Author Topic: Okami (Capcom to send out replacement box art!)  (Read 109285 times)

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Offline NinGurl69 *huggles

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Re: Okami
« Reply #50 on: February 16, 2008, 03:54:11 AM »
Someone tell IGN (or capcom) how to resize pictures properly.
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Offline Caliban

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Re: Okami
« Reply #51 on: February 16, 2008, 04:38:26 AM »
Real 16:9 confirmed...
Yeah like that was really going to happen. Okami likes to be in jail, between 2 black bars.

Offline Caliban

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Re: Okami
« Reply #52 on: February 16, 2008, 05:24:50 AM »
Nevertheless this game looks gorgeous (just watched direct-feeds from ign), and there seems plenty of fun to be had.

I have this game for PS2, I got it last year at the same time I bought my PS2 slim. Unfortunately months later after I bought the game they announced the Wii version, and I have yet to play the PS2 version lol. I will just trade it in, ah well, if I knew that there was going to be a port I would have never gotten the PS2 version. Shame on me.

Offline GoldenPhoenix

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Re: Okami
« Reply #53 on: February 16, 2008, 05:27:56 AM »
I may not get the game now, I really want to but my poor Plasma will take a beating, that is the main reason why I had to stop playing NMH even though I wanted to continue.
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Offline Bill Aurion

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Re: Okami
« Reply #54 on: February 16, 2008, 05:31:15 AM »
Wait, what?  Why?
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Offline Caliban

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Re: Okami
« Reply #55 on: February 16, 2008, 05:31:42 AM »
Because of the black bars?

Offline GoldenPhoenix

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Re: Okami
« Reply #56 on: February 16, 2008, 05:32:19 AM »
Wait, what?  Why?

Screen burn in, black bars are killer and when I stretch the screen it cuts off too much of the image. Yes it sucks, and with a game like Okami which will eat up hours, that is not good. I've even tried turning off widescreen on my Wii and stretching the image yet it doesn't stretch it enough to cut off the bars.
« Last Edit: February 16, 2008, 05:34:39 AM by GoldenPhoenix »
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Offline Bill Aurion

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Re: Okami
« Reply #57 on: February 16, 2008, 05:35:03 AM »
Ahhh, that's too bad...(Wait, you have a black bar problem with NMH?  Weird, I don't recall having any myself...)
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Offline GoldenPhoenix

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Re: Okami
« Reply #58 on: February 16, 2008, 05:36:38 AM »
Ahhh, that's too bad...(Wait, you have a black bar problem with NMH?  Weird, I don't recall having any myself...)

Yeah I do, most of my Wii games with widescreen work fine but NMH doesn't for some reason. Figures that the one Suda51 game I really enjoy I can't play LOL.
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Offline nitsu niflheim

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Re: Okami
« Reply #59 on: February 16, 2008, 05:39:00 AM »
I have a LCD so I don't think I need to worry about burn in, at least from what I have read.
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Offline Caliban

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Re: Okami
« Reply #60 on: February 16, 2008, 05:48:10 AM »
Indeed you don't, Nitsu.

Yeah it's a shame GP has to be careful about burn-in. Pity you can't trade in your tv for one that doesn't suffer from burn-in.

Offline GoldenPhoenix

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Re: Okami
« Reply #61 on: February 16, 2008, 05:50:55 AM »
Indeed you don't, Nitsu.

Yeah it's a shame GP has to be careful about burn-in. Pity you can't trade in your tv for one that doesn't suffer from burn-in.

Well I tried an LCD TV and the response time, even at 6 was too slow for me, I seen alot of motion blur. Personally I love my Plasma and have had no problems besides being careful about a couple of games out there.
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Offline Caliban

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Re: Okami
« Reply #62 on: February 16, 2008, 06:05:53 AM »
I wouldn't go for LCD anyway. DLP is quite good for now, at least I can say that by personal experience. I know that DLP has its drawbacks like the lamp will loose some brightness after a few thousand hours, but from what I've read such drawback is exagerated in terms of its effects, in fact you don't have to buy a new lamp after those hours or years have passed because the dimming is hardly noticeable.
« Last Edit: February 17, 2008, 06:09:59 AM by Caliban »

Offline Ghisy

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Re: Okami
« Reply #63 on: February 16, 2008, 03:40:01 PM »
I'm tempted to buy it even though I own the PS2 version.
But no extras? Come on Capcom, at least give us some exclusive content!
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Offline Darc Requiem

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Re: Okami
« Reply #64 on: February 16, 2008, 08:59:02 PM »
Well Clover disbanded, so it would be difficult for Ready at Dawn to add content to Okami.
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Offline GoldenPhoenix

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Re: Okami
« Reply #65 on: February 17, 2008, 02:34:03 AM »
Don't the members of Clover still belong to Capcom? I would think they could round them up for a sequel if that is the case.
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Offline Bill Aurion

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Re: Okami
« Reply #66 on: February 17, 2008, 04:14:20 AM »
Don't the members of Clover still belong to Capcom? I would think they could round them up for a sequel if that is the case.

Both the director and producer left to form Platinum Games (formerly known as SEEDS)...
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Offline vudu

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Re: Okami
« Reply #67 on: February 19, 2008, 10:54:56 PM »
Do you really have to worry about burn in if you only play the game for an hour at a time?  I thought burn in was only a factor if the static image was up there for hours on end.  Couldn't you just switch your TV input for a couple minutes ever half hour if you really needed to?
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Offline NinGurl69 *huggles

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Re: Okami
« Reply #68 on: February 19, 2008, 10:58:36 PM »
I'll have to come up with a new article to dispel Matt C.'s "full widescreen" BS.

It's more the TV's fault than the games'.
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Offline GoldenPhoenix

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Re: Okami
« Reply #69 on: February 19, 2008, 11:10:48 PM »
I'll have to come up with a new article to dispel Matt C.'s "full widescreen" BS.

It's more the TV's fault than the games'.


Then why does a game like Zelda: TP work fine if it is the TVs fault?
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Offline NinGurl69 *huggles

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Re: Okami
« Reply #70 on: February 19, 2008, 11:28:18 PM »
Nintendo games tend to over-compensate to "alleviate" the issue.  The in-TV display happens to be scaled beyond the game's native resolution, and beyond what 16:9 dimensions calculate to be.

The root of the problem lies (what I believe) in TVs cramming in the 720-px-wide Standard-Def picture before stretching it to fit the widescreen form (TV makers somehow got the idea it's OK to Underscan everything no matter the video source.  Lucky for plasma owners like you, huh?).  What they're supposed to do is crop off a bit of of the sides (the historic Overscan regions) before stretching.

~ Don't stretch the 720px picture that still includes the black bars;
~ Crop off the black bars and stretch the NATIVE 640px picture.

The explanation would be more elegant with screenshots and photos.
« Last Edit: February 19, 2008, 11:30:46 PM by Professional 666 »
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Offline Bill Aurion

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Re: Okami
« Reply #71 on: February 19, 2008, 11:53:00 PM »
Oh hey, there might be good news for you burn-in people...A team member from Ready At Dawn says that the black bars have been removed from the final version of the game...
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Offline KDR_11k

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Re: Okami
« Reply #72 on: February 20, 2008, 12:02:25 AM »
Do you really have to worry about burn in if you only play the game for an hour at a time?  I thought burn in was only a factor if the static image was up there for hours on end.  Couldn't you just switch your TV input for a couple minutes ever half hour if you really needed to?
I think it's the total time the image is being displayed, not the consecutive time.

Offline NinGurl69 *huggles

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Re: Okami
« Reply #73 on: February 20, 2008, 12:03:04 AM »
Bill, don't spread lies.  They work for Capcom.
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Offline Bill Aurion

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Re: Okami
« Reply #74 on: February 29, 2008, 12:09:44 AM »
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