In the hand the controller feels light, and it feels comfortable. It's most similar to the old GameCube controller, really, but much wider and with more buttons
I am so hyped and with the Perm. That controller looks like the future! The graphics look as amazing as the other systems and can probably do much more. But really, when it looks like Pixar what more do you want?Which game in Motion looked like that? Graphic cards have had tech reels like that since Gamecube and never look like that in actual games.
The Nintendo titles are there and will probably be shown behind closed doors like the brawl reveal years ago. I saw no Dixie kongs in any way shape or form but good god I am so excited.
That controller needs to be completely redesigned, and Nintendo needed to show 1st party software for it. Without intriguing first party software (outside a Smash Bros. name drop), there's nothing about this console that excites me. All the 3rd party games they showed off I can already play on consoles I already own up to a year earlier.
And Nintendo's set a new bar for terrible console names with "Wii U". I didn't think that was possible.
Nintendo did not disappoint this E3 but, I found the show was over way to soon and NOTHING was announced for Wii, was it?Technically Skyward Sword was said to be coming.
From Engadget's hands on:QuoteIn the hand the controller feels light, and it feels comfortable. It's most similar to the old GameCube controller, really, but much wider and with more buttons
http://www.engadget.com/2011/06/07/nintendo-wii-u-controller-first-hands-on/ (http://www.engadget.com/2011/06/07/nintendo-wii-u-controller-first-hands-on/)
Looking at those pics mimicking how he is holding it. I don't see how he can say its most similar to the GCN Controller. Still not naturally resting on both triggers which you did on the GCN Controller.From Engadget's hands on:Can't be true, it supposed to suck and be terribly uncomfortable according to some.QuoteIn the hand the controller feels light, and it feels comfortable. It's most similar to the old GameCube controller, really, but much wider and with more buttonshttp://www.engadget.com/2011/06/07/nintendo-wii-u-controller-first-hands-on/ (http://www.engadget.com/2011/06/07/nintendo-wii-u-controller-first-hands-on/)
So that controller with the screen is the console? This is what I am confused about the most.No the 360 Mini in the pictures are the console. The controller is a controller.
The fact sheet makes it seem like only one screen controller can be connected, and multiplayer games will use Wiimotes. I guess we'll have to wait until later to find out if that's true.
If BnM's spec sheet is correct then it looks like GC support is going to be dropped. No surprise there really, because only a small segment (mainly those on this forum) cared about it at all. Nothing is said about BC support for the GC controller nor for the GC discs, so I'm afraid its gone folks.
So that controller with the screen is the console? This is what I am confused about the most.
Wii has a brand appeal, whether you like it or not. This is an extension of the philosophy they used for Wii.
There is nothing more wrong with the name then the original Wii name.
The ergonomics of it look like something a company with no real experience with gaming would come up with instead of a veteran like Nintendo. The controls look thrown on haphazardly. What are the ergonomics like for this thing?
What is the cost of the Wii U, what are the specs, why should I give a **** about this stupid screen and, most important of all, what GAMES are being made for it? So we have Zelda and jack **** else for the Wii and then this which has what?
I try not to get too excited for E3 but even my low expectations were not met. They didn't really reveal anything at all.
The name sounds like something that non-English speakers woudl come up with, which is probably exactly what it is.
I don't think any core gamer is going to switch to this so it will be stuck in casual land unless it gives them a reason to buy it. That will take more than a new Wii Sports game.
Wii has a brand appeal, whether you like it or not. This is an extension of the philosophy they used for Wii.
But if people don't like it then it has brand repulsion. Broodwars doesn't like the name, I don't like the name, I'm sure Ian isn't going to like the name, etc. For every person who likes it there's going to be someone who hates it.There is nothing more wrong with the name then the original Wii name.
That isn't saying much.
But it is worse because although the Wii name sucked, at least it was simple and concise and there was some elegance to it. Now this new console name has the added baggage of the "-U" suffix which makes it uglier and wrecks the simplicity of the old name. Its still just as stupid, but now its longer. It isn't witty or innovative or creative in any way. For a company that prides itself on its ability to innovate Nintendo should have been able to come up with something more clever and with a cooler looking logo.
After all that 3rd aprty I thought Ian would be most onboard. The controller looks just fine and comfortable to. It isn't a totaly flat tablet, it's obviously built to be held like a normal controller. These freaken screen is the future and I bet everyone will eventually eat their words. Of course Sony and Microsoft will eventually copy it, but only this time the fans will love it. How can anyone be so narrowminded to not see the possibilities with this! It's freakin epic!
After all that 3rd aprty I thought Ian would be most onboard. The controller looks just fine and comfortable to. It isn't a totaly flat tablet, it's obviously built to be held like a normal controller. These freaken screen is the future and I bet everyone will eventually eat their words. Of course Sony and Microsoft will eventually copy it, but only this time the fans will love it. How can anyone be so narrowminded to not see the possibilities with this! It's freakin epic!I see possibilities and then I see a demo reel that includes only a couple of of them plus a few I didn't think of but are really just ways to get over the last iterations faults. To be fully honest, I probably be better with a Wiimote and a WiiU then just having its own controller from the videos.
From Engadget's hands on:QuoteIn the hand the controller feels light, and it feels comfortable. It's most similar to the old GameCube controller, really, but much wider and with more buttons
http://www.engadget.com/2011/06/07/nintendo-wii-u-controller-first-hands-on/
From Engadget's hands on:QuoteIn the hand the controller feels light, and it feels comfortable. It's most similar to the old GameCube controller, really, but much wider and with more buttons
http://www.engadget.com/2011/06/07/nintendo-wii-u-controller-first-hands-on/
That is GREAT news. The look of the thing genuinely had me worried. Glad impressions are positive. Hopefully comfort is retained after extended hours of gameplay.
The fact is that Wii's success has been staggering, and the brand does mean something.
From Engadget's hands on:QuoteIn the hand the controller feels light, and it feels comfortable. It's most similar to the old GameCube controller, really, but much wider and with more buttons
http://www.engadget.com/2011/06/07/nintendo-wii-u-controller-first-hands-on/
That is GREAT news. The look of the thing genuinely had me worried. Glad impressions are positive. Hopefully comfort is retained after extended hours of gameplay.
I wouldn't be surprised to see it go through a couple of revisions though. There is one thing Nintendo knows how to do, and that is how to make a comfortable controller, at least post NES era lol.
The ergonomics of it look like something a company with no real experience with gaming would come up with instead of a veteran like Nintendo. The controls look thrown on haphazardly. What are the ergonomics like for this thing?
What is the cost of the Wii U, what are the specs, why should I give a **** about this stupid screen and, most important of all, what GAMES are being made for it? So we have Zelda and jack **** else for the Wii and then this which has what?
I try not to get too excited for E3 but even my low expectations were not met. They didn't really reveal anything at all.
The name sounds like something that non-English speakers woudl come up with, which is probably exactly what it is.
I don't think any core gamer is going to switch to this so it will be stuck in casual land unless it gives them a reason to buy it. That will take more than a new Wii Sports game.
So no major nintendo franchise teased? Already announced 3rd party stuff and a terrible name. Super Mari MII and Lego game aside. I need more to be excited. I'm glad it will have solid 3rd party support but I still buy Nintendo systems for Nintendo games. I also need proof I'll want to play this on WiiU more than 360. The controller looks cool and all but if you want hype you gotta have more than tech demos. I'm intrigued but skeptical. The name is indefensibly bad though.Smash Bros was teased.
Nintendo's new console, the Wii U, was finally unveiled to the world today at E3 2011, and we got a glimpse of its graphical prowess at the company's keynote. Details were scarce about the IBM silicon Nintendo's new HD powerhouse was packing, but we did some digging to get a little more info. IBM tells us that within the Wii U there's a 45nm custom chip with "a lot" of embedded DRAM. It's a silicon on insulator design and packs the same processor technology found in Watson, the supercomputer that bested a couple of meatbags on Jeopardy awhile back. Unfortunately, IBM wouldn't give us the chip's clock speeds, but if it's good enough to smoke Ken Jennings on national TV, we imagine it'll do alright against its competition from Sony and Microsoft.
But if people don't like it then it has brand repulsion. Broodwars doesn't like the name, I don't like the name, I'm sure Ian isn't going to like the name, etc. For every person who likes it there's going to be someone who hates it.
The fact is that Wii's success has been staggering, and the brand does mean something.
I don't know if you've noticed, but Wii sales have petered out the last few years. Many people bought the console early on and were disappointed in it and now in many homes its just sitting around collecting dust with a blue flashing light which people ignore because they just don't care anymore.
The Wii has a brand name, but its a bad name. The reputation of it has been ruined by shitty casual games and nothing else. The people who bought Wii for Wii sports don't buy other games, and they may just be content with that and not even bother with this new console.
So Nintendo needs to appeal to us because we are the ones who buy games. Casuals do not buy games, and they may not even buy the new system since they already a Wii anyway. So our opinion matters. It actually matters a lot, in fact. Because look how the 360 and PS3 are kicking the Wii's ass in sales as of late. This is what happens when you turn your back on core gamers and cater to a fickle market.
You can't say that the Wii has a bad brand name just because the system isn't selling like it used to. The name still appeals to casual gamers, it's just that at the moment, a lot of the big casual titles (MJ:the Experience, Just Dance) seem to have better versions on Kinect. But that's just mindshare. Nintendo can easily overcome this. Plus, using WiiMotes on Wii U lowers the cost to entry and lets casuals who don't normally own a console not feel as cheated for having to buy a new one.
The fact is that Wii's success has been staggering, and the brand does mean something.
I don't know if you've noticed, but Wii sales have petered out the last few years. Many people bought the console early on and were disappointed in it and now in many homes its just sitting around collecting dust with a blue flashing light which people ignore because they just don't care anymore.
The Wii has a brand name, but its a bad name. The reputation of it has been ruined by shitty casual games and nothing else. The people who bought Wii for Wii sports don't buy other games, and they may just be content with that and not even bother with this new console.
So Nintendo needs to appeal to us because we are the ones who buy games. Casuals do not buy games, and they may not even buy the new system since they already a Wii anyway. So our opinion matters. It actually matters a lot, in fact. Because look how the 360 and PS3 are kicking the Wii's ass in sales as of late. This is what happens when you turn your back on core gamers and cater to a fickle market.
Wii has market appeal to casual gamers. The thing that is hurting Wii at the moment is the lack of games, and over saturation. I'm sorry but maybe you didn't realize that the Wii has a market share that Sony nor MS can even dream of surpassing this generation. Individuals like yourself, Brood and Ian complain constantly, that isn't representative of even the more "hardcore" market. So you may not like it but Wii has a positive image still amongst casual gamers, not to mention it has a large market share. Nintendo would be stupid to jettison the name.
This whole issue is proof positive why Nintendo needs to do their own thing, people whine and complain about Wii's lack of power and little 3rd party support. So we get a system that is able to handle, may even surpass, graphics of 360/PS3 which aren't going anywhere soon with a lot of multiplatform support, and yet people still find something to whine about. Nintendo cannot win with some people. Wii U is an answer to all the complaints about the Wii but, like expected, the usual suspects are still pissy. Once again proving my point they can't jettison the casual market or the Wii brand, and rely on finicky Nintendo "fans" to carry it totally. Heck no one here has even tried the controller and say it sucks and will be uncomfortable despite what other source4s are saying
If NSMBMii is a new Wii U game why the hell does it look like a Gamecube game? Hey, Nintendo, don't you have brand new specs for this thing? Don't you thus have somewhat of a obligation to USE THEM? Sorry but Gamecube quality graphics don't cut it anymore. They didn't release SNES games that looked like NES games. There were no B&W games on the GBA.You're mistaking art style and graphics. The edges are pretty smooth in NSMBM so they're using the bumped up specs. It looks exactly how it's supposed to look. So you don't like the art style in the New Super Mario Bros. series. Hey, neither do I.
Only thing that makes me nervous is the use of sliderpads instead of analog sticksSame here. I don't hate the slide pad. I just prefer analog sticks. The controller isn't final so you never know. I wish L/R were more like they were on Gamecube with the digital click. I thought that was a cool innovation.
The fact is that Wii's success has been staggering, and the brand does mean something.
I don't know if you've noticed, but Wii sales have petered out the last few years. Many people bought the console early on and were disappointed in it and now in many homes its just sitting around collecting dust with a blue flashing light which people ignore because they just don't care anymore.
The Wii has a brand name, but its a bad name. The reputation of it has been ruined by shitty casual games and nothing else. The people who bought Wii for Wii sports don't buy other games, and they may just be content with that and not even bother with this new console.
So Nintendo needs to appeal to us because we are the ones who buy games. Casuals do not buy games, and they may not even buy the new system since they already a Wii anyway. So our opinion matters. It actually matters a lot, in fact. Because look how the 360 and PS3 are kicking the Wii's ass in sales as of late. This is what happens when you turn your back on core gamers and cater to a fickle market.
Wii has market appeal to casual gamers. The thing that is hurting Wii at the moment is the lack of games, and over saturation. I'm sorry but maybe you didn't realize that the Wii has a market share that Sony nor MS can even dream of surpassing this generation. Individuals like yourself, Brood and Ian complain constantly, that isn't representative of even the more "hardcore" market. So you may not like it but Wii has a positive image still amongst casual gamers, not to mention it has a large market share. Nintendo would be stupid to jettison the name.
This whole issue is proof positive why Nintendo needs to do their own thing, people whine and complain about Wii's lack of power and little 3rd party support. So we get a system that is able to handle, may even surpass, graphics of 360/PS3 which aren't going anywhere soon with a lot of multiplatform support, and yet people still find something to whine about. Nintendo cannot win with some people. Wii U is an answer to all the complaints about the Wii but, like expected, the usual suspects are still pissy. Once again proving my point they can't jettison the casual market or the Wii brand, and rely on finicky Nintendo "fans" to carry it totally. Heck no one here has even tried the controller and say it sucks and will be uncomfortable despite what other source4s are saying
What do you think comes to mind when a hardcore gamer hears the name "Wii"? The brand name is ruined and should be jettisoned because people associate the Wii with words like "underpowered", "casual", "no games", "no third party support", "kiddie", etc. So naming the console "Wii-U" implies it is an extension and continuation of that philosophy which left a bad taste in the mouths of many gamers.
Broodwars, Ian, and Myself all own both PS3s and Wiis I believe, but guess which one of these were probably playing the most these days. That is the problem Nintendo needs to address. I can't speak for them, but I bought the Wii just a few months after it launched, but I only got the PS3 recently. I was never planning on getting a PS3 at all, but I was burned by the lack of games on the Wii and it all being aimed at casuals.
So you're saying my opinion doesn't matter? I've been a Nintendo fan since I was 7 and that was the only console I ever considered getting each generation until the Wii when Nintendo turned their backs on me. I wasn't the one that changed, they were. So like I said, I can't speak for everyone else, but in my own personal experience the Wii may have have appealed to Casual gamers, but it repulsed me away. So whatever new fickle customers Nintendo is gaining they are gaining at the expense of lifelong fans who they've betrayed.
The new "Wii-U" name is a slap in the face, and puts them on thin ice with me because it shows they are still holding to that same philosophy. Now don't get me wrong, the new console looks like its going to be a powerful beast, and its great to see third parties seem to be on board, but why is Nintendo using the name "Wii-U" if the console is going to be so different than its predecessor? The leap is like from a caveman spear to a space shuttle. We don't name our space shuttles "caveman spear-u" do we? So do you see what I'm saying?
Only thing that makes me nervous is the use of sliderpads instead of analog sticks
Only thing that makes me nervous is the use of sliderpads instead of analog sticksSame here. I don't hate the slide pad. I just prefer analog sticks. The controller isn't final so you never know. I wish L/R were more like they were on Gamecube with the digital click. I thought that was a cool innovation.
In a way that's a shame. I like the Circle Pad.Only thing that makes me nervous is the use of sliderpads instead of analog sticks
This article states the circular pads feel more like a wii nunchuck analog stick rather than the sliders used on the 3ds (http://wii.ign.com/articles/117/1173582p1.html)
Only thing that makes me nervous is the use of sliderpads instead of analog sticks
This article states the circular pads feel more like a wii nunchuck analog stick rather than the sliders used on the 3ds (http://wii.ign.com/articles/117/1173582p1.html)
Nintendo's new console, the Wii U, was finally unveiled to the world today at E3 2011, and we got a glimpse of its graphical prowess at the company's keynote. Details were scarce about the IBM silicon Nintendo's new HD powerhouse was packing, but we did some digging to get a little more info. IBM tells us that within the Wii U there's a 45nm custom chip with "a lot" of embedded DRAM. It's a silicon on insulator design and packs the same processor technology found in Watson, the supercomputer that bested a couple of meatbags on Jeopardy awhile back.
Looks too much like a mini XBox 360. I hope it's just a mock-up and the actual unit will be different. And also gets a reset button.I'm not really a fan of it either. It's very asymmetrical.
Chozo: Impressions are positive regarding the ergonomics and weight.
Looks too much like a mini XBox 360. I hope it's just a mock-up and the actual unit will be different. And also gets a reset button.What She said.
You're mistaking art style and graphics. The edges are pretty smooth in NSMBM so they're using the bumped up specs. It looks exactly how it's supposed to look. So you don't like the art style in the New Super Mario Bros. series. Hey, neither do I.
Ian, you know your getting all the 1st party goodness, you know it's going to look and play great with this new tablet, and now you know some really good 3rd party games are coming, what could be the problem?
Mario in SSB Brawl looks great AND he still looks like Mario.I'd argue that. In Brawl his clothes were too detailed, Mario has always had a simple art style and showing the stitching on his overalls is too much and doesn't fit the simple personality of Mario. Also, his colours are far too dull and his shading is too dramatic. It did not look like Mario at all, but rather a "hardcore" gamer's warped perception of what Nintendo game should look like. Bleh.
So the console only supports asymmetrical multiplayer? Wii U can't have more than one of the special controllers? Thats disappointing.
Also anybody watch Reggie GT interview. He dodges questions like a politician.
Looking forward to the developer round tables.
Great IGN Impressions of the U.I really like to know how it holds covering both triggers and using the left analog stick with the right 4 face buttons.
http://wii.ign.com/articles/117/1173582p1.html
I like the Galaxy look the most. It graphics are sharp but still cartoony which suits Mario. New Super Mario Bros. makes everything so bright and plastic-y. Bleh.I agree, Galaxy looks pretty good. It's still a little too shiny for my taste, but on the whole it is a good look for a Mario game.
I just finished watching the Reggie GT TV interview on Gametrailers, and while he was his usual vague bullet point-speaking self I was surprised to see him confirm that the Wii U will not upscale Wii games to play at the higher resolution. Thing is, I'm not sure Reggie understood the question, because he acted like he was asked if the games would have high-resolution textures now when Keighly was asking about upscaling existing games like the PS3 can.Knowing Nintendo it will probably go into Wii-Mode with Wii games so whatever the Wii does now will be it.
And you people complain that the staff can be too anti-Nintendo. We were all really excited during the conference, and we were shocked when someone pointed out how negative the reaction here was.
I think what we saw (or more accurately, what we didn't see) pretty much guarantees that it's not coming out until Holiday 2012.
If the Wii U upscaled older games it would be harder for Nintendo to sell new versions of those games with updated HD visuals.
Plagiarism is grounds for expulsion ;)
Hmm... how does one use the pointer functionality for normal Wii games? If the controller also has IR sensors, it could work...
If the Wii U upscaled older games it would be harder for Nintendo to sell new versions of those games with updated HD visuals.
I'm sure if that was a concern, then Nintendo would be releasing an upgraded Wiimote 2.0 and all those other peripherals just so they could sell them all back to us again.
In a vacuum the screen controller has the potential to do some cool stuff. But the DS touchscreen and the Wii remote also had tons of potential and I feel that neither of them ever amounted to anything worth a damn. Hell the balance board had potential.Wait, what? Maybe because you didn't play those games, but Nintendo made gajillions on Touch Generation games and the Balance board/Wii Fit. I may have played very few of those games, but they really weren't for me. That doesn't mean they didn't meet/exceed their potential.
Hell if Sony or MS had revealed this would you give THEM the benefit of the doubt or would you make fun of it?Not true. How would they have come up with it without Nintendo coming up with it first. /burn
I live in a vacuum....
One thing I just thought of - is this just going to use regular Wii remotes? What about Motion+? Shouldn't that be the standard now?
Chozo ghost
Broodwars
Ian Sane
Dirk Temporo
I have to admit that I am a little dissapointed with the Wiiu.As a system reveal, it was standard stuff. "Hey, our new hardware looks like this." That was really no different than most hardware reveals. This is similar to when Nintendo announced Project Revolution back in 2005. They showed the console and announced their partners. We just got a few more demos this time around. That said, I see it as a disappointment in that Nintendo didn't show any real titles. They're coming and we'll likely start seeing them toward the end of the year.
Isn't the controller for this thing in a way taking a chance on poisoning the water for the 3DS? What ever this thing can do surely the 3DS can do just as well. Then again, the 3DS costs $250, but that Mario and Kid Icarus title makes me drool for that console.Yeah, kind of. They're basically the same device now. Besides 3D and on-the-go gaming, WiiU can do anything the 3DS can, just with exceedingly better graphics. I'm not entirely sure I know what their strategy is. Nintendo is going after everyone with both 3DS and WiiU. As it currently stands, 3DS can't appeal to the same audience DS did because of the price barrier. It's smart to appeal to as wide of an audience as you can. In the home console market, Nintendo had to do something different because they were missing an entire segment of the market. However, it's just weird that Nintendo's strategy in the handheld market has changed so drastically when it worked so well. They were getting support from all angles even if most of the software from 3rd parties skewed younger.
Point is once the Wii U games start rolling out nobody will remember that after selling 70+million consoles that the Wii had a bad last year and a half.
Point is once the Wii U games start rolling out nobody will remember that after selling 70+million consoles that the Wii had a bad last year and a half.
I'm not so sure, considering that this has been a systemic problem of Nintendo's for 3 console generations now. The N64 was legendary for its utter lack of software its last several years, the GameCube had large game droughts as well its last few years, and the Wii is set to do the same its last few years. How can you look at the Wii U after all that and think in all seriousness that it won't happen again, especially since Nintendo promised after each of those generations that it wouldn't?
Point is once the Wii U games start rolling out nobody will remember that after selling 70+million consoles that the Wii had a bad last year and a half.
I'm not so sure, considering that this has been a systemic problem of Nintendo's for 3 console generations now. The N64 was legendary for its utter lack of software its last several years, the GameCube had large game droughts as well its last few years, and the Wii is set to do the same its last few years. How can you look at the Wii U after all that and think in all seriousness that it won't happen again, especially since Nintendo promised after each of those generations that it wouldn't?
Third parties /nuff said.
Point is once the Wii U games start rolling out nobody will remember that after selling 70+million consoles that the Wii had a bad last year and a half.
I'm not so sure, considering that this has been a systemic problem of Nintendo's for 3 console generations now. The N64 was legendary for its utter lack of software its last several years, the GameCube had large game droughts as well its last few years, and the Wii is set to do the same its last few years. How can you look at the Wii U after all that and think in all seriousness that it won't happen again, especially since Nintendo promised after each of those generations that it wouldn't?
Third parties /nuff said.
They say they're going to support the Nintendo console at the beginning of every console cycle. How's that working out for you? /nuff said.
Kytim, what if they had Star Fox Adventures in the WiiU virtual console?
Wait, what? Maybe because you didn't play those games, but Nintendo made gajillions on Touch Generation games and the Balance board/Wii Fit. I may have played very few of those games, but they really weren't for me. That doesn't mean they didn't meet/exceed their potential.
Wimote+ has been the standard for some time now. Welcome to 2010, I hope you enjoy your stay.
Wiimote+ ain't standard for ****. It's used in like three games. So are they requiring us to have Motion+ for Wii U motion control games or not? That's a fair question. A lot of people have normal remotes lying around and not everyone has Motion+. But ideally for the next gen we should have improved motion control.
It's pretty much a peripheral for one game!
It's pretty much a peripheral for one game!
I think there's some Shaun White and Tony Hawk games which make use of it.
Wiimote+ ain't standard for ****. It's used in like three games. So are they requiring us to have Motion+ for Wii U motion control games or not? That's a fair question. A lot of people have normal remotes lying around and not everyone has Motion+. But ideally for the next gen we should have improved motion control.
3 games 5 games 20 games. doesn't matter. It's the standard controller for the system as that is what comes in every box and it's the only thing they sell new anymore. It's the standard Wii controller starting last year going forward and it will continue to be the standard Wii controller going into 2012 and beyond.
Yeah, WSR was a must own, and it came with one, but nothing else did that was a must own.
Yeah, WSR was a must own, and it came with one, but nothing else did that was a must own.
Red Steel 2 and No More Heroes DS
Now it's time for them all to upgrade to wiimote+ or buy M+ add ons.
I'm sure if you try to use the old wiimote with the new system, it might prompt you to plug in M+ or use a wiimote+
Actually NWR should ask a question about that too.
But Ian, you should at least be happy that this controller has all the buttons and directional inputs of a standard controller, so if developers don't want any motion or touch controls they can just use those. Lots of options, no forced compromises.
If the best they can do is casual focused mini-game comps then, yeah, they failed to meet their potential even if they sold a gazillion games. They should benefit nearly ALL games, not just a handful for a select audience that is impressed with gimmicks. Seriously, you're telling me the fucking balance board met its potential? It's pretty much a peripheral for one game!The Balance Board met its potential because it reached the audience Nintendo intended to reach. It may not have reached me or you, but it was a hit for a reason. I don't know why you expect something like the balance board or a touchscreen to benefits all games. Why does it need to? It goes both ways. Shoulder buttons and analog sticks don't benefit casual gamers. These things need to reach someone and if they do, what harm are they doing? I don't really understand what you're complaining about. They may have failed to meet your ridiculous standard for things, but that's not the same thing as not meeting its own potential. Millions of people bought Nintendo hardware when they otherwise would not have. They got Nintendogs, Wii Sports, Wii Fit, Brain Age etc. instead of nothing. You're complaining because these things don't appeal to you. Well, what about you?
Am I wrong or did EA give the impression that they were handling all the Wii U Online network?
I think bringing out EA's CEO or president, can't remember which one, near the end to talk about the WiiU's online gaming in general seems to imply that they somehow have a hand in it. It did give me the vibe that they are in some way working with Nintendo on setting up the infastructure for WiiU's online functions.I think this is the idea going around in most places. Why bring the top guy of all people out knowing that EA has a strong online presence, especially since they just announced the new Origin online store front and online system.
[quoteI may have played very few of those games, but they really weren't for me. That doesn't mean they didn't meet/exceed their potential.
Seriously, you're telling me the fucking balance board met its potential? It's pretty much a peripheral for one game!
That really is some lovely Zelda footage. It's a pity it's shackled to that controller. Maybe Nintendo will see sense and redesign it to a much more logical layout.
Metroid prime with the screen as your visor that use to scan your surroundings.
That really is some lovely Zelda footage. It's a pity it's shackled to that controller. Maybe Nintendo will see sense and redesign it to a much more logical layout.
I'm wondering exactly what you want them to do with it.
I'm thinking because those of us who haven't been able to hold the controller yet don't realize, that the non-slanted placement of the sticks/buttons/d-pad might be better based on how the backside of the controller is constructed. I imagine our index or middle fingers are going to be able to rest on the the L and R triggers, while our index fingers (if we so choose) can rest on the shoulder ZL and ZR buttons (and YES, there are four shoulder buttons/triggers -- not two.)That really is some lovely Zelda footage. It's a pity it's shackled to that controller. Maybe Nintendo will see sense and redesign it to a much more logical layout.
I'm wondering exactly what you want them to do with it.
My main complaint is that the analog sticks (and they need to be analog sticks, not the 3DS Circle Pads) and the D-pad/buttons need to be reversed. The D-pad goes on top with the left analog stick underneath it on the left side of the screen, and the 4 primary buttons go on top with the right analog stick underneath them on the right side of the screen. Both sets need to be slanted so that the thumbs can easily slide between the top and bottom items on both sides. If necessary (because I can understand the argument about not putting the D-pad in the "primary position"), the left analog stick and D-pad can remain where they are, but they still need to be slanted. This is the same control layout the Classic Controller Pro uses, and it is an excellent controller so I don't see the point in messing with what has proven to work extremely well for decades.
Also, if I understand it correctly, there are only L and R shoulder triggers. For ease of 3rd party porting, there need to be 2 triggers on each side of the device.
As for the controller's shape, I don't like the box-y shape of it, nor how flat it is like an iPad. It's more a handheld than a console controller. It should be smaller and more rounded to make it more comfortable for longer play sessions. They could do this without altering the size of the screen.
I imagine our index or middle fingers are going to be able to rest on the the L and R triggers, while our index fingers (if we so choose) can rest on the shoulder ZL and ZR buttons (and YES, there are four shoulder buttons/triggers -- not two.)
Also, having the second stick on the bottom or top is unimportant, i prefer the stick at the top, and I think Sony has it backwards not Nintendo. On the left side its always been on the top on an Xbox or gcn controller and on the right side on the bottom, but iv always felt like the stick on the bottom felt weird ALWAYS. Besides if you have your thumb on a stick you use the trigger buttons more in a game like that. Having a stick on the top might actually make it playable for me who has always had a problem with dual analog shooting games.I'm thinking because those of us who haven't been able to hold the controller yet don't realize, that the non-slanted placement of the sticks/buttons/d-pad might be better based on how the backside of the controller is constructed. I imagine our index or middle fingers are going to be able to rest on the the L and R triggers, while our index fingers (if we so choose) can rest on the shoulder ZL and ZR buttons (and YES, there are four shoulder buttons/triggers -- not two.)That really is some lovely Zelda footage. It's a pity it's shackled to that controller. Maybe Nintendo will see sense and redesign it to a much more logical layout.
I'm wondering exactly what you want them to do with it.
My main complaint is that the analog sticks (and they need to be analog sticks, not the 3DS Circle Pads) and the D-pad/buttons need to be reversed. The D-pad goes on top with the left analog stick underneath it on the left side of the screen, and the 4 primary buttons go on top with the right analog stick underneath them on the right side of the screen. Both sets need to be slanted so that the thumbs can easily slide between the top and bottom items on both sides. If necessary (because I can understand the argument about not putting the D-pad in the "primary position"), the left analog stick and D-pad can remain where they are, but they still need to be slanted. This is the same control layout the Classic Controller Pro uses, and it is an excellent controller so I don't see the point in messing with what has proven to work extremely well for decades.
Also, if I understand it correctly, there are only L and R shoulder triggers. For ease of 3rd party porting, there need to be 2 triggers on each side of the device.
As for the controller's shape, I don't like the box-y shape of it, nor how flat it is like an iPad. It's more a handheld than a console controller. It should be smaller and more rounded to make it more comfortable for longer play sessions. They could do this without altering the size of the screen.
We asked a company spokesperson at the firm's VIP stand at E3 2011 in Los Angeles today about the price of each item. He told us that there would only be one bundled RRP, adding: "Both the controller and the console will be sold as one unit. You won't be able to buy the controller alone."
The rep also told us that multiplayer games being created for the system are only being designed to accomodate one tablet-style controller, whilst other players will need to use a Wiimote. It is currently unknown whether it is possible to sync more than one of the new controllers to a single Wii U.
I watched the Darksiders 2 trailer on Gamtrailers and it looks a little different than the video we saw during the Nintendo press conference. I think the Nintendo one looked a little crisper, not as dark. Not sure if that means anything.
Looks like the discs will hold 25GBs, that is awesome. May not be blu-ray branded but who cares?Hopefully they will have the option of dual layer etc. much later in its life.
http://uk.kotaku.com/5809701/wii-u-discs-will-be-25gb-in-size (http://uk.kotaku.com/5809701/wii-u-discs-will-be-25gb-in-size)
I always said it would have a BluRay drive, and according to other sources, that is in fact what the console has in it. Also they say it will have an SATA hard drive in addition to the internal 8GB flash.
By the way I don't know if it was mentioned, but Miyamoto confirmed that Pikmin 3 will be on Wii U and not on Wii.
OK I may have bad news that if true will piss me off to no end. It just can't be true though, I feel like interpretation of the question was wrong.
Only ONE TABLET PER CONSOLE PERIOD.
http://www.youtube.com/watch?v=Sdn2YOKP9RU&feature=youtu.beQuoteWe asked a company spokesperson at the firm's VIP stand at E3 2011 in Los Angeles today about the price of each item. He told us that there would only be one bundled RRP, adding: "Both the controller and the console will be sold as one unit. You won't be able to buy the controller alone."
The rep also told us that multiplayer games being created for the system are only being designed to accomodate one tablet-style controller, whilst other players will need to use a Wiimote. It is currently unknown whether it is possible to sync more than one of the new controllers to a single Wii U.
Usually when Nintendo pulls a bone headed move it comes to light very quickly, but I havnt seen much about this aside from the tiny chat I had with some of you here.
Here is a picture of the EA game backdrop when Riccitello was talking at the Nintendo press conference. Is that the standard EA 2011 banner or are they all games/franchises coming to the Wii U?
(http://i91.photobucket.com/albums/k302/shyguy70/ealineup.png)
Jason Ross just confirmed for me that the Wii U tablet controller can be used to play Wii games and will be able to display the games on the controller.
Details here (http://www.pixlbit.com/news?action=showNewsArticle&newsArticleId=1175&t=wii_u_controller_screen_can_be_used_to_play_wii_games)
Oh, also the sensor bar from the Wii is compatible with the Wii U. They said everything that came with the Wii can be used with Wii U. Cool news, I thought. I'm guessing Wii games that don't require motion control will look really nice on the little tablet screen.
"We're considering our options with maybe two screens," Eguchi told Kotaku, who said he considers multiple New Controller games to be "an interesting idea." That would mean games that used two new Wii U controllers.
the high-definition first-person shooter will be completely playable on the Wii U controller with the television off. That means you can play through the entire shooter on the tablet's screen while someone is watching television.
[...]
The device will, at times, become the game's motion tracker, a device in the fiction of the Alien universe that can track the location of enemies and friendlies by their motion. Pitchford explained that players may be asked to sweep their controller around them, looking for approaching enemies, which will show up as blips on the display of the controller.
The Wii U controller will also become a fully interactive map at times. In this mode, players will be able to play with a full map of the area much like we see Private William Hudson doing in the movie Aliens.
Finally, Pitchford said that players will use the display on the controller to play a mini-game used to hack doors in the game.
It was obvious that these were just some of the ideas that Gearbox have been playing around with for the implementation of the game on Nintendo's Wii U.
"The Wii U is really bad ass," he said. "We have a lot of great ideas that we're already working on."
[...]
While Pitchford talked about the game as if it were an in-development title (he even mentioned that screen shots were set to be released soon), the game is officially still just a "prototype."
No real loss of gameplay features either. At least I don't think. I don't have an iPad. Someone who does, can you elaboration on multi-touch gaming?
That can't be. They would be stupid to do that.
The only reason I could see being used as an excuse is if it wasn't feasibly possible. If that's the case then don't even bother releasing it.
expect a port of Duke Nukem Forever to Wii-U. The same people making the Aliens Colonial Marines is the developer responsible for making Duke Nukem Forever finally happen.
Here is a picture of the EA game backdrop when Riccitello was talking at the Nintendo press conference. Is that the standard EA 2011 banner or are they all games/franchises coming to the Wii U?
(http://i91.photobucket.com/albums/k302/shyguy70/ealineup.png)
So, Nintendo never even thought of using multiple controllers with the system? Doesn't that seem a little short sighted, even for Nintendo?
So, Nintendo never even thought of using multiple controllers with the system? Doesn't that seem a little short sighted, even for Nintendo?
haha, you want multiple controllers for Wii U without the same graphics of one screen? Thats asking too much. Now i could see a downgrade in graphics like there is when you play 4 player splitscreen on 360, but i only see the point of that if 4 people are playing games and one is watching tv, but then i see latency issues.
But i do however see games that combine 3DS and Wii-U mix and match without latency issues
Also, it is coined today im abreiviating Nintendo Wii U as NWU starting now
(http://i146.photobucket.com/albums/r259/theultimateperm/nwu.png)
or should it be WUN?
The one thing that Nintendo needs to do at the very second they release the Wii U (or even before hand) - 100% completely discontinue the Wii and take back any unsold consoles. That's how you get a grip on any confusion (for the most part) that can happen when people want to buy one and end up with an original Wii.
That's how you get a grip on any confusion (for the most part) that can happen when people want to buy one and end up with an original Wii.Do you think anyone has wanted to buy a 3DS and ended up buying a DS Lite by mistake?
That's how you get a grip on any confusion (for the most part) that can happen when people want to buy one and end up with an original Wii.Do you think anyone has wanted to buy a 3DS and ended up buying a DS Lite by mistake?
I think with the Wii U Nintendo hopes to get back the casual gamers that it lost to apple by offerering them simplistic games. They also hope to win back the hardcore with the HD games.Nintendo is doing what they couldn't afford to do in 2006, appeal to the hardcore gamer and the casual crowd. That would have required them to release an HD console so they could get 3rd party ports. They didn't think people were willing to buy a $400 console and I'm not sure they could have matched the processing power of 360/PS3 without taking a loss at that price. They chose weaker hardware, appealed to non-gamers, and made boatloads of money. Although, they had no idea what they had on their hands when Wii was selling out a year and a half later and people were price gouging on ebay. Honestly, I think they made a wise choice. Wii made Nintendo relevant again even if hardcore gamers turn their noses up at the Wii.
That's not enough, but they should definitely make it look a little bit more different than the Wii. One major difference is that the Wii has always been shown standing vertically in commercials, displays, etc, but the WiiU must lay horizontally (as of now at least), so it already look a little bit different.I agree that they need to differentiate the design a bit more. WiiU looks too much like the Wii. However, I don't think pulling the Wii out of stores is a good idea. The Wii will probably continue to sell long after WiiU launches. After a price drop, it'll be the budget console similar to the PS2 is now.
No Friend Codes, Username and Friends List.Awesome! I still wonder if Valve helped them or maybe EA which may explain what the hell John Riccitiello was even doing at Nintendo's press conference. I would love to hear Nintendo say their online system is "Steam-based so it doesn't suck. All thanks to Valve." Still, I wonder if this gloriousness can be brought over to 3DS and my WiiU online identity can be carried over to (my eventual) 3DS. Anyway, all around exciting stuff. It's weird not seeing Nintendo fumble around like reh-tards.
"Nintendo Enters the 21st Century!" say some people.
http://www.destructoid.com/e3-wii-u-scraps-friend-codes-for-username-friends-list-203359.phtml (http://www.destructoid.com/e3-wii-u-scraps-friend-codes-for-username-friends-list-203359.phtml)
No Friend Codes, Username and Friends List.
"Nintendo Enters the 21st Century!" say some people.
Yay?
http://www.destructoid.com/e3-wii-u-scraps-friend-codes-for-username-friends-list-203359.phtml (http://www.destructoid.com/e3-wii-u-scraps-friend-codes-for-username-friends-list-203359.phtml)
No Friend Codes, Username and Friends List.
"Nintendo Enters the 21st Century!" say some people.
Yay?
You have to admit there is a more significant change in the name from DS to 3DS than there is from the Wii to the Wii-u.I don't see how there is, the Nintendo 3DS logo looks exactly the same as the Nintendo DS logo with the exception of the red 3.
It may be an especially bad problem on Ebay where unscrupulous sellers routinely prey on consumer ignorance.Changing the name won't stop such things from happening. We can't blame Nintendo for consumer ignorance and it is up to the individual to be informed. If they get scammed, they have no one to blame but themselves.
At last year's unveiling of the Nintendo 3DS many fans were pleasantly surprised to see Metal Gear Solid: Snake Eater 3D announced. With this week's announcement of the Nintendo Wii U Eurogamer (http://www.eurogamer.net/articles/2011-06-08-metal-gear-solid-wii-u-under-discussion) has asked creative producer Yoshikazu Matsuhana if they're considering bringing a Metal Gear Solid game out on Wii U.
Mr. Matsuhana says they were approached by Nintendo a while ago and have been in discussion with them regarding their new console. While he admits they probably won't have anything available for launch he says that they are "very much thinking about possibilities with the Wii U" and adds that he thinks it is "a very fun system".
He goes on to say that public opinion is important and will play a role in the deciding process. "We're also looking at the public reaction. If there are enough people who say they want us to bring something to the Wii U that also factors into things." When pressed for information as to whether Metal Gear Solid 5 would be released on the Wii U he simply said it was top secret.
Man you and these gifs!
Ok this new console is sounded absolutely amazing.
- Fantastic Max Controller!
- More power than the PS360, graphics wise what more can really be done? I like pixar visuals for games.
- Awesome 3rd Party games! And I aint got no other consoles so this is a huge plus for me!
- Usernames and Friends lists!
- All my old controllers I thought I would throw out are completely usable.
- Nintendo games with real horse power and HD
- Sakurai going to let his team balance the smash brothers and sisters!
This E3 is the best E3 ever for me!
Adrock, you make a good point, but there's word of mouth, the mall tour, the news channels will report on the controller (as they already have been doing) and there'll be controversy about the violence in some of the new games as well, bringing added attention. People will have about a year to get used to the WiiU transformation, and if Nintendo is smart, there'll be plenty of WiiU trailers highlighted on the Wii and 3DS.
Having said that, making the controller backwards compatible with the Wii would have been kind of cool, but it would also give people an incentive to not buy the new system, which from a business standpoint isn't so great.
Maybe, or it may give people more incentive since they can upgrade to Wii U and not have to worry about shelling out $200 for controllers and nunchucks again. It can go either way. What Nintendo needs at launch is a compelling Casual game like Wii Sports that makes non-gamers go "Wow I want to try that!" and a solid hardcore title.
Maybe, or it may give people more incentive since they can upgrade to Wii U and not have to worry about shelling out $200 for controllers and nunchucks again. It can go either way. What Nintendo needs at launch is a compelling Casual game like Wii Sports that makes non-gamers go "Wow I want to try that!" and a solid hardcore title.
Well, it looks like they've got the solid hardcore titles down pat, I'm guessing that they're saving the casual games for a more appropriate setting because of all the **** they've gotten at past E3s for having casual games on display. Casuals don't watch E3 unless they work for CNN.
The great thing about the WiiU or at least potentially, is a drastic improvement in casual games. Hopefully they will not only be deeper in integration, but wider in their variety. That shuriken throwing demo could easily be in WiiUSPorts, or UNintendogs as Frisbees or treats (speaking of which, UNintendogs would be probably be pretty cool with that controller, like a giant DS version (and speaking of that, Nintendo is turning all of our TVs into giant DSs**)), bird watching would be an interesting addition to WiiUSports if it looked like that demo and the controller is your binoculars, and there are a bunch of other good ideas for the controller as well. I'm glad to see 'hardcore' titles will be making good use of the controller (although I'm not sure if I actually want to make a 180degree turn to see what's behind me), but I think we'll see better casual use, as far as the screen goes beyond maps and additional views.
Then there's also the nongaming features that Nintendo hopefully goes hard with.
**So, now that our TVs are going to be giant DSs, are we going to be able to play DS games on the big screen? How about 3DS for those with a 3DTV? That would be freaking awesome imo.
Well, it looks like they've got the solid hardcore titles down pat, I'm guessing that they're saving the casual games for a more appropriate setting because of all the **** they've gotten at past E3s for having casual games on display. Casuals don't watch E3 unless they work for CNN.
The great thing about the WiiU or at least potentially, is a drastic improvement in casual games. Hopefully they will not only be deeper in integration, but wider in their variety. That shuriken throwing demo could easily be in WiiUSPorts, or UNintendogs as Frisbees or treats (speaking of which, UNintendogs would be probably be pretty cool with that controller, like a giant DS version (and speaking of that, Nintendo is turning all of our TVs into giant DSs**)), bird watching would be an interesting addition to WiiUSports if it looked like that demo and the controller is your binoculars, and there are a bunch of other good ideas for the controller as well. I'm glad to see 'hardcore' titles will be making good use of the controller (although I'm not sure if I actually want to make a 180degree turn to see what's behind me), but I think we'll see better casual use, as far as the screen goes beyond maps and additional views.
Then there's also the nongaming features that Nintendo hopefully goes hard with.
**So, now that our TVs are going to be giant DSs, are we going to be able to play DS games on the big screen? How about 3DS for those with a 3DTV? That would be freaking awesome imo.
Big News about the CPU
Watson CPU tech in Wuu.... IBM Wuutson Inside
http://www.engadget.com/2011/06/07/ibm-puts-watsons-brains-in-nintendo-wii-u/ (http://www.engadget.com/2011/06/07/ibm-puts-watsons-brains-in-nintendo-wii-u/)QuoteNintendo's new console, the Wii U, was finally unveiled to the world today at E3 2011, and we got a glimpse of its graphical prowess at the company's keynote. Details were scarce about the IBM silicon Nintendo's new HD powerhouse was packing, but we did some digging to get a little more info. IBM tells us that within the Wii U there's a 45nm custom chip with "a lot" of embedded DRAM. It's a silicon on insulator design and packs the same processor technology found in Watson, the supercomputer that bested a couple of meatbags on Jeopardy awhile back.
We will soon be playing with Power!!!!
IBM's embedded dynamic random access memory (test chip shown here) will help deliver a thrilling new game experience to Nintendo fans. The new memory technology, a key element of the new Power microprocessor that IBM is building for the Nintendo Wii U console, can triple the amount of memory contained on a single chip, making for extreme game play.
One thing that would help avoid consumer confusion and justify the Wii U as a new console and not create any "why can't I just get that controller for the Wii" thoughts is to make games that look so damn good it is CLEAR why the Wii U is a new console. I had to have pointed out what the graphical improvements to the NSMBMii demo were over NSMBWii. Yeah if they release games that look like Wii Sports then maybe there will be some backlash and casuals won't understand why they need a new console. But that Zelda demo? Anyone sees that I they get it because they never saw any Wii games that looked like that.
Forget about the screen. This thing has more power. Show that!
I still think NintendoStream was the best suggested name and I'm not even terribly fond of it.
Mass Effect would be a "really nice fit" for Wii U. That's according to EA Games chief Frank Gibeau.
In an interview with GameTrailers, Gibeau was asked if Mass Effect 3 would be coming to the Wii U and although he said that EA hasn't announced anything, he admitted that it would be nice.
"I can't say we are going to do it on the Wii U, but you can imagine what we could do with that controller in the Mass Effect universe. It feels like a really nice fit, but we'll announce that when the time is right."
"The Nintendo market is a tough market for us to get into," he explained. "A lot of first party games, a lot of licensed games – those are the ones that have done the best on that platform. I'd love it if we can get a hardcore FPS community going and build on it, but it's tough.
"I think we should keep our toes where we know best," he added.
BioShock creator Ken Levine has told CVG he's excited by the prospect of the Wii U as a gamer, but hasn't decided whether or not developing for the new Nintendo console makes sense for Irrational Games.
The third-party game footage shown during Nintendo's E3 press conference this week to demonstrate Wii U was taken from PlayStation 3 and Xbox 360 code – but at least one game is already up and running on the new console.
And it looks just as good on Wii U as it does on PS3 and Xbox 360.
That game is THQ's Darksiders II, which developer Vigil spent five weeks building for Wii U in anticipation of a reveal at E3.
"We have Darksiders II completely running on the Wii U right now," THQ core games boss Danny Bilson told Eurogamer today.
"It took about five weeks. Coming into the show we were ready to go. We could have demonstrated it on the hardware but they [Nintendo] decided not to have full games shown in the booth."
Instead, as confirmed by Nintendo this week, PS3 and Xbox 360 footage was shown to reveal that Darksiders II is set for launch on Wii U, due out next year.
hasn't decided whether or not developing for the new Nintendo console makes sense for Irrational Games.
I hope Tim Schafer will support the Wii-U with an exclusive sequel to Brutal Legend. Such a game would be perfect with the new controller. Imagine ordering your headbangers and other units around using a touch screen...
It looks as if Apple has beaten Nintendo to the punch:
http://www.1up.com/news/forget-wii-u-ipad-offers-dual-screen-gaming-this-fall (http://www.1up.com/news/forget-wii-u-ipad-offers-dual-screen-gaming-this-fall)
This functionality is done wirelessly with a connection to an Apple TV, a media receiver that connects to your television. Apple currently sells them for $99 through its website, a price that makes it dramatically cheaper than whatever the Wii U ends up at.
It looks as if Apple has beaten Nintendo to the punch:
http://www.1up.com/news/forget-wii-u-ipad-offers-dual-screen-gaming-this-fall (http://www.1up.com/news/forget-wii-u-ipad-offers-dual-screen-gaming-this-fall)
Yeah,we've... well I've know n about that. But they have one game... I posted something about it around here somewhere.
but then there is also thisQuoteThis functionality is done wirelessly with a connection to an Apple TV, a media receiver that connects to your television. Apple currently sells them for $99 through its website, a price that makes it dramatically cheaper than whatever the Wii U ends up at.
I think they forgot that you still need to buy an iPad2 which is gonna run you a minimum of $499 and then you have to buy an AppleTV which will run you another $99.
So do you buy a Wuu with lots of games for ~$300-$350
or do you buy an iPad2 + AppleTV for a combined total of atleast $600?
BnM, do you think that Nintendo will unveil a more advance motion controller and a wireless CCPro? I ask because it seems foolish to abandon that part of the industry with this new tablet controller. I would be more receptice of this new console if I had a better motion controller to play games with. Motion controls is no longer a gimmick to me, but a way to play certain games.It supports the Wiimote+ which the CCPro attaches to making it wireless (in a way).
A motion camera in a sensor bar 2.0 would have been a nice update.
But considering how we have almost no info about the actual system itself, we don't know what it will use just yet. This E3 was mostly just about the controller and what is possible with it.
And from what Nintendo demonstrated with the uScreen, a wiimote 2.0 that has the same/similar detection would be very nice.
I have to disagree with you on that, Ian. Sure, by all means show off the power of the device, but the problem is that it isn't immediately apparent that this device is any more powerful than the HD consoles we already have on the market. You emphasize the power, and I have to start asking questions why I want this device when my existing consoles have games that look quite nice.
My suggestion is to convince the casual rubes that the Wii U is technologically superior to the Wii so they immediately understand why a whole new system was necessary. What you're talking about is converting the core which will prove to be challenging. As for how to make games like Wii Sports look better? Well you can always improve the scenery. You could make make Wuhu island more visually interesting. Plus titles like Endless Ocean and Nintendogs lend themselves to improved graphics.
It looks as if Apple has beaten Nintendo to the punch:
http://www.1up.com/news/forget-wii-u-ipad-offers-dual-screen-gaming-this-fall (http://www.1up.com/news/forget-wii-u-ipad-offers-dual-screen-gaming-this-fall)
Yeah,we've... well I've know n about that. But they have one game... I posted something about it around here somewhere.
but then there is also thisQuoteThis functionality is done wirelessly with a connection to an Apple TV, a media receiver that connects to your television. Apple currently sells them for $99 through its website, a price that makes it dramatically cheaper than whatever the Wii U ends up at.
I think they forgot that you still need to buy an iPad2 which is gonna run you a minimum of $499 and then you have to buy an AppleTV which will run you another $99.
So do you buy a Wuu with lots of games for ~$300-$350
or do you buy an iPad2 + AppleTV for a combined total of atleast $600?
The whole point of this article was to show that the novelty of Nintendo's new gimmick is already getting competition.
BnM, do you think that Nintendo will unveil a more advance motion controller and a wireless CCPro? I ask because it seems foolish to abandon that part of the industry with this new tablet controller. I would be more receptice of this new console if I had a better motion controller to play games with. Motion controls is no longer a gimmick to me, but a way to play certain games.
Isn't everyone constantly updating their Ipods, phones, Ipads, and computers? Everyone always wants the new seperior thing. Casuals will indeed upgrade when they see that new game they want.
No one seems to realize that Wii u has an entirely new concept for multiplayer. Current multiplayer games involve people fighting each other with the same tools. Everyone is a guy fighting from the first person perspective, or everyone is car from the third person perspective. By giving someone else the different controller suddenly you leave more room for someone in the multiplayer game to be completely different. I think they showed it well in the demos I've heard about.
No one seems to realize that Wii u has an entirely new concept for multiplayer. Current multiplayer games involve people fighting each other with the same tools. Everyone is a guy fighting from the first person perspective, or everyone is car from the third person perspective. By giving someone else the different controller suddenly you leave more room for someone in the multiplayer game to be completely different. I think they showed it well in the demos I've heard about.
The controller's pretty useless for multiplayer if you can only have one of it. Even if that wasn't the case, the controller would probably be prohibitively expensive to buy enough of them for 3-4 person multiplayer.
No one seems to realize that Wii u has an entirely new concept for multiplayer. Current multiplayer games involve people fighting each other with the same tools. Everyone is a guy fighting from the first person perspective, or everyone is car from the third person perspective. By giving someone else the different controller suddenly you leave more room for someone in the multiplayer game to be completely different. I think they showed it well in the demos I've heard about.
The controller's pretty useless for multiplayer if you can only have one of it. Even if that wasn't the case, the controller would probably be prohibitively expensive to buy enough of them for 3-4 person multiplayer.
You obviously didn't understand what I said at all. Multiplayer won't invovle people with u's playing against each other, it will involve people with u's and people with wii remotes playing against and with each other. The different controllers will allow the different people to have unique purposes and gameplay. It won't be two people shooting each other with the exact same tools, it will be two people shooting each other while the Wii u controller uses the screen to manipulate the level and help his team, or it will be two people playing a fps against an opponent with Wii u that controlls an army like an RTS.
Online.No one seems to realize that Wii u has an entirely new concept for multiplayer. Current multiplayer games involve people fighting each other with the same tools. Everyone is a guy fighting from the first person perspective, or everyone is car from the third person perspective. By giving someone else the different controller suddenly you leave more room for someone in the multiplayer game to be completely different. I think they showed it well in the demos I've heard about.
The controller's pretty useless for multiplayer if you can only have one of it. Even if that wasn't the case, the controller would probably be prohibitively expensive to buy enough of them for 3-4 person multiplayer.
You obviously didn't understand what I said at all. Multiplayer won't invovle people with u's playing against each other, it will involve people with u's and people with wii remotes playing against and with each other. The different controllers will allow the different people to have unique purposes and gameplay. It won't be two people shooting each other with the exact same tools, it will be two people shooting each other while the Wii u controller uses the screen to manipulate the level and help his team, or it will be two people playing a fps against an opponent with Wii u that controlls an army like an RTS.
Yes but your multiplayer is not symetrical. The person with the only uScreen has been separated from the group while everyone else teams up against them.
If you could use a 2nd uScreen, then you could separate into 2 teams
uScreen 1 + wiimote1 & wiimote2 vs uScreen2 + wiimote3 & wiimote4
or a head to head matchup of uScreen 1 vs uScreen 2
or uScreen 1&2 vs Wiimotes 1-4
Bottom line is that there are alot more multiplayer option if you support 2 uScreens in addition to the wiimotes than just a single Uscreen & 4 wiimotes.
Ubisoft Rountable from yesterday.
http://uplay.us.ubi.com/e3/videos (http://uplay.us.ubi.com/e3/videos)
"Ubisoft's Ghost Recon Online, Killer Freaks, and Assassin's Creed are about to hit the Nintendo Wii U!"
Footage of all (except AC) running on Wuu
Ubisoft Rountable from yesterday.
http://uplay.us.ubi.com/e3/videos (http://uplay.us.ubi.com/e3/videos)
"Ubisoft's Ghost Recon Online, Killer Freaks, and Assassin's Creed are about to hit the Nintendo Wii U!"
Footage of all (except AC) running on Wuu
No one seems to realize that Wii u has an entirely new concept for multiplayer. Current multiplayer games involve people fighting each other with the same tools. Everyone is a guy fighting from the first person perspective, or everyone is car from the third person perspective. By giving someone else the different controller suddenly you leave more room for someone in the multiplayer game to be completely different. I think they showed it well in the demos I've heard about.
The controller's pretty useless for multiplayer if you can only have one of it. Even if that wasn't the case, the controller would probably be prohibitively expensive to buy enough of them for 3-4 person multiplayer.
You obviously didn't understand what I said at all. Multiplayer won't invovle people with u's playing against each other, it will involve people with u's and people with wii remotes playing against and with each other. The different controllers will allow the different people to have unique purposes and gameplay. It won't be two people shooting each other with the exact same tools, it will be two people shooting each other while the Wii u controller uses the screen to manipulate the level and help his team, or it will be two people playing a fps against an opponent with Wii u that controlls an army like an RTS.
Yes but your multiplayer is not symetrical. The person with the only uScreen has been separated from the group while everyone else teams up against them.
If you could use a 2nd uScreen, then you could separate into 2 teams
uScreen 1 + wiimote1 & wiimote2 vs uScreen2 + wiimote3 & wiimote4
or a head to head matchup of uScreen 1 vs uScreen 2
or uScreen 1&2 vs Wiimotes 1-4
Bottom line is that there are alot more multiplayer option if you support 2 uScreens in addition to the wiimotes than just a single Uscreen & 4 wiimotes.
Isn't everyone constantly updating their Ipods, phones, Ipads, and computers? Everyone always wants the new seperior thing. Casuals will indeed upgrade when they see that new game they want.
But that's the thing: the casuals don't care about owning something technologically superior to what they have. If they had, they would have actually purchased titles other than Wii Sports, Wii Fit, and Mario Kart on the Wii. Hell, they wouldn't have purchased a glorified GameCube in the Wii to begin with. It's pointless going after the casuals with technology. That's why I say that you have to convince them that the lame touchscreen-on-a-controller gimmick makes their wave-a-remote-to-make-stuff-happen gimmick obsolete.
What exclusives? Big 3rd parties generally don't make exclusive titles anymore unless console manufacturers pay for exclusivity and even then, it's usually timed exclusivity or DLC. Nintendo needs a strong enough 3rd party lineup to keep their fans from jumping ship or also buying their competition's machines because the vast majority of exclusives are now 1st party titles.
They did try back on the Gamecube, it was called Geist remember? No, Nintendo does want to just make a FPS, they want to make a FPS that isn't just a Space Marines with lots of Pew! Pew! with XTREAM GFX BLAST POWER. Nintendo sees that as the absolute minimum, something to go beyond.
So no, we will not be seeing a "traditional" FPS from Nintendo ever.
I think there's a sizable amount of core Wii owners who have not purchased PS3 or 360. WiiU is right up their alley and they'll buy the cross-platform 3rd party games at launch.
I'm still not quite sure why the lack of announced 1st party WiiU titles is so baffling to people. Hardware unveilings generally do not have any games far enough to show let alone be playable. If Nintendo said, "We're developing Mario and Zelda for WiiU," would that really have been the Mentos freshmaker for your mind? Is that SO much more reassuring than the natural assumption that Nintendo is ALWAYS working on new games, namely Mario and Zelda because they are, in fact, a games developer? WiiU is an entire year away. Anyone who's like "Why would I buy this? There are no games," needs the shut the hell up. Nintendo WILL announce titles in due time so please simmer the F down and wash the sand out of your vaginas. Cheezus Motherfucking Christ...
[This post was sponsored by frustration and Mentos, the freshmaker]
The only way Nintendo will get exclusive hardcore games is if they make them themselves, or have one of their 2nd parties like Retro do it.
QuoteThe only way Nintendo will get exclusive hardcore games is if they make them themselves, or have one of their 2nd parties like Retro do it.
Exactly. Third parties don't really make exclusives that much anymore. And if Nintendo is just throwing out Wii Series junk and expecting the third parties to handle the core part, they're only going to sell to Wii owners who never bought a second console.
The problem is Nintendo has moved more and more into sticking with their existing IP. They take talented devs like Retro and stick them entirely with sequels to existing Nintendo IP. So we don't get anything new and if Mario, Metroid and Zelda doesn't sell someone on the Wii U, they won't buy it because there won't be anything else. Nintendo's current practices prohibit anything new attracting core gamers because they never make anything new for core gamers. We'll never get an exclusive Nintendo FPS unless they shoehorn some existing Nintendo IP into it.
There are a lot of factors at play and a lot of things that need to be considered. I don't think Nintendo realizes that judging by what they showed at E3. There is a huge difference between starting a new generation at the same time as everyone else where every customer is considering buying a new system. The goal is to get them to pick yours. But in this case the competition's userbases don't NEED to buy a new system because those systems are still current. They have to get them to SWITCH which is WAY harder.
I am not trying to distract from your overall point. Yes, Nintendo does stick to it's existing IP's instead of making new ones. However, you fail to mention the other publishers that do that.
QuoteI am not trying to distract from your overall point. Yes, Nintendo does stick to it's existing IP's instead of making new ones. However, you fail to mention the other publishers that do that.
I never said other companies don't also do that. But the point stands that if you're not interested in the existing Nintendo franchises, they're not going to win you over. And that's what the exclusives for the Wii U are going to be.
Nintendo has admitted that it put too much emphasis on the controller for the newly revealed Wii U console, noting that it "should have made more effort" to explain the console better.
[...]
"Because we put so much emphasis on the controller, there appeared to be some misunderstandings," he said. "We should have made more effort to explain how it works."
"We haven't made any kind of blunder, but I should have shown a single picture of the new console, then started talking about the controller," he continued. "The console is not drastically different, and Wii U is about the controller. The console itself will be almost invisible."
Iwata said that the press was also to blame, noting that it's not possible to see how important the Wii U console is unless you've actually given it a try.
"There have been two groups of people writing about our announcement - those who have been able to experience the Wii U, and those who have not, and are simply writing about it from wire stories and pictures," he mused.
"They cannot see how this can be a game changer. It reminds me of 2006, when we introduced the Wii for the first time. Here in LA, people enjoyed it, but in Japan, the atmosphere was very different. It seems to be the same this year."
"What Wii U will offer is very different, but I believe we have the strong potential to change the entire format of videogames and of entertainment," he concluded.
QuoteI am not trying to distract from your overall point. Yes, Nintendo does stick to it's existing IP's instead of making new ones. However, you fail to mention the other publishers that do that.
I never said other companies don't also do that. But the point stands that if you're not interested in the existing Nintendo franchises, they're not going to win you over. And that's what the exclusives for the Wii U are going to be.
QuoteI am not trying to distract from your overall point. Yes, Nintendo does stick to it's existing IP's instead of making new ones. However, you fail to mention the other publishers that do that.
I never said other companies don't also do that. But the point stands that if you're not interested in the existing Nintendo franchises, they're not going to win you over. And that's what the exclusives for the Wii U are going to be.
That is true, but then again who is to say their "new IP's" would appeal to people who don't like their existing ones? Nintendo doesn't generally make hardcore games. The last two games -- actual games, not the Wii ____ Series -- was Pikman and Animal Crossing. Both good games, and both games I will never play. Retro is really the only studio within Nintendo that would make games normally non-Nintendo gamers would like. They had some good concepts. Hopefully whatever they are working on will be an original idea.
the Wii didn't have any at all, unless you count the Wii series of games as new franchises, but I personally don't because the Wii series is just generic mostly casual stuff that isn't built around characters or environments. So as far as I'm concerned there was no new IPs during the Wii years.Then you weren't paying attention. Here are the new IPs for the Wii:
QuoteI am not trying to distract from your overall point. Yes, Nintendo does stick to it's existing IP's instead of making new ones. However, you fail to mention the other publishers that do that.
I never said other companies don't also do that. But the point stands that if you're not interested in the existing Nintendo franchises, they're not going to win you over. And that's what the exclusives for the Wii U are going to be.
That is true, but then again who is to say their "new IP's" would appeal to people who don't like their existing ones? Nintendo doesn't generally make hardcore games. The last two games -- actual games, not the Wii ____ Series -- was Pikman and Animal Crossing. Both good games, and both games I will never play. Retro is really the only studio within Nintendo that would make games normally non-Nintendo gamers would like. They had some good concepts. Hopefully whatever they are working on will be an original idea.
Online gaming is very important to us, and we've heard the demands of the veteran gamers that want that. So, we're going to be more flexible with online this time when it comes to online, we're going to work with our 3rd party partners. We're not going to have a centralized one type fits all approach, it is going to be more the publishers trying to figure out what they want to do and we'll try to bring that to life and make sure our platform can support that vision.
We've always been about bringing gaming to the masses, but we've also tried to cater to the veteran gamers. We're disappointed that maybe not more of them didn't embrace the Wii as we had hoped. We're hoping that.. we listened to them and we're hoping that we really do make the console that they really do embrace and that they really want to play.
The only other hint we received about the technical prowess of the Wii U came from the Japanese garden demo, which shows a bird taking flight, landing on a tree branch which blossoms into flower, before returning to the skies again, soaring over water, where the scenes shifts to a fish leaping out towards the camera.
The water effect is one of the most impressive elements of the demo. The surface looks similar to the tessellated fluid surfaces added to Unreal Engine 3 during the Gears of War 2 development work, with a pleasing 3D volume to the effect that's most especially noticeable when the fish is just above or below the water line.
There is actually a whole lot more to the Japanese garden demo than what was shown in the media briefing. Different weather effects kick in - for example, rain begins to descend, interacting very nicely with the surface of the water, with a huge amount of tiny splashes impacting on the "skin" of the fluid.
Other sections of the demo unseen in the media briefing were also witnessed: for example, a close-up of the bird on a snowy ledge, with the snow itself deforming beneath it - a really nice effect, but not particularly taxing from a technical perspective (readers may recall something similar in Dead or Alive on the Xbox).
In addition to this, there's a night-time flying section where bad weather kicks in, with a lot of fast-moving rain particles. At this point, the frame-rate really tanks. Curiously, the performance is fine in the snow scene that you might assume is using similar tech, so quite why the frame-rate drops as much as it does at this point is unclear. Another additional section shows the whole scene bathed in an intense orange bloom effect, without any tone-mapping. Artistically it seems to fit the scene well enough but the lighting definitely isn't using high dynamic range rendering.
Overall frame-rate in the elements of the demo seen in the conference is solid at 30 frames per second (again confirmed by looking at an off-air TV recording), but in the latter, unbroadcast sections we do see a lot of variance in performance. The fact that the player can adjust the camera view also adds to the fluctuating frame-rate.
GameSpot: Will Sonic Generations be released for the Wii U?
Alan Pritchard: The timing just doesn't work. Generations releases this November, and the Wii U is coming out next spring/summer. I think one of the things we don't have to do, or reduce where possible, is we don't want to port games. I think if there's going to be a Sonic game for the Wii U, it needs to be built from the ground up. It's more likely that it would be a separate stand-alone installment or in conjunction with a multiplatform release in the future. But to bring out Generations on a platform six or eight months after we release PS3, 360, and 3DS probably won't be the best strategy.
I think there's should be an implied *[at the very earliest] in there.
I want ports. I hardly own any current games.
I want it long enough so that the ports of the games released at the end of this year end up showing up on Wii U as Game of the Year editions.
It would also be nice to get the definitive MGS Collection that includes that 1st MGS too.Yeah, I like to see collections of games that are Series with updated graphics and better controls. (So Mass Effect... Ok really Mass Effect)
8GB's which is decent enough.
@Chozo
Wouldn't a USB external HDD be powered through the USB port itself?
atleast a 2.5" external enclosure with your choice of 2.5" HDD?
and the Sensor bar has it's own proprietary power port that will likely also be in the back of the WiiU.
In my experience external HDDs require a separate power supply. I have an external HDD for my computer which requires TWO usb ports.
New Wiimote, Classic controller and balance board for the Wii U. I do not buy using Nintendo wanting us to use the old stuff for a new console.
New Wiimote, Classic controller and balance board for the Wii U. I do not buy using Nintendo wanting us to use the old stuff for a new console.
But you do buy buying the same things all over again? Being able to use the stuff you already have on a new console is convenient and friendly to the wallet. Why would you want to have everything you bought this generation rendered obsolete and then be forced to buy all new ****?
Is this a wiimote style camera at the top for pointer functionality?Due to its size, I assumed it to be IR like on 3DS. I asked, but they either wouldn't talk about it or didn't know what it was for. The slider says Volume. The tab in between the stylus and headphone jack is a standard AC adapter jack under a cover.
or is it an IR emitter like a remote control (like the one on the 3DS)?
Also, what is that slider on the top for? Brightness controls? and that tab inbetween the stylus & the headphone jack on the left? what's that for?
wtf, theres no need to spend money on the same stuff with just a cosmetic change. I guess you're made of money bags. Can i have 300 dollars?I think he means improve upon the Wii Remote and sell it as a WiiU specific version. There's no point in re-releasing the same controller and making the Wii remote we all already own incompatible. If they added buttons, a rechargeable battery, and improved precision, that would justify releasing a WiiU Remote. It would probably help people understand that WiiU is its own console, but Nintendo would have to redesign the remote to look new and improved. That might actually be a good idea since Nintendo should require MotionPlus/Remote Plus and trying to explain that to the masses might not even be worth the trouble.
wtf, theres no need to spend money on the same stuff with just a cosmetic change. I guess you're made of money bags. Can i have 300 dollars?I think he means improve upon the Wii Remote and sell it as a WiiU specific version. There's no point in re-releasing the same controller and making the Wii remote we all already own incompatible. If they added buttons, a rechargeable battery, and improved precision, that would justify releasing a WiiU Remote. It would probably help people understand that WiiU is its own console, but Nintendo would have to redesign the remote to look new and improved. That might actually be a good idea since Nintendo should require MotionPlus/Remote Plus and trying to explain that to the masses might not even be worth the trouble.
Still, I already have 2 Wii Remote Plus controllers and soon I'll own a gold Zelda one (when it comes to Zelda, Nintendo says jump, I jump... fail). I'll certainly benefit from the use of legacy controllers. However, from a business perspective, it's probably easier to release all new controllers. I know that sounds contradictory, but it really isn't. People are expected to buy new parts when they buy new things. This goes for just about everything, not just videogames. I used this example in another thread: you can't buy part of a brand new car and save money by using pieces of a car you already own (i.e. seats, steering wheel, tires etc.). You have to buy all of it. That's the expectation so I don't think anyone could really hold it against Nintendo if they did that. But, damn, I love saving money though I'd also buy new controllers if I had to.
Also, Macs use Intel processors and have since 2006.
There are four USB slots, where are the other two?
Wii U will be HD, supporting up to 1080p resolution just like Xbox 360 and PS3, but beyond that it's unclear how powerful the hardware will ultimately be when it ships sometime next year. Nintendo never provides a full breakdown, although the company did say that the form factor is "near final." While many assumed Wii U would be on par with the current HD consoles, word is coming in from developers that it's quite a bit more powerful.
Sterne Agee analyst Arvind Bhatia commented today, "Some of the developers we spoke to indicated to us that the console will have 50% more processing power compared to the PlayStation 3 or Xbox 360. This is yet to be confirmed by Nintendo."
At E3 last week, Nintendo did little to prove this point. During the press conference, footage of Xbox 360 and PS3 titles was used, although the company did show off an impressive tech demo of a bird flying around some trees, and Nintendo also created a very pretty tech demo to represent what a new Zelda might look like.
WiiU is a PS360 1.5? Report that it's only 50% more powerful than PS360?
The Wii U will have at least a year to a year and a half head start,
At least this time Nintendo will have a console which is more powerful than the last generation, unlike the Wii which WAS more powerful than the GC and PS2, but a little less than an original Xbox. More importantly, the Wii U supports HD graphics, so what more is there for it to do than that?
I also heard some interesting things about the Bird nature demo from E3. And maybe a NWR staffer can clear this up for me. Was it actually possible to use the uScreen and look around in the environment in real-time while the demo took place. In other words, was it actually possible to look at areas other than where the bird was flying during the demo?
the non-playable demo centered on soothing, sweeping travel through a traditional Japanese garden, following the flight path of a tiny sparrow. As it flew through this lush world, a Nintendo of America rep moved the New Controller around, tilting it and turning it. The New Controller's display was recreating what was being output to the television screen in perfect sync and movement of] the New Controller manipulated the camera's view on the big screen.
At least this time Nintendo will have a console which is more powerful than the last generation, unlike the Wii which WAS more powerful than the GC and PS2, but a little less than an original Xbox. More importantly, the Wii U supports HD graphics, so what more is there for it to do than that?
It'll be interesting to see what happens, though, when Microsoft and Sony release their next consoles, which will probably be at least 2-3 times more powerful than their existing hardware. Nintendo will be the odd man out once again.
At least this time Nintendo will have a console which is more powerful than the last generation, unlike the Wii which WAS more powerful than the GC and PS2, but a little less than an original Xbox. More importantly, the Wii U supports HD graphics, so what more is there for it to do than that?
It'll be interesting to see what happens, though, when Microsoft and Sony release their next consoles, which will probably be at least 2-3 times more powerful than their existing hardware. Nintendo will be the odd man out once again.
- It’s not a big step up from consoles as x360 or PS3, it is better hardware wise but when the new xbox and ps4 comes it will be runned down again, wanted to see something much stronger.So he says it's not a big step up from PS360 here, but then goes way beyond that in the next quote.
[...]
I dont think the end game results will be significantly better than x360 and PS3. But the extra RAM will help with player limits that are stopping x360/ps3 today in for example BF3.
Didn't say it wouldn't compete with current gen.
But I know how much RAM the WiiU has and I have an idea of how much "we" developers would like to see in the next Xbox and PS4, and they differ a lot.
Still, the WiiU will be the most powerful console out there when it's released, BY FAR!
But I wonder for how long...
[...]
And I agree with the controller, it looks amazing, but I dont see you playing BF3 on it (switching like they did in the rpg they showed) but maybe have the minimap up with chat support etc, that would be awesome!
The future will tell =)
- All the Zelda stuff was RENDERED, we havent seen anything play on the console in their show, all “good looking” stuff was rendered. BF3 was from our movies.
No I'm sorry but you that need to get your facts about the Nintendo E3 press conference.He is saying that the Zelda Demo is pre-rendered, and when someone tried to correct him and tell him it was running realtime, he told them to get their facts straight.
In the interview given 15 minutes after on Spike with Reggie (you know the NA Nintendo boss) he said that Zelda was rendered and showed how "it could look".
Not necessarily that they will do it like that.
Not saying that they have some kind of live demo of Zelda running somewhere but what was shown for us there wasent "live" or "gameplay", just a rendered scene.
Expects Nintendo's new console to be imitated by others.
Michel Ancel, the creator of Rayman and Beyond Good and Evil, has said that he does not think Nintendo's new console should be deemed 'next-gen'.
Asked if the Wii U is a next-generation machine, Ancel replied: "Not really. I think Wii U is next-gen in terms of interface.".
Pressed on this issue - whether he expected Microsoft or Sony to cook up something similar - Ancel replied: "I don't know if Sony will do it, or Microsoft – but yes, I think it's a possibility. But I think the main thing is to have this – offering new ways to play is very interesting."
So is Nintendo late to the 'Current Gen' or early to the Next....
who to believe?
No More Heroes 3 is confirmed!!
http://www.youtube.com/watch?v=vBJyTIyFdeA&feature=player_embedded (http://www.youtube.com/watch?v=vBJyTIyFdeA&feature=player_embedded)
& Destructoid interviewer is a 35year old creepy man-child high on some illegal substance. lol
I think NMH2 was "dry" because Suda didnt have any new hardware to inspire him.
CryEngine-built software is already close to fully running on Nintendo’s next-generation console, engine vendor Crytek has said.
“Crytek’s support for Wii U is definitely going to happen,” company CEO Cevat Yerli told Develop in a new interview to be published soon.
Yerli claimed that CryEngine's tech was close to fully running on Nintendo’s new system, though wouldn’t specify any details.
“We aren't showing it but we are pretty much running it already,” Yerli said.
The news comes days after Develop revealed that Crytek’s closest business rival, Epic Games, is also supporting Wii U with its high-end game engine.
I think NMH2 was "dry" because Suda didnt have any new hardware to inspire him.
Oh, is that the excuse we're going with for him having you slaughter dudes in a parking lot for literally 30 minutes before he took down the Invisible Walls and let you proceed? Or for having pretty much no creativity whatsoever in the entirety of NMH2?
Still, I suppose there's hope he may have learned to become a competent game designer after his experience working with EA on Shadows of the Damned, but I'm still skeptical of that game as well so we'll see.
I think NMH2 was "dry" because Suda didnt have any new hardware to inspire him.
Oh, is that the excuse we're going with for him having you slaughter dudes in a parking lot for literally 30 minutes before he took down the Invisible Walls and let you proceed? Or for having pretty much no creativity whatsoever in the entirety of NMH2?
Still, I suppose there's hope he may have learned to become a competent game designer after his experience working with EA on Shadows of the Damned, but I'm still skeptical of that game as well so we'll see.
You know what else is dry? The Utah Jazz.
Gears of War WiiU?
well you never know, however sometimes CEOs forget what they own. Look at Silikon Knights, they were so pissed when they lost the BLood Omen series to Eidos, however its still up in the air who has the Eternal Darkness series.
Eternal Darkness for UuuuuWiii *drools*
Coop mode? One player cutting up baddies while the other solves puzzles. Sick.
There are four USB slots, where are the other two?Well, it is a prototype unit, so maybe they have not added them yet.
There are four USB slots, where are the other two?Well, it is a prototype unit, so maybe they have not added them yet.
It looks like the input connector is the same shape, which is good. I don't want to have to buy another component cable for it, it was a bit inconvenient that the Wii didn't support cables from previous systems.
I don't have an HDMI input, so that wouldn't help me. That's why it'd be beneficial if they kept the same plug.
I don't have an HDMI input, so that wouldn't help me. That's why it'd be beneficial if they kept the same plug.
If you are financially able to, you should seriously consider getting an HDMI-compatible HD TV before the WII U comes out. It's just such a waste to play games on HD consoles through SD video cables, and the difference is very noticeable.
I've been considering it, but I don't like the look of the LCD televisions I've seen. They are too bright, which not only hurts my eyes but also makes colours looked washed out. I'm starting to wonder if I'm sensitive to light, though these things are the only light sources I know of which cause this. In any case, I either need to wait for better TV technology to become affordable, or I have to track down a CRT HD TV, neither of which would be an easy thing to do.
Eternal Darkness for UuuuuWiii *drools*
Coop mode? One player cutting up baddies while the other solves puzzles. Sick.
Eh, I hope not. I'm getting tired of multiplayer modes getting tossed into every game I own these days.
I've been considering it, but I don't like the look of the LCD televisions I've seen. They are too bright, which not only hurts my eyes but also makes colours looked washed out. I'm starting to wonder if I'm sensitive to light, though these things are the only light sources I know of which cause this. In any case, I either need to wait for better TV technology to become affordable, or I have to track down a CRT HD TV, neither of which would be an easy thing to do.
Let's face it, visuals are hitting a wall because of development costs. The jump between PS3/360 and the next generation isn't going to be nearly extreme as PS2/Xbox to PS3/360.That's what I was thinking. Programmers can always make something look better; a sharper texture here, maybe some extra blades of grass there. I wonder, however, when it stops being worth putting the time, money and effort to add things that gamers don't have time to pay attention to because they're playing the game. I think Nintendo is in a good position. They've made a console that is more powerful than the current generation, but not so powerful to the point of diminished returns where companies are spending resources on things that ultimately change very little. Maybe, for once, Nintendo's "good enough" is actually good enough. We're at a point where current generation games like God of War 3 or Mass Effect 3 look so good that they won't ever be considered dated. Five or ten years from now, they'll still look good graphically and not in the Super Mario Bros. retro-chic kind of way. And I'm still a big believer in art direction > graphics. I don't think we're seen a cel-shaded game that looks anywhere close to a Disney animated film. I feel like that is the next generation of graphics, getting to something that looks like The Little Mermaid instead of Toy Story 3.
If anyone is wondering where I got these, I paused a Kotaku video of them checking out the WiiU E3 console (which I still believe to be not final) and used the print screen tool on this here Macbook Pro.There are four USB slots, where are the other two?Well, it is a prototype unit, so maybe they have not added them yet.
Eternal Darkness for UuuuuWiii *drools*
Coop mode? One player cutting up baddies while the other solves puzzles. Sick.
Eh, I hope not. I'm getting tired of multiplayer modes getting tossed into every game I own these days.
Is that because you have no friends?
What about one of those ones that don't have a single backlight, but instead have a grid of individually modulatable LEDs (which are driven with roughly a low-pass version of the image -- and no, there are no visible artifacts)...? That gives them vastly greater dynamic range than a traditional LCD setup, perfect blacks, etc. I think Samsung made one, and also maybe the Hitachi silly-name TV has them ("Wooooo"?)I don't think I've seen one in person yet, but yeah, it does sound like it could work out better for me. But I think those are newer televisions so they may be a tad expensive, and I would want to get one that is at least the same size as my current television which, when converted to widescreen, means 36 inches. I currently have no devices that output anything better than 480p which my current CRT can display, so it'll be at least a couple years before I would want a new television. Hopefully by then something I'd like would be more affordable.
That's your best comeback? :confused; That's just sad, but then again so are Suda 51's continual attempts to actually make a good game.
Eternal Darkness for UuuuuWiii *drools*
Coop mode? One player cutting up baddies while the other solves puzzles. Sick.
Eh, I hope not. I'm getting tired of multiplayer modes getting tossed into every game I own these days.
Is that because you have no friends?
I'm going to let that mild bit of flaming go out of sheer disinterest. I don't like playing multiplayer in games that aren't multiplayer-centric, period. I'm in my games for the storytelling, immersive experience. I find multiplayer tends to detract from that in many games I play. Take for example something like LittleBigPlanet, which I was just playing earlier. I can't fully enjoy most of the levels in that game because there are sections in many of those that require 2 or 4 players to enter. So unless I go online and deal with the douches there, I can't fully enjoy my singleplayer experience. **** that. I'd rather these development teams focused on a strong singleplayer component than try to split resources and add a half-assed multiplayer component as well.
I agree to a point. We all can site Metroid Hunters as a perfect example of when multiplayer goes wrong. Still, you have to admit, the most fun you've had playing games has been with your buddies/family. It doesn't matter if those are the best games ever made. Something about people whether online or sitting next to you make games more fun. That's why if developers are creative enough to make it work, then I'll give them a chance.
I can understand when playing a scary game that you wouldn't want to play with any other person (even though you should because it's hilarious). It's the same way with scary movies; they lose their creepy factor. But don't you like the feeling of outwitting someone else? The feeling of besting another person? Or being shocked by the ingenuity of your opponent? A.I. can only provide so much.
My point is, how do you know it's half-baked though? Who knows, you may end up liking that experience more. Aren't you willing to at least try it before completely dismissing it?
I don't have an HDMI input, so that wouldn't help me. That's why it'd be beneficial if they kept the same plug.
If you are financially able to, you should seriously consider getting an HDMI-compatible HD TV before the WII U comes out. It's just such a waste to play games on HD consoles through SD video cables, and the difference is very noticeable.
I think we understand each other. It's simply that I'm more optimistic than you are.
Can't afford an HDTV. Have to save up for Wii U launch games.
Slowly, but surely, we're starting to piece together what's going on inside that mysterious white box known as the Wii U. IBM was a little coy about the multi-core CPU it was providing, but did tantalize us by mentioning the name "Watson" in describing some of its underlying tech. Now details about the custom Radeon GPU are starting to surface and, while certainly capable, it's not exactly cutting edge. At its heart is a chip similar to the R770 found in AMD's last-gen cards like the 4890 and, before you dismiss the it, remember the PS3 and Xbox 360 are still capable of pumping out impressive visuals while packing five-year-old silicon (The 360 is essentially running a souped up ATI X1900). The custom core also supports Direct X 10.1 (Microsoft runs out of steam with Direct X 9) and Eyefinity-like multi-display tech for up to four SD video streams -- though it'll be up to Nintendo and developers to put that to good use. In case you're still not convinced of the Wii U's graphical prowess, Crytek has said its advanced CryEngine is "pretty much" up and running on Nintendo's upcoming console -- and, if it's good enough for Crysis, it should be good enough for you.
The most impactful 'reveal' at the show was the Wii U, which, in our opinion, is arriving two years too late. Depending on pricing, the system will be either a phenomenal success or a phenomenal failure, as competitive bundles for Xbox 360 with Kinect and PS3 with Move are likely to be priced below $300 by the time the Wii U launches.
So the GPU is likely a beast and the CPU is potentially too.
"I can't give you any details now," he said, "but I'm sure there will be a new Metroid release making use of the new controller, not just to control Samus and her ship but also to give the player a new source of information. Maybe the player is looking at the screen but has the information that they need to defeat the enemy in their hands." Maybe you could hold the Wii controller up to the screen and scan your enemy, I suggested. "You could look through the screen and scan your enemy and find where it's weakspot is."
So the GPU is likely a beast and the CPU is potentially too.
It may be a beast, but its a last generation beast. A dinosaur is also a beast, but put a dinosaur up against a human in an apache helicopter and the human wins. So newer and better technology trumps being a beast any day.
So the GPU is likely a beast and the CPU is potentially too.
It may be a beast, but its a last generation beast. A dinosaur is also a beast, but put a dinosaur up against a human in an apache helicopter and the human wins. So newer and better technology trumps being a beast any day.
Hahaha your metaphors are some of the worst I've ever encountered and you use them all the time! Graphics cards are a battle against a T-Rex and a Apache helicopter! hahaha where do you come up with this?
Nintendo obviously cannot win, many worried that the Wii U would have graphical power equivalent to the 360 or maybe even less. Now that it is much more powerful it "isn't good enough".
My money is on Sony.
I think one of the three console makers are going to bow out next gen. My money is on Sony. Where will the haters go then?
because the R700 series is fairly old.
I think one of the three console makers are going to bow out next gen. My money is on Sony. Where will the haters go then?
So the GPU is likely a beast and the CPU is potentially too.
It may be a beast, but its a last generation beast. A dinosaur is also a beast, but put a dinosaur up against a human in an apache helicopter and the human wins. So newer and better technology trumps being a beast any day.
Hahaha your metaphors are some of the worst I've ever encountered and you use them all the time! Graphics cards are a battle against a T-Rex and a Apache helicopter! hahaha where do you come up with this?
I think metaphors are more helpful to get the point across. :P Dinosaurs are primitive creatures, so that works here because the R700 series is fairly old. As for the Apache Helicopters, that came from Battlefield BC2 which I spent all night playing last night. Our team got raped by them circling around over our only spawn area and not letting us get anywhere or do anything.
It is rather sad that Other M was so bad that hearing about a new Metroid fills me with absolutely zero anticipation or excitement.Depends on who we're hearing it from. That quote came from Katsuya Eguchi who has never worked on a Metroid game. Do you consider that better or worse than hearing from Yoshio Sakamoto?
All joking aside, the R700(HD4xxx) is from 2008, but it is also the base for the R800(HD5xxx) and the newer R900 (HD6xxx) series....Makes me wonder why they wouldn't just start with R800 or R900 as the base and have AMD customize it from there.
We're waiting on translation to know for sure, but word in the staff email thread is that the GPU is at least technically capable of four simultaneous video streams.
We're waiting on translation to know for sure, but word in the staff email thread is that the GPU is at least technically capable of four simultaneous video streams.
you mean like I mentioned in this post?
WiiU using modified R770 w/ Eyefinity & DX 10.1 (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg680997#msg680997)
in which I quoted Engadget who sourced Game Watch (http://translate.google.com/translate?js=n&prev=_t&hl=en&ie=UTF-8&layout=2&eotf=1&sl=ja&tl=en&u=http%3A%2F%2Fgame.watch.impress.co.jp%2Fdocs%2Fseries%2F3dcg%2F20110611_452478.html)?
See I don't find those graphics impressive at all. Sure they have all sorts of high textures, but it looks so damn ugly.The demo lacks the polish and charm of a AAA game, but it's not supposed to have those things. It's meant to show off all the look-what-I-can-do effects. And it totally does, rather shamelessly.
Plus, I really don't see how those graphics will improve gameplay.True, they don't but again, they're not supposed to. Graphics do, however, have a tendency to sell games even shitty ones and that's why they're still important. What a game looks like is the first thing people notice. Ultimately, a game is judged by how fun it is, but it might as well look as pretty as possible, graphically and artistically.
We're waiting on translation to know for sure, but word in the staff email thread is that the GPU is at least technically capable of four simultaneous video streams.
you mean like I mentioned in this post?
WiiU using modified R770 w/ Eyefinity & DX 10.1 (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg680997#msg680997)
in which I quoted Engadget who sourced Game Watch (http://translate.google.com/translate?js=n&prev=_t&hl=en&ie=UTF-8&layout=2&eotf=1&sl=ja&tl=en&u=http%3A%2F%2Fgame.watch.impress.co.jp%2Fdocs%2Fseries%2F3dcg%2F20110611_452478.html)?
You just keep giving me reasons to want to ban you.
(http://i111.photobucket.com/albums/n121/avatars_bucket/calvin-trex.jpg)
What now Chozo?
What now?
the late
the late
He's not dead.
the late
He's not dead.
No, But Calvin and Hobbes are. :(
http://kotaku.com/5812090/the-wii-u-will-not-play-dvds-and-blu+ray-discs (http://kotaku.com/5812090/the-wii-u-will-not-play-dvds-and-blu+ray-discs)
The Wii U won't play Blu Play or DVD dics. :(
Actually, this really doesn't affect me. My entire family already have 4 DVD players (and 1 VHS player) and my PS3 can already play Blu-Ray.It doesn't affect you, but this isn't about you or me. This is about options and Nintendo providing them where possible.
http://kotaku.com/5812090/the-wii-u-will-not-play-dvds-and-blu+ray-discs (http://kotaku.com/5812090/the-wii-u-will-not-play-dvds-and-blu+ray-discs)
The Wii U won't play Blu Play or DVD dics. :(
Correct me if I'm wrong, but isn't it impossible for Nintendo (or Sony) to use DirectX since its owned by Microsoft? Even if they could, why would they want to use something proprietary when OpenGL could be used instead for free?
I'm more worried about the wireless technology's ability to support streaming graphics to multiple tablets than the gpu's.
Q: So you're saying there needs to be an option to separate away from the living room, that it allows people to continue their game experience or have it on their own schedule on their own terms?
Iwata: Well, for example, we are not saying we can get away from the living room at all. What I'm saying is that we shall be less dependent on the home TV set; more specifically, the images and all the others are processed within the inside of the console of the Wii U, not in the controller. So, for example, you cannot just take away the controller and continue playing.
Q: It'll have a range that it works within, then?
Iwata: Yes. A certain range. Also, it is possible for you to be in a separate room from the living room where the console of the Wii U will be located. However, dependent upon the thickness, for example, of the wall, we cannot tell if you will be able to smoothly play on that.
Q: Will the controller be available a la carte if you want to add a separate one into your home experience?
Iwata: First of all, for the SKU, we believe that one controller, the new controller, has got to be included in the package whenever we are going to sell the Wii U console. And as you can guess, this new controller for Wii U is going to cost more than the other controller does, and that's why, most often, our focus on the software shall be the ones that can be enjoyed with the one Wii U controller.
- There are 4 USB ports, 2 in the back and 2 in the front under disc bay, so 4*5W = 20W
- There's a Blu-Ray-esque disc drive, so another 5W at least (only recently has samsung started to ship "low-power" Blu-Ray drives that are USB 2.0 powered)
- Full sized SDHC cards can peak at ~1.5W
- 5GHz Wifi 802.11n could go up to 18W for full-speed MIMO 3x3, but let's assume the typical 8-10W (unless Nintendo is using something else for the controller, in which case could be controller comm + 802.11g, possibly consuming higher than that)
- 5 device Bluetooth could be up to 0.5W
- Assuming slow and low-power internal flash memory, let's say another 1.5W for internal storage
Sum all that and we have 20+5+1.5+8+0.5+1.5 = 36.5W
[BNM's edit: that doesn't even factor in the following yet]
- CPU
- eDRAM (already confirmed)
- GPU
- RAM
- Sound DAC
And I'm even assuming the GPU or the GPU have north\south bridge functionality included, or you'll need an external bridge chip for that.
http://kotaku.com/5812090/the-wii-u-will-not-play-dvds-and-blu+ray-discs (http://kotaku.com/5812090/the-wii-u-will-not-play-dvds-and-blu+ray-discs)
The Wii U won't play Blu Play or DVD dics. :(
Dear Iwata,
eShop + Apps = opportunity for consumer to pay licensing fee for DVD and/or Bluray playback should they want an extra DVD and/or Bluray player.
If you don't allow if officially, you are only giving further reason for the system to be hacked to allow it unofficially. Please make it happen as capable Bluray players are expensive and it just makes sense.
Sincerely,
The Entire Internet, Gaming Community & General Populace of the planet Earth.
It's 100% conversative speculation on my part based on conversation at B3D and minimal research into PSWii60 wattage.
But what is it then?
and why is part of it torn off?
It's 100% conversative speculation on my part based on conversation at B3D and minimal research into PSWii60 wattage.
But what is it then?
and why is part of it torn off?
Purely a wild guess, but maybe a covered up RJ45 jack?
then again... maybe notIt's 100% conversative speculation on my part based on conversation at B3D and minimal research into PSWii60 wattage.
But what is it then?
and why is part of it torn off?
Purely a wild guess, but maybe a covered up RJ45 jack?
You could be right
http://www.exw.com.tw/ (http://www.exw.com.tw/)
So WiiU could have wired internet this time around. That is also good news for those of us that were looking for that option.
There are four USB slots, where are the other two?
Ex-WL 2
I have no idea what that sticker is supposed to mean.... perhaps a way of keeping track of specific units on display?
There are four USB slots, where are the other two?
Perhaps under the front flap? In pictures it looks to be larger and wider (the slot) than that of the Wii
There are four USB slots, where are the other two?
Perhaps under the front flap? In pictures it looks to be larger and wider (the slot) than that of the Wii
They are definitely under the front flap. In fact, there are a few pictures of it floating around somewhere. There are 2 USB ports and a SD card slot under the flap.
Ex-WL 2Probably. I see those types of labels on dev units all the time.
I have no idea what that sticker is supposed to mean.... perhaps a way of keeping track of specific units on display?
There are four USB slots, where are the other two?
Perhaps under the front flap? In pictures it looks to be larger and wider (the slot) than that of the Wii
They are definitely under the front flap. In fact, there are a few pictures of it floating around somewhere. There are 2 USB ports and a SD card slot under the flap.
Where's my cookie ;)
http://kotaku.com/5812090/the-wii-u-will-not-play-dvds-and-blu+ray-discs (http://kotaku.com/5812090/the-wii-u-will-not-play-dvds-and-blu+ray-discs)
The Wii U won't play Blu Play or DVD dics. :(
If you don't allow if officially, you are only giving further reason for the system to be hacked to allow it unofficially.
But weren't you bitching about having a external HDD being a "sight for sore eyes" in a house setting? This way, you can jack one in the back, thus keeping it away from your view.
There's a good reason that Nintendo showed off video game footage culled from the PlayStation 3 and Xbox 360 versions of third-party games, not the Wii U, at last week's E3 unveiling of the console.
According to a Wii U white paper published by Hit Detection, the consulting company founded by former Newsweek journalist N'Gai Croal, the kits in developers' hands are just not up to current-gen snuff, but they are working.Quote from: From the reportDevelopers have underclocked development kits, and worked hard to deliver titles running on that hardware to demonstrate live at E3. However, due to titles not looking much better than what is currently available on Xbox 360 and the PS3, Nintendo decided late in the game to not show those titles and focus instead on tech demos. In particular, THQ stated that Darksiders II was running on development hardware and could have been shown.
It's potentially promising for Nintendo fans that some third party games may look close or on par with current console competition at this stage of development.
I guess it can only get better from there.
This is one of the funniest things I've seen on this forum in some time. Well played, SixthAngel.I think metaphors are more helpful to get the point across. :P Dinosaurs are primitive creatures, so that works here because the R700 series is fairly old. As for the Apache Helicopters, that came from Battlefield BC2 which I spent all night playing last night. Our team got raped by them circling around over our only spawn area and not letting us get anywhere or do anything.
http://i111.photobucket.com/albums/n121/avatars_bucket/calvin-trex.jpg
What now Chozo?
What now?
Report: Developers Working With ‘Underclocked’ Wii U Hardware
http://kotaku.com/5812391/report-developers-working-with-underclocked-wii-u-hardware (http://kotaku.com/5812391/report-developers-working-with-underclocked-wii-u-hardware)QuoteThere's a good reason that Nintendo showed off video game footage culled from the PlayStation 3 and Xbox 360 versions of third-party games, not the Wii U, at last week's E3 unveiling of the console.
According to a Wii U white paper published by Hit Detection, the consulting company founded by former Newsweek journalist N'Gai Croal, the kits in developers' hands are just not up to current-gen snuff, but they are working.Quote from: From the reportDevelopers have underclocked development kits, and worked hard to deliver titles running on that hardware to demonstrate live at E3. However, due to titles not looking much better than what is currently available on Xbox 360 and the PS3, Nintendo decided late in the game to not show those titles and focus instead on tech demos. In particular, THQ stated that Darksiders II was running on development hardware and could have been shown.
It's potentially promising for Nintendo fans that some third party games may look close or on par with current console competition at this stage of development.
So Devs are reporting leaked info from underclocked/underpowered Dev kits which would mean they are working on lesser version of hardware than what we will see in the final kits. But atleast WiiU games in early kits look like PS360 games, I guess it can only get better from there.
Report: Developers Working With ‘Underclocked’ Wii U Hardware
http://kotaku.com/5812391/report-developers-working-with-underclocked-wii-u-hardware (http://kotaku.com/5812391/report-developers-working-with-underclocked-wii-u-hardware)QuoteThere's a good reason that Nintendo showed off video game footage culled from the PlayStation 3 and Xbox 360 versions of third-party games, not the Wii U, at last week's E3 unveiling of the console.
According to a Wii U white paper published by Hit Detection, the consulting company founded by former Newsweek journalist N'Gai Croal, the kits in developers' hands are just not up to current-gen snuff, but they are working.Quote from: From the reportDevelopers have underclocked development kits, and worked hard to deliver titles running on that hardware to demonstrate live at E3. However, due to titles not looking much better than what is currently available on Xbox 360 and the PS3, Nintendo decided late in the game to not show those titles and focus instead on tech demos. In particular, THQ stated that Darksiders II was running on development hardware and could have been shown.
It's potentially promising for Nintendo fans that some third party games may look close or on par with current console competition at this stage of development.
So Devs are reporting leaked info from underclocked/underpowered Dev kits which would mean they are working on lesser version of hardware than what we will see in the final kits. But atleast WiiU games in early kits look like PS360 games, I guess it can only get better from there.
"There's a cost issue," Nintendo president Satoru Iwata told Japanese business site Diamond Online. According to Iwata, Nintendo aims to have the console and games support one Wii U Controller.source (http://diamond.jp/articles/-/12728)
"Technically, it is possible for the Wii U to support multiple Wii U Controllers," Iwata said. However, this will result in a "considerable" price increase.
According to Iwata, "We're not planning on asking our customers to buy multiple Wii U Controllers."
Multiple Wii U Controllers Are a Cost Issue
Considerable price increase to support more than 1?
http://kotaku.com/5812512/multiple-wii-u-controllers-are-a-cost-issue (http://kotaku.com/5812512/multiple-wii-u-controllers-are-a-cost-issue)Quote"There's a cost issue," Nintendo president Satoru Iwata told Japanese business site Diamond Online. According to Iwata, Nintendo aims to have the console and games support one Wii U Controller.source (http://diamond.jp/articles/-/12728)
"Technically, it is possible for the Wii U to support multiple Wii U Controllers," Iwata said. However, this will result in a "considerable" price increase.
According to Iwata, "We're not planning on asking our customers to buy multiple Wii U Controllers."
Not supporting 2 Umotes is a very big mistake I think.
By not supporting 2 at the minimum, you are severely limiting your local multiplayer options.
Depending on what that cost is, and I'm assuming it's an extra transmitter or 3 or 4, then Nintendo should either pass part of it on, eat it outright or include an expansion port to insert extra transmitter(s) should the need ever arrive and/or the price hit the right spot.
Ofcourse I'm not in a position to know exactly what that extra cost is, but if it's just an extra $30-$50 that is preventing Nintendo from launching at that $299-$349 price point they are trying to reach, then just eat it and make it up in software and extra controller sales. (uPlay at launch solves the whole problem)
Yeah, I can see how one can read it that way, but doesn't that go without saying? How many games require more than one controller? It's an odd way of phrasing it. A more appropriate way to say it would be, "WiiU will support multiple [tablet controllers] but we are not planning on releasing any games that require more than one. There will always be an option to use the Classic controller for multiplayer games as we do not want to force our consumers to own more than [the tablet controller] that comes with the console."
What it sounds like Iwata is saying is, "WiiU is perfectly capable of supporting multiple [tablet controllers] but we are not including this functionality due to cost," which, let's be honest, is total bullshit. I don't need to own 4 Wii remotes (and I don't), but I can if I want and it's certainly very expensive especially when coupled with nunchucks. Nintendo never asked anyone to invest that much money. However, the possibility is there and Nintendo let the consumer decide.
I remember reading how Nintendo originally didn't think of the nunchuck for the Wii and that the idea came from Retro Studios. Apparently, they seriously considered the Wii remote without the nunchuck. Holy lack of foresight, Batman. That said, and if Nintendo is currently planning on not supporting multiple tablet controllers since the quote is rather unclear, I hope Retro or any number of 3rd parties steps in and explains why that would be a terrible idea.
They aren't gonna make any profit on the controller if they don't sell it separately, so what's your point?
They bundle it in with the system, and then that's all they have sold. The ones with the system.
They sell it separately and then they stand a chance at making back that initial investment through profit from additional controllers. Even if it is at reduced profit, it's still additional profit.
To use your own example (on which your math is wrong BTW).
$20 per uMote x 10,000,000 sold is an extra $200,000,000 that they wouldn't have had otherwise.
They aren't recouping anything if they don't sell it separately at a profit.
How do you think Nintendo made such a huge profit this gen? Alot of it was on overpriced Wiimotes which only cost them currently $6 to make.
"In the future, we may look at what other opportunities there are for gameplay and, how having two of those controllers might create fun or interesting new styles of play, but of course in doing that, it would require a consumer to purchase an additional controller. Therefore, we would need to carefully consider how we could create such an experience and, potentially, how we could ensure that there would be enough value within that experience for the consumer to accept that cost and make that purchase."
1st: http://www.escapistmagazine.com/news/view/104679-65-Million-Wii-Remotes-Sold-in-the-United-States (http://www.escapistmagazine.com/news/view/104679-65-Million-Wii-Remotes-Sold-in-the-United-States)
that was from Oct. of last year.
65 Million wiimotes sold in the US alone as of 8 months ago.
There are less than 45million Wiis sold in the U.S., that averages out to about 1.5 extra controllers per Wii sold in the U.S.
@ an average of $20 profit per controller, that equals $1.3Billion dollars and that is just in the US alone.
2nd: All Nintendo needs to do to ensure people buy the second remote is to make software that supports it.
uPlay anyone? Timesplitter 4u, Mario Kart U, New Super Mario Bros U, 4 Swords U, and the list goes on and on.
They could build a 2 player UFit and the casuals would flock.
If Nintendo builds the software, then the value is already there. They just have to market it correctly.
Here are the complete statistics of Wii controllers sold in the U.S. as supplied by NPD:
- 30.41 million included with the Wii hardware
- 12.92 million sold with Wii Play
- 18.56 million white versions sold separately
- 2.44 million black versions sold separately
- 467,500 pink versions sold separately
- 465,200 blue versions sold separately
Nintendo can only keep tabs on consoles connected to the internet. They can use that data but it's inherently flawed.
I remember reading that the most recent estimates for the cost of raw parts in the Wii remote was something like $6 to $7. I looked for the source however I'm sorry to say that the pre-Webkit Blackberry browser and my work computer running IE6 with most sites blocked aren't terribly conducive for research. I was able to find out that the raw materials for the Wii console was like $160 in 2006, reduced by 45% in 2009. That said, sub-$10 cost of parts for the controller isn't all that surprising. Note that this does not include Motion Plus or Remote Plus but I can't imagine it bumping the cost up significantly. A comment on one of the sites I was browsing mentioned the price of parts at $9.83 and provided an iSuppli link that I couldn't click on so take that for what it's worth.
Assuming the WiiU controller uses the same basic parts as a Wii Remote Plus along with a 6 inch resistive touch screen, I really doubt the controller's raw parts cost more than $40, $50 tops. Nintendo could sell the tablet controller for $60 to $80. That's comparable to Playstation Move/Navigation controller and what Nintendo asked for a Wii Remote, Motion Plus and Nunchuck.
That a 40-50 dollar remote. Double that, and see if gamers will still buy it. But you must have missed the part in my post saying NINTENDO PLANS ON SELLING THE CONTROLLER BY ITSELF and is ASKING HOW CAN THEY MAKE IT WORTH THE HIGHER price. The wiimote prob costs 25 dollars to make. This one prob costs more, anywhere from 50-60 dollars. If they sell it for 70 they make ten, 80 they make 20. but if they want the same profit margin then it will cost closer to 100 that I suggested.
And you need to read your source.QuoteHere are the complete statistics of Wii controllers sold in the U.S. as supplied by NPD:
- 30.41 million included with the Wii hardware
- 12.92 million sold with Wii Play
- 18.56 million white versions sold separately
- 2.44 million black versions sold separately
- 467,500 pink versions sold separately
- 465,200 blue versions sold separately
They sold the most with hardware. I said that would happen. They sold second amount white. Considering 30 million wii's were sold, it probably was people buying a second controller to play with friends. Third most bundled with a game. Again, I said that would happen.
I doubt Nintendo is going to sell 30 million. Look how many the Wii soldOnce again, bundle it with a compelling game and people will buy it. look at WiiFit which cost $100 w/ a balance board. It is one of the highest selling games of the generation. 100 US DOLLARS...!!!
here (http://en.wikipedia.org/wiki/Wii#Launch). That smaller amount will mean less people buying them for their friends to pla with, especially if Nintendo is not going to force people to buy another one at launch to play with their friends. So you have to consider that, as well.
I don't know how much the streaming tech cost that they are using*, but the new uMote uses all the same or similar stuff to a Wiimote, which only cost Nintendo $6 to make.
add in the cost of a screen @ ~$25 and a rechargeable battery($10-$15)
and we are talking about maybe $45-$50 before the streaming tech.
Are you assuming the streaming tech is close to $100 or is your number just that factoring in the same profit margin from the wiimote of 66.6%?
*AMD's streaming tech is based off of WirelessN and I'm sure the controller only has a receiver
I thought it was confirmed that the tablet controller does not have a processor inside because the console is streaming data to it. The controller itself is useless without the console which totally makes sense so it doesn't directly overlap with 3DS.
Wii U is to create an image in the body, and fly by radio to the controller of Wii U.Body produces an image that has led to the power constraints, power consumption is not significant.So the image sent to the screen controller can be rich than handheld games."WiiU creates the image and sends it over wirelessly to the controller. Console uses it's power to create image, but power usage is not an issue on the console. Because of that you can display beautiful graphics on the controller."
(Controller) is an issue of cost per unit at current Wii U, the connection is the assumption that only one controller, and I think the concept of software product configuration."Cost per controller is an issue right now and we built the system on the assumption that you would only use one per system, and that is the focus of our current software"
The next generation of Wii U prototype hardware will be sent to developers in June or July, Eurogamer can reveal.
When those kits arrive, there will be "more information" about unknown aspects such as raw machine power and online capabilities, Sega Europe MD of development Gary Dunn explained.
"It's still a little early. There's another generation of prototype hardware coming out in June or July that's going to give us more information," Dunn told us, adding that he "better not say" how old the current Wii U hardware Sega has is.
Sega's initial, "very early doors" reaction to Wii U is that "we're finding it to be quite powerful".
However, Dunn did dismiss the notion that Sega will port PS3 and 360 to Wii U in standard, basic form.
"No, no we wouldn't [do that]," reacted Dunn. "Clearly the new control mechanic allows some asymmetrical gameplay which we're quite excited about - to leverage that when we're looking to put any game on that system."
"In the future, we may look at what other opportunities there are for gameplay and, how having two of those controllers might create fun or interesting new styles of play, but of course in doing that, it would require a consumer to purchase an additional controller. Therefore, we would need to carefully consider how we could create such an experience and, potentially, how we could ensure that there would be enough value within that experience for the consumer to accept that cost and make that purchase."
nice, looking like that makes the box more attractive, it would be a shame if they dropped the blue light Wii had.
BnM, could you edit the console to be black and mild?
BnM, could you edit the console to be black?
If they only make 20 dollars per WiiPad they would make $20,000 per 10,000 WiiPad's sold.$20 x 10,000 = $200,000.
Enough value of something they do not sell? How can they consider having games that require you to play with a friend that has a WiiPad when they do not sell WiiPad's. This implies they plan on selling WiiPads. Sure, it does not go out and state it -- but they do plan on selling it. They just don't plan on games making your spend 541.991 dollars within the launch windows to enjoy the games you want to play.
So thats been my point all along. Nintendo should keep the profit they enjoy.
BnM, could you edit the console to be black?
No. my skillz are really limited. sorry. maybe The Perm can do it though.
I might give it a try later. I'm still teaching myself the program.
@Morbid
these are the numbers I said you had wrongQuoteIf they only make 20 dollars per WiiPad they would make $20,000 per 10,000 WiiPad's sold.$20 x 10,000 = $200,000.
Also the numbers I had for the uMote were over $40 manufactuing. I expect them to sell it for anywhere between $65-$80 should they sell them separately.
And my point was that a profit is a profit. You're not gonna make any profit if you don't sell extra controllers. So not selling any controllers is just bad business when we know for a fact that lots of them could be sold at a profit provided compelling software is there to make use of them.QuoteEnough value of something they do not sell? How can they consider having games that require you to play with a friend that has a WiiPad when they do not sell WiiPad's. This implies they plan on selling WiiPads. Sure, it does not go out and state it -- but they do plan on selling it. They just don't plan on games making your spend 541.991 dollars within the launch windows to enjoy the games you want to play.
So thats been my point all along. Nintendo should keep the profit they enjoy.
They don't sell but they plan on selling....? ok.
You keep saying they don't sell and not gonna sell but then say they plan on selling.... make up your mind.
I never said anything about the launch window. I'm talking about Nintendo not gimping their machine because they didn't plan on games using a 2nd, 3rd or 4th uMote from the beginning and therefore not having functionality when those games do come around.
You also said no one would buy extra controllers. I countered that with WiiFit and uPlay. So I don't know what kinda point you are trying to argue, but as long as the controllers don't cost over $100 (which I don't think they will...) then software is all they need to sell extra's. Wiimote w/ nunchuck + Motion Plus has been costing upwards of $60 since birth of the Wii, charging an extra $20 on top of that(gotta preserve those profit margins) for a uMote is not too much to ask.
and once again, I'm not saying that 2nd uMotes need to be out at launch, but the option to use them needs to be there from the get-go and selling them bundled or stand-alone will obviously be at a profit, so why not do it?
Most people start out not buying many controllers. To this day, I only bought two and the one that came with the system, and I don't have nunchucks to go with those Wiimotes, either. If they only make 20 dollars per WiiPad they would make $20,000 per 10,000 WiiPad's sold.
Yeah, I can see how one can read it that way, but doesn't that go without saying? How many games require more than one controller? It's an odd way of phrasing it. A more appropriate way to say it would be, "WiiU will support multiple [tablet controllers] but we are not planning on releasing any games that require more than one. There will always be an option to use the Classic controller for multiplayer games as we do not want to force our consumers to own more than [the tablet controller] that comes with the console."
What it sounds like Iwata is saying is, "WiiU is perfectly capable of supporting multiple [tablet controllers] but we are not including this functionality due to cost," which, let's be honest, is total bullshit. I don't need to own 4 Wii remotes (and I don't), but I can if I want and it's certainly very expensive especially when coupled with nunchucks. Nintendo never asked anyone to invest that much money. However, the possibility is there and Nintendo let the consumer decide.
I remember reading how Nintendo originally didn't think of the nunchuck for the Wii and that the idea came from Retro Studios. Apparently, they seriously considered the Wii remote without the nunchuck. Holy lack of foresight, Batman. That said, and if Nintendo is currently planning on not supporting multiple tablet controllers since the quote is rather unclear, I hope Retro or any number of 3rd parties steps in and explains why that would be a terrible idea.
and once again, I'm not saying that 2nd uMotes need to be out at launch, but the option to use them needs to be there from the get-go and selling them bundled or stand-alone will obviously be at a profit, so why not do it?
(http://s3.amazonaws.com/twitpic/photos/large/324309776.jpg?AWSAccessKeyId=AKIAJF3XCCKACR3QDMOA&Expires=1308370142&Signature=I%2FKYWowC6Y3ps%2Fv6noXexColuSM%3D)
Yup. I could go for that. :)
I would actually be happy if they ditched that blue light. I have my Wii in my bedroom and when it auto-updates that stupid blinking blue light wakes me up.
"In the future, we may look at what other opportunities there are for gameplay and, how having two of those controllers might create fun or interesting new styles of play, but of course in doing that, it would require a consumer to purchase an additional controller. Therefore, we would need to carefully consider how we could create such an experience and, potentially, how we could ensure that there would be enough value within that experience for the consumer to accept that cost and make that purchase." http://wii.ign.com/articles/117/1177013p1.html (http://wii.ign.com/articles/117/1177013p1.html)
This is what the President of Nintendo said. And I was asking you a question, let me ask you again: How can they consider in the future to require you to buy more then one WiiPads if they are not selling them? Is that possible? Your point seems to be, or one of them, that Nintendo is "gimping" themselves by not allowing it -- and Nintendo in that interview (for the first time, I might add) clearly states it is possible and that in the future games will be made BY NINTENDO that requires multiple WiiPads for multiplayer gameplay. I believe third party developers -- such as, you know, EA Sports -- will develop games requiring multiple WiiPads. I think that because if they want you to choose your plays with the WiiPad, then you can't do that without multiple WiiPad with local multiplayer gaming (one console, multiple people).
And still hung up on those numbers, are ya?I simply corrected your math. I'm not sure what you are arguing.
For reference, I will show you the specific post I was replying to.Good post from Adrock....
And I know you didn't say anything about the launch window, never said you did. I did, however, quote a President of a company called Nintendo who talked about the future in terms of Wii U2. I assume when he said in the future, he was not talking about in 2012 Nintendo will require you to buy more than one WiiPad to play a game. And I assume when he was talking present tense he was not talking about now, considering no one has the option to buy Wii U or a WiiPad right now since ... you know ... Nintendo has not released it yet. I could be mistaken, of course.
Now finally ...Quoteand once again, I'm not saying that 2nd uMotes need to be out at launch, but the option to use them needs to be there from the get-go and selling them bundled or stand-alone will obviously be at a profit, so why not do it?
I never said the option wouldn't be there, and I never said they shouldn't, so why ask me something we obviously agree on?
In terms of power, where does the Wii U stand relative to the Wii? PS3? XBox 360?
We are not focused on the tech specs (ever); however Wii U will be a stronger system than Wii and will be able to do much more than we have ever done, and it will be HD. We will leave the rest of the details about Wii U until next year but know that our focus is on the experience you get playing our system, not the technical details that get us there.
In the future means in the future. It could mean next year, next week, 6 months from now.
If they are gonna look into it in the future then that means that they didn't have any plans for it in the present, which means that the hardware may not be currently setup to support 2-4 uMote controllers.
Because your argument makes no sense. You assume that when Iwata says the future, that he's not talking about next year, but instead (I think)many years in the future. He never came out and said that the WiiU can support 4 players with individual uMotes, he said that technically the WiiU can support multiple uMotes. Well technically the WiiU could probably re-render Wii games in HD resolutions, but that doesn't mean it's gonna support the feature.
My whole argument is that Nintendo needs to make sure that the WiiU can support the extra controllers now even if they don't plan to sell them separately till some later date.
Just because it's possible for the WiiU to support more than one uMote does not mean that it actually will.No one at Nintendo has confirmed that WiiU WILL without question support more than a single tablet controller. Period. In fact, they've been dodging the question by saying that it CAN. Well, great, but is it going to? Nintendo's most familiar faces are being extremely careful about what they say. Iwata brought up cost. Miyamoto brought up 3DS. Even Reggie, the only one of the 3 who speaks English fluently, has only gone as far as to tell Michael Pachter that WiiU CAN support 2 controllers. No real confirmation, only misdirection. Considering every tech and games website is reporting something different, you would think Nintendo would do some damage control and flatly say, "Yes, WiiU can and will support more than a single tablet controller." No such luck so far.
yeah thats one thing....they never seem as prepared as possible at e3.
I feel like we got the best answer since "Yes!" wasn't an option... even if the answer wasn't a good one.
BnM, could you edit the console to be black?
No. my skillz are really limited. sorry. maybe The Perm can do it though.
I might give it a try later. I'm still teaching myself the program.
@Morbid
these are the numbers I said you had wrongQuoteIf they only make 20 dollars per WiiPad they would make $20,000 per 10,000 WiiPad's sold.$20 x 10,000 = $200,000.
Also the numbers I had for the uMote were over $40 manufactuing. I expect them to sell it for anywhere between $65-$80 should they sell them separately.
And my point was that a profit is a profit. You're not gonna make any profit if you don't sell extra controllers. So not selling any controllers is just bad business when we know for a fact that lots of them could be sold at a profit provided compelling software is there to make use of them.
you pointQuoteEnough value of something they do not sell? How can they consider having games that require you to play with a friend that has a WiiPad when they do not sell WiiPad's. This implies they plan on selling WiiPads. Sure, it does not go out and state it -- but they do plan on selling it. They just don't plan on games making your spend 541.991 dollars within the launch windows to enjoy the games you want to play.
So thats been my point all along. Nintendo should keep the profit they enjoy.
They don't sell but they plan on selling....? ok.
You keep saying they don't sell and not gonna sell but then say they plan on selling.... make up your mind.
I never said anything about the launch window. I'm talking about Nintendo not gimping their machine because they didn't plan on games using a 2nd, 3rd or 4th uMote from the beginning and therefore not having functionality when those games do come around.
You also said no one would buy extra controllers. I countered that with WiiFit and uPlay. So I don't know what kinda point you are trying to argue, but as long as the controllers don't cost over $100 (which I don't think they will...) then software is all they need to sell extra's. Wiimote w/ nunchuck + Motion Plus has been costing upwards of $60 since birth of the Wii, charging an extra $20 on top of that(gotta preserve those profit margins) for a uMote is not too much to ask.
and once again, I'm not saying that 2nd uMotes need to be out at launch, but the option to use them needs to be there from the get-go and selling them bundled or stand-alone will obviously be at a profit, so why not do it?
yeah thats one thing....they never seem as prepared as possible at e3.
But isn't that kinda good in a way? Personally I find it refreshing when you get a ... kinda more direct, honest, feed from the people who are actually working to make the thing, even if they're clumsy in some ways. The more PR runs things, the more banal and content-free they tend to be ...
Wait, why wasn't the answer a good one...? If they haven't decided yet, then they haven't decided... shouldn't they say that...?Let me put it this way: A man asks his longtime girlfriend to marry him and she says, "I don't know." Would you call that a "good" answer? If I were him, I'd certainly expect the worst.
Well, I read it and it can be reduced to this:Just because it's possible for the WiiU to support more than one uMote does not mean that it actually will.No one at Nintendo has confirmed that WiiU WILL without question support more than a single tablet controller. Period. In fact, they've been dodging the question by saying that it CAN. Well, great, but is it going to? Nintendo's most familiar faces are being extremely careful about what they say. Iwata brought up cost. Miyamoto brought up 3DS. Even Reggie, the only one of the 3 who speaks English fluently, has only gone as far as to tell Michael Pachter that WiiU CAN support 2 controllers. No real confirmation, only misdirection. Considering every tech and games website is reporting something different, you would think Nintendo would do some damage control and flatly say, "Yes, WiiU can and will support more than a single tablet controller." No such luck so far.
If you sift through all of the cryptic PR bullshit, the most logical conclusion is that no one at Nintendo knows for sure yet.
Wait, why wasn't the answer a good one...? If they haven't decided yet, then they haven't decided... shouldn't they say that...?Let me put it this way: A man asks his longtime girlfriend to marry him and she says, "I don't know." Would you call that a "good" answer? If I were him, I'd certainly expect the worst.
Well, I read it and it can be reduced to this:Just because it's possible for the WiiU to support more than one uMote does not mean that it actually will.Summary of entire BNM argument...
If you sift through all of the cryptic PR bullshit, the most logical conclusion is that no one at Nintendo knows for sure yet.
Exactly.
There's a difference about Ability and Support. Nintendo has said it has the ability, but said they aren't sure they'll support it due to cost. Also, keep in mind Nintendo does not want to make promises to consumers it can't keep.If WiiU can support it, then it should. No exceptions. I don't believe for a second that Nintendo is so concerned over the cost to consumers. Iwata said they're "not planning on asking our customers to buy multiple Wii U Controllers." Assuming there are no translation snafus, that's total bullshit. As stated several times before, this is the same company that sold a complete additional controller for $80 and $90-$100 peripheral packaged with software that can't even be classified as a game (Wii Fit). It's further circumvented by the appalling suggestion that we all just use 3DS instead which costs more than an extra tablet controller ever would.
In other words, Nintendo's "I don't know" is likely to mean they really don't know yet, rather than being a weasel-worded way of saying "no." I think it's a perfectly honorable and respectable answer.By the same token, Nintendo's response could just as easily be "a weasel-worded way of saying 'no'" as well which I addressed after the part you quoted. It only implies a negative connotation without an explanation.
There's a difference about Ability and Support. Nintendo has said it has the ability, but said they aren't sure they'll support it due to cost. Also, keep in mind Nintendo does not want to make promises to consumers it can't keep.If WiiU can support it, then it should. No exceptions.
There is no I don't believe for a second that Nintendo is so concerned over the cost to consumers.
It took me far too long to do that shitty LED Disc Slot last time, so I didn't even attempt it this time.
But this is the one for me right here.
(http://i56.tinypic.com/3359p4j.jpg)
or in black....
(http://i52.tinypic.com/2d2exc7.jpg)Well, I read it and it can be reduced to this:Just because it's possible for the WiiU to support more than one uMote does not mean that it actually will.Summary of entire BNM argument...
If you sift through all of the cryptic PR bullshit, the most logical conclusion is that no one at Nintendo knows for sure yet.
Exactly.
....lol?
the silver one reminds me of my vcr/dvd combo..so i wouldnt sell anyone out for that one
(http://i146.photobucket.com/albums/r259/theultimateperm/gold.jpg)
this one however
Of course they're concerned with cost to consumers, because that directly impacts sales.
If WiiU can support it, then it should. No exceptions. I don't believe for a second that Nintendo is so concerned over the cost to consumers. Iwata said they're "not planning on asking our customers to buy multiple Wii U Controllers." Assuming there are no translation snafus, that's total bullshit. As stated several times before, this is the same company that sold a complete additional controller for $80 and [a] $90-$100 peripheral packaged with software that can't even be classified as a game (Wii Fit). It's further circumvented by the appalling suggestion that we all just use 3DS instead which costs more than an extra tablet controller ever would.
What you seem to be forgetting is that because of the architecture of display system, the cost impact is not the cost of additional controllers, it's the cost of the main unit.I'm not forgetting anything. This has been brought up multiple times. This is the same Nintendo that currently charges $250 for 3DS admittedly because the E3 2010 unveiling was so strong. The raw parts come in at a little more than $100. That means, Nintendo could have launched for far less and STILL made a profit after manufacturing and recouping research and development. It's only an extra cost because Nintendo insists on selling for an egregious profit.
the silver one reminds me of my vcr/dvd combo..so i wouldnt sell anyone out for that one
(http://i146.photobucket.com/albums/r259/theultimateperm/gold.jpg)
this one however
Stamp a Triforce Logo on the front between the Power and Sync buttons and a big one on the "Top", and I'd buy that one too.
Ugh, I made the mistake of reading the user comments on WiiU stories at other sites...
washes eyes with soap and steel wool
(http://i51.tinypic.com/r1lzdg.jpg)
How's this?
Ugh, I made the mistake of reading the user comments on WiiU stories at other sites...
washes eyes with soap and steel wool
Care to summarize?
Nice! :D
the silver one reminds me of my vcr/dvd combo..so i wouldnt sell anyone out for that one
(http://i146.photobucket.com/albums/r259/theultimateperm/gold.jpg)
this one however
Stamp a Triforce Logo on the front between the Power and Sync buttons and a big one on the "Top", and I'd buy that one too.
(http://i51.tinypic.com/r1lzdg.jpg)
How's this?
edit: also re-did the black one
(http://i55.tinypic.com/1r9sgy.jpg)
i actually had already done the same thing to the gold console, but it looked shittyWhoa the Zelda themed wiiu is sick. I'd buy one if it were available.
(http://i146.photobucket.com/albums/r259/theultimateperm/gold2.jpg)
What would the black Wii U look like with a blue and green light?(http://i55.tinypic.com/2ecqfde.jpg)
(http://www.id-wall.com/images/large/681-c.jpg)
Would it be too costly for Nintendo to produce a multi colored LED for the Wii U? One in which the owner of the console could customize the light from green to red to blue or whatever their preference is and keep it that way. I would prefer for the system to light up in blue when I turn it on or insert a game and light up green when I get a message. I love customization, so something like this would be right up my alley.
The black WiiU with the red LED light looks angry and ominous. I'd feel like it was trying to steal my soul or something.Because it is.
No disrespect, but that looks more like fake tan orange than Zelda gold to me.
No disrespect, but that looks more like fake tan orange than Zelda gold to me.
It does look like a little bit of bronzer was used, but what exactly is the Zelda gold? Because even Nintendo has been quite inconsistent with it.
Original Zelda. All others are imitators, that are just play'n.
Somebody rig up the silver one with the red light. I want my Wii U to look like a Cylon.
My copy of TLOZ looks vacuum-metalized (as do my copy of TLOZ: TAOL, and Game Genie). This is the process they use on plastics to make them look like they are plated, such as the name placard on an automobile. Most of her other gold-colored games look as though the pigment is in the plastic or is a non-metalized coating. I assume this would be a cost and/or time-saving measure. This removes the ability to get a highly-polished look, which is what the original has.I would agree with this. Mine is still in its lovely shiny gold but, if you go to a use store and find a really used copy you will see where the gold has beeen rubbed through and the traditional grey starts to show. I don't recall seeing any of the N64 Gold Carts like that, supporting the pigment idea. Hopefully the new WiiMote Plus with be coated like the original Cart.
"When you look at what we're trying to do this time, which is I think maybe to a certain degree somewhat reckless, because we're trying to include this somewhat kind of tablet-like device - this controller with the screen," said the producer.
"We're trying to do that by finding the right balance between the CPU and the GPU, the graphics processor, and bringing all of that together with the ability to take advantage of the HD capabilities of the system, and wanting to do the most that we can on that front as well.
"We're very sensitive, of course, to trying to do all of this at an appropriate price. So I don't know that we would be able to sit here and say that it's going to necessarily dramatically outperform the systems that are out now. It's part of the balance that we strike in terms of trying to find entertainment that is new and unique."
Miyamoto also insisted that the iPad was not a direct influence on the Wii U controller, describing its similarity to tablets in general as a "coincidence".
"Even at this point last year at E3, we had done a lot of work on this, and it was pretty far along, and we had been working on the concept for several years," he said. "And so we felt it was kind of a funny coincidence that, while we had been working on this, all of a sudden right as we're getting ready to bring it to the public, there's this tablet boom."
"From a kind of a visual point and an initial kind of conceptual starting point, the two seem similar, [but] because of the unique structure of the console and the new controller and the TV, that when people start playing with it and interacting with it, especially in the living room, they're going to find that it opens up a great deal more possibilities," he added.
Q: Nintendo has been kind of vague on the specs of the machine at this stage, but how would you say that Ubisoft games are going to compare to games that are already out there? Is it going to be on a similar level in terms of visual quality and other aspects, as your Xbox 360 and PlayStation 3 titles?
Yves Guillemot: Yes, I think at least. It should be even superior for some of the games. We don't know everything, so we have a few things Nintendo is telling us that will have such and such powers.
Q: So you're happy to be getting in there quickly and first with Nintendo on this, and be there day one when the console comes out with some Ubisoft games?
Yves Guillemot: Yes, and certainly we will announce one game that we want to launch day one that is a new type of game, which should be interesting. It's a first-person shooter game.
Q: I think it's interesting that you still see that first mover advantage as important in the console space.
Yves Guillemot: It is still very important, just because you can test a market and also see through the eyes of the first consumers. They are the people that actually have the word of mouth factor. The trendsetters.
Q: Ubisoft recently announced plans to move into movie and TV production. What was the thinking behind that decision? Why move into that different entertainment space?
Yves Guillemot: It's just because we think that our consumers are very interested by that, so we try to bring them what they expect. And what's really happening is the machines will be so powerful, are already so powerful, and will continue to evolve, so that we will be able to do linear content for a cost that is very low. So why not take that opportunity?
Q: You guys have 25 years of history in creating games, but not in creating movies and TV, is that a big risk?
Yves Guillemot: You know the TV business is an interesting business because everything is pre-sold before you start creating the project, so it's not that risky. And then you can, because its an industry where you can recruit people for a short time to come to you to help, you can quickly get the talent, the financing, it's a way to expand your brand without taking too much risk. It gives you the possibility to reuse the content for your games, so its really complementary to the games. And if you can have 20 per cent or 30 per cent of your content that is created for the TV series that you can reuse in your game it's a way to reduce the cost of the game or to do a better game.
Q: That's interesting because obviously we know AAA costs are incredibly high, what other kind of methods can you use to keep a handle on those development costs?
Yves Guillemot: The most important thing is to sell more, to have the chance to reach a larger audience. That's what we think is the best way to sell more. And to reach a larger audience if you have a TV series, and you have lots of other projects, or even if you go on a tablet or an iPhone they try your property there and they want to see more and get more into those universes. So you can take them to buy high end games.
Q: So do you think development costs will continue to rise?
Yves Guillemot: Yes. I think so, on the high definition formats, yes. So we just have to make sure we get more revenue and diversify.
Q: Going into movie and TV production, is that an admission that the AAA market isn't as profitable as it used to be?
Yves Guillemot: It has nothing to do with it. It's just we think that it's so easy to do, that it would be a shame not to try. The other thing which is important also is that when we do those movies or TV series, we take talent from that industry who are helping us to do a better job for the games. Really at the end of the day our goal is to make sure that we have better games with bigger worlds and universes and so on, and that we use all the many people around to achieve that goal.
it was as early as 2007 that the company knew it wanted to add a second screen to its next system, says global president and CEO Satoru Iwata. The biggest debate, actually, was where that screen should go.
Initially, the Wii U's second screen was a separate device that was to be placed on a table, not attached to the controller. Also, the screen was much smaller, due to the higher costs of LCDs at the time.
"Considering how expensive screens were then, it did not make sense to have this big-sized LCD," he says. "We would not have been able to come up with a reasonable price point. … We had not decided when we were going to launch the new console [at that point], but we knew we needed to be flexible."
[...]
"During the roundtable discussions there were such arguments about should we make it capable of being a standalone system or should we make it work only with the [base console] system," says Iwata. "We came to the conclusion that this controller is only going to show the images generated and processed by this hardware unit – and sent from the hardware unit wirelessly. That means sharper graphics. A battery couldn't do that."
"In the U.S., people are very attracted by the sports and the shooter games - and the quality of those graphics are very important," says Iwata. "As a result, it was not necessarily the case to have the software [for the Wii] developed by the top developers of the software companies. And, as a result of that, Wii software was not able to succeed to the extent that third parties wanted [it] to. For this time around, we are able to expect the top [developers] for the top third parties to make games for the Wii U."
"When we consider the people who are first to purchase Wii U and the people who are going to purchase the Wii, I don't think there will be a great overlap between the two," he says. "I believe that those who are waiting to purchase the Wii now are the so-called 'late adopters' and the people waiting to purchase the Wii U are early adopters. So for the time after the Wii U [arrives in stores], I believe both systems will be on the market for some time."
"I think there is already some indication that the [current pricing] trend is going to stay here," he says. "When you consider some of the most popular franchise – such as Call of Duty or Madden - the publishers can afford to affix a rather expensive price tag on that because the franchise has a premium value. On the other hand, … without an established franchise, they cannot afford to keep that expensive price tag. I believe there will be a wider price range."
Miyamoto envisions a device that you leave resting in a cradle by your couch, picking it up whenever you want to surf the Internet or check the weather. That cradle will presumably charge the controller as well, though Miyamoto declined to go into specifics about the battery or the life a single charge will net you.
"You should be able to play with it for the period of time you would need for something like an action game," he said by way of answering my question.
This is a device that Miyamoto seemed more interested in discussing in terms of how it will be used outside of gaming.
You could, he told me, use the controller to browse the web in your living room. You could use it, he suggested, to find something of interest on the Internet and "set it up" so that when the television was turned on to the console people could enjoy your discovery without needing to wait for any loading screens or on television web surfing.
"We're not going to sit here and say that our goal is to become the number one online gaming company, because that's not our goal," he said when discussing the online functionality plans for the Wii U. "But, understanding that the types of experiences our consumers like to play do often contain elements to them that can be improved or may even require an online connection and also knowing that the system is going to have a browser I think suggests that obviously internet and internet connectivity is going to be very important for the system."
"We're not going to sit here and say that our goal is to become the number one online gaming company, because that's not our goal,"
"But, understanding that the types of experiences our consumers like to play do often contain elements to them that can be improved or may even require an online connection and also knowing that the system is going to have a browser I think suggests that obviously internet and internet connectivity is going to be very important for the system."
With regards to user-specific accounts, though, Miyamoto did have some thoughts about how they might be implemented.
"We have introduced Miis to the world and everyone will hopefully have their own Mii, so obviously I think there's possibilities along those lines there. And I will say that this is a system that will have a great deal of appeal for its online connectivity."
Nintendo's focus on providing a safe-for-the-whole family console isn't going anywhere, though. Said Miyamoto:
"A key word for Nintendo in the online sphere has been creating an experience that's comfortable for all players, so we'll still look at that and stick to our idea of trying to create an online experience that's welcoming to everyone."
"Wii U seems to be a lot more powerful than the previous generation. It sort of fits better into the scalability in terms of graphics performance and CPU performance, so I think it'll be a lot easier for us to fit it into our scalability model. We've always loved Nintendo. Now it's a lot easier to look at Wii U and have it fit within that framework."
this is a few days(weeks?) old but.....
Konami greater emphasis on multiplatform
http://www.youtube.com/watch?v=HjFWLEBFlOc
maybe because all the platforms are good now?
Square Enix said they have to consider making Dragon Quest X compatible with Wii and Wii U. Wii U, as announced at E3, is backwards compatible with Wii games.
One of the company’s executive staff added, Square Enix is in the technical investigation phase when it comes to Wii U. The company is also examining whether to support Wii U with a launch title.
Gabe Newell of Valve speaks on developing for WiiU
"It's a lot more powerful than the previous Gen"
http://www.joystiq.com/2011/06/22/valve-interested-in-wii-u-it-fits-better-into-our-scalability/ (http://www.joystiq.com/2011/06/22/valve-interested-in-wii-u-it-fits-better-into-our-scalability/)Quote"Wii U seems to be a lot more powerful than the previous generation. It sort of fits better into the scalability in terms of graphics performance and CPU performance, so I think it'll be a lot easier for us to fit it into our scalability model. We've always loved Nintendo. Now it's a lot easier to look at Wii U and have it fit within that framework."
Steam.. Valve games or both!? Let's hope for both.
Valve likes the WiiU -- the idea of having full Steam support on WiiU excites me quite a bit! Valve rocks!
Probably speculation since he links to the same article I did above, but it would be pretty great and definitely something to get excited over.Please let that be true. Epic bonerz for all.
Nintendo has recognized the future is connected. The future is online. The future is about building powerful communities. They know they have to do that, and certainly with the conversations I've been in with them I'm very optimistic. We all need to help them, which we're all willing to do. When I say "we" I mean developers and publishers bringing their best practices.
IGN: What was your first thought when you saw the Wii U and the tablet-style controller?
Moore: For sports games in which plays are involved, how do we utilize the controller? Madden being the most obvious example: masking you intentions against your competitor that sat on the couch who could see what plays you're calling.
Peter Moore (EA) is optimistic about Nintendo Online
http://wii.ign.com/articles/117/1177162p1.html (http://wii.ign.com/articles/117/1177162p1.html)QuoteNintendo has recognized the future is connected. The future is online. The future is about building powerful communities. They know they have to do that, and certainly with the conversations I've been in with them I'm very optimistic. We all need to help them, which we're all willing to do. When I say "we" I mean developers and publishers bringing their best practices.
Sounds kinda like everyone is involved in creating the Nintendo Online Experience.
*speculation time (this is the expansion of an idea I posted before)*
Imagine if Nintendo Online is more of a Centralized Hub that gives you your Mii's, Username, Friendslist and general Console Connectivity features. From the Nintendo Hub, you can connect to a number of 3rd Party Online Services like EA's Origin or Valve's Steamworks.
This way Nintendo doesn't have to "become the number one online gaming company" to have the best online service. Essentially they could have everyone's online service all connected and all working together through Nintendo's Centralized Online Hub. */speculation time*
And hopefully EA has also stressed the importance of at least 2 uScreens on the same systemQuoteIGN: What was your first thought when you saw the Wii U and the tablet-style controller?
Moore: For sports games in which plays are involved, how do we utilize the controller? Madden being the most obvious example: masking you intentions against your competitor that sat on the couch who could see what plays you're calling.
and hopefully Nintendo already has the issue worked out and is more than happy to show it off in October.
Well Nintendo's Channel system is genius, just imagine a Nintendo Shop Channel, an EA Channel, a Steam Channel, a Sqaure Enix Channel, not to mention the Wii U will be much much easier to port games due to its power and timing. If Wii U is out by the summer it puts Nintendo in a premium position.
Also Imagine Netflix Channel, Coupled with Hulu Chanel, and HBO and Showtime channels? Who the **** would need cable?
Well Nintendo's Channel system is genius, just imagine a Nintendo Shop Channel, an EA Channel, a Steam Channel, a Sqaure Enix Channel
Mark Rein (Epic Games) is excited by this news too ;D
http://twitter.com/#!/MarkRein/status/83671040521285632 (http://twitter.com/#!/MarkRein/status/83671040521285632)Quote from: twitterValve likes the WiiU -- the idea of having full Steam support on WiiU excites me quite a bit! Valve rocks!
Speculation or Insider Info!?
Probably speculation since he links to the same article I did above, but it would be pretty great and definitely something to get excited over.
RT @developonline Valve raises interest in Wii U development http://bit.ly/kuy5Np (http://bit.ly/kuy5Np) <--I'm very excited about Steam potentially coming to WiiU
Yes @Ste_Hicky @stephentotilo SD cards are fast, cheap and portable. I use a USB stick as my primary Xbox360 storage device now. Works well.
wow this is a turnaround, i do recall Mark Rein talking **** about Wii.
Xenoblade developer Monolithsoft has revealed that it is developing a Wii U game. The studio updated its job solicitation page today with notice that it is seeking staff to work on a project for Nintendo's next generation hardware.
This actually isn't the first we've heard about this mysterious project from Monolith, although it is the first time the Wii U name has been associated with the game. The studio has been seeking staff for a new project since last year. Back in June, it updated the employment page, stating that the mystery project was expanding.
Positions mentioned at the recruitment page are mostly unchanged from then. The studio is seeking programmers (those with Havok and Shader experience), planners, 3D CG artists, 2D designers (those with character and mecha design experience), effect designers, motion designers, and office staff.
Monolithsoft is making a WiiU game.Would it upset your Core that would still buy Nintendo games anyway? If the answer is Yes then that is what NoA will do.
We knew they were working on something... now we know what it's for.
http://www.andriasang.com/e/blog/2011/06/24/monolith_wiiu/? (http://www.andriasang.com/e/blog/2011/06/24/monolith_wiiu/?)QuoteXenoblade developer Monolithsoft has revealed that it is developing a Wii U game. The studio updated its job solicitation page today with notice that it is seeking staff to work on a project for Nintendo's next generation hardware.
This actually isn't the first we've heard about this mysterious project from Monolith, although it is the first time the Wii U name has been associated with the game. The studio has been seeking staff for a new project since last year. Back in June, it updated the employment page, stating that the mystery project was expanding.
Positions mentioned at the recruitment page are mostly unchanged from then. The studio is seeking programmers (those with Havok and Shader experience), planners, 3D CG artists, 2D designers (those with character and mecha design experience), effect designers, motion designers, and office staff.
Let's hope NoA block this one too...
or maybe it's Xenoblade HD just for us Americans.... yeah right.
Mark Rein (Epic Games) is excited by this news too ;D
http://twitter.com/#!/MarkRein/status/83671040521285632 (http://twitter.com/#!/MarkRein/status/83671040521285632)Quote from: twitterValve likes the WiiU -- the idea of having full Steam support on WiiU excites me quite a bit! Valve rocks!
Speculation or Insider Info!?
Probably speculation since he links to the same article I did above, but it would be pretty great and definitely something to get excited over.
Mark Rein is still tweeting about WiiUQuote from: TwitterRT @developonline Valve raises interest in Wii U development http://bit.ly/kuy5Np (http://bit.ly/kuy5Np) <--I'm very excited about Steam potentially coming to WiiU
Yes @Ste_Hicky @stephentotilo SD cards are fast, cheap and portable. I use a USB stick as my primary Xbox360 storage device now. Works well.
Epic must have something nice planned for WiiU
If they're going to rely entirely on third-parties for that, then I don't see much of a lure to choose their console over any of the other ones.
Still, as a player, I don't care at all about exclusivity, I just want cool games.
Third party exclusives are rare these days on any platform. Well, not on Wii, but that's out of necessity. Once Wii U is out most third party games will be available across all systems, simply because it will be fairly easy to port between them and it increases the potential audience. You'll still have first party exclusives, and whatever titles Microsoft decides to moneyhat, but other than that most things will be on everything.
Third party exclusives are rare these days on any platform. Well, not on Wii, but that's out of necessity. Once Wii U is out most third party games will be available across all systems, simply because it will be fairly easy to port between them and it increases the potential audience. You'll still have first party exclusives, and whatever titles Microsoft decides to moneyhat, but other than that most things will be on everything.
I remember Nintendo wanted this ideal utopia on the Gamecube. With no online and smaller disc space as excuse of course it never happened. But now it looks more and more like Nintendo will have lots of the good stuff and Nintendo stuff, I ask again why are people still unhappy? Oh right, because you didn't actually see Pikmin 3, inevitable Mario, etc even though we all know they are being worked on.
I ask again why are people still unhappy?Because I don't want to control my console games with a handheld. Plus, people wanted to see something of any kind of substance so I don't blame anyone for having concerns. I won't speak for anyone else, but what I want to see is that Nintendo will actually put the new features to good use. Will the inevitable Mario game actually use the controller, unlike Super Mario Galaxy? Okay so the starbits thing was kind of neat, but the game would be virtually unchanged without it. The fact that Nintendo isn't planning on using the screen controller for multiplayer games doesn't bode well for their ideas with it. Although it is nice to know that this time, even if a game doesn't use the new features, it will still be a game not possible on the previous system due to the increase in processing.
@ Morari - This pad is so close to a traditional controller with all the necessary buttons I don't see your cause for concern. Now if a developer goes 100% touch buttons then yeah, but chances are 3rd parties will just wait until Nintendo to comes up with something epic and just make their games with a traditional control scheme. Would you rather the controller just be a classic controller pro?
Galaxy 2 with that plus Yoshi a totally different story, the pointer worked amazingly for Yoshi's tongue and I would hate to go back to Sunshines auto lock tongue. As a matter of fact I don't think the way Yoshi was done in Galaxy 2 could be done with a normal control scheme, not when you have to pick and choose very nearby objects to lock on to when avoiding obsticles and enemies.That's true, it would have been really clunky if it used a second stick or something. I can think of no better way for it to work in 3D. But, that game came about four years into the Wii, so I'm not expecting a new Mario game near the launch of the system. That just doesn't seem to happen anymore, so I won't be buying one at launch.
@ Morari - This pad is so close to a traditional controller with all the necessary buttons I don't see your cause for concern. Now if a developer goes 100% touch buttons then yeah, but chances are 3rd parties will just wait until Nintendo to comes up with something epic and just make their games with a traditional control scheme. Would you rather the controller just be a classic controller pro?
The analog sticks and the buttons both look to be flimsy and cheaply made. The sheer size of the controller is ridiculous, and the added "features" will prove to be useless in the long run. I fell for the Wii's promises, I'm not going to do that again. If developers are just going to use traditional controls anyway, why not just make a traditional fucking controller? Nintendo wants to be different, so they've thrown out yet another gimmick that will be completely underutilized, completely unneeded for 99% of the games out there, and probably actually end up hindering the mechanics of a lot of titles. Just like the N64 controller, just like the DS, just like the Wii, and just like the 3DS. I'd rather the controller simply be an updated Wavebird, because the aforementioned Classic Controller might as well be a glorified SNES pad.
Personally, I'll wait three or four years before contemplating a purchase. By then the system will be good as dead and I can get one for cheap if the software library proves to be worth it. If the Wii is any indication though, it could easily go either way.
I LOVE the N64 controller. Going back to it, the analog is not as precise as today's controllers, but after a couple of hours with it I'd get back in the swing of things. I'd argue that you're a crusty old stick in the mud if you lack the imagination to properly use the N64 controller.
"There was a DS version, so we have some experience with touch controls and it [Dragon Sword] seemed to be fairly well received," said Garza. "So, now we have the chance to give this full console experience with those controls on the Wii U. We've actually started development on it but we don't have anything set. We're just playing with it."
"We're looking forward to emerging of Ninja Gaiden 3 gameplay and visuals with Dragon Sword touch commands," he said. "That's where we're thinking now. Honestly, we're just playing with it, so it might change--that's the focus right now."
"What does it mean to cut someone with a sword, both physically and mentally?" he said. "You'll notice sequences when time slows down, the camera will zoom in. That's the representation of the sword going into the body, getting caught in the bones and the muscles of the enemy, and you have to really push through the meat of the body to finish the cut. We call that steel on bone."
But now it looks more and more like Nintendo will have lots of the good stuff and Nintendo stuff, I ask again why are people still unhappy?
Apparently the PS4 is going to be about the same as the WiiU, so there's no problem there, but what if the next Xbox smokes both of them? Combine a super powered Xbox with the fact that it is going to hog up all the PC ports and it could end up getting the lion's share of software support.
EDGE: Did you make any assumptions about Nintendo’s new hardware before Wii U was announced? Did it tally?
Mark Rein: Oh, wow. A really sticky situation. We were in the enviable position of not having to make assumptions, let’s just say that. I’m pretty impressed with the Wii U. It looks like a great device and I think it’ll do really well.
Mark Rein Compliments WiiUI couldn't believe Nintendo not going to all the most used 3rd party engines of today and getting them in early this time if their serious.
WiiU blushes like a shy little girl
http://www.next-gen.biz/features/epic-making-something-unreal?page=3 (http://www.next-gen.biz/features/epic-making-something-unreal?page=3)QuoteEDGE: Did you make any assumptions about Nintendo’s new hardware before Wii U was announced? Did it tally?
Mark Rein: Oh, wow. A really sticky situation. We were in the enviable position of not having to make assumptions, let’s just say that. I’m pretty impressed with the Wii U. It looks like a great device and I think it’ll do really well.
That comment sounds like Nintendo made sure that Epic was in the loop from the beginning and possibly offering advice on what to include so that it would work with Unreal 3.0 and hopefully beyond.
Either way I hope this means BIG support from EPIC and everyone else using their middleware.
Still, as a player, I don't care at all about exclusivity, I just want some pussy.
I got burned by the Wii.
QuoteApparently the PS4 is going to be about the same as the WiiU, so there's no problem there, but what if the next Xbox smokes both of them? Combine a super powered Xbox with the fact that it is going to hog up all the PC ports and it could end up getting the lion's share of software support.
Third parties tend to ignore the oddball. The Wii was the oddball and it was one in the WORST possible way because it was too deficient from a hardware perspective to have PS360 games ported to it. But if the Xbox 720 smokes the PS4 and Wii U, it will be the oddball. The average multiplatform console game will be designed with the majority of platforms in mind so they'll be made for the PS4 and Wii U and the Xbox 720 will get those same games which won't make use of its extra power. Nintendo should be okay as long as THEY are not the oddball.
"Whether or not we actually will develop a Resident Evil title for Wii U, we'll put that aside as obviously I don't know yet,"
"But for me personally, I'd love to do just that. It's a very, very interesting piece of hardware. Whenever I see new game machines and their new possibilities get into my head, the ideas just start flowing. I'd absolutely love to make a Resident Evil on it. I really love the idea of being able to play the game even if my wife or my kids come and steal the TV. That's great, brilliant."
"As a game designer, when I see Wii U, my first thoughts are: 'Oh wow, I could do this or that, or what would happen if I try to make a game like X,Y or Z.' My motivation instantly goes through the roof and I want to try a lot of interesting new things. Nothing's been decided specifically for Resident Evil but it certainly would be interesting."
So in that sense the WiiU and PS4 are actually the oddball systems because they will be much more weaker relative to PC gaming, so porting games to these systems means much more cuts have to be made, and for that reason (combined with the fact its just easier to port to xbox anyway) many PC games probably won't get ported to them. They will just be on the PC and Xbox and that's it.
“That hardware [Wii U] is interesting because, now it’s going to be in HD and wrapping that in with their control scheme – I’m curious to see where that goes.”
Just as a sidenote, Ubisoft Quebec is working on Assassin’s Creed Wii U. Ubisoft Montreal has been the main studio behind the franchise (and I assume that’s where Ashe comes from), though I do believe Quebec has chipped in a bit. From what I understand, Quebec is handling their first, true Assassin’s Creed on their own, so it should be interesting to see how the game turns out.
Ummm Montreal is in Quebec.
Ubisoft Quebec making Assassin's Creek
Ummm Montreal is in Quebec.But it's not in Quebec City.
Frank Gibeau, president, EA Games:there is more at the link.
We're big supporters of it. There's a lot of advances in processing and GPUs and also what's happening on the interface level and online, and we're very pleased Nintendo has come out with a machine that can do HD.
The controller is awesome. It's fantastic. I loved the golf ball on the ground. That was a great visual. Like Miyamoto said, it'll open up new ways to play games we haven't even discovered yet. We have to spend time with the hardware and start to bring designs over to see what works, how it works and what you can do.
You saw with Madden football, obviously there are lots of cool new things you can do, and with FIFA [it could control] the way you call plays. We are looking at the Battlefield experience to Wii U. Nothing specific to announce, but we've already started looking at how we're going to do that and what the features will be.
I believe it is [capable of reproducing PS3 and Xbox 360 visuals]. It certainly has the high-definition resolution. But it looks like it's definitely competitive. And it'll do some very unique things.
Danny Bilson, core games boss, THQ:
I loved it [when Nintendo presented the console to THQ]. I just thought, there's nothing but creative possibility. What can we do with that controller that'll give some unique experiences with our games, or how does it make some of our games we already have in development better?
[*snip*]
Brian Farrell [THQ CEO] said, 'I want to be there at launch this time. I don't want to come in late on this platform.' So we flew up the next week to Seattle and met with them. I took them through the first year of the launch of their Wii U and what we were making. They got really excited about what we were making. And then Darksiders II was a natural for it as a launch title because we were already tracking to around those time frames anyway. Metro is in there as well, and they wound up in the press conference. I thought we looked really good up there as far as quality goes.
Hiroyuki Kobayashi, producer, Devil May Cry 4, Dragon's Dogma, Capcom:
It's hard to know how the market is going to react. I think the potential is there. The fact that we now have a high definition system from Nintendo means that developers are now going to be interested in putting out games for that system. How it's going to play out though is anyone's guess.
Michel Ancel, creator of Rayman and Beyond Good & Evil, Ubisoft:
I think it's really cool because I just see opportunities. New things to do, fewer constraints, more freedom to surprise the player. That's why we make games. We want to surprise gamers, to make them say, ah, I can do that now without hundreds of buttons. There's the touch-screen, I can maybe handle my inventory or have an alternative visual. But at the same time you still have the two analogues so you can still control the game the way you like. You have choices. I like this idea of choices.
Nintendo, for some time, was more like, 'We have one direction, follow us.' Now it's more, 'We have all these directions, do what you need to do.' Making games is hard – if you have too much constraint on top of making games it's much more difficult. I think there is a big ambition behind [the Wii U] and we will follow Nintendo to succeed in this because we have the feeling that it's the right direction.
John Carmack, co-founder, id Software:
It's a perfectly valid target for our id Tech 5 development platform. It's going to be very interesting to see what the marketing uptake of the Wii U is. If they're able to convert a lot of their existing Wii customers that are not hardcore gamers, that don't have the other consoles, then yeah, I'd certainly be interested in moving our technology over there.
Motion control can't be tacked on to a lot of different types of games. You need a game designed for motion control. While local touch-screen is something practically any game could derive some value out of.
Nintendo, for some time, was more like, 'We have one direction, follow us.' Now it's more, 'We have all these directions, do what you need to do.' Making games is hard – if you have too much constraint on top of making games it's much more difficult. I think there is a big ambition behind [the Wii U] and we will follow Nintendo to succeed in this because we have the feeling that it's the right direction.
First off, the 3D cannot be considered a hindrance, as it can be easily disabled at a hardware level.
First off, the 3D cannot be considered a hindrance, as it can be easily disabled at a hardware level.
So why does it exist then? It doesn't add anything, and turning it off improves your overall experience.
That's what I'm talking about. Why have touch screens and waggle controls when no one is really asking for it? Sure, there may be a handful of games that make great use of these features and absolutely could not exist without them. But really, is it worth sacrificing (or at the very least damaging) all of those other games that work with a more standard control device? I don't think it is.
Why have touch screens and waggle controls when no one is really asking for it?
In my experience as someone who's spent a lot of time with iPhone and iPad games, multitouch is only useful in gaming in very specific circumstances, especially since the Wii U has physical buttons and sticks, negating the need for using the touch screen for those, the main reason any iPhone game needs the multitouch.I was thinking about how large its could easily make for a one handed keyboard on the screen. On those you have to shift the letters so it be 2 button presses or doing something like a keyboard. With the extra real estate you can actually manage touching multiple things for controls and and like where the DS line is to small and I would also Argue any phone except for maybe and Dells huge one.
The "ugly tablet thing" has all the buttons and sticks that any other controller has.
Take away the touchscreen and the mic from the DS and you still would have had a good follow-up to the GBA.
"Regarding Zelda HD, Japanese developers said that it could not be replicated on other machines," Iwata said.
If History hold it will be Cel-Shaded and adorn with Children and a weird "Fairy"Quote"Regarding Zelda HD, Japanese developers said that it could not be replicated on other machines," Iwata said.
Now that just can't be true can it? That would be pretty cool if it turned out to be true but I can't say either way. A Zelda game looking like that would be amazing, but chances are when the game is actually made it wont look as good as that.
http://www.eurogamer.net/articles/2011-06-29-why-core-gamers-will-accept-wii-u (http://www.eurogamer.net/articles/2011-06-29-why-core-gamers-will-accept-wii-u)
"Wii was not accepted by core gamers because they did not want to abandon their preferred control approach," he said, as reported by Andriasang.
"Additionally, Wii did not use HD because HD cost performance at the time was low. Wii U makes it easier to use conventional controls. Also, the Wii U controller is not as big or heavy as it looks."
"Regarding Zelda HD, Japanese developers said that it could not be replicated on other machines," Iwata said.
It was made in a relatively short period, so Iwata feels that HD development will not be a problem.
Take away the touchscreen and mic from the DS and you're left with essentially a GBA SP with two screens.
"Useless gimmicks" are making Nintendo loads of money. Your bitching makes Nintendo no money. I wouldn't make games for you either.
Yeah, Wii U may be perfectly capable of a realistic Zelda, but Nintendo will probably go with a super pixel art version for the style. Fans will bitch and complain, in the long run you'll look at that game lovingly as one of the best ones.Wouldn't that make Skyward Sword TP:MM lol
"Useless gimmicks" are making Nintendo loads of money. Your bitching makes Nintendo no money. I wouldn't make games for you either.
...Because NoA said it be a good idea?
Why would any company want to sacrifice loyal fans in exchange for someone who will betray them at the turn of the hat?
...
I thought of a great new game for the Wii U.
You buy a **** ton of Wii U's at launch as well as a bouquet of adorable puppies. Next, drive up to a strangers house and ring the door bell holding one of each. It is very important that you make sure they can see your car. Now ask them which they would rather have. When they tell you, give them nothing and get in your puppy filled, Wii U saturated car and drive off.
Nintendo doesn't make much money off of me anymore but it's entirely because they stopped making games for me. I was the loyal customer and they hung me out to dry. I put up with a lot of their incompetent bullshit before they told me to take a hike. They turned on me before I turned on them. What you're basically saying is that if a company pisses off their loyal customers, they should just tell those customers to go **** themselves and go after someone else who won't complain.What I'm saying is that you'll never be happy no matter what Nintendo does. You're in the minority of a minority of Nintendo fans who feel personally slighted. Everyone else realizes that Nintendo hit all of their big franchises on the Wii minus Star Fox and F-Zero. They just happened to appeal to casual gamers as well. That's why I don't buy this "Nintendo hung me out to dry" nonsense. Nintendo still releases all of these games we're accustomed to getting. They didn't stop making core games, YOU decided they weren't good enough or that you didn't get enough of them. That's YOUR problem. So, you don't like motion controls. Understood. GET THE **** OVER IT. There are plenty of people who like them and they're not all casual gamers. They're just people who like core and casual games and don't have a ridiculous checklist of prerequisites for fun like you do. You want Nintendo to shower you with all of their attention. Well, guess what, pal? YOU'RE NOT THE ONLY ONE WHO MATTERS. There's no pleasing people like you because you'll always want more than Nintendo is capable of providing. You want to stuff Nintendo into a box that they're never going to fit in. You want them to be a company they're never going to be like. You have this sense of entitlement that is absolutely exhausting. If Nintendo doesn't cater to you, one person, specifically, you're devastated beyond all reason.
I thought of a great new game for the Wii U.
You buy a **** ton of Wii U's at launch as well as a bouquet of adorable puppies. Next, drive up to a strangers house and ring the door bell holding one of each. It is very important that you make sure they can see your car. Now ask them which they would rather have. When they tell you, give them nothing and get in your puppy filled, Wii U saturated car and drive off.
You'd have to be rich because Wii Us aren't going to be cheap, and at launch there will probably be shortages. You would probably have to pay much higher than the MSRP in order to get a lot of them.
Nintendo hit all of their big franchises on the Wii minus Star Fox and F-Zero.
Nintendo still releases all of these games we're accustomed to getting.
Nintendo doesn't make much money off of me anymore but it's entirely because they stopped making games for me. I was the loyal customer and they hung me out to dry. I put up with a lot of their incompetent bullshit before they told me to take a hike. They turned on me before I turned on them. What you're basically saying is that if a company pisses off their loyal customers, they should just tell those customers to go **** themselves and go after someone else who won't complain.What I'm saying is that you'll never be happy no matter what Nintendo does. You're in the minority of a minority of Nintendo fans who feel personally slighted. Everyone else realizes that Nintendo hit all of their big franchises on the Wii minus Star Fox and F-Zero. They just happened to appeal to casual gamers as well. That's why I don't buy this "Nintendo hung me out to dry" nonsense. Nintendo still releases all of these games we're accustomed to getting. They didn't stop making core games, YOU decided they weren't good enough or that you didn't get enough of them. That's YOUR problem. So, you don't like motion controls. Understood. GET THE **** OVER IT. There are plenty of people who like them and they're not all casual gamers. They're just people who like core and casual games and don't have a ridiculous checklist of prerequisites for fun like you do. You want Nintendo to shower you with all of their attention. Well, guess what, pal? YOU'RE NOT THE ONLY ONE WHO MATTERS. There's no pleasing people like you because you'll always want more than Nintendo is capable of providing. You want to stuff Nintendo into a box that they're never going to fit in. You want them to be a company they're never going to be like. You have this sense of entitlement that is absolutely exhausting. If Nintendo doesn't cater to you, one person, specifically, you're devastated beyond all reason.
Probably counting New Play controls.Nintendo hit all of their big franchises on the Wii minus Star Fox and F-Zero.
PIKMIN!!!
The above is a ridiculous statement.Nintendo doesn't make much money off of me anymore but it's entirely because they stopped making games for me. I was the loyal customer and they hung me out to dry. I put up with a lot of their incompetent bullshit before they told me to take a hike. They turned on me before I turned on them. What you're basically saying is that if a company pisses off their loyal customers, they should just tell those customers to go **** themselves and go after someone else who won't complain.What I'm saying is that you'll never be happy no matter what Nintendo does. You're in the minority of a minority of Nintendo fans who feel personally slighted. Everyone else realizes that Nintendo hit all of their big franchises on the Wii minus Star Fox and F-Zero. They just happened to appeal to casual gamers as well. That's why I don't buy this "Nintendo hung me out to dry" nonsense. Nintendo still releases all of these games we're accustomed to getting. They didn't stop making core games, YOU decided they weren't good enough or that you didn't get enough of them. That's YOUR problem. So, you don't like motion controls. Understood. GET THE **** OVER IT. There are plenty of people who like them and they're not all casual gamers. They're just people who like core and casual games and don't have a ridiculous checklist of prerequisites for fun like you do. You want Nintendo to shower you with all of their attention. Well, guess what, pal? YOU'RE NOT THE ONLY ONE WHO MATTERS. There's no pleasing people like you because you'll always want more than Nintendo is capable of providing. You want to stuff Nintendo into a box that they're never going to fit in. You want them to be a company they're never going to be like. You have this sense of entitlement that is absolutely exhausting. If Nintendo doesn't cater to you, one person, specifically, you're devastated beyond all reason.
...Add sunglasses smiley and that should be your new title. Or add Sunglasses to Pyro Simpson.
I was importing games that Europe got but NOA refused to release before it was cool.
Nothing is ever made better by removing Pikmin.
I LOVE the N64 controller. Going back to it, the analog is not as precise as today's controllers, but after a couple of hours with it I'd get back in the swing of things.It's one of my favourite controllers as well, though I would argue that its stick is more precise than current sticks. The reason is because it has more resistance, which makes it easier to move it slightly and subtly. Unfortunately, this increase in resistance is also the reason the stick wears down, but that issue can be easily fixed by applying some ceramic grease to the gears inside.
The people on this site who were at E3 and actually held it and played with it didn't seem to have any problem with the ergonomics of it. Everyone commented on how surprisingly light it was and that it was a lot more comfortable than it looked.Some people think the DS Lite is comfortable to hold. Everyone has a different threshold for comfort, so such accounts don't mean very much.
I hear a lot of people think Britney Spears makes great music also...
I think his point is that A LOT of people used the Wii U controller at E3 and the general consensus was that it was quite comfortable. So, while everyone has a different threshold for comfort, the fact that so many people gave the new controller positive feedback does bode well for it. Nothing concrete because there's no way to objectively make this claim, but a good sign nonetheless.Yeah, I've moved off the controllers ergonomics mainly because its been almost universally liked except for getting to the Z triggers.
I hear a lot of people think Britney Spears makes great music also...
You mean idiots who are all 16 year old girls? These people who played with the controller are industry journalists. You weren't there. They were. So they immediately know more about it than you do. I know, you and your infinite wisdom is hard to compete with sometimes.
Maybe it's just a fallacy I have. I come to my own conclusion on all things, based on the information presented, and taken into context with my own personal experience. If I relied solely on the word and opinions of others, I'd be a very different person when it came to politics and religion.
The problem is when you "come to your own conclusion" even when you have almost no information -- and then stubbornly defend that position as if it were rock-solid...
They don't but, they really should be because that would be the Holy Grail in some markets.The problem is when you "come to your own conclusion" even when you have almost no information -- and then stubbornly defend that position as if it were rock-solid...
I have as much information as anyone else at this point. Would you rather I be giddy about the whole thing and blindly love whatever Nintendo does? Is that what commercials are teaching your generation?
The problem is when you "come to your own conclusion" even when you have almost no information -- and then stubbornly defend that position as if it were rock-solid...
I have as much information as anyone else at this point.
"Our motto has always been: We want to make our games available to the widest audience possible on whatever platforms that will support the game,"
"So to whatever extent new consoles fit with the kind of games we are making and support them technologically, we would certainly do that."
"The Wii wasn't even an option - we would have to make wholesale changes to the games we were making on Xbox 360, PS3 and PC to make them work on Wii."
"I honestly know nothing about the tech specs of the new platforms and whether or not they are a good fit for what we are making with say Rage and Skyrim and Prey 2,"
"If they are a good fit for the kind of games we are making then absolutely, we would look to put them out for those. But beyond that I can't get into specifics."
But there's still an itching, worrying feeling in my chest that Nintendo's not quite going all-in to reclaim the core audience, and - shudder - it might even be cutting some corners.
As far as I'm concerned, for hardcore gamers Wii U could easily end up being seen as a console of half measures, a machine that makes an effort but doesn't quite deliver a five star package. I'm worried it'll end up an amalgamation of 'almosts' that falls just short of the luxury we've come to expect from the top end machines like the PlayStation 3 and Xbox 360.
-Soon after E3 came to a close, more issues started to emerge as well. Wouldn't it be great to get involved in some split-screen FPS multiplayer with those Wii U controllers on something like Battlefield 3? Having a full map between the sticks (sorry, nubs) at all times for guiding air strikes?
The good news is that once Battlefield 3 arrives on the Wii U, you'll more than likely be able to do just that. The bad news? You're going to have to gingerly offer your mate a Wii-mote and hope he understands.-
Dear BlackNMild2k1,
Post more Wii U news and rumors so we have something to talk about instead of the nature of subjectivity vs objectivity (again). Please and thank you.
Sincerely,
Everyone
Don't be an idiot. You KNOW we'd rather have you neutral. Or at least "wait an see."
...With Crack?
Don't forget to support the troops ;)
<-------------------------------
We could talk about possible WiiU warnings like:
Warning: uMote is not a freesbie. Please do not Pass.
Warning: uMote will not let you see under other users clothes. Despite what the Internet Says.
Warning: WiiU is not a Wii or Wii Accessory.
"It should be a slam dunk to move over to Tech 5 games on there. We haven’t had that discussion yet as a company, but it seems technically like it’s a valid target, so I’m always happy to go ahead and get a new box in and see what it takes to bring it up and see the pros and cons of the choices they made. I think they probably made a fairly intelligent decision with the Wii U,"
"I think there may be more good uses of that [Wii U tablet] than [there are for] the current generation with Kinect and Move... there’s clearly a subset of games for which things like that are appropriate for,"
"We’ve been going on with how can we use those types of motion things with Rage and it’s hard to take a game that’s fundamentally designed around a controller and get value out of doing some of those other things, while adding extra touch interfaces there, that seems like something that almost every game could make some use of without it being just like, 'Oh, we have to do something like this.' Because if you remember, when the DS came out, there was a lot of talk about how, ‘Isn’t this going to be just a gimmick?’ But really it did turn out to be quite a good interface to build on."
[BNM Summary of Article]The only thing above I can see as legitimately cutting corners is the multiple tablet controller thing. Nintendo's comments on this have been vague/borderline contradictory. The gist I get from Iwata's comments are that the technology is capable of handling more than one, but they're not sure if they're going to include it. Seriously, it's the main thing that separates WiiU from the competition. Besides 1st party titles, it could be the reason to buy WiiU. More importantly, it could be the reason to get the WiiU version of a game.
1. No HD screen on uMote (controller would only cost that much more and make #3 more of an issue)
2. 3DS Analog Sliders instead of Analog Sticks (I heard they were different than 3DS, but functional)
3. No confirmation of multiple uMotes on one system (this gets me the most right now)
4. No Bluray or DVD playback (hopefully available in the eShop)
5. Ambiguity of statements regarding the Online Plans (they aren't ready to reveal it yet..... be patient)
6. Streaming to the controller only while in the same room (Iwata already stated that you could do it from a different room, you just can't go too far)
"I think there may be more good uses of that [Wii U tablet] than [there are for] the current generation with Kinect and Move... there’s clearly a subset of games for which things like that are appropriate for," he said. "We’ve been going on with how can we use those types of motion things with Rage and it’s hard to take a game that’s fundamentally designed around a controller and get value out of doing some of those other things, while adding extra touch interfaces there, that seems like something that almost every game could make some use of without it being just like, 'Oh, we have to do something like this.' Because if you remember, when the DS came out, there was a lot of talk about how, ‘Isn’t this going to be just a gimmick?’ But really it did turn out to be quite a good interface to build on."I really like this quote. In most cases, you couldn't just take a game built for traditional controllers and translate it into motion controls. Games had to be built with motion controls in mind to get the most out of it. That's why something like Metroid Prime 3 was more satisfying than the Wii versions of Metroid Prime 1 and 2 in Metroid Prime Trilogy.
Don't forget to support the troops ;)You got it, sir. We need you to keep this topic on track, even if it seems like the subjectivity/objectivity thing bears repeating. One internet point for you.
<-------------------------------
I prefer local multiplayer pretty much whenever possible. Online is necessary for when it isn't.
Me too, but I don't think the same is true of the "hardcore" crowd Nintendo is courting with the WiiU. And Wiimotes will continue to work well for party games.The real question here is, "Why shouldn't Nintendo aspire for both?" That way, you please as many people as possible. For better or worse, I will never be in the same room as anyone on these forums so a competent online experience would make playing against you all the most engaging it can be. If everyone can have a tablet controller when playing online, I would prefer to have as close to that experience in local multiplayer which requires more than one tablet controller per console.
Doesn't everyone play FPS (and I assume those are the games we're talking about) online these days?
So what's the next Nintendo event for us to find out more info about the WiiU?
Does this really need to be repeated?
The most obvious advantage to having the tablet controller is picking plays in a sports games. Any kind of private info can be displayed on the screen. That changes the way games can be played and just doesn't work with asymmetrical local multiplayer.
Using 3DS is NOT the same thing nor is it even a viable solution if Nintendo is citing cost as a hurdle since 3DS costs more than an extra controller ever would. It also lacks an analog stick and 2 shoulder buttons. On top of that, the top screen is significantly smaller than the tablet controller's screen. You simply cannot do the exactly same things with a 3DS. Finally, don't put a screen on the controller if "just use a 3DS" is even a real option. Don't ask people to buy a completely additional, independent and separate piece of hardware just to play local multiplayer. That's absurd.
Most importantly, the tablet controller is the entire point of the system; it's biggest selling point. Why wouldn't anyone expect local multiplayer with the new controller?
i dont get people bitching about not having multiple tabs because....NOBODY EVER HAD THAT BEFORE. Nothing would change in your life if you didn't.
The problem with not being able to use multiple tablets is that it's Nintendo artificially limiting
i dont get people bitching about not having multiple tabs because....NOBODY EVER HAD THAT BEFORE. Nothing would change in your life if you didn't.
If they had offered the option and then took it away, or if a competitor had this option then there would be a reason to be upset.
It depends on what the limitation is. If it's a wireless bandwidth issue, that could probably be solved fairly inexpensively. If it's a processing concern, it would be tougher to deal with.I'm pretty sure it's not a processing or bandwidth concern if the rumored GPU is the one we think it is. AMD has eyefinity and that support upto 6 monitors, so that's not the problem.
If Bethesa does bring all those games, that would be nice, i really would like to play Skyrim on Wii U, since Elders Scrolls games depends heavily on inventory management, and the wii u tablet fits perfectly for that.
It depends on what the limitation is. If it's a wireless bandwidth issue, that could probably be solved fairly inexpensively. If it's a processing concern, it would be tougher to deal with.I'm pretty sure it's not a processing or bandwidth concern if the rumored GPU is the one we think it is. AMD has eyefinity and that support upto 6 monitors, so that's not the problem.
I think it has more to do more with the streaming tech (I explained my thoughts somewhere on here before) since the similar techs coming to market are all designed to stream the same image to multiple devices.
Wii U needs to stream multiple images simultaneously to several different devices if the idea is to work, so it may be the need for a transmitter for every receiver and those transmitters might be the expensive part.
I can draw a pic a post it to explain it more visually once I get my printer working again. (been moving for the last week)
one point is Nintendo has announced what is possibly the best designed console ever, it has all the works except it MIGHT not have one thing people are complaining about, and this thing that it MIGHT not have immediately might show up later, or if it doesn't it most likely will show up in a slightly different form. You have more options and capability than ever before, but that's not good enough?
If Bethesa does bring all those games, that would be nice, i really would like to play Skyrim on Wii U, since Elders Scrolls games depends heavily on inventory management, and the wii u tablet fits perfectly for that.
Assuming the inventory system doesn't have the same lackluster presentation that it was in Oblivion and Fallout 3. Of course, Skyrim and Rage will both suffer as console titles. No mods? No thanks.
Prey 2 doesn't look anything like Prey, which is sad since it left off on sort of a cliffhanger. :(
I don't like scrolling down through endless lists with huge font. I want a visual inventory manager, like in Diablo... like in Morrowind. The only reason Oblivion and Fallout had lists was because of their apparently contagious consolitis. Morrowind's solution wasn't perfect, but it was much better. Actually, Morrowind is still the best game to ever come out of Bethesda proper. We'll see if Skyrim can drag the Elder Scrolls back out of the slump that was Oblivion. :\
You don't like RPGs then. Mass Effect 2 was an action game with some dialogue options.
Darn right. If their is not some sort of Math, Gear Grind, bag space limitation, and lots of developer fiddling then can it really be an RPG? ;)You don't like RPGs then. Mass Effect 2 was an action game with some dialogue options.
Ah yes, I'd forgotten the Creed of the PC Gamer: it's not a "real" RPG unless you've thoroughly drained every last ounce of fun out of the experience and have replaced it with the thrill of doing your taxes.
I bought Oblivion hearing it was good and was on sale for dirt cheap. I never made it pass the beginning...
Yes. It was. I'm out, look around, decide I hate these controls, and never went back.I bought Oblivion hearing it was good and was on sale for dirt cheap. I never made it pass the beginning...
You mean the Tutorial part where Emperor Jean Luc Picard sets you free and you have to escape under the catacombs?
Yes. It was. I'm out, look around, decide I hate these controls, and never went back.I bought Oblivion hearing it was good and was on sale for dirt cheap. I never made it pass the beginning...
You mean the Tutorial part where Emperor Jean Luc Picard sets you free and you have to escape under the catacombs?
It was being bored as well. Getting to quest NPCs and like got me as well. Other games do it so much better like WoW and Rift.Yes. It was. I'm out, look around, decide I hate these controls, and never went back.I bought Oblivion hearing it was good and was on sale for dirt cheap. I never made it pass the beginning...
You mean the Tutorial part where Emperor Jean Luc Picard sets you free and you have to escape under the catacombs?
That was pretty much my experience with the first Dragon Age as well: I played through the opening tutorial in the Mage Origin, and then quit and never went back. In my case, though, it was less an issue with controls and more that the game was incredibly boring, especially in combat.
It was being bored as well. Getting to quest NPCs and like got me as well. Other games do it so much better like WoW and Rift.
I won't to try the Mass Effect series one day but, I'm worried it will end up being like those games.
$34.99 for Mass Effect 1 and 2 on PC are the controls such that playing that way be good?It was being bored as well. Getting to quest NPCs and like got me as well. Other games do it so much better like WoW and Rift.
I won't to try the Mass Effect series one day but, I'm worried it will end up being like those games.
The first Mass Effect isn't a bad game (the story is certainly enjoyable), but it is a very tedious game to get through if you're going to do all the sidequests. There's a lot of copy & paste design with the various planets and lairs. Inventory Management in the first Mass Effect is a major headache as well, and don't get me started on the MACO tank. If you can get through that, though, the storytelling is certainly worth it. The second Mass Effect is a dramatically better game. The combat's much better, Inventory Management is almost nonexistent, your party is more interesting, etc. Mass Effect 2 is just more fun overall, especially if you import your Mass Effect 1 character so all your choices carry over.
$34.99 for Mass Effect 1 and 2 on PC are the controls such that playing that way be good?
To be fair, these games were designed to be played with a keyboard and mouse. You have to keep in mind they were shoehorned to be able to work with a console controller but that doesn't really work so great. Your best bet with these kinds of games is to play them on the PC which they were intended for.
Consoles have USB ports, right? What I don't understand is why they can't allow the console versions of these games to use a keyboard and mouse since it is certainly possible to hook them up to the console. That's the thing I don't get.
Consoles have USB ports, right? What I don't understand is why they can't allow the console versions of these games to use a keyboard and mouse since it is certainly possible to hook them up to the console. That's the thing I don't get.
Because only a fraction of a percentage of their user base will ever use that feature, and implementing it means more functionality testing than you can imagine. Remember, these companies would have to ensure that doing anything with the keyboard and mouse at any time in the game didn't cause the game to crash or bug-out or delete save data/whatnot.
Consoles have USB ports, right? What I don't understand is why they can't allow the console versions of these games to use a keyboard and mouse since it is certainly possible to hook them up to the console. That's the thing I don't get.
Because only a fraction of a percentage of their user base will ever use that feature, and implementing it means more functionality testing than you can imagine. Remember, these companies would have to ensure that doing anything with the keyboard and mouse at any time in the game didn't cause the game to crash or bug-out or delete save data/whatnot.
Wasn't all that hassle already done when they did it on the PC in the first place?
Alright, its official. We need some actual news to talk about.
I don't think it should be an issue. I have a USB keyboard hooked up to my PS3 and I routinely use it for text input, and its never caused any problem at all. A keyboard is pretty standard input hardware so I don't see why it would be any issue. There are a lot of buttons, yes, but not all of them are going to be used.
Alright, its official. We need some actual news to talk about.
http://blogs.forbes.com/davidewalt/2011/07/05/nintendo-reggie-fils-aime-wii-u/
So if I’m connected to Netflix on my Wii, I could watch Netflix on the controller?
Theoretically, that’s possible.
If the console is not turned on does the controller do anything?
No. It’s got to be powered through the console.
Your online services are very different than what your competitors offer. Isn’t something missing, that you can’t offer the sort of experience I can get on Xbox Live?
I don’t think it is an issue for us, and here’s why. We’ve seen what our competitors have done, and we’ve acknowledged that we need to do more online, starting with the launch of our eShop on Nintendo 3DS, and we’re going to continue to build our online capability.For Wii U, we’re going to take that one step further, and what we’re doing is creating a much more flexible system that will allow the best approaches by independent publishers to come to bear. So instead of a situation where a publisher has their own network and wants that to be the predominant platform, and having arguments with platform holders, we’re going to welcome that. We’re going to welcome that from the best and the brightest of the third party publishers.
I just wanna know why Nintendo's being so passive when answering questions about its online plans. I mean, this IS the thing Nintendo has faulted the most on with its previous two game consoles, and I would think you'd wanna come right out and tell people about your "robust plans" for your online network.
BTW, anyone wanna give a mini-review of Mass Effect 2?
The second game pretty much disregards all of the RPG aspects and strips the story down to just a bunch of missions to recruit your team and earn their loyalty.
Unless you are insane or stupid, when given a chance to squash criticism you take it, unless you can't because your detractors are right.
The second game pretty much disregards all of the RPG aspects and strips the story down to just a bunch of missions to recruit your team and earn their loyalty.
Thanks! Sounds like ME2 repeats all the mistakes of DA:O, and then some. I suppose it basically depends on whether the shooting is fun enough or not... :[
I wouldn't say that. I haven't played the first and I loved the second (although I haven't finished it).
Yes, it dropped some of the needless B.S. that shackles the RPG genre from evolving
Yes, it dropped some of the needless B.S. that shackles the RPG genre from evolving
Can you expand on this because I have no idea what you mean.
So you have a game like Mass Effect 2 (and to some extent Final Fantasy XIII) come around and try to shake up the status quo a little bit, and everyone starts freaking out beyond the actual flaws of the games themselves.
So you have a game like Mass Effect 2 (and to some extent Final Fantasy XIII) come around and try to shake up the status quo a little bit, and everyone starts freaking out beyond the actual flaws of the games themselves.
"Shake it up" by being Gears of Wars with better dialogue? You're so completely deluded.
I bet the Wii U will get a Mass effect port...Until it is announced lets keep this topic on track.
It would be awesome to work on Wii U, if just to explore new ideas. That handheld screen could open up some great possibilities for a tabletop kind of experience with friends, among others.
Nintendo has always been known for its innovation and the Wii U is no exception. We’re not only tempted but itching to develop for it!
http://wiiublog.com/griptonite-games-is-itching-to-develop-for-the-wii-u/That would be the itching powder put on the letter.QuoteIt would be awesome to work on Wii U, if just to explore new ideas. That handheld screen could open up some great possibilities for a tabletop kind of experience with friends, among others.
Nintendo has always been known for its innovation and the Wii U is no exception. We’re not only tempted but itching to develop for it!
Watch the video to learn what it's like to code for the console, work with Nintendo, and what the Wii U controller will bring to your experience of Darksiders II.
Gears of War is clunky and slow. Epic needs to go back to Unreal Tournament.
In that sense, and this is common to both the Nintendo 3DS and the Wii U, we think that it is important to encourage the software publishers to think "This is a platform on which we can perform our business" in the very first stage of the platform. We think it very important to make several hits from the third-party software publishers within the first year from the release of the platform, while offering Nintendo software seamlessly. In order to achieve this goal, we have shared information about the new hardware with the software publishers earlier than we did previously and built a cooperative structure, and we are developing several titles in collaboration with these publishers. I cannot talk in detail about the names of the titles, or with which publishers we are currently collaborating, because we have not announced this information yet, but what we are aiming for with the Nintendo 3DS and the Wii U is, platforms which have much more software and a wider variety of software than the former Nintendo DS or Wii. Therefore, we are thinking of creating an environment where software from other companies will become hits. Please understand that Nintendo is prepared to invest in order to make this a reality.
Gears of War is clunky and slow. Epic needs to go back to Unreal Tournament.
You really should play Vanquish. It's Gears, but much faster paced and with a much better presentation.
An Epic game on Wii u would be cool, but i dont think it would be gears of war, maybe Bulletstorm might make it as a Game of the Year Edition.
An Epic game on Wii u would be cool, but i dont think it would be gears of war, maybe Bulletstorm might make it as a Game of the Year Edition.
Gears of War collection with all DLC for $49.99 at the Wii U launch.
It's hard to put into words, honestly, but I just see a lot of older RPG fans get so caught up in the minutiae of what RPGs have always been that they forget what the core values of the genre are that separates it from other genres: Role Playing, Exploration, and Character/Story Progression.I read this as the things you enjoy in RPGs, not what the core values are. Two of the three things you mentioned aren't even related to gameplay, and all of them are elements found in various genres. In fact "role-playing" is technically in any game where you play a character, so it's so vague that I don't even know what you mean.
Nintendo Q&A: Iwata "investing" in 3rd Partiesmoney hattingco-funding & co-marketing projects is long over due
http://www.nintendo.co.jp/ir/en/stock/meeting/110629qa/04.html (http://www.nintendo.co.jp/ir/en/stock/meeting/110629qa/04.html)QuoteIn that sense, and this is common to both the Nintendo 3DS and the Wii U, we think that it is important to encourage the software publishers to think "This is a platform on which we can perform our business" in the very first stage of the platform. We think it very important to make several hits from the third-party software publishers within the first year from the release of the platform, while offering Nintendo software seamlessly. In order to achieve this goal, we have shared information about the new hardware with the software publishers earlier than we did previously and built a cooperative structure, and we are developing several titles in collaboration with these publishers. I cannot talk in detail about the names of the titles, or with which publishers we are currently collaborating, because we have not announced this information yet, but what we are aiming for with the Nintendo 3DS and the Wii U is, platforms which have much more software and a wider variety of software than the former Nintendo DS or Wii. Therefore, we are thinking of creating an environment where software from other companies will become hits. Please understand that Nintendo is prepared to invest in order to make this a reality.
Better late than never.
Iwata's Answers are brilliant.
Iwata's Answers are brilliant.
Unlike so many other business leaders, Iwata seems to keep his eyes -- and his mind -- open...
In the past, when Nintendo did not receive as much attention as we do now, we did not have to worry about the spread of our confidential information since it did not have any value in society, but since the Nintendo DS and the Wii created a social phenomenon, "Nintendo's next move" commands great attention and extreme news value. Therefore, although we go to great lengths to ensure that this will not happen, there are cases where, even if a person receives information under a Non-Disclosure Agreement, the information is leaked because there is great temptation. Even for the Wii U, some people may be aware, if they had been checking the Internet, that information with true and false rumors mixed together was spread on the Internet before the announcement. Therefore, as for new hardware, even if we wanted to, it is extremely challenging to realize a situation where a product is announced and then launched the next day.
Fear or leaks led to early Wii U revealI can't say I'm to surprised by this. It is hard to keep something secret now days when you need to work with Third Parties. The 3rd parties have no real loyalty to you and you need them more then they need you. I like to hear when they started showing developers and getting kits out. It might be impressive they held out that long. In a way MS and Sony has it a little easier since their businesses are somewhat diverse making it easier to redirect.QuoteIn the past, when Nintendo did not receive as much attention as we do now, we did not have to worry about the spread of our confidential information since it did not have any value in society, but since the Nintendo DS and the Wii created a social phenomenon, "Nintendo's next move" commands great attention and extreme news value. Therefore, although we go to great lengths to ensure that this will not happen, there are cases where, even if a person receives information under a Non-Disclosure Agreement, the information is leaked because there is great temptation. Even for the Wii U, some people may be aware, if they had been checking the Internet, that information with true and false rumors mixed together was spread on the Internet before the announcement. Therefore, as for new hardware, even if we wanted to, it is extremely challenging to realize a situation where a product is announced and then launched the next day.
http://www.n-europe.com/news.php?nid=15875 (http://www.n-europe.com/news.php?nid=15875)
And this one about the U Launch.
http://www.n-europe.com/news.php?nid=15873 (http://www.n-europe.com/news.php?nid=15873)
From what I’ve seen, it looks pretty cool. It seems like you can stream your game from your television directly to your [tablet] controller, so if you have irritable bowel syndrome, or a small bladder, you can still play it in the toilet. That’s great. But, you know, from what people are saying online, they’re like, 'Oh, it’s just a DreamCast, whatever.' But it’s like, 'Dude, what’s old is new sometimes.' The Power Glove [back on NES] led to the Wii, right? The Virtual Boy led to the 3DS, right? A lot of these older technologies that you forget about are [the technological predecessors]. The Kinect is a sophisticated webcam, right? So I’m just dying to see it. It’s Nintendo. I’ll buy it. I know I’ll buy it. They’ll talk sh*t but they’ll buy it.
"It's a high definition platform and I love the controller. I just think it’s cool. You’re a gamer - so you’ve got the screen here [in your hands] and you’ve got the [TV] screen there and you’ve got full control. Personally, while there’s some great experiences on Move, and there’s some great experiences on Kinect, I’m not a motion control guy. It’s still too imprecise for me. I like shooting something and hitting it. I like turning a corner and feeling precision. So I still like my swizzle sticks and my shoulder buttons and my Xs and Os, etc. But there is something about having that second screen that transcends anything I’ve ever done before. I can draw a pass pattern for Madden, I can be playing an FPS up here while I’m calling in air strikes or whatever I want to do. I can give all the detailed control off the screen, I can see another part of a map... I always find it breaks the spell for me when I’m playing a game with a squad and I have to stop the action and move up for them. Now I can just move them down here [on the tablet]. I think there’s something really powerful about a second screen that I think really matters. I think we’re just beginning to realize what we can do with it and I think it’s obvious we can do a lot with it."
"We've got the [Aliens: Colonial Marines] engine running on the Wii U, and as far as the console goes, you're going to see textures at a resolution that you haven't seen on [the current] generation,"
"[We are still] finding out what kind of final tech specs the Wii U is going to have."
"But we like the system a lot,"
"We think it's going to be a really cool stop-gap in between this generation and the next generation. We think it's really smart of Nintendo, and the fact that as a platform it's a lot more capable for hardcore first-person shooter-style gaming - for us that's fantastic."
"But the thing we're most excited about is: what can we do with the controller? So the obvious thing for us is that we can do the motion tracker [on the controller screen], or the sentry gun information - all that kind of stuff. That stuff is really sexy for us. Getting the information off the screen and onto this device is a fantastic idea, right? So can we have a HUD-less environment? Yeah, probably. That would be fantastic, right?"
although ,i don't know 20+ years of saying things were going to happen, and then happened is enough to go by. Nintendo has a policy about not claiming things that they can't deliver. The last time they did that was 64DD.
Or what about the lack of online GC games? They promised 25+ titles, forced Sega to delay the launch of PSO, and then failed to produce a single game which made buying the damn thing utterly pointless.If PSO online was free that would have justified it for me right their.
The circle pads that we’re using for the Wii U controllers are of a more advanced state than the one we created for Nintendo 3DS. They will perhaps have a bit more precision. The mechanism that allows those circle pads to work is still very different from, for example, the mechanism we used for the control stick on the Gamecube controller. In that sense it’s very tough to compare the precision or how the circle pads will work in that sense, but personally I feel that we’ve gotten them to a point that when you sit down and play with them you get used to them very quickly and they feel very nice.I haven't really used the circle pads outside of a few 3DS demo units, but "better" than the 3DS implementation sounds good to me.
Or what about the lack of online GC games? They promised 25+ titles, forced Sega to delay the launch of PSO, and then failed to produce a single game which made buying the damn thing utterly pointless.
:P speaking of which, im glad im not an early 3DS adopter, ill wait for the next revision and the color red
:P speaking of which, im glad im not an early 3DS adopter, ill wait for the next revision and the color red
Hmm, why, does the 1st rev have issues?
[Probably not gonna pick one up; I don't have stereo vision, and even used in 2d-mode, the display on the 3DS seems vaguely weird...]
well, with the original DS i had the phat one the whole time, but yeah first there was ds lite, then dsi , then ds xl. The next revision could have the slightly better wii-U joystick.Well, part (most?) of the reason that the Wii U pad is better is simply because it's taller. I don't think you'll see that on 3DS.
And now we know why most Western developers never supported the DS. From the comments they made about how innovative and new the second screen is, they were clearly never told of its existence.To be fair, the technology of the DS was comparatively limited, so companies couldn't create the games they wanted to make. From what we've seen of the Wii U it appears to be a viable platform, so we'll soon see if that was really true or if they just can't stand touch screens.
I don't understand why they are using circle pads for their home system controller. The only reason it was made for the 3DS is because it is a portable device, and therefore they had to create a smaller alternative to an analogue stick. But there's no reason to use them on a home system controller.
I don't understand why they are using circle pads for their home system controller. The only reason it was made for the 3DS is because it is a portable device, and therefore they had to create a smaller alternative to an analogue stick. But there's no reason to use them on a home system controller.Nintendo is doing this for the same reason the Gamecube controller got stuck with the GBA's shitty small d-pad: to save money. If they use the same circle pads for the 3DS and the Wii U then they only have to make one part and use it on both systems.
Nintendo has been trying out the Circle pad style since the NES with the NES Max (http://en.wikipedia.org/wiki/NES_Max)I'm surprised that controller was licenced by Nintendo. We had one of those and it was absolute trash. The buttons felt really loose, the D-pad circle thing was uncomfortable, and the slide pad had no resistance which made it far less accurate than a D-pad. It eventually got destroyed when my brother threw it at the wall in anger (probably from playing Mega Man). Just one toss was enough to cause all the buttons to fly out of it, which is pretty pathetic, considering how many times he chucked our regular NES controllers and they all still work fine today.
It wasn't just licensed, it was made by Nintendo.Meh, to me, same thing.
That sounds more like anger management issues than manufacturing defects to me.Sure, it didn't break through normal use, but the point was that it wasn't up to the usually high standards of durability for a Nintendo product.
It wasn't just licensed, it was made by Nintendo.Meh, to me, same thing.
It couldn't stand up to a single wanton act of destruction, so it sucked.Except, as I said, that wasn't the main issue I had with it. The buttons and such were loose and inaccurate since we got it. Compared with Nintendo's normal controllers, which were a lot more resilient, then yes, it was not a good controller in my eyes.
Maybe, but I know you know the difference. It's like how the Nyko Wand is licensed by Nintendo, but not made by them.Yeah, I know there is a difference, but I've always figured that the licencing for accessories worked differently from games, at least during the NES era. I figured that in order to be officially licenced, the product had to conform to Nintendo's strict standards. Though I don't know for sure if that were the case.
The buttons and such were loose and inaccurate since we got it. Compared with Nintendo's normal controllers, which were a lot more resilient, then yes, it was not a good controller in my eyes.
Max - circle pads
power glove - Wii remote
Zapper = Wiimote Pointer? The pointer works excellently as a gun and better than the Zapper ever was.
The power glove (which was so bad) was not Nintendo's. I think Nintendo toyed with another motion sensing controller, though. I remember seeing pictures in Nintendo Power of a kid punching the air in front of an L-shaped doohickey.
It wasn't just licensed, it was made by Nintendo.Meh, to me, same thing.That sounds more like anger management issues than manufacturing defects to me.Sure, it didn't break through normal use, but the point was that it wasn't up to the usually high standards of durability for a Nintendo product.
Agree, you had to have had a bad one. I had 2 myself but, 1 I specifically used primarily. I logged a lot of hours on it and I really wouldn't be back to the NES pad unless I had too. I've also chucked the Max my share of times and it still looks like it did out of the box no real problem. The Max is lighter then the NES Pad if memory serve. I just get it out tonight.The buttons and such were loose and inaccurate since we got it. Compared with Nintendo's normal controllers, which were a lot more resilient, then yes, it was not a good controller in my eyes.
Maybe you had a bad one, because mine was great, and I could never go back to the regular controller after using it.
The power glove (which was so bad) was not Nintendo's. I think Nintendo toyed with another motion sensing controller, though. I remember seeing pictures in Nintendo Power of a kid punching the air in front of an L-shaped doohickey.
U Force? I don't think that it was actually made by Nintendo, though. I knew a kid who had one. What a piece of garbage it was. The only fancy controller that I ever used was the NES Advantage, which I still have.
UltimatePartyBear, have you gotten to play the 3DS yet? I be curious to get your reaction on using the Circlepad for GB games and DS games where its substituting the d-pad as a fellow NES Max veteran. I prefer it but that's pretty widely known.
"To be honest with you, the idea of it is very, very cool. But there’s nothing that the Wii U has that the Vita and PS3 doesn’t. You know, it’s an interesting piece of technology, and I’m interested to see how people use it.
I’m not completely sold yet. That the screen isn’t multi-touch, that’s a little weird. It seems there are some very strange holes in it, but to be fair, last time I was sceptical of the original Wii, and look at how that did. I’m sure that he games they make for Wii U will be amazing."
and I would punch someone if they threw my controller.
Naughty Dog is a Sony subsidiary, so I don't know why anybody would even ask them about it.
Naughty Dog is a Sony subsidiary, so I don't know why anybody would even ask them about it.
to see how hard it is to talk bad about the Wii U, he tried to but kinda failed.
Naughty Dog is a Sony subsidiary, so I don't know why anybody would even ask them about it.
to see how hard it is to talk bad about the Wii U, he tried to but kinda failed.
Maybe he actually wanted to talk good about it, but due to the fact he kinda is owned by Sony he felt he might lose his job so he toned down his praise of it?
We all know we hit the point of diminishing returns on power. The next obvious way to go is smell.
I used Diminishing returns for a reason. Doubling the power of the PS3 will not cause a leap at the level of the XBox to 360. Things will look better but not leaps better. Developers will always have a use for more power. More power means you can be less efficient and have less restrictions. From a developer perspective I'll take all you can give me. From the consumer perspectives if I can't see a noticable difference I wonder what's the point. Think about if the Wii releases the same as it is with just a GCN controller. Developers be cool I have more power. Consumers be what's the point. I think that is what the jump to next Gen is going to be like for the next Gen systems of the HD system. Even though under the hood the system will be 2-3 times beefier in every way. I'm fairly sure MS, Sony, and Nintendo all realize this.We all know we hit the point of diminishing returns on power. The next obvious way to go is smell.
Tell that to PC gamers and developers. I've been seeing articles popping up on Destructoid and whatnot in the past few months with developers starting to complain that they want to work with more powerful hardware than the 360/PS3, so it looks like there's a demand in at least the development community. I think we have one more incremental upgrade left in these consoles before we go to something radically different (like Cloud gaming or whatnot).
other than graphics and physics, what the hell else do you need more power for? everything else is just coordinate and inventory management...
It's not about being smart, it's about being human-like. There's still a huge gap in the way computer rivals play compared to human ones.
"AI has always been the real battleground. In general the industry expects that graphics will not be a strong feature any more... Obviously, graphics are better for marketing purposes because you can show things. AI you can't show… The challenge is that, if you see an AI coming, you've failed. And that's a problem we have to overcome as we create the impression of flawless, seamless worlds. Our challenge with the PlayStation 3 and Xbox [360] is that we're extremely limited in what we can do. It's a challenge for the engineers to provide nice graphics and nice AI and nice sound with a very small amount of memory and computation time. We think that the next generation of consoles won't have these limits any more.”
other than graphics and physics, what the hell else do you need more power for? everything else is just coordinate and inventory management...
Speaking to VideoGamer (http://www.videogamer.com/wiiu/darksiders_2/news/thq_isnt_trying_to_bump_up_darksiders_ii_on_wii_u.html), Jay Fitzloff said that Darksiders II would be no more than a port of the 360/PS3 build. However, examining the Wii U hardware itself, Vigil seems to think that current kits are already surpassing Xbox 360 and PS3 hardware.
"We're not trying to bump up or bump down, but we reached it, and it wasn't hard. Once we got it up and running it was like 'cool, there it is. We're still waiting on that final hardware and architecture, and help from Nintendo to figure that out. Right now, it looks like it's more than the 360 or PlayStation 3, but there's still a question mark about how much you can squeeze out of it. You know how it is, a new system, tricks get learned as the lifespan goes along, so this is where we're starting, and it looks good."
Fitzloff also stated that Vigil are in regular contact with Nintendo seeking consultation about how best to work with the hardware.
Meanwhile, the game's director Marvin Donald has spoken to Eurogamer (http://www.eurogamer.net/articles/2011-07-19-wii-u-has-plenty-of-horsepower-dev) about Wii U. He reiterated that Darksiders II would be very much on the same level technically as the 360/PS3 versions, but went on to indicate that Wii U developer kits may still not be finalised. Donald mused that "if the Wii U turns out to be this ridiculously powerful machine", then Vigil would seek to take advantage of it in the future.
I think a real good use of advanced AI is with AI partners. I don't want the bad guys to be too smart. That will just make the game too hard. But what I hate is when I've got some team of AI guys and they're useless and I have to bail their ass out the whole time. I hate escort missions where the idiot I'm supposed to protect runs head on into the line of fire.
Since we haven’t talked about a release date, I don’t know if it’s too late or not [to bring Overstrike to Wii U as well]. You never know," he told us. "For now, what we’re talking about though is that Overstrike is going to be out on PlayStation 3 and Xbox 360."What is Overstike you ask? Well here is the E3 video reveal:
Wii U + logo, Mii U, Wii Fit U, Wii Sports U, Wii Music U, Wii Party U, Wii Play U, WiiWare U, Wii Balance Board U, Balance Wii Board U, Wii Wheel U, Wii Zapper U, Wii U Fit, Wii U Music, Wii U Party, Wii U Sports, Wii U Play, Wii U Ware, Wii U Balance Board, Balance Wii U Board, Wii U Wheel, Wii U Zapper, Wii Speak U, Wii U SpeakGood to see that creative naming is in use though....
"Actually the GameCube discs will not be compatible with Wii U, but a number of the games that were playable on GameCube can be downloaded from WiiWare."
"To clarify the capabilities of the Wii U system: As correctly stated, Wii U will not play Nintendo GameCube discs, however Nintendo has not made any announcements regarding downloadable content."
If we do see GameCube VC games on the Wii U, judging by how badly Nintendo has handled N64 games so far I probably wouldn't expect more than maybe 20 GameCube games on the service. I'd pick up any of the more niche GameCube games you can find right now while you still can, because if the Wii VC is any indication we won't be seeing them on the Wii U. At worst, you're probably out $15 or so on the Wii U incarnations, so you don't have much to lose.
If we do see GameCube VC games on the Wii U, judging by how badly Nintendo has handled N64 games so far I probably wouldn't expect more than maybe 20 GameCube games on the service. I'd pick up any of the more niche GameCube games you can find right now while you still can, because if the Wii VC is any indication we won't be seeing them on the Wii U. At worst, you're probably out $15 or so on the Wii U incarnations, so you don't have much to lose.
Wii Fit U...A WiiU game that causes the WiiU to Drape around you into a super slimming suit by Day, mind control apparatus by night.
I have put my aquisition of Gamecube titles on hold due to the impending news that it will be added to Virtual Console on the Wii U.
Pikmin 2 was easily the most wanted NPC release due to the scarcity of the of the original game and yet that was the one they didn't localize.Actually I wanted Chibi-Robo more, and I think it sold less than Pikmin 2.
Anyone waiting around for Earthbound to show up on the VC for example is pulling their hair out while I can play my SNES cartridge any time I want. If you want the game go out and get it.That isn't really the best example, since last I checked Earthbound sells for around $80 on eBay. People who are hoping it hits the VC don't want to pay those kinds of prices for it or resort to emulation. In the case of the GameCube, I expect its titles to be $15 on the Wii U VC, and a majority of the GameCube's library probably doesn't sell for more than that. So a GameCube game would have been a better example to use.
Actually, I think it's almost guaranteed that Fire Emblem: Path of Radiance and F-Zero GX would get release on a VC service with GameCube games, Nintendo has been very good with releasing even obscure games on the VC.
See, having Ogre Battle 64 on the service makes me want to agree with you, but I just can't in good conscience while we still don't have Earthbound, Illusion of Gaia, Terranigma, Lufia 2: Rise of the Sinestrals, etc. on the VC. ;) Yeah, there might be something of a theme there.
http://www.n-europe.com/news.php?nid=15926 (http://www.n-europe.com/news.php?nid=15926)QuoteSpeaking to VideoGamer (http://www.videogamer.com/wiiu/darksiders_2/news/thq_isnt_trying_to_bump_up_darksiders_ii_on_wii_u.html), Jay Fitzloff said that Darksiders II would be no more than a port of the 360/PS3 build. However, examining the Wii U hardware itself, Vigil seems to think that current kits are already surpassing Xbox 360 and PS3 hardware.
"We're not trying to bump up or bump down, but we reached it, and it wasn't hard. Once we got it up and running it was like 'cool, there it is. We're still waiting on that final hardware and architecture, and help from Nintendo to figure that out. Right now, it looks like it's more than the 360 or PlayStation 3, but there's still a question mark about how much you can squeeze out of it. You know how it is, a new system, tricks get learned as the lifespan goes along, so this is where we're starting, and it looks good."
Fitzloff also stated that Vigil are in regular contact with Nintendo seeking consultation about how best to work with the hardware.
Meanwhile, the game's director Marvin Donald has spoken to Eurogamer (http://www.eurogamer.net/articles/2011-07-19-wii-u-has-plenty-of-horsepower-dev) about Wii U. He reiterated that Darksiders II would be very much on the same level technically as the 360/PS3 versions, but went on to indicate that Wii U developer kits may still not be finalised. Donald mused that "if the Wii U turns out to be this ridiculously powerful machine", then Vigil would seek to take advantage of it in the future.
Certainly a good sign. Last gen I remember wishing that miraculously the Wii would look comparable to the PS360. Hopefully when final kits come out the U will be totally comparable the PS4/720, but even if it isn't what more do we need besides space?
It would be nice if they didn't just release GC games as is, but re-tooled them perhaps to allow for HD graphics, online play, Wii U controller support, etc.
I don't want to give Nintendo the idea. They tend to like re-releasing old content as a replacement for new content. Do you want the Wii U to be like the 3DS is now where enhanced N64 ports are the biggest releases? Hell, Nintendo could do HD re-releases of Wii games as well but they will go nuts with that ****. Something like the VC is cheap and largely inoffensive and usually not used to fill release gaps. Nintendo used the NPC games to make up for a lack of content on the Wii.
So which of those two ways would you prefer? Is it better to rebuy your old GC games with nothing new added and nothing changed and if anything things being removed? Or is it better to get a superior version of those games with better graphics and perhaps other things which help justify buying it over again? Personally, I think the latter is better.
So which of those two ways would you prefer? Is it better to rebuy your old GC games with nothing new added and nothing changed and if anything things being removed? Or is it better to get a superior version of those games with better graphics and perhaps other things which help justify buying it over again? Personally, I think the latter is better.
I think having the exact Gamecube version with no changes for a low price would be ideal. That fits with the design of the VC. The fact that they give you the exact same old game and don't try to "improve" it allows for the game to come out as close as possible to how it was originally intended. That's the appeal of the VC vs. getting some SNES-to-GBA port with a bunch of dumb voices added in.
And if they can't do the straight ports because they don't have the right controller or enough storage or whatever then they shouldn't bother. Any problem that would prohibit a straight GC VC release is a stupid avoidable problem that shouldn't be there in the first place. Even Crystal Chronicles connectivity SHOULD be possible if Nintendo pulled their head out of their ass and allowed for multiple screen controllers.
The fact that they give you the exact same old game and don't try to "improve" it allows for the game to come out as close as possible to how it was originally intended.
Would you really want to play a 100% faithful VC port that had all the slowdown and non-optimized controls the original game had?To be fair, due to the nature of Perfect Dark's programming, it would not have slowdown if it were running on the Wii VC. As for controls, I prefer the N64's setup over any two-stick controller, but I would definitely want pointer control. I think if Nintendo still owned Rare, they would have allowed them to release the Perfect Dark enhanced port on WiiWare. But I guess that doesn't really matter now.
Would you really want to play a 100% faithful VC port that had all the slowdown and non-optimized controls the original game had?To be fair, due to the nature of Perfect Dark's programming, it would not have slowdown if it were running on the Wii VC. As for controls, I prefer the N64's setup over any two-stick controller, but I would definitely want pointer control. I think if Nintendo still owned Rare, they would have allowed them to release the Perfect Dark enhanced port on WiiWare. But I guess that doesn't really matter now.
Reuters reports that the world's second largest PC maker, Acer Inc., plans to purchase Silicon Valley-based cloud computing firm iGware for $320 million in cash and stock. Acer will also shell out an additional $75 million performance-based payout to iGware as part of the deal. This acquisition will reportedly be the fifth-largest Taiwanese buyout of a U.S. company ever, trailing behind Acer's acquisition of Gateway for $761.5 million back in 2007.
[...]
Although its simple website doesn't reveal anything about what goes on under its roof, iGware provides cloud software and infrastructure tools that support more than 100 million consumer devices worldwide, including Nintendo game consoles. Acer is expected to integrate iGware into its cloud software and platform as Acer Cloud Technology Co. after completion of the deal by late September. An actual Acer Cloud product is slated to launch sometime during 2012.
But because Nintendo is one of iGware's major clients, both parties are supposedly in talks over a potential cooperation after the acquisition. Nintendo is supposedly in favor of the deal and plans to shell out a $20-30 million service fee to Acer every year after the deal is signed. Yet some analysts aren't thrilled with the acquisition or Acer's potential involvement with the Japanese gaming company.
"Acer is wasting its money. It's spending almost $400 million on a small software company," said Vincent Chen of Yuanta Securities. "Why does it need a client like Nintendo, which doesn't have a cloud or data center? Acer has been wanting to do online gaming and server business, but it doesn't have a clear vision in the cloud business."
That comment just goes to show that no matter how successful Nintendo becomes no one will ever treat it seriously or give it the respect it is due...
Confirmation on cloud stuff apparently. How does the cloud stuff actually work? Does it prevent cheating and that kind of thing by keeping stuff saved in the cloud?
I think the only use I could get out of it is if my system broke down or something, all my game saves would be stored in the cloud for me and makes it easier to get the data when my system is fixed.
Insanolord is the best moderator.
OnLive does game rendering in the cloud and it just streams to your PC by my understanding. Their is a lot you can do with cloud computing.
Its just an example of what you can do with the cloud. Still pretty impressive when you think about it.OnLive does game rendering in the cloud and it just streams to your PC by my understanding. Their is a lot you can do with cloud computing.
OnLive is niche and will never be a huge success. No one wants to pay full price for a game that they are doing nothing more than renting (once OnLive shuts down, you lose access forever to all of your games you bought. You also can't play your games if your Internet goes down).
Yes, it's impressive from a technical level. I just hope the console makers never do it (TBH, it's also one of the reasons I never bothered with MMO's because they are in the same situation).*shrug* MMO's are about the people/Community. Your really signing up for a glorified Chat Client with an RPG. A lot of people would get more from a traditional RPG.
heres the future of internet, but first lets contrast it with the internet today.Ironically, Plan 9, a Research OS that has brought us a lot of things, was like that where you could put computers into groups and it would just use the processors as it sees fit between them. That was how you got any resource if memory serves.
The internet is supposed to be a web of connected computers. One connected to the other in a grid, because they are all connected information is available from all the computers. This isn't how it works though. Right now you connect to an ISP which is a middle man.
In the future there won't be a need for an isp because everything will work as one big cloud, cloud is just a fancy way of saying actual internet, only the difference is opposed to simply exchaning data, their sharing processing. The only way this super future internet with no middleman is going to work though is some sort of wiireless connection.
“We haven't made an official announcement about that platform. And while we loved the Wii, it just wasn't a fit to make a game that would go across Xbox 360, PS3 and the Wii. It just wasn't possible. So going forward, we're working with those folks and we're very interested in the Wii U,"
"We find that the best way to support a platform is to be making a game for it and we don't currently have a game in development for that platform. For example, we don't officially support Android, although we have demos that work on Android... But we officially support iPhone because we've made a game and we know it works. We know how to get through the certification process – we know it cold. That's sort of important to me; as a game developer who's selling an engine, I want to make sure that I can ship a game on it myself, which is why we have very clear public support of PS3, Xbox 360, PC and iPhone but not as clear when it comes to Android or Wii U."
"At the launch event at E3, some of the products that you saw running on Wii U were based on Unreal Engine technology. So that kind of gives you an idea of where we are in that space. You can certainly use our engine on that platform – it's a natural fit from a technology perspective,"
"It opens up some doors that weren't open before on current generation consoles because it is going to be a powerful box. I'm sure [Epic VP] Mark Rein would love anyone who's interested to know how official our support is to get in touch with him!”
Epic "very interested" in WiiU; "It's a powerful box"
We will have to wait and see if that materializes into game support or just dev support
http://www.industrygamers.com/news/epic-confirms-theyre-very-interested-in-wii-u/ (http://www.industrygamers.com/news/epic-confirms-theyre-very-interested-in-wii-u/)QuoteMark Rein would love anyone who's interested to know how official our support is to get in touch with him!”
"I've got a 3DS game in the pipeline right now, and I've got another game that we haven't decided the platform on, but which I am hoping to bring to Wii U."
"Right now it feels like a home console version DS and I mean that in a good way,"
"I think there is a lot of hidden potential there, so I am right now thinking up new modes of play. I really enjoy times like this!"
http://www.officialnintendomagazine.co.uk/29002/harvest-moon-creator-working-on-3ds-and-wii-u-games/ (http://www.officialnintendomagazine.co.uk/29002/harvest-moon-creator-working-on-3ds-and-wii-u-games/)Wii U Dora Game. Hidden Potential found. Selections on the screen. Call out for map and get swiper to go away with the mic. In fact just translate the whole first season into a game. Dora the Explorer: Season One Game Edition. You need to add some simple branching. Little kids will love it. E for Everyone like Strider 2.Quote from: Yasuhiro Wada"I've got a 3DS game in the pipeline right now, and I've got another game that we haven't decided the platform on, but which I am hoping to bring to Wii U."
"Right now it feels like a home console version DS and I mean that in a good way,"
"I think there is a lot of hidden potential there, so I am right now thinking up new modes of play. I really enjoy times like this!"
Tomonobu Itagaki (Valhalla Game Studios)more at the link
Said that he has a lot of ideas. He'd like to bring not just Devil's Third to the system, but a variety of other things.
Akihiro Hino (Level-5)
Said that because stylus-based games like Professor Layton can now be played, they can consider ports. He also said that the system could expand the type of game that can be played in the living room, so he'd like to think about these types of game in the future as well.
"I'd say, don't write off the console,"
"For every console it's the same thing: one of the most important things is going to be the launch line-up. We see that every time there's a great title shipping on PSP, the PSP sales go up, and every time there's a great title shipping on 3DS, the 3DS sales go up.
"If the audience and players can see that there are products for them, there's definitely going to be wide adoption of Wii U. The things of utmost importance are going to be the pricing at launch, and the line-up."
"They're trying to do their own thing. Generally they don't seem to look for breadth, in terms of the things [features] they are supporting with their console. They seem to be focusing a lot, and trying to make sure the things they are focusing on are going to be at the top."
"The short answer is yes [we have a better idea of Wii U's power]; the longer answer is not quite,"
"As every new piece of hardware and every new development library comes through we get a greater understanding of the power. With our early research we had been very happy with the output of the box and we expect that that will only go up moving forward.
"There are added challenges for us as developers when you think about rendering on two screens and what that might mean, but we're looking forward to that challenge.
"It's still moving, but I think we'll be able to do anything that we can do on PlayStation 3 and Xbox 360 on the Wii U."
"I think that's our hope, but again we're still in the early stages."
"[Online is] something that we're working very closely with Nintendo on, We are highlighting to them what we believe are the most important elements to that infrastructure to deliver a connected experience that we think is the future of gaming."
"They have demonstrated an openness and willingness to work with us and work with developers that I think will only land us in a positive place.
"We're working through the development with them now. We have a series of people who are under very strict NDAs as you can imagine, operating with them, building that system out."
EA: WiiU can do anything PS360 can do, better. WiiU can do anything PS360 can do too
>QuoteAs it turns out, I have too many ideas at the moment for Mario games on Wii U," said Koizumi. "I'm going to have to start narrowing them down and thinking about which ideas might work well together so that the whole system will be an enjoyable experience rather than a hodgepodge of ideas.
http://www.n-europe.com/news.php?nid=16012 (http://www.n-europe.com/news.php?nid=16012)
You know I really liked what they did with the pointer for gravity pulling and tongue lashing with Yoshi. If there is a new draw I can see them doing away with Yoshi for a while like after sunshine, or give him his own awesome game in 3d! I'd like some multiplayer 3D mario where mario has the pad and Yoshi uses a wiimote for tongue action, that would be fun!
I hope that whatever the final internal memory size it, Nintendo doesn't restrict the size of downloads (like Microsoft used to do because of the concern for people without HDD's).
Maybe, but it doesn't seem to stop third parties on Xbox 360 even though some people don't own a HDD (it's a small minority, but they still exist and some do download DLC).
"With regard to the influence on the Wii U, what we have to take most seriously is that the price markdown could damage the trust of the consumers who bought the Nintendo 3DS just after the launch,"
"I feel greatly accountable for it. Our decision of the price markdown this time has a side effect that, at the launch of the Wii U, people may feel that the price might drop in the near future if they wait.
"Nevertheless, we have decided to cut down the price of the Nintendo 3DS as we consider it as a necessary decision now."
"What we will be able to do to recover the consumers' trust before the launch of the Wii U is very important to us,"
"Since the Wii U we showed you at the E3 show in June was still in the development phase without very specific proposals on the software titles, we are going to announce the release date and the price next year when we are able to explain the specific proposals. Anyway, the biggest influence is on our consumers' trust, I think."
I hope that whatever the final internal memory size it, Nintendo doesn't restrict the size of downloads (like Microsoft used to do because of the concern for people without HDD's).
Or you could just buy an Xbox 360. Don't use the excuse that it costs too much because there are tons of way to save up extra spending cash: Open a lemonade stand, go to a sperm bank, hook on a seedy street corner. That's 3 right there.
That's great and everything but since you most likely won't be able to download them on Wii U, you should just buy that Xbox 360.
He wants to download games that will most likely never come to Wii U in any form (download or retail) and you're telling him to wait for Wii U because it costs money to play online. Right. That makes sense.
If you think someone would stop caring about Mass Effect 2 once Mass Effect 3 is coming out, you clearly don't know anything about the series. It's really meant to be played in order, transferring your character from the first to the second to the third. I'm not sure why they bothered to make 2 for PS3 without being able to do the first, but it would be even stupider to start with the third one.
If you think someone would stop caring about Mass Effect 2 once Mass Effect 3 is coming out, you clearly don't know anything about the series. It's really meant to be played in order, transferring your character from the first to the second to the third. I'm not sure why they bothered to make 2 for PS3 without being able to do the first, but it would be even stupider to start with the third one.
If you think someone would stop caring about Mass Effect 2 once Mass Effect 3 is coming out, you clearly don't know anything about the series. It's really meant to be played in order, transferring your character from the first to the second to the third. I'm not sure why they bothered to make 2 for PS3 without being able to do the first, but it would be even stupider to start with the third one.
"Wii U since it shares the same architecture "
? Where'd you hear that from? Nintendo uses it's own, Sony does too--both are opengl based but there like apples and oranges in the end. That's like saying Mac gets everything the PC does because they're both computers. :(
What worries is about the WII U is the launch titles, hopefully nintendo sees the error with the 3DS--it wasn't the price point that killing it--it's the software. Hopefully nintendo has a better showing at TGS with actual game announcements for the WII U.
If you think someone would stop caring about Mass Effect 2 once Mass Effect 3 is coming out, you clearly don't know anything about the series. It's really meant to be played in order, transferring your character from the first to the second to the third. I'm not sure why they bothered to make 2 for PS3 without being able to do the first, but it would be even stupider to start with the third one.
That sounds a bit like not being able to watch Toy Story 3 because you haven't watched 1 and 2. I'm sure you can watch the 3rd without seeing the first two and still enjoy it.
I heard the PS3 version of ME2 includes a comic book or something to fill players in on the backstory which they missed out on due to ME1 not being available for the PS3. Something like that could be also done for the Wii U.
unless you could transfer your data to the internet and from the internet to the wii u
There aren't a lot of plot threads strung between the Toy Story movies. They're fairly standalone.
The 360 is definitely worth owning, if only for XBLA. $200 plus a bit more for a couple USB flash drives is a bargain for what will become available to you.
Does multi-touch actually add anything? You already have several buttons. The only thing I can see being used is the pinch to zoom.ST:TNG style interface? That would be the biggest for me because 6 inches could be a small regular keyboard. Also how else will you play Air Hockey just on the uMote?
The 360 is definitely worth owning, if only for XBLA. $200 plus a bit more for a couple USB flash drives is a bargain for what will become available to you.
I do recommend a Xbox 360, but strongly disagree that Xbox Live Arcade is reason enough (unless you can get a 360 for like $50 or less).
Xbox 360 and PlayStation 3 offer full retail games as digital downloads now, so I see no reason Nintendo and Electronic Arts couldn't offer the first two Mass Effect's as downloads (or my previous idea of all three ME games in one package).
Xbox 360 and PlayStation 3 offer full retail games as digital downloads now, so I see no reason Nintendo and Electronic Arts couldn't offer the first two Mass Effect's as downloads (or my previous idea of all three ME games in one package).
Xbox 360 and PlayStation 3 offer full retail games as digital downloads now, so I see no reason Nintendo and Electronic Arts couldn't offer the first two Mass Effect's as downloads (or my previous idea of all three ME games in one package).
The first Mass Effect will never, ever be on a Nintendo console, unless somehow Nintendo decides to buy Microsoft . Microsoft owns the publishing rights to the original Mass Effect, so unless Electronic Arts decides for some reason to commission Bioware to completely remake the game from the ground-up with completely new resources, that game's going to remain exclusive to the PC and Xbox 360. I suppose Electronic Arts could purchase the publishing rights from Microsoft, but I don't see Microsoft giving those up for a reasonable price when it only makes their platforms look good.
What if they make a Special Edition. Wouldn't that bypass the exclusive publishing rights?
or if they release all three as a combined trilogy that has been combined into one long ass game.
Would that weasel them past the MS security and lawyer team?
So this is the reason why ME1 didn't appear on the PS3. But that little detail did not stop them from bringing ME2 to the PS3, or bringing ME3 to the PS3 (which they are going to). And since that is the case on the PS3, I don't see any reason why it can't be that way on the Wii U as well. Especially since with the similar architecture porting it over should be a breeze. There's very little downside in doing it, and it doesn't have to sell much at all in order to be profitable.
You're making me feel like an idiot, because I recently bought ME2 for the PS3 after Amazon dropped the price. Though I haven't played it yet. But I don't have a 360, and my PC isn't powerful enough for it so this was my only option.
But if you're not going to buy a 360, the PS3 version is certainly serviceable.
If you want to play Mass Effect, or any other HD console game not available for Wii, go buy a 360 or PS3.
Ports of older PS360 games are only going to appeal to devoted Nintendo nuts that stuck with just the Wii this entire time.
People would be more likely to buy old multiplatform games on the Wii U if they were updated or enhanced to make them a more desirable purchase. Look at how well RE4 did on the Wii even though it was released a year or two earlier on the GC and PS2. It was the definitive version of the game which was superior in every respect, so even though it was previously released on other systems it was still a big hit on the Wii.
Considering Capcom's too lazy to add Move support to their HD re-release of Resident Evil 4 (which I would have purchased if it had), I wouldn't bank on pointer-controlled Resident Evil 4 or 5 Wii U ports.
4. The Wii audience hadn't yet completely abandoned the idea of purchasing 3rd party Wii games yet.
We never got the "cool" 3rd party games like red dead redemption, batman arkham asylum, street fighter IV, Mass Effect, Fallout 3, Borderlands, Grand Theft Auto, etc.
None of those games could have run on the Wii. Period.
Finally, a technical architect takes to the stage. He talks about multi-core architecture and explains how memory capacity brings performance enhancements to an already stonking HD game engine. He talks about graphical shaders, increased cache sizes, pre-calculated data and natural extensions of dev-friendly API. In layman's terms: "the graphical quality is top notch". What's wrong with this picture? He's talking about a Nintendo machine.
----------------
"We've used the accelerometer feature. If you move very fast the game will know and adjust movement speed. Those familiar with FPSes know how difficult it is to go around 180 degrees. With these new controls it is a thing of the past."
----------------
Ricour describes GhostNet as a handheld window into online activity. "Through the touch pad, our fans will always be connected at home with their social network and with the activities happening in the game. It's always on, even if your TV is off." At its heart is a live feed of friend activity, their in-game progress, achievements and online activity.
A mock-up depicts options to invite players to parties or ping their controller to tell them to boot up the game. Gone are the days of trying to corral mates with text messages and forum meet-ups - an electronic call to arms lets us instigate combat any time we want.
----------------
Killer Freaks and Ghost Recon Online are fine looking games. Especially with potentially 18 months of development to go (both are scheduled for Wii U launch). But for lovers of shiny things, all eyes are on Assassin's Creed. Ubisoft won't divulge which Assassin's Creed game is sneaking Wii U's way - a fresh outing or an anthology of previous games? - but promise it'll look sexy. Marc Parenteau, a technical architect from Ubisoft Quebec (he worked on Prince Of Persia: Forgotten Sands), Wii U is more than able to handle the visually intensive open world stab-'em-up.
"The multi-core architecture of the console is a natural fit for our in-house HD engines, such as the Anvil engine used in Assassin's Creed," he explains. "In addition, the large memory capacity of the console will be used to bring performance enhancements, such as pre-calculating data or increasing our cache sizes."
To put it in context, he says that "Assassin's Creed has a distinctive look and we want to get it just right. I'm happy to say that all the graphical shaders we used in development are fully functional." He's tight lipped on specifics - Nintendo see to that - but paints a pretty promising picture.
We will be doing Dirt and F1 for Wii U.Source (http://www.mcvuk.com/news/read/mcv-interview-rod-cousens-on-wii-vita-ea-and-pre-owned/082618)
Sounds very promising.
Sounds very promising.
Yes it does.
But blowing every existing system out of the water is only half the equation. I am still concerned about what Sony and Microsoft have up their sleeves in their future consoles. I know they are going to be more powerful than the Wii U because they will come out a year or two after it, but the question is by how much?
But blowing every existing system out of the water is only half the equation. I am still concerned about what Sony and Microsoft have up their sleeves in their future consoles. I know they are going to be more powerful than the Wii U because they will come out a year or two after it, but the question is by how much?
I'm happy to hear talks of Memory. I'm hoping they bump up to basic computer which is 4gig.
I'm wondering if there will be a headphone jack on the controller or if we'll be stuck with whatever (most likely POS) speaker nintendo uses.The Headphone Jack has already been found. Though the 3DS speakers really aren't that bad.
So did Ubisoft just confirm achievements as well as being able to use the screen with the TV off to check in on friends and join games?
Basically, did they just confirm what we hoped the Wii U Tablet could do?
"People will start talking about it being a transitional platform. And I don’t think that’s going to be the case, and here’s why... I think the [tablet] controller [is huge]. This is not about specs anymore... This is about, as it was with the Wii, is the controller a unique way of enjoying a game experience, regardless of what the graphic fidelity is?"
"Look, you saw Battlefield - how much better could this stuff look at some point? There’s a point of diminishing returns... I don’t even know if there’s anything better than 1080p. In the early days of our industry, this stuff was absolutely about how much better the games looked - shinier helmets, greener grass – but I’ve been around long enough to know that seeing your breath in a football game is a huge deal. But that’s no longer the case any more.
Now it’s about interfaces. Now it’s about building a community in a rich, powerful,way. And now it’s about, 'What is the way we can control the game?' You’ve seen that with Move, you’ve seen it with Wii MotionPlus more recently, and you’ve certainly seen it with Kinect."
"And Nintendo’s job, quite frankly, is to build a better mousetrap with regards to the way that we use the controller. So I don’t know what Xbox and PlayStation’s plans for their next platforms are, but it’s not going to be hanging on graphic fidelity. I guarantee you that."
"It’s critically important to us and we are relieved, if anything else, that they have made a huge commitment that they have presented to us... Online certainly was not a factor with the Wii, as you know; although they had capabilities, it just wasn’t there at the level that both Xbox Live and PlayStation had.
But I think Nintendo totally gets that multi-player, building community, co-op play, having the ability to bring games that are deeper - all of these things are now very important."
"Of course we'll support them technically, giving any development assistance they require, but each third-party has their proven franchises - the franchises that have done really well for them," said Eguchi. "I'm hoping they'll be open to hearing suggestions, ideas from Nintendo on how to really take advantage of the Wii U's features and offer the public maybe a different spin on those already proven franchises."
Nintendo will no doubt be hoping that developers have the same problem as the director of Super Mario Land 3D, who has too many ideas for Super Mario on Wii U.
...Well you done it know Ian.
We need REAL Madden, for example, if the Wii U is to go anywhere.
So did Ubisoft just confirm achievements as well as being able to use the screen with the TV off to check in on friends and join games?
Basically, did they just confirm what we hoped the Wii U Tablet could do?
Peter Moore is actually making me upset with his talk about how "the controller a unique way of enjoying a game experience" and lots of stuff about controls and interfaces and such.
You dipshits talked up the same bullshit about the Wii and Move and Kinect and all we get is a bunch of half-baked gimmicky nonsense that controls like ****! If all this controller **** mattered to you guys so much how come this gen every dev's best games (Nintendo being the obvious exception) went for broke with graphics and presentation and used normal controls? Move and Kinect are worthless. The Wii would be the same thing if it wasn't for Nintendo's involvement.
You can talk all you want about the Wii U screen controller but I don't believe for a second that third parties will use it any way that is even remotely worth a ****. I don't think even Nintendo will. I much prefer it when third parties go on and on about the specs because I trust them to make great conventional games if they've got powerful specs. We want EA to just make their best games for the Wii U. If they focus on making unique Wii U experiences, we're fucked. We need REAL Madden, for example, if the Wii U is to go anywhere.
You dip****s talked up the same bull**** about the Wii and Move and Kinect and all we get is a bunch of half-baked gimmicky nonsense that controls like ****! If all this controller **** mattered to you guys so much how come this gen every dev's best games (Nintendo being the obvious exception) went for broke with graphics and presentation and used normal controls? Move and Kinect are worthless. The Wii would be the same thing if it wasn't for Nintendo's involvement.Welcome to Sesame Street, kids! The word of the day is "****."
You can talk all you want about the Wii U screen controller but I don't believe for a second that third parties will use it any way that is even remotely worth a ****. I don't think even Nintendo will. I much prefer it when third parties go on and on about the specs because I trust them to make great conventional games if they've got powerful specs. We want EA to just make their best games for the Wii U. If they focus on making unique Wii U experiences, we're fucked. We need REAL Madden, for example, if the Wii U is to go anywhere.
No... Its still MUNAAAAY!You dip****s talked up the same bull**** about the Wii and Move and Kinect and all we get is a bunch of half-baked gimmicky nonsense that controls like ****! If all this controller **** mattered to you guys so much how come this gen every dev's best games (Nintendo being the obvious exception) went for broke with graphics and presentation and used normal controls? Move and Kinect are worthless. The Wii would be the same thing if it wasn't for Nintendo's involvement.Welcome to Sesame Street, kids! The word of the day is "****."
You can talk all you want about the Wii U screen controller but I don't believe for a second that third parties will use it any way that is even remotely worth a ****. I don't think even Nintendo will. I much prefer it when third parties go on and on about the specs because I trust them to make great conventional games if they've got powerful specs. We want EA to just make their best games for the Wii U. If they focus on making unique Wii U experiences, we're fucked. We need REAL Madden, for example, if the Wii U is to go anywhere.
A touch screen however, is inventory control without having to pause the game, a map without taking up the screen, infinite buttons
Developers Vigil are still early in their plans for the Wii U version of Darksiders 2, but are excited about the potential of the controller's touchscreen being linked to Death's equipment. You might perhaps be able to drag and drop armour and weapons onto his body - while watching the character on your TV gradually getting tooled up as you do so.
After only a few weeks with the Wii U development kit, however, the team were genuinely buzzing with excitement - the graphics looking to match the top-spec PC iteration and the code working remarkably well on the hardware. It's early doors yet, of course, but the signs are that, for non-Nintendo developers, the Wii U is great system to work with - a far cry from the 'new hardware issues' that other consoles (most notably the PlayStation 3) have presented for third-party developers in the past.
Shifting focus to the Wii U, I noted that at E3, much of the focus was on the new controller. With that, I asked if they were also looking to continue the Wii direction of games on the system with more new titles which focus on the Wii Remote and Nunchuk controllers than on the newer controller, which had reportedly been limited to the use of one per system. After all, the Wii gained quite a following, and it would be a shame to see that direction abandoned before it is fully explored.
"Let me correct something that is a misconception," Ryan began. "We said that the Wii U system will come with one Wii U controller, but we haven't said that you can only use one Wii U controller. The fact is that if the developer makes a game or an experience that uses more than one, then anything is possible."
"What we've also talked about is to imagine taking some of the experiences you've had at your own home, putting them on your Wii U controller, and taking that with you somewhere else. That would again get rid of that myth and misconception that only one can be used. So, the possibility is there, but the system will only come with one at this point."
I asked him to elaborate on what he meant, as Nintendo Global President Satoru Iwata had previously noted in response to people talking about taking the Wii U controller with them to the washroom or bedroom to play might have a difficult time getting that kind of range out of it. So what then does he mean by "taking the Wii U experience with you?"
"Okay, so that I can elaborate on. The Wii U is not a portable handheld device you're going to take with you in transit or into a proximity away from the Wii U console, but you can take content from your console, put it on your Wii U controller, take it with you somewhere else, and be able to upload it. That technology is possible."
I likened it to the Wii Remote, which has a small amount of memory for storing Miis and the like, and he noted it is "similar, but that's kind of basic, what you can do with the Wii Remote. Taking a Mii with you is cool and fun, but this has the possibility to do more... not on the go, but once you get somewhere else where you take your stuff to someone else's environment, it's definitely possible."
As an example, I put forth the possibility of loading up your team and plays in Madden and taking it to a friend's house (who also has a Wii U, of course), and both being able to play from their own controller.
"It's hard for us to commit to anything concrete, but yes, it's a possibility because the controllers are compatible. It's possible to have that kind of experience."
Darksiders II at top spec'd PC levels?
http://www.officialnintendomagazine.co.uk/29257/darksiders-2-wii-u-preview/QuoteDevelopers Vigil are still early in their plans for the Wii U version of Darksiders 2, but are excited about the potential of the controller's touchscreen being linked to Death's equipment. You might perhaps be able to drag and drop armour and weapons onto his body - while watching the character on your TV gradually getting tooled up as you do so.
After only a few weeks with the Wii U development kit, however, the team were genuinely buzzing with excitement - the graphics looking to match the top-spec PC iteration and the code working remarkably well on the hardware. It's early doors yet, of course, but the signs are that, for non-Nintendo developers, the Wii U is great system to work with - a far cry from the 'new hardware issues' that other consoles (most notably the PlayStation 3) have presented for third-party developers in the past.
Darksiders II development comments are all over the place. I could've sworn they just said that they aren't improving the visuals over the PS360 version.... but then who knows when this preview was written, even if it was just published today.
In response to the story quote. I thought they said that they weren't looking to improve the visuals beyond what they had unless they found it super easy to do. This statement keeps in line with that since the Maxed version of the PC version would be assets they already made. That would be awesome if the WiiU could pump out visuals better than a Graphic Haus PC.Darksiders II at top spec'd PC levels?
http://www.officialnintendomagazine.co.uk/29257/darksiders-2-wii-u-preview/QuoteDevelopers Vigil are still early in their plans for the Wii U version of Darksiders 2, but are excited about the potential of the controller's touchscreen being linked to Death's equipment. You might perhaps be able to drag and drop armour and weapons onto his body - while watching the character on your TV gradually getting tooled up as you do so.
After only a few weeks with the Wii U development kit, however, the team were genuinely buzzing with excitement - the graphics looking to match the top-spec PC iteration and the code working remarkably well on the hardware. It's early doors yet, of course, but the signs are that, for non-Nintendo developers, the Wii U is great system to work with - a far cry from the 'new hardware issues' that other consoles (most notably the PlayStation 3) have presented for third-party developers in the past.
Darksiders II development comments are all over the place. I could've sworn they just said that they aren't improving the visuals over the PS360 version.... but then who knows when this preview was written, even if it was just published today.
I sure hope this game sells well across all platforms because otherwise THQ will close them too, or something.
As an example, I put forth the possibility of loading up your team and plays in Madden and taking it to a friend's house (who also has a Wii U, of course), and both being able to play from their own controller.
QuoteAs an example, I put forth the possibility of loading up your team and plays in Madden and taking it to a friend's house (who also has a Wii U, of course), and both being able to play from their own controller.
Any guesses how much memory the tablet itself is going to have?
"When we were preparing to launch the 3DS, we had very positive signals. High levels of pre-orders. High levels of buzz. High levels of interest. Even things like search activity, which we measure, were all very positive and very robust," Fils-Aime said. "That led to a very strong first day and very strong first few weeks of sell-through. Following that is when we began to see some slowdown of momentum."
"I would characterize the key factors as being… first party games, like Ocarina of Time or Star Fox, should maybe have been made available more quickly after launch. That might have been a missed opportunity. And then secondly, not launching the eShop until June was certainly was something that negatively impacted our momentum. I would point to those two factors as being significant ones that took some of the wind out of our sails following a positive few weeks after launch. As we take away those lessons and apply them to future launches, we need to look at things like key first party titles are launching much earlier in the launch window."
[...]
"Having said that, I think the launch of 3DS affirmed that it is the role of Nintendo first party content to drive the install base. Those the roles that Ocarina of Time, Star Fox, the Mario games, Kid Icarus and Luigi's Mansion 2 will play. Those are the titles that will drive the install base. We hoped that third party titles at launch would drive that base, and that didn't happen to the degree that we needed."
QuoteAs an example, I put forth the possibility of loading up your team and plays in Madden and taking it to a friend's house (who also has a Wii U, of course), and both being able to play from their own controller.
Any guesses how much memory the tablet itself is going to have?
I was just hoping for an SD card slot. It would probably be the cheapest solution, especially if Nintendo expects us to transport the actual controller to a friends just to multiUcon multiplayer.
Custom teams with custom logos, uniforms, plays, rosters, stadium, & stats might start to get quite large in size, especially when you are coming with saves from multiple games.
Having more than one controller was always known to be possible. What is still up in the air is whether or not the GPU will be capable of displaying to the screen of more than one controller. Even assuming it can display to more than one controller, will it be capable of high res display on more than one? Or does multiple controllers force the quality to be broken down in order to make it possible? That is the question.For realz. Just because something is possible, doesn't mean Nintendo is going to do it. The Wii was capable of playing DVD movies but Nintendo said nuts to that. I recall Iwata, Miyamoto, and Reggie each saying pretty different things concerning the whole multiple tablet controllers thing, all fairly cryptic. Matt Ryan is the first person from Nintendo to give a straight answer.
Having more than one controller was always known to be possible. What is still up in the air is whether or not the GPU will be capable of displaying to the screen of more than one controller. Even assuming it can display to more than one controller, will it be capable of high res display on more than one? Or does multiple controllers force the quality to be broken down in order to make it possible? That is the question.
Having more than one controller was always known to be possible. What is still up in the air is whether or not the GPU will be capable of displaying to the screen of more than one controller. Even assuming it can display to more than one controller, will it be capable of high res display on more than one? Or does multiple controllers force the quality to be broken down in order to make it possible? That is the question.
No it's not.
The GPU will be more than capable of displaying to the main screen and probably 4 uMotes too.
Eyefinity is capable of upto 6 screens, and even though Nintendo will want it customized, they might not even have to render more than 2 whole screens.
[I'm not a techie]I think the controller screen resolution was (or very close to) 1/4 a 1080p screen (800x~540).
So if the GPU was able to handle 2 1080p screens, but one broken into split screen (upto 4 split screens), then all it would have to do is send a quarter of each screen to each corresponding controller.
Now assuming that we likely won't have more than 2 Umotes per system, then the GPU really only has to render 1x1080p screen (main TV) and then 1/2 a 1080p screen for the uMotes.
Also considering most of what will be on the uMote screen will likely not be all that complex (menus, extra buttons, status screen/HUD, etc etc), there should still be plenty of horsepower left for the main 1080p screen.[/I'm not a techie]
The REAL question is what is the tech that Nintendo is using to stream the video from the console to the controller and how does that work?
I've already made a post on similar tech and they all seem to be focused on sending the same video stream out to multiple devices. That would be 1 video streaming out to 6 different devices.
We need to know if the transmitting device Nintendo is using is capable of sending multiple streams to multiple devices, or do they need a different transmitter for every video stream receiver.
it would have been more effective to not have a name for the console this e3, when they first showed off Wii it was still going by its code name
it would have been more effective to not have a name for the console this e3, when they first showed off Wii it was still going by its code name
I'm hoping and praying every day that "Wii U" IS the code name, and that by the time the system launches it will get a new and better name.
Like the GameCube and purple.Don't forget the Handle. ;)
In the present example embodiment, the touch panel 52 is a resistive-type touch panel. However, the touch panel is not limited to the resistive type, and may be a touch panel of any type including, for example, a capacitive type, etc. The touch panel 52 may be of a single-touch type or a multi-touch type.
Also from the patent
Nintendo considering Multi-Touch uMote?QuoteIn the present example embodiment, the touch panel 52 is a resistive-type touch panel. However, the touch panel is not limited to the resistive type, and may be a touch panel of any type including, for example, a capacitive type, etc. The touch panel 52 may be of a single-touch type or a multi-touch type.
The game device 3 can exchange data such as images and sounds with the terminal device 7. When transmitting game images (terminal game images) to the terminal device 7, the input/output processor 11a outputs data of game images generated by the GPU 11b to the codec LSI 27. The codec LSI 27 performs a predetermined compression process on the image data from the input/output processor 11a. The terminal communication module 28 wirelessly communicates with the terminal device 7. Therefore, image data compressed by the codec LSI 27 is transmitted by the terminal communication module 28 to the terminal device 7 via the antenna 29. In the present example embodiment, the image data transmitted from the game device 3 to the terminal device 7 is image data used in a game, and the playability of a game can be adversely influenced if there is a delay in the images displayed in the game. Therefore, it is preferred to eliminate delay as much as possible for the transmission of image data from the game device 3 to the terminal device 7. Therefore, in the present example embodiment, the codec LSI 27 compresses image data using a compression technique with high efficiency such as the H.264 standard, for example. Other compression techniques may be used, and image data may be transmitted uncompressed if the communication speed is sufficient.
The terminal communication module 28 is, for example, a Wi-Fi certified communication module, and may perform wireless communication at high speed with the terminal device 7 using a MIMO (Multiple Input Multiple Output) technique employed in the IEEE 802.11n standard, for example, or may use other communication schemes.
[...]
That is, the wireless module 70 has a function of connecting to a wireless LAN by a scheme in conformity with the IEEE 802.11n standard, for example. The transmitted data may be encrypted as necessary or may not be encrypted.
Does that mean decompression is handled on the uMote? That would require some some more chips right?
It is still not too late for Nintendo to change the name to "Super Wii." There ia a sense of empowerment when you say that word and the name "Wii U" just seems to similar to the Wii's name and conjures up bad memories of a system that burned bright and fast during its tenure.
Too bad the name super wii conjures up even worst "bad memories" of something in japan (http://en.wikipedia.org/wiki/Super_Free)
It is still not too late for Nintendo to change the name to "Super Wii." There is a sense of empowerment when you say that word...
The Wii U will never be a focal point for RPGs as long as everyone in Japan buys and makes RPGs for their handheld.
The Wii U will never be a focal point for RPGs until Nintendo (especially NoA) changes their mind about them and welcomes the genre with open arms. They are the ones who cut off the flow of RPGs to Nintendo consoles with their actions and rhetoric in the N64 era, and only with the correct actions and rhetoric now will that come to an end.
Dragon Quest will sell in Japan regardless of quality or console. Let's see Nintendo make it a AAA franchise in North America, and then we'll talk about this being an RPG system.
Nintendo has always been open to the genre regardless thier rhetoric in the previous generations.
Also, no system has ever launched with an rpg of this caliber at or near launch. Sony became the home for console rpgs becuase Sqauresoft built the audience with FF7. The same could happen now with the WiiU and DQX.
Heck, I think its the best option for that task as no jrpg franchise is bigger than DQ.
Heck, I think its the best option for that task as no jrpg franchise is bigger than DQ.
Final Fantasy would beg to differ. Dragon Quest is only huge in Japan, whereas Final Fantasy has traditionally been a big deal worldwide.
If Nintendo wants similar success in the west with the rpg crowd, it'll need to secure an exclusive Elder's Scroll as that is what I consider to be the western equivalent of DQ.
Not to mention Wii U will have the best version of multiplatform titles for at least a year, in terms of graphics. In terms of control, it could have the best version for years to come.
3rd parties don't really make exclusives anymore.
http://www.gamefaqs.com/xbox360/621202-carnival-games-monkey-see-monkey-do3rd parties don't really make exclusives anymore.
Two words:
Carnival. Games.
"The last Dragon Quest game was a big success outside of Japan too"
Falls down? Where did you read that from? It flopped like it always does outside Japan. NoA spent millions in ads and had all kinds of promotions but the game didn't even break 1/4 million. It's up to 1/2 million now thanks to a bunch of retailers dumping their stocks (IE DQIX was marked down to bargin bin prices like $10-15).
Some people blamed privacy for the low numbers in the West.
The only RPG that sells well for Nintendo is it's own Mario RPG's and Pokemon. At least stateside.
I'd also like to see some indication that Nintendo was not happy with Dragon Quest IX's sales. They went on to publish Dragon Quest VI, and will soon release Dragon Quest Monsters Joker 2, and have a Dragon Quest/Mario crossover in the works with Fortune Street. I don't think we'd see all of that if Nintendo were disappointed in DQIX sales.
Nintendo of America expressed their dissatisfaction with the sales of Metroid Other M. Sure, it's a first-party IP, but a third-party developer made most of it.
What Wii U needs in the west is Final Fantasy XIII X-2, now that would be bad ass, am all for DQ on wii u, but i think here in the west FF can have more impact on sales.
Metroid's also a franchise that's never been anywhere near as popular in Japan as it is in the West. They probably don't care about bashing a game that doesn't speak to their "core audience" in Japan. Notice how none of the dissatisfaction they had with the game was directed towards the Japanese developer in Team Ninja, nor the Japanese director Sakamoto, nor how most of the big changes were made to cater to Japanese audiences used to the stupidity of common anime writing. Instead, they gave the impression "well, it looks like Western gamers don't like this series anymore either. I guess we can stop pretending we care about it."
Other M was a mediocre game and certainly deserves the mediocre sales performance it has received. The only bad thing is Nintendo may misinterpret that as meaning the franchise isn't very popular and might put the franchise on hiatus for another 5-10 years just like how they did from 1994 until whenever the first GBA Metroid was made. I'm afraid the whole series is going to end up punished just because of Other M.
The sad thing is I really believe Sakamoto was actually trying to replicate the Super Metroid formula, but he failed miserably. I doubt he has what it takes to pull it off, so I won't expect too much out of him in regards to any other Metroid games he may make. I believe Gunpei Yokoi was the real genius that made the original Metroids so great, but sadly he is no longer with us.
lol maybe Sakamoto is anti-western, he didn't use the nunchuck...it was retro's idea in the first place after all.
Could Nintendo attract more third party titles by allowing third party to have a bigger profit stake on their console then the PS360? What I am saying is that suppose both Sony and Microsoft require that third parties are required to give Sony and Microsoft twenty or thirty percent of the profits of their games for developing on their console. Now what if Nintendo offered to allow them to develope for the Wii U with the exception that Nintendo will require less profit stake than its competitors. This would appear to make no sense at first glance, however, Nintendo could always make up the difference with both hardware and software sales. It would appear to me that if their games were more successful on a Nintendo console because they made more profit from those sales then it might be a big enough incentive to devlope more titles for Nintendo's console.I be inclined to do it costs X to be on our system. Where X is a fixed amount.
Keep in mind that Microsoft supposedly treats third party developers like ****, and they are more dependant on them for support due to their lacking first party roster. So, Microsoft may not be able to afford to lower profit stakes in third party game, which leaves Nintendo open to snag deals.
As for the latest round of tech that we do know about, Yerli may not be particularly taken with the PlayStation Vita (Jones is more diplomatic, and says Crytek will work with the machine when the timing is right and the interest from licensees is significant) but he's excited about the Nintedo Wii U.
The specs are very good," Yerli enthuses.
"It's a challenge for designers, but once thought through it can add value, and that's what ultimately important. Our guys in Nottingham they are very happy with their tests on the dev kits and they're excited about it."
8GB for a console? Does it even need that?Need... Probably not.
8GB for a console? Does it even need that?No, it needs more. The RAM should match the disc size so that the game can be loaded into it and there will never be a load screen again!
Not sure if they are planning on bringing over Crysis 2 or Far Cry 3 to the WII U--they didn't mention what the demo was about.
The Wii U is going to have more RAM than it has onboard storage.Aw, man. I can see that happening. At least it has been confirmed for now that you can hook up USB storage space. I hope that doesn't change.
I'm sure we all agree that Wii U could use a multi-touch screen, but I don't know if I trust the accuracy of that video.
Also since WiiU and 3DS are aiming for some sort of feature parity at the moment.... if 3DS didn't get one, I wouldn't hold my breath for Wii U to have it either.
I'm sure we all agree that Wii U could use a multi-touch screen, but I don't know if I trust the accuracy of that video.
Also since WiiU and 3DS are aiming for some sort of feature parity at the moment.... if 3DS didn't get one, I wouldn't hold my breath for Wii U to have it either.
What if the Wii U were to have a capcitive touchscreen and then Nintendo put one into the 3DS Lite? If Nintendo upgraded the technology then they could avoid the stigma of retreading old gimmicks such the resistive touchscreen found on the DS systems. If Nintendo added better screens then they could make better gameplay features.
I'm sure we all agree that Wii U could use a multi-touch screen, but I don't know if I trust the accuracy of that video.
Also since WiiU and 3DS are aiming for some sort of feature parity at the moment.... if 3DS didn't get one, I wouldn't hold my breath for Wii U to have it either.
What if the Wii U were to have a capcitive touchscreen and then Nintendo put one into the 3DS Lite? If Nintendo upgraded the technology then they could avoid the stigma of retreading old gimmicks such the resistive touchscreen found on the DS systems. If Nintendo added better screens then they could make better gameplay features.
Split demographics maybe. Those with and those without.
If games started being made for 3DS2 that wouldn't work on 3DS1, then there would be quite a bit of unhappy campers. Any upgrade that alienated existing owners not even 1 year into the systems life would be a really bad move on Nintendo's part.
I wish there was some way we could talk to Nintendo and convince them that the "Wii U" name is a serious mistake. Its not too late for them to change it, but as soon as they launch it that name will be etched in stone and then we have to suffer a whole nother generation of a Nintendo console with a crappy name. The Wii was bad enough and it should have ended there. The people who make these decisions like Iwata speak Japanese and not English so they don't understand why the name "Wii U" is stupid and how it will be ridiculed in the west.
There is nearly no doubt that, PC version set apart, the Wii U version will be on another level than the PS3/Xbox 360 counterparts, the Nintendo's console being able to offer "a visual result that can't be seen elsewhere on consoles today, and a gaming experience beyond the current generation", while confirming that "Nintendo coming back to a more traditional gameplay is a source of satisfaction that should seduce new gamers". Besides this, the tablet [ndt: don't know if mablette means something or is a typo | edit: see below] will offer a unique gameplay since you'll only need to point the camera towards the screen to get additional data, since a different viewpoint will be displayed on the tablet when playing normally without pointing it to the screen, allowing the player to keep an eye on what happens behind him. Other ideas are currently under development, and Gearbox is also studying ideas suggested by the community.original text (French): http://www.livewii.fr/news/161614-Des_infos_sur_Aliens_%3A_Colonial_Marines_sur_Wii_U (http://www.livewii.fr/news/161614-Des_infos_sur_Aliens_%3A_Colonial_Marines_sur_Wii_U)
They should bring Borderlands 2 to the Wii U.
Saying the first game HAD a story is giving it too much credit, so it's not like Wii U owners are missing much by not playing the first (IMO) underwhelming Borderlands.
If you want a story go read a book.
I can only hope that Gearbox has truly learned from their many failings with the first Borderlands in making the sequel.
You are entitled to your opinion, but that is not the opinion of the majority of people who've played the game.
Borderlands is the same game at minute 0 that it is at minute 100. The only thing it does to break up the monotony is give you that desert jeep to drive around, and from what I remember that thing controls pretty terribly for combat purposes.
What breaks the monotony is that you are constantly leveling up and looking for the best weapons and equipment. You seem to have been using the same weapon or type of weapon the whole game. There are so many different guns with different characteristics which you should have been exploring. You can also use your character's unique action skills too, and experiment with the skill tree to try different play styles.
Gearbox's reps were quoted in last month's Game Informer basically apologizing for many of the things I've complained about with the first game, and they promised their primary focus was to address that
The first Uncharted really threw me for a loop in that last chapter with the zombies. It went from Tomb Raider to Resident Evil on a dime.
If Gearbox's game were to e successful on the Wii U then they might do a good job with Metroid Prime 4 since they have some good FPS titles in theworks such as Colonial Marines.
If Gearbox's game were to e successful on the Wii U then they might do a good job with Metroid Prime 4 since they have some good FPS titles in theworks such as Colonial Marines.
They aren't a Nintendo 2nd party. They do games for all the consoles, and even on the PC. Why would they make something that's exclusive to Nintendo? I'm sure they could be persuaded by Nintendo with huge money hat incentives, but why bother when Nintendo already has Retro who has already proven themselves.
Like I said the series seems to do better when developed by westerners
Personally think its Metroid 3D sleep time. Maybe a 2D one but even that be sort of pushing it.
You have a habit of just tossing names around. Is there a specific reason why you think Gearbox Software is the right developer to take the mantle from Retro? I get that they're a pretty good developer but what about their design philosophy compliments Nintendo's? See, in addition to just being a flat-out fucking awesome developer, Retro Studios has a really good working relationship with Nintendo and that's why Donkey Kong Country Returns, a franchise in a genre Retro never worked on, came together so well. I'm given no reason to believe Gearbox would have the same kind of relationship with Nintendo. Now, I'm not saying they necessarily can't. However, I'm curious why you're trumpeting their name at every opportunity.
Additionally, what makes you think Gearbox Software would even want to work on Metroid?
In Wii U news, Michael Pachter is claiming Wii U is "not a new console. It's Wii HD."
/motherfucking facepalm
Once this guy has a thought, he just doesn't let it go.
Metroid is by and larg Nintendo's answer to CoD, Killzone, Halo, GoW, etc, and the series really does not have a Japanese fanbase, so the only way to truelly to appeal western game fans is to have a game company that they are familiar with to make the new game.
http://gamerant.com/iwata-nintendo-project-cafe-western-developers-cj-82451/ (http://gamerant.com/iwata-nintendo-project-cafe-western-developers-cj-82451/)
http://boards.ign.com/nintendo_wii_lobby/b8270/202399493/p1 (http://boards.ign.com/nintendo_wii_lobby/b8270/202399493/p1)
Metroid is by and larg Nintendo's answer to CoD, Killzone, Halo, GoW, etc, and the series really does not have a Japanese fanbase, so the only way to truelly to appeal western game fans is to have a game company that they are familiar with to make the new game.
http://gamerant.com/iwata-nintendo-project-cafe-western-developers-cj-82451/ (http://gamerant.com/iwata-nintendo-project-cafe-western-developers-cj-82451/)
http://boards.ign.com/nintendo_wii_lobby/b8270/202399493/p1 (http://boards.ign.com/nintendo_wii_lobby/b8270/202399493/p1)
This is one reason why Retro should avoid another Metroid title and go straight to making Nintendo's version of those FPS titles. They certainly have the creative pedigree to pull something off like Nintendo's version of Halo or Killzone.
Metroid is so not an answer to your modern First Person Shooters. It's in an entirely different genre than something like Killzone or Resistance. The only thing it has in common with them is that the Japanese don't like it, and that's not uncommon. I'd give a good example of an IP Nintendo has that does meet that criteria, but Nintendo doesn't have one.
Metroid is so not an answer to your modern First Person Shooters. It's in an entirely different genre than something like Killzone or Resistance. The only thing it has in common with them is that the Japanese don't like it, and that's not uncommon. I'd give a good example of an IP Nintendo has that does meet that criteria, but Nintendo doesn't have one.
I'd say Nintendo needs one. Not to compete with Killzone or whatever, but to free Metroid from the expectation.
Metroid is so not an answer to your modern First Person Shooters. It's in an entirely different genre than something like Killzone or Resistance.
Metroid is so not an answer to your modern First Person Shooters. It's in an entirely different genre than something like Killzone or Resistance.
The Metroid Prime series are in first person and you shoot things.
Here's some food for thought: Maybe doesn't need an answer to Halo or Killzone. Sony and Microsoft don't really have an answer to Mario and Zelda and they do just fine.
Sony does have answers to Mario and Zelda. There are the Team Ico projects (Ico, Shadow of the Colossus, The Last Guardian), as well as the Ratchet & Clank; Sly Cooper; and Jak & Daxter games. They attack the platforming and adventure genres in different ways, though.I figured someone would bring those games up, but you pretty much offered a retort to your own point. They're not really for the same audience. Sony pretty much decided that they're not going to try to go head to head with Nintendo because you can't out-Mario Mario or out-Zelda Zelda. The brands are too strong. All those games may be in the same genre but they're going after a different kind of gamer. Alternatively, Sony is going right after Microsoft and Halo with offerings like Resistance and Killzone.
I would actually love to see Nintendo take on the FPS genre, only because the genre is stagnant.
Are you seriously saying the exploration; puzzle; and platforming-oriented Metroid Prime games are comparable to run-and-gun corridor shooters like Call of Duty? Probably the closest Nintendo's ever come to a true modern FPS was Geist (and even that is stretching things a bit), and that didn't work out so well. In fact, the straight-forward combat was the worst part of that game.
The main producer of the Team Ico projects has stated in the past that the main inspiration for his titles is Zelda. Secondly, all of Nintendo's competitors try to copy their IPs in the same manner as their gimmicks. All of Sony's platforming games are trying to appeal to Mario fans. As for not wanting to compete with Nintendo's IPs, they all ready do it, but on a more subtle manner.Have you actually played Team Ico titles? They're nothing like Zelda. They have a high emphasis on puzzles, more than any Zelda game. I can't really compare Team Ico games to anything else on the market. They make niche games. They're not going after Zelda fans.
Nintendo has stated they wish to appeal to core gamers with the Wii U ans what better way then capture better third party support? We all know that the only sure fire way to capture their support is for Nintendo to show them how serious they are out having their partnership. The best way to do this is for Nintendo to have a core title of thier own. The market has shifted to the point that the best core titles are made by western deveopers. The last time I checked Retro was a western developer, so why not let them make a core FPS title for the Wii U?Wait, so you mean to tell me that your idea for Nintendo to cultivate partnerships and show 3rd parties how serious they are about having that support is by using one of their best development teams to create a FPS that directly competes with some of those companies biggest IPs? 3rd parties having been bitching for years that Nintendo fans only buy Nintendo games and you want Nintendo to make it even harder for 3rd parties to succeed on Wii U. Right.
Patrick Liu thinks new console will prove sceptics wrong
Battlefield 3 was shown off during Nintendo's Wii U showcase at E3 but the game's lead designer has told Official Nintendo Magazine that he's still trying to think of a "breakthrough idea" for the new Wii U controller.
"We definitely see potential in the Wii U," Patrick Liu told us. "But I wish I had the breakthrough idea for how to exploit the new controller."
EA's big first-person shooter is coming to Xbox 360, PS3 and PC next month but with the Wii U not due for release until 2012, Liu still has plenty of time to come up with an idea.
He added: "We're definitely looking into what kind of new stuff we can do with Wii U. I don't have that idea yet.
"Nintendo has surprised us so many times before. I was one of the sceptics when the Wii came out and it proved us wrong. I think they're going to prove a lot of sceptics wrong again."
Earlier this year EA President Frank Gibeau said that Wii U had helped them uncover new ways to play Battlefield Wii U.
You can read more about Wii U in the November issue of Official Nintendo Magazine which goes on sale on Thursday 22 September.
You can read more about Wii U in the November issue of Official Nintendo Magazine which goes on sale on Thursday 22 September.All my Creditors would love me if I could pay my bills like that.
That's because 3D itself is a very underwhelming experience.
One of the main reasons Wii got so much less support from 3rd parties was the fact that they were still using the outdated TEV units in the GC GPU. Too much work was needed to downgrade and rework a game to work on the Wii (i still think they could have done it, but I understand why they didn't in some cases), and considering that Wii came out 1 year after 360, most games in development had already started with HD in mind and modern shader units as the base design platform. WIth the amount of time and money and manpower that was already being spent to create the HD version, a whole new team was sometimes needed to recode a Wii version.
I don't think the Wii U tablet will have this problem, because at worst all the developers have to do is just not use the touchscreen thing at all and just use it as a standard controller. Just because the capability is there doesn't mean they have to use it.
It would probably be tied with being able to play the game on the controller alone, without a TV.
QuoteIt would probably be tied with being able to play the game on the controller alone, without a TV.
Reggie already said it wouldn't be possible to use the tablet controller without a TV. How could Nintendo require something which isn't even possible?
QuoteIt would probably be tied with being able to play the game on the controller alone, without a TV.
Reggie already said it wouldn't be possible to use the tablet controller without a TV. How could Nintendo require something which isn't even possible?
Bethesda's PR boss Peter Hines says that Skyrim could make its way to the Wii U, as long as the conditions are right. He says that Bethesda will potentially look at any platform, as long as it can accommodate the kind of games the studio makes.
However, Hines said that having a platform that could support a game like Skyrim was crucial, because the more work that Bethesda had to do, the less appealing porting the game became. "Making a game is an enormous process," he said. "Just doing 360, PS3 and PC - I don't think people understand the amount of work that goes into that. All of the localization you have to do ... It's a pretty huge undertaking."
"You aren't just supporting the Wii U; you're supporting it in English, French, Italian, German and Spanish," he added.
Unfortunately, the only sports games Nintendo will make these days are either going to feature Mario and friends or Miis.
Bethesda says Skyrim is a possibility on Wii U
if it's not too much work of course (and it shouldn't be)
http://www.escapistmagazine.com/news/view/113271-Wii-U-Version-of-Skyrim-Is-a-Possibility-Says-Bethesda (http://www.escapistmagazine.com/news/view/113271-Wii-U-Version-of-Skyrim-Is-a-Possibility-Says-Bethesda)QuoteBethesda's PR boss Peter Hines says that Skyrim could make its way to the Wii U, as long as the conditions are right. He says that Bethesda will potentially look at any platform, as long as it can accommodate the kind of games the studio makes.
However, Hines said that having a platform that could support a game like Skyrim was crucial, because the more work that Bethesda had to do, the less appealing porting the game became. "Making a game is an enormous process," he said. "Just doing 360, PS3 and PC - I don't think people understand the amount of work that goes into that. All of the localization you have to do ... It's a pretty huge undertaking."
"You aren't just supporting the Wii U; you're supporting it in English, French, Italian, German and Spanish," he added.
and on a really unknown reliability note (I was gonna post this this morning, but never found and sort of credibility for the site)
Some "Anonymous" THQ Employee supposedly sings Wii U's praises.
Definitive versions of everything will be on PC or Wii U.... for a while.
http://www.fedwars.net/wrestling_article.php?article_id=6 (http://www.fedwars.net/wrestling_article.php?article_id=6)
If they want to appeal to core gamers then that needs to change.I disagree. Nintendo used to make publish MLB and NBA games then they let Left Field Productions and Angel Studios walk as 2nd party developers. Nintendo originally had Retro Studios working on an NFL game before canceling all of their projects except Metroid Prime. Today, they can't make an NFL game even if they wanted to because EA has exclusive rights to NFL license for the next 703 years. I'm not sure about NHL. Clearly, publishing sports games isn't on their to-do lists. They're happy letting EA corner that market and as long as EA keeps publishing games for their hardware, they'll have something to appease sports game fans. I don't think thats a bad strategy. In fact, if Nintendo decided to release their own sports titles again, that would only make it harder for EA to succeed and Nintendo shouldn't want to lose any of EA's business.
Today, they can't make an NFL game even if they wanted to because EA has exclusive rights to NFL license for the next 703 years. I'm not sure about NHL.
I think if I had a 100 million dollars I would probably start an international incident, one requiring the US to extradite me.
The main reason why I want chocolate cake right now is because chocolate is delicious.
I don't think Nintendo needs to waste resources creating sports games that simply won't sell nearly as well as EA's established brands. If they're going to make sports games, they are better off using Mario and/or Miis because these games often have creative twists on the sport that make them appealing to more than just fans of the sport. And really, isn't that what Nintendo does best? Puts a fun spin on an existing something?
If Nintendo were to release a new Wiimote 2.0
If Nintendo were to release a new Wiimote 2.0
They already did. Its called Wiimote Plus.
I've never tried Move, but I've heard people say its worse than Wiimote+
If they did design a new Wiimote, it would be nice if they included an analog slider or two, like what you see on the 3DS. Having an analog input on the remote itself would mean there would be almost no need for the nunchuck.
Should Nintendo release an updated remote design, it should match the tablet controller function for function, button for button minus the camera and screen. Obviously, it'd be in 2 parts. This would make the turning the remote sideways thing unnecessary and most games that did this would have been better off using the nunchuck anyway.
Other improvements are obvious like a rechargeable battery, a gyroscope and magnetometer in the nunchuck and possibly a non-tethered nunchuck (which would effectively make it not a nunchuck anymore but I digress).
What really needs to be improved is the Sensor Bar. Nintendo engineers need to figure out a way to make it more cat resistant. I don't know why, but the Sensor Bar wire is like a cat magnet and even though they generally leave other wires alone they like to chew on that one in particular and ruin it.Battery operated one or you could just put two candles at the right spot lit up like a seance and play your Wii in a Spiritual Manner. Shoot its just 2 infrared emitters I'll but they could be powered on radio waves.
NG: What do you want from a new generation of consoles?
JB: For this type of game, I do wish the new generation of consoles had come out by now. Even if it only meant slightly faster graphics processor and a lot more RAM. Because having more memory would make a huge difference to being able to bring a game like this to a console. It makes it much easier. When you look at the Wii U, I'm told it has a lot more RAM - that would be wonderful, although I'm unsure about that platform for other reasons, especially in light of the iPad. If that console succeeds, it would be a nicer place to bring the game than the 360, if only because it has more RAM.
Considering how conservative Nintendo typically is, I don't envision those expectations being met.
According to the LinkedIn profile page of a Vicarious Visions associate producer, the developer is currently at work on three unannounced titles for the Xbox 360, PlayStation 3, Wii, and Wii U. None of the projects were named outright, but the staffer's page indicates three codenames and their respective release platforms: Project Atlantis (Xbox 360, PS3), Project Phoenix (Xbox 360, PS3, Wii), and Project Nova (Xbox 360, PS3, Wii U).
Peter Moore, the video game industry veteran who was promoted to be Electronic Arts’ chief operating officer in August, told Reuters this week that everything appears to be on track with the Wii U, at least from his perspective working for a publisher making games for it.
“There are no indications that there’s anything that feels like it’s off target,” Moore said. Nintendo’s stock has taken a beating in recent months and its share price is approaching its low for the year.
Moore said he will be visiting Nintendo’s hometown of Kyoto next week to check on how the console is shaping up.
“From our perspective right now, specs are a big deal,” he said, adding that during his trip, he will looking to find out more about the gadget’s graphic and computer processing units, its price and when it might be shipped.
Moore, who has experience launching consoles from his days at Microsoft, says Nintendo was smart to incorporate a tablet into the console with the Wii U.
“No one thinks its going to replace an iPad 2 but it is playing into what a consumer feels comfortable with,” Moore said.
In the past, publishers have backed away from dedicating too much content to Nintendo platforms, since the Japanese company tended to use its consoles to push its own software titles. But make no mistake, EA is on board with the Wii U, Moore said.
“Our teams are working on it around the world. Our key franchises will be there. We’ve made that commitment to Nintendo.”
Wait? So, it means jack **** to have their support but if you don't have their support, you're fucked? What the hell does that even mean? Contradictory statement is contradictory.
Thanks for reminding me.Wait? So, it means jack **** to have their support but if you don't have their support, you're fucked? What the hell does that even mean? Contradictory statement is contradictory.
What I mean is that their support is unexceptional. It's normal to have EA, Activision or Ubisoft support. To not have their support is the exception, and it's a bad exception.
It's nothing to celebrate but not having it would be reason to worry. Being excited about it would be like bragging about having two arms.
If Wii U is made the lead platform for EA's development efforts, so the PS360 crowd would be the ones playing the downgraded (even if to a much lesser extent than with Wii) ports, that would probably be a big deal. That could happen depending on what Moore sees on his trip, if the specs are close to being finalized and they're a big enough jump beyond the other consoles to justify it. If it worked out to Wii U having the premiere edition of the next Madden at launch, that would be a big deal.
But it's all up in the air right now.
The only thing that matters is getting quality support. EA supported the Wii and look where we are with that.
especially because it's so relatively easy to simply up the texture resolution and whatnot for the Wii U version while keeping the lower spec-ed 360 and PS3 as the baseline.
especially because it's so relatively easy to simply up the texture resolution and whatnot for the Wii U version while keeping the lower spec-ed 360 and PS3 as the baseline.
By that same logic, if its "easy to simply up the texture resolution and whatnot for not the Wii U" then shouldn't it be equally true the other way around? Would it be any more difficult to "down the texture resolution and whatnot" for the PS360 than it is to up it for the Wii U from the PS360?
We’re still finding out what the hardware can do and how to work with the hardware itself [...] I can tell you that the team being what it is is definitely interested in pushing the hardware as hard as it can. With 3DS, when we brought out Dead or Alive: Dimensions, that was one of the best looking 3DS games out there.
And we really wanted to use whatever hardware we were on, we want to use to its full potential and really push that. Not just in spec, but the features that make that hardware unique. So for right now with Wii U, we’re just starting to know what Wii U is and how we can make it fun.
EA - have confirmed the next Battlefield will make its appearance on Wii U.
But the most interesting aspects of a Wii U Battlefield 3 are the elements that could return from earlier in the series' lifespan. EA president Frank Gibeau has mentioned that the touch-screen controller would allow for a 'commander mode', last seen in Battlefield 2.
This set one player as a leader, letting them dictate where on the map their squad should move next. The Wii U controller would allow a player to assume this role and draw little arrows all over the map while still controlling their soldier - previously Battlefield 2 players had to lock themselves in little cubby holes to do their commanding.
Even on a smaller scale, the potential for squad communication is greatly increased with Wii U. "Go to that thingy over there near the wotsit" becomes an easy-to-follow arrow; "Help! A man behind a rock is shooting at me!" becomes a little red notifier on the map that you cradle in your hands.
This version of Battlefield 3 might not have the sheer visual grunt of the top-end PC version, but the fact that EA's president is talking up the potential of Wii U means the version that Nintendo gamers will get their hands on promises genuine ingenuity in its mass multiplayer brawls.
The Wii U is a pretty ambitious undertaking. It's a new console, with new controls and architecture, but it's not quite "next" generation. Developers have to contend with differences between the Wii U and current generation consoles, then have to figure out what to do with the controls.
The timing is still up in the air, and as far as I know, there are no significant third party "exclusives"; instead, we'll see iterations of third party games already on the market, which is unlikely to drive significant hardware sales. In order for the launch to be "hugely successful" (as your question phrased it), the console will need three things: a competitive price, compelling first party launch titles, and compelling third party launch titles. We don't know if the Wii U will have any of these, so it's quite difficult to predict a hugely successful launch.
the console will need three things: a competitive price, compelling first party launch titles, and compelling third party launch titles.The Wii proves that the system won't need the last one, though the 3DS shows that it will need the first two.
Isn't the Wii U essentially the infamous "Wii HD" Pachter whined about forever and ever? Or does it not count now because it's "too late" or whatever?
The game is out for PC, PS3 and Xbox 360 in February 2012, with a Wii U version planned.
The Darkness II may be getting a Wii U version
http://www.vg247.com/2011/10/08/the-darkness-ii-gameplay-videos-are-full-of-death/ (http://www.vg247.com/2011/10/08/the-darkness-ii-gameplay-videos-are-full-of-death/)Quote from: VG247The game is out for PC, PS3 and Xbox 360 in February 2012, with a Wii U version planned.
The Wii U isn't likely to be the lead platform anytime soon for any 3rd multi-platform party title, just like the PS3 wasn't the lead platform on 360/PS3 titles most of the time except for a handful of multi-platform titles. The lead platform tends to be either whatever the developer is most comfortable working on or the one that will likely have the most sales. This generation, that was the Xbox 360. When the Wii U releases, the lead platform will likely remain the 360 until Microsoft and Sony's new consoles release, especially because it's so relatively easy to simply up the texture resolution and whatnot for the Wii U version while keeping the lower spec-ed 360 and PS3 as the baseline. Then the lead platform will shift to whatever new platform meets the criteria I've already listed.
Digital download titles would be a different story, but the only way the Wii U would be a "lead platform" there would be if they were timed exclusives or were designed to use the Wii U tablet's unique features.
If porting is as easy as they say it is, then I bet they would rather downport to the PS360 and remove the special controller screen features than to up-port to the Wii U and add them. They would want to push the Wii U as far as they can and then scale it back for the other consoles, not the other way around.
Except that if the Wii U will be as abysmal for 3rd party sales as the Wii was,
The 3rd parties failure on the Wii was of their own making.
The Darkness II may be getting a Wii U versionThat looked like a not particularly good looking GCN game.
http://www.vg247.com/2011/10/08/the-darkness-ii-gameplay-videos-are-full-of-death/ (http://www.vg247.com/2011/10/08/the-darkness-ii-gameplay-videos-are-full-of-death/)Quote from: VG247The game is out for PC, PS3 and Xbox 360 in February 2012, with a Wii U version planned.
Any game released on Wii U months after the 360/PS3 versions has a chance of selling reasonably well as long as the publishers don't try to sell them for $60. Unless the Wii U version is released simultaneously with the other versions, it should be sold at a discount price. Maybe $40. That's probably how much the other versions will be lowered to by the time the Wii U version comes out. That's still a harder sell for the Wii U version because it requires the purchase of a brand new, presumably more expensive console.
Any game released on Wii U months after the 360/PS3 versions has a chance of selling reasonably well as long as the publishers don't try to sell them for $60. Unless the Wii U version is released simultaneously with the other versions, it should be sold at a discount price. Maybe $40. That's probably how much the other versions will be lowered to by the time the Wii U version comes out. That's still a harder sell for the Wii U version because it requires the purchase of a brand new, presumably more expensive console.
Actually, I think the Wii U versions will likely end up being the GOTY editions, or Collectors Edition or something special that comes with DLC included, extra features and exclusive content. It will likely have the same exact price as the game that came 4-6 months before it and people will buy it and not complain.
...In Adrock World, There is no Marriage and everyone is a pregnant Female wearing a Human skin coat which must be where the Males went.
People are bastard-coated bastards with bastard filling.
...Paying for DLC would be very American so, in the realm of NoA. Which we all know are working very hard in stealth to gain the title of "Worse Nintendo Branch" recently. On launch titles I would not be very surprised at all to seen touch-pad exclusive new content. Hopefully the later versions of games will contain some goodies. Though a lot of people who normally wouldn't pick up those types of games would on a system launch. Being fully polished would be helpful.
Now, I could definitely see exclusive DLC with Wii U-specific content, though I wouldn't expect that exclusivity to last long unless there's tablet-oriented content (or Nintendo pays for DLC exclusivity).
Ian, would Dragon Quest work?I'll take that.
The Wii scared every core gamer away and NOA has spent the last year completely poisoning the waters. And the casuals? Gone. They own iPhones now and play Angry Birds.
Pikmin 3 has to be coming out soon. I really hope it is ready for launch because that would cover the state side exclusive really well.Pikmin 3 should be launch but, that would only really cover the people who would eventually be buying the system anyways. Nintendo fans.
Hasn't Sony already done the rearview racing thing with the PSP? In fact, most of these things can with the Vita, so Sony can actually match Nintendo out of the gate with this one.Technically Microsoft allows you to do the same thing with a Phone 7 phone but nothing has taken advantage of it yet but, there has been demos. (http://news.cnet.com/8301-10805_3-20031876-75.html)
So the Wii U launches and it has Battlefield 3 and you want it so... you buy it for the Xbox 360 you already own. Why would you buy a Wii U for it?
In Adrock World, There is no Marriage and everyone is a pregnant Female wearing a Human skin coat which must be where the Males went.http://youtu.be/C8ICj1MlMqQ
I was sort of hoping you found a video of that.In Adrock World, There is no Marriage and everyone is a pregnant Female wearing a Human skin coat which must be where the Males went.http://youtu.be/C8ICj1MlMqQ
So the Wii U launches and it has Battlefield 3 and you want it so... you buy it for the Xbox 360 you already own. Why would you buy a Wii U for it?
Apparently you missed the part about the Wii U version being superior and having a Commander mode thing via the tablet which the other versions of the game will not have.
Would you buy a Wii U just to play a slightly better version of a game you could get on a system you already own? You need something else to really tip the scales. Better Battlefield 3 might factor into your decision but it's not enough.
What kind of first and third party titles can expect to be launched with the Wii U?
I wouldn't count on Steam on Wii U. Nintendo is probably using EA's Origin or having EA develop something similar/Origin based. That is, unless Nintendo tries to build their online service from scratch by itself but it doesn't sound like that's the direction it's moving in.
I wonder what the pack-in title will be. Its possible they won't include a pack in, but that strategy worked well for the Wii so I'm sure they will. It will be something similar to Wii Sports probably.
Considering Nintendo dropped the ball completely with the 3DS launch, Nintendo needs to have a game that can sell consoles to a wide audience. Pikmin has its following but Pikmin isn't going to hack it. Mario will. If Nintendo is smart, Wii U WILL have a brand new Mario title out at launch. Nintendo really can't afford to **** up this launch.
At E3 2012 we wil get possibly gameplay footage Super Smash Brothers 3DS and a high definition trailer of SSB Wii U that showcase all of Nintendo's IPs in HD such as Link and Mario.
The thing is, a new Mario platformer is impossible for a 2012 launch.Except that it's not.
At E3 2012 we wil get possibly gameplay footage Super Smash Brothers 3DS and a high definition trailer of SSB Wii U that showcase all of Nintendo's IPs in HD such as Link and Mario.
That is an impossibility given that Sakamoto hasn't even started pre-production on any version of the next Smash Bros. yet, and won't until Kid Icarus Uprising is out the door. Even if Kid Icarus shipped at the beginning of the year next year, 4-5 months is barely enough time to get out of pre-production on a game like this, let alone have a version with presentable gameplay that would serve well in marketing by E3. It's just not going to happen. We could very well see a CG trailer showing various characters in mock battle (based on early character picks made in pre-production), but there isn't a chance in hell of getting a real gameplay trailer by next year's E3.
The template for SSB 3DS is already done with Brawl and Melee, so all Nintendo would have to do is retool those engines with new features and characters and have a simple gameplay footage in several monsths. However, the Wii U version will have to be built from scratch and the CG video I was refering to would be similar to the Zelda Wii U trailer back at E3 this year.
The thing is, a new Mario platformer is impossible for a 2012 launch.Except that it's not.
You're assuming a lot of things, namely what each of Nintendo's development teams are working on. According to wikipedia, Tokyo EAD has 2 teams. Group 2, led by Yoshiaki Koizumi, developed Super Mario Galaxy 2 and is currently handling Super Mario 3D Land . Group 1, led by Takao Shimizu, hasn't been credited with a major title since Super Mario Galaxy (having previously worked on Donkey Kong Jungle Beat). That's 4 whole years without a released game. It's pretty hard to believe that they've been doing nothing in all that time except some application for DS. I'm not saying this is a definite but if we're talking an unannounced Mario game for the Wii U launch, some very telling signs point to Group 1.
Nintendo showed a game called New Super Mario Bros. Mii at E3, but this 2-D series of games isn’t Koizumi’s department — he’s the head of the team that makes 3-D games like Super Mario Galaxy (http://www.wired.com/gamelife/2010/05/super-mario-galaxy-2-review/). Koizumi says his team will make a game in the series for Wii U, but that it’s still in the early phase.
(http://i51.tinypic.com/8zjrf8.jpg)
(http://i52.tinypic.com/ehdve0.jpg)
(http://i52.tinypic.com/2qst4pz.jpg)
(http://i53.tinypic.com/fmswuh.jpg)
(http://i53.tinypic.com/296lt77.jpg)
Anyone see this? Photo realistic games engine by Square Enix?That looks awesome but I like to see it working in motion with characters etc.
http://games.ign.com/articles/119/1199800p1.html (http://games.ign.com/articles/119/1199800p1.html)
If this can be done on the consoles now, how much more can the next gen systems produce visually?
Ian, we've been over this. There's nothing wrong with the graphics. The edges are notably smooth unlike the DS and Wii NSMB games. Your issue is with the art design which is different from the graphics. I'm not a big fan of it either (it lacks charm and it's bright... very, very bright) but it looks exactly the way Nintendo wants it to look.
Well, yeah, I know the Wii U can do some really great stuff. Those Zelda screens were amazing. But it seems like Nintendo decided what Mario was going to look like in Super Mario Sunshine and has stuck with that since, regardless of the hardware available to them. SSB Melee Mario looks better than any EAD Mario and that's pretty sad. Hell the pre-rendered graphics in Super Mario RPG look better (aside from resolution of course) and now a days you could probably make something that detailed in realtime. The art design comes across as lazy, like Nintendo figures Mario will sell well anyway so no real effort has to be made to the games from a visual perspective.
And I'm not saying they need to make mature Mario or any such nonsense. DKC Returns has a kid-friendly design and it just kills the **** out of any EAD Mario game in terms of looks. You can make something kid-friendly that is also visually impressive.
I think it's less of looking exactly like Nintendo wants it to look and more of involving the amount of effort Nintendo wants to put into it. They want Mario to look simple and plain because it takes less work.
Why does the Wii U NSMB look like a Gamecube game? Is Nintendo unaware that videogame graphics did not peak in 2001?
Taking Wii models and putting them in Wii U games is unacceptable. Sorry, that's just embarassingly lazy. That's like NES sprites showing up in SNES games.
The Super Mario land games do have a certain art style that would be nice to see revisited. The green on green might not be fun too look at on a big screen though. But I guess they'd be grey like on 3DS though.Real Men play with Green on Green and Non-humans play with Grey. Your a Cyberman in disguise. *point*
my concern is with those stupid Miis. I hate those things, and in that picture they don't look like they've improved one iota since the Wii.
The problem with that is not being able to move your existing me to Wii U without drastically changing it. The best we'll probably get is a couple more options than you get on the 3DS.
"Wii U is that third parties such as EA or Rockstar could put such games as the Mass Effect and GTA series on the Wii U and void the hassle of retailing games that are old"
? They will still have to remake the game to play on the WII U so why would they limit themshelves to just the few that have an external storage device and broadband?
Nintendo would never allow a 3rd party download service on it's system--for one Nintendo wouldn't be able to track any of the sales and 2nd nintendo's royalites come from the DISCs themshelves. None of the big three have let any thrid party service on their sytems for that reason.
EA Games label manager Frank Gibeau has previously commented, “I can’t say we are going to do it on the Wii U, but you can imagine what we could do with that controller in the Mass Effect universe. It feels like a really nice fit, but we’ll announce that when the time is right.”
Mass Effect 3 coming to Wii U!?
http://www.nintendo-universe.co.uk/2011/10/17/rumour-mass-effect-3-headed-to-wii-u/ (http://www.nintendo-universe.co.uk/2011/10/17/rumour-mass-effect-3-headed-to-wii-u/)QuoteEA Games label manager Frank Gibeau has previously commented, “I can’t say we are going to do it on the Wii U, but you can imagine what we could do with that controller in the Mass Effect universe. It feels like a really nice fit, but we’ll announce that when the time is right.”
Sounds like a confirmation to me.
Would be better if it came with the first 2 in a Trilogy Pack so us Nintendites can get all caught up from the beginning.
B) I whole new Mass effect entry that really leverages the universe and tablet capabilities. To the point of Wii U exclusivity.
Sadly, when Microsoft bought the publishing rights to the first Mass Effect, they also guaranteed that the 360 would be the best platform for this trilogy.
Sadly, when Microsoft bought the publishing rights to the first Mass Effect, they also guaranteed that the 360 would be the best platform for this trilogy.
Or a Windows PC if you have the rig to power the game.
I wouldn't be opposed to the motion comic approach if Mass Effect 3 comes to the Wii U but it would be awkward for newcomers. It's not the full experience, but from what I've seen of the comic in the PS3 version of Mass Effect 2 it looks good enough for those who are not too serious about the role-playing story. Then again, why would those people be buying the third game in a series of long games if they didn't care for the first two.
So what if ME1 can't come to the Wii U? That didn't stop the PS3 from getting ME2 and eventually 3 in March. I'm sure the Wii U will get some comic book thing or whatever to fill in the gaps just like the PS3 did.
I can only imagine how terrible the one they'd make to cover two games would be.
I can only imagine how terrible the one they'd make to cover two games would be.
They don't need to. Microsoft doesn't own the rights to ME2 obviously, so they can release it on the Wii U as part of a bundle along with the comic that covers the 1st game. So the Wii U version would offer the best value because it would be the whole complete trilogy. OTOH, Microsoft's exclusive deal might expire eventually so then ME1 will be able to come to the PS3 and Wii U.
Maybe the Wii U version of the game will offer superior graphics and use of the tablet controller and maybe some additional bonus content which would make it the superior version to own. If that is the case then maybe people who already own it on other systems would buy it again just because this is better.
But not everyone owns a PS3 or 360 or PC. What about all the casuals and little Jimmies out there who only owned a Wii and therefore missed out? Once they upgrade to the Wii U they will have access to games such as this for the first time. EA can make millions of dollars of profit from this.
Sure, they could waste their time and resources porting Mass Effect 2 to the Wii U
Sure, they could waste their time and resources porting Mass Effect 2 to the Wii U
Wouldn't the effort be trivial? The Wii U uses the same processor architecture and all that as the other systems, so its not like a huge effort would have to be made to port it over. For as little effort as it would take, the game wouldn't have to sell much at all in order for it to be profitable for EA to do it.
Plus EA is a company that likes to support every platform. This is what they do, and what anyone who is familiar with how they operate would expect them to do. We already know they are bringing Battlefield 3 to the Wii U so clearly they have no problem bringing games to that system even months after they were released on the other systems. EA likes to make easy money by milking content as much as possible, and supporting the Wii U with games such as Mass Effect series is a good way for them to do it. The effort is trivial and the cost of doing it is trivial. The sales might not be huge, but they don't need to be in order for it to be profitable.
Maybe if they bundled it with ME3 and sold it as a set, but EA might find it hard to justify selling those two games together (with one being fairly new) for $60.
I say the following under the extremely unqualified position of having only played Mass Effect 1 and only seen and read about Mass Effect 2 and Mass Effect 3: I- I was about to say that I didn't think you would miss much not having played Mass Effect 1 before Mass Effect 2+3, but then I thought about all the character development you would miss. Also, it's one thing to see a recap of major plot points, it's a much more meaningful experience to have played through them.
Mass Effect 2 will be well over 2 years old by the time that the Wii U finally launches. I don't know if EA would see the financial sense in selling a $60 port to an audience that likely already purchased the game for one system or another.
Which would you rather have? Likely shoddy (judging by the PS3 port of ME 2) ports of two relatively old Mass Effect games that don't do the franchise justice, or a brand new Mass Effect experience made from the ground-up with the Wii U specifically in mind and designed to bring in players new to the franchise?
I don't know why it matters so much to you. Obviously you've played the game on another system and aren't interested in it on the Wii U, and that's fine. You don't have to buy it. But why do you want it to rain on the parade of those who do care and do want to see it come to the Wii U? Not everyone has played it on the other systems and not everyone owns or will own the other systems, so why don't you want them to be able to enjoy it on this system if it happens to be the only system they are going to own?
You didn't answer my question of "can't it be both?". The Wii U needs to catch up to the PS360, and the only way that can happen is by porting those missed games over. But it shouldn't just be that. New and upcoming games should also appear on the Wii U as well. It shouldn't just be one or the other, it should be both.
Dude, seriously go play Mass Effect 2 as soon as possible because that game is just awesome. I'm not a fan of the original Mass Effect either from a gameplay perspective, but Mass Effect 2 is so much more refined and entertaining in that regard. And you'll definitely appreciate having played the original when you go through ME 2 and reap the narrative benefits (and XP and resource bonuses) of your previous experiences.
You didn't answer my question of "can't it be both?". The Wii U needs to catch up to the PS360, and the only way that can happen is by porting those missed games over. But it shouldn't just be that. New and upcoming games should also appear on the Wii U as well. It shouldn't just be one or the other, it should be both.
but any resources spent to make a Mass Effect 2+3 for Wii U could be used in part to make a new Mass Effect that would be better tailored for the Wii U.
But what if this future Mass Effect game used the Mass Effect 3 engine? Then its not a matter of each game competing with one another for limited resources because they would both be sharing the work done since they are using the same engines.
And as for Bioware being too busy to port the game over, why does it have to be them that does it? Other studios handle ports of other companies games all the time. One upcoming example would be Treyarch doing the Wii port for MW3 even though its an Infinity Ward game. I can probably give you dozens of other examples. Bioware does all the creative work, but anyone can do the simple tasks of porting. You have to be a genius to make a brilliant piece of art, but any simpleton can pound a nail in a wall and hang that art. So let the scrubs do the porting work and let Bioware focus on making further Mass Effect titles.
Ah, so you're ok with...say...Obsidian being the ones to make the "definitive versions" of these games that will help the Wii U "catch up" with the technologically-inferior HD platforms then? ;)
Sydney Morning Herald: You recently reassured the market that you are fully onboard the Wii U with your key franchises. What are your developers finding most exciting about the Wii U?
Peter Moore: They're still working with the software development kits, Jason. And as always happens, Nintendo continues to deliver updates to the SDK, and we find cool and interesting things there. I think the broader element is the idea of a second screen, which is something that many of us do now. I don't know about you, but watching TV I find myself either sitting with my laptop doing emails or my iPad browsing the web while the TV is going on in front of me. I think I'm watching it, depending on what it is. Obviously if it's a sports event, then I'm giving it my full attention, but anything else and it's probably only getting 40 per cent of my attention and I'm pretending to my wife that I'm watching TV with her. But the second screen mentality, it's not only doing something different, but also every now and then you are watching TV and have a question and it's fascinating now to do enquiries and find out information about something that you are watching on the main screen using your second screen. I think the concept of a second screen that it being used in tandem and in parallel to what is going on the big screen is fascinating for us as gamers, we think that is a big deal. A lot of our games are built for calling plays or strategies that you can't see on the big screen.
Sydney Morning Herald: Have you been disappointed with the performance of the 3DS? What does Nintendo need to do?
Peter Moore: Well, to their credit I think they saw that they had a sell-through issue and they dropped their price. I think it's going to be an interesting test for them this Christmas, I think we're all hoping it will be a tremendous Christmas present. I think it is aimed at a younger consumer for the most part. We continue to look at it. We have FIFA coming out on it. We have Madden in the US on it. Like any device we wish it all the best and we will monitor it and watch the sell-throughs and if there are business opportunities to bring new content, different content, or bring some of our great brands there in the future on top of what we have already committed then we will certainly do that.
I think the broader element is the idea of a second screen, which is something that many of us do now. I don't know about you, but watching TV I find myself either sitting with my laptop doing emails or my iPad browsing the web while the TV is going on in front of me. I think I'm watching it, depending on what it is. Obviously if it's a sports event, then I'm giving it my full attention, but anything else and it's probably only getting 40 per cent of my attention and I'm pretending to my wife that I'm watching TV with her.
iv always been a fan of Apple, but never bought any of their products. They are always massively over-priced. I don't have any magical device, and this idea that the world is post pc is bullshit, some people may think its 2005 for me, but whatever.The only Apple product that I find egregiously overpriced is the MacBook Pro which, ironically, is one of the Apple products that I own. It's a good computer, the build quality like all Apple products is top notch, and the battery life is the best by far in any notebook. However, I tend to discourage people from buying a MBP due to the price (I have a 15" MBP). The next computer I buy will probably be an iMac which I find fair. They're all expensive but, for the most part, I think the prices are fair. Part of the reason Apple products are so expensive is because Apple doesn't put any 3rd party bloatware to cut costs. Sure, it gets passed to the consumer but if you're buying an Apple product, you already know that. I'm an Apple fan but I'm not gullible enough to fall for their marketing. I know Windows and Android can do pretty much everything I can and want to do in Apple's ecosystem but I like their products. And as long as these things do what I need them to do and do them efficiently and effectively, I see no reason to look elsewhere.
LEGO City Stories is absolutely awesome. That's the word from TT Games director Arthur Parsons who has been telling Official Nintendo Magazine more about the forthcoming Wii U game.video at the link
Parsons, who recently finished work on LEGO Harry Potter: Years 5-7, isn't working on the game himself but from what he's seen, he's excited about it.
In the video below he explains how you'll be running around catching bad guys and doing jumps and stunts. He also reveals that there are loads of vehicles and cool characters in the game. Take a look...
Then again this would poison the water for the 3DS,
No, it wouldn't be a good idea. Just like all your other ideas aren't good ideas.
I'm not sure if I want a Wii U seeing how NOA and Reggie have pulled the plug on the Wii and abandoned it to die a slow agonizing death. How can we be assured the Wii U won't share a similar fate? What NOA needs right now is a regime change. We need a Nintendo Spring.
Perm's right: this is the same thing that happened with the N64 and the GameCube, so you should probably assume that the same will happen with the Wii U until proven otherwise.
No, it wouldn't be a good idea. Just like all your other ideas aren't good ideas.
In theory the Wii shouldn't be like that but it's final year is even worse than the other two.Any year with a new Zelda isn't a bad year. Sure, the GameCube had a Zelda game in its fifth year too, and it remains to be seen if Skyward Sword is even better. But the GameCube and Nintendo 64 didn't have another major release in the fifth year, and the Wii also has Kirby's Return to Dream Land. I'd say that's definitely better than things like Odama and even Paper Mario, though that's just me. The Wii will also have six Nintendo-published titles whereas the other two had four each.
Most of those reasons don't actually make sense.
I want to see Red Dead Redemption 2 and L.A. Noire 2 also make it to the Wii U.
REGTV--If only I could remember what term he used before announcing Wii Music. I think it was "Redefine Gaming"
glasses-free gaming : take a drink
a great holiday lineup : take a drink
brand new experiences not seen anywhere else : take a drink
Perhaps he will announce Xenoblade for a spring 2012 release in north America.On Wii U ;P
Reggie talks Wii U, 3DS & Zelda
Perhaps he will announce Xenoblade for a spring 2012 release in north America.On Wii U ;P
Reggie talks Wii U, 3DS & Zelda
In other words, Reggie talks big about future systems, but gives a big "F U" to the Wii.
It looks like AMD has 28nmm ready to go
http://www.youtube.com/watch?v=KlSNjBqb228
Chances of Wii U GPU being 28nm has just increased a little bit in my book.
Chances of a final GPU for a final Dev Kit being tapped out in the next few months is also a good bet too.
Which means new fresh news about Wii U in the next few months is almost certain.
Of course. But for whatever reason, they didn't do that with GameCube.
I wasn't talking about handhelds.
A chip shrink doesn't necessitate a case shrink -- you're primarily concerned with reducing power consumption and increasing chips per wafer (to eventually increase profit).
I wasn't talking about handhelds.
A chip shrink doesn't necessitate a case shrink -- you're primarily concerned with reducing power consumption and increasing chips per wafer (to eventually increase profit).
I don't think the Wii or the GC needed a chip shrink simply because they were the most power efficient systems already.
...Blanket Statement.
Nintendo is also the only company that hasn't shrunk its chips mid-cycle.
I wasn't talking about handhelds.Which could prompt a board redesign anyway to change the power levels.
A chip shrink doesn't necessitate a case shrink -- you're primarily concerned with reducing power consumption and increasing chips per wafer (to eventually increase profit).
Questions concerning the Wii U:
Will the Wii U allow Wii games to be upresed?
Will the Wii U controller have a capacitive touchscreen?
Will Wii, VC and Wiiware games stream to the Umote controller?
Can the Classic Controller Pro be uesd on Wii U games rahter than the Umote?
Will the Wii U support more than one Umote?
Will the Umote be sold seperatly from the console?
Would a gloss or matte finish be better for the Wii U?
Will the Wii U allow Wii games to be upresed?
Being a HD console will the Wii U enhance the visual quality of certain Wii games?
Reggie sure did say a whole lotta jack and **** in that interview.
Will the Wii U allow Wii games to be upresed?
Being a HD console will the Wii U enhance the visual quality of certain Wii games?
You mean upscaling? There are DVD players which can upscale, so I guess it would be possible. Would Nintendo do that? Well, if it raises manufacturing costs by even $5 my guess is probably not.
Would Nintendo ever make it possible for 3DS games to stream to the Wii U and be played on the big screen much in the same manner as Wii U games are stream to the Umote controller?
No, because Nintendo's bet everything on glasses-free 3D with the 3DS, and your nice big TV can't display that.
No, because Nintendo's bet everything on glasses-free 3D with the 3DS, and your nice big TV can't display that.
What I had in mind was to activate the stream from your 3DS to the Wii U and then play the 3DS games with something like CCPro that has dual analogs and then you can take advantage of playing the games on a big LCD screen sans the 3D.
The only advantage a CCpro would have over the Umote is that it would be a lot cheaper, so it would be the way to go if you wanted to do like 4 player local multiplayer and the game didn't require a touchscreen (or more than one touchscreen). For games like that, and I assume that would be the majority of games, having more than one Umote would be overkill. The Umote is superior and can do more, but if the game doesn't require those extra bells and whistles then there is no reason to have them.That point means nothing for the 3DS games on Wii U discussion since by there very nature they are single player and you'll have at least 1 uMote.
A CCpro might cost $20, compared to the Umote which might cost $80? $100? So clearly there would be a niche for it on the market. You could buy 4 or 5 CCpros for the cost of just one Umote. And after you've went and spent $300+ on a Wii U and $60 on a game, the CCpros with their cheaper price are going to look a lot more attractive than Umotes.
A CCpro might cost $20, compared to the Umote which might cost $80? $100? So clearly there would be a niche for it on the market. You could buy 4 or 5 CCpros for the cost of just one Umote. And after you've went and spent $300+ on a Wii U and $60 on a game, the CCpros with their cheaper price are going to look a lot more attractive than Umotes.
A CCpro might cost $20, compared to the Umote which might cost $80? $100? So clearly there would be a niche for it on the market. You could buy 4 or 5 CCpros for the cost of just one Umote. And after you've went and spent $300+ on a Wii U and $60 on a game, the CCpros with their cheaper price are going to look a lot more attractive than Umotes.
Except for the fact that you are still gonna need a wiimote to tether it to.
Assuming you didn't already have 3 of them lying around, that will be another $30-$40(per CCPro) you can add to your hypothetical scenario.
Or owned one. I wonder how many people who bought a Wii years ago have since gotten rid of it due to it not living up to the hype/expectations.
What are we talking about now?
Last I checked it was 3DS on Wii U.
I noticed that the Wii slim has been released, so has anybody seen it up close?
Wii U’s defining feature is a giant touchpad controller. While one player controls Samus’ spaceship, other players may have tiny touch screens of their own. A Japanese patent application filed by Nintendo reveals an accessory you slide on to a Wii remote and turns it into a touchpad.
The magic of mirrors makes the device work. When you touch the pad an infrared LED turns on and the amplified beams from the LED bounce off the mirror and are interpreted by the controller as position data. If you don’t touch the pad, the remote works just like a standard Wii remote.
Nintendo proposes their accessory can be used as an in-game drawing pad or to add a mouse pointer interface to a video game.
But this is surely no substitute for 2-4 uMote local multi, so I hope this isn't an attempt at that solution.
It's actually related to the way the Circle Pad Pro works.
The Vita can already act as a uPad for the most part is what he's saying. They wouldn't need to develop anything.
The Vita can already act as a uPad for the most part is what he's saying. They wouldn't need to develop anything.
Then why does Nintendo need to develop a Umote?
The answer is because the 3DS was (and is) a too expensive device to expect people to purchase multiple units of for local multiplayer. The Umote exists because it is able to the things that it needs to be able to do, while leaving out the other things in order to reduce the cost. So the result is the Umote will cost half or a third as much as a 3DS which means being able to afford multiple controllers isn't going to be as much of a nightmare.
So by that very same logic it would also make sense for Sony to do something like the Umote, because the Vita is $250 and who is going to buy 4 Vitas for local multiplayer? That would be $1000 just on the controllers alone.
In Japan do they even like consoles at all anymore? Are they not interested in the Wii U specifically or is just because it's a console? What percentage are interested in the Wii or PS3?
It also says that the RAM and processor speed have not been finalized.
It also says that the RAM and processor speed have not been finalized.
From what I understand processing speed means very little anymore, at least as far as gaming is concerned. RAM is very important, though, and hopefully Nintendo will beef it up to at least 8gb, but really you can't overdue that except as far as price is concerned.
Nintendo would need a huge coolant system to maintain 8GBs of RAM. To fututre proof the Wii U I could see Nintendo implementing 2GB for all the various RAMs used in the system.They wouldn't. A clever design and some of the newer tech could handle it. Ram isn't as hot as it used to be.
I can't get into the specifics, but I do want to create a new and enjoyable Mario Kart that uses the unique functions of the Wii U. Anything beyond that I have to keep secret. Please bear with me for now!
Just looked it up, MAG does 256 players according to IGN's review. Thats nuts lol. Game didn't get to many good reviews though and IGN stated graphics had to be sacrificed a bit to hit that 256. At least we know its possible.
EA COO Peter Moore recently sat down with Famitsu to talk about all sorts of things, including the Wii U. Moore talked excitedly about the system and teased “extensive” online features for the console.
He said:
“It’s a very exciting machine and I’m glad to see it out there. I mean, a hi-def Nintendo platform! There’s nothing that could make me happier. Its online capabilities are really extensive, too, so we’ll be able to differentiate ourselves from the competition more easily with our sports lineup. We can’t announce anything yet, but what I can say is that Nintendo is a company that’s been producing new types of play culture for years. The 3DS and Wii U have taken on that DNA, so I really can’t wait to see what kind of new surprises are waiting for us.”
I hope there is trophy support.
Here are a list of third party developers and respective games that I would love to see developed for the Wii U:
Capcom:
Okami 2
Resident Evil 2 REmake
Resident Evil 3 REmake
Viewtiful Joe 3
Lost Planet 3
Capcom versus series
Dead Rising 3
Monster Hunter Universe
Dino Crisis 4
Konami:
Metal Gear Solid Rising
Castlevania: Lords of Shadow 2
EA:
Mass Effect Collection
Dead Space 3
Mirror's Edge 2
Activision:
Call of Duty Modern Warfare Collection
Spider-man (done in the style of Arkham City)
Prototype 3
True Crime: Streets of Hong Kong
Ubisoft:
Assassin's Creed (set in feudal Japan)
Beyond Good and Evil 2
TMNT (done in the style of Arkham City)
Rockstar:
Max Payne 3
Spec Ops: The Line
GTA 5
The Agency
I agree Resident Evil 2 and 3 could see some remake action.
Resident Evil 2 was my first RE game, and it was quite nice. Combine that with HD graphics, and an upgraded control system and you have a game very worth getting. I never played RE3 all the way through, so theres that.
Hey maybe now that Wii U has leet graphics Silicon Knights can return and make a sequel to ED
That controller is just perfect for Okami, though. I'd hate to see that go to waste.
yeah ideally, you want an re4 and re5 controlled game, but you want it to be in the same place with the same characters, but what you don't want are fixed static camera angles like in the old school. However, you do want the emphasis on scaring the **** out of you and less so on action. Next gen means several things, and one of them is the ability to put the old backgrounds in the same quality the fully per-rendered ones were, or better.I agree Resident Evil 2 and 3 could see some remake action.
Resident Evil 2 was my first RE game, and it was quite nice. Combine that with HD graphics, and an upgraded control system and you have a game very worth getting. I never played RE3 all the way through, so theres that.
Hey maybe now that Wii U has leet graphics Silicon Knights can return and make a sequel to ED
I'm only ok with this if the controls got improved too.
A 2d Suikoden in HD, even if its just a downloadable game. The Suikoden series is such a hidden gem of old school rpg goodness. Hope others have enjoyed this series as much as I, specially part 2.
yeah ideally, you want an re4 and re5 controlled game, but you want it to be in the same place with the same characters, but what you don't want are fixed static camera angles like in the old school. However, you do want the emphasis on scaring the **** out of you and less so on action. Next gen means several things, and one of them is the ability to put the old backgrounds in the same quality the fully per-rendered ones were, or better.I agree Resident Evil 2 and 3 could see some remake action.
Resident Evil 2 was my first RE game, and it was quite nice. Combine that with HD graphics, and an upgraded control system and you have a game very worth getting. I never played RE3 all the way through, so theres that.
Hey maybe now that Wii U has leet graphics Silicon Knights can return and make a sequel to ED
I'm only ok with this if the controls got improved too.
It also means you could tweak gameplay a lot, I could imagine zombie hordes to worry about throughout the game rising the tension. Whereas in the old game you shot 3 zombies in a room and that was that, this time you have to constantly worry about them busting in. If i were to change something I would include more melee weapons or silent weapons like arrows, and make it so if that there is windows in a room than its not a good idea to shoot with a gun. Also, to add some degree of AI randomness, some wild card that makes playing the game different every time. Another thing that would be cool is destructible environments and crafting. Basically a total remake, not just a cosmetic change.
Also, even better, re2 and 3 take place at the same time in the same city, why not make make them as one experience, where you can interact with both plotlines and throw out some of the linearity. Why make it just take place inside the police station or wherever skank Jill goes toi dont remember). The beginning of re2 has some fmv stuff that could be made into gameplay. They should call it Resident Evil Racoon City Apocalypse.
yeah ideally, you want an re4 and re5 controlled game, but you want it to be in the same place with the same characters, but what you don't want are fixed static camera angles like in the old school. However, you do want the emphasis on scaring the **** out of you and less so on action. Next gen means several things, and one of them is the ability to put the old backgrounds in the same quality the fully per-rendered ones were, or better.I agree Resident Evil 2 and 3 could see some remake action.
Resident Evil 2 was my first RE game, and it was quite nice. Combine that with HD graphics, and an upgraded control system and you have a game very worth getting. I never played RE3 all the way through, so theres that.
Hey maybe now that Wii U has leet graphics Silicon Knights can return and make a sequel to ED
I'm only ok with this if the controls got improved too.
It also means you could tweak gameplay a lot, I could imagine zombie hordes to worry about throughout the game rising the tension. Whereas in the old game you shot 3 zombies in a room and that was that, this time you have to constantly worry about them busting in. If i were to change something I would include more melee weapons or silent weapons like arrows, and make it so if that there is windows in a room than its not a good idea to shoot with a gun. Also, to add some degree of AI randomness, some wild card that makes playing the game different every time. Another thing that would be cool is destructible environments and crafting. Basically a total remake, not just a cosmetic change.
Also, even better, re2 and 3 take place at the same time in the same city, why not make make them as one experience, where you can interact with both plotlines and throw out some of the linearity. Why make it just take place inside the police station or wherever skank Jill goes toi dont remember). The beginning of re2 has some fmv stuff that could be made into gameplay. They should call it Resident Evil Racoon City Apocalypse.
Two seperate games and the save file from Resident Evil 2 REmake is carried over to Resident Evil 3 REmake to alter puzzles and level layout in a similar manner to the Mass Effect titles. Also, it is high time that Dino Crisis 4 makes a return to the industry on the Wii U.
They're either 6 months late or 6 months early, so I'm not sure if this is made of win or fail. It's in some sort of quantum superstate.
Hell, this season is the first in years that the Tree House of Horror episode wasn't aired around Thanksgiving.
I read maybe five seconds worth of that editorial and deemed it not worthy.
Kytim, do us a favor and quote the important part of whatever is on the other side of a link just so that we don't have to give undeserved hits to undesirable sites such as IGN.
Kytim, do us a favor and quote the important part of whatever is on the other side of a link just so that we don't have to give undeserved hits to undesirable sites such as IGN.
Kytim, do us a favor and quote the important part of whatever is on the other side of a link just so that we don't have to give undeserved hits to undesirable sites such as IGN.
The short version (a summary) of the article: "Nintendo sells the most hardware units and their software regularly sells among the most of any in the industry. Nintendo has put out almost nothing this year in NA on Wii and the 3DS has had a rough start, so they are possibly to blame for hardware and software sales being down compared to last year."
Waiting for reviews...and a lottery win. There are too many games coming out all at once, this might have stood a better chance five months ago.
I never thought I'd say this, but there are too many games coming out.
When was the game originally going to be released? A delay for me is good because there are already too many games coming out for me to keep up. Though juggling two jobs, one with almost guaranteed overtime and another with good tips should make it easier for me.
Are there any other SRPGs coming or out on Wii other than this and Fire Emblem? I want more.
If Nintendo has learned anything from the past three console generations it should be to hope for the best but prepare for the worst. Don't leave holes in the release lineup assuming third parties will be there to step in. If you get real support lined up, make room, but if not be ready to support it all by yourself. No one seriously complains when there are too many games coming out.
You knew it was going to happen. Sorry insano.Waiting for reviews...and a lottery win. There are too many games coming out all at once, this might have stood a better chance five months ago.I never thought I'd say this, but there are too many games coming out.When was the game originally going to be released? A delay for me is good because there are already too many games coming out for me to keep up. Though juggling two jobs, one with almost guaranteed overtime and another with good tips should make it easier for me.
Are there any other SRPGs coming or out on Wii other than this and Fire Emblem? I want more.
If Nintendo has learned anything from the past three console generations it should be to hope for the best but prepare for the worst. Don't leave holes in the release lineup assuming third parties will be there to step in. If you get real support lined up, make room, but if not be ready to support it all by yourself. No one seriously complains when there are too many games coming out.
Plus, I really don't understand how Nintendo could think it could leave this year to the 3rd parties, not when so many had already ceased Wii development by the end of last year. Nintendo left things as it were because it assumed (incredibly wrongly) that the 3DS would sell like mad just because it existed, and that the Wii would continue to sell based on the titles from last year (especially evergreen titles like New Super Mario Bros. Wii).
99% sounds like a lot, but early in the generation it would have been very high, given the high margins on both the Wii and DS and Sony and Microsoft still taking a loss. Actually, if you're only counting the hardware manufacturers 99% might be accurate.
One big complaint I have with modern gaming is people expect way to goddamn much. Nintendo has to support 4 platforms this year. 1 thats dying, 1 thats new, 1 thats on the way, 1 thats old but still gets games. Its a waning year people. The moon isn't full the whole month.
That "strategy" worked before so why not again?
Cheapest doesn't always win though, the GC was the bargin price last generation and still lost.
It also plays DVDs.
You know what I would like to see on Wii U (and I'm not even kidding about this)? StarCraft 2. I'm dead serious. If that controller is good for anything, you'd think an RTS would be a natural fit. At the moment, I don't have a computer good enough to run StarCraft 2, and while I will have one by Christmas, I've pretty much moved on from PC gaming at this point. StarCraft 64 on the N64 was a flawed port, but I thought it played alright given the limitations of the hardware. I've seen rumors of Diablo 3 being ported to consoles, so why not StarCraft 2 to a console with not only the suitable specs, but an interface device possibly ideal for those sorts of games?
Granted, we'd probably need a keyboard accessory or USB support to really make the game work, but I'm sure Blizzard could manage a good port if they actually gave a damn about expanding beyond the PC market.
With USB support, you might as well plug in a mouse and keyboard. I can kind of envision a control scheme using the Wii remote as the mouse and the Wii U tablet as a keyboard replacement, or one using the touch screen as a track pad for an on screen pointer, but it seems kind of wonky. We'd be better off with RTS games that work to consoles' strengths instead of trying to overcome their weaknesses to play PC style RTS games. Something like those games where you play as a commander on the ground, running around among your units, perhaps. I can see the tablet helping out a lot there.
With USB support, you might as well plug in a mouse and keyboard. I can kind of envision a control scheme using the Wii remote as the mouse and the Wii U tablet as a keyboard replacement, or one using the touch screen as a track pad for an on screen pointer, but it seems kind of wonky. We'd be better off with RTS games that work to consoles' strengths instead of trying to overcome their weaknesses to play PC style RTS games. Something like those games where you play as a commander on the ground, running around among your units, perhaps. I can see the tablet helping out a lot there.
The problem is that Blizzard has tried that specific idea before with StarCraft: Ghost, and if you remember it that story didn't end well. Blizzard doesn't have a good history with new projects tailored specifically for consoles after the SNES era, so I wouldn't want to tempt fate on that.
Something like those games where you play as a commander on the ground, running around among your units, perhaps. I can see the tablet helping out a lot there.Like Battalion Wars. Reading this thread made me realize how perfect the Wii U controller would be for Battalion Wars, and I can only hope that whichever company that develops the game has figured this out as well. A new Battalion Wars is one of the few games that would have me considering buying a Wii U near launch.
Don't forget the Warcraft adventure game that was suppose to go between Warcraft 2 and 3. This is where Thrall comes from. The project was scratched so the story had to be fit into Warcraft 3 because it was written when they thought the game would still go through so some of the story was changed.With USB support, you might as well plug in a mouse and keyboard. I can kind of envision a control scheme using the Wii remote as the mouse and the Wii U tablet as a keyboard replacement, or one using the touch screen as a track pad for an on screen pointer, but it seems kind of wonky. We'd be better off with RTS games that work to consoles' strengths instead of trying to overcome their weaknesses to play PC style RTS games. Something like those games where you play as a commander on the ground, running around among your units, perhaps. I can see the tablet helping out a lot there.
The problem is that Blizzard has tried that specific idea before with StarCraft: Ghost, and if you remember it that story didn't end well. Blizzard doesn't have a good history with new projects tailored specifically for consoles after the SNES era, so I wouldn't want to tempt fate on that.
Apparently Nintendo views DLC as frivolous:No they don't; he's speaking out against the now-common models of unlocking game content already on the disc/shipping an incomplete game where you have to pay more to unlock the rest.
Now, I am currently playing Super Mario Galaxy 2 and I am stuck with 67 stars and the only way to get more is to complete a bunch of pain the ass time trial missions to aquire 70 starts to unlock the final level. I would be willing to pay Nintendo $9.99 for extra worlds for this game if it meant that I could earn more stars via non-time trialed worlds.That has nothing to do with DLC, and thank goodness they aren't listening to you because that business model has no place in Nintendo games.
Apparently Nintendo views DLC as frivolous:No they don't; he's speaking out against the now-common models of unlocking game content already on the disc/shipping an incomplete game where you have to pay more to unlock the rest.Now, I am currently playing Super Mario Galaxy 2 and I am stuck with 67 stars and the only way to get more is to complete a bunch of pain the ass time trial missions to aquire 70 starts to unlock the final level. I would be willing to pay Nintendo $9.99 for extra worlds for this game if it meant that I could earn more stars via non-time trialed worlds.That has nothing to do with DLC, and thank goodness they aren't listening to you because that business model has no place in Nintendo games.
It would be nice if I could mail an SD card to someone with my Galaxy 2 save data and let them beat the time trial for me and then return it with the seventy stars in place.There's nothing stopping you except willing parties.
It would be nice if I could mail an SD card to someone with my Galaxy 2 save data and let them beat the time trial for me and then return it with the seventy stars in place.There's nothing stopping you except willing parties.
Maybe I would be willing to play and beat your games for you if you paid me.
You wouldn't need to ship the card, by the way; you just need to copy the relevant files, and you could e-mail them.
While I never tried it but there's an site called wiisave.com that you might want to look at.
Can't believe you're having trouble with those games though, hell my mom beat SMG2 even :0.
what would the art direction be like in a new BG&E game? Like Wii U will have tons better graphics than gcn did.http://www.bgemyth.net/?page=news/afficher_news.php&news=1007
The problem is that while all of those could be great, there's nothing there with the mainstream appeal to be a real system seller, as I think Wii Sports is played out, and not a good place to go with a new system. I'd absolutely love that lineup, and I'd wager a lot of other people here would as well, but you need something bigger to move the hardware to a wider audience beyond just us Nintendo fans.
I just have a strong that Retro Studios is working on the next console Starfox. Here is why:I'm pretty sure since you're you that you're just saying what you want instead of what makes sense. How would either of those things suggest what Retro studio's next project would be? That's a rhetorical question. The only way they're working on Star Fox is if Nintendo flat-out tells them to make it. I doubt Nintendo would do that since Retro Studios, one of Nintendo's premier development teams, would be spending 2 years or so working on a franchise in a niche genre instead something mainstream that can help sell Wii U units.
Graphics of the Metroid Prime series + The cartooish atmospehre of DKCR = Starfox Wii U
I just have a strong that Retro Studios is working on the next console Starfox. Here is why:I'm pretty sure since you're you that you're just saying what you want instead of what makes sense. How would either of those things suggest what Retro studio's next project would be? That's a rhetorical question. The only way they're working on Star Fox is if Nintendo flat-out tells them to make it. I doubt Nintendo would do that since Retro Studios, one of Nintendo's premier development teams, would be spending 2 years or so working on a franchise in a niche genre instead something mainstream that can help sell Wii U units.
Graphics of the Metroid Prime series + The cartooish atmospehre of DKCR = Starfox Wii U
Why can;t the Star Fox series be the same?Because Star Fox is a (mostly) on-rails shooter. It has a shorter reach no matter how good Retro Studios could make it.
Why can;t the Star Fox series be the same?Because Star Fox is a (mostly) on-rails shooter. It has a shorter reach no matter how good Retro Studios could make it.
Metroid and Donkey Kong can and have carried an entire holiday season for Nintendo, primarily because they belong in genres that appeal to a wider audience. Star Fox will never be relied on in that way no matter who develops it. Star Fox will always be an IP that Nintendo uses to supplement their lineup rather than bet the console on. Nintendo isn't going to waste Retro Studios's talent on Star Fox. Nintendo would give Retro Studios Zelda or Mario before they give them Star Fox because Nintendo needs them working on bigger projects.
Nintendo doesn't need Retro Studios to save Star Fox. Nintendo can hand the franchise to any able developer and force them to refine it until it not only doesn't suck, but is actually a decent title. The reason the quality of post-Star Fox 64 entires in the series has degraded is because Nintendo knows Star Fox doesn't need to be a AAA title. The expectations are much lower than Mario or Zelda or Metroid which they know are their real moneymakers. It sucks for Star Fox fans but it's true.
F-Zero GX stands out from F-Zero X entirely because it doesn't look like balls. It's a glorified track pack with better graphics.
I expect Super Mario Wii U and Mario Kart 8 to be holiday 2013 titles much in the same as 2011 is for the 3DS versions of those franchises. Everything else will come in 2014.
Was Star Fox 64 a N64 launch title?
Was Star Fox 64 a N64 launch title?Click here (http://bit.ly/via9UZ).
I really want to see Retro get a chance to do their own IP, but I'd love to to see what they'd do with Mario.
I really want to see Retro get a chance to do their own IP, but I'd love to to see what they'd do with Mario.
Good luck getting Zelda or Mario out of EAD Tokyo's clutches.
What are your thoughts on developing for the PlayStation Vita and Nintendo’s Wii U?
Kitase: The Vita is a PlayStation platform that has a lot of similarities in the development process to the PlayStation 2 and PlayStation 3, so we think it will be an easy transition to start developing for it. There’s nothing to talk about on our end yet, though. With the Wii U, it’s great that there’s a high definition console from Nintendo on the market, which was previously lacking. As far as the specs are concerned, the Wii U seems like something we could develop easily for as well. Hopefully that becomes part of our multiplatform lineup, but we can’t be certain as of now.
IF Starfox is at E3 2012 for Wii U and is developed by Retro Studios you can pick my avatar, title and my signature for the rest of that E3 month.
We will all collectively applaud you till your positive and negatives are even again.
BUT if you lose, everytime you bring up something crazy, all we have to say is "Stop it Kytim", and you are not allowed to bring it up again for a minimum of 3 months (or 90 days) or risk a 48hr - 1 week banning per offense. This is to stay in effect till the end of the year (Dec 31st 2012)
We'll keep track of it when the time comes.
I just have a strong that Retro Studios is working on the next console Starfox. Here is why:
Graphics of the Metroid Prime series + The cartooish atmospehre of DKCR = Starfox Wii U
Your original reasoning behind it was crazy thoughI just have a strong that Retro Studios is working on the next console Starfox. Here is why:
Graphics of the Metroid Prime series + The cartooish atmospehre of DKCR = Starfox Wii U
that requires a LOLwut.jpg
but I don't feel like looking for it right now.
your fleshed out reasoning later made much more sense, but the comments like the quote above come from you far to often.
Your original reasoning behind it was crazy thoughI just have a strong that Retro Studios is working on the next console Starfox. Here is why:
Graphics of the Metroid Prime series + The cartooish atmospehre of DKCR = Starfox Wii U
that requires a LOLwut.jpg
but I don't feel like looking for it right now.
your fleshed out reasoning later made much more sense, but the comments like the quote above come from you far to often.
That post was made very late at night and I was very sleepy.
Your original reasoning behind it was crazy thoughI just have a strong that Retro Studios is working on the next console Starfox. Here is why:
Graphics of the Metroid Prime series + The cartooish atmospehre of DKCR = Starfox Wii U
that requires a LOLwut.jpg
but I don't feel like looking for it right now.
your fleshed out reasoning later made much more sense, but the comments like the quote above come from you far to often.
That post was made very late at night and I was very sleepy.
You must not get much sleep.
Just read an announcement from Reggie stating that Wii U will be completely different than Wii and that the players buying Wii U games will also be different meaning that they will have moved up from casual to hardcore. It's probably old news to most, but it blew me away completely especially after playing Nickelodeon Skyward Sword. People have no idea how excited I am for Wii U. I've been Nintendo since day one and well when Wii came out it was just like wtf so to see them say Wii U will be the opposite I'm so hyped.Link or it didn't happen.
Just read an announcement from Reggie stating that Wii U will be completely different than Wii and that the players buying Wii U games will also be different meaning that they will have moved up from casual to hardcore. It's probably old news to most, but it blew me away completely especially after playing Nickelodeon Skyward Sword. People have no idea how excited I am for Wii U. I've been Nintendo since day one and well when Wii came out it was just like wtf so to see them say Wii U will be the opposite I'm so hyped.Link or it didn't happen.
It's got a fantastic library of games - Super Mario Bros DS, Mario Kart DS - I think over 1400 games. I think it's a different kind of consumer than those who really want to experience the 3D of the 3DS.That sentence is why NoA is fail. You are the head of NoA at the very least you should be able to go that there are over 1,400 games without sounding like your not sure. Another thing to point out is yet again how out of touch NoA is with the consumer. They be the Senate if they were in government. "...who really want to experience the 3D of the 3DS." should have been "...who really want to experience the Advanced Features of the 3DS." The 3D is the last thing you want to push in a 3D Fatigued American market.
Just read an announcement from Reggie stating that Wii U will be completely different than Wii and that the players buying Wii U games will also be different meaning that they will have moved up from casual to hardcore. It's probably old news to most, but it blew me away completely especially after playing Nickelodeon Skyward Sword. People have no idea how excited I am for Wii U. I've been Nintendo since day one and well when Wii came out it was just like wtf so to see them say Wii U will be the opposite I'm so hyped.
Just read an announcement from Reggie stating that Wii U will be completely different than Wii and that the players buying Wii U games will also be different meaning that they will have moved up from casual to hardcore. It's probably old news to most, but it blew me away completely especially after playing Nickelodeon Skyward Sword. People have no idea how excited I am for Wii U. I've been Nintendo since day one and well when Wii came out it was just like wtf so to see them say Wii U will be the opposite I'm so hyped.
Just read an announcement from Reggie stating that Wii U will be completely different than Wii and that the players buying Wii U games will also be different meaning that they will have moved up from casual to hardcore. It's probably old news to most, but it blew me away completely especially after playing Nickelodeon Skyward Sword. People have no idea how excited I am for Wii U. I've been Nintendo since day one and well when Wii came out it was just like wtf so to see them say Wii U will be the opposite I'm so hyped.Link or it didn't happen.
http://www.eurogamer.net/articles/2011-12-01-nintendo-wii-u-appeals-to-different-type-of-gamer-than-wii-does (http://www.eurogamer.net/articles/2011-12-01-nintendo-wii-u-appeals-to-different-type-of-gamer-than-wii-does)
Just read an announcement from Reggie stating that Wii U will be completely different than Wii and that the players buying Wii U games will also be different meaning that they will have moved up from casual to hardcore. It's probably old news to most, but it blew me away completely especially after playing Nickelodeon Skyward Sword. People have no idea how excited I am for Wii U. I've been Nintendo since day one and well when Wii came out it was just like wtf so to see them say Wii U will be the opposite I'm so hyped.Link or it didn't happen.
http://www.eurogamer.net/articles/2011-12-01-nintendo-wii-u-appeals-to-different-type-of-gamer-than-wii-does (http://www.eurogamer.net/articles/2011-12-01-nintendo-wii-u-appeals-to-different-type-of-gamer-than-wii-does)
This is typical PR gibberish. They always say stuff like this every time. It means nothing and Skyward Sword is epic!
Just read an announcement from Reggie stating that Wii U will be completely different than Wii and that the players buying Wii U games will also be different meaning that they will have moved up from casual to hardcore. It's probably old news to most, but it blew me away completely especially after playing Nickelodeon Skyward Sword. People have no idea how excited I am for Wii U. I've been Nintendo since day one and well when Wii came out it was just like wtf so to see them say Wii U will be the opposite I'm so hyped.Link or it didn't happen.
http://www.eurogamer.net/articles/2011-12-01-nintendo-wii-u-appeals-to-different-type-of-gamer-than-wii-does (http://www.eurogamer.net/articles/2011-12-01-nintendo-wii-u-appeals-to-different-type-of-gamer-than-wii-does)
This is typical PR gibberish. They always say stuff like this every time. It means nothing and Skyward Sword is epic!
It's epic, but you have to admit that those flying pirate things and the Leviathan boss looks like something you'd see on Nickelodeon.
Just read an announcement from Reggie stating that Wii U will be completely different than Wii and that the players buying Wii U games will also be different meaning that they will have moved up from casual to hardcore. It's probably old news to most, but it blew me away completely especially after playing Nickelodeon Skyward Sword. People have no idea how excited I am for Wii U. I've been Nintendo since day one and well when Wii came out it was just like wtf so to see them say Wii U will be the opposite I'm so hyped.Link or it didn't happen.
http://www.eurogamer.net/articles/2011-12-01-nintendo-wii-u-appeals-to-different-type-of-gamer-than-wii-does (http://www.eurogamer.net/articles/2011-12-01-nintendo-wii-u-appeals-to-different-type-of-gamer-than-wii-does)
This is typical PR gibberish. They always say stuff like this every time. It means nothing and Skyward Sword is epic!
It's epic, but you have to admit that those flying pirate things and the Leviathan boss looks like something you'd see on Nickelodeon.
Yeah the Leviathan is right out of Spongebob /Avatar ::)
i don't have censorship on, why is **** censored?
It isn't. I intentional typed it that way so you can fill it in with your own word. For those who need an explanation: It's a Bill Clinton joke.
i don't have censorship on, why is **** censored?
Fixed. I didn't know the rules with swearing. Also how come it doesn't show anything under my name even though in my profile I wrote stuff under it?
How that finished product makes it to the market remains in-flux. For now, it's set to be a free-to-play PC game, powered by micro-transactions that will, Slightly Mad says, be competitively pitched, undercutting its competitors in what they're calling a supermarket pricing philosophy. There's the intention of having it come to console too, with Xbox 360, PlayStation 3 and Wii U versions currently slated - which suggests a boxed copy when the project nears completion in 2013, an idea that Slightly Mad isn't entirely averse to.Official site: http://www.wmdportal.com/projects/cars/
On paper, the Wii U is not only on par with the Xbox 360 and PS3, but it's actually 50 percent more powerful, game industry analyst Arvind Bhatia from Sterne Agee told Wii U Daily. More recently, Wii U Daily claims to have spoken with another developer who was willing to go into specifics.
According to this unnamed developer, the Wii U will rock a quad-core 3GHz PowerPC-based processor built on a 45nm manufacturing process. It's similar to the one found in the Xbox 360, but updated and with an additional processing core. It will have 768MB of DRAM embedded with the CPU that will be shared between the CPU and GPU, and an unknown 40nm AMD-based graphics chip.
The source tells Wii U Daily that Nintendo's currently testing two versions of its next generation console, one with 768MB of RAM and one with 1GB. All of these specs could change, however, as the Wii U's release is still several months away.
Wii U Specs: 768MB of eDRAM & 3Ghz QCore PPC? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg708741#msg708741) <-- Rumor threadorz
Wii U has quad core 3GHz CPU, 768 MB of RAM (http://www.nintendoworldreport.com/forums/index.php?topic=36391.0) <--It's own thread
Ubi Soft preparing to rush the system at launch. That seems to be working out for them as some of their Kinect launch titles are getting sequels.
Wii U Specs: 768MB of eDRAM & 3Ghz QCore PPC? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg708741#msg708741) <-- Rumor thread
Wii U has quad core 3GHz CPU, 768 MB of RAM (http://www.nintendoworldreport.com/forums/index.php?topic=36391.0) <--It's own thread
Not necessarily. Depends if all those people who signed up with Project Rainfall buy Xenoblade.
I don't think low-power and short-range mean what you think they do. I think it's more in line with what you'd expect in any sort of consumer device as opposed to, say, a radio tower.
Well either way, you gotta wonder why so many revisions of the Dev kit?
Is that normal?
Also really want to know whats changed since V0 - V4W
DQX Wii U Looks Beautiful! (http://www.nintendoworldreport.com/forums/index.php?topic=33933.msg711462#msg711462)
good words about the Wii U version.
Twelve innovations that the PS4 and Xbox 720 need to bring to the market:
http://games.ign.com/articles/121/1215366p2.html (http://games.ign.com/articles/121/1215366p2.html)
I hope the Wii U can get in on this stuff too.
More Non-Game Games
TwoTribesGames Two Tribes
Just throwing this out there: who would like to see Toki Tori 2 on their Wii U?
Don't miss[/size][/color]#CESONSPIKE (https://twitter.com/#!/search?q=%23CESONSPIKE)[/size]this Tuesday. The big man, Reggie from Nintendo, joins me live to discuss why he thinks 2012 is the year of Wii-U.
He got promoted beyond his level of ability. He was good at running PR, but day to day operations and setting strategic direction? Out of his league. Nintendo Europe has time and again shown how to do things right and that while NCL may have the final say, it doesn't stop them from doing their own thing.
Reggie became a meme machine.
We can no longer take him seriously.
edit:
I read some slightly worryingnewshearsay about Wii U.
It's still early and might just be taken out of context, but I really hope Nintendo is doing all they can to secure "core" titles for launch and beyond from ALL 3rd party devs. Not just the ones they usually get games from.
He is a businessman, and doing a pretty god job at it too.
You could argue that the other way though. There was a pretty vocal campaign to get Xenoblade to NA, but NOA remained silent. NCL probably wouldn't even notice anything going on and probably wouldn't care. NOA begs, NCL says no, fans stay pissed. Eventually, NOA finds a way to convince NCL to let them put out Xenoblade and here we are.
So I don't think it was NCL who forbade NOA to release the game, but rather it was Reggie being a dick.
And were was this huge older loyal audience when Baten Kaitos Origin was released at the end of the Gamecubes lifespan and sold less than 20k in North America? Yes the Gamecube was basically dead, but three months later the Gamecube version of Twilight Princess sold over 500k on it's opening month.
Xenoblade and those other games are not "small potatoes". There was a whole entire movement and petition signed by thousands of people for those games to be brought over. Xenoblade Chronicles was on the top 10 list for pirated games, with almost a million torrent downloads apparently.
So you say Reggie's job is to not lose money for Nintendo? Well, he did just that. By not bringing those games over money was lost. Much of what ended up being lost to piracy could have been money for Nintendo, if only he had brought the games over sooner.
If thousands of customers start a movement and a petition to get you to do something, then the obvious answer is to do it. Reggie refused to do what paying customers wanted, and for that he deserves to be fired.
If Xenoblade was to come out in North America and fail, then the blame would rely 100% on Reggie since he would have made that decision, and he'd have no way of redirecting some of the blame back to Iwata by saying he was against the decision.
How come Nintendo of Europe had no problem bringing these Japanese games over to the European market?Nintendo of America has better management. Nintendo of Europe will release almost anything regardless if how the games will perform. That loose cannon approach to business isn't conducive for profitablity. Just because you can do something, doesn't mean you automatically should. Of course, there are pros and cons.
For example, Nintendo release THREE brand new Mario games this generation (specifically referring to Galaxy 1 and 2 and NSMBW).
Everyone else is fine with this.
I'm not watching 11 minutes of that guy. However, I will point out that the sentences before and after the one you quoted are important. You are in the minority of the minority, meaning you are in the minority of core Wii owners who even wants these games but also the minority of those people who are seethingly mad that they haven't been brought over yet. Everyone else is merely disappointed but have otherwise accepted it.
Your logic is flawed, sir. You are requiring Nintendo to release absolutely every single game otherwise they are turning their backs on their "loyal customers." That would require you, as a "loyal customer" to buy every single game Nintendo releases and brand new I might add which I highly doubt you do. Otherwise, you are turning your back on Nintendo and thus are not a loyal fan under those extremely strict giidelines. As a company providing an optional service, Nintendo does their best to appease as many people as possible just as you, the recepient of said service, do your best to support Nintendo. In other words, you cannot conceivably ask for everything when you cannot possibly support everything you require Nintendo to provide. Well, you can but you would be blatantly supporting a double standard.
First off, the relationship between customers and businesses is asymmetrical...See, that's true until you started pushing the loyalty card which I'll get to in a minute. All the things you're saying Nintendo should be doing, they ARE doing. You didn't get 3 games and you're acting like a spoiled 7-year old girl who didn't get the pony she wanted. They have only "failed" in meeting the very specific demands on the very few. No company in the world can please their entire customer base. That is literally impossible. They're bound to disappoint someone somewhere in some way.
Secondly, I've never expressed an interest in every game Nintendo has ever made, so why would it be a double standard anyway if I didn't buy them? The Operation Rainfall, yes, I am interested in those and I would buy them. If they came out and I didn't buy them then and only then would I be a hypocrite and guilty of a double standard.You're the one thumping the loyalty card. However, loyalty is a two-way street. It's give and take. You're promoting a double standard because you expect preferential treatment without doing anything special to deserve it. That's not loyalty. That's entitlement. That's having unrealistic expectations because you bought some **** at some point. That doesn't make you special. That makes you every other consumer ever. The vast majority of Nintendo fans are okay with not getting the Rainfall games. Most of them will NOT buy Xenoblade now that it's finally coming to NA and never planned to anyway. Some will. Collectively, they make up the group of core gamers that Nintendo caters to because they're the ones who are demanding but aren't impossible to please, not the tiny subset stomping their feet in a corner that you belong to. Nintendo can't (and shouldn't attempt to) please you without falling into financial ruin because this doesn't begin and end with the Rainfall titles. You complain about a lot of things. You call for Reggie's head when he's the best President and COO that Nintendo of America has ever seen. By far. It's not even close. There's a reason why he's running NOA and you are not.
What sets the Operation Rainfall games apart from most of the rest of the Wii's lineup is these are top notch high quality games which THOUSANDS of people have been petitioning and demanding to be released.And not MILLIONS... There's your answer.
That makes you every other consumer ever
People that crap on the concept of arguments on the internet do so entirely because they're wrong and subconsciously know it and the only way to maintain the illusion of being right is to prohibit all discussion of the issue.Exactly the same for politics.
I'm sort of joking.
Sort of.
People that crap on the concept of arguments on the internet do so entirely because they're wrong and subconsciously know it and the only way to maintain the illusion of being right is to prohibit all discussion of the issue.
I'm sort of joking.
Sort of.
The new controller is an impressive thing to hold in your hands. It feels solid and comfortable, and nothing about it marks it as a weak link. The screen itself is bright and beautiful, much clearer than the screen on an iPad, and even small details of the games are able to be seen clearly. The controller's speakers also do a good job of delivering information to the player via audio clues. I could easily see playing entire games without a TV, using just the screen on the controller. I asked about the possibility of playing Wii games in high definition, and was flatly told that the hardware will not be able to improve the resolution of Wii games.
One thing that was clear with the 3DS was that the launch titles didn't have the impact of Super Mario 3D Land or Mario Kart 7, and that software was the biggest reason the 3DS did well over the holidays. Software drives hardware; we found that out with 3DS. There was great anticipation of course for Zelda: Ocarina of Time, but a lot of consumers were waiting for two or three other Mario titles so that when they bought the hardware they had great high-quality games that they were dying to play right out of the gate.
We expect to have great first party titles but also great software support in general for Wii U when it comes out later this year. I think with Wii U we want to make sure we have great software right at launch.
Everybody WANTS a great software lineup at launch. But can they actually get one? Only the market can really decide how good a software lineup is, just look at the PSP Vita. It purportedly has an amazing launch lineup.
The GameCube launch lineup was amazing if you count games that came out two weeks after the hardware as launch games. Accepting that, there were at least five games in that lineup still worth playing to this day.
It depends on how you define it. By the strictest definition what you said is correct, but there are other ways to look at it.The GameCube launch lineup was amazing if you count games that came out two weeks after the hardware as launch games. Accepting that, there were at least five games in that lineup still worth playing to this day.
The problem is though, only games available on launch day are launch games. Even coming out 1 day later means it is not a launch game. The GameCube still had a good launch lineup though.
Pikmin 3 has been in development for quite awhile as a Wii game before it was cancelled and diverted to the Wii U. I don't know how much of that old Wii code is being retained, but if a lot of it is then that could mean the game is very far along and will be ready for launch. If its being more or less rewritten completely from scratch, then it will probably not be ready for awhile longer. A lot of it probably depends on how much Nintendo wants to push the graphical envelope with it.
I don't own either a 360 or a ps3. This'll be the best launch ever for me if even half of the speculated third party ports are true.
Did Warner Bros. Interactive say it would be a launch game? I don't recall.
Ninja Gaiden 3 has been confirmed to be a launch title as well. What I am really hoping for is that GTA V is announced at E3 as having a october 2012 launch and it ends being a launch title for the Wii U a few months later. How colossul would that be?
Ninja Gaiden 3 has been confirmed to be a launch title as well. What I am really hoping for is that GTA V is announced at E3 as having a october 2012 launch and it ends being a launch title for the Wii U a few months later. How colossul would that be?
Considering the Gamecube and Wii never got a GTA, for the Wii U to have GTA V right at launch would definitely be a big deal.
There is a huge backlog of HD 3rd party games dating back 6-7 years of games which released for PS3 and/or 360 which never made it to the Wii, so why can't 3rd parties take this huge catalog of I guess hundreds of games and then bring them over to the Wii U?Because that's financial suicide. Many of those games didn't sell spectacularly on those other consoles and now they're a few years old. Major releases might see ports in collections like we're seeing with Metal Gear and Devil May Cry now. I wouldn't want Wii U to be a port machine anyway.
I wouldn't want Wii U to be a port machine anyway.
I never hear anyone complaining about formerly Nintendo exclusives getting ported over to the competition, which happened with the recent Goldeneye game and with No More Heroes. Those used to be Wii exclusive, but a couple years later they appeared on the PS360 and yet no one gripes about that.
On the other hand, look at RE4 Wii edition which is a port of a game that was on the GC and PS2. This game has sold over a million copies on the Wii alone and is on the list of top 50 selling Wii games. So how could that not be argued a success for Capcom? Granted, not every port is going to sell that well, but this is an example that proves that at least in some cases porting over high profile games can be financially successful.
I don't think even Capcom's done another port like RE4 Wii since.
Oh look, another port of an old game with new content (Wii pointer controls and the Ada levels) that justifies owning it on a new console. In fact, the new content easily makes it the best version of that game still (even with the "HD" version on PSN/XBLA). But there are very few games out there as evergreen on sales as Resident Evil, so how many ports do you really think would see so much new content to justify their price? I don't think even Capcom's done another port like RE4 Wii since.
Separate Ways isn't new, it's just ported from the PS2 game. And calling Wii pointer controls "new content" is a misuse of the phrase.
But anyway, since RE4 Wii ediiton was such a huge success, why couldn't Capcom do a RE5 Wii U edition? Add some new controls and content and make that the definitive edition and it should sell well. Also, Nintendo platforms seem to have a strong Resident Evil fanbase. The series has sold well enough on the Gamecube which was no easy feat for any 3rd party game.
While collections would be nice, I was thinking more about Wii U "ports" of relatively recent games like Alien Colonial Marines and Darksiders 2. I'd LOVE to finally play ports of slightly older games, like Batman Arkham or Assassin's Creed... like I said, if even half of the rumored third party game list comes true, I will personally be having the best console launch of my life.
I think there's a pretty great shot that you're going to see Arkham Asylum on the Wii U, especially since Arkham City has already been confirmed for it.
As for Assassin's Creed, I say this a lot but it bear repeating: you don't want to play the original Assassin's Creed, which is a terrible game. You're better off wanting an "Ezio Trilogy" compilation that has AC 2, Brotherhood, and Revelations. They're better games, and they all recap all you should really care about from AC1 at the beginning anyway.
Do the sequels have more stuff you can do in them? For a game of assassinating people I was expecting there would be a lot more stealthy options to it. You have a hidden blade as one of your attacks, but that's it. It should have had a bunch of Ninja weapons and stuff like that. Instead I just use my sword and fight off 20 or so attackers each and every time I was "detected", and they don't really provide much challenge and there is no difficulty option to make them tougher. And the little side quests are all the same: save innocent civilians, climb up to the top of a building and view your surroundings, pickpocket, eavesdrop, interrogate and... I think that's it. You have to do these over and over and they are all exactly the same and it was just boring to me.
That would probably add technical headaches.
Edit:Oh yeah, and Double Dash did this too didn't it?Yep, as did 1080 Avalanche. The original PlayStation was also capable of console-to-console connection.
The best way to close the gap for older HD games to be on the Wii U is to port them to Steam. This way the third party company does not have the risk of putting five year old games back on retail shelfs and can sell them directly to people who will but them (like all of us). Batman Akham City will most likely be offered as a digital download via some online system (like Steam, for example). This could work in my favor because I could buy digital games cheaply and wait for the newer gaes to drop in price.
The best way to close the gap for older HD games to be on the Wii U is to port them to Steam. This way the third party company does not have the risk of putting five year old games back on retail shelfs and can sell them directly to people who will but them (like all of us). Batman Akham City will most likely be offered as a digital download via some online system (like Steam, for example). This could work in my favor because I could buy digital games cheaply and wait for the newer gaes to drop in price.
The best way to close the gap for older HD games to be on the Wii U is to port them to Steam. This way the third party company does not have the risk of putting five year old games back on retail shelfs and can sell them directly to people who will but them (like all of us). Batman Akham City will most likely be offered as a digital download via some online system (like Steam, for example). This could work in my favor because I could buy digital games cheaply and wait for the newer gaes to drop in price.
That actually sounds like a good idea. Is that how Steam works? I know nothing about it.
Where did all the steam rumors come from anyways? I really find it the idea as hard to believe as it is awesome. As a longtime Nintendo fanboy, I've developed the defense mechanism of having my skepticism directly proportional to how much I want a rumor to be true.
And speaking of Mass Effect... man, it'd be great if Nintendo could get BioWare onboard. As a Wii-only console gamer, that's another area that I could really benefit from if we start getting port-parity.
Nintendo needs to get Epic and Bethesda on the Wii U bandwagon.
Where did all the steam rumors come from anyways? I really find it the idea as hard to believe as it is awesome. As a longtime Nintendo fanboy, I've developed the defense mechanism of having my skepticism directly proportional to how much I want a rumor to be true.
Damien BERNARD's Experience
Level Designer Ubisoft Public Company; 5001-10,000 employees; FR0000054470; Computer Games industry
December 2011 – Present (2 months) Quebec, Canada
- Unannounced MMO
Lead Level Designer Ubisoft Public Company; 5001-10,000 employees; FR0000054470; Computer Games industry
March 2011 – December 2011 (10 months)
- The Black Eyed Peas Experience - Wii : Level Design, Team Management, Task Management
Website : http://blackeyedpeas-experience.ubi.com/black-eyed-peas/en-US/ (http://blackeyedpeas-experience.ubi.com/black-eyed-peas/en-US/)
- Unannounced Project - Wii U, Card Game : Game, Level Design, Task Management
Ben Yeoh's Experience
Senior Programmer Ubisoft Public Company; 5001-10,000 employees; FR0000054470; Computer Games industry
July 2008 – Present (3 years 7 months) Singapore
Ghost Recon Online Arcade (Wii U) - Programming Lead:
Actively mentoring all members in the team (including conducting rigorous code reviews). Developed Wii U renderer for Yeti as well as various other systems. Laid the groundwork and framework for all subsequent porting.
Even if Wii U's online isn't as wonderful as we hope, I wonder if minor advancements could be made through the App Store. Developers would need a solid platform as it is too much to ask Nintendo simply open it, though I can see hackers opening it up themselves. One of the main features I hope Nintendo considers in order to take full advantage of their system is the ability to let Apps run in the background. Actually that part is what concerns me the most and could be crucial in fixing problems Nintendo doesn't or won't fix themselves.That be new territory for Nintendo really. Most Nintendo hardware when it boots a game just hands over the hardware to the developer. Thinking about it the 3DS may be the first one that I know other software can even really run in the background.
Ghost Recon Online is now called Ghost Recon Online Arcade
http://sg.linkedin.com/pub/ben-yeoh/3a/a5/45 (http://sg.linkedin.com/pub/ben-yeoh/3a/a5/45)
I can't really say anything until things settle down with Kid Icarus," Sakurai told Kid Icarus... And a lot of it will depend on the team that I end up assembling for Smash Bros. It may take a while, but I think your patience will be rewarded
Wow. What if Retro worked on Smash Bros.?
For the programmers, the difficulty is in making two games at once. Sakurai wants to place a focus on smoothly making the basic systems. They will first begin by porting the basic gameplay systems of Smash Bros. X to 3DS and Wii U.
I looked at the logos at the end of the Resident Evil 6 trailer, and the Wii U's was not one of them. I have no doubt that the game will come to the Wii U eventually, but maybe Capcom's having trouble with the Wii U version so they're hesitant to announce it (or Nintendo's ordered them to keep the Wii U version under wraps until E3, which is very possible).
So, theres actually a game called Final Fantasy XIII part 2.......
sigh
Considering the way FFXIII-2 ends big cliffhanger ending, SquareEnix clearly wants to make a FFXIII-3 in the future as well.
But the Final Fantasy games are not really sequels to each other, each one is its own separate universe and not related to the others.
Should we start a E3 2012 prediction thread, or is it too late?
Why in the world would you want Final Fantasy 14?
Nintendo told us at CES that 3rd party developers have already received final devkits, so we would imagine that EA and other companies have a better idea about the support of multiple Wii U controllers than we do.
Project C.A.R.S. slated for a Wii U release
(Community Assisted Racing Sim)
http://www.eurogamer.net/articles/2011-11-24-project-cars-previewQuoteHow that finished product makes it to the market remains in-flux. For now, it's set to be a free-to-play PC game, powered by micro-transactions that will, Slightly Mad says, be competitively pitched, undercutting its competitors in what they're calling a supermarket pricing philosophy. There's the intention of having it come to console too, with Xbox 360, PlayStation 3 and Wii U versions currently slated - which suggests a boxed copy when the project nears completion in 2013, an idea that Slightly Mad isn't entirely averse to.Official site: http://www.wmdportal.com/projects/cars/
Video of Race: http://www.youtube.com/watch?v=rag4sXgntuw&feature=related
The more the merrier. And I'm sure it will make good use of the tablet as a steering wheel should it ever actually see retail or console release.
This is a completely selfish wish of me but... I'd really, really, be happy with a Tower Defense game at launch, probably downloadable?
Project Cars (racing sim) (http://www.gameinformer.com/b/news/archive/2012/01/23/project-cars-confirmed-for-wii-u.aspx)is coming to the WII U sometime in 2013. For those Indy car nuts this game is for you.
Project C.A.R.S. slated for a Wii U release
(Community Assisted Racing Sim)
http://www.eurogamer.net/articles/2011-11-24-project-cars-preview (http://www.eurogamer.net/articles/2011-11-24-project-cars-preview)QuoteHow that finished product makes it to the market remains in-flux. For now, it's set to be a free-to-play PC game, powered by micro-transactions that will, Slightly Mad says, be competitively pitched, undercutting its competitors in what they're calling a supermarket pricing philosophy. There's the intention of having it come to console too, with Xbox 360, PlayStation 3 and Wii U versions currently slated - which suggests a boxed copy when the project nears completion in 2013, an idea that Slightly Mad isn't entirely averse to.Official site: http://www.wmdportal.com/projects/cars/ (http://www.wmdportal.com/projects/cars/)
Video of Race: http://www.youtube.com/watch?v=rag4sXgntuw&feature=related (http://www.youtube.com/watch?v=rag4sXgntuw&feature=related)
The more the merrier. And I'm sure it will make good use of the tablet as a steering wheel should it ever actually see retail or console release.
The Wii U logo has shown up on this site, so mark this down as another Wii U title to hopefully see release sometime next year.
It never affects the game in question
They're pretty much for masochists who need these phony rewards because they can't achieve anything in real life.
Tangible? They're exactly the opposite of tangible. I can't touch or use these trophies. They're completely superfluous and are essentially used to artificially extend the playtime of a game.
As a slightly more realistic suggestion, it's been brought up before that Nintendo could offer club Nintendo coins as part of their achievement system, either in addition to or as a portion of those you get for registering the game.Right now i don't care for them but something[size=78%] [/size]like that would make trophies/achievements worthwhile, I might even bother to get them.
Tangible? They're exactly the opposite of tangible. I can't touch or use these trophies. They're completely superfluous and are essentially used to artificially extend the playtime of a game.
How they any different than something like a high score table? Those are arguably even more superfluous.
As a slightly more realistic suggestion, it's been brought up before that Nintendo could offer club Nintendo coins as part of their achievement system, either in addition to or as a portion of those you get for registering the game.I don't think they will be Club Nintendo coins, but I wouldn't be surprised if this were the Wii U's way of earning play coins, since you can't really carry the Wii U tablet with you like a 3DS.
Yeah, I just don't get the big deal about having to include them. I mean I'm pretty sure it's now mandatory for all Xbox and PS3 games to ship with them, so I don't blame developers for phoning them in.
Many Nintendo games already have achievements, so I would be surprised if they didn't implement an online achievement system into the Wii U.
...
Super Smash Brothers already has both kinds of achievements that PS3 and XBox 360 have, text notices and trophies.
What other Nintendo games have achievements?
Ya know, give it a Nintendo themed spin. Doesn't have to be trophies or achievements. Power stars would be great
It's the same exact thing.
If I had the choice, I would want them to more emulate achievements than trophies. I think it's a better system.
Nintendo shouldn't emulate either system, but instead make their own system which is superior to both. They should however look at both systems for inspiration.
Ya know, give it a Nintendo themed spin. Doesn't have to be trophies or achievements. Power stars would be great
What if it was based on the powerups from the Mario games? Imagine the Nintendo Network's equivalent of the Bronze trophy/achievement could be a Mushroom, and the equivalent of a silver trophy/Achievement could be a Fireflower, and a gold trophy/achievement could be an Invincibility star. But what would the Platinum equivalent be? How about a 1up Mushroom? Or maybe the 1-up mushroom should be the Gold and the invincibility star should be the platinum?
Ya know, give it a Nintendo themed spin. Doesn't have to be trophies or achievements. Power stars would be great
What if it was based on the powerups from the Mario games? Imagine the Nintendo Network's equivalent of the Bronze trophy/achievement could be a Mushroom, and the equivalent of a silver trophy/Achievement could be a Fireflower, and a gold trophy/achievement could be an Invincibility star. But what would the Platinum equivalent be? How about a 1up Mushroom? Or maybe the 1-up mushroom should be the Gold and the invincibility star should be the platinum?
Ya know, I think I like this a bit better than just bronze/silver/gold power stars. Kudos, Chozo. You listening, Nintendo?
It's the same exact thing.
No, it's not. There are subtle differences, and I'd agree with TJ Spyke that I prefer the Xbox 360 Achievements system to the PS3 Trophies.
It's the same exact thing.
No, it's not. There are subtle differences, and I'd agree with TJ Spyke that I prefer the Xbox 360 Achievements system to the PS3 Trophies.
What are these said differences?
"What we saw last E3 is not a reflection of everything this console is able to offer. We have been trying the development kits and some of its new characteristics will improve its possibilities. It isn't something like Kinect or similar accessories, it's something different.
I can't tell you more about it because, if I do, Nintendo will send assassins to finish me! (laughs) But let’s say that Wii U will be a console with so many and unique possibilities that it will be difficult to show them in the box they are going to sell it or to be published by magazines and other mediums," said Yoshinori Ono.
Nintendo: to launch Wii successor in key markets for year-end
OSAKA, Japan | Thu Jan 26, 2012 2:36am EST
(Reuters) - Nintendo will launch a successor to its Wii game console in the U.S. and other key markets in time for the crucial year-end shopping season later this year, Nintendo President Satoru Iwata told reporters on Thursday.
He said the WiiU would be launched in the United States, Europe, Australia and Japan for the year-end season.
(Reporting by Yoshiyuki Osada; Writing by Edmund Klamann; Editing by Edwina Gibbs)
or even just 3 months like N64.
Yep, and I have seen a lot of websites and people saying that was a bad idea from Sony.
Almost everything about Vita is a bad idea. Focusing on the launch timeframe is oversimplifying how crummy the entirety of its existence is.
They may not be as well off as they were before, but they are still better off than Sega was by a wide margin. Unlike Sega they are not a trivial competitor.
Oopsy, just saw NWR already posted this.So did BlackNMild. Stop living in the past, Caterkiller.
Yoshi Ono (SFxTekken): Wii U has so many unique possibilities!!!
http://www.3djuegos.com/noticias-ver/122834/yoshinori-ono-wii-u-ofrecera-caracteristicas-nunca-vistas-y/ (http://www.3djuegos.com/noticias-ver/122834/yoshinori-ono-wii-u-ofrecera-caracteristicas-nunca-vistas-y/)Quote from: translated"What we saw last E3 is not a reflection of everything this console is able to offer. We have been trying the development kits and some of its new characteristics will improve its possibilities. It isn't something like Kinect or similar accessories, it's something different.
I can't tell you more about it because, if I do, Nintendo will send assassins to finish me! (laughs) But let’s say that Wii U will be a console with so many and unique possibilities that it will be difficult to show them in the box they are going to sell it or to be published by magazines and other mediums," said Yoshinori Ono.
You know, after the recent Pac-Man and Troll the Fans Man being exclusive to the PS3/Vita version, it makes me wonder about this article again.Yoshi Ono (SFxTekken): Wii U has so many unique possibilities!!!
http://www.3djuegos.com/noticias-ver/122834/yoshinori-ono-wii-u-ofrecera-caracteristicas-nunca-vistas-y/ (http://www.3djuegos.com/noticias-ver/122834/yoshinori-ono-wii-u-ofrecera-caracteristicas-nunca-vistas-y/)Quote from: translated"What we saw last E3 is not a reflection of everything this console is able to offer. We have been trying the development kits and some of its new characteristics will improve its possibilities. It isn't something like Kinect or similar accessories, it's something different.
I can't tell you more about it because, if I do, Nintendo will send assassins to finish me! (laughs) But let’s say that Wii U will be a console with so many and unique possibilities that it will be difficult to show them in the box they are going to sell it or to be published by magazines and other mediums," said Yoshinori Ono.
If the PS3/Vita versions have 5 exclusive characters, how much do you want to bet the Wii U version of Street Fighter X Tekken will have exclusive Nintendo characters. Ono said last year about wanting to someday make a Nintendo vs Capcom game, maybe this will be his first step in being able to someday achieve it. After bad box art Mega Man, I wonder what Nintendo characters Ono would want to put in.
How can Pac-Man be in a fighting game?
You're obviously going to have to seduce this woman to get insider her home and hack in to her husbands computer. Good luck, my friend.
Nintendo has announced that the tablet-like controller of its next console, the Wii U, will come equipped with a near-field communications (NFC) chip, opening up the possibility of new kinds of games and new ways to pay for them.
"By installing this functionality, it will become possible to create cards and figurines that can electronically read and write data via non-contact NFC and to expand the new play format in the video game world," said Nintendo president Satoru Iwata.
A game released last year called Skylanders used NFC technology to bring toy models into its virtual environment, but that required a special hardware add-on - the new controller will allow any game on the Wii U to do the same.
Iwata also suggested the chips could be used to pay for new in-game content via an NFC-enabled phone system, such as the recently launched Google Wallet. "Adoption of this functionality will enable various other possibilities, such as using it as a means of making micropayments," he said.
The company plans to announce the final details of the Wii U in June at E3, the video game industry's biggest annual gathering, and will release the console later this year.
Didn't we just find this out yesterday?
THQ came out with UDraw actually. And they did say that Nintendo was very helpful in them making it.
Why even go with the Dreamcast 2? Just call it the "Nintendo" Dreamcast... I would think that's enough to differentiate it from the Sega Dreamcast. Hah, I love this idea!
As I referred to before, for example, this is the idea of supplying new stages to Super Mario users who want to play the game more but have completed the game and lost interest in the existing stages. This will not only give us new profits but will lengthen the life of a product, in that it will never be out of fashion and can keep attracting public attention as long as many people play it.
This makes sense for Nintendo. Mario has an art style. They could create a Mario Game with a graphic Engine that could stand the test of time for the Wii U.
http://mynintendonews.com/ (http://mynintendonews.com/) Nintendo is planning downloadable stages for next Super Mario game.
This is great news to me! Bodes well for Smash Bros as well, as long as Sakurai's philosophy on gaming doesn't get in the way.QuoteAs I referred to before, for example, this is the idea of supplying new stages to Super Mario users who want to play the game more but have completed the game and lost interest in the existing stages. This will not only give us new profits but will lengthen the life of a product, in that it will never be out of fashion and can keep attracting public attention as long as many people play it.
I think its funny that Saturo feels the need to explain DLC to investors. If you are an investor in Nintendo, more than likely you at least keep up on their competition to see how they stack up. You may even own stock in the competition.
I am spending more time than before on finding new ideas for new developments rather than focusing my energy on work in my (development) teams in order to solidify the contents of (existing) franchise titles. After all, developing big hit titles must be the solution [to Nintendo’s ongoing financial losses].”
“I am acting with the understanding that one big hit title can change multiple phases of a situation in the entertainment business, and I feel that finding such one big hit is my basic job.
“It’s very easy to develop for. We’re finding it very similar to develop for Wii U as for the Xbox 360 and PS3. …They’ve asked us what we would like to see from the hardware, and when we give them feedback we can see that they’re definitely listening to it and making changes. The hardware is still constantly changing.”
[...]
“We’re thinking about all sorts of things. Right now, our Wii U development is focused just on Ninja Gaiden, but we’re definitely keeping other platforms in mind for DOA5.”
Comments about Nintendo from Microsoft and Sony come in 2 flavors:
1. Neutral - "Nintendo is doing their own thing. It's good for the industry but we're not directly competing with them."
2. Negative - "I guess those sales were good......... for a bunch of sons of whores."
I've never bought the line that these companies "aren't really" competing with each other. That always comes off to me as an excuse/spin for a company otherwise being unable/too incompetent to compete with the other companies in one area or another. Whether these companies like it or not, they are all competing with each other in the same marketplace. That's especially true now that Sony (with the Move) and especially Microsoft (with the Kinect) have been trying to make inroads on Nintendo's casual demographic. And Nintendo, in turn, is trying to make inroads on Sony/Microsoft's core demographic with Wii U. They are competing with each other, so let's not pretend that they're not.
Microsoft really comes off as hypocritical with that statement given that one of their big Fall titles last year was Kinect Sesame Street: Once Upon a Monster.
Should Nintendo buy more western developers or talent to help boost first party software? I ask because it seems that Nintendo's Japanese first party titles are always tied up with developing the latest Zelda or Mario, so a combination of first and third party software would help boost sales and help close the launch gaps that plauge Nintendo games. Who should they buy? Honestly, I think that Nintendo should offer to buy Volition from THQ.
Should Nintendo buy more western developers or talent to help boost first party software? I ask because it seems that Nintendo's Japanese first party titles are always tied up with developing the latest Zelda or Mario, so a combination of first and third party software would help boost sales and help close the launch gaps that plauge Nintendo games. Who should they buy? Honestly, I think that Nintendo should offer to buy Volition from THQ.
Volition's not worth saving, but Nintendo (and Japan in general) has needed to expand out into Western Studios for some time now. The age where the industry was dominated by Japanese tastes and sensibilities is over, and the major players will need more studios like Retro; Insomniac; Bungie; etc. to compete in this new market. Nintendo may have even realized this if the rumors are true and Retro's looking at Zelda next.
Volition's not worth saving, but Nintendo (and Japan in general) has needed to expand out into Western Studios for some time now. The age where the industry was dominated by Japanese tastes and sensibilities is over, and the major players will need more studios like Retro; Insomniac; Bungie; etc. to compete in this new market. Nintendo may have even realized this if the rumors are true and Retro's looking at Zelda next.
Ceric Your post really makes me wish Nintendo would have partnered with Apple with this venture. The problem with many of your ideas is that they need a portable device or laptop/desktop computer to take the functions further from just hey cool little diversion app to something useful.Re-read my post.
For example, a TV calendar app is fantastic, because everyone sits in front of the tv...and if the wii U is always on, it could be easy to quickly check what you and your family are doing. But, it would be more useful if it synced up with your calender on your phone and computer so you input your schedule once and it is set.
It isn't just about the app existing anymore it is about the convience of the app...which is why Nintendo online play wasn't as successful...the friend codes weren't convient.
Another example...video chat. It is not enough for Nintendo to just use its own video protocols. It is important for it to be compatiable with other video chat programs. If Nintendo had video chat skype on the Wii U day one that would be a huge deal...if not Skype then Apple's Face Time protocol. If I have to choose between another video chat program that my friends and family aren't using it is not worth the inconvience for me.
TV integration...the most convient way to do this is not web based TV...but to have the actual television first run through the Wii U...so you choose a TV channel on the Wii U and it starts your regular cable service...though I am not sure that is possible...it would allow for some very cool things...like playing a game on the Wii U tablet while watching TV...using the Wii U tablet as a TV remote...or quickly checking your calendar app and such while still watching TV.
This type of sophisticated integration is something Nintendo desperately needs for the Wii U, but is something they are not very familar with...so I am worried about them getting it "right."
God, I overheard someone say trauma center in a completely unrelated conversation and I immediately realized that I'd get a Wii U Trauma Center day 1.In a way I be surprised if there wasn't a Wii U Trauma Center Day 1.
Anyway, I like the idea of Nintendo grabbing some goof Western devs.
Companies don't choose who they compete with, the market does.
Anyway, I like the idea of Nintendo grabbing some goof Western devs. The West runs the game industry these days. This gen the big titles were almost all Western where as in the past Japan dominated. Japan has REALLY dropped the ball regarding console games with Nintendo themselves being one of the rare exceptions. Companies like Square Enix, Capcom and Konami are mere shells compared to what they were like even last gen. The market has changed.
But it is important that Nintendo grabs GOOD devs, not the Olsen Twins games guys like they did before.
Correct me if I am wrong here, but if Nintendo had aquired more western third party developers and they developed games that sold very well then the financial turmoil that Nintendo is currently facing would be lessened? Now if they co-developed with western developers then they would still have profit, but not nealry as much as if it was exclusively their internal developers because the profits would have to be split and Nnitendo could not horde the cash for themselves.Ignoring the various issues of just acquiring developers, it would really depend on when Nintendo cuts off development for their current hardware. All teams have to make the transition. It's possible that Nintendo could have managed the timing of game development so that there would be no drought at the end of the Wii's hardware cycle but it's just as likely that Nintendo would have moved those teams to Wii U projects sooner rather than later, still resulting in a drought but a stronger lineup for Wii U.
Instead just using smaller studio's in the West like Monster and Next Level Games, they'll start teaming up with the big guns like Epic and Valve similar to how they would team up with Capcom, Namco, SquareEnix and Tecmo in Japan.That'll be the day... Don't get me wrong, I see Nintendo working with Western developers more moving forward, but probably not with Epic or Valve. Well, if Valve is involved with Nintendo Network somehow, then that's a possibility. Epic seems far more unlikely.
How much support did Nintendo give the DS in the year before the 3DS? I remember some time ago feeling like Nintendo was actually announcing more 3DS projects than Wii projects.
Makes you wonder if we will get Last Story and Pandora's Tower just to fill the release gap and make some money before the Wii U launch?
Correct me if I am wrong here,
but if Nintendo had aquired more western third party developers and they developed games that sold very well then the financial turmoil that Nintendo is currently facing would be lessened?
Now if they co-developed with western developers then they would still have profit, but not nearly as much as if it was exclusively their internal developers because the profits would have to be split and Nintendo could not horde the cash for themselves.
What does everyone here make of the idea of two SKUs? One with the straight up console, and a high-priced one with an officially-branded external HDD?
Lulz. +1Correct me if I am wrong here,OK
It is an interesting question. Personally, I see Nintendo keeping with the SD Card route...and personally, I like that method best.
Yes, SD cards aren't as fast or as cheap as a hard drive, but they do offer some benefits.
I like the idea of being able to switch out SD cards for certain games and such. Say if I had Rock Band I could have and entire SD card devoted to my rock band saves and music files...then whenever I played rock band or took it to my friends house I just bring my one SD card.
Another SD card could be solely used for in game saves.
Another for arcade game downloads and such.
Another for Apps that are compatible with the Wiitab on the go. (If it has an SD card out.)
The point is, SD cards open up options I like, and I hope Nintendo continues going that direction. Though I hope if they do, Nintendo allows us to decide where games save. Default being the internal memory, but an option to save direction to the SD card...and play off the SD card.
As for internal memory. I think Nintendo should go the iPad route. It only needs about 32-64 GB SSD memory...and then the SD card support, and that is something Nintendo should be able to put in at its desired price point.
I'm personally hoping for a snap in shell you can put the Wii U in to.
This shell would have a high speed connection to the Wii U and all for you to put in a regular hard drive into it...
No, that would go beyond Dock level to Sega CD type Add-on.I'm personally hoping for a snap in shell you can put the Wii U in to.
This shell would have a high speed connection to the Wii U and all for you to put in a regular hard drive into it...
But will it have a second circle pad?
People who’ve followed us in recent years know we’re pretty big fans of Nintendo. We’ve made games for Game Boy, DS and Wii that were released both in shops and on digital services. The first Toki Tori was a launch game for the original WiiWare download service in 2008 and today we’ve decided that we are going to do everything in our power to make sure Toki Tori 2 graces Nintendo’s upcoming HD console as well!
Tiger Woods 13 for the Wii has been cancelled, but Electronic Arts has told Kotaku that "there could be a Wii U version". I'd consider this a guarantee though. There's no reason Electronic Arts wouldn't bring the game to the platform.
According to Epic Games vice president Mark Rein, The Unreal Engine 4 will be revealed in 2012. We were speaking with Mark about Epic founder Tim Sweeney's contribution to the gaming world, the Unreal Engine, when Rein mentioned we could expect to see more Unreal 4 this year.
"People are going to be shocked later this year when they see Unreal Engine 4 and how much more profound an effect it will have," Rein said.
The DICE summit is currently taking place as awards are being handed out and moments ago Mark Rein took the stage. While talking about Unreal Engine 4 he said that the graphics engine was running on “systems I can’t talk about by name.” This would obviously point to the next generation of consoles being pretty far into development. Let the rumors continue to come out of the woodworks!
UPDATE: The quote was technically “Including systems we can’t name yet.”
This catch-all thread is getting absurd. Make new topics for specific topics.I personally don't think most of this is thread worthy on its own, but feel free to split stuff that you think is into it's own thread (task Insanolord with the duty :P).
Hey, I'm with you. I'd much rather see all these minor things in one place than have a thousand different threads with one or two replies tops.
Nintendo's uncharacteristic forward thinking
So by those comments of "systems we can't name" does that mean WiiU isn't supported by unreal engine 4 or that the WiiU is getting a name change and can't be named as one of the recipients of the new engine.
The N64's cartridges and the GameCube's online deficiencies are indicative of their lack of forward thinking.+1
So by those comments of "systems we can't name" does that mean WiiU isn't supported by unreal engine 4 or that the WiiU is getting a name change and can't be named as one of the recipients of the new engine.
If Nintendo made a system that could run our engine, we'd be on it like water on fish. And so when someone asked me what I thought about the Wii U, I said, "Water, meet fish."
...
the GameCube's online deficiencies are indicative of their lack of forward thinking.
With how much of an industry standard the Unreal Engine has become over the years, I think Nintendo would be silly not to meet the ideal specs for UE4. Everyone knows that the engine itself will probably be used most of the generation.So by those comments of "systems we can't name" does that mean WiiU isn't supported by unreal engine 4 or that the WiiU is getting a name change and can't be named as one of the recipients of the new engine.
We always have this comment to go byQuote from: an excited Cliffy B @ E3 2011If Nintendo made a system that could run our engine, we'd be on it like water on fish. And so when someone asked me what I thought about the Wii U, I said, "Water, meet fish."
So it's very possible that Nintendo and Epic worked together to make sure that Wii U would hit UE4 capable specs and that is the reason for the major bump in the last "final(?)" dev kit that was sent out weeks ago. Yet they can't name the system directly due to NDA's
~or~
like you said, the name was changed and they don't want to mention the new name because a NinNinja would have his tongue (and the rest of his head) before he even finished saying it.
That's a misnomer. The GC had the capability to go online. What it didn't have was the policy to unify the Online. It just said we have this to offer go forth and use it. The PS2 did the exact same thing. The big difference is the PS2 had the Hard drive attachment as well.He didn't say GCN didn't have the capability to go online. He said it had deficiencies. What you described is most certainly qualifies as a major definciency. It was especially inadequate for any serious online gaming.
By that token the Dreamcast and PS2 had major Deficiencies as well.That's a misnomer. The GC had the capability to go online. What it didn't have was the policy to unify the Online. It just said we have this to offer go forth and use it. The PS2 did the exact same thing. The big difference is the PS2 had the Hard drive attachment as well.He didn't say GCN didn't have the capability to go online. He said it had deficiencies. What you described is most certainly qualifies as a major definciency. It was especially inadequate for any serious online gaming.
By that token the Dreamcast and PS2 had major Deficiencies as well.Maybe they did but not nearly to the extent of GameCube. However, this isn't really about those consoles. Gamecube's online deficiencies didn't begin and end with the lack of a hard drive. The ability to go online with GameCube didn't do much else than exist and it didn't even do that especially well.
In fact of that generation only the XBox was really on online machine.
Mario Kart LAN parties, and with some tunneling software you could go online with it.
By that token the Dreamcast and PS2 had major Deficiencies as well.Maybe they did but not nearly to the extent of GameCube. However, this isn't really about those consoles. Gamecube's online deficiencies didn't begin and end with the lack of a hard drive. The ability to go online with GameCube didn't do much else than exist and it didn't even do that especially well.
In fact of that generation only the XBox was really on online machine.
I won't be "pleasantly" surprised if the Wii U supports UE 4. I'll be surprised but more in a relief kind of way. It won't be pleasant though. That's like being pleasantly surprised the airline didn't lose your luggage. You're not impressed or thrilled when they don't. It's like "well at least they didn't **** this up THIS time".
If the Wii U does not support UE 4, then I probably won't buy it because I KNOW the third party will suck. It will be instant game over, you're finished, casuals-only. Unless UE 4 is not well recieved and devs hop on to a different engine which the Wii U does support.
I won't be "pleasantly" surprised if the Wii U supports UE 4. I'll be surprised but more in a relief kind of way. It won't be pleasant though. That's like being pleasantly surprised the airline didn't lose your luggage. You're not impressed or thrilled when they don't. It's like "well at least they didn't **** this up THIS time".Your posts just make me sad. There's always an extremely negative slant to them. I feel like you need a hug. /Internet hug
You wouldn't buy a WiiU just to be able to play all the great 1st party Nintendo games like Mario, Zelda, etc?
...And Put up on Youtube as Proof.
Your posts just make me sad. There's always an extremely negative slant to them. I feel like you need a hug. /Internet hug
No need to thank me. Just pay it forward.
QuoteYou wouldn't buy a WiiU just to be able to play all the great 1st party Nintendo games like Mario, Zelda, etc?
I've gotten sick of buying Nintendo-only machines. If that's how it turns out maybe I'll buy one cheap at the end of the run.
There was however a sense of hope that this was a temporary thing.
If it does happen it will only be the fault of the fans and not Nintendo. But that's pretty much the only plausible way I can see third party support going down the toilet this time around. By all accounts the hardware seems to be powerful, and the online infrastructure seems to be there. Nintendo seems to have done their part. Now its the time for so-called Nintendo fans to open up their wallets and do theirs also, or else they can kiss 3rd party support goodbye for yet another console generation.Pragmatically speaking, if a game doesn't sell to a large base, it's the fault of the publisher/developer, not the consumer, and not the platform. Blaming consumers for making up their own minds is backwards. It's the job of developers and publishers to produce games people want, that's why they, and not the consumers, get paid. Being a fan has nothing to do with anything when it comes to this relationship other than if you consider yourself a fan, you probably want a company that takes your money to give you what you want--which is what any consumer wants.
We are a team of highly focused engineers who strive to push the limits of software. Leveraging on the synergy of our diverse skills, we are able to create disruptive technologies from low-level hardware to high-end software stacks.
Actimagine develops Mobile TV and Mobile VOD software. Mobiclip has patents on its video codecs and DRM technology.
Some notable customers include Nintendo, Sony Pictures Digital, and Fisher-Price. Nintendo licensed Mobiclip compression technology for the Game Boy Advance and Nintendo DS video game consoles, used by popular games such as Square Enix's Final Fantasy III and Konami's Contra 4; Fisher-Price used them for its Pixter Multi-Media educational toy. Sony Pictures Digital and The Carphone Warehouse used Mobiclip software to deliver TV-like full length movies on MicroSD memory cards for smart phones.
The Mobiclip codec provides high video quality with low battery consumption and has been selected by major studios, such as Sony Pictures Digital, Paramount, Fox and Gaumont Colombia Tristar Films, and by leading handset manufacturers, such as Nokia or Sony Ericsson, to deliver video on memory cards for mobile phones. In addition, Actimagine has a technology showcase website, www.mobiclip.com (http://www.mobiclip.com), which demonstrates the unique web to mobile platform that can be branded to any website, delivering video content instantly to mobile phones live and on demand.
In 2008 Mobiclip launched the first application delivering live TV on the Apple iPhone.
Mobiclip was developed with a completely different algorithm from the one used for other video codecs on the market, based on minimal use of the processor resources, allowing battery life to be increased considerably and the cost of the hardware to be reduced.
The codec provides extended battery life and high media quality. It is also simple to use: if the storage medium is a memory card, users just insert the card in the phone and click on an icon to start the video.
Video content can be pre-recorded on a memory card or on a SIM card or downloaded or streamed via a telecom network. For example, the full version of a full length movie can be stored on a 256 MB memory card. For mobile phones equipped with TV output, like the Nokia N95, users are even able to enjoy movies on a television screen, via their mobile phone, without affecting the picture quality. The phone therefore becomes a true video player.
Mobiclip is now a subsidiary of Nintendo (http://www.nintendo.com/)[/color]. Mobiclip is a Research and Development center specialized in the field of highly optimized software technologies. We are commited to provide the gaming industry with the latest innovations in middleware.
I'm hoping what this is is a diversification of Nintendo a little.
Imagine what could happen if Nintendo put together a movie studio and put Miyamoto in charge of it and gave him a huge budget and told him to make a Mario movie, or a Zelda movie. Imagine how great that would be. With Miyamoto in charge a Mario movie could be made which is actually good, instead of that piece of crap from the early 90s that did get made.I disagree. Miyamoto doesn't know the first thing about storytelling. In fact, he specifically creates games without the plot in mind. Putting Miyamoto in charge of a movie studio would be a terrible idea. It goes both ways. You can't just put someone in a different role and expect them to excel. Imagine Hayao Miyazaki trying to create a videogame. The man is a storyteller and an animator. He doesn't know anything about game design. Miyamoto, like Miyazaki, is very good at what he does and he spent the last 30+ years being the best at it. He's going to retire sooner rather than later. I don't think this is where he should start trying to reinvent himself.
Bad idea. Remember the last time a game developer directly went into the movie business? *Cough*Square*Cough*I assume you're referring to Final Fantasy: The Spirits Within. According to wikipedia, The Spirits Within ended up nearly doubling its original budget. That and the fact that it wasn't directly tied to any of the games sealed that film's fate. Alternatively, Resident Evil Degeneration didn't break the bank for Capcom and it's even getting a movie sequel. Final Fantasy VII: Advent Children was a resounding success for Square Enix. Game developers aspiring to make a successful movie can be done. They just have to be smarter about it. Had Advent Children been released instead of The Spirits Within, Square and Enix would most likely still be separate companies.
Miyamoto doesn't know the first thing about storytelling. In fact, he specifically creates games without the plot in mind.
I want to watch the Wizard on the Wii U.
Crytek is "happy with" & "excited about" Wii U
says "Specs are very good"
http://www.gamesindustry.biz/articles/2011-09-14-state-of-play-crytek-editorial (http://www.gamesindustry.biz/articles/2011-09-14-state-of-play-crytek-editorial)QuoteAs for the latest round of tech that we do know about, Yerli may not be particularly taken with the PlayStation Vita (Jones is more diplomatic, and says Crytek will work with the machine when the timing is right and the interest from licensees is significant) but he's excited about the Nintedo Wii U.
The specs are very good," Yerli enthuses.
"It's a challenge for designers, but once thought through it can add value, and that's what ultimately important. Our guys in Nottingham they are very happy with their tests on the dev kits and they're excited about it."
Looks like Nintendo has hired the ex-Director of Technology from Crytek to do some Software Engineering for what I can only assume is the Wii U
http://www.linkedin.com/in/markatkinson99 (http://www.linkedin.com/in/markatkinson99)
http://i39.tinypic.com/10qxlb6.jpg (http://i39.tinypic.com/10qxlb6.jpg)
I expect to be impressed Nintendo. Do Not disappoint.
任天堂ゲーフリクリーチャーズ (Creatures Inc.)
商願2011-088359 ジム☆チャレンジ (gem challenge)
商願2011-088364 バトルカーニバル (Battle Carnival)
[/size]任天堂 (Nintendo)
商願2011-088682 BEAT THE BEAT RHYTHM PARADISE
商願2011-090605 SPIRIT CAMERA
商願2011-092510 Wii U
商願2011-092511 §Wii U
商願2012-002228 Wii U
商願2012-002229 §Wii U
商願2012-002230 §Wii U
That is precisely why he would do an awesome job. The thing which has always made the Mario series so great is there is very little story to them to speak of, so its just awesome fun and amazing visuals without any story or excessive dialogue getting in the way. That stuff is what ruins movies and makes them boring. A Miyamoto Mario Movie would be entertaining to watch and just awesome, and at the end the princess gets rescued. What more story does a movie need than that? Princess gets kidnapped, Mario rescues her, the end.Movies are made to tell stories. They don't have to be overly complicated or filled with dialogue. Even the simplest ones are complex. At least the good ones anyway. I guess I don't understand your reasoning that Miyamoto would do an awesome job despite not being qualified for the job. Miyamoto isn't a storyteller. Mario, Link etc. don't change. There's no real characterization. That works in a Mario game because of the game design.
I always wanted to see Nintendo diversify itself into motion pictures. I think that would be a natural evolution for them, because its an entertainment industry just like video games.I don't know, I've always viewed video games as an evolution of movies. Instead of just watching and hearing things, you can control the action. Were Nintendo to make a movie, that feels like a step backward to me.
Why does there need to be a story?Movies and video games are completely different mediums. Movies have a narrative in order to keep the audience interested. If Mario's running around doing crap without any purpose, why should the audience care about anything he does? Despite how cool and awesome the actions are, it will eventually become an absolute bore. It is why most "art films" are painful to watch.
Some people just like to watch Mario on a screen being played by someone else. I've spent a good amount of time watching gameplay videos on youtube of people playing Mario games.
I'm hoping what this is is a diversification of Nintendo a little.
I always wanted to see Nintendo diversify itself into motion pictures. I think that would be a natural evolution for them, because its an entertainment industry just like video games. Imagine what could happen if Nintendo put together a movie studio and put Miyamoto in charge of it and gave him a huge budget and told him to make a Mario movie, or a Zelda movie. Imagine how great that would be. With Miyamoto in charge a Mario movie could be made which is actually good, instead of that piece of crap from the early 90s that did get made.
Some people just like to watch Mario on a screen being played by someone else. I've spent a good amount of time watching gameplay videos on youtube of people playing Mario games. A Mario movie could be just like that, except that no one is actually playing him. Why does there need to be a story? Just watching Mario doing what he does is entertaining enough. A story would just ruin it. Look at the early 90s Super Mario Bros. movie. They tried shoehorning a story into that and that's what ruined it. Instead, the movie should have just been a faithful reenactment of the colorful Mario universe and its characters.
Anyone here ever seen the old Warner Bros. cartoons like Bugs Bunny and so on? That's how a Mario movie could be. The old WB cartoons didn't have any story to them. It was just entertaining comic mischief at its finest. You say it can't be done, but how come it was done with those cartoons and it worked?
This is more or less an admission by Miyamoto that the Wii really was underpowered and unable to really satisfy his vision for a Pikmin 3 game.
Hasn't there been like 5 Assassin's Creed games so far?
Ghost Recon Online & Assassins Creed 3 both confirmed for Wii U
http://www.gameranx.com/updates/id/5008/article/ubisoft-announces-2012-lineup-includes-assassin-s-creed-3/ (http://www.gameranx.com/updates/id/5008/article/ubisoft-announces-2012-lineup-includes-assassin-s-creed-3/)
I saw that bnm, but is there any other source reporting that or is everyone just taking that website's word as legit?
November has become a traditional month for system launches (GameCube, Wii, DS are the Nintendo systems that launched in North America then), so that is the most likely time. AC3, if it is a Wii U game, would not be a late port since it would only be like 2 weeks later.
Feels weird seeing something like this come out so late in the Wii's life and with WiiU on the horizon. There hadn't been any channel updates or anything like that for a long time, so I think most of us just assumed that was it, but then this came out of the blue.
HuluPlus is being beta tested on Wii starting today.
Total Units64.2%[/q][/t][/t]
North America: 0.67m15.4%[/t]
+ Europe: 0.16m12.6%[/t]
+ Japan: 0.13m7.8%[/t]
+ Rest of the World: 0.08m
= Global [/t] 1.05m
If that game sold the most in north America then those Operation Rainfall games can as well considering that some people might say that Pandora's Tower is a better game than Other M.
Oh yeah? Well, it is ShyGuy policy not to put any stock in what Insanolord says. SICK BURN
I don't know whether to laugh or cringe.
Other M is a really bad METROID game. Since it is supposed to be a Metroid game it might as well be E.T. for the Atari in my mind. I hate it because it strips out the very elements of the Metroid series that made me a fan in the first place. If you had the exact same game but without the Metroid IP I don't think anyone would say "Other M is a lot like Metroid."
I've been very negative about Metroid Prime Hunters as well which without any context is not a poorly made game. Doesn't matter to me. It says it's Metroid but it so clearly ain't.
Other M has been discounted for as low as $4.99 new.
I'd be disappointed in any "major" title that was discounted that cheap and didn't hit a million in sales.
I don't doubt Metroid: Other M could have sold over a million copies.
Samus Aran - check
suit powers added as you progress in the game - check
backtracking - check
puzzle solving - check
Hmm, let's see...
Samus Aran - check
suit powers added as you progress in the game - check
big boss battles - check
able to access different areas that you couldn't before getting new suit powers - check
backtracking - check
puzzle solving - check
morph ball - check
hidde missile tanks - check
bitchin' screw attack - check
metroids - check
Remind me again how Other M was not a Metroid game? Actually, don't bother, I said I didn't want to open the debate again. But then, I guess I just did. Okay, respond if ya want.
But, my basic point is that what you folks are REALLY saying is that you didn't like the game. Shrouding this by declaring it a "bad" game or a bad "Metroid" game is, I think you will agree, somewhat disingenuous.
It's sorta like calling Adventures of Link not a Zelda game, right?
Samus Aran - check
Whiny helpless baby who breaks down and cries and acts nothing like Samus but looks like her and is an offensive stereotype of women - check
5 Minutes of Ninja Gaiden 3 footage.
http://www.youtube.com/watch?feature=player_embedded&v=R5PVFk_nSE0 (http://www.youtube.com/watch?feature=player_embedded&v=R5PVFk_nSE0)
So Ninja Gaiden guys, is this more of the same or does anything look different and exciting?
Samus Aran - check
Whiny helpless baby who breaks down and cries and acts nothing like Samus but looks like her and is an offensive stereotype of women - check
Well Samus is pretty whiny in Fusion so I don't see your problem.
Samus Aran - check
Whiny helpless baby who breaks down and cries and acts nothing like Samus but looks like her and is an offensive stereotype of women - check
Well Samus is pretty whiny in Fusion so I don't see your problem.
Disregard that one if you want, but what about my other points?
Well, Samus is fully powered up at the beginning most Metroid games but loses her powers in an explosion. I really don't see how "she decided not to use them out of respect for a commanding officer" is that much worse than "because she exploded again."
Edit: also she doesn't die and fail the mission because of this if you, you know, beat the game.
I thought that in Fusion, the stations were destroyed by the SA-X.If memory serves yes. Plus I think Fusion had one of the better premises on why she was gaining powers. She starts with essentially a totally new suit.
5 Minutes of Ninja Gaiden 3 footage.
http://www.youtube.com/watch?feature=player_embedded&v=R5PVFk_nSE0 (http://www.youtube.com/watch?feature=player_embedded&v=R5PVFk_nSE0)
So Ninja Gaiden guys, is this more of the same or does anything look different and exciting?
Well, it certainly looks more stylish and fun than the Ninja Gaiden Sigma demo I played a few years ago. From what I've heard, the big change this time around is that the game is being made so mere mortals can actually finish it, something that's causing a lot of whining from the Ninja Gaiden fans. To me, making the difficulty less than utterly sadistic can only be a good thing.
Actually the only hard one was the Xbox Ninja Gaiden one, Black and Sigma versions had "Dog" mode added (EASY mode) and NG2 there was even regenerating health which made them all easy enough for casual to play.
Reggie: Looking forward to sharing some news on Feb 22
Meet me Feb 22 6am PT/9am ET at nintendo.com/nintendo_direct
-Reggie
Well, Nintendo is obviously gonna share something Wii U related I hope if they sent out a message from Reggie himself.
And it came with another New Stationery!!!
According to his Twitter, Smash Bros. for Wii U and 3DS is firmly on his mind! Sakurai stated that he's started by looking at the smash Bros Dojo website and reflecting on the Wii game, "How did we make this?" he tweeted in a very humble manner.
Michael Pachter doesn't believe Nintendo can pull this off and say's developers won't support the Wii U as a game console.
Tecmo Koei's Ninja Gaiden 3 (http://www.destructoid.com/e3-hands-on-with-ninja-gaiden-3-203553.phtml) announcement for gamescom is that the game will fully support PlayStation Move. There are unfortunately no other details beyond that basic
The tablet is the CC Pro and more! It's the same old controls from 2 generations ago just with a screen.
Pachter is such a hater. I've never seen one projection of his say anything positive about Nintendo. No wonder he continues to be wrong.
Well if that were true, then he should consistently project Nintendo to at least make money simply based on the trend they've carved for generations.
If anything, you are proving my point.
You don't need a CC Pro when you have the tablet. I don't get how people are so oblivious to this. It's like with Smash Wii U not being able to use Gamecube controllers, every moron on the block claims "I can't use that tablet, maybe i'll just have to go with the CC Pro..." The tablet is the CC Pro and more! It's the same old controls from 2 generations ago just with a screen. Talk about Smash Bros! God!
Either way, Nintendo should put a really good microphone (and speakers for that matter) into the tablet. Maybe it could be used for voice chat.
I be surprised if the uMote doesn't have the exact same Mic and Speakers as the 3DS. Economy in Scale.I'm actually OK with this
They should at least be decent considering one of the benefits of the controller is playing games on it while someone else occupies the tv.
You don't need a CC Pro when you have the tablet. I don't get how people are so oblivious to this. It's like with Smash Wii U not being able to use Gamecube controllers, every moron on the block claims "I can't use that tablet, maybe i'll just have to go with the CC Pro..." The tablet is the CC Pro and more! It's the same old controls from 2 generations ago just with a screen. Talk about Smash Bros! God!
I imagine the tablet controller will be a whole lot more expensive than a CC Pro. Unless every player needs that second screen I think from a cost perspective it would make sense for a multiplayer focused game like SSB to support the CC Pro.
A traditional controller is also probably better from a ergonomical perspective so if the game doesn't need the extra functionality having the option to play with something smaller and more comfortable to hold is ideal.
Nintendo taking notes from Microsoft about media distribution.
http://www.adweek.com/news/technology/nintendo-courting-media-partners-new-wii-138387? (http://www.adweek.com/news/technology/nintendo-courting-media-partners-new-wii-138387?)
"The Japanese gaming giant has begun preliminary conversations with several major media companies, exploring possible content distribution partnerships for the upcoming Wii U the sequel to Nintendo’s smash hit gaming console."
Also in the same article:
Michael Pachter doesn't believe Nintendo can pull this off and say's developers won't support the Wii U as a game console.
word is that Nintendo wants to take a page out of Xbox’s playbook for Wii U, which is expected to be the only major console launch in 2012. One source said that Nintendo is even considering a similar deal with Comcast to become a cable TV distribution.
Per multiple sources, Nintendo executives did arrange meetings with “a select number of top content companies” including multiple cable networks and Web video producers at the Consumer Electronics Show in Las Vegas last month, focusing on sports and music content. In fact, Nintendo had previously reached out to a handful of Web video companies for the launch of the company’s underwhelming handheld device the Nintendo 3DS; the idea was to feature 3-D video content, but those talks went nowhere. Last week, Nintendo did announce a distribution deal with Hulu for the original Wii, perhaps a sign of things to come (officials at Nintendo declined to comment).
With the Wii U, the new video game console coming out from Nintendo later this year, the company believes that they're taking the home gaming console to the next level on the home entertainment scale.
"What the Wii U promises to do beyond offering unexpected gaming opportunities is it also creates opportunities due to the fact that its second screen is introduced into the living room, it removes the boundaries that exist between the player, the TV, the television, and the Internet," said Cindy Gordon, Nintendo's Vice President of Corporate Affairs.
Gordon believes that the way in which the Wii U interacts with all these different mediums will change the way in which people not only play video games, but also watch television and browse the web.
That really doesn't sound like Nintendo.
http://www.nintendo-gamer.net/2012/02/22/aliens-colonial-marines-wii-u-randy-pitchford-interview/ (http://www.nintendo-gamer.net/2012/02/22/aliens-colonial-marines-wii-u-randy-pitchford-interview/)
That really doesn't sound like Nintendo.
Why not? Unless I'm completely misreading this, it basically sounds like they want to do a Wii-no-ma (sic) repeat with the WiiU, only now expanded to the West.
Pachter is such a hater. I've never seen one projection of his say anything positive about Nintendo. No wonder he continues to be wrong.
Anyway, having Netflix and Hulu on the Wii U wouldn't be news. Having something like the DirectTV and iPad streaming/remote app though could be monumental for a gaming system.
I wish Nintendo would put out Wii U controller prototypes for the public to feel because it's damn comfortable despite what it may look like.
Either way, the Wii U should be a hackers dream.
Meanwhile, our hope at Gearbox is that the final specification for the hardware is much more powerful than the current competitive consoles so that studios like ours can bring a better standard of high definition image not only to television, but to the controller’s screen at the same time.
With the entire game playable on the controller screen – one of Gearbox’s key aims – what’s stopping local co-op? We guess the answers lie with Gearbox’s R&D boys and Wii U’s final spec.
Out of respect for our friends and partners at Nintendo, I think specific technical details regarding the hardware should come from them,” he says, adding that, “we’ve been intrigued by what we’ve seen so far and are encouraging Nintendo to go as aggressively as they can afford with the performance specifications. We imagine that performance specifications are within affordable reach that would provide undeniable performance advantages over competitive platforms. Nintendo have a lot more experience than we do in managing the balance between performance and cost with their hardware, of course, so I do not want to be presumptuous.
Either way, the Wii U should be a hackers dream.
Not this talk again. Isn't it against the forum rules to talk about hacking and / or piracy?
http://www.nintendo-gamer.net/2012/02/22/aliens-colonial-marines-wii-u-randy-pitchford-interview/ (http://www.nintendo-gamer.net/2012/02/22/aliens-colonial-marines-wii-u-randy-pitchford-interview/)Sorry Caterkiller
If BlackNMild has already posted this, please curse him for me.
http://www.nintendo-gamer.net/2012/02/22/aliens-colonial-marines-wii-u-randy-pitchford-interview/ (http://www.nintendo-gamer.net/2012/02/22/aliens-colonial-marines-wii-u-randy-pitchford-interview/)
Either way, the Wii U should be a hackers dream.
Not this talk again. Isn't it against the forum rules to talk about hacking and / or piracy?
Piracy, yes, or at least nothing specific. Hacking, no. There's a difference, and there are some really good legal reasons to install homebrew on Wiis. DKCR is just so much better with a Classic Controller. Granted, knowing Stogi, that's probably not what he's talking about, but he's not breaking any rules at the moment.
But hacking can (and oftentimes does) lead to piracy, it's just so tempting for some.Reminds me of an old joke:
But whatever, if that's what some people want to do, then it's their business.
You can't put a ban on guns because of the temptation they create. People are innocent until proven guilty. When you buy something, you own it and you can do with it as you please. When a console maker releases a console for $50 and says you are leasing it and they want it back in 5 years, then I will say that you shouldn't mod it.
Ready at Dawn, makers of God of War: Chains of Olympus and the Wii version of Okami, are on a hiring spree. Right now, they have job listings ranging from gameplay programmer to senior concept artist. If you are living in the Southern California area you might want to give this page a look.
The game in development is a third person action adventure for a "next generation home console game system." Make of that what you will. Before you say God of War or Daxter, this game is a new intellectual property.
At this point a rumor about a game for an "upcoming system" could mean any of them, because I don't see the competition coming out more than a year after the WiiU, and in the case of the xbox420 it might even come out THIS year.
I like the handles/grips which would also allow the controller to be closer to lying flat on a table or floor than at an angle. I also like the button placement, namely start/select and that the D-pad and face buttons are diagonal from the analog sticks. Looks more comfortable.The lack of curve grips.
I don't think the analog sticks would make it awkward to hold. How would using them be noticably different than the controllers we've been using for over a decade?
Nintendo's developers will continue to work on a number of different titles, and I think that we will have to rely on outside companies for graphics and other elements that require massive resources," Aonuma said, specifically addressing the idea of future partnerships. "I'm satisfied when the cooperation between Nintendo and other companies becomes something meaningful for both parties.[/l]
You can't put a ban on guns because of the temptation they create. People are innocent until proven guilty. When you buy something, you own it and you can do with it as you please. When a console maker releases a console for $50 and says you are leasing it and they want it back in 5 years, then I will say that you shouldn't mod it.
Not to play devil's advocate...but I must for fun.
Even in the US, when you are buying a gun you must register for a background check, and in some States register so the government knows you have a gun. Sure, it is innocent before proven guilty, but they are dang sure making tabs on anyone that is legally buying guns so they can know who could possibly use them.
Now, this could relate to hacking. People are looking at hackers as people who can potentially pirate software, great viruses, do all sorts of cyber crimes. Is it fair no of course not. It probably is only a small percentage of hackers that do these things, but nobody knows the size exactly and what people can do with hacking scares companies and governments.
Not sure if this was posted but here's a link to NeoGaf with illustrations of the original tablet controller design vs the one at E3 last year. I like the original design more.I also like the original design more. Although it doesn't have handles, it at least looks like the edges are more contoured to hands. However, I don't think it could ever match up to the comfort of the separated design of the Wiimote and Nunchuk. The Start and Select buttons were moved to a place where they are not easily reachable, and can't really be used for anything other than a pause button.
http://www.neogaf.com/forum/showpost.php?p=35468866&postcount=10922 (http://www.neogaf.com/forum/showpost.php?p=35468866&postcount=10922)
...But if it dulls in any just send it in and it will be resharpened free of charge. I would suggest the Fisherman's Solution (http://www.cutco.com/products/product.jsp?itemGroup=5721)
It's like how owning a knife is not illegal but if I jab into someone's gut, THAT is a crime and I get punished for attempted murder not "breach of CutCo knife user agreement".
It's like how owning a knife is not illegal but if I jab into someone's gut, THAT is a crime and I get punished for attempted murder not "breach of CutCo knife user agreement".
The very fact that a law has to state that jailbreaking a phone is legal is ridiculous. That is what should instinctively be assumed. Apple or any other company suggesting otherwise is the exception. A law banning it would make more sense. Everything is legal until a law is creating stating otherwise.
Ass Creed 3 is a day one purchase for me. I got all the others on my 360 and loved each one. So far, I think the WiiU launch will be one of the best ever based on whats rumored and announced to be cominig out on launch and its window. This is not even including whatever Nintendo has in store.That makes it sound like porn ><
http://www.develop-online.net/news/40073/GDC-Nintendo-licenses-Autodesk-tech-for-Wii-U-devs
Nintendo is licensing the tech from Autodesk for the use of developers with there dev kits.
That should be in the Wii U thread or in a newly created "News from GDC 2012" thread.
What would that mean for developers?It really consider how good these tools are and if Developers are currently using them. I know Autodesk is the leader in Cad with AutoCAD and 3DS Max is pretty well used. I am assuming that Nintendo is doing this deal so they can offer these products to there developers at a cheaper rate. Which would help with there game budget and make a little bit of defacto standard.
The reason that you’re saying that it’s premature, I think you’re really trying to suggest that it’s not going to sell well.
I think that if in fact it’s a lot like an Xbox 360 in terms of graphics, frame rate and control scheme, then it’s probably not going to sell well unless it’s priced a lot cheaper, and I don’t think they’re launching the console at $150.
So, yeah I think they are about to Dreamcast themselves. I don’t think Wii U is going to be as popular as probably Nintendo thinks it’s going to be. Question is, what does Nintendo do next, and I don’t know the answer yet. Let’s see howWii U sells, and I’m not going to predict this demise until I know pricing and features. When I know more about it, I’ll offer a better opinion.
I don’t think Wii U is going to be as popular as probably Nintendo thinks it’s going to be.
The Wii U will be successful just on the premise of allowing gamers to have Nintendo first party and third party games on one single system. Why spend money on a Xbox to play GTA and then buy a Wii U to play Zelda/Mario/Metroid/Smash Brothers when you can have everything on one console?
If we all just ignore Patcher, he'll go away. Speaking his name only gives him more power.
To be fair to Pachter, he did say the Wii U will be a Dreamcast for Nintendo if it is a X360 with a tablet controller that is priced more than US$150. It's a hypothetical.
The SNES was superior to the Genesis and it outsold it and prior to the Wii no one INTENTIONALLY tried to put out weaker hardware.
4. With the game now set to release on the Wii U digital store (WiiUware? Wii U eShop?), what are your plans for this specific version? You have mentioned a level editor, but I’m sure you already have other ideas as well.
There are a lot of things we can do with a controller like that. We’ve been thinking of using the camera to measure light intensity and translate that into the game, or perhaps having a Tokidex for all the creatures in the game.
"I like the Wii U. I think E3 will be a big eye-opener for people,"
"I played Batman: Arkham City on the Wii U and they are doing some really cool stuff with the controller.
"Do you remember the Zelda demo they had on it? Would you not buy a Wii U just to play that? Of course you would. That's what Nintendo is all about. Their hardware is the software delivery service for their great content. That Zelda demo was gorgeous and we can do even more than that with Unreal Engine 3. I think it will do great."It's a great brand that a lot of parents really trust and they're probably ready to buy their kids an HD Wii that does that much more than just being an HD Wii."I'd love it if they'd done it last year, but I'm excited for them to do it this year. I'd be shocked if it doesn't do well.
"Did you play that Battle Mii game? Two players would play with a Wii Remote and Nunchuk and one would play with the Wii U controller?
"I would buy a Wii U to play that game in a heartbeat. And I hope people make those kind of games with our technology. I think we've yet to really see what the Wii U can do and I think at E3 this year they're going to shock us."
If we all just ignore Patcher, he'll go away. Speaking his name only gives him more power.
Was that a Lois and Clarke episode at one stage?
Was that a Lois and Clarke episode at one stage?
Nah, it's a know recurring Character in the comics of Superman and Superman the animated series, where Supes always comes up with a way to get his to say his name backwards to send him back to the 5th dimension.
I was fairly sure he been around for a while. He always screamed Golden Age to me.Was that a Lois and Clarke episode at one stage?
Nah, it's a know recurring Character in the comics of Superman and Superman the animated series, where Supes always comes up with a way to get his to say his name backwards to send him back to the 5th dimension.
http://en.wikipedia.org/wiki/Mister_Mxyzptlk (http://en.wikipedia.org/wiki/Mister_Mxyzptlk)
The Wii U has the potential to be like the Dreamcast in that it may launch too far ahead of its competition. If Sony and Microsoft were willing to wait until 2014 and Nintendo weren't able to build a sizable user base of traditional gamers by that point, Nintendo could be in real trouble by then.
The Wii U has the potential to be like the Dreamcast in that it may launch too far ahead of its competition. If Sony and Microsoft were willing to wait until 2014 and Nintendo weren't able to build a sizable user base of traditional gamers by that point, Nintendo could be in real trouble by then.
Actually, if the NextBox and PS4 were 2014 machines, I think the Wii U would be in an excellent position. I think there's a lot of pent up demand amongst the traditional gaming crowd for new hardware, and Nintendo's first party IP should be able to pull in at least a sustainable baseline of users in the worst case scenario.
Btw, would't it be great if the Wii U got a lollipop chainsaw port from grasshopper? Oh geez, if only...Yes. Yes, it would.
It'd be No More Heroes with a hot chick
Not as the main character though.It'd be No More Heroes with a hot chick
No More Heroes had several hot chicks.
Nintendo trademarks The Last Ranger! New franchise? Sure hope so!It's a sequel to The Last Story. Obvs. /not really
http://mynintendonews.com/2012/03/15/nintendo-files-trademark-for-the-last-ranger/ (http://mynintendonews.com/2012/03/15/nintendo-files-trademark-for-the-last-ranger/)
That seems like a huge mistake on Microsoft's part. Not releasing this year is fine, but allowing Nintendo the ability to hype up the Wii U without doing any kind of bullshit presentation of "this is what we're doing, look how much better it is" seems like a bad move.
That seems like a huge mistake on Microsoft's part. Not releasing this year is fine, but allowing Nintendo the ability to hype up the Wii U without doing any kind of bullshit presentation of "this is what we're doing, look how much better it is" seems like a bad move.
Napoleon said "do not interrupt your opponent when he is about to make a mistake".
That said, let Microsoft do what they want. Their loss will be Nintendo's gain.
I think if Nintendo wasn't involved, both MS and Sony wouldn't mind waiting until 2014-2015 before launching their next systems.
Nintendo gave its 3DS Brain Age sequel the code name "Oni Training," or "Demon Training."
[...]
In other trademark news, Nintendo also registered "The Last Ranger," and "Saigo no Youjinbou" (maybe... "Last Bodyguard").
On the other hand, without the Wii, the Kinect may never have been seen as viable, and Microsoft wouldn't have been able to reset the clock.
Some news, MoSys' 1T-SRAM (or other technologies from that company) will not be represented in the Wii U:QuoteOur royalty revenue also has been highly concentrated among a few licensees, and we expect this trend to continue for the foreseeable future. In particular, a substantial portion of our licensing and royalty revenue in 2011, 2010 and 2009 has come from the license fees and royalties for integrated circuits supplied by one integrated device manufacturer, or IDM, for Nintendo® gaming devices that incorporate our 1T-SRAM technology. Royalties earned from this customer represented 16%, 22% and 39% of total revenue in 2011, 2010 and 2009, respectively. This manufacturer faces intense competitive pressure in the video game market, which is characterized by extreme volatility, costly new product introductions and rapidly shifting consumer preferences, and we cannot be certain whether their sales of products incorporating our technology will increase or decrease beyond prior or current levels. In addition, Nintendo is expected to introduce a new gaming system in 2012, which does not incorporate our technology, and will likely cause a reduction in royalties we receive related to the existing gaming devices.Source: http://www.sec.gov/Archives/edgar/da...07956z10-k.htm (http://www.sec.gov/Archives/edgar/da...07956z10-k.htm)
Now, the 1T-SRAM technology licensing has changed, as I wrote here (http://www.neogaf.com/forum/showpost.php?p=35711266&postcount=14707), as Invensas purchased a greater number of patents from MoSys in 2011. This may have lead to Nintendo ditching this technology. What it means for backwards compatibility, seeing as Wii incorporates the 1T-SRAM technology, I don't know. However, the secrets are starting to unfold. Now, I wonder what company Nintendo has chosen for RAM solutions.
1T-SRAM uses less power than eDRAM and has significantly faster speed than eDRAM.
1T-SRAM uses less power than eDRAM and has significantly faster speed than eDRAM.Do you have a source on that? From what I've seen, 1T-SRAM (which is actually a cleverly named DRAM) and IBM's eDRAM are very similar.
Some engineers use the terms 1T-SRAM and "embedded DRAM" interchangeably, as some foundries provide Mosys's 1T-SRAM as “eDRAM”.They probably got the quote from MoSys's PR, which is quite out of date AFAICT and was referring to traditional embedded RAM rather than IBM's tech. I can't find any recent numbers for MoSys, but if they haven't improved significantly, IBM's eDRAM blows 1T-SRAM out of the water. There's no reason for Nintendo to use it now, so they dumped it.
Someone quote me! I know it's true :p The Wii U could have 4GB of Ram or up to 6GB if taking the quote of that individual into consideration, since we know it's more than a Gig but less than 8 so that falls somewhere between 4 and 6GB Rawr! BnM can you back me up? lol
Well wasn't it a developer that said Wii you had more than 1GB but less than 8GBof ram? remember hearing it from somewhere.
Senior Software Engineer - Game Consoles
Netflix - Los Gatos, CA
The Nintendo team develops the Netflix application that runs on the Wii, Wii U, and 3DS. With over 25 million customers, we are using our virtuous circle of device ubiquity, accelerated customer growth, and content buying power to grow internationally. Our platforms hold the biggest share of our customers, and our charter is to keep pushing forward in quality and innovation.
If Lollipop Chainsaw and RE6 get ported to Wii U and with Netlix a possibility at launch, there's a very strong likelihood that THIS (http://youtu.be/6AdHuSZbY_Q) is going to happen to my PS3.
I just lost an hour of my life thanks to you Adrock.Lost? Don't you mean "made the most of and gained clearer perspective for"? If anything, I did you a favor. No need to thank me. Helping others is thanks enough for me.
Netflix is what my PS3 runs 90% of the time. If Wii U could play Blu-Ray movies, I would be really tempted to trade my PS3. I don't remember the last PS3 game I bought (maybe Ico/Shadow of the Colossus, not sure) and I only have 2 exclusives I'm interested in playing Uncharted 3 and Twisted Metal (possible 3, The Last Guardian).Yeah, that's the life of my PS3. If the WiiU can do Blu-Ray and is DLNA compliant the PS3 probably get moved to the other TV.
If Lollipop Chainsaw and RE6 get ported to Wii U and with Netlix a possibility at launch, there's a very strong likelihood that THIS (http://youtu.be/6AdHuSZbY_Q) is going to happen to my PS3.
Video game 'Your Shape WiiU' requested use of…
"Evacuate The Dance Floor" (Eshuijs/Reuter/Yann) by Cascada. We Sub-Publish this song on behalf of Talpa Music (BUMA)
edit: of course the leak has been removed, but this is what it had said before hand (these sources are too lazy to screen print)
http://www.roynet.com/index.cfm?event=currentevents (http://www.roynet.com/index.cfm?event=currentevents)QuoteVideo game 'Your Shape WiiU' requested use of…
"Evacuate The Dance Floor" (Eshuijs/Reuter/Yann) by Cascada. We Sub-Publish this song on behalf of Talpa Music (BUMA)
Green Hills Software, the largest independent vendor of embedded software solutions, has entered into a global license agreement that will enable Nintendo Co., Ltd. to provide Green Hills Software's MULTI® integrated development environment (IDE) to developers that are creating video game software for the upcoming Wii U platform, which is scheduled to be launched later this year.
"We selected the Green Hills Software solution because it generates highly optimized code, and Green Hills provides excellent global support," commented Mr. Genyo Takeda, senior managing director of Integrated Research & Design at Nintendo Co., Ltd.
"Green Hills Software has a long history of supplying the most demanding global corporations with the tools they need to build innovative yet cost-effective and reliable electronic products," commented Tim Reed, general manager of Advanced Products, Green Hills Software. "We are proud to be a valued partner of Nintendo."
"This concept was built into the design of the Nintendo 3DS, and we already have the necessary infrastructure. We will prepare the same infrastructure for the Wii U. However, we have not decided the concrete timing of when we will start it.
This would fit into that rumored list of eShop games for the Wii U which included games that would normally be retail (like Mario Tennis).
Nintendo is going to be at the May 24-25 "Nordic Games - Pitch & Match" conference in Malmö, Sweden. They're there to seek out potential Wii U developers from Scandinavia.
"Nintendo is interested to meet with talented game development teams and explore publishing opportunities for original Nintendo 3DS and Wii U game proposals", says Tim Symons, Sales Planning & Strategy, Nintendo.
Aren't the pc rpgs risen and gothic developers from there?
Another aspect of the upcoming game's design Pitchford hopes will represent a significant advancement is Gearbox's heavy investment in the Wii U. Pitchford says he actually believes the Wii U version of Aliens: Colonial Marines will be the best version.
"The Wii U version has so much more to offer ... no other platform can do what the Wii U can do," he says. "If you love [Xbox] 360 games, you are not used to being in a world where you have this new interface. But once you get used to that, you imagine the possibilities; there are some opportunities that are just not possible on any platform that does not have that device."
Pitchford hints that using the Wii U controller as a motion tracker, or in other ways that evoke signature moments form the films will lure gamers to the Wii U for their Aliens fix.
"I don’t want to give spoilers away on some of things we are thinking of or things we have actually implemented already," he said, "but a lot of cool opportunities with that device that are going to make a very unique and compelling experience on that platform. We have given a lot of attention. I think it will not be too long [before] Nintendo opens up their kimono a little bit more about that platform and where it is going, we will be there right with them talking about how Aliens is using it."
Pitchford was tight-lipped regarding details of the game's story, but he did say at least one detail will be revealed next month, in Boston:
"Competitive multiplayer is in the game," he said. "If you are curious about what we are doing there, I strongly recommend visiting us at PAX East."
Gear Box is Excited to talk about Aliens on Wii U
http://www.theverge.com/gaming/2012/3/28/2903588/half-life-borderlands-gearbox-software-aliens-brothers-in-arms (http://www.theverge.com/gaming/2012/3/28/2903588/half-life-borderlands-gearbox-software-aliens-brothers-in-arms)QuoteAnother aspect of the upcoming game's design Pitchford hopes will represent a significant advancement is Gearbox's heavy investment in the Wii U. Pitchford says he actually believes the Wii U version of Aliens: Colonial Marines will be the best version.
"The Wii U version has so much more to offer ... no other platform can do what the Wii U can do," he says. "If you love [Xbox] 360 games, you are not used to being in a world where you have this new interface. But once you get used to that, you imagine the possibilities; there are some opportunities that are just not possible on any platform that does not have that device."
Pitchford hints that using the Wii U controller as a motion tracker, or in other ways that evoke signature moments form the films will lure gamers to the Wii U for their Aliens fix.
"I don’t want to give spoilers away on some of things we are thinking of or things we have actually implemented already," he said, "but a lot of cool opportunities with that device that are going to make a very unique and compelling experience on that platform. We have given a lot of attention. I think it will not be too long [before] Nintendo opens up their kimono a little bit more about that platform and where it is going, we will be there right with them talking about how Aliens is using it."
Pitchford was tight-lipped regarding details of the game's story, but he did say at least one detail will be revealed next month, in Boston:
"Competitive multiplayer is in the game," he said. "If you are curious about what we are doing there, I strongly recommend visiting us at PAX East."
- collaborated in creating the hand-painted Borderlands art style and provided guides for technique and process.
Retro hires an ex Gearbox Visual Effects Artist
he was just hired in March too.
http://www.linkedin.com/pub/timothy-wilson/4/a7/87 (http://www.linkedin.com/pub/timothy-wilson/4/a7/87)Quote- collaborated in creating the hand-painted Borderlands art style and provided guides for technique and process.
first it was Crytek and then it was Uncharted and now it is Gearbox.
I wonder what Retro has cooking....
wasn't there some talk about some hand painted textures for a project?
PAX East
Date(s): April 6 - 8
Venue(s): The Boston Convention and Exhibition Center, Boston, MA
Topic: Public video game expo
Probability of news: Moderate
Nintendo will be exhibiting at this show. If they will demonstrate the Wii U or only offer demos of upcoming and current Nintendo 3DS games is unknown though. I've suggested previously that due to the show being open to the public Nintendo may provide something about Wii U to prevent an angry mob from being established, and also to not have to answer questions about Wii U all day with "I'm sorry, I can't comment on that at this time".
http://east.paxsite.com/ (http://east.paxsite.com/)
Q1 2012 Advanced Micro Devices Earnings Conference Call
Date(s): April 19, 02:00 p.m. PT
Venue(s): AMD HQ, Sunnyvale, CA
Topic: IR event
Probability of news: Moderate
Much like IBM's presentation will this focus on financials, but AMD always provides quite much information about upcoming and current systems and technologies. And like with IBM, this presentation reflects AMD's business in the first quarter of 2012 and more than likely is briefing investors on new initiatives in the fiscal year something on the agenda. On the 2012 Analyst Day, AMD spoke about their increased involvement with the video game industry, maybe they are going to elaborate on this further. Most likely there will be a Q&A session to this. As I see it, interest in Wii U's GPU appears heavier than interest in the CPU, so with little effort could AMD create some hype here even without actually telling something specific about the chip.
http://ir.amd.com/phoenix.zhtml?c=74...ventId=4723953 (http://ir.amd.com/phoenix.zhtml?c=74...ventId=4723953)
Nintendo Fiscal Year Earnings Release
Date(s): April 26
Venue(s): Nintendo HQ, Minami-ku, Kyoto
Topic: IR event
Probability of news: Very likely, almost guaranteed
This is what we are all waiting for. Wii U news will most likely come here; if it will be more info about NFC and similar I don't know though.
http://www.nintendo.co.jp/ir/en/ (http://www.nintendo.co.jp/ir/en/)
To summarize, in April we've got three events that may provide some new information about Wii U, the most likely being Nintendo's IR event on the 26th of April.
Wii U could be the first real console on which running an MMORPG without compromise is plausible," said Bylos. "The controller is perfect for lining up those rows of hotbars that are essential in most MMOs. A customisable touchscreen interface combined with the 3D spatial movement of a console controller could be a winner.
Ubisoft is going to piss off other developers with comments like that.We have big plans for Wii U. Our intention is to be the number one third-party on Wii U, just like we were on Kinect and just like we were on 3DS," Key told Gamasutra in a recent interview.We've always had a really close relationship with Nintendo, so I'd venture to say that we did have an advantage in getting dev kits earlier than other people," Key said. "I'm not saying we got them earlier than everyone, but I do think we got them early.They came to us and asked us to make Red Steel. The thing is, once these dev kits show up in the building, you've got these other teams peeking around the curtain going, 'Hey, what's that?' Before you know it, there's three projects being developed for the Wii in that one room, and then another guy from another studio just happens to be visiting and brings back some ideas... [/l]
The machine itself will be one of the best looking versions of the game [sic]… because they’ve got more RAM than some of the other things [platforms]“, says Martel. “They’re late in the cycle so they’ve got this really great processor.
I think it's a really nice bridge to the next generation. I think people will be surprised. I don't know off the top of my head how many of the specs they've released, so I want to be very careful not to jump the gun, but we're very pleased with the hardware. And even since they gave us our first alpha kit, our very first 'pre-prototype' development hardware that they kind of let us play around with, they've done so many things to make the platform better. So it's getting better for us as developers.
The same source concluded, bluntly: "I suppose you don't need sophisticated physics to make a Mario game.
The fact that he's going to be working at NST is probably the bigger news here. NST has been reduced to a mere shadow of itself for the last gen, only capable of doing smaller DSiWare games and Mario vs Donkey Kong for the DS. The fact that Nintendo would put someone this major to work at NST points to that studio being buffed up to start handling major projects again.Or they really wanted him and needed a place to put him he wasn't geographically opposed to.
It's decisions like this that show us all once again why Sega no longer makes consoles. Nintendo didn't kill Sega, Sony didn't kill Sega, Sega killed Sega. And from the looks of things seems to want to continue killing themselves as well.Quoted for emphasis. Sega killed Sega. They killed the last years of the Genesis with the 32X and CD, destroying all good will they had built with the Genesis/Mega Drive. Then they released the Saturn at $400 which was way higher priced than any other home console to date (at least successful). I believe they were also taking a loss even at $400 which is obsurd for how horrible the Saturn was to program for allegedly.
I think Sonic is a lost cause. On this thread Sonic Colors and Generations were listed as decent Sonic games. I had no idea what those were like. I just assume that EVERY Sonic game made since Sega went third party is crap. There were so many horrible Sonic games made since then that I've tuned Sonic out. The series could completely turn itself around and I wouldn't know because when a Sonic game is announced I just instinctively ignore it like I ignore crappy licenced games. In fact if people were saying that Sonic was good again I would be skeptical because die-hard Sonic fanboys have been crying wolf for so long that I will think "is Sonic good again or is this just Sonic fanboys exaggerating about a barely passable game because they so desperately want to like the new Sonic game?"
Sonic has been so bad for so long that I think the very people that Sega wants to get back into the series won't because they'll never know if it becomes good again. The brand is poisoned.
Hey do we know how much Wii U discs are supposed to hold? How much do Wii discs hold?
Thank you! And so far that's good right? I don't remember Ian or Broodwars complaining about it, so it must be acceptable.
Here are some of my ideas for how SEGA could restructure itself:I thought they did that already. Which reminds me I want to pickup that game.
- Defer all development of Sonic games to western developers.
- Announce that all games developed by internal studios will be exclusively digital download
- Announce that dormant franchise such as Strrets of Rage, Panzer Dragoon, Shining Force, etc will get new releases from western developers on PSN, XBLA, and Wii U.
- Since the recent Ninja Gaiden game did not set well with fans, release a brand new Shinobi games is ball breaking difficult to try and recapture fans from Ninja Gaiden.
- Strike exclusive deals with Nintendo if they will pay for the translation of their games not released in the west.
I doubt anyone really needs more than 25 GB of space, since I'm pretty sure every time someone's done that on the PS3 (or even gotten anywhere close) it was with needlessly uncompressed video and/or writing the same data to the disc multiple times to cut down on load times, but I still don't see the benefit in limiting it to that. Is it really appreciably more expensive to make it a dual layer drive?I'm still glad Nintendo went with a 25GB disc. That's just one less thing in the way of companies making great games on Wii U. Microsoft had to introduce a new slightly larger disc format for 360 last year so it seems that some developers were struggling to fit content in a standard dual-layered DVD. I hope Nintendo puts a fast drive in there especially if they don't intend to include a hard drive. Most larger PS3 games require an installations to cut down on load times or so I've read.
i believe the PS3 had 1x or 2x Blu Ray disc drive that was CLV (slows down towards the outer edges to maintain a constant data read speed on the inner and outer parts of the disc).
Nintendo's BDR-based drive will likely be atleast 6x and a CAV drive on top of that, which I think means it will always spin the same speed, meaning it will have faster read times at the outer portions of the disc.
So I don't think the load times will and issue... atleast not like on PS3 * X360 this gen
Honestly, I've never experienced a loading time on the Wii that's been too tedious- Brawl has had a couple instances of just taking a little bit, and one or two games like Sonic Unleashed and maybe Monster Hunter- but I've enjoyed good load times on just about everything.
I mean, if there's a competitive aspect to selling game units, then load times are going to be minimized as much as possible. But for now, with the current technology, load times are just something we'll have to deal with. I'm playing Xenoblade right now and sweet jeebas, that game has very little loading times.
WII U does have 4 USB ports, hense external HD. Kinda wished they went with at least one USB3 port but at least I won't have to worry about buying new equipment--I'll just use my 500GB USB drive that's hooked up to the WII now.
They could always just pack in larger SD cards. I presume the reason Nintendo never changed the amount of internal memory in the Wii is because they would have to order a different piece which would have slowed down manufacturing.I always imagined they never upped the internal storage because of the retarded way they wrote the Wii OS. No game would be able to access it unless it was specifically written to, and therefore to keep uniformity between titles, they just never bothered... because in reality, it might have actually been cheaper to go with a larger flash chip (1 or 2GB), since those are likely in higher production, than something that only the Wii uses like 512MB flash.
I just had an idea. Nintendo needs to make Black or Silver the launch color of the Wii U so people don't associate the tablet with an iPad.you just had that thought? I had that thought a long time ago.
I always imagined they never upped the internal storage because of the retarded way they wrote the Wii OS.
I know it's gonna happen, I just hope it's not anything that we could have seen coming from a mile away.
WII U does have 4 USB ports, hense external HD. Kinda wished they went with at least one USB3 port but at least I won't have to worry about buying new equipment--I'll just use my 500GB USB drive that's hooked up to the WII now.
I know it's gonna happen, I just hope it's not anything that we could have seen coming from a mile away.
That's exactly the issue though. The things that Nintendo gets wrong are the things that a drunk 10 year old could have thought up.
If they made a mistake that came completely left field, that noone could have seen coming. Who could blame them? It happens. No one really at fault there.
Nintendo has absolutely no concept of foresight. They just look at the here and now. Occasionally they will fluke it. But how long can you play the cards that way? Soon it will backfire, and badly.
The people who were burned with the Wii will be VERY cautious this time. And those "Casual crowd" won't be interested in buying a new console because they are "Casual"!! The Wii still works and does what they want, why drop another wad of cash on a new console?
And talking about custom firmware, hacking, etc. is bad on these forums.For the last time, NO IT IS NOT. Talking about piracy is bad, but not these specific topics.
And talking about custom firmware, hacking, etc. is bad on these forums.For the last time, NO IT IS NOT. Talking about piracy is bad, but not these specific topics.
Yes.
Even if that's true, it doesn't matter what a majority people use it for as long as that's not what we're talking about. For instance, I use one so that I don't have to carry a giant stack of discs around if I take the system to a friend's house or have to go digging for a game, as well as being able to play import games, etc.
That's interesting, cause the "casual" crowd is constantly buying new smartphones, tablets, and iPhones every year. Why wouldn't they do they same for a game console that they enjoyed, especially one that has the "Wii" name on it?
So if you hypothetically had a PS3, what would you do with all your games when you travel? You can't install an entire Blu-ray game to the hard drive, and there are only a few full-size games for sale on PSN.Irrelevant hypothetical.
And you're really complaining about having to bring a bunch of discs to a friend's house? Really? You don't have to bring your entire collection, just bring what you'll play the most. I have a 3DS and a bunch of cartridge games, yet I only bring one or two games with me when I'm travelling. The rest of my 3DS games are eShop titles.One, I wasn't complaining, just pointing out one of the reasons I would use custom firmware. Two, I may not know what I or my friends might want to play at any given time. Three, you've basically proven my point by saying that the rest of your games are eShop titles.
The things people say to "excuse" their hacking and custom firmware nonsense. This type of stuff killed the PSP and cause a majority of developers to abandon it, because most developers knew that by cracking the firmware, users could easily install ISO files and downloaded games.Got any real proof of that statement (not from a Sony exec)? The DS and Wii were both easily hacked and I don't see anybody complaining that caused "a majority of developers to abandon it." If consoles weren't so locked down in the first place, there wouldn't be as much of a reason for custom firmware, however, as an engineer, I like to be able to play with the technology that I've bought, and that has nothing to do with piracy. The "enabler" argument is a crock, and in any case, as I said, piracy talk is not welcome, but homebrew talk is whether you see the virtues or not. BTW, that Colors! 3D that just came out would never have happened if the DS hadn't been hacked, and it's far from the only story like that.
So if you hypothetically had a PS3, what would you do with all your games when you travel? You can't install an entire Blu-ray game to the hard drive, and there are only a few full-size games for sale on PSN.Irrelevant hypothetical.And you're really complaining about having to bring a bunch of discs to a friend's house? Really? You don't have to bring your entire collection, just bring what you'll play the most. I have a 3DS and a bunch of cartridge games, yet I only bring one or two games with me when I'm travelling. The rest of my 3DS games are eShop titles.One, I wasn't complaining, just pointing out one of the reasons I would use custom firmware. Two, I may not know what I or my friends might want to play at any given time. Three, you've basically proven my point by saying that the rest of your games are eShop titles.
...
BTW, that Colors! 3D that just came out would never have happened if the DS hadn't been hacked, and it's far from the only story like that.
SUPER is my moral compass when it comes to teh haxorz.
Unfortunately, RE6 will not be available at this time on the Wii U," Kobayashi told us. "Right now we're concentrating on the PlayStation 3 version, 360 version and the PC version of the game.
So RE6 had the curtain pulled back today and that it will not be available for the Wii U at the moment. Seems odd they aren't porting it to Wii U, I wonder if maybe it will be an E3 announcement that it is coming to Wii U. I just can't believe they'd ignore the Wii U as a platform to release it on. From what I understand Resident Evil Revelations has done pretty well on 3DS, so, if true, it does indicate Nintendo system owners are interested in the series.To be fair, RE6 was officially announced a couple months ago. It was originally announced for a November 20, 2012 release for PS3, 360 and PC. However, this Capcom Captivate presentation in Italy that you are referring to shows a release date of October 2, 2012 now. With a 10.2.12 release date, a WiiU release is most likely off the table. I could still see a port coming to the WiiU with the map & item selection moved to the tablet at some point in 2013. I could even see a port of RE5 & 6 together, maybe even a super package with RE4HD, RECVHD and RE5 & RE6 all in one go. SO just because they say no WiiU version at this time doesn't mean it isn't being worked on, especially if the rumored 11.16.12 WiiU launch date comes true.QuoteUnfortunately, RE6 will not be available at this time on the Wii U," Kobayashi told us. "Right now we're concentrating on the PlayStation 3 version, 360 version and the PC version of the game.
http://wii.ign.com/articles/122/1222650p1.html (http://wii.ign.com/articles/122/1222650p1.html)
No RE6?Correction:
NOOOOOOOOOOOOOOOO......
Considering the way Capcom works, they'll port RE5 to the Wii U first.
Capcom is more likely to put out RE6 with one save slot on the WiiU than to offer RE5, hell they will port RE4 again before then.
Capcom is more likely to put out RE6 with one save slot on the WiiU than to offer RE5, hell they will port RE4 again before then.
However badly the fanbase (including me) views RE5 in retrospect, it did sell very well. Capcom won't ignore such an easy opportunity to use the game to gain more profits from a "new" audience with very little work required on their part. Besides, if RE5 doesn't sell well, they have an easy explanation for not porting games over to Wii U. ;)
I guess I'm different. My wife and I loved RE5 because we got to play it together, even though she was scared through most of it. She loved watching me play RE4 on the GC when it was released (it was the only thing that scared her for a long time). So I am greatly anticipated RE6 to be able to play it with my wife (even if we can only play after putting our son to bed). :)
Capcom is more likely to put out RE6 with one save slot on the WiiU than to offer RE5, hell they will port RE4 again before then.
However badly the fanbase (including me) views RE5 in retrospect, it did sell very well. Capcom won't ignore such an easy opportunity to use the game to gain more profits from a "new" audience with very little work required on their part. Besides, if RE5 doesn't sell well, they have an easy explanation for not porting games over to Wii U. ;)
Yuck. I completely buy this line of reasoning. Hell, they might even port the combined HD Umbrella Chronicles back over with touch screen controls.
And boy do I hate RE 5. There was something so wrong with it. I was cautiously optimistic about 6, given that Capcom tends not to **** up mainline RE games and Revelations looked surprisingly good, but the unveil today dampened that. I like the return of different character playthroughs, which hasn't really been done to a major extent since RE 2, but all three characters have friggin' AI partners and RE is just about the last franchise I want to play co-op in.
So RE6 had the curtain pulled back today and that it will not be available for the Wii U at the moment. Seems odd they aren't porting it to Wii U, I wonder if maybe it will be an E3 announcement that it is coming to Wii U. I just can't believe they'd ignore the Wii U as a platform to release it on. From what I understand Resident Evil Revelations has done pretty well on 3DS, so, if true, it does indicate Nintendo system owners are interested in the series.To be fair, RE6 was officially announced a couple months ago. It was originally announced for a November 20, 2012 release for PS3, 360 and PC. However, this Capcom Captivate presentation in Italy that you are referring to shows a release date of October 2, 2012 now. With a 10.2.12 release date, a WiiU release is most likely off the table. I could still see a port coming to the WiiU with the map & item selection moved to the tablet at some point in 2013. I could even see a port of RE5 & 6 together, maybe even a super package with RE4HD, RECVHD and RE5 & RE6 all in one go. SO just because they say no WiiU version at this time doesn't mean it isn't being worked on, especially if the rumored 11.16.12 WiiU launch date comes true.QuoteUnfortunately, RE6 will not be available at this time on the Wii U," Kobayashi told us. "Right now we're concentrating on the PlayStation 3 version, 360 version and the PC version of the game.
http://wii.ign.com/articles/122/1222650p1.html (http://wii.ign.com/articles/122/1222650p1.html)
I guess I'm different. My wife and I loved RE5 because we got to play it together, even though she was scared through most of it. She loved watching me play RE4 on the GC when it was released (it was the only thing that scared her for a long time). So I am greatly anticipated RE6 to be able to play it with my wife (even if we can only play after putting our son to bed). :)
I think they may let a few nuggets out of the bag...
...play it with my wife (even if we can only play after putting our son to bed). :)
I'd rather pick and choose, truthfully.
Broodwars, how the heck do you have 57 platinum trophies? That's almost as many Platinums as I have Gold trophies. You've probably had your PS3 a lot longer than me, but still...
Even if you are that good how can you find the time?
I wouldn't mind a subscription Virtual console of like 5 dollars a month...if it is compatible with the WiiU and 3DS...and if you still have the option to buy the games separate. Though if Nintendo is going to go that route. Just charge $49.99 a year...or $59.99 and offer the Nintendo backlog of VC games streaming as a bonus.
I'd recommend that site as well. If you need a guide to get the platinum trophy (or 100% a PSN title), they are the place to go. And I agree about the DS2 platinum being tough, though you just need to take your time and have patience when running it. I'd argue my Disgaea 3 platinum was much tougher to acquire. :)Broodwars, how the heck do you have 57 platinum trophies? That's almost as many Platinums as I have Gold trophies. You've probably had your PS3 a lot longer than me, but still...
Even if you are that good how can you find the time?
I have a good site (http://www.ps3trophies.org/index.php) for guiding me in my trophy hunts, I game likely far more than is healthy, and I tend to have a lot of time on my hands. Plus, I largely play RPG and adventure games, though I do have the occasional sadistic Platinum like Dead Space 2 (with its insanely hard "Hard Core" mode completion trophy). I've also had my PS3 for going on 3 years now.
Honestly, most Platinum trophies really aren't that difficult to acquire if you're willing to focus your efforts and you know the right tricks to certain trophies. And that site I linked above tends to have a very enthusiastic and detail-oriented community always willing to give advice. It's not a gaming lifestyle I would unreservedly recommend to others, but it works for me.
If it makes you feel better, I used to be a gaming QA tester as well, so I'm used to the kind of mindset it takes to fully complete one of these titles.
Broodwars, how the heck do you have 57 platinum trophies? That's almost as many Platinums as I have Gold trophies. You've probably had your PS3 a lot longer than me, but still...
Even if you are that good how can you find the time?
I have a good site (http://www.ps3trophies.org/index.php) for guiding me in my trophy hunts, I game likely far more than is healthy, and I tend to have a lot of time on my hands. Plus, I largely play RPG and adventure games, though I do have the occasional sadistic Platinum like Dead Space 2 (with its insanely hard "Hard Core" mode completion trophy). I've also had my PS3 for going on 3 years now.
Honestly, most Platinum trophies really aren't that difficult to acquire if you're willing to focus your efforts and you know the right tricks to certain trophies. And that site I linked above tends to have a very enthusiastic and detail-oriented community always willing to give advice. It's not a gaming lifestyle I would unreservedly recommend to others, but it works for me.
If it makes you feel better, I used to be a gaming QA tester as well, so I'm used to the kind of mindset it takes to fully complete one of these titles.
Do you ever run into trophies which you find too frustratingly difficult?
Another thing I hate that games try to force you to do is hunting down collectible things. If its like 50 things I have to find, I'll tolerate it, but I've seen games where you have to find 300 things and I refuse to do that. Its not that it is hard or I can't do it, but it would take such a huge amount of time and I would have to use some sort of guide.
Do you put in the long amount of time necessary to do that? How do they ever expect someone to find all these things without a guide? I suppose if someone meticulously combed every single inch of a vast game world they could every collectible on their own, but that could take months.
Certainly. Black Ops certainly drove me to that trying to beat it on Veteran w/ several levels having infinitely respawning levels, and I eventually just put the game up rather than endure the aggravation.
To throw this thread back on-topic, though, I hope that Nintendo does implement some kind of system-wide achievement feature with the Wii U. Some folks here have major issues with achievement systems, but I've found in my experience that they really enrich my gaming experience & allow me to keep an eye on how my friends are doing at certain games.
I could go with that, but what are the additional features?I wouldn't mind a subscription Virtual console of like 5 dollars a month...if it is compatible with the WiiU and 3DS...and if you still have the option to buy the games separate. Though if Nintendo is going to go that route. Just charge $49.99 a year...or $59.99 and offer the Nintendo backlog of VC games streaming as a bonus.
The service should be $49.99 for a yearly package with the Virtual Console and $59.99 for the Virtual Console and additional online features.
I'd argue my Disgaea 3 platinum was much tougher to acquire. :)
Actually what I would love Nintendo to do is create a basic online structure that is $39.99 a year. This gets you online play and voice chat on dedicated servers
And yeah, Chozo, that just so happens to be exactly where I got fed up with Black Ops on Veteran difficulty. I managed to get far enough in that I got check-pointed in the final hallway, and I just gave up there.
Well, Microsoft is the only system using it...but guess what...they are also the BEST online service in the console business.
Do I want to pay more for online...not really, I hate paying extra. But would I pay more if I knew it meant consistent servers and bandwidth expansion. That Nintendo would be putting the money to make sure everything runs smoothly and quickly through their servers. Yes I would. I remember posting messages through my Wii and my friend not getting it until the next day or so. That is not acceptable in a serious online environment.
Throwing in the streaming VC just adds value to the service...but I would still want Nintendo to sell the games as downloads. In the end, I think charging for GOOD online is the lesser of two evils. charging for good, or having poor online to no online.
Yeah, that's a pretty hard Platinum to beat. The only one I have that probably comes close is my Resonance of Fate Platinum, though that really wasn't hard. Just incredibly tedious (116 hours!) because of all the crap you have to do and how crappy that game is. But seriously, man, you actually took the 200 or so hours to Platinum a Disgaea game? That's just insane. ;)Yeah, I did get it. I wouldn't have if I hadn't been able to get trophies on my original save. When it first came out, trophies were not available for it (I had about 100 hours in the game at that point). Luckily, they allowed me to use that save file and it only took another 150 hours to get the platinum. :) Here's my trophy card (http://www.yourgamercards.net/profile/LOUiECOG) to show what I've done. I've done a lot less gaming since my son was born. I'll probably get back to it when he is a little older and I can play with him. Then again, I'll end up with games like Cars 2 on my trophy list at that point. :)
As much as I'd love any F-Zero to come out anywhere, I don't understand his hesitancy of making it for the 3DS. It seems like the perfect title for it. A huge sense of speed would translate well with a 3D screen, plus you have the extra screen for your map, and so on.
What gameplay elements can more power bring for a racing game like F-Zero?
I'm certain they will make one this time around though.
I'd like to see an F-Zero with heavy physics simulation and gravity effects a la Mario Galaxy.
NG: Lastly, does Collecting Smiles plan to develop any other applications or games on a Nintendo platform in the future?
JA: I hope so. I’d very much like to see Colors! on Wii U for example, but nothing has been decided here yet. Also, it seems like the eShop is quickly becoming a great platforms for smaller developers like me, so at some point I hope to develop some of the game prototypes I’ve been working on into full games and publish them there.
Street pass enabled track builder for F-Zero.
Creator of Colors 3D is interested in doing a Wii U version
http://www.nintendogal.com/2012/04/12/exclusive-interview-colors-3d-creator/ (http://www.nintendogal.com/2012/04/12/exclusive-interview-colors-3d-creator/)
but of course, even if it was a lock, they couldn't announce it yet anyway.... NDA'sQuote from: via NintendoGalNG: Lastly, does Collecting Smiles plan to develop any other applications or games on a Nintendo platform in the future?
JA: I hope so. I’d very much like to see Colors! on Wii U for example, but nothing has been decided here yet. Also, it seems like the eShop is quickly becoming a great platforms for smaller developers like me, so at some point I hope to develop some of the game prototypes I’ve been working on into full games and publish them there.
With a pushed release date to October or November and the Wii U releasing around then too, does that mean that you’ll try to finagle your way on there?
AN: (Smiles) I wonder. I wonder if that means that. Let me put it this way: we have a Wii U dev kit, and our game is coming out around the time that system launches, so that would be pretty cool.
What excites you about the Wii U tablet controller?
AN: I have to think of it in terms of Runner2 now — thinking about it broadly would be too much — but if we were to do a Wii U version, what if you could have a pick-up in the game that reveals hidden bonuses and stuff that you can’t see on your screen but have to hold the controller up? You’re still playing but it’s sort of like an X-ray vision.
CommanderVideo @BitTrip
What Wii U features would you like to see on the OFF CHANCE that we bring Runner2 to the platform?
Street pass enabled track builder for F-Zero.
That's actually a really cool idea. Level Editor + StreetPass is a really great combination that could be a lot of fun in any game.
Street pass enabled track builder for F-Zero.
That's actually a really cool idea. Level Editor + StreetPass is a really great combination that could be a lot of fun in any game.
That'd totally be awesome... wasn't F-Zero X's expansion for the 64DD supposed to include a track designer?
Looks like the idea of WiiU having onboard storage was right afterall
Umote has Flash Mem, Magnetometer, IR port & a Mic
http://www.freepatentsonline.com/20110190052.pdf (http://www.freepatentsonline.com/20110190052.pdf)
there was also mention of Multi-touch, H.264 and WirelessN
Terminal device 7 may be charged by attaching the terminal device 7 to a cradle (not shown) having a charging function.
Are any of us surprised it has onboard storage? The Wiimote itself has onboard storage. It only makes sense that the tablet would let you store your settings and like to take to a friends house.Looks like the idea of WiiU having onboard storage was right afterall
Umote has Flash Mem, Magnetometer, IR port & a Mic
http://www.freepatentsonline.com/20110190052.pdf (http://www.freepatentsonline.com/20110190052.pdf)
there was also mention of Multi-touch, H.264 and WirelessN
There was another piece to this patent that we had previously overlooked.
It mentioned the uMote cradle / docking station.QuoteTerminal device 7 may be charged by attaching the terminal device 7 to a cradle (not shown) having a charging function.
So not only did Miyamoto mention the cradle/docking station in an interview, but it is in the patent.
If Draw Something doesn't get ported to WiiWare (and integrate with all of the other versions), then you don't even wanna know what I will do...
Isn't there a new Star Trek game being done to go along with the next movie? It's more of an actiony shooter thing though. :( An original game developed for the Wii U would be quite awesome. Something more exploring or just adventurous would be nice. So many things they could do with the tablet controller. I guess that goes along with several games/franchises though.. So much promise, if only..
"SINGULUS TECHNOLOGIES is a global manufacturer of CD/DVD/BluRay replication systems"
(http://www.abload.de/img/bdrom_wiiujlu82.jpg)
http://www.singulus.de/uploads/media/2012_Singulus_bpk_01.pdf (http://www.singulus.de/uploads/media/2012_Singulus_bpk_01.pdf)
Just incase anyone was doubting that the Wii U was using a Blu ray drive.
Hopefully the option to purchase Bluray movie playback licensing is in the eShop though.
I'd like to see an F-Zero with heavy physics simulation and gravity effects a la Mario Galaxy.
Ok this is an example I can get behind.
Oh yeah Blue Ray for Wii U...
http://www.singulus.de/uploads/media/2012_Singulus_bpk_01.pdf (http://www.singulus.de/uploads/media/2012_Singulus_bpk_01.pdf)
BlackNMild I posted that 2 days ago. Looks like you Caterkiller'd yourself!I'd like to see an F-Zero with heavy physics simulation and gravity effects a la Mario Galaxy.
Ok this is an example I can get behind.
Oh yeah Blue Ray for Wii U...
http://www.singulus.de/uploads/media/2012_Singulus_bpk_01.pdf (http://www.singulus.de/uploads/media/2012_Singulus_bpk_01.pdf)
See? ::)
"SINGULUS TECHNOLOGIES is a global manufacturer of CD/DVD/BluRay replication systems"
(http://www.abload.de/img/bdrom_wiiujlu82.jpg)
http://www.singulus.de/uploads/media/2012_Singulus_bpk_01.pdf (http://www.singulus.de/uploads/media/2012_Singulus_bpk_01.pdf)
Just incase anyone was doubting that the Wii U was using a Blu ray drive.
Hopefully the option to purchase Bluray movie playback licensing is in the eShop though.
The Wii U won't have a standard Blu-ray drive. The discs used by the Wii U are custom made, like the GameCube and Wii discs.
The Wii U won't have a standard Blu-ray drive. The discs used by the Wii U are custom made, like the GameCube and Wii discs.
They are not custom made. They are blu-ray discs which have been modified, just like the Gamecbue and Wii discs were modified DVD discs. When you say "custom made" you are suggesting its made completely from scratch, and that's simply not true.
Well GameCube discs are just Minidiscs, not DVD's.
The PSP's UMD's are custom-made (since no other product uses UMD's). Were the PS1's black CD's custom made? What about the Dreamcast's GD-ROM discs?
Well GameCube discs are just Minidiscs, not DVD's.
The Gamecube used modified mini-DVDs.
Minidiscs were a completely unrelated and relatively obscure recordable media format which competed with audio cds back in the 90s. AFAIK they are no longer made or sold. No video game console has ever used them.
This is what a Mini-disc looks like: http://en.wikipedia.org/wiki/File:Memorex-minidisc.jpg (http://en.wikipedia.org/wiki/File:Memorex-minidisc.jpg)The PSP's UMD's are custom-made (since no other product uses UMD's). Were the PS1's black CD's custom made? What about the Dreamcast's GD-ROM discs?
The PS1 and I think the Dreamcast just used standard CDs, or a modified form thereof. The PSP's UMD format is custom made, though. As you said no other device supported it, and likely never will now that Sony has kicked it to the curb.
PS1 CDs were definitely modified, since they were black.
But the suffering is not being borne equally across the industry. In fact, if you had to distill the root cause of the downturn in NPD's reported numbers into a single word, that word would be the company that very recently helped the industry grow to new record heights: Nintendo.
"Everybody needs to realize that the Wii software segment is trending down 50 percent year over year, and has been for the last 12 months," Cowen and Company analyst Doug Creutz told Ars Technica. "That is a massive decline. There's no way you could not have a decline overall with that big of a decline in that portion of the software."
Ten years ago, Nintendo largely catered to kids and Nintendo fanboys," Creutz said. "There was about a five year period they could expand their market beyond that, and now I think they're back back to the kids and Nintendo fanboys again. It's not a bad market but it's not a market that's going to grow enormously.
The creator anticipates that at E3, the largest exhibition of video games, held in June in Los Angeles, Nintendo will launch a new Super Mario for this platform, which will combine the TV screen with the remote.He will retire someday and is trying to prepare Nintendo, he is almost 60.
Host: "It's that time again!"
Audience: "Everybody hates Nintendo!"
http://arstechnica.com/gaming/news/2012/04/why-are-video-game-sales-looking-so-weak-lately-blame-nintendo.ars?utm_source=rss&utm_medium=rss&utm_campaign=rss (http://arstechnica.com/gaming/news/2012/04/why-are-video-game-sales-looking-so-weak-lately-blame-nintendo.ars?utm_source=rss&utm_medium=rss&utm_campaign=rss)QuoteBut the suffering is not being borne equally across the industry. In fact, if you had to distill the root cause of the downturn in NPD's reported numbers into a single word, that word would be the company that very recently helped the industry grow to new record heights: Nintendo.
"Everybody needs to realize that the Wii software segment is trending down 50 percent year over year, and has been for the last 12 months," Cowen and Company analyst Doug Creutz told Ars Technica. "That is a massive decline. There's no way you could not have a decline overall with that big of a decline in that portion of the software."
Ten years ago, Nintendo largely catered to kids and Nintendo fanboys," Creutz said. "There was about a five year period they could expand their market beyond that, and now I think they're back back to the kids and Nintendo fanboys again. It's not a bad market but it's not a market that's going to grow enormously.
I absolutely want the 1st Mario game on Wii U to be a 2D game, just not New Super Mario Bros. That's probably wishful thinking. The more I think about it the more I dislike the art direction. It's too bright and, frankly, quite awful. In terms of gameplay, sticking with that formula through a 3rd game is likely pushing it. It's bound to get old.
I would love to see a new Mario game done like Wario Land: Shake It, with the hand drawn looking visuals. Kind of a retro throwback to the SNES/NES Mario titles.Visually, I wouldn't mind this. However, Wario Land: Shake It separated the levels into "rooms" which I didn't like. If Nintendo or whoever handled the game could get the levels to be continuous (minus warp pipes) then I'd be all for the HD hand-drawn look.
I realize that a new Mario now means squat to me. I didn't buy a 3DS for it and I won't buy a Wii U for it. Now if I bought a Wii U for a different reason I would certainly buy any Mario platformer for it. But it isn't special to me anymore.
It's just the law of diminishing returns. Pikmin 3 might sell me a Wii U but that's because Pikmin is still very fresh. Mario is damn stale. So is Zelda. I still like them but I don't NEED them. The idea of missing the next game in the series because I don't own the system doesn't bother me at all. I've been pushing for Nintendo to create more new IP for a while and really that is what is going to sell me on the Wii U. It could be new IP from third parties but the same franchises I've been playing for over 20 years don't matter to me anymore.
I would love to see a new Mario game done like Wario Land: Shake It, with the hand drawn looking visuals. Kind of a retro throwback to the SNES/NES Mario titles.Visually, I wouldn't mind this. However, Wario Land: Shake It separated the levels into "rooms" which I didn't like. If Nintendo or whoever handled the game could get the levels to be continuous (minus warp pipes) then I'd be all for the HD hand-drawn look.
Still, if Nintendo would put some effort into the art design, they could get a lot out of using polygons. I suggested a 2.5D Mario game a few months back where every world represented a different Mario game and adopted that game's art style but using 3D polygonal models.
I realize that a new Mario now means squat to me. I didn't buy a 3DS for it and I won't buy a Wii U for it. Now if I bought a Wii U for a different reason I would certainly buy any Mario platformer for it. But it isn't special to me anymore.
It's just the law of diminishing returns. Pikmin 3 might sell me a Wii U but that's because Pikmin is still very fresh. Mario is damn stale. So is Zelda. I still like them but I don't NEED them. The idea of missing the next game in the series because I don't own the system doesn't bother me at all. I've been pushing for Nintendo to create more new IP for a while and really that is what is going to sell me on the Wii U. It could be new IP from third parties but the same franchises I've been playing for over 20 years don't matter to me anymore.
So what do you get excited for now a'days?
I've been pushing for Nintendo to create more new IP for a while and really that is what is going to sell me on the Wii U. It could be new IP from third parties but the same franchises I've been playing for over 20 years don't matter to me anymore.
The 3D polygon models are used because it is easier and cheaper to make a game with them. It is easy to add new textures to existing models and add effects to make the game look nicer.
We knew Nintendo was doing this for some time, as Nintendo set up artists that were just making 3D models of their characters to be used in games. I think this was mostly done for the Mario series of games...Party, and New Super Mario games.
Although I don't like it...it makes sense. I personally don't understand why they won't just use Cell shading to make these 3D models look like HD sprites.
So the question to you is have you done your part and purchased/pre-ordered these games? If you have then you've done everything you should and you've put your money where your mouth is. But if you haven't then what right do you have to complain? If you aren't going to buy the games even if they are delivered then why does it matter to you if they are?
The 3D polygon models are used because it is easier and cheaper to make a game with them. It is easy to add new textures to existing models and add effects to make the game look nicer.
We knew Nintendo was doing this for some time, as Nintendo set up artists that were just making 3D models of their characters to be used in games. I think this was mostly done for the Mario series of games...Party, and New Super Mario games.
Although I don't like it...it makes sense. I personally don't understand why they won't just use Cell shading to make these 3D models look like HD sprites.
That would be a fair compromise. I understand the reason for the polygons, doesn't mean I have to like them though. The way Mario games sell, Nintendo could afford to put a little more resources into the games. One thing that bothers me about NIntendo lately, especially with the Mario games, is that they seem to constantly cheap out and get lazy with them, specifically the NSMB series.
Also in regards to Nintendo owning properties, they own Xenoblade since they own Monolith Soft.
The 3D polygon models are used because it is easier and cheaper to make a game with them. It is easy to add new textures to existing models and add effects to make the game look nicer.
We knew Nintendo was doing this for some time, as Nintendo set up artists that were just making 3D models of their characters to be used in games. I think this was mostly done for the Mario series of games...Party, and New Super Mario games.
Although I don't like it...it makes sense. I personally don't understand why they won't just use Cell shading to make these 3D models look like HD sprites.
That would be a fair compromise. I understand the reason for the polygons, doesn't mean I have to like them though. The way Mario games sell, Nintendo could afford to put a little more resources into the games. One thing that bothers me about NIntendo lately, especially with the Mario games, is that they seem to constantly cheap out and get lazy with them, specifically the NSMB series.
Also in regards to Nintendo owning properties, they own Xenoblade since they own Monolith Soft.
Fair, but the main Mario games DO get those extra resources. The Mario Galaxies and Mario Karts always get new resources used. It is the minor Mario games...the Mario Tennis, Mario Party franchises that tend to use those polygon pre-made models...which is honestly completely ok with me.
Project CARS
(http://www.cinemablend.com/images/gallery/s41429/slightly_mad_studios_13345201777748.jpg)
(http://www.cinemablend.com/images/gallery/s41429/slightly_mad_studios_13345202054072.jpg)
(http://www.cinemablend.com/images/gallery/s41429/slightly_mad_studios_13345202052187.jpg)
anyone notice anything about the car in the pic?
Had me wondering on a momentary glance.
That is Project CARS and that is an in game shot, but the logo on the care is not official according to the makers of the game. Fan made alterations.... so they say.
Wait who is making this Project Cars?!
Also the Mario shown at E3 will be the full fledged version of that SMBMii demo we saw last E3 according to a Nintendo rep.
http://uk.gamespot.com/news/mario-for-wii-u-at-e3-6371859
Project Cars...running the prettiest cars in the video game business at 15 frames per second.
I am of course joking...but those just look too good.
Developers of Cave Story say Wii U is the most powerful system Nintendo ever made.
http://blogocio.net/los-usuarios-pueden-estar-tranquilos-wiiu-sera-por-mucho-la-consola-mas-potente-que-nintendo-ha-hecho-nunca-no-52324/ (http://blogocio.net/los-usuarios-pueden-estar-tranquilos-wiiu-sera-por-mucho-la-consola-mas-potente-que-nintendo-ha-hecho-nunca-no-52324/)
Developers of Cave Story say Wii U is the most powerful system Nintendo ever made.
I think the 3DS is more powerful than the Wii... I only think so, though. My reasoning is that it displays prettier games on a smaller space and has much better online.Developers of Cave Story say Wii U is the most powerful system Nintendo ever made.
This is a textbook example of Double Speak. Even the most negative anti-Nintendo analyst ever doubted the Wii U was going to be more powerful than the Wii. The Wii is currently Nintendo's most powerful system (unless the 3DS is more powerful, which it may be), but the Wii is extremely weak by current gen standards, so the bar is very low and for the Wii U to rise above that bar and become Nintendo's most powerful system isn't really saying much.
What we all really want to hear is that the Wii U is the most powerful console ever made by ANYONE, but that's not what we're hearing. So the uncertainty over whether or not the Wii U is more powerful than the PS360 still lingers on.
How powerful Wii U is will affect how much support it gets so yeah, in a way, you should and do care.
A software emulator for emulating a handheld video game platform such as GAME BOY.RTM., GAME BOY COLOR.RTM. and/or GAME BOY ADVANCE.RTM. on a low-capability target platform (e.g., a seat-back display for airline or train use, a personal digital assistant, a cell phone) uses a number of features and optimizations to provide high quality graphics and sound that nearly duplicates the game playing experience on the native platform. Some exemplary features include use of bit BLITing, graphics character reformatting, modeling of a native platform liquid crystal display controller using a sequential state machine, and selective skipping of frame display updates if the game play falls behind what would occur on the native platform.
[0295] The game system 1 can also operate in cooperation with TV broadcasting when a TV broadcast is being watched on the television 2. That is, when a TV program is being watched on the television 2, the game system 1 can output on the terminal device 7 information regarding the TV program, etc. An operation example where the game system 1 operates in cooperation with TV broadcasting will now be described.
[0296] In the operation example described above, the game device 3 can communicate with a server via a network (in other words, the external device 201 shown in FIG. 21 is the server). The server stores, for each channel of TV broadcasting, various information relating to TV broadcasting (TV information). The TV information may be program-related information such as subtitles and cast information, EPG (Electronic Program Guide) information, or information to be broadcast as a data broadcast. The TV information may be image, sound, text, or information of a combination thereof. The number of servers does not need to be one, a server may be provided for each channel or each program of TV broadcasting, and the game device 3 may be able to communicate with the servers.
There are many people who only buy Nintendo hardware in order to play Nintendo games. If you are one of these people then it doesn't matter to you because Nintendo is still going to support it regardless. However, if you would like to see any 3rd party support at all then you are indeed correct that this does matter.Why are you bringing up Nintendo games? Isn't the whole issue regarding how powerful Wii U is whether 3rd parties will continue to support it if Sony/MS release much more powerful hardware? I was responding to the asylum claiming he "could honestly give less than two shits how powerful the Wii U is." Well, he should and does, indirectly. It just seems like you brought up Nintendo games just so you could correct my statement which is weird but to each his own.
I don't really agree with that point of view Chozo because believe it or not there is people who do buy 3rd party games on Nintendo systems. I think there is even a topic on this forum with peoples games and the majority of the games in their collection were third party games with maybe one exception or 2 exceptions.
If that's indicative of what Wii U is capable of right out of the gate, I'm not at all disappointed. The final hardware is probably far more capable. Is it too early too start getting excited about E3? Less to 2 months away!Isn't that what this thread (http://www.nintendoworldreport.com/forums/index.php?topic=36767.0) is for?
I realize that a new Mario now means squat to me. I didn't buy a 3DS for it and I won't buy a Wii U for it. Now if I bought a Wii U for a different reason I would certainly buy any Mario platformer for it. But it isn't special to me anymore.
You want Kid Icarus. You may think you don't but you do.I realize that a new Mario now means squat to me. I didn't buy a 3DS for it and I won't buy a Wii U for it. Now if I bought a Wii U for a different reason I would certainly buy any Mario platformer for it. But it isn't special to me anymore.
I actually happen to be in the same boat! I still don't own either Super Mario 3DLand or Mario 3D Kart. Shocker, I know. The only reason I got a 3DS is because of Ambassadors and I'm still waiting, more than a year later, for the games I really want for it: Animal Crossing, Paper Mario, and especially Luigi's Mansion 2... can Luigi's Mansion be considered it's own IP?
I mean, it's pretty cool that Nintendo's bringing out a major name like Mario early on for the Wii U, and honestly I think that'll be a good thing if the game does something to convince the NSMB-haters while wowing the rest of the market who totally dug NSMB. But personally, for me as a Nintendo Fan a Mario game is sort of... a bygone conclusion.
I've seen some sites use mock-ups that basically take the Wii's design but mirror it (like how 3DS game cases are basically a mirror version of the DS case).
One thing with the Wii U is that Nintendo might not make as much money off of their accessories market the way they did with past consoles. Nintendo has done a good job of selling Wiimotes, and its derivatives, and if you look at the fact that the Wii U has the only possibility of using two uMotes then that cuts their sales of controllers down dramtically. However, since the Wii U is essentially a home console version of the 3DS, what if Nintendo came out with a upgraded version of the uMote every few years that had better screen resolution and battery life like the DS handhelds?
First Generation uMote: DS Phat
Second Generation uMote: DS Lite
Third Generation uMote: DSi
Lastly, Nintendo could still make money from an accessories market, but they would have to create new stuff. For example:
- Wiimote Plus with built-in rechargable battery and magnometer.
- Wireless nunchcuk and adapter for Wiimote.
- A DS and 3DS player for the Wii U.
- An arcade cabinet similar to the iCade for the uMote.
- A light gun that uses the uMote.
One thing with the Wii U is that Nintendo might not make as much money off of their accessories market the way they did with past consoles. Nintendo has done a good job of selling Wiimotes, and its derivatives, and if you look at the fact that the Wii U has the only possibility of using two uMotes then that cuts their sales of controllers down dramtically. However, since the Wii U is essentially a home console version of the 3DS, what if Nintendo came out with a upgraded version of the uMote every few years that had better screen resolution and battery life like the DS handhelds?
First Generation uMote: DS Phat
Second Generation uMote: DS Lite
Third Generation uMote: DSi
Lastly, Nintendo could still make money from an accessories market, but they would have to create new stuff. For example:
- Wiimote Plus with built-in rechargable battery and magnometer.
- Wireless nunchcuk and adapter for Wiimote.
- A DS and 3DS player for the Wii U.
- An arcade cabinet similar to the iCade for the uMote.
- A light gun that uses the uMote.
How in the hell would an arcade cabinet work for a tablet-style controller?
Zero chance of a 3DS player happening since it would require a 3D TV.
Before the 3DS player comes out, I think we are seriously overdue for a DS player.
A DS/3DS player is a stupid idea. I don't even know how it would work.
Have one screen as the the TV and the second screen as the uMote? That could work for some games, but what about games that use the two screens as if they were one big screen, like Yoshi's Island DS for instance? Stream both screens to the uMote? Stupid. And I'm pretty sure the screen of the uMote is smaller than the 3DS, so why would I want to do that?I imagine they'd have options to put both on the TV, both on the Controller, or one on each. I'd be a little surprised if they do it for 3DS games at this point in time though, however, the Controller resolution (at last E3) was 853x480, so they could definitely fit the screens (3DS is 400x240+320x240)
And I don't think they'd release a DS player because there would be too much confusion. Most casuals thought the 3DS was just another version of the DS when it was released. So they may think a DS player would be able to play 3DS games as well. Nintendo hates the confusion.
The Super Game Boy just plain makes no sense from the perspective of trying to sell people on stuff but then that's pre-N64 Nintendo so they actually just released user friendly product and didn't try to find ways to make people dislike them. That Nintendo actually had stuff like third party licence revenue as part of their business model. Weird idea, huh?
In related trademark news, Namco Bandai registered Pac-Man Smash, which we’ve seen before, Universe Accel, and Cosmic Drive. Nintendo filed Voice Forum and Step Forum.
I'm more than a little disappointed that Mario will be getting TWO 2D Bros. outings on both consoles this year. Booo.
One thing that I can say without getting in any trouble is that the launch line-up for the Wii U is going to surprise people. It's going to be pretty damn good.
http://www.gametrailers.com/video/episode-205-invisible-walls/729443
Shane Shatterfield, Editor in Chief of Gametrailers.comQuoteOne thing that I can say without getting in any trouble is that the launch line-up for the Wii U is going to surprise people. It's going to be pretty damn good.
All aboard choo choo!
But this is good news, this can't be real right?! right?!
Not talking about violence. Bounty Hunters tend to be of a less friendly variety of people...and I think Nintendo likes to create their characters as more likable.
Meh. I'm kinda done with cover shooters, after playing all three Uncharted games and Vanquish. Cover systems get pretty boring after a couple of hours.
Yes, but how do you present that friendliness in a game known for little dialog.
I don't want 3rd person shooter.
In fact, in terms of translating the series to a 3rd person 3D game, Other M played it a little too close. It's similar to how Lament of innocence just repositioned the camera and made 2D Castlevania into 3D Castlevania. It works but it doesn't work. Super Mario 64 didn't just put the camera behind Mario; it rethought everything from controls to level design to accommodate movement in the Z-axis. Come to think of it, Metroid Prime did the same.
Other M would have been better suited a movie than as a game, imho. Not just because of so much dialogue and cutscenes, but also because gameplay wise the game is very linear.I disagree. I think Other M would have been better if Team Ninja made it less of a movie and more like Super Metroid, namely by cutting 99% of the cutscenes and voice acting, axing NPCs (the Deleter? Ugh, you're the worst) and rearranging some of the plot points such as having Samus find the Varia Suit rather than run through Sector 3 (?) like an idiot until she had permission to not die. Most of the metaphors would be intact except it would have been presented artistically instead of Sakamoto ramming it down our throats like a pretentious dick. Start the game by giving the player some perspective of where things stand: "The last Metroid has been destroyed. The galaxy is at peace." Then, just let the player have at it.
It's honestly not hard to envision a new Metroid. Remember all those crazy ideas I had for Metroid Rev?
UH OH Bringing it back for a fourth time!Quote
Originally posted by: Requiem
I don't know who posted this....but these ideas are pretty badass ;)
Seriously though, do you think Retro is thinking as revolutionary as we are?Quote
Originally posted by: Requiem
What if:
Samus was fighting this giant boss, whose attack was to suck things in (including samus). As the beast prepares the attack, Samus would have to first grapple beam herself to a hook. Then as she's literally hanging horizontal to the ground, you have to manuever your cannon in the general direction of the beast and charge and fire a super missle. Meanwhile, your view is going hay-wire as you shake with turbulence.
I think that would be a pretty cool boss.
Or What if:
Samus grapples to an object and the only way to blow up said object is to aim at your grapple beam and shoot a charged Wave beam at it. The beam then clings to your grapple and follows it like a trail of lit gun powder.
Or What if:
There is a boss that travels furiously fast, is enourmously huge, and is the first water boss in Metroid history (i think). Samus must grapple to it's back and as she hangs on for dear life, water ski as she tries to kill the damn thing! It could dive under water and force you to shoot objects out of your way. Knowing Retro, it would be crazy! Water would spray in your face, obstructing your view.
Or What if:
Samus obtains the ability to use bombs outside of her ball state. She grabs a bomb with her left hand and with the nunchuck, chucks it where ever she likes. There are two settings for the bomb: Gravity and Anti-Gravity. Gravity acts like a normal grenade, while Anti-gravity floats upwards very slowly. While Gravity bombs blow up on impact, Anti-gravity bombs must be shot. Anti-Gravity bombs also cause a much bigger explosion.
Or What if:
One of Samus's grapple beam upgrades turns it into a laser beam type sword. Not necessarily to attack with since that is not Metroid at all, but more to cut through vegetation, carve through blast-proof windows, and things of that nature (another way to advance exploration basically).
Or What if:
One of Samus's grapple beam upgrades allows for more than one grapple. This would be used to pull multiple triggers (similar to how Zelda's boomerang can lock on to multiple items, and used in basically the same fashion; i.e. puzzle-solving, boss-battle, taming a gaint beast to fly or swim). OOOOOOOOH!!!! That would be amazing! Imagine taming a giant manitee to explore an ocean. You can still shoot with the Wiimote. The nunchuck, however, would steer the beast (or it could steer itself, probably better). Or what if you tamed a giant pterodactyl to fly and access a new area, only to be shot at by Flying Space Pirates. That sounds like a sh!tload of fun, especially if the beast reacted to the shooting and swooped and tried to dodge.
Alright, that's enough for one day. You guys get the jist of it anyways...
I find that the more fun games are, the less repetitive they seem. And Metroid doesn't have to fall into that trap like Zelda did. It still has a lot of potential because when it comes to its setting. Metroid has all the room it needs to change direction.
Samus was never really a character other than being a figure in a spacesuit with a gun arm that is revealed to be a woman at the end of the first game. Link and Mario aren't really characters either. They come from an era where the story telling in videogames was limited. As a result the fans would largely fill in the blanks themselves for the "character" on the screen. Realistically Mario, Link & Samus were me as I largely grafted my own personality to them when I first played the older games.
Whatever Samus Sakamoto had in his head was always going to risk being inferior to the one in the fans' heads. A character like Boba Fett is cool precisely because of how little is revealed to the audience. The audience just sees some superficially cool elements and then fills in the gaps. The WORST thing to do when introducing a mysterious character like that is to fill in the gaps because it is so hard to meet expectations. That's pretty much the biggest problem with the Star Wars prequels. Every fan had just spent 20 years filling in the gaps themselves about the Clone Wars and Anakin's turn to the Dark Side. So then George Lucas told everyone the official story and it didn't measure up and backlash ensued. Metroid is the same thing. Sakamoto's vision of Samus does not measure up to that of the fans.
I'm not saying that we should have one dimensional heroes but I think it would work better if new IP was used for that. Olimar has a real backstory and no one bitches about it because there was never some glorified player avatar of Olimar that we all got attached to.
Samus being a Chatty Kathy broke the atmosphere of the entire series. Samus doesn't need to be silent and emotionless but she needs to shut the hell up when she's by herself. Only Morgan Freeman can get away with narrating a story these days. Look it up. It's been proven by science. Everyone else, especially Samus, needs to express themselves through actions and let the audience infer how she's feeling or what things mean. Other M was just so heavy handed with everything which is the exact opposite of what made Super Metroid so good. That game told you so little yet you understood so much. Find a new item. Look for a place to use it. Baby Metroid saves Samus. Saved its "mother." In Other M, it's like Sakamoto didn't understand how to use metaphors. As if Baby's Cry, The Baby and Bottle Ship weren't obvious enough, Samus has to explain what each means at least 5 times.
Despite how safe Other M played it gameplay wise, I still liked it. It's leaning in the right direction despite all of the missteps. The series does need to evolve but it's saddled with over 20 years of tradition. I wonder how far anyone can really push the series without breaking something. That said, I'm a fan of reboots. I feel like it can be liberating. However, there's no point if the people in charge don't really commit to it. Would anyone have the courage to start from scratch? Comb the series for the best elements and toss out the rest?
One problem with Adam permitting the use of certain power-ups is that it is bad storytelling. If Other M was a movie that plot point would be laughed at. It's just a stupid idea outright.
NPC Pikmin 2 is the only NPC title I was actually cool with. Due to Pikmin 2's obscurity it seemed less like an attempt to get people to double dip and more like just re-releasing a game that many people missed out on the first time. That's my opinion of re-releases and remakes in general. The obscurity of the game gives some idea as to the publisher's intention. I'm not cool with trying to get people to buy the same game twice. There is a big difference in re-releasing Chrono Trigger and Super Mario Bros.
With NPC Pikmin 2 suddenly appearing and all these Rainfall games coming out, I wonder if there was some shake-up at NOA. Perhaps the "release jack **** in 2011, even though games exist that could be released, and watch Wii sales plummet" strategy was considered a mistake. Though I suppose NOA could have realized that both 2011 and 2012 were going to be weak years for the Wii so they loaded everything they could into 2012 to help rebuild momentum for the Wii U.
The fact is that the Metroid series is just not that popular anymore, and the base is shrinking.
Not to mention people are getting more and more tired of the "emotionless hero that kills things", that is why I love Mass Effect, you have some exciting, heroic (or evil) characters that have complexity.
One problem with Adam permitting the use of certain power-ups is that it is bad storytelling. If Other M was a movie that plot point would be laughed at. It's just a stupid idea outright.
The fact is that the Metroid series is just not that popular anymore, and the base is shrinking.
According to Wikipedia Other M was the 9th best selling game in North America in September 2010 so we know the initial demand was very strong, but after that the sales were very disappointing and the game had no legs at all. I think the reason is word of mouth spread that the game was mediocre at best. So if the Metroid fan base is shrinking and the series isn't popular anymore, Other M would be the reason for that.Not to mention people are getting more and more tired of the "emotionless hero that kills things", that is why I love Mass Effect, you have some exciting, heroic (or evil) characters that have complexity.
Its funny you say that because I've played Mass Effect and one thing I noticed is the voice acting for the male Shepard is flat and emotionless, and the character never smiles or shows any emotions whatsoever. The only complexity he has is due to the actions of the player. It is the player who decides if he is all evil, all good, or somewhere in between. The character itself by default is nothing. Its the players who make it something.One problem with Adam permitting the use of certain power-ups is that it is bad storytelling. If Other M was a movie that plot point would be laughed at. It's just a stupid idea outright.
I agree, but you know whats equally as stupid or even more stupid? The fact that Samus goes along with it, even though her life and the success of the mission are put in jeopardy as a result. The fact some asshole gives an order that makes no sense just to be a dick isn't that far fetched, but someone actually obeying it even though their life is in peril is the really stupid thing about it.
I understand Samus looked up to Adam as some kind of father figure or whatever, but what kind of father would forbid his child from using something which could save their life?
Also signs of Metroid slowing sales wise was shown with Metroid Prime 2 and 3, which while successful were far from a runaway success for Nintendo, in fact if I recall the series has been in decline sales wise since the first game (MP2 and 3 were big dropoffs from the first, which is sad for MP3 considering the Wii's userbase). I don't think either MP1 or MP2 hit the 2 million mark. Not sure what the overall sales of Other M was, but did it cross the one million units mark?
One problem with Adam permitting the use of certain power-ups is that it is bad storytelling.I don't think it was a bad idea at its core, certainly better than some of the previous reasons for having to recollect all your power-ups. However, it wasn't used logically, which had major implications on the story. And perhaps they could have let you use your power-ups early, with the threatened consequences resulting.
it wasn't used logically, which had major implications on the story.
Also signs of Metroid slowing sales wise was shown with Metroid Prime 2 and 3, which while successful were far from a runaway success for Nintendo, in fact if I recall the series has been in decline sales wise since the first game (MP2 and 3 were big dropoffs from the first, which is sad for MP3 considering the Wii's userbase). I don't think either MP1 or MP2 hit the 2 million mark. Not sure what the overall sales of Other M was, but did it cross the one million units mark?
According to Wikipedia MP2 sold 800,000 copies and MP3 has sold 1.31 million, although keep in mind those aren't current sales figures so it would be a bit more by now. But I think its obvious that MP3 has sold almost twice as much as MP2 did. Maybe not as much as MP1, but definitely more than MP2 so sales have definitely grown.
But Other M marks a huge decline or nose dive for the franchise. Here is what Wikipedia has to say:
By November 2010, Other M had yet to sell a "half a million" units in the United States, far below Nintendo's expectations.[92]
Now in 2012 maybe it has sold half a million by now, but regardless I'm sure its less than any of the Prime games. Its not because the series as a whole has been in a decline since MP2 because MP3 actually outsold MP2 by almost twice as much, so you can't say that. If you were to make a line chart comparing the sales of each Metroid game since MP1 it would go down and then up and then down again like a rollercoaster, but Other M would represent the lowest low the franchise has hit since... maybe the lowest ever, unless one of the earlier games sold more poorly, but I doubt it.
If MP3 has yet to hit the levels of MP1 which was on a console with a smaller userbase, that indicates the franchise is not doing as well as it once did and has declined since the first game.
If MP3 has yet to hit the levels of MP1 which was on a console with a smaller userbase, that indicates the franchise is not doing as well as it once did and has declined since the first game.
You are right. I was just pointing out that MP3 did actually do better (almost twice as well) as MP2, so in that sense it has grown. Both games did more poorly than MP1 of course, but at least MP3 gained most of the ground MP2 lost.
With Other M though, the sales seem to have imploded. I understand a lot of the changes they made were to try and get the Japanese market more on board, but that doesn't seem to have happened. If anything, by attempting to cater more to the Japanese, it seems to have only alienated itself in the only market where Metroid has ever been popular in, which would be North America.
Other M's gameplay is pretty much 2D Metroid in a 3rd person view which makes its more appealing to fans of Fusion and Zero Mission then the Prime games. This shows that the Japanese style Metroid have a smaller userbase then the Prime games. Hence for the next Metroid I'd expect Nintendo will release another Metroid Prime game since that's the more popular Metroid series with wider appeal.That's an interesting theory, Luigi Dude. I wonder what would happen if Nintendo commissioned WayForward Technologies to develop the next 2D Metroid. This is the same WayForward Technologies that made a better Contra 3 sequel than Konami so I have no doubt that they could easily make a new Super Metroid. If Nintendo specifically instructed them to do a 2D Metroid with a Western slant, would it sell like Prime or sell like Fusion?
I wouldn't be surprised if Nintendo ends up having some western studio make a new Metroid Prime for the Wii U in the future since Retro is more then likely working on something different.I don't even know who should take up the reigns from Retro Studios. I feel like Nintendo should either invest heavily in expanding Retro Studios or just wait until they're finished developing whatever they're developing. It could be anything. I'd love to see what they could do with Mario but I'm just as eager to see them do something entirely new. It could even be Zelda. If Retro Studios made a one-off Steampunk Zelda...
Other M's gameplay is pretty much 2D Metroid in a 3rd person view which makes its more appealing to fans of Fusion and Zero Mission then the Prime games. This shows that the Japanese style Metroid have a smaller userbase then the Prime games. Hence for the next Metroid I'd expect Nintendo will release another Metroid Prime game since that's the more popular Metroid series with wider appeal.That's an interesting theory, Luigi Dude. I wonder what would happen if Nintendo commissioned WayForward Technologies to develop the next 2D Metroid. This is the same WayForward Technologies that made a better Contra 3 sequel than Konami so I have no doubt that they could easily make a new Super Metroid. If Nintendo specifically instructed them to do a 2D Metroid with a Western slant, would it sell like Prime or sell like Fusion?QuoteI wouldn't be surprised if Nintendo ends up having some western studio make a new Metroid Prime for the Wii U in the future since Retro is more then likely working on something different.I don't even know who should take up the reigns from Retro Studios. I feel like Nintendo should either invest heavily in expanding Retro Studios or just wait until they're finished developing whatever they're developing. It could be anything. I'd love to see what they could do with Mario but I'm just as eager to see them do something entirely new. It could even be Zelda. If Retro Studios made a one-off Steampunk Zelda...
(http://i.imgur.com/BAzHq.jpg)
As for Wii U support, Rasmus told us there's "not a fat chance" of the game appearing on Nintendo's next system. Probably for the best, I still don't see how first-person shooters will be any fun on that hulking controller.
http://www.destructoid.com/-fat-chance-of-crysis-3-coming-to-the-wii-u-226413.phtml (http://www.destructoid.com/-fat-chance-of-crysis-3-coming-to-the-wii-u-226413.phtml)
Fat chance of Crysis 3 coming to Wii U!QuoteAs for Wii U support, Rasmus told us there's "not a fat chance" of the game appearing on Nintendo's next system. Probably for the best, I still don't see how first-person shooters will be any fun on that hulking controller.
It sounded more like they don't have the manpower to make Crysis 3 for Wii U which doesn't mean it will never happen or that the Wii U can't handle the game; just that it's being made for PS3, 360 and PC so that's what they're focusing on.
Samus was never really a character other than being a figure in a spacesuit with a gun arm that is revealed to be a woman at the end of the first game. Link and Mario aren't really characters either. They come from an era where the story telling in videogames was limited. As a result the fans would largely fill in the blanks themselves for the "character" on the screen. Realistically Mario, Link & Samus were me as I largely grafted my own personality to them when I first played the older games.Befor I continue reading (yes I am drunk), I agreee with everything Ian said here. :)
Whatever Samus Sakamoto had in his head was always going to risk being inferior to the one in the fans' heads. A character like Boba Fett is cool precisely because of how little is revealed to the audience. The audience just sees some superficially cool elements and then fills in the gaps. The WORST thing to do when introducing a mysterious character like that is to fill in the gaps because it is so hard to meet expectations. That's pretty much the biggest problem with the Star Wars prequels. Every fan had just spent 20 years filling in the gaps themselves about the Clone Wars and Anakin's turn to the Dark Side. So then George Lucas told everyone the official story and it didn't measure up and backlash ensued. Metroid is the same thing. Sakamoto's vision of Samus does not measure up to that of the fans.
I'm not saying that we should have one dimensional heroes but I think it would work better if new IP was used for that. Olimar has a real backstory and no one bitches about it because there was never some glorified player avatar of Olimar that we all got attached to.
I was playing some more Donkey Kong Country Returns again rcently and, you know what?
I think the big secret game Retro is working on is DKC 3DS.
I base my speculation on the fact there is so much gameplay in DKCR that takes place on more than one plane. You are often barreling into the background, kind've like in Mutant Mudds. So, I think Retro's DK easily lends itself to further gameplay on the 3DS. It'd be, I suppose, relatively easy for them to do, too. They have the art assets and gameplay engine and whatnot already. They probably have leftover level ideas too, just like the Mario Galaxy team did, which led nicely into Galaxy 2.
Discuss.
(p.s., why is this in the WiiU thread? Well, folk have been a-speculating what Retro is up to and also everyone's been talking about Metroid. Made me think of this).
"Nintendo has to deal with the change and let Mario games be played on non-Nintendo devices," said Imazu. "I think it will take at least couple of years to see that."
Any drastic strategy shift that would dispatch the Mario brothers into the realm of Android and Apple's iOS operating system would likely require a change at the top of Nintendo, said Macquarie's Gibson. And that likely won't happen for a couple of years until the Wii U is shown to be a clear failure, he added.
abmbuildingvalue.com
desanctiswmg.com
fireemblemawakening.com
gsdresourcecenter.com
newsupermariobros2.com
pokedex3dpro.com
Any article that says Nintendo needs to develop for smart phones is complete sh!t that should just be ignored because the writer clearly has no idea what the f*ck they're talking about. It's basically the usual Nintendo's going third party bullsh!t that's been all over the place for the last decade. Plus the article completely ignores all the success the 3DS has been having since last fall which goes to show just how clueless these so called analysis are.
Nintendo registers some new domains
http://www.dailychanges.com/nstld.com/2012-04-22/ (http://www.dailychanges.com/nstld.com/2012-04-22/)Quote
fireemblemawakening.com
Any article that says Nintendo needs to develop for smart phones is complete sh!t that should just be ignored because the writer clearly has no idea what the f*ck they're talking about. It's basically the usual Nintendo's going third party bullsh!t that's been all over the place for the last decade. Plus the article completely ignores all the success the 3DS has been having since last fall which goes to show just how clueless these so called analysis are.
I remember back when the GameCube was almost dead, there were rumors of Microsoft wanting to buy Nintendo.
Smart phones will never completely replace dedicated videogame systems because, um, smart phones suck balls for games. The interface just isn't flexible enough. Now smart phones could own casual gaming but anything with a little more meat to it needs something more specialized for gaming.
People love to point to Infinity Blade as the main counter example to that argument. I've never played it, so I can't say anything about it except that the very idea of playing a meaty game on my iPhone appeals to me none. I'd rather buy a used Game Boy Micro and some old GBA cartridges. Sony's trying with the Xperia Play, but that's a phone designed with gaming parts, proving that you need to design a machine to play games and not just put games on a machine designed for being everything but a video game console.
Moreover, Nintendo will push forward with "Nintendo Network," which is the network service for the "Nintendo 3DS" and the "Wii U," and offer game experiences, which enable users to compete and interact with others all over the world, and provide add-on content by utilizing its network functions.
Furthermore, for the purposes of adapting to the changes in the environment surrounding the video game market and creating new business opportunities, Nintendo is envisioning the digital distribution of packaged software and is aiming at expanding the digital business.
Any article that says Nintendo needs to develop for smart phones is complete sh!t that should just be ignored because the writer clearly has no idea what the f*ck they're talking about. It's basically the usual Nintendo's going third party bullsh!t that's been all over the place for the last decade. Plus the article completely ignores all the success the 3DS has been having since last fall which goes to show just how clueless these so called analysis are.
I remember back when the GameCube was almost dead, there were rumors of Microsoft wanting to buy Nintendo.
The rumored amount was $25 billion.Any article that says Nintendo needs to develop for smart phones is complete sh!t that should just be ignored because the writer clearly has no idea what the f*ck they're talking about. It's basically the usual Nintendo's going third party bullsh!t that's been all over the place for the last decade. Plus the article completely ignores all the success the 3DS has been having since last fall which goes to show just how clueless these so called analysis are.
I remember back when the GameCube was almost dead, there were rumors of Microsoft wanting to buy Nintendo.
It was more than just a rumor. Bill Gates offered Yamauchi a bunch of money, but Yamauchi refused. Good thing he did, because right now he might be wealthier than Bill Gates. Maybe one day Nintendo will want to buy Microsoft.
Any article that says Nintendo needs to develop for smart phones is complete sh!t that should just be ignored because the writer clearly has no idea what the f*ck they're talking about. It's basically the usual Nintendo's going third party bullsh!t that's been all over the place for the last decade. Plus the article completely ignores all the success the 3DS has been having since last fall which goes to show just how clueless these so called analysis are.
I remember back when the GameCube was almost dead, there were rumors of Microsoft wanting to buy Nintendo.
It was more than just a rumor. Bill Gates offered Yamauchi a bunch of money, but Yamauchi refused. Good thing he did, because right now he might be wealthier than Bill Gates. Maybe one day Nintendo will want to buy Microsoft.
Apple and Nintendo are too much alike for that to work. Neither would be willing to give up enough control for it to happen.
But their management philosophies wouldn't mesh. Hiroshi Yamauchi and Steve Jobs were the same kind of guy; you did things their way and they expected perfection. Iwata and Tim Cook may be a bit less of that style, but the legacy of their predecessors lives on. Both companies demand total control, and because of that they would never be able to operate as one unit.
Seriously. If you want to see what happens to a company who likes to partner more look at Microsoft.
Good thing he did, because right now he might be wealthier than Bill Gates.
Good thing he did, because right now he might be wealthier than Bill Gates.
Yamauchi is rich, but far less rich than Bill Gates. Gates is worth $56 billion (2nd in the world), Yamauchi is worth $4.6 billion (232nd) based on the 2011 Forbes list. Between 2008 and 2011, Yamauchi's worth dropped from $7.8 billion to $4.6 billion.
Tendoboy, that is not new. Nintendo has already said on multiple occasions that Wii U would launch worldwide by the end of 2012.
Wasn't Nintendo supposed to be a family business? Therefore, shouldn't Yamauchi have transferred control of it to like his son or something? Does Yamauchi have a son?
Yamauchi had groomed Arakawa for years to be his heir, but Arakawa retired and moved to Hawaii, so Yamauchi chose Iwata because Iwata is a genius.
Stop Spamming posts!
Just saying "agreed" or "ditto" without actually adding to the thread. I assume.
Just saying "agreed" or "ditto" without actually adding to the thread. I assume.
I'm pretty sure that's what oohhboy was saying, and if not, it's what I'm saying. If you don't have anything to say beyond agreeing or disagreeing, you probably shouldn't post it.
Just saying "agreed" or "ditto" without actually adding to the thread. I assume.
I'm pretty sure that's what oohhboy was saying, and if not, it's what I'm saying. If you don't have anything to say beyond agreeing or disagreeing, you probably shouldn't post it.
I disagree.
Just saying "agreed" or "ditto" without actually adding to the thread. I assume.
I'm pretty sure that's what oohhboy was saying, and if not, it's what I'm saying. If you don't have anything to say beyond agreeing or disagreeing, you probably shouldn't post it.
I disagree.
1. These aren't hard and fast rules.
2. This is not a democracy; my word is the law, unless you go whining to Crimm about it, and whether you agree or disagree has no bearing on my iron fists of judgment.
Just saying "agreed" or "ditto" without actually adding to the thread. I assume.
I'm pretty sure that's what oohhboy was saying, and if not, it's what I'm saying. If you don't have anything to say beyond agreeing or disagreeing, you probably shouldn't post it.
I disagree.
1. These aren't hard and fast rules.
2. This is not a democracy; my word is the law, unless you go whining to Crimm about it, and whether you agree or disagree has no bearing on my iron fists of judgment.
Hehe It's Judgement! :p
Hopefully it's not MLB 2K, which is awful compared to Sony's The Show. I think their exclusivity deal is expiring anyway, so with any luck we'll see some other third party step in and show them how shittily they've handled their monopoly. One can only hope for EA to revive the MVP franchise.
Most likely it's basketball, since they're actually good at that, and they do well in sales with it.
Hopefully it's not MLB 2K, which is awful compared to Sony's The Show. I think their exclusivity deal is expiring anyway, so with any luck we'll see some other third party step in and show them how shittily they've handled their monopoly. One can only hope for EA to revive the MVP franchise.
Most likely it's basketball, since they're actually good at that, and they do well in sales with it.
I hope it's nba 2k as the series is great and there is alot they could do with the tablet (coach mode during timeouts where you use the upad as a clipboard to draw up plays). Now if I'm really shooting for the stars with my expectations then hopefully its a new entry in the nfl 2k series as I think EA's hold on the nfl license should be up this year and there are rumors that 2k's parent company is going to make a push for the nfl license. let me not get my hopes up though. :/
Hopefully it's not MLB 2K, which is awful compared to Sony's The Show. I think their exclusivity deal is expiring anyway, so with any luck we'll see some other third party step in and show them how shittily they've handled their monopoly. One can only hope for EA to revive the MVP franchise.
Most likely it's basketball, since they're actually good at that, and they do well in sales with it.
I hope it's nba 2k as the series is great and there is alot they could do with the tablet (coach mode during timeouts where you use the upad as a clipboard to draw up plays). Now if I'm really shooting for the stars with my expectations then hopefully its a new entry in the nfl 2k series as I think EA's hold on the nfl license should be up this year and there are rumors that 2k's parent company is going to make a push for the nfl license. let me not get my hopes up though. :/
After EA practically ran Madden NFL into the ground, why would the NFL want to do exclusive licenses with anyone? MLB doesn't do exclusive licenses anymore, since Sony also makes their "MLB The Show" for PlayStation systems.
Sorry, due to the lockout, the NFL restructured the exclusivity deal with EA and added an extra year so it runs through 2013 now. No new NFL 2k game until at least 2014.Hopefully it's not MLB 2K, which is awful compared to Sony's The Show. I think their exclusivity deal is expiring anyway, so with any luck we'll see some other third party step in and show them how shittily they've handled their monopoly. One can only hope for EA to revive the MVP franchise.
Most likely it's basketball, since they're actually good at that, and they do well in sales with it.
I hope it's nba 2k as the series is great and there is alot they could do with the tablet (coach mode during timeouts where you use the upad as a clipboard to draw up plays). Now if I'm really shooting for the stars with my expectations then hopefully its a new entry in the nfl 2k series as I think EA's hold on the nfl license should be up this year and there are rumors that 2k's parent company is going to make a push for the nfl license. let me not get my hopes up though. :/
Link (http://www.windycitygridiron.com/2011/2/15/1995817/nfl-extends-exclusive-license-with-electronic-arts-through-2013)
"I don't have a big list of ideas I want to realise," he replies. "I usually come up with new ideas while I am working on other games. That said, there's a strong possibility we will introduce some new characters to the scene soon."
Frankly, Wii Music surprised me. I had a smile plastered on my face all through E3 2009s presser. I guess that puts me in the minority...
If Nintendo wants to give me a (pleasant) surprise, they should come up with a brand new FPS game which would be their answer to Killzone/Halo. The other guys have their own entries in the FPS genre, but Nintendo is completely absent. In order to be competitive Nintendo needs to fill this niche with something because right now they don't have any counter to it at all, and if they aren't going to bother competing in this area then there is no possibility whatsoever for them to regain the hardcore market. I'm not saying they have to necessarily have the best (at least initially) game, but they should at least try. All I ask is that they try, and I don't think that's an unreasonable request.
FPS games might not sell in Japan at all, but they sell extremely well in North America, and if Nintendo wants to improve their standing in western markets (which they should, because money is money no matter what region it comes from) then they need to cater to the tastes of that particular region. Making games that appeal to Japanese gamers is a tactic which works in Japan, but Japan isn't the entire world or even close to it. The bulk of the market exists overseas. Maybe in the 80s and 90s Japan was king when it came to video games, but nowadays I think Europe and North America have surpassed it. If you want to win globally you have to compete globally.
Mario doesn't even seem like it's made by a Japanese company, it's the one game that can truly be called a worldwide phenomenon.Well since there's never been a game just called Mario, I guess we don't know for sure. Mario as a franchise, is platforming, racing, sports, fighting and board games/mini games all together. So which aspect of Mario is the one you are referring to here?
If Nintendo wants to give me a (pleasant) surprise, they should come up with a brand new FPS game which would be their answer to Killzone/Halo. The other guys have their own entries in the FPS genre, but Nintendo is completely absent. In order to be competitive Nintendo needs to fill this niche with something because right now they don't have any counter to it at all, and if they aren't going to bother competing in this area then there is no possibility whatsoever for them to regain the hardcore market. I'm not saying they have to necessarily have the best (at least initially) game, but they should at least try. All I ask is that they try, and I don't think that's an unreasonable request.
FPS games might not sell in Japan at all, but they sell extremely well in North America, and if Nintendo wants to improve their standing in western markets (which they should, because money is money no matter what region it comes from) then they need to cater to the tastes of that particular region. Making games that appeal to Japanese gamers is a tactic which works in Japan, but Japan isn't the entire world or even close to it. The bulk of the market exists overseas. Maybe in the 80s and 90s Japan was king when it came to video games, but nowadays I think Europe and North America have surpassed it. If you want to win globally you have to compete globally.
Instead of catering to a specific region or demographic, what Nintendo needs to do is make the next Mario or Pokemon, a game that crosses all demographics and genders. Something that is truly appreciated worldwide.
Mario doesn't even seem like it's made by a Japanese company, it's the one game that can truly be called a worldwide phenomenon.
If Nintendo wants to give me a (pleasant) surprise, they should come up with a brand new FPS game which would be their answer to Killzone/Halo. The other guys have their own entries in the FPS genre, but Nintendo is completely absent. In order to be competitive Nintendo needs to fill this niche with something because right now they don't have any counter to it at all, and if they aren't going to bother competing in this area then there is no possibility whatsoever for them to regain the hardcore market. I'm not saying they have to necessarily have the best (at least initially) game, but they should at least try. All I ask is that they try, and I don't think that's an unreasonable request.
FPS games might not sell in Japan at all, but they sell extremely well in North America, and if Nintendo wants to improve their standing in western markets (which they should, because money is money no matter what region it comes from) then they need to cater to the tastes of that particular region. Making games that appeal to Japanese gamers is a tactic which works in Japan, but Japan isn't the entire world or even close to it. The bulk of the market exists overseas. Maybe in the 80s and 90s Japan was king when it came to video games, but nowadays I think Europe and North America have surpassed it. If you want to win globally you have to compete globally.
Instead of catering to a specific region or demographic, what Nintendo needs to do is make the next Mario or Pokemon, a game that crosses all demographics and genders. Something that is truly appreciated worldwide.
Mario doesn't even seem like it's made by a Japanese company, it's the one game that can truly be called a worldwide phenomenon.
Doesn't Nintendo ALWAYS make the next Mario and Pokemon? I love the Mario platforming series, but diversity is something I like as well.
Mario doesn't even seem like it's made by a Japanese company, it's the one game that can truly be called a worldwide phenomenon.Well since there's never been a game just called Mario, I guess we don't know for sure. Mario as a franchise, is platforming, racing, sports, fighting and board games/mini games all together. So which aspect of Mario is the one you are referring to here?
You've never played Mario?Mario doesn't even seem like it's made by a Japanese company, it's the one game that can truly be called a worldwide phenomenon.Well since there's never been a game just called Mario, I guess we don't know for sure. Mario as a franchise, is platforming, racing, sports, fighting and board games/mini games all together. So which aspect of Mario is the one you are referring to here?
After EA practically ran Madden NFL into the ground, why would the NFL want to do exclusive licenses with anyone? MLB doesn't do exclusive licenses anymore, since Sony also makes their "MLB The Show" for PlayStation systems.
No, I'm saying Nintendo should make a game that (like Mario and Pokemon) crosses all demographics and is truly loved by people worldwide. Pokemon was a huge risk that paid off, and Nintendo needs something new like that.
Yeah, what time will it be in England when Nintendo takes to the stage?
After EA practically ran Madden NFL into the ground, why would the NFL want to do exclusive licenses with anyone? MLB doesn't do exclusive licenses anymore, since Sony also makes their "MLB The Show" for PlayStation systems.
Exclusivity of the sports licenses did not affect the 1st party console makers. Sony, MS or Nintendo could release a NFL or MLB title if they wanted to, but no other 3rd party could.
That is why Sony could make MLB the Show, but EA couldn't make MLB 2012.
I always heard it as playing Nintendo. After that, it was playing playstation. Nowadays, it's playing xbox.You've never played Mario?Mario doesn't even seem like it's made by a Japanese company, it's the one game that can truly be called a worldwide phenomenon.Well since there's never been a game just called Mario, I guess we don't know for sure. Mario as a franchise, is platforming, racing, sports, fighting and board games/mini games all together. So which aspect of Mario is the one you are referring to here?
...not trying to be a dick, but in Nintendo's heyday it was common to "play Mario". And I agree that Mario seems to transcend culture.
I wonder where the line between talking about governments and talking about politics is? This feels close, but definitely on the side of informative discussion that debate on political opinion. Either way, we should probably stop.
Anyway, I heard a rumor that the Wii U will have a upgrade slot (ala, N64 expansion pack) that will allow the Wii U to handle two uPads at once. Interesting cost cutting approach to giving us what we want, eh? Source (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg730834#msg730834).
Check the link.
i prefer to have my games boxed but it would be neat to have games where the multiplayer is the main reason for playing them loadable right from the SD card/usb drive. Great thing about that as opposed to the other consoles is that you can buy a 2TB HDD for pretty much the same price as an xbox HDD
Not sure where you got you prices from, but Elizabeth II's total wealth is about $450 million (if the art collection was hers, it would be included in that total). Still a lot, but stuff like the castle and art collection are not personally hers, they belong to the monarchy.So why doesn't England have a King anymore? When Queen Elizabeth II dies, who will be the next Queen? Prince William's wife Kate, or whoever Prince Harry decides to marry?
Anyways, Nintendo said they are now working on setting it up so that third parties can release their Wii U games both at retail and digitally (like most first party games will be).
I'm glad Nintendo seems to finally be back on track with supporting 3rd-party publishers. Though I remember when Nintendo tried supporting 3rd-party publishers during the GameCube era, and they got abandoned back then too. So no matter what Nintendo does, it's a lose-lose situation, I guess.
It's a hereditary monarchy, the oldest child (regardless of gender) inherits it (I won't get into stuff that could affect it, like Catholics and those married to Catholics being banned by British law from inheriting the throne). When Queen Elizabeth II dies, her oldest child Prince Charles will become King Charles III. Elizabeth is the monarch because she was the oldest child of her father King George VI.
As for digital versions of retail games, I think I would only do it if it was cheaper. If the versions are the same price, I would prefer the retail version.
The developers who claim to want more power so they can make better games would have thrown all their support at the PSP instead of the DS, but clearly that wasn't the case. Same thing with the PS2 vs the GameCube and Xbox.Actually, that was true in the first 18 months of the PSP's lifecycle. Everyone thought Sony would thrash the DS and Nintendo would lose the handheld market. Obviously, that didn't happen and games stopped selling on the PSP because piracy was so easy with it. The DS also got some amazing games and was selling like mad and 3rd parties had to make games for it because their PSP games weren't selling.
Check the link.
The link goes to this forum. There is no link.
Then when a game was released on the Wii/PS360 at the same time, the 360 and PS3 versions would always outsell the Wii version by a ton even though the Wii userbase was bigger.Not true.
GHIII is a non-gamer game (I hate the term casual). Lego games I don't know the sales on those. I'm talking about FPS games, adventure games, games that gamers prefer to play. You left my context out of your quote. I specifically mentioned the people who owned a Wii and a PS360 along with it.Then when a game was released on the Wii/PS360 at the same time, the 360 and PS3 versions would always outsell the Wii version by a ton even though the Wii userbase was bigger.Not true.
See: Guitar Hero III and World Tour.
Also, I think, the Lego Games and Force Unleashed 1, but not super ceratain on those ones.
Hey Louie... I bought Force Unleashed 1 and World At War on the Wii and I own all 3 consoles.Congrats, you are one of a very select few people who did this. Is there still an online community playing WaW on the Wii? That would be quite awesome.
And its a bit pretentious to claim GH is a non-gamer game. Truth is, its not the game that is 'casual' or 'hardcore', but the way they are played. I'm a casual player of GH and Rock Band, but I know there are hardcore players who will wipe the floor with me. But I still enjoy the games, they provide a nice break from the shooters.Okay, I'm glad you bought those games. And you are right. GH is a crossover game really that appeals to all people. But oh well, my original point still stands. A couple of games selling better on the Wii were the exception and not the norm. And I should have said almost all games. I was wrong there as well.
:D:D
I was just making a point that you generalized a bit. And it may be difficult to know which households have more than one system out of the ones that purchased cross-console games. Truth is, I haven't finished the campaign on either one and only tried the online component of WaW a couple of times. The muddy graphics and frustrating controls drove me away. I would love to get a standard def TV just for the Wii and previous systems.
The Wii's graphics really only got to me after I got through playing a few games back to back on my 360. However, **** like Gears 3 suffers from industry browning, so nice, colorful art styles were still pleasant to look at. I was never too bothered until I got a bigger TV to play games on, but wow was Wii Sports never the same.
Caterkiller to the rescue!Summary, Going after the Casual audience first bit us hard with the Wii. We are going to go for the gaming as a Hobby folks first and then start to ease in the casual.
http://www.eurogamer.net/articles/2012-05-01-iwata-wii-u-3ds-will-cater-to-core-gamers-first-mass-market-second (http://www.eurogamer.net/articles/2012-05-01-iwata-wii-u-3ds-will-cater-to-core-gamers-first-mass-market-second)
Really interesting read. What's said here is things we've more or less herd before but Nintendo sounds super serious about it.
I can't quote for crap here, I copy and paste but it just looks like a mess and impossible to fix.
Thank you Ceric.I don't think we'll get a Wii Sport pack in, but instead something more akin to Faceraiders and the AR card games. They will effectively be packed in, but already on the system and ready to go. Even if not really advertised.
But I believe this creates an issue. Will Nintendo not pack in some tech Demo to make people go nuts? I don't think it would hurt in the slightest if after the main sizzle reel is over at E3, Nintendo says it will include some "U play game" with the console.
The fact that Wii Sports came with the Wii outside of Japan was a major selling point.
I certainly love that they want to cater to the hardcore but I think at least one piece of casual software should come free with the system.
“Once consumers have a notion that ‘this system is not for us’, we have learned that it is extremely difficult to change their perceptions later,” said Iwata.
Who fucking cares about the name? What does that have to do with Core Gamers?
I won't be fully convinced Nintendo has learned their lesson about ignoring Core gamers unless they change the name of the Wii U to.... well, pretty much anything other than Wii U.
Look at the 360. While it didn't set out to capture the casual market first, it did end up doing what Iwata describes here. 360 had the gamer market and still does to this day. Since the release of the Kinect, they have pulled casuals away from the Wii and onto the 360.
“Once consumers have a notion that ‘this system is not for us’, we have learned that it is extremely difficult to change their perceptions later,” said Iwata.
Logically, can't this apply to either of the audiences they're outlining?
Who fucking cares about the name? What does that have to do with Core Gamers?
Thank you Ceric.
But I believe this creates an issue. Will Nintendo not pack in some tech Demo to make people go nuts? I don't think it would hurt in the slightest if after the main sizzle reel is over at E3, Nintendo says it will include some "U play game" with the console.
The fact that Wii Sports came with the Wii outside of Japan was a major selling point.
I certainly love that they want to cater to the hardcore but I think at least one piece of casual software should come free with the system.
Look at the 360. While it didn't set out to capture the casual market first, it did end up doing what Iwata describes here. 360 had the gamer market and still does to this day. Since the release of the Kinect, they have pulled casuals away from the Wii and onto the 360.
This is exactly what Nintendo wants to do with both of their systems.
While I understand what Iwata's getting at, it seems to me that the expanded audience is tougher to acquire than the core audience. Otherwise, it wouldn't be the "core" audience! So it seems odd to me to assume that you can initially ignore the group that has proven less interested in videogames, and then casually say "eh, we'll get to them later."
Nintendo could go around and higher different designers from different studios, Sonic Team, Capcom's Street Fighter Team...ect. Basically famous Japanese directors and American directors to make their own levels and sell them as packs.This is genius! I want this, now!
Sega has another game in the works for Wii UThe quality assurance on Sega Bass Fishing really was top-notch. You're Hired, Guy!
only this time it's more likely for Wii U Ware
http://www.linkedin.com/pub/matthew-hickman/8/873/277 (http://www.linkedin.com/pub/matthew-hickman/8/873/277)
(http://i.imgur.com/CGBo3.png)
Actually Fatty that is a good idea...and good use of a level editor.
Then Nintendo could go around and higher different designers from different studios, Sonic Team, Capcom's Street Fighter Team...ect. Basically famous Japanese directors and American directors to make their own levels and sell them as packs.
I keep seeing everyone bring up WarioWare DIY....Like any making game there is a really niche audience that feverishly love them and derive 50 to 100 times more gameplay out of it then the normal mortal. Then there people like me who don't really enjoy creating things just because.
...didn't that game bomb? I know I've seen it in bargain bins galore, beside Glory of Heracles and Fossil Fighters...
I can't wait to see the Caterkiller lynch mob that forms when it turns out you let us all down with your false hope! &P
If such a thing does not come to be, I will banish myself to the land of damned... the IGN forums.
I hope that I don't have to see you go- I've been noting that signature for far too long now.I can't wait to see the Caterkiller lynch mob that forms when it turns out you let us all down with your false hope! &P
Fear not friends, for my source sensed all the i'll will toward me and said this today:
"Watch man, people are going to be blown away by the Wii U news."
Tis true today, as the day it was written.
If such a thing does not come to be, I will banish myself to the land of damned... the IGN forums.
Such a fate I wouldn't wish on my worst enemy.
Don't go Caterkiller! We'll forgive you! I'm sure we will!
Well, honestly if the Unreal Engine is usable with current generation. Even if WiiU isn't a huge leap, it should be enough to use the next engine, unless the bare minimum requirements for the engine are going to price the majority of PC owner out of the market until they upgrade their computer.Most PCs that people are spending time gaming on are no longer the cutting edge like they use to be either. Games just aren't demanding that.
Ok, that isn't exactly fair, I know that the gaming PCs are much better than the current generation systems...and are probably already at the level of what the next generation consoles will be...but that is kinda to be expected. computer systems can be modified and upgraded every year, but consoles can't.
Because they are made more consoles first. So adapting to PC doesn't do much when the standard settings are optimized for 6 year old tech.Well, honestly if the Unreal Engine is usable with current generation. Even if WiiU isn't a huge leap, it should be enough to use the next engine, unless the bare minimum requirements for the engine are going to price the majority of PC owner out of the market until they upgrade their computer.Most PCs that people are spending time gaming on are no longer the cutting edge like they use to be either. Games just aren't demanding that.
Ok, that isn't exactly fair, I know that the gaming PCs are much better than the current generation systems...and are probably already at the level of what the next generation consoles will be...but that is kinda to be expected. computer systems can be modified and upgraded every year, but consoles can't.
I watch movies for the gameplay. I read books for the graphics.
I watch movies for the gameplay. I read books for the graphics.
fxd?
I'm not sure how many games Junction Point works on all at once, but if it's more than Epic Mickey 2 console version, and Epic Mickey: Power of the Portable version, then I would surprised, because they are definitely working on the Wii UHere's hoping EM2 is being ported to the WiiU as well.
I'm not sure how many games Junction Point works on all at once, but if it's more than Epic Mickey 2 console version, and Epic Mickey: Power of the Portable version, then I would surprised, because they are definitely working on the Wii U
We're getting closer to our launch date (September for Steam and December for Wii U). If you're interested in pre-ordering you can do so via Kickstartersource: http://www.indiegamemag.com/hitting-platforms-hardcore-cloudberry-kingdom-is-coming-to-steam-and-wii-u/ (http://www.indiegamemag.com/hitting-platforms-hardcore-cloudberry-kingdom-is-coming-to-steam-and-wii-u/)
http://www.kickstarter.com/projects/1564776348/the-hardest-platformer-ever (http://www.kickstarter.com/projects/1564776348/the-hardest-platformer-ever)"
Or if you just want to help out, that would be pretty sweet too! We're trying to fund raise a bit to help pay our artists and animators for the last stretch of development.
Cheers!
Is anyone else worried that these pictures indicate either:
A) You must be a Red Head to play Wii U
B) Wii U will turn you into a Red Head
Is ot more difficult than Ninja Gaiden 3?Could be. According to the Kickstarter an AI is actually generating the levels.
I would never buy Cloudberry Kingdom because I know I flat-out would not get anywhere near the most out of that game. Still, it's a game I would enjoy watching other people (who are good at videogames) play. It reminds of those insane Japanese shooters where the enemies shoot 572737436282 lasers at you. It's all precise timing and sharp reflexes, 2 things I most definitely do not possess.
Play Super Meat Boy. One of the best platformers I've ever played, and pretty easily the best one not made by Nintendo.
That last pic gives me a lot of hope about 2 umotes at once. You know Nintendo would want to be able to sell separate umotes. Selling them only as replacements for broken ones would not net them enough money. I'm excited for what can be done.
You shouldn't look at it that way, because it's amazing. It's the whole graphics v. gameplay argument from a different angle; that game could be black and white Atari 2600 graphics and it would still be one of the best of the last decade if it played the same.
That last pic gives me a lot of hope about 2 umotes at once. You know Nintendo would want to be able to sell separate umotes. Selling them only as replacements for broken ones would not net them enough money. I'm excited for what can be done.
You shouldn't look at it that way, because it's amazing. It's the whole graphics v. gameplay argument from a different angle; that game could be black and white Atari 2600 graphics and it would still be one of the best of the last decade if it played the same.
That just made me think of VVVVVV. I still don't get the appeal of that game. You just move from the floor to the ceiling, avoiding spikes. Is that really what the whole game is about? And those Atari 2600 graphics don't appeal to me at all. I grew up during the NES/Super NES eras (I was born in 1984), anything prior to that is just ugly, in my opinion. Then again, I love Pac-Man, DigDug, and Galaga...
You shouldn't look at it that way, because it's amazing. It's the whole graphics v. gameplay argument from a different angle; that game could be black and white Atari 2600 graphics and it would still be one of the best of the last decade if it played the same.
That just made me think of VVVVVV. I still don't get the appeal of that game. You just move from the floor to the ceiling, avoiding spikes. Is that really what the whole game is about? And those Atari 2600 graphics don't appeal to me at all. I grew up during the NES/Super NES eras (I was born in 1984), anything prior to that is just ugly, in my opinion. Then again, I love Pac-Man, DigDug, and Galaga...
It's about moving from the floor to the ceiling to avoid spikes in the same way Mario's about jumping over pits and stomping turtles: a gross oversimplification missing the point of what makes the game great. Seriously, if you've ever argued that graphics are more important than gameplay then you're a huge hypocrite for dismissing those two games because of their looks.
If you think that game doesn't require precision you didn't play very much of it. It's one mechanic, but it demands absolute mastery of it. Also, Super Meat Boy is a way better game than that. Based on what you said you like about Mario, I think you'd really dig it.
If you thought the Japanese Super Mario Bros. 2 was too slow and easy, you'll love Super Meat Boy.
If you think that game doesn't require precision you didn't play very much of it. It's one mechanic, but it demands absolute mastery of it. Also, Super Meat Boy is a way better game than that. Based on what you said you like about Mario, I think you'd really dig it.
If you thought the Japanese Super Mario Bros. 2 was too slow and easy, you'll love Super Meat Boy.
VVVVVV is tedious, boring, and ugly. The actual gameplay mechanics are too oversimplified. There's no sense of momentum or weight to the character, two things that make Mario games so much fun to play.
. We maintain our Overweight (V) rating. Near-term catalysts include MacBook
update and Wii U announcement in 2Q, as well as iPhone 5 launch in 2H
I wish Nintendo (apple too for that matter) would chose another company other than Foxconn--working conditions are god awful and the company response to it? "installed suicide-prevention netting and asked employees to sign no-suicide pledges"
So instead of increasing moral with higher pay and more time off, they go with locking down employees during off hours and limiting interactions with other workers. Great :(.
...This effectively happens in the States as well. Just read "locking down employees during off hours" to "making employees salary and forcing to work over 40hrs"
So instead of increasing moral with higher pay and more time off, they go with locking down employees during off hours and limiting interactions with other workers. Great :(.
I wish Nintendo (apple too for that matter) would chose another company other than Foxconn--working conditions are god awful and the company response to it? "installed suicide-prevention netting and asked employees to sign no-suicide pledges"Last I heard Apple was working directly with Foxconn to make the working conditions better there so both their images can be brought out of the mud. At least that is what I read on Monday.
So instead of increasing moral with higher pay and more time off, they go with locking down employees during off hours and limiting interactions with other workers. Great :(.
...For the last year. They've been saying that for the last year almost and Foxconn rep is still mud.I wish Nintendo (apple too for that matter) would chose another company other than Foxconn--working conditions are god awful and the company response to it? "installed suicide-prevention netting and asked employees to sign no-suicide pledges"Last I heard Apple was working directly with Foxconn to make the working conditions better there so both their images can be brought out of the mud. At least that is what I read on Monday.
So instead of increasing moral with higher pay and more time off, they go with locking down employees during off hours and limiting interactions with other workers. Great :(.
It'll take a lot longer than 1 year to fix that rep. I was just mentioning that they were working on it....For the last year. They've been saying that for the last year almost and Foxconn rep is still mud.I wish Nintendo (apple too for that matter) would chose another company other than Foxconn--working conditions are god awful and the company response to it? "installed suicide-prevention netting and asked employees to sign no-suicide pledges"Last I heard Apple was working directly with Foxconn to make the working conditions better there so both their images can be brought out of the mud. At least that is what I read on Monday.
So instead of increasing moral with higher pay and more time off, they go with locking down employees during off hours and limiting interactions with other workers. Great :(.
I wish Nintendo (apple too for that matter) would chose another company other than Foxconn--working conditions are god awful and the company response to it? "installed suicide-prevention netting and asked employees to sign no-suicide pledges"
Foxconn's suicide rates when the news broke out were actually less than the rest of China.And also less than in the US.
And it's rated M, gotta keep an eye out for this one.
Would Diablo 3 work on the Wii U?
Would Diablo 3 work on the Wii U?
I honestly wouldn't mind traditional controller controls for Diablo 3. I don't know how many times I forget to press shift and my wizard runs into melee.
I honestly wouldn't mind traditional controller controls for Diablo 3. I don't know how many times I forget to press shift and my wizard runs into melee.
I honestly wouldn't mind traditional controller controls for Diablo 3. I don't know how many times I forget to press shift and my wizard runs into melee.Heh, my wife is using her laptop without the mouse, so it's really hard to even hit the shift button for her. I'm amazed at how well she actually does at it.
I be like "Forget it, I'm playing a Barbarian."I honestly wouldn't mind traditional controller controls for Diablo 3. I don't know how many times I forget to press shift and my wizard runs into melee.Heh, my wife is using her laptop without the mouse, so it's really hard to even hit the shift button for her. I'm amazed at how well she actually does at it.
I was playing wizard in the beta and realized (or just remembered) that I suck at ranged characters and really am only good with melee. So yeah, I'm a Barbarian as well. She loves calling me her barbarian. :PI be like "Forget it, I'm playing a Barbarian."I honestly wouldn't mind traditional controller controls for Diablo 3. I don't know how many times I forget to press shift and my wizard runs into melee.Heh, my wife is using her laptop without the mouse, so it's really hard to even hit the shift button for her. I'm amazed at how well she actually does at it.
What do you guys think of a retro NES styled uMote?
NinjaBreadMan @NinjaBreadM
@nintendolife The #WiiU and #WiiRemote interactivity is gonna work so well for Ninja Bread Man 2.
Wasn't there already a ninja bread man 2?
Here is a list of games that I would like to appear on the Wii U:
I hope that Team Ninja repairs some of the more mediocre aspects of Nnija Gaiden 3 when they release it again for the Wii U. Bring back all of the bossess from the previous two games as part of a DLC pack. Allow the player to fight them using the Ninja Gaiden 3 gameplay engine, but retain the hero mode that Team Ninja introduced with the new game. This would be a good enough encentive to purcase an otherwise borderline-shovelware game.
- Dino Crisis 4
- Okami 2
- No More Heroes 3
- Madworld 2
- Resident Evil 6
- Xenogears 2 (developed by Monolith Soft)
- Zone of the Enders 3
- Red Steel 3
- Grand Theft Auto V
- Dead Space 3
It looks like Foxconn is expected to see some growth in the 2Q thanks to products like Wii U
https://www.research.hsbc.com/midas/Res/RDV?p=pdf&key=4kuSY2d6um&n=325456.PDF (https://www.research.hsbc.com/midas/Res/RDV?p=pdf&key=4kuSY2d6um&n=325456.PDF)Quote
. We maintain our Overweight (V) rating. Near-term catalysts include MacBook
update and Wii U announcement in 2Q, as well as iPhone 5 launch in 2H
one of the early rumors was that Foxxconn was manufacturing Wii U. Seems that alot of the earliest rumors have been proven true so far. especially those from 01.net
Ugh. More outsourcing to China.
Here is a list of games that I would like to appear on the Wii U:
I hope that Team Ninja repairs some of the more mediocre aspects of Nnija Gaiden 3 when they release it again for the Wii U. Bring back all of the bossess from the previous two games as part of a DLC pack. Allow the player to fight them using the Ninja Gaiden 3 gameplay engine, but retain the hero mode that Team Ninja introduced with the new game. This would be a good enough encentive to purcase an otherwise borderline-shovelware game.
- Dino Crisis 4
- Okami 2
- No More Heroes 3
- Madworld 2
- Resident Evil 6
- Xenogears 2 (developed by Monolith Soft)
- Zone of the Enders 3
- Red Steel 3
- Grand Theft Auto V
- Dead Space 3
Sequel much?
While its nice to see established brands on the Wii U to legitimize the system, I'd rather see aggressive new IPs from studios known for producing content like what you posted. While I love me some Resident Evil, can we have a dinosaur suspense game without calling it Dino Crisis? I don't know if the name carries much weight, other than the baggage of the original games.
I wish there was more color on the controller. I hate how everything is solid white and sterile and lifeless like surgical gloves. We need some green, red, blue, yellow color coded buttons like there is on the Super Famicom controller.
When you are playing a game which prompts you to do some quicktime button pressing sequence, isn't it easier if you know to press the red one versus say Y and then trying to figure out which one Y is? Being color coded makes it easier and it looks better in my opinion.
Do you have nothing to say about the button placement?I do! They moved Start and Select. Hooray!
Do you have nothing to say about the button placement?I do! They moved Start and Select. Hooray!
What's to the left of the power button?
I wish there was more color on the controller. I hate how everything is solid white and sterile and lifeless like surgical gloves. We need some green, red, blue, yellow color coded buttons like there is on the Super Famicom controller.
When you are playing a game which prompts you to do some quicktime button pressing sequence, isn't it easier if you know to press the red one versus say Y and then trying to figure out which one Y is? Being color coded makes it easier and it looks better in my opinion.
Do you have nothing to say about the button placement? Or the actual control sticks? Were you not whining about that very thing when this was first revealed?
I think solid colors are best. The X-Box controller can pull it off, but the moment Nintendo does it, you, yes you Chozo Ghost, will be complaining it looks too "kiddy" like the gamecube controller.
So better to have something that looks like a "cool and hip" device then another "toy" right?
Oh the home button seems to light up on the outer circle, there's your color.
Though probably unnecessary could it be a release button for the rechargeable docking station? Or something that changes channels like the wavebird when multiple tablets or in use?I was thinking maybe it was the sync button but wouldn't it just say "sync"? Maybe you can press it to quickly switch from tv to tablet controller and vice versa instead of going through the game's options.
I just noticed that the Start and Select buttons are also + and - buttons.
The page doesn't exist anymore! The Nintendo Ninja's got him! The Nintenjas...
Not sure if this was posted but here's a link to NeoGaf with illustrations of the original tablet controller design vs the one at E3 last year. I like the original design more.Look familiar? Maybe that wasn't the "original" design but a redesign.
http://www.neogaf.com/forum/showpost.php?p=35468866&postcount=10922
I posted this back in February. It was apparently the original design vs the E3 design.Not sure if this was posted but here's a link to NeoGaf with illustrations of the original tablet controller design vs the one at E3 last year. I like the original design more.Look familiar? Maybe that wasn't the "original" design but a redesign.
http://www.neogaf.com/forum/showpost.php?p=35468866&postcount=10922
I posted this back in February. It was apparently the original design vs the E3 design.Not sure if this was posted but here's a link to NeoGaf with illustrations of the original tablet controller design vs the one at E3 last year. I like the original design more.Look familiar? Maybe that wasn't the "original" design but a redesign.
http://www.neogaf.com/forum/showpost.php?p=35468866&postcount=10922
the thumb sticks are clickable
Wonder what's "that" to the left of the power button? You have somesort of square plug that looks removeable but in the pic the plug is in. And on the left of that is an Yellow Led with the words "something-text" so I wonder if that has to do with incoming messages.The unlabeled button is probably a sync button. The LED text is just Battery :-p
here is a really large version of the controller pic
http://twitpic.com/9mx9jd/full
It looks like Foxconn is expected to see some growth in the 2Q thanks to products like Wii U
https://www.research.hsbc.com/midas/Res/RDV?p=pdf&key=4kuSY2d6um&n=325456.PDF (https://www.research.hsbc.com/midas/Res/RDV?p=pdf&key=4kuSY2d6um&n=325456.PDF)Quote
. We maintain our Overweight (V) rating. Near-term catalysts include MacBook
update and Wii U announcement in 2Q, as well as iPhone 5 launch in 2H
one of the early rumors was that Foxxconn was manufacturing Wii U. Seems that alot of the earliest rumors have been proven true so far. especially those from 01.net
Ugh. More outsourcing to China.
You'd think that Nintendo, Apple, Samsung, Microsoft, etc. would berichlarge enough to build their own factories and hire their own workers... The auto industry does it, why can't electronics companies?
Also, I really think that button next to the Battery LED is the "transfer" button (or whatever Nintendo decides to call it) that will allow to you take the image/video on screen and move it to the tablet screen. Makes sense.Heh. Great minds think alike. ;)
Indeedly-oh-so. :) Also (I'm doing way too many "also"s), the Sync button on the backside looks just like the Sync button in the Wii remote -- the little tiny, burnt orange-ish circular button.Also, I really think that button next to the Battery LED is the "transfer" button (or whatever Nintendo decides to call it) that will allow to you take the image/video on screen and move it to the tablet screen. Makes sense.Heh. Great minds think alike. ;)
I was thinking sync as in recalibrate the magnetometer reference or as you said, sync or activate the screen, not the system sync button. The other square couldn't be a vitality sensor as-is (where's the sensor/light source?), unless it's a placeholder. It's not even in the patent diagram at all, so I think it's just a screw cover or a dev reset button that won't be part of the final design. Maybe it's the temporary NFC sensor.Why would you need a light source for a Vitality sensor, though? I figured that all was needed was just a super sensitive sensor that could recognize your heartbeat by placing your thumb over it -- for which I have tons of gameplay ideas...
In my opinion, buttons under the analog stick will never feel right. I will slap myself in the face if I ever eat my words and change that opinion.Do we need to initiate our own NWR Slap Bet timer? Eh? Ehhh?
And I haven't had any issues with my Circle Pad(s) yet, so I'm standing by them firm.
"So far we know for sure that can be simultaneously connected 4 Wii Remote Plus, or at least 2 WiiU controllers (but not learned if they can be linked together, ie 4 Wii Remote Plus and 2 WiiU controllers at the same time)"
"We played wireless, so yes, it had battery inside."
This is supposedly a very small excerpt from some internal documentation that NOE had during a meeting last August
http://www.neogaf.com/forum/showpost.php?p=38025760&postcount=330 (http://www.neogaf.com/forum/showpost.php?p=38025760&postcount=330)Quote"So far we know for sure that can be simultaneously connected 4 Wii Remote Plus, or at least 2 WiiU controllers (but not learned if they can be linked together, ie 4 Wii Remote Plus and 2 WiiU controllers at the same time)"
"We played wireless, so yes, it had battery inside."
If you could connect all 6 (2 uMote & 4 Wiimote+), that would make for some great local split team multi-player versus.
Let's see the competition replicate that.
It doesn't make any less sense than the layout Sony's stuck with for the better part of two decades, and just from looking at it it seems like it would be significantly more comfortable than that. I am looking forward to getting my hands on it and giving it a go, so we'll see how I feel about it three weeks from now.
This is supposedly a very small excerpt from some internal documentation that NOE had during a meeting last August
http://www.neogaf.com/forum/showpost.php?p=38025760&postcount=330 (http://www.neogaf.com/forum/showpost.php?p=38025760&postcount=330)Quote"So far we know for sure that can be simultaneously connected 4 Wii Remote Plus, or at least 2 WiiU controllers (but not learned if they can be linked together, ie 4 Wii Remote Plus and 2 WiiU controllers at the same time)"
"We played wireless, so yes, it had battery inside."
If you could connect all 6 (2 uMote & 4 Wiimote+), that would make for some great local split team multi-player versus.
Let's see the competition replicate that.
This is supposedly a very small excerpt from some internal documentation that NOE had during a meeting last August
http://www.neogaf.com/forum/showpost.php?p=38025760&postcount=330 (http://www.neogaf.com/forum/showpost.php?p=38025760&postcount=330)Quote"So far we know for sure that can be simultaneously connected 4 Wii Remote Plus, or at least 2 WiiU controllers (but not learned if they can be linked together, ie 4 Wii Remote Plus and 2 WiiU controllers at the same time)"
"We played wireless, so yes, it had battery inside."
If you could connect all 6 (2 uMote & 4 Wiimote+), that would make for some great local split team multi-player versus.
Let's see the competition replicate that.
I can see that being like what Four Swords Adventures and FF: Crystal Chronicles on GameCube were, where they could be amazing experiences you can't get anywhere else but very few people will ever have all the hardware required to do it.
PS: I recognize you from NeoGaf. How many Gaffers are on these forums?
This is supposedly a very small excerpt from some internal documentation that NOE had during a meeting last August
http://www.neogaf.com/forum/showpost.php?p=38025760&postcount=330 (http://www.neogaf.com/forum/showpost.php?p=38025760&postcount=330)Quote"So far we know for sure that can be simultaneously connected 4 Wii Remote Plus, or at least 2 WiiU controllers (but not learned if they can be linked together, ie 4 Wii Remote Plus and 2 WiiU controllers at the same time)"
"We played wireless, so yes, it had battery inside."
If you could connect all 6 (2 uMote & 4 Wiimote+), that would make for some great local split team multi-player versus.
Let's see the competition replicate that.
I can see that being like what Four Swords Adventures and FF: Crystal Chronicles on GameCube were, where they could be amazing experiences you can't get anywhere else but very few people will ever have all the hardware required to do it.
DJ Hero & Just Dance Fusion
2 teams, 2 DJ's & 4 dancers.
1 DJ & 2 dancers per team.
uMote mounted on a DJ turntable, dancers with wiimotes up on the TVscreen.
Someone make it happen. Ultimate music based party game.
Activision (DJ / Guitar Hero) and Ubisoft (Just Dance) will never team up.
Activision (DJ / Guitar Hero) and Ubisoft (Just Dance) will never team up.
I didn't mean literally. I meant merge the genres into one game.
Well, if it ain't broke...It doesn't make any less sense than the layout Sony's stuck with for the better part of two decades, and just from looking at it it seems like it would be significantly more comfortable than that. I am looking forward to getting my hands on it and giving it a go, so we'll see how I feel about it three weeks from now.
Speaking of Sony, I really hope they redesign the PlayStation controller for the PS4. I remember they wanted to go with that "boomerang" controller when they showed the first PS3 prototype, but they ultimately returned to the good ol' DualShock.
The thing is, we've been using the same damn controller for the past 15 years (the DualShock first came out in 1997). Isn't it time for a change? Nintendo constantly comes out with new controllers for each of their consoles, so why can't Sony do the same?
Well, if it ain't broke...
But we're talking about Sony. And the Classic Controller's no Gamecube controller, sadly...Well, if it ain't broke...
The GameCube controller was fine the way it was, yet Nintendo still created the Wii Remote and Classic Controller.
But we're talking about Sony. And the Classic Controller's no Gamecube controller, sadly...Well, if it ain't broke...
The GameCube controller was fine the way it was, yet Nintendo still created the Wii Remote and Classic Controller.
I understood your comment, and I referenced the saying because it's a defeatist stance. Sony doesn't want to put the work into designing new controllers for their system- they want the tech to be shiny and the games to be pretty- and for the most part, gamers tend to be okay with that. The reason Nintendo's fallen behind in recent years is because of their continuous innovation and focus on revolutionizing the gameplay experience and not focusing on other aspects. Hopefully we see them tackle both with the Wii U (which appears to be the case). Nintendo's working overtime while Sony sits on their ass waiting to see what Nintendo comes up with and re-shell it. (Un)Fortunately, Nintendo draws the developers who are truly interested in using their hardware and are on-board with their ideas, but they still lag behind because of overall technical inferiority.But we're talking about Sony. And the Classic Controller's no Gamecube controller, sadly...Well, if it ain't broke...
The GameCube controller was fine the way it was, yet Nintendo still created the Wii Remote and Classic Controller.
I was referring to your "if it ain't broke" comment. Nintendo constantly makes new controllers for their consoles, but Sony likes to stick to their basic DualShock design. How are their PlayStation consoles going to evolve gameplay-wise if they keep using the same controller? Imagine if each new Nintendo console used the same SNES controller.
With all they do to help that process, Nintendo deserves some respect. They've also allowed a lot of developers to shine on their consoles, and let a whole lot of shovelware through their gates, too, but you gotta weigh the pros and the cons.
Huh. That's... nice. I'm surprised at how small it is, really. I remember all those complaints about the size. Do you mind if I use those pics as a size reference in a future blog post?I don't mind one bit. Go for it! :)
I'm very excited to see this controller in my hands, analog stick placement or not. After playing Resident Evil: Revelations, I've adapted to the dual-input control/trigger scheme nicely, so I want to see how well this fits in the hands.
Ask and you shall receive. :P: : : : Also, ignore my rough sketch of analog sticks and buttons... I'm horrible at drawing circles freehand, BUT the actual width dimensions should be precise. Decent reference.
In relation to my hands. (http://pages.suddenlink.net/ryanclayton/site/Photos/wiiutab-hands.PNG)
Tablet screen to 3DS shell comparison. (http://pages.suddenlink.net/ryanclayton/site/Photos/wiiutab-3dssize.JPG)
Controller to 3DS size comparison. (http://pages.suddenlink.net/ryanclayton/site/Photos/wiiutab-3ds.JPG)
Controller to Cube controller comparison. (http://pages.suddenlink.net/ryanclayton/site/Photos/wiiutab-cube.JPG)
Controller to CCP comparison. (http://pages.suddenlink.net/ryanclayton/site/Photos/wiiutab-ccp.JPG)
Crazy that the 3DS fits perfectly into the screen size of the tablet - that should give you a reference as to where your hands will be placed. Also, it's not much bigger (wider?) than a 'Cube or CCP. Now you can shut the haters up. DOO EET. Seriously. I'm psyched for e3. Can't come quick enough!
Classic Controller Pro + Gamecube controller + wireless technology + NES d-pad = The greatest controller ever created in the history of time.Are... are you implying that the Wii U controller has that?
Classic Controller Pro + Gamecube controller + wireless technology + NES d-pad = The greatest controller ever created in the history of time.Are... are you implying that the Wii U controller has that?
Because it also has a nice touchscreen, which is reaaally nice for all the DS shovelware that's been hanging around. In all seriousness, Nintendo pretty much took everything that they've been working on innovating the industry with and packed it all into one console. Controller/screen connectivity with GCN's GBA link cable and controller options, DS touch screen, Wii Motion Control, NES d-pad... all wrapped up in shiny HD graphics. It's like they're begging developers to give it a try.
Classic Controller Pro + Gamecube controller + wireless technology + NES d-pad = The greatest controller ever created in the history of time.
I think the Gamecube controller shell with the buttons like the Super NES.(http://www.joypadgame.com/images/gc/gchori.jpg)
(http://oi51.tinypic.com/2mqjp4x.jpg)
Tendoboy: That right there is the PERFECT controller. Thank you.
Why isn't E3 here yet? I'm taking that whole day off of work just so I can wrap my mind around the presentation. :)
Where is that hype train?Why isn't E3 here yet? I'm taking that whole day off of work just so I can wrap my mind around the presentation. :)
June is quicker than you think. We are already almost at the end of May, so...
(http://i46.photobucket.com/albums/f118/Cericme/WiiAmbulance.png) | Where is that hype train?Why isn't E3 here yet? I'm taking that whole day off of work just so I can wrap my mind around the presentation. :) |
That's awesome! Though I'm not sure the hype ambulance sends the right message. :)
(http://i46.photobucket.com/albums/f118/Cericme/WiiAmbulance.png) Where is that hype train?Why isn't E3 here yet? I'm taking that whole day off of work just so I can wrap my mind around the presentation. :)
June is quicker than you think. We are already almost at the end of May, so...
(http://i46.photobucket.com/albums/f118/Cericme/WiiAmbulance.png) Where is that hype train?Why isn't E3 here yet? I'm taking that whole day off of work just so I can wrap my mind around the presentation. :)
June is quicker than you think. We are already almost at the end of May, so...
LOL, I didn't even think about that. All will move aside for the hypulance.
(http://i46.photobucket.com/albums/f118/Cericme/WiiAmbulance.png) Where is that hype train?Why isn't E3 here yet? I'm taking that whole day off of work just so I can wrap my mind around the presentation. :)
June is quicker than you think. We are already almost at the end of May, so...
The quoted posts had to move over to the side of the road to let the ambulance get through.
What do you guys think of a retro NES styled uMote?Panda Eat Your Soul!
(http://i.imgur.com/pChnB.jpg)
http://gifteddeviant.deviantart.com/gallery/ (http://gifteddeviant.deviantart.com/gallery/)
the more I look at it the more I like it.
what do you guys think?
...To bad I'm so Anti-Social...
Wii U is a much cooler system then is being let on, and its one of those things that once its in an early adopters house and that early adopter shows it off, that everyone is going to want it.
...
Also my House is an Obstacle Course that would make a Navy SEAL cry.
“If I didn’t have a strict gag order on me, I’d love to talk about all the great features that we have,” Jeremy tells us, “but what I can tell you is that it’s a next generation platform, and you should keep your eyes open.
“We’ll obviously be using the unique controller that it has to its utmost potential, but speaking to uspecific features or tech effects… well, that’s in Nintendo’s playground right now. And I know that they have plans for E3.”
Gearbox's Randy Pitchford confirmed about a week ago that the Wii U version of Aliens Colonial Marines is the best looking console version of the game. He indirectly confirmed that the Wii U is at least a little more powerful than the current platforms. I know some people will spin that negatively and say, "It damn well better be. At least, Nintendo got that right," but I remember when those wholly unfounded rumors from nameless sources came out a month or 2 ago about the Wii U being less powerful than PS3/360 and people were losing their minds. Just goes to show you how many of us are so quick to believe something just because it's sensationalized yet when someone with a face and a name who is showing off a game on the platform in question flat-out says said platform is home to the best looking version, it's barely a blip on the radar.
In Soviet Russia onions grow you in their house.Wait isn't that Pikmin?
Not sure it's necessarily that people want Nintendo to fail. Bad news in general is always a juicier story. That's what people gravitate to. It's why people slow down to catch a glimpse of the aftermath of a car accident.It's because Bad News is not the Norm. "Hey, honey I saw 100 cars while driving home today. They were different Colors."
There is no doubt in my mind that we will get a HD version of Wind Waker and Twilight Princess at some point during the Wii U's shelf life.Why Stop there. HD the Whole Series. Maybe even 3D Zelda 2.
There is no doubt in my mind that we will get a HD version of Wind Waker and Twilight Princess at some point during the Wii U's shelf life.Why Stop there. HD the Whole Series. Maybe even 3D Zelda 2.
I would actually like to see Ocarina of Time 3D (without the 3D) in HD on the Wii U eShop, and eventually Majora's Mask HD.
For anyone who frequents the site, Nintendo has set up the official Facebook page for Wii U:
http://www.facebook.com/WiiU (http://www.facebook.com/WiiU)
So, a few observations:
1. It seems they're sticking with Wii U as the name, much to the chagrin of many.
2. The cover picture of a vault that apparently has a D-pad, circle pads, and a 3DS camera is causing a bit of a stir.
3. The welcome video from Reggie features awesome statues and a #Regginator tag for Twitter.
4. All of this social media push for Wii U could be implying some new apps announced for the system...?
I suppose they could still change it because changing your name on Facebook isn't terribly difficult.
"[Creating the Wii U version] has been pretty easy," he told Eurogamer. "The Wii U is a powerful, powerful machine and it can do a lot of cool new things. And so the game itself, moving it over to work on the Wii U was not much of a chore.
"Now the interesting thing is finding out all the cool ways you can use the controller to do new stuff with it. You can imagine all the cool things we can do, with this franchise and having a thing with you, right?"
"You can imagine some cool features, for sure," Burleson said. "It's not hard to imagine some cool features."
The Wii U's power, though, is "one thing I can't talk about", he said. "Actually nailing the specs, they haven't come out with them yet."
But, the Wii U version of Aliens will "be better" than the PS3 and Xbox 360 version in terms of visuals, he confirmed. Why? Because of "more modern tech".
How, exactly, will it be better? "You'll have to wait and see," Burleson teased. "Just trust me on that one."
Now stop believing all the random "anonymous" developers that tell you otherwise.
Nintendo would have to actually try to make the Wii U less powerful than the 7 year old PS360 tech
They did that with the first Wii...No, the Wii was not less powerful than the previous generation, just not much more powerful.
They did that with the first Wii...No, the Wii was not less powerful than the previous generation, just not much more powerful.
And if you want Nintendo to really look bad, the DS was barely more powerful than a PS1; it displayed the same pixelated jaggy 3D polygonal graphics.
if i were to say...DS is somewhere between Playstation and Dreamcast
I don't remember if this was confirmed or not before, but Metro: Last Light is definitely coming to Wii U in 2013
http://www.youtube.com/watch?v=ReRv_BR6XdA
we've heard from multiple sources in the last few weeks that the Wii U is technically capable of supporting 2 uMotes at once. I know it's not the confirmation you seek, but one source was supposedly official documentation shared by NoE back in Aug of 2011.
[I'll edit in a link to that post <HERE> if I run across it.]
The sensor bar being compatible with the Wii-U is disappointing news, because it means it will still be required. I was hoping they would have found a way to do motion gaming without the need for it.
The sensor bar is required for the pointer functionality. The pointer won't work without it.Skyward Sword has shown us that Wii MotionPlus can provide some intuitive pointing controls. The only time you actually need to use the sensor bar is when booting up the game, but you can pretty much quickly recalibrate it anytime it goes off by pressing a button (which is still a con, though).
The sensor bar is required for the pointer functionality. The pointer won't work without it.Skyward Sword has shown us that Wii MotionPlus can provide some intuitive pointing controls. The only time you actually need to use the sensor bar is when booting up the game, but you can pretty much quickly recalibrate it anytime it goes off by pressing a button (which is still a con, though).
On the other hand, Link's sword automatically recalibrates whenever you point towards the screen and could indicate that, after a long time without the sensor bar, the sword will begin to drift.
I just went through all 131 pages of this thread and consolidated every piece of Wii U news in here into one nice new thread
Pre-E3: Wii U in Review (News & Rumor Consolidation) (http://www.nintendoworldreport.com/forums/index.php?topic=37892.msg735571#msg735571)
So I hope you guys not only read it, but enjoy it and then spread it across the internet, because I bet you don't remember half of the stuff that's on there.
Quick question for BnM though, I've been wondering about your screen name for quite a while now lol. Did you create it becuase your black and your mild, you like to smoke black and milds or both? lol. Sorry to ask but I gots to know or the mystery will drive me crazy lol.
BnM definitely deserves to go to E3.
Someone should make a joke account called "WhiteNSpicy" which would be BlackNMild's arch nemesis.I would think "CaucNHot" be a better one.
How do you pronounce "CaucNHot"?... Yes, someone must do this, just for the jokes.
Someone should make a joke account called "WhiteNSpicy" which would be BlackNMild's arch nemesis.I would think "CaucNHot" be a better one.
Yeah....much appreciated BnM. You're the only reason I still frequent this place.
Yeah....much appreciated BnM. You're the only reason I still frequent this place.
You don't like the rest of us?
You want to know a secret......?
Should we all hope that the Wii U is a commercial flop so that Nintendo will be forced to do things right with their next console?That's counterproductive. Wii U is like 90% the console fans have wanted. GameCube was the closest to flopping as Nintendo's gotten (since the Virtual Boy) and that begat the radcal direction of the Wii. I don't think that's what you want again.
Am I the only one who actually liked the Gamecube? Yeah, it was a commercial failure, sure.... but I would take the Gamecube over the Wii any day.A lot of people who you would consider core loved the Gamecube. It was the lack of 3rd party support that killed that. Which is to say that the WiiU is looking more and more to be another Gamecube.
I absolutely loved the GameCube. It's my favorite Nintendo home console after SNES.I thought it did. Which goes back to "New Compact Design" when its larger then the Wii.
The Wii U has more depth than the Wii. I would post a picture but I'm on my phone and imgur doesn't play nice with them.
You want to know a secret......?
This.You want to know a secret......?
Yes.
<------------PM
I find it funny that you guys think E3 is the only place where Nintendo will show upcoming Wii U and 3DS games. They always hold their own conferences in the fall, plus there is Tokyo Game Show.
Why is Nintendo being so cryptive and vague regarding the console's features?I find it funny that you think E3 is the only place where Nintendo can talk about the console's features. They always hold their own conferences in the fall, plus there is Tokyo Game Show.
Should we all hope that the Wii U is a commercial flop so that Nintendo will be forced to do things right with their next console?
Am I the only one who actually liked the Gamecube? Yeah, it was a commercial failure, sure.... but I would take the Gamecube over the Wii any day.
I still don't understand your line of thinking. "You're healthy, good looking and rich, but ugh, you should re-evaluate your entire way of life." Why should Nintendo change? If they followed your advice, they would have gotten buried this generation.
And how exactly did Nintendo cheat? By finding a way to be successful through unconventional thinking? That's like saying Apple cheated their way into becoming the world's most valuable company because instead of going after Windows and Microsoft, they made iPod, and iPhones and iPads.
"You're healthy, good looking and rich, but ugh, you should re-evaluate your entire way of life."
All I care about is Nintendo providing the best videogames and the best videogame system they can. Since my only connection to Nintendo is as a customer, I want a better product and I have ideas of how to do it.You seem to want Nintendo to make an Xbox 360 and do things the way that Microsoft does things despite the fact that Nintendo would never ever be able to do the things that Microsoft did to get where they are. You say things like "Nintendo changed" but so did you. Your tastes changed. You grew up and Nintendo didn't grow up alongside you. You still like Nintendo but they can't, won't or don't want to be who you want them to be.
I personally feel like Nintendo is still making good products, and that it's exciting to watch them grow and evolve and change and come up with new ideas.Yeah, everyone has an opinion, subjectivity blah blah blah. However, it's almost as if you can't grasp the idea that some people actually like where Nintendo's going and that maybe Nintendo just doesn't reach you anymore. I mean, you're entitled to want them to; I just don't think they're going to. Nintendo is Nintendo because they do things a certain way. Like Kairon said, they zig while everyone else zags. That's what's kept them alive all this time. You say they didn't learn. Maybe they did but they were smart enough to know that if you just follow someone else's lead, you're always behind them.
Kim Kardashian and Lindsey Lohan are "healthy, good looking, and rich" but yet it would be fair to say they need to re-evaluate their way of life, no?How is that fair? According to whose standards? Maybe they like the way they are even if you don't. Sure, they make mistakes (who doesn't?) but they improve at their own pace and in their own way. Now, apply that to Nintendo.
I personally feel like Nintendo is still making good products, and that it's exciting to watch them grow and evolve and change and come up with new ideas. I also believe that for them to not innovate and find ways to zig where other people zag would be the start of a long slow death, GameCube style. *shrug* Just my opinion as a consumer and a fan.
Quote from: KingBroly
Apparently there's going to be another conference later this summer to confirm more games. I'm guessing this was a 'thank you for getting behind from the get go' sorta week.Still...incredibly stupid.
Aha, got this from Gaf (http://www.neogaf.com/forum/showpost.php?p=38624826&postcount=74) (dude is a dev for those who dont know)QuoteNintendo will have another big Wii U confernece before launch to detail a ton of stuff. I call it Summer Conference because I'm guessing late August / early September for it
I found this on GoNintendo (http://gonintendo.com/boards/viewtopic.php?f=4&t=55197&p=639870#p639870):God, I hope this is true. That at least gives me hope that there will be more content in the months after launch. Give me a little variety, will you? Two platformers, a zombie shooter, and Pikmin are hardly the kind of quality I'm expecting from launch and beyond.Quote from: dddddQuote from: KingBroly
Apparently there's going to be another conference later this summer to confirm more games. I'm guessing this was a 'thank you for getting behind from the get go' sorta week.Still...incredibly stupid.
Aha, got this from Gaf (http://www.neogaf.com/forum/showpost.php?p=38624826&postcount=74) (dude is a dev for those who dont know)QuoteNintendo will have another big Wii U confernece before launch to detail a ton of stuff. I call it Summer Conference because I'm guessing late August / early September for it
Why do people on NeoGAF have to spoil everything? Don't they know what NDA's mean?
I just read a Time magazine article that mentioned Wii U only has 8GB of flash storage. Was this ever confirmed? I haven't read it anywhere else.There was a neogaf post that had the supposed spec of the final dev kits, the spec sheet just list flash memory. But the list on neogaf lists 8GB.
You seem to want Nintendo to make an Xbox 360 and do things the way that Microsoft does things despite the fact that Nintendo would never ever be able to do the things that Microsoft did to get where they are. You say things like "Nintendo changed" but so did you. Your tastes changed. You grew up and Nintendo didn't grow up alongside you. You still like Nintendo but they can't, won't or don't want to be who you want them to be.
Nintendo "human resources" must approve your Miiverse posts
Messages posted to Miiverse, Nintendo's suite of Wii U social functions, could face a delay of around 30 minutes to appear.
This is because the social networking service will be actively moderated by Nintendo-employed "human resources" personnel.
Each message posted to Miiverse, displayed on the Wii U desktop and in specific areas in Wii U software, will need to be read and verified before it becomes visible.
Nintendo boss Satoru Iwata said he thought a delay of half an hour when posting messages was fine.
"The attraction of a social network is the immediacy of the feedback," Iwata explained to LA Times. But Nintendo needed to balance that with the need to make the service child-friendly, he continued.
"Personally, I think 30 minutes [delay] should be acceptable."
But even this estimate is subject to change, depending on how many people are trying to use the service and the number of Nintendo staff available to read through messages.
Each post will be automatically screened by a computer first, presumably to remove any obvious swears. Users will also be able to flag up any comments/penis pictures that get through the other filters.
Actually if Wii U was launching against Wii I probably would get the Wii instead.
I talked to a higher up from Retro today.
"The Third Party support is the best a Nintendo launch has ever had, though half the games are ports."Looks like it's at least 2 games from EA as they have Madden and FIFA coming this year. At least according to the NWR Front page.
No Square/Enix, Activision, and only one EA game? Ubisoft seems to be the only one supporting the console but still even some of it's bigger showcase titles where a no show or not getting ported (IE Ghost Recon Online was a no show, games like Far Cry 3 or Splinter Cell weren't announced, hell even the new reveal Watch Dogs wasn't mentioned).
Not sure what nintendo was thinking? Or did they just assumed developers were going jump on board?
Looks like it's at least 2 games from EA as they have Madden and FIFA coming this year. At least according to the NWR Front page.
Why are you acting like you think he's a liar? Caterkiller has never shown any sign that he is not trustworthy.I talked to a higher up from Retro today.
Sure you did. No one at any game company (especially if they are that high up) is going to disclose what they are or aren't working on. They'll simply say "We don't comment on speculation".
Why are you acting like you think he's a liar? Caterkiller has never shown any sign that he is not trustworthy.I talked to a higher up from Retro today.
Sure you did. No one at any game company (especially if they are that high up) is going to disclose what they are or aren't working on. They'll simply say "We don't comment on speculation".
Because why would he brag about talking to a higher-up at a major game studio?
Avatar: The Last Airbender
Call of Duty 3
Cars
Dragon Ball Z: Budokai Tenkaichi 2
Excite Truck
The Grim Adventures of Billy & Mandy
GT Pro Series
Happy Feet
The Legend of Zelda: Twilight Princess
Madden NFL 07
Marvel: Ultimate Alliance
Monster 4x4: World Circuit
Need for Speed: Carbon
Rampage: Total Destruction
Rayman Raving Rabbids
Red Steel
SpongeBob SquarePants: Creature from the Krusty Krab
Super Monkey Ball: Banana Blitz
Tony Hawk's Downhill Jam
Trauma Center: Second Opinion
Wii Sports
Ummm, if you spoke with a higher-up at a major game studio, would you keep it quiet and never tell a soul?Why are you acting like you think he's a liar? Caterkiller has never shown any sign that he is not trustworthy.I talked to a higher up from Retro today.
Sure you did. No one at any game company (especially if they are that high up) is going to disclose what they are or aren't working on. They'll simply say "We don't comment on speculation".
Because why would he brag about talking to a higher-up at a major game studio? Seems suspicious.
Why are you acting like you think he's a liar? Caterkiller has never shown any sign that he is not trustworthy.I talked to a higher up from Retro today.
Sure you did. No one at any game company (especially if they are that high up) is going to disclose what they are or aren't working on. They'll simply say "We don't comment on speculation".
Because why would he brag about talking to a higher-up at a major game studio? Seems suspicious.
Couldn't find a dedicated Miiverse thread so I'll put this here.Quote from: http://www.eurogamer.net/articles/2012-06-07-nintendo-human-resources-must-approve-your-miiverse-postsNintendo "human resources" must approve your Miiverse posts
Messages posted to Miiverse, Nintendo's suite of Wii U social functions, could face a delay of around 30 minutes to appear.
This is because the social networking service will be actively moderated by Nintendo-employed "human resources" personnel.
Each message posted to Miiverse, displayed on the Wii U desktop and in specific areas in Wii U software, will need to be read and verified before it becomes visible.
Nintendo boss Satoru Iwata said he thought a delay of half an hour when posting messages was fine.
"The attraction of a social network is the immediacy of the feedback," Iwata explained to LA Times. But Nintendo needed to balance that with the need to make the service child-friendly, he continued.
"Personally, I think 30 minutes [delay] should be acceptable."
But even this estimate is subject to change, depending on how many people are trying to use the service and the number of Nintendo staff available to read through messages.
Each post will be automatically screened by a computer first, presumably to remove any obvious swears. Users will also be able to flag up any comments/penis pictures that get through the other filters.
Nintendo Nintendo-ing it again by simultaneously making a neat idea useless (by removing immediacy) and an invasion of privacy.
If Nintendo is still worrying about the children (or the parents of children), then there should be a friends-only filter lock rather than EVERY Miiverse message being passed through a human censor.
I get pissed when the phone rings while I'm playing a game
Catterkiller, ignore tendoboy1984, he is some kind of idiot who doesn't believe in magic. He barely finishes writing his first post be fore writing the next and more often than not double posts when on post is enough.
I get pissed when the phone rings while I'm playing a game
Then don't play games on your phone. That's what an iPod Touch, DS, 3DS, PSP, and Vita are for.
I get pissed when the phone rings while I'm playing a game
Then don't play games on your phone. That's what an iPod Touch, DS, 3DS, PSP, and Vita are for.
Actually I mean when my cellphone or house phone rings while I'm playing a console game in the living room. :)
You know, you could get banned for calling people idiots... ::)
You know, you could get banned for calling people idiots... ::)
I doubt that, considering even the moderators on here like to insult people (mainly by giving them offensive titles under their name).
You know, you could get banned for calling people idiots... ::)
I doubt that, considering even the moderators on here like to insult people (mainly by giving them offensive titles under their name).
Offensive? That's how they show affection!
I don't want a Nintendo 360, I want like the modern equivalent of a Super Nintendo. I want a Nintendo system that offers great ambitious first party games that push the standards of videogame design forward, with healthy third party support where you just assume any new game is coming to the system unless stated otherwise, and industry standard features and options that one would expect from a modern console. Nintendo drifted away from that with the N64 and seemingly gave up any interest in pursuing this with the Wii.What you just described is an Xbox 360 with Nintendo branding.
If I changed it suggests that I would have loved Wii Sports in the past but only don't now.Wait, what? People don't change on a set path. You keep saying Nintendo changed. They have in some ways because everything changes even a little bit but they're pretty consistent in their philosophy. Nintendo has always trumpeted simplicity. They make games that are extremely simple like Wii Sports and games that are deceptively simple like Smash Bros. Really, think about how simple a game like Super Mario Bros. is. You move left to right and try not to die. You've clearly evolved past that even if you can still appreciate games you loved as a kid. That's called nostalgia which I believe you even mentioned. What you actually seem upset about is that Nintendo haven't changed, especially to your liking.
@LuigiDude
I'd take Twilight Princess over nsmbU, mainly because i own nsmb and it isn't doing **** for me. Here we have 2 systems with the same games rereleased from the last system, only Twilight Princess has the illusion of newness. I think Ian was saying it "where is the ambition?"
it doesnt take much effort to punch out 2d games, we live in a weird era where the console is getting the 2d games and the handheld is getting the 3d games. Speaking of solid launch buzz 3DS did everything right, i know people bitched it wasnt selling enough the 2nd day it was out, but it had IMO the right stuff. Proper buzz, proper 1st and 3rd party support.
Nintendo has always trumpeted simplicity. They make games that are extremely simple like Wii Sports and games that are deceptively simple like Smash Bros. Really, think about how simple a game like Super Mario Bros. is. You move left to right and try not to die. You've clearly evolved past that even if you can still appreciate games you loved as a kid. That's called nostalgia which I believe you even mentioned. What you actually seem upset about is that Nintendo haven't changed, especially to your liking.
Nintendo didn't drift away from being Nintendo. They always went their own way. The industry drifted away from letting Nintendo dictate how the industry should do things. Nintendo mandated the standard because no one was able to challenge them. When companies like Sony and Microsoft did, Nintendo still continued to march to the beat of their own drummer. Nothing new there. That's the industry changing and you changing along with it. You accepted the standards that Microsoft and Sony set and follow.
People don't change on a set path. You keep saying Nintendo changed. They have in some ways because everything changes even a little bit but they're pretty consistent in their philosophy. Nintendo has always trumpeted simplicity. They make games that are extremely simple like Wii Sports and games that are deceptively simple like Smash Bros. Really, think about how simple a game like Super Mario Bros. is. You move left to right and try not to die. You've clearly evolved past that even if you can still appreciate games you loved as a kid. That's called nostalgia which I believe you even mentioned. What you actually seem upset about is that Nintendo haven't changed, especially to your liking.
A lot of the things you've suggested over the years is for Nintendo to act decidedly not like Nintendo. That may be better but that's not the point. Nintendo is Nintendo because, like it or not, they operate the way they operate. You want an online structure similar or better than Xbox Live. That's understandable because it works and who wouln't want something equal or better? My question to you is: When has it ever been Nintendo's policy to just copy another company's ideas? I'm sorry to shatter your fond memories of a Nintendo that once was, but really, they're the same Nintendo. Had online gaming existed when you were a child, something quite similar to Friend Codes and Nintendo Wi-Fi is what you would have gotten except you'd have no Xbox Live to compare it to. You would have accepted it because that would have been the standard. So, you did change. You want something more and different than Nintendo offers. That, I get. What I don't get is how you seem completely flabbergasted that Nintendo isn't giving you exactly what you want.
Did Nintendo ever intentionally release a glorified last-gen console before the Wii? No. Did they ever launch a sytem where the only defining characteristic between it and its predecessor was a novelty controller? No. Hell the only time I can think where Nintendo felt that marketing a gimmick was more important than having responsive controls was R.O.B. which thankfully had only two games for it and was promptly forgotten about.
I used to think Goldeneye was an amazing game but now realize it's too dated, while Super Mario 64 looks terrible but is still good.I've always felt the exact opposite of this. I sold SM64 in 1998, shortly after getting all the stars because it was such an uninteresting game once you get all the stars. I'll still break out GE every once in a while because of how much fun it is.
The Game Boy isn't "last gen" because it was the first handheld video system. It isn't like the Game Gear and Lynx were already out and Nintendo thought "hey, we'll make a black and white system!" They started the whole damn thing!
The Game Boy isn't "last gen" because it was the first handheld video system. It isn't like the Game Gear and Lynx were already out and Nintendo thought "hey, we'll make a black and white system!" They started the whole damn thing!
I guess we'll have to agree to disagree on that. Looking at a GB and a Lynx side-by-side Atari's handheld definitely makes the GB look "last-gen".
But did Nintendo ever release a console prior to the Wii that was intentionally "last gen" compared to systems that had already come out? No. No one had ever done that. Prior to that Nintendo had always kept up with the rest of the industry in this regard. They had goofed up stuff like the N64 cartridge thing but aside from that the system was cutting edge. It wasn't just a Super Nintendo with an analog stick. Hell, regarding consoles the Gamecube was the only Nintendo console that was not the most powerful console on the market when it was released and that was only because it and the Xbox came out around the same time (and it was more powerful than the Dreamcast and PS2).
And there is no way the Wii was the safer route. Give Nintendo credit for doing something insanely risky. If the blue ocean market didn't like it, the Wii would probably have completely bombed and Nintendo would only be making handhelds, if they stayed afloat.
The Game Boy isn't "last gen" because it was the first handheld video system. It isn't like the Game Gear and Lynx were already out and Nintendo thought "hey, we'll make a black and white system!" They started the whole damn thing!
I guess we'll have to agree to disagree on that. Looking at a GB and a Lynx side-by-side Atari's handheld definitely makes the GB look "last-gen".
I agree that it makes the GB look last gen but it came out AFTER. Nintendo didn't set out to make some archaic handheld that was in black & while while everyone else had colour. Nintendo came first, everyone else followed with handhelds with superior specs. That's not a conscious effort on Nintendo's part to push inferior hardware.
The convention is to increase a console with each gen so even if the development costs increasing the rest of the industry was maintaining the status quo and Nintendo is the one who changed. The Wii was the unexpected move, not the PS3 or Xbox 360. Nintendo is the one that stepped off the beaten path. Sony and MS didn't do anything unexpected or unconventional.
To me nostalgia is when you think Transformers is a good show until you actually go back a watch it as an adult and realize it sucked.That's not what nostalgia means.
We may have different opinions on whether or not Nintendo changed (but I do have the FACT that the management changed in my favour) but I don't like people telling me that *I* changed. I think I know myself and my opinions and thoughts better than people who have never met me.I don't know how you define "change" but judging by your definition of "nostalgia," it's probably wrong. You have, on numerous occasions, described your evolving gaming tastes. This is based on your posting habits.
People have different opinions and this is subjective. But I'm not wrong and I'm not just "blinded by nostalgia" here.You're pulling the subjectivity card, but I don't think you really understand the nature of subjectivity. Like I said earlier, it's almost as if you can't grasp the idea that some people actually like where Nintendo's going. So, you say you're not wrong. Fine. However, you have repeatedly told other people (to the point of mockery, I might add) that they are for liking something that you don't like. You're not stating an opinion anymore; you're pushing it as established fact.
On top of that, you still haven't explained why Nintendo should abandon a strategy that is clearly working.
Well, to be honest, there's no guarantee it will work again. Each generation is a reset, and new technology and market changes necessitate strategies changing to match them.What are you referring to specifically? How Nintendo marketed the Wii and DS? I meant more along the lines of Nintendo being Nintendo and the way they continually think outside the box instead of simply copying the competition. Nintendo didn't get where they are by following trends.
Well, to be honest, there's no guarantee it will work again. Each generation is a reset, and new technology and market changes necessitate strategies changing to match them.What are you referring to specifically? How Nintendo marketed the Wii and DS? I meant more along the lines of Nintendo being Nintendo and the way they continually think outside the box instead of simply copying the competition. Nintendo didn't get where they are by following trends.
On top of that, you still haven't explained why Nintendo should abandon a strategy that is clearly working.
Its not working. If it was working the Wii wouldn't have had such a severe software drop or sharp drop in sales from 2009 to the present. The Wii performed extremely from its launch until 2008 or so, but after that its been more or less stagnant.Wasn't Nintendo still outselling Microsoft and Sony for most of that time? Market saturation leads to slower sales. It doesn't mean their strategy stopped working.
If you call that "working" I don't really know what else to tell you, but personally I don't think its working.
Probably he was referring to stock value, which is true. However, that's not the same as the actual assets of Nintendo.
According to Michael Pachter, Nintendo has lost so much money in the past couple of years that they essentially have less than they started with when the Wii launched. Pachter's predictions may be spotty at best, but usually he's pretty good at quoting hard numbers (as one would hope from a market analyst) so I'm inclined to believe it. That doesn't sound like a strategy that "is clearly working." Granted, a large part of that is Wii U development costs, but I don't believe Nintendo's software has moved over the past couple of years at the level it did in the early years.
And before anyone brings up Sony, supposedly their gaming division has been fairly successful, but their numbers have been dragged down by the dead weight of their other electronics divisions.
Probably he was referring to stock value, which is true. However, that's not the same as the actual assets of Nintendo.
Probably he was referring to stock value, which is true. However, that's not the same as the actual assets of Nintendo.
Yeah, in terms of actual money in the bank, Nintendo's got a lot more cash now then they had before they released the Wii.
They have enough money in the bank that the Wii U could be a total disaster, but the company would still survive, and my hope is Iwata and Reggie would face a vote of no confidence and replaced by someone who will steer the company back on course.
To me nostalgia is when you think Transformers is a good show until you actually go back a watch it as an adult and realize it sucked. If something holds up as an adult then nostalgia is not affecting you. If you want videogame examples of nostalgia for me I used to think Mortal Kombat was legitimatelly cool and now see it as embarrasingly stupid and immature (though in a funny way). I used to think Goldeneye was an amazing game but now realize it's too dated, while Super Mario 64 looks terrible but is still good.
To me nostalgia is when you think Transformers is a good show until you actually go back a watch it as an adult and realize it sucked. If something holds up as an adult then nostalgia is not affecting you. If you want videogame examples of nostalgia for me I used to think Mortal Kombat was legitimatelly cool and now see it as embarrasingly stupid and immature (though in a funny way). I used to think Goldeneye was an amazing game but now realize it's too dated, while Super Mario 64 looks terrible but is still good.
Isn't that the complete opposite of the definition of nostalgia? If we were to use your analogies, you would think that Mortal Kombat was legitemately cool back then and you'd still think that now, even if, by all intents and purposes, you SHOULD think it sucks. If something still holds up as an adult, it's likely that nostalgia IS affecting you.
Nostalgia is just reminiscing memories from way back when. Has nothing to do with whether they we good or bad memories.
Yeah, although this year's E3 was lackluster, I don't think it's a sign of ultimate failing in Nintendo's current strategy. I mean, they could just be hyping up games that are within a close release range. They teased Paper Mario and Luigi's Mansion last year, and that could have been kind of a bite in the ass for them, considering they aren't coming out until now. As for Nintendoland, I think it's a smart way to get casual gamers familiar with the Nintendo franchises that will undoubtedly be seeing releases in to coming year or so- and I think that's its draw.
I think everyone's still riding on post-E3 blues, personally, and Nintendo WILL have to pick up the slack in the coming months. If it doesn't, then we have more reason to hate on it. But the Wii U is still a console with a great deal of potential, especially in a social aspect.
I was down on the Wii U at first, but seeing impressions of such games like Pikmin 3, New Super Mario Bros. U, Rayman Legends, Project P-100, and Nintendo Land made me interested.
The GameCube was technically about on par with its competition, got most major third party releases and had a diverse and creative lineup of first party software. Wii U being that again is just fine by me.
Wii U is looking like Gamecube 2.0 to me.
The GameCube was technically about on par with its competition, got most major third party releases and had a diverse and creative lineup of first party software. Wii U being that again is just fine by me.
One of the things I'm worried about with GC comparisons is that even though it was on par in many ways with other systems, it was Nintendo's worst performing console ever. As a fan who wants to see Nintendo do well and keep playing Nintendo games long into the future, that really concerns me. The GC is one of the reasons I embrace the Nintendo difference: the less they have it, the worse they do.
We all want Nintendo to succeed but we want it to be by providing great games. Anything other than that is of no concern unless you're a Nintendo shareholder and can only hurt your experience as a fan.
As the largest Japanese company, it boggles my mind to hear concerns over Nintendo's strategy.
I swear, if the vocal minority had their way, they'd want Nintendo to go third party and develop for NextBox. Why? So they don't have to buy Nintendo systems to play Nintendo games.
And these are supposedly long time fans of Nintendo.
We all want Nintendo to succeed but we want it to be by providing great games. Anything other than that is of no concern unless you're a Nintendo shareholder and can only hurt your experience as a fan.
A sports team fan is not financially invested in their team, but they are materially affected if the team moves to another city, or if the team cannot afford upkeep of their facilities or their roster. Likewise, a fan may not be financially invested in Nintendo, but they ARE stakeholders in the financial future of the company, and have every right to be concerned with the financial stability of Nintendo if they so wish to be. I mean, just look at Sega.
We all want Nintendo to succeed but we want it to be by providing great games. Anything other than that is of no concern unless you're a Nintendo shareholder and can only hurt your experience as a fan.
A sports team fan is not financially invested in their team, but they are materially affected if the team moves to another city, or if the team cannot afford upkeep of their facilities or their roster. Likewise, a fan may not be financially invested in Nintendo, but they ARE stakeholders in the financial future of the company, and have every right to be concerned with the financial stability of Nintendo if they so wish to be. I mean, just look at Sega.
The whole point of cheering for a sports team is to see them win. It's a contest. But the purpose of being a fan of a videogame company is that they make games you like. If they don't make games you like, then it doesn't benefit you at all if they "win". Put yourself in a hypothetical situation where Nintendo changed in such a way that they ceased to be recognizable as Nintendo in your eyes but doing so was incredibly financially successful for them. Is that good? Are you glad they did that? It only matters if they continue to make games you like. Otherwise you're just a fan of the name "Nintendo".
As the largest Japanese company, it boggles my mind to hear concerns over Nintendo's strategy.
I swear, if the vocal minority had their way, they'd want Nintendo to go third party and develop for NextBox. Why? So they don't have to buy Nintendo systems to play Nintendo games.
And these are supposedly long time fans of Nintendo.
I'm the opposite. I want Sony and Microsoft to go third party so that I only need to own a Nintendo console and they would have a monopoly on the market and thus have all of the games... just like they did back in the golden age of the NES era. I want that era to return.
History shows that there shall always be 3 Videogame Platform holders.
The skills required for running a business are different from those required for making games. It's unrealistic to expect to get all your executives that way. The important thing is for the business people to trust the game people and listen to their concerns. Hiroshi Yamauchi didn't know **** about video games when Nintendo entered that market, and that worked out okay for the company.
As awesome as it would be if Bill Trinen were president of NoA, I don't know that the company would be in any better shape.
What if Miyamoto ran Nintendo?
Really, in terms of management philosophy, Yamauchi was way more Steve Jobs than Iwata is. And those guys don't just grow on trees. Iwata was a special case; I doubt there was anyone within NoA with the qualifications he had. You have to work with the people you have, and if they'd had someone like that I'm sure he would have been in the running, but you can't just magically make someone like that exist.
I hate to make this comparison, but he's very much like the Steve Jobs of video games.Please explain. Jobs would tear people down, probably to the point of tears. Your ideas were **** until you could not only explain to him why they weren't but why they were the best way to do things. That's an interesting way to get results. Maybe he didn't have to be such a dick about it but he got results from his employees by forcing them to prove to him and more importantly, themselves that something was worth pursuing. I don't get the same impression from Satoru Iwata. Not that his management style is bad but it's not really Jobs-like. Maybe he's closer to Tim Cook. Apparently, the atmosphere is looser at Apple post-Jobs because employees are not afraid of being verbally ass-reamed. At Nintendo, people probably weren't afraid of being in the same elevator with the company president post-Yamauchi.
He admitted that he ordered N64 to be difficult to program for in an effort to repel less talented 3rd parties.
They all responded with a giant F-you.
the N64 had a load of really incredible A++ software.From Nintendo. That's hasn't really changed. Again, subjective.
In the case of the developers of those games I just mentioned I would just say "good riddance". If you scrapped away all the casual crapware that the Wii was buried in and just left behind the polished gems then maybe many people's opinion of the Wii would be more favorable.Yamauchi chased everyone away with a shotgun and his crazy eyes. He tried what you're suggesting and it backfired. Badly. The good ones left too. Letting only certain 3rd parties into their special super-friends club with a decoder ring and a secret handshake just alienates everyone. Who qualifies? That's not a judgement call Nintendo should make even of Jack of All Games seems like an obvious choice. That just sends a terrible message to the entire development community that Nintendo is going all soup-Nazi (game-Nazi?) on the industry. You let the good in with the bad. Sure, Nintendo has been getting shafted by many 3rd parties but, again, they can't force anyone to do anything. Sending certain developers packing just exacerbates the situation.
I hate to make this comparison, but he's very much like the Steve Jobs of video games.Please explain. Jobs would tear people down, probably to the point of tears. Your ideas were **** until you could not only explain to him why they weren't but why they were the best way to do things. That's an interesting way to get results. Maybe he didn't have to be such a dick about it but he got results from his employees by forcing them to prove to him and more importantly, themselves that something was worth pursuing. I don't get the same impression from Satoru Iwata. Not that his management style is bad but it's not really Jobs-like. Maybe he's closer to Tim Cook. Apparently, the atmosphere is looser at Apple post-Jobs because employees are not afraid of being verbally ass-reamed. At Nintendo, people probably weren't afraid of being in the same elevator with the company president post-Yamauchi.
You must be part of the Cult then, because **** that, I'm not spending that much cash for a fucking computer.What's wrong with paying for a quality machine. Alittle too rich for my poor student blood.
Reggie doesn't have any background in the gaming industry, so how is he qualified to run Nintendo's American branch? He's just a PR personBut Reggie's experience is in the pizza industry. That's a natural fit cuz, as we all know, pizza and vidya games go together like...well, like pizza and vidya games.
There's no way you can be serious about anything you just said. Apple didn't provide anything that could ever be considered "Megaton." Look how they are screwing their customers - the iOS6 "what you can't use" list is pathetic. A jailbroken iPhone 3GS can use Siri just fine, a jailbroken iPhone 4 can do Facetime over 3G (or even Edge, and has been able to for almost 2 years), and could handle the new Maps just fine...yet Apple won't let you use these "new" features. The iPhone 4 people bought a year ago can't do turn by turn, but a $60 piece of **** from Metro can do it with Google Maps on Android.I hate to make this comparison, but he's very much like the Steve Jobs of video games.Please explain. Jobs would tear people down, probably to the point of tears. Your ideas were **** until you could not only explain to him why they weren't but why they were the best way to do things. That's an interesting way to get results. Maybe he didn't have to be such a dick about it but he got results from his employees by forcing them to prove to him and more importantly, themselves that something was worth pursuing. I don't get the same impression from Satoru Iwata. Not that his management style is bad but it's not really Jobs-like. Maybe he's closer to Tim Cook. Apparently, the atmosphere is looser at Apple post-Jobs because employees are not afraid of being verbally ass-reamed. At Nintendo, people probably weren't afraid of being in the same elevator with the company president post-Yamauchi.
Sounds like many have read the Walter Isaacson biography on Steve Jobs too. I agree that Iwata-san doesn't come off like Steve Jobs.
If he were like Steve Jobs, we wouldn't have to worry about our press conferences being a disappointment. Watching that Apple Keynote at WWDC yesterday was like watching megaton announcement after megaton announcement roll out in pure Jobs-esque awesomeness. If Iwata were like Steve Jobs, he'd talk **** about the competition and go out and not just one-up them, but make sure they regret trying to copy him. Steve Jobs drove up and stormed the Google offices when they decided to build their mobile OS (Android), and now they're about to out-Google Google with an even better version of maps for iOS6. If Iwata were more like Steve Jobs, we wouldn't have to worry about cutting edge graphics while implementing fancy words like blue ocean strategy. Our wallets would take a major nosedive though, like the fact that I'm considering forking out $2500 to $3000 for the new MacBook Pro, but completely worth it and completely satisfying.
It always makes me wonder what state the video game industry would be in HAD Ninty gone with CDs instead of carts for the N64.
I guarantee we would have had Final Fantasy VII on the N64, Sony's Playstation would have failed, the majority of third parties would have made games for Nintendo's system, and I bet... I bet Sega would still be in business as a console maker. I don't think Microsoft would have ever come to be... MAYBE as a partner with Sega... but not a full-fledged individual console maker.
Would be a much different industry, though. That's for sure. If only, man. If only.
Gears of War isn't a FPS.
I guarantee we would have had Final Fantasy VII on the N64, Sony's Playstation would have failed, the majority of third parties would have made games for Nintendo's system, and I bet... I bet Sega would still be in business as a console maker. I don't think Microsoft would have ever come to be... MAYBE as a partner with Sega... but not a full-fledged individual console maker.You can guarantee that? Going with CDs wouldn't change the fact that 3rd parties were tired of Nintendo's bullshit policies or that Yamauchi ordered N64 to be difficult to program for. Sony was a large company that offered a viable alternative. For many of the stupid things Yamauchi mandated, Sony kind of just did the opposite. I have no doubt that the landscape of here industry would have changed but I don't think going with CDs would have ensured Nintendo's dominance. Also, I think Sega still falls in this side-ways world. They were still poorly managed.
You can guarantee that?
You quoted the first sentence of my post. Did you even read the rest of it?
Nice try. The irony is that you clearly missed this:You quoted the first sentence of my post. Did you even read the rest of it?
I know exactly what that feels like. Someone did the same thing to me just yesterday.
http://www.nintendoworldreport.com/forums/index.php?topic=38156.msg739753#msg739753
As for the rest of your post, not surprisingly, I disagree with you.I acknowledged that I read your entire post because I read your entire post. Seriously now...
You have GOT to quit taking everything so literal. Man. Figures of speech, man. Figures of speech. o_OI guarantee we would have had Final Fantasy VII on the N64, Sony's Playstation would have failed, the majority of third parties would have made games for Nintendo's system, and I bet... I bet Sega would still be in business as a console maker. I don't think Microsoft would have ever come to be... MAYBE as a partner with Sega... but not a full-fledged individual console maker.You can guarantee that? Going with CDs wouldn't change the fact that 3rd parties were tired of Nintendo's bullshit policies or that Yamauchi ordered N64 to be difficult to program for. Sony was a large company that offered a viable alternative. For many of the stupid things Yamauchi mandated, Sony kind of just did the opposite. I have no doubt that the landscape of here industry would have changed but I don't think going with CDs would have ensured Nintendo's dominance. Also, I think Sega still falls in this side-ways world. They were still poorly managed.
Nice try. The irony is that you clearly missed this:You quoted the first sentence of my post. Did you even read the rest of it?
I know exactly what that feels like. Someone did the same thing to me just yesterday.
http://www.nintendoworldreport.com/forums/index.php?topic=38156.msg739753#msg739753As for the rest of your post, not surprisingly, I disagree with you.I acknowledged that I read your entire post because I read your entire post. Seriously now...
Also, I disagree with your assumption of Sega. I think they would have been just fine. The main reason they fell apart was because of trying to fend of Sony. The PS2 destroyed any hope left in Sega. Dreamcast was doomed because of it.Wouldn't Sega still have to fend off a stronger Nintendo and a less dominant Sony? The issue of their poor management doesn't necessarily change here.
No, I didn't miss that "as for the rest of your post, I disagree" which was a cheap way of dismissing what was a really lengthy post where I thought I made some really good points.How did I dismiss your post when I acknowledged that I read it then addressed it? Did you even read the rest of that post?
Its no biggie though... I just thought it was funny because then you call me out on doing it today which I thought was hypocritical. :)
If Nintendo went with the original PlayStation deal, then of course SEGA would have at least survived the 2001 era of consoles, since Nintendo would have been their only competition.
Didn't they fail before the PS1 came out? Or am I remembering things wrong?
-More features from the Wii U have not yet been revealed.I wonder what they could be. I doubt it's something like DVD/Blu Ray playback. If it was super-important or game changing, I don't know why they wouldn't just reveal it at E3.
Not necessarily. Sega was always considered the cooler of the two companies here in America. Sega would have excelled in the sports genre and high profile action games, and Nintendo would have kept doing its Nintendo thing -- all the while still throwing slurs toward one another... it'd be great! :DAlso, I disagree with your assumption of Sega. I think they would have been just fine. The main reason they fell apart was because of trying to fend of Sony. The PS2 destroyed any hope left in Sega. Dreamcast was doomed because of it.Wouldn't Sega still have to fend off a stronger Nintendo and a less dominant Sony? The issue of their poor management doesn't necessarily change here.
http://www.digitalspy.com/gaming/news/a386958/wii-u-nintendo-to-announce-more-features-leading-up-to-launch.html (http://www.digitalspy.com/gaming/news/a386958/wii-u-nintendo-to-announce-more-features-leading-up-to-launch.html)
-More features from the Wii U have not yet been revealed.
The major feature is that it will be compatible with Xbox 360 Smart Glass.
http://www.digitalspy.com/gaming/news/a386958/wii-u-nintendo-to-announce-more-features-leading-up-to-launch.html (http://www.digitalspy.com/gaming/news/a386958/wii-u-nintendo-to-announce-more-features-leading-up-to-launch.html)
-More features from the Wii U have not yet been revealed.
I'm really wondering what it could be. The Game Pad is already pretty packed with features. It's not like they can still add a speaker to the thing like they did with the WiiMote. Other than internal storage and DVD/Blu-Ray, I can't think of anything they could announce.
The Sega Saturn was always doomed to fail because the American and Japanese branches of Sega hated each other and created a huge internal clusterf*ck in the company. Seriously, anyone that hasn't read about the way Sega was managed during the 90's needs to because it'll show just how terrible the people running Sega were and how the management was beyond incompetent.
This is why once again, the only thing that killed Sega was Sega themselves.
- Nintendo won't bid for 3rd party exclusives. They don't want to get in a price war with guys like Microsoft. If a 3rd party has an idea that can only be done on Wii U, then maybe there will be a great collaboration between the 2 companies.
Part of the thing with the control pad is, say the kids are at home playing a game and Dad comes home. Normally what would happen is they have to get off the TV because Dad wants to watch the news, and they go off somewhere else. But with the Wii U, he can come home and the kids can either use the control pad to continue playing the game, or Dad can use the control pad to watch the news. To me, it makes it something that will be on the coffee table in every home.
-In this long article Iwata wonders if Sony's and Microsoft's next visual leap will be all that noticeable? I remember hearing that back in the early wii days, and here we are. But now a'days I don't know, If the UE4 demo is anything to go by we still won't be seeing Toy Story just yet.Have you watched the original Toy Story lately? PS360 graphics pretty much beat it. If you are talking about Toy Story 3, then yes, we are not there. Toy Story 1 is showing its age pretty blatantly these days.
http://www.telegraph.co.uk/technology/video-games/e3/9328561/Satoru-Iwata-interview-Nintendo-rivals-are-already-copying-the-Wii-U.html (http://www.telegraph.co.uk/technology/video-games/e3/9328561/Satoru-Iwata-interview-Nintendo-rivals-are-already-copying-the-Wii-U.html)
Here is a great idea for a Wii U console stand:
- It hooks into the bottom of the console in a similar manner to the 64DD and Game Boy Player.
- Storage slot for an internal 2.5" SATA HDD.
- Cooling fans for both the console and HDD.
- One single USB cord.
- LED lights.
- Three extra USB ports.
Ian Sane: You are talking from a Western perspective. Here in South Korea, most families only have one TV, and one central living area in there place where the family converges. The same is most likely true in Japan.
So yeah, where in the west we have spent more time and money on TV to the point we must have 2-4 tis in our houses...it isn't so in other countries. Nor, should it be so.
I think the concept works well enough as a family system to get western draw. It's not JUST the coffee table idea that is the draw- it's the gameplay mechanics, the connectivity, everything. Multiple accounts proves that a family aspect is being employed, and I think that most Wii U's will find themselves in the living room. That's not to say there won't be individual Wii U's floating around households, but its concept is very much computer-like, with the multiple accounts, ability to display a variety of media, and so forth. I don't think it's too narrow in its focus group.Ian Sane: You are talking from a Western perspective. Here in South Korea, most families only have one TV, and one central living area in there place where the family converges. The same is most likely true in Japan.
So yeah, where in the west we have spent more time and money on TV to the point we must have 2-4 tis in our houses...it isn't so in other countries. Nor, should it be so.
That's what I figure. But Nintendo wants to sell this thing in the West as well. The American market is over twice the size of Japan's. If the big selling point really only applies to the Eastern market, that's some pretty narrow thinking on Nintendo's part. If they want to be a worldwide company they can't do things based entirely on how things are in Japan. I think that's a problem with Japanese companies in general.
Ian Sane: You are talking from a Western perspective. Here in South Korea, most families only have one TV, and one central living area in there place where the family converges. The same is most likely true in Japan.
So yeah, where in the west we have spent more time and money on TV to the point we must have 2-4 tis in our houses...it isn't so in other countries. Nor, should it be so.
That's what I figure. But Nintendo wants to sell this thing in the West as well. The American market is over twice the size of Japan's. If the big selling point really only applies to the Eastern market, that's some pretty narrow thinking on Nintendo's part. If they want to be a worldwide company they can't do things based entirely on how things are in Japan. I think that's a problem with Japanese companies in general.
THEY SHOULD PORT TOY STORY TO WII U WITH BETTER GRAPGHICVSThis man's a genius.
heck, half of the reason i havent played wii that much the last couple of years is I have a shitty small 20 something inch tv in my room, my wii is now hooked up in the living room to a real modern TV for netflix, yet i still have to battle with people for control of the tv. So its applicable here until i buy my own bigger tv.
Yeah, no kidding. I purposely took the Wii off my living room HDtv and plugged it up to my bedroom SDtv just to play Skyward Sword this past holiday. I wanted a clear, crisp picture while playing that game... and I got it. SS was gorgeous on that tv. Loved every second.heck, half of the reason i havent played wii that much the last couple of years is I have a shitty small 20 something inch tv in my room, my wii is now hooked up in the living room to a real modern TV for netflix, yet i still have to battle with people for control of the tv. So its applicable here until i buy my own bigger tv.
If you don't mind your TV being standard definition, you can get a really big sized TV for dirt cheap off craigslist or garage sales or flea markets. People who have upgraded to HD tvs tend to be more than happy to get rid of their old ones because they take up a lot of room. And since the Wii isn't even HD capable anyway you don't really gain much with an HD TV so the older ones will work well for that purpose.
Just makes me sad there wont be an HD monster Hunter :(.They don't want to do HD Monster Hunter? I needs a quote...
But I understand why they don't want to do it. They seem to be about building up partnerships more often. That and Im sure they understand they can't out bid Microsoft at least.
I believe they are actually working on an HD upgrade of Monster Hunter Tri. Maybe he thinks that because they are only doing an HD upgrade, they aren't planning to do a proper PS3/Wii U Monster Hunter.Just makes me sad there wont be an HD monster Hunter :(.They don't want to do HD Monster Hunter? I needs a quote...
But I understand why they don't want to do it. They seem to be about building up partnerships more often. That and Im sure they understand they can't out bid Microsoft at least.
Really? Huh. That's disappointing. But we do have 4 on the way.I believe they are actually working on an HD upgrade of Monster Hunter Tri. Maybe he thinks that because they are only doing an HD upgrade, they aren't planning to do a proper PS3/Wii U Monster Hunter.Just makes me sad there wont be an HD monster Hunter :(.They don't want to do HD Monster Hunter? I needs a quote...
But I understand why they don't want to do it. They seem to be about building up partnerships more often. That and Im sure they understand they can't out bid Microsoft at least.
Honestly Capcom does not seem super keen on making non-portable Monster Hunters to begin with.Tri on the Wii actually did pretty good. It didn't sell like any of the portable versions, but it sold over 1 million copies in Japan alone. That should count for something.
Questions about the Wii U:
- Will games released in 2012 before the launch of the Wii U (Max Payne 3, Spec Ops, Chainsaw Lollipop) be available for the Wii U?
Questions about the Wii U:
- Will games released in 2012 before the launch of the Wii U (Max Payne 3, Spec Ops, Chainsaw Lollipop) be available for the Wii U?
Assassin's Creed III, Darksiders II, FIFA Soccer 13, Madden NFL 13, NBA 2K13, Mass Effect 3, Ninja Gaiden 3, and Skylanders: Giants are all confirmed Wii U games that will be out (or are already out) in 2012 on other systems before Wii U launches.
Max Payne 3 is not doing that hot, Lollipop Chainsaw might be niche like most Grasshopper Manufacture releases and I honestly don't expect it to be a big seller. The other 2 I could see happening, but none of those 4 have been announced for Wii U as of right now.
Nintendo Customer Service guy announces a universal account system between 3DS and Wii U.
http://gonintendo.com/?mode=viewstory&id=180736
Also there will be head set support day one for Wii U from Lygo International.
https://twitter.com/Lygoworld/status/220894502959853568
Also there will be head set support day one for Wii U from Lygo International.
https://twitter.com/Lygoworld/status/220894502959853568 (https://twitter.com/Lygoworld/status/220894502959853568)
It would be nice if we could use the DS headset.
Also there will be head set support day one for Wii U from Lygo International.
https://twitter.com/Lygoworld/status/220894502959853568 (https://twitter.com/Lygoworld/status/220894502959853568)
It would be nice if we could use the DS headset.
What about the NES headset? :P:
(http://www.gamesniped.com/wp-content/uploads/2009/08/NES-Nintendo-Konami-Laserscope-Headset.JPG)
FIRE! FIRE! FIRE! FIRE! FIRE! FIRE!
Oh yeah, I got those at some point. I have two of them. It'd be nice if those work.Also there will be head set support day one for Wii U from Lygo International.
https://twitter.com/Lygoworld/status/220894502959853568
It would be nice if we could use the DS headset.
I owned one of those as well. Plus the joystick that you held in the air and moved as the d-pad.Oh yeah, I got those at some point. I have two of them. It'd be nice if those work.Also there will be head set support day one for Wii U from Lygo International.
https://twitter.com/Lygoworld/status/220894502959853568 (https://twitter.com/Lygoworld/status/220894502959853568)
It would be nice if we could use the DS headset.
Max Payne 3 is not doing that hot, Lollipop Chainsaw might be niche like most Grasshopper Manufacture releases and I honestly don't expect it to be a big seller. The other 2 I could see happening, but none of those 4 have been announced for Wii U as of right now.
They could always port those games over to the eShop, or if Steam will be available for the system.
Our presence at E3 was very much about Nintendo Land,” he continued. “Even our whole booth looked like Nintendo Land, because it’s super-fun and what it’s able to show. Sometimes we say what Wii Sports was to Wii, Nintendo Land is to Wii U, except the major difference is– and this is something that we really want to get across– is that it’s not just mini-games, but there’s actually different levels, different things available in each of the attractions… a lot more than what was available in Wii Sports. We want people to know that this is a full game.
That's just my own assumption, nothing about what he said, as in maybe if they think it has enough content to warrant a purchase they just wont include it at all with the system.
Sometimes we say what Wii Sports was to Wii, Nintendo Land is to Wii U
Is there a story mode? No.
Is there a Story? No.
nintendoculture.com/more-3rd-party-wiiu-games-coming/ (http://nintendoculture.com/more-3rd-party-wiiu-games-coming/)
Sorry, I'm posting from my phone before I hit the sack so I can't contribute much but this should get you guys talking at least for some more speculation. It seems like alot was held back from E3 and not just from nintendo. I know we heard of this before but at least this solidifies it a bit and hopefully brings back some excitement to those still bummed about the lack of info last month.
On another note, where are blacknmild and ck? At one point a few months back they were dropping nuggets of rumors daily on us and now they seem MIA. I needs my fix, I'm jonesing for a hit lol.
On another note, where are blacknmild and ck? At one point a few months back they were dropping nuggets of rumors daily on us and now they seem MIA.
I don't get why more third party games are to be revealed. Why not show that stuff at E3? Why let months go by of everyone thinking that the Wii U has **** third party support if that is not the case? Nintendo can be so frustrating. What the **** logic is there in "hiding" third party support at E3 when third party support is like the number one thing that makes people iffy about a Nintendo console in the first place?
I dunno. I honestly don't believe that any of the titles they showed at E3 came close to being "pants crappingly good". Zombi U has the potential to go Red Steel on our asses, and that makes me wary. Rayman Legends was nice, but kind of more of the same. And of course, none of the Nintendo titles put me into a ravenous frenzy, though I must say I like Pikmin 3, but it's not rocking my world.I don't get why more third party games are to be revealed. Why not show that stuff at E3? Why let months go by of everyone thinking that the Wii U has **** third party support if that is not the case? Nintendo can be so frustrating. What the **** logic is there in "hiding" third party support at E3 when third party support is like the number one thing that makes people iffy about a Nintendo console in the first place?
What you call crap support I call good support. Not that it cant be better. I figure they wanted those titles at E3 to get the spot light. If there are bigger titles to be announced probably better that they get their own time to shine. Also personally I figure if we are going to get the game regardless what's the difference in being announced last month or in 2 months? If we get it we get it and the end result is the same. I get the consumer awareness part about announcing things sooner tough, just for me it changes nothing.
What you call crap support I call good support. Not that it cant be better. I figure they wanted those titles at E3 to get the spot light. If there are bigger titles to be announced probably better that they get their own time to shine. Also personally I figure if we are going to get the game regardless what's the difference in being announced last month or in 2 months? If we get it we get it and the end result is the same. I get the consumer awareness part about announcing things sooner tough, just for me it changes nothing.+1
he does say the Wii U will be ale to run high spec games.
Iwata says more 3rd party titles being announced this fall. There is a lot here I suggest everyone read the whole thing. But the most important part was the 3rd party stuff. Lots of graphics and ps420 talk as well. The interviewer also asks if Iwata approached Epic about Unreal Engine 4. He dodges the question but trust me they had talks about it, he does say the Wii U will be ale to run high spec games.That article Screams "In Need of Editor." Anyway, still not a bad read. It was interesting that on the XL it become a size of the total system or size of the battery when it came to putting the other analog in.
http://www.independent.co.uk/life-style/gadgets-and-tech/gaming/satoru-iwata-on-wii-u-i-think-it-will-become-increasingly-difficult-from-now-on-to-compete-over-graphics-7936301.html (http://www.independent.co.uk/life-style/gadgets-and-tech/gaming/satoru-iwata-on-wii-u-i-think-it-will-become-increasingly-difficult-from-now-on-to-compete-over-graphics-7936301.html)
he does say the Wii U will be ale to run high spec games.
High spec by 7th generation standards, or High spec by 8th generation standards? This is still the elusive question, and it amazes me how we still can't get a straight answer even after all these months.
he does say the Wii U will be ale to run high spec games.
High spec by 7th generation standards, or High spec by 8th generation standards? This is still the elusive question, and it amazes me how we still can't get a straight answer even after all these months.
Could Nintendo offer deals on Wii Virtual Console games the same way they are currently doing for those on the 3DS?
They could, but I'd bet they'll wait until the Wii U to start those sales.
But then the idea that the Wii U is not as powerful as the current systems is not that common of a rumour. The real issue is about how much more powerful it is and if it can compete against hypothetical PS360 successors.
Okay, but what about the PS420?What about it? What do we know of it? Are we to automatically assume it's going to be 10x more powerful as the previous consoles? How do we know that the Wii U can't match it at all?
I could have sworn I read that Wii U can run games in 1080p natively and with sending info to the GamePad.
We do know that the gamepad display does impose a burden on the Wii U's graphical output. That's the reason why it only supports 1 gamepad by default, and only 2 maximum. So I wouldn't be surprised if in order to achieve 1080 output games would have to disable the gamepad display. But I don't think its a big deal because 720 looks good enough anyway. It will still look just as good or better than the best PS360 games.
So I think we can expect the Wii U around late December early January.You make me laugh sometimes.
The system itself looks very pretty and more high end than the Will.Don't be knockin' the Will. The Will is quite the looker my friend.
But this new system looks nicer than the Wii
But this new system looks nicer than the Wii
They look exactly the same.
No, they don't. In person, the WiiU looks significantly different in my opinion. Thanks for the snarky answer though. Maybe, after 10 years, I'm done with these forums.
Oh yeah, I also wanted to say how amazing Project P-100 looks in person. Screenshots and videos online don't do this thing justice- it's a stunner. It's like a team of superhero Pikmin making their way around a city that is falling apart at the seams- Planes falling from the sky and destroying the ground in front of you, building falling over. The whole thing really screams "powerful system."
What is a ho?If Lion-O is to be believed is also means to go forth.I believe it started as "ebonics" for "whore," but then it just caught on as it's own word.
Is it just me or is the Wii U really really slow in getting its ass moving? We first heard rumors about it way back in early 2011, and that seems like forever ago. Here we are a year and a half later and we don't even have a release date or price yet.
Right now Nintendo is basically not even in the console market at all. I know the Wii isn't officially dead, but there's like The Last Story and what else? Basically its dead. In terms of Handhelds Nintendo is doing as well as they always have, but with consoles there's no sign of a pulse. So Nintendo is losing mindshare because they aren't making their presence felt. Any momentum the Wii may have had left is gone. The Wii U is going to have to build up momentum all over again, because the hype train is screeched to a halt and has been sitting idle on the tracks for quite some time now and the wheels are rusting and locked up. Its going to take some serious effort to get the hype train unfrozen and moving again. It would have been wiser to never let the hype train stop in the first place.
But this kind of thing happens with every console transition.
But this kind of thing happens with every console transition.
Need I point out that the PS3/360 are going very strong right now and are showing no signs of slowing down? The PS3 is just as old as the Wii is, and the 360 is even a year older. How come these systems are doing what Nintendon't?
But this kind of thing happens with every console transition.
Need I point out that the PS3/360 are going very strong right now and are showing no signs of slowing down? The PS3 is just as old as the Wii is, and the 360 is even a year older. How come these systems are doing what Nintendon't?
Well in this case, couldn't it be that Nintendo is the only one of the three that has announced a new console, and set to release this year? Little incentive for publishers to release games on a console that is in its death throes.
But this kind of thing happens with every console transition.
Need I point out that the PS3/360 are going very strong right now and are showing no signs of slowing down? The PS3 is just as old as the Wii is, and the 360 is even a year older. How come these systems are doing what Nintendon't?
Well in this case, couldn't it be that Nintendo is the only one of the three that has announced a new console, and set to release this year? Little incentive for publishers to release games on a console that is in its death throes.
I guess you didn't read the rest of my post.
"I wouldn't say there's no chance," he said. "I wouldn't say no chance. I mean the Wii U still doesn't have any kind of release [date] attached to it at this point. Who knows what the future will bring with it. I can definitely say that we are working with Nintendo, and that's about all I can say on that front.
"I wouldn't rule it out, but there has really been no official releases associated with the Wii U yet, and given that we're releasing Crysis in an eight month time period in February of 2013, we can't play off of what their schedules are. I wouldn't rule it out, but you know, it is a possibility."
But this kind of thing happens with every console transition.
Need I point out that the PS3/360 are going very strong right now and are showing no signs of slowing down? The PS3 is just as old as the Wii is, and the 360 is even a year older. How come these systems are doing what Nintendon't?
Speaking of DS2...doesn't Death look like Casey Jones from TMNT?
heard Wii U is going to be $299.99.why is everything $50 more than I want it to be?
I was expecting $350 with NintendoLand packed in, so if that price also includes NintendoLand I'll be pleasantly surprised.
Choice is never a bad thing.
I was expecting $350 with NintendoLand packed in, so if that price also includes NintendoLand I'll be pleasantly surprised.
What if it turns out $60 worth of specs were stripped out in order to accommodate Nintendoland? Would that still be a pleasant surprise?
The bottom line is if NintendoLand were a stand alone game I would not spend $60 in it, so why should I be forced to pay for it in the price of the console?
What gets me is weren't you and Adrock defending Nintendo's decision not to include an AC adapter in the 3DS XL because that saves people money by not forcing them to buy something they don't need?
What gets me is weren't you and Adrock defending Nintendo's decision not to include an AC adapter in the 3DS XL because that saves people money by not forcing them to buy something they don't need? Well, why are you guys taking a 180 position here? Its the same principle.First, it's not the same principle. Second, I didn't mention Nintendo Land at all. I said I'd gladly pay $300 when I expected to have to pay $350. Why wouldn't I want to save $50, especially since I've been saying for weeks that I probably don't have the money to get a Wii U this year?
Anyone or anything can be made to look bad if taken out of context.Or if someone goes beyond taking something out of context and just makes stuff up entirely. For example, when you took one of the shortest posts I've ever written on NWR and threw in something about Nintendo Land. Then, you even managed to misinterpret what I said about the 3DS XL AC adapter (again). So, you conjured the contradiction that you're calling me out on. What's even funnier is that you smited me for it too. You made up the thing you were displeased with then blamed me for it. Lulz.
What's even funnier is that you smited me for it too.
I didn't simply say I wanted the Wii U to fail. There was a lot more that I said as well, but of course that got cut out. Anyone or anything can be made to look bad if taken out of context.Probably not the best think to be advertizing under your screen name, then.
I did?My mistake if you didn't. Just seemed like you did considering that one post.
Probably not the best think to be advertizing under your screen name, then.You don't get to choose what that says.
Guh. I was being sarcastic.I did?My mistake if you didn't. Just seemed like you did considering that one post.Probably not the best think to be advertizing under your screen name, then.You don't get to choose what that says.
I think it was actually Uncle Bob, so that might help Insano feel better.
Kairon, you do realize that since you're staff you have the ability to give yourself whatever title you like, right?
I just went through the list, and there may be 13 Wii U launch titles I'm interested in. I need to start cutting that list down, and also stockpiling money.
I'm in the same boat Mannypon. I think you have to make yourself memorable. Whether that's good or bad doesn't matter. I lurk too much to be memorable. Plus my posts are boring.I helped record/make/edit a fill-in podcast on RFN. Is that not good enough for one!? :P
Not till you respond to my tweets about this week :PI'm in the same boat Mannypon. I think you have to make yourself memorable. Whether that's good or bad doesn't matter. I lurk too much to be memorable. Plus my posts are boring.I helped record/make/edit a fill-in podcast on RFN. Is that not good enough for one!? :P
Hmmm, I wonder what graphical improvements they are talking about. Is it just some better lighting, higher poli counts on the character models, 1080p 60 fps, or just more thinigs taking place and scattered about on the sidelines.
Even though its using modern architecture Sony and Microsoft could easily just bring out some very beefy systems that let you code to the metal.
That and if the rumors are right the Wii U is going to probably be wii'd in the future as devs start using the other hardware more. I mean I think the Wii U has around 2GBs of ram. That isn't a lot and rumored is 720 is going to have 8GB.
Of course not because Shingi has basically pulled numbers out of thin air to put it politely. Right now the OSX kernal on 10.6.8 uses about 350MB of RAM. With all the bells and whistles, related services and dashboard loaded it uses about 700MB. An RSS feed reader uses 100MB. TV recording software uses 50MB when it launches and would remain the same if it would flush it's cache once in a while. IM running 30MB. Web Browser, 200MB with **** load of tabs. Throw in e-mail for giggles and thats another 200MB.Lawyered.
Only by being really inefficient did I barely break a Gig at 1.2~3GB. The computer only reserves 465MB for absolutely essential services. A console is going to be massively slimmer. Brandogg is right, there is no way it would grow 96x over one generation.
As for Kinect using an entire Gig is a laugh. a 1080p 24Bit frame only uses 5.93MB. Even if it stores all 30 frames a second, that's still only 180MB, triple it for three cameras, that's still only 540MB after using completely unrealistic assumptions to grow the number.
RAM maybe cheap, but it's not that cheap.
Beyond the gamepad functions the Wii U fifa and Madden seem to inferior in almost everyway. To the pint where they both (madden is confrimed) seem to be based on last years game.
Eh like I said I'm not into the nitry gritty of computing like that. Was just making guesses as mu current t phone eats up 1G. Of ram like that and my thinking was the more complex the machine or tasks the more ram it would use up.Then don't go around randomly making **** up. Opinions are fine, that stuff is zero dollars a dozen, but be sure to back it up with facts. Going "eh" and shrugging your shoulder isn't going to absolve you of Bullshit.
"One thing we're doing, which is pretty innovative with this game, is using what we're calling dynamic grammars," Logan said. "There are commands that we're loading directly into the game right now. What dynamic grammars do is take text and dynamically load it in, the name of the characters you have, your custom audibles and basically uses phonics to sound it out."The Macintosh says "How much wood can a woodchuck chuck".
so, at wall mart they sell e-machine computers with 4gb of ram for 298 dollars, thats with an ati radeon 6310 and a dual core amd athlon. That has a bunch of software loaded, so if you get rid of the software and double the ram you have an idea of what the Wii U can be if its $300
so, at wall mart they sell e-machine computers with 4gb of ram for 298 dollars, thats with an ati radeon 6310 and a dual core amd athlon. That has a bunch of software loaded, so if you get rid of the software and double the ram you have an idea of what the Wii U can be if its $300
I'm going to assume his was a sarcastic statement.
now take that same e-machine, (added video card and all) hardwire all components directly to the motherboard and then shrink the entire thing down to 1/4-1/6 the size. Take the included monitor and make it wireless and handheld with 0 lag and light as hell. and then stick it all into a box, put it on the shelf and tell me it will still cost only $298
Video Viewing, casual online gaming, web browsing, instant messaging and e-mail.It's the ATI equivalent of an integrated INTEL chipset.
Unless Nintendo went mental and actually choose the 6310, there would be no way in hell the WiiU could even be considered on par with the PS360. After getting over the WTF moment, ATI would laugh them off for trying to order something so weak.
Brandogg assessment is correct, the Radon 6310 is garbage. Next time someone tells you that the WiiU is weaker or on par to the PS360, tell them is physically impossible since Nintendo couldn't order something so weak as a new product.
I guess what I'm asking is, where are the screenshots and details for Madden Wii U?
What was announced for Wii U at that EA event that we didn't already know about?
Was it really just Madden, Fifa and Mass Effect?
I guess what I'm asking is, where are the screenshots and details for Madden Wii U?
What was announced for Wii U at that EA event that we didn't already know about?
Was it really just Madden, Fifa and Mass Effect?
I'm working on it as we speak. Yes, those were the only Wii U games at the show, and Madden wasn't playable.
(http://www.nintendoworldreport.com/media/30151/1/11.jpg)
Love those GameCube graphics! :( Is that crowd made from sprites?! The Wii U is supposedly more powerful than an Xbox 360 (and possibly a PS3, but that damn CELL chip is hard to top). Can't developers do better than this?
(http://www.nintendoworldreport.com/media/30151/1/11.jpg)
Love those GameCube graphics! :( Is that crowd made from sprites?! The Wii U is supposedly more powerful than an Xbox 360 (and possibly a PS3, but that damn CELL chip is hard to top). Can't developers do better than this?
Tendoboy called that screenshot "GameCube graphics." For reference, this is what FIFA looked like on the GameCube.
(http://img.photobucket.com/albums/v470/InsanoLord/g_screen003.jpg)
Someone who chooses a character from Pac-Man as their avatar has no room to complain about graphics anyway.
Capcom say's good stuff is coming to Wii U, but can't say any more.
http://gematsu.com/2012/08/capcom-some-good-stuff-is-coming-for-wii-u? (http://gematsu.com/2012/08/capcom-some-good-stuff-is-coming-for-wii-u?)
Capcom say's good stuff is coming to Wii U, but can't say any more.
http://gematsu.com/2012/08/capcom-some-good-stuff-is-coming-for-wii-u? (http://gematsu.com/2012/08/capcom-some-good-stuff-is-coming-for-wii-u?)
(http://www.nintendoworldreport.com/media/30151/1/11.jpg)
Love those GameCube graphics! :( Is that crowd made from sprites?! The Wii U is supposedly more powerful than an Xbox 360 (and possibly a PS3, but that damn CELL chip is hard to top). Can't developers do better than this?
As someone who buys FIFA every year on 360, those screens look better than any FIFA I've ever played.
Capcom say's good stuff is coming to Wii U, but can't say any more.
http://gematsu.com/2012/08/capcom-some-good-stuff-is-coming-for-wii-u? (http://gematsu.com/2012/08/capcom-some-good-stuff-is-coming-for-wii-u?)
Random thought that just popped into my head: I'd buy a Phoenix Wright Anthology Collection...SOLD!!
ESPN Playbook spoke to Madden producer Yuri Bialoskursky about this and other omissions, and what the Wii U version has to make up for it. Bialoskursky said while he would have liked to include the Infinity Engine (procedurally generated physics to impact plays and animations) in Madden NFL 13, the challenges of working with new hardware made it impossible. He also said Madden Ultimate Team--an online feature which combines fantasy football with in-game challenges--will not appear this year, nor will online team play be implemented.
The game will let players use the Wii U Gamepad's touchscreen to quickly select plays as well as draw in new routes on the fly. "We were looking at ways we could bring these elements into the Wii U space and make it a much quicker experience," Bialoskursky said. Madden NFL 13 will also support local five-player multiplayer using the Wii U Gamepad, Pro Controller, and Wii Remote and Nunchuks. The game's Connected Careers mode, which lets players manage teams from their browsers, will also be implemented.
There's online in FIFA 13, so I'd expect there to be online in Madden NFL 13.
SFIV, then SSFIV, then SSFIVAE. All in the same year.I believe 3D should be in there as well.
This is to be expected on launch. Sports games like these are never on parity with the current version.There's online in FIFA 13, so I'd expect there to be online in Madden NFL 13.
So would I, but it's two completely different teams making these games which makes me think that one is more capable than the other. Then again both teams are cutting features that are present on the other systems, and I bet that EA will price the Wii U versions as equals to the PS3/360 versions.
Then don't release them, is what I say. Put your resources on something else that can be seen to its full potential.
lol GameCube designAh, you're right! That's pretty cool.
According to Wii U Daily, which cites an anonymous source, EA and DICE began work on a Wii U version of Battlefield 3, but stopped late last year, due to a "feud" with Nintendo over Origin's integration on the Wii U.
The site reported that the development team from the shelved project was merged into the team working on Battlefield 4, which is reportedly working on a "straight port" of the game for the Wii U, featuring touchscreen controls.
...
GameSpot contacted EA for comment. The publisher replied:
"This is an old rumour. Battlefield 3 is available for Xbox 360, PS3 and PC. The exclusive Battlefield 4 beta will be available in [...] 2013. Additional details regarding Battlefield 4 will be revealed at a later date."
Perhaps Electronic Arts was asking for too much with Origin on Wii U?
Perhaps Electronic Arts was asking for too much with Origin on Wii U?
This is what the rumors are indicating. EA was going to do it up right and build the Wii U online system from scratch themselves, but they demanded more control than Nintendo was willing to give up and the deal fell through.
They already have Origin. Sony was working on actual hardware.Perhaps Electronic Arts was asking for too much with Origin on Wii U?
This is what the rumors are indicating. EA was going to do it up right and build the Wii U online system from scratch themselves, but they demanded more control than Nintendo was willing to give up and the deal fell through.
This is exactly what happened with Nintendo and their deal wit Sony to create a CD add-on for the SNES. Sony wanted too much control and Nintendo refused and the deal fell through, but instead of abandoning the work they already put into it Sony took that and turned it into the Playstation.
Perhaps now EA will do the same? EA is one of those third party publishers that is so massive, that if they were to attempt to create their own console they might actually succeed.
EA's not stupid enough
Does this mean WiiU game boxes are going to be light blue?
Kotaku had this earlier. Leaked box art maybe? Gamecube-ish with a different color scheme maybe?
http://www.amazon.ca/Assassins-Creed-3-Trilingual-WiiU/dp/B0088X67EY/ref=sr_1_13?ie=UTF8&qid=1344349202&sr=8-13 (http://www.amazon.ca/Assassins-Creed-3-Trilingual-WiiU/dp/B0088X67EY/ref=sr_1_13?ie=UTF8&qid=1344349202&sr=8-13)
(http://ecx.images-amazon.com/images/I/918wH1qMdTL._AA1500_.jpg)
EA's not stupid enough
EA's founder Trip Hawkins left the company in the '90s and founded the 3DO company which created the 3DO console. Trip Hawkins recently rejoined EA, so...
What would EA as a company that has never shown a desire to go beyond a game publisher have to gain from going that route?
I posted that in the last page.
and Ouya doesn't count(because it is an open platform).
It seems like whatever Nintendo does, they can't win.When did they say they were competing on a power level? From what I've seen of the console, that doesn't seem to be the case.
They made the GameCube, which tried to directly compete with Sony and Microsoft, yet developers and (most) gamers shunned it. Then Nintendo made the low-powered Wii, which tried to bring in a new audience of casual gamers. The Wii sold very well, but the "core" gamer audience wasn't there (neither were the developers).
Now Nintendo wants to go back to competing on a power level. Why do they think it will work this time?
Now Nintendo wants to go back to competing on a power level.
It seems like whatever Nintendo does, they can't win.
They made the GameCube, which tried to directly compete with Sony and Microsoft, yet developers and (most) gamers shunned it. Then Nintendo made the low-powered Wii, which tried to bring in a new audience of casual gamers. The Wii sold very well, but the "core" gamer audience wasn't there (neither were the developers).
Now Nintendo wants to go back to competing on a power level. Why do they think it will work this time?
Didn't Gunpei Yokoi call it "lateral withering" or something like that?
So apparently that box art is what we are getting. Looks different than wii boxes, happy Chozo?
http://www.gametrailers.com/side-mission/24589/our-first-looks-at-wii-u-box-art (http://www.gametrailers.com/side-mission/24589/our-first-looks-at-wii-u-box-art)
Also, I'd imagine Ikea and the University of California family of schools will be happy with this color choice.
So apparently that box art is what we are getting. Looks different than wii boxes, happy Chozo?
http://www.gametrailers.com/side-mission/24589/our-first-looks-at-wii-u-box-art (http://www.gametrailers.com/side-mission/24589/our-first-looks-at-wii-u-box-art)
To look nice sitting next to a BluRay collection.
Black is neutral. Don't know why Nintendo struggles so hard with this stuff. People are superficial morons. The purple Cube colour was a DUMB choice because it's not a neutral colour. It could be interpreted as a kiddy colour, a girly colour, or even a gay colour. Seems immature and trivial for someone to reject a videogame system on something so stupid, right? I agree but that doesn't mean it isn't reality. Should it really matter to Nintendo what colour the system is? If one colour will lose sales from dumb idiots and one will not GO WITH THE ONE THAT WON'T. It's not hard. This isn't like some bullying situation where giving in will compromise your identity, this is just sales and business. You want lots of people to buy your videogame system. And of course less neutral colours can be an option for the consumer but the "main" colour in all the marketing should be neutral.Your argument makes me so sad... I'd rather have something that sticks out on my shelf and says "I'm a game" than more black. Makes library organization much easier.
White is a neutral colour but I think Nintendo has poisoned it with the Wii. White=Wii=casual. Simple as that no matter how dumb and superficial it is. No one will NOT buy the system because it is black but that might happen if white is the main colour (or purple, obviously). So go with black. Teens and kids think black is cool and adults buy tons of black electronics. It is the safest colour.
Why do I see so many people ask for Blu-ray sized cases? Please explain, I don't have blu-ray and don't really see why the slight case size difference might be a significant factor for some people?Because they are smaller and so I can alter my shelves to be able to have one more row on them if everything is that size. I can hole 1/6 more of these sized cases over standard dvd cases.
Perm Has some Goosebumps books on his gaming shelf...
I really hope black is one of the colors on day one. I have no problem settling for white but would greatly prefer the black given the choice.
Capcom announcing something Wii U soon.
http://www.mcvuk.com/news/read/capcom-wii-u-announcement-very-soon/0101226 (http://www.mcvuk.com/news/read/capcom-wii-u-announcement-very-soon/0101226)
Capcom announcing something Wii U soon.
http://www.mcvuk.com/news/read/capcom-wii-u-announcement-very-soon/0101226 (http://www.mcvuk.com/news/read/capcom-wii-u-announcement-very-soon/0101226)
Capcom announcing something Wii U soon.
http://www.mcvuk.com/news/read/capcom-wii-u-announcement-very-soon/0101226 (http://www.mcvuk.com/news/read/capcom-wii-u-announcement-very-soon/0101226)
Resident Evil 4: Wii U Edition.
Capcom announcing something Wii U soon.
http://www.mcvuk.com/news/read/capcom-wii-u-announcement-very-soon/0101226 (http://www.mcvuk.com/news/read/capcom-wii-u-announcement-very-soon/0101226)
Resident Evil 6, DmC, and Lost Planet 3 will be announced for the Wii U.
I'm hoping the lack of Monster Hunter news on Capcom's part means new MH for Wii U that was covered by NDAs.That has some real potential there.
I just keep hearing Capcom reps go "There's MH news soon, but not yet, I can't tell you :(" and it makes me wonder, especially considering the current times and how every developer is pretty much saying "NDA's brah, can't say anything about Wii U".I'm hoping the lack of Monster Hunter news on Capcom's part means new MH for Wii U that was covered by NDAs.That has some real potential there.
This is wishful thinking but I'd go nuts for a new Breath of Fire on the WiiU. I'd go even crazier if they make it 2d like the originals. A hand drawn HD 2d old school isometric or top down JRPG would be heaven for me lol.BoF would be awesome. So would all five of the old games being released on the VC or in a collection. I would definitely pick that up as I never played three or four and only watched others play Dragon Quarter.
Well there go the hopes of the USB ports being 3.0.Not likely. Unlike SDHC, USB 3.0 has additional physical pins.
EDIT: Or maybe it's possible that they support it but aren't advertised that way, like the Wii accepting SDHC cards.
https://www.facebook.com/media/set/?set=a.222828027819174.37079.131266560308655&type=1 (https://www.facebook.com/media/set/?set=a.222828027819174.37079.131266560308655&type=1)
I think these are real!
Looks pretty good! Or does it? I don't know anything about anything when it comes to tech, but my eyes say "yes it looks like real life to me."
I really need to buy a 1080p TVthis holiday season7 years ago to go withmy new Wii Ueverything.
I really need to buy a 1080p TVthis holiday season7 years ago to go withmy new Wii Ueverything.
Fixed.
https://www.facebook.com/media/set/?set=a.222828027819174.37079.131266560308655&type=1 (https://www.facebook.com/media/set/?set=a.222828027819174.37079.131266560308655&type=1)
I think these are real!
Looks pretty good! Or does it? I don't know anything about anything when it comes to tech, but my eyes say "yes it looks like real life to me."
My House only has a 27" 1080i CRT and a 50" 1080p 3D Plasma. Ironically the CRT I've had for all of the Wii and part of my Gamecube days.I really need to buy a 1080p TVthis holiday season7 years ago to go withmy new Wii Ueverything.
Fixed.
I have 2 720p HDTV's upstairs and and a 1080p downstairs.
I need a 1080p for the bedroom. 42" should be perfect.
That should be right around the time the TV companies start pushing an even higher resolution.That time is now. (http://en.wikipedia.org/wiki/4K_resolution)
That should be right around the time the TV companies start pushing an even higher resolution.That time is now. (http://en.wikipedia.org/wiki/4K_resolution)
Nothing is going to support those higher resolution. I mean the olympics are the first mainstream thing I can think of in 3D and it took forever to get general exceptance of 16:9 formatted content.That should be right around the time the TV companies start pushing an even higher resolution.That time is now. (http://en.wikipedia.org/wiki/4K_resolution)
I suppose that's not surprising. 3D didn't take off like they wanted it to and HD TV sales must be slowing down since most people have them now.
That should be right around the time the TV companies start pushing an even higher resolution.That time is now. (http://en.wikipedia.org/wiki/4K_resolution)
Developers would either not support the higher resolution or not support the system. More detailed art assets are what make HD development so expensive, and this would quadruple the detail.
Developers would either not support the higher resolution or not support the system. More detailed art assets are what make HD development so expensive, and this would quadruple the detail.
Developers were pretty quick and efficient to jump aboard HD gaming, because plenty of people were sick of blurry SD 480p graphics.
Technically the WiiU is behind out of the gate because the PS3 does 3D, which some genre it is really great. I have yet to hear support for 3D TVs but that can be patched in.That should be right around the time the TV companies start pushing an even higher resolution.That time is now. (http://en.wikipedia.org/wiki/4K_resolution)
What if the PS420 supported this? Then Nintendo would be behind the times yet again. With the Wii U they would have finally caught up with the competition, but then a year or two later the goalpost shifts to 4k which the competition supports, but Nintendon't.
Ceric, Iwata already said that the Wii U will be capable of doing 3D. 3D gaming seems to be waning though (not that there were ever that many titles that supported it), since very few people own 3D TV's (only about 3% of people in the US have one).
Then one day when all of the sudden a 3D image pops out of the screen at them it will give them a heart attack... Elderly people shouldn't have TVs which are 3D capable if they don't know about it, because that's a ticking time bomb that might shock them to death at some point. Imagine them watching Matlock and then all of the sudden Andy Griffith pops out at them. They would probably think its his ghost and it would scare the hell out of them.
Imagine them watching Matlock and then all of the sudden Andy Griffith pops out at them.
I suppose that if (it were the year 2016 and) they were spending over 3k on a window sized LED TV, it's possible it was a glasses free version.... but I doubt it. as they don't really sell 55"+ glasses free LED HDTV"s right now (not that I've seen) and especially not for anywhere near only $3k.
BnM, not all 3D TVs require glasses. Some are glasses free.The only glasses free 3D devices in retail are a select few smartphones and the 3DS. There is the tech that allows glasses free 3D out there and companies are working to bring it to retail. But at this time, there are no 3D tvs that do not require the glasses (passive or active). Plus, I don't think they've gotten it where more than two people at a time can see the 3D. You also have to be in specific spots and not move from them to make it work. We are at least 4-5 years away from getting retail models. My guess is we will see 4K tvs before we see glasses free 3D 1080P tvs.
I suppose that if (it were the year 2016 and) they were spending over 3k on a window sized LED TV, it's possible it was a glasses free version.... but I doubt it. as they don't really sell 55"+ glasses free LED HDTV"s right now (not that I've seen) and especially not for anywhere near only $3k.
But there's no reason for those TVs to be that expensive if Nintendo can make a glasses-free 3D handheld for under $200. The prices should be much lower.
But there's no reason for those TVs to be that expensive if Nintendo can make a glasses-free 3D handheld for under $200. The prices should be much lower.
Quite a bit of difference between a 5" screen and a 50" screen.
Didn't realize that cars are $800. Even $3,000 won't get you a car unless you get it used.
I know that, but TV's (even if they're 3D capable) should be priced more affordable for the mass market. They shouldn't cost as much as a car.
My guess is we will see 4K tvs before we see glasses free 3D 1080P tvs.
I'm with you on this one. I feel out-of-place when I saw people buy $900 or $1200 or $2000 tvs in the past. Aren't TVs supposed to be priced under $250?!?! I got by with old hand-me-down CRT TVs all the way up until this year, when the family bought a returned older-model 32" LCD 720p TV for $150 at a Sam's Club.
But then again, I guess I'm a luddite when it comes to things like that.
Oh Kairon. If you spend all your money keeping TV manufacturers afloat, who would spend all their money to keep video game publishers going? You play too valuable a role in the ecosystem to abandon it!
I wouldn't be so sure on Donkey Kong 64. A big reason (maybe the main reason) it hasn't been released on the VC is because the game requires you to play through some games now owned by Microsoft (like Jetpac) in order to progress through the game. This means Nintendo would either need to reach a deal with MS to include them, or go back in and reprogram the game to change that.
As someone in what I believe was another thread pointed out, we've got barely anything that actually uses the full 1080p as is, so anything more than that's a waste at this point. Basically you've got Blurays and that's about it. Broadcast HDTV and most games are natively 720p (actually, I think some TV is still 1080i), although they can be and often are upscaled to 1080p.I do know most CBS OTA broadcasts are 1080i. Most of the other channels are 720p though. Very few people can see a difference between these resolutions anyways. At least with gaming, 1080p is more than enough for at least the next 10 years I think.
Things that I am looking forward to with the Wii U:Are you implying something? Some of these haven't been confirmed...
- Wii, Dreamcast, Saturn and Gamecube Virtual Console.
- The ability to play Wii games on the Wii U's Game Pad controller.
- A more robust support for the Virtual Console.
- Third party support for games in the past, present and future.
- More independant developers supporting the eShop (Mommy's Best Games).
- A competent online system for the next Smash Brothers game.
- Some kind of cloud based subscription servive for Virtual Console.
- Steam and Origin support.
If any.
If any.
To be fair, GameCube games on the Wii U's Virtual Console has been confirmed.
From a interview with a NOA executive in July 2011: http://news.yahoo.com/wii-u-virtual-console-gamecube-games-says-nintendo-144430015.html
We'll get Super Mario Sunshine and Mario Kart Double Dash, and that's it.From a interview with a NOA executive in July 2011: http://news.yahoo.com/wii-u-virtual-console-gamecube-games-says-nintendo-144430015.html
Thanks. It's a pretty clear statement, so I guess the hope now is that this isn't something where NOA reps say something very early on that later turns out to be untrue when the actual product comes out.
I actually will punch Reggie this time if we don't get HD Wind Waker.So you want an HD remake?
Gamecube is going to be at least 30.
What about Atari Jaguar, 3DO, and Phillips CDi games?
What about Atari Jaguar, 3DO, and Phillips CDi games?
Only the popular consoles are allowed in the Virtual Console club.
What about Atari Jaguar, 3DO, and Phillips CDi games?
Only the popular consoles are allowed in the Virtual Console club.
Man no one cares about the Miiverse potential?
Fixed. ;)Man no one cares about the Miiverse potential?
It's not that I'm not excited, I just don't want to speculate too much about what it "could" do just for them toNintendoBritta it.
Fixed. ;)Man no one cares about the Miiverse potential?
It's not that I'm not excited, I just don't want to speculate too much about what it "could" do just for them toNintendoBritta it.
There are always surprises and unexpected challenges when you develop on a new console," said Lycett. "When we first got our hands on the kit, the first surprise was the capability of the GPU (Graphics Processing Unit). We'd been worried that we might need to re-engineer all the effects and shaders in the game, but they worked just fine
The Wii U looks as good as any of the HD platforms. The Wii U has way more memory, so we can take advantage of that with less compression on elements and textures, so it will look all lovely and shiny.
Well I tried.
http://www.officialnintendomagazine.co.uk/41185/wii-u-specs-surprising-says-sonic-developer/ (http://www.officialnintendomagazine.co.uk/41185/wii-u-specs-surprising-says-sonic-developer/)
Sonic Racing developer.QuoteThere are always surprises and unexpected challenges when you develop on a new console," said Lycett. "When we first got our hands on the kit, the first surprise was the capability of the GPU (Graphics Processing Unit). We'd been worried that we might need to re-engineer all the effects and shaders in the game, but they worked just fine
The Wii U looks as good as any of the HD platforms. The Wii U has way more memory, so we can take advantage of that with less compression on elements and textures, so it will look all lovely and shiny.
Now this next article makes it seem as if the Wii is in dire trouble. Most interesting thing is AC3 apparently looking worse. At E3 it certainly wasn't the case. But the best news from this article is 5 player split screen with Sonic Racing. And yes you guessed it, 1 player has the game pad screen all to their selves!
http://www.gamesradar.com/wii-u-good-news-and-bad-news-after-more-quality-time-nintendos-new-console-gamescom/ (http://www.gamesradar.com/wii-u-good-news-and-bad-news-after-more-quality-time-nintendos-new-console-gamescom/)
Nintendo should be more ambitious if they want to compete in the graphics race.
Every reputable developer has said it's more than just "barely" superior. Besides, there isn't much improvement that CAN be made in graphics (the leap will not be anywhere near as big as it had been to this gen).
That means that the Wii U is capable of pushing 5 individual screens of data and run all the game rules and such. That is pretty powerful...specially when it is streaming one of those channels of information to the WiiU tablet.Nintendo showcased this ability at E3 2011 with the Chase Mii demo (and at E3 2012 with Nintendo Land's Sweet Day game). Now that two Wii U Gamepads are supported, 6 individual screens would be more impressive.
You are so wrong it's hilarious. Look at any behind-the-scenes featurette of Pixar or Dreamworks film.
And no, they don't just scan drawings into a computer. Look at almost any "traditional" cartoon. Spongebob, My Little Pony, Adventure Time, etc. are not done the way you said.
Animation still is an art form, even more so. Stop acting like a hipster, please.
Name a hand drawn cartoon from the last five years that isn't Anime. I bet you can't name more than three. Two of those would be Avatar and Korra. That's it.
Futurama is a mixture of hand drawn animation and computer animation (since moving to Comedy Central, more is hand drawn since it is cheaper and CC gives them a smaller budget than Fox did).
Name a hand drawn cartoon from the last five years that isn't Anime. I bet you can't name more than three. Two of those would be Avatar and Korra. That's it.Avatar is hand drawn. Really? That was a waste of time because it looks like it was down using the digital tools that are common in cartoons today.
Name a hand drawn cartoon from the last five years that isn't Anime. I bet you can't name more than three. Two of those would be Avatar and Korra. That's it.Avatar is hand drawn. Really? That was a waste of time because it looks like it was down using the digital tools that are common in cartoons today.
Name a hand drawn cartoon from the last five years that isn't Anime. I bet you can't name more than three. Two of those would be Avatar and Korra. That's it.Avatar is hand drawn. Really? That was a waste of time because it looks like it was down using the digital tools that are common in cartoons today.
That means that the Wii U is capable of pushing 5 individual screens of data and run all the game rules and such. That is pretty powerful...specially when it is streaming one of those channels of information to the WiiU tablet.Nintendo showcased this ability at E3 2011 with the Chase Mii demo (and at E3 2012 with Nintendo Land's Sweet Day game). Now that two Wii U Gamepads are supported, 6 individual screens would be more impressive.
According to some guy at Ngmoco (what kind of name is that?), mobile gaming will eventually kill off console and PC gaming.
Source: http://gamasutra.com/view/news/173011/Ngmocos_Cousins_predicts_the_death_of_consoles_within_510_years.php (http://gamasutra.com/view/news/173011/Ngmocos_Cousins_predicts_the_death_of_consoles_within_510_years.php)
This is quite possibly the most ridiculous thing I've ever heard. Mobile gaming and console gaming are two completely different experiences, targeted at two completely different audiences.
"I think within games you have two needs that people fill. One is the time-filler need. The other is that it's a very important time for me and I want to have a rich experience. Those are two separate needs, I think." His implication was that Nintendo handheld gaming satisfied the latter need in a way that smartphone gaming typically did not.
"The other thing is how much are consumers willing to pay to play. I think that consumers who are willing to pay money for a gaming experience are looking for something that is more rich and are willing to spend some of that valuable time on that experience. I believe that as environments change and as the world progresses we're going to have different ways in which people want to spend their time. That being said, I don't think we're going to see the desire to have, again, rich and deep sort of gaming experiences... we're not going to see that vanish. That's not going to go away."
Writing "Square" was easier than writing "Square-Enix".
Square is NOT wearing the pants. Far from it. It's because of Square Enix that we got FFX-2, and the horrid FFXIII titles. It's because of Enix that we've gotten shitty remakes and releases over and over again instead of new content.
And last time I checked, Square's last move was The Spirits Within. I don't really think (even if they still had the creative power) they'd be able to handle a real sequel to SMRPG with Nintendo.
Based the the ability to transfer games and apps from the DS to 3DS and then to the 3DS XL what can we expect when the time comes to transfer between the Wii and Wii U? What games from the Wii does everyone think that will not be able to transfer over to the Wii U? Any of the online Wii games and licensed titles (TMNT) may not be able to make it over to the Wii U (Lord help them if Monster Hunter Tri does not).
This might sound strange, but I would really like to see a sequel to Disaster: Day of Crisis for the Wii U. However, unlike the original game this one would be developed by a western company (not Retro). This alone would make it much better than the original, but I really like the premise of that game. It's poorly executed design and presentation is what killed it. What I am looking for is a game with the open world gameplay of say a game like GTA IV coupled with Arkham City and graphics that push the Wii U hardware very well. Of course this will never happen, so it is relegated to my imagination.
Disaster is on my list of games to play some day.Me too.
But if you hack it you might lose the ability to play authorized games. But a way around that is just buy two Wii Us and have one hacked, but save the other one for legal purposes.
Possibly Nintendo deauthorizing the system so nothing could be done online with it I guess. You'd still be able to play single player games though that way. So really, I have no idea what Chozo means here.But if you hack it you might lose the ability to play authorized games. But a way around that is just buy two Wii Us and have one hacked, but save the other one for legal purposes.
How could we lose that ability?
But a way around that is just buy two Wii Us and have one hacked, but save the other one for legal purposes.
Well, there you go. If they're already doing it with the Wii there's every reason to believe they will do their best to lock out hackers/modders of the Wii U as well.
I almost did that my my first PS3. It got the YLOD (my fault as I had an extremely hot running piece of electronics right below it on the entertainment tower that was always on) and I bought a new PS3 Slim to replace it. I decided to fix the old one though and thought I might just mod it to do some homebrew on it. I ended up never doing that and it pretty much sat in a box for the longest time. I eventually made it my system at my parents and then made it the system for my second tv.But a way around that is just buy two Wii Us and have one hacked, but save the other one for legal purposes.
Yeah, If I ever do some hacking, I'm going to buy a second piece of Hardware just for those purposes.
So those of you who want to hack your game systems, are you planning on downloading ROMs and pirated games?An emphatic NO!!
Why pirate games when I can pay for them legally?
Why pirate games when I can pay for them legally?
Well yeah, but what other reason do people hack their game systems? Sure they use them for "homebrew", but a majority hack them to use the exploits so they can download ROMs.
Why pirate games when I can pay for them legally?
Well yeah, but why else do people hack their game systems? Sure they use them for "homebrew", but a majority hack them to use the exploits so they can download ROMs.
Sorry to be "that guy" but I mainly use the homebrew channel to play ROMs, and to hack my games.
Sorry to be "that guy" but I mainly use the homebrew channel to play ROMs, and to hack my games.
Cool story bro. Why not pay for your games legally? That's akin to driving off with a car while you're test-driving it.
So those of you who want to hack your game systems, are you planning on downloading ROMs and pirated games?Nope, never even thought about it. There's infinitely more to homebrew than pirated games.
Oh God, not a car analogy.Sorry to be "that guy" but I mainly use the homebrew channel to play ROMs, and to hack my games.
Cool story bro. Why not pay for your games legally? That's akin to driving off with a car while you're test-driving it.
Don't be a ShyGuy Oblivion. :cool;
Ok, fine, don't be a Tendoboy Oblivion.Don't be a ShyGuy Oblivion. :cool;
I won't take this from weeaboo!
Ok, fine, don't be a Tendoboy Oblivion.
So does this all but confirm that Nintendo is launching in black (maybe not exclusively)?I think we've been about 90% sure they were launching in black. Most ads we've seen show a black console and some even state that black would be available at launch.
So does this all but confirm that Nintendo is launching in black (maybe not exclusively)?
Gaming's most famous face has graced our cover on a few occasions, but it's been 16 years since our cover story has focused on one of his adventures. We recently had the chance to visit Nintendo of America to play New Super Mario Bros. U, but that's not all we did at the studio. In addition to our ten-page Mario cover story (featuring an interview with legendary designers Shigeru Miyamoto and Takashi Tezuka), we also have an extensive feature that will prepare you for the impending launch of the Wii U.Cover Image (http://www.abload.de/img/cov_234_lgpudh.jpg)
Looks like NSMB U is going to be on the cover of Game Informer in their October issue.Nice Cover.
First time Mario has been on the cover in 16 years.Quote from: GameInformerGaming's most famous face has graced our cover on a few occasions, but it's been 16 years since our cover story has focused on one of his adventures. We recently had the chance to visit Nintendo of America to play New Super Mario Bros. U, but that's not all we did at the studio. In addition to our ten-page Mario cover story (featuring an interview with legendary designers Shigeru Miyamoto and Takashi Tezuka), we also have an extensive feature that will prepare you for the impending launch of the Wii U.Cover Image (http://www.abload.de/img/cov_234_lgpudh.jpg)
Source (http://www.gameinformer.com/b/news/archive/2012/09/07/october-cover-revealed-mario-wii-u.aspx)
Looks like NSMB U is going to be on the cover of Game Informer in their October issue.Dang, that looks pretty cool.
First time Mario has been on the cover in 16 years.Quote from: GameInformerGaming's most famous face has graced our cover on a few occasions, but it's been 16 years since our cover story has focused on one of his adventures. We recently had the chance to visit Nintendo of America to play New Super Mario Bros. U, but that's not all we did at the studio. In addition to our ten-page Mario cover story (featuring an interview with legendary designers Shigeru Miyamoto and Takashi Tezuka), we also have an extensive feature that will prepare you for the impending launch of the Wii U.Cover Image (http://www.abload.de/img/cov_234_lgpudh.jpg)
Source (http://www.gameinformer.com/b/news/archive/2012/09/07/october-cover-revealed-mario-wii-u.aspx)
LOL at Ian trying to create some Nintendo-bias controversy.
LOL at Ian trying to create some Nintendo-bias controversy.
Eh, we'll have to agree to disagree on this one, I think. You say there is an existing controversy and Ian is pointing it out. I say there is no existing controversy and Ian is trying to create one. It's a matter of opinion.LOL at Ian trying to create some Nintendo-bias controversy.
He isn't creating it; he's only pointing it out. The gaming media is who created it.
A friend said they were thinking of getting me a Roku for Christmas. I laughed and told her that I was already getting something superior for myself, a Wii U!
A friend said they were thinking of getting me a Roku for Christmas. I laughed and told her that I was already getting something superior for myself, a Wii U!
The Wii U (probably) won't have Pandora or Amazon Instant on it from day one!
Yeah.
A friend said they were thinking of getting me a Roku for Christmas. I laughed and told her that I was already getting something superior for myself, a Wii U!
The Wii U (probably) won't have Pandora or Amazon Instant on it from day one!
Yeah.
Maybe not Pandora, but Amazon Video is confirmed for Wii U.
We've made a number of bets on the Wii U, so we're certainly hoping that the platform comes strongly out of the gate. We've got two other titles in development. One of them is original, our own IP, and another is based on another big franchise that will come out in 2013. It's a big title and you will have heard of it.
[size=78%]http://www.eurogamer.net/articles/2012-09-07-mass-effect-3-wii-u-developer-very-conscious-of-not-wanting-to-mess-up (http://www.eurogamer.net/articles/2012-09-07-mass-effect-3-wii-u-developer-very-conscious-of-not-wanting-to-mess-up)[/size]QuoteWe've made a number of bets on the Wii U, so we're certainly hoping that the platform comes strongly out of the gate. We've got two other titles in development. One of them is original, our own IP, and another is based on another big franchise that will come out in 2013. It's a big title and you will have heard of it.
I suggest reading the whole thing, it's interesting.
Also that Gameinformer reveals Metroid in Nintendo Land. As we all figured it's Battle Mii. Looks pretty fun too! Can't confirm yet but 5 players, 1 player is Samus's ship, everyone else is free for all shooting with either Wiimote or analog. Yay! Wait... it probably means wiimote and chuk.
http://www.consolewars.de/messageboard/showthread.php/78495-Nintendo-Land?p=4307878&viewfull=1#post4307878 (http://www.consolewars.de/messageboard/showthread.php/78495-Nintendo-Land?p=4307878&viewfull=1#post4307878)
Also from that magazine people are reporting news about NSMBU.
Apparently the map is very Super Mario World like. It can be panned around and explored at any time. Much more complex than the 2 branching paths we have been getting lately.
Dragon Age 3 or Sonic Chronicles 2.
I'm thinking Dragon Age as well for no particular reason. What else does Bioware got?
I'm thinking Dragon Age as well for no particular reason. What else does Bioware got?
Oh and a brand new game apparently. These guys don't make mini game shovel ware right? So this should be good news even to the downer party.
Casting debuffs since 2003.Oh and a brand new game apparently. These guys don't make mini game shovel ware right? So this should be good news even to the downer party.
Fixed
I care and I was going to post it the moment it was mentioned, but since it was debunked so quickly I decided not to worry about it. If it makes it great I will buy it, if not oh we'll.Wrong Kirby avatar person.
I understand your feelings Chozo, some of the things I really care about most folks don't give a 2nd look. If they do care about it they only post in talk back and never venture out into the rest of the forums.
We need more activity. I motion we make one Nintendo friend post on these boards and ask them to comment regularly.
I think you won't have very many games then. Unless you want a ton of SD cards lying around, that is.
I wouldn't go all digital in a million years. I only buy digital now when no other option is available. I want physical media as it gives me control. I could save everything on a hard drive but what if it fails? So all my games are gone like that? And before you say "Nintendo would let me re-download them", no, Nintendo will not let re-download them 20 years from now. I'm looking long term, like how my copy of Super Mario World still works. I don't need any service from Nintendo to run it that they could discontinue at some point.
Right now the only way for me to lose a large chunk of my games is if my house caught fire. Depending on hard drives or SD cards (unless I buy one per game, but that seems ridiculously expensive) or on some service from Nintendo increases the risk of me losing my games some day.
There is a lot of convenience in just downloading the game. I get that. It all depends on your priorities. And I have noticed it's typically us older farts that value physical copies because thoughout most of our lives we knew of nothing but.
I think you won't have very many games then. Unless you want a ton of SD cards lying around, that is.
How big are these games in terms of GBs? Most of them are probably still in the 8GB to 16GB range, right? I guess GTA V would be in the range of 30 to 50GBs, but the others would be smaller.
But what if someone steals your console and associated HD with all of your games?I wouldn't go all digital in a million years. I only buy digital now when no other option is available. I want physical media as it gives me control. I could save everything on a hard drive but what if it fails? So all my games are gone like that? And before you say "Nintendo would let me re-download them", no, Nintendo will not let re-download them 20 years from now. I'm looking long term, like how my copy of Super Mario World still works. I don't need any service from Nintendo to run it that they could discontinue at some point.
Right now the only way for me to lose a large chunk of my games is if my house caught fire. Depending on hard drives or SD cards (unless I buy one per game, but that seems ridiculously expensive) or on some service from Nintendo increases the risk of me losing my games some day.
There is a lot of convenience in just downloading the game. I get that. It all depends on your priorities. And I have noticed it's typically us older farts that value physical copies because thoughout most of our lives we knew of nothing but.
I am really paranoid of thieves and the fact that a large physical library becomes cumbersome after it gets so large.
But what if someone steals your console and associated HD with all of your games?I wouldn't go all digital in a million years. I only buy digital now when no other option is available. I want physical media as it gives me control. I could save everything on a hard drive but what if it fails? So all my games are gone like that? And before you say "Nintendo would let me re-download them", no, Nintendo will not let re-download them 20 years from now. I'm looking long term, like how my copy of Super Mario World still works. I don't need any service from Nintendo to run it that they could discontinue at some point.
Right now the only way for me to lose a large chunk of my games is if my house caught fire. Depending on hard drives or SD cards (unless I buy one per game, but that seems ridiculously expensive) or on some service from Nintendo increases the risk of me losing my games some day.
There is a lot of convenience in just downloading the game. I get that. It all depends on your priorities. And I have noticed it's typically us older farts that value physical copies because thoughout most of our lives we knew of nothing but.
I am really paranoid of thieves and the fact that a large physical library becomes cumbersome after it gets so large.
You would lose all your game saves though, and the thief would still be able to play the games (though that part doesn't matter).Cloud saves FTW.
Sure wish Nintendo consoles had cloud saves... Even the PS3 has a paltry 150 MB of cloud storage (which is pathetic, by the way).
Isn't Microsoft supposed to be bringing cloud saves to the Xbox 360? If so, hopefully they use SkyDrive.
Sure wish Nintendo consoles had cloud saves... Even the PS3 has a paltry 150 MB of cloud storage (which is pathetic, by the way).
Isn't Microsoft supposed to be bringing cloud saves to the Xbox 360? If so, hopefully they use SkyDrive.
Xbox 360 has had cloud saving since the December 2011 system update, though you have to be a Xbox Live Gold member.
It offers 512MB.
It offers 512MB.
Not bad, but quite a few games have bigger save files than that. Is Microsoft going to increase it to (at least) 4 GB? Cause that would be more beneficial for people who own a bunch of games.
Not a mistake
Nintendo Spain fucked it with the first email, they forgot to write about embargoes and ****. Two minutes later I got a message with the embargo thingy, until 4pm here in Spain.
So maybe they just took down the page after the second email.
Europe is getting a Nintendo Direct this week!
http://www.gamereactor.es/noticias/33401/Shibata+define+Wii+U+para+Espa%F1a/ (http://www.gamereactor.es/noticias/33401/Shibata+define+Wii+U+para+Espa%F1a/)
Nintendo Direct 13th 4PM for Euro people, Nintendo just confirmed. Wii U will be out at the end of the year.
Just waiting on a Japan Nintendo Direct now.
EDIT: Looks like the article is down. Did the Ninjas get to them?
I'm sure we'll get direct confirmation from NOE later today.
EDIT 2:
Update from NeoGAF:QuoteNot a mistake
Nintendo Spain fucked it with the first email, they forgot to write about embargoes and ****. Two minutes later I got a message with the embargo thingy, until 4pm here in Spain.
So maybe they just took down the page after the second email.
So confirmation later today, hopefully.
Might just be pre-event hype but I'm honestly looking forward to wii U. Was going to get a win8 tab instead but I can wait and just use my laptop. Can wait for a tablet during may. (Which was when I was going to wait for a wii U) so I can see all the kinks that are in the first gen hardware are done look at the 2nd gen hardware.There's apparently a "horde" mode where continuous waves of enemies attack and you have to kill them. I think with-or-without the ship, that would still be cool.
Also am I the only one who is kind of sad blast metroid might not have a mode where we play without that stupid ship and its just power suit vs power suit.
Also hoping my gameinformer comes today.
So, if I'm understanding this correctly...
Nintendo of America is holding an event on Thursday at 9 a.m. central time - BUT the catch is that we won't be able to watch it live online. We'll only be able to read about it through various websites (NWR, of course) and blogs. But Nintendo of Europe is holding a Nintendo-Direct presentation that we will be able to watch online showcasing Wii U and all related information concerning launch - even if it is for PAL territories. Is this correct? If so...
NoE wins again.
Most likely. I would say no new games...however, they may have new modes to like Nintendo Land to play. I do expect a video presentation of one or two new games not shown yet. Just to help create hype.
I think there is very little chance of that happening, and if it did then it would be at least $70. I don't see the motivation to go and and re-do those games in HD. At most, I can see them going the Sony route and only up-scaling them to HD (rather than re-do them in true HD).
Well they could definitely upscale the 3D games. I could see that being very possible.
However, I don't see it being a collection, but rather individually sold games. That way that price of $70.00 that it would cost would seem much better...and reality it would be probably closer to $80.00.
The biggest problem is recreating LttP in HD. As it would require completely redoing the games art assets. Boy would I love for Nintendo to take the time to do that. In fact...if Nintendo would do that and use HD sprites for LttP, Zelda 2 (making the combat better) Link's Awakening, and online 4 swords adventure and battle mode...I would spend full price for that game. $39.99 easy. I guess you could add in the original Zelda too...with a proper and reworked over world with more areas to explore and less screen copying.
Just expect the E3 conference. Then you can't be disappointed.pretty much
They'll be some new games shown. People have remember this will be Nintendo's last big conference until E3. Basically most of the games that are going to be released between now and June 2013 will be shown or announced here.
Resident Evil 6 will be announced as a Wii U launch title.
There is no "North American time" as their are 11 time zones in North America. At 4PM Japan time (3AM Eastern time, 12AM Pacific Coast time), they will have a Nintendo Direct video featuring launch info.
Japan is small enough that their whole country can fit into any of the US's 4 main time zones.
BTW, Nintendo of Japan will be having a SECOND Nintendo Direct today, at 10AM Eastern time (the same time as the US and European events) to focus just on games. As for the US event, this is what a NWR article says: Nintendo of America President Reggie Fils-Aime will take the stage and rattle off some news regarding the Wii U that we have been dying to hear. Specifically, the launch date and price.
I wonder what the deal is with Ninja Gaiden 3. Why is NoA so hot to get that game here that they're publishing it? I hear it really isn't even that good.
I wonder what the deal is with Ninja Gaiden 3. Why is NoA so hot to get that game here that they're publishing it? I hear it really isn't even that good.
We still aren't getting the DOA series though.I wonder what the deal is with Ninja Gaiden 3. Why is NoA so hot to get that game here that they're publishing it? I hear it really isn't even that good.
It seems that Nintendo have become close partners with Tecmo-Koei. Versions of Warriors Orochi 3 , Romance of the 12 Kingdoms are being released for Japan. Plus the Fatal Frame series seems to have become Nintendo Exclusive now. Coupled with Team Ninja working on Other M it seems like they are becoming a major third party partner of Nintendo and a supporter of the WiiU.
Is Monster Hunter 3 Unlimited new?An HD version of 3G was released for the PS3 last year in Japan only and Iwata called the game MH3G HD Version. So this will be the only HD console version getting released in the US.
I'm excited for TVii as well. I do worry about how many providers will allow integration into it though. I saw college football and ABC was listed (obviously sponsored). But there was nothing about Comcast or Directv or Dish or Warner Cable anywhere. It had a button for live tv. Will we be able to use this as a settop box for our cable/dish if we have it?
They were showing college football on the gamepad so maybe Nintendo made a deal with the NCAA or something.I'm excited for TVii as well. I do worry about how many providers will allow integration into it though. I saw college football and ABC was listed (obviously sponsored). But there was nothing about Comcast or Directv or Dish or Warner Cable anywhere. It had a button for live tv. Will we be able to use this as a settop box for our cable/dish if we have it?
I wonder how much of the TVii functionality will be available for people (like me) who chose not to get cable because of the availability of content on the web. I would love to be able to watch college football games on there without having to have cable. Seriously, I am SO tired of having to go to a sports bar to watch Virginia Tech games if they aren't on network tv/ESPN3.
They were showing college football on the gamepad so maybe Nintendo made a deal with the NCAA or something.I'm excited for TVii as well. I do worry about how many providers will allow integration into it though. I saw college football and ABC was listed (obviously sponsored). But there was nothing about Comcast or Directv or Dish or Warner Cable anywhere. It had a button for live tv. Will we be able to use this as a settop box for our cable/dish if we have it?
I wonder how much of the TVii functionality will be available for people (like me) who chose not to get cable because of the availability of content on the web. I would love to be able to watch college football games on there without having to have cable. Seriously, I am SO tired of having to go to a sports bar to watch Virginia Tech games if they aren't on network tv/ESPN3.
Is Monster Hunter 3 Unlimited new?An HD version of 3G was released for the PS3 last year in Japan only and Iwata called the game MH3G HD Version. So this will be the only HD console version getting released in the US.
Never said anything about Tri. This is a port of the PS3 version which was an HD port of MH3G for the PSP.Is Monster Hunter 3 Unlimited new?An HD version of 3G was released for the PS3 last year in Japan only and Iwata called the game MH3G HD Version. So this will be the only HD console version getting released in the US.
That was a unrelated game not related to Tri, this will be the first HD version
You think Amazon will get Wii U consoles for preorder? They seem to have been on the outs with nintendo for a while. The DSi XL and the 3DS are way above MSRP on Amazon. It's unfortunate because I'd much rather deal with Amazon than go through a brick and mortar store.
Patcher is also saying it could sell out which I could forsee happening.
Also I thought journalist got to play games and try TVii out after the confrence. Is there some embargo on video and write ups.According to this Kotaku article and video (http://kotaku.com/5943067/heres-what-nintendo-tvii-looks-like-in-action), Nintendo is being pretty strict about not letting journalists even touch the GamePad with the Nintendo TVii demo (00:15). It's a non-working demo (02:05) and they aren't allowed to touch it. Bizarro...
Preordered my Black Wii U at Best Buy online! Do yourself a favor and do the same!
White
http://www.bestbuy.com/site/Nintendo...sole&cp=1&lp=1 (http://www.bestbuy.com/site/Nintendo+-+Wii+U+White+Console/5709727.p?id=1218685702571&skuId=5709727&st=White%20Wii%20U%20Console&cp=1&lp=1)
Black
http://www.bestbuy.com/site/Nintendo...sole&cp=1&lp=1 (http://www.bestbuy.com/site/Nintendo+-+Nintendo+Wii+U+Black+Console/6775792.p?id=1218807628374&skuId=6775792&st=wii%20u%20black%20console&cp=1&lp=1)
So this HDMI cable, is that the best cable or will I be a sucker if I don't run out and get what ever is better?The HDMI cable is the best. It probably isn't the highest quality one out there but it should do the job fine. Its actually surprising Nintendo is including one that isn't normal.
So this HDMI cable, is that the best cable or will I be a sucker if I don't run out and get what ever is better?The HDMI cable is the best. It probably isn't the highest quality one out there but it should do the job fine. Its actually surprising Nintendo is including one that isn't normal.
Preordered my Black Wii U at Best Buy online! Do yourself a favor and do the same!
White
http://www.bestbuy.com/site/Nintendo...sole&cp=1&lp=1 (http://www.bestbuy.com/site/Nintendo+-+Wii+U+White+Console/5709727.p?id=1218685702571&skuId=5709727&st=White%20Wii%20U%20Console&cp=1&lp=1)
Black
http://www.bestbuy.com/site/Nintendo...sole&cp=1&lp=1 (http://www.bestbuy.com/site/Nintendo+-+Nintendo+Wii+U+Black+Console/6775792.p?id=1218807628374&skuId=6775792&st=wii%20u%20black%20console&cp=1&lp=1)
Pre-ordered Thanks
I'm sure you can guess which one ;)
So this HDMI cable, is that the best cable or will I be a sucker if I don't run out and get what ever is better?The HDMI cable is the best. It probably isn't the highest quality one out there but it should do the job fine. Its actually surprising Nintendo is including one that isn't normal.
Don't be suckered into marketing. A $2 HDMI cable is the same quality as those over-priced $50 Monster one.
I think the UK prices are insane. There is no way this should be available for pre-order for £300+.
Is anyone here affected by the decision to not support other forms of Audio Out? I mean... I'm so not an audiophile, and practically the entire gaming industry was fooled by GH3's mono sound audio for MONTHS, but I've noticed some people out there complaining, wonder if anyone here share those concerns too?
I have an HD TV so this doesn't apply to me. But are composite cables also in the package? If not imagine the problems that will arise for SD TV users.
So what's everyone thinking of picking up with the console. I'm grabbing
Wii U deluxe
New Super Mario bros U
ZombiU
Darksiders II
And am I the only one annoyed on how inconsistent the Nintendo network logo on the box looks to be. Games with known online componets such as Assassians creed and just Dance don't have it.
I think the UK prices are insane. There is no way this should be available for pre-order for £300+.
That's what happens when a company isn't allowed to set a RRP and retailers get to decide. Competition is not always a good thing. Some think stores will soon drop the price though, apparently that's what happened around the 3DS launch, some places were offering it for 170 pounds.
So what's everyone thinking of picking up with the console. I'm grabbing
Wii U deluxe
New Super Mario bros U
ZombiU
Darksiders II
And am I the only one annoyed on how inconsistent the Nintendo network logo on the box looks to be. Games with known online componets such as Assassians creed and just Dance don't have it.
Wonder how long it will take to get an rpg for wii u. I guess monster hunter.
Is anyone here affected by the decision to not support other forms of Audio Out?I didn't even think about this before, but I am. My new TV doesn't have an audio out jack like my old TV does, so I can no longer plug everything into my TV and then run the audio through that to the stereo. Unless I can find some other solution, I may have to use my Wii component cable instead of the HDMI just so I can plug its audio cables into my stereo.
Wonder how long it will take to get an rpg for wii u. I guess monster hunter.
How different is the picture quality of HDMI over component? Is is really that noticeable for most people?
It’s pure Call of Duty, only amplified and streamlined. It’s a clear advantage over other consoles no matter what your preference are, or where your loyalty lies.
Possibly right, but most likely wrong. My guess is that the component cables will be only able to output 480p at most. HDMI will go up to 1080p on the Wii. If you want to split out the audio from the hdmi cable, here is a product I found (http://www.monoprice.com/products/product.asp?c_id=101&cp_id=10110&cs_id=1011002&p_id=7974&seq=1&format=2&REp=paul). It's a little expensive, but it'll do the job and you can hook up another three hdmi cables from other sources with it.How different is the picture quality of HDMI over component? Is is really that noticeable for most people?
Nope.
Possibly right, but most likely wrong. My guess is that the component cables will be only able to output 480p at most. HDMI will go up to 1080p on the Wii.How different is the picture quality of HDMI over component? Is is really that noticeable for most people?
Nope.
Meant more tradtional though I an hoping for a conformation of DQX being localized next week.
Really would like a conformation already of Nintendo Land having online play or not.
Just got back from Gamestop and the employee there told me he just got an email from corporate saying to stop accepting Wii U deluxe Preorders. He offered me the Basic, but I just reserved the Deluxe at ToysRUS.
Nintendo talked a lot about the Wii U yesterday, but there was one big topic they didn't cover: the Miiverse, the console's version of a social network.
Turns out you'll see it as soon as you boot up the Wii U. In fact, according to Nintendo of America president Reggie Fils-Aime, who sat down with us at Kotaku'soffices this afternoon, the machine's login screen is one big social network.
"When you turn on your Wii U, let's assume that you're connected," he said, "so when you turn on your Wii U what you're gonna see is that home screen with all of the Miis and the Miiverse community, and what's trending, kind of the key comments that have bubbled up through the system. So as long as you're in a connected environment, that's the first screen you see."
Sounds like a Facebook newsfeed, doesn't it? Fils-Aime says the community of people will be curatedby both you and Nintendo, not unlike your Facebook or Twitter. Seems to mesh well with Stephen's theory that Nintendo is trying to create its own social networking giant.
So who are the Miis invading your homepage? "These are your friends, these are people who have high reputation within the site, and so we've curated for you to see those messages," Fils-Aime said.
"So like Reggie Fils-Aime?" I asked. Could he be making appearances on our systems?
Sure. "We could also do some messages directly from Nintendo to that point," he said.
In addition to the Miis, Fils-Aime says there will be "what we're calling 'tiles.'"
"These'll be the key games that the community are playing, buzzing about," he said. "Because of the deep linkage through Nintendo TVii with video services, these could also be movies. They could be TV shows, could be a range of different content, but it's bubbling up through the community, with the exception of— I think the maximum of three tiles that we might be sending in terms of Nintendo thinking that something's interesting."
So that's the start-up screen. To get to the rest of your content—like the game in your drive, the newly announced Nintendo TVii and the digital eShop—you'll have to hit the home button. There are no channels on Wii U like there were on the Wii; instead you'll have "optionsforwhereyou wanna go from there," Fils-Aime said. You could jump straight to Netflix, for example, or go into the separate Miiverse application for more social options.
This Miiverse application won't resemble Nintendo TVii in terms of interface or options, but it will let you send messages, see what your friends are doing, and recommend games to the people you know.
As we've seen, New Super Mario Bros. U uses the Miiverse in an interesting way: as you walk through the world map, you'll see messages from other people offering tips, complaining about how hard a given level is, or even bragging about how awesome they are. Fils-Aime says other games can integrate the Miiverse in similar fashion, "but it'll be driven by the individual developer."
They'll be showing other examples of how games can integrate the Miiverse in the near future.
As for online networks? Reggie says the same thing: Stay tuned.
"And by that I mean, it's gonna be best for us to show the specific mechanics, how it works, for me to sit here and try to explain it to you without some nice visuals is gonna take our entire interview time," he said. "ThekeymessageI would communicate to your readers would be this: We have spent a lot of time and invested a lot of money to get our connected experiences right. And so when we highlight how the eShop will work, how the Nintendo Network is going to work, I think people are going to be very pleased."
And what about the much-reviled friend codes? Fils-Aime told us during E3 that they will indeed be back, albeit in a more convenient form. But he wouldn't share anything else today.
"We've heard the community feedback on friend codes and we're making it dramatically easier for you to connect with your friends," he said.
Is anyone here affected by the decision to not support other forms of Audio Out?
So what's everyone thinking of picking up with the console. I'm grabbing
Wii U deluxe
New Super Mario bros U
ZombiU
Darksiders II
I have an HD TV so this doesn't apply to me. But are composite cables also in the package? If not imagine the problems that will arise for SD TV users.No, HDMI only.
So what's everyone thinking of picking up with the console. I'm grabbingMy order:
Wii U deluxe
New Super Mario bros U
ZombiU
Darksiders II
Um, Xbox 360 comes with a HDMI cable.Mine 250Gb xbox sure didn't. I just went to check just in case i will find an additional hdmi cable there.
I have an HD TV so this doesn't apply to me. But are composite cables also in the package? If not imagine the problems that will arise for SD TV users.No, HDMI only.
Which is funny cause it's the other way around for xbox and ps -- they only have composites in the box.So what's everyone thinking of picking up with the console. I'm grabbingMy order:
Wii U deluxe
New Super Mario bros U
ZombiU
Darksiders II
(http://s018.radikal.ru/i517/1209/33/bcca33361fc6t.jpg) (http://s018.radikal.ru/i517/1209/33/bcca33361fc6.jpg)
Too bad i will have to check Pikmin 3 off the order because it won't arrive at launch...
Um, Xbox 360 comes with a HDMI cable.Mine 250Gb xbox sure didn't. I just went to check just in case i will find an additional hdmi cable there.
Nope. No hdmi.
They said composite and other video cable for wii will work for wii u as well, so if you have them you're good.
It can but I'm going on what most bluray players and the PS3 did with component cables. They are nerfed to only allow up to a 480p signal. It's meant as an antipiracy measure. It's why I said possibly right. They can carry a 1080p signal, but we don't know if Nintendo will allow that, nor do we know if the Wii component cables were ever meant to be able to carry a 1080p signal. They were designed for a Wii with a 480p max signal.Possibly right, but most likely wrong. My guess is that the component cables will be only able to output 480p at most. HDMI will go up to 1080p on the Wii.How different is the picture quality of HDMI over component? Is is really that noticeable for most people?
Nope.
Component cables can carry a 1080p signal.
You were unlucky. Mine did (I got mine shortly after the slim model came out), and so do the Kinect 4GB ones.Hmm. Okay, it's probably different in PAL regions.
Azeke, did you really just spend $914 on Wii U?
So exactly how rich or insane are you? If it's a combination of both i'm sure you have awesome stories to share!Nope. It's a pre-order. They don't actually take money until it's shipped.
Some of the dance pads used the GCN ports, so they're right out.
So it seems GameStop, and a few other major retailers have sod out of the delux package and running low on the basic. If Wii U can pull constant sold out numbers for 6 months to a year that would be awesome for 3rd party confidence. If it was sold out for 2 years straight I would think Nintendo struck gold again.
So it seems GameStop, and a few other major retailers have sod out of the delux package and running low on the basic. If Wii U can pull constant sold out numbers for 6 months to a year that would be awesome for 3rd party confidence. If it was sold out for 2 years straight I would think Nintendo struck gold again.
Yeah....I didn't expect them to stop pre-orders so quickly. Looks like i'll be standing in Wal-Mart around midnight waiting for them to open a box of them to make sure I get a Deluxe edition.
It can but I'm going on what most bluray players and the PS3 did with component cables. They are nerfed to only allow up to a 480p signal. It's meant as an antipiracy measure. It's why I said possibly right. They can carry a 1080p signal, but we don't know if Nintendo will allow that, nor do we know if the Wii component cables were ever meant to be able to carry a 1080p signal. They were designed for a Wii with a 480p max signal.Possibly right, but most likely wrong. My guess is that the component cables will be only able to output 480p at most. HDMI will go up to 1080p on the Wii.How different is the picture quality of HDMI over component? Is is really that noticeable for most people?
Nope.
Component cables can carry a 1080p signal.
I know for a fact that the PS3 will output games on Component to 1080i. DVD/BluRay is hit or miss.It can but I'm going on what most bluray players and the PS3 did with component cables. They are nerfed to only allow up to a 480p signal. It's meant as an antipiracy measure. It's why I said possibly right. They can carry a 1080p signal, but we don't know if Nintendo will allow that, nor do we know if the Wii component cables were ever meant to be able to carry a 1080p signal. They were designed for a Wii with a 480p max signal.Possibly right, but most likely wrong. My guess is that the component cables will be only able to output 480p at most. HDMI will go up to 1080p on the Wii.How different is the picture quality of HDMI over component? Is is really that noticeable for most people?
Nope.
Component cables can carry a 1080p signal.
I have my PS3 using component cables, and I'm getting 720p.
I know for a fact that the PS3 will output games on Component to 1080i. DVD/BluRay is hit or miss.It can but I'm going on what most bluray players and the PS3 did with component cables. They are nerfed to only allow up to a 480p signal. It's meant as an antipiracy measure. It's why I said possibly right. They can carry a 1080p signal, but we don't know if Nintendo will allow that, nor do we know if the Wii component cables were ever meant to be able to carry a 1080p signal. They were designed for a Wii with a 480p max signal.Possibly right, but most likely wrong. My guess is that the component cables will be only able to output 480p at most. HDMI will go up to 1080p on the Wii.How different is the picture quality of HDMI over component? Is is really that noticeable for most people?
Nope.
Component cables can carry a 1080p signal.
I have my PS3 using component cables, and I'm getting 720p.
On the accessories. Anything requiring GCN parts and Anything that involves the Wii Form Factor (Think Stands, Skins, Etc.). I'm fairly sure the power brick will be different.
USB-storage space confirmed, not sure what file system but they did state it was hooked up to an 3TB external USB HD :).If wii, dsi and 3ds are anything to go by, it will support standard fat32 and ntfs.
Also confirmed the first title to use dual Gamepads (Orochi Musou 2 Hyper ) hense why the Japanese is getting the seperate purchasing option for the Gamepads.Ahahah, of all games THIS is their first dual gamepad game? Oh wow.
And lastly, no title is using NFC :(. I can understand Skylanders (because the figure stays on the device)No, this is bs. In 3ds version you just "activate" your figurine per session and then can go wherever you go.
Also confirmed the first title to use dual Gamepads (Orochi Musou 2 Hyper ) hense why the Japanese is getting the seperate purchasing option for the Gamepads. The game won't hit the US this year, so sometime next year I'm guessing you'll be able to purchase a second Gamepad.
Are they supposed to be 640x360? Can you make them link to the 720p shots?
Are they supposed to be 640x360? Can you make them link to the 720p shots?
I was going to post the big original picture, but is there a limit to what we can post on forums? Im always afraid I will post something that will get me in trouble.
HDMI does both video and audio, I believe.I know that, but I need audio to be separate so that I can connect it to my stereo.
HDMI does both video and audio, I believe.I know that, but I need audio to be separable so that I can connect it to my stereo.
The GameCube is actually older now than the N64 was when the Wii launched, so I wouldn't expect any more favorable licensing conditions due to age.
Actually, yeah. That's what I do. All of my consoles are connected to my TV through component or HDMI cables, and then I run audio cables (the red/white composite things) from my TV out to my 5.1 surround system.HDMI does both video and audio, I believe.I know that, but I need audio to be separable so that I can connect it to my stereo.
Run The audio From Your TV to your stereo. Problem Solved.
The GameCube is actually older now than the N64 was when the Wii launched, so I wouldn't expect any more favorable licensing conditions due to age.
Do you think it will be a repeat of the N64?
The GameCube is actually older now than the N64 was when the Wii launched, so I wouldn't expect any more favorable licensing conditions due to age.
Do you think it will be a repeat of the N64?
It really depends on how much effort Nintendo wants to put into it, and the relative trouble it takes to get a game running properly. The biggest reason the N64 saw the least support on the Wii VC was that it required more work to get those games running as well as Nintendo demands them to. The upside here is that the system should be able to run GameCube games natively without emulation, which would seem to indicate it wouldn't be that hard to get them up and running.
Sure it did, because if you're using composite cables you'll be getting Pro Logic II at best. Most TVs do not allow 5.1 or higher output unless if is coming from the TV's built-in tuner...these days you need a receiver with HDMI in and out (and pass-thru for when you don't want to use the stereo) to get true 5.1 or higher sound.Actually, yeah. That's what I do. All of my consoles are connected to my TV through component or HDMI cables, and then I run audio cables (the red/white composite things) from my TV out to my 5.1 surround system.HDMI does both video and audio, I believe.I know that, but I need audio to be separable so that I can connect it to my stereo.
Run The audio From Your TV to your stereo. Problem Solved.
Xenoblade never sounded better. :)
As I explained earlier in the thread, my TV doesn't have an audio out jack.HDMI does both video and audio, I believe.I know that, but I need audio to be separable so that I can connect it to my stereo.
Run The audio From Your TV to your stereo. Problem Solved.
As I explained earlier in the thread, my TV doesn't have an audio out jack.HDMI does both video and audio, I believe.I know that, but I need audio to be separable so that I can connect it to my stereo.
Run The audio From Your TV to your stereo. Problem Solved.
Does anyone think that a Gamecube Virtual Console will be under utilized like the N64 or will it get quality support?Weren't N64 titles on wii vc improved? Better fps/widescreen support?
The GameCube is actually older now than the N64 was when the Wii launched,
I posted this in a Talkback thread, but this one gets a lot of traffic do I'll post it here too:
I wasn't sure where to mention this, but Kotaku (http://m.kotaku.com/5943529/nintendo-doesnt-think-your-wii-u-will-collect-dust) has an interview up with Reggie. The most notable thing to me was that you can watch Netflix and Nintendo TVii on the GamePad, but NOT while playing a game. I presume the reverse is true as well and you can play a game on the GamePad, but cannot watch Netflix through the Wii U at the same time.
You should be able to do this. The PS3 and the 360 both have options for this.HDMI does both video and audio, I believe.I know that, but I need audio to be separate so that I can connect it to my stereo.
I was going to say, I could just watch Netflix on another console while playing games on the GamePad. That's not a solution for people without another console, but for pretty much everyone here it works.The thing about it is, this is only a problem for people who only have Netflix and only a Wii U to watch it. This will be a problem for about .0001% of the Wii U population. It's not worth the trouble. People who already have netflix can watch it elsewhere. People who are buying a Wii U just for netflix should be looking at a Roku instead. Or spend the extra $50 to get the Roku for when one person wants to game while another wants to watch Netflix.
I was going to say, I could just watch Netflix on another console while playing games on the GamePad. That's not a solution for people without another console, but for pretty much everyone here it works.There are various solutions to this, namely the fact that Netlix is on almost every media device these days. This is only an issue for Nintendo if their goal to keep families together and engaged in a single room together. The inability to multitask in this manner is a barrier to that goal. I don't think it's going to make or break the console, but Nintendo did spend a tremendous amount of time pushing this idea of "Together. Better." and this betrays that ideal in a major way.
Or spend the extra $50 to get the Roku for when one person wants to game while another wants to watch Netflix.
have you bought a DVD player yet?I have a PS2 if that counts, but I have no use for a DVD player. I have an HDTY, which is why I'm concerned about HDMI's lack of separate audio cables.
Ah, that's good to know. Hopefully the Wii U will follow suit as well.You should be able to do this. The PS3 and the 360 both have options for this.HDMI does both video and audio, I believe.I know that, but I need audio to be separate so that I can connect it to my stereo.
Calm down Kairon, good heavens! What movie are you watching simultaneously? Bring It On: In It to Win It?
Also a lot of TVs have and audio out just fro that case. I would check for that.have you bought a DVD player yet?I have a PS2 if that counts, but I have no use for a DVD player. I have an HDTY, which is why I'm concerned about HDMI's lack of separate audio cables.Ah, that's good to know. Hopefully the Wii U will follow suit as well.You should be able to do this. The PS3 and the 360 both have options for this.HDMI does both video and audio, I believe.I know that, but I need audio to be separate so that I can connect it to my stereo.
Or spend the extra $50 to get the Roku for when one person wants to game while another wants to watch Netflix.
Or watch one Netflix on the TV screen while watching A DIFFERENT NETFLIX on the Wii U!!!!
*mind blown*
*MIND VERY BLOWN*
WII+WIIU SYNERGY!!!!!!!!!!!!!!!!!!!!1
Sigh, I guess I wasn't clear enough---for all those worried about audio here's the deal.
The Wii U has two outputs, one HDMI and one AV-multiport. The AV-multiport cable isn't bundled with the WII U nor is it sold seperate becaues it's the same port as the Wii so the same cables apply.
She states that it doesn't earlier in the thread.Also a lot of TVs have and audio out just fro that case. I would check for that.have you bought a DVD player yet?I have a PS2 if that counts, but I have no use for a DVD player. I have an HDTY, which is why I'm concerned about HDMI's lack of separate audio cables.Ah, that's good to know. Hopefully the Wii U will follow suit as well.You should be able to do this. The PS3 and the 360 both have options for this.HDMI does both video and audio, I believe.I know that, but I need audio to be separate so that I can connect it to my stereo.
Pretty sure he's incorrect about that. They will be sold separately, just like they have throughout the Wii's lifespan. They may only be available directly through Nintendo though.Sigh, I guess I wasn't clear enough---for all those worried about audio here's the deal.
The Wii U has two outputs, one HDMI and one AV-multiport. The AV-multiport cable isn't bundled with the WII U nor is it sold seperate becaues it's the same port as the Wii so the same cables apply.
Why aren't the AV cables being sold separately? Then the console will be useless to people without HDTVs.
There are, but they are old and severely obsolete.
This is a perfect opportunity for a Let Me Google That For You link, but I'll be nice. The Tokyo Game Show actually starts tomorrow and ends on September 23.
Read the 1up interview today. The fact that none of nintendo's own announced first party titles don't use nintendo network for anything other than miiverse is sad. That coupled with the fact that hAdra dosnt know everything about the wiiU and this late int he game devs are apparentlyjust getting access to the dashboard and some don't even know what the. Wii u online system is has me discouraged.
Its sad that the only reason I'm excited about Tvii is because its being done by a third party with a nintendo UI on top of it.
Kotaku has a pretty scathing opinion piece on the Wii U Pro Controller, titled I Hate the Wii U Pro Controller (http://m.kotaku.com/5944586/i-hate-the-wii-u-pro-controller).Ugh, that article is such click-bait. Terrible. The title is deliberately inflammatory.
Yikes! I hope this is a case of different strokes for different folks and I end up loving the controller because I was banking on the Pro Controller being what I use in the new Smash Bros.
Rumble is confirmed! However, according to the article, it's pretty weak. Maybe they used an older version of the controller and the final retail controller will be better.
How would it work at a wi-fi hotspot? The Wii U GamePad doesn't process any information, it just recieves it. So unless the Wi-fi hotspot has a Wii U and you sync your controller to it, it won't work. Same way with streaming. The Wii U console handles all of the actual data, not the GamePad. So taking the GamePad to a wi-fi hotspot or anywhere without a Wii U system, it would be like taking the batteries out of your 3DS and expecting it to work.
As for the brightness, the videos at E3 showed the screen being very bright.
You can take it out with you, it just wont do anything since the Wii U system actually processes and handles the game, the GamePad basically just receives the video.
If Nintendo were to ever create an online account system would it be possible to take the Wii U Gamepad outside the house on the go and link up to wi-fi hotspots and have games stream to the tablet controller? Another question: how bright is the Gampad's screen? Could someone create a custom backlight simialr to that of the original GBA?
I was just looking for an excuse to take my Gamepad out like a normal handheld.
Manny, that actually looks amazingly cleaned up from the blurry, low-res Wii version. Holy cripes, it's like night and day, really. The character models are nice and smooth with no jaggies, and the animation looked great. My only concern was that some of the environmental pieces had low poly counts - but as you said, it's probably to keep both versions of the game in sync on the servers. I'm cool with that. Cool cool cool.
Very excited now. Also, the appeal of being able to play an MMO from the comfort of my bed before I conk out for the night is quite nice. I'll be doing LOTS of that if DQX does indeed make its way to North American shores.
Good stuff.
We know the Wii U's IBM-made CPU, made up of three Power PC cores, is one of its weaknesses, at least compared to the PlayStation 3 and Xbox 360. But how will this impact the performance of Wii U games?
At the Tokyo Game Show earlier today Eurogamer spoke with the developer of one of the biggest Wii U launch games, Warriors Orochi 3 Hyper, to find out.
The playable version of the game on the Tokyo Game Show floor is not up to the performance levels of past Dynasty Warriors games in terms of frame rate and number of enemies on screen, and is shown up considerably by Dynasty Warriors 7 Empires, the PS3 exclusive also playable on publisher Tecmo Koei's stand.
Akihiro Suzuki, producer of the Dynasty Warriors franchise, admitted this was the case when quizzed by Eurogamer, and pointed to the Wii U's CPU by way of explanation.
"One of the weaknesses of the Wii U compared to PS3 and Xbox 360 is the CPU power is a little bit less," he said. "So for games in the Warriors series, including Dynasty Warriors and Warriors Orochi, when you have a lot of enemies coming at you at once, the performance tends to be affected because of the CPU.
"Dealing with that is a challenge."
The exact specifications of the CPU, including clock speed, remain undisclosed for now, but developers, including those Eurogamer spoke to for an investigation into the power of the Wii U, have confirmed it's slower than the CPU inside both the PS3 and Xbox 360.
But one of its strengths is said to be its custom AMD 7 series GPU, and the 1GB of RAM available to games: double that of the PS3 and Xbox 360.
This, Suzuki said, means the Orochi development team had the opportunity to create visuals better than those possible on PS3 and Xbox 360.
"Developing on new hardware in itself was a challenge, and also making that launch date was a challenge," he said. "But from a visual standpoint, based on the performance of the Wii U, we knew the game had the capability of having much better graphics than games on PS3 and Xbox 360. Make no mistake, from a visual standpoint, it is able to produce better graphics. So our challenge was to make a higher quality graphics. We were able to meet that."
Suzuki vowed that the performance of the game will be improved before release. He better get his skates on: Warriors Orochi 3 launches alongside the Wii U on 30th November.
"While the visuals are great, as is being able to improve them, we had to deal with the lower CPU power and how we can get around that issue," he said.
"Actually, we're still working on that. If you see the demo on the show floor and you try it, you'll probably feel it's not up to the PS3 level. But we're working on it!"
As part of Eurogamer's investigation into the power of the Wii U, Digital Foundry boss Richard Leadbetter expressed concern about the Nintendo console. "It'll be interesting to see how future Face-Offs work out," he pondered. "I expect that GPU focused games will benefit from smoother frame-rates and lower levels of screen-tear, but cross-platform titles highly dependent on CPU power could end up noticeably worse off."
According to Suzuki, the main issue is that developers are still wrapping their head around the CPU, and so are yet to work out how best to use it.
"For the PS3 it has multiple CPUs and an SPU, so you can calculate the various motions of the characters on the CPU so overall it runs smoothly," Suzuki explained. "The Xbox 360 CPUs are formulated so they can spread out the processing power so things run efficiently.
"With the Wii U being new hardware, we're still getting used to developing for it, so there are still a lot of things we don't know yet to bring out the most of the processing power. There's a lot that still needs to be explored in that area."
Interesting report on the CPU.The GameCube's CPU "power" was equal to that of the original Xbox. Developers need to just be less lazy and change their code to be optimized for the Wii U's CPU, and not just depend on the clock speed to take care of everything...Assassin's Creed didn't seem to have any of these screen-tearing issues, neither did Batman.
It seems that Nintendo has always had modest CPUs in their systems paired with graphical hardware capable of neat tricks.
The CPU thing didn't give me any confidence. Less than stuff that is six years old? How is this not going to get completely creamed by the next gen? The Wii U sounds like a really great competitor with the PS3 and Xbox 360 but that is borderline worthless. So I'm sure we'll enjoy our third party support for two years or less and then go right back to the status quo.
To compete with the next gen, which is the gen the Wii U is supposed to be part of, it should beat the existing consoles on EVERYTHING. This isn't like the Xbox coming out a year after the PS2 and having slightly superior hardware. This is supposed to be like the Xbox 360 was to the PS2. It's supposed to be a clear jump not a moderate improvement.
"Well third parties will just have to adapt and not be lazy." Uh yeah, they don't do that. If PS4/720 ports don't come easy to the Wii U they just won't make them just like they didn't bother with the Wii.
Nintendo seems to look at this as solely a Wii successor. No, it needs to be a successor to ALL of the current systems including the PS3.
The CPU thing didn't give me any confidence. Less than stuff that is six years old? How is this not going to get completely creamed by the next gen? The Wii U sounds like a really great competitor with the PS3 and Xbox 360 but that is borderline worthless. So I'm sure we'll enjoy our third party support for two years or less and then go right back to the status quo.
To compete with the next gen, which is the gen the Wii U is supposed to be part of, it should beat the existing consoles on EVERYTHING. This isn't like the Xbox coming out a year after the PS2 and having slightly superior hardware. This is supposed to be like the Xbox 360 was to the PS2. It's supposed to be a clear jump not a moderate improvement.
"Well third parties will just have to adapt and not be lazy." Uh yeah, they don't do that. If PS4/720 ports don't come easy to the Wii U they just won't make them just like they didn't bother with the Wii.
Nintendo seems to look at this as solely a Wii successor. No, it needs to be a successor to ALL of the current systems including the PS3.
Sorry your logic is wrong. You really dont know what you are talking about. By your logic a core i5-3470T dual core 2.8GHz is worst then a pentium D 945 dual core 3.4 Ghz, because the pentium D has more GHz. We all know that is not true so until you know the full specs of the wii u you can't say it's performance is worst then the ps3 or xbox 360
And no mention of the GPGPU by either Ian or Chozo which is better than what's found either current console. Just as games should be optimized when ported from 360 to PS3 and vice versa, so should games ported to Wii U.
Graphics aren't even the issue. We always knew the Wii U could pull 1080p and it doesn't get any better than that.
I have to wonder how much the Dynasty Warriors team optimized the game for Wii U. That's important because if you don't put the effort in, you get Skyrim on PS3. That's not a Wii U problem. That's how porting works.
There are no lower specs. The Wii U is more powerful than the PS3 or the 360. It's all about optimizing it for the new hardware.I have to wonder how much the Dynasty Warriors team optimized the game for Wii U. That's important because if you don't put the effort in, you get Skyrim on PS3. That's not a Wii U problem. That's how porting works.
That's just it. Third parties aren't going to put the effort in. The Wii U port (if it gets one at all) is going to have features ripped out so it can be shoehorned into working on the lower specs. Its faster and easier to rip features out entirely than to take the time to painstakingly optimize them to take full advantage of the hardware.This was what happened with the Wii (and to a lesser extent the PS3) this generation.
If games are made for the Wii U first, the ports on the PS3 and 360 are going to look like crap comparably.
If games are made for the Wii U first, the ports on the PS3 and 360 are going to look like crap comparably.
The only problem with that is the PS3 and 360 aren't the Wii U's competition. Their successors are the Wii U's competition. I don't think enough people get this. The Wii U is more powerful than the PS360. I get it. But what about the 8th gen systems it will be competing with? Is the Wii U only going to get PS360 ports or will it be able to get PS420 ports as well? In 2006-2007 the Wii got a good number of PS2 ports, just like right now the Wii U is getting a good number of PS360 ports (Mass Effect 3, Arkham City, and so on). Eventually though, PS360 development is going to dry up. Is the Wii U still going to be getting multiplatform support?
The only problem with that is the PS3 and 360 aren't the Wii U's competition. Their successors are the Wii U's competition. I don't think enough people get this. The Wii U is more powerful than the PS360. I get it. But what about the 8th gen systems it will be competing with? Is the Wii U only going to get PS360 ports or will it be able to get PS420 ports as well? In 2006-2007 the Wii got a good number of PS2 ports, just like right now the Wii U is getting a good number of PS360 ports (Mass Effect 3, Arkham City, and so on). Eventually though, PS360 development is going to dry up. Is the Wii U still going to be getting multiplatform support?
That's just it. Third parties aren't going to put the effort in.If that's you're concern then the best specs in the world aren't going to matter. You can make an NES level game run poorly on the most amazing PC gaming rig in existence.
Even if the 720/PS4 are way more powerful, the big difference this gen is the Wii U is coming out at least a full year before the 720/PS4 do. With the Wii, it came out a full year after the 360 was released and most third parties had already invested heavily and in some cases at least 2 years into development of major 360/PS3 titles. Right now third parties are still heavily invested in 360/PS3 development and all reports show are haven't done much for 720/PS4 development yet.Exactly. I've pretty much been saying this for months and was about to say again. Thanks! That made my life easier. +1
After many third parties got burned with the huge increase of development cost the 360/PS3 ended up making, Nintendo is in a much better position this gen to keep a lot of third parties using their current gen assests to save money and support the Wii U vs giving the 720/PS4 full support like last gen. Nintendo has already done this with the 3DS in Japan, since most Japanese third parties are reusing their PSP assests for cheaper 3DS development, and ignoring the Vita since way more expensive to develop for.
So even if the 720/PS4 are way more powerful, I can see Nintendo easily convincing a lot of Japanese third parties to keep developing for the Wii U since they can reuse a lot of their 360/PS3 assests and engines for cheaper development cost instead of jumping to the more expensive 720/PS4. Something they couldn't do with the Wii since it came out way too late after everyone already made the jump to 360/PS3.
Isn't this all on the assumption that MS and Sony's console will be using standard control pads?
It could be the case that both MS and Sony will have their own unique controllers i.e Kinect 2 and Move 2. It could be that developers have to pick one console and stick with it or they would have to risk making a very generic game.
This generation it was easy for developers to port 360 to PS3 and vice versa. If you make the assumption that MS and Sony's next gen console is going to be exactly the same as it is now but with beefed up specs then most of you would be right about the Wii U's outcome.
This is why I think MS and Sony will have their own unique controllers. This generation 360 had the better specs so almost all multi-platform games were better for that console. Because they had similar controllers MS and Sony were essentially trying to eat from the same pie.
Both MS and Sony now are designing their own console but they don't know about each others specs, they are playing this delicate balancing game between getting the right price for the console and out performing their competitor.
Which is kinda scary if you think about it because it essentially means the life and death of your console. So I imagine they will try to throw something else in there like a unique controller so they can differentiate themselves from the rest if they fall short in the hardware race.
If all 3 consoles end up having drastically different control methods we may hardly see any ports at all. Developers and publishers would then have keep a sharp eye on which 2 consoles has the better install base and develop for them, leaving the runt to die off.
That being the case, I'd wager Microsoft and Sony are both willing to put in traditional control schemes for their titles as well, as a backup if nothing else. As you said, differentiation may lead to ruination, so why risk it when you don't necessarily have to?
That being the case, I'd wager Microsoft and Sony are both willing to put in traditional control schemes for their titles as well, as a backup if nothing else. As you said, differentiation may lead to ruination, so why risk it when you don't necessarily have to?
Then developers would face a tough decision.
Should I make a game for 1 console that fully uses the controller for a unique experience.
Should I make a game for 2-3 consoles using just a standard controller and tack on elements for the unique controllers. For some publishers failure and success is the difference between 84 and 85 on metacritic and I think some developers would steer clear of half hearted ports. It doesn't mean it won't happen just that AAA development is becoming more and more risky.
One more thing I forgot to mention is the cost of these unique controllers. How much they cost to manufacture will add to the cost of the console as it has with the Wii U, so we may not see the hardware specs increase as much as they should to keep the price affordable.
I think if everyone has a unique goofy controller third parties will just not use them much at all and stick to the traditional controller, which I assume they all will have. With the costs of development these days everyone wants to be multi-platform to make their game available to the most potential customers as possible. If any of the big three does something too different they'll just get cut out.
You can make an NES level game run poorly on the most amazing PC gaming rig in existence.
you can't use a DualShock 2 on the PlayStation
Yes you can. They use the exact same controller port.
Excellent question. I've been on record for years as saying that neither Microsoft nor Sony will dare to have a power leap comparable to the PS2-PS3 leap. It doesn't make financial sense for them or for the third-parties that they largely rely upon. If that's the case, I can see the Wii U being the PS2 of its generation: clearly the weakest, but not so much that downports are impractical.
All that said, I'm beginning to wonder just how right I've been. I didn't think Sony would release something like the Vita, for example, yet here we are. Perhaps they're just so wedded, or addicted, to the idea that more power -> more money that they're unable to see the issues ahead?
From what I gather some of you read that part and completely ignored the part about Wii U's graphical capabilities being much better
From what I gather some of you read that part and completely ignored the part about Wii U's graphical capabilities being much better
Graphical capabilities of the Wii U aren't being questioned. We know it can do 1080p. But this developer said the CPU is too sluggish for Dynasty Warriors. That's the issue.
Hardware
Intel Core i7 3930k
NVIDIA GeForce GTX 680
32 GB RAM
Software
Windows 7 Service Pack 1 64-bit
Left 4 Dead 2
Ubuntu 12.04 32-bit
We are using a 32-bit version of Linux temporarily and will run on 64-bit Linux later.
Running Left 4 Dead 2 on Windows 7 with Direct3D drivers, we get 270.6 FPS as a baseline. The data is generated from an internal test case.
When we started with Linux, the initial version we got up and running was at 6 FPS. This is typical of an initial successful port to a new platform.
Performance improvements fall into several categories:
Modifying our game to work better with the kernel
Modifying our game to work better with OpenGL
Optimizing the graphics driver
An example of the first category would be changing our memory allocator to use more appropriate Linux functions. This was achieved by implementing the Source engine small block heap to work under Linux. The second category would include reducing overhead in calling OpenGL, and extending our renderer with new interfaces for better encapsulation of OpenGL and Direct3D.
The third category is especially interesting because it involves working with hardware manufacturers to identify issues in their drivers and, as a result, improving the public driver which benefits all games. Identifying driver stalls and adding multithreading support in the driver are two examples of changes that were the result of this teamwork.
After this work, Left 4 Dead 2 is running at 315 FPS on Linux.
Graphical capabilities of the Wii U aren't being questioned. We know it can do 1080p. But this developer said the CPU is too sluggish for Dynasty Warriors. That's the issue.The guy also admitted that his team were unfamiliar with the CPU also they were crunching to make the launch date, could also be the game isn't as optimised as it could have been. My impression is he was trying to downplay the short comings on his end.
I highly doubt the Wii U's CPU is weaker than the Xbox 360's "Xenon" CPU.I have heard this is the case from multiple sources. In particular, the number of threads seems to be lower. Overall, the system is still about 1.5x 360.
Even though with the right optimizations developers can make their games work on the Wii U, isn't it still a problem that the CPU is less powerful than that of the PS360 (6 year old technology)? In practical terms it might not even be an issue, but why give any sort of ammunition for someone to criticize your system? Maybe the Wii U's CPU is good enough, and maybe with the GPGPU and RAM it is far superior to the PS360, but that doesn't change the fact the CPU by itself is still inferior to the PS360's CPU. If Nintendo had went with a better CPU then this would have been eliminated as a point of criticism.
What would it have cost Nintendo to just go with a more powerful CPU? Even if the one they chose is "good enough" in practical terms", the Sony and M$ fanboys are going to use this to talk trash about the system and laugh at it. Why give them this ammunition? Just to save a few measly dollars in manufacturing costs?
I'm not talking about clock btw.
I have heard this is the case from multiple sources. In particular, the number of threads seems to be lower. Overall, the system is still about 1.5x 360.
I'm not talking about clock btw.
I was directing my message at Chozo "Wii U Fail" Ghost.
I have heard this is the case from multiple sources. In particular, the number of threads seems to be lower. Overall, the system is still about 1.5x 360.
I'm not sure what threads are, but its something different than Clock speed. So what we know is that the Wii U's CPU is inferior both in clock speed and in number of threads. That's two strikes against it. Is there any thing about the Wii U's processor where it excels over the 360's processor? Or is it all inferior in every respect?I was directing my message at Chozo "Wii U Fail" Ghost.
You were talking to an empty chair.
Dynasty Warriors started out as a spin off of the Romance of the Three Kingdoms franchise that Koei used to make. I guess there is more of a market for a beat em up brawler game than for a kingdom managing strategy game. Its a shame though, because I was a huge fan of Koei's strategy games until they stopped making them. They sold out and went for the more profitable genres instead.
Dynasty Warriors started out as a spin off of the Romance of the Three Kingdoms franchise that Koei used to make. I guess there is more of a market for a beat em up brawler game than for a kingdom managing strategy game. Its a shame though, because I was a huge fan of Koei's strategy games until they stopped making them. They sold out and went for the more profitable genres instead.
They're still making them, though there have been gaps. Romance of the Three Kingdoms XI (2008) is available on PC and PS2. Romance of the Three Kingdoms XII was released this year on the PC in Japan. It looks like there will be PS3 and Wii U versions ( http://thethreekingdoms.wikia.com/wiki/Romance_of_the_Three_Kingdoms_XII (http://thethreekingdoms.wikia.com/wiki/Romance_of_the_Three_Kingdoms_XII) ).
Wii U runs the Cryengine 3
http://www.youtube.com/watch?v=JWvgETOo5ek
i dont think a developer "politically" could say Wii U can't do this whenever Nintendo shows off what Zelda/Metroid/Mario3d look like.
I think these debates on power/graphics will continue until E3 next year....once Nintendo show off the next wave of first party titles then we will see what the machine is capable ofThey're kind of superfluous right now because there's no point of reference. We all expect Sony and Microsoft to launch more powerful consoles, but we don't know how much more. We don't know how much that will matter. It's more up to 3rd parties to make games for it and consumers to accept the reality of buying new hardware. In both cases, they could just decide to stick with what they have. The same could be said of Wii U. However, 3rd parties are mostly porting and Nintendo fans will, for the most part, buy an entire console just for Mario, Zelda etc. It's a different fan culture.
I think these debates on power/graphics will continue until E3 next year....once Nintendo show off the next wave of first party titles then we will see what the machine is capable ofThey're kind of superfluous right now because there's no point of reference. We all expect Sony and Microsoft to launch more powerful consoles, but we don't know how much more. We don't know how much that will matter. It's more up to 3rd parties to make games for it and consumers to accept the reality of buying new hardware. In both cases, they could just decide to stick with what they have. The same could be said of Wii U. However, 3rd parties are mostly porting and Nintendo fans will, for the most part, buy an entire console just for Mario, Zelda etc. It's a different fan culture.
That is a stupid reason to hate on a console.
fans, I need you to follow & tweethank @scottfoe (https://mobile.twitter.com/scottfoe), he convinced SEGA to meet with me now chances of a new Ecco the Dolphin x100!
Its weird but yeah since the cube i've only ever bought nintendo consoles for the exclusives....always used my xbox for the 3rd party softwareSame here except with PS3 instead of 360 (though my brother had a 360 until a few months ago). I'm 28 and I don't have as much time for gaming anymore so Wii U should be enough for my gaming needs. As long as it gets the best of the other consoles for the next few years (namely Tomb Raider and Resident Evil 6 to start), I think it'll be just fine. And I agree, E3 should be awesome for Wii U games. We should see Smash Bros. at the very least. It will likely be going up against 2 hardware reveals so Nintendo better pull out all the stops.
I find it hard to imagine the jump next gen will be as massive as previous gens :confused; E3 will be very interesting next year
Just like the "Wii" name was a stupid reason to hate the Wii. But stupid reason or not, it was a reason.This is kind of unrelated to the rest of your post so apologies for not addressing the rest of it. I've been fine with the Wii U name, but every time I see it, I wonder why Nintendo didn't name the console itself "Nintendo GamePad." That's a pretty good name for a console and easy to pronounce in most languages.
Just like the "Wii" name was a stupid reason to hate the Wii. But stupid reason or not, it was a reason. Why give anyone any sort of reason whatsoever to criticize your product? Why give people this ammunition?You've mentioned criticism a lot but do these insignificant whispers on the Internet matter so much to Nintendo's overall business strategy? Is peer pressure by gaming nerds (like myself) really going to stop someone from buying Nintendo?
And Chozo that's just dumb.
That is a stupid reason to hate on a console.
"The games on the 360 may be impressive, but the game disc capacity will never be impressive."
"The games on the PS3 may be impressive, but the amount of system RAM will never be impressive."
"The games on the Vita may be impressive, but the analog sticks will never be impressive."
"The games on the PC may be impressive, but the archaic keyboard input will never be impressive."
And Chozo that's just dumb.
It is, but that isn't the point. I don't think anyone in this thread is really understanding the point I'm trying to make. From a practical standpoint the CPU is good enough, and you all seem to be arguing that everyone SHOULD be fine with it, but I'm not arguing what people SHOULD think about it. I'm telling you what people WILL think about it. Is it dumb? Sure. But people WILL think badly of the Wii U when they hear the CPU is inferior to the PS360's CPUs. This is a problem for Nintendo because it impacts sales. I'm not saying the CPU isn't good enough by any means. All I'm trying to say is how people are going to look at it and the will completely dismiss the Wii U just based on that alone. Good luck trying to argue with them about code optimizing and the GPGPU and all that.
It doesn't take much imagination to picture some average consumer walking into Gamestop (or whatever), and then asking what console they should get and then the clerk telling them "don't get this one because it has a weak CPU". Its the kind of idiotic fanboy reaction that makes you want to break something, but I guarantee this is going to happen. Nintendo could have avoided it by opting for a more powerful CPU, though. Even though the one they are using is probably fine from a practical standpoint, you have to keep in mind how the market is going to view it. Idiotic or not, the way people view your product does matter.
Nintendo designed the Gamecube to be a purple lunchbox which wasn't a design people seemed to approve of. The Gamecube had some really awesome games, though. But my point is people dismissed it and refused to buy it just because of how it looked. Judging a book (or console) by its cover is a stupid thing to do, but it cost Nintendo market share. I'm not saying that alone is the reason the Gamecube didn't do better than it did, but it was a factor. My point is simply that you don't want to give any reason for people to trash your product. How people SHOULD think and how they WILL think are two very different things. I agree completely people shouldn't trash a product over superficial reasons, but they do. This is a fact and facts shouldn't be ignored just because they are inconvenient.
Games on the Wii U may be impressive, but the CPU will never be impressive. Developers can work around the limitations and with the help of the GPGPU manage to finagel a really impressive piece of software on the system, but this will be in spite of the CPU and not because of it.
As far as the clock speed goes, I think the reason Nintendo ratcheted it down is to keep it running cooler so as to prevent the RROD and YLOD problems which have plagued the PS360 this generation. This is probably a good thing overall because a high failure rate isn't in anyone's best interest.
But, clock speed isn't the only reason why the Wii U's CPU is inferior. Megabyte mentioned it has less threads. Is there any good reason for this? I can't think of any. Does that have something to do with keeping it running cool? Or did Nintendo simply cheap out and go with an inferior processor to save on manufacturing costs?
comparing the clockspeed of the wii u to the one of the 360 is like comparing the clockspeed of the snes to the genesis.
no, i mean like snes to genesis. Snes had a better overall processor, but a slower clockspeed.
no, i mean like snes to genesis. Snes had a better overall processor, but a slower clockspeed.
no, i mean like snes to genesis. Snes had a better overall processor, but a slower clockspeed.
Yeah and the best looking SNES games annihilated anything from the Genesis, which shows people shouldn't care too much about a slower CPU since the rest of the Wii U hardware will allow it to produce games beyond what the 360 can do.
PS3 is closer than it should be considering it launched a year later and at $599 US Dollars (http://youtu.be/pJElsNaC6yQ?t=44s).
Yeah and the best looking SNES games annihilated anything from the Genesis, which shows people shouldn't care too much about a slower CPU since the rest of the Wii U hardware will allow it to produce games beyond what the 360 can do.
For everyone discussing the significance of these "revelations" about the CPU, I would like to point out that the WiiU's CPU is an "out of order" processer whereas all processors used so far have been an "in order" processer. Now I can't get into detail on how thats an improvement over the other as I'm not a tech head but based on what I've read on Neogaf between the more knowledgable members, and a few google searchs on the topic, an OoO processer and GPGPU is what the next gen are aming for. I would assume that it having a slower clock speed, being OoO, and the general approach of having the GPGPU handle some of the processing is whats cauasing these "issues" to arrise with developers. I'm sure once developement transitions fully to the next gen, the WiiU will benefit from all developers tailering their code to these new setups.To be honest, I have no idea what any of that means save for the end where it sounds like "write code specifically for Wii U and games will be just fine" (AKA optimize) which is true for every hardware ever. That's the reason I'm not really concerned by this. I'm not a programer. The last time I wrote anything even remotely close to code was in a Visual Basic class in high school. Point being, if you don't know anything about programming or how hardware works, this might as well be in a different language and there's no real reason to panic or be worried.
Yeah and the best looking SNES games annihilated anything from the Genesis, which shows people shouldn't care too much about a slower CPU since the rest of the Wii U hardware will allow it to produce games beyond what the 360 can do.Nintendo also added entire (faster) CPUs to some games to overcome the original system's limitations.
Yeah and the best looking SNES games annihilated anything from the Genesis, which shows people shouldn't care too much about a slower CPU since the rest of the Wii U hardware will allow it to produce games beyond what the 360 can do.Nintendo also added entire (faster) CPUs to some games to overcome the original system's limitations.
I think he meant like while he is playing Wii U, his wife could change the input settings on tv to watch regular tv.I think that is exactly what he meant.
Maybe the system comes with some unannounced Face Raiders style game.It doesn't. Unfortunately, there are no pre-downloaded games. (http://www.nintendoworldreport.com/news/31872)
Might be a good idea to wait for a possible Wii U release of the whole trilogy.
OK, guys. Now that apparently Microsoft's ME1 exclusivity is over and the full trilogy is releasing on PS3 with your choices carrying over, NOW you have my permission to bitch about the Wii U not having it. Seriously, ME3 really disappointed me, but if you're going to play ME, do it right and start from the beginning.
What, and fail EA's first test?
It's exactly the thing that happened a lot with the Wii. Publishers would develop a title that had ZERO chance of selling on any platform (say Mad World) and be like "welp, **** don't sell on wii." It happens ALL the time. EA is definitely going to release ME3 at $60 and wonder why it does significantly worse than ME Trilogy on PS3/360 at the same price. Madden will sell worse and they'll continue to not put effort into the Wii U version of the title. This is a sign of bad things to come.What, and fail EA's first test?
Yep this is exactly what EA will do. They'll use the sales of Mass Effect 3 on the Wii U to decide if Trilogy will be released. So in other words Wii U owner will have to buy the ending to the series before EA will allow them to play the beginning.
According to Kotaku, Mass Effect Trilogy is a thing now. (http://m.kotaku.com/5946590/mass-effect-trilogy-compilation-brings-the-first-mass-effect-to-playstation-3-this-fall) The 360 and PC versions will be out in November. The PS3 version (which will include Mass Effect 1, playable on PS3 for the 1st time) doesn't have a date yet. Now it's especially odd that they're even bothering with a Wii U version of just Mass Effect 3.
Clerks at the stores will encourage the buyers to get games for the system. If they go to buy the white one, the clerk will ask why they are buying the system with no games and then explain that it doesn't come with a game like the original Wii did.Maybe the system comes with some unannounced Face Raiders style game.It doesn't. Unfortunately, there are no pre-downloaded games. (http://www.nintendoworldreport.com/news/31872)
I would hope they would realize that there's no game included. Even it they didn't, the benefit of launching near Christmas is that they're probably going to buy additional games anyway. It's probably more likely for them to buy the Deluxe Set and Nintendo Land separately, not knowing that it's packed in.
Then as a reward passing the test, Capcom gave us Darkside Chronicles instead of "The Adventures of Leon in RE4 Style Gameplay".
THE TEST IS RIGGED.
I loved Darkside Chronicles. I'm tempted to pick it up again for the PS3. :)Then as a reward passing the test, Capcom gave us Darkside Chronicles instead of "The Adventures of Leon in RE4 Style Gameplay".
THE TEST IS RIGGED.
And the game was ****ing awesome anyway so you can shut the hell up. ;)
According to Kotaku, Mass Effect Trilogy is a thing now. (http://m.kotaku.com/5946590/mass-effect-trilogy-compilation-brings-the-first-mass-effect-to-playstation-3-this-fall) The 360 and PC versions will be out in November. The PS3 version (which will include Mass Effect 1, playable on PS3 for the 1st time) doesn't have a date yet. Now it's especially odd that they're even bothering with a Wii U version of just Mass Effect 3.
Yet another thing I long ago predicted would happen, but I never get credit for my uncannily accurate predictions.
As an reward, EA received development kits even before Ubisoft, Valve or Tecmo Koei. Many of EA's studios were interested, especially Bioware who have been wanting to put their own games on a Nintendo system for ages and finally had the technical ability to do it with a Mass Effect Trilogy port and Dragon Age 3 on slate for the system.
"Nintendo is taking online very seriously with Wii U," Hyvärinen told us. "Everything we have seen and heard about the Wii U eShop sounds very promising."
"Our hopes as developers are quite simple: inexpensive updating and easy certification process. That's really it. If the Wii U eShop can deliver either one of these, or even both, then we will be very happy!"
as far as ME Trilogy being a thing, I remember it coming up from that rumor of issues between EA & Nintendo about a month and a half ago.
http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg749188#msg749188Quote from: 8-4-2012As an reward, EA received development kits even before Ubisoft, Valve or Tecmo Koei. Many of EA's studios were interested, especially Bioware who have been wanting to put their own games on a Nintendo system for ages and finally had the technical ability to do it with a Mass Effect Trilogy port and Dragon Age 3 on slate for the system.
as far as ME Trilogy being a thing, I remember it coming up from that rumor of issues between EA & Nintendo about a month and a half ago.
http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg749188#msg749188Quote from: 8-4-2012As an reward, EA received development kits even before Ubisoft, Valve or Tecmo Koei. Many of EA's studios were interested, especially Bioware who have been wanting to put their own games on a Nintendo system for ages and finally had the technical ability to do it with a Mass Effect Trilogy port and Dragon Age 3 on slate for the system.
So this confirms a Wii U port of Dragon Age 3 and Mass Effect Trilogy?
How can EA port Mass Effect 1 to the PS3 if Microsoft owns the publishing rights? (It was published by Microsoft before the BioWare buyout)
Yeah it's way too late for the ME Trilogy to make the Wii U launch. EA would have announced it by now.
EA could port the trilogy over at a later date, but that would make their Mass Effect 3 contribution pointless.
edit: directed @ TendoboySo we're pretty much counting on Nintendo to Botch the Announcement times as they have the whole Wii U Pre-Release Stage?
Unless you read the part where I said that ME3 may have been the game they were planning all along.... (as in what if there is no stand-alone ME3 for Wii U and the game they have been showing this entire time was the trilogy?)
it's doubtful, but that makes much more sense than purposely kneecapping their own release as it seems they are doing right now.
edit: directed @ Tendoboy
Unless you read the part where I said that ME3 may have been the game they were planning all along.... (as in what if there is no stand-alone ME3 for Wii U and the game they have been showing this entire time was the trilogy?)
it's doubtful, but that makes much more sense than purposely kneecapping their own release as it seems they are doing right now.
"1) Publishing rights for ME1 must have expired already as PS3 is getting the ME Trilogy too."
Yes and No. MS has rights to the physical sales of the game, hense the PS3 is getting ME 1 through PSN. Nice little loop hole :0.
-----------------------------
NM, sounds like it is included in the Trilogy pack and is being sold as a standalone PSN title for those PS3 fans that already own ME2 and 3.
Their "Mass Effect 3 contribution" was pointless from the moment they announced it. If you cared about that franchise, 99.9% of you already bought it on another platform. This game would have failed regardless of the Trilogy announcement. There was just simply no reason to ever buy it.
It will probably sell one or two hundred thousand copies. That's my prediction. You will probably be shocked how well it sells, because you are basing your belief that it won't sell on consumers being informed, and I think you are underestimating just how ignorant people can be. EA is preying off this ignorance and going to profit from it. There are literally millions of people out there who owned a Wii but not a PS360 this last generation. These people have never heard of Mass Effect, so when they move over to the Wii U and see this game available they might want to check it out.
I would surely hope the 3 in the title would indicate that "Hey, there are games before this one"
I find most people in general who aren't gamers will ask immediately to someone they think is informed whether the should really play/watch/read the others. Which you don't have to be very informed to know that answer is yes when it comes to Mass Effect.I would surely hope the 3 in the title would indicate that "Hey, there are games before this one"
True, but very few games are so intertwined the way the Mass Effect games are. Like, take Black Ops 2 which has the two which obviously means there was a Black Ops 1 before that, but someone completely new to the franchise could buy BO2 as their starting point and it won't be a big deal. There is some connection with BO1, but it isn't really essential to have played the first one first. Most games are like that, and someone who doesn't know any better could easily just assume ME3 would be a fine starting out point. They won't know any better until after they've bought it, but at that point EA will have already taken their money so why should EA care? You can't get a refund on opened games. A sale is a sale whether the customer is satisfied with it or not.
Which you don't have to be very informed to know that answer is yes when it comes to Mass Effect.
edit: directed @ Tendoboy
Unless you read the part where I said that ME3 may have been the game they were planning all along.... (as in what if there is no stand-alone ME3 for Wii U and the game they have been showing this entire time was the trilogy?)
it's doubtful, but that makes much more sense than purposely kneecapping their own release as it seems they are doing right now.
If that was true, then they would have announced it by now. EA had the Trilogy planned out months in advance, so you'd think they'd include the Wii U in its announcement if it were true.
I don't think the Trilogy is going to sell especially well on any platform, but I imagine it would do the best on Wii U, at least proportionally to the install base, because the series has never been on a Nintendo platform before. People who wanted to play it on 360 and PC already did, and I wouldn't be surprised if picking up copies of the individual games on PS3 were cheaper than the Trilogy; 2 and 3 are already sub-$20 on Amazon.Much of this is true for me and, I submit, for many. I have not played the trilogy but I would like to. Why? well a buncha reasons. Here are 5:
Did Nintendo make the Wii U's CPU intenially weak to avoid their own version of the RROD? What are the chances of the PS4 and Xbox 720 both having weak CPUs for the same reason?
Did Nintendo make the Wii U's CPU intenially weak to avoid their own version of the RROD? What are the chances of the PS4 and Xbox 720 both having weak CPUs for the same reason?
I can't imagine there being many people out there that:
1. Only owned a Wii this last gen.
2. Are ignorant of how connected the Mass Effect games are.
3. Are the sort of person that would be interested in Mass Effect 3 in the first place.
The people that apply for the first two are casuals, kids and bro-gamers that play nothing but CoD and Madden. Mass Effect ain't Mario Kart. It ain't some core game with massive mainstream appeal that everyone will just instinctively pick up on a whim when they buy a new console. For you to even be interested in ME3 means you know your **** so you know that ME3 by itself is worthless and by launch you will probably know that the other systems will each have the entire trilogy.
/obligatory Cliff-Bleszinski-just-left-Epic-Games-so-Nintendo-should-contact-him-immediately-with-an-offer-making-games-for-them-because-he's-already-a-Nintendo-fan post
What better way to appeal to the hardcore crowd then to have Cliffy B develope games for your system? What could he bring to the Wii U?Honestly, Nintendo's pitch should be: make anything. I read that he wanted to take a break from game development though I wonder if there was more to it. Epic Games generally targets a certain audience so I wouldn't be surprised if Bleszinski grew tired of making testosterone games.
What better way to appeal to the hardcore crowd then to have Cliffy B develope games for your system? What could he bring to the Wii U?Honestly, Nintendo's pitch should be: make anything. I read that he wanted to take a break from game development though I wonder if there was more to it. Epic Games generally targets a certain audience so I wouldn't be surprised if Bleszinski grew tired of making testosterone games.
While Nintendo are at it, they should try to snag Shinji Mikami's new survival horror title which isn't attached to any platform currently.
Honestly, Nintendo's pitch should be: make anything. I read that he wanted to take a break from game development though I wonder if there was more to it. Epic Games generally targets a certain audience so I wouldn't be surprised if Bleszinski grew tired of making testosterone games.
Considering how Epic keeps pumping out Gears of War games that have little differences between them, I wouldn't blame him. Seriously, the 4th Gears will be out in a few months, making it the 4th game in a little over 6 years. Epic is probably already planning a 5th Gears of War for the 720 and that's what made Cliffy finally snap.I don't know if I agree with that. I haven't played Gears of War 3, but Horde mode debuted in Gears of War 2. I liken that addition to Raid Mode in Resident Evil: Revelaitons. In both cases, I thought the single player was good, but I wasn't crazy about them. Those modes added so much to the games and favorably changed my overall opinion of them. If you mean core gameplay, I can see where you're coming from a bit more, even if I still mostly disagree. Some of the tweaks and additions really changed the game and made it more fun.
What better way to appeal to the hardcore crowd then to have Cliffy B develope games for your system? What could he bring to the Wii U?Honestly, Nintendo's pitch should be: make anything. I read that he wanted to take a break from game development though I wonder if there was more to it. Epic Games generally targets a certain audience so I wouldn't be surprised if Bleszinski grew tired of making testosterone games.
While Nintendo are at it, they should try to snag Shinji Mikami's new survival horror title which isn't attached to any platform currently.
Would Nintendo go for your idea if it wasn't a mainstream focused title?Nintendo certainly have made titles that aren't mainstream:
We would probably see more departures from the NSMB factory if NCL was really restricting their teams' creativity. Who has left Nintendo recently? Some senior designers from Retro Studios left a few years ago and before that, Sakurai. I'm not aware of more though I'm admittedly going off of memory here.
NOA hasn't denied release of major games. Look at the list, all niche titles. The second they deny the release of a Zelda game, you can use that reasoning and i'll agree with you wholeheartedly. Otherwise, you're grasping at straws. Besides, a hypothetical Cliff Bleszinski title practically markets itself. I doubt NCL would approve of a budget from a big name designer and not force NOA to publish the game.
I would argue that Brain Age, Animal Crossing, Nintendogs, and Possibly Punch Out are mainstream.Punch Out is a bit odd, its more of a puzzle game wrapped in an an arcade action game. Brain Age, Animal Crossing and Nintendogs didn't gain mainstream approval until Nintendo took the risk to publish them.
We would probably see more departures from the NSMB factory if NCL was really restricting their teams' creativity. Who has left Nintendo recently? Some senior designers from Retro Studios left a few years ago and before that, Sakurai. I'm not aware of more though I'm admittedly going off of memory here.
I would argue that Brain Age, Animal Crossing, Nintendogs, and Possibly Punch Out are mainstream.Punch Out is a bit odd, its more of a puzzle game wrapped in an an arcade action game. Brain Age, Animal Crossing and Nintendogs didn't gain mainstream approval until Nintendo took the risk to publish them.
Sure they're popular now but if Animal Crossing hadn't been made and I said I was going to make a game that had no real objective and you just live an ordinary life among animal town folk; I imagine there wouldn't be a single publisher to pick it up. Even for Nintendo it must have been some stroke of luck for a game like that to get approved.
[size=78%]Brain Age aside, I don't understand what you mean by "Animal Crossing and Nintendogs didn't gain mainstream approval until Nintendo took the risk to publish them." It sounds like, at least with Animal Crossing, you're saying that a similar game wouldn't have been thought successful prior to its publication, but I'm pretty sure The Sims and Second Life predate it, and there are probably other examples as well. Nintendogs has an even more obvious predecessor in Tomagachi.[/size]The sims had a hook, a progression system. There was an aim: to be successful in life, financially and socially. You didn't "have" to be successful there was no win or lose but the designer put those mechanics in there so you could progress and made sure the game pushed you in to being successful. In Animal Crossing there really isn't anything like that. Second Life is an MMO and doesn't really compare either.
If Cliffy is upset with endless Gears of War games would he think that Nintendo the NSMB Factory is going to be much different?
My friend the Wiki says Sakurai's studio Project Sora is 72% owned by Nintendo and 28% by Sora Ltd (himself?) I would say he's still very much working for Nintendo. I think its a bit unusual he went and formed a new studio with Nintendo's support. Perhaps he wanted a bit more creative independence and/or a new work space to make his games.
Remember the **** that Sony and Microsoft fanboys spouted when Bayonetta 2 was announced as Wii U exclusive? I would love to see over-reactions they make if Bleszinski became employed by Nintendo since he was the creative force behind the Gears of War series.
If Cliffy is upset with endless Gears of War games would he think that Nintendo the NSMB Factory is going to be much different?
I'm pretty sure Nintendo wouldn't force him to join the NSMB team. Monolith Soft hasn't been forced to make Mario games. Sakurai came back to make Brawl, but he was then allowed to work on anything he wanted afterward which became Kid Icarus:Uprising instead of being forced to make another Smash Bros right away. Retro after making three FPA Metroid Prime games was allowed to make a 2D Donkey Kong platformer and has already been confirmed to be making something different for the Wii U as well. Do I also need to mention The Wonderful 101 from Hideki Kamiya which Nintendo is funding is a completely new IP as well and has nothing to do with Mario either.
I don't see how Nintendo releasing several Mario games has anything to do with all the non-Mario games they release. Unless Cliffy B really wants to make a Mario game, Nintendo isn't going to make him.My friend the Wiki says Sakurai's studio Project Sora is 72% owned by Nintendo and 28% by Sora Ltd (himself?) I would say he's still very much working for Nintendo. I think its a bit unusual he went and formed a new studio with Nintendo's support. Perhaps he wanted a bit more creative independence and/or a new work space to make his games.
In the case of Sakurai his main reason for leaving Nintendo was because he didn't get along well with the management of HAL after Iwata left. This is why Iwata had to personally ask him to eventually come back and allows him to have his own studio instead of going back to HAL.
Remember the **** that Sony and Microsoft fanboys spouted when Bayonetta 2 was announced as Wii U exclusive? I would love to see over-reactions they make if Bleszinski became employed by Nintendo since he was the creative force behind the Gears of War series.
The issue with getting him is that he strikes me as the kind of guy who will want to be able to work on the most advanced hardware, which the Wii U won't be. This is a guy who's going to be getting offers from half the publishers in the industry, pretty much all of which will be giving him creative control. He's got to really want to work for Nintendo to choose them over somebody else.
Nintendo launched an official shop in Russia with Wii U pre-orders:
http://mir.nintendo.ru/
This is huge, since they never had an official presence before. And with free shipping across entire country which is quite a bold statement to make considering state of post service there.
Prices are comparable to European which is also a major plus since local retailers usually inflate game consoles' prices twice or even three times of it's price.
The market isn't very big though, but hey. Sony thinks it's worth a try and is very active in retail there.
Too bad i don't even live in Russia ;p
Oh and apparently there will also be a special russian edition of ND today after regular european.
Nintendo launched an official shop in Russia with Wii U pre-orders:
http://mir.nintendo.ru/ (http://mir.nintendo.ru/)
This is huge, since they never had an official presence before. And with free shipping across entire country which is quite a bold statement to make considering state of post service there.
Prices are comparable to European which is also a major plus since local retailers usually inflate game consoles' prices twice or even three times of it's price.
The market isn't very big though, but hey. Sony thinks it's worth a try and is very active in retail there.
Too bad i don't even live in Russia ;p
Oh and apparently there will also be a special russian edition of ND today after regular european.
Nintendo never does their own preorders or sell consoles directly. Maybe they'll expand this to the rest of the world too?
Nintendo never does their own preorders or sell consoles directly. Maybe they'll expand this to the rest of the world too?Russia is kinda of a special case i think...
I'm not sure how much direct management NOE has in Russia... they still list an external distributor under contacts for Russia.There is an official representative for Russia and CIS. And they were present at IgroMir biggest russian videogame expo, help a presentation and brought 3ds and wii u units.
Thanks for the info Azeke. It's interesting that there is demand for Nintendo consoles in markets that they have historically ignored. Perhaps they are finally going to give a serious effort in expanding to growing markets such as India and China.
From what I've heard, videogame systems are banned in China, so whats the point of having them manufactured there?Nintendo uses Foxconn (y'know the iPhone makers) to manufacture their stuff. I would think Foxconn has a pretty good track record for efficiency when it comes to mass producing complicated hardware. Though video game systems are banned in China I don't think its illegal to make them, just to sell them.
But the Japanese are perfectly capable of manufacturing their own products, just like how American workers are perfectly capable of making our own cars.Capable in that they have hands and motor skills, but like insano said, it's much cheaper to manufacture in China than pretty much everywhere. If that wasn't true, no company would use Foxconn. The federal minimum wage in the U.S. of A. is what, $7.25 per hour? In China, they're paying workers in shiny beads.
No it's not. It's much, much cheaper to manufacture them in China than to do so in America or Japan. Whether or not they can be sold in China is irrelevant to that decision.
Is that really worth saving some money in labor and manufacturing costs?From a human rights perspective, no.
United States also has a better infrastructure for Automotive Manufacturing then say iPhones. Another thing is Shipping Cost. To ship 100,000 Wii U for example is chump change compared to shipping 100,000 Fords. Plus the hit you take if you have a defect rate of say 10% on the WiiU would be vastly less then on the Fords.No it's not. It's much, much cheaper to manufacture them in China than to do so in America or Japan. Whether or not they can be sold in China is irrelevant to that decision.
Yet more and more companies (domestic and foreign) are opening manufacturing plants in America. Granted it's for automobiles, but it's still the same concept.
Companies like Intel and IBM also manufacturer their chips in America.
The problems with outsourcing to China outweigh the benefits. Quality control, worker unrest, poor labor conditions, stress from being overworked and underpaid, etc. Is that really worth saving some money in labor and manufacturing costs? Where are the labor laws?
No it's not. It's much, much cheaper to manufacture them in China than to do so in America or Japan. Whether or not they can be sold in China is irrelevant to that decision.
Yet more and more companies (domestic and foreign) are opening manufacturing plants in America. Granted it's for automobiles, but it's still the same concept.
The problems with outsourcing to China outweigh the benefits. Quality control, worker unrest, poor labor conditions, stress from being overworked and underpaid, etc. Is that really worth saving some money in labor and manufacturing costs? Where are the labor laws?
. . .worker unrest, poor labor conditions, stress from being overworked and underpaid, etc.
. . .worker unrest, poor labor conditions, stress from being overworked and underpaid, etc.
These are things you only have to deal with if there are labor unions.
Actually, I wonder if we still actually need labor unions. The work force has evolved to realize that you have better employee loyalty, satisfaction, public image and more for treating employees better and providing them with competitive wages.
Nintendo representatives on the day informed me that it was “19 times more powerful than PS3”. Having spent a decent amount of time with the launch software I doubt these claims and would take it with a grain of salt, as the games on show at the expo appeared directly comparable to Xbox360 and PS3 titles and certainly no better. Having said that, the games are launch titles and the software can only improve in scope, gameplay and visual flair as developers get to grips with the hardware.
Well, actually...no I mean evolved...because Federal Regulations started the transfer and labor unions WERE needed to begin and implement the change.
However, many (not all) business found productive actually increased when management started treating employees as human beings. Now many (not all) businesses have standard benefits and wages above and beyond that of federal regulations. So businesses have obviously learned a lesson.
Still what does 19 times more powerful than PS3 even mean?
Basically that does require... well, not huge amounts more graphics processing power, but still considerable. If we would publish that on the other consoles, then I believe that there would be some small downscaling of what it is right now."
http://seattletimes.com/html/technologybrierdudleysblog/2019376473_qa_nintendo_boss_on_wii_u_appl.html (http://seattletimes.com/html/technologybrierdudleysblog/2019376473_qa_nintendo_boss_on_wii_u_appl.html)Pro athletes do a better job explaining how they will win championships than reggie does answering a question about how the Wii U will fend off competition. Unless the Wii U takes off like the Wii, which can't and won't happen, I don't see Reggie sticking around for another generation.
Reggie explains Wii U will fend off future competition.
Pro athletes do a better job explaining how they will win championships than reggie does answering a question about how the Wii U will fend off competition. Unless the Wii U takes off like the Wii, which can't and won't happen, I don't see Reggie sticking around for another generation.If you had bothered to read. Its actually an interview of 30+ questions. He does a pretty good job of answering them until he gets asked a hypothetical question about quantities that are still unknown.
I read the whole thing. I pointed out that he gave a non-answer to a specific question that comes up a lot here. The rest of the answers are pretty fluffy, too. Continue making dumb assumptions about what I read and attributing your opinion to it, if you must, but it's not necessary.Pro athletes do a better job explaining how they will win championships than reggie does answering a question about how the Wii U will fend off competition. Unless the Wii U takes off like the Wii, which can't and won't happen, I don't see Reggie sticking around for another generation.If you had bothered to read. Its actually an interview of 30+ questions. He does a pretty good job of answering them until he gets asked a hypothetical question about quantities that are still unknown.
Reggie gave a standard answer to a pointless question. "How you plan on fending off things that no one knows anything about?" The successors to PS3 and 360 don't officially exist yet. I don't know how else he was expected to answer that question.Yes, now that you've explained that, it does seem that Reggie didn't explain how the Wii U will fend off future competitors...
The rest of the answers were PR fluff, but I give him a pass on that one.
Pro athletes do a better job explaining how they will win championships than reggie does answering a question about how the Wii U will fend off competition.Because Reggie answered a series of questions in an interview. So yes I misinterpreted what you really meant because you didn't interpret what you really meant.
I would be sorry for making assumptions if you had not worded yourself poorly.reggie answered ONE question about the Wii U and future competitors. I responded with an opinion about that ONE question. Get over it.Pro athletes do a better job explaining how they will win championships than reggie does answering a question about how the Wii U will fend off competition.Because Reggie answered a series of questions in an interview. So yes I misinterpreted what you really meant because you didn't interpret what you really meant.
Still what does 19 times more powerful than PS3 even mean?
http://www.eurogamer.net/articles/digitalfoundry-what-is-inside-the-wii-uI was typing a thread about this when you posted it. I was literally 15 seconds after you posted this putting it up. (http://www.nintendoworldreport.com/forums/index.php?topic=39567.msg761769#msg761769)
Questions and Answers from Big N. Also a few pics of inside the console.
Well, duh. I don't think anyone thought or expected the Wii U Pro Controller to work with the Wii. It's like expecting the Wii U GamePad to work on the Wii.
Bad News: Not backwards compatible w/ Wii, meaning it can't function as a CCP.Ahaha, i guess i am not buying it anytime soon.
There is no real reason for developers to really support the CCP.Expect for people who have it.
The Wii U Pro Controler has more functionsLike what?.. Rumble? Oh, and clickable sticks i guess...
80 hours on a single charge? Mother of... That's jawesome.Reminds me of the Wavebird's battery life. That was listed as 100 hours. I still don't think I've ever changed the batteries on that thing.
That is not what peanut was saying though, he was talking about using the Pro Controller on the Wii itself.
Iwate Asks on the Gamepad, haven't read it yet.
http://iwataasks.nintendo.com/interviews/#/wiiu/gamepad/0/0
Summary for the lazy?They laugh.
Read most of it and they focus on how difficult it was to create a wireless gamepad without any latency issues.
But the big take away is that depending on your place, you MAY be able to play it in the bathroom and bedroom.
Summary for the lazy?1. Latency was a challenge from the beginning.
The Australian arm of video game and accessories retailer EB Games lists (https://www.ebgames.com.au/wiiu-159832-Wii-U-Controller---SNES-Version-Wii-U) a Super Nintendo (http://www.animenewsnetwork.com/encyclopedia/company.php?id=620) Entertainment System (SNES)-styled controller for the Wii U console. The controller features the classic SNES button layout and D-pad inlaid under the Wii U's modern joysticks. The controller is available for pre-order for AU$48.00 (about US$49.50). It is slated to ship on November 30. The Wii U console itself launches (http://www.animenewsnetwork.com/news/2012-09-26/nintendo-wii-u-n-american-launch-lineup-revealed) in North America on November 18.While it's pretty much the same controller, having the SNES overlay looks pretty awesome to me. The fact that it's the same price as the regular pro controller is even better.
(http://cdn02.animenewsnetwork.com/thumbnails/max250x250/cms/news/56283/159832_detail.jpg)
Anyone see this yet? (http://www.animenewsnetwork.com/news/2012-10-16/wii-u-controller-snes-version-listed)QuoteThe Australian arm of video game and accessories retailer EB Games lists (https://www.ebgames.com.au/wiiu-159832-Wii-U-Controller---SNES-Version-Wii-U) a Super Nintendo (http://www.animenewsnetwork.com/encyclopedia/company.php?id=620) Entertainment System (SNES)-styled controller for the Wii U console. The controller features the classic SNES button layout and D-pad inlaid under the Wii U's modern joysticks. The controller is available for pre-order for AU$48.00 (about US$49.50). It is slated to ship on November 30. The Wii U console itself launches (http://www.animenewsnetwork.com/news/2012-09-26/nintendo-wii-u-n-american-launch-lineup-revealed) in North America on November 18.While it's pretty much the same controller, having the SNES overlay looks pretty awesome to me. The fact that it's the same price as the regular pro controller is even better.
(http://cdn02.animenewsnetwork.com/thumbnails/max250x250/cms/news/56283/159832_detail.jpg)
They should buy a **** ton of stock, watch it tick up a dime from news of it being sold out then sell it immediately. They'd make a lot more.I don't think its about just buying more stock. Nintendo probably don't have the supply to satisfy demand on launch date. As we speak they are getting assembled out of the factories at Foxconn and will continue throughout the Wii U's lifetime. I imagine its very costly to setup more factories just for the sake of satisfying launch demand and then shutting down those factories once demand has lowered. It would make more sense to wait and build up a considerable amount of stock enough for the estimated amount of early adopters to buy and then launch the console.
Anyone see this yet? (http://www.animenewsnetwork.com/news/2012-10-16/wii-u-controller-snes-version-listed)
(http://cdn02.animenewsnetwork.com/thumbnails/max250x250/cms/news/56283/159832_detail.jpg)
They should buy a **** ton of stock, watch it tick up a dime from news of it being sold out then sell it immediately. They'd make a lot more.I don't think its about just buying more stock. Nintendo probably don't have the supply to satisfy demand on launch date. As we speak they are getting assembled out of the factories at Foxconn and will continue throughout the Wii U's lifetime. I imagine its very costly to setup more factories just for the sake of satisfying launch demand and then shutting down those factories once demand has lowered. It would make more sense to wait and build up a considerable amount of stock enough for the estimated amount of early adopters to buy and then launch the console.
Summary for the lazy?They laugh.
When do you think that Retro City Rampage will appear on Wiiware?Dev said the plan is before the end of the year...
When do you think that Retro City Rampage will appear on Wiiware?Dev said the plan is before the end of the year...
I am ready for them to miss that date, as long as RCR will come eventually -- i'll be there, i've waited too, too, too freaking long for this game not to pick it up now on WiiWare.
PS. what does that have to do with Wii U?
WiiWare should get it before the end of the year, as long as the approval process proceeds smoothly. There was some sort of licensing screwjob with XBLA, so even though that platform was supposed to get it much earlier, it's still not out there. Wii U isn't going to get it anytime soon since the dev doesn't have a devkit.
- No universal support for in-game voice chat
- Game-by-game support for in-game chat
- The GamePad mic will not, by default, work as an input for in-game voice chat
- The Wii U will support wired headsets (and possibly mic-enabled headphones), but only through the Wii U GamePad
- No news yet about whether wireless headsets can or will be supported
Is there not a wireless blu tooth head set already announced to work with Wii U? Got to do some research.
Can't expect Nintendo to get it all right the first time out. They've made a few large steps in the right direction from what we've been hearing, so I'll give them pass on this... for now.Agreed. To Nintendo's credit, this is the 1st thing about Wii U that was kind of a bummer. If they allow wireless headsets and update the firmware to allow cross game chat with friends, this is immediately a non-issue.
I wish there was a word or phrase for the instances where Nintendo just fumbles something completely easy. Maybe Fumblendo? I'm taking suggestions.I would go with Fumbdo (Fum-be-do) Sounds Italian and has 2 Syllables like Nin-ten-do. Does the Wii U have Bluetooth support in general? I don't think so.
Anyway, there is no mention of bluetooth headsets, only wired ones so there is HOPE (however little there maybe).
I wonder what they plan to do with Smash Bros. and Mario Kart. Is voice chat limited to 1 person per console even if say 2 other people are playing on the same console against a friend online?WiiSpeak Gotcha Covered ;P
Does the Wii U have Bluetooth support in general? I don't think so.
[Not related: I was once in a game with a bunch of guys who were actual career pimps, discussing the nuances and complexities of the pimping business. I was so out of my depth I kept my mouth shut the entire time. It was also interesting to listen in to because it felt educational in a way, like a documentary.]
Does the Wii U have Bluetooth support in general? I don't think so.Pretty sure Wiimotes use bluetooth technology which is why you can link them with your PC/Mac.
Let me rephrase. They could be using just the part of Bluetooth for Communication between Nintendo Devices but do they implement the other standards that are for the headsets and like.Does the Wii U have Bluetooth support in general? I don't think so.
Yes it does. The guys from Blue Tooth said that Wii U does support bluetooth, just that they (TB) were using wired controllers.
[Not related: I was once in a game with a bunch of guys who were actual career pimps, discussing the nuances and complexities of the pimping business. I was so out of my depth I kept my mouth shut the entire time. It was also interesting to listen in to because it felt educational in a way, like a documentary.]
the display TV had its input switched to USB memory stick and the Gamestop employees did not have the remote to switch it back to HDMI. I could only look at the Control pade. So close yet so far!So much fail! You would think the TV has some buttons to switch the inputs but some manufacturers are just that cheap and lazy. I am glad to hear about its lightness and anti-glare. If there was a game that depended heavily on motion control then your arms won't get tired so much and the pad's positioning won't make the screen harder to see. I remember Nintendo saying the 3DS XL has 3 layers of anti-glare.
“What surprises me with Wii U is that we don’t have many technical problems. It’s really running very well, in fact. We’re not obliged to constantly optimize things. Even on the PS3 and Xbox 360 versions [of Origins], we had some fill-rate issues and things like that. So it’s partly us – we improved the engine – but I think the console is quite powerful. Surprisingly powerful. And there’ a lot of memory. You can really have huge textures, and it’s crazy because sometimes the graphic artist – we built our textures in very high-dentition. They could be used in a movie. Then we compress them, but sometimes they forget to do the compression and it still works! [Laughs] So yeah, it’s quite powerful. It’s hard sometimes when you’re one of the first developers because it’s up to you to come up with solutions to certain problems. But the core elements of the console are surprisingly powerful.
“And because we’re developing for Wii U, we don’t have to worry about cross-platform optimization.
“We can push what the console can do; push it to its limits. And of course, we have a new lighting engine. In fact, the game engine for Origins was mostly just classic sprites in HD, but now we can light them and add shadows and all these things. So there is some technical innovation with the engine itself. “
I'm still waiting to hear if it'll support USB keyboards like the Wii does.
I really like the music rythm mode on Rayman Legends. I had a crowd watching me at the Gamestop and they seemed to like it. The word is definitely positive.
Some fat black lady said she had preordered the Deluxe version and EVERY launch title. I'd say it's gonna be big.
LOL, I wonder how many people have enough disposable income to spend $1,669.75 +tax on the Wii U and every launch game?I do (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg756613#msg756613).
She probably is one of those people that likes to resell things on eBay.I wish her good luck selling Mass Effect 3 special edition.
It would be better than nothing, but it'd be a lot harder to feel out keys. It isn't ideal to look down at the controller when playing a game.
And with their working relationship with Google, I would hope they can come up with some sort of solution to the voice/text chat situation.
What working relationship?I don't know what BlackNMild2k1 is referencing, but apparently Nintendo and Google have developed an OS together.
Google Japan? I didn't realize Google was that popular... Don't the Japanese have their own web standards and such?
What working relationship?
In most industries if you're behind you're dead. I think Nintendo has been incredibly lucky to have avoided that so I don't know why they're cool with remaining behind.
Why would it be dumb if they have a Nintendo Direct for Wii U this month?
LOL, I wonder how many people have enough disposable income to spend $1,669.75 +tax on the Wii U and every launch game?I do (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg756613#msg756613).
Chiming in late on the voice chat stuff here. Nintendo's "solution" just sounds archaic. It wouldn't affect my purchase since I don't really care about voice chat but this is an industry standard feature these days and the Wii U's voice chat shouldn't come across as out-of-date.
Nintendo can't just figure these things out themselves and go through the growing pains naturally in situations where they're behind. Yeah Nintendo didn't go online with the Cube. Well while that explains why they're five years behind the rest of the industry with online stuff it doesn't make that acceptable. Sorry, Nintendo, you have to just step up. Same with going to HD way behind everyone else. "Well we're inexperienced." I don't care. That was your own choice. Why should anyone make an exception for you and cut you slack when the other guys have got this stuff down pat?
In most industries if you're behind you're dead. I think Nintendo has been incredibly lucky to have avoided that so I don't know why they're cool with remaining behind.
Nintendo Direct will reach the audience it's supposed to reach. Apple, Google, and T Mobile aren't games companies. The Microsoft ones are probably devoted to Surface and Windows 8.
Chiming in late on the voice chat stuff here. Nintendo's "solution" just sounds archaic. It wouldn't affect my purchase since I don't really care about voice chat but this is an industry standard feature these days and the Wii U's voice chat shouldn't come across as out-of-date.
Nintendo can't just figure these things out themselves and go through the growing pains naturally in situations where they're behind. Yeah Nintendo didn't go online with the Cube. Well while that explains why they're five years behind the rest of the industry with online stuff it doesn't make that acceptable. Sorry, Nintendo, you have to just step up. Same with going to HD way behind everyone else. "Well we're inexperienced." I don't care. That was your own choice. Why should anyone make an exception for you and cut you slack when the other guys have got this stuff down pat?
In most industries if you're behind you're dead. I think Nintendo has been incredibly lucky to have avoided that so I don't know why they're cool with remaining behind.
For the record, from what we've heard Nintendo's voice chat implementation is basically the same as Sony's. Microsoft's is better, but I wouldn't call it the industry standard.
...I believe they already announced Skype Integration.
Next-Gen microsoft has the ability to trump it again with skype intergration.
Not to seem judgmental, racist, or an asshole, but she really didn't seem like she had that kind of money. It doesn't take much to get a credit card.
In most industries if you're behind you're dead. I think Nintendo has been incredibly lucky to have avoided that so I don't know why they're cool with remaining behind.
In most industries if you're behind you're dead. I think Nintendo has been incredibly lucky to have avoided that so I don't know why they're cool with remaining behind.
Sorry to cut into this conversation but I managed to swing through my local Best Buys today to see if they had their demo units up and lucky me it was. My quick initial impression of the system is that in love.Going to stop by mine again today. They were suppose to have the Wii U setup by Friday so I ended my Skylander hunt at Best Buy on Sunday because they opened latest and should have had the Wii U but alas not going to happen.
- The controller felt great in my hands, I didn't really feel much of a difference in weight as compared to my 360 controller.
- The button layout was perfect and the analog sticks have to be the best ones I've ever used. They just felt soooo smooth.
- The touch screen was good, nothing mind blowing but also not anything sh*tty. Its touch responce was really good. That was something I was afraid about coming in. I figured it was one of those touch screens that required me to use my finger nail instead of the base of my finger. Thank god it wasn't, it operated as smooth as I would expect a tablet screen would (although I'm not much of a tablet user so I can't really compare them to well)
- The build quality was great. Everything felt sturdy yet soft to the touch.
- The only playable demo was Rayman which was Fing amazing. I haven't played Rayman since the SNES days so I was floored by what was going on. I particularly LOVED the Castle Rock stage. The demo station was hooked up to what sounded like a really good audio system and the music was on blast so the whole stage was a complete rush. The other demos were disappointing in that the few that I checked out didn't have videos and only had still images to look at. I'm surprised trailers weren't up for each respective game. Also, there was some serious loading when exiting the Rayman demo.
All in all, my experience was just great. I'm even more excited now to get my WiiU on launch day. My time with Rayman has me sold on the gameplay and it's shot up as a day one purchase when it releases. Has anyone else ran into these demo stations in the wild yet? I know Bestbuys are getting them but I'm not sure who else is yet.
No, I wouldn't think that. I'd want it, sure, but I sure as hell wouldn't expect it out of Nintendo.
Well their games not being buggy and their hardware not being fragile or unreliable are the only competent things I would expect from Nintendo. I fully expect anything to do with online gaming from Nintendo to be half-assed and archaic. Doesn't mean I should be cool with it when Nintendo meets that expectation.Assumptions made:
This ain't going to sink the system single-handedly but this won't be the only thing. They just get too many little things wrong, or at the very least inferior to the competition, and it all builds up and then you step back and realize that Nintendo's system pretty much doesn't do anything better than the other systems.
If Nintendo isn't interested is something they half-ass it and it's obvious. They don't care about online so their online setup sucks.
This ain't going to sink the system single-handedly but this won't be the only thing. They just get too many little things wrong, or at the very least inferior to the competition, and it all builds up and then you step back and realize that Nintendo's system pretty much doesn't do anything better than the other systems.3 words:
Rich from IGN says exciting Nintendo news will show up this Thursday. That's all, no need to click the link.
Actually he doesn't say exciting, he just say's a lot is coming up.
https://mobile.twitter.com/RichIGN/status/260799418318602240 (https://mobile.twitter.com/RichIGN/status/260799418318602240)
And aside from this universal voice chat thing, Nintendo's Miiverse is sounding like an amazing online system to me.
Apologies if this has already been posted, but apparently the Wii U is also going to be sold at a loss (initially).In before first person said they should have sold for more of a lost.
http://www.bloomberg.com/news/2012-10-24/nintendo-cuts-forecast-on-lower-demand-for-3ds-stronger-yen.html
Greedy Nintendo, overcharging for obsolete tech!
Apologies if this has already been posted, but apparently the Wii U is also going to be sold at a loss (initially).Take That, IanSane and the rest
http://www.bloomberg.com/news/2012-10-24/nintendo-cuts-forecast-on-lower-demand-for-3ds-stronger-yen.html (http://www.bloomberg.com/news/2012-10-24/nintendo-cuts-forecast-on-lower-demand-for-3ds-stronger-yen.html)
Greedy Nintendo, overcharging for obsolete tech!
I'm a big proponent of Nintendo selling hardware for a profit.Apologies if this has already been posted, but apparently the Wii U is also going to be sold at a loss (initially).In before first person said they should have sold for more of a lost.
http://www.bloomberg.com/news/2012-10-24/nintendo-cuts-forecast-on-lower-demand-for-3ds-stronger-yen.html (http://www.bloomberg.com/news/2012-10-24/nintendo-cuts-forecast-on-lower-demand-for-3ds-stronger-yen.html)
Greedy Nintendo, overcharging for obsolete tech!
Seriously though I'm surprised because this is Nintendo. I'm not surprised looking at the Tech and the Price.
If I was to work on a game for the Wii U, I would definitely want to make something that couldn't be done on any other hardware...The GamePad's separate screen enables so many possibilities, and playing on a television screen would enable sharing the experience in a way that wasn't possible on Nintendo 3DS. I feel it would let us create a very unique and fun Resident Evil game.Yes. More of that, please. Thanks.
apparently the Wii U is also going to be sold at a loss (initially).Why should i care?
A lot of people do. Its one of there larger arguments and for some really silly considering their money habits.apparently the Wii U is also going to be sold at a loss (initially).Why should i care?
I am in it for games not for tech or price comparisons.
apparently the Wii U is also going to be sold at a loss (initially).Why should i care?
Didn't the 3ds sell for a lost. This really wasn't suprising when factoring all of the tech packed into the system.
@gibbogame: wiiu think there will be shipment bottleneck to meet demand, said gamestop sold pre-orders in 1.5 days and 250k now on wait list
GameStop, which is the largest specialty retailer of video games in the U.S., created a “waiting listEafter all of their allocated pre-orders had been sold out, and as of last week, more than 250,000 consumers had put their name and contact details on the waiting list for a Wii U system.
As production only started this summer, it has now become more likely that it is our production capacity, rather than consumer demand, that will place limits on our Wii U prospects for this calendar year, but we will make every effort to supply as many units as possible, and we will strive to continue to ship Wii U hardware without any interruptions in each region even after its launch.
In this fiscal year we are looking to ship 5.5 million units of Wii U hardware and 24 million units of Wii U software.
By the way, when we launched Wii six years ago, we shipped 5.84 million units of hardware and 28.84 million units of software in its first year. Please note that while this software sales figure includes bundled copies, the software sales estimate I have just shown does not.
Choice cuts from the financial briefing.
http://www.nintendo.co.jp/ir/en/library/events/121025/02.html (http://www.nintendo.co.jp/ir/en/library/events/121025/02.html)QuoteGameStop, which is the largest specialty retailer of video games in the U.S., created a “waiting listEafter all of their allocated pre-orders had been sold out, and as of last week, more than 250,000 consumers had put their name and contact details on the waiting list for a Wii U system.QuoteAs production only started this summer, it has now become more likely that it is our production capacity, rather than consumer demand, that will place limits on our Wii U prospects for this calendar year, but we will make every effort to supply as many units as possible, and we will strive to continue to ship Wii U hardware without any interruptions in each region even after its launch.QuoteIn this fiscal year we are looking to ship 5.5 million units of Wii U hardware and 24 million units of Wii U software.
By the way, when we launched Wii six years ago, we shipped 5.84 million units of hardware and 28.84 million units of software in its first year. Please note that while this software sales figure includes bundled copies, the software sales estimate I have just shown does not.
Choice cuts from the financial briefing.
http://www.nintendo.co.jp/ir/en/library/events/121025/02.html (http://www.nintendo.co.jp/ir/en/library/events/121025/02.html)QuoteGameStop, which is the largest specialty retailer of video games in the U.S., created a “waiting listEafter all of their allocated pre-orders had been sold out, and as of last week, more than 250,000 consumers had put their name and contact details on the waiting list for a Wii U system.QuoteAs production only started this summer, it has now become more likely that it is our production capacity, rather than consumer demand, that will place limits on our Wii U prospects for this calendar year, but we will make every effort to supply as many units as possible, and we will strive to continue to ship Wii U hardware without any interruptions in each region even after its launch.QuoteIn this fiscal year we are looking to ship 5.5 million units of Wii U hardware and 24 million units of Wii U software.
By the way, when we launched Wii six years ago, we shipped 5.84 million units of hardware and 28.84 million units of software in its first year. Please note that while this software sales figure includes bundled copies, the software sales estimate I have just shown does not.
Nintendo of Japan pays attention to GameStop? That's like an American paying attention to what GAME does in the UK.
I'm as shocked as everyone else about the Wii U being sold for a loss though. While that may make it cheaper, did they not learn from Sony's financial woes? Because the PS3 was being sold at a loss, and it pretty much cost Sony hundreds of millions of dollars as a result.If Nintendo is selling the Wii U for the loss that Sony was selling the PS3 at initially (it was reported to cost around $900 to make the PS3 and they sold it for $600), then they are doing something wrong. The most likely scenario is that the loss is less than $50 and probably closer to $25. The original Xbox was never sold at a profit and the 360 only became profitable for the hardware 4 years after it was released. This is normal for the rest of the industry, just not normal for Nintendo.
Nintendo of Japan pays attention to GameStop? That's like an American paying attention to what GAME does in the UK.
I think this might just be my first NFS game i ever bought.
Apparently, Silicon Knights was working on Eternal Darkness 2 at the same time as X-Men Destiny and Denis Dyack is kind of a dick (http://m.kotaku.com/5955223/what-went-wrong-with-silicon-knights-x+men-destiny)
This article is mostly about X-Men Destiny's troubled development. The juicy bit is that SK was secretly working on a ED2 demo to pitch to publishers. I thought the basic understanding was that Silicon Knights couldn't make a sequel without Nintendo since Nintendo shared the rights to the IP if not owned it outright. If this article is to be believed, it looks like SK may hold those rights.
I think this might just be my first NFS game i ever bought.
"We are very excited to deliver Need for Speed: Most Wanted on more platforms and to more gamers," a representative for EA said. "Starting Oct. 30, Most Wanted will be available on X360, PS3, PS Vita, Android and iOS. Then in 2013, Nintendo fans will be able to experience what it means to be Most Wanted amongst their friends on the Wii U."
Watch them release full NFS anthology including this game and seven others two weeks earlier and 10$ cheaper. :DQuoteNintendo fans will be able to experience what it means to be Most Wanted amongst their friends on the Wii U."
I refuse to buy anything from EA, so... no Need for Speed for me.I'm sorry to hear that. Burnout Paradise was an amazing and very fun game. With this being a sort of spiritual successor I think it will be lots of fun and I'm sorry you will miss out on it.
Apparently, Silicon Knights was working on Eternal Darkness 2 at the same time as X-Men Destiny and Denis Dyack is kind of a dick (http://m.kotaku.com/5955223/what-went-wrong-with-silicon-knights-x+men-destiny)
This article is mostly about X-Men Destiny's troubled development. The juicy bit is that SK was secretly working on a ED2 demo to pitch to publishers. I thought the basic understanding was that Silicon Knights couldn't make a sequel without Nintendo since Nintendo shared the rights to the IP if not owned it outright. If this article is to be believed, it looks like SK may hold those rights.
- “If we can’t provide overwhelming fun not possible with free or 85-yen games, Nintendo and consoles have no value.”
- Iwata wants to explain Miiverse service in detail through a Nintendo Direct before Wii U launches
- Can become friends with others through Miiverse
- It’s a critical mission for Nintendo to increase the number of friends to play with
- Iwata contrasted this with the prior requirement of Friend Code exchanges to prevent a few bad apples from ruining a safe gameplay experience
- Iwata thinks third-party share of software sales on Wii U to increase earlier than on DS or for foreign publishers on Wii
The transcript of Nintendo’s latest investor’s briefing Q&A has been published online. Although it’s only available in Japanese at the moment, a few tidbits have been translated.
First, one of the major points to come out of the Q&A concerns the Wii U price point. Nintendo president Satoru Iwata said that the 3DS’ quick price cut affected pricing of the upcoming console, as the company did not want consumers to worry about a similar situation. The Wii U price was determined based on customer expectations as well as to keep people from holding out for a big, sudden price drop.
Iwata also spoke briefly about the popularity of Nintendo Direct. Between 600,000 and one million viewers have tuned in to the past few broadcasts. The Japanese Animal Crossing: New Leaf presentation has been viewed over 1.1 million times on YouTube.
It also looks like Iwata addressed the topic of new IPs. He told investors that criticizing a lack of innovation over IP-heavy lineups means you’re looking only at the titles and not their contents. Iwata noted that franchises such as Mario and Pokemon would decay if they lacked innovation.
- Can become friends with others through Miiverse(http://i.imgur.com/SUqPy.jpg)
- It’s a critical mission for Nintendo to increase the number of friends to play with
- Iwata contrasted this with the prior requirement of Friend Code exchanges to prevent a few bad apples from ruining a safe gameplay experience
If I want to run a Wii U on an older non-HDTV, can I just use a Wii component cable?
If I want to run a Wii U on an older non-HDTV, can I just use a Wii component cable?
Yes.
If I want to run a Wii U on an older non-HDTV, can I just use a Wii component cable?
:Q
An HD Wii with significantly more umph than the Ps3/Xb360 would of been far better than the turd ipadalike nightmare they have come up with!
It seems to me the big N have always gone their own way with tech and not worried about the competition but ticking the ipad and 3d boxes recently has been detremental.
Wii2 bundled with wii sports 2 would of been far better. They should of built on the success of Wii instead of starting again whilst panicing about what the competition are doing.
I still don't see the similarities between an Ipad and the Gamepad besides both sporting a touchscreen. One is a multimedia device and the other is a controller.
Go to Kmart. I work at one, and we don't do preorders. All you need to do is be first in line when they open (which won't be that hard, considering everyone always forgets about Kmart), and hurry back to the electronics section and grab an associate to get your **** from behind the glass.
I'll probably keep one in the back for myself, though. :P
Nintendo ripped off USB Loader GX with their interface on the demo setup. Nice.USB Loader GX was a rip off of Nintendo's Starlight Fun Center interface, which if anything, was inspired by Apple's Cover Flow.
Go to Kmart. I work at one, and we don't do preorders. All you need to do is be first in line when they open (which won't be that hard, considering everyone always forgets about Kmart), and hurry back to the electronics section and grab an associate to get your **** from behind the glass.
I'll probably keep one in the back for myself, though. :P
That's actually exactly what I did last time, in fact the employees asked me why I was there and when I said I was there for the new Nintendo console, they laughed and said they sold out earlier that week, thinking I meant PS3 which launched earlier that week. I was lucky because they only had three consoles total in stock. That was such a crazy time.
I guess we need to watch Nintendo of America's facebook page tomorrow they will be premiering the Wii U advertising campaign. (They just recently tweeted this.)Man NoA. Always trying to put me in Cubes man. Cubes.
http://twitpic.com/b94tgg
I got some good news, school changed my residence to in state so now I get the lower tuition, which means I might just be able to afford one after all.Congratulations on no longer being an Alien.
I guess we need to watch Nintendo of America's facebook page tomorrow they will be premiering the Wii U advertising campaign. (They just recently tweeted this.)Man NoA. Always trying to put me in Cubes man. Cubes.
http://twitpic.com/b94tgg
I got some good news, school changed my residence to in state so now I get the lower tuition, which means I might just be able to afford one after all.Congratulations on no longer being an Alien.
What for? I'm forced to use it sometimes and i hate paying them a dollar every time for basically nothing. What do they even do except for being an unnecessary middle man?
- The option to use Paypal to pay for games.
Yes, please. I lost my original 3ds last month, so former has become especially important for me. Latter is tricky though, considering their virtual console is not unified and doesn't look like it will be anytime soon.
- A universal account system per user.
- Use purchased items on more than device like the iPhone and iPad.
Already there on eShop.
- Periodic Discounts for games.
Search is there, you can sorta do shopping cart by choosing to download game in background.
- Features that include title search, shopping cart, wishlist, and reviews via Club Nintendo.
If you are just going to college there, then you should be charged out of state tuition. You should only get in-state tuition if you moved there already and are not there just for college.
I have never had any problems with iTunes. They even let me recover and redeem movies whose codes have long expired. I have had to call them on the phone a couple of times but they are generally pretty nice. They are even cool about swapping UV codes for iTunes codes whenever I have had to do that even so I would say their model isn't that bad.Why swap them, they should work both ways. The code I got for Hunger Games (as well as Cabin in the Woods) worked both in iTunes and for a UV copy. What happened that you had to swap them?
The GameStop at the mall I went to today is like half the size of normal GameStops (which are already small in malls), the only demos they have are one PlayStation Vita and like 2 or 3 tablets. They have a Wii U section, but not demos.Yeah, they are taking the place of Wii Demos so probably didn't have the room.
For someone who hasn't been following games for a long time.
Can someone please give me the exec summary on the wii u? Innovation, cool new features, specs, exciting announced games, third party interest etc.
Also what are EAD Tokyo and retro doing ?
Thanks. Nice to read posts from familiar posters once again
Increased perceived value for something that costs them cents to include. It helps sometimes from a consumer perspective. I only buy Blu Ray these days, but my mom and brother don't have a Blu Ray player so I lend them the DVD disc.
Can't wait to pick up my pre-order but outside of Zombie U, I haven't really decided what games to get... I can't be the only one in the same boat?
For someone who hasn't been following games for a long time.
Can someone please give me the exec summary on the wii u? Innovation, cool new features, specs, exciting announced games, third party interest etc.
Also what are EAD Tokyo and retro doing ?
Thanks. Nice to read posts from familiar posters once again
- Multiplayer games are fun, but GamesMaster says the single-player ones are sometimes forgettableNinja Castle minigame uses gyro aiming, that must be what they mean by "misalignment".
- A few games highlight “some seemingly inherent problems”
- Ex: Takamaru’s Ninja Challenge – “constant screen misalignment”
New Super Mario Bros. UAw yeah, go Mario.
- More to the game outside of the main campaign
- Most of the innovation is saved for the final levels
- “Without wishing to spoil anything, we were surprised, excited, and twinkly-eyed during an excellent finale. It’s almost as if Nintendo suddenly realised that they were in fact working with a Wii U, with a game-changing GamePad and everything.”
GamesMaster feels it’s easier than NSMB WiiThank the friggin lord for that.
QuoteGamesMaster feels it’s easier than NSMB WiiThank the friggin lord for that.
Why do companies package the DVD with some Blu-Ray movies?For the car. Anyone who has kids knows this.
He didn't start it in here, so he didn't think to create a new one. :)Why do companies package the DVD with some Blu-Ray movies?For the car. Anyone who has kids knows this.
Also, surprised you didn't start a new thread for this topic. ;)
I didn't read the article, but on IGN there's some thing about Miyamoto thinking about WiiU/3DS connectivity...am I the only one that doesn't give two shits about this and thinks it's a waste or resources?That's pretty much the vibe from the article. Miyamoto didn't dismiss it entirely, but he was mostly noncommittal. When talking about connectivity, Miyamoto basically said the Wii U was about giving people everything they need (instead of requiring another system like GBA) and 3 screens may be too complicated. He also said data transfers are easy to do like connecting the Mii channel. I'd imagine this will be the extent for most game that connect Wii U and 3DS rather than using 3DS as a controller for Wii U games.
Connectivity can be good if done well, and there were occasions it has enhanced a game.The DS and Wii connected "Roadie Battle" game in Guitar Hero 5 was truly excellent. We got two guitars and 2 DSs going for a good 4 player battle. Super fun.
Does that mean you will be able to opt out of those features if you choose?
Does that mean you will be able to opt out of those features if you choose?
Does that mean you will be able to opt out of those features if you choose?
Maybe, but it also means you won't be able to go online with your system since system updates are usually required. Besides, why would you not want them?
I'm curious about the uPlay and what the integration is going to be. It seems like Ubisoft Steam and I be curious if this means Cross-Platform games or buy once and get all the version like Portal 2 for PS3 has a Steam Connection to let you continue and have on the PC.My guess is it'll be similar to Uplay games on PS3 where you get Uplay points for certain achievements and get to spend those on DL content exclusive to Uplay. An example is extra throwing knives in Assassin's Creed 3 or new wallpapers or something like that.
I'm pretty sure I've never even opened Playstation Home, let alone create an avatar in it.HA! Playstation Home was fun in its own way. I would create the ugliest looking guy ever then took him to the disco to dance in front of girls. When I got bored he would get down on his knees to propose marriage or point at their crotch. Me and a friend had a good laugh with that.
It would be hilarious if Link's guide was your Mii and Nintendo made you hate yourself.
So launching out of a star cannon to a planetoid where if you longed jumped you could eternally free fall like an astronaut in a space ship was too real?
I freaking love Miis.
Having an representation of yourself in a game is great idea. And seeing Miis or your friends and relatives popping up randomly in background during the game always evokes that feeling: "hey look! hey, it's Bob, hey!".
More Mii integration i say.
I am really disappointed about F Zero game using gyro (http://www.youtube.com/watch?v=5HwiN3xT7cE&feature=youtube_gdata).that's the first footage of f zero i've seen. Wow, stunningly terrible impression. I can't believe how slow it runs. I guess if you're forcing motion controls, you need to slow it down to the point where it doesn't even resemble an f zero game, which begs the question of why you wouldn't scrap motion controls and make a good game instead. I don't know why they didn't just call it Mario Kart since it seems to be a mk clone rather than anything resembling F zero. Items? flat track? plodding pace? sounds nothing like an f zero game I have played nor would want to play.
which begs the question of why you wouldn't scrap motion controls and make a good game instead.
That F-Zero looks like complete garbage. That is embarassingly slow and if you're to take speed out of F-Zero, why not just take jumping out of Mario?
It isn't an Fzero game? It's an mini game found in Nintendoland which is primary an way to showcase the features of the WII U?pretty much my point exactly. looks like a crap way to get people interested in what an actual f zero game could be, or any good game, actually. why make something that looks terrible and resembles nothing of the 'game' it's showcasing?
That F-Zero looks like complete garbage. That is embarassingly slow and if you're to take speed out of F-Zero, why not just take jumping out of Mario?
Come on you're not seriously comparing jumping to speed?
Its a tech demo compilation, what were you expecting? You think you could seriously speed round the race track with motion controls? It was hard enough on Mario Kart Wii and Mario 3D Kart
...to me you go from having King Koopa as a serious threat to the mushroom kingdom, an evil monarch with abitions of power who uses black magic to get his way, to basically a big cry baby bully with a crush on the princess, no thanks that is where they lost me.
Making the...game easier means more people are going be able to enjoy it.
Sigh,
This is a "themed" attractions = hense why they went with multiple IP's instead of just using Mario for everything.
Two, Nintendoland is aimed for a tech demo for the casual gamer, where Fzero is more of an hardcore cult game. Making the F-zero theme mini-game easier means more people are going be able to enjoy it.
Bowser isn't supposed to be taken seriously as a villain. The entire series is not to be taken seriously.
Bowser isn't supposed to be taken seriously as a villain. The entire series is not to be taken seriously.
Thank you, gamers are too obsessed with wanting ALL games to be this very specific definition of "epic" that they fail to have fun - just trick themselves into thinking their having it because of "cool cutscenes" and "great voice acting" and "epic stories". Bull ****, not every game has to fit into this. Mario being the prime example.
The sole point for Mario games is to be fun, whether it's an original style throwback like the NSMB series of games or the 3D platforming series that have been evolution's of Mario 64.
The only reason those games have a story is because is because they're no longer side-scrolling and a story is a way to tell the player "this is your goal". I don't remember there being any story in NSMBW but anyone from age 5 to 105 can pick up the controller and realize "I can't go left, so I must have to go to the right" at the start of any given level. Whereas in something like Mario Sunshine or Galaxy (which is a GREAT game and how dare you not play it!) have open worlds and the story is basically telling you "hey, do this so you can go and do that eventually" Take that away and you're still having fun, aren't you?
If you're playing Mario Galaxy because you really felt the universe was going to be destroyed and you were it's last hope, you're doing it wrong.
Sorry to derail the topic at hand but I've got myself a situation now. In preparing for the coming arrival of the WiiU launch, I've been thinking of how I'll be setting it up when I get it and something just hit me. Since there is no optical out on the WiiU and my receiver doesn't have an HDMI port (its old, big whoop, want to fight about it lol) how will I get my surround sound fix?At minimum if you hook your Wii U to the receiver directly you should be able to at least get Pro Logic 2 if their support it.
From what I've read, its HDMI or bust to get surround sound. My only option at the moment is to hook up the WiiU to my HDTV through the HDMI cable and then the TV to my receiver through an optical audio cable. Everything I have read though states that most TVs wont pass the HDMI audio signal through to the optical, and even if it does, it'll just downgrade it to stereo. F me hard man. Does anyone have any suggestions on what I can do outside of buying a whole new receiver (I'll be broke due to the WiiU).
My current TV is a Samsung 40 HDTV model number LN-40A650 and the receiver is a Pioneer SX-315
At minimum if you hook your Wii U to the receiver directly you should be able to at least get Pro Logic 2 if their support it.
The same cables as your Wii. You'll hook the HDMI to your receiver or TV and the Wii style cable to your Receiver or TV for the same input. Hopefully the Wii U will let you say to just put it out of those ports (might just put it out of all them by default.) Tell your receiver or TV that the source of the sound this time is not HDMI but the actual audio ports.At minimum if you hook your Wii U to the receiver directly you should be able to at least get Pro Logic 2 if their support it.
I am in a similar situation to Mannypon and I'll be fine with Pro Logic 2 in the short term. How do I do this? What cables do I use? Will I still get HD picture?
WII U Chat confirmed to be only 1 on 1 chat with "friends". No party chat :(. Headsets are supported through the USB ports.Grrr, just too restricted (though I hardly have used it on the PS3 so I really have no right to complain).
I'm pretty sure I've asked this before, so forgive me, but... does NG3 have an easy mode?
Pussy mode.That is exactly the sentiment Itagaki meant for the "Ninja Dog" mode.
Hey, there's nothing wrong with it. Some people would like to enjoy the same games as other people without all the frustrations. It is what it is.
Hey, there's nothing wrong with it. Some people would like to enjoy the same games as other people without all the frustrations. It is what it is.There is definitely something wrong with a game making fun of a player's preferences.
I think if a high level of difficulty is a big part of the game, as it is in this case, giving the option to play it easier but be slightly mocked for it is a pretty fair compromise.Then why aren't people mocked for choosing a hard mode in regular games?
I think if a high level of difficulty is a big part of the game, as it is in this case, giving the option to play it easier but be slightly mocked for it is a pretty fair compromise.Then why aren't people mocked for choosing a hard mode in regular games?
I just don't think that difficulty needs to be a big part of any game. Why not give your game more appeal by including multiple difficulty modes without looking down on any of the options? What does any game hope to gain by mocking one particular audience? We see too much of that as it is in gaming culture, the last place we need more of it is in games themselves.
https://www.youtube.com/watch?v=wu1kGo5j7NU&feature=youtube_gdata_player (https://www.youtube.com/watch?v=wu1kGo5j7NU&feature=youtube_gdata_player)
14 minute videowith bill Trinen about the nintendo network.
About to watch it.
Yoshi's Story 2 confirmed.
Yoshi's Story 2 confirmed.Just imagine if we had Miiverse now and Nintendo read about everyone complaining about picking up items in skyward sword? Or how many people loathe shaking in DKCR? Of course message boards and club nintendo help, but if something comes about that is universally loved or hated it seems to me the developers would have to take notice immediately. Potentially making their next games better.
Also I want to add, does no one else think that Miiverse will truly affect the quality of Nintendo's games in the future?
Aside from a Club Nintendo review that only so many people use, the game asking us about our feelings during certain portions of the game is instant feedback to the developers and can only mean good things in the future.
Just imagine if we had Miiverse now and Nintendo read about everyone complaining about picking up items in skyward sword? Or how many people loathe shaking in DKCR? Of course message boards and club nintendo help, but if something comes about that is universally loved or hated it seems to me the developers would have to take notice immediately. Potentially making their next games better.
Also I want to add, does no one else think that Miiverse will truly affect the quality of Nintendo's games in the future?
Aside from a Club Nintendo review that only so many people use, the game asking us about our feelings during certain portions of the game is instant feedback to the developers and can only mean good things in the future.
Just imagine if we had Miiverse now and Nintendo read about everyone complaining about picking up items in skyward sword? Or how many people loathe shaking in DKCR? Of course message boards and club nintendo help, but if something comes about that is universally loved or hated it seems to me the developers would have to take notice immediately. Potentially making their next games better.
I have a feeling that over time if games kept asking you how you felt it would become an annoyance and people would give junk answers to get past the prompt and get back to the game. I know if I was playing a Zelda game and a glorified survey popped up in the middle of it my instinctive feeling at the time would be "**** off and let me play". Nobody would consider getting bugged during a game to be a good feature so they have to watch how they do it.
Yoshi's Story 2 confirmed.
Unfortunately, many of the trailers on the demo units are just slideshows of screenshots.
Did we know Nintendo had finally ditched the whole "blocks" thing and started using real standard data measurements?Yes:
Mine is ready for pickup at my best buy. They open at 10 am :-(
Mine is ready for pickup at my best buy. They open at 10 am :-(
I just checked, mine opens at 11. grr..
This thing updates so much, I think it's a PS3! (updates are faster though)
I took my dandy old time unboxing and unwrapping the console, just taking in the newness. I left the console stand and plain GamePad stand in the box. I'm reusing my Wii sensor bar. I'm currently performing the ungodly system update. It's been going for about 30-35 minutes and it's about 60% through. I don't know if there are more updates after this one.
Word is that the update is over 1GB and takes about an hour.
another update for Netflix
and other updates for specific games such as CoD
so be prepared to update for close to 2hrs depending on what you plan on doing with your Wii U right out of the box.
I also got a $35 Nintendo Prepaid Card for Mighty Switch Force and Trine 2, which is apparently $20. That's not confirmed. The clerk at Best Buy tried looking for it online and that's the price she found.
Holy ****!
Typing the IRC command "/me" does crap on the forums? WTF.
So has anyone actually...you know...played a game?
So has anyone actually...you know...played a game?
ok, now I'm pissed.
after an hour of download install, the system errored and then reset (my girl put the Nintendoland disc in with the install at 90%).
It restarted just fine, and I went through all the parental password stuff, realized that I was the only account and had no one to parental control yet, so I told it to delete the setting and then exited, so I could try to start up Netflix. It said I needed an internet connection, which I had already done, as it had previously downloaded and installed the system update.
as soon as I put the password in, it asked me to download a system update again... i figured it would recognize that I already have the newest one, then push me to the main menu. But here we are.... 20 minutes into the system update download again.
:moonface: :moonface: :moonface: :moonface: :moonface: :moonface:
So has anyone actually...you know...played a game?
Games? I thought all this machine did was download stuff and give error messages. How many hours in does that happen?
Sadly, I'm stuck in Wii Mode, redownloading 90+ titles from the Wii Shop Channel.Don't worry. You won't touch any of those games after this.
Because Nintendo hates me.
Sadly, I'm stuck in Wii Mode, redownloading 90+ titles from the Wii Shop Channel.Don't worry. You won't touch any of those games after this.
Because Nintendo hates me.
Looks like the update process has caused much weeping and gnashing of teeth.
http://www.kotaku.com.au/2012/11/wii-u-owners-bummed-out-by-huge-firmware-update/
Hopefully overseas launches go a bit smoother.
ZombiU so far is alright. I don't like the decision to create atmosphere by throwing "dust" everywhere, but I guess I can understand why they did it.I saw a video with one the developers. He said he wanted everything to be dirty. Which doesn't really make sense because I can understand why indoor areas would be dusty but outdoor areas shouldn't collect any dust. Of course its just a game and its kinda like the grain effect in some movies.
The update process and miiverse being down are making me feel somewhat better for waiting a bit. All things considered its not that bad considering its nintendo first big jump into online.
One thing I hate though is giantbomb confrimed that the Nintendo Network ID is tied to the hardwarewhich entirely defeats the purpose of it in the first place.
Good news. Everyone can access the admin parts of miiverse.
http://kotaku.com/5961665/this-guy-reckons-hes-accessed-miiverses-debug-mode-by-accident (http://kotaku.com/5961665/this-guy-reckons-hes-accessed-miiverses-debug-mode-by-accident)
The TP bug was cool. Wasn't that the one that exploited the wii shop channel to see what was coming out on the VC early?
One update the Remote TV feature needs so far is Page Up/Page Down buttons for the Cable Box Guide. But that's the beauty of the new OS, Nintendo can update these things as time passes.
No SuperMario RPG, Secret of Mana, MegaMan or the other 4-5 games that aren't immediately coming to mind are anywhere to be found (none of them were physically downloaded at the time).
I did link to my MyNintendo account, which should be all the proof I need that I own the titles, but I think I'm gonna have to contact Nintendo about this at some point.
I haven't found a way to shut off Wii Remotes when they're not in use. They just power down after a while, but it seems like a waste of battery in the meantime.My suggestion: just remove one of the batteries. :)
updating my wii u as i post, download time for the update was around 35 mins, system update has gone by fairly quickly
Yes, I actually tried it. It will come up with a prompt warning you that you're about to shut off the screen.Wait, screen? I was asking about shutting off Wii Remotes, not the GamePad. Or are you saying that that also shuts off the Wii Remotes? If so, that's a bizarre way of handling that, Nintendo.
Good news. Everyone can access the admin parts of miiverse.
http://kotaku.com/5961665/this-guy-reckons-hes-accessed-miiverses-debug-mode-by-accident
Any one playing Black Ops 2? When I'm online sometimes I'm voice chatting and sometimes I'm not. It's enabled in options and on a player by player bases. I don't know what the heck the problem is.
Not anywhere close, the problems seem to be really rare (and the slow downloads have been because of so many people downloading the updates at the same time, the same problem happens when Apple releases a iOS update).
So with all the hardware issues people are experiencing, do you think Nintendo should have postponed the launch until things were properly tested? It's like we in the US are beta testers for the rest of the world.
With all the freezing, slow loading, glitches, slow downloads, etc. the Wii U is basically the next Xbox 360.
You're bitching and you don't even have one?
tendoboy, when someone has a problem they will bitch about it on the Internet. When everything is running fine and dandy, you will rarely have them shout that everything is fine. So you always have the minority sounding bigger than they actually are.
So...is the Wii U a flop after two days? Checking online most Target and Walmart stores nearby seem to have them in stock (both versions)...I'd go get one but I have like $180 in GameStop store credit, so that's going to be my place of purchase.
Well I guess some people wouldn't have picked them up yet...I have seen several people on Gamefaqs say that they have sen them on shelves today though, or have called to confirm that they are in stock for anyone to purchase.
Nice to hear. I'm starting to wonder if all the bad feedback I've been reading about WiiU ports are being overblown. All over the larger forums, everyone is complaining about various issues with the WiiU third party ports but on these much smaller forums, I hear mostly good things such as your feedback and NWR's impression of the Batman game.
Again I have had zero issues so far. Well my U didn't read black ops for a moment so I hat to reinsert it. Besides that My online sessions have been 100% lag free in both Black Ops and Tekken. I sware every match I am playing someone right next to me.Could you please check if Wii Classic Controller is supported? I really don't want to buy Wii U Pro Controller just for this.
the video for this was kinda annoying, but they did confirm 2gb of ram by taking it apart. Annoying reviewers thoughNintendo's Teardown was better.
http://www.pcper.com/reviews/General-Tech/Nintendo-Wii-U-Teardown-Photos-and-Video
How are people taking screenshots that they use for their miiverse posts?I think the game itself will just do that sometimes.
What's really weird about WII U launch is misinformation on nintendo's part?
Nintendo stated the WII U doesn't have an scaler but it does.
The Gamepad mic doesn't work in-game?
People are using the gamepad mic for CoD. All they needed was a plain headset.
SD cards can't be used for WII U Saves or Games?
SD cards are being used for saves and downloadable WII U games.
Again I have had zero issues so far. Well my U didn't read black ops for a moment so I hat to reinsert it. Besides that My online sessions have been 100% lag free in both Black Ops and Tekken. I sware every match I am playing someone right next to me.Could you please check if Wii Classic Controller is supported? I really don't want to buy Wii U Pro Controller just for this.
It should say so on the back of a case.
Really stoked to play some Tekken with my friends.
Good job Namco for thinking of us!Thank you, based Harada.
Just got the call from GameStop...debating on whether I should pull the trigger or not...
They should make the status bar like Mario taking a dump on a clock or something like that. Jesus.
RAM has nothing to do with it. Download speed is basically dictated by the server, or your ISP, whichever is slower. I have 25MB cable, so updates should only take a few minutes...posting from my Wii U btw.Though I do wonder if it mattered a little bit with the Wii. If your download speed exceeded the write speed of the SD card then the extra data would have to buffered in to the RAM, if the Wii even works that way.
Is it just me or is anyone else disappointed that there's no wishlist/bookmark feature in the WiiU's eshop like the 3DS... :thumbsdown;
has anyone seen this comic? (http://insanelygaming.com/post/36149003415/passing-the-torch-created-by-fanboys-online)
Do it. Get one. You will be happy with it. Jump in now when it is fresh and exciting. Would you rather date a 22 year old co-ed or UncleBob's mom? ;) (In fairness, his mom is very cute and the co-ed is very busy with her studies, so...)Just got the call from GameStop...debating on whether I should pull the trigger or not...
I can't really afford it at the moment, but I've been severely tempted to make a poor life decision and get a WiiU off the bat. I've been tempered by some of the blowback, though. I hold that Gamespot is pretty fundamentally anti-Nintendo, but nonetheless their initial hardware review gave me quite a lot of pause:
http://www.gamespot.com/features/the-shortcomings-of-the-wii-u-hardware-6400507/?tag=Topslot%3bWiiUHardware%3bTheShortcomingsOfTheW%3bReadIt (http://www.gamespot.com/features/the-shortcomings-of-the-wii-u-hardware-6400507/?tag=Topslot%3bWiiUHardware%3bTheShortcomingsOfTheW%3bReadIt)
Got an Xbox 360 Slim w/ 2 controllers for $45 this afternoon...just sold it at GameStop for $157.80...got NSMBU and BLOPS 2 for Wii U...still have $37.80 left over. Good times.
You can just play the game single player with a wiimote if you have one and leave the GamePad in its cradle
I know you can turn the gamepad screen off in the menu, possibly for things like the youtube app and netflix, but is there a way to turn it off during a game like NSMBU that doesn't necessarily need it (unless I wanted to do off-tv play of course)? I believe when you go into the options it'll tell you the screen is only off until you hit a button on the controller so... help?
Quick question to those that have a WiiU AND The Last Story. I know the WiiU upscales Wii games but has anyone tried playing The Last Story on WiiU to see if it helps deal with the slowdown issues the game I heard has. I'm not sure how exactly the WiiU does the emulation but I was thinking that maybe it'll help smooth out the experience and run it at a steady clip.
You can just play the game single player with a wiimote if you have one and leave the GamePad in its cradle
I know you can turn the gamepad screen off in the menu, possibly for things like the youtube app and netflix, but is there a way to turn it off during a game like NSMBU that doesn't necessarily need it (unless I wanted to do off-tv play of course)? I believe when you go into the options it'll tell you the screen is only off until you hit a button on the controller so... help?
Quick question to those that have a WiiU AND The Last Story. I know the WiiU upscales Wii games but has anyone tried playing The Last Story on WiiU to see if it helps deal with the slowdown issues the game I heard has. I'm not sure how exactly the WiiU does the emulation but I was thinking that maybe it'll help smooth out the experience and run it at a steady clip.
I wasn't aware the Wii U upscales Wii games. To my knowledge it doesn't.
I did play BLOPS (miserably) for a little bit. May have been me...
Dont' think there's any native FULL HD on the WII U yet? Everything is upscaled just like the other consoles.Toki Tori 2. Not big on the graphical department but the developers did say it renders in 1080 resolution.
Scaled but not upscaled. All of the "jaggies" are still there.Upscale means putting a magnifying glass on an image, where no more detail is gained. This is what 1080 TVs do when trying to output low quality content so that the image fills the whole screen.
Bought it at my shop. Someone sold it with a Kinect and MW3 for $80...so I split it with the owner, without mentioning that GS is doing double trade-in credit of course.
I already have two Xbox 360s, no need for a third. Anyhow...upscaling typically (or is referred to something that) improves the image, like an upscaling DVD player actually produces a "near-HD" picture, not just a magnifying glass type scenario. So for that, I say the Wii U does not upscale, it just scales. Don't want to start an argument at semantics though.Upscaling is converting a lower resolution picture to a high resolution. As such no additional detail is gained, it really is like a magnifying glass. The high resolution picture doesn't have any more detail than the lower resolution picture. Upscaling DVD players that produce these so-called "near-HD" pictures are still working with the original source, they aren't magically getting additional detail from somewhere else, they just perform better upscaling and image processing than your TV.
My main question though was wether or not the WiiU improves the framerate of Wii games such as The Last Story.No, it does not.
I'm sticking with my standard Wii it appeals to me more than the Wii U with its shockingly bad controller! what were Nintendo thinking? Iv'e been a lifelong fan but this was the last straw! they have tried to follow the trends by releasing an ipadalike controller - just aweful. Also where is the proper games? thy are seemingly giving up on metroid and F-zero and releasing more mario stuff than required, you can have too much of a good thing!
Your move N do the right thing by at least releasing some new ip or at least F zero or a new Metroid Prime or i'm outta here!
Has anyone tried an USB GC controller adapter to see if it works? WII U doesn't have GC ports but I wonder if it still has GC drivers at least?A USB GC controller adapter wouldn't be running GC drivers anyway.
http://www.ign.com/articles/2012/11/26/why-borderlands-2-isnt-on-wii-u?abthid=50b3bec474e543523b000007
lamest excuse ever, shame on you Randy.
If I was a game developer I wouldn't had put Borderland 2 on it. Maybe a collection of 1 and 2 enhanced but not just 2 because, whose going to buy it?http://www.ign.com/articles/2012/11/26/why-borderlands-2-isnt-on-wii-u?abthid=50b3bec474e543523b000007
lamest excuse ever, shame on you Randy.
Lame indeed. He is basically saying they didn't do a Wii U port because he couldn't think of anything unique to do with the Wii U version. Either he was lazy or stupid because there are simple things he could do like put the map and inventory control on the GamePad. Plus, they could have just ported the same version and left it like that.
I don't think the Borderlands games are that story-driven. This isn't Mass Effect 3, it's more like Black Ops 2; not having played the previous game isn't really a problem.Which is fine but back to is their enough people who don't have it who would want it? I think not. Especially with Steam sales.
Another lame thing I read was in IGN's reasoning for saying to not buy the Wii U version of Mass Effect 3. They said you shouldn't buy it because you can't get ME and ME2 on Wii U (even though the Wii U version includes a motion comic that tells the story of the first two games, just like ME2 for PS3 did with the original). That's like saying you shouldn't buy a movie sequel on Blu Ray if the first film is only on DVD and VHS. Horrible logic.As someone whose played all those games on the same platform I agree. Whatever platform you start on should be the on you finish on (and that should be PC.) Especially with the Trilogy coming out. In a way it be like only reading a comic for the first two original Star Wars and then watching the last one otherwise.
I just don't get that logic. Say you have ME and ME2 for Xbox 360 and you just bought a Wii U. Why should you buy it for Xbox 360 and not Wii U? Of if you didn't even buy a PS3 or 360, and don't have a gaming PC, why should you completely skip this game since you only have a Wii U?Think about it like this. You have been playing on a basketball team with your friends for 2 seasons. You know each other and even do things with them. You have a good relationship going into the 3rd season.
Two months is a long time in the gaming world, especially when games like these tend to have front-loaded sales. I remember a few GameCube games that didn't sell because they came out about two months after the other versions.
Borderlands 2 is a big split screen coop game (because single player is dull) so there's a use for the Gamepad screen right there. Stopping making lame excuses Pitchford!
I'd certainly be interested in Borderlands 2, simply having pointer controls would be the "OMG I want that game for Wii U" factor for me.
Adrock, I wouldn't discount it being Mega Man since they did say they plan to bring him back.
I hadn't heard the rumor they were working on a Square Enix title. I do know they confirmed they are working on a title from a major franchise that will come out in 2013, and that they are working on their own IP; both of which will be out on Wii U.
Just gave it a try at Gamestop and was immediately sold (if they had a deluxe in stock at least). Actually playing with the screen in my hand just made me think of so many possibilities.I've never played a Rayman game before but I was watching two kids play it at Best Buy (about time they put some actual game demos in the kiosk!) and it looked absolutely amazing. I might have to pick that one up.
I didn't really expect Rayman Legends to be so good though. Besides looking absolutely gorgeous they did an amazing job of turning a 2D platformer into a rhythm game for a level. You have to run at top speed and all your jumps and attacks perfectly sync up with the song. This game wasn't even on my radar before either.
I think Capcom is foolish not to take the time now to reinvent Mega Man.
Personally, I would love to see Mega Man go more Contra style. 2D hardcore shooter and platformer...eight way directional shooting.
Continue to have boss robots and the ability to take there powers, but have more of a paper/rock/scissors game through the entire series with enemies throughout the levels that are weak to some attacks and stronger to others...and perhaps push item management alittle more...and have one big open world instead stages...make it kinda like Metroid-Mega Man game.
I would buy that for a dollar. (Actually more.)
Tvii pushed back to 2013 for those of us not in Japan. BooooI'm not surprised but disappointed. They should have been hyping other features if they couldn't deliver. I'm hoping that its an indication of the need for receiver control but, I'm probably not going to use this because of the lack of DLNA and Blu-Ray Support.
>:(
http://www.slashgear.com/nintendo-tvii-launching-december-8-in-japan-us-and-europe-in-2013-27258457/
I think Capcom is foolish not to take the time now to reinvent Mega Man.
Personally, I would love to see Mega Man go more Contra style. 2D hardcore shooter and platformer...eight way directional shooting.
Continue to have boss robots and the ability to take there powers, but have more of a paper/rock/scissors game through the entire series with enemies throughout the levels that are weak to some attacks and stronger to others...and perhaps push item management alittle more...and have one big open world instead stages...make it kinda like Metroid-Mega Man game.
I would buy that for a dollar. (Actually more.)
Wikipedia says it's after ZX, taking place in the year 80XX.
I think Capcom is foolish not to take the time now to reinvent Mega Man.
Personally, I would love to see Mega Man go more Contra style. 2D hardcore shooter and platformer...eight way directional shooting.
Continue to have boss robots and the ability to take there powers, but have more of a paper/rock/scissors game through the entire series with enemies throughout the levels that are weak to some attacks and stronger to others...and perhaps push item management alittle more...and have one big open world instead stages...make it kinda like Metroid-Mega Man game.
I would buy that for a dollar. (Actually more.)
THANK YOU SPAK! I was just about to say the same thing, even if they wanted to bring back MM and couldn't think of a good way to bring him into 3D (I still don't personally like Legends, and I know it has it's fans but c'mon, that's not the same kind of MM that made him a star to begin with) then just do something akin to Rayman and make a super beautiful 2D game, just ramp up the action and the difficulty. I don't usually clamor for a sequel thats "more of the same" but in this case, just fucking do it already.
Those MM Network games weren't my cup of tea because it didn't feel like MegaMan. The Zero games were good but felt lacking in something that just wasn't MM. The ZX STarforce or whatever series sounded like a good return to form but I barely played my DS and when I did decide to buy them, I couldn't find them in stores (and only now am I more prone to shop online, go figure). Still, playing as a child who dons some armor to make him like MM isn't the same as playing as THE MM, ya know?
Bring that **** back, make it look crazy good, make it bring the hurt; massive amounts of enemies on screen for some twitchy slide/jump/shoot gameplay, none of that shity X5 and X6 level designs, etc.
The bosses shouldn't have just one weakness either, I think that's what made the series super stale to begin with. Once you figured out the order, and it was usually basic stuff like fire>ice etc, you'd always play the game the same way. **** that noise. Bosses should have multiple weaknesses, shouldn't be completely nurfed when you come in with one of their weaknesses, they should also change up their patters a bit more (which yes, they've done that to some extent, but it's still predictable as ****) and not just when they're about to die, and yes there should be more usage of those acquired weapons outside of the bosses. Branching paths, more secrets and things that affect the other areas (such as defeating Storm Eagle would cuase a power outage in Spark Mandrill's stage).
Honestly that would be the best way to revamp MM, take everything that's made the series great, make it better, and once that becomes successful, try doing something new with it.
I would love to see a Mega Man game dive into some Metroid style backtracking with an open-world feel. Collect reploid parts (helmet to break walls/blocks above you, dash boots to cross larger pits/gaps, etc.) to increase your mobility throughout the world. And each robot master (each getting progressively harder) are the boss fights in each section of the world. Even throw some Maverick hunters in there to spice up the progression.
It could work.
I would love to see a Mega Man game dive into some Metroid style backtracking with an open-world feel. Collect reploid parts (helmet to break walls/blocks above you, dash boots to cross larger pits/gaps, etc.) to increase your mobility throughout the world. And each robot master (each getting progressively harder) are the boss fights in each section of the world. Even throw some Maverick hunters in there to spice up the progression.
It could work.
Mega Man ZX did all that. It's on the Nintendo DS.
Hey, the update takes a while. You know that.
Hey guys, got my Wii U today, I'm stoked! downloading the updates. really excited!
What's with all the DualShock hate? Sony has been using the same controller design for the past 15 years; the DualShock set the standard for modern controllers. I love how symmetrical the controller is, I love the D-pad, I love the little hand grips, I love the overall simplicity of it's design.You are, of course, entitled to your opinion. However, the reasons you listed (besides the simplicity of the design) are the exact reasons why people dislike the Dual Shock.
To be fair to Sony, the DualShock has a much better D-pad than anything Microsoft designed.To be fair, that's not saying much. The separated D-pad design always was a terrible idea.
What's with all the DualShock hate? Sony has been using the same controller design for the past 15 years; the DualShock set the standard for modern controllers. I love how symmetrical the controller is, I love the D-pad, I love the little hand grips, I love the overall simplicity of it's design.
the DualShock has the best button layout.
360's isn't bad but most comfortable controller IMO is the Gamecubes. That thing just melds with your hand to become an extension of your body. I know people give it **** for the button layout but there were very few games that were affected by it, namely mgs:ts. Other than that, it was damn near godly amongst controllers.
The PlayStation series controller is a jack-of-all-trades deal, it's decent with most games for most people but doesn't really excel at anything.
360's isn't bad but most comfortable controller IMO is the Gamecubes. That thing just melds with your hand to become an extension of your body. I know people give it **** for the button layout but there were very few games that were affected by it, namely mgs:ts. Other than that, it was damn near godly amongst controllers.
I loved the button layout on the 'Cube. I thought it was pretty intuitive to use. Big green main button, smaller red secondary button, and two more to roll your thumb in to. All it really needed was a second Z-button (ZR and ZL) and bigger D-Pad and C-stick.
I have never played with an X-Box controller of any kind but I really like the DualShock. I like the button and stick layout. I at first did not like the symbols but now, seasoned PS player that I am ;) ,[bI find them very intuitive.
Wavebird is the best controller ever. Just needed a bigger D-Pad and C-Stick (okay and dual triggers)... but the handling and button layout was genius. If Nintendo made a Wavebird-designed Wii U Pro Contrller, then that would just be dandy.
I feel like a horrible person for never owning the wavebird :( A friend had it and I only used it once.. once! ugh..My condolences. Everything is wireless today so we don't really think about it, but that **** was thoroughly good back in 2002. The loss of rumble didn't even compare to the freedom of a wireless controller.
I've always associated A as the main action button (the way Xbox controllers are), which is why I don't like the button layout on most Nintendo controllers (where A and B are switched).
I prefer it like this:
Xbox -- A / X -- PlayStation
Xbox -- B / O (Circle) -- PlayStation
Xbox -- X / Square -- PlayStation
Xbox -- Y / Triangle -- PlayStation
But I usually don't have a problem going from my 3DS to my 360, but I kinda did using the Wii Classic controller to play Brawl.
But A isn't run, B is ;)Well, at least I didn't say they were Select and L.
Button designations don't really affect me since I don't think of controls in terms of what button does what, I instead go by the feel of the controller. This is why I usually have trouble explaining the controls to people because I have to think about what the button is called. If you asked me, for example, how to run and jump in Mario, I don't think of it as A = run and B = jump, I just know where I have to hold my thumb to run and where I have to press to jump.I agree. It's all about button placement for me in terms of what a buttons does which in some cases makes getting used to a game a bit more difficult.
This is why I don't like those "quick time" dealies, because button prompts are not intuitive to me. I always have to look where the button is on the controller.
I wish they never used any of that glossy plastic, but I guess they didn't want to cheapen the feel of the whole thing. This is what I dislike most about the Wii U.The ironic thing about that for me is I think the glossy plastic cheapens the feel of the whole thing, way more than a matte finish. I can name a few things I dislike more than the glossy finish.
BTW did you know you can use the gamepad TV functions even when the Wii U is off?I did , but I don't have cable so I'm usually just playing Wii U anyway. I don't want to have to use the GamePad when I don't need to. I want to save that battery as much as I can for actual gaming.
As for New Super Mario Bros. U, it's a hard game! It's way harder than New Super Mario Bros. 2 on the 3DS in my experience. I am a guy who can't miss any star coins, so the difficulty of the game doubled!Like New Super Mario Bros. Wii, it's designed primarily as a co-op game and as such, it's much easier with at least 1 other player. It can still be difficult, but I still thought New Super Mario Bros. Wii was harder (so far).
Super NES set the precedent. Running with Mario was done with the concave Y button, and jumping was done with the convex B button (good heavens, how I wish they'd bring back the concave/convex button design). It was angled perfectly with your thumb. Of course, the X button was run, too... because A was your spin jump. Oh, guess what game uses that exact same layout? That's right...But I usually don't have a problem going from my 3DS to my 360, but I kinda did using the Wii Classic controller to play Brawl.
Agreed, good thing Brawl has customizable controls. I'd actually like it if controllers had the following button layout:
Bottom -- A
Left -- B
Right -- X
Top -- Y
That way you'd preserve the A and B buttons for Mario games (B to run, A to jump). The way the SNES layout is, you need to angle your thumb to press both A and B, making Virtual Console games difficult to play. Having a uniform button layout would make playing games across different platforms much easier.
Super NES set the precedent. Running with Mario was done with the concave Y button, and jumping was done with the convex B button (good heavens, how I wish they'd bring back the concave/convex button design). It was angled perfectly with your thumb. Of course, the X button was run, too... because A was your spin jump. Oh, guess what game uses that exact same layout? That's right...
New Super Mario Bros. U! Wow. *derp*
I prefer game cube QTEs
I thought Resident Evil 4 started that whole QTE stuff. I loved it in that game. Hated it in every other game since.
the point is that run is left of jump, or In the case of snes top-left. its a formula that is copied in any game worth a damn, which is why its intuitive to most gamers of that era.
Take a look at the Gamecube version of the Mega Man Collections to see how counter intuitive it is to reverse those controls. Its like they programmed the game with only xbox in mind, where A (left button) is shoot and B is jump (right button) thus leaving the GCN version damn near unplayable because Nintendo kept their traditional B on the left, A on the right layout. It was like a slap in the face to players like me who grew up on NES Mega Man.
the point is that run is left of jump, or In the case of snes top-left. its a formula that is copied in any game worth a damn, which is why its intuitive to most gamers of that era.
Take a look at the Gamecube version of the Mega Man Collections to see how counter intuitive it is to reverse those controls. Its like they programmed the game with only xbox in mind, where A (left button) is shoot and B is jump (right button) thus leaving the GCN version damn near unplayable because Nintendo kept their traditional B on the left, A on the right layout. It was like a slap in the face to players like me who grew up on NES Mega Man.
But A and B were on a horizontal plane on the NES controller. The GameCube just mimicked that with its button layout.
When are we getting Nintendo TVii? I know it's a day one launch for Japan, but when do we get it? Supposed to be in December right?
I got the first God of War and wrote off the whole series because of the QTEs. I cannot do that **** with the Playstation symbols. I really don't even think in terms of buttons anyway. The buttons quickly become "jump", "shoot" etc. So if the game suddenly says "PUSH A!!!" I have to think about it. It isn't "A", it's "jump".
The Cube controller COULD have been the best ever BUT Nintendo had to effectively throw a hissy fit during the design. They originally did not have the Z button or the d-pad on their but added them due to requests from developers. So they half-assed the request, throwing a Z button in practically a random location and cheaping out by re-purposing the tiny GBA d-pad (which probably saved them squat for money in the longrun since they replaced the d-pad on the GBA SP with a better design). Nintendo is a stubborn company and they don't seem to do things they don't want to do very well. If it wasn't their own idea they do it shitty, probably to "prove" that the idea was no good all along. I don't know if that is on purpose or it's just sloppiness born out of a lack of motivation.
If Nintendo were the reasonable and accomodating company we all wish they would be the Cube d-pad and Z button would be actually useful, but they're not and the controller is a seriously flawed as a result. In terms of ergonomics though, that controller just melted in your hands which makes the Wii's rectangular controller design all the more odd. The infamous "NES" way of holding the controller is like the anti-Cube.
You know, this trend of developers not even trying with the WiiU is really starting to piss me off as a consumer. I think, to spite them, I may exercise my consumer rights in respect of games in which I am interested by:
They don't mention it specifically. But we all know what he's talking about.
http://spong.com/detail/editorial.jsp?eid=10110871&page=2 (http://spong.com/detail/editorial.jsp?eid=10110871&page=2)
Hue Benyon: Our look at the Wii U extended to a very early look at some very early kits. We... we did some work on it, but we made a decision fairly early on that we weren’t going to commit further resource to it. So yeah, we didn’t go too far. Take any of the comments you’ve seen attributed with a pinch of salt - it’s certainly not been based on any kind of analysis of final hardware.
You know, this trend of developers not even trying with the WiiU is really starting to piss me off as a consumer. I think, to spite them, I may exercise my consumer rights in respect of games in which I am interested by:
They don't mention it specifically. But we all know what he's talking about.
http://spong.com/detail/editorial.jsp?eid=10110871&page=2 (http://spong.com/detail/editorial.jsp?eid=10110871&page=2)
Hue Benyon: Our look at the Wii U extended to a very early look at some very early kits. We... we did some work on it, but we made a decision fairly early on that we weren’t going to commit further resource to it. So yeah, we didn’t go too far. Take any of the comments you’ve seen attributed with a pinch of salt - it’s certainly not been based on any kind of analysis of final hardware.
1. Refusing to buy their games (which partly punishes me too); or (even better)
2. Buying the games used and at a ridiculous discount from the MSRP. That'll learn 'em.
I wish these folks to know that, had they put some effort into bringing their property to Wii U, I would have bought the game new and at full price (maybe even the digital version which probably nets them more return). Its not like I couln't have afforded to buy new (I am happy to report). Maybe I'll make a point of emailing them every time I purposely buy used in protest.
How would that get us less games on the Wii U? He states he's only buying used on 360, PC or PS3 versions of the game. If they bring it to the Wii U, he will buy it right around release date for full price. He's telling them they are losing a sale because they are not bringing the game to the Wii U.You know, this trend of developers not even trying with the WiiU is really starting to piss me off as a consumer. I think, to spite them, I may exercise my consumer rights in respect of games in which I am interested by:
They don't mention it specifically. But we all know what he's talking about.
http://spong.com/detail/editorial.jsp?eid=10110871&page=2 (http://spong.com/detail/editorial.jsp?eid=10110871&page=2)
Hue Benyon: Our look at the Wii U extended to a very early look at some very early kits. We... we did some work on it, but we made a decision fairly early on that we weren’t going to commit further resource to it. So yeah, we didn’t go too far. Take any of the comments you’ve seen attributed with a pinch of salt - it’s certainly not been based on any kind of analysis of final hardware.
1. Refusing to buy their games (which partly punishes me too); or (even better)
2. Buying the games used and at a ridiculous discount from the MSRP. That'll learn 'em.
I wish these folks to know that, had they put some effort into bringing their property to Wii U, I would have bought the game new and at full price (maybe even the digital version which probably nets them more return). Its not like I couln't have afforded to buy new (I am happy to report). Maybe I'll make a point of emailing them every time I purposely buy used in protest.
This kinda thinking will only get us less games and ports on the Wii U...however, at the same time...we should not reward sloppy ports. Oh it is very frustrating indeed.
"Our goal is to become something like the developers of the Fallout series, Bethesda Softworks.”
I think he's probably talking about the game design and not the technical side of things. Nintendo would never let something that buggy out the door, anyway.*cough* Wii U *cough*
Fair point. I got three hard locks tonight with FIFA.
Fair point. I got three hard locks tonight with FIFA.
That's too bad. I haven't had anymore hard locks of the system since the last major firmware update. Maybe it's the demo?I've personally never had a single lock, hard, soft or liquid.
Thursday's software update will not come with the ability to program or access content stored on a DVR, according to Nintendo. The app, already delayed from the launch, also won't include NetFlix or TiVo support. Those are both coming next year.
It's a non issue. Nintendo has been doing this since the SNES days and its no doubt due to FCC regulations differing across countries and regions. I swear, people love to find anything to nitpick over the WiiU. It's come down to if a company doesn't disclose every little decision behind all the minutiae that goes into their product, no matter if the reason is federal regulations, the Internet will complain.
A non issue.It is an issue.
I'm trying to push a game pad battery life joke in here somewhere, but I can't quite make it fit.(http://i.imgur.com/cSmNx.png?1)
something something, battery won't last traveling between countries, something.
E3 2013: Dual Gamepad support, Retro studios game, enhanced battery (I hope), Zelda teaser, Zombi U: Paris Teaser. Watchdogs hopefully.
Hopefully we will hear and get the Wii U Virtual Console this year!
This please! They really need to fix this.Hopefully we will hear and get the Wii U Virtual Console this year!
Furthermore, I hope we get a better integration of the existing virtual console and Wiiware.
Microsoft
After 3 lackluster E3's in a row, I hope Microsoft tones down the "Kinect Kinect Kinect!" hype. I expect them to make a HUGE showing for the Xbox 720/Durango, with the usual Xbox Live Arcade/Gears/Fable/Forza/Halo announcements. Also, more non-gaming apps and media services. Yay.
Sony
Sony will abandon the PS Move's "WonderBook" series and will go back to pumping out more Uncharted, Ratchet & Clank, and God of War games. Then they'll try to prove that the Vita isn't dead yet by signing more exclusive deals with 3rd-party publishers that don't give a **** about Sony's handheld investments. And PS4/Orbis will be shown in some form.
Nintendo
Nintendo will FINALLY announce the Wii U's Virtual Console service, and every existing VC game that is already on the original Wii will be downloadable on day one. The Wii's "Vitality Sensor" will be brushed aside like it was never announced, and Nintendo will instead integrate that tech into a redesigned Wii Remote. Smash Bros. 3DS/Wii U, 3D Mario Wii U, 3D Zelda Wii U, Zelda 3DS, Pokemon 3DS, and a new Metroid Prime game will all be shown. Nintendo Network will be expanded to 3DS, and the eShop will become available for use on web browsers and mobile devices.
Apple / Google
Just kidding. They don't care about gaming enough to show up at E3.
There hasn't been an Alan Wake 2 yet (Nightmare is not a sequel, per the developer themselves), so how can there be an Alan Wake 3?
And Smart Glass has been **** on by most people, and rightfully so.
If you have to pay developers to support your devices, that is a sign it is not popular among them. It's like the PSP.
It just reeks of desperation if a developer was not gonna support your platform until you paid them to do it. It's like bribing a girl to go out with you when she otherwise would not have done it.
It's not common at all. There have been plenty of games where the developer had no on intention of porting it until the console maker paid them to do it.
You don't see a successful console manufacturer having to bribe developers to release a game for them. It's one thing to finance a game through publishing it, it's another to have to pay them just to make the game for your system.
*points to the Wii U and then points to Bayonetta 2 (and the other Platinum Wii U games).*
So then, does that mean Nintendo was desperate? That the Wii U was doomed to be an unsuccessful console?
Christian Svensson from Capcom recently said, "With regard to WiiU, in general we’re looking forward, not back so late ports are generally not on the table."
Why would Nintendo put priority to Japan a country where the console market is rapidly shrinking in favor of a portable market instead of catering to america/Europe where the console/set top box market is expected to be the place where the next big eco system battle will take place.
Seems like the type of mistake that could kill Nintendo who should be trying to build up its brand and ecosystem before the next generation of Xbox/apples TV/Google TV hit the market.
Why would Nintendo put priority to Japan a country where the console market is rapidly shrinking in favor of a portable market instead of catering to america/Europe where the console/set top box market is expected to be the place where the next big eco system battle will take place.
Seems like the type of mistake that could kill Nintendo who should be trying to build up its brand and ecosystem before the next generation of Xbox/apples TV/Google TV hit the market.
I love the idea of an unchanging bias
Nintendo could make a Sandy Hook game at this point and still be called kiddie indefinitely.
If you'd like to stream video from your PC (including Mac and Linux) to the Wii U, check out this guide (http://nintendo.about.com/od/nintendowiibasics/ss/How-To-Stream-Media-To-The-Wii-U-Plex-Media-Server.htm).
I just spent the last 4 hours of my life trying to get that fucking server to work. **** it, it isn't worth it. I'm so ready to take hammer to my router and my piece of **** Wii U. Fuckfuck **** fuckfuck **** ****I think this post deserves some sort of Forum Best Of Award.
I just spent the last 4 hours of my life trying to get that fucking server to work. **** it, it isn't worth it. I'm so ready to take hammer to my router and my piece of **** Wii U. Fuckfuck **** fuckfuck **** ****
I just spent the last 4 hours of my life trying to get that fucking server to work. **** it, it isn't worth it. I'm so ready to take hammer to my router and my piece of **** Wii U. Fuckfuck **** fuckfuck **** ****
I wonder if NST will ever make a console game again. They haven't developed one since 2003's 1080° Avalanche for GameCube.
No, the local streaming worked fine for me. It's the remote streaming that was being a bitch. Finally got it to work, but now my laptop can only connect the internet wireless if I have the ethernet cord plugged in. Ugh.
I don't think it's that unlikely they'll show a Wii U Zelda trailer. If Nintendo wants to compete with the big console unveilings their competition will be bringing they need every gun they've got, including a concept trailer for the Zelda coming at the end of 2015.Actually, I seen it going:
I'm actually hoping for an HD version of Xenoblade. I still need to play it and offscreen play would be very nice for that.
According to this article (http://www.egmnow.com/articles/news/sony-exec-hints-at-pre-e3-playstation-4-reveal/) it's sounding like Sony may not wait for E3 to unveil their next console. I can see why they might want to do that, to get out ahead of Microsoft's announcement, but how do you think this affects Nintendo?
http://www.nintendo.co.jp/ir/pdf/2010/100323e.pdf
http://www.nintendo.co.jp/ir/pdf/2011/110425_4e.pdf
I thought we weren't getting any new Smash Bros info for a while? Didn't Sakurai go in to hiding or something?
Hirokazu Yasuhara: I looked him up and he's been a member on some really good projects. Sonic, Jak, Drakes Uncharted. Even Sonic Xtreme which looked like basically what Mario Galaxy turned out to be. I remember wanting that game for my Saturn but it never came out.
Ugh, no if it's like PlayStation Plus. I want to actually be able to play the games even if I stop subscribing to it. I don't want to only be "renting" the games (which reminds me of the Sega Channel, where you got "free" games all the time, but you never actually owned the games because you lost access if you ended your subscription).
Depending on extras (if any), I may get this when it's $20.
I'd pay $50 to play it with pointer controls.I expect it to be there though I can't imagine Revelaitons will be as good without a touchscreen. Cycling through the grenades and weapons using the touchscreen was very intuitive.
Oh yeah how could I forget that awful WiiU Party game.Day one ;p
How messed up is it that Wii U will possibly get GBA VC games before 3DS??3DS had 10 GBA games for Ambassadors.
How messed up is it that Wii U will possibly get GBA VC games before 3DS??
Wonderful 101 looks very charming. It has a really cool and fun style to it. Looks light hearted enough to cater to younger Nintendo fans but has an epic flair to it that pure morons only enjoy.Wait... Are you calling me a moron. No wonder your so flat chested.
I can get excited if the games look as fan as The Wonderful 101. I can't wait to play that one.I've been excited for Wonderful 101 and seeing its taking soooo looooongggggg to get it is frustrating.
How messed up is it that Wii U will possibly get GBA VC games before 3DS??
Considering Nintendo already said they have no plans to sell GBA games on 3DS, no one should be shocked.
Considering that it's been 1 1/2 years since then and they have not even hinted at GBA games coming to 3DS, I wouldn't get my hopes up.
How messed up is it that Wii U will possibly get GBA VC games before 3DS??
Considering Nintendo already said they have no plans to sell GBA games on 3DS, no one should be shocked.
Anyone who honestly believed for even a second Nintendo didn't intend to put GBA games on the 3DS eShop is ridiculously gullible. When Nintendo says they have "no plans" all that really means is "We're not announcing that right now."
Is there a big anniversary for GBA coming up any time soon? Maybe they'll wait for something like that before making an announcement
How messed up is it that Wii U will possibly get GBA VC games before 3DS??
Considering Nintendo already said they have no plans to sell GBA games on 3DS, no one should be shocked.
Anyone who honestly believed for even a second Nintendo didn't intend to put GBA games on the 3DS eShop is ridiculously gullible. When Nintendo says they have "no plans" all that really means is "We're not announcing that right now."
I just think it's messed up that current gen console users gets previous gen handheld games before the current gen(non-ambassador) handheld users get a chance.
Wonderful 101 looks very charming. It has a really cool and fun style to it. Looks light hearted enough to cater to younger Nintendo fans but has an epic flair to it that pure morons only enjoy.Wait... Are you calling me a moron. No wonder your so flat chested.I can get excited if the games look as fan as The Wonderful 101. I can't wait to play that one.
Hahaha! +1
Its been more than 10 years from when the original GBA design came out... You mean the PoS SP don't you?Is there a big anniversary for GBA coming up any time soon? Maybe they'll wait for something like that before making an announcementThis is the 10th anniversary of the first good GBA model. Though I don't think that's enough to justify it.
Even the bigger mainline titles take a good amount of time before the next one comes out. It was six years between Halo 3 and 4 and the development time was around 4-5 years. I'm expecting another big wait between H4 and H5 as well.Halo 3 and 4 were developed by different teams, Bungie and 343 Industries respectively. Therefore, 1 studio wasn't slaving away on a single game the whole time. To be more specific, while there may have been 5 years between Halo 3 and 4, Halo Reach from Bungie came out in 2010, 3 years after Halo 3. It may not be a numbered entry, but it's essentially Halo 0. Halo 4 began development in 2009. That said, development for each 360 entry was roughly 3 years, not to mention both Bungie and 343i even split their teams to work on side projects, ODST and Anniversary. The new Halo trilogy was planned from the start to be a trilogy so I wouldn't be surprised if Halo 5 came out in 2014. Maybe the Anniversary team started work on Halo 5 once they finished their game with the Halo 4 team moving over as well after Halo 4 was released.
Cool thanks! Also can we talk about those Pikmin pics? The irises in that Bulborbs eyes look hauntingly real. Some of those plants would look so real if I couldn't tell they were flat from certain angles. The rocks look like rocks man! I'm happy with that, and can live with it til the end, plus it will only get better.I'm a little wary of Pikmin 3 and Epic Yoshi Yarn actually looking like what has been presented till I see them in action for myself. Grant it that Ni No Kuni looks great so I'm not fully skeptical of those games but I still want to see them in person running.
Iwata Asks Platinum Games.
[font=.HelveticaNeueUI]http://iwataasks.nintendo.com/interviews/#/wiiu/platinum-games/0/0[/font]
http://www.gamespot.com/features/is-nintendo-trapped-by-its-legacy-6402862/?tag=Topslot%3bIsNintendoTrappedByItsLegacy%3bIsNintendoTrappedByIt
Haters will always, hate.
Considering how beautiful Pikmin and Pikmin 2 were, I have the utmost confidence that Pikmin 3 will blow our minds, especially since Miyamoto made it a point to bring up HD graphics as one of the many useful features for the game.It's definitely one series that would benefit from better graphics. And I for one can't wait to see the final game. Here's hoping the delay is to make it prettier. :)
Pikmin is weird because some shots still look okay while others look amazing. Hopefully the delay is to add fucking online multiplayer.Not a special event is part of it and Nintendo Fans we've been on defensive so long that we're easy to hit.
Also anyone else find how we have all of these articles complaining about the ND annoucments but when Sony did so etching similar at games con they received nothing but praise.
Pikmin is weird because some shots still look okay while others look amazing. Hopefully the delay is to add fucking online multiplayer.
Also anyone else find how we have all of these articles complaining about the ND annoucments but when Sony did so etching similar at games con they received nothing but praise.
Pikmin is weird because some shots still look okay while others look amazing. Hopefully the delay is to add fucking online multiplayer.
Also anyone else find how we have all of these articles complaining about the ND annoucments but when Sony did so etching similar at games con they received nothing but praise.
[laughs] This is the world we live in. It's just extremely popular to hate on Nintendo, a major portion of the industry(fans and professionals) have this grudge against them. I dare anyone say otherwise. Nintendo burned bridges like crazy back in the day and when the tables turned and there were greener pastures elsewhere those developers never looked back.
Couple that with a large portion of gamers who felt like they needed games to "grow up" with them and the Playstation was the next logical step for everyone. These guys(us) grow up in the Sony dominated era, get jobs in the games industry and finally American developers have a major presence in the game industry and take their bias with them. People who make games are fanboys just like us.
So then for 10 years you have an super unpopular group gamers and game maker. The gaming world starts to change as mass opinion changes on what constitutes as "kiddy" or something for only 5 years old an under. Also Nintendos new president is humble, careful what he says(for the most part) and tries to mend old relationships. The darkest 10 years are over and Nintendo launches the Wii which gains immense success in sales and becomes prevalent in popular culture. This in spite of every general gaming outlet absolutely convinced Nintendo was done for and going the Sega route. And oh boy they are pissed! Mainly because true gaming(with better graphics) wasn't at the top of the charts. Now more than ever these gaming outlets have made it their life's goal to fan the flames of Nintendo doom. Angry that their superior gaming a habits aren't represented in over all sales.
Tis true today as the day it was written.
Pikmin is weird because some shots still look okay while others look amazing. Hopefully the delay is to add fucking online multiplayer.
Also anyone else find how we have all of these articles complaining about the ND annoucments but when Sony did so etching similar at games con they received nothing but praise.
[laughs] This is the world we live in. It's just extremely popular to hate on Nintendo, a major portion of the industry(fans and professionals) have this grudge against them. I dare anyone say otherwise. Nintendo burned bridges like crazy back in the day and when the tables turned and there were greener pastures elsewhere those developers never looked back.
Couple that with a large portion of gamers who felt like they needed games to "grow up" with them and the Playstation was the next logical step for everyone. These guys(us) grow up in the Sony dominated era, get jobs in the games industry and finally American developers have a major presence in the game industry and take their bias with them. People who make games are fanboys just like us.
So then for 10 years you have an super unpopular group gamers and game maker. The gaming world starts to change as mass opinion changes on what constitutes as "kiddy" or something for only 5 years old an under. Also Nintendos new president is humble, careful what he says(for the most part) and tries to mend old relationships. The darkest 10 years are over and Nintendo launches the Wii which gains immense success in sales and becomes prevalent in popular culture. This in spite of every general gaming outlet absolutely convinced Nintendo was done for and going the Sega route. And oh boy they are pissed! Mainly because true gaming(with better graphics) wasn't at the top of the charts. Now more than ever these gaming outlets have made it their life's goal to fan the flames of Nintendo doom. Angry that their superior gaming a habits aren't represented in over all sales.
Tis true today as the day it was written.
Pikmin is weird because some shots still look okay while others look amazing. Hopefully the delay is to add fucking online multiplayer.
Also anyone else find how we have all of these articles complaining about the ND annoucments but when Sony did so etching similar at games con they received nothing but praise.
[laughs] This is the world we live in. It's just extremely popular to hate on Nintendo, a major portion of the industry(fans and professionals) have this grudge against them. I dare anyone say otherwise. Nintendo burned bridges like crazy back in the day and when the tables turned and there were greener pastures elsewhere those developers never looked back.
Couple that with a large portion of gamers who felt like they needed games to "grow up" with them and the Playstation was the next logical step for everyone. These guys(us) grow up in the Sony dominated era, get jobs in the games industry and finally American developers have a major presence in the game industry and take their bias with them. People who make games are fanboys just like us.
So then for 10 years you have an super unpopular group gamers and game maker. The gaming world starts to change as mass opinion changes on what constitutes as "kiddy" or something for only 5 years old an under. Also Nintendos new president is humble, careful what he says(for the most part) and tries to mend old relationships. The darkest 10 years are over and Nintendo launches the Wii which gains immense success in sales and becomes prevalent in popular culture. This in spite of every general gaming outlet absolutely convinced Nintendo was done for and going the Sega route. And oh boy they are pissed! Mainly because true gaming(with better graphics) wasn't at the top of the charts. Now more than ever these gaming outlets have made it their life's goal to fan the flames of Nintendo doom. Angry that their superior gaming a habits aren't represented in over all sales.
Tis true today as the day it was written.
Pikmin is weird because some shots still look okay while others look amazing. Hopefully the delay is to add fucking online multiplayer.
Also anyone else find how we have all of these articles complaining about the ND annoucments but when Sony did so etching similar at games con they received nothing but praise.
[laughs] This is the world we live in. It's just extremely popular to hate on Nintendo, a major portion of the industry(fans and professionals) have this grudge against them. I dare anyone say otherwise. Nintendo burned bridges like crazy back in the day and when the tables turned and there were greener pastures elsewhere those developers never looked back.
Couple that with a large portion of gamers who felt like they needed games to "grow up" with them and the Playstation was the next logical step for everyone. These guys(us) grow up in the Sony dominated era, get jobs in the games industry and finally American developers have a major presence in the game industry and take their bias with them. People who make games are fanboys just like us.
So then for 10 years you have an super unpopular group gamers and game maker. The gaming world starts to change as mass opinion changes on what constitutes as "kiddy" or something for only 5 years old an under. Also Nintendos new president is humble, careful what he says(for the most part) and tries to mend old relationships. The darkest 10 years are over and Nintendo launches the Wii which gains immense success in sales and becomes prevalent in popular culture. This in spite of every general gaming outlet absolutely convinced Nintendo was done for and going the Sega route. And oh boy they are pissed! Mainly because true gaming(with better graphics) wasn't at the top of the charts. Now more than ever these gaming outlets have made it their life's goal to fan the flames of Nintendo doom. Angry that their superior gaming a habits aren't represented in over all sales.
Tis true today as the day it was written.
This has been my beef with gamers/games journalists for years. The irony is that the majority of the same people who hate on Nintendo (with little to no reason why) were introduced and fell in love with gaming by that same company.
LOL, don't think that's 100% right Caterkiller. It's not the industry hates nintendo, more like hate some of their business decisions like which games to logicalize and what not. In the last couple of years there were like 23 titles that were released by nintendo but not in the in the west? For an system like the WII that's been starving for titles I find it inexcusable on nintendo part to overlook a vast majority of gamers. I don't need voice overs/lip sync crap, subtitles would do just fine and I can't imagine it being a cost issue since you don't even need to release physcial copies anymore.
Hell some games like Xenoblade coming screaming to mind.
Hense, that why I as a gamer am still fuming with Nintendo--I love their games just not thier business strategy.
LOL, don't think that's 100% right Caterkiller. It's not the industry hates nintendo, more like hate some of their business decisions like which games to logicalize and what not. In the last couple of years there were like 23 titles that were released by nintendo but not in the in the west? For an system like the WII that's been starving for titles I find it inexcusable on nintendo part to overlook a vast majority of gamers. I don't need voice overs/lip sync crap, subtitles would do just fine and I can't imagine it being a cost issue since you don't even need to release physcial copies anymore.
Hell some games like Xenoblade coming screaming to mind.
Hense, that why I as a gamer am still fuming with Nintendo--I love their games just not thier business strategy.
I support any and all acquisitions by Platinum, since they seem to have a pretty close relationship with Nintendo these days, which would likely mean the Wii U would see the products of them.Outside of the new MGS game of course.
Isn't that game coming to Wii U?
If you've transfered all your Wii games and saves to the Wii U but miss the ability to use a GameCube controller with them, here's an adapter that lets you use one as a Classic Controller.Aaaaaand Smash Bros. 4 has just been saved. ;)
http://www.mayflash.com/?Products/NINTENDOWiiU/W007.html
I support any and all acquisitions by Platinum, since they seem to have a pretty close relationship with Nintendo these days, which would likely mean the Wii U would see the products of them.Outside of the new MGS game of course.
Aaaaaand Smash Bros. 4 has just been saved. ;)Unless Smash Bros 4 will have mandatory stylus controls ;p
Oh, no. Don't do it, Sakurai! DON'T DO IT!! ¬_¬Aaaaaand Smash Bros. 4 has just been saved. ;)Unless Smash Bros 4 will have mandatory stylus controls ;p
Awesome rantI like what you're saying. I think it has a lot to do with the terrible "gamer culture" that's popped up. Until the Wii I never heard gamer describe a specific group of "real gamers". It was rare for someone to be even be referred to as a gamer, like i dont call people moviers.
That was a nice series of posts Caterkiller, and I agree with just about all of it.
EA Was counting Sony Generations.Wow, I think you are right. Wow, what a huge snub to Nintendo. It's like they don't consider it a console at all in that case. NES and SNES mean nothing to him.
So in the EA terms you have to minus 4 Generations to make an equivalent.
So in this scheme the NES would be -1, Snes be 0, etc.
EA needs a few fifty million dollars flops to teach them a lesson!
Q. What is the timeframe of the new software you were mentioning? What about the development structure?
Iwata : we are not thinking about a long timeframe. We are thinking about Mid year up to End of the year 2013. We also have games that are slated for end of the year that we havent mentioned yet.
Miyamoto : It takes time to understand the charm of wiiu. We are currently offering a few titles but we are aiming for games that sell steadily for the next 3 years not for games that stop selling after a few weeks. We have a lot of ideas for 2 screen play. We definately need more employees internally and externally so we are strengthening our development teams.
Q. Cloud gaming is becomming popular. What about a unified platform?
Iwata: there are things you can do with cloud gaming and there are things you cant do. We dont agree that cloud gaming is the future and we are trying to work hard on a future where gaming only consoles are not gone. Unified platforms are for us not platforms that are one but rather platforms that have the same development architecture. This also means that there could be more platforms.
Mizamoto: We needed to create new development environments for wiiu and 3ds unlike wii which reused the gamecube architecture. We are unifying our development teams to accomodate this challenge and minimize the losses while preparing the shift. I think handhelds and consoles will coexist as the aim is different.
Q. Asymmetrical multiplayer and pikmin 3
Iwata : I hear a lot of people saying that Nintendoland was great, so we think asymmetrical gaming is not a bad thing. However it is hard to get the message out, that this is a fun way to play.
Miyamoto: Pikmin3s greatest charm is to look at the Pikmin in HD. I think it is a great strategy game that has a constant minimap displayed on the gamepad. There is also OffTV play.
Q. Isnt the WiiU architecture too much focused on the GPU?
Miyamoto : For High End graphics there is a hurdle, since we have to reeducate our people. The development itself hasnt changed but we are recruiting specialists that can become core members in each specialized area. External Developers are used to shader techniques and we are collaborating a lot with external companies nowadays so we have a very good development structure.
Iwata: Every gaming hardware has its specialities. There is a timing of hit and miss before the functions can be used fully. We were not able to provide development kits that get out all the power of wiiu until mid of last year. With other gaming consoles firms had 6 to 7 years to experiment but our console has a different balance so it is easy to see who has adapted and who hasnt. However this is something time will heal so we are not too worried.
Takeda : WiiU is a machine that has a lot of performance compared to its power consumption. The GPU is definately more pronounced than the CPU . There are people saying that the CPU is weak but that is not true. It is a trend that the cash memory is whats getting bigger with CPUs not the processing power. I do not think that the CPU is underpowered. Its just a design where the memory is more stressed.
Q. What about NFC
Iwata : there are two trends. one is with figurines or cards. We are currently working with developers on this and we will see various games this year.
The other one is E-money payment. we are also working on this.
Summarized by Loycuter from Ruliweb
According to Rich at IGN, "very interesting" Wii U related news is coming tomorrow.
London, UK — February 7th, 2013 — Today, Ubisoft announced that its forthcoming title Rayman Legends, already announced for the Wii UTM system from Nintendo, will also be released on the Xbox 360® video game and entertainment system from Microsoft and the PlayStation®3 computer entertainment system. All versions will now hit shelves in early September 2013.
The Microsoft Xbox 360® and Sony PlayStation® 3 versions of Rayman Legends are being developed by Ubisoft Montpellier, the same team behind the Nintendo Wii UTM game. Rayman Legends has been praised for its stunning visuals and innovative gameplay by media around the world and labeled as one of the most anticipated platformers of 2013.
“We heard from many Xbox & Playstation owners and Rayman fans who told us they really wanted to play Rayman Legends on their current system”, says Geoffroy Sardin, EMEA Chief Marketing & Sales Officer. ”We decided to give the fans what they wanted while at the same time broadening the audience exposed to this innovative and memorable game.”
Rayman Legends retains the fantasy appeal of its predecessor while adding a multitude of clever and entertaining gaming modes, new characters, new environments and a new soundtrack. The award-winning team of artists, designers and composers from Origins has also returned with an advanced UbiArt engine to include multi-dimension gameplay elements, an improved lighting system and updated game rendering that elevate Rayman’s graphics to the next level.
“When we saw all the comments when we announced the game would be focused on Wii U, all of the people that have both the PlayStation 3 and 360 were really disappointed,” Poix told IGN. “So we thought it was making more sense to also bring the game to where it was originally from. That means Xbox 360 and PlayStation 3. So we decided to go for a multiplatform launch simultaneously.”
As for the reason for the delay, Poix explained that “it’s really about the fans. It’s really about having a very interesting universe, a mix of craziness and poetry mixed all together. We are very happy that we can bring that to many, many Rayman fans and the more we can, the better.”
Very interesting doesn't necessarily mean good.
People need to stop trying to soften the blow of bad news by calling it "interesting." Either call it what it is or just don't say anything.Loss Sale. In fact Ubisoft is now on my list of Publishers who will need a really really good game for me to buy it.
Oh for Pete's sake. I would have no problem with this if they still released Rayman for Wii U on Feb. 26th, then announced the ports after it was released.Agree. For me what makes this a kick in the balls is that Raymen Legends for the WiiU is done. There is not doubt about that. If they want to port it after the fact fine thats just business but, to outright delay it and I'm sure they will strip features as well to keep it in parity with the rest of the systems.
BUT NO. UBISOFT HAD TO CAPCOM-FIVE THIS MESS.
Why is it that Microsoft can get third parties to do whatever they want, but Nintendo always gets screwed in one form or another? Is it just money hats?
That's a real shame. I don't care about the exclusivity. I suspect that he Wii U version will be the definitive version anyway.They're not gonna sit on it for 9 months while they do ports to 360/ps3. The entire game is going to be reworked with new platforms in mind.
Poix explained that the GamePad-based cooperative experience of Rayman Legends will remain exclusive to Wii U, while the Xbox and PlayStation versions will operate more similarly to Rayman Origins. He couldn’t offer many specifics just yet but indicated that more information will be coming leading up to the game’s release.
[/size]“It’s a different kind of experience if you have the Wii U,” Poix said. “Obviously there will be cooperation on the PS3 and 360, but on the Wii U there is still this magic of having one player that can play on one system with a new experience and the other on the usual game pad. That stays a Wii U exclusive for sure, by definition.”
Again, I think the Wii U version will be the one to get, if you have the choice. This from the IGN article:As cool as touch functionality is, losing it would only improve the game.QuotePoix explained that the GamePad-based cooperative experience of Rayman Legends will remain exclusive to Wii U, while the Xbox and PlayStation versions will operate more similarly to Rayman Origins. He couldn’t offer many specifics just yet but indicated that more information will be coming leading up to the game’s release.
[/size]“It’s a different kind of experience if you have the Wii U,” Poix said. “Obviously there will be cooperation on the PS3 and 360, but on the Wii U there is still this magic of having one player that can play on one system with a new experience and the other on the usual game pad. That stays a Wii U exclusive for sure, by definition.”
As cool as touch functionality is, losing it would only improve the game.
So not only Wii U version is delayed, it's also getting an inferior version.
Nice.
The game-pad co-op stuff is essentially optional.No, it's not. In demo one level you're forced to use gamepad at places. You can't skip it.
BECAUSE ITS A DEMO SHOWING THE GAMEPAD OFF.The game-pad co-op stuff is essentially optional.No, it's not. In demo one level you're forced to use gamepad at places. You can't skip it.
....
BECAUSE ITS A DEMO SHOWING THE GAMEPAD OFF.Demo is supposed show the game off. Can you skip touch co-op stuff in the demo? No? Then you that means forced (no quotation marks here, it's exactly that, you get NDS/iOS touch gameplay shoved in the middle of classic platforming) Murphy gameplay is essential throughout the game.
Third parties are actively sabatoging their efforts on the Wii U.What efforts.
The Wii U is doomed. :(Mayans were right. ;D
So when's that third-party Nintendo Direct scheduled for again?Been Delayed till September :P
I applaud you for that one. :)So when's that third-party Nintendo Direct scheduled for again?Been Delayed till September :P
“We heard from many Xbox & Playstation owners and Rayman fans who told us they really wanted to play Rayman Legends on their current system”, says Geoffroy Sardin, EMEA Chief Marketing & Sales Officer. ”We decided to give the fans what they wanted while at the same time broadening the audience exposed to this innovative and memorable game.”
"There are no issues with the game development. All of the information was in the press release, the only reason for the delay is to release on multiple platforms," Ubisoft public relations specialist Sarah Irvin said.
With all the exclusives that Nintendo is losing, So does this mean that Bayonetta 2 will likely be ported around too?Most likely not. I believe Platinum Games openly admitted that without Nintendo there is no Bayonetta 2. I doubt Nintendo would fund that entire project if there a chance it could get ported to another non-Nintendo console (possibly) ever.
Unending facepalm. That's a punch in the nads. At the very least, they were honest.Quote"There are no issues with the game development. All of the information was in the press release, the only reason for the delay is to release on multiple platforms," Ubisoft public relations specialist Sarah Irvin said.
http://www.digitalspy.co.uk/gaming/news/a457208/ubisoft-explains-rayman-legends-wii-u-delay.html
God bless Ubisoft's inept PR.
In my YouTube Miiverse post I notice that those messages weren't getting deleated especially with the new on topic rules hahaha. How much you want to bet the Nintendo employees who mod the Miiverse are fans like us and they are pissed.
This is one of those times that Miiverse may really get its developers attention. Especially since every post is from a Wii U owner and not a mystery name on the Internet who may or may not have the console.
I honestly thought they couldn't make it any worst but Bravo Ubisoft PR you have exceed expectations in all the wrong ways.Quote"There are no issues with the game development. All of the information was in the press release, the only reason for the delay is to release on multiple platforms," Ubisoft public relations specialist Sarah Irvin said.
http://www.digitalspy.co.uk/gaming/news/a457208/ubisoft-explains-rayman-legends-wii-u-delay.html
God bless Ubisoft's inept PR.
I think New Super Mario Bros. U is on demo units now too, but Rayman Legends and New Super Mario Bros. U are the only demos.
Miiverse reaction on youtube. Pretty funny!That video is flabbergasting. 17 minutes worth of scrolling negative MiiVerse comments about Ubisoft's decision.
http://www.youtube.com/watch?feature=player_embedded&v=ciJ5sVe2v6U (http://www.youtube.com/watch?feature=player_embedded&v=ciJ5sVe2v6U)
With all the exclusives that Nintendo is losing, So does this mean that Bayonetta 2 will likely be ported around too?Only if Nintendo wants to release it on other platforms. Platinum actually came out yesterday with a statement to the effect of saying that Bayonetta 2 and Wonderful 101 are owned by Nintendo and the only way they are ever going to other platforms is if Nintendo publishes them on other platforms.
For Nintendo's sake, if there's no PS4/Xbox720 bombs dropped this year they'd better have a killer showing.
LOL, cry if you want to but the WII U preorders for Rayman Legends were pretty damn low--Ubisoft had to make an choice and going multiplatform was the safer bet. Still don't see it selling all that well but at least with it being on three platforms the "total" sales will at least make it somewhat profitable.
This isn't about it going multiplatform. It's about the fact that the Wii U game is finished and Ubisoft's refusing to release it for 8 months.Preee-Cisely!!!
And you assume the game is actually finished? It really wouldn't take Ubisoft 7 months to port the game over to PS3/Xbox 360 since the game is built around the original Rayman Origins engine (meaning the middleware engine is already good to go). Even without the ports I would assume Rayman would have been delayed anyhow.
Just because an release date was set doesn't mean Ubisoft was finished with the game.
And you assume the game is actually finished? It really wouldn't take Ubisoft 7 months to port the game over to PS3/Xbox 360 since the game is built around the original Rayman Origins engine (meaning the middleware engine is already good to go). Even without the ports I would assume Rayman would have been delayed anyhow.
Just because an release date was set doesn't mean Ubisoft was finished with the game.
Rayman Origins sold the most on the PS3 followed by the 360 and lastly the WII in terms of home consolesI actually went to THAT site to check if you're pulling this BS from it, and yep!..
Thanks for all your feedback regarding [/size]Rayman (https://www.facebook.com/rayman?group_id=0)[/color][/size] Legends in all of its forms. We have heard you and we will continue to listen. We understand your frustration and that you want to get your hands on the game.[/color][/size]We are working with the development team to provide you with a new, exclusive demo for the Wii U soon. Stay tuned for more.[/color]
I think Ubisoft is making the same mistake with Rayman as Disney did with Epic Mickey.
At DICE, nobody has been talking about the new Wii U projects they have started, only the Wii U projects that have just been cancelled.
Platform is in serious trouble.
Well disliking Nintendo or not if this is true than it looks like the Wii U will be GameCube 2.0. (Which isn't a bad thing as the cube was an awesome system)I think you meant to say Wii 2.0.
Well disliking Nintendo or not if this is true than it looks like the Wii U will be GameCube 2.0. (Which isn't a bad thing as the cube was an awesome system)
And dude branding means nothing in this industry. Its about what have you done for me now which Nintendo failed at. The Wii petered off pretty hard and lack of support for its last 2 years didn't really expire confidence.
So, Ubisoft fired their PR director. (http://www.neogaf.com/forum/showthread.php?t=512480) I wonder why.
Rayman Legends Demo is my daughter's favorite Wii U game. We only have a few plays left...until September. This is retarded. They should just release the entire game as a demo.Wouldn't that be amazing?
I totally forgot about play limit.Rayman Legends Demo is my daughter's favorite Wii U game. We only have a few plays left...until September. This is retarded. They should just release the entire game as a demo.Wouldn't that be amazing?
Even crueler would be to tie it to the original demo play limit.You're tearing me apart, Ubisoft!
Jon is an enthusiastic Nintendo fan. He buys all of Nintendo's systems. He buys many, many Nintendo games. But he's gotten himself into a jam that he says has cost him access to more than $400 worth of downloadable games he's purchased from Nintendo over the several years.
How does one lose access to $400 worth of games?
Unfortunately for Jon, who asked that I not use his last name but who was hoping some coverage might wake Nintendo up about this issue, it doesn't seem to be that hard. It's partially a result of Nintendo's strict policies about downloadable games—policies that differ from other industry leaders such as Apple's, and don't seem set to change any time soon.
For several years, Jon used to download lots of old Virtual Console games to his Wii. He bought a bunch of Wii eShop games, too. Recently, with the enthusiasm any Nintendo fan has for a new Nintendo machine, he bought a Wii U. He set up a Nintendo ID on the system, transferred his Wii games to that Wii U and then discovered that he'd bought a lemon.
"My Wii U console would flash its red power light when I tried to turn it on," he told me in an e-mail. "I let it go for days, and kept trying. It just was not a reliable system."
At that point, what Jon should have done was contacted Nintendo. He didn't. He did something that seemed like a perfectly natural reflex: he took his Wii U back to the store he bought it from and swapped it for a new one. Problem solved? Not at all. He'd just created his new problem.
He took the new Wii U home and discovered he couldn't set up the same Nintendo ID he'd used on the first system. He had to make a new ID. Then, he said, he found out that he couldn't get those $400+ worth of games onto his new Wii U. They were locked to the broken one... the one he didn't have anymore. As far as Nintendo's online infrastructure was concerned, he wasn't the Jon of old. He was new, and he didn't have a right to those games.
Nintendo Customer Service Rules
Posted on January 11, 2013
If you follow this blog or the podcast, you may know that I had some, uh, issues with my Wii to Wii U transfer process.
Well, I spoke with Nintendo again earlier today, and it’s been worked out.
And then some.
Basically, Nintendo remotely deleted the licences for my Virtual Console and WiiWare purchases remotely from my Wii system, and credited my Wii shop on the Wii U with 57000 points ($570, the value of my Wii Virtual Console/Wiiware library). Then they gave me a bonus $50 to my Wii U account for “the inconvenience.”
I now have the freedom and means to build the ultimate Virtual Console library on my Wii U.
I loved my Wii Virtual Console library and felt it was a very strong one, so 75% of what I buy will likely be the same. But I bought some duds along the 6+ year journey I spent cultivating the library, mistakes I certainly will not be repeating. There are also quite a few titles on the shop that I want, but never purchased, so all my “man, I kind of wish I would have bought X rather than Y” regrets are now moot. My Wii VC is getting a second chance, a clean slate.
So really, this turned out to be a blessing of sorts. It was a a bit of a pain, but this really was the best possible outcome for a seemingly hopeless and unprecedented scenario.
I’m incredibly satisfied with the way this turned out, but if I said this great customer service and very generous gesture by the company made me a lifelong customer and supporter, I’d be lying.
I was made a lifelong customer and supporter of Nintendo in 1988, when I first played The Legend of Zelda on the NES and it changed my life and made me fall completely in love with not just Nintendo, but the medium in general. Since then, Nintendo, like any creative/tech company has had its ups and downs, but they have always brought my life more joy and positivity than frustration in the decades since I first placed that gold cartridge into my NES.
In the end, this issue was resolved in a satisfactory way that, while there are some downsides (bye bye Last Story and Super Smash Bros. Brawl save data), the benefits of cherry-picking my Virtual Console library and basically getting a free Wii U game certainly outweigh the negatives.
Just add this to the list of reasons why I love Nintendo and will remain a loyal customer and supporter to the end.
[size=78%]Anywho EA announced no Tiger Woods Golf for the Wii U. Between this and Madden something is truly up. [/size]
Even with a universal account, his game saves would have been lost anyways.Cloud saves.
The same thing would happen on PlayStation 3 and Xbox 360 (having to re-download games).Don't know about PS3 but on Xbox 360 there is a feature to add games to account remotely and downloading will start in background by itself, as you said "magically".
I don't have a Wii U yet (financial reasons), but I would be shocked if the manuals don't mention that games are tied to the system.Can someone with a Wii U look this up and check to see if he's right? I'd like to know if Nintendo ever mentions this when transferring from the Wii to the Wii U.
What will be of most interest is that the game will support off-TV play and using the Wii U Pro Controller, with the Wii U GamePad allowing quick inventory changes and access to multi-level 3D maps.Also looks like they are truly upgrading it and not just upping the resolution
“There’s a joke going around in Japan at the moment about using Off TV Play to play your Wii U games on the Bullet Train, as long as you get on of the seats with a power outlet, so we wanted to make sure Bullet Train play was possible with Revelations,” jests producer Tsukasa Takenaka.
He adds, “I wouldn’t want to be so presumptuous as to say that everyone will enjoy one version more than another, but there are definitely features in the Nintendo Wii U version that are not found on other consoles.”
Takenaka is keen to assure fans that this isn’t just an upscaled port either, with the graphics engine having been written specifically for Nintendo’s new console according to the magazine.I'm a bit more excited for it now.
“He continues, “All of the lighting effects and filters have been rebuilt from the ground up, which improves the general quality of the environments. If you’ve played the 3DS version, the difference should be apparent in the first 10 minutes of the game.”
No pointer option?
You still have to download those games, which is what I said.No, you don't have to do anything. Downloading will start by itself. Guy will just turn on xbox, play some games, and after a while games will "magically" appear on his system.
it's not as bad as you are sayingYes, it's is. The amount of clicks to download one game is very big. And that's in case you're not buying it, just redownloading.
(and it's not easy to accidentally cancel your download).Yes it is very easy to cancel it.
What does the sign say, and where can I find more info?From NintenDaan's Twitter (http://www.eurogamer.net/articles/2013-02-12-michel-ancel-and-rayman-dev-team-appear-in-protest-at-ubisofts-decision-to-delay-rayman-legends)
They do need to release Rayman. Then Ancel can get back to working on Beyond Good & Evil 2. :)What does the sign say, and where can I find more info?From NintenDaan's Twitter (http://www.eurogamer.net/articles/2013-02-12-michel-ancel-and-rayman-dev-team-appear-in-protest-at-ubisofts-decision-to-delay-rayman-legends)
"Release Rayman. Support Ubisoft Montpelier." Is what it says, translated in the Article.
Good for Ancel! I have to say Ubisoft over the years really like to mess with Rayman.
They do need to release Rayman. Then Ancel can get back to working on Beyond Good & Evil 2: Forever. :)What does the sign say, and where can I find more info?From NintenDaan's Twitter (http://www.eurogamer.net/articles/2013-02-12-michel-ancel-and-rayman-dev-team-appear-in-protest-at-ubisofts-decision-to-delay-rayman-legends)
"Release Rayman. Support Ubisoft Montpelier." Is what it says, translated in the Article.
Good for Ancel! I have to say Ubisoft over the years really like to mess with Rayman.
Probably and hopefully won't have the joker even though he's been so awesome lately.That's not awesome, that's retarded.
(http://media.dcentertainment.com/sites/default/files/BM_17_578_d584cd0do9_.jpg)
Probably and hopefully won't have the joker even though he's been so awesome lately.That's not awesome, that's retarded.
(http://media.dcentertainment.com/sites/default/files/BM_17_578_d584cd0do9_.jpg)
Ending was the biggest pile of bullshit i've seen this year and i actually never invested in this arc, i only read this arc-ending issue.
Old game is old. But at least it's a port from the PC version instead of the PS360 versions.
When I saw that the Wii U version was being pegged for release on the same week as LEGO City Undercover and Monster Hunter 3 Ultimate, I thought EA was sending the game out to die. After watching the video I still think EA has picked a hell of a week to release a late port, but now I'm sad that the game will probably sell unsatisfactorily. Alex Ward gives the feeling that Criterion really gave a lot of care for this version of the game; as much care as they could give in the short time frame between the original release and the Wii U release.
Sadly, I don't see this version of the game selling well when the other versions of the game have been out for so long and have been deeply discounted numerous times. It somewhat helps that the $10 5-car DLC pack is included in the Wii U version.
Still, glad to see that Criterion is making a great version of the game. It certainly looks to run better than the PC version on my desktop (which suffers from heavy frame rate stuttering).
An aside: Good lord, March is a crazy month for game releases.
Damn, I haven't played a NFS game since Sega Saturn..
what I would really love would be another racing game that plays a lot like Burnout 2, crashes and everything. I used to love that game.If you ever get a PS3 or 360 or a semi decent PC, you owe it to yourself to pick up Burnout Paradise. That game is awesome.
Or, you know, buy Need For Speed for Wii U when it comes out next month, because it's basically the same thing, made by the same people.Well...yes...that too. :)
what I would really love would be another racing game that plays a lot like Burnout 2, crashes and everything. I used to love that game.If you ever get a PS3 or 360 or a semi decent PC, you owe it to yourself to pick up Burnout Paradise. That game is awesome.
Actually I have that game on the PC, but it won't let me connect online. Tried contacting EA... but that was pointless. It wasn't quite the same, but it was fun. I really enjoyed the crashing and crash challenges in Burnout2 though. I don't believe that is in BO Paradise.
Crash challenges are there (though I'm not sure what they were for B2 so this could be different). I'm not sure how you enter that mode on the PC. On the PS3 you hit both L2 & R2 together. You get big bonuses for crashing into buses. :)what I would really love would be another racing game that plays a lot like Burnout 2, crashes and everything. I used to love that game.If you ever get a PS3 or 360 or a semi decent PC, you owe it to yourself to pick up Burnout Paradise. That game is awesome.
Actually I have that game on the PC, but it won't let me connect online. Tried contacting EA... but that was pointless. It wasn't quite the same, but it was fun. I really enjoyed the crashing and crash challenges in Burnout2 though. I don't believe that is in BO Paradise.
Take me down to the Paradise City, where the grass is green and the girls are pretty...TAAAKE!
2 months before we have our minds blown...or we just meet expectations.
But more than that I hope I can hang with some of you again and have slumber parties!your starting to sound like a teenage girl with that statement
But more than that I hope I can hang with some of you again and have slumber parties!your starting to sound like a teenage girl with that statement
anyhow predictions, anybody, (advance wars)
heres one sony will fail miserably
PS. Cops can't arrest you for prostitution if you have no intention of paying (protip from the Secert Service).
Has Nintendo ever had a pressence there?.
They're all confident based on Retro's hires that they're making something typical of an HD system (Shooter, Uncharted-style adventure game, etc). I'm confident they're making a game that will sell multiple millions (Mario Kart :cool; .
They're all confident based on Retro's hires that they're making something typical of an HD system (Shooter, Uncharted-style adventure game, etc). I'm confident they're making a game that will sell multiple millions (Mario Kart :cool; .
I figure Retro will never do anything original while under Nintendo. Them some day Nintendo will sell the studio off and they will either release a new IP that's a huge hit and is on every platform BUT Nintendo's or they'll go off the deep end like Rare and SK and become a joke. There will be no middle ground.
It's gonna be Sheriff 3, Nintendo's answer to Halo.
It's gonna be Sheriff 3, Nintendo's answer to Halo.
I'd love a Wild West 3rd person shooter with some Nintendo spin. Send him through time for what ever reason like time splitters, ride dinosaurs and dragons, defeat ancient sword and arrow militaries with his pistol, then defeat futuristic alien laser beams with the same old time pistol. Run and gun all over the place like Samus and Mega Man. I want it.
It's also pretty impossible for Nintendo, or any videogame company, to really be reactionary in their development cycle. So, uh, the Wii U ain't selling as well as they would like. Well what can they really do about that? The games that are due for 2013 were already planned well ahead of time. They can't just hammer out a decent game in a few months in response to the market. What we'll see at E3, and for probably all of 2013, was already fairly planned out before the Wii U even launched.Well, they could make a game that fast (indie developers sometimes make games in a month, really bad looking games but could still be fun). They just care too much about the quality of the gameplay and everything that even if they finished making the game before the year is up, I think they'd spend the next year making sure it worked properly.
I suppose Nintendo could show trailers for games that are in early development that aren't due for a while to build some hype of the future, but they haven't done that sort of thing in a while. They typically don't announce anything that E3 that is not intended to be in stores prior to the next E3.
I suppose Nintendo could show trailers for games that are in early development that aren't due for a while to build some hype of the future, but they haven't done that sort of thing in a while. They typically don't announce anything that E3 that is not intended to be in stores prior to the next E3.
It's also pretty impossible for Nintendo, or any videogame company, to really be reactionary in their development cycle. So, uh, the Wii U ain't selling as well as they would like. Well what can they really do about that? The games that are due for 2013 were already planned well ahead of time. They can't just hammer out a decent game in a few months in response to the market. What we'll see at E3, and for probably all of 2013, was already fairly planned out before the Wii U even launched.
I suppose Nintendo could show trailers for games that are in early development that aren't due for a while to build some hype of the future, but they haven't done that sort of thing in a while. They typically don't announce anything that E3 that is not intended to be in stores prior to the next E3.
It's also pretty impossible for Nintendo, or any videogame company, to really be reactionary in their development cycle. So, uh, the Wii U ain't selling as well as they would like. Well what can they really do about that? The games that are due for 2013 were already planned well ahead of time. They can't just hammer out a decent game in a few months in response to the market. What we'll see at E3, and for probably all of 2013, was already fairly planned out before the Wii U even launched.
I suppose Nintendo could show trailers for games that are in early development that aren't due for a while to build some hype of the future, but they haven't done that sort of thing in a while. They typically don't announce anything that E3 that is not intended to be in stores prior to the next E3.
They did that with Project HAMMMERRRRRREDD at the beginning of the Wii cycle.
poor cater... he tries so hard. let him have his moment, just once
I'm surprised you didn't post the Miyamoto interview about Pikmin 3 being a "deeper experience". Slackin', bud.
... G.I. Jose!Are those the Spanish One?
... G.I. Jose!Are those the Spanish One?
Capcom Is Bringing DuckTales Back (http://m.kotaku.com/5991930/capcom-is-bringing-ducktales-back)That makes me happy. Sounds like it's a remake but when you are remaking a great game, it should hopefully come out great on the end. Plus, I have enjoyed what Wayforward has done before so I believe it is in good hands. I'll be picking it up as well most likely.
Coming to Wii U, PS3, and 360... but I only really care that it's coming to Wii U. Kotaku calls it "something of a remake based on the original Nintendo version of DuckTales" and it's co-developed by WayForward Technologies and Capcom.
Sold.
So I got Monster Hunter and so far I'm not thrilled. Can't stand the loose controls, the text boxes are so small and in the worst part of the screen plus I'm a little over whelmed with what's what.
I got sucked into the hype so I'm giving it a chance. How long til I'm fighting those big ol monsters and playing online? How do I join friends online?
No it's a HD 37in. It's just the dialogue box is in he worst place and its super small.
30 minutes into Lego and its hitting all the right notes! This is fun and genuinely funny. And I know funny, I live in Hollywood! Kinda...
Wasn't there already a UE4 game announced for the Wii U? The sniper game?That was Sniper Elite and that was either cry engine or Unreal 3.
Wrong. Did you read the article? The Wii U won't be getting it AT ALL. The question was, "Will UE4 run on Wii U", and he laughed and said "no."Did you read the article? Right after the part you referred to, Rein said, "I mean, sorry, it's not really a correct answer." Then, he went on to say they're not doing it themselves and there's UE3 etc. etc. etc. Sounds about the same as we heard months ago.
Wrong. Did you read the article? The Wii U won't be getting it AT ALL. The question was, "Will UE4 run on Wii U", and he laughed and said "no." And dude, if you read the article, they even referenced that months old article in the one I just linked.
Which is false because even phones can run it. He is saying they wont bother porting it to Wii U. You really think if a third party offers to do the work themselves, Epic will say "no"? They would be getting money for free from the game being on Wii U.
How is that false? This isn't like I'm reading into the question and the answer and looking for **** that isn't there. He said that UE4 will not run. That just doesn't mean his company. It will not be licensed for the freaking console. But UE3. How hard is that to understand?
He said that UE4 will not run.Then he said that wasn't correct immediately afterwards. He was joking. Reading comprehension fail.
I've read the article five times. There is nothing in there that says IN THIS ARTICLE (it's not like they can't take back wheat they've said before nooooo fucking way) that developers can take advantage of it. IF HE SAYS THIS, please, by all means, FUCKING CORRECT me. Kotaku THEMSELVES reported the same thing IN THEIR FUCKING TITLE.so OBLIVIOUS on anger management...(and reading comprehension)
I've read the article five times. There is nothing in there that says IN THIS ARTICLE (it's not like they can't take back wheat they've said before nooooo fucking way) that developers can take advantage of it. IF HE SAYS THIS, please, by all means, FUCKING CORRECT me. Kotaku THEMSELVES reported the same thing IN THEIR FUCKING TITLE.And yet, in the actual article...
Plus we already know it can be scaled down to phones so we'll see if we ever get a Wii U UE4 game. It's not impossible though.this is what makes the "shiny new engine not running on Wii U" because if your new engine in this day and age, can't be downscaled to a phone your an idiot
I've read the article five times. There is nothing in there that says IN THIS ARTICLE (it's not like they can't take back wheat they've said before nooooo fucking way) that developers can take advantage of it. IF HE SAYS THIS, please, by all means, FUCKING CORRECT me. Kotaku THEMSELVES reported the same thing IN THEIR FUCKING TITLE.And yet, in the actual article...
(http://i.imgur.com/t5GoJs2.png) (http://imgur.com/t5GoJs2)
Read it five times, eh?
CONE OF SHAME FOR YOU!
(http://i.imgur.com/eAldEp5.gif)
look up, you'll see why the wii u can run unreal,I've read the article five times. There is nothing in there that says IN THIS ARTICLE (it's not like they can't take back wheat they've said before nooooo fucking way) that developers can take advantage of it. IF HE SAYS THIS, please, by all means, FUCKING CORRECT me. Kotaku THEMSELVES reported the same thing IN THEIR FUCKING TITLE.And yet, in the actual article...
(http://i.imgur.com/t5GoJs2.png) (http://imgur.com/t5GoJs2)
Read it five times, eh?
CONE OF SHAME FOR YOU!
(http://i.imgur.com/eAldEp5.gif)
You quoted the wrong post of mine. Because that picture you showed me doesn't say anything about developers can take advantage of UE4 if they want. Nice try, though.
You quoted the wrong post of mine. Because that picture you showed me doesn't say anything about developers can take advantage of UE4 if they want. Nice try, though.No, I didn't. Rein said, "We're not..." (which I included in the screenshot). Epic won't run it themselves and if it can be run on smartphones and Wii U is more powerful than smartphones... Read between the lines, man.
Because that picture you showed me doesn't say anything about developers can take advantage of UE4 if they want.
So, like... http://www.engadget.com/2013/03/29/mark-rein-interview-gdc-2013/
In so many words, the more platforms that Unreal Engine variants can go, the better for Epic (as well as for engine licensees, of course). "It's a good place to be -- we try to support everything we can. We have to place some timed bets on things that we feel are gonna be the most important to licensees, and also to us where we're taking games. But because the engine is portable -- it's written in C++ -- a licensee can take and do whatever they want," he said.
During the presentation the day before, another journalist asked if Unreal Engine 4 would work on Nintendo's Wii U -- a console that straddles the line between next-gen and the current one in terms of horsepower. "Hahahaha, no," he responded, which sent a wave of laughter through the room of journalists. But that's not technically true, he admitted the next day, walking back his gaffe. "You heard the stupid gaffe yesterday about the Wii U," he said. "If someone wants to take Unreal Engine 4 and ship a game on Wii U, they can! If they wanna ship an Unreal Engine 4 game on Xbox 360, they could make it happen." While that game might not look as pretty as it would on a "true" next-gen console, the new engine is scalable to a variety of platforms, including mobile.
The Wii U uses hardware that's more or less as powerful as the current Xbox 360 or PS3. It's certainly still more powerful than your average mobile device. Epic has been unclear about the Wii U's support for UE4 in the past, with Epic co-founder Mark Rein telling Videogamer (http://www.videogamer.com/news/unreal_engine_4_games_could_be_ported_to_wii_u_epic.html) that Epic doesn't intend to bring the engine to Wii U, but that "if a customer decides they want to port an Unreal Engine 4 game to Wii U, they could."
I figured I'd ask straight-out, so during the Q&A with Rein, I did. "Will UE4 run on the Wii U?"
"Hahaha no." Rein said, with expert comedic timing. The room erupted with laughter. As the laughs died down, Rein continued: "I mean, sorry, it's not really a correct answer. We're not… we have Unreal Engine 3 for the Wii U. Right? And Unreal Engine 3 is powering all kinds of amazing games, still lots of games are being made with Unreal Engine 3. We announced today about a new Unreal Engine 3 license. Unreal Engine 3 doesn't disappear because of Unreal Engine 4. But our goal for Unreal Engine 4 console-wise is next-gen consoles. That's really what our energies are focused on. If you want to make a Wii U game, we have Unreal Engine 3, and it's powering some of the best games on the Wii U already.
Title = Article.
Which details were those?
Batman Arkham Origins has just been announced for PC, Wii U, PS3 and Xbox 360! Set several years before the previous chapters in the series, the story will put you in the shoes of a younger Batman. Players will meet many of the franchise’s most important characters for the first time and even develop important relationships with them.I wonder what kind of game this handheld spinoff gonna be...
Alongside the main game, a spinoff title called Batman: Arkham Origins Blackgate will be available for 3DS and Vita platforms. Both games will be available on October 25th of this year,00 and will be developed by WB Games Montreal, rather than series creator Rocksteady. Stay tuned to Gamefocus for more details on the game!
Nintendo defined the launch window as running until the end of March. So yes, the launch window has ended.
The games that were announced for launch window but failed to make the date:
-Aliens: Colonial Marines (Sega)
-Game and Wario (Nintendo)
-Pikmin 3 (Nintendo)
-The Wonderful 101 (Nintendo)
-Wii Fit U (Nintendo)
-Jett Tailfin (Maximum Games)
-Rayman Legends (Ubisoft)
-Toki Tori 2 (Two Tribes)
-Zumba Fitness Core (Majesco)
Why the hell not give them F-Zero?Shin'en is ridiculously small. They're like five guys and apparently they want to keep it that way.
Why the hell not give them F-Zero?Shin'en is ridiculously small. They're like five guys and apparently they want to keep it that way.
F-Zero status would require a lot more work that they can or want to do.
Unless they've been secretly doing it for the last few years...
Yeah, naah.
Additional platforms will be revealed in the months ahead.
Epic is in Microsoft's pocket with their Gears of War franchise, so I doubt they'd do anything exclusive for Nintendo or Sony.
AHhahahahahahaha, Gears of Wario. Nicely doneEpic is in Microsoft's pocket with their Gears of War franchise, so I doubt they'd do anything exclusive for Nintendo or Sony.
Cliffy B is a Freelancer at the moment. Nintendo should recruit him to make Gears of Wario.
I'd buy that.Epic is in Microsoft's pocket with their Gears of War franchise, so I doubt they'd do anything exclusive for Nintendo or Sony.
Cliffy B is a Freelancer at the moment. Nintendo should recruit him to make Gears of Wario.
(http://img.photobucket.com/albums/v287/luigidude/gearsofwar-warioland-gearsofwario_zps2ff8e2e8.jpg) (http://smg.photobucket.com/user/luigidude/media/gearsofwar-warioland-gearsofwario_zps2ff8e2e8.jpg.html)
Oh hell yes. How did they edit the Gears of War font like that?
There are still some issues with the handheld market, of course, from the fairly poor third-party support to the questions hanging over Sony's PS Vita. But Nintendo has once again proven that it understands its own market much better than the doubters have.
Which brings me to the Wii U. Regulars at CVG might be aware that I talk down the console's chances in the most definitive language possible whenever asked. Well, from the things I'm hearing, there's a chance I'll soon be added to the reject bin of crazy talking twitter twonks pretty soon.
Hopefully, if we obtain further details from our sources, we'll be in a position to explain more to you soon. But, for now, put it this way: In the past two years there have been moments of disquiet regarding the 3DS and - like an instant magic trick - Nintendo has put an end to this with sudden reveals of significant games that went on to become star performers at Christmas.
He does hint to something being up Nintendo's sleeve that is not the usual. That could be click bait though.GTAV 1 month exclusivity, maybe?
He does hint to something being up Nintendo's sleeve that is not the usual. That could be click bait though.GTAV 1 month exclusivity, maybe?
Retro's project is actually F-Zero U. With 30-player online and track editors and replay sharing and ghost sharing and voice chat and with all the speed and feel of GX on steroids.
let me be delusional
Would people still be saying E3 was pointless if we knew that Nintendo had a big announcement that was going to be made? Or is it just because Nintendo has nothing new to show or announce that means E3 is dead?
I can see Nintendo making one pre E3 direct talking about games that will be on playable on E3 showfloor and then at the end of the week yet another, teasing future projects.
whispered by a booth babe while the writer tries to talk his way into a handjob.But what if booth babe will be Santa Claus?
As soon as i showed my roommate my wiiu he was interested in what a fallout game would be like on wiiu because the character has a handheld device called a pitbull that the WiiU tablet could emulate perfectly.
Sounds like 2K games is also joining the E3 is not important bandwagon. Not really sure it means anything, but they aren't even having any show floor presence.
Sounds like 2K games is also joining the E3 is not important bandwagon. Not really sure it means anything, but they aren't even having any show floor presence.
Um, where did you read this? Because the official E3 website says they are confirmed to be an exhibitor: http://e313.mapyourshow.com/5_0/exhibitor_details.cfm?exhid=tak4212 (http://e313.mapyourshow.com/5_0/exhibitor_details.cfm?exhid=tak4212)
Any chance of a price cut for the Wii U t be announced at E3?
This slipped through the news?
http://wiiudaily.com/2013/04/satoru-iwata-noa-ceo/ (http://wiiudaily.com/2013/04/satoru-iwata-noa-ceo/)
Iwata will be overseeing NOA in the near future.....
No way is Retro working on Kart. C'mon now. They probably are. *dies*Shaymin's lying. Retro is obviously working on Mario Party.
Might need more detailed footage on the games. Sorta interested in that papercraft looking game.
thank you for your interest in zombiu. The team is working hard on a prototype. it´s too soon to tell you more.
875% How is that even possible?
875% How is that even possible?
Do you mean the jump in sales, or the 875% number? Because if I have 100 of something and I increase that to 300, it's a jump of 200%.
I'm a blast at parties.LOL
]https://m.youtube.com/#/watch?v=D-sIkDWfccU&feature=player_embedded&desktop_uri=%2Fwatch%3Fv%3DD-sIkDWfccU%26feature%3Dplayer_embedded (https://m.youtube.com/#/watch?v=D-sIkDWfccU&feature=player_embedded&desktop_uri=%2Fwatch%3Fv%3DD-sIkDWfccU%26feature%3Dplayer_embedded)embed version
Nintendo really looks like they have a hand in this. I know I said this years and years ago but this looks like what Sonic should have been years ago!
No auto boost! Actually striking the enemies again and despite being long galaxy like tracks, there seems to be real genuine control again! Look at Flicky, Ricky, Pecky and Pocky!!!!!!
Generations didn't even get me excited but holy crap this will make Sonic fans go nuts!
You know, guys, we could at least pretend like the front page exists (http://www.nintendoworldreport.com/news/34359).
You know, guys, we could at least pretend like the front page exists (http://www.nintendoworldreport.com/news/34359).
Caterkiller posted that an hour before NWR did. Why would we move the conversation to a different thread just because it was posted? Stop acting like pokepal.
You know, guys, we could at least pretend like the front page exists (http://www.nintendoworldreport.com/news/34359).
Caterkiller posted that an hour before NWR did. Why would we move the conversation to a different thread just because it was posted? Stop acting like pokepal.
You know, guys, we could at least pretend like the front page exists (http://www.nintendoworldreport.com/news/34359).
Caterkiller posted that an hour before NWR did. Why would we move the conversation to a different thread just because it was posted? Stop acting like pokepal.
Actually, NWR posted it 2 hours before Caterkiller (NWR posted it st 12:02PM ET, Caterkiller posted it at 2:04PM ET)
This is real? By Nintendo?http://www.nintendo.co.jp/wiiu/accessories/
And that battery better be better than the one it comes with.2500 mAh, which translates to 5-8 hours, apparently.
Is that better than the one is comes with?Standard battery inside gamepad is ridiculously bad, it takes like an hour or two for gamepad to start flashing red.
My biggest E3 prediction this year is that GTA V will be announced for the Wii U.Eh. It's cool, but personally -- eh.
Is that better than the one is comes with?Standard battery inside gamepad is ridiculously bad, it takes like an hour or two for gamepad to start flashing red.
Caterkiller is really good about sending in news tips. I have no problem with him also posting forum threads about the info. I understand that a lot of people get most of their news from the forums and don't read the front page, and while I wish you would, I realize that's probably not going to happen.i just get annoyed if its repeats of (insert game here) is not coming to the Wii U
So, how long until Nintendo starts including these batteries with the actual controllers? Not that anyone should need Wiimotes.i honestly am debating getting three remote plus ones
My biggest E3 prediction this year is that GTA V will be announced for the Wii U.
In-Store Demos
• Each store will use one existing Wii U demo station featuring four unreleased titles. Wait and gameplay times may vary according to store location. Best Buy and Nintendo will provide activities for consumers in line.
• Game titles will be announced in the morning on Tuesday, June 11. Check back on Tuesday morning for the final list and to confirm the store closest to you.
Hard to believe it's almost here again, it doesn't feel like it's been that long. I've got a lot riding on this, the shape of the new 3D Mario, Mario Kart, and Smash Brothers are going to determine when (or if) I buy a Wii U.
I'm trying to get the word out that it appears Best Buy has removed a CRAPTON of stores from the E3 demos list. Unless there's a mistake in the website, Ohio appears to down to ZERO stores, New Jersey and Virginia down to just two, etc. etc.Wow they changed the Tennessee ones to well. No where land. I mean the original 3 made sense. The new stores they shifted it to well NO ONE IS GOING TO GO TO. They are putting them in the remotest places that could still be consider a population center and Memphis. Who would want to willing go to Memphis.
So if you were planning on going to a store for the event you NEED to re-check the site to make sure your store is still there:
http://www.bestbuy.com/site/Games-Promotions/Nintendo-Experience/pcmcat303600050002.c?id=pcmcat303600050002 (http://www.bestbuy.com/site/Games-Promotions/Nintendo-Experience/pcmcat303600050002.c?id=pcmcat303600050002)
If this is for real, what a gigantic **** up.
EDIT: I just counted and the number has gone down from 89 to 54. So 35 stores were removed from the list.
That is interesting considering the other characters that we know will be shown this E3. Unless its just Smash DK, but we know that's not Smash DK.
That is interesting considering the other characters that we know will be shown this E3. Unless its just Smash DK, but we know that's not Smash DK.
Yeah, think we now have to assume that Donkey Kong is incoming. Kind of makes me gulp a bit. But hey, maybe it's . . . Retro's revival of Donkey Kong Racing?
In a dream I had last night, Reggie was speaking in the Nintendo Direct and he said: "We have told you that we are going to officially announce the new 3D Mario and Mario Kart games today. What I can now tell you is that these games are, in fact, one and the same!"This sounds surprisingly awesome.
So FIFA 14 is apparently coming to Nintendo after all...on Wii and 3DS.
Sigh...unprecedented partnership.
So if you're keeping score at home, FIFA 14 is coming in next gen version to Xbone and PS4. A modified version is coming to 360, PS3, PC, Wii, PSFreaking2, 3DS, Vita, PSP and a mobile version for iPhone, iPad, iPod and Android.What about the DS, Mac, and Linux?
But not Wii U.
So if you're keeping score at home, FIFA 14 is coming in next gen version to Xbone and PS4. A modified version is coming to 360, PS3, PC, Wii, PSFreaking2, 3DS, Vita, PSP and a mobile version for iPhone, iPad, iPod and Android.What about the DS, Mac, and Linux?
But not Wii U.
Here's hoping Ubisoft shows up tomorrow on the Nintendo Direct. How long will this ND be? Does anyone know?
Here's hoping Ubisoft shows up tomorrow on the Nintendo Direct. How long will this ND be? Does anyone know?
Probably not the two hours I am hoping it will be.
I hope that it will at least be longer than an hour, since they are really no longer restricted by a time limit.
Why? If anything, that gives them less reason to drop the price. $500? And considering some of the **** Xbox One will have (like being FORCED to connect online every 24 hours, and letting developers block people from selling or giving their digital games to others), even pricing it at $300 would have been a tough sell. $500 means even less reason to buy it.
I have a feeling that 99% of what has been shown so far will not make it to the Wii U.
I have a feeling that 99% of what has been shown so far will not make it to the Wii U.
So far the WiiU is being left behind in terms of third parties, but that's what I expected. I am sure Nintendo will bring their guns and make it worthwhile for people to purchase a WiiU and for those who already have one. I already gave up on support from third parties, whatever comes will be welcomed a.k.a Resident Revelations for WiiU, other than that, I know Nintendo will carry the software side with no problem. They are spending some of that Wii money in order to do exclusive titles and pump up game production.
I have a feeling that 99% of what has been shown so far will not make it to the Wii U.
So far the WiiU is being left behind in terms of third parties, but that's what I expected. I am sure Nintendo will bring their guns and make it worthwhile for people to purchase a WiiU and for those who already have one. I already gave up on support from third parties, whatever comes will be welcomed a.k.a Resident Revelations for WiiU, other than that, I know Nintendo will carry the software side with no problem. They are spending some of that Wii money in order to do exclusive titles and pump up game production.
I am committed to the Wii U, and the Wii U only, I do not want to spend more that $400.00 on a game console.
I know this might be just me thinking crazy thoughts but let me just throw this out there to entertain myself for the time being. I'll say this, I don't see this happening but imagine if it did lol.
Looking at todays big 2 conferences and the fact that GTA5 wasn't really a major presence at either one (I think I only remember seeing it quickly at Sony's show), I got to thinking. What if Nintendo somehow got GTA5 onto the WiiU with some exclusive gamepad implementations that they'll want to fully showcase tomorrow? Have previous GTA's been showcased at Sony or MS's conferences? I just found it strange that probably THE biggest release for the second half of this year had not been trumpeted out to the public at E3. I'd imagine it would've been something Sony and MS would've loved to showcase especially with some sort of exclusive preorder such as Sony got with Watchdogs and various other games.
Am I just thinking crazy, high off the E3 buzz? I can't see Nintendo pulling this off as this is so not like Nintendo but man, imagine the reaction if it were true. Sigh.. one can always dream.
You didn't see the part where Sony announced a GTA 5 PS3 bundle with GTA headphones? That's more than just a preorder bonus.
OK, now that we have seen Sony and Microsoft's conferences, what do you think Nintendo needs to do to remain competitive?
OK, now that we have seen Sony and Microsoft's conferences, what do you think Nintendo needs to do to remain competitive?
OK, now that we have seen Sony and Microsoft's conferences, what do you think Nintendo needs to do to remain competitive?
Absolutely no casual titles from this point on wards for the Wii U.
Add CoD Ghosts to my list of potential Wii U games.
When is Nintendo's conference in the US?
OK, now that we have seen Sony and Microsoft's conferences, what do you think Nintendo needs to do to remain competitive?
"E3 Nintendo Direct - Tune in at midnight tonight as Nintendo reveal exciting new products!"
While unrealistic it would be nice to have a Nintendo console be able to compete with the other two. If the flood of shovelware that plagued the Wii taught us anything it's that controller gimmicks alone only get you so far.
Here is a list of games that I hope are announced for the Wii U, and will be disappointing if they are not announced:Be prepared to be disappointed. David Cox already confirmed MercurySteam won't be porting the game to Wii U. There's a slight chance Konami got another team to port the game, but I really wouldn't bank your hopes on it.
- Castlevania: Lords of Shadow 2
- Dead Rising 3
What’s so strange about their showing—what’s so bizarre in light of the repeated calls for Nintendo to do a Sega and start making games for other consoles—is that the four, fun new games I played for Wii U, barely justify the platform. Two of them, Mario World and Donkey Kong use the Wii U’s signature, the screen in its controller, to simply duplicate what is displayed on the TV. One of them uses the GamePad screen as a map. The other, Mario Kart, uses it either as a map or a horn, depending on which display you choose. Nintendo could hardly have made a weaker case for needing its own hardware to make its own games.
That was Retro's game, we already told you like five times in the chatroom.
Here is a list of games that I hope are announced for the Wii U, and will be disappointing if they are not announced:oh you poor, poor man
- Metal Gear Solid V
- Castlevania: Lords of Shadow 2
- Grand Theft Auto V
- Deadpool
- TMNT: Out of the Shadows
- Star Fox
- F-Zero
- Dead Rising 3
I think I'm kind of in shock still. Like, this Direct fulfilled every bad perception of the WiiU. It's like a NeoGAF troll's wet dream.
Another day, another bitchfest by Nintendo fans. It wasn't everything you wanted. It never will be everything I want either. That said, there are a good half dozen titles coming this year I am interested in and several more next year. How much can you play?
And I asked if, given, Square's past support if there were any plans for a Final Fantasy or Kingdom Hearts for Wii U. Because the new games are being made on Direct X 11, he said, "we just have to make sure the game can be appropriate for the tool." This one appeared to be lost in translation, sadly, as I wasn't asking about those new games but about the series in general. Sorry, Nintendo fans, I tried.
It was pathetic at best.
X is the only game here that I could see myself buying a Wii U for but that is far enough in the future that I'm not sure the Wii U will survive long enough for it to make it to release. Oddly enough Mario Kart, which is a series I've long grown bored of, looks to be the most original of the sequels shown.
I don't have a Wii U because there is no new gameplay experiences that it is providing. It is the Wii HD that Pachter kept predicting. It's just Wii games with PS3 visuals, just in time for those visuals to be a generation behind. It's mostly all safe conventional sequels, the type that ten years ago Nintendo seemingly didn't make. Nintendo detractors used to point to all the Mario games on the shelf and accuse Nintendo of being cookie-cutter rehashers and I would defend them because I knew they made each sequel count and tried new things. But now I feel like a fool because they became the rehashers.
This console has no third party support. Nintendo is slow to create new games for it and they fail to demonstrate the merits of the Gamepad with their new games and fail to provide anything that has not been done to death already on older Nintendo systems. There is little market for cookie-cutter Nintendo sequels with 2006 visuals. NSMB was a massive system seller on the 3DS and has not done dick all for the Wii U so I don't see why other safe conventional sequels will do any different. The Wii U is done. Nintendo ducked E3 because they had nothing. The Wii U will have an abysmal Christmas and will be discontinued in 2014.
Nintendo has transformed into a sequel factory. This is the type of company Nintendo has decided to be, no different than EA or Activision.
I came away feeling that Nintendo is tired of making games. Just rehashes. Play it safe, serve the norm. Uninspired. Now, I do like the upside down tracks in Mario Kart, though I did not play MK on Wii so I may have missed something there.
I love Nintendo's hardware designs, but man, the software limitations that are imposed due to the developers catering to the other manufacturers is killing me.
The Crew reminds me of the latest Need For Speed. The takedowns of the bosses are the weakest part of that game. And now here is a game of nothing but takedowns.
I came away feeling that Nintendo is tired of making games. Just rehashes. Play it safe, serve the norm. Uninspired. Now, I do like the upside down tracks in Mario Kart, though I did not play MK on Wii so I may have missed something there.
I love Nintendo's hardware designs, but man, the software limitations that are imposed due to the developers catering to the other manufacturers is killing me.
The Crew reminds me of the latest Need For Speed. The takedowns of the bosses are the weakest part of that game. And now here is a game of nothing but takedowns.
Isn't it less of developers catering toward Sony/MS and more Nintendo not developing their console in line with the others power wise.
I find it weird how quiet third parties are on Wii U at E3 and the fact that Nintendo have not addressed the issue is quite disturbing.
We're all saying "okay, Nintendo, show us why we should buy a Wii U today" and they don't seem to realize that we're asking this.They do. They just don't have anything. If the games won't be ready until next year, what do you really want them to do about it now? I'm not defending the "Look at all these games (for 2014)" mantra these seem to be pushing today. There should be more games ready, but they aren't. It just seems pretty obvious what's happening here.
There is likely a potential Wii U userbase that is interested but just not enough YET.
Why has no one mentioned that mk8 looks like fzero..
Why has no one mentioned that mk8 looks like fzero..
Wrong. The NES, SuperNES, N64, and GameCube were not the weakest of their respective generations. It wasn't until the Wii that Nintendo decided a new console strategy.I came away feeling that Nintendo is tired of making games. Just rehashes. Play it safe, serve the norm. Uninspired. Now, I do like the upside down tracks in Mario Kart, though I did not play MK on Wii so I may have missed something there.
I love Nintendo's hardware designs, but man, the software limitations that are imposed due to the developers catering to the other manufacturers is killing me.
The Crew reminds me of the latest Need For Speed. The takedowns of the bosses are the weakest part of that game. And now here is a game of nothing but takedowns.
Isn't it less of developers catering toward Sony/MS and more Nintendo not developing their console in line with the others power wise.
Wrong. Nintendo has always been the "least powerful" or the "odd one out". Developers simply cater more towards the other consoles these days and that stigma will probably never end.
Wrong. The NES, SuperNES, N64, and GameCube were not the weakest of their respective generations. It wasn't until the Wii that Nintendo decided a new console strategy.I came away feeling that Nintendo is tired of making games. Just rehashes. Play it safe, serve the norm. Uninspired. Now, I do like the upside down tracks in Mario Kart, though I did not play MK on Wii so I may have missed something there.
I love Nintendo's hardware designs, but man, the software limitations that are imposed due to the developers catering to the other manufacturers is killing me.
The Crew reminds me of the latest Need For Speed. The takedowns of the bosses are the weakest part of that game. And now here is a game of nothing but takedowns.
Isn't it less of developers catering toward Sony/MS and more Nintendo not developing their console in line with the others power wise.
Wrong. Nintendo has always been the "least powerful" or the "odd one out". Developers simply cater more towards the other consoles these days and that stigma will probably never end.
I don't have a Wii U because there is no new gameplay experiences that it is providing. It is the Wii HD that Pachter kept predicting. It's just Wii games with PS3 visuals, just in time for those visuals to be a generation behind. It's mostly all safe conventional sequels, the type that ten years ago Nintendo seemingly didn't make. Nintendo detractors used to point to all the Mario games on the shelf and accuse Nintendo of being cookie-cutter rehashers and I would defend them because I knew they made each sequel count and tried new things. But now I feel like a fool because they became the rehashers.
This console has no third party support. Nintendo is slow to create new games for it and they fail to demonstrate the merits of the Gamepad with their new games and fail to provide anything that has not been done to death already on older Nintendo systems. There is little market for cookie-cutter Nintendo sequels with 2006 visuals. NSMB was a massive system seller on the 3DS and has not done dick all for the Wii U so I don't see why other safe conventional sequels will do any different. The Wii U is done. Nintendo ducked E3 because they had nothing. The Wii U will have an abysmal Christmas and will be discontinued in 2014.
Nintendo has transformed into a sequel factory. This is the type of company Nintendo has decided to be, no different than EA or Activision.
I think part of the reason I'm so positive about this is that for me there's no such thing as too many platformers.Hm. I think that's probably true for me. I guess it's better phrased as "not enough other stuff." And I can certainly say that all this appeals to me far more than anything MS or Sony showed. Which would be practically nothing in both cases.
I think part of the reason I'm so positive about this is that for me there's no such thing as too many platformers.
After having some time for it to sink in, I actually like every game I've seen. My main problem now is lack of variety. I love platformers, but there are just too many now. Or at least, not enough other stuff. Either way you want to look at it, Nintendo's lineup lacks some variety.
I'm feeling better this evening after drinking somewhat, but the main point stands is that there are too many platformers, even though that's hard to do for me. I just finished the story mode of NSMBU and I don't feel like I need to play another classic style 2D platformer for awhile.
I was pretty unhappy with the Tropical Freeze reveal, but will admit that the trailer actually looked great. Like, I'm sure I will eventually play every platformer revealed, but over the course of 2-3 years to spread it out. Especially as I played the hell out of the original DKCR.
I agree with both of you. I grew up on platformers. I'll never say no to a good one. Nintendo is giving me sequels to two of the best from the last few years.I think part of the reason I'm so positive about this is that for me there's no such thing as too many platformers.Hm. I think that's probably true for me. I guess it's better phrased as "not enough other stuff." And I can certainly say that all this appeals to me far more than anything MS or Sony showed. Which would be practically nothing in both cases.
I'm mildly disappointed that there was no mention of Dragon Quest X being brought over. Nerds...I was thinking the same thing today. This was probably the last realistic chance we had of seeing it, and likely means it's never coming over. :(
Not sure if this has been posted, but the Wii U had the most exclusives at E3. http://i.imgur.com/ZWK5YzZ.png (http://i.imgur.com/ZWK5YzZ.png)
Not sure if this has been posted, but the Wii U had the most exclusives at E3. http://i.imgur.com/ZWK5YzZ.png (http://i.imgur.com/ZWK5YzZ.png)Nintendo, besides being a platform(s) holder is also one of the biggest publishers and developers in the world.
Not sure if this has been posted, but the Wii U had the most exclusives at E3. http://i.imgur.com/ZWK5YzZ.png (http://i.imgur.com/ZWK5YzZ.png)
There are a number of ways Nintendo could do upgrades on a contracted plan. Nintendo could make games that operate under different power standards. You could have a basic standard, an extra standard and a super standard. Each version of the hardware would display the game differently. For those wanting to retain old hardware and still want to get more power they can either offer some sort of external upgrade. Or if nintendo were to push LAN gaming they could get multiple boxes.
The reason why this would work better for a console than say a phone actually is because with the phone you can't make up the difference in software sales. The more people they have with hardware in their homes the more people they have buying games. For instance say you have someone who is paying just 19.99 a month to have a wii u in their home and then paying $20-30 a month for their online service. Thats $50 a month for Nintendo. Nintendo could set up a rent to own type payment arrangement where it would take 17 months to buy your hardware. If you made the price per month 14.50 a month than someone could pay off their console in 2 years. There could also be a credit for new game purchases. Say you buy a game. 10% of that game purchase could go towards paying off the console. So if you were renting to own a console and you registered 70 games you would automatically own that console. If it was 20% per game it would be 35 games. or say you payed the rent to own price for a year and bought 18 games(under 20% deal) then you would own the console.
I'm sorry i just started working for a cable/internet/phone provider. Lol it's got me thinking of all sorts of pricing schemes and future ways to do business.