Author Topic: Trine 2: Director's Cut Impressions  (Read 966 times)

0 Members and 1 Guest are viewing this topic.

Offline NWR_Josh

  • The 23rd Buchan
  • NWR Staff
  • Score: 3
    • View Profile
Trine 2: Director's Cut Impressions
« on: September 14, 2012, 02:43:58 AM »

It's as beautiful as it is fun. 

http://www.nintendoworldreport.com/impressions/31722

Trine 2 is a wonderfully simplistic and beautiful game. With a Game Pad in hand you can take up the bow of the deadly archer Zoya, use the telepathy of the arcane wizard Amadeus or swing the flaming sword of the bulky warrior Pontius as you make your way through some of the most beautiful landscapes Wii U will see upon its launch. Not only will the game appear in all of its HD glory, but it will also come with some Wii U exclusive levels as well as all the DLC that has been released thus far, including the Goblin Menace expansion pack. 

Trine 2 utilizes a character switching mechanic that allows players to seamlessly swap between one of the three characters in order to solve puzzles that lay ahead of them. Don't think that means that the game only enables you to tackle problems in a specific way, though. The game allows for puzzles to be solved in a variety of ways. For instance, in an old rocky room there was a beam of light shining through the ceiling, a mirror hanging from the ceiling and a ruby in the shape of the sun on the wall across the room. You could move the mirror into place to redirect the sunlight with the wizard's telepathy or use the archer's rope to swing the mirror over. Alternatively, you could use the warrior's shield to redirect the sunlight into the ruby. In the first two levels of the game these kinds of puzzles were plentiful and fun to solve. 

Not only are the puzzles a joy, but the battles are as well. Granted, there were only a few enemies in the demo, but every encounter was a little tougher than the last. The sand worms were detailed and disgusting (in a good way!) and the dragons looked as majestic as they should be. The controls were tight and the game handled well as a whole. I just wish the demo was a bit longer so I could base all of this off more than just a ten minute play session. Regardless, those ten minutes were gorgeously rendered and a joy to play. 


Offline ShyGuy

  • Fight Me!
  • *
  • Score: -9660
    • View Profile
Re: Trine 2: Director's Cut Impressions
« Reply #1 on: September 14, 2012, 03:30:34 PM »
Your Mom is as beautiful as she is fun.


Looking forward to this quite a bit.

Offline LudicrousDa3ve

  • Score: 6
    • View Profile
Re: Trine 2: Director's Cut Impressions
« Reply #2 on: September 14, 2012, 05:28:54 PM »
I've really enjoyed Trine 1&2 on the PC; very much looking forward to this iteration. I urge any and everybody to download the demo from Steam.