Author Topic: Questions NWR Needs To Ask @ E3  (Read 16625 times)

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Offline BlackNMild2k1

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Questions NWR Needs To Ask @ E3
« on: May 14, 2011, 06:51:09 PM »
Most of us aren't gonna get to go to E3 and often times we all have plenty of questions that aren't likely to be addressed.

So this thread is a place for us to put all those questions that we would like answered should they not be answered in the E3 Press Conference in about 3 weeks.

I'll start is off with the 1st question and update the OP with more questions as they are posted. Hopefully NWR Staff in attendance can use this thread as a reference for some question to ask when they're conducting interviews.


Question NWR Needs To Ask

1. Will Cafe be able to render Wii/GC games natively at a higher resolution or just upscale them to fit the screen resolution?

2. What is on Yoshi's back? A saddle or a shell?

3. What's the lineup for the WII?  If no high calibur games are coming what's the point of keeping the existing WII if the WII 2 is B/C?

4. Will the Super Wii have Gamecube controller ports or will it opt for controller emulation?
« Last Edit: May 14, 2011, 11:49:04 PM by BlackNMild2k1 »

Offline NWR_insanolord

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Re: Questions NWR Needs To Ask @ E3
« Reply #1 on: May 14, 2011, 08:45:07 PM »
I highly doubt Nintendo will implement that kind of upscaling, no matter how much I want to play Wind Waker and Mario Galaxy looking like that.
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Offline broodwars

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Re: Questions NWR Needs To Ask @ E3
« Reply #2 on: May 14, 2011, 08:48:44 PM »
I highly doubt Nintendo will implement that kind of upscaling, no matter how much I want to play Wind Waker and Mario Galaxy looking like that.

Besides, the PS3 can't re-render PS2 or PS1 games in HD either, so I doubt the Cafe could.  The original games would have had to be made in HD and programmed to output in SD.  The best the Cafe can do is output the games in upscaled HD (which will look noticeably better depending on the game), unless Nintendo releases Cafe HD versions of the games.
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Offline BlackNMild2k1

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Re: Questions NWR Needs To Ask @ E3
« Reply #3 on: May 14, 2011, 08:57:32 PM »
PS3 and PS2 didn't have a similar processor in the same family as the previous (2) generations.

It's assumed that Cafe will use another PPC CPU from IBM, so I would think that to allow it to just use extra processing capabilities shouldn't be all that difficult.


edit:
I know Nintendo was extremely lazy on the Wii when it came to GC BC, but this is teh gen where they are seemingly going the extra mile.

Offline broodwars

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Re: Questions NWR Needs To Ask @ E3
« Reply #4 on: May 14, 2011, 09:06:52 PM »
I'm not sure you understand (unless there's something about Wii games I just don't know): you can't render something that doesn't exist.  Unless there are versions of all the textures in all these Wii games that were created at 720p or 1080p (in other words, there were already HD textures on the disc Nintendo programmed in to be used by a later HD-capable console), there's nothing to render in HD.  The existing SD output can be upscaled to HD, but I don't see how you can render a Wii game natively in HD without there being HD resources on the disc.
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Offline Caterkiller

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Re: Questions NWR Needs To Ask @ E3
« Reply #5 on: May 14, 2011, 09:07:23 PM »
I want someone to ask Miyamoto really quickly on the side, what is on Yoshi's back? A saddle or a shell? I care not for the answers of the people at NWR, we've had that debate years ago.
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Offline Ymeegod

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Re: Questions NWR Needs To Ask @ E3
« Reply #6 on: May 14, 2011, 09:18:21 PM »
Actually I can already upscale WII titles but really it's not the same as being native.  What you'll gain in sharpness you'll lose in detail. 

My question I want asked; what's the lineup for the WII?  If no high calibur games are coming what's the point of keeping the existing WII if the WII 2 is B/C?


Offline NWR_insanolord

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Re: Questions NWR Needs To Ask @ E3
« Reply #7 on: May 14, 2011, 09:22:29 PM »
I want to play Wind Waker looking like it does in those screenshots. What I think would be more likely, given that this is Nintendo, is a retail rerelease of Wind Waker uprezzed and retextured for HD, preferably with the two dungeons that got cut out of it replacing some of the tedium at the end of the game. I doubt that second part would actually happen, though.
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Offline BlackNMild2k1

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Re: Questions NWR Needs To Ask @ E3
« Reply #8 on: May 14, 2011, 09:52:30 PM »
I'm not sure you understand (unless there's something about Wii games I just don't know): you can't render something that doesn't exist.  Unless there are versions of all the textures in all these Wii games that were created at 720p or 1080p (in other words, there were already HD textures on the disc Nintendo programmed in to be used by a later HD-capable console), there's nothing to render in HD.  The existing SD output can be upscaled to HD, but I don't see how you can render a Wii game natively in HD without there being HD resources on the disc.

I'm talking about how the Dolphin Emulator does it. It natively renders at 1080p instead of just upscaling the image to fit a 1080p screen. Unless I'm misunderstanding how it was explained to me. I've never used it but I've seen the pics and as far as I know, it all looks like the same textures at a much higher resolution. Clearer, crisper and with lots of AA applied.

Offline Ymeegod

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Re: Questions NWR Needs To Ask @ E3
« Reply #9 on: May 14, 2011, 10:25:08 PM »
Just looked it up and it's an emulator that's running an enhanced rom's of wii games.  So it's no upscaling at all but people are making hi-resolution textures for current games.

Offline broodwars

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Re: Questions NWR Needs To Ask @ E3
« Reply #10 on: May 14, 2011, 10:27:41 PM »
Just looked it up and it's an emulator that's running an enhanced rom's of wii games.  So it's no upscaling at all but people are making hi-resolution textures for current games.

I suspected as much, as that's the only way I know of to play Wii games in Native HD.
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Offline BlackNMild2k1

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Re: Questions NWR Needs To Ask @ E3
« Reply #11 on: May 14, 2011, 10:28:25 PM »
Are you sure about that. I read that the games are ripped straight from the disc through the Wii and onto the computer. Once ran through the Dolphin Emulator, the emulator renders the textures at 1080p and adds AA as opposed to rendering it in 480p and then upscaling it to a 1080p image.

I got my info second/third hand though, not from any official source.

Offline Ymeegod

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Re: Questions NWR Needs To Ask @ E3
« Reply #12 on: May 14, 2011, 10:35:52 PM »
Nope, just looked it up, people are replacing texture files and some of it looks ok other's look washed out.  There's a couple of images off google with Mario Kart GC, FZero, and Zelda Wind Waker.

So it's not really the Emulator doing anything special. 


Offline Kytim89

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Re: Questions NWR Needs To Ask @ E3
« Reply #13 on: May 14, 2011, 11:26:50 PM »
Will the Super Wii have Gamecube controller ports or will it opt for controller emulation?
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Offline broodwars

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Re: Questions NWR Needs To Ask @ E3
« Reply #14 on: May 14, 2011, 11:32:09 PM »
Will the Super Wii have Gamecube controller ports or will it opt for controller emulation?

Honestly, after playing Ultimate Spider-man on the Wii the other day with my Wavebird, I'll gladly take controller emulation using something like the Classic Controller Pro.  The GameCube Controller is not as comfortable or user-friendly as I remembered it, not to mention the thing isn't cordless outside of the Wavebirds (which Nintendo "lost the mold" on).
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Offline stevey

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Re: Questions NWR Needs To Ask @ E3
« Reply #15 on: May 14, 2011, 11:41:42 PM »
Is Four Sword DS still shelved?
If it's ever resumed, will it be in glorious lttp 2D style or will it be ruined with polygons?
F-zero dead?
SSBB 1.1 for the cafe?

I'm not sure you understand (unless there's something about Wii games I just don't know): you can't render something that doesn't exist.  Unless there are versions of all the textures in all these Wii games that were created at 720p or 1080p (in other words, there were already HD textures on the disc Nintendo programmed in to be used by a later HD-capable console), there's nothing to render in HD.  The existing SD output can be upscaled to HD, but I don't see how you can render a Wii game natively in HD without there being HD resources on the disc.
There are other types of graphics other than 2D bitmaps, an emulator or Wii2 outputting at 1080p has the advantage of rendering Vector components of graphics at 1080p.
« Last Edit: May 14, 2011, 11:58:29 PM by stevey »
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Offline broodwars

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Re: Questions NWR Needs To Ask @ E3
« Reply #16 on: May 15, 2011, 12:11:34 AM »
There are other types of graphics other than 2D bitmaps, an emulator or Wii2 outputting at 1080p has the advantage of rendering Vector components of graphics at 1080p.

True, I'd forgotten about Vector images.  But I've only ever heard of Vector images being used for simple images like logos for easy scaling, not something as complicated as 3D model textures.
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Offline Mop it up

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Re: Questions NWR Needs To Ask @ E3
« Reply #17 on: May 15, 2011, 12:52:56 AM »
If you think games should be priced at what they are worth, then how come low-budget games like Animal Crossing City Folk and short games like Punch-Out!! are $50 while full-fledged games like Endless Ocean are $30?

Offline MegaByte

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Re: Questions NWR Needs To Ask @ E3
« Reply #18 on: May 15, 2011, 01:00:12 AM »
It all depends on the game. For instance, try playing FFIX on a PC. There's a reason the game took up four discs -- they used relatively high res textures, and it looks a lot better. Most games have a mix of higher and lower res textures, just whatever the artists had and could get to work at the time. Most of the screenshots floating around are just the games running at a higher res; the re-textured ones are the exceptions. Just a resolution increase and anti-aliasing can do wonders. When stevey says vectors, he's talking about polygon edges. You still have that information, so it's not like upscaling a DVD, the edges will become sharper (e.g. like N64 Virtual Console games). Especially for something like Wind Waker, where most of the game isn't based around textures, but lighting and shading, you can get a big improvement. Emulators can also upscale textures to some extent with appropriate filtering. With enough power they could go one step further, and add in tessellation to increase the polygon count. Are they magically going to look like top PS3/360 games? No, but they will still look significantly better.
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Offline BlackNMild2k1

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Re: Questions NWR Needs To Ask @ E3
« Reply #19 on: May 15, 2011, 01:12:39 AM »
So Dolphin does render natively at a higher rez and it's not all texture swaps?

So it should be possible for Nintendo, using a MUCH more powerful chipset in the same family, to render the games with graphical improvements at a native resolution of 720p/1080p without tampering with any of the original data on the disc?

Is that what you are saying?

Offline MegaByte

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Re: Questions NWR Needs To Ask @ E3
« Reply #20 on: May 15, 2011, 01:27:17 AM »
Yes. However, that would require them to not just use the old BIOS like they've done so far with every other backwards compatible system they've made, and make a new one that can output the higher resolutions.
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Offline BlackNMild2k1

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Re: Questions NWR Needs To Ask @ E3
« Reply #21 on: June 07, 2011, 05:37:52 PM »
Seems like a good time to bump this thread.

NWR is @ E3 and they have an opportunity to actually get some of the answers that we crave.


1. Will there be local multi-player using multiple Wiiu controllers?

2. Will external HDD's be supported right away?

3. Will tech specs for the machine ever be officially released?

4. Can we please have Wiiu released in Black? Pleeeeaaaase!!!

5. Do they plan on bringing back SpaceWorld for Wiiu, or will they only be attending other major events throughout the next year (TGS, EB Expo, CES, GDC) to reveal more information?
« Last Edit: June 07, 2011, 05:40:13 PM by BlackNMild2k1 »

Offline Shaymin

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Re: Questions NWR Needs To Ask @ E3
« Reply #22 on: June 07, 2011, 05:41:21 PM »
Multiple internets will be awarded to the one who asks about what happened to localizing formerly Japanese games (Last Window, Zangeki, Xenoblade...)
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Offline BlackNMild2k1

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Re: Questions NWR Needs To Ask @ E3
« Reply #23 on: June 07, 2011, 05:54:04 PM »
Ask Cliffy B if they are currently porting Unreal Engine 3 to Wuu.

They just interviewed him in GT and the question that posed to him were
"Can you show off the gunz (his arms)!?"
and " what with the Justin Bieber shirt?"

completely pointless.

Offline Luigi Dude

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Re: Questions NWR Needs To Ask @ E3
« Reply #24 on: June 07, 2011, 06:42:27 PM »
Somebody needs to tell NOA why the f*ck isn't Xenoblade coming to North America.  A 100+ hour RPG that's considered one of the best RPG's in the last decade and already has an English translation since it's scheduled to hit Europe in a few months.

Seriously, somebody needs to give NOA sh!t for this since there is no excuse for a game like this to not be given an American release.  This isn't like Another Code where the previous game on the DS bombed or like Disaster where the quality was considered to low.  Xenoblade is a gaint AAA title that's gotten amazing reviews and plays more like a Western RPG then a traditional Japanese RPG which would allow the game to have good appeal to the North American gaming audience.

There is no excuse at all for this game to not come to North America and somebody needs to tell NOA just What the F*ck!
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