Author Topic: Super Smash Bros DS, Can it be real??  (Read 21727 times)

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Offline XBR

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Super Smash Bros DS, Can it be real??
« on: August 21, 2004, 12:30:26 PM »
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here is a quote from a chat at camp hyrule. keep in mind feel free to send NOA_mysterious MASS PMs, cause he is here. He likes it, so does Shaun.


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Only Nintendo employees can choose the prefix NOA_ no dots here (i'm looking at you .noa_shaun)
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anyway, without further adou, here is what was said.


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CHEEBO: Whats your favorite DS game Mysterious?

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NOA_MYSTERIOUS: I can't wait until Zelda DS and Smash Brothers DS!

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_KIRBY_MASTER_: SMASH BROTHERS DS?

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BARK_N-MOO: WHAT DID YOU SAY?!?!?!?!

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_KIRBY_MASTER_: NEVER HEARD OF THAT

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WINGS19: Is Smash Bros DS in development? o.0

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NOA_MYSTERIOUS: I said nothing....

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NOA_MYSTERIOUS: : )


I don't know if its real or not, but we can only hope it is!!!!
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Offline kirby_killer_dedede

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RE: Super Smash Bros DS, Can it be real??
« Reply #1 on: August 21, 2004, 12:51:12 PM »
score, baby, score
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Offline Bill Aurion

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RE: Super Smash Bros DS, Can it be real??
« Reply #2 on: August 21, 2004, 01:24:17 PM »
Is the possibility that surprising?
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Offline kirby_killer_dedede

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RE: Super Smash Bros DS, Can it be real??
« Reply #3 on: August 21, 2004, 03:10:49 PM »
Thank you, Bill.  Thank you for taking my dreams, stomping on them (oh...the stomping...)...OVER and OVER again...spitting on them...and then freaking pissing aaaaall over them...(the pissiiiiiing)...
WHY HELLO THAR MR. ANDERSUN

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Offline Bill Aurion

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RE: Super Smash Bros DS, Can it be real??
« Reply #4 on: August 21, 2004, 03:24:10 PM »
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline Chongman

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RE:Super Smash Bros DS, Can it be real??
« Reply #5 on: August 21, 2004, 04:43:12 PM »

these pants have officially been soiled...
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Offline Zach

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RE: Super Smash Bros DS, Can it be real??
« Reply #6 on: August 21, 2004, 04:52:21 PM »
*crosses fingers*
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Offline Lost101

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RE: Super Smash Bros DS, Can it be real??
« Reply #7 on: August 21, 2004, 10:45:29 PM »
Thats half the fun of Nintendo, the rumours.  

Anywho SSBM is one of my favorite games of all times, and Id love to see  how SSBM is handled on the DS
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Offline odifiend

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RE:Super Smash Bros DS, Can it be real??
« Reply #8 on: August 22, 2004, 05:16:14 AM »
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Originally posted by: Bill Aurion
Yeah!


SO CUTE! O_o
I agree with Bill, Smash Bros for DS was a given.  Wireless LAN?  The system is just asking to be smashed.
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Offline kurst_chao3030

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RE: Super Smash Bros DS, Can it be real??
« Reply #9 on: August 22, 2004, 08:45:23 AM »
it will be so f***ing awsome...i had to say that
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Offline Guitar Smasher

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RE:Super Smash Bros DS, Can it be real??
« Reply #10 on: August 22, 2004, 07:05:55 PM »
Imagine being able to draw/create your own character, which you would use to fight the Nintendo crew.

Now imagine being able to draw/create your own move.  That would make multiplayer so sweet, and competitions infinitely replayble.

Offline KDR_11k

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RE: Super Smash Bros DS, Can it be real??
« Reply #11 on: August 22, 2004, 08:45:37 PM »
Guitar Smasher, you sound like you have no idea how much work it takes to create a character like that. With professional tools you're looking at a week minimum, with less capable tools (I don't think they're giving you a 3d Studio MAX level app on the DS) the time increases and the output quality suffers.

Offline Guitar Smasher

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RE:Super Smash Bros DS, Can it be real??
« Reply #12 on: August 23, 2004, 11:39:49 AM »
Oh, I know most of what I say is unfeasible.  I'm an idea man, not a game designer.

Offline kurst_chao3030

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RE: Super Smash Bros DS, Can it be real??
« Reply #13 on: August 23, 2004, 06:15:58 PM »
i don't think it would be that hard, seriously. They could just let you redisign an already programmed character.
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Offline Zach

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RE: Super Smash Bros DS, Can it be real??
« Reply #14 on: August 23, 2004, 06:52:34 PM »
They could just use some of the wire frame characters, and some pre-programed moves, let the player make the combination they like best.   It might be cool, but I think they should stick with nintendo characters.
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Offline Cube_King

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RE:Super Smash Bros DS, Can it be real??
« Reply #15 on: August 23, 2004, 11:25:08 PM »
This would be so awesome. Hopefully they will use the wireless multiplayer function to its fullest and allow 16 player SSB. *drools*
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Offline DrZoidberg

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RE: Super Smash Bros DS, Can it be real??
« Reply #16 on: August 24, 2004, 06:34:06 AM »
It's not really that surprising... cool yes, but surprising? hardly. Smash Bros is a huge success on GCN, DS will try and push multiplayer hard right? well they can't do that without awesomely fun games, like Smash Bros.

Lol I'm recylcing posted messages in this thread.
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Offline Perfect Cell

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RE: Super Smash Bros DS, Can it be real??
« Reply #17 on: August 24, 2004, 11:50:01 AM »
Can both screens be 2D? Thats something i dont know... but it would be cool, if the stages would appear on both screens, and you could jump from one screen up to the seccond screen to continue fighting...

It would definetly be one of my most wanted games though... Especially if Nintendo gives them some new characters as well... I wouldnt mind Wario..

Offline Bill Aurion

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RE: Super Smash Bros DS, Can it be real??
« Reply #18 on: August 24, 2004, 12:33:06 PM »
"Can both screens be 2D?"

I don't see why not...One could be 2.5d if needed...
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Offline kurst_chao3030

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RE: Super Smash Bros DS, Can it be real??
« Reply #19 on: August 24, 2004, 01:56:14 PM »
i don't want anyone else saying the ds can't have 3d on both screens at the same time, its not true.
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Offline KDR_11k

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RE: Super Smash Bros DS, Can it be real??
« Reply #20 on: August 24, 2004, 09:21:48 PM »
Well, you could render all even frames to the first screen and all odd frames to the second screen...

Offline MrROBschiz

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RE: Super Smash Bros DS, Can it be real??
« Reply #21 on: August 25, 2004, 07:27:40 AM »
bleh i don't want anything crazy with this smash bros, just give me lots of chars, levels, weapon, and options, also beef up everything that is multiplayer! Gimme all kinds of stats, tournaments, and what not. Make it all wireless and maybe even leave the possibility to play online.

Either way it will be awesome, i am sad that the combat system will suffer a bit because the amount and complexity of the moves wil be toned down since there is no analog stick gah! I do think they will have something special planned that will make it unique and fun though.
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Offline Solace

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RE: Super Smash Bros DS, Can it be real??
« Reply #22 on: August 25, 2004, 07:34:35 AM »
Yeah, my family's big on SSBM, so I'm eager for whatever comes. No doubt Nintendo will throw something in there that will make the game better than the last.
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Offline Stimutacs Addict

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RE: Super Smash Bros DS, Can it be real??
« Reply #23 on: August 29, 2004, 02:32:22 PM »
it'd be cool if you could control your character on the touchscreen.
I'll shut up now...

Offline kurst_chao3030

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RE:Super Smash Bros DS, Can it be real??
« Reply #24 on: August 29, 2004, 05:00:06 PM »
Quote

Originally posted by: Stimutacs Addict
it'd be cool if you could control your character on the touchscreen.
...no, just hearing that is kind of annoying.

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Offline MattVDB

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RE:Super Smash Bros DS, Can it be real??
« Reply #25 on: August 29, 2004, 07:27:26 PM »
Now that the handheld has 4 face buttons, there is enough for one to be a "run" button, much like classic Mario games.  It would be interesting though to see how indeed they do impliment analog control.

I am a huge fan of Smash Bros, and would love to have new ways of playing it.  (I've actually started a flash bases version of the game before...Yeah, BIG fan.)

Offline kratos

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RE:Super Smash Bros DS, Can it be real??
« Reply #26 on: August 29, 2004, 08:01:44 PM »
How would the controls be that much harder?  Double tap the d-pad to run, have "A" jump, "B" normal attacks, "X" specials, "Y" pick up/ throw.  Smash attacks would be done by pushing attack and direction at the same time.  For instance:  normal special: HOLD direction and push button.  SMASH special: TAP direction and button at the same time.  But then again....I don't know.

Offline chain chomp

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RE:Super Smash Bros DS, Can it be real??
« Reply #27 on: August 30, 2004, 05:32:43 AM »
u guys cheakout newgrounds .com clik on mario vs sonic to wet your beat em up needs
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Offline KDR_11k

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RE: Super Smash Bros DS, Can it be real??
« Reply #28 on: August 30, 2004, 05:45:53 AM »
Is that even legal? (answer: NO)

Offline Stimutacs Addict

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RE:Super Smash Bros DS, Can it be real??
« Reply #29 on: September 01, 2004, 06:57:21 PM »
Quote

Originally posted by: kurst_chao3030
Quote

Originally posted by: Stimutacs Addict
it'd be cool if you could control your character on the touchscreen.
...no, just hearing that is kind of annoying.


really? I've been thinking how a platformer could work with stlyus control, and i think it would  greatly enhance the gameplay..

however.. SSB requires buttons, no matter what.

I'll shut up now...

Offline kurst_chao3030

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RE:Super Smash Bros DS, Can it be real??
« Reply #30 on: September 02, 2004, 07:24:12 PM »
Quote

Originally posted by: Stimutacs Addict
Quote

Originally posted by: kurst_chao3030
Quote

Originally posted by: Stimutacs Addict
it'd be cool if you could control your character on the touchscreen.
...no, just hearing that is kind of annoying.


really? I've been thinking how a platformer could work with stlyus control, and i think it would  greatly enhance the gameplay..

however.. SSB requires buttons, no matter what.
its an okay idea, i actually though about it with a lot of things, but, i see the stylus as more a PC's mouse, then a d-pad. there is no way u could play SSB like that...oh well. sorry if i was mean when i said it sounded annoying.

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Offline KDR_11k

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RE: Super Smash Bros DS, Can it be real??
« Reply #31 on: September 02, 2004, 10:31:22 PM »
If we just say double tapping = smash everyhing will be fine.

Offline Spak-Spang

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RE:Super Smash Bros DS, Can it be real??
« Reply #32 on: September 03, 2004, 11:07:16 AM »
Super Smash Bros DS, could be a fighting game, and adventure game that completely redefines the genre.

Here is what I mean:

1)Adventure Verse Modes.  With everyone having their own screen you can have multiple players competing to complete adventure tasks.  Such as collecting Shines in a level.  Or Capturing flags, or what not.  All in large Nintendo themed 2D enviroments.  AWESOME!!!

2)Larger Verse Levels.   With the 2 screens I demand large levels to fight.  I want a map on the second screen to allow me to see where everyone is.  However this map wouldn't just be used to view where people are but spy on them, sneak up on them, and avoid sneak attacks yourself.  Imagine finding a safe spot to wait, and then you click on a the map to see the action of 3 fighters duking it out.  You see 3 of them are all at high damage so you decide to jump in and try for three kills.  Instead of walking over there you do a map teleport move and select somewhere one the map to just magically appear.  POOF you are in the middle of the fight.

3)Map specific Special moves.  Since the map is essential in this new game design.  Map game special moves are even more important.  Imagine doing a special move that disables the maps on players.  Or renders you invisible on the map.  Or allows you to teleport anywhere.  Or allows you to place traps anywhere in the game.  Perhaps lock a missle attack with Samus to hit a certain area of the map while you are 3 screens away from the action.  BRILLIANT!!!

4)Cooperative Adventure Mode.  Imagine 4 players going through side scrolling levels based on Nintendo franchises...solving puzzles, and defeating monsters from all Nintendo games.  Its like Zelda 4 swords, but with all Nintendo characters and side scrolling.

5)2D gaming.  Or at least Cell-Shaded.  I want this game to have a more traditional animation look.  I would love it to be completely hand drawn animation, but Cell shading seems to be the easiest and most affordable look to achieve such  goals.  I want to see that in this game.

Any other ideas?

Offline kurst_chao3030

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RE: Super Smash Bros DS, Can it be real??
« Reply #33 on: September 03, 2004, 06:30:11 PM »
i don't think that map think is that innovative but its still a good idea. i'm thinking more a 2 levels in one, where u can be fighting on the top, and if your character falls down  he'll land on the bottom screen and fight some more. that would be so much and so awsome, plus you could be punched or thrown back to the top screen or somthing like that. there would be items that could reverse the gravity. i don't see anyway to include the touch screen though...

i like the cell shaded graphic idea thing, but couldn't they use the same design as the n64?
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Offline KDR_11k

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RE: Super Smash Bros DS, Can it be real??
« Reply #34 on: September 03, 2004, 09:40:05 PM »
Jaaa, sure, SSBDS will be the last game you'll ever desire, the game to end all gaming, etc. Please, be realistic. It's a simple fighting game, not some epic adventure or elaborate stealth game. Sniping and stuff like that should be kept at a minimum.

Offline Myxtika1 Azn

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RE:Super Smash Bros DS, Can it be real??
« Reply #35 on: September 03, 2004, 11:03:39 PM »
Quote

Originally posted by: Spak-Spang

2)Larger Verse Levels.   With the 2 screens I demand large levels to fight.  I want a map on the second screen to allow me to see where everyone is.  However this map wouldn't just be used to view where people are but spy on them, sneak up on them, and avoid sneak attacks yourself.  Imagine finding a safe spot to wait, and then you click on a the map to see the action of 3 fighters duking it out.  You see 3 of them are all at high damage so you decide to jump in and try for three kills.  Instead of walking over there you do a map teleport move and select somewhere one the map to just magically appear.  POOF you are in the middle of the fight.



How is this going to even work? If you can see them on your map, then they can see you on their map.  Good luck trying to sneak up on anyone at all.

And that thing about map teleporting will only make running away easier.  How can anyone defeat their opponent if they are always running away?
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Offline kurst_chao3030

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RE: Super Smash Bros DS, Can it be real??
« Reply #36 on: September 04, 2004, 07:42:45 AM »
myxtika is right, your idea really doesn't make much sense. i'm talking to u spak-spang
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Offline Pikkcuber

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RE:Super Smash Bros DS, Can it be real??
« Reply #37 on: September 05, 2004, 11:16:04 AM »
Ninty can  do alot with those new buttons but i hope they look at mortal Kombat 3 and how the enhanced diffculty of the controls and combos and stuff ruined the series.   They just have to make it easy to pick up and play.
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Offline Zach

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RE: Super Smash Bros DS, Can it be real??
« Reply #38 on: September 05, 2004, 02:07:24 PM »
they have managed to do that with the first 2 ssb games, i am sure that the ds version will also be easy to play, and lots of fun.
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Offline kennyb27

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RE:Super Smash Bros DS, Can it be real??
« Reply #39 on: September 06, 2004, 07:38:17 AM »
Quote

Imagine finding a safe spot to wait, and then you click on a the map to see the action of 3 fighters duking it out. You see 3 of them are all at high damage so you decide to jump in and try for three kills.

Quote

Perhaps lock a missle attack with Samus to hit a certain area of the map while you are 3 screens away from the action. BRILLIANT!!!
No.  This would, in my opinion, ruin a lot of the gameplay.  To be "three screens" away and wait until everyone else plays then jump in to take advantage of their playing the game (while you are waiting) just seems wrong.  
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Offline Zach

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RE: Super Smash Bros DS, Can it be real??
« Reply #40 on: September 06, 2004, 08:38:39 AM »
I agree with kenny, that is just cheap, and I would think it would be boring.  Some people like winning the game more than they like playing it.

I hate it when people play cheap, and this doesn't just include hiding, also using annoying moves over and over again is a real pain.  I knew a guy once who would use yoshi and constantly do his down b attack over and over. Cheapness is a real problem with newbies to the game.  (alas I was guilty of cheapness when I was new to SSB, I would use Kirby and turn into blocks over people (down B attack))
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Offline Bill Aurion

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RE: Super Smash Bros DS, Can it be real??
« Reply #41 on: September 06, 2004, 08:56:31 AM »
"I knew a guy once who would use yoshi and constantly do his down b attack over and over."

Actually, I love it when people do this...Their attack patterns just make it that much easier to take them down...
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Offline Zach

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RE: Super Smash Bros DS, Can it be real??
« Reply #42 on: September 06, 2004, 09:10:04 AM »
Yeah good point, but after a while it just gets annoying and repetitive.  especially if you are playing with other people, it makes it that much easier for the cheap person to get you off gaurd.
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Offline Spak-Spang

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RE:Super Smash Bros DS, Can it be real??
« Reply #43 on: September 07, 2004, 08:41:40 AM »
Just defending my idea some.

Why does using the map to sneak around work...because of a few things.

1)In the heat of a battle between two or more people, are you really going to have the time to look at the map to make sure somebody else isn't coming.  Yeah, you can do a quick glance, but if you spend too much time, then you get attacked and can't fight as well.

2)You missed one of the options of the map.  When you are AWAY from the action you can click and actually watch what is going on from your map screen to see how much damage people have and such.  Then decide if you want to get into that battle.  

3)Using the Map touch screen for teleports and such.  Do a teleport move and jump behind somebody as they are trying to attack another character.  Even if they did see you on their map by the time they see you on their map again you can already have an attack going.

4)Powerups and special moves can hide you from other peoples maps.  Cloaking device will actually have a purpose.  How about an attack that scrambles the use of other characters maps.  It is all possible to be done.

My ideas are sound if you execute them well...and spend time to think about how it would work in the grand scheme of the game.  

Some people were talking about having 2 arenas to fight in that you can basically watch at the same time, but how is this much different than a normal level, except that it is on two screens.  So I can throw you down to the other screen, unless both screens only have limited interaction with eachother then that idea isn't revolutionary it is done before.

The map idea adds to the mix of having bigger levels.  (Always a plus.)  

Map based powerups like transports, missle locks, mine placements, I am sure you can think of more.

Map-enhancing or dehancing attacks, where you can render the player with a disadvantage with an attack hurting the map.  

Last, with the map and larger levels it will make the game more viable to play with 8-16 players.  Add into the idea that everyone has their own screen and the system could push more enemies and such going on you could even have more enviromental hazzards and such.


Offline Spak-Spang

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RE:Super Smash Bros DS, Can it be real??
« Reply #44 on: September 07, 2004, 08:52:35 AM »
kennyb27:

If you are trying to launch missles from away and lock on to people, you can balance it out to not be cheap.  Samus has been doing a similar attack since Melee.  The missle would be slow, and if the battle breaks up or is over before you get there then it was a wasted attack.  Also while the attack is going on, you could balance it.  You can't have two missles on the field.  Someone teleports behind you and your getting hurt bad.

Yeah you can run, away, but I am not talking levels that are 10-20 screens long.  I am talking about levels that are like 5-7 screens, with pitfalls and such all around to make fighting with the enviroment more productive.

Plus, how could you justify playing a game with 16 people without these larger enviroments?  And wouldn't you want to be able to teleport straight into the action, or away to get a powerup to try to stay alive?  Wouldn't you like to know if a battle is worth jumping into when you are at 75% damage, or would you like to be surprised when you run into battle and everyone is at 10% damage.

How about the other modes of play that can really work with map and teleportation.  

How about capture the flag mode.  You can try to get to the other side and capture a teams flag.  Each team can only use their teleport moves when they don't have the flag.  Now imagine trying to influtrate the levels and how best you would defend your castle.



Offline Zach

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RE: Super Smash Bros DS, Can it be real??
« Reply #45 on: September 07, 2004, 10:40:57 AM »
I think the teleport would be a better idea if it took you about 5 seconds to do it, and if you got hit while trying to teleport, it cancels.  That would get rid of, teleport in, smash, teleport out, teleport in, smash, teleport out.  or using the teleport to run away all the time instead of fighting.  
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Offline kurst_chao3030

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RE: Super Smash Bros DS, Can it be real??
« Reply #46 on: September 07, 2004, 05:27:28 PM »
i still don't like the map idea...i want a normal SSB
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Offline kennyb27

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RE:Super Smash Bros DS, Can it be real??
« Reply #47 on: September 07, 2004, 05:57:07 PM »
Spak,  That is fine then.  I'm just tired of having friends over continually staying "out of the fray" and then moving in only to attack when the other players have high percentages.  It's annoying and it gets old real fast.  I just didn't like some of the suggestions in this thread because I thought they would promote or at least not encourage this "cheap" gameplay.
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Offline Perfect Cell

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RE: Super Smash Bros DS, Can it be real??
« Reply #48 on: September 07, 2004, 06:25:31 PM »
Nothing wrong with some teleports.. but on a Sci Fi type Stage... Like Inside the Star Fox Ship...


If anybody played Power Stone 2, it had a stage where it had some cool Teleports... to allow quick escapes and quick ways to go back and fight...


Dont like the map idea though... Id rather use both Screens for the Actual Game ...  

Offline Spak-Spang

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RE:Super Smash Bros DS, Can it be real??
« Reply #49 on: September 08, 2004, 05:25:59 AM »
Kenny:  Yeah I agree.  I hate when people avoid battle...and I hate cheap moves that can take advantage distance.

I am all about balance.  But I want new ideas, and something really interesting with the DS SSB.  

A 2 second delay on teleporting could work, or a human delay.  Do the special move to teleport then you have to click on the map you want to go.  Your character is completely vunerable while you are selecting a teleport area.  That could be anywhere between 2-5 seconds depending how fast a player is, and if he knows exactly where he wants to go.

Teleports could also be limited to only teleporting a certain distance away...same idea with Samus's missles they can only target a certain area.

The biggest problem I have is making map specific special moves for all characters that make sense.  Not every character should be able to teleport...or have targeting projectiles.


Offline Pikkcuber

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RE:Super Smash Bros DS, Can it be real??
« Reply #50 on: September 08, 2004, 02:49:25 PM »
I thought of a good idea to do with the second screen.  You could be fighting and then a bunch of items come up on your second screen, you pick one and the item appears on the first screen.  And you can do this when you knock someone off, for a reward.
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Offline Spak-Spang

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RE:Super Smash Bros DS, Can it be real??
« Reply #51 on: September 09, 2004, 04:28:13 AM »
Hey that Item idea isn't such a bad idea.

You get a single item reward for kills and such.  It can quickly pop up on the map screen to select or something.  

I like it.  Specially if you make this special character specific items that may not be available to everyone in game.  This promotes aggressive fighting and rewards players for knockouts.


Offline MaleficentOgre

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RE: Super Smash Bros DS, Can it be real??
« Reply #52 on: September 09, 2004, 11:11:08 AM »
NO, both screens should be used for gameplay, and without a stylus.  Using just one screen would just be too small for real smash brothers action.  Having two screens could be cool for gameplay.
P.S. They should let Tomonobu do it.  how badass would having Tomonobu Itagaki make a smash brothers game on any console.  Hell I'd take anything he does.

Offline KDR_11k

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RE: Super Smash Bros DS, Can it be real??
« Reply #53 on: September 10, 2004, 09:31:28 AM »
Last I heard Itagaki wasn't exactly a master of gameplay. DOA3 is generally considered inferior to both Soul Calibur 2 and Virtua Fighter 4E.

Besides, SSB constantly zooms in and out, how do you define "two screens"?

Offline Spak-Spang

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RE:Super Smash Bros DS, Can it be real??
« Reply #54 on: September 10, 2004, 09:48:08 AM »
KDR_11k:  You bring up some great points.

What do you need two screens of gameplay to do that you can't do one?  I know people really don't like the idea of the map because you are thinking I want something more original...something truely special...but what is something truely special you can do with that second screen?

A map Idea is really just one single element to "How the map can be used."  

Like my idea, the map would be default, but it would also allow you to get information on players (a bulletin could scroll across and you can read who is in first, and damage levels of players.)  

You could click on the map and get a view of the enviroment or watch others fight.  Very cool.  This would also allow for larger levels with more interesting fighting enviroments.  Levels won't have to be floating islands if you design the levels to have pitfalls, hidden switchs and other traps.  The ability to look at a map an know what the enviroment contains and where everyone is helps you plan your attack.

Map specific attacks.  These aren't just for aiming projectiles, but can be used to teleport, hide yourself from the map, disable others maps, auto teleport other players somewhere, I am sure you can think of alot more.

I would say don't look at the second screen as a map, but think of it as a user HUD that allows you to access several types of information not able to be done in a Smash Brothers Game.



Offline Zach

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RE: Super Smash Bros DS, Can it be real??
« Reply #55 on: September 10, 2004, 10:41:26 AM »
SSBDS has to use two screens for play.  One screen is so small  that if it shows the whole level, you would have trouble seeing what you are doing, but if it zoomed in on your character you would not be able to see where the other players are, and it would make you vunerable to a sneak attack.  The solution, one screen zoomed in on the player, the other screen showing the whole level, that is the only way I can think of to do it.  
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Offline KDR_11k

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RE: Super Smash Bros DS, Can it be real??
« Reply #56 on: September 10, 2004, 09:14:31 PM »
The second screen could be used for stats only. Maybe a minimap, but not interactive (not every game needs to use the touchscreen!). With 16 players in a game you'd have a lot of numbers to display, one screen might have trouble with showing them all AND leaving enough room for the gameplay itself.

Offline MaleficentOgre

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RE: Super Smash Bros DS, Can it be real??
« Reply #57 on: September 12, 2004, 05:25:58 PM »
Don't want to be burdened with stats during gameplay.  The only way I'll accept a map is if there's a way to watch games online without participating in it.  Or maybe gamers not playing can use a map to deposit items and what not about the stage.

Offline kurst_chao3030

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RE: Super Smash Bros DS, Can it be real??
« Reply #58 on: September 12, 2004, 07:18:10 PM »
that watching people play online thing sounds fun, espescially if u could here them talking....CS anyone? I said this before but, i really think it would be cool if it used the 2 screens as one big level, in which, when you fell off the top screen, you'd end up landing on the bottom. i'm sure it would be a lot of fun!
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Offline KDR_11k

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RE: Super Smash Bros DS, Can it be real??
« Reply #59 on: September 12, 2004, 11:15:40 PM »
Ogre: What, you're not interested in your enemies' damage levels and scores?

Offline MaleficentOgre

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RE: Super Smash Bros DS, Can it be real??
« Reply #60 on: September 13, 2004, 06:09:49 AM »
You can superimpose them like everyother game does. I like my eyes working the way they are, and trying to squint superhard to watch 16 people go balistic on on screen.

Offline KDR_11k

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RE: Super Smash Bros DS, Can it be real??
« Reply #61 on: September 13, 2004, 06:54:19 AM »
You don't want 16 sets of stats on a screen with that res showing the gameplay, do you?

Offline MaleficentOgre

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RE: Super Smash Bros DS, Can it be real??
« Reply #62 on: September 13, 2004, 08:39:00 AM »
not all sixteen, maybe just yours and the three guys closest to you.  sixteen stats even by themselves is too much to take into account and actually play the game.  Especially if all the characters from the same game use the same icon, if your fighting two links a young link zelda and ganandorf it might be very confusing.

Offline kurst_chao3030

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RE: Super Smash Bros DS, Can it be real??
« Reply #63 on: September 13, 2004, 12:32:48 PM »
DOESN"T ANYONE HAVE AN OPINION ON WHAT I SAID!!!! WHY DO U JUST IGNORE ME!!!!
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Offline MaleficentOgre

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RE: Super Smash Bros DS, Can it be real??
« Reply #64 on: September 13, 2004, 01:27:53 PM »
If the stage took up both screens then characters might fall through stages in some areas, and in other areas it would be seemless.

Offline Zach

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RE: Super Smash Bros DS, Can it be real??
« Reply #65 on: September 13, 2004, 05:04:01 PM »
Kurst _chao, sounds like an interesting level idea.

There you happy now???
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Offline kurst_chao3030

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RE: Super Smash Bros DS, Can it be real??
« Reply #66 on: September 13, 2004, 06:49:47 PM »
W00T!!!!!!! THANKYOU SO MUCH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Offline KDR_11k

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RE: Super Smash Bros DS, Can it be real??
« Reply #67 on: September 13, 2004, 09:07:34 PM »
Playing near the screen break would probably be a strategy since it'll be harder to see wehat's going on there.

Offline MaleficentOgre

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RE: Super Smash Bros DS, Can it be real??
« Reply #68 on: September 15, 2004, 01:29:45 PM »
I just hope that if this game comes around there will be more diverse characters.  No more clones.  And more overall characters, that'd be nice.