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Messages - lolmonade

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3026
General Gaming / Re: PSN = Privacy? Security? Never!
« on: February 23, 2011, 09:55:52 PM »
Sony hired him because of what he did was technically impressive. The reason it was shady was because they were basically profiting off of other people's work. Would Microsoft be happy if a company created a emulated version of Halo: Reach that worked on PlayStation 3?

While your example of Halo: Reach working on a Playstation 3 is a valid analogy to what Bleem! did and why Sony was pissed, I don't think there was anything legally shady, and I think it's a bit unfair to say they were profiting off of other people's work.  If I recall correctly, you had to have a legitimate copy of the game to be able to use Bleem!, so there couldn't be any claims of piracy in this version of emulation.  Sony was just pissed that someone was trying to make a way to play Playstation games without owning the console.  And based on the rulings, it seems like the court system didn't see that there was anything illegal about that.   

While this is an old system, I kind of see it as being analogous to if Nintendo would sue the people who make those NES/SNES combo consoles.  And the only reason I could really see why Sony thought it might have a case is because Bleem! was released in 1999, which was a year before the next generation Playstation came around making the original obsolete.  They could make a claim that it was causing another source of cannibalizing their Playstation 1 sales, but I'm not knowledgeable enough of the law in this case to know if that would break any sort of law.

3027
General Gaming / Re: PSN = Privacy? Security? Never!
« on: February 23, 2011, 08:16:21 PM »
But there is all that talk about whether you buy the product or a licence to use the product.

Actually, that argument was settled a long time ago, and the law's view on it has not changed.  When you buy a product, you are purchasing a license to use that product, not the product itself.  This is why it is a copyright violation to then take that product and post its data online, or any other variety of things you can do with it outside of Fair Use.  Trust me, my father is an executive at a Software Backup company, and I get an earful on this very topic every time I bring up the issue of video games and digital distribution.  I don't care for it myself, since I like the idea that if I'm holding a disc the contents on it are mine, but that's the law as it is currently written.

Yes, but then you have things like it being legal to jailbreak iphones and put custom firmware and programs on those.  Other than one being a phone and the other being a video game console, it's difficult to distinguish a difference between the two, and since one is legal, I find it hard to believe that it should be illegal to do essentially the same thing with your video game console. 

3028
General Gaming / Re: PSN = Privacy? Security? Never!
« on: February 23, 2011, 08:06:30 PM »
I really have to wonder, on this Nintendo-centric site, how many of the hacker supporters here would be quite so supporting if the situation were different and it was Nintendo under fire from hackers/pirates after years of financial difficulties.

Regardless, it's clear we aren't going to agree on such matters.  It's best to just agree to disagree and consider the issue on hold until we receive word of further developments.  I'd rather not see this spiral into yet another thread filled with increasingly venomous language, forcing the mods to close it down.

I don't think there are any real sympathizers for people who pirate the games here.  I think it's a question of whether or not you believe the people who released the hack did so with malicious intentions, and whether or not you think the actions Sony have taken so far are reasonable in how they've responded to what they consider threats.  If you think about it, the Wii has been hackable easily for some time, and it's not hard to find out how to pirate games for it.  Nintendo has responded by largely ignoring it and silently releasing firmware updates to disable them.  It's obvious based on Sony's response and the news that followed it that the breach in their system poses much more of a threat than just pirating games, otherwise I imagine they would have adopted the same strategy as Nintendo or Microsoft.   

3029
General Gaming / Re: PSN = Privacy? Security? Never!
« on: February 23, 2011, 07:57:38 PM »
Sony hasn't done anything wrong

Actually, they did. They took away a feature (Other OS) which was advertised, promised, and paid for by consumers. By taking it away they committed theft. The E.U. seems to care a good deal about consumer rights, so...


Under that logic, publishers of MMO's could get in trouble when they shut down the games because consumers are left with nothing more than coasters. Should EA get in trouble when they shut down servers for their games? The online play was advertised, promised, and the main reason some people buy the game. All features for systems and games are subject to be removed at any time.

I'm not sure if the MMO analogy is really a proper way of looking at it.  For MMOs (and online functions of video games), it is generally assumed that the plug will eventually be pulled due to the financial resources required to maintain them, especially if the game no longer becomes profitable to maintain.

Pulling the plug on OtherOS is different, because at the time it was a feature of the console.  One that does not have an overhead cost other than the initial investment to create the option of using it.  I believe a better analogy would be disabling PS1 Playback via firmware update if they found there was an exploit in the PS1 emulation that allowed hacking of their consoles.  They are taking away core features of the device that no longer costs them any more after the initial investment.

I honestly don't think there is any proper analogy to what is happening right now.

It's interesting how Sony is using the reverse model of what the music industry has historically done when suing people.  I've read countless articles on the lawsuits that actually went to court against people who downloaded and got sued by RIAA, and the general consensus of the comments section was "Why are they suing the people downloading?  Shouldn't they be suing the person who is uploading the songs on torrents and seeding the file?"

Sony decides to use this specific approach by suing the guy that is the source of what empowers the people to pirate games, and they get lambasted with bad press and a negative perception.  I guess there's no go way for a company to pursue legal options without looking like a monster picking on the little guy.  I'm more concerned about the implications of this case, and the possibility of setting a precedent in courts regarding how much you actually own the console you purchase. 

I'm not completely privy to the source of who started what, but I thought I read somewhere that OtherOS was disabled by Sony when GeoHot had just released videos of him playing around with the PS3 back-end stuff (don't know the specifics), but had said he would not be releasing info on how he hacked the PS3.  I wonder if Sony would have grounds to take him to court if he had just posted videos of the new hack instead of releasing a how-to.

3030
Nintendo Gaming / Re: Recommend Any Good Gamecube Games
« on: February 23, 2011, 03:52:49 PM »
Having Mario and Zelda yet again didn't sell Cubes worth a ****. 

Can't speak for Mario, but I bought a Gamecube specifically for The Legend of Zelda Collector's edition with Zelda I, II, Occarina of Time, and Majora's Mask.  Best decision I made that console generation, because it filled my Zelda gaps from not owning a NES or N64. 
 
With that being said, here are my suggested GC Games:

Mario Kart: Double Dash (In my opinion, the best Mario Kart game made)
Super Smash Bros. Melee (Assuming you don't already have it)
Soul Calibur II
F Zero GX
Mega Man Collection
The Lord of The Rings: Return of the King
The Legend of Zelda Collector's Edition (I've found it for $30 before.  Good for if you haven't had the opportunity to play most of those games like me).
 
I'll add more once I get a chance to look at my library.

3031
TalkBack / Re: Nintendo World Report is Hiring Writers and Editors
« on: February 23, 2011, 01:43:27 PM »
We'll, I submitted an application, but not sure about my chances given my limited tenure here and the seemingly high demand for these positions.
 
I'm curious as to what everyone chose for their sample review though.  Maybe I'll post mine in the proper forum section later if i'm not chosen.

3032
TalkBack / Re: Nintendo World Report is Hiring Writers and Editors
« on: February 12, 2011, 12:52:19 PM »
Ok, another question:  Is there any kind of deadline to submit your application, or are you just accepting until you find a suitable pool of candidates?

3033
TalkBack / Re: Nintendo World Report is Hiring Writers and Editors
« on: February 11, 2011, 10:46:15 PM »
What Aaron said.

There's a reason I didn't put the six month time frame in the postings. Don't go reviewing Pong, but feel free to review a relevant game of your choosing.

Well, I was going to review Custer's Revenge, but your comments have made me reconsider.  Thanks!

3034
TalkBack / Re: Nintendo World Report is Hiring Writers and Editors
« on: February 11, 2011, 10:38:22 AM »
Interesting....
 
If you apply for the Staff Writer position, is there any limitation to what game the review is done on (other than it being a game on a Nintendo system, obviously).
 
Also, is it ok to apply to more than one position?  (Looking towards Staff Writer and Downloads Editor as the two I'm genuinely interested in).
 
Thanks!

3035
My first playthrough I had gone through 4 battles before realizing you could dispatch additional groups, which lead to my main character being a beast, but all the other groups being woefully weak, so I restarted.  I didn't even know you could train your characters in-between battles until I read a comment on this forum.  I was wanting to avoid using a gameFAQ, but honestly, I don't think I can successfully play this game without using one.  Does anyone know if all the essential information was in the booklet that came with the game?  Has anyone played the tutorial before starting their game?  Im considering playing it just to see if it goes in great detail explaining the game.

This game so far has involved a great deal of trial-and-error, but it punishes you too harshly when you make a mistake.  I wasted a good 6 hours before realizing I would have no chance at the point that I had saved.  I'm taking my sweet time with every decision I make this time around, but I get the feeling that I'm a few steps away from learning I should have been doing something from the beginning, and I really don't want to have to re-tread the last 5 hours again...

James was right in the podcast when he said there was one big flaw, but it isn't the speed of the game, it's the complete lack of instructions for the menus/importance of position/unit upgrading.  It's really too bad, because I do enjoy the game as I understand it so far, but this has been a nagging frustration since i've started playing it.

A few questions:

  • What is the use of the soldiers you win after every battle?  Can they be upgraded at a certain point, or are they just cheap substitution for the other units?
  • Is there anywhere you can purchase items other than the default ones?  I haven't found any weapons/armor other than what drops in battle
  • What should the priority be for class upgrades?

3036
I don't know if they want to take a loss. based on what we know, the NGP looks like it will cost Sony way more than $350 to manufacture it. Sony is making a major mistake by trying to stick as much tech as possible into the system. Most people will not use all of the features and Sony will either have to charge and obscene amount of money for it, or price it so low that they will lose even more money than they did with the PS3. Hell, they will probably do both (charge more than most people would be willing to pay for a handheld and still take a large loss on each unit)

I do think they will sell it at a loss.  They sold the Playstation 3 at a $200 loss and the Playstation 2 at a $150 loss at launch, so the precedent is there.  The PSP launch price was $250, but unfortunately I can't find a source for the manufacturing cost when it launched.  I know the only reason the PSP Go was priced at $250 was so retailers would get a decent enough profit from selling them to bother stocking them.  I'm pretty sure there's going to be tiered pricing based on 3G & non-3G models, which makes me think $350 for the non-3G model and $400 for 3G with a $150-200 loss on the item for Sony. 

Sony fouled up on the PS3 launch, but their pricing strategy has always been different than Nintendo.  Nintendo always designs and prices their systems so they can sell on a profit for each one.  Sony always pushes to have the top-of-the-line console which would cost way too much if sold at a profit, so they sell them at a loss in an attempt to be reasonably priced and considered a good value for the price (value being subjective, obviously).  Sony intends to make up for the cash lost on the systems by making money on 1st party titles I believe, as well as reducing the manufacturing process later in the system life-cycle.

3037
I'm going to guess that the PSP2 will be priced at $349.99 in the U.S. 

If Sony has learned ANYTHING (I know most people think they haven't), they will have realized from the PS3 that there is a point where the it becomes a barrier to entry.  If they want a chance at being competitive with the 3DS, then they will need to stay within $100 difference of the 3DS, and even my guessed list price is probably at least $50 more than the average consumer is willing to spend on this kind of device. Sony's model is to sell their consoles at a considerable loss for the sake of staying within a moderate price range for the sake of market penetration.

It's apparent from the specs and design that they're concerned about Nintendo AND Apple.  Two touch screens, 3G connectivity, 2 cameras, not to mention all the other specs.  They are trying to make it so you will be able to have the same game experience as the iPhone and DS, which is actually not a terrible idea.  It's apparent that they want you to only have their device by the way they've designed the PSP2, given the Swiss-army knife approach.  All those neat features won't mean anything though if the games aren't there, and I expect Sony to rely on their back catalog of games from prior consoles to cushion their library.

I would expect the following to happen:

  • Ports of iphone games to both PSP2 and 3DS's digital distribution
  • PS1, PS2, PSP1, and PS3 (Playstation 3 Retail and PSN games) games playable via PSN digital purchases (Flower on the go!)
  • Cartridges with PSP2 games sold in stores to appease retailers
  • you WILL have to re-purchase PS3 games as digital format to play on PSP2
  • Skype integration (front-facing camera + 3G/WI-FI allows this, and is a feature on new iPhone)
  • Netflix Streaming Application
  • Heavy support of 1st Party developers with trickling 3rd party support

3038
This game has slowly started to draw me in.  First thing I noticed was the graphics, which were much better than I anticipated, and probably some of the best detailed scenery I've seen on the N64.  They actually remind me a bit of the graphics from the PS1 game "Saga Frontier 2", except a bit less cartoon storybook look. 

The gameplay was a slow burn.  At first, I was a bit confused by the battle system.  Frankly, I was disappointed with how little instruction there is on the battle system, and I was forced to rely on trial-and-error.  Same thing with finding all the options for customizing your groups.  But once I invested some time in the controls and battle system, I find a very satisfying and deep strategy game.  I made the mistake of leaving the HQ unguarded a few times, resulting in getting a Game Over and wasting 1/2 hr of time  :@ , but I've picked up on strategy pretty quickly.  I'm enjoying the arrangement of the groups and positioning just as enjoyable as playing the actual battles.  By the way, what is the advantage of different positions on the grid?  Do the melee attackers get more hits when they are close up?  Do they take more hits if they're the front line?

Storyline seems like pretty cut-and-paste material if you've played any other RPG.  I've put about 4 hours in this game so far, and have reached a plot point where you would think you're about 1/4th of the way through the game, but I get the feeling I've just scratched the surface of this game.  I only hope my wife will forgive me for the time I'm about to sink into this game, because I'm getting sucked in from the addictive gameplay. 

3039
I own the game but I'm not sure I'm in the mood to try and get into an RPG/strategy game.

Maybe all the Wario Landers should just go and create their own discussion...

Or even better, the people who voted for Wario Land should all play Wario Land, but in the retroactive thread talk about it as if it were Ogre Battle:

"Man, I'm digging this game, but I don't know why they call it Ogre Battle....it's about this guy that kinda looks like Mario who likes treasure and gets different hats that change his power-ups"

3040
I changed my vote to Wario Land 3.  I've got the feeling that my original vote won't win, and the only Wario Land game I've played is the original one on the game boy, so it would be interesting to see how much had changed between the 1st and the 3rd.

3041
Reader Reviews / Re: Rate The Last Game You Played
« on: January 15, 2011, 08:39:09 PM »
By default, the PC version accepts the Xbox controller, but I have found a way to use a gamecube controller to work.

Really? How'd you manage that?


 I have a USB connector that lets you connect original Xbox, PS2, or gamecube controller to the PC.  Usually works pretty well for emulators, but Super Meat Boy wouldn't recognize it.

After spending some time searching the Google, I found a program called JoyToKey, which basically lets you assign keyboard key inputs to a joystick you have plugged in.  Assign the left & right arrow to the d-pad, and the shift & space key to the A & B button on the GC controller, and it works pretty well.
 

This game really isn't very playable on keyboard.

3042
Reader Reviews / Re: Rate The Last Game You Played
« on: January 15, 2011, 01:57:28 AM »
Super Meat Boy - PC

After hearing such glowing praise from RFN, and finally having some disposable income, I decided to purchase Super Meat Boy off of Steam.

If you are a fan of platformers, then there is no reason why you shouldn't own this game. 

It's like they took the difficulty of Super Mario Bros 2: The Lost Levels, replaced Mario with a meat cube, switched goombas with tons of saws/hazards, and added in the wall jumping part of New Super Mario Bros.

The only fault I have with the gameplay is that the jumping seems a bit floaty (feels similar to the jumping physics of the online freeware game "n", for a comparison).  A game like this requires precise controls, and this makes it difficult to time things correctly.  For the most part, I fault my problems with being accustomed to Mario physics, but it's still difficult to adjust to the way the character moves.

There are some other cool features as well.  Once you beat a level, it'll show a replay of your attempts to beat the level at the same time.  When you get further into the levels, this will look like dozens of meatboys all trying to go forward, and several going through grinders as your one successful attempt beats the level.

I highly suggest utilizing a controller over a keyboard.  Again, due to the difficulty of the game, you're going to want to have the least amount of barriers to your success possible, and this is one of the few genres of games that doesn't benefit from a keyboard and mouse.  By default, the PC version accepts the Xbox controller, but I have found a way to use a gamecube controller to work. 

I'll give this game a solid 9 out of 10.

3043
Reader Reviews / Re: Rate The Last Game You Played
« on: January 15, 2011, 01:21:34 AM »
Infamous (PS3)

It's strange when two games launch roughly at the same time and yet feel so remarkable the same--I'm talking about Prototype.  Both games are open world action game where you'll placed in a town during some freak accident and have to clean up the town with new found powers. 

The story isn't going win any awards, you'll some "chosen" hero/villain out to find out who set him up as a human bomb.  You'll have to make a few choices along the way, good vrs evil, which helps you unlock new ablities--BTW:  why do all the evil ones kick major ass vrs the goodie-to-shoes? 

The gameplay is a hit or miss, exploring the town and collecting blast shards is kinda boring because there's little to distract you.  Once in a blue moon something happens, mostly news bulletins, but most of the time it's just the normal--group of thugs are attacking you--kill them and move on.  Could have used more variety IMO.  While it had sidemissions and a few pop-up ones you'll never find them to exciting.

Combat is the one saving grace in this game.  You'll get new abilities just at the right time when the old oles were getting a bit to stale.  You'll even get to throw in a few cool combos like air blasting a guy off a roof and then shooting him down like a clay pigion or crushing them by tossing a car atop of them.  I have to say I enjoyed the combat quite a bit minus the fact that you'll want to be the baddie because he gets all the good abilities.
 
I give this one an
7/10

I think that's a fair grade.  I loved this game, and spent several hours just exploring the city, but your complaints are spot on.  I guess I was just able to overlook those flaws moreso than you.

Did you play Prototype?  How was that in comparison?

3044
Voted for Hotel Dusk out of curiosity because the art style intrigues me, and the gameplay looks like it might be a more fleshed out version of Ace Attorney's non-courtroom sections.  From the comments so far, it looks like it'll be beat either by WarioLand or Ogre Battle.

I'd be OK with either of those options as well, because they're both critically acclaimed games that I haven't played yet.

3045
Reader Reviews / Re: Rate The Last Game You Played
« on: January 13, 2011, 01:15:52 AM »
One Chance - Flash game on Newgrounds. 

This is a game that has gotten a lot of news coverage due to a unique game mechanic: You are only allowed to play the game once (unless you use a work-around solution).  The synopsis is that you are a doctor that found a cure for cancer, but the following day, you find that the vaccination is too powerful, and destroys all cells.  You are then given this cryptic message:



The game then continues on a day-by-day basis, allowing you to make choices on how you are going to spend the remaining 6 days on Earth.  This game's strengths and weaknesses are the same as Heavy Rain: gives you the impression of freedom of choice, but they are usually binary choices that will drastically change the end of the game. 

Two things this game has over Heavy Rain:

1)  Each choice you make matters - In Heavy Rain, too many times I found that only about 1/4th of the actions you made make a sincere effect on the outcome of the story.  In this game, every choice you make will impact the outcome of the game.  This is most likely due to the limited amount of choices you are given throughout the game, though.

2)  Length - While I loved Heavy Rain, I couldn't bring myself to play it too many times due to the repetitiveness of each segment after you've beaten it once.  With One Chance, it's only a 10-15 min game, and is condensed to the point where you shouldn't get bored with playing it.

Graphics are 8 bit style with large sprites.  Nothing to write home about.  The music fits the game well, although a bit repetitive.



While not groundbreaking material, it is an enjoyable 15 mins, and I do encourage anyone to try it.

3046
TalkBack / Re: Super Mario All-Stars Review
« on: December 18, 2010, 02:26:12 PM »
Ah.  My point was that this title is going to sell, regardless.  In fact, I'd say Nintendo is going to make more money off this no-frills release at $30 than they would have if they had redesigned the individual titles and sold the collection at $50.  So why bother to redesign everything?  If nothing else, they can sell the All-Stars version today, then redesign them tomorrow - and sell them twice (doesn't that sound very Nintendo-like?).
Certainly, it would sell regardless. However, I believe Nintendo would have made more money by remaking each game and selling at $50. For simplicity's sake, let's say the game sells 1 million copies, that's $20 million dollars. Re-selling costs Nintendo $0, but remaking the game wouldn't cost anywhere near $20 million. After recouping development costs, everything else is pure profit. Also, consider that more people would have likely bought an upgraded All-Stars since that seems to be the major deterrent for most people who didn't buy Super Mario All-Stars on Wii.

Still, you're right. Nintendo will likely remake them again at some point, probably next generation so they can all it Super Mario Collection HD. I just hope they'd consider remaking every 2D Mario.

I think penny arcade sums up pretty clearly who Nintendo is catering to when releasing this edition.
 
Jokes aside, I see the release being more geared towards kids and new gamers.  Think about it this way: Many parents are uninformed, and go with what they know.  They know the Wii because of the co-workers who rave about wii sports, so they buy it thinking it could be a family activity.  Then once they grow tired of that game, they might buy the old mario game collection because they know it's safe for their kids to play and it's also cheap (compared to typical retail prices).  Most parents also might not bother with any internet connectivity on their Wii, so they may not know of the shop channel, or would prefer physical formats.
 
Nintendo knows their business better than anyone.  If they can get young people to become Nintendo loyalists, then they will be able to keep them coming for at least another console generation (hey, it worked on me and I assume other people on this site), and what better ambassador than the fantastic original collection of mario games for the NES?

3047
It looks like I'll have to get Monster Hunter Tri a try. 
 
On an unrelated note.  What's with this score thing?  I see my score is a "-1".  What does this mean?

3048
Hello lolmonade.
Welcome to the site.

What types of games do you like and what games have you picked up this year?

Hey, thanks.

Genre-wise, My preferences are usually fighting games, action/adventure, platforming, or anything that provides a fun, new experience (Heavy Rain being the last game that made me feel was unique).

I've purchased several games this year, but due to finishing up my graduate degree, haven't been able to play through several of them, so I'll just mention a few I've had a chance to play:

Kirby's Epic Yarn - This game is just bursting with charm.  Between the fun storybook narrative, simple to play and challenging to perfect level difficulty, and completely unique art style, this is one of my contenders for game of the year.  Also commendable for how they took out the main function of every other Kirby game (eating enemies to gain their powers) and made it still feel like a Kirby game.

Heavy Rain - Glorified Quick-Time Event simulator comments aside, it accomplished reeling me in to play through it a few times to see what the outcomes were.  Wasn't quite worth retail price, and isn't a leap forward for storytelling in general, but was a step in the right direction for video game narrative and multiple ending stories

Super Street Fighter IV - This is what should have been released in the first place.  I fear the cycle is going to repeat itself with Capcom releasing yearly updated games with small tweaks & features, further dividing the online community.

Super Mario All Stars Wii - Never owned a copy, and preferred getting these games on a disc than VC.  Good times with my wife, but wish it would have been $5 cheaper for what was in there.

Legend of Zelda: Spirit Tracks - Played about 5 hours worth.  I enjoy the deviation from the console versions in terms of story and premise, but feel like something was lost in translation gameplay wise.  It seems too easy, for the lack of a better word (maybe I'm just too early in the game).  I'm also not the biggest fan of touch screen combat.  I wish it was more like Chrono Trigger DS with touch screen menu & maps at the bottom, and ability to use buttons, or at least an option to do so. 

Demon's Souls - I haven't been more aggravated by a game since Super Ghouls N Ghosts, but I'm a glutton for punishment so I can't help but love both games, and it's very rewarding to finally finish a boss after such a lengthy trial & error process.  I haven't yet figured out the RPG elements and what each stat does though.

Games I'm looking forward to playing: Dragon Quest IX, Super Mario Galaxy 2, Donkey Kong Country Returns, Legend of Zelda: Phantom Hourglass, Mario & Luigi: Bowser's Inside Story


Any suggestions of other games to be on the lookout for?

3049
Hey all,

Been registered for a month or so, but haven't posted until tonight.  Got introduced to Radio Free Nintendo by an old co-worker, was my first podcast and so far still my favorite (for video game discussion at least) .  Everything else I've heard so far sounds like people being paid by their respective company, or apologists for bad gameplay.

Anyway, I look forward to being a more active member within the next coming months.  Seems like a cool community here.

3050
Reader Reviews / Re: Rate The Last Game You Played
« on: December 18, 2010, 02:04:48 AM »
Super Mario All Stars 25th Anniversary Edition - 7 out of 10 for new owners, 4/10 for anyone who owns any of these games already.

Everyone knows the drill by now.  I purchased this version because I grew up playing the Mario All-Stars versions of Mario 1-3 (cousins owned them, I was a Sega Genesis kid), and this is the first chance I've gotten to own those copies. 

The extra CD & booklet are still factory sealed, which should give you an indication as to how much worth I give those, so I'm essentially paying $10 extra over the VC releases for the updated graphics and the ability to own it on a disc.  Since my Wii seems to be on its way out (disc read errors left & right and other problems), it makes the extra $10 digestible, but I can't say it doesn't leave a bad aftertaste.

My complaint is the same as everyone else who has rated the game:  Why the hell couldn't they have added more games to the list.  Sega at least did one thing right in the past 10 years: include a ton of value in their Sonic Mega Collection (Also see the Legend of Zelda Collectors Edition).  If they would have added that much value in this re-release, and added say Super Mario World, Yoshi's Island, Super Mario Land Games, and possibly 1 or 2 3D games, I would have easily paid full retail price.

Even as someone who didn't own any of these games, it's still a toss-up as to whether I'm getting value out of my purchase, but they're still great games.  I can't see any scenario to buy this if you already own the games other than if you're a collector nut.

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