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Nintendo Gaming / Re: The Wii U is Getting **** Upon When It Comes to Third Party Games
« on: January 13, 2013, 03:39:38 PM »It's the same scenario as the Wii. The console will be a generation behind in raw power, and that means you'd have to go out of your way to make a special, downgraded Wii U version of your game. I guess people wanted PS3/360 ports as well, but most developers are done with those consoles and many are about to ship their final game before they shift completely over to the next Xbox and Playstation. Who's gonna take the time to learn a brand new system just to get a single port out there before it's time to throw it in the garbage?
Except that missing the boat last time didn't matter as any third party that didn't go broke was just fine supporting the other systems, regardless of how many consoles Nintendo sold. Missing one boat means squat when there are three other boats in the port going to the same destination.
Only a lot of those third parties that didn't shut down, still lost a lot of money because of their lack of Nintendo support. If the 720/PS4 are huge power increases over the 360/PS3, they're just going to make dev cost rise even higher then they currently are and the current dev cost are already way to high for many third parties. If current 360/PS3 cost are enough to make these studio's still lose money, then what will 720/PS4 cost do to them?
In other words, they might have still been able to survive last gen by not supporting Nintendo, but if dev cost rise even higher, they might not end up so lucky this gen.
nobody wins with a huge power increase on the ps4/720, microsoft will need to put more effort into slapping windows 8 on the xbox, sony is barely breathing right now financially and we as wind up paying the bill for these new systems with quad core processors with 4 cores in each core or some voodoo like that. microsoft is going to continue on that pseudo set-box route on the 720 and sony might not even make it to the ps4,