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Messages - Caterkiller

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1
I don't have evidence, but I always equated Soul Caliber II with killing off F-Zero. Or at least put it into that coma it only recently awakened from.

These 2 games released within days of each other. And trust me, allllllllllllllllll the hype went to Soul Caliber. We were starved of a realistic Link due to the Space World Zelda demo filling our head with dreams and and ending up with Wind Waker. The promise of realistic Link in this amazing fighting game series coming to Nintendo was the talk of the town. Soul Caliber changed my life so I am far more grateful for it than I am slightly resentful hehehe.

I find it so funny that of the 3 games launching the Gamecube on NSO, all 3 are entwined in the fall of F-Zero.

Granted I understand there are a million aspects that COULD HAVE equated to GX underperforming. Lack of online, marketing, etc. Whatever. The fact is I was there Nintendo World Report. We were all there. We know the truth...


2
TalkBack / Re: Will Mario Kart World Satisfy My Single-Player Demands?
« on: April 06, 2025, 11:11:44 PM »
Caterkiller say's yes! Yes it will! I never get too excited for Mario Kart, I buy them all, I play them, but ever since Diddy Kong Racing I have just never been too thrilled with the series. This open world stuff gives me serious Diddy Kong Racing vibes! I know we haven't seen bosses or missions or anything like that but I have a good feeling this open world is going to be utilized greatly.

Mario Kart always just kind of found its winning formula very early and the best ways to seemingly iterate on it was to just make that formula a little bigger. More characters, more tracks, more opponents per race, online. I didn't expect much going into this game beyond that so my eyes went wide during the Direct.

Open world, traveling between tracks and just being able to screw around with friends? Holy moly that alone has me ready to go! I can't imagine we won't be able to do "things" within the single player. Significant "things" that would make playing alone feel oh so satisfying.

3
Wow, to think there hasn't been a Madden on Nintendo for over a decade. Also to think the switch did as well as it did without a Madden!

Watching all these graphical comparisons between Switch 2/PS5/XboxX/PS4pro/XboxS of 3rd party games I am thrilled that the Switch 2 is a comparable power house. Or rather it can keep up well enough to what's available now using it's own unique techniques instead of with brute force.

Madden will look comparable to Sony and Microsoft, that's something that people can be excited about.

4
TalkBack / Re: Donkey Kong Bananza Announced for Switch 2
« on: April 06, 2025, 06:35:36 PM »
The more I look at this game the more infatuated I become. DK is my boy! I love love love Donkey Kong! When I first witnessed the commercial for Donkey Kong Country in the 2nd grade I made it my mission to be able to comfortably run on my hands and feet like an ape. By the end of high school I looked quite the fool but I looked totally at home in Kongo Jungle.

I can see a little bit from every Donkey Kong here. Some of the arcade, some of Rare's Country, DK64, Jungle Beat and Retro's Country. It's a wonderful amalgamation for what came before.

During my 200% run of Returns HD, I would begin to really analyze every single level. Retro made a real working world. There is so much logic and reason behind nearly every platform and peace of terrain. Floating barrels aside, there was a logical "realism" to nearly every set piece.

After a while I began to ask myself, how does this island sustain itself? Everywhere Donkey Kong goes, the place is left in absolute shambles. I can't imagine EAD took inspiration from Retro's bombastic set pieces but there really is a nice bit of cohesion between Retro's 2D games and this 3D game. Darn near everything is reduced to rubble in Donkey Kong's wake.

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TalkBack / Re: Pauline To Be Partner In Donkey Kong Bananza?
« on: April 05, 2025, 08:53:54 PM »
You look at the wrist of this “Pauline” and you can see a bracelet made of that purple rock. That purple rock boy is made up of VoidCo caution tape, the same stuff used to block off an exit in the demo. It was sang away. I assume this rock and this girl are one and the same. Or Little Rock Boy transformed himself into the girls bracelet. This is Pauline’s daughter or Pauline is younger for some reason.

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TalkBack / Re: Donkey Kong Bananza Announced for Switch 2
« on: April 02, 2025, 01:25:43 PM »
Huh... Now that I think about it, King K Rool's body type would fit with this gameplay pretty well. But no way.

Or way?

7
Wowsers! I thought Amiibo were done. Color me surprised!

Hey maybe Donkey Kong and get in on this fully now! Such a shame Tropical Freeze missed the Amiibo wagon! Two times no less!

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TalkBack / Re: Donkey Kong Bananza Announced for Switch 2
« on: April 02, 2025, 12:47:05 PM »
Not my vision but I do like what I see. Another 3D character action game by Nintendo is always a good thing. Hopefully we see a few classic characters in there. If this does well I imagine this is what we can expect from DK going forward. This is the Mario Galaxy/Jungle Beat team through and through.

I hope we see Diddy, Dixie and Cranky in here but at the moment it's not looking likely at all. However we've seen so little so who knows? My real question is that if those characters do get to be playable in a game like this, do their character designs lend themselves to this smash and bash gameplay?

Diddy and Dixie are far smaller than DK with much smaller arms. It is probably a nothing issue as Diddy's Pop Guns and Dixie's hair provide the necessary destructive muscle in Retro's titles. Still I can't help but wonder if their character designs wouldn't fit to well with this gameplay.

Maybe the Treehouse will give us answers.


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TalkBack / Re: New Metroid Prime 4: Beyond Footage Shown
« on: March 29, 2025, 10:18:25 PM »
I mean people are going to judge one way or another. I don’t blame anyone for “yawning” at this first impression any more than I get on others for being super excited. On both accounts I can see where each side is coming from.

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TalkBack / Re: New Metroid Prime 4: Beyond Footage Shown
« on: March 29, 2025, 02:46:10 PM »
I would agree that the negativity online is bit over blown. However when it comes to gameplay and animations, what we have seen so far does look very dated. It's not necessarily a bad thing either, if what people want is more Prime they certainly have it. Seemingly anyway.

As far as I'm concerned this is par the course for a Nintendo trailer. We first see what we generally know and love. It's very safe. Months later just before release we find out a major hook and gameplay loops that have half of us screaming in delight.

The arm cannon and morph ball gameplay look to play and animate exactly as we remember. Granted there are additions shown. It looks like she can dash backward and controlling shots like the Beatle from Skyward Sword will definitely change things up.

Add that to the somewhat slippery and jittery animations of the 4 armed enemies along with the relatively closed off environments I can see why people are disappointed for now. After 16 years I would just say it looks a little too similar to what came before.

Now I'm personally expecting all this footage to be only the tutorial. Not to mention Retro is a 5/5 studio. Between Donkey Kong and Metroid they haven't missed yet. I have full faith they'll wow me like every other time before.

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TalkBack / Re: New Metroid Prime 4: Beyond Footage Shown
« on: March 27, 2025, 01:26:20 PM »
I really enjoyed the first 3 Prime games and I'm looking forward to this but so far I am not impressed. There is one particular thing I look for when it comes to Nintendo franchises and that is traversal and movement options.

I 200%'d Donkey Kong Country Returns HD because the fluidity in Donkey Kong's movement and momentum is extremely addictive for my tastes. I went for 900 moons because I love the way Mario feels bouncing around all over the place, launching him to and fro with Cappy. I found 900 and 1000 Koroks because Link could get around climbing, gliding and horse riding in a way that felt very satisfying. If I like my movement options I can be in heaven.

I've stopped midway through Prime Remastered because I'm just slightly bored of Samus's speed and agility. Don't get me wrong, I absolutely loved Prime 1-3. So much so that I have 4 big ol' high end Metroid Prime statues displayed in my home. Say what you want about all the wackiness of Other M but I LOVED the way Samus controlled beyond the first person moments and despite the sideways Wiimote. When I play Dread I feel like a space ninja that is nimble as heck.

The last FPS I played was one of the Doom titles and I loved how fast the dude was jumping around climbing and ripping those monsters apart. I look at this and for the most part I see the same relatively slow paced battle mechanics and movement options. It's still very early but I've basically been waiting for more movement options that are speedier and higher energy.

12
Nintendo Gaming / Re: 3D Yoshi's Island
« on: December 17, 2024, 03:15:42 PM »
Yay Kush! So happy you responded with all of this! I was going to make separate topics on both Star Fox and 3D Donkey Kong as well. I wanted to in large part because you brought up exactly what I was thinking, that since the N64 many Nintendo properties never tried or just regressed from attempting 3D gameplay. It really is a strange thing because one would have to imagine that the general formula that 2D Mario started is carried on and differentiated so successfully, then why not the 3D side of that? I suppose time and resources but come on!

3D Mario as a base but with:
1 - Wario style brawling, bashing, stealing, destroying and transforming!
2 - Yoshi style tongue and egg projectiles!
3 - Donkey Kong style speed, agility, swinging, momentum! He's Nintendo's Spider-Man. I got a topic coming!

When it comes to Metroid and Kid Icarus I got so many ideas as well!

Also I totally agree about Forgotten Land. Much like when Pokemon went 3D the first time it was very much just a perspective change to me. The game didn't feel like the evolution that I always envisioned even though I thoroughly enjoyed it.

Where is Iansane, BlackNMild, The Perm, Mop It Up, Broodwars and so many more of the classic crew I'm still friends with on Switch and Facebook but never actually play games with? Oh I see you guys online from time to time! Let's talk about old topics 30 years in the making!

In case anyone doesn't know my general user name in all my games and other forums it is Romacedawn. So if you see that name and 150+ hours in F-Zero 99, 400 in Tears of the Kingdom or nearly 2,000 in Smash you know its ol' Caterkiller.

13
Nintendo Gaming / Re: 3D Yoshi's Island
« on: December 15, 2024, 10:21:48 AM »
I've got to imagine the Joycon separation would allow "pointer" tongue to function as intended. With Galaxy we could aim the star bits with gyro so seems like a tongue could function well enough.

But yeah a pointer for the tongue and egg tossing sounds like a must to differentiate from standard 3D Mario platforming.

14
Nintendo Gaming / 3D Yoshi's Island
« on: December 15, 2024, 12:05:33 AM »
When the N64 launched I could not wait to see what they were eventually going to do with Yoshi. I wanted to see Mario 64 Yoshified. When Sunshine hit I really loved the way Yoshi handled and I just knew they would take that as a base for a solo 3D outing. Years later when Galaxy 2 released I really really knew they would take that Yoshi as a base for a solo Yoshi game. By the time Odyssey came around all faith had been lost, Yoshi would only ever have 2D and 2.5D games for the foreseeable future. The best we could get were the amazing power ups he'd provide in 3D Mario titles. Yoshi in Mario 64DS wasn't so bad but not what one might call full on Yoshi gameplay either.



Doesn't this just look so inviting?!

Anyone have any idea if Nintendo has ever expressed interest in a fully 3D Yoshi title? Any interviews floating around from ages ago? There is so much to work with from the Mario series already I am surprised Yoshi hasn't been fleshed out more in a 3D setting.

Beyond fruit or magical power ups, Yoshi's design has so much gameplay utility just built in.

Yoshi's tongue does so much and it has always been so fun to utilize. Sunshine made it extremely long, homing in on enemies and fruit. Galaxy 2 allowed us to point it manually and depending on what we grabbed it would tether him forward and swing like Samus' Grapple Beam. In Odyssey it worked like the Hook Shoot! It felt so good to slurp the walls back and forth sticking for a moment like a weird chameleon Spider-Man.



Like Mario, Yoshi could Triple Jump and Spin Jump and of course the hovering allowed for a little cushion when platforming.

Fruit was always fun in the 3D and 2D games. Spit seeds, fire, ice! Chili's would have Yoshi running up walls and those funny blue berries had Yoshi taking his own version of the P-Balloon. Does no one else long for more of that but expanded significantly?



And then of course there are the eggs! Only Mario 64 DS gave Yoshi projectile eggs in a 3D setting. Super limited but it was nice to see. I want a 3rd person shooter with Yoshi! I want to toss those things left and right bouncing them across walls and using trick shots for puzzles. Skipping eggs across water and nailing far off enemies right between the eyes always felt good. I have to imagine it would be a significant step up for the series if given a try.

Yoshi's Island was given A-Team star treatment back in the day, you could just feel it! As a kid there was nothing I was looking forward to more than 3D Yoshi and 3D Donkey Kong. With each generation it just felt like solo Yoshi would just be continuously handed off to the B-Teams. That isn't to say that Wooly World or Crafted Island weren't very enjoyable games, I just would personally love super ambitious 3D outings to go alongside the safer 2D types.

If we can have watered down Yoshi gameplay in 2D Mario titles side by side with full on 2D Yoshi titles, there is no reason the same can't be done for 3D. Mario, Zelda, Metroid and now Kirby both have 2D and 3D options. 3D could really give the Yoshi IP a boost, I just wonder why it hasn't been done yet. Maybe with the success of Forgotten Land, other studios at Nintendo will consider making the 3D Jump.

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Nintendo Gaming / Re: My Video Game Collection/Museum
« on: December 14, 2024, 11:32:46 PM »
Thank you Reakes. Indeed those are the infamous Michaels Baseball Bat displays hahaha. Once measured properly they do kind of look like a single unit line up like that. I didn't like Amiibos until I saw someone else display them in these little cases. Behind a little bit of glass they are given a bit more sophistication hahaha.

I was telling a friend of mine. No matter what you collect, no matter how weird or silly. Put it behind glass and you'll gain the respect of your fellow man. Don't ask me why, some things just are.

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Nintendo Gaming / Re: Nintendo Music
« on: November 27, 2024, 04:34:17 PM »
I wonder why some of the sound tracks are incomplete? It's Donkey Kong Country 2's, Jib Jig, that made me realize songs were missing. No way it's legal issues right? Gotta be some strange oversight.

One OST that I never thought I'd be so attached to is Kirby Star Allies. My son was so into that game a few years ago that I guess I just tuned out most of the music while playing. Now that I listen to it I'm finding so many of those songs really nice and already nostalgic.


This thing is a winner so far.

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Nintendo Gaming / Re: My Video Game Collection/Museum
« on: November 25, 2024, 04:29:04 PM »
That's cool collection!!

Thanks. I've rearranged and added a few things since I originally posted this but I'm not quite satisfied with it all yet. I hoping and praying for a Land Master from First4figures as well as a new Modern Sonic and modern Knuckles.


Donkey Kong his the holy grail license I'm hoping some company picks up soon. I'll clear all the shelves for DK and the gang.

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Yooo! John! I don't know if their Star Fox answer was your hope or intent with that last question but right on none the less!!!

The only reason I'm purchasing this game is because I love Star Fox. To me these games have no overlap beyond mid air dog fights but that's all it takes for me.

Any time any developer talks about Star Fox openly it feels like it's one arbitrary step forward to a brand new game.

19
It's looking like the Switch will sell will into the Switch 2's early years. With cross gen gaming so much more of a thing these days I have to imagine some of Nintendo's smaller titles will get duel Switch/Switch2 releases.

What was the wording in regards to Pokemon Legends Z? Releasing simultaneously world wide? Simultaneously where? The Light and the OLED? That type of wording appears very deliberate and tells me we will see a Switch version and Switch 2 version for legends.

Games like that and the usual evergreens will probably keep late adopters coming and busy.

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Nintendo Gaming / Re: Switch is so popular people don't even post
« on: January 13, 2024, 10:37:19 PM »
The Switch's library just runs circles around the Gamecube. We aren't slogging through drought land or swimming across red oceans any longer. It really is amazing considering how generation after generation since the N64, Nintendo's pipeline of games always ended up that way. It's no wonder we don't talk about anything anymore. Well that and we are all 20 years older...

As Ian Sane said the Switch is a great time capsule for game history. So many old school collections and remasters that give someone like me who is nearly pure Nintendo a chance to see what all the hubbub was about. Also beyond that, its just easier for me to have it all on one convenient device instead of 7 ancient consoles hooked up into my modern tv.

Circling back to Nintendo's output this generation, that first year really did them wonders. There were a ton of Wii U ports/enhancements and ultimately it paid off big time. With the Switch2 however all of those games have dried up. Star Fox Zero? I loved it but nah that won't cut it. There aren't many Wii U upgrades they can turn to this time but I don't think they need to. Especially if these rumors about more generations old games getting remasters or remakes as well. Bring on more Mario RPG's I say.

With the way that Nintendo holds back releases and sends them out when it's time makes me feel like they've got their development schedules on lock. Well as down pat as something like video game development could be. I'm betting the next Nintendo is going to have a very satisfying first year as well with something major to majorish coming out every month with 3rd parties filling in the gaps as well.

Seems like Mario, Metroid, Mario Kart and a few others are just waiting...

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Nintendo Gaming / Re: Official Sales Thread
« on: August 02, 2023, 07:34:45 AM »
Oh is that right? That makes sense as it was the dungeons and puzzle solving that I originally did like the most. Today I certainly value the complex dungeons as much as I always did but as seeking them out became more linear the series grew stale for me.

Still it's interesting to read that Nintendo's dungeon and puzzle concepts were so far ahead of everyone else's. I don't play much of anything else to know that first hand but what's interesting about that is how bored I became of Zelda puzzles beginning with the Wind Waker and lasting until Twilight Princess.

Naturally Oot and MM's puzzles threw Jr High School Caterkiller for a loop. Link's Awakening for 2nd grade me was like trying to learn a new language lol. I'm sure they were absolutely the most complex puzzle systems for a time as that stuff used stump the ship out of me. By Wind Waker I remember being able to walk into a room and darn near with a single glance I understood exactly what needed to be done. I was conditioned to solve the puzzles before I even saw them. So the simpler puzzles of Wind Waker were a let down but over all the game was very enjoyable at the time.

Twilight Princesses dungeons and puzzles are given so much praise but even then I just knew the answer to everything right away. Push a block, light a torch, guide the water this way and that. It's interesting to hear they were so complex compared to the wider industry but man to this day I find most of them so formulaic I could never bring myself to do a 2nd play through.

Skyward Sword changed all that though. Those puzzles were so fresh and delightful for me. I really enjoyed those motion controls as well because thats what made so many of the puzzles so interesting. Of course those controls turned some people off after the motion craze died down. However I say the over all presentation was just as much of a turn off. Dated graphics, no voice acting(for better or worse) and a super linear, hand holdy progression system.

Now that Zelda is as open as it once was on the NES, has a smidge of voice acting and an art style that doesn't feel super dated gives it more of a premium vibe. It's no wonder this has resonated with audiences. Then for puzzle lovers like me all that stasis and ultra hand stuff littered about the world in small doses was just what the doctor ordered.

The massive audience doesn't seem to come for the complex dungeons alone. Giving people the open air surrounding the story and puzzles seems to be a massively winning formula for now. Zelda has a premium look again.

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Nintendo Gaming / Re: Official Sales Thread
« on: August 01, 2023, 02:40:53 PM »

In 1998, Ocarina of Time was Tears of the Kingdom.  The first time I played it I thought it was the most grand ambitious game in the world.  You actually play the notes on your ocarina!  You can ride a horse!  You plant seeds in the past and they grow in the future!  But then for a while it was like Nintendo decided that Zelda wasn't going to expand much beyond that, which made no sense to me.  I think back to the NES and SNES and us kids tended to regard videogames as an abstraction of a concept that you couldn't quite do with the hardware of the time but as time went on you got closer to it.  I liken it to how the graphics in a game would be all pixelated but the characters on the box would be a detailed drawing.  My assumption at the time was the box was what it was all supposed to look like, it just couldn't be done so you had to have a pixel art version to convey the general idea.

I remember you talking about this topic years ago and it always stuck with me. I more or less thought and felt the same just never put it into words. The disconnect between the art and the games really became apparent with the Gamecube. As much as I loved Wind Waker that's when I noticed that these 3D worlds don't seem as grand or "real" as even Zelda 2. In Adventure of Link I remember coming across these towns with people every where walking around and it just made it feel like a functioning society. If the game matched the art it would probably be like watching a scene from a cartoon.

With Wind Waker, Twilight Princess and Skyward Sword there were these superficial means to make the world seem vast. Lot's of empty and mostly boring space in-between the towns, sky islands, ocean, etc but the destinations themselves never seemed to evolve beyond these tiny little locals that made each game seem dated even back then.

Seeing the homes of the Rito in WW and Zora in TP always broke the immersion for me. Why do they live in these little holes? Why do the vast majority of towns feel so cramped and unlivable? I never expected an open world or even knew what that really was back then but games like Grand Theft Auto 3 had me wondering why Zelda was consistently stuck with us exploring little theme parks title after title.

With BotW and TotK the Zelda series feels genuinely epic again and the world has gladly taken notice. Zelda is a sales juggernaut now.

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Nintendo Gaming / Re: Official Sales Thread
« on: July 31, 2023, 05:54:58 PM »
Nintendo's sales really are something this generation. Pikmin outselling a mainline Final Fantasy in Japan in it's first week is not something any of us could have imagined back in the day.

I haven't played Pikmin 4 yet as I'm waiting to finish my first(and probably only) run of Tears of the Kingdom. From what I understand about Pikmin 4 though is that it's a bit more open then the first 3 games. I assume that means sand box like or more open ended challenges? I've not read a single review but thats what I hear.

I'm super mega happy with Nintendo's franchises going for a bigger and grander approach lately. Mario, Zelda and Pokemon are finally doing what I've been wanting them to do for ages and while not perfect it seems to be paying off big time. Kirby's 3D approach feels like the old dated corridor 3D platform style but since it's Kirby's first 3D game I'm glad it's here at all. Smash has embraced all of it's history of characters and most of it's stages and that's equivalent to open world Zelda to me.

I know a lot of people don't like the new direction of a lot of Nintendo games but this is the kind of stuff I've wanted for ages. I want it bigger and grander. I can play 3D World in Odyssey and I can play Ocarina of Time in Tears of the Kingdom. I can't play Odyssey in 3D World and I can't play Totk in OoT. I can't imagine too many people look at it that way but the sales this generation speak for themselves.

It also helps that cute is in I suppose. Maybe it's because I'm near 40 and not on the school yard but when is the last time I heard the word Kiddy? Especially when you've got grown aspirin adults running around with Nick Toons all across their shirts.

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Wait, this thing is available? I've been so out of the loop with Zelda, I've barely payed attention to anything. I thought it was just an announcement.

When I get it, I'll sleep with you Uncle!

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Nintendo Gaming / Re: Zelda: Tears of the Kingdom
« on: May 18, 2023, 11:52:01 PM »
I just played my first boss and holy smokes! That had to be the most fun boss I've played from any Zelda game. Nothing in the last few games came close to that by far it was that exciting! I'm going to assume I played one of the coolest ones first and will mentally prepare myself for encounters that won't be so exciting.

16ish hours in and I am having such a good time. I did one major play through of BotW. Over 355 hours before I was done. I played ever so often to help my kids with their play throughs but that was years ago so the old landscape feels entirely new to me. The new stuff is like GADZOOKS what am I playing?! and I've only been to 3 parts of the OG map! Maybe 2 in the sky!

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