Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Luigi Dude

Pages: 1 [2] 3 4 ... 162
26
TalkBack / Re: Princess Peach: Showtime Launching March 22
« on: September 14, 2023, 07:08:50 PM »
I'm surprised more people aren't talking about this.  This game looks like it could be amazing based on what they showed.  Nice variety of gameplay with more yet to be shown.  Definitely something that has a lot of potential.

27
Even though I wasn't that interested in either game back in the day, I might pick this up on sale in the future.  The most exciting part is hopefully other lesser known Wii and DS games getting remakes now.  I'd love to see a Pandora's Tower remake or remaster, especially since the North American Wii versions have that terrible bug that will cause the game to freeze at the end.  Maybe Disaster: Day of Crisis might finally come out as well.

28
TalkBack / Re: Paper Mario: Thousand Year Door Remake Announced For 2024
« on: September 14, 2023, 06:15:02 PM »
At last, all the Thousand Year Door fans can finally shut the **** up. ;)

Don't worry, I'm sure they'll find some change in the remake that they'll argue butchers the entire experience now.  Then they'll be mad that more people are playing the inferior Switch version instead of the superior Gamecube version.

29
TalkBack / Re: F-ZERO Returns Today as the Next 99-player Title
« on: September 14, 2023, 06:03:17 PM »
We haven't had a new F-Zero in 20 years and this is what we get?  I'm getting Federation Force vibes here, where a franchise with a cult following gets ignored for years and then finally shows up again with a spinoff instead of a proper sequel.  I'm not even on NSO so I can't play it.

Not that this specific game is necessarily a bad idea, it's just the PR of it.  Make a new F-Zero game and then later this or even a remake of an F-Zero alongside it and it's fine.  But instead it's like you didn't give the fans what they asked for but act like you did, which pisses them off more.  Spin-offs are for healthy franchises that get regular releases, not dormant franchises where each release is an event.

What fans though?  The reason F-Zero hasn't had a game in 20 years is because the original on the SNES was by far the best selling game in the franchise and every sequel, sold worse and worse.  The original SNES game sold close to 3 million copies, while the N64 sequel barely passed 1 million, despite the N64 game being a huge upgrade in players and content.  Then you have GX which has even more content, and was obviously very expensive to make, sell even less.  It was one of the few Nintendo games on the Gamecube that couldn't even cross the one million mark.  Then you get the two GBA games based off the anime which were two of the worst selling Nintendo games of all time.

So an actual new game had no chance of realistically happening.  It was always either going to be a remaster of GX, or something like this.  I'd argue that something like F-Zero 99 is a much better way of getting people interested in the series then a remaster of GX.  F-Zero 99 allows 99 people to race at once in fast paced races that can end in people dying, or even killing their fellow racers is going to bring a lot more attention, especially with videogame streamers that have millions of views.  This is going to cause a lot more people who've never played an F-Zero before to become interested and try this out.

In comparison an F-Zero GX remaster would have been lucky if it could even get a dozen racers online, and that's assuming Nintendo would even be willing to spend the money on adding online play to such a remaster for a game that didn't sell that well back in the day.  Outside of people with Gamecube nostalgia, an F-Zero GX remaster would not have gotten the attention that F-Zero 99 will probably have in the future once more word of mouth gets out.

Seriously, anyone that wants a new F-Zero should be happy that F-Zero 99 now exist.  If it's successful enough then maybe Nintendo might seriously consider making a new game, because otherwise they have no reason to. 

30
I think Nintendo of America published Quest for Camelot in North America, which may explain why it's on the Switch Online selection.
(Nintendo of Europe published it in Europe) .

Which may pave the way for Hamtaro: Ham-Hams Unite!

It also helps that the movie it's based off of was a flop so getting the rights from WB were probably dirt cheap.  Other license based games that Nintendo published like Hamtaro might be more expensive then Nintendo is willing to pay.  I mean we did get Goldeneye, but that was Nintendo working with Microsoft to make a deal, so I imagine Microsoft helping pay the bill to get the James Bond license made that happen. 

31
I'm pretty sure this has to be illegal asking for money for games that are already released.  That's like a landlord raising your rent and then saying you owe them for previous months as well now, even though you paid those previous months at what the price at that time was.

Almost makes you wonder if John Riccitello is secretly working for some vulture capital firm that wants him to intentionally tank the company so they can swoop in and buy up all of Unity's assets for cheap.

32
Nintendo Gaming / Re: The OFFICIAL Big N rumor thread *bring your own salt*
« on: September 13, 2023, 04:26:22 PM »
Though I would like backwards compatibility with both digital purchases and physical ones.  I'll keep my Switch 1 so it won't be like these games will disappear for me but I'd like to just keep one system docked that plays everything.  My DS was essentially retired once the 3DS came out but I played DS games on it as much as 3DS games.  I would love to be able to do that with the Switch.  Also if it's backwards compatible then the eShop will stick around longer.  Nintendo has been brutal with retiring their online stores so early but they'll have no reason to if digital Switch games can be purchased for the Switch 2.

The only Nintendo system in over 20 years that hadn't been backward compatible was the Switch because it was basically the successor to both the Wii U and 3DS so it would have been impossible to allow the system to play both of those games.  I mean just putting in a disk drive to play Wii U games would have required the system to be much bigger and less handheld friendly, and more expensive.  And 3DS games since they require a dual screen would have made things an even bigger mess.

Since the Switch successor doesn't have to worry about dealing with that kind of crap, it'll be backwards compatible with the Switch like all previous handheld systems where, as well as the Wii and Wii U were.  I mean this is the company that gave the Wii, Gamecube backward compatibility even though the Gamecube unperformed.  With the Switch literally Nintendo most successful system of all time that's still selling software like crazy, there's a zero percent chance it's successor won't be able to play its games.

33
General Gaming / Re: Backlaugust 2023! (Forums Aren't Dead Yet?) Edition
« on: September 01, 2023, 11:01:39 AM »
Well i came so close to finishing Tears of the Kingdom.  Just a few more shines and major side quest left before I call it quits.  Now I did technically beat Ganondorf and watched the end credits, so I kind of beat the game, but I'm still playing because I want to do all the Shrines and most of the side quest, so I cant really cross it out of my backlog yet.

34
General Gaming / Re: Backlaugust 2023! (Forums Aren't Dead Yet?) Edition
« on: August 10, 2023, 10:54:09 AM »
I'm actually kind of surprised at how breezy this game is, since it was released during the height of the rental era where many games were made more difficult to combat rentals.

Technically it was made more difficult.  The North American/PAL version adds more enemies to certain parts of the game compared to the Japanese version.  You also have to beat the game on Expert mode to get the full ending in the Western version, while the Japanese version gives you the full ending just for beating Normal mode.  Of course the full ending is just about an extra 5 second cutscene but it's still something they made harder to see in the western versions.

The thing I find so weird about Bloodlines is it's the only Castlevania with limited continues but it still has a password system.  As long as someone writes down the password after each level, you basically have unlimited continues anyway, so why even have the continue limit?  I guess using a continue starts you back at the last checkpoint while Password at the beginning of each level, so there's kind of a tradeoff but it still kind of negates the point of limited continues which are suppose to make people replay the whole game when they're giving them another way to just restart the last level instead.

35
General Gaming / Re: Backlaugust 2023! (Forums Aren't Dead Yet?) Edition
« on: August 03, 2023, 11:00:54 AM »
Also, I figured out hard mode for Kirby's Dream Land. Looking at the message again, I needed to press those buttons while on the title screen. So reset the game, entered them and started it up. Those enemies are OUT FOR BLOOD!!! They ain't waiting for Kirby to come at them. They are taking the fight to him. It's clearly going to take some effort to get through that game now. Fortunately, for the purpose of Backlaugust, I can worry about that for next month while I move on to getting the credits for some other games. Definitely curious to find out what hard mode Kirby will be like when I get back to it later.

Yeah that was my biggest surprise when I played the game for the first time back in 2010.  I was expecting something like Adventures Extra mode where Kirby has less life but everything else is the same.  Nope, Dream Land has new enemies that are way more aggressive and the bosses that are much harder.

It kind of makes me wish all Kirby game did something similar to this.

36
General Gaming / Re: Backlaugust 2023! (Forums Aren't Dead Yet?) Edition
« on: August 02, 2023, 09:35:12 PM »
Playing it again, I reminded that I really don't know the game as well as I think I do. My main exposure to Kirby's Dream Land has been Kirby Super Star and it is that version I have played way more and am more familiar with. I'm pretty sure the first time I ever played the actual original GB version was when I played it in the 25th Anniversary collection and was surprised to find out there was a world/level that had been excluded in the Superstar version with a Blimp boss battle. Totally surprised me. Playing the original again now for maybe only the second time is still a bit of a surprising experience. It's strange to not have the copy ability and levels just aren't what I expect. I don't think I made the connection that the spicy curry item in Smash Bros. comes from this game. I'm pretty sure that's the spicy curry that you in eat in a couple levels and then seem to shoot out some flames with. I feel I learned something new playing this. The challenge is still pretty mild though it would also probably been a bit harder if I didn't use the 3DS VC save states to help move things along faster. When thinking about versus other GB games, I still put it on the positive side of titles worth playing and think of it as the equivalent of Super Mario Land. Overall, it will get a quick snap judgement rating of 2.5/5 stars.

Did you play the Hard mode that the game tells you how to unlock after you beat it?  I like how it adds completely new enemies to the game and the bosses get a lot tougher.  It's still the hardest traditional Kirby game, that's not the optional True Arena's from the later games.  It's always funny how the biggest complaint people have is the Kirby series being too easy, when the first game had a legit Hard mode that made it significantly more challenging.

37
General Gaming / Re: Backlaugust 2023! (Forums Aren't Dead Yet?) Edition
« on: August 01, 2023, 07:16:17 PM »
Well I've been playing Tears of the Kingdom since May so I'd say that counts as a backlog game.  Lets see if I can finally finish it by the end of the month.

38
Nintendo Gaming / Re: Official Sales Thread
« on: August 01, 2023, 07:07:46 PM »
It's not so much Nintendo stopped being ambitious, it's just they thought people preferred the dungeons and puzzles in the 3D games more then the exploration.  That's why each game got more and more linear but the dungeons got bigger with more impressive set pieces through out.  Something like Skyward Sword is insanely ambitious for what it was doing, an adventure game filled with motion controlled gameplay and the overworld being one giant dungeon. 

This is why even to this day, there are no other 3D games with area's like the dungeons in Twilight Princess and Skyward Sword.  Nintendo was pushing the limits with interactivity in large environments and how the gameplay in one area effected the next.  This is why when I finally played Okami for the first time 2 years ago, it was a massive disappointment.  Seriously, this is the game people had been declaring secretly the best Zelda for years?  The dungeons in Okami are all a bad joke compared to any of the 3D Zelda.  Even Wind Waker which has some of the weakest dungeons in Zelda, is still lightyears ahead of the crap Okami tries to pass as a dungeon.  From a design standpoint, what Nintendo was doing with the dungeons was far beyond what the rest of the industry was making not only at the time, but even to this day. 

It's just when another fantasy based adventure game called Skyrim came out at the same time and does over 20 million more in the same holiday season, Nintendo released that what the larger gaming audiences want was difference then what they thought.  Before Skyrim, each new Zelda game sold comparable or better then other popular fantasy based games at the time.  After Skyrim created such a huge gap, it finally made things pretty clear to Nintendo how to properly grow the series to a larger audience.

39
Nintendo Gaming / Re: Not a hater but... (future prediction)
« on: May 07, 2023, 11:04:49 AM »
It's kind of amazing Nintendo hasn't done enormous price cut's to boost sales and it's still one of their best of all time.

Well that's what happens when Nintendo combined their home and handhelds divisions to create a system that has all the strengths of both, with none of the weaknesses.  It also helps that Microsoft and Sony aren't even trying to compete with the Switch, giving Nintendo a complete monopoly on a hybrid gaming system.  Also the rest of the industry isn't even trying to compete with Nintendo in terms of the games they develop.  People love to bitch about Pokemon but both games on the Switch were 20 million plus sellers.  What are Microsoft and Sony trying to do that could appeal to that Pokemon audience?  They ain't doing anything so if those 20 million plus people want an experience like Pokemon, you have to buy a Switch.

Also helps that Nintendo made a system that was easy to port this time as well.  That's why the vast majority of indie games hit the system, and even a good number of major triple AAA titles have been ported to the Switch, despite originally being developed for more powerful hardware.  So not only has Nintendo been able to provide a constant supply of their own unique games, but they have a ton of third party as well.  Because of this there hasn't been any droughts in the systems lifespan, which has given it insane momentum.  Even now when the year to year sales have been declining, it's still been a small decline, which Nintendo has even said some of that decline is do to supply issues as well.

When you add this all up, the system is an unstoppable monster.

40
General Gaming / Re: 3rd Annual NWR Four on Four
« on: May 02, 2023, 02:05:18 PM »
Mario Galaxy 2
I played two of the green star mission then after that decided hell nah, that's going to be incredibly tedious. The green stars seem to be designed for kids in 2010 who had nothing else going on.

So it isn't just me that feels that way.

As someone that actually 100% Galaxy 2 back in the day, I'm going to have to push back.  Yes a good amount of Green Stars are just find the star hidden somewhere in the stage, but a lot of them are also in plain sight and require either doing tricky platformer challenges or climbing up area's you wouldn't even think you could in the base game.  It made replaying the game again as Luigi more interesting since his higher and longer jumps were put to good use in getting them.


For the month of April, I did get at least 4 games crossed of my backlog, but they were all on the Switch.

Astalon: Tears of the Earth

Now this was an amazing Metroidvania game.  Unlike a lot of the indie titles that just follow the IGA formula of copy and paste long hallways with some vertical rooms with platforms, this castle is filled with so many unique rooms and layouts.  Definitely something more people should try.

Bloodstained: Ritual of the Night

I beat the game on Normal mode last year and found it pretty meh.  Decided to play it again on Hard mode to see if I might enjoy it more.  Nope, it's actually worse since the sluggish controls and terrible hitbox detection, now combined with harder hitting enemy and bosses that all take more hits to kill, a truly miserable experience.  I looked up Youtube video's to see how people actually played this **** and of course they just grind to max out their souls early on to curbstomp everything.  Pretty much proves what I was thinking when I played it last year, this game was pretty much made for the IGA vania fans who love to grind to completely negate any challenge, while anyone that doesn't like to grind will be stuck with a mediocre to outright terrible action game.

No More Heroes 3

Well that was pretty fun, probably my favorite game in the series.  Story had me laughing most of the time and a lot of the boss fights were actually pretty good.

Another World

Played Flashback back in 2021 and really loved it.  Now I thought this game came after but it turns out this was the one that came before.  So yeah it was a shorter game that lacks the gameplay variety of Flashback, but it was still pretty fun.  For a game that I've seen many consider pretty hard, I did pretty good.  I played for a few hours before finally hitting a part that I had to look up, and when I looked it up it turns out that was literally the last puzzle of the game.  It's funny since I did the same with Flashback, where I managed to go through the game without having to look anything up, until I finally hit a puzzle that I just couldn't figure out and in both cases, the ending was literally about 5 minutes away.

41
Nintendo Gaming / Re: Zelda: Tears of the Kingdom
« on: May 02, 2023, 12:31:45 AM »
So the game has been leaked.  Anyone trying to avoid spoilers should just turn their computers off for the next 2 weeks because shits spreading like wildfire.

Not going to say anything in particular but Holy **** this game is massive.  For all the people wondering why it took 6 years for this to come out, your about to find out in a really really really big way.

Seriously, **** ****, holy **** this game is going to be beyond insane.

42
"Gotcha" secrets like that make me glad both 2d and 3d series evolved to explicitly mark items on the map.

This is something that drives me crazy about a lot of these indie Metroid/Metroidvania titles.  They love to copy the map system of Super Metroid, but refuse to mark items or tell you if you've found all the items in a certain area, something all the 2D Metroids after Super did.

It's like seriously, this was such a great QOL improvement that actually makes it fun to get 100% completion in later Metroid games because it removes much of the tedium in trying to find everything.  If I beat the game with 91% completion, it's nice to know what parts of the game I found everything in so you don't waste time looking in those again.  This is something that should be standard in every Metroid style game and yet it seems to be the opposite from most of the ones I've played.

43
I would highly recommend anyone playing these games for the 1st time to start with Battle Network 2, as I did way back when. The 1st game is very rough, and it's missing features like style changes that the series would add from the second game onwards that helps to lesson the repetition somewhat. Absolutely nothing of story significance happens in the 1st game that isn't recapped in the 2nd. Naturally, the reviewer made little to no mention of any additions the sequels made.

These games are extremely similar to each other, but judging the entire series by the mediocre first game is a mistake.

Seriously, especially when the Mega Man franchise became a hit in the first place because of how big an improvement Mega Man 2 was over the original.  Mega Man and Street Fighter are basically the prime example of series where the sequels basically started the franchise, so for someone to judge an entire Mega Man sub series by it's first title is extremely laughable considering the franchises history.

44
Anyone who wants to play this should download the Japanese version of the GBA App, since the Japanese version of the game has more content then the American/PAL.

For anyone that doesn't know, the Japanese version of Fusion was released at a later date and included a Hard mode and the Gallery that saved the ending photo's after you unlocked them.  Both things that many thought were introduced in Zero Mission, where in the Japanese version of Fusion.

To give you an idea, the American/PAL verions of the game has 5 different ending photos, while the Japanese version has 11 ending photo, with an actual Gallery that saves them.  So the Japanese version of the game has a lot more replay value to it.

45
Nintendo Gaming / Re: Xenoblade chronicles 3 music is sick
« on: March 01, 2023, 10:55:55 AM »
I agree.  The music in the Xenoblade games is great and Xenoblade 3 has some great tracks as well.

46
Not going to lie, this was the part of the Direct that got me the most excited.  The OG Gameboy is a very underrated system so it's great to see some of it's best games will now be on the Switch.  It's also great to see they'll be giving the option for the Gameboy Color palette options to all games as well.  That's the thing that was disappointing about the 3DS GB emulation is they didn't offer that for all the games, even though they were releasing GBC games along side them.

Now I would have liked Super Gameboy options as well, but I'll be grateful for the GBC ones.  Seriously, playing OG Gameboy games with the GBC palettes improve them since the added different colors makes enemies and environmental hazards easier to see now.

Oh and with GBA games being added to the Expansion Pack, that $50 price tag is almost a steal with the amount of games available on the service now.

47
Well that's one way to change the map of the first Breath of the Wild.  Ganondorf just nuked the **** out of everything.

And that extra $10 is the Game of the Decade tax. 8) 

I mean, Nintendo must be feeling pretty good about this game if they think this is the best game to start increasing the price.  They could have tried that last year with Pokemon since that would have been guaranteed to sell as well since it's Pokemon.  So they must feel Tears of the Kingdom is going to be pretty mind blowing to do it now.

So yeah, can't wait to see more of the game.

48
TalkBack / Re: Metroid Prime Remaster Available Now
« on: February 08, 2023, 10:10:37 PM »
I'm kind of surprised Nintendo is only charging $40 for it.  They released Skyward Sword HD for $60 and that game didn't have the graphical enhancements this one does. 

Well no one can say Nintendo isn't trying to make Metroid more popular.  A remaster of one of the high rated games of all time, with better graphical enhancements then most other remasters have gotten, being sold at a lower price kind of shows Nintendo is really trying to get more people to give this game a shot.

49
TalkBack / Re: Ghost Trick: Phantom Detective To Revive This Summer
« on: February 08, 2023, 10:04:52 PM »
Nice, another game I was interested in but never got around to buying.

50
All you uncultured swine (  ;) ) who played the 1st Baten Kaitos but didn't play the superior Baten Kaitos Origins have no excuse now.

**** Yes, this is exactly what I was hoping to see. Nintendo has historically refused to acknowledge their GameCube games, so this needed to happen. These are 2 exceptionally unique RPGs more people should play.

Well Nintendo has basically ran out of Wii U games to port so now it's time to raid the Gamecubes lineup of games less people played so they can basically advertise them as new games to the larger gaming audience.

Either way this is great news since I was always interested in both Baten Kaitos games but never got around to buying.  They came out in my late High School and Early College years were I just bought one game at a time and played that game as soon as I bought it.  So naturally I missed out on a lot of titles that way.

Now I'll these remasters and they'll go into my backlog and eventually be played in 2035.

Pages: 1 [2] 3 4 ... 162