Author Topic: Swords and Soldiers (WiiWare title by the creators of de Blob)  (Read 5020 times)

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Offline vudu

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I just read about an upcoming WiiWare game called Swords and Soldiers.  It's being developed by Ronimo Games, which is composed of the students who created the original de Blob game.  Apparently this game was announced back in August, but this is the first I heard of it.

It's a side-scrolling RTS game.  Your troops act on their own; your job is primarily to manage resources, deploy them at the right times and use special magic attacks to increase your odds of winning.

There are 3 races in the game--Vikings, Aztecs, and a third, unannounced race.  The artwork and sound effects give me a Zack & Wiki vibe.  Looks like it could be lots of fun!

Wired.com preview
Trailer #1
Trailer #2
N-Europe impressions from last August
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Offline Stratos

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Re: Swords and Soldiers (WiiWare title by the creators of de Blob)
« Reply #1 on: April 02, 2009, 05:21:14 PM »
I'm pumped for this game. Looks like a WiiWare winner to me.

For some strange reason, maybe the 2D style and gameplay, makes me want to see a Patapon game on WiiWare.
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Offline Stogi

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Re: Swords and Soldiers (WiiWare title by the creators of de Blob)
« Reply #2 on: April 02, 2009, 05:23:42 PM »
Ya this was announced some time ago. It looks real neat.

(Good **** on making a thread for it)
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Offline Stratos

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Re: Swords and Soldiers (WiiWare title by the creators of de Blob)
« Reply #3 on: April 02, 2009, 05:35:35 PM »


You can build Pwn-ing Towers!
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Offline ThePerm

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Re: Swords and Soldiers (WiiWare title by the creators of de Blob)
« Reply #4 on: April 03, 2009, 04:00:51 AM »
looks like lemmings meets castle crashers
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Offline KDR_11k

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Re: Swords and Soldiers (WiiWare title by the creators of de Blob)
« Reply #5 on: April 03, 2009, 04:35:13 AM »
Looks like Glory Days/Super Army Wars with magic instead of airplanes.

Re: Swords and Soldiers (WiiWare title by the creators of de Blob)
« Reply #6 on: April 03, 2009, 05:46:39 AM »
Looks like: Grim Grimoire.  That's a good thing.
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Offline Peachylala

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Re: Swords and Soldiers (WiiWare title by the creators of de Blob)
« Reply #7 on: April 03, 2009, 11:18:01 AM »
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Offline vudu

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Re: Swords and Soldiers (WiiWare title by the creators of de Blob)
« Reply #8 on: April 22, 2009, 03:46:20 PM »
There are 3 races in the game--Vikings, Aztecs, and a third, unannounced race.

The third race has been announced--it's the Chinese Empire!
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline KDR_11k

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Re: Swords and Soldiers (WiiWare title by the creators of de Blob)
« Reply #9 on: April 22, 2009, 04:05:43 PM »
Well, they had a shuriken in the logo so it was obvious it'd be an eastern faction, though the Chinese don't use those things AFAIK.

Offline vudu

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Re: Swords and Soldiers (WiiWare title by the creators of de Blob)
« Reply #10 on: May 16, 2009, 10:28:10 AM »
Swords and Soldiers was released in PAL regions yesterday.  Anyone get it?

IGN has already reviewed it--they gave it an 8.7]/url] and hailed it as "one of the best console RTS games ever".
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Re: Swords and Soldiers (WiiWare title by the creators of de Blob)
« Reply #11 on: May 16, 2009, 10:39:34 AM »
Not to take anything away from the game, but that's like saying "one of the best handheld Survival Horror games ever".
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Offline KDR_11k

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Re: Swords and Soldiers (WiiWare title by the creators of de Blob)
« Reply #12 on: May 16, 2009, 02:46:14 PM »
Yeah, I bought it and beat the campaign already. It's interesting though a bit questionable on how much strategy you can really use. Most of the campaign sees the computer being a cheating bastard and producing troops at a speed that its resource income should never permit (you'll see it spam really expensive units as fast as the build button recharges) and it tends to turn into a battle of attrition, keep throwing units at the enemy in the hope of slowly making up ground and pushing the enemy back and also hoping the computer won't nuke your advance with a spell or three (which it also casts as fast as they recharge, no mana limit).

The faction balancing is pretty questionable as well, the only Viking unit that can really hurt an Aztec giant is the axe thrower because the giant stuns enemy melee units before they can get an attack off but the Chinese counter giants with almost no effort since their ninja monkeys can just stun the giant to make him easy prey and their zen masters can just instakill the giants with force choke. Meanwhile Aztec mana regenration practically requires sacrificing units which means spells like mind control are nearly pointless since you have to trim your ranks more than you grow them with it while the Chinese only need to grab tower positions to boost their mana which they can then spend to clone their own units, INCREASING their force size (and the effect can be fairly large with a good bit of mana). Plus the Chinese get AOE with their basic ranged unit, while the rocket dude does cost more than other factions' ranged units a mass of rocket dudes is unstoppable without magic. Just kills any number of units. The vikings need the catapult which costs a ton and shoots slowly (also the freeze hammer which just tends to die before getting even one attack off) while the Aztecs only get AOE on the giant which obviously has to get in range first (so they can't apply AOE to massed rocket dudes). Seriously, rocket dudes own, add the ability to clone units on the field and the unparalleled stopping ability of a melee unit with the magic shield (which also prevents stun and knockback so giants can't get past) and you can form a moving wall of death that GROWS as it moves across the battlefield. I guess you should AOE magic nuke them but the Vikings only get AOE on their superweapon spell.

Meh, I'm starting to ramble. Either way, so far the Chinese seem to be the most capable to kill units of any type, mass spam with rocket dudes and single, large units with zen masters. Or, if in doubt, clay warriors plus focussed arrow rain.

Offline Jonnyboy117

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Re: Swords and Soldiers (WiiWare title by the creators of de Blob)
« Reply #13 on: May 16, 2009, 03:51:02 PM »
Looks like you had a lot to say about so little strategy, KDR.  Is there anything to do after you beat the campaign?
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Offline ShyGuy

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Re: Swords and Soldiers (WiiWare title by the creators of de Blob)
« Reply #14 on: May 16, 2009, 04:00:49 PM »
Not to take anything away from the game, but that's like saying "one of the best handheld Survival Horror games ever".

You mean Dementium the Ward?

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Re: Swords and Soldiers (WiiWare title by the creators of de Blob)
« Reply #15 on: May 16, 2009, 04:06:08 PM »
I mean that's not saying much. After the Pikmin games how many good console RTSs are there? You named one good handheld survival horror game, how many more can you name?
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Offline KDR_11k

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Re: Swords and Soldiers (WiiWare title by the creators of de Blob)
« Reply #16 on: May 16, 2009, 04:18:37 PM »
Looks like you had a lot to say about so little strategy, KDR.  Is there anything to do after you beat the campaign?

There's skirmish and local multiplayer, skirmish feels more intelligent than the campaign because the AI is constrained just as you are and tries to take positions just as you do. I haven't had anyone to play local MP with yet.

Spell spam is micro, you use it to win your engagements but in the campaign your "strategy" is pretty much make workers, spam units, research tech, do in any order you feel like while using micro to make actual headway as you throw more and more units into the meat grinder. In skirmish you actually have to make decisions like when to tech because the enemy will attack early and often so you won't often get to spare the money for teching.

I mean that's not saying much. After the Pikmin games how many good console RTSs are there? You named one good handheld survival horror game, how many more can you name?

There was still the possibility of them fucking the game up and making something that's not fun...

Offline Killer_Man_Jaro

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Re: Swords and Soldiers (WiiWare title by the creators of de Blob)
« Reply #17 on: May 19, 2009, 12:49:27 PM »
When you say you've completed the campaign, does that include the three separate campaigns for the respective franchises? According to WiiWare World, playing through all 3 of them provides about six hours of play.
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Offline KDR_11k

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Re: Swords and Soldiers (WiiWare title by the creators of de Blob)
« Reply #18 on: May 19, 2009, 01:32:49 PM »
Yeah, of course. You're supposed to play them one after another.

Offline vudu

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Re: Swords and Soldiers (WiiWare title by the creators of de Blob)
« Reply #19 on: June 08, 2009, 02:29:22 PM »
Bump because the game was released today.

I can't play it yet (still breaking in my TV) but I hope to check it out next week.  Download it and let me know how it is!
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Offline DAaaMan64

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Re: Swords and Soldiers (WiiWare title by the creators of de Blob)
« Reply #20 on: June 08, 2009, 06:27:27 PM »
I'm going to get this. Supposedly pretty awesome.
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Offline Stratos

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Re: Swords and Soldiers (WiiWare title by the creators of de Blob)
« Reply #21 on: June 09, 2009, 10:00:29 PM »
I'm going to get this. Supposedly pretty awesome.

IGN gave it an 8.7 and NintendoLife gave it a 9/10

So it is getting well recieved.
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Offline Chozo Ghost

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Re: Swords and Soldiers (WiiWare title by the creators of de Blob)
« Reply #22 on: June 09, 2009, 10:34:27 PM »
The third unannounced race had better be the Japanese.

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Offline Stratos

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Re: Swords and Soldiers (WiiWare title by the creators of de Blob)
« Reply #23 on: June 09, 2009, 10:37:15 PM »
The third unannounced race had better be the Japanese.

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Ummm...just earlier this thread.

There are 3 races in the game--Vikings, Aztecs, and a third, unannounced race.

The third race has been announced--it's the Chinese Empire!
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Offline KDR_11k

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Re: Swords and Soldiers (WiiWare title by the creators of de Blob)
« Reply #24 on: June 10, 2009, 10:47:28 AM »
Also the game's been out in Europe for a while so there are no more secrets.