Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Oedo

Pages: [1] 2 3 ... 25
TalkBack / Re: Splatoon 3 Announced: Coming In 2022
« on: February 19, 2021, 01:18:19 PM »
Comparing Wii to Switch is apples to oranges. Wii found widespread success with a mechanic that was going to lose its appeal to a mainstream audience past the short-term. That's why even waiting a year or two too long was make or break. Switch's main appeal (as a concept) will become more appealing over the next decade, if anything. Like does anybody envision them moving away from this concept with the successor? They will refine it, make it more flexible and convenient, and obviously more powerful, but the main principle of the hardware design will be the same.

It's not only about when they want to put out a successor, it's also about when they can. Moving to a new generation means that you're segmenting your playerbase, and the leap forward has to be significant enough to justify that while also being affordable enough for a mass market product. It's not enough to just want to do strategically, it has to be technically feasible too.

Imagine Sony and Microsoft trying to put out PS5 and XBSX when they launched the PS4 Pro and XB1X, or alternatively, trying to start a new generation with those iterative consoles as their next gen. They would've hurt themselves immensely in either case. There's a pretty good argument to be made that they pulled the trigger too early even now given what a mess their launches have been.

TalkBack / Re: Catherine: Full Body (Switch) Review
« on: July 08, 2020, 11:58:18 AM »
I think one can be critical of the games perspective (if one thinks it is morally flawed in some way), without denigrating in the way this author has.

Which is what they did:

The puzzle portion of the game is outstanding, the voice acting good, and the game itself is very unique.

Over the past decade I have largely avoided revisiting Catherine because I knew that it likely had not aged well, and I didn’t really want to spoil the good memories I had of playing the game. My tastes have changed a lot over the years, and while I’ve gained a new appreciation for the incredible puzzle-solving gameplay, I’ve been utterly astounded at just how poorly the story has aged. It’s unfortunate, since the voice acting, visuals, and overall cinematic direction of both cutscenes and gameplay are all excellent.

They gave the game a fair shake. They acknowledge the exact same strengths of the game you did. The difference is that you seem content to handwave the offensive material in the game because you're not part of the community being disrespected, while the reviewer is a reasonable human being capable of empathy.

This is really cool. I was very young around this time, and it would be almost an entire decade later that I got regular internet at home, so I was never plugged into video game news of this era. It's always fascinating to see what it was like. Seems like an entirely different world compared to where we are now!

Nintendo Gaming / Re: What will Nintendo release in 2020?
« on: May 14, 2020, 10:23:12 PM »
I'm not sure if I would qualify a Paper Mario game as a heavy hitter. Feel like it hasn't had that level of weight for some time as Sticker Star and Color Splash felt more like supplemental games than big tent poll affairs.

Yeah, I would put it on par with something like Luigi's Mansion. A good secondary title that will get its fans excited, but not a "universal" big game.

This reveal lends more credence to the 3D Mario collection rumour, since this was also part of it, and Venture Beat also casually dropped "Pikmin 3 Deluxe" as something that's supposed to be part of Nintendo's 2020 plans today as well. If those two rumours pan out, then their second half of the year lineup is starting to take shape.

And EVO becomes even more useless. Kinda hard to call yourself a credible fighting tournament without having the best selling fighting game of all time.

Kind of hard to call yourself a credible fighting game tournament when everything is online.

This isn't a real EVO, and the format they've chosen shows it. As noted in the NWR article, they're not doing tournaments for the main lineup and are instead doing invitationals, and it's not a coincidence that the four games that do have open tournaments all use rollback netcode (and they'll still likely be less than an ideal experience).

The netcode in Smash Ultimate is so bad that top players are already swearing off online tournaments after having poor experiences with the other big online tournaments that were organized over the last few weeks, so it's not like EVO would have an easy time getting together a roster for an Smash Ultimate invitational even if they wanted to. Blame Nintendo for not caring about their online experience.

Podcast Discussion / Re: Episode 661: Dropping the Gloves
« on: February 24, 2020, 10:16:18 AM »
Kinda surprised at the vitriol James has for the story of Cindered Shadows and Three Houses. I'm not sure if you're just mashing through dialogue, but there's a reasonable explanation for almost everything you said makes no sense or is "dumb".

Balthus is the closest friend of Holst, who is seen as one of the best generals in Fodlan even by people outside of The Alliance, and has also knwon Hilda for years as a result. So it's not like they just up and trusted this dude with a bounty on his head for no real reason (and even his bounties are for a comically idiotic reason, which they're up front about; it's not like he's been out there committing war crimes).

Same goes for Yuri and Constance; Ashe is acquainted with Yuri through his being the adoptive son of a well regarded Kingdom noble, and Edelgard recognizes Constance as the daughter of former Empire nobility. So, outside of Hapi, the Ashen Wolves aren't complete strangers. On top of all that, the biggest driving force for the group from Garreg Mach to help them in the beginning is because there are lots of other people in Abyss who are innocent and need protecting. It's not like they decided to help these four people fulfill their life goals specifically at the outset.

Even the part about the passage to Abyss being some kind of unforgivable stupidity is a pretty big reach. It's not like Garreg Mach is some shanty on a side road.

It's a gigantic castle town built by dragon people and their fellow mystical allies in the middle of a mountain range. So yeah, hidden passages that the class hasn't discovered before or an entire network of tunnels and facilities underground doesn't seem that unbelievable.

Largely agree with this review. Cindered Shadows felt more like pre-Three Houses Fire Emblem, which after 300 hours of meticulously completing all four routes in the game, I was more than ready for. The Cindered Shadows campaign took me a bit longer on Hard (11 hours), so yeah, it was a pretty good length considering the majority of that spent on the maps and not in exploration or in the classroom.

I'm not gonna see how the main Ashen Wolves and The Abyss are integrated in the main till later, since I ran through Silver Snow and Crimson Flower in the lead up to this and am a bit burned out on the game again, but the characters are really likable, and I'm looking forward to what role they play in the war and what kind of relationships they end up forging with the other characters in the game.

TalkBack / Re: Pokemon Sword And Shield Announces Expansion Pass
« on: January 11, 2020, 01:23:43 PM »
Aside from taking my comment too seriously, notice how I didn't mention the PokéDex. ;)

Fair enough about not mentioning the 'dex, but then I'm not sure what they would have been holding back. Nothing really indicates that any of this content is already finished.

I guess it really was as simple as me not realizing people still made "DLC is just content they cut from the games" jokes in 2020. My bad.

TalkBack / Re: Pokemon Sword And Shield Announces Expansion Pass
« on: January 11, 2020, 09:58:17 AM »
Holding back content to release as DLC? Pokémon truly has become a modern game!

I see that Game Freak cut out half the Pokedex so they could sell players the solution a year later. It's almost like this game probably should have spent another year in development.

I mean, it's right there in the first post. You don't need to pay a single cent to have access to the 200+ Pokémon being added. Game Freak has made quite a few blunders over the past year, and I've been kinda disappointed with what I've played of Sword & Shield so far, but it's seems like a reach to try to dunk on them for what was announced here.

Nintendo Gaming / Re: How are y'all Switch Pro Controllers holding up?
« on: January 05, 2020, 02:20:56 PM »
My Pro Controller is still in good shape as well. I bought it when Splatoon 2 launched, so it's got more than two years and over 1,000 hours on it (including a fair amount of use with my PC), and it still hasn't given me any real issues. There was some dust from the analog sticks grinding against the edges a bit, but that went away after a short while.

I would definitely try to get a replacement. It's a really good controller overall.

TalkBack / Re: Nintendo World Report's 2019 Game Awards
« on: January 05, 2020, 02:16:11 PM »
I started playing through Genealogy of the Holy War last year (after finally catching up with most of the Fire Emblem games released in North America; the only ones I haven't finished now are Shadow Dragon and two routes of Three Houses, the latter of which I'm planning to start soon). The game really is super intriguing from a story and character standpoint, but yeah, it needs a full on remake from a gameplay perspective. There are a lot of interesting ideas with the large maps and mission structure, and how the romance and timeskip is implemented, but the game is hard to play in a lot of respects. I would love to see it remade, and with Koei Tecmo apparently taking a larger role on Three Houses than we initially thought, it makes a certain amount of sense that a remake is something other people at Intelligent Systems would have been working in the meanwhile.

I wouldn't hold my breathe for Thracia 776 as DLC though. I know people have speculated on that, or even both games being remade into a single package, but I don't think either scenario is feasible when you consider Intelligent Systems turned Gaiden into such a fleshed out, robust game with Shadows of Valentia due to the care and attention they approached the remake with. I think Thracia 776 would have to be its own remake.

Overall, it was interesting to read through this feature as always!

TalkBack / Re: 8-4 Talks SaGa Scarlet Grace Ambitions And Localization
« on: December 28, 2019, 07:26:15 PM »
I'm 35 hours into my first playthrough with Urpina. Game is amazing and 8-4 absolutely did an awesome job with the localization. It's in my top three for favourite games of 2019 already and might go higher!

“Try everything!” Howard implored. “SaGa games are more about the journey than the destination, so when you find yourself in a new area, make the rounds to examine all locations, visit all towns, and chat up whoever you encounter. Once you come across an event that seems like it could head interesting places, go along for the ride and see what happens! If you find yourself unable to proceed due to a battle you can’t overcome, upgrading your equipment is a great place to start. Once your characters are a bit better outfitted, try revisiting battles you know you can win and playing though those a few more times to hone your understanding of how combat works.”

I've been following this approach (mostly because I do with most games, especially JRPGs), and it really is staggering to see just how much great content there is in this game. The development team clearly had to make a lot of concessions with the resources they had to work with, but they made so many smart choices in what to prioritize and ended up making something really special and fun. Hope this game does well for them and they get a little more to work with for their future projects.

Metroid Prime 4 was also due in 2019. That sure worked out well.

Metroid Prime 4 never had a specific release window (nor do I remember Nintendo even implying that it was close).

I look forward to yet more mediocre Wii U games getting Switch ports because of this, since Nintendo apparently still hasn't learned how to make Switch games yet.

Yeah, they've only announced five original games for 2019 to go along with all one of those Wii U ports so far. They really need to get it together.

Podcast Discussion / Re: Episode 606: Flexing on Undead Taxmen
« on: January 22, 2019, 11:26:47 PM »
I'm glad Torna got some love. Even though I've come to expect a lot from Monolith Soft, they still managed to surpass my expectations with Torna. I'm sure most of us would have been really happy and excited even if they just mostly reused the engine and the battle system with some tweaks, but they totally went above and beyond and delivered something amazing.

Dragon Quest XI is far and away my game of the year overall (and I'm happy people waiting for the Switch version will get to play it in the near future), but Torna was definitely in the top three.

I never really had a problem keeping my party properly leveled in Octopath Traveler because 1) they give you the level for each character's next chapter right after you finish the current one, and 2) you can easily get all eight secondary classes at the start of the second set of chapters. The game gives you enough information to know who you should be leveling in the short-term (because their chapter comes soon given the recommended level), and enough flexibility that you can have any character in your party at any given time and not be hindered all that much (outside of some boss battles).

If too much time between chapters is a concern for you, the game also gives you enough flexibility that you can make two separate parties and just run through all the chapters for one party before moving onto doing all the second party's chapters. I didn't do this myself, but I saw quite a few people say it worked well for them with a little bit of planning.

Also, I don't agree with H'aanit being useless without monsters at all. I ignored that mechanic for the overwhelming majority of the game, and she was still one of my favourite characters. Hunter class skills are great both for boss battles and for speeding up a lot of normal encounters (which, yeah, it doesn't surprise me normal encounters are taking you a long time if you think she's not super useful).

As for the structure of the game overall, I thought they did a great job delivering on what they set out to do with Octopath. As Clex alluded to, it really feels like you're on an adventure with eight travelers and the game lets you go about it in so many different ways. I had so much fun with the battle system and building up characters and parties, and just exploring the world and the towns playing as all eight characters as I went. On the flip side, if you wanted to minimize the time between each character's chapters, the game is structured in a way that makes that approach feasible too. It's a super unique and enjoyable experience that stands out to me even like half a year later.

The game sold over one million units in less than a month, and that's with shortages in Japan and in the West, so it was definitely a commercial success. Asano has since said that BD11 is expanding and has hinted that they're currently working on multiple projects (and have heavily teased another Bravely game), so it definitely seems like Square Enix was happy with the result overall.

Podcast Discussion / Re: Episode 586: Local Furry Streaming
« on: August 27, 2018, 11:32:39 AM »
Ni no Kuni II sold over 900,000 units in two months, so I don't think it's accurate to say that it sold like crap. Also, funnily enough, this is an example of a game that DID try to do something to set itself apart (and arguably cater more to the West) by moving more towards action combat.

I don't think it's a foregone conclusion that Dragon Quest XI will fail to make inroads in the West (like everyone on the show seems to believe). For all of Square Enix's questionable decisions regarding the series, they did address the biggest asks from Western fans by 1) including voice acting, and 2) having a day and date release on PC (which should also indirectly address the issue of the MIDI soundtrack and is something most Japanese third party releases still can't get right), so it's not like they spent this last year doing absolutely nothing or failing to make the release better in ways that may not have been achievable with a worldwide launch. Going to another recent example, Fire Emblem Fates came out 8 months later in North America (and almost an entire year later in Europe) and that game still sold very well, so I don't believe this is as big a deal as it's made out to be in general (especially since Dragon Quest XI is coming out 13 months later, not "18 months later" lol).

Nintendo Gaming / Re: The Switch Games that STILL haven't came out yet
« on: August 18, 2018, 09:55:32 AM »
Yuji Horii also said development on the Switch version of Dragon Quest XI was going well earlier this month and hinted at news possibly coming at TGS in September. It has been a bizarre saga, but after the huge success of Octopath Traveler (and RPGs in general) on Switch, I think Square Enix will find a way to make it work on the system one way or another.


Wow, a Nintendo 3DS game release in 2019?  Keep 'em coming Atlus!

I have done bad things to my Wii U lately (and by "bad" I mean "voided my warranty") and am actually replaying Etrian Odyssey III on my Wii U.  So more Etrian news makes my day.  Although to be perfectly honest.... I hope this franchise lives on somehow.  (Switch???)

Atlus recently all but confirmed that the series will continue (they put out a teaser that ended with "to the next stage"). Switch seems like the logical choice, yeah.

Podcast Discussion / Re: Episode 584: Symphony of the Night Trap
« on: August 14, 2018, 12:38:30 PM »
Wow. Great write-up Oedo. My hope for wanting to play Octopath Traveler has gone up again after cratering to zero listening to Syrenne's intricate tale of woe. Could she have been playing the game "wrong"? I hate it when I do that, but that's still a fault in game design, if you can go off the gameplay track that badly and not know it.

Also, I hate to be pedantic here, but this is RFN where pedantry reigns! If you can actually read and understand it, then it's not Old English. Old English is a Germanic language. You could read entire paragraphs and be lucky to decipher more than a word or two. Middle English is like Geoffrey Chaucer's The Canterbury Tales. Basically readable, but you'll be tripped up often unless you know how to read Middle English. Shakespeare is basically the start of Modern English. Even if you read in the original, you'll be slowed down by some weird spellings and some archaic words that are no longer used, but you probably won't be lost reading it.

An interesting podcast about the subject is:

To Greg: You mentioned getting a second Switch. Did something happen to the first or is this a chance for the Tubtime phenomenon to cross the Atlantic? ;)

I think it's fair to say that the game doesn't give you a lot of guidance. I thought that was a positive, but yeah, the flip side is that it has the potential to lead to some frustration like this. Maybe she missed that the fourth Warrior support skill increases the damage cap from 9,999 to 99,999 (which becomes important sooner than you would think, particularly for boss fights) or that you really need to be stealing a lot with Therion to get lots of good equipment and items. Buying from shops isn't necessarily the way to go, especially early in the game, and I used shops very infrequently until the final chapters (except for certain healing items, but those don't cost a whole lot). The majority of the best equipment and items in the game will come from stealing with Therion (and/or purchasing with Tressa) and rewards for completing side stories, but yeah, the game doesn't necessarily tell you this outright.

It's got to be something though, because the idea of boss fights regularly taking upwards of 40 minutes or needing to grind for two hours is still wild to me. I don't think any of the bosses in the main 32 chapters took me that long (it would only be the final boss and maybe a few from the optional content), and while I've definitely read and heard about a lot of people who are in Syrenne's position of not enjoying the game as much as they would have liked, her specific complaints are the first time I'm hearing some of this.

Anyway, I do hope she does find something that helps her enjoy the game more (especially if she's determined to play it all the way through). I think they mentioned Guillaume would be back next week, so I'm guessing she won't guest again in the coming weeks, but maybe she'll share her thoughts on Twitter.

Podcast Discussion / Re: Episode 584: Symphony of the Night Trap
« on: August 13, 2018, 05:55:03 PM »
The first character you choose in Octopath Traveler isn't stuck in your party for the entire game: you can switch them out after completing their fourth chapter. Since all chapter 4's have a recommended level of 45, there's no reason not to do their chapter 4 first, so you'll have full control over all four party slots for the seven other chapter 4's and likely the four Shrines for advanced jobs, late optional dungeons, late and post-game side stories, and the final dungeon and final boss. It's a weird restriction to put on players, for sure, but it's there for 1/2 or 2/3 of the game, not all of it.

I don't think any character in this game is useless. Alfyn is the only one that's more geared primarily towards boss fights, but the others are all useful in a lot of different situations. Primrose is the only character in the game who can use dark magic naturally and her buffs are important for boss fights. Tressa is the only character in the game who can use wind magic naturally and gives a lot of weakness coverage in general because she can also use spears and bows. With secondary jobs, you can make them even more useful. I never really had problems with rotating my party or having more of a support character locked into my party (I started out with Therion). The game is extremely flexible in letting you freely assign different roles to different characters.

When a boss powers up after recovering from Break status, you're not really supposed to just take their next attack. When they enter a more powerful state, that's your cue to Break them again before they can act (not restart the boss battle lol). If you have a Hunter with Leghold Trap (which you absolutely should for pretty much every boss fight), it's a trivial matter to Break them before it gets to that point (the Shield Points do increase, but the flip side is that you should know all or most of this weaknesses by then). After you Break them again, they usually return to a normal state. If the battle lasts long enough for them to power up again, you just Leghold Trap + Break them again.

That's probably why boss battles are taking you so long. Otherwise, 35-40 minutes makes no sense (especially if you're five levels over what's recommended). The majority of them are certainly not designed to take that long. I would say 35-40 minutes is more accurate for the entire dungeon exploration, boss fight, and post-boss fight cutscene cycle as a whole. Even then, I didn't always find it to be that long.

Getting to the final dungeon and the final boss isn't nearly as obtuse as you were led to believe. It really comes down to clearing all the chapter 4's, doing a couple of side story lines, and that's it. If you were doing all the side stories in the game anyway, you would not miss it. The side stories in question are also not "unmarked." The only maybe obtuse thing about the whole process is that the final side story needed to open the path to the final dungeon is outside of the towns, but again, it will still show up as an orange icon on your mini-map when you enter the right area (it's not unmarked). The game also does hint at the true ending fairly heavily through certain common elements showing up in a lot of chapter 4's and being left open-ended. Also, you do get credits after you clear either your first chapter 4 or your chosen character's chapter 4 (I'm not sure which it is exactly because I did my chosen character's chapter 4 first). You also get a nice illustration to finish the epilogue after each chapter 4 too.

To be honest, I'm not sure how you're playing the game to be running into a lot of these issues. Outside of the Shrines for the advanced jobs and the final boss, I thought the game was relatively tame in terms of difficulty and very fair overall. Once I learned to really make use of secondary jobs and the Break and Boost mechanics, I didn't have a problem going into areas or dungeons five levels underleveled and getting through just fine. You can starting ending boss fights comically fast when you really start experimenting with different job combinations and support skills too. In any case, it sucks that it's been such a drag for you so far.

Game Freak has explicitly ruled out more main Pokemon games on 3DS (saying that Pokemon Ultra Sun and Ultra Moon would be the last ones on the platform). Regardless of how Pokemon Let's Go performs, we know Gen 8 is coming to Switch late next year, so it doesn't really sense for them to go back at this point either. With how consistent the series has been over the past 15 years and Game Freak seeming like they are putting a lot of effort into adapting to the hardware, I don't think it's going to matter much in the end anyways (especially for the Gen 8 game, as you would expect at least one of the price or form factor of Switch to improve by late 2019).

Also, didn't know David was a fellow Canadian!

Game Freak leaves behind features and mechanics as they transition from one Pokemon generation to the next because the games would become incredibly bloated if they didn't. Just using the Gen 6 and Gen 7 examples that were brought up, imagine having a Pokemon and then a Mega Evolution for it, one or more regional variants (i.e. an Alola Form) of it, Mega Evolutions for each its regional variants, and Z-Moves on top of all that. Trying to balance this for casual players who are mostly in it for the main story or for the competitive scene would be ridiculous, and that's before you even talk about layering they new ideas they have for Gen 8 on top of all that again. It sucks that really liked features are often left behind, but starting fresh with each new generation is by far the most sensible approach Game Freak can take for the Pokemon games.

Smash Bros. Ultimate was the most tweeted about game at E3 overall and the release date announcement was the most talked about topic, so I'm skeptical that the fact that it "looks a lot like Smash 4" to some people is affecting the game's ability to generate ton of excitement. It's going to move a lot of Switch units.

I would have to imagine that it's a new Mana game. The producer of the remakes said he wanted to create a new game in the series and include Switch as a platform going forward.

Nintendo Gaming / Re: Splatoon 2
« on: June 26, 2018, 11:07:01 AM »
I love this game, but the matchmaking for anything Turf War is just straight up inadequate too much of the time (Ranked isn't the best either). It often seems like the team that loses is the one that got saddled with a player that is way beneath everyone else in the lobby in terms of skill and can't contribute much (and it's obviously not even their fault). It's basically 4 vs. 3 at that point.

Pages: [1] 2 3 ... 25