Author Topic: Monster Hunter 3 Ultimate (Wii U) eShop Demo Gameplay  (Read 10811 times)

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Offline CasuallyDressed

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Monster Hunter 3 Ultimate (Wii U) eShop Demo Gameplay
« on: February 24, 2013, 10:36:02 AM »

Watch us hunt down the Lagombi in this gameplay video.

http://www.nintendoworldreport.com/video/33424

The official demo for Monster Hunter 3 Ultimate hit the Wii U eShop on Friday. We've got over 10 minutes of glorious 1080p footage for you to feast your eyes on. 


Offline NeoThunder

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Re: Monster Hunter 3 Ultimate (Wii U) eShop Demo Gameplay
« Reply #1 on: February 24, 2013, 05:32:29 PM »
after playing the demo, this game is a total pass for me. It did not appeal to me at all
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Offline syn4aptik

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Re: Monster Hunter 3 Ultimate (Wii U) eShop Demo Gameplay
« Reply #2 on: February 24, 2013, 05:51:11 PM »
Yeah I was not into the gameplay at all. The enemies give little indication of how effective your attacks are, aiming with ranged attacks is kind of a pain, and the whole experience just felt really sparse. Either this game is not for me, or it's a really bad demo.
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Offline MrPhishfood

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Re: Monster Hunter 3 Ultimate (Wii U) eShop Demo Gameplay
« Reply #3 on: February 24, 2013, 06:18:38 PM »
Its just a really bad demo. Its more akin to a sneak peak for veteran Monster Hunters. If you're a newbie to the series then this is a terrible demo.

In fact I'm pretty sure its just a translation of the Japanese demo which is pretty damn lazy and dumb on Capcom's part. The Japanese fan base are already experienced in the series, they don't need a tutorial and the demo is perfect for them. If Capcom want to popularise MH in the west then they should have made a specific effort to provide a proper in-game tutorial.

I clocked in over 100 hours on MH Tri (Wii) and I found the first part of the demo to be fun. Fighting Plesioth (the fish) was just plain annoying. It was annoying enough in previous games, I don't know why they put it back in.

Offline Oblivion

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Re: Monster Hunter 3 Ultimate (Wii U) eShop Demo Gameplay
« Reply #4 on: February 24, 2013, 08:38:28 PM »
I'm definitely not going to get the game digital now (and not the 3DS version now) so I can resell it just in case I hate it.

Offline Ceric

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Re: Monster Hunter 3 Ultimate (Wii U) eShop Demo Gameplay
« Reply #5 on: February 24, 2013, 09:10:38 PM »
... It was annoying enough in previous games, I don't know why they put it back in.
Simply put because they added swimming in Tri and here was a water monster they had ready and you could now fight in its environment.
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Offline xcwarrior

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Re: Monster Hunter 3 Ultimate (Wii U) eShop Demo Gameplay
« Reply #6 on: February 25, 2013, 12:59:37 AM »
People, the game is designed to be played online in groups of 4. It's a blast to play with people online. it is a bit slow in the beginning, the first 5-6 hours you are lacking in terms of weapons and the missions are so-so, but once you get online and get to the fun monsters, it's a blast.

With voice chat and keyboard support, if you like a challenge, RPG elements, and going up against massive monsters, this is a great game. 1P is solid enough, the demo is really bad in showing that off.  But it's well worth it. I put 260 hours into the Wii Version, and have no problems buying both versions to have this at home and on the go.
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Offline Ailingforale

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Re: Monster Hunter 3 Ultimate (Wii U) eShop Demo Gameplay
« Reply #7 on: February 25, 2013, 08:20:46 AM »
It was more of a Monster Hunter Ultimate: Weapon Demo.  Which is neat, but doesn't really give much about the game at all.


Yeh, I'm also one of those people with quite a few hours on the Wii as well.
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Offline Ceric

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Re: Monster Hunter 3 Ultimate (Wii U) eShop Demo Gameplay
« Reply #8 on: February 25, 2013, 10:08:40 AM »
...
I put 260 hours into the Wii Version
...
And still probably only put in half the hours of Maxi :P
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Offline ejamer

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Re: Monster Hunter 3 Ultimate (Wii U) eShop Demo Gameplay
« Reply #9 on: February 25, 2013, 11:20:29 AM »
So the video link has changed and shows Retro City Rampage now.
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Offline xcwarrior

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Re: Monster Hunter 3 Ultimate (Wii U) eShop Demo Gameplay
« Reply #10 on: February 25, 2013, 12:27:30 PM »
...
I put 260 hours into the Wii Version
...
And still probably only put in half the hours of Maxi :P:

I will have to befriend this Maxi person so we can hunt online together on the Wii U. I'd probably be well over 350 hours if not for my Wii hard drive burning up and having to get replaced. All game saves with online - lost....
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Offline Eyothrie

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Re: Monster Hunter 3 Ultimate (Wii U) eShop Demo Gameplay
« Reply #11 on: February 25, 2013, 06:41:10 PM »
Is there no indication of how well you're doing?  No enemy health bar?   Also, is there no way to target the enemy?  Like the player in the video, I swung at air a lot of the time.  I felt that I was fighting the camera as much as I was fighting the enemy.
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Offline pokepal148

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Re: Monster Hunter 3 Ultimate (Wii U) eShop Demo Gameplay
« Reply #12 on: February 25, 2013, 07:59:09 PM »
Is there no indication of how well you're doing?  No enemy health bar?   Also, is there no way to target the enemy?  Like the player in the video, I swung at air a lot of the time.  I felt that I was fighting the camera as much as I was fighting the enemy.
again its a learning experience

Offline Agent Spectre

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Re: Monster Hunter 3 Ultimate (Wii U) eShop Demo Gameplay
« Reply #13 on: February 26, 2013, 09:16:50 AM »
Is there no indication of how well you're doing?  No enemy health bar?   Also, is there no way to target the enemy?  Like the player in the video, I swung at air a lot of the time.  I felt that I was fighting the camera as much as I was fighting the enemy.

This is pretty much one of the big points and appeals of the game. So no, no monster health bars or anything. As pokepal148 said... it's a learning experience. If you want the game to hold your hand, it just won't be the type of game for you.

Despite being a very fantasy based game with a lot of quirks and absurdity ( those massive weapons, the funny animations, sharpening a hammer(wat?), etc)  I find monster hunter to be VERY realistic in terms of gameplay.  If you're hunting a beast irl... it's not going to give any indication of how close you are in defeating it (aside for maybe flinching or limping, which the MH monsters do). Your actions aren't going to be perfect either. I find the awkward camera and long animations akin to the limitations of human movement. The game is a lot about learning, timing and strategy - knowing what is possible within your limitations and executing it properly.

As to the question about "locking on"... well... not exactly.  If you press the L button the camera will center behind your hunter. In 3U there is a Target camera feature that you can turn on by touching the icon on the touch screen that looks like an icon of the boss monster you're fighting once it's spotted you. When you do that, now when you press L the camera will center on the monster.  So it's not a true lock-on feature (as such a thing woudl go against the play style of monster hunter), but it helps immensely if you're having trouble keeping up with where the beastie is.

As other have said.. the demo is terrible as a demo for newcomers... it doesn't explain ANYTHING at all. It really is just essentially a weapons show for seasoned players.  You can look through the demo's guide which will explain the controls a bit, but really, this demo just doesn't show off the game in a proper way to new players.
A great, rewarding game if you're willing to put the effort into learning it though. Especially fun with some buddies... I'd say drop all your preconceptions and give the real game a shot, but I'm already one of those crazies who's logged hundreds of hours on the previous game (even 7 on the demo so far). X3
« Last Edit: February 26, 2013, 09:24:26 AM by Agent Spectre »

Offline Fatty The Hutt

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Re: Monster Hunter 3 Ultimate (Wii U) eShop Demo Gameplay
« Reply #14 on: February 26, 2013, 10:20:41 AM »
Oui, Mon Gars!

Offline Eyothrie

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Re: Monster Hunter 3 Ultimate (Wii U) eShop Demo Gameplay
« Reply #15 on: February 27, 2013, 02:48:24 AM »
I appreciate the responses, pokepal148 and Agent Spectre, but this game/series just isn't for me.  I definitely gave the demo a fair shot on both the 3DS and Wii U. 
« Last Edit: February 27, 2013, 02:52:45 AM by Eyothrie »
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Offline NWR_insanolord

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Re: Monster Hunter 3 Ultimate (Wii U) eShop Demo Gameplay
« Reply #16 on: February 27, 2013, 03:21:10 AM »
Capcom had an amazing opportunity to sell this game to Wii U owners who have had nothing new to play for months, who would have been willing to take a chance on something different, and they completely blew it by releasing the demo they did.
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Offline syn4aptik

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Re: Monster Hunter 3 Ultimate (Wii U) eShop Demo Gameplay
« Reply #17 on: February 27, 2013, 12:07:41 PM »
I find monster hunter to be VERY realistic in terms of gameplay.  If you're hunting a beast irl... it's not going to give any indication of how close you are in defeating it


Have you, like, ever hunted an animal or actually seen an animal being hunted and killed? Or ever been in a fight? Or watched a boxing match or ultimate fighting match or anything like that?


There is a pretty steady progression from "perfectly healthy" to "about to die from the arrow in my lungs that has been slowly bleeding me to death".


In the Monster Hunter demo, I think I hit that damn rabbit 30 times with my arrows (which was a feat considering the dreadful camera/aiming controls) and the most it reacted was that after a while it decided to sort of run away to the next room.


Life bars aren't there to "hold your hand". They are there to provide feedback as to how damaging your attack is. Yes, in real life, every blow, gun shot, arrow shot, chokehold, and eye poke gives you feedback.
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Offline Ceric

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Re: Monster Hunter 3 Ultimate (Wii U) eShop Demo Gameplay
« Reply #18 on: February 27, 2013, 12:30:12 PM »
ITs not as Gradiant as real life.  We're just not there yet.

Even in the demo though.  If you get a big hit the monster will step back.  The Monster will start to get tired and start drooling.  In the Bunny's case he'll also straight to have a hard time recovering from his slide.  If you hurt his head he'll have a break animation and his face will be missing a part.  He will start to limp.  Yes would I like even more feedback sure.  We'll probably see it in MonHun4.  Life bars would hurt the tension of the game.
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Offline ejamer

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Re: Monster Hunter 3 Ultimate (Wii U) eShop Demo Gameplay
« Reply #19 on: February 27, 2013, 01:37:00 PM »
These conversations are always terrible.

Monster Hunter isn't a game for everyone. It requires a pretty big investment in learning how to play, but rewards people who make that investment with a hefty sense of empowerment and tons of cool loot. It is very heavily skill-based. Controls are intentionally limited, forcing you to consider every action carefully and strategically since you can be hung out to dry if caught attacking or dodging at the wrong moment. Grinding is an important part of the game as you collect resources to craft new goods. Solo play is rewarding, but multi-player (either local or online) is much better and will open up a lot more content.

If that describes a game that you might enjoy then ignore the demo and just buy it. If you don't end up liking the game, then trading/selling a new release shouldn't be that difficult.



Sadly, there is no easy way to boil down Monster Hunter into a short demo. I'd like to see Capcom release the "full" offline game with quests limited to the 1-star list (up to the first urgent) so that new users start on the ground floor instead of being thrown into battle. Even better if they allow the demo save file to transfer over to the real game! This would do little good for people who are already familiar with the game systems... but isn't the purpose of a demo to attract new customers anyway?

Seems like there are two types of people when it comes to Monster Hunter: people who love the game, and people who give up on the game for various reasons before they learn how to play. It's a shame there isn't a better way to get introduced to the game since that initial learning curve (especially with half-baked demos) is very high and I suspect that the game would have a bigger audience if it wasn't so difficult to approach for the first time.
« Last Edit: February 27, 2013, 01:42:36 PM by ejamer »
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Offline TJ Spyke

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Re: Monster Hunter 3 Ultimate (Wii U) eShop Demo Gameplay
« Reply #20 on: February 27, 2013, 02:58:20 PM »
I tried the 3DS demo, and it was OK at best. Maybe the retail product is better, but I am not gonna pay $43 to find out since I did not like the demo. It's fine if other people like it, but it's not for me.
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Offline Oblivion

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Re: Monster Hunter 3 Ultimate (Wii U) eShop Demo Gameplay
« Reply #21 on: February 27, 2013, 03:32:59 PM »
According the MH subreddit on Reddit, everyone who hasn't played the game before should watch these tutorials before even touching the demo.


http://www.capcom-unity.com/dubindoh/blog/2013/02/25/quick-tutorials-on-the-monster-hunter-3-ultimate-demo

Offline TJ Spyke

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Re: Monster Hunter 3 Ultimate (Wii U) eShop Demo Gameplay
« Reply #22 on: February 27, 2013, 03:37:45 PM »
A demo is bad if you have to watch a tutorial before playing it. A demo is meant to sell a person on the game, and should be able to stand on its own. If you need to watch a tutorial before playing the demo, then the company did a bad job.
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Offline Oblivion

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Re: Monster Hunter 3 Ultimate (Wii U) eShop Demo Gameplay
« Reply #23 on: February 27, 2013, 03:42:02 PM »
I know, I'm just trying to help people out.

Offline syn4aptik

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Re: Monster Hunter 3 Ultimate (Wii U) eShop Demo Gameplay
« Reply #24 on: February 27, 2013, 04:57:41 PM »
ITs not as Gradiant as real life.  We're just not there yet.

Even in the demo though.  If you get a big hit the monster will step back.  The Monster will start to get tired and start drooling.  In the Bunny's case he'll also straight to have a hard time recovering from his slide.  If you hurt his head he'll have a break animation and his face will be missing a part.  He will start to limp.  Yes would I like even more feedback sure.  We'll probably see it in MonHun4.  Life bars would hurt the tension of the game.


I don't need to know exactly how much health the monster has left. I need to have a very very good idea of how damaging my attacks are.
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