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NWR Interactive => TalkBack => Topic started by: Jonnyboy117 on November 26, 2006, 08:38:03 AM

Title: REVIEWS: Trauma Center: Second Opinion
Post by: Jonnyboy117 on November 26, 2006, 08:38:03 AM
Dr. Stiles is still such a cut-up!
http://www.nintendoworldreport.com/reviewArt.cfm?artid=12463

If you missed Trauma Center: Under the Knife on the DS, the revised Wii version is a must-play.  This is a highly original game that makes very good use of the Wii pointer function.  Playing doctor is still challenging, but the newly selectable difficulty levels make the game much more accessible to the average player.  In fact, you can bump down the difficulty for a tough operation and then jack it back up for the next one.  There is also a fair amount of new content for Trauma Center veterans, although they will be able to charge through the main game quickly.    


The story revolves around a young doctor, Derek Stiles, who is fresh out of residency and is starting his new job at Hope Hospital.  Derek is a lazy guy who understands little about what it takes to be a good doctor, but events beyond his control soon teach him important lessons about maturity and responsibility.  He is accompanied by a beautiful assistant named Angie, who is determined to help form Derek into a great surgeon.  After a few routine missions like removing glass debris from a patient's arm or excising benign tumors, the duo encounters a deadly, alien-like pathogen called GUILT which takes on several forms and always attacks the vital organs.  Most of the game is spent battling the different strains of GUILT.    


New to Second Opinion is another doctor, Naomi Weaver, and her storyline is much darker and more mysterious.  Her chapter opens up one episode at a time as you progress through the main part of the game with Derek.  After the original story is completed, another new chapter is unlocked, this one bringing the two doctors together for more complex operations and even more fascinating bits of story.  In general, the game's plot and characters are well written and genuinely dramatic; Trauma Center definitely would not be the same experience if it just went straight to the operations.  When replaying a mission due to failure or to improve your score, you can skip the briefings with the minus button.    


The Wii remote's pointer is used for all surgical tools, while the nunchuk allows you to change tools on the fly.  The nunchuk makes selecting tools much faster than in the DS version, but it's very sensitive, and the zone for each tool is so small that you may not get the right tool until the second or third try.  This issue more or less evens out the two styles of selecting tools.  The pointer itself works great for almost everything.  It's desensitized enough that you should have no trouble holding the scalpel steady, but the cursor still moves quickly enough to stitch wounds in a flash.  Some players may still wish for an option to adjust sensitivity within the game, but these settings will be fine for most aspiring surgeons.  The one serious problem with the pointer is the difficulty of drawing a star for the Healing Touch ability.  There is a major difference between drawing a shape with the DS stylus and drawing in the air with the Wii remote.  Furthermore, the game is rather picky about the number of lines used in your star and whether the lines are closed from beginning to end.  The result for my playing is that I learned to use Healing Touch less often, because it usually took me two or three tries to activate it, and that might be too late in the more difficult operations.    


As with the original DS game, what's great about Trauma Center is that as you progress through the story and other characters begin to recognize Derek's growing skills, you can also feel your own skill at playing the game improve dramatically.  The game is very challenging, as it requires you to operate both accurately and quickly, and those attributes tend to oppose each other.  There is a great feeling of accomplishment when you succeed, and the situations grow so dire that by the end of the game, it really does feel like you are performing medical miracles.  The game is well balanced so that even when you fail, you want to try again because you know you can do better.  As I said before, if you get truly stuck on a mission, you can go down to the easy setting to get past it, and then you can jump back up to normal if you think the last operation was a fluke.  The hard level is even tougher than the original game, so hardcore Trauma Center fans should get a kick out of playing through on that setting.  There are also special bonus missions at the end that are extremely difficult – I failed in less than a minute on the first one, even using the Healing Touch.    


Although the original Trauma Center is a fantastic game, I wouldn't say it's for everyone, due to the extreme difficulty.  Second Opinion fixes that issue while providing options to make the game even harder for veteran players.  It also provides a dozen or so new missions (or about 1/3 more content) and interesting, though not perfect, Wii controls that are fun for everyone to learn.  If you're tired of launch titles that feel like tech demos or mini-game collections, Trauma Center is just what the doctor ordered. (Sorry!)

Pros:
       

  • Selectable difficulty lets everyone play through
  •  
  • Good use of the pointer function
  •  
  • Plenty of new operations and new story elements
  •  
  • Graphics and sound are still low-tech but charming


  •        Cons:
           
  • Tool selection too touchy
  •  
  • Healing Touch drawing controls


  •                Graphics:  7.0
           The anatomical visuals find a good balance between looking real-ish but not too gory.  However, these graphics could still be sharper and more colorful without being too gross.  The story sequences are told through high quality character portraits, but a little animation would help a lot.

                   Sound:  8.0
           The soundtrack is limited, but it fits the game perfectly and constantly ratchets up the tension during surgeries.  Voice samples are used minimally but sound great.

                   Control:  8.0
           I wish I could say the controls are perfect, but they're not.  Selecting tools with the nunchuk is a bit touchy, and the Healing Touch is very hard to use.  The defibrillator is also confusing to use, but it's only found in one or two missions.  Still, most of the controls are fantastic, and thank goodness because this game demands precision.

                          Gameplay:  9.0
           Unique and brilliant, Trauma Center's operations continually find ways to challenge and improve your skills.  The story does a great job of giving your hands a break while adding gravity and humanity to the proceedings.  A new easy setting gives everyone a chance to see the whole game.

     


           Lastability:  7.0
           Second Opinion is longer than Under the Knife, but most of it is the same, so experienced players will blast through the normal missions in a few hours.  If you want to beat everything on hard, that could take years – seriously, the game can be sadistic in its difficulty.  New players will find plenty of content to enjoy.

     


           Final:  8.5
           The original Trauma Center was a must-own DS game, but Second Opinion is considerably better and is now a must-own Wii game.  There's really nothing else like this series, so if you're looking for something different, look no further.      

    Title: RE:REVIEWS: Trauma Center: Second Opinion
    Post by: bananaboy on November 26, 2006, 09:38:00 AM
    Actually you can skip the briefings by pressing the - (minus) button

    Great game though even for Trauma Center Vets
    Title: RE: REVIEWS: Trauma Center: Second Opinion
    Post by: Jonnyboy117 on November 26, 2006, 01:06:19 PM
    Thanks for the tip.  I have edited the review accordingly.  I didn't know about it because the game never mentions it, and my review copy did not come with a manual.
    Title: RE: REVIEWS: Trauma Center: Second Opinion
    Post by: NWR_pap64 on November 26, 2006, 01:12:33 PM
    I heard that even with the difficulty level being selectable the game is still very hard and the difficulty is all over the place.

    In fact, I stopped playing the DS version because I got tired of failing the same operation for the 100th time.
    Title: RE: REVIEWS: Trauma Center: Second Opinion
    Post by: oohhboy on November 26, 2006, 04:28:43 PM
    I had to almost broke my hand to finish the DS version. I have never played a game that was that addictive to the point I was hurting myself to finish it.
    Title: RE: REVIEWS: Trauma Center: Second Opinion
    Post by: Jonnyboy117 on November 26, 2006, 06:06:02 PM
    On easy level, I think anyone could beat the game.  It still has some challenge, but you're not going to need twenty tries to beat an operation.  Normal seems to be the same as the DS version (though some operations have changed, and there are new ones of course), while hard is in a different league of impossibility.
    Title: RE: REVIEWS: Trauma Center: Second Opinion
    Post by: bananaboy on November 27, 2006, 02:55:53 PM
    Yeah I've been playing through on normal and lately missions have been taking me about 5 or 6 tries ... well see about hard later lol
    Title: RE:REVIEWS: Trauma Center: Second Opinion
    Post by: Myxtika1 Azn on November 28, 2006, 06:55:41 PM
    Holy shiz! I just witnessed my brother beat the final mission on Extreme difficulty.  With BOTH doctors!  Now, hard mode is just a breeze for him.  I'll jump into this game as soon as I'm finished with Twilight Princess!
    Title: RE: REVIEWS: Trauma Center: Second Opinion
    Post by: NinGurl69 *huggles on November 29, 2006, 06:04:44 PM
    HOT NURSE "TOUCH ACTION" FTW
    Title: RE: REVIEWS: Trauma Center: Second Opinion
    Post by: wandering on January 21, 2007, 12:08:05 PM
    Quote

    The one serious problem with the pointer is the difficulty of drawing a star for the Healing Touch ability. There is a major difference between drawing a shape with the DS stylus and drawing in the air with the Wii remote. Furthermore, the game is rather picky about the number of lines used in your star and whether the lines are closed from beginning to end. The result for my playing is that I learned to use Healing Touch less often, because it usually took me two or three tries to activate it, and that might be too late in the more difficult operations.

    I was having a lot of problems with star-drawing until, after failing the final operation several times, I practiced until I could do it reliably in one try.

    My problem, I found, was that I was trying to connect the final point of the star with the first point, which resulted in stars that looked like this:



    which the game wouldn't accept. What I found, though, is that the game is perfectly fine with you crossing the final line with the first line, like so:

     
    Title: RE: REVIEWS: Trauma Center: Second Opinion
    Post by: Shecky on January 21, 2007, 03:35:54 PM
    I created my DS stylus because of the DS version of this game