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Nintendo Gaming / Bayonetta 3 - gameplay impressions
« on: October 27, 2022, 09:54:18 PM »Have been playing the game for few hours now.
I only have 2 demon and 2 weapons so far and lots of stuff still to unlock and learn, but it still feels like Bayonetta.
New homunculi enemies feel weird at first -- have to get accustomed to new timings and attack cues, so small archers managed to hit me more often than big guys because how subtle their tells are.
Lock-on moved to R3 (MGR style) changes surprisingle little. Commands for tetsuzanko and Stiletto are still the same. R1 bumper does the same thing -- it was just decoupled from manual lock-on and renamed "Stance change".
Demon slaves feel way too slow, but at least you can summon them for one move, buffer one move and turn yourself back to normal, so both you and demon attack at the same time.
Some Bayonetta players noticed that time requirements on verses are very short, which means you might very well be required to use demons for high DPS or else you're not gonna make it on time for Pure Platinum. That's disappointing but maybe there will be more hard hitting options further in the campaign.