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General Gaming / RE:Final Fantasy 12 Website Up And Running
« on: September 29, 2003, 10:19:05 PM »Quote
Originally posted by: mouse_clicker
Truly great games find ways to excel in both gameplay and story
Agreed. Though Miyamoto's games are an exception to this. He just focuses on the gameplay, and I don't think it really bothers anybody.
What I was trying to get at in my last post was that there seems to be a certain group of people (that I'm not saying you're apart of, Mouse) that care almost exclusively about story and presentation in RPGs, and it doesn't matter if the gameplay is just an afterthought.
One game that comes to mind is Phantasy Star II. I picked up the Phantasy Star Collection when it came out, having never played the original PS games. PSII seems to be considered one of the best in the series by most accounts. I hated it. I really, really didn't want to, but the more I played it, the less I liked it. Of the three in the collection, that one clearly has the best story, music, character design, and overall presentation, but I just couldn't stand the way they set up the game. The battle system was alright, but the main problem was the hellishly maze-like dungeons. You trudge through so many long, boring dungeons that have tons of forks in the road, and elevators leading to different floors. On top of that, the number of random battles is fairly high. Getting through one of these areas on your first attempt is nearly impossible. The whole game felt like one big chore. I'll just stop right there.
My point is, I think the only reason PSII is regarded so highly is because of it's presentation. I felt mislead, since I never really saw anything bad ever said about that game. Obviously, I wasn't expecting it to be as good as a modern RPG, but I at least expected it to be tolerable.
Again, I'm sure there are people out there that enjoyed the gameplay, but I'm willing to bet that most people who aren't looking at it through nostalgic eyes would feel the same way I do.
I'm not saying that story has absolutely no relevence whatsoever on the overall experience. I just wish that there was more gameplay in a lot of RPGs. I find myself being drawn more and more to stategy RPGs like Final Fantasy Tactics and Front Mission 3, than traditional RPGs. The way I see it, they provide all the story of an RPG, with awesome gameplay. It's an unbeatable combo... almost. The problem is, they don't really provide the same quality of story as an RPG. In theory, they could, but for some reason most SRPG storylines just aren't very exciting, IMO. I loved the gameplay of FFT, but it had one of the most boring and convoluted storylines I have ever seen in a game. There are so many double-crossings in the end that it's impossible to follow. If they fashioned the story more like a typical Final Fantasy game, and less about all this political intrigue crap, it would've been nearly flawless.