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Messages - Evan_B

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3376
Nintendo Gaming / Re: Wii U
« on: May 20, 2012, 01:26:09 AM »
Well, if it ain't broke...



The GameCube controller was fine the way it was, yet Nintendo still created the Wii Remote and Classic Controller.
But we're talking about Sony. And the Classic Controller's no Gamecube controller, sadly...


I was referring to your "if it ain't broke" comment. Nintendo constantly makes new controllers for their consoles, but Sony likes to stick to their basic DualShock design. How are their PlayStation consoles going to evolve gameplay-wise if they keep using the same controller? Imagine if each new Nintendo console used the same SNES controller.
I understood your comment, and I referenced the saying because it's a defeatist stance. Sony doesn't want to put the work into designing new controllers for their system- they want the tech to be shiny and the games to be pretty- and for the most part, gamers tend to be okay with that. The reason Nintendo's fallen behind in recent years is because of their continuous innovation and focus on revolutionizing the gameplay experience and not focusing on other aspects. Hopefully we see them tackle both with the Wii U (which appears to be the case). Nintendo's working overtime while Sony sits on their ass waiting to see what Nintendo comes up with and re-shell it. (Un)Fortunately, Nintendo draws the developers who are truly interested in using their hardware and are on-board with their ideas, but they still lag behind because of overall technical inferiority.

At least, that's what last-gen was.

3377
Nintendo Gaming / Re: Wii U
« on: May 20, 2012, 01:17:36 AM »
Well, if it ain't broke...



The GameCube controller was fine the way it was, yet Nintendo still created the Wii Remote and Classic Controller.
But we're talking about Sony. And the Classic Controller's no Gamecube controller, sadly...

3378
Just who exactly is a 1st-party Nintendo developer? I know of the following:

- Retro Studios
- Intelligent Systems (WarioWare)
- HAL Labs (Kirby, Smash Bros. series)
- Project Sora (Masahiro Sakurai's joint venture with Nintendo, created Kid Icarus Uprising)
- The Pokemon Company
- Game Freak (Pokemon main seiries)
- Monolith Soft (Xenoblade)
- EAD (Mario, Zelda, Donkey Kong, etc.)
- EAD Tokyo (DK Jungle Beat, Super Mario Galaxy series, Super Mario 3D Land)
- Nintendo Software Technology / NST (Mario vs DK series, Metroid Prime Hunters)

Am I missing some developers?
Gack. You're selling Intelligent Systems far too short. Those guys rocked the Paper Mario series, as well as Pushmo. WarioWare is far from their best game... IMO.

Also: http://en.wikipedia.org/wiki/Nintendo_development_teams

3379
Nintendo Gaming / Re: Wii U
« on: May 20, 2012, 01:08:59 AM »
It doesn't make any less sense than the layout Sony's stuck with for the better part of two decades, and just from looking at it it seems like it would be significantly more comfortable than that. I am looking forward to getting my hands on it and giving it a go, so we'll see how I feel about it three weeks from now.


Speaking of Sony, I really hope they redesign the PlayStation controller for the PS4. I remember they wanted to go with that "boomerang" controller when they showed the first PS3 prototype, but they ultimately returned to the good ol' DualShock.


The thing is, we've been using the same damn controller for the past 15 years (the DualShock first came out in 1997). Isn't it time for a change? Nintendo constantly comes out with new controllers for each of their consoles, so why can't Sony do the same?

Well, if it ain't broke...

As for the link up options, I would very much love to play some in-room co-op with that many controllers, and we finally have the hardware to do games like Final Fantasy Crystal Chronicles and Four Swords justice. However, the nice thing is that we'll also have the online infrastructure for it too.

And as for that slap-bet, I'll post the video here and everything. You're on. :D

Oh, and Rachtman, I'd like to see that!

3380
Nintendo Gaming / Re: Wii U
« on: May 19, 2012, 11:43:41 PM »
In my opinion, buttons under the analog stick will never feel right. I will slap myself in the face if I ever eat my words and change that opinion.

And I haven't had any issues with my Circle Pad(s) yet, so I'm standing by them firm.

3381
I just think that a drastic alteration of Zelda wouldn't be a good thing. Or if Retro made it very similar to how normal Zelda plays like DKCR, it would be panned for not taking enough risks. It's a lose-lose situation because Zelda is something that Nintendo knows how to make and makes WELL, whereas Starfox has been stale for too long now and could use some revision.

3382
Nintendo Gaming / Re: Wii U
« on: May 19, 2012, 11:30:51 PM »
...I'm not gonna lie.

I liked the original better. To me, the original Wii U remote was a tablet, this is just a huge-ass controller with a screen in the center. The button layout still annoys me, I don't know who thought it was a good idea to put the analog over the four buttons. But the Circle Pad was just a more committed statement by Nintendo that they knew what they were doing when they put that device on the 3DS- it works well and it saves space, which is exactly what I THOUGHT the Wii U remote was supposed to do- function as a pseudo-tablet that you could store info on and carry to others' houses. This implies the exact opposite, and that's very, very disappointing.

3383
While they're at it, they should just add Captain Falcon, too, since that's a futuristic setting.

Oh, the crossover possibilities. Makes you wonder why the Subspace Emissary was so crappy.

3384
Yeah, I've now taken it upon myself to finish as many quests as possible in each area before moving on.

That's probably a bad idea.

I just finished up pretty much all of the Refugee Camp sidequests before sending them back to Colony 6- which, I just realized, is going to cost a ****-ton of money.

3385
I'm 31 hours in and just had the mighty Heropon Riki enter my party. Deliciously looking forward to testing his nasty abilities on enemies.

See, the thing about Xenoblade is that it's technically linear, with environments being more or less a straight line from one place to the next, but there's a whole lot of space to the game so that doesn't make you feel like you're really going down hallways, essentially. Plus, regions host a number of higher level beasts that make you shake your fist in defiance and say "Someday I'll actually beat you" as you weave in and out of their line of sight. But the amount of unique quests is really great, like the swamp's Pon-assist "story" and rescue mission, and the number of random challenges and (really not that bad) item collections. The quests are really why I'm 31 hours in without hitting a point in the story that's too frustrating or difficult to beat- but I'm also just about gaining a level an hour, which makes me eagerly anticipate hitting the fifty-hour/level mark. I'm just enjoying exploring, battling, party swapping, and the like. However, it's a bit overwhelming when I now have six characters on my team- poor Reyn hasn't seen action since Dunban showed up, and I'm hesitant to let go of Sharla and Shulk since I'm so used to their play-styles. But Melia, Riki, and Dunban are tempting me.

3386
Massive, huh. Massive hype, massive comeback, massive world... Could mean a lot of things.

Other stuff isn't interesting, really. I hope for a more gamecube-styled Classic Controller, especially for Smash Bros.

3387
Nintendo Gaming / Re: Wii U
« on: May 16, 2012, 01:01:35 AM »
I loved VVVVVV, so I'm not gonna comment on THAT issue.

Foxxconn news is interesting though.

3388
Every time I enter a new region, my pants explode.

3389
It could be a solution to the lack of internal storage space if Nintendo wanted to, I don't know, actually stay ahead of the game and offer something other consoles don't have, but a mere 512 MB is a joke. Amazon gives you 30 gigs FREE upon using their service.
Amazon only offers 5GB of free space.  That is still a lot more than 512MB.  But so far, on my PS Plus account, 512MB is more than enough.   I have over 30 game saves in my online storage and have yet to crack 100MB of space used.  Unless a save file is overbloated (the largest file I have on there is about 3MB), then 512MB should be more than sufficient for save files.
Noted. I just checked the ECloud service though, and that's what they had on the site... in any case, Nintendo could offer a little bit more, I think, especially if they want to push the system. 512MB implies the same amount of games I bought for my Wii, which was a pretty poor amount.

3390
Nintendo Gaming / Re: E3 2012 Predictions
« on: May 15, 2012, 01:06:01 PM »
Or are we going with ridiculous over-the-top speculation?
This is a kytim thread. Realistic expectations and speculation have no place here.
Noted.

3391
Cloud is a technically-infinite storage solution, but nobody has the nerve to go all the way with it because it's cyberspace, not real, and therefore can be lost with a simple global energy crisis.

It could be a solution to the lack of internal storage space if Nintendo wanted to, I don't know, actually stay ahead of the game and offer something other consoles don't have, but a mere 512 MB is a joke. Amazon gives you 30 gigs FREE upon using their service.

3392

Hopefully this hasn't been posted previously, but Wii U to have Cloud storage. Looks like it will be used just for  profile and save data so the 512 mb doesn't sound so low when that is taken into consideration.


Quote
- involves the Nintendo Network
- allows for 512 MB of online storage to each gamer
- storage tied to each Nintendo Network profile
- exclusively for save games and player profile data
- launching in Japan first
- supposedly working with Seattle, WA-based Mozy, Inc.to handle this
- source says Nintendo approached Mozy in 2010
- integrated into Wii U channels




http://wiiudaily.com/2012/05/nintendo-to-offer-wii-u-cloud-storage-for-save-games-and-player-profiles/
Well this would sure-as-hell solve the internal memory issue.

3393
Nintendo Gaming / Re: E3 2012 Predictions
« on: May 15, 2012, 12:41:26 AM »
On a more realistic note, Fire Emblem Awakening will be announced. Or are we going with ridiculous over-the-top speculation?

3394
Nintendo Gaming / Re: E3 2012 Predictions
« on: May 14, 2012, 12:27:34 PM »
Nintendo stops selling consoles. WE ALL SAW IT COMING!

3395
With all this supposed MMO support for Wii U, I hope Nintendo's gearing up for a MMO themselves...

*cough cough* POKEMON *cough*

Sorry, I had something in my throat. What I meant to say was "Come on, Nintendo. Get on that Pokemon MMO already."

3396
I dunno. Retro handling Zelda, especially this soon after Skywad Sword, just seems so unlikely to me. However, with the Zelda tech demo last year beign a massive tease for an HD Zelda offering, Nintendo better get on getting an HD Zelda out there soon. Because that demo looked GLORIOUS.

3397
TalkBack / Re: The Last Story Impressions
« on: May 10, 2012, 12:43:30 AM »
See, this is why I love role-palying games. There really are so many ways one can make a player "playing the role" of a certain character or number of characters, and I think we've settled for these stagnant, non-action-y examples for too long. Yes, the Last Story is numbers based and tactical, but on a whole different level in comparison to Final Fantasy, Xenoblade, and other role-playing games. I love this genre so much.

3398
Nintendo Gaming / Re: Wii U
« on: May 08, 2012, 09:02:05 PM »
I can't wait to see the Caterkiller lynch mob that forms when it turns out you let us all down with your false hope! &P

Fear not friends, for my source sensed all the i'll will toward me and said this today:

"Watch man, people are going to be blown away by the Wii U news."

Tis true today, as the day it was written. 
I hope that I don't have to see you go- I've been noting that signature for far too long now.

3399
TalkBack / Re: New Resident Evil Game Heading to 3DS This Year?
« on: May 08, 2012, 08:03:43 PM »
Hot damn, give me MOAR Revelations style gameplay and I'm down. Don't make the story heavier than Revelations, though- I enjoyed the balance of total stupidity and high-stakes drama.

3400
Evan, if that is "smart marketing", then almost no game/movie/TV/music company does "smart marketing". Although smaller games can be price less, the size of the download is not the main factor in determining the price.
Huh. I suppose I should have elaborated. My comment was not meant in a "nerd-pushes-glasses-up" manner commenting on the unfairness of the industry- I know the industry is unfair. While I understand that the wholesale price of digital and physical will be the same, companies  should understand that they would benefit greatly from honestly pricing their games based on how much space it takes up and factoring in the necessity to buy more SD cards, etc to cover that cost. I mean, they'd gain more trust and generally be more decent, but that's a risky move by anyone because the losses could also be just as severe. Yadda yadda yadda marketing 101 you all know this and it would be stupid for me to dream ideally about this silliness.

If the Wii U is going to have a crap internal memory that can't hold larger games, that's going to drive up the demand for getting more flash drives to accommodate. However, taking into account that Nintendo doesn't KNOW if "that next game" will take up more than the space your Wii U currently possesses, they can't really price it based on the need to buy additional memory for it... nor can they price on the size of the download because Nintendo would lead us to believe (and they would be partially correct) that file size isn't what counts- it's the overall experience. And hey, Super Mario 3D Land is chock-full of content and doesn't have the loading times of Resident Evil: Revelations, so it's fair that the two are similarly priced, I guess.

I don't know how I expected that last comment to blow over, honestly. But I apologize for the shallowness- I suppose it was too "bright-eyed youth" of me.

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