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Messages - StrikerObi

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51
Podcast Discussion / Episode 130: PAX East 2014
« on: April 22, 2014, 08:54:15 PM »

Where everybody knows your name.

http://www.nintendoworldreport.com/connectivity/37195/episode-130-pax-east-2014

It's the PAX East episode! First off, sorry it took so long to get this episode out. It's gigantically long and on top of that we had Easter  the weekend after the show.

Now, on with the show notes. This week's episode is a little different. At the end of each day of the show, the gang recorded a segment to discuss the day. So what you're getting is those wrap-up segments. After all three of those, there's this year's "pirate panel" version of Who Wants to be a Nintendoaire. That's right, we didn't get an official panel for the first time ever at the show, so we just did our own. Damn the man!

Now that we're back from PAX East, we'll be returning to our regular schedule, so expect a new episode this coming weekend. We're running kind of low on listener mail, so please send some in to us by clicking here. And if you have a chance, please rate and review the show on iTunes.


52
TalkBack / Mario Kart 8: One-at-a-Time Items
« on: April 09, 2014, 10:26:00 PM »

No more hoggin'.

http://www.nintendoworldreport.com/roundtable/37089/mario-kart-8-one-at-a-time-items

Unlike previous Mario Kart games, Mario Kart 8 will only let players carry one item at a time. This means no more snatching a second item while already having gained items floating around or dragging behind your kart. Take a look at our hands-on preview to see the changed item mechanic in action. We all have mixed feelings about this:

 

Zach Miller:
 "I feel like this is a stupid change, although I kind of understand why they made it.

 

On the one hand, it means there will be fewer items careening around the course at any one time. On the other hand, that's kind of the point of Mario Kart. It's not a game-changer, but it will subtly influence how I play the game."

 

Mike Sklens:
 "It's an interesting decision. It ought to reduce item hoarding to keep yourself in first place, since you will no longer be able to employ the strategy of getting three green shells with another three in reserve. I like the change. It could even make the game more chaotic in the end."

 

Justin Berube:
 "When I first heard the news, I wasn't happy, especially since in the E3 demo items worked the traditional way. The new items rules just seem to change something about Mario Kart that people haven't complained about. However, maybe it's for the best. With 12 racers on a track, it's possible that the developers found that item hoarding made the game too chaotic. I mean, imagine if all 12 racers had two items and they all decided to use them at approximately the same time. It would be pure hell.

 

Regardless, we probably won't know the full ramifications of the change until we get our hands on the final product. Only then can we truly judge the decision."

 

Andrew Brown:
 "Let's face it, item hoarding was a pretty unfair, even borderline cheating, tactic to begin with, and everyone did it without question. It was simply a fundamental style of play that everyone was used to as second-nature.

 

Despite every game in the series making significant additions or tweaks to the Mario Kart formula, people still complained that Nintendo is just releasing the same game over and over, and perhaps this is because core elements like item hoarding remained intact, making the overall experience feel like the same old thing.

 

I'm interested to see how this change plays out. It's bound to increase the challenge involved with an added need for careful item prioritizing. It might be a small step, but I'm happy that it's changing the way we play in a pretty big way."

 

Tom Malina:
 "Any adjustment that adds more skill to a series that many claim features too much luck or imbalance through its use of items is a welcome change.

 

For the players leading the race, it becomes a greater challenge to block incoming attacks, but still very feasible to pull off - they would just need good timing to, as an example, place their banana behind them right as the Red Shell is about to strike their kart.

 

For the players in the lower positions in the race, either in the middle of the pack or further back, it encourages more vehicle-to-vehicle combat purely in terms of knocking into each other. If the racer nearby has a triple mushroom spinning around them, it would be a good feat of skill to swerve in, steal one of the mushrooms and earn a boost. Between this and the anti-gravity speed-boosting, it sounds like there will be a lot more 'bumper karting' in this game than before, which is a nice additional layer to the racing.

 

In short, this seems like a good way of improving how items are utilized. From another perspective, I would argue that people who accuse Nintendo of being slaves to tradition, only to then complain at this alteration to a classic formula, are the embodiment of a mixed message."

 

Bryan Rose:
 "I don't think it's as big of a deal to me than it would be to other people. I'm a casual player of the Mario Kart series, and I don't like the idea of no longer being able to stock up on items. I don't know why Nintendo changed something that's been happening in Mario Kart games for decades, but I guess the change is necessary. I think it might be a bigger issue for people who play it competitively or play it online. They'll have to change the way the play the game, and might choose other Mario Kart games over this one for competitive online play. I don't think the casuals will find it as bothersome as the hardcores, but it's a change I have to question."

 

Neal Ronaghan:
 "I think it's an interesting change that will turn Mario Kart 8 into more of a pure skill-based racing game. Not to the degree that it will upend the series, but in a way that subtly makes a game about item hoarding and protecting a lead into something that's more frantic. I'm intrigued to see how it changes strategy when playing this in single-player and multiplayer."


53
TalkBack / Re: Metroid Fusion Review Mini
« on: April 08, 2014, 09:06:02 AM »
Which boss battle did you see slowdown during? If it was Nightmare, then that was on purpose...

54
TalkBack / Re: Shy Guy, Metal Mario, Lakitu Join Mario Kart 8
« on: April 03, 2014, 12:32:38 PM »
It probably not a coincidence that there are three characters from previous entries that are unconfirmed for this one, and that adding those three would bring to total up to exactly 30.

55
TalkBack / Re: GBA Wii U Virtual Console Worldwide Line-Ups Revealed
« on: March 28, 2014, 02:40:28 PM »
I wonder how good these games will look on a big-ass HDTV. I may have to buy Metroid Fusion if they look good, even though I already have it on GBA and 3DS via the Ambassador program.

56
Podcast Discussion / Episode 126: How About I Reggie La Don't?
« on: March 23, 2014, 05:49:00 PM »

We kick it old-school on this week's Connectivity with three classic segments.

http://www.nintendoworldreport.com/connectivity/36926/episode-126-how-about-i-reggie-la-dont

Welcome to Episode 126 of Connectivity! Have a seat, here's a menu. May I suggest segment one: The State of the Wii U. It's very analytic. Oh, not your style? OK then, then how about segment two: Listener Mail. It's full of your very own questions. What? You hate other people? Then our third segment is for you: What We've Been Playing. It's a classic.

Seriously though, that listener mail segment was kinda short. Only you have the solution to that problem, dear listener. SEND US MORE by clicking here. Also please rate and review the show on iTunes.

Finally, please take a moment to visit http://fundanything.com/patenttroll to learn about how you can help the podcast patent troll legal defense fund. Please consider contributing a few bucks to keep your favorite podcasts on the air.


57
Podcast Discussion / Re: Episode 125: I've Got to Run
« on: March 20, 2014, 08:44:08 PM »
Files have been re-uploaded. Delete the ones you have and re-download.

58
Podcast Discussion / Re: Episode 125: I've Got to Run
« on: March 20, 2014, 10:27:34 AM »
Hey guys. I had to re-record the intro, and I think when I re-exported the files something must have gotten jacked up. I'll be checking on it as soon as I can (which is in about 7 hours), and will get corrected files re-uploaded.

59
Podcast Discussion / Episode 125: I've Got to Run
« on: March 16, 2014, 06:34:00 PM »

We've got it all this week. News, mail, NWR Madness, and even an interview with Syrenne McNulty of 4 Corner Games about I've Got to Run!

http://www.nintendoworldreport.com/connectivity/36859/episode-125-ive-got-to-run

Here we go again on our own, going down that only road we've ever known. The road in question is Connectivity, of course. We have a banger of a show for you this week, with three full segments. Let me just tell you about it.

First up: It's the Alex & Zach show. Two of your favorite Connectibites get their synergy going by discussing the latest news and then breaking into the listener mail bag. You're going to love it, or your money back.

Secondly, there's a big, fascinating interview with the creator of the forthcoming Wii U indie game: I've Got to Run, Syrenne McNulty. This one-woman developer spills the beans on her creation to Scott and Neal. Check the game out when it launches next quarter, and be sure to listen close to this segment for a special announcement.

And finally, Neal and Donald from NFR break down the NWR Madness competition that's going on RIGHT FREAKING NOW.

Thanks again for sending us listener mail guys. Please send more by clicking here to drop us a line. Also, please rate and review the show on iTunes.

And finally, on a more serious note, a word about patent trolls. These companies buy up patents, and then use them to sue small businesses that cannot afford a legal battle in order to make a profit. These trolls are currently threatening the podcasting industry, but we are fighting back! Please take a moment to visit http://fundanything.com/patenttroll to learn more and please consider contributing a few bucks to the legal defense fund, to keep your favorite podcasts on the air.


60
Sweet. The first three tables were pretty good, and I'm glad that these three are all original-trilogy themed.

61
Podcast Discussion / Episode 124: Holographic Idols
« on: March 09, 2014, 06:44:39 PM »

If you lose us, we'll float away in a bubble.

http://www.nintendoworldreport.com/connectivity/36798/episode-124-holographic-idols

Hi again folks. We're back with yet another episode of Connectivity for you to listen to while ignoring your girlfriend! Well good, because that's exactly what I have for you right here.

First up, we've got a double-header of a segment. We start with a rundown of what we've been playing lately, and boy have we been playing alot. After that, we flow into some listener mail. In our second segment, we focus in on Yoshi's New Island for the 3DS.

We actually have so much that we couldn't cover it all in this episode, which is awesome! We intend to answer more questions in a future episode, so be sure to keep sending your questions by clicking here. Please also rate and review our little show on iTunes!


62
TalkBack / Re: Shovel Knight Miiverse and StreetPass Features Detailed
« on: February 06, 2014, 07:48:42 PM »
These sound like some really cool features. I'll probably get the Wii U version since, given the low number of StreetPasses I get in my city, I will probably get more use out of the Miiverse features.

63
TalkBack / 3D Space Harrier Review
« on: December 17, 2013, 02:26:26 PM »

"Get ready!" to play this classic in 3D.

http://www.nintendoworldreport.com/review/36220

Sega's Space Harrier burst on to the scene in 1985, and went on to be named "the best arcade shoot-'em-up of the year" by Computer Gaming World. Now, it's available for the Nintendo 3DS, retrofitted with stereoscopic 3D visuals. Space Harrier is an interesting shoot-‘em-up, as the camera is positioned behind the player and the game moves forwards towards the horizon rather than vertically. This unique take on the genre makes it not only refreshing, and but also perfect for the stereoscopic 3D visuals offered on 3DS. I remember playing this game in the past, and constantly dying because I had difficulty gauging the distance of incoming objects. Because the original game could only convey depth by scaling the size of the sprites, the addition of true 3D visuals actually improves Space Harrier by making it far less frustrating to play.

Like all classic games, Space Harrier defies its age and remains fun to play at nearly 30 years old. Thanks to its third-person view, the gameplay is still a breath of fresh air. The breakneck speed and large amount of objects on screen make the game both fun and challenging to play. Enemy designs and movements vary from the simple drone-like baddies that fly towards you and shoot straight all the way to giant two-headed dragons that zig-zag around, spewing dozens of giant fireballs across the screen. The colorful, and triply visuals, memorable theme song, and vintage voice samples further add to the enjoyment.

Sega has gone to great lengths to properly emulate the original arcade version of the game. The options to adjust the borders of the game to reveal more of the arcade cabinet's frame, as well as the options to have the gameplay tilt side to side to mimic the motion of the original cockpit-style cabinet are both welcome additions. Being that Space Harrier was originally an arcade game, it does its best to try and murder you, and there are some "cheap deaths" to be had. Thankfully, removing the need to feed the game quarters also removes that feeling of the game actively hating you. I found the default challenge level to be pretty good, but it can be adjusted if players happen to find it too easy or difficult. It's a shame there are no online leader boards.

The frantic gameplay, imaginative presentation, and new stereoscopic visuals all combine to make this 3D recreation of the arcade classic a blast to play. Fans of the genre are sure to find 3D Space Harrier to be just as or possibly even more enjoyable than the original.


64
TalkBack / Re: 3D Space Harrier Review
« on: December 08, 2013, 02:31:56 PM »
Update for Americans: this game is now available in the US eShop. My review of it will be posted soon (spoiler: I liked it).

65
TalkBack / Re: Multicolored 3DS XL Charge Cradles Sold Out Within an Hour
« on: October 31, 2013, 04:36:22 PM »
I scored a red one to go with my Zelda XL next month. That way I'll have a garnet & gold theme going to show my FSU colors :)

66
TalkBack / Re: Zelda and Luigi 3DS XL Coming to Europe
« on: October 16, 2013, 02:03:03 PM »
The Luigi one is really neat, but if that Zelda one doesn't come to America I'll be pissed.

67
Podcast Discussion / Re: Episode 105: European's Very Own
« on: October 06, 2013, 04:42:08 PM »
I think we talked about it as much as anybody could talk about a game we know essentially nothing about.

68
TalkBack / Re: New Wii U Firmware Update Live
« on: October 01, 2013, 08:59:47 AM »
I'm still hoping Nintendo just gets rid of Wii Mode altogether and lets us boot Wi games directly from the Wii U menu. Not sure that will happen, but a girl can dream...

I don't see that ever happening either. The system is literally rebooting as a Wii when it is in Wii Mode. If you know you want to play a Wii game, you can boot directly into Wii Mode from power-on.

69
TalkBack / Re: New Wii U Firmware Update Live
« on: October 01, 2013, 08:20:43 AM »
It makes sense that games with pointer controls would obviously still require you to play with a Wiimote, but not being able to play VC games or other games that use the classic controller really sucks. With any luck (yeah, right) they will eventually patch in support for that. The issue right now is that Wii Mode reboots the system to run the actual Wii OS, which cannot see the GamePad as a controller (or as a display). They must have gone into the Wii OS and actually patched it to be able to see the GamePad as a display. Hopefully they will eventually patch it again to allow GamePad controls. I'm not holding my breath, though. Perhaps we'll hear something about that in today's Nintendo Direct, as I'm sure it will go over the update.

70
TalkBack / Re: Special Pokémon 3DS XLs Will be Coming to NA and Europe
« on: September 04, 2013, 08:39:05 AM »
Good, now announce a custom Link Between Worlds 3DSXL! Daddy needs to upgrade.

71
TalkBack / Re: Retro City Rampage Coming to the 3DS Later This Year
« on: August 21, 2013, 03:47:35 PM »
Sweeeeeeeeeeet. I'll definitely pick this up, though I would prefer it on Wii U as opposed to 3DS.

72
TalkBack / Re: Animal Crossing Plaza App Available Now on Wii U eShop
« on: August 07, 2013, 11:30:33 AM »
Pretty neat, but why do we need to swap the SD card between the 3DS and the Wii U to transfer data? Can't they just talk to each other wirelessly? They already do this via Mii Maker.

73
I'm still crossing my fingers for a special Zelda edition 3DSXL. I have been wanting to upgrade but I want a special edition piece of hardware. Maybe it'll be all gold with a Trifoce emblazoned on it.

74
TalkBack / Re: R.I.P. Louie the Cat 1998-2013
« on: July 30, 2013, 11:54:53 AM »
R.I.P. Louie "TEH" Cat.

75
TalkBack / Re: Picross e2 Review
« on: July 29, 2013, 04:43:17 PM »
Yep, sounds pretty similar to my review of the first one. Truly, the best part of these Picross games is that they are only $6 each.

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