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En Voz Baja XIII: "Wiispering" (English Version) translated from Revogamers.net
Those editions where we repeated once and again that this section is a compilation of rumors, and remembered the meaning of that word, are now gone. Besides, it is known that some of our gossips have become fulfilled later (yes, like our accurate certainty about Namco's Horse Racer Game). However, some others were simple office rumors.
Therefore, we invite you all to this new amount of "gossips" from the gaming industry, which comes as varied as interesting.
GAMES:
Just before last E3, one of our contacts talked about the possibility to see Panzer Dragoon in our Wiis next year, could it be one of Sega's unannounced tittles?
This time we bring you a rumor which we hope will never become truth. It seems that Hideo Kojima's Project has been temporarily cancelled, and probably ported to PS3. Control innovations would still remain in that platform. According to our sources, it would perfectly adapt to the PS3 controller and its new functions, that's why Sony is trying to pay for the exclusivity. So right now, this project is in the air.
Aside from the new Pokémon that has been announced (Pokémon Stadium style), it seems that the development of a brand new title has begun, codename: Pokémon RPG. Nothing else is known about this, although with that name…
And now we go with Resident Evil (although the information received seems a little bit weird). It seems that Capcom is really committed with the Wii version: the game will use an improved version of RE4's engine, greatly pushing the graphical quality.
The control scheme will be the same used in RE4, but using the capacities of the wiimote. What lead us to confusion is the following… it's said that they already have Chris Redfield finished model and part of Raccon City stage after being destroyed… ??. In addition it seems that Capcom could be developing another brand new Survival Horror IP, only for Wii.
Entering NDS topic, we rescue a past rumor from the tenth edition, where we mentioned a possible second part for Super Mario 64 DS (a sequel, but with another name). But this time we add another incoming Mario title: New Super Mario Bros sequel, also for DS.
A new project from Nintendo could be in development but in this you'll need a Nintendo DS in order to play, since Wii will send data to the DS like some sort of PDA of the main character of the game. In the DS it will be possible to solve puzzles or receive information, which later will interact with the game at the television. Possibly it is a first person adventure, stressing again the more adult nature of the new Nintendo IPs.
Now we jump to Super Smash Bros Brawl. Almost by fact, Sonic will be within the cast of characters, and of course will have exclusive actions and objects, for example, become Supersonic, or an emerald to use against his opponents.
The new Miyamoto's concept with Mario Galaxy can be deeper as first thought. At E3, they showed only one planetary system with several destinations to explore in form of small planets, but the latest rumors would aim at a complex set of several systems that we have to find out. And in them we will find some really big planets, for instance, one that is supposedly very similar to the Earth in features and size.
Let's speak about a fantasy one: Eragon, a game based on the film scheduled for Christmas - based as well on books by Christopher Paolini, (confirmed at this moment for all platforms except Wii and PS3). Vivendi would want to bring it, but it seems that Nintendo is not convinced yet. Same problem face both companies with Scarface, but in this case the Great N seems much more negative about the style of the game (perhaps if both titles took more advantage of Wii's gaming freedom…).
The Legend Of Zelda: Twilight Princess, which tries to become the game of the year (and of the History), also wants to bring more rumors than anyone. At this moment loads of side-quests would be being added. Even it has been said that we will be able to hunt insects with a virtual net (you already know how). It seems that our friend Tingle will return to give the funny (?) side of this chapter. But as we already know, the drama and maturity will reign in the argument. So it is that Link could suffer extremely while the twilight princess gains an importance we've never seen before. According to what we've been told, several endings are being handed, and one of them will be chosen very soon. In addition, the staff behind the game will have to do their best if they want the game to arrive in time (We hope!).
Long time ago we said that Nintendo wanted to take up the Star Fox saga again in Wii with the quality that it deserves. Rumors have it that some old Rare workers would have joined to the project.
Without a doubt, Shigeru Miyamoto's new IP has been the most mysterious project of Mario's company for years. Let's take two possible rumored notes: codename "Pulse", slight commentary "a game that changes in a daily basis".
Square is worried with the amount of available Lites at Final Fantasy III release date. Without a doubt this is one of the hits of the year, and if it gets the awaited success, the FFVII remake thing could become a fact for the dual screened. It would be the first time to try to seriously bring the 3D main series to the portable market, in its full power. Even it has been said that for FFIII, Square started playing around with N64's primitive FFVII engine.
This one seems obvious: they told us that Superman will be more multiplatform than ever, and also will try to take advantage of the movies-mania in Wii.
MISC:
The peripheral party for Wii begins. If everything is fulfilled, we'll have headphones, cameras, hard disks… even a specifically designed wireless keyboard, with that common Apple style, and a blue-lighted button specially set to WiiConnect24, which warns about new contents. Besides, WiiConnect24 could also be used to maintain some kind of emission in the TV when the console is in StandBy mode. When you change to the Wii channel, it is not a black screen. On the other hand, the company's microphone-mania could lead to its inclusion in the final controller (although it seems very complicated to us). Who knows if it will be for the launching, or the supposed WiiTalk service, hypothetically scheduled for 2007. They still have to decide.
Now let's return to speak about the Virtual Console. Some rumors say that they are already testing with SegaSaturn games, but the process to execute them in Wii is very difficult, reason why a possible compatibility with a few selected titles is being thought, and not the whole catalogue. Another old rumor that sounds even stronger this time is SNK with Neo-geo games. In addition it seems that Nintendo is in conversations with MAME parents to make it compatible with Wii so some arcade ROMS could be downloaded legally… a big success would be, without a doubt.
About the launch date. Many (MANY) dates are considered today (so this could be wrong). We make our bet and say what has arrived to our ears (be careful, RUMORS). Probably October , 16th - 21st in Japan and before the end/early Nov in Europe/USA, always considering that the console would be in the street at least two weeks before PS3. Wii colors for Europe: black and white.
Nintendo would like to offer a software system to create compatible games for the Virtual Console, with packages of editable maps, characters, actions…. No more information has arrived about.
It may seem as a small curiosity, but we should notify the supposed effort that they will make to redesign NoE's main site. It's planned before the Wii's launch, willing to reach the level of the American and Japanese versions.
QuoteQuick Summary
Originally posted on Nintendo.com forums
-First off let me say that the full scope of the Wii controller details has yet to be revealed by PixArt and Nintendo. Although I cannot elaborate any further let me say that the Nintendo should show that the movement in 3D space will allow experiences outside of just the TV screen. And its not 3D projection related.
-The official launch date has yet to be set in stone but will indeed launch before Sony’s PS3.
-Ironically enough, the first game that will be shown to the public that demonstrates the full scope of Wii controller potential will be Dragonball Z Budokai 4.
-When Nintendo first showed the controller at Tokyo Game Show late 2005 they were very hesitant to show it full usage. I will allow one more clue to my finding that the Wii controller can function exactly as we all have seen demonstrated WITHOUT the sensor bar. So ask yourselves, why need a sensor bar?
-The sensor bar was in all actuality in no use at E3 2006. What is will allow hasn’t been shown yet.
-According to people who are working close to everyday events at Nintendo R&D, Nintendo Wii specifications were far and away developed solely for that machine.
-IBM and ATI have been working on Broadway and Hollywood for quite some time now. And according to many people Wii’s specs could go up or down at this point in the CPU/VPU departments. Apparently Nintendo has spent quite a lot of money having IBM and ATI fabricate many iterations of Broadway and Hollywood. Which range from a 3.4GHz-730MHz Broadway CPUs, and 1.2GHz-553MHz custom ATI/Nintendo Hollywood VPU. From what we hear Hollywood is key to the Wii’s power. The architecture is all about eliminating bottlenecks and maximizing performance, upgrade of the CPU with the slight downgrade of the graphics processor compliments this philosophy, striking a great balance for Wii. However, it was also indicated that since Hollywood is a truly extreme “Flipper II” and Broadway is a massively upgraded “Gekko II” at least in architecture. That early on Nintendo R&D took a good look at what GameCube did good and what it could have done better. It was mentioned that GameCube’s Flipper was an extremely powerful chip far more capable than even the Xbox’s. The Gekko design meant for balance, though was not able to support but about 50% of the ArtX’s Flipper’s power. This particular bottleneck has been ironed out allowing Broadway to fully complement Hollywood to its maximum potential and vise-versa. The initial estimates we got concerning final hardware spec was Broadway at around 1.5GHz and Hollywood at 555MHz.
-There is also word that Nintendo in private sessions has big plans for the Wii headset. Talk is, that Nintendo wants to lean away from having the headset only for online capability. They are wanting to go further. Having the headset of course include a microphone for use in games is a given. But there was also talk of a late to launch release of this “gyroscopic headset” that would be supported by the sensor bar as well. To sum up the theory we were privy to. The headset would be somewhat sensitive to movement that could be translated into the game. Such as if you get up and move to the right of your television something might correspond for that in the game. Such as dodging things, looking around corners etc. It was also mentioned that it might have a unique look and non-obstructive lightweight design.
-Our latest discovery concerning Wii software is that developer Nibris (Raid Over the River, Sadness) has received Wii development kits and has partnered with publisher Majesco.
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The Wii Hardware
- Nintendo Wii’s ‘Broadway’ CPU operates at 729MHZ with a maximum bandwith of 1.9gbyte/sec.
- Nintendo Wii’s ‘HollyWood’ GPU is clocked at 243MHZ, the internal memory of it includes 3mb of embedded graphics memory and 24megabytes of high speed main memory.
- 64megabytes of GDDR3 (MEM2) as the external main memory. Just like the internal memory, it can be accessed from the CPU and GPU with a maximum bandwidth of 4gbytes/sec and can also store programs in the MEM2.
- The GPU of the Wii is identical to the GC’s but it is on average 1.5X faster.
Wii's Optical Disc Drive
- Opitcal Disc Drive (ODD) supports single and dual layer Wii disks, discs eject with software or button and the maximum read speed is the equivalent of DVDx6.
- Two main disc types supported the single sided 12cm single sided 4.7gb and the double sided 8.51 GB. Nintendo GC discs also supported. Some of the capacity of the discs are used by the system and games can not use full disc space.
- Inserting a disc will start the Wii console, even if it was already in an off state. Pressing the eject button will change the console to an on state to take out the disc also.
General Overview
- An optional wired LAN adapter that connects to a USB port is in the pipeline for users who do not possess a wireless LAN set-up currently.
- Internal non-removable 512MB flash memory used to storage game save data and downloadable content thus eliminating the need for a memory card.
- Both Wii discs and Gamecube discs can be played via an intelligent mode swap. When running in GC mode, the Wii’s CPU and GPU will lower to the respective speeds of the GC and some of the MEM2 functions as ARAM.
- Software development environment is an upgrade to the ‘Dolphin SDK’ used with the GC; the same libraries are used so developers can get up to scratch easily as well as the possibility of ports being easier.
- The following interfaces are included with the Wii; SD card slot, Wireless controller, two USB 2.0 ports, wireless LAN, 4x GC controller ports, 2x GC memory card slots and an AV multi output jack (only an analog jack).
- Supports Wii disks (one sided 12cm) and GC discs (one sided 8cm) and console auto switches depends on what disk is inserted
- More than just the Nunchaku is planned as an extension. GC peripherals such as DK bongos can be used in both Wii and GC modes.
- Three power status, on, off and unplugged. To prevent mistaken turn offs, the power button must be held for about a second.
The Wii Control System
- The Wii controller features; Direct Pointing Device, Three axis accelerometer, Wii power button (remotely turn console on/off), buttons, wireless connectivity, indicator LED’s, rumble, battery powered (two AA alkaline batteries) and ability to connect extension unit.
- The Wii controller supports three types of operations; by itself, with a nunchuk extension or with a classic controller. Classic controllers will ship to developers during August 2006.
- The SYNCHRO button on the Wii controller exchanges wireless ID numbers when pressed at the same time as SYNCRHO on the Wii console. Wireless communications are only possible with consoles which have been authenticated.
- The rumble motor can be turned on and off and the intensity can be changed.
- The Wii remote has a pointer for fine movements as well as a motion Sensor +/- 3.4G suitable for larger body movements, the nunchuk attachment has a Sensor of +/- 2G
- The sensor bar must be placed above or below a TV set, the pointer measures coordinates between the ends of the bar which are about 20cm apart.
- The Wii remote has four status, disconnected, communicating, establishing connection and pairing wait status.
- The pointer can measure co-ordinates within bounds of rectangle centered upon the sensor bar, thus it can also measure points beyond the screen. It also responds to strong light sources, windows, fluorescent lamps, fireplaces, mirrors etc.
- Due to players hands shaking while holding the controller, a ring buffer allows a precise direction to be created to hold and average accelerator samples.
*UPDATE* The dev mailed us and said he was shocked to see all these cries of 'fake', so he provided some more info to show he's not bluffing...
Broadway CPU
Broadway is Wii's CPU. Broadway functionality and specifications are as follows.
• Operating speed: 729 MHz
• Bus to main memory: 243 MHz, 64 bits (maximum bandwidth: 1.9 gigabytes/sec)
• 32-kilobyte 8-way set-associative L1 instruction cache
• 32-kilobyte 8-way set-associative L1 data cache (can set up 16-kilobyte data scratch pad)
• Superscalar microprocessor with six execution units (floating-point unit, branching unit, system regis
ter unit, load/store unit, two integer units)
• DMA unit (15-entry DMA request queue) used by 16-kilobyte data scratch pad
• Write-gather buffer for writing graphics command lists to the graphics chip
• Onboard 256-kilobyte 2-way set-associative L2 integrated cache
• Two, 32-bit integer units (IU)
• One floating point unit (FPU) (supports single precision (32-bit) and double precision (64-bit))
• The FPU supports paired single floating point (FP/PS)
• The FPU supports paired single multiply add (ps_madd). Most FP/PS instructions can be issued in
each cycle and completed in three cycles.
• Fixed-point to floating-point conversion can be performed at the same time as FPU register load and
store, with no loss in performance.
• The branch unit supports static branch prediction and dynamic branch prediction.
• When an instruction is stalled on data, the next instruction can be issued and executed. All instructions
maintain program logic and will complete in the correct program order.
• Supports three L2 cache fetch modes: 32-Byte, 64-Byte, and 128-Byte.
• Supports these bus pipeline depth levels: level 2, level 3, and level 4.
Reference Information: Broadway is upward compatible with Nintendo GameCube’s CPU (Gekko).
Hollywood GPU
Hollywood is a system LSI composed of a GPU and internal main memory (MEM1). Hollywood is clocked at 243 MHz. Its internal memory consists of 3 megabytes of embedded graphics memory and 24 megabytes of high speed main memory.
Hollywood includes the following.
• Graphics processing unit (with 3 megabytes of eDRAM)
• Audio DSP
• I/O Bridge
• 24 megabytes of internal main memory
• Internal main memory operates at 486 MHz.
Maximum bandwidth between Hollywood and internal main memory: 3.9 gigabytes per second
• Possible to locate a program here
Reference Information: Hollywood is similar to Nintendo GameCube’s Flipper and Splash components.
External Main Memory (MEM2)
Wii uses 64 megabytes of GDDR3 (MEM2) as external main memory. Like internal main memory, MEM2 can be accessed directly from Broadway and the GPU at high speed and has a peak bandwidth of 4 gigabytes/sec. Programs can also be placed in MEM2.
Reference Information: Nintendo GameCube ARAM is used as auxiliary memory for the DSP. The CPU and GPU did not have direct access to it.
Source - MaxConsole.com
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source
Apparently, the latest issue of Electronic Gaming Monthly features the following rumors: One, that a Luigi's Mansion game is already in development for Wii, and two, that some Virtual Console games may be bundled with new games.
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Originally posted by: IGN.com
August 4, 2006 - Sources close to Nintendo of Europe tell IGN that the company is underway with a sequel to the hit GameCube sports title Super Mario Strikers. Furthermore, insiders allege that the title could be unveiled later this month at the Games Convention 2006 in Leipzig, Germany.
Since its release in the states last December, Super Mario Strikers has sold more than 500,000 copies, effectively making it a sleeper hit and likewise a prime candidate for a Wii sequel.
No details about the Wii version are yet available, but as with most Wii titles, it is very likely to take advantage of Nintendo's unique new controller in some fashion.
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Originally posted by: IGN & AMN
number of big-name publishers are set to release their Wii games in mid-to-late October, which suggests that a system debut could not be that far off. And several insiders have told IGN that November 2 could, in fact, be the big day.
Thing is, not all of our contacts are in agreement on the date. Some have suggested that November 12 could, instead, by Wii's launch date. Regardless, though, it seems that Wii fans can look forward to their console sooner rather than later.
Sources suggest that Wii will launch with a $229 price tag and will be available in both black and white.
Nintendo has allegedly bumped production of Wii hardware to more than five million units by the end of the year, a significant upgrade to previous numbers. The jump is purportedly based on the positive reaction to Wii from press and industry analysts at E3 2006.
The console is unlikely to be region-free, although the lock is unrelated to hardware; a firmware update could theoretically allow gamers to play import software.
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Originally posted by: Aussiedude
Nintendo to install "count down clocks" in Virgin UK stores today?
link
Quote....Has now let another little rumor out into the wild. This time its about wireless headsets, accessories that are transferrable between Wii and the DS, and Speech to text technology that is to be used in conjuction with Nintendo WFC.
Originally posted on IGN forums in February
Date Posted: 2/8 1:48pm Subject: Developer Comments - Date Edited: 5/8 2:18pm (2 edits total) Edited By: namlas
"The controller will contain a small amount of memory, which can be written to by the console (via Bluetooth) during the game. This will usually be used to store small sound files which can be heard via the controller's small internal speaker.
In demonstrations this system could be used, for example, to simulated the sound of gun shots coming from the controller when fired; when you put this together with the force feedback, it creates a game experience which surpasses anything we have been able to create before.
In other experiments we created a simple "Chinese whisper" style communication game which one player could whisper into the controller (we were even able to be in another room when doing this) and then the sound would be sent via the console to another player's controller which they could then hear. Great fun!"
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Originally posted on IGN forums
"...voice communication will be via wireless, head-mounted microphones..."
"Some peripherals for the DS will be compatible with Wii and vice-versa."
"Many Nintendo first party games (specifically games designed for a younger audience) will feature a new system currently being developed by Nintendo called ‘voice to text communication’.
The system works using an advanced voice recognition system which Nintendo has been developing for several years. When a user speaks the sound is converted into on screen text and sent to the other players. However, rather than just plain text being sent the system also picks up the tone, pitch and volume of the voice and translates that into colour, font size and character set. For example, if a player shouts ‘I win’ loudly into the microphone the on screen text may be all capitalized, and in a large red font; conversely if a player speaks quietly the font may be a pastel shade and smaller.
This system also allows online voice communication to be easily censored by the user.”
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According to Nintendo Inside we may be getting a cheaper Wii!?!?
It seems Nintendo's stock has hit a new high on The Nikkei due to a cheaper procurement of CPU's due to a larger order?
Nikkei seem to think Wii will go on the market for 19800 Yen and not 25000Yen!!!Quote
The sales price of Wii assumes 19800 yen.
19:05 Tuesday, August 15, 2006
It seems to expect to be procured at a low price, and the change of the package for CPU of Wii to be a sales assumption price of Wii to 19,800 yen from a past 25,000 yen in the report of Nikko Citigroup according to NIKKEI NET.
Because it is not a free rumor article, you seem may expect this. Do it become a considerable remark that decides an argument in the person who is hesitating whether to still buy Wii?
(Tarecomi Thanks you)]
Link to price topicQuote
New Nintendo < Osaka Securities Exchange > hits a new high. (2006/08/15 15:35)
(code 7974 at 15:5) Stretch in succession on the fourth. The year's new high 22,310 yen on July 25 is updated to the first session, and gains have been expanded to the post-place. One o'clock is bought up to 22,810 yen of 590 yen up compared with the day before. It is continuously had a good feeling to have raised the target stock prices from a past 21,700 yen to 25,200 yen though the Nikko Citigroup bond left the investment judgment untouched by "1H" on the tenth. In this report?It becomes cheap the package for CPU (central operation processor) ..procurement.. ..the expectation.., and it changes from 25,000 yen to assume the sales price of the next generation family-use game machines 'Wii (We)' to 19,800 yen. The number of the domestic sale is expected ..expectation.. ..strong.. to increase by 50 percent so far, too. ?It makes it.
There was a point with "A recent exchange market price's tending to depreciation of the yen in the dollar and Euro becomes a purchaser hanging" (major bond) in the market, too.
..(.. stock prices of Nintendo/company overview/homepage)
Also Bloomberg are reporting Nintendo are up to there nexts in the development of brain training and Diet training type games for Wii, and expect them to hit by Xmas?Quote
According to Bloomberg's report, Nintendo seems to be developing software related to dieting for Wii.
"Software related to dieting etc. for 'Training that strengthens the brain' and next generation machine 'Wii' keeps being developed, being progressed from the desire that it wants to make even the person who cannot master the game controller can readily enjoy playing a game, and new range of customers being developed. "
being saidI think that the exercise is good as the possibility of the remote control of Wii. Brain..tray..intellectual training..genre..invent..game..education..useful..think..bring..following.. this time..healthy..use..mere..game machine..family..all..locate..do.
Analyst Hideki Yasuda of the ace bond is "Tendency to which the light user buys the game that it will not be caught in a past frame such as 'Training that strengthens the brain' soon by Kon, and the market extends though a terrible game and a wonderful game were popular up to now" and analyzes it. This year's Christmas sales battle was expected that how the light user was acquired would become a point. It is described, "The domination of Nintendo because it plans to put a light game and a casual game new for wii on the market".
Link to Diet games page
All on www.nintendo-inside.jp
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Originally posted by: GoNintendo.com
According to him, or his source I should say, Nintendo has been playing us the fool all along. They have been showing us trailers for games that have deliberately downgraded graphics compared to what the Wii can actually do. This is to create an element of surprise for the press during Nintendo’s next media event. I am guessing that would end up being the September 14th press event. During this show they will show off Wii graphics that are “of a quality far exceeding the Xbox”, shocking us all.
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Originally posted by GoNintendo.com
*RUMOR* From the desk of the Regginator
I don’t know what is going on this weekend, but since Friday night I have been getting emailed the strangest stories! As you can see, I haven’t been posting any of them, until I came across the graphical discussion which I posted below. I have another one for you guys that is so outlandish that it needs to go up. Good for a weekend chuckle I think. I apologize to the person who emailed this to me, but I just don’t believe that this story is true. I am more willing to believe our earlier graphics rumor, which I also take with less than a quater of a grain of salt. Regardless of all that, if it is fake, someone took the time to write all this stuff up…so why not give it a home!
Okay, now that I got all that out of the way…the pictures below are “supposed” to be documents written by none other then Reggie Fils-Aime. How did our lucky emailer come to find these goodies? Read his story below.
I noticed Mr. Fils-Aime putting something in the confidential waste bin, and walked over after he had left for a meeting.. the bin was full to the top as usual, and these screwed up pages were just in reach through the lid (without taking it off and spilling papers everywhere). There’s not much I can do to prove my credibility, however I think they may be of interest to you..
Talk about being in the right place at the right time! Our reader says that he scanned the images and sent them my way. I have taken screenshots of the .pdf files, which you can check out below.
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- CNN has signed up with Nintendo as the provider of news content on tne News Channel in American and Japan. News will be presented by category, but another way of getting to it is by spinning the weather globe to find stories in different countries
- Sega has moved a significant number of development staff from PS3 to Wii over the Summer
- Although Nintendo has removed DVD movie playback from the Wii, it plans to launch in Japan next year an enhanced Wii capable of such a feature
- Nintendo intended to bring Wii to shop shelves in the UK and US for £150 and $200, but became influenced by pressure from the larger retail chains, which raised concerns over margins and low so-called 'basket value' (ie, the amount of revenue generated from a customer's overall purchases at the till)
- There are plenty of Wii Channel slots remaining to be filled
- Edge says that Wii Sports will be to Wii what Mario 64 was to the N64. Says golf has the best single player mode (no surprise) and boxing is their favourite overall
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“Something big is coming to the Virtual Console, something that, for the past decade, certain corners of the retro community have been crying out for. I wish I could say more, but the uncertainties of publishing schedules prevents me from spilling the beans too early. Nevertheless, if what we’ve heard turns out to be true, the virtual console is about to become a lot more interesting and looks like it might turn out to be much more valuable to dedicated retro gamers than we first thought.”
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Originally posted by: Spak-Spang
Ok, so GoNintendo has posted two new rumors.
1)Dragon Quest Swords will be a new pack in game for the Wii sometime this year.
2)Nintendo is about to make a huge announcement some time this month. Possibly as soon as this week.
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http://ruliweb.empas.com/ruliboard/r...&left=b&time=0
- From Software is developing a Kingsfieldesque 1st person action RPG on Wii
- Fire Emblem Wii has two parts... The first part is the original Fire Emblem Path of Radiance..
- Nights Wii
- Square Enix and Disney agreed to put the next Kingdom Hearts on Nintendo Consoles
- Swords of Legendia will be the first game of the Swords of series.. a Spinoff series of the Tales of series..
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so, this is all just a rumor and maybe a page trying to get some hits.. or whatever
according to gamefront the page wunderlampe.de was told that Square Enix will sell two of its franchises. wunderlampe did neither say which franchises will be sold nor who the buyers are.
now some speculation from gamefront. they say that it could be the Mana and Kingdom Hearts franchise, which will go to Disney, because they started their own developement studio named Fall Line in November 06. Now for the wildest thing (imo) in this speculation: Fall Line was created to produce for Wii, DS and GBA.
so, take it with a grain (or even truckload) of salt
sources: http://www.gamefront.de and http://www.wunderlampe.de/multiplatt...le-reihen.html[/q
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According to some obscure rumor column from Japan-based Game Lab, a newly enhanced Wiimote is in the works. The rumor, via Game Front*, suggest Wiimote 2.0 will included "better grip" and rechargeable batteries out of the box, and that the revised controller will hit Japan sometime this summer.
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translated:
Did Wii remote maintenance revise planned? 23.01.07 - Nintendo is to work allegedly on a better Wii remote maintenance, which is delivered at the latest in the summer in Japan. The Japanese Game Labo in its rumor column maintains. The revised remote maintenance is to be more easily, possess a better pavement grip and rechargeable its - Nintendo did not confirm the assumptions of the Game Labo.
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In a rather shocking revelation this weekend, an anonymous Nintendo rep revealed to GameDrift that a plan is running through the pipeline to colorize the, as of now, rather bland coloration of its hit console, Wii. The rep did not reveal detailed specifics, however did remark that a red and black console have been confirmed.
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Originally posted by: Chris Kohler
Should we prepare for the Konami flood on Wii? The word on the street, the latest rumor, is that the publisher will announce "a bunch of" games for Nintendo's console this week.
QuoteI was gonna post this same thing, but I also heard that Game-Crazy originally had this title listed for Wii way back in Oct. '06 and Aksys had formally denied any such rumor in their forums saying "any new game announcements will be listed on our website."
Originally posted by: Spak-Spang
New Rumor:
Gamefly has listed that a new Guilty Gears game is headed for the Wii. This is great news since the Gamecube lacked fighting games and fighting games in general seem to slowing down. Specially 2D games.
Originally found this story at GoNintendo.com and apparently Gamefly has been pretty accurate about there game posts for the Wii coming true.
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Random Nintendo has learned that Electronic Arts is developing an exclusive rhythm game for the Wii. While information is still scare, we do know that the game will be an entirely new property.
The currently untitled Wii project is under development at EA's Montreal studio. The game, which reportedly has a 1970s vibe, will have players control dancers by moving both the Wii Remote and Nunchuk. While it may sound similar to Konami's Dance Dance Revolution: Hottest Mix, one of the main differences appears to be the lack of a dance pad for EA's game.
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Shane (1up/EGM) says in passing "well they already announced the microphone for the EA dancing game".
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US online retailer Best Buy has sent out an email notifying customers who have pre-ordered Metroid Prime 3: Corruption for Wii that the release date has changed from summer '07 to New. Year's. Eve.
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The meat of the rumour, which has been doing the rounds on several US and European websites over the weekend, suggests that a Nintendo meeting took place recently to discuss the subject of an external hard drive for Wii.
While the story might sound a bit ridiculous on the face of it, fact is that many Wii gamers have already hit their limit on the Flash memory that comes with the console - especially if you've been downloading as many VC games as you can get your hands on.
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Originally posted by: The Omen
From game tester land, or, a little birdie told me:
A new FPS from Free Radical is supposedly making waves through the grapevine of the game tester underground. As you know, EA published Timesplitters:FP (I was testing Madden while that game was being tested in the lan area of the building) So knowing there's still a few friendly connections staff-wise, I am inclined to believe at least some of this. Apparently Free Radical now have a deal with Ubisoft and they have an exclusive Wii FPS in the alpha stages. The excitement going around about this top secret game is magnified because some think it's actually Timesplitters 4.
Why is Nascar 08 being held back from the Wii? I don't know...it was underway with online component and everything. Perhaps it's scrapped until next year, or perhaps Nintendo doesn't want devs to announce any online enabled games yet? Either way, I'm surprised.
A famous Capcom classic getting the Wii treatment? An interesting tidbit out of sunny Capcom HQ, via email. "On **, the primary thinking was to follow the Metroid Prime transition from 2d to 3d, with perhaps some 3rd person spliced in. It was a quick discussion but intriguing anyway. Of course **** (name) wasn't supposed to squawk, but yeah, there it is. But this type of talk is frequent with top brass, and a lot of times nothing comes of it. But some times...." Take this one lightly, but it sure sounded like a great idea.
Quotesource
Think NiGHTS was the only retro-game by SEGA coming back to life? Think again. Come Friday and find out what could be one of the biggest no-brainers in retuning franchises to Wii.
Let’s just say that DK: Bongo Blast probably won’t be the only Wii game you’ll be shaking beats to this year.
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Originally posted by: vudu
RUMOR - Rockstar’s Table Tennis heading to the Wii
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Originally posted by: Bill Aurion
Now Karous, on the other hand...This is a rumour I can enjoy!
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Originally posted by: ShyGuy
Crysis Screenshot on the Wii?
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Namco Bandai revealed earlier this year that it was developing the next-generation Katamari Damacy sequel, Beautiful Katamari, for PlayStation 3 and Xbox 360. Up until recently, the developer continued to work on both versions of the project. However, sources close to Namco Bandai tell IGN that the studio ran into some trouble with the port of the game to PlayStation 3 and these issues, coupled with the stalled sales of the system, have led to the project's quiet cancellation. Looking to better-than-expected sales of Wii, the company has, say insiders, re-shifted resources to ready a Wii build of Beautiful Katamari instead. Given that the title cannot be ported from Xbox 360, the game is being re-concepted for Wii.
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Originally posted by: Kairon
Here's a nice juicy rumor:
Mario Kart will be revealed at E3, release in Europe in '07, US in '08, because SSBB will be delayed in Europe 'till '08.
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Originally posted by: Kairon
Thanks to a comment by Falafelkid in one of his stories... and conveniently reported through GoNintendo...
Manhunt 2 to be allowed by Nintendo DESPITE AO rating?
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Originally posted by: Mashiro
Source: The-MagicBox.comQuote
- RUMOR: Nintendo is planning to release a Famicom model of Wii and Nintendo DS in Japan, which will have the same color scheme used in the classic 8-bit Famicom console.
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The latest rumor on the street is that, the wii is going to be getting some Kingdom Hearts loving from its creators. The first ever Kingdom Hearts game will be announced for the Wii at this years Tokyo Game show.
The previous Kingdom Hearts games has been exclusive to the PS2 with a Gameboy version thrown in. The developers have already confirmed the game will be coming for the next gen consoles.
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Originally posted by: Bill Aurion
Link
Original source is Gamefront.deQuote
Is Nintendo planning a 'Nintendo Autumn Conference 2007'?
According to reports of japanese wholesale dealers Nintendo will hold the 'NAC 2007' on 10.10.07 in Tokyo. There should be several announcements, unveilings and a presentation of the upcoming lineup.
Nintendo has neither confirmed nor officially announced this conference.
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“Long before Guitar Hero took the world by storm, cult classic Samba de Amigo (For Dreamcast and arcades) was helping gamers connect with the inner musicians. Players would shake a pair of plastic maracas (and occasionally strike a pose) as a sombero-wearing monkey and other bits of assorted madness danced around the screen. If that sounds like a perfect fit for Wii, Sega agrees; the publisher will bring a new installment in the series to Nintendo’s console sometime next year. Detailes are scarse, but you’ll shake the Wii remote and nunchuk as you would the maracas (naturally), and the soundtrack will feature a mix of new and classic tunes. Surprisingly, the developer on the title is Gearbox Software, best known for its work on the acclaimed Brothers in Arms franchise.”
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Originally posted by: bustin98
Time to add the rumor of Viva Pinata: Party Animals heading to the Wii. (Via the 1Up Quarterman)
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Originally posted by: Kenology
Dunno if someone posted this one yet, but according to EGM's Quatermann:
Final Fantasy Tactics director Yasumi Matsuno (who also conceived and directed Tactics Ogre [SNES] and Vagrant Story [PS1], etc...) is wrangling together some of his old pals who worked on past SRPG titlles like Ogre Battle (SNES) to piece together an exclusive Wii game very similar to Final Fantasy Tactics.
Please let this be a sequel to Tactics Ogre: March of the Black Queen! And I'd rather be in the vien of Ogre Battle: March of the Black Queen and Ogre Battle 64: Person of Lordly Calibur as opposed to Tactics Ogre and FFT - but I'll take what I can get. Damn I hope this is true...
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Originally posted by: Kairon
OKAMIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII!!!!
THE FRENCH SAY SO! I LOVE THE FRENCH!
Please please please let this be true.....
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Originally posted by: decoyman
"Long dreamed by gamers, claimed in numerous rumors, Okami is finally confirmed on Wii. Slated for release in 2008, it is evidently based on the respectable Playstation 2 version that everyone is already familiar with, and lets you paint lines with the help of the Wiimote. A rumor originating with Capcom, and which is sure to charm Wii owners lacking in big-name titles."
(pant pant) phew! I'm sorry, that's the best I can do, and I don't think it's very good I apologize to any francophone who happens to come along and see my butchering of his/her language!
EDIT: Here's the other article, with my meager translation. AGAIN I'M SORRY OH PLEASE FORGIVE ME GAHHHHH....
"Despite its innovative universe and gameplay, Okami hasn't encountered the sales success that Capcom hoped of it on Sony's console. Probably in order to amortize its investment and to take advantage of its install base, Capcom announces the next outing of Okami on Wii. The question everyone is asking is obviously, who is going to take over development now that the original developer, Clover Studios, has closed its doors."
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A little out of left field, however, is news of Sega reviving Skies of Arcadia. The sky pirate RPG was criminally overlooked, despite releases on both Dreamcast and GameCube, but apparently Sega been quietly preparing a sequel to the swashbuckling adventure.
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Originally posted by: Bill Aurion
More EGM rumours from the same batch the Skies rumour was yanked from:
~ Geist sequel in the works (would be rad)
~ It's A Wonderful World being localized
Also, Edge says Animal Crossing Wii to be MMO...Also of note in the article is the mention of a possible "Virtual Console" for the DS, in which we'd be able to play old Game Boy and Game Boy Color titles...
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Originally posted by: Kairon
So.... Portal for Wii rumor?
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Originally posted by: BlackNMild2k1
-Sonic is in Super Smash Bros. Brawl
-Sega Saturn, Neo Geo & Arcade roms may be coming to the Virtual Console
discuss
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Originally posted by: capamerica
And if FFVII does happen for the DS, I totaly saw that coming! (check my topic on the GB/DS board =P )
Quoteguess you didn't read the article, as it says Sega Saturn games, not roms (it does mention Arcade roms though)
Originally posted by: GarneeQuote
Originally posted by: BlackNMild2k1
-Sonic is in Super Smash Bros. Brawl
-Sega Saturn, Neo Geo & Arcade roms may be coming to the Virtual Console
discuss
I thought you said a grain of salt, not the whole shaker!
Saturn ROMS = ISOs = Entire CDs = bigass.
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Originally posted by: BigJim
Playing CD based games off a memory card = ass. Those things are too slow.
QuoteI would think it would be really stupid of Square/enix to put a FFVII remake on the PSP, at this point. The DS is quite the cultural phenomenon, just like the original Playstation was. Why would they want to limit the game to a system that nobody owns?
Originally posted by: KaironQuote
Originally posted by: capamerica
And if FFVII does happen for the DS, I totaly saw that coming! (check my topic on the GB/DS board =P )
Sorry, not gonna happen. PSP.
QuoteI would think it would be really stupid of Square/enix to put a FFVII remake on the PSP, at this point. The DS is quite the cultural phenomenon, just like the original Playstation was. Why would they want to limit the game to a system that nobody owns?
Originally posted by: 31 Flavas
Sorry, not gonna happen. PSP.
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Originally posted by: Mario Sonic in SSBB better be fake, nobody likes Sonic anymore.
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Originally posted by: capamerica
I'm not sure what your take on the CD games is Garnee. But to anyone who thinks that it won't happen, let me direct you twords XboxLive. XboxLive has 1.5GB game demos available so why can't Nintendo have a simple 650MB game on their Virtual Console? I don't see any reason why full CD games can't be downloaded off of NintendoWiFi. Nintendo is suporting all size USB Drives and we have very large MemoryCards for the Wii.
All the rumors sound good to me. I do hope that the two bad news rumors turn out to be BS thou.
And if FFVII does happen for the DS, I totaly saw that coming! (check my topic on the GB/DS board =P )
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Originally posted by: mantidor The tingle rumor is kind of stupid also, why would they include it? the game is going to be used to sell the console, Tingle present will hardly increased sales and probably risk a few of them, and thats Nintendo focus right now, to sell consoles not to make the best game ever, the game already has a couple of freaks anyway.
QuoteOh comon, it's just typical Nintendo is d00m3d type stuff. Nothing to get in a hissy fit over.
Originally posted by: Pale
Also, the Wii version does NOT suck... in fact it rocks pretty hard...
QuoteHm... perhaps for the same reasons why the n64 version was never made? Loss of popularity, internal company conflict, and problematic hardware.
Edit:
Also, why can't Square release FFVII on both PSP and DS? People are so caught up in exclusivity. We are talking about the new Square here.. the one that wants to whore out FF more than it ever has before... and that means a WHOLE LOT!
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Originally posted by: Garnee
Saturn ROMS = ISOs = Entire CDs = bigass.
QuoteNow wouldn't it be realy funny if Nintendo "accidentally" leaked a Wii compatible PS1 emulator, and pretended to not know where it came from or how it got on the Wii.
Originally posted by: ruby_onix
Nintendo could combat PlayStation by having full 100% Sega Saturn backwards compatibility. But they're afraid of it. Please Nintendo, prove us wrong.
QuoteWhich old games won't we be able to play? If you're going to hold it against Nintendo for not letting you "register" the NES games you already own, then you'd better hang NEC and Sega if they don't let you "register" their games as well! OMG Sega and NEC are trying to get another sale off of me! GREEEEEEED~~~!~!~~~~
Originally posted by: ruby_onix
The only problem is that everybody on the entire Internet seems to think that Nintendo is deathly afraid of allowing people to put TGCD and Sega CD and Saturn CDs into their Wii, from a piracy standpoint, and they're also unwilling to allow anyone to play their existing old games on the Wii, from the greed standpoint and wanting to sell games twice, to the few people who already have those games. So people think they won't.
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Which old games won't we be able to play?
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If you're going to hold it against Nintendo for not letting "register" the NES games you already own, then you'd better hang NEC and Sega if they don't let you "register" their games as well!
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Speaking of piracy why don't you ask, Sega, how that anti-piracy stuff worked out for them...
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Originally posted by: ruby_onix
I did complain when Nintendo yanked GB/GBC support from the DS and micro. I will complain if the Wii can't play a simple CD.
QuoteExcept, you know, that problem where the copyright law says nothing about the copyright holder having to furnish you with copies. You get to copy, backup, archive the media that you physically bought and that's it. You don't get copies provided to you and you don't have claim on Nintendo's VC copy, even if it's a binary match. You don't even have to go to a lawyer for this stuff.
Originally posted by: AnyoneEB
Spak-Spang: Except, that would mean Nintendo is making it difficult for you to exercise your fair-use rights under US (and probably other) copyright law.
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Originally posted by: Kairon
I think you're being quite unreasonable here. You can't rail against the unstoppable march of future tech that isn't backward's compatible. Heck, I can't find a floppy drive anywhere in my dorm to let me install Civilization on my computer, and after I worked so hard to track down an actual original copy! Oh, not to mention that Windows XP completely refuses to run the entire DOS game library, like the beloved Monkey Island games, or Lode Runner or the aforementioned Civ.
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Originally posted by: AnyoneEB
Spak-Spang: Except, that would mean Nintendo is making it difficult for you to exercise your fair-use rights under US (and probably other) copyright law. If you could figure out how to do so, it would be perfectly legal to play your old Saturn/other disc games and even your old cartridge-based games on the Wii.
QuoteWow. That takes the cake.
Originally posted by: ruby_onix
The Wii has a TGCD/Sega CD/Saturn-compatible disc drive, AND it knows how to use it (which is more than we can say about Windows XP and the DS/micro), but it (probably) won't. The word for that is "crippleware".
Quotesadly, that seems to be common in most 3rd World countries.......obviously, you can only expect so much given the economical situation (in each one)
Originally posted by: Kairon
It's hard to recommend Nintendo games to my relatives in the philippines because everyone there just pirates everything, and it's much easier to pirate the PS2...
~Carmine M. Red
Kairon@aol.com
QuoteYet it will curb software sales and profit. As it is the Virtual Console has the potential to lower the tie-in ratio if that is all people use; this would devastate it.
Letting you play your existing game collections on the Wii will only spur hardware sales
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Originally posted by: ruby_onixQuote
Originally posted by: Kairon
I think you're being quite unreasonable here. You can't rail against the unstoppable march of future tech that isn't backward's compatible. Heck, I can't find a floppy drive anywhere in my dorm to let me install Civilization on my computer, and after I worked so hard to track down an actual original copy! Oh, not to mention that Windows XP completely refuses to run the entire DOS game library, like the beloved Monkey Island games, or Lode Runner or the aforementioned Civ.
Floppy drives became obsolete, so I can accept that they cut them (although you can still get them on new computers if you want, but that doesn't contribute to this discussion).
If your computer has a floppy drive, but it still can't run Monkey Island or Civ 1 (which is true of Windows XP), then I think that's bogus (and I blame Microsoft). The DS and micro have GBC-compatible cart slots. They're not obsolete, because the GBA still uses them quite well. The Wii has a TGCD/Sega CD/Saturn-compatible disc drive, AND it knows how to use it (which is more than we can say about Windows XP and the DS/micro), but it (probably) won't. The word for that is "crippleware".
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Originally posted by: ruby_onix
The Wii will play it's (former) competitors games. I'm bothered by the idea that it won't play them right (I'm used to having high expectations from Nintendo), and I like the idea of buying tangible things more than buying downloads.
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Originally posted by: Kairon
To begin with, the Wii drive CANNOT read TGCD, Sega CD, nor Saturn games. That's just crazy. It's compatible with GC discs (which are almost opposite of any other disc out there, as far as I know) and Wii's own discs (probably DVD-format discs read in a similar manner to the GC's discs? Just a guess) but that's it. Can you imagine the technical mayhem in constructing a drive that can read not just those two alien formats, but also 3 deas-as-a-doornail-formats?
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Also, the GBA could only support GBC and before games due to a COMPLETELY SEPERATE legacy chipset being included. This is tantamount to including a PS2 with every PS3. The new hardware is just too different too make native backwards compatibility feasible. Not to mention that including a seperate legacy chipset drives up the price, or forces you to cut corners. Note that the non-inclusion of a legacy 15+ year old chipset is the reason that the DS cannot play GBC or GB games: the hardware simply doesn't exist in the system. The GB slot is there purely for GBA games, not for, like you suppose, GBC or GB games.
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They're not Nintendo games, they never CAN be played right, even on their native hardware.
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I don't buy the Kojima rumor, he's too focused right now in MGS4 , I bet he hasn't even thought about the wii game, he probably has a concept and nothing more, and he has expressed his love for the wii more than one ocassion. MGS4 isn't even finished why would they port some game that probably doesnt even have begun production from a console that hasn't been released yet to another that also hasn't been released?
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Originally posted by: Pale The amount of work required to add that capability is not a financially sound decision given how few people will have those discs.
QuoteYea, I know. It's amazing what Nintendo has to do these days to not be considered "d0o0o0o0oMmmM3d!". Cleaning house at E3, providing your entire backcatalog, and a $200 price point just arn't enough these days. They've got to run their competiors original cd media as well as provide new hard pressed copies of these games, as well.
Originally posted by: couchmonkey
Now Nintendo is killing us all by not including backwards compatability with OTHER companies' game systems?
QuoteGranted we still know next to nothing about how the VC works both technically and from a market place stand point. That said though, its probably going to be a combination of encryption/DRM and online database connectivity. It would give increased flexability for the user and increased security for Nintendo/Sega/NEC and the individual game developer.
Originally posted by: Donutt007
Now what happens if for some reason your system goes bad. Although I've never had a nintendo system die on me before, say my buddy spills a beer on it, I punch him in the face and make him buy me a new one....do I need to punch him some more and make him rebuy the games?
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Originally posted by: Pale
Ruby, you really show some of your ignorance in calling Wii crippleware because it won't play your old discs. You sound like you think Nintendo went out of their way to lock out such a possibility. Don't you think booting to a disc and booting to what is essentially an OS loading what are most likely specially prepared ROMs into a specially prepared emulator are different things?
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Nintendo isn't going out of it's way to screw people over. The amount of work required to add that capability is not a financially sound decision given how few people will have those discs.
All of your other examples point to reasons where it is financially smart. Millions of people have GBA games, so a GBA slot in the DS makes sense. Don't be so silly in your extreme negativity. If you honestly think Nintendo is going out of its way to ruin your day, you need to wake up.
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A hardware sale is a hardware sale
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Originally posted by: stevey
I would love to play all of my dreamcast games and all 2 sega cd games on the wii and much as next sega fanboy, but sega would make way more money making collection, ports, remakes and they would get next to nothing in money by adding support since it isn't their system.
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Originally posted by: Mikintosh
I think this was said earlier; Dreamcast and other bigger games probably won't be included because they'd take too much space for the Wii to save on whatever they save the games on. Genesis and prior games are comparatively smaller.
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Originally posted by: Bill Aurion
Zelda RPG = NO NO NO!
If anything I'd like to see another Mario RPG from them, but please spare Zelda from the genre...
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Originally posted by: Spak-Spang
If I was Nintendo after sales of the Wii break records in Japan...I would negotiate for exclusive rights to Dragon Quest IX. I would offer a buttload of money, and perhaps give SquareEnix the funding and right to create a new Zelda traditional RPG or something like that.
QuoteI think the main point of the Earthbound bundle was to localize it and release it in the U.S.. I remember hearing that that is why NOA was hesitant to release EB3 here in the states for GBA, they want to kill off the GBA and push sales of the DS Lite instead. So here comes a rumor of a compilation...
Originally posted by: EasyCure
i would pee myself if the earthbound rumor was true (well, if true and 100% confirmed that it was coming to the US)
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Originally posted by: BlackNMild2k1
I remember hearing that that is why NOA was hesitant to release EB3 here in the states for GBA, they want to kill off the GBA and push sales of the DS Lite instead.
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Originally posted by: Bill Aurion It was SE's idea in the first place...
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Originally posted by: mantidor
I just hope nothing FF related ever touches Smash Bros.
QuoteShouldn't that be Super Mario World since they were both on the SNES or did you mean something else by Mario 2 other than SMB2?
Originally posted by: Ceric
The closest thing Mario had to an RPG to date when Super Mario RPG happened was Mario 2.
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& no one has anything to say about a Secret of Mana MMO?
QuoteDoki Doki Panic.
Originally posted by: Ceric
SMB 2 had multiple unique characters to play. A "party" if you will and characters that were never reused again in the series really. (Like the mouse one who threw bombs) It just feels the least like a "Traditional" Mario game then the other "Traditional" Mario games. Especially at the time.
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The popular gender confusion for Birdo (in US she was described as a male who thinks he is a girl in the manual), due to the perception that beating up a female was abhorent, but not a transexual.
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Originally posted by: Bill AurionQuote
Originally posted by: BlackNMild2k1
I remember hearing that that is why NOA was hesitant to release EB3 here in the states for GBA, they want to kill off the GBA and push sales of the DS Lite instead.
Earthbound 3 doesn't exist...
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Originally posted by: EasyCure
i was under the impression you didnt know mother 3 ever saw the light of day... unless you didnt and were smart enough to save your ass ;-)
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Originally posted by: Bill AurionQuote
Originally posted by: EasyCure
i was under the impression you didnt know mother 3 ever saw the light of day... unless you didnt and were smart enough to save your ass ;-)
That's almost insulting! I'm the biggest Mother fan here!
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Originally posted by: Requiem
OOOOOHHHHhhhh
What if Link joined your party when you least expected it?
I mean, right at the end, right before the evil dude is about to kill you, Link jumps into the fray all pimped out and doing his thang.
He becomes a party member and helps you defeat old dude with some crazy-only-in-RPGs moves, like BLAAAOOW!
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Originally posted by: Ceric
There you have it. But I'm going to have to say the Hyrule is awfully small for a "traditional" style RPG. They need to expand it. Give it more area.
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Originally posted by: Smash_Brother
Mother = Earthbound 0.
Deal.
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According to Nintendo: The Official Magazine (a European publication, to be sure), the August Games Convention 2006, held from August 24th to the 27th, will showcase several previously unannounced Wii titles.
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Originally posted by: SixthAngel
Are there any games that are typically huge in Germany?
Quotehmmmm....... true reason of the sensor bar yet to be revealed? I will withold thoughts on these rumors until I get home from work later.
Originally posted on Nintendo.com forums
-First off let me say that the full scope of the Wii controller details has yet to be revealed by PixArt and Nintendo. Although I cannot elaborate any further let me say that the Nintendo should show that the movement in 3D space will allow experiences outside of just the TV screen. And its not 3D projection related.
-The official launch date has yet to be set in stone but will indeed launch before Sony’s PS3.
-Ironically enough, the first game that will be shown to the public that demonstrates the full scope of Wii controller potential will be Dragonball Z Budokai 4.
-When Nintendo first showed the controller at Tokyo Game Show late 2005 they were very hesitant to show it full usage. I will allow one more clue to my finding that the Wii controller can function exactly as we all have seen demonstrated WITHOUT the sensor bar. So ask yourselves, why need a sensor bar?
-The sensor bar was in all actuality in no use at E3 2006. What is will allow hasn’t been shown yet.
-According to people who are working close to everyday events at Nintendo R&D, Nintendo Wii specifications were far and away developed solely for that machine.
-IBM and ATI have been working on Broadway and Hollywood for quite some time now. And according to many people Wii’s specs could go up or down at this point in the CPU/VPU departments. Apparently Nintendo has spent quite a lot of money having IBM and ATI fabricate many iterations of Broadway and Hollywood. Which range from a 3.4GHz-730MHz Broadway CPUs, and 1.2GHz-553MHz custom ATI/Nintendo Hollywood VPU. From what we hear Hollywood is key to the Wii’s power. The architecture is all about eliminating bottlenecks and maximizing performance, upgrade of the CPU with the slight downgrade of the graphics processor compliments this philosophy, striking a great balance for Wii. However, it was also indicated that since Hollywood is a truly extreme “Flipper II” and Broadway is a massively upgraded “Gekko II” at least in architecture. That early on Nintendo R&D took a good look at what GameCube did good and what it could have done better. It was mentioned that GameCube’s Flipper was an extremely powerful chip far more capable than even the Xbox’s. The Gekko design meant for balance, though was not able to support but about 50% of the ArtX’s Flipper’s power. This particular bottleneck has been ironed out allowing Broadway to fully complement Hollywood to its maximum potential and vise-versa. The initial estimates we got concerning final hardware spec was Broadway at around 1.5GHz and Hollywood at 555MHz.
-There is also word that Nintendo in private sessions has big plans for the Wii headset. Talk is, that Nintendo wants to lean away from having the headset only for online capability. They are wanting to go further. Having the headset of course include a microphone for use in games is a given. But there was also talk of a late to launch release of this “gyroscopic headset” that would be supported by the sensor bar as well. To sum up the theory we were privy to. The headset would be somewhat sensitive to movement that could be translated into the game. Such as if you get up and move to the right of your television something might correspond for that in the game. Such as dodging things, looking around corners etc. It was also mentioned that it might have a unique look and non-obstructive lightweight design.
-Our latest discovery concerning Wii software is that developer Nibris (Raid Over the River, Sadness) has received Wii development kits and has partnered with publisher Majesco.
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Originally posted by: Smash_Brother
I don't think we'll see a headset this gen because it runs counter to everything Nintendo has said so far about making gaming less scary and more appealing to a broader audience. You think a controller is scary? Try a helmet with wires coming out of it. See if you can get grandpa to put THAT thing on.
Besides, what is Nintendo going to do NEXT gen when Sony and MS have BOTH ripped off the Wiimote if they play all their innovation cards right now?
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Originally posted by: BlackNMild2k1
don't patents last for about 10 or so years?
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The fourth quarter of 2006 will herald a new era for Nintendo with the launch of its remarkable new Wii™ home video game system. But that's not what this news item is about! How could that be, you ask? Perhaps the secret to the launch information for Wii is somehow encoded in the text of this news item. You might want to pore over it for a few hours before staying up all night to debate phraseology and comma placement with your friends online. Or maybe it's all just a scam to get you to read the other games we have launching this fall. One of the two.
As the weather cools down, the Nintendo portable game offerings heat up. FINAL FANTASY® V ADVANCE makes its way to Game Boy® Advance SP on Nov. 6. As series go, FINAL FANTASY is to video games what James Bond is to movies. FINAL FANTASY loyalists will enjoy an opportunity to debate which installment was best.
Nintendo DS™ owners are the big winners. Every week or so, another huge DS title hits, from the Touch Generations title Clubhouse Games™ to fan favorites like Elite Beat Agents™ and Yoshi's Island™ 2. Clearly a gamer's idea of paradise, here is Nintendo's upcoming DS lineup:
Oct. 2: Wii could release here
Oct. 9: Clubhouse Games™
Oct. 16: Nintendogs™ (Dalmatian)
Oct. 23: Magical Starsign™
Oct. 30: Pokemon® Ranger
Oct. 30: Children of Mana®
Nov. 6: Elite Beat Agents™
Nov. 13: Yoshi's Island™ 2
Nov. 20: Wii won't release after PS3
Nov. 27: This is waaay too late for Wii to release
Dec. 4: Custom Robo™ Arena
Dec. 4: Kirby™ Squeak Squad
And, for Nintendo GameCube™ owners, The Legend of Zelda®: Twilight Princess will be available for you this fall. An enhanced version also will be a launch title for Wii. That will all happen on ... Oh look, we're out of space.
QuoteI expect NiGHTS, Panzer Dragoon, a couple of lightgun games and a couple of racing games.
I wonder what other games Sega might be bringing ove to the Wii(exclusively).
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The Wii Hardware
- Nintendo Wii’s ‘Broadway’ CPU operates at 729MHZ with a maximum bandwith of 1.9gbyte/sec.
- Nintendo Wii’s ‘HollyWood’ GPU is clocked at 243MHZ, the internal memory of it includes 3mb of embedded graphics memory and 24megabytes of high speed main memory.
- 64megabytes of GDDR3 (MEM2) as the external main memory. Just like the internal memory, it can be accessed from the CPU and GPU with a maximum bandwidth of 4gbytes/sec and can also store programs in the MEM2.
- The GPU of the Wii is identical to the GC’s but it is on average 1.5X faster.
Wii's Optical Disc Drive
- Opitcal Disc Drive (ODD) supports single and dual layer Wii disks, discs eject with software or button and the maximum read speed is the equivalent of DVDx6.
- Two main disc types supported the single sided 12cm single sided 4.7gb and the double sided 8.51 GB. Nintendo GC discs also supported. Some of the capacity of the discs are used by the system and games can not use full disc space.
- Inserting a disc will start the Wii console, even if it was already in an off state. Pressing the eject button will change the console to an on state to take out the disc also.
General Overview
- An optional wired LAN adapter that connects to a USB port is in the pipeline for users who do not possess a wireless LAN set-up currently.
- Internal non-removable 512MB flash memory used to storage game save data and downloadable content thus eliminating the need for a memory card.
- Both Wii discs and Gamecube discs can be played via an intelligent mode swap. When running in GC mode, the Wii’s CPU and GPU will lower to the respective speeds of the GC and some of the MEM2 functions as ARAM.
- Software development environment is an upgrade to the ‘Dolphin SDK’ used with the GC; the same libraries are used so developers can get up to scratch easily as well as the possibility of ports being easier.
- The following interfaces are included with the Wii; SD card slot, Wireless controller, two USB 2.0 ports, wireless LAN, 4x GC controller ports, 2x GC memory card slots and an AV multi output jack (only an analog jack).
- Supports Wii disks (one sided 12cm) and GC discs (one sided 8cm) and console auto switches depends on what disk is inserted
- More than just the Nunchaku is planned as an extension. GC peripherals such as DK bongos can be used in both Wii and GC modes.
- Three power status, on, off and unplugged. To prevent mistaken turn offs, the power button must be held for about a second.
The Wii Control System
- The Wii controller features; Direct Pointing Device, Three axis accelerometer, Wii power button (remotely turn console on/off), buttons, wireless connectivity, indicator LED’s, rumble, battery powered (two AA alkaline batteries) and ability to connect extension unit.
- The Wii controller supports three types of operations; by itself, with a nunchuk extension or with a classic controller. Classic controllers will ship to developers during August 2006.
- The SYNCHRO button on the Wii controller exchanges wireless ID numbers when pressed at the same time as SYNCRHO on the Wii console. Wireless communications are only possible with consoles which have been authenticated.
- The rumble motor can be turned on and off and the intensity can be changed.
- The Wii remote has a pointer for fine movements as well as a motion Sensor +/- 3.4G suitable for larger body movements, the nunchuk attachment has a Sensor of +/- 2G
- The sensor bar must be placed above or below a TV set, the pointer measures coordinates between the ends of the bar which are about 20cm apart.
- The Wii remote has four status, disconnected, communicating, establishing connection and pairing wait status.
- The pointer can measure co-ordinates within bounds of rectangle centered upon the sensor bar, thus it can also measure points beyond the screen. It also responds to strong light sources, windows, fluorescent lamps, fireplaces, mirrors etc.
- Due to players hands shaking while holding the controller, a ring buffer allows a precise direction to be created to hold and average accelerator samples.
*UPDATE* The dev mailed us and said he was shocked to see all these cries of 'fake', so he provided some more info to show he's not bluffing...
Broadway CPU
Broadway is Wii's CPU. Broadway functionality and specifications are as follows.
• Operating speed: 729 MHz
• Bus to main memory: 243 MHz, 64 bits (maximum bandwidth: 1.9 gigabytes/sec)
• 32-kilobyte 8-way set-associative L1 instruction cache
• 32-kilobyte 8-way set-associative L1 data cache (can set up 16-kilobyte data scratch pad)
• Superscalar microprocessor with six execution units (floating-point unit, branching unit, system regis
ter unit, load/store unit, two integer units)
• DMA unit (15-entry DMA request queue) used by 16-kilobyte data scratch pad
• Write-gather buffer for writing graphics command lists to the graphics chip
• Onboard 256-kilobyte 2-way set-associative L2 integrated cache
• Two, 32-bit integer units (IU)
• One floating point unit (FPU) (supports single precision (32-bit) and double precision (64-bit))
• The FPU supports paired single floating point (FP/PS)
• The FPU supports paired single multiply add (ps_madd). Most FP/PS instructions can be issued in
each cycle and completed in three cycles.
• Fixed-point to floating-point conversion can be performed at the same time as FPU register load and
store, with no loss in performance.
• The branch unit supports static branch prediction and dynamic branch prediction.
• When an instruction is stalled on data, the next instruction can be issued and executed. All instructions
maintain program logic and will complete in the correct program order.
• Supports three L2 cache fetch modes: 32-Byte, 64-Byte, and 128-Byte.
• Supports these bus pipeline depth levels: level 2, level 3, and level 4.
Reference Information: Broadway is upward compatible with Nintendo GameCube’s CPU (Gekko).
Hollywood GPU
Hollywood is a system LSI composed of a GPU and internal main memory (MEM1). Hollywood is clocked at 243 MHz. Its internal memory consists of 3 megabytes of embedded graphics memory and 24 megabytes of high speed main memory.
Hollywood includes the following.
• Graphics processing unit (with 3 megabytes of eDRAM)
• Audio DSP
• I/O Bridge
• 24 megabytes of internal main memory
• Internal main memory operates at 486 MHz.
Maximum bandwidth between Hollywood and internal main memory: 3.9 gigabytes per second
• Possible to locate a program here
Reference Information: Hollywood is similar to Nintendo GameCube’s Flipper and Splash components.
External Main Memory (MEM2)
Wii uses 64 megabytes of GDDR3 (MEM2) as external main memory. Like internal main memory, MEM2 can be accessed directly from Broadway and the GPU at high speed and has a peak bandwidth of 4 gigabytes/sec. Programs can also be placed in MEM2.
Reference Information: Nintendo GameCube ARAM is used as auxiliary memory for the DSP. The CPU and GPU did not have direct access to it.
Source - MaxConsole.com
Quote
source
Apparently, the latest issue of Electronic Gaming Monthly features the following rumors: One, that a Luigi's Mansion game is already in development for Wii, and two, that some Virtual Console games may be bundled with new games.
Quote
Originally posted by: IGN.com
August 4, 2006 - Sources close to Nintendo of Europe tell IGN that the company is underway with a sequel to the hit GameCube sports title Super Mario Strikers. Furthermore, insiders allege that the title could be unveiled later this month at the Games Convention 2006 in Leipzig, Germany.
Since its release in the states last December, Super Mario Strikers has sold more than 500,000 copies, effectively making it a sleeper hit and likewise a prime candidate for a Wii sequel.
No details about the Wii version are yet available, but as with most Wii titles, it is very likely to take advantage of Nintendo's unique new controller in some fashion.
Quote
- Possible delay for Metroid Prime 3 (Not Surprised considering that around here its not even really talked about. I personally put it back into the oven and release it later.)
- Star Wars Wii a go (Not Surprised, every fan wants it and it would print money)
- Dragon Quest Swords probably not going to make launch, probably more info at TGS (Not to Surprised on this, I mean it's Square and considering we haven't really seen much except the barest of bare I think they'll take there time.)
- THQ Wii exclusive event next Tuesday (This is a little interesting)
Quote
We still get your Loli golf Pro!
Quote
Originally posted by: darkheartQuote
We still get your Loli golf Pro!
I thought that was a Japanese only title, they are considering it to come to the U.S. but last I heard it was not even confirmed for a Stateside release.
Quote
Most people who care about Zelda probably like Metroid in some way and vice versa.
Quote
Nintendo will be contacting your store to arrange the installation of the countdown clocks from the 14th August
Quote
Originally posted by: BlackNMild2k1
Do us Americans mean anything to Nintendo anymore?
Quote
Originally posted by: BlackNMild2k1
When did Europe become more important than America?
They get the Black DSL even before Japan
and now they get in-store promotions and leaked release dates?
Do us Americans mean anything to Nintendo anymore?
Quote
Originally Posted by dothog
My only concern for the Wii library is that there's a new, improved Mario Kart on the way. After hearing about the DS cooking games I'm hoping the Wii library contains a solid cooking game, which will be very popular with my friends and family.
Quote....Has now let another little rumor out into the wild. This time its about wireless headsets, accessories that are transferrable between Wii and the DS, and Speech to text technology that is to be used in conjuction with Nintendo WFC.
Originally posted on IGN forums in February
Date Posted: 2/8 1:48pm Subject: Developer Comments - Date Edited: 5/8 2:18pm (2 edits total) Edited By: namlas
"The controller will contain a small amount of memory, which can be written to by the console (via Bluetooth) during the game. This will usually be used to store small sound files which can be heard via the controller's small internal speaker.
In demonstrations this system could be used, for example, to simulated the sound of gun shots coming from the controller when fired; when you put this together with the force feedback, it creates a game experience which surpasses anything we have been able to create before.
In other experiments we created a simple "Chinese whisper" style communication game which one player could whisper into the controller (we were even able to be in another room when doing this) and then the sound would be sent via the console to another player's controller which they could then hear. Great fun!"
Quote
Originally posted on IGN forums
"...voice communication will be via wireless, head-mounted microphones..."
"Some peripherals for the DS will be compatible with Wii and vice-versa."
"Many Nintendo first party games (specifically games designed for a younger audience) will feature a new system currently being developed by Nintendo called ‘voice to text communication’.
The system works using an advanced voice recognition system which Nintendo has been developing for several years. When a user speaks the sound is converted into on screen text and sent to the other players. However, rather than just plain text being sent the system also picks up the tone, pitch and volume of the voice and translates that into colour, font size and character set. For example, if a player shouts ‘I win’ loudly into the microphone the on screen text may be all capitalized, and in a large red font; conversely if a player speaks quietly the font may be a pastel shade and smaller.
This system also allows online voice communication to be easily censored by the user.”
Quote
Originally posted by: BlackNMild2k1
Well what about speech to text translation?
Now I could play anyone across the world and we could communicate even though I have no idea how to speak their language.
I could be playing a Japanese man where he could speak Japanese and maybe I could even hear him speak Japanese, but I would see the english text translation at the bottom of the screen. It would also allow Nintendo to censor the text to keep conversations in the "PG" area.
QuoteBut we knew this.. I heard it on a podcast a while back.
"The controller will contain a small amount of memory, which can be written to by the console (via Bluetooth) during the game. This will usually be used to store small sound files which can be heard via the controller's small internal speaker.
QuoteYou have to read the post for it to make sense, it says right at the top of the quote that that quote is from February. I only posted it there to show past credibility, which was stated by the words that I happened to type into that post.
Originally posted by: IceColdQuoteBut we knew this.. I heard it on a podcast a while back.
"The controller will contain a small amount of memory, which can be written to by the console (via Bluetooth) during the game. This will usually be used to store small sound files which can be heard via the controller's small internal speaker.
Quote
According to Nintendo Inside we may be getting a cheaper Wii!?!?
It seems Nintendo's stock has hit a new high on The Nikkei due to a cheaper procurement of CPU's due to a larger order?
Nikkei seem to think Wii will go on the market for 19800 Yen and not 25000Yen!!!Quote
The sales price of Wii assumes 19800 yen.
19:05 Tuesday, August 15, 2006
It seems to expect to be procured at a low price, and the change of the package for CPU of Wii to be a sales assumption price of Wii to 19,800 yen from a past 25,000 yen in the report of Nikko Citigroup according to NIKKEI NET.
Because it is not a free rumor article, you seem may expect this. Do it become a considerable remark that decides an argument in the person who is hesitating whether to still buy Wii?
(Tarecomi Thanks you)]
Link to price topicQuote
New Nintendo < Osaka Securities Exchange > hits a new high. (2006/08/15 15:35)
(code 7974 at 15:5) Stretch in succession on the fourth. The year's new high 22,310 yen on July 25 is updated to the first session, and gains have been expanded to the post-place. One o'clock is bought up to 22,810 yen of 590 yen up compared with the day before. It is continuously had a good feeling to have raised the target stock prices from a past 21,700 yen to 25,200 yen though the Nikko Citigroup bond left the investment judgment untouched by "1H" on the tenth. In this report?It becomes cheap the package for CPU (central operation processor) ..procurement.. ..the expectation.., and it changes from 25,000 yen to assume the sales price of the next generation family-use game machines 'Wii (We)' to 19,800 yen. The number of the domestic sale is expected ..expectation.. ..strong.. to increase by 50 percent so far, too. ?It makes it.
There was a point with "A recent exchange market price's tending to depreciation of the yen in the dollar and Euro becomes a purchaser hanging" (major bond) in the market, too.
..(.. stock prices of Nintendo/company overview/homepage)
Also Bloomberg are reporting Nintendo are up to there nexts in the development of brain training and Diet training type games for Wii, and expect them to hit by Xmas?Quote
According to Bloomberg's report, Nintendo seems to be developing software related to dieting for Wii.
"Software related to dieting etc. for 'Training that strengthens the brain' and next generation machine 'Wii' keeps being developed, being progressed from the desire that it wants to make even the person who cannot master the game controller can readily enjoy playing a game, and new range of customers being developed. "
being saidI think that the exercise is good as the possibility of the remote control of Wii. Brain..tray..intellectual training..genre..invent..game..education..useful..think..bring..following.. this time..healthy..use..mere..game machine..family..all..locate..do.
Analyst Hideki Yasuda of the ace bond is "Tendency to which the light user buys the game that it will not be caught in a past frame such as 'Training that strengthens the brain' soon by Kon, and the market extends though a terrible game and a wonderful game were popular up to now" and analyzes it. This year's Christmas sales battle was expected that how the light user was acquired would become a point. It is described, "The domination of Nintendo because it plans to put a light game and a casual game new for wii on the market".
Link to Diet games page
All on www.nintendo-inside.jp
Quote
Originally posted by: Smash_Brother
...but will it feature the floating head of Richard Simmons?
Quote
$170, $230... that's a $60 delta. Someone make up my mind please.
Quote
Originally posted by: BigJim
$170, $230... that's a $60 delta. Someone make up my mind please.
A diet game... that's Oprah material right there. Not personally interested, but very clever.
QuoteLook back to Friday, Aug. 11 or pg #9 if your in the 20 post format for discussion that already happened about MP3: Corruption
Originally posted by: nemo_83
What do you guys think of the recent rumor that Metroid Prime 3 will be delayed. If it happens, I predict a year long delay, online modes added, cooperative play, and an expansive series of systems to explore (like Super Mario Galaxy, Spore, or Mass Effect).
I doubt we'll get true vehicle control (though it would work brilliantly with the remote), and when we do get a Metroid that allows us to fly the ship, its use will probably still be limited to an overblown key.
Quote
Original Source: From an IGN article
Nikko Citigroup previously forecast a 25,000 yen price for the Wii. The firm arrived at the new, lower price point based on its expectation that Nintendo will be able to procure the Wii's CPU for less than expected.
Quote
Originally posted by: BlackNMild2k1 on Tue August 15, 2006 9:48 AM
Post taken from another forum, but all quotes and info taken from www.nintendo-inside.jp
So in summary:
- Larger order of chips = lower price for Nintendo
- Wii could launch @ $199 US
- Nintendo developing Brain & Diet Training games for Wii (million sellers in Euro & US?)
- BT & DT aimed for pre Christmas release
Quote
Originally posted by: BlackNMild2k1 p.s. New rumor(that starts here ) that looks like fact: THQ is out to sabotage all of their Wii projects in the graphical department by producing GC games on Wii disc. All of THQ's Wii offering are basically straight ports of their PS2/GC games graphically with added wiimote functionality. It looks like the spent their entire time working on controls(they didn't even use all the features of the wiimote) and didn't bother to look at the graphics of the game.
Quote
Originally posted by: GoNintendo.com
According to him, or his source I should say, Nintendo has been playing us the fool all along. They have been showing us trailers for games that have deliberately downgraded graphics compared to what the Wii can actually do. This is to create an element of surprise for the press during Nintendo’s next media event. I am guessing that would end up being the September 14th press event. During this show they will show off Wii graphics that are “of a quality far exceeding the Xbox”, shocking us all.
Quote
Originally posted by: GoNintendo.com
*RUMOR* From the desk of the Regginator
I don’t know what is going on this weekend, but since Friday night I have been getting emailed the strangest stories! As you can see, I haven’t been posting any of them, until I came across the graphical discussion which I posted below. I have another one for you guys that is so outlandish that it needs to go up. Good for a weekend chuckle I think. I apologize to the person who emailed this to me, but I just don’t believe that this story is true. I am more willing to believe our earlier graphics rumor, which I also take with less than a quater of a grain of salt. Regardless of all that, if it is fake, someone took the time to write all this stuff up…so why not give it a home!
Okay, now that I got all that out of the way…the pictures below are “supposed” to be documents written by none other then Reggie Fils-Aime. How did our lucky emailer come to find these goodies? Read his story below.
I noticed Mr. Fils-Aime putting something in the confidential waste bin, and walked over after he had left for a meeting.. the bin was full to the top as usual, and these screwed up pages were just in reach through the lid (without taking it off and spilling papers everywhere). There’s not much I can do to prove my credibility, however I think they may be of interest to you..
Talk about being in the right place at the right time! Our reader says that he scanned the images and sent them my way. I have taken screenshots of the .pdf files, which you can check out below.
Quote
Originally posted by: Anon_Emus
I just saw that too and was going to post it.
Head mounted display!!?? I don't believe it.
edit: BNM already updated
after a closer inspection it looks like those "official" and "real" docs are very very FAKE
is that a wrinkled paper background texture applied to the documents?
It would have looked more authentic if the person had actually printed it out and then crumpled the paper himself then scanned it back in.
Quote
Wii's elegant design makes it an inviting addition to your entertainment setup. Thanks to the Wii Remote, you're given more freedom to place the console where it best suits your lifestyle. It can be a sword in one game and then a steering wheel for racing games. It's your paintbrush, your golf club, your airplane, but most of all, its's your key to unlocking a world of fun you've never imagined.
Quote
The Legend of Zelda: Twilight Princess
Developer: Nintendo EAD
Publisher: Nintendo
Genre: Action Adventure
Release Date: August 22, 2006
Quote
Originally posted by: Artimus
Matt on IGN says Sept. 14 will be huge, and we'll be getting more info than even E3 had, all this month.
Quote
Originally posted by: BigJim
Well I have an uncle that works for Nintendo and he says that the VR headset is only an optional accessory and that the disc drive is writable and you can make your own games. Oh and that Genesis games won't be on Wii anymore because Sega won't license their "Blast Processing" technology to Nintendo. lolzftwbbq
Quote
Originally posted by: jasonditzQuote
Originally posted by: BigJim
Well I have an uncle that works for Nintendo and he says that the VR headset is only an optional accessory and that the disc drive is writable and you can make your own games. Oh and that Genesis games won't be on Wii anymore because Sega won't license their "Blast Processing" technology to Nintendo. lolzftwbbq
Genesis does what Nintendon't
Quote
Originally posted by: jasonditz
The guy who thought up blast processing was seriously a marketing genius though. What's better than having the something the customer wants that your competitor doesn't offer? The answer, of course, is having something the customer has been convinced he wants and you have that doesn't actually exist and therefore your competitor will never have.
Quote
Originally posted by: jasonditz
The guy who thought up blast processing was seriously a marketing genius though. What's better than having the something the customer wants that your competitor doesn't offer? The answer, of course, is having something the customer has been convinced he wants and you have that doesn't actually exist and therefore your competitor will never have.
Quote1) If you have to go with a news provider CNN would be a good one to go for
- CNN has signed up with Nintendo as the provider of news content on tne News Channel in American and Japan. News will be presented by category, but another way of getting to it is by spinning the weather globe to find stories in different countries
- Sega has moved a significant number of development staff from PS3 to Wii over the Summer
- Although Nintendo has removed DVD movie playback from the Wii, it plans to launch in Japan next year an enhanced Wii capable of such a feature
- Nintendo intended to bring Wii to shop shelves in the UK and US for £150 and $200, but became influenced by pressure from the larger retail chains, which raised concerns over margins and low so-called 'basket value' (ie, the amount of revenue generated from a customer's overall purchases at the till)
- There are plenty of Wii Channel slots remaining to be filled
- Edge says that Wii Sports will be to Wii what Mario 64 was to the N64. Says golf has the best single player mode (no surprise) and boxing is their favourite overall
QuoteDoesn't make sense. Retailers make a minimal profit on consoles; the margins on accessories and games are much higher. Therefore, retailers would want as low a console price as possible, so that customers would spend more on items other than the console.
Nintendo intended to bring Wii to shop shelves in the UK and US for £150 and $200, but became influenced by pressure from the larger retail chains, which raised concerns over margins and low so-called 'basket value' (ie, the amount of revenue generated from a customer's overall purchases at the till)
QuoteTime has at least its share problems, but as a serious news source it beats the living $#!^ out of CNN. This is the first time I've heard anyone accuse CNN of being too deep for anything. Its coverage could not penetrate a brown paper bag.
Hm, CNN is kinda neat, but I'd prefer something a bit more generic, like "TIME" or something.
QuoteUh-oh. I smell the approach of... Ian Sane!
Although Nintendo has removed DVD movie playback from the Wii, it plans to launch in Japan next year an enhanced Wii capable of such a feature
Quote
Originally posted by: Myxtika1 Azn I want this to be true, but I don't want to get my hopes up.
Quote
Originally posted by: Requiem
And why not?
It could do wonders for FPS's. And what about something like Fight Night?
QuoteIt's actually less than three weeks now, and though I curse the fact that there are too many good games to play on the DS that were released recently, that is actually quite a blessing. Pick up a few games and focus on those and the three weeks will be over with soon enough!
Originally posted by: Mr. Jack
Damn Nintendo for making this 3 week wait even more unbearable!
Quote
Originally posted by: IceCold
DivX playback capabilities on the video channel. I can dream..
Quote
Originally posted by: JonLeung
Isn't that mostly handy for pirated videos and porn?
Quote
“Something big is coming to the Virtual Console, something that, for the past decade, certain corners of the retro community have been crying out for. I wish I could say more, but the uncertainties of publishing schedules prevents me from spilling the beans too early. Nevertheless, if what we’ve heard turns out to be true, the virtual console is about to become a lot more interesting and looks like it might turn out to be much more valuable to dedicated retro gamers than we first thought.”
QuoteBut there were Arcade Joysticks for the GC and I'm sure there will be Arcade Joysticks to attach to the Wiimote soon too.
Maybe a whole new console. Neo-Geo and arcade games do sound like good choices but you'd think the "retro community" wouldn't be averse to using MAME because they don't have a legal alternative. Unless they're saying that this is the legal alternative they've been waiting for, but arcade purists will probably want a classic joystick then.
Quote
Originally posted by: JonLeung
Like online multiplayer. How hard would it be for some "blanket" emulator feature to accept input from another person's online Wii as the 2P input? Seriously!
Quote
To sum up/recap the hints given on the rllmuk forum:
- Around a decade old
- Not a Sega or Nintendo game
- Not for a system supported by the VC currently
- Not of Japanese origin
- Not on THIS LIST
Retro Gamer mag will have an exclusive on the announcement, so it's bound to be something European and once-cancelled. I bet it's a left-for-dead Amiga title.
Quote
Originally posted by: Louieturkey
Maybe that Castlevania game for the PC Engine, Rondo Blood or something like that. Isn't that considered one of the best Castlevania's ever and it never showed up here?
Quote
Originally posted by: Strell
I predict this will be a massive letdown.
After the "big secret at launch" debacle, I don't buy into secrets anymore.
QuoteI thought the Super Mario Bros. Super Show and The Legend Of Zelda cartoon DVDs were produced by Sony BMG/Entertainment/something or other so wouldn't it be more likely as PS3 downloadable content?
Originally posted by: ryancoke
I bet the big secret is downloadable episodes of the Super Mario Brothers Super Show! That would rule...
"Well excuuuuuussse me princess" Classic
Quote
Originally posted by: Rhoq
That was just people on the various forums making sh*t up by twisting Reggie's words around.
QuoteIsn't the original Doom (or DOOM, whatever) on Xbox Live Arcade now with online support? Whoever started this particular rumour makes it sound like it's something that hasn't been done before. So I would guess that anything on XBLA is out.
Originally posted by: ryancoke
Maybe it's Doom? It would be pretty cool if they included it with online support.
QuoteHow big are old-school arcade ROMS?
Originally posted by: Smash_Brother
MAME: multiple arcade machine emulator?
Quote
Originally posted by: Pale
I haven't read this rumor all that much. Something about VC support for a classic set of games that isn't for a console currently supported and isn't Japanese?
Has anyone said anything about it being SCUMM?
I think that would rock pretty hard. Point and click games with Wii pointer support?
Quote
Originally posted by: Crimm
GUYS! I FIGURED IT OUT!
Hotel Mario on the VC.
I can't wait to close the koopalings' doors!
QuoteI thought it was already confirmed with with all the "we want to release it for Wii but lack devkits" and Nintendo contacting them later...
Originally posted by: PartyBear
That reminds me. As long as we're being hopeful, maybe it's an honest-to-goodness confirmation of the new episodic Sam and Max game coming to the Wii.
Quote
Mii Crossing. Mii's will be your avatar in the next Animal Crossing. All the shirts and accessories you collect will cross over to other games.
Sticky Balls. The New Katamari that is coming to Wii (PS3 & XBLA)
Quote
Originally posted by: BlackNMild2k1
Rumors from the New EGM (Jan 07)
question. How often do EGM rumors turn out to be true?
Quote
Originally posted by: Dirk Temporo
They should put the whole King's Quest/Space Quest/Police Quest/Gabriel Knight/7th Guest/Myst series on the VC.
Quote
Originally posted by: BlackNMild2k1
question. How often do EGM rumors turn out to be true?
Quote
Originally posted by: Spak-Spang
That being said...Animal Crossing Shirts spreading to other games with Miis would be awesome. It would require a Mii upgrade but that could be included in the Animal Crossing game, and it would ensure that Animal Crossing Wii sold to everybody.
Quote
Mii Crossing. Mii's will be your avatar in the next Animal Crossing. All the shirts and accessories you collect will cross over to other games.
Quote
Originally posted by: Requiem
Itunes Channel for Wii.....
Quote
Originally posted by: Spak-Spang
Ok, so GoNintendo has posted two new rumors.
1)Dragon Quest Swords will be a new pack in game for the Wii sometime this year.
2)Nintendo is about to make a huge announcement some time this month. Possibly as soon as this week.
QuoteDon't forget that CES (Consumer Electronics Show) is this month(next week?) and it supposedly taking on more exhibitors since E3 has been castrated. Apple is rumored to be making a rather large annoucement about something new and Nintendo is rumored to be present at the show.
Originally posted by: Requiem
Well, since SB isn't here, i'll tell you what he thinks about the second rumor (and of course, what I think).
Itunes Channel for Wii.....
Quote
Originally posted by: segagamer12
so doesn anyone keep track of when a rumor comes true or is proven false? We need to go back and edit all the posts with updates when a rumor gets confirmed or denied officially. That would make the thread more usefull.
Quote
Originally posted by: Requiem
Well, since SB isn't here, i'll tell you what he thinks about the second rumor (and of course, what I think).
Itunes Channel for Wii.....
Quote
so, this is all just a rumor and maybe a page trying to get some hits.. or whatever
according to gamefront the page wunderlampe.de was told that Square Enix will sell two of its franchises. wunderlampe did neither say which franchises will be sold nor who the buyers are.
now some speculation from gamefront. they say that it could be the Mana and Kingdom Hearts franchise, which will go to Disney, because they started their own developement studio named Fall Line in November 06. Now for the wildest thing (imo) in this speculation: Fall Line was created to produce for Wii, DS and GBA.
so, take it with a grain (or even truckload) of salt
sources: http://www.gamefront.de and http://www.wunderlampe.de/multiplatt...le-reihen.html[/q
Quote
Originally posted by: BlackNMild2k1Quote
But in all likelyhood that SE will sell off 2 franchises, I bet it would be something we haven't seen in any form for atleast 3 or more years
I'm hoping they sell the Ogre Battle series to Nintendo. We need another one of those games.
Quote
According to some obscure rumor column from Japan-based Game Lab, a newly enhanced Wiimote is in the works. The rumor, via Game Front*, suggest Wiimote 2.0 will included "better grip" and rechargeable batteries out of the box, and that the revised controller will hit Japan sometime this summer.
Quote
translated:
Did Wii remote maintenance revise planned? 23.01.07 - Nintendo is to work allegedly on a better Wii remote maintenance, which is delivered at the latest in the summer in Japan. The Japanese Game Labo in its rumor column maintains. The revised remote maintenance is to be more easily, possess a better pavement grip and rechargeable its - Nintendo did not confirm the assumptions of the Game Labo.
Quote
Releasing a revision to the controller? How very Playstation.
QuoteNot as if we didn't see this coming, but new colors for Christmas sounds like a good way to keep sales going. I just wish they had a nice dark 'royal' blue Wii in the planning.
In a rather shocking revelation this weekend, an anonymous Nintendo rep revealed to GameDrift that a plan is running through the pipeline to colorize the, as of now, rather bland coloration of its hit console, Wii. The rep did not reveal detailed specifics, however did remark that a red and black console have been confirmed.
QuoteI can't say I've ever heard of a Varia outside of Metroid. Same goes for a Triforce and a Kokiri. And say what you will about blue, but Falcon obviously directly refers to Captain Falcon.
As they don't explicitly refer to Nintendo characters
Quote
Originally posted by: vuduQuoteI can't say I've ever heard of a Varia outside of Metroid. Same goes for a Triforce and a Kokiri.
As they don't explicitly refer to Nintendo characters
Quote
Originally posted by: JonLeung
-Triforce Gold
Quote
Originally posted by: MorningStar
I'm all for nostalgia, but an I the only one that thinks that the NES is ugly?
Quote
You count the Wavebird as a revision? Wasn't it revealed and annouced before the Cube even launched?
QuoteNo.
Yes.
Quote
Originally posted by: Chris Kohler
Should we prepare for the Konami flood on Wii? The word on the street, the latest rumor, is that the publisher will announce "a bunch of" games for Nintendo's console this week.
Quote
Originally posted by: BlackNMild2k1
Wired blog - Game|Life says that is has been hearing rumors of "a bunch of" games being announced by Konami for the Wii.Quote
Originally posted by: Chris Kohler
Should we prepare for the Konami flood on Wii? The word on the street, the latest rumor, is that the publisher will announce "a bunch of" games for Nintendo's console this week.
Does Konami have a share holders meeting next week?
Either way, if they were to announce "a bunch of" games next week, what would you guys expect?
Castlevania?
Metal Gear Solid?
another new IP? (we did get Elebits afterall)
Quote
Originally posted by: zakkielQuoteNo.
Yes.
Quote
Originally posted by: BlackNMild2k1
New Colors for Wii Q4 2007?QuoteNot as if we didn't see this coming, but new colors for Christmas sounds like a good way to keep sales going. I just wish they had a nice dark 'royal' blue Wii in the planning.
In a rather shocking revelation this weekend, an anonymous Nintendo rep revealed to GameDrift that a plan is running through the pipeline to colorize the, as of now, rather bland coloration of its hit console, Wii. The rep did not reveal detailed specifics, however did remark that a red and black console have been confirmed.
Quote
Originally posted by: MarioQuote
Originally posted by: zakkielQuoteNo.
Yes.
Indeed.
Quote
Originally posted by: wandering
I want royal purple.
QuoteAffirmative.
Originally posted by: KnowsNothingQuote
Originally posted by: MarioQuote
Originally posted by: zakkielQuoteNo.
Yes.
Indeed.
*nods head*
Quote
Originally posted by: pap64
It's going to be...THE COMPILATION OF ELEBITS!
First we get Elebits 2!
Then we get Elebits breeder!
Then we get the Elebits platformer featuring the Elebits as playable characters!
And finally we get Elebits: DDR edition!
Oh and don't forget the announcement of an Elebit joining the SSB Brawl lineup!
Quote
Originally posted by: BlackNMild2k1
Does Konami have a share holders meeting next week?
Either way, if they were to announce "a bunch of" games next week, what would you guys expect?
Castlevania?
Metal Gear Solid?
Contra?
Silent Hill?
DDR?
Winning Eleven?
another new IP? (we did get Elebits afterall)
Quote
Originally posted by: JonLeung
They'll announce a new Goemon game! 0_0
Quote
Originally posted by: BlackNMild2k1
Wired blog - Game|Life says that is has been hearing rumors of "a bunch of" games being announced by Konami for the Wii.Quote
Originally posted by: Chris Kohler
Should we prepare for the Konami flood on Wii? The word on the street, the latest rumor, is that the publisher will announce "a bunch of" games for Nintendo's console this week.
QuoteHopefully this rumor comes true, it could be big news for Nintendo to get Konami a cabin at Camp Nintendo.
Originally posted by: Pittbboi
Major Konami Announcements on Monday!Quote
02. 2.07
Major Konami Announcements on Monday!
Check back to this space on Monday for several major announcements on new games from Konami! From new franchises to returning favorites, you won't want to miss the earth-shaking news. You heard it here first!
QuoteI was gonna post this same thing, but I also heard that Game-Crazy originally had this title listed for Wii way back in Oct. '06 and Aksys had formally denied any such rumor in their forums saying "any new game announcements will be listed on our website."
Originally posted by: Spak-Spang
New Rumor:
Gamefly has listed that a new Guilty Gears game is headed for the Wii. This is great news since the Gamecube lacked fighting games and fighting games in general seem to slowing down. Specially 2D games.
Originally found this story at GoNintendo.com and apparently Gamefly has been pretty accurate about there game posts for the Wii coming true.
Quote
Originally posted by: BlackNMild2k1
I was gonna post this same thing, but I also heard that Game-Crazy originally had this title listed for Wii way back in Oct. '06 and Aksys had formally denied any such rumor in their forums saying "any new game announcements will be listed on our website."
Quote
Originally posted by: denjet78What's Guity Gears anyway? *awaits onslaught of angry fans*
Quote
Originally posted by: IceCold
Guilty Gear? You haven't heard of it? It's a 2D fighting game
Quote
Originally posted by: Hocotate
I can die happy if the Wii becomes the home of 2d fighters. If the Wii gets 2d fighters in addition to more DDR love it will go down as my all time favorite console of all time.... Almost sounds too good to be true.
Quote
Originally posted by: Smash_BrotherQuote
By rule of thumb, if your console is the "default" for any genre of game, it's a good thing. The PS2 was the default for 2D games last gen, even though Sony hated 2D games.
This is one of the reasons why I've very happy Nintendo will be getting all the 2d games this gen, we might start to see more progress in 2d games and maybe even a revival of some kind.
Under Sony's anti 2d policy, only the well known 2d series were allowed to be released in America, and even then companies had to jump through hopes just to get there games approved. This is one of the reasons 2d gaming died on home consoles because companies weren't going to spend alot of money on making 2d games only to have Sony refuse to allow it's release.
But now with Nintendo, companies have nothing to worry about. They're free to make as many 2d games as they'd like on the system and can actually release all of their games in North America. And with them being able to release any game in North America, more companies might start spending the money again on going back into the 2d market since their games have a much better chance of selling now.
Quote
Plus Sony and Microsoft probobly wont even allow 2d fighters on their systems since both companies are obsessed with showing off their realistic HD graphics.
Quote
GM: The Nintendo Wii just came out. Are you planning on doing a version for that system with its revolutionary controller system?
MB: We’re talking about it right now. We’re contemplating and we definitely feel there are some exciting things we can do with the Fight Night franchise and the Wii. When you play Wii Boxing it is a very simple experience and I think that is what they designed it to be just to let you know that you can throw punches. With Fight Night we have an amazing simulation of Boxing and so we need to take those Wii controls and tailor it to what the Fight Night consumer might want to experience. We are looking at it right now and I am sure you will something some time in the future on the Wii.
GM: That’s going to end up being a helluva workout.
MB: (laughing) Absolutely. That’s good. We want people to get a bit of workout. If you like playing sports games and are excited by sports it is a good way to give you the best of both worlds.
Quote
Random Nintendo has learned that Electronic Arts is developing an exclusive rhythm game for the Wii. While information is still scare, we do know that the game will be an entirely new property.
The currently untitled Wii project is under development at EA's Montreal studio. The game, which reportedly has a 1970s vibe, will have players control dancers by moving both the Wii Remote and Nunchuk. While it may sound similar to Konami's Dance Dance Revolution: Hottest Mix, one of the main differences appears to be the lack of a dance pad for EA's game.
Quote
Shane (1up/EGM) says in passing "well they already announced the microphone for the EA dancing game".
Quote
Originally posted by: IceCold
It isn't official, and I didn't want to make a whole new thread on it, but EA is thinking about Fight Night on the Wii.. didn't Omen already comment on this?Quote
GM: The Nintendo Wii just came out. Are you planning on doing a version for that system with its revolutionary controller system?
MB: We’re talking about it right now. We’re contemplating and we definitely feel there are some exciting things we can do with the Fight Night franchise and the Wii. When you play Wii Boxing it is a very simple experience and I think that is what they designed it to be just to let you know that you can throw punches. With Fight Night we have an amazing simulation of Boxing and so we need to take those Wii controls and tailor it to what the Fight Night consumer might want to experience. We are looking at it right now and I am sure you will something some time in the future on the Wii.
GM: That’s going to end up being a helluva workout.
MB: (laughing) Absolutely. That’s good. We want people to get a bit of workout. If you like playing sports games and are excited by sports it is a good way to give you the best of both worlds.
Quote
Originally posted by: IceCold
Well, I care about hockey the most when it comes to sports, and no other developer has mentioned an NHL Wii game - is EA thinking about it?
QuoteA six month delay? to a game already delayed by 6+ months (wasn't it originally scheduled for Launch)?
US online retailer Best Buy has sent out an email notifying customers who have pre-ordered Metroid Prime 3: Corruption for Wii that the release date has changed from summer '07 to New. Year's. Eve.
Quote
The meat of the rumour, which has been doing the rounds on several US and European websites over the weekend, suggests that a Nintendo meeting took place recently to discuss the subject of an external hard drive for Wii.
While the story might sound a bit ridiculous on the face of it, fact is that many Wii gamers have already hit their limit on the Flash memory that comes with the console - especially if you've been downloading as many VC games as you can get your hands on.
Quote
Originally posted by: Smash_Brother
I too am hoping that they allow the use of 3rd party USB devices.
Anything less than that would suck, especially after they said it would be able to do so a while back.
Quote
Originally posted by: BlackNMild2k1
Well what if the Nintendo branded HDD came preloaded with a game, like Animal/Mii Crossing or some other Nintendo developed HDD focused game?
What if the HDD was like I mentioned before(in the stand)?
Would either of those convince you to pay premium prices?
Quote
Originally posted by: Smash_Brother
Currently, it doesn't do anything if you do so (which is a shame).
Quote
Originally posted by: Pittbboi
Welp, that didn't last too long...
Nintendo Rep Denies Hard Drive Rumor
It wouldn't be the first time a rep (for NOE, of all places) didn't know what they were talking about, but at the same time...this person seems pretty sure that a Wii Hard Drive is pretty out of the question.
Still, I'm surprised at how quickly and straightforward the official response to this rumor came. It makes me wonder why they won't just hurry up and confirm/deny all the rumors regarding friend codes...hmmmm...
Quote
Originally posted by: Smash_Brother
Problem is that flash has a limited number of times you can write to it
QuoteSo a game like Fire Emblem--which saves after every move--has the potential to die after you play it about 167 times (assuming the cartridge is good for 1,000,000 saves, there are approximately 200 saves per level and approximately 30 levels per game)?
Originally posted by: Smash_Brother
If every time the player dug a hole, caught a bug, etc., the game saved to the flash, then you can see why the flash would have a chance to be worn out.
QuoteIf you play FE fast enough (and turn off battle animations) the game will save every second. It auto saves after every turn you (or the CPU) take.
Originally posted by: Smash_Brother
I suppose so, but first of all, FE isn't the only game which will be saving information to the flash card and second, I don't mean standard games where saves happen infrequently. I mean games where changes to the stored data are being made constantly, like every second.
QuoteI thought I would waste some more time and update this list.
Originally posted by: segagamer12
so doesn anyone keep track of when a rumor comes true or is proven false? We need to go back and edit all the posts with updates when a rumor gets confirmed or denied officially. That would make the thread more usefull.
Quote
Originally posted by: Pale
Also, I still don't understand how this is going to work with Duck Hunt and Hogan's Alley... are they going to change the code and put a cross hairs on it? I still don't buy it.
QuoteWhy couldn't it do both? The Eyetoy 2 is supposed to be able to track multiple tagets, so maybe the little "upgrade" that the Zapper may add allows it to track the sensor bar and the flash on the screen at the same time.
Originally posted by: Pale
That's an interesting thought BnM, but then it wouldn't be using the Wii remote's normal pointer function...
Hmm. Of all the arguments I've heard for how it's going to work (that are usually "THE WII POINTER CAN DO IT DUH!") that holds up the most as possible. Hmm. Hmm. Hmm indeed.
Quote
Originally posted by: vudu
Anyone else notice this gun that popped up over at GoNintendo yesterday?
Quote
Originally posted by: BlackNMild2k1
Is Assassins Creed coming to DS & Wii?
Well according to Kotaku, Gamestop & Gamefly have the DS version listed for a September '07 release and are offering pre-order/rental options, but according to NeoGAF there was a leaked list that also had it listed for the Wii.
I haven't seen this list yet, but as soon as I find it, it will be posted here.
edit: I just saw the leaked list, which is also from Kotaku, but the only problem is that the list was from over a year ago. I wonder how much weight it actually holds.
So for the meantime take this as non-confirmation of Assassins Creed for DS until a more credible rumor pops up supporting the Wii version. Thats what I get for jumping the gun.....
Quote
Originally posted by: BlackNMild2k1
Is Assassins Creed coming to DS & Wii?
Well according to Kotaku, Gamestop & Gamefly have the DS version listed for a September '07 release and are offering pre-order/rental options, but according to NeoGAF there was a leaked list that also had it listed for the Wii.
QuoteThanx for contributing, the more rumors to monitor the better.
Originally posted by: The Omen
From game tester land, or, a little birdie told me:
A famous Capcom classic getting the Wii treatment? An interesting tidbit out of sunny Capcom HQ, via email. "On **, the primary thinking was to follow the Metroid Prime transition from 2d to 3d, with perhaps some 3rd person spliced in. It was a quick discussion but intriguing anyway. Of course **** (name) wasn't supposed to squawk, but yeah, there it is. But this type of talk is frequent with top brass, and a lot of times nothing comes of it. But some times...." Take this one lightly, but it sure sounded like a great idea.
Quote
Originally posted by: BlackNMild2k1QuoteThanx for contributing, the more rumors to monitor the better.
Originally posted by: The Omen
From game tester land, or, a little birdie told me:
A famous Capcom classic getting the Wii treatment? An interesting tidbit out of sunny Capcom HQ, via email. "On **, the primary thinking was to follow the Metroid Prime transition from 2d to 3d, with perhaps some 3rd person spliced in. It was a quick discussion but intriguing anyway. Of course **** (name) wasn't supposed to squawk, but yeah, there it is. But this type of talk is frequent with top brass, and a lot of times nothing comes of it. But some times...." Take this one lightly, but it sure sounded like a great idea.
Now onto this Capcom classic... I hope they don't mean MegaMan as that has already jumped to 3D before and it was already 3rd person(MegaMan Legends, did anybody else suffer through that one?), it didn't turn out too well.
But if they are gonna try it out Metroid Prime style this time, then I welcome the challenge of a new FPA game starring the old and almost forgotten Mega Man.
QuoteOoohhh, either of those would be interesting, especially Strider.
Originally posted by: Adrock
I'd guess Captain Commando...
Maybe Strider.
Quote
Originally posted by: The Omen
The excitement going around about this top secret game is magnified because some think it's actually Timesplitters 4.
Quote
Originally posted by: Ceric
As long as they keep the Strider Dieing sequence.
Though I see Strider as a perfect fit for the 360 Demographic.
Quote
Originally posted by: ryancoke
3D Bionic Commando would be sweet!
Quotesource
Think NiGHTS was the only retro-game by SEGA coming back to life? Think again. Come Friday and find out what could be one of the biggest no-brainers in retuning franchises to Wii.
Let’s just say that DK: Bongo Blast probably won’t be the only Wii game you’ll be shaking beats to this year.
Quote
Originally posted by: Smoke39Quote
Originally posted by: ryancoke
3D Bionic Commando would be sweet!
That would be awesome. Grappling hook action is unique and a lot of fun. It's what the game project I'm working on at DigiPen this year is based around. I don't know why so few games make extensive use of the mechanic.
I thought Mega Man Legends was kinda cool, though the controls could really use some work.
Quote
Originally posted by: BlackNMild2k1 Come Friday and find out what could be one of the biggest no-brainers in retuning franchises to Wii.
Quote
Originally posted by: Smash_BrotherQuote
Originally posted by: BlackNMild2k1 Come Friday and find out what could be one of the biggest no-brainers in retuning franchises to Wii.
Pap was right.
Quote
Originally posted by: pap64
Wait a minute...
What the hell happened to this??
"Think NiGHTS was the only retro-game by SEGA coming back to life? Think again. Come Friday and find out what could be one of the biggest no-brainers in retuning franchises to Wii.
Let’s just say that DK: Bongo Blast probably won’t be the only Wii game you’ll be shaking beats to this year."
Looks like that rumor was full of it.
Quotesince RTT and GTAIV are based on the same engine, I wonder if GTAIV Wii rumours will pop out all over the place....
Originally posted by: vudu
... grain of salt ... yadda yadda ...
RUMOR - Rockstar’s Table Tennis heading to the Wii
Quote
A focus group participant said that testers specifically said the game, already announced on the Xbox 360 and PlayStation 3, would be coming to the Wii as well. On top of that, they were told that the game's set list will feature nothing but original artists, and that the drum peripheral (which Harmonix CEO Alex Rigopulos promised would be "a really impressive piece of hardware") will feature a drum with a kick pedal and real sticks.
The group was asked what it thought about a bundle including the game, a wireless guitar, a drum kit, and a microphone being priced at $200. The notion wasn't terribly popular, but it became slightly more appealing to the group when the price was lowered to $175. At $150, the reader said everyone in the group was on board.
Quote
US, April 2, 2007 - During a conference call to announce its latest music game Rock Band for release on Xbox 360 and PS3, Harmonix CEO Alex Rigopulos hinted strongly that a Wii-specific version of the title would be coming out in the future. When asked if there was any chance Rock Band would arrive on Wii, Rigopulos said without hesitation, "Absolutely."
"We will, at some time, bring Rock Band to every [important] platform," Rigopulos said. He added that Harmonix would optimize future versions of Rock Band to fit the strengths of the platform. "I think the Wiimote is something that holds enormous promise."
Quote
Link then appears screaming for a very brief second before the screen turns black and a tri-force slams onto the screen and smashes in to pieces.
If the character model used for Link is any indication of where this series is headed, expect ultra-realism, grittiness, and a very dark feel.
QuoteHeh. E3 trailer? More like a three second FMV clip..
The game still appeared to be very much “in development” due to the lack of playable areas, but featured graphics much improved from the E3 Trailer.
Quote
Vision Red – Original Nintendo RPG. Looked similar to Final Fantasy VII in terms of character design and style of play.
Quote
HAHAHAHAHAHAHAHAHA......... Oh dear, that'll be the day. Frank Miller's The Legend of Zelda.
Quote
I'll believe that Zelda news when I see the video. Until now all I smell is lies - or maybe that's the GAF part of the story.
Quote
Either way though, it sounds pretty bogus.
Quote
Sounds like a lot of educated guesses to support the absurd idea of hyperrealist screaming Link, but no one is buying it.
Quote
From that thread on neogaf, seems like everyone is excited about the game "BS".
I wonder what it could be...
Quote
Originally posted by: BlackNMild2k1 March 18, 2007
The rumor comes from the Japanese gamer mag - GameLaboQuote
The meat of the rumour, which has been doing the rounds on several US and European websites over the weekend, suggests that a Nintendo meeting took place recently to discuss the subject of an external hard drive for Wii.
While the story might sound a bit ridiculous on the face of it, fact is that many Wii gamers have already hit their limit on the Flash memory that comes with the console - especially if you've been downloading as many VC games as you can get your hands on.
Source - Computer&Videogames.com
Quote
Originally posted by: Smash_Brother
Yes, Guilty Gear Dust Strikers was announced.
Quote
Namco Bandai revealed earlier this year that it was developing the next-generation Katamari Damacy sequel, Beautiful Katamari, for PlayStation 3 and Xbox 360. Up until recently, the developer continued to work on both versions of the project. However, sources close to Namco Bandai tell IGN that the studio ran into some trouble with the port of the game to PlayStation 3 and these issues, coupled with the stalled sales of the system, have led to the project's quiet cancellation. Looking to better-than-expected sales of Wii, the company has, say insiders, re-shifted resources to ready a Wii build of Beautiful Katamari instead. Given that the title cannot be ported from Xbox 360, the game is being re-concepted for Wii.
Quote
Originally posted by: Kairon
Here's a nice juicy rumor:
Mario Kart will be revealed at E3, release in Europe in '07, US in '08, because SSBB will be delayed in Europe 'till '08.
Quote
Originally posted by: Bill Aurion
Rumor Reporter appears to be pretty confident that Camelot will be showing off a Wii RPG at E3...I'm pretty sure that if he's wrong, we have a legal right to devour him!
Quote
Originally posted by: Spak-Spang
Easycure: I really like your control setup. There is absolutely nothing wrong with that setup.
Though I think you can completely negate the B button for items and just use that for the hop. Here is my reasoning. If you are already pushing the D-Pad for item use, why not just tap any direction for items that can held behind you or the triple turtle shells that act like a shield.
Then you can even decide to hold an item in front, left, right or behind you for different kinds of offensive and defensive manuevers.
This control scheme would really push the Mario Kart battle elements to a new degree of strategy and aggressive play. I also believe that the double dash characters is the way to really make this battle system look and play aggressive and cool.
I am not talking about that co-op mode. But the idea of having DK or another character being the personality fighting other racers. Having Luigi actually throwing a green shell sideways would be the coolest thing since Mario Kart SNES. Being able to spot what an opponent's weapon is in their hands before they use it would add more depth to racing, as you plan the best way to pass your opponent without getting burned.
Quote
Originally posted by: EasyCureQuote
Originally posted by: Spak-Spang
Easycure: I really like your control setup. There is absolutely nothing wrong with that setup.
Though I think you can completely negate the B button for items and just use that for the hop. Here is my reasoning. If you are already pushing the D-Pad for item use, why not just tap any direction for items that can held behind you or the triple turtle shells that act like a shield.
Then you can even decide to hold an item in front, left, right or behind you for different kinds of offensive and defensive manuevers.
This control scheme would really push the Mario Kart battle elements to a new degree of strategy and aggressive play. I also believe that the double dash characters is the way to really make this battle system look and play aggressive and cool.
I am not talking about that co-op mode. But the idea of having DK or another character being the personality fighting other racers. Having Luigi actually throwing a green shell sideways would be the coolest thing since Mario Kart SNES. Being able to spot what an opponent's weapon is in their hands before they use it would add more depth to racing, as you plan the best way to pass your opponent without getting burned.
Thanks, alot.
i agree about adding newer battle elements as simple as all directional item throwing, its something i thought we'd of seem by now but i have to disagree about just using the d-pad for items simply because its small and you'd risk shooting it off in the wrong direction.
you know how when you have the banana bunch item and you press the button to release them and they trail behind you?
Well i want all (offensive) items to be treated that way. You press B, your items are set to be released w/o having to hold B, than you shoot them off with the d-pad. I think that simple enough.
CouchMonkey: I thought about that but even if implemented well it'd cause you to lose control a little. I wouldn't mind it if they used both ways
QuoteI call the butt cheek meet!
Originally posted by: BlackNMild2k1
So the BBQ is still a possibility?
*grabs fork and knife*
I call the sweet cheek meat!!
Quote
Originally posted by: IceColdQuoteI call the butt cheek meet!
Originally posted by: BlackNMild2k1
So the BBQ is still a possibility?
*grabs fork and knife*
I call the sweet cheek meat!!
Uhh..
Quote
01/29/2007
-New colors for Wii Q4 2007 (very likely, but we'll see)
02/03/2007
-Guilty Gear coming to Wii (was this announced?)
Quote
Originally posted by: thatguy
Wait, who said MK was going to be released WW in '08? I thought they only said NA would get it in '08. Are you sure Europe won't get it in '07 (or '09)?
Quote
Originally posted by: BlackNMild2k1
I have no idea, but it wasn't revealed at minE3 so TGS is the last hope for this year.
Quote
Originally posted by: Requiem
Any rumors on new colors?
I'm still waiting for a black version.
Quote
I have contact to someone who claims to work for NOA in Redmond. That person has told me in confidence that a memo was circulated about two weeks ago about Nintendo publishing ´Manhunt 2´ despite the AO rating.
Quote
Originally posted by: Kairon
Nintendo lost a price fixing case way back in '91. But Immersion can go to hell if this is true. *RAWR*
Quote
Originally posted by: BlackNMild2k1Quote
Originally posted by: Kairon
Nintendo lost a price fixing case way back in '91. But Immersion can go to hell if this is true. *RAWR*
But wasn't that loss a win for Nintendo anyway?
Isn't that the case where they had to send out $5 coupons to owners of the NES and then all it did was spur sales of NES games, and this was right before the release of SNES anyway. From what I've read, it seems like even if they couldn't win the case in the court they would turn it into a win in the stores.
Quote
4/10/2007
-Free Radical has a Wii exclusive FPS on the way, could be TimeSplitter 4 (waiting for Leipzig...)
Quote
Originally posted by: BlackNMild2k1
06/19/2007
-Nintendo to go "3rd party" and produce games for the Apple iPhone (waiting for Leipzig...but not likely to happen)
Quote
Apple is set to use its iPhone take on Nintendo in the video games sector, according to the latest from the industry's rumour mill.
Games have been available on the iPhone since its hugely hyped launch last month.
However, a report in the New York Post today suggests that Apple has its sights firmly set on becoming a significant player in the market for “casual games” exploited by Nintendo’s phenomenally successful Wii and DS devices.
The Post report includes a quote from Kasper Jade, of AppleInsider.com, one of a throng of industry blogs with a track record of revealing forthcoming Apple moves.
“I was told that a major game developer was seeded with iPhone [technology] quite some time ago,” he said.
The newspaper also reported remarks from Peter Rojas, of Engadget, another technology blog, saying that an announcement is expected from Apple soon — “by Macworld [the company's annual convention] in January at the latest”.
A move to make the iPhone into a fully fledged gaming device would put the gadget against a legion of handheld games machines, including the Nintendo DS console and the Sony PSP.
Phone groups have also been exploring gaming, with Nokia, the world’s largest handset maker, poised to launch an updated version of its N-Gage platform this summer.
Quote
- RUMOR: Nintendo is planning to release a Famicom model of Wii and Nintendo DS in Japan, which will have the same color scheme used in the classic 8-bit Famicom console.
Quote
Originally posted by: BlackNMild2k1
04/12/2007
-Sega to make a game that will have you "shaking to beats" this year <Samba De Amigo?> (waiting for E3...)
Quote
The latest rumor on the street is that, the wii is going to be getting some Kingdom Hearts loving from its creators. The first ever Kingdom Hearts game will be announced for the Wii at this years Tokyo Game show.
The previous Kingdom Hearts games has been exclusive to the PS2 with a Gameboy version thrown in. The developers have already confirmed the game will be coming for the next gen consoles.
Quote
Originally posted by: BlackNMild2k1
I don't know about a Famicom Wii, but I would buy this in a heart beat.
Quote
Originally posted by: Mashiro
As much as I love Apple, this will never work/happen.
Quote
Originally posted by: Bill Aurion
Since when does Link use a crossbow?
Quote
Since when does Link use a crossbow?
Quote
Originally posted by: KaironQuote
Originally posted by: Bill Aurion
Since when does Link use a crossbow?
That's EXACTLY why he needs training.
Quote
Originally posted by: Kairon
That's EXACTLY why he needs training.
Quote
Originally posted by: Bill Aurion
"Since when did Link ever use a Hookshot before LTTP? Since when did Link rode a horse before OOT? Since when did Link turn into a wolf before TP? What's wrong with Link having a slightly different version of an existing item?"
Since when is a bundled-in spin-off canon?
Quote
Originally posted by: Smash_Brother
And wouldn't "Cucco Hunt" be awesome?
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Players assume the identity of hero Link, who progresses through a series of tests to perfect his crossbow marksmanship. Start with stationary bull's-eyes and graduate to moving targets before defending Link against all kinds of enemies.
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Originally posted by: Ian Sane
"Since when is a bundled-in spin-off canon?"
Since when did Nintendo make bundled-in spin-offs of ZELDA?
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Originally posted by: Terranigma Freak
I don't mind a cross bow being canon. A cross bow actually does fit into the Zelda universe. You guys are acting like Nintendo suddenly made a Zelda game where Link took off his pants and slaps Zelda in the face with his man parts. Or... Link with a gun!
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NINTENDO'S NEW WII ZAPPER TARGETS FUN
First Wii Game-Play Accessory Comes Packaged with Zelda Software
REDMOND, Wash., Sept. 10, 2007 - Nintendo announced today that the Wii Zapper™ interface for the hit Wii™ home video game system will come packed with Link's Crossbow Training™. The software is based on the hugely popular Legend of Zelda® series and provides a perfect demonstration of the way the Wii Zapper could be used in other games. The Wii Zapper casing houses both the motion-sensitive Wii Remote™ and Nunchuk™ controllers in a single unit for precision targeting. It goes on sale Nov. 19 at an MSRP of just $19.99.
"The Wii Zapper combines our remarkable controllers into one housing with a classic style reminiscent of arcade-style games," says George Harrison, Nintendo of America's senior vice president of marketing and corporate communications. "Both veteran and first-time players will find it brings a whole new dimension to games where targeting is key and provides even more exciting game-play experiences."
Link's Crossbow Training drops players into a world in the style of The Legend of Zelda®: Twilight Princess. Players assume the identity of hero Link, who progresses through a series of tests to perfect his crossbow marksmanship. Start with stationary bull's-eyes and graduate to moving targets before defending Link against all kinds of enemies.
Third-party publishers have lined up to support the Wii Zapper. EA's Medal of Honor Heroes™ 2 lets players take World War II into their hands with the Wii Zapper. The game features an all-new Wii-exclusive Arcade Mode that offers accessibility to gamers of all skill levels, a full single-player campaign and support for up to 32 players in multiplayer. Capcom's Resident Evil®: The Umbrella Chronicles reveals the back story behind the fall of the Umbrella Corporation by exploring locations from Resident Evil 0, 1, 2 and 3, as well as new never-before-seen locations like Umbrella's stronghold. One or two players use the Wii Zapper to take aim against a horde of zombies in first-person perspective. SEGA's Ghost Squad™ lets players replicate the arcade light-gun experience at home with the Wii Zapper.
Remember that Wii features parental controls that let adults manage the content their children can access. For more information about this and other Wii features, visit Wii.com.
The worldwide innovator in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Wii™, Nintendo DS™, Game Boy® Advance and Nintendo GameCube™ systems. Since 1983, Nintendo has sold nearly 2.4 billion video games and more than 420 million hardware units globally, and has created industry icons like Mario™, Donkey Kong®, Metroid®, Zelda™ and Pokémon®. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo's operations in the Western Hemisphere. For more information about Nintendo, visit the company's Web site at www.nintendo.com.
EA and Medal of Honor Heroes 2 are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries.
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Originally posted by: Luigi Dude
Well considering it's a FREE game that comes with the $20 Zapper, I don't see the problem with this. Now if it was a $50 game that you bought seperate, that would be an outrage.
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Originally posted by: Ian Sane
Nothing new from Ian.
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When a company starts thinking in a way where they think of a game idea and then try to figure out how to put their existing IP into that concept, there's a problem. It's all just corporate product then.
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Originally posted by: DeguelloQuote
Originally posted by: Ian Sane
Nothing new from Ian.
So noted.Quote
When a company starts thinking in a way where they think of a game idea and then try to figure out how to put their existing IP into that concept, there's a problem. It's all just corporate product then.
So like, when they had an idea for a 2-D platformer in 1985 and decided to use their existing Mario Bros. IP, that was a problem? Can't wait to see the paragraphs of damage control for this.
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EDIT: I can't wait for screenshots, maybe it would give us a hint on the future art direction of the Zelda wii game, hopefully...
QuoteReally, you think noone cares about Mega Man or Bomberman anymore? For shame Ian.
Originally posted by: Ian Sane[...]
No one gives a sh!t about Mega Man or Bomberman games anymore. Those games might still sell but no one looks back and reflects fondly on a GBA Bomberman because so many games have been released for that IP that at some point they all just blended into each other.
QuoteQuote
Originally posted by: 31 FlavasQuoteReally, you think noone cares about Mega Man or Bomberman anymore? For shame Ian.
Originally posted by: Ian Sane[...]
No one gives a sh!t about Mega Man or Bomberman games anymore. Those games might still sell but no one looks back and reflects fondly on a GBA Bomberman because so many games have been released for that IP that at some point they all just blended into each other.
QuoteHey, hey hey.. Command was actually pretty good..
It doesn't help that the spin-off sucked and all the Star Fox games since then have also sucked.
QuoteHey, hey, hey.. That minigame has the best first person controls on the Wii, bar none.. I got 713 points! I R hardcore!
That's not sad. An updated Duck Hunt would be sad. Wii Play's was and I really have no idea what they could do differently from that game if they were to release a duck hunt for it.
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Easily developed, but a beautiful set-up to wow non-gamers, entertain casuals, and keep the hardcore at bay.
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Originally posted by: IceColdQuoteHey, hey hey.. Command was actually pretty good..
It doesn't help that the spin-off sucked and all the Star Fox games since then have also sucked.
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An updated Duck Hunt probably would've sold well almost entirely on nostalgia alone.
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Originally posted by: EasyCure
lots of those new non-gamers/casuals are PETA loving P**sy types that would hate on nintendo for promoting cruilty towards animals. if this helps get pam anderson shaking a wiimote in an experience video (in slow motion to boot) then its all WIN.
QuoteRE4 is third person. And still, after playing it, I find WiiPlay more intuitive..
Originally posted by: Professional 666
Incorrect, RE4 does. RE4 is slightly more responsive.
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Originally posted by: EasyCure
the sad part is i was joking, even though in my heart i know that our world really has become so PC that a game about hunting is considered wicked..
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Originally posted by: IceColdQuoteRE4 is third person. And still, after playing it, I find WiiPlay more intuitive..
Originally posted by: Professional 666
Incorrect, RE4 does. RE4 is slightly more responsive.
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03/18/2007
-Nintendo to release an external HDD for Wii (waiting for TGS..., but rumor just resurfaced by IGN editors on 06/02/2007)
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I wonder if VC games will start being sold on discs instead of just being downloaded. Storage capacity is just one concern with these mega large games; bandwidth is the other concern. Seems that things take too long to download from the VC already... can you imagine CD sized games comprising 600-700 MB?
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Originally posted by: Bill Aurion
Might as well add the rumour that there's a Ninty conference coming on October 10th...
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Originally posted by: Bill Aurion
Link
Original source is Gamefront.deQuote
Is Nintendo planning a 'Nintendo Autumn Conference 2007'?
According to reports of japanese wholesale dealers Nintendo will hold the 'NAC 2007' on 10.10.07 in Tokyo. There should be several announcements, unveilings and a presentation of the upcoming lineup.
Nintendo has neither confirmed nor officially announced this conference.
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-Fire Emblem has two parts (false)
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Originally posted by: Terranigma FreakQuote
-Fire Emblem has two parts (false)
Umm... what does that mean? They say 2 parts as in there are 2 games? Because the Wii version is just that, part 2 of Fire Emblem POR. Now if they're saying FE10 is split into two parts, I agree, it's false. Fire Emblem is actually split into 4 parts.
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Originally posted by: BlackNMild2k1Quote
Originally posted by: Terranigma FreakQuote
-Fire Emblem has two parts (false)
Umm... what does that mean? They say 2 parts as in there are 2 games? Because the Wii version is just that, part 2 of Fire Emblem POR. Now if they're saying FE10 is split into two parts, I agree, it's false. Fire Emblem is actually split into 4 parts.
I'm not 100% sure what was meant by "2 parts", but I didn't see anything where it was released as a Part 1 & Part 2 so I marked it as false. If you interpret it some other way that makes more sense, please explain and I will gladly change it.
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Originally posted by: BlackNMild2k1 Aug, . 15th 2007
Remember this rumor?Quote
Originally posted by: BlackNMild2k1
04/12/2007
-Sega to make a game that will have you "shaking to beats" this year <Samba De Amigo?> (waiting for E3...)
Well... according to a NeoGAF member he was looking through the Gamestop release list today and Samba De Amigo was listed as a 2008 release for the Wii.
this image was created in celebration should this rumor actually come true.
p.s. These release list have been pretty accurate in the past, and since this rumor does make sense, that actually likens the chances that its not gonna happen
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“Long before Guitar Hero took the world by storm, cult classic Samba de Amigo (For Dreamcast and arcades) was helping gamers connect with the inner musicians. Players would shake a pair of plastic maracas (and occasionally strike a pose) as a sombero-wearing monkey and other bits of assorted madness danced around the screen. If that sounds like a perfect fit for Wii, Sega agrees; the publisher will bring a new installment in the series to Nintendo’s console sometime next year. Detailes are scarse, but you’ll shake the Wii remote and nunchuk as you would the maracas (naturally), and the soundtrack will feature a mix of new and classic tunes. Surprisingly, the developer on the title is Gearbox Software, best known for its work on the acclaimed Brothers in Arms franchise.”
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Originally posted by: BlackNMild2k1
nice, why was there no thread on it?
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Originally posted by: Rhoq
She said something along the lines of: "This will be something that all of America will enjoy, even my grandmother." Which, to me, falls into Nintendo's broad demo that the Wii is attracting.
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Originally posted by: Kenology
Tactics Ogre: March of the Black Queen
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Originally posted by: Dirk TemporoQuote
Originally posted by: Kenology
Tactics Ogre: March of the Black Queen
excuse me wtf r u doin?
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Originally posted by: Spak-Spang
Crimm I love your flowchart. I can actually see a manager shuffling papers trying to hide the "formula" while interviewing people...asking important questions like:
Mr. Smith, have you gone trick or treating since you have graduated college? Have you taken candy from those kids in costume?"
Mrs. Boobs, I mean Beth, what kind of costumes did you wear at Halloween parties when you were in college?"
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Originally posted by: KashogiStogiQuote
Originally posted by: Spak-Spang
Crimm I love your flowchart. I can actually see a manager shuffling papers trying to hide the "formula" while interviewing people...asking important questions like:
Mr. Smith, have you gone trick or treating since you have graduated college? Have you taken candy from those kids in costume?"
Mrs. Boobs, I mean Beth, what kind of costumes did you wear at Halloween parties when you were in college?"
OH god!
I can't wait for halloween this year! It's always a competition among girls. Like, let's see who can dress up the skankiest while still looking cute. So they go out and by german beer girl outfits, and little alice in wonderland outfits. Then they go out and party even harder because it's Halloween!
I swear, it's probably my favorite holiday after thanksgiving.
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Originally posted by: BlackNMild2k1
Not sure how this rumor was never logged in tot the records that are this thread, but...
Capcom bringing Okami to the Wii?
I'm sure its mentioned in this thread somewhere, but I didn't see it mentioned in the rumor summary.
Either way, anyone that knows whether this is true or not can't talk about it till Friday, so as usual the wait continues,
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A little out of left field, however, is news of Sega reviving Skies of Arcadia. The sky pirate RPG was criminally overlooked, despite releases on both Dreamcast and GameCube, but apparently Sega been quietly preparing a sequel to the swashbuckling adventure.
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Originally posted by: BlackNMild2k1
Skies of Arcadia Sequel coming?Quote
A little out of left field, however, is news of Sega reviving Skies of Arcadia. The sky pirate RPG was criminally overlooked, despite releases on both Dreamcast and GameCube, but apparently Sega been quietly preparing a sequel to the swashbuckling adventure.
My guess is that if this is true, it will most likely release on the Wii.
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Originally posted by: BlackNMild2k1
My guess is that if this is true, it will most likely release on the Wii.
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Originally posted by: Bill AurionQuote
Originally posted by: BlackNMild2k1
My guess is that if this is true, it will most likely release on the Wii.
Well considering only the Dreamcast and Gamecube saw the original, I'm going to say...
...that Sega will pull a Sega and make it 360-exclusive...
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Originally posted by: BlackNMild2k1Quote
Originally posted by: Bill AurionQuote
Originally posted by: BlackNMild2k1
My guess is that if this is true, it will most likely release on the Wii.
Well considering only the Dreamcast and Gamecube saw the original, I'm going to say...
...that Sega will pull a Sega and make it 360-exclusive...
Actually I was thinking if it doesn't release on Wii, it will be a PS2 exclusive and release late 2008.
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From the latest issue of Nintendo Power:
Sin and Punishment Wii sequel not out of the question
October 23rd, 2007
Coming from the latest issue of Nintendo Power…
NP: When we spoke a couple of years ago, you mentioned that you would like to do a sequel to Sin and Punishment. Has the team given any more thought to that? And don’t you think it would be a perfect fit for Wii?
Masato Maegawa, Treasure: When we were originally working on Sin and Punishment [for Virtual Console], there was some discussion utilizing Wii-like controls, and I think now that we’re working more with the Wii, it is something we’d very much like to try.
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Originally posted by: Ian Sane
I don't know about you but I didn't buy a Wii to play PS2 or Xbox games.
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How weird would it be for Sin & Punishment to get a sequel after being limited to Japan for years? For years we wanted that game released in North America in some form and now we might have two S&P games on one console. You look at that possibility and you look at how Advance Wars and Fire Emblem are now routinely released here and you wonder why Nintendo doesn't just take the risk and localize everything. Makes their stubborness about Earthbound all the more annoying.
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Originally posted by: Ian Sane
I don't have a PS2 or Xbox either BUT if I want one I'll buy one. A PS2 is much cheaper than a Wii and has way more games. I don't have to hope for PS2 games I want to be ported to it because they're already on the console. I can play every PS2 game instead of just some.Quote
Again though, I must restate that some of us may not be able to buy those systems.Quote
I bought the Wii for Wii games. That's what you're supposed to buy a console for - the games that are made for the console. I'm not being selfish, I'm being a smart consumer. I paid a higher price for a Wii than I would have for a PS2 or Xbox (and Gamecube in some cases). So I expect more exclusive Wii content to justify that purchase.
So I am guessing you do not like or use the VC?
Sorry, that was a cheap shot.Quote
Now if we got ports plus new exclusives then GREAT! There's nothing wrong with that. But right now we're getting a lot of ports INSTEAD of new exclusives and that's crap. The "instead" is what I'm against and don't want anyone to encourage, not the mere existence of ports. If we can get as many games available on the Wii as possible that would awesome. But the Wii has to be more than a retro machine.
Ian, the amount of ports on the Wii is minimal compared to the new Wii games; I think I can count the ports on one hand. I do not think that the problem is as pronounced as you make it.
Just to make sure: when we are talking about ports we are talking about ports of games from last gen onto the Wii, not the usual multi-system releases that accompany things like movie releases, right?
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Originally posted by: Ian Sane
We bought their ports so now they think they have an easy way to make a profit without putting any real effort, money or time into it and they're exploiting that.
QuoteI was going to comment on how much I hate you, but then I remembered that you have such a horrible peculiar taste in games...
Originally posted by: Kairon
Oh god oh god oh god I got bored of SoA on the GC but darn it Sega please don't make me hate you!
QuoteI know Keiron, I recall a certain topic where this was discussed... (I can't find it, obviously... damned search function...)
Originally posted by: Kairon
Haha Athrun Zula, I haven't been able to enjoy RPGs ever since they went 3D.
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Originally posted by: BlackNMild2k1
Is it also possible that Sin & Punishment 2 could be coming to the Wii?
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Originally posted by: Kairon
Oh god oh god oh god I got bored of SoA on the GC
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Originally posted by: Kairon
Disproved /sad.
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"It's crazy, isn't it? We just put that in there as a placeholder for the Psychonauts page we're eventually going to have. But we made it dark and people freaked out," he told us. "While I'm sorry people got their hopes up, I'm happy that people got excited about it. Who knows? Maybe some clever publisher will see how much excitement that dark little banner generated, and send us a few million dollars to make a new Psychonauts game! "
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Originally posted by: Ian Sane
"I'm not being selfish, I'm being a smart consumer.
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Originally posted by: Ian Sane
Though I think I just don't trust the Geist dev to do a good job. They've made Olsen Twins, Winx Club, Dexter's Laboratory, Austin Powers, and Rugrats games. Geist is their best game BY FAR and that doesn't speak well of their talent. They're a dev publishers use to get product on a platform whether it be a nothing licenced game or a portable "port" of a popular console title. Literally everything they've made but Geist has been shovelware. I have no idea what the hell Nintendo sees in them.
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Originally posted by: GoldenPhoenix
Regardless of whether or not you liked Geist, it is something to respect that Nintendo is willing to continue it as a franchise considering how poorly the first did (Same with Battalion Wars II). Unlike most companies, I think Nintendo sees potential in games and is willing to give them a second chance.
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Originally posted by: Kairon
It's not so much that Nintendo should leave genres behind, just that if Nintendo made games in every genre, wouldn't that leave nothing for third parties to do? If they don't want to make games on a Nintendo console now for fear of competing, just think of what'll happen then?
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I mean, you already seem so sure that you'd buy a Retro developed FPS compared to a Ubisoft or Free Radical effort, and if that's discouraging now, imagine how much more discouraging it'd be if it became reality!
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Originally posted by: Maverick
It's not really a catch 22, they're the producer, I'm the consumer. They need to make something worth consuming (which many 3rd parties do, but less frequently on Nintendo systems).
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Originally posted by: PartyBear
I never said I wouldn't buy the Ubisoft or Free Radical game. I'm pretty sure I expressed some excitement over them, in fact. You're the only one operating within your false dichotomy of first party vs. third party games.
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Originally posted by: Kairon
So.... Portal for Wii rumor?
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Originally posted by: Kairon
So.... Portal for Wii rumor?
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With that in mind we spoke to Valve spokesman Doug Lombardi, who admitted it's an interesting idea but said there are no plans on the drawing board just yet.
"It's an extremely interesting idea, but there's nothing in product - not yet, anyway," he told CVG. Notice how he didn't rule it our completely? And let's face it, it would work on Wii, just a case of getting the engine up and running. We'll be keeping an eye on this one...
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Originally posted by: insanolord
I think Nintendo's games look the best because they give a lot more attention and development time/resources to their games than third parties give to games on Nintendo platforms. The popularity of the Wii and relative ease and inexpensiveness of development on the platform will help get the third parties making better-looking games, but I still think Nintendo will have the best looking stuff.
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Originally posted by: StrellQuote
Originally posted by: insanolord
I think Nintendo's games look the best because they give a lot more attention and development time/resources to their games than third parties give to games on Nintendo platforms. The popularity of the Wii and relative ease and inexpensiveness of development on the platform will help get the third parties making better-looking games, but I still think Nintendo will have the best looking stuff.
You're missing the point.
It is well known that Nintendo has historically not provided third parties with information on how to get the very best graphical capability out of their systems.
The best example off the top of my head is the N64, which was capable of Beizure (sic) curves, but only internal terms had access to this knowledge and how to pull it off.
I'm not saying third parties can't look good. I'm saying they are at a disadvantage in comparison to Nintendo's own efforts.
Ultimately, this ties into the whole "third parties complain about poor sales against Nintendo's own franchises" dilemma, but that's an entirely different discussion.
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Originally posted by: KaironQuote
Originally posted by: StrellQuote
Originally posted by: insanolord
I think Nintendo's games look the best because they give a lot more attention and development time/resources to their games than third parties give to games on Nintendo platforms. The popularity of the Wii and relative ease and inexpensiveness of development on the platform will help get the third parties making better-looking games, but I still think Nintendo will have the best looking stuff.
You're missing the point.
It is well known that Nintendo has historically not provided third parties with information on how to get the very best graphical capability out of their systems.
The best example off the top of my head is the N64, which was capable of Beizure (sic) curves, but only internal terms had access to this knowledge and how to pull it off.
I'm not saying third parties can't look good. I'm saying they are at a disadvantage in comparison to Nintendo's own efforts.
Ultimately, this ties into the whole "third parties complain about poor sales against Nintendo's own franchises" dilemma, but that's an entirely different discussion.
Hasn't this situation been rectified a lot under Iwata?
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Portal on Wii
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Originally posted by: Kairon
It's friggin GAMECUBE hardware. Third parties can't figure out how to use 5-year old architecture?!?!?!?!
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Originally posted by: WindyManQuote
Originally posted by: Kairon
It's friggin GAMECUBE hardware. Third parties can't figure out how to use 5-year old architecture?!?!?!?!
No, because third parties didn't learn how to use GameCube hardware in the first place.
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No, because third parties didn't learn how to use GameCube hardware in the first place.
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... what I've realized is that if a company wants something to happen and happen extremely well on a certain platform, you better believe they're gonna find a way to make it work irregardless of the so-called "technical hurdles" in front of them.
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"at first, RRR was going to be your usual rayman platform game, but with wii controls. or atleast that's what ancel wanted to make. but it became clear early on that this wasnt going to be possible.
so, so other designer stepped up and came up up with the mini/party game idea using the rabbids character that ancel had came up with himself. higher-ups were pleased and the project was given a greenlight. ancel was FURIOUS. he threatened to leave ubisoft if he didnt get what he wanted. afraid to lose their ONE big famous designer (altho i guess clint kind of fits that mold now), ubisoft caved in and pretty much gave ancel a carte blanche to do whatever he wished next. so he made beyond good and evil too. and thats why ancel isnt credited as a designer on RR but rather just as a character designer."
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2) IO-Interactive's next Hitman game, tentatively slated for release next summer, is coming to the Wii.
4) Even though the forthcoming Prince of Persia 4 will probably not be coming to the Wii, the system will receive an "alternate title" in the Prince of Persia franchise,
8) Neither of n-Space's two Wii titles stars a ghost. However, they are even more ambitious than that ghost game and far better. One features a temple level that looks like it was swiped out of Red Steel and the other more ambitious title features an alien reptilian creature who bares quite a resemblance to Ganondorf. I'd be surprised if either sees release before March 2009.
10) After great success Athens 2004, Eurocom is developing sequel 2008 Beijing Olympics for Sega.
11) That non-Metroid game Retro Studios is working on is a new IP that is not an FPS.
12) Zoonami has a few titles that will be available through WiiWare next year.
13) Q Entertainment is working on WiiWare title or two for release for next year.
14) Space Michael won't be in Space Channel 5 Part 3.
15) ChuChu Rocket! comeback for DS and/or Wii.
16) EA's next-gen snowboarding title that may or may not have SSX in the title is coming next fall, at the same time frame as "the best snowboarding game ever" (or so I'm told numerous times) Shaun White Snowboarding (which is also shredding next-gen systems).
17) Red Steel 2 not before May, with multiplayer and co-op.
18) LEGO Indiana Jones is coming out after or at the same time as Indiana Jones (working title).
19) Yet another Super Monkey Ball game is in the works.
20) Fight Night 2008 is coming to the Wii.
21) Fuse Games + that pink round guy that floats = their next DS title.
22) Super Punch-Out! is coming to Virtual Console next year.
23) Monster Games is developing another game for Nintendo, that is not an Excite Truck sequel.
24) Wii Motor Sports Airplane is a WiiWare title.
25) Mario Superstar Baseball Wii is sliding to home base in the summer.
----------------------------
1) Nintendo's new handheld will see release in late 2009.
Although someone emailed me today saying "dudes i gotta a hot scoops on the new nintendo handheld system, it comes out 10/10/2010 and does not have a screen and is codenamed revolution." I'm glad I can get such hot scoops.
2) Something from J.J. Abrams that is not Lost is getting the game treatment.
I'm crossing my fingers for the Felicity MMORPG.
3) Ubisoft Montpelier is working on Beyond Good & Evil 2, Frédérick Raynal's new game (creepy), and an MMO. One of those will see release next year and the other two in 2009.
4) That Red Steel 2 features online play.
----------------------------------------
1) EA is not working on a console nor is there any plans for such a thing to happen, EA is purely a software company.
2) Lost: The Game is as good, original, and inspired as the Alias game. Super interactive success for Jeffrey Abrams yet again.
3) Rumored new Zelda title for Wii? It's happening. Multiple titles. But the new big, epic Zelda for Wii is probably about two years away.
4) Nintendo is working on 30+ WiiWare titles, including some based off franchises such as Zelda (two games) and Mario.
7) I heard something back in March or April about a Shenmue title for Wii, but I have not heard anything since about it and doubt that there is any truth to that. Despite announcements to the contrary, I've heard from quite a few people that Shenmue III has never actually entered production. To my knowledge, Shenmue Online is the only Shenmue title currently in development.
2) WiiWare titles based on DK [and] Metroid are in the works.
-------------------------------------
3) Three Wario games are in development.
4) Itadaki Street DS will see a release in the states sometime next year.
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Originally posted by: The Omen
Well, my buddy was right, Bionic Commando was coming, but he got the console wrong. But he insists Timesplitters 4 is going to the Wii. He says it's a fact. And as far as he knows, it's exclusive. I hope to hell he gets more than just the game right with this one.
He also let slip that an old EA property from the 90's is being resurrected for the Wii, but he can't tell me the name yet. He did tell me it's not a sports game, so take that for what it's worth.
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Originally posted by: Maverick
Over at my website that nobody visits, we discussed what console you would like to see a new Wing Commander game on. I voted for the Wii 'cause I was imagining the different ways the two controllers could act like a flight stick and/or thruster control. Don't really know how that would work in real life, though. Or how practical it would be to hold the Wii remote upwards all the time, or hold the Nunchuck in position.
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Originally posted by: Maverick
The NUNCHUCK as a flight stick? That wouldn't seem natural to me, I would want to use the Wii-mote, as I don't think I'd do very well with my left hand.
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Originally posted by: Ian Sane
"If they made it for the Wii they'd have virtually no competition"
This comes up all the time on this forum and to me it sounds like a brilliant business strategy. Tecmo even proved it on the Xbox. As one of the lone Japanese devs creating exclusives for a largely American focused console they stood out. DOA was regarded as a major fighting game franchise while on the Saturn, Dreamcast or PS2 it was overshadowed by competition from Sega and Namco.
And yet we so rarely see this in action. Fighting games, RPGs, first person shooters all tend to cluster on one console. I guess the publishers think that if the genre is popular on a certain console then that's where the market is. But that only pays off if your game is very exceptional. Typically only a few titles become the really big hits on the "saturated" console and the rare time that genre appears on a "starving" console it stands out and gets extra attention even if it's kind of mediocre. Hell look at something like Quest 64 which I still encounter some people praise merely because it was the first RPG on the N64.
So there's a good reason to make Timesplitters 4 for the Wii but sadly history doesn't match that logic. The Xbox 360 will probably get it and no one will care.
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2) An Animal Crossing MMO would not see release outside of Japan, NoA and NoE are obstinate in only wanting limited online functionality in the title.
3) F-Zero is coming to Wii and possibly, but probably not, being developed by Monster Games (according to someone with a rather legimate email address).
4) A new Skies of Arcadia for the Wii seems to be a yes.
5) No Wave Race, Luigi's Mansion's 2, Excitebike (it's called Nitrobike) or 1080 for Wii. Punch-Out for Wii, if it has gone beyond the prototype that was made last year, is a remake of the original NES title.
6) KHIII, if it is coming out. is definitely coming to the Wii, they need the game's demographics (which lean a bit younger than your average SquareEnix fanboy) to purchase the title.
10) No Wario World sequel.
12) Nintendo is most likely co-publishing Itadaki Street DS here stateside and the game is almost certainly to get a new name (and I have been told it was Nintendo's idea to release the game outside of Japan). If the game does well, Itadaki Street PSP may be released stateside. It's a Wonderful World is coming stateside next year as well.
14) Capcom character could happen in SSBB (I'd say Mega Man, who has his own Wii-exclusive coming next year), but a Square character seems highly unlikely.
15) Ghostbusters game is coming 2009, likely not being developed by ZootFly, and is coming to PS360 and possibly Wii.
18) BG&E2 is coming is PS360Wii.
19) Activision has a title that supports the Wii Zapper coming in the near future.
20) Factor 5 would like to develop for Wii, but there are not any concrete plans for a title.
---------------------------------
Now I speak in riddles. Solutions come Sunday, Monday, or Tuesday.
I) Chinese mythology plus steampunk equals sequel from Albertan cubicles.
II) Man, this quest seems to be everlasting, now we are on this third station of play.
III) Deity straight from Timonium loves we.
IV) The one who drives at night, the one who drops explosives in deep valleys in between cliffs, and the defensive structure made from quartz are alive again for this new mode of transport.
V) Before a year hence, sowing knees shall to respond what we wear and the exes and ayes.
Quote
Originally posted by: BlackNMild2k1
The reason why they even get payed attention to ias that some of them have come true, and some of those were explained in detail then later confirmed.
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Originally posted by: Bartman3010
I'm not sure if this has been brought up but apparently YesAsia brought up a listing of another anime-based game for the Wii from Bandai-Namco, based on Sailor Moon. Due by the end of the year.
http://us.yesasia.com/en/PrdDept.aspx/code-j/section-games/pid-1004513672/
For some reason, I want it to be true.
Quote
Originally posted by: Kairon
Oh, and what about GameFly having a listing for a House of the Dead 2 & 3 Wii Compilation?
Quote
Originally posted by: Mr. JackQuote
Originally posted by: Kairon
Oh, and what about GameFly having a listing for a House of the Dead 2 & 3 Wii Compilation?
Oh hell yes, please let that be true.
Quote
Originally posted by: Kairon
OMG! Saturn Support on VC! Please let this be TRUE!
Quote
Originally posted by: Mashiro
I see what you did there.
Quote
Originally posted by: Bill Aurion
RPG Magazine rumours...
- Ogre Battle may be heading back to the Wii, and Yasumi Matsuno would be involved
Quote
Originally posted by: Kenology
Dunno if someone posted this one yet, but according to EGM's Quatermann:
Final Fantasy Tactics director Yasumi Matsuno (who also conceived and directed Tactics Ogre [SNES] and Vagrant Story [PS1], etc...) is wrangling together some of his old pals who worked on past SRPG titlles like Ogre Battle (SNES) to piece together an exclusive Wii game very similar to Final Fantasy Tactics.
Please let this be a sequel to Tactics Ogre: Let Us Cling Together! And I'd rather be in the vien of Ogre Battle: March of the Black Queen and Ogre Battle 64: Person of Lordly Calibur as opposed to Tactics Ogre and FFT - but I'll take what I can get. Damn I hope this is true...
I don't think even Ian thinks Nintendo is stupid enough to break up Retro, and why would their top people stay with the company while they were forced to keep making Metroid games and then leave when they're (presumably) given more creative freedom.
Looks like there is some truth to this.
http://www.shacknews.com/onearticle.x/52373
Why did they leave? Could it have something to do with them being forced to do absolutely nothing but churn out Metroid Prime games one after another? I can see how someone might get sick of that.
Come on Nintendo, let Retro do something else for a change!
I hope they aren't making Zelda. or another Metroid. For their sake as much as anyones'.
Plus there's no reason for them to make a Zelda game, when Aonuma has a very large team at EAD who's purpose is to work on Zelda games. So I think it's safe to say, the next Retro game won't be a Metroid or Zelda.
"The first-person shooter market in Japan -- for whatever reason, people just don't like them," he notes. "My hope is that we can convince Japanese gamers who until now haven't played first-person shooters to play those games in a way that they can enjoy them. We're preparing to release the Wii Zapper in Japan. Our hope is that by releasing it with Link's Crossbow Training, the Zapper can give gamers an easier way to appreciate shooters, and at the same time open the door for all the really high-quality shooters being developed in the U.S. to make their way to Japan."
...and that Retro has an amazing FPS Wii control scheme....As long as it doesn't involve switching visors....
Or how about a spinoff where you play as Link?I'm aware of the nature of spin-offs so I don't need an explanation from you. I was only offering suggestions........
A spinoff doesn't need to imply a drastic change of cast, but a change in perspective from what is expected from the main series...Just like the Four Swords games and Link's Crossbow Training are considered spinoffs because the game is played differently...
Still, why not just make a new IP?
And I'd say the only reason Miyamoto is suddenly interested in First Person Shooters is because 3rd parties aren't taking the Wii seriously as a console for "hardcore" gaming and the FPS, a "hardcore" gamer's genre, are more or less the best and easiest way to showcase the Wii remotes abilities. Makes sense to me anyway.....
Maybe he's making Retro make Geist 2, and that's why those guys quit. :D
Personally, I don't think Mario Galaxy would have been any better if it started a new original cast...Galaxy also wasn't a spin-off. I'm not opposed to Nintendo releasing main series games. Spin offs just seem pointless to me because that spin-off could have been an original IP.
Point taken, but I don't really understand why he would specifically mention the Japanese...I don't believe slightly improved Japanese sales of western FPSers would make that much of an effect on 3rd party support of the Wii...The only thing I personally think would cause Miyamoto to make a statement like this is if Nintendo itself was preparing a big internal FPS themselves...Well, I would imagine that Miyamoto is hoping for more than "slightly improved Japanese sales of western FPSers." The success of more "hardcore" games of any genre would encourage Japanese 3rd parties to make more "hardcore" Wii games. FPS games just happen to be the perfect fit for the Wii.
Retro working on Kid Icarus doesn't make much sense either. I thought they wanted to work on something different. If they get Kid Icarus, Nintendo has basically just relegated them to the status of revival house. Might as well give them Star Tropics and Radar Scope while they're at it......
Nintendo shouldn't "waste" Retro on older franchises. I want a sequel to Kid Icarus, but I also want an original title from Retro. Conundrum! Nintendo could always nurture a new team like they did with Retro and give them Kid Icarus. At least we can rest easier knowing that Nintendo won't let thier old franchises crash and burn under a new developer since there's precedence for them not doing that.
Those images are fake. I assure you 100% there is not one iota of reality around them.
All the signs are there, but only one needs to be pointed out:
A generic gaming blog (not even a major one) got ahold of classified artwork shared between two secretive companies and are now being linked to left and right.
Can you say "HEY! LOOK AT US!"? Kombo sure did!
That seems like a crazy jump from Okami to "MadWorld"... =(
As long as it has nothing to do with the Gary Joules song, bring it on.
As long as it has nothing to do with the Gary Joules song, bring it on.
ITS NOT BY GARY JOULES!!!
sorry, you probably know that i just really really hate people that claim that (and any other cover) to be by someone that isn't the original artist.
If this does happen I order all of you to buy it so Sega has no choice but to make a new Shenmue game for the Wii.I will if you buy EarthBound when it comes to the VC. :3
If this does happen I order all of you to buy it so Sega has no choice but to make a new Shenmue game for the Wii.
This damn well better be true, and if it's not I'm going to go to Sega HQ and politely ask them at gunpoint to make it true.
Well If Nintendo was to create a Kingdom Hearts game with SquareEnix I think there are enough Nintendo Worlds.
Pikmin,
Mario,
Zelda,
Metroid,
Kirby,
Pokemon,
F-Zero,
Starfy,
Elite Beat Agents???
Animal Crossing,
Fire Emblem,
Advance Wars,
World of Miis,
(http://img.photobucket.com/albums/v438/CONFUZZLED_MUNKIE/11h9bon.jpg)
Star Fox, would be a very fun world to explore in an RPG.
Is it Kingdom Hearts then?
I hope and pray that there is no Zelda fighting game.
Well since Nintendo's new policy is not to reveal games until they're almost done, Pikmin 3 could have been in development for years now, so a fall release date is very possible. Or they could have started development last month and we wont see the game for another 2 years either.
I hate to be the voice of reason.
"Twilight Princess will not be a Wii game." - Regie Fils-Aime.
And do I need to remind you of all Perrin Kaplan's gaffes? Nothing is definite.
Jet Grind Radio heading to Wii? (http://Http://gonintendo.com/?p=51086)
Or Nintendo vs. Sega vs. Capcom..... at which point, they might as well just include every other 3rd party possible and create the biggest fanboygasm this universe has ever seen.
"The Calling" (http://nintendo-revolution.blogspot.com/2008/10/hudson-to-announce-new-horror-title-for.html) by Hudson will be announced sometime in the near future, according to some leaked PR videos...That dos look kinda creepy. I'll keep an eye out for that one. is fatal frame out yet?
I don't mind another horror game for Wii, particularly one that looks this interesting! (Very Fatal Frame-inspired)
Monster Hunter 3 is the first high profile game that a publisher flat-out chose to develop for the Wii and on top of that, it actually looks like Capcom gives a sh*t because it doesn't like like a 3DO game and they aren't toning down for casual gamers. That's why it matters. When MH3 rapes everything in its path in Japan, 3rd parties should finally wake up and realize that all they have to do is care and anything will sell on the Wii.
Last month we learned exactly how the connectivity between the Wii and DS would work in the upcoming Final Fantasy Crystal Chronicles: Echoes of Time, but if the latest rumor from Quartermann in the the January issue of EGM is to be believed, Square Enix will not stop there with the new technology. Our favorite gossip master has heard that the RPG giant will be bringing Dragon Quest IX: Protectors of the Starry Sky to the Wii as well as the DS.
While Dragon Quest IX being announced for the DS rather than a home console was a big enough surprise in the first place, fans of the long-running series were even more shocked to discover that this latest entry will sport faster-paced gameplay and a surprising MMO-lite option to play with up to four friends. Assuming this multiplayer mode works similarly to the DS-and-Wii-linking Echoes of Time, it makes sense that Square would bring DQIX to the console as well. The only question that remains is whether or not the Wii port will receive a graphical upgrade -- the Wii and DS versions of the new Crystal Chronicles are going to be identical, after all. Hopefully Square will confirm this news soon and give us more details.
Ugh I always hate it when journalists like Matt do that. Its like that Diablo III tragedy, where people thought the rated M sequel wasn't "Dark" enough. But Matt's always had terrible ideas for games. Zelda fighter anyone? It's like he subconsciously wants Nintendo to fail.
I can even imagine a likely scenario:
Matt has already seen the game, is displeased, and throws out his "expectations" so when Nintendo doesn't meet them, he can write more angry stuff that collect more hits. "Wii is teh casual" is easy to write and will get hits from people who already don't like it. In-depth investigative journalism is much harder.
I want to see the games a third person 3D game just because they seem to be in a sorry state right now.
The 3d Platformer is as dead as shmups save the brilliant Mario Galaxy, and all other third person games have either become a FPS where you can see the character, (ala RE5, Uncharted, Gears) or a disconnected twitch brawler, (ala Devil May Cry, God of War, Gaiden) The genre has become too refined without anything new to lead the way.
I want to see the games a third person 3D game just because they seem to be in a sorry state right now.
The 3d Platformer is as dead as shmups save the brilliant Mario Galaxy, and all other third person games have either become a FPS where you can see the character, (ala RE5, Uncharted, Gears) or a disconnected twitch brawler, (ala Devil May Cry, God of War, Gaiden) The genre has become too refined without anything new to lead the way.
Welcome to the HD Next Gen era. Say goodbye to creativity and say hello to bald marines and 50 different shades of brown.
Super Princess Peach wasn't an established franchise, and it did well, didn't it?Princess Peach is an established character who has been in almost every Mario title and spinoff ever.
Super Princess Peach wasn't an established franchise, and it did well, didn't it?Princess Peach is an established character who has been in almost every Mario title and spinoff ever.
Isn't the guy from Celebrity fit club a former drill instructor?
4) Steel Battalion for 360
BUHSneh.
BUH
BUHGUH
Lastly, I have some reason to believe that Silicon Knights ('Eternal Darkness', 'Too Human') may be working on a Wii title. This is slightly going out on a limb here. But, like I said, I have some reason to believe so.Have they released Too Human yet? We all know that they take so long on finishing one game,that maybe they should just concentrate on one console and one game at a time. Its good that they are planning on supporting Wii2, but any game announced from them is not likely to be playable for years to come.
Yes, if they took 10 years just to complete ONE chapter who knows how long it will take them o make part 2...
I want Eternal Darkness 2 as much as the next person, but unless Dennis Dyack plans on hiring more people or has learned some time management skills, they're better off finishing whatever is furthest along which is likely Too Human 2.
So I don't think sales are really stopping Dyack and co. He seems more a storyteller at heart so he'll probably find a way finish Too Human with or without Microsoft.
UNSUBSTANTIATED RUMOREh, it can't be any more disappointing than 2008.
Nintendo's first-party Wii software lineup will be worthwhile in 2009.
Heard it here first.
Um, I don't consider MarioKart, Brawl, and WiiFit "weak"
Neither "No More Heroes", "de Blob". "Boom Blox" and "Samba de Amigo", among others.
Neither "No More Heroes", "de Blob". "Boom Blox" and "Samba de Amigo", among others.
"First-party"...
Last I heard, they were part of the Wii lineup of games, and have received far more nods than Nintendo's own efforts.
As such, I'm sure there will be at least one gem released by Nintendo in 2009, I just don't know what that is yet.
Don't forget Trace Code and Another Memory.
Plus Sports & Punishment 2, and Punch Resort R.
Isn't Endless Ocean 2 coming this year?
Isn't Endless Ocean 2 coming this year?
It looks like it. It doesn't look like the type of series that needs deep localization.
Poor poor Conduit.....
Is Sin and Punishment 2 being developed by Treasure?
Isn't Endless Ocean 2 coming this year?
Trace Memory 2
Haven't heard of this before, maybe I'll look into it.
Sin & Punishment 2
I'm not really into shoot-em-ups. I kicked some broomsticks in Contra back in the day but that was about the only shooter I've liked. Gradius and R-Type just aren't my thing. I'll still probably watch over this though as it's a sequel to an N64 game, and N64 > mops.
I just recently got a DS so I'll look into Trace Memory and Hotel Dusk. I enjoyed Shadowgate and Uninvited on the NES, so if they're anything like that then they're probably for me.Hotel Dusk and Trace Memory aren't quite the same as the older point/click games (they have a different feel and style), but as someone who enjoyed Shadowgate and Uninvited (and even Deja Vu), I would say that they are worth checking out.
Skip Trace Memory and go straight for Hotel Dusk.
It seems a bit early to reveal that game though. Aren't the winter Olympics almost two years away?
I never played Mario & Sonic at the Olympics, but while I'm sure it is great for what it is, its not the sort of Mario & Sonic game that SHOULD be made. I'm thinking something along the lines of an RPG, ala Super Mario RPG where Square and Nintendo worked together on that.Completely disagree, an RPG would be boring and go against the main theme Mario and Sonic share which is fun gameplay, which Masatog delivers in spades.
How do you design a crossover game with 2 completely different characters without designating specific Mario-only or Sonic-only levels?
Alternatively, they could have the characters lug around a briefcase or something and then shove the other character inside when not in use.
I would love for Nintendo to ask Sega if they could develop a Mario and Sonic crossover platform game...and then Nintendo puts a premiere development team on it and creates the BEST 3D sonic game with a great sense of speed, camera angle and the game feels like sonic.
That too me would be the ultimate Nintendo does what Sega...don't?
Which is why Sega would never allow that to happen.
Boy and Blob heading to Wii? (http://Http://gonintendo.com/?p=70855)I own that game but never could figure out what the hell you're supposed to do in it. There's too much trial and error in it for me as you have to keep giving each type of jelly bean to the blob to figure out what they all do and how to use them. Add to that the limited amount of beans, and, well, I don't have the patience for a game like that anymore.
I remember playing A Boy his Blob on the Nes.I enjoyed it.
Instead of worrying about the name, they should be trying to figure out how to make the game not control like a tank that's inside of a larger tank.
Not sure if you guys have been following it but there is supposedly an upcoming announcement of another RE game for Wii owners. .Now for the rumors!!
http://www.joystiq.com/2009/03/06/wiis-resident-evil-fans-will-be-very-happy-very-soon-says-ca/ (http://www.joystiq.com/2009/03/06/wiis-resident-evil-fans-will-be-very-happy-very-soon-says-ca/)
Well to add to this at the launch of RE5 there will be an announcement.
Here are the details (http://Http://gonintendo.com/?p=74969)
Rough summary:
At the Gamestop in San Francisco on Powell street there will be a launch party with New game announcements.
The only personon here that I know on here that lives close to there is Pro.I doubt he will go though.
I honestly couldn't care less about them dropping the "Fatal Frame" name.
I'm just hoping it's gonna be released in the US, that's all I'm asking for.
Rock N’ Roll Climber
Platform: Wii
Rating: Everyone
Content descriptors: No Descriptors
Rating summary: This is a rock climbing game in which players must climb up various formations within a time limit. Players navigate rocks and walls by grabbing onto divots and edges and positioning themselves to ensure they do not fall off.
Ahh Ice Climbers, one Nintendo published game revealed by the esrb except as Rock N Roll Climber.With a name like Rock N' Roll Climber it could be a Mega Man climbing game.Quote from: esrb
Rock N’ Roll Climber
Platform: Wii
Rating: Everyone
Content descriptors: No Descriptors
Rating summary: This is a rock climbing game in which players must climb up various formations within a time limit. Players navigate rocks and walls by grabbing onto divots and edges and positioning themselves to ensure they do not fall off.
Just looked it up and that is a rating for a Wiiware game. I didn't see any screenshots or videos of it.So it is best to wait till GDC.
Stratos I know it is a legit game. I was more or less responding to Flames as if it was a Ice Climbers game.
Did we ever hear more of the rumor that Bioshock was coming to the Wii?
Did we ever hear more of the rumor that Bioshock was coming to the Wii?
What rumor? Oh, you mean as a rail shooter?
Did we ever hear more of the rumor that Bioshock was coming to the Wii?
What rumor? Oh, you mean as a rail shooter?
Did we ever hear more of the rumor that Bioshock was coming to the Wii?
What rumor? Oh, you mean as a rail shooter?
Yeah, that seems to be about it on the Wii horizon. Though I did find some compelling arguments from a technical standpoint that the Wii could graphically handle Bioshock sans the high rendered textures. The Wii's tested specs fit within the range of the minimum PC requirements for Bioshock.
Did we ever hear more of the rumor that Bioshock was coming to the Wii?
What rumor? Oh, you mean as a rail shooter?
I've played Bioshock on a PC meeting the minimum requirements, and trust me...you don't want to see what that looks or plays like. We'd be better off seeing them make a whole new Bioshock or Bioshock-type game ground-up on Wii.
I've played Bioshock on a PC meeting the minimum requirements, and trust me...you don't want to see what that looks or plays like. We'd be better off seeing them make a whole new Bioshock or Bioshock-type game ground-up on Wii.
It looks good enough, the trouble is that the framerate is in the single digits and you need some precision aiming in combat.
During the show, there were all sorts of companies showing off Wii MotionPlus, from AiLive to countless developers, all fascinated by the device. No major revelations about the technology itself, but one interesting tidbit did come up a couple times. Namely, that MotionPlus might ship infused inside of a jacket and cannot be removed. A perma-Wii remote condom, if you will. Bad news if you hate the Wii rubber because, if true, you will have to use one if you want to play games with MotionPlus, plain and simple. Although I have never been a fan of the controller jackets, I can see the logic. Novice gamers, flailing around wildly as they try to play tennis, have already demonstrated that they can't be trusted in close proximity to TVs and walls. If Nintendo adds in yet another detachable component into the equation, these same players might accidentally blow themselves up.
What if that was just a way to prevent journalists from taking one of the devices home...
What if that was just a way to prevent journalists from taking one of the devices home...
Yeah, that very well could be, but knowing Nintendo this probably is how it will be. After all, Nintendo is the company that forces us to view a safety warning message EACH AND EVERY single time we start the console up and then again when we start a game. I know these messages aren't up for long, but they are damn annoying, and having to put up with them all the time pisses me off. But anyway, Nintendo seems to be very obsessed with safety (probably to avoid getting sued when people get hurt for swinging their remotes around like mad), so forcing consumers to have a protective skin on their controllers seems like something they would do.
What would suck about this for me is I already spent a good deal of money buying colored silicon skins for my controllers, aand those will be a waste if I have to get another new skin with M+ embedded in it.
Aren't those warning messages the result of a lawsuit to begin with? Some kid had an epileptic seizure whilst playing a Nintendo game and the kid's father tried to sue Nintendo claiming that there should be more warnings. Placing a warning message at startup was a part of the settlement, I believe...
Aren't those warning messages the result of a lawsuit to begin with? Some kid had an epileptic seizure whilst playing a Nintendo game and the kid's father tried to sue Nintendo claiming that there should be more warnings. Placing a warning message at startup was a part of the settlement, I believe...
The case in question was a rather interesting mix of a mentally retarded, epileptic child who couldn't read very well and his mother who bought a GC game for him, and apparently didn't read the warnings on the back of the box and on the first page of the manual. But this pre-game warning is specifically to deal with the possibility of somebody buying a used game without the box or booklet. now they are basically lawsuit-proof on this issue.I thought it had to do with one of the original openings for the Pokemon anime in Japan.
I thought it had to do with one of the original openings for the Pokemon anime in Japan.Thats what I remember too. Nintendo just preemptively placed all those warning before everything to make sure they were covered on all angles.
Was it 2003 we started seeing games shipped with the A-button Epilseippseilsy warnings?
I feel like they've disappeared, now replaced by the "CAUTION-DON'T BREAK **** OR GET WHACT BY YOUR WANGMOTE" screens.
ahahahah by golly, you're right!
Such an insignificant screen! Much like ESRB ratings on game boxes!
On this subject, I believe ESRB ratings (w/ descriptors) should be the first or second screen to show when you load up a game (along with that dry boring voice that says "RATED EMM FOR MATOOR"), since they already show up on the box (which is ignored) and that the ESRB enforces the placement of ratings inside game trailers nowadays (to my frustration as a video sharer). That way, Mom will see/hear/realize what a mistake she made to buy the game, then promptly return it, adversely affecting sales of "matoor" games.
Most boot logos are still images or movie clips. It's not complicated to just lengthen a clip at the beginning or add another bitmap, which is unique and manually inserted for each game in the first place. In fact, it's probably easier than getting a 480p release of MadWorld in PAL territories.
Where are these ratings on the Title Screen you speak of? I don't seem to recall ANY these past few months, which brings me back to my original point of these labels being glossed over.
edit: YOU CHEEKY BUGGER, you editedededed.
Are you inserting the logos on in-game title screens, or the Wii Disc Channel gateway screens? I now recall seeing labels on those.
Can you say what company you work for?
Can you say what company you work for?
Not sure if I can say, but I'm sure my profile might give you a clue. ^_- Let's just say this company put out some surprisingly good games last year I'm dying to play on a PS3 when I finally get one.
Can you say what company you work for?
Not sure if I can say, but I'm sure my profile might give you a clue. ^_- Let's just say this company put out some surprisingly good games last year I'm dying to play on a PS3 when I finally get one.
I need you to deliver a message for me. A message regarding DS:E...
Can you hook up NWR with an exclusive interview?
How about with the Dead Space Extraction team
or something involving EA Sports/Active games that are coming up within the next 60 days?
Good I will funnel future EA purchases through you ;).
Sucks you can't set up an interview of any kind. Are you segregated from the marketing and PR people?
Good I will funnel future EA purchases through you ;).
Sucks you can't set up an interview of any kind. Are you segregated from the marketing and PR people?
Yep, we're the lowly grunts that do our best to break the game and make the programmers cry. The people who actually try to sell it work in a whole different building, and it's rare to see anyone outside our own department. Now, really...enough, k? Good job, and would like to not say something stupid to lose it. ^_^
I just watched that disaster DS:D. I didn't think it was that bad.
Better than a lot of the "horror" movies I've seen lately.
& to keep this thread on topic, there is a "rumor" kinda going around (not really) that one of the N64's best is getting a Wiimake. Supposedly TLoZ:OoT is being upgraded for the Wii. I personally think its a lame April Fools joke, but sometimes you never know how much of it might kinda be true.
But it's definitely valid in the effort to fuel the fanboy war against those who hope for a FF7-PS3 remake.
FF7 NPC
FF7 NPC
Would the waggle be mapped to sword swings or random melodramatic outburts?
This is actually from the same blurb that Matt C from IGN made about the M+ in a permanent condom.
Have you guys heard the report on IGN about the Winter 2.0 demo and publisher interest?
I guess Winter got a major make over and uses M+ now. Plus the graphics are even better.
They also overheard a group of devs and publishers in a bar where a Wii Wakeboarding game was pitched to the publisher people. It uses the balance board and the suits loved the idea.
I heard a rumour that there is going to be a new Smash Brothers game, this time around involving only characters from Mario games. It is being developed by a company called "Sloof Lirpa", which isn't any company I've ever heard of. Do you think it could be true? Why do I want to believe it?
SK is making Zelda.
SK is making Zelda.
OMG I can see it now....SK is making Zelda.
It has been in the making for 20 plus years, development started on the NES and hope to finish it by the time Wii 2 is released in 2020.
Its going to be epic.
OMG I can see it now....SK is making Zelda.
It has been in the making for 20 plus years, development started on the NES and hope to finish it by the time Wii 2 is released in 2020.
Its going to be epic.
delayed till 2021
OMG I can see it now....SK is making Zelda.
It has been in the making for 20 plus years, development started on the NES and hope to finish it by the time Wii 2 is released in 2020.
Its going to be epic.
delayed till 2021
Yeah, after the poor reaction of Wind Waker they took the whole game back to the drawing board. Miyamoto was so angry that I heard he was upending tea tables everywhere and imprisoning employees because of issues the team were having with the game.
OMG I can see it now....SK is making Zelda.
It has been in the making for 20 plus years, development started on the NES and hope to finish it by the time Wii 2 is released in 2020.
Its going to be epic.
delayed till 2021
This year's April Fool's day is brought to you by the word "pathetic".
Yup, I was a regular here. Played Mafia quite often. Poor ShyGuy ;) me n BnM were killer heh. excuse the pun lol. It's good to be back, been planning on getting my hand on a Wii soon and grab some goodies.
I wonder what the next installment will go? assuming they go on from where TP left off. And if we'll see Ganon again. Let alone if it'll use Cel shading like WW or go with TP's direction.
Yup, I was a regular here. Played Mafia quite often. Poor ShyGuy ;) me n BnM were killer heh. excuse the pun lol. It's good to be back, been planning on getting my hand on a Wii soon and grab some goodies.
I wonder what the next installment will go? assuming they go on from where TP left off. And if we'll see Ganon again. Let alone if it'll use Cel shading like WW or go with TP's direction.
I think a number of poeple are guessing it will go the cel-shaded route considering that is how it is on the DS. Plus I heard sales of Twilight Princess were not as high as previous games in Japan.
I would like to see Midna included again in some fashion in either of her forms.
What is a benelux state? And why would the capitalization matter? Couldn't Gmbh and GmbH mean the same things?
Also, welcome back MysticGohan, I'm Stratos, nice to meet you.
What is a benelux state?
How did TP fared in US compared to WW? and either to OOT?It's hard to say, but Wikipedia puts the worldwide sales as follows:
I sincerely hope that Wii Fit Plus is an actual sequel and not just the same old Wii Fit with Wii Motion Plus support.How did TP fared in US compared to WW? and either to OOT?It's hard to say, but Wikipedia puts the worldwide sales as follows:
The Legend of Zelda: Ocarina of Time (7.6 million)
The Legend of Zelda: The Wind Waker (3.07 million)
The Legend of Zelda: Twilight Princess (Wii version) (4.52 million)
The Legend of Zelda: Twilight Princess (GCN version) (1.32 million)
Looks like Twilight Princess sold almost twice as much as The Wind Waker worldwide, so I don't know if Nintendo would be willing to go back to that style.
I personally would like the Wii to keep the TP styles and then let the Celda stay on the DS front. that way we can get the best of both worlds.
Thanks for the numbers Mop it up.
It might MysticGohan. I think a trailer would be shown and that would be it.
On a unrelated note welcome back.I joined the forums back in Jan 08.If I recall correctly you played Mafia.We got a dedicated forum to it.
It might MysticGohan. I think a trailer would be shown and that would be it.
On a unrelated note welcome back.I joined the forums back in Jan 08.If I recall correctly you played Mafia.We got a dedicated forum to it.
Nintendo has made it clear that they no longer plan to announce games long before they come out (like how they announced Twilight Princess in like 2004). I don't expect the next Zelda game to be announced more than a year before they expect to release it.
While "Twilight Princess" was a smashing success across the world in Japan it only sold 500,000 copiesJust out of curiosity, where did you get that figure from? Wikipedia doesn't list sales information per region, so I don't know where to find that data from. I'd also like to know how many copies The Wind Waker sold in Japan.
I sincerely hope that Wii Fit Plus is an actual sequel and not just the same old Wii Fit with Wii Motion Plus support.How did TP fared in US compared to WW? and either to OOT?It's hard to say, but Wikipedia puts the worldwide sales as follows:
The Legend of Zelda: Ocarina of Time (7.6 million)
The Legend of Zelda: The Wind Waker (3.07 million)
The Legend of Zelda: Twilight Princess (Wii version) (4.52 million)
The Legend of Zelda: Twilight Princess (GCN version) (1.32 million)
Looks like Twilight Princess sold almost twice as much as The Wind Waker worldwide, so I don't know if Nintendo would be willing to go back to that style.
Did anybody hear about the trouble Factor 5 was in and how they might be laying off everyone and shutting down?
Did anybody hear about how Factor 5 supposedly had to cancel all their projects except for two and had to let go of about half their staff which is about 35 people?
Did anybody hear that those two projects that are for Nintendo and that atleast one of them are a flying game?
Its been long rumored that one of the games is Pilot Wings, but what is the other one?
could the other one possibly be Star Fox? or another Rogue Squadron?
Sup Guys, heh, what's up? Heya BnM, any tibits on Zelda Wii?
Couldn't Gmbh and GmbH mean the same things?
Couldn't Gmbh and GmbH mean the same things?
What I mean is that GmbH has its capitalization because of its meaning (Gesellschaft mit beschränkter Haftung) which would be lost on someone from another country and thus he'd be less likely to capitalize it properly. In Germany the acronym is common enough that everyone should know how to write it properly.
Sup Guys, heh, what's up? Heya BnM, any tibits on Zelda Wii?
Stop talking to yourself.
But the rumor right now is that Factor 5 is working on two games and they are both for Nintendo.Maybe that flying game they mentioned is Star Fox. Or maybe it's Wii Flight Simulator, possibly taking a page from Microsoft's old success with the Windows Flight Simulator. Just calling it a "flying game" is pretty vague so there are still quite a few possibilities as to what it is.
One of the rumored games is believed to be a flying game, and nothing is really known about the second.
I'm calling it now: it's Wii Fly. You use the Wiimote like a Flight Stick to fly over a variety of locations with no goal, challenge, or any reason whatsoever to play the game. It's impossible to lose, as you cannot crash your plane no matter how hard you try.
There will be order!!!
Hiya Mystic! Long time no postie.
The new Zelda game is a train simulator? That's wierd.
Hope the Factor 5 rumors are true.
Thus it's the interactive 40-hour cutscene it was meant to be.Someone beat it in under 8 hours. Speeddemosarchive.com
Honestly, there has never been a gaming April Fools that I have fallen for.I fell for Final Fantasy VIII Gaiden. That was masterfully done in a time when it was rare to see stuff that good as an AFJ.
There will be order!!!
Hiya Mystic! Long time no postie.
The new Zelda game is a train simulator? That's wierd.
Hope the Factor 5 rumors are true.
Here's their office address, anyone near here and interested in doing a little field research/snooping?I'm not that far away, but its about a 35-45 minute drive and $4 bridge toll. I might have another reason to be out that way in the next coming weeks though, so maybe if that happens I can cruise by and take a few pictures.
101 Lucas Valley Road
Suite 300
San Rafael, CA 94903
I looked them up on Google Maps street view but I couldn't see any building from the picture.
QuoteHere's their office address, anyone near here and interested in doing a little field research/snooping?I'm not that far away, but its about a 35-45 minute drive and $4 bridge toll. I might have another reason to be out that way in the next coming weeks though, so maybe if that happens I can cruise by and take a few pictures.
101 Lucas Valley Road
Suite 300
San Rafael, CA 94903
I looked them up on Google Maps street view but I couldn't see any building from the picture.
There will be order!!!
Hiya Mystic! Long time no postie.
The new Zelda game is a train simulator? That's wierd.
Hope the Factor 5 rumors are true.
Sup triez, lWhat's a shaken?
By the way, when I mention that I hope the rumors are true, I don't mean that Factor 5 has been shut down, but that they are working on exclusive Nintendo games. Just to be clear on that.
So what good is the Euro 5 compared to the Cali 5?After doing a little looking around (because I didn't know either), it seems like Fcator 5 GmbH is the parent company who has basically turned all operations over to Factor 5 San Rafael sometime after they opened the US branch.
I really don't know the product history between the two offices.
That's it. Factor 5 GmbH was likely a one-man show with Achim Moller - right until last December when Factor 5 Inc. ran into financial difficulties. Now the remaining Factor 5 Inc. staff seems to work for Factor 5 GmbH.So it would seem that while the San Rafael office is going to close, the employees might not be relocating very far. They could still be working on the unannounced Wii game from a new smaller location now under the the New (old/original?) Factor 5(GmbH).
In addition, Factor 5 and the Factor 5 logo as well as Denaris, Katakis, MusyX, Thornado and Turrican are no longer trademarks of Factor 5, LLC (or Factor 5 Inc, as they are called more recently). They belong to Factor 5 GmbH now.
(http://www.factor5.com/legal.shtml --> was changed today!)
So after Factor 5 USA/Inc. had closed down, all operations were taken up by Factor 5 GmbH.
Release date for M+? 10th of JulyLooks like another rumor came true!! (http://www.nintendoworldreport.com/forums/index.php?topic=28322.0) expect to see this one at E3 for sure.
[pic removed]
And WiiFit+!!!
E3 could be a good one for Nintendo this year!
Final Fantasy:The Crystal Bearers at E3? (http://gonintendo.com/viewstory.php?id=84381)
SQUARE ENIX TO SHOWCASE NEW DIRECTION AT E3 2009So I believe the answer is yes
With an Expansive Line-Up of FINAL FANTASY Games, the Company Announces New Portfolio of Games across Action, Shooter and RTS Genres Developed from Around the World
Square Enix, Inc., the publisher of Square Enix interactive entertainment products in North America, announced today a broad lineup of titles for the 2009 E3 Expo, taking place between June 2 – 4. Highlighting the steps it has taken to become a more global entertainment company, Square Enix will not only feature games developed in partnership with U.S. and European developers such as FRONT MISSION EVOLVED , ORDER OF WAR and SUPREME COMMANDER 2 at their booth; but continues to offer the highest-quality experiences across all platforms, with highly anticipated new games such as DISSIDIA FINAL FANTASY and FINAL FANTASY XIII, in addition to the next installment in the beloved KINGDOM HEARTS franchise, KINGDOM HEARTS 358/2 Days.
"As our best-selling FINAL FANTASY franchise continues to evolve, Square Enix is focused on creating the best entertainment experiences for all gamers," said John Yamamoto, president and chief executive officer of Square Enix, Inc. and Square Enix Ltd., "Our new partnerships with companies such as Double Helix, Gas Powered Games and Wargaming.net are a testament to our commitment to offer a much broader variety of games across different genres. All while Square Enix remains unchanged in the quality and depth of story we bring to all of the games we publish. We look forward to showcasing the results of these partnerships at E3 2009 as well as several much awaited FINAL FANTASY titles and KINGDOM HEARTS 358/2 Days."
E3 2009 Lineup
DISSIDIA FINAL FANTASY
Developer: Square Enix Co., Ltd.
Publisher: Square Enix, Inc.
Platform: PSP (PlayStation Portable) system
Genre: Action-RPG
ESRB: T (Teen)
Street Date: August 25, 2009*
DISSIDIA FINAL FANTASY does what no other FINAL FANTASY title has done before, bringing together an all-star cast to give players a chance to see their favorite FINAL FANTASY characters engage in high-intensity battles. Experience this renowned franchise, which has shipped over 85 million units worldwide, in a brand new light with this dramatic 3-D action game. Soar through expansive environments and participate in gripping combat, all while enjoying RPG-based character development that adds a rich layer of depth to the story behind the clashing forces. The battle between good and evil begins – What will you fight for?
FINAL FANTASY XIII
Developer: Square Enix Co., Ltd.
Publisher: Square Enix, Inc.
Platform: PLAYSTATION 3 computer entertainment system/
Xbox 360 video game and entertainment system from Microsoft
Genre: RPG
ESRB: Not Yet Rated
Ship Date: 2010
Square Enix proudly presents FINAL FANTASY XIII, the latest installment in the world-renowned FINAL FANTASY series. To celebrate the 13th numbered release in the series, Square Enix has undertaken a colossal project involving the development of various content for multiple platforms. FABULA NOVA CRYSTALLIS , defined in Latin as "the new tale of the crystal," is made up of several different titles based on variations of the FINAL FANTASY XIII universe. While each title in the project features different characters, different worlds and different stories, all are ultimately based on and expand upon a common mythos.
In FINAL FANTASY XIII, players will embark on a journey through the cityworld of Cocoon and the outerworld of Pulse, encountering and fighting alongside a diverse group of allies. Execute powerful attacks with weapons and magic, and summon the enigmatic Eidolons with an evolved Active Time Battle system. Experience seamless transitions between real-time gameplay and in-game cinematics. Do you have the courage to face your destiny?
FINAL FANTASY CRYSTAL CHRONICLES: THE CRYSTAL BEARERS
Developer: Square Enix Co., Ltd.
Publisher: Square Enix, Inc.
Platform: Wii
Genre: Action-Adventure
ESRB: Not Yet Rated
Ship Date: TBA
FINAL FANTASY CRYSTAL CHRONICLES: THE CRYSTAL BEARERS provides a fresh take on the FINAL FANTASY CRYSTAL CHRONICLES series as it combines the storytelling depth, expansive world and graphical quality of FINAL FANTASY with motion-driven, real-time action gameplay. In this world, realistic gameplay and fantastical art direction are brought together for a truly unique experience for Wii users around the globe.
FRONT MISSION EVOLVED
Developer: Double Helix Games
Publisher: Square Enix, Inc.
Platforms: PLAYSTATION 3/Xbox 360/Windows PC
Genre: Third-Person Shooter
ESRB: Not Yet Rated
Ship Date: TBA
From the creative minds of Square Enix and Double Helix Games, FRONT MISSION EVOLVED brings the classic FRONT MISSION franchise into an action-packed third-person shooter that gives players full control of a massive humanoid war machine—the wanzer. Players will battle through intense combat situations as they explore an immersive world in both the single player campaign and online multiplayer.
KINGDOM HEARTS 358/2 Days
Developer: Square Enix Co., Ltd./h.a.n.d.
Publisher: Square Enix, Inc.
Platform: Nintendo DS
Genre: Action-RPG
ESRB: RP (Rating Pending)
Ship Date: Fall 2009
Uncover the events that took place during the year Sora was asleep regaining his lost memories. KINGDOM HEARTS 358/2 Days revolves around Roxas, the "other" hero from KINGDOM HEARTS II, and his days as a member of Organization XIII. Follow Roxas and the rest of Organization XIII across the various Disney Worlds, and discover the connection between him, Sora and the mysterious 14th member, and the reasons behind his eventual departure from the organization. KINGDOM HEARTS 358/2 Days also features a multiplayer mode for the first time, allowing players to control their favorite Organization XIII members!
NIER
Developer: cavia, Inc.
Publisher: Square Enix, Inc.
Platforms: PLAYSTATION 3/ Xbox 360
Genre: Action-Adventure
ESRB: Not Yet Rated
Ship Date: 2010
Nothing is as it seems in Square Enix's latest action adventure game, set in a crumbling world plagued by disease and dark, unrecognizable creatures. Players assume the role of the unyielding protagonist, NIER, resolute in his quest to discover a cure for his daughter, who is infected with the Black Scrawl virus. With powerful allies and a mysterious book, NIER encounters things that will confound even the mightiest of warriors.
ORDER OF WAR
Developer: Wargaming.net
Publisher: Square Enix, Inc.
Platform: Windows PC
Genre: Real-Time Strategy
ESRB: Not Yet Rated
Ship Date: Fall 2009
Square Enix teams up with strategy game specialist Wargaming.net to present ORDER OF WAR, a brand-new IP set for a simultaneous release across multiple territories. Developed exclusively for Windows PC, the game features massive-scale battles brought to life with a cinematic intensity never seen before in a WWII strategy game. Players will take command of an entire army including ground troops, artillery, tank divisions and aircraft in all-out strategic assaults. The single-player mode can be played out in two campaigns – American versus German forces on the western front and German versus Russian on the eastern front. Missions will be based on key historic events and operations from 1944.
SUPREME COMMANDER 2
Developer: Gas Powered Games
Publisher: Square Enix, Inc.
Platforms: Xbox 360/Windows PC
Genre: Real-Time Strategy
ESRB: Not Yet Rated
Ship date: 2010
Experience brutal battles on a massive scale! In SUPREME COMMANDER 2, players will wage war by creating enormous customizable armies and experimental war machines that can change the balance of power at any given moment. Take the role of one of the three enigmatic commanders, each representing a unique faction with a rich story that brings a new level of emotional connection to the RTS genre, or fight the battle online. Where do your loyalties lie?
Downloadable Titles
FINAL FANTASY IV: THE AFTER YEARS
Developer: Square Enix Co., Ltd.
Publisher: Square Enix, Inc.
Platform: Wii
Genre: RPG
ESRB: E (Everyone)
Launch Date: June 1, 2009
A true sequel to the classic Super NES title, FINAL FANTASY IV: THE AFTER YEARS is an episodic game coming exclusively to Nintendo's WiiWare service June 1, 2009. With both single and multiplayer modes, Wii users will now be able to explore the world of FINAL FANTASY IV with up to three of their friends and coordinate commands into a single attack. Unravel a mystery told through the intertwining stories of a familiar cast of characters, and complete the FINAL FANTASY IV experience with this latest installment in the franchise.
FINAL FANTASY CRYSTAL CHRONICLES: My Life as a Darklord
Developer: Square Enix Co., Ltd.
Publisher: Square Enix, Inc.
Platform: Wii
Genre: Real-Time Strategy
ESRB: E10+ (Everyone 10 and older)
Launch Date: 2009
The latest installment in the FINAL FANTASY CRYSTAL CHRONICLES franchise for Nintendo's WiiWare service, FINAL FANTASY CRYSTAL CHRONICLES: My Life as a Darklord turns the tables on players by challenging them to take on the role of the villain. As the newly appointed Darklord with a mission to take over the world, players must strategically place monsters and traps inside their tower to ward off invading adventurers. With this follow-up to the kingdom-building simulation FINAL FANTASY CRYSTAL CHRONICLES: My Life as a King , Wii users can now enjoy the FINAL FANTASY CRYSTAL CHRONICLES world from an entirely new point of view!
3 Pre E3 rumors
1.) A new Pokemon Wii game (most likely a new Colosseum game)
2.) DSi Virtual Console
3.) Pokemon Red and Blue on DSi Virtual Console connecting with Pokemon Stadium (N64) on virtual console
If they want to meet their goal of "biggest sales ever" they'll have to offer a Wii version.
Word on the streets is that Call of Duty: Modern Warfare 2 is coming to the Wii
Pre-orders are being taken and Wii display boxes have been spotted.
This was thought of as a possibility before E3, but not much has been said since.
I hope that not only is it true, but it gets released at the same time as the HD versions and advertised too.
Achim Moller
CEO Factor 5 GmbH Germany / R&D Lead Engineer
Experience
Multiple unannounced Wii-Titles (2009)
http://www.fredgambino.co.uk/film_tv_thmbs.html
Amongst other non-ludological things, concept art for an “interactive game” called “Epic Mickey.”
Seems to lend some credibility to that story from late last year about a Warren Spector-developed, steampunk-themed title of the same name. I really, really, really hope this is being fully realized, or I’ll be very sad.
Boy, do we wish we could talk about what we're working on. Soon… Soon…
To quote Warren: "When we DO announce what we're doing, half the world's going to think we're crazy and half the world's going to think it's the coolest thing since sliced bread–how great is that?!"
The game we all want and didn't even know it? - Super Annutation (http://supererogatory.tumblr.com/post/151380920) coming through again.
Warren Spectre & Disney/Pixar working on "Epic Mickey" for the Wii?Quotehttp://www.fredgambino.co.uk/film_tv_thmbs.html
Amongst other non-ludological things, concept art for an “interactive game” called “Epic Mickey.”
Seems to lend some credibility to that story from late last year about a Warren Spector-developed, steampunk-themed title of the same name. I really, really, really hope this is being fully realized, or I’ll be very sad.
(http://i27.tinypic.com/11bltmf.jpg) (http://www.fredgambino.co.uk/web_pages/epicmickey/seatransport.html)
(http://i27.tinypic.com/15drodt.jpg) (http://www.fredgambino.co.uk/web_pages/epicmickey/zombie01.html) (http://i30.tinypic.com/zocg1g.jpg) (http://www.fredgambino.co.uk/web_pages/epicmickey/beetleworx.html)
(http://i31.tinypic.com/2e3u34x.jpg) (http://web.mac.com/askbotboy/Site/Environ_concept_3.html)
Gamasutra.com (http://www.gamasutra.com/php-bin/news_index.php?story=21537) ran a story on this game in Dec. of 2008. They also ran posted more in an interview with Warren Spectre @ E3 (http://gamasutra.com/php-bin/news_index.php?story=23916).
And here is a pic straight from the Junction Point Studio website
(http://www.junctionpoint.com/images/office.jpg)
(http://i31.tinypic.com/nn2jh4.jpg) (http://www.junctionpoint.com/images/office.jpg)Quote from: JunctionPointStudio.comBoy, do we wish we could talk about what we're working on. Soon… Soon…
To quote Warren: "When we DO announce what we're doing, half the world's going to think we're crazy and half the world's going to think it's the coolest thing since sliced bread–how great is that?!"
(http://i26.tinypic.com/wcdagi.jpg) (http://www.tonypulham.com/Pages/resume.html)
1up has an article up on this game as well (http://www.1up.com/do/newsStory?cId=3175362)
*all pics in this post are a link*
It looks like Kingdom Hearts without the Nomura hair and zippers.
wierd choices or beware when animatronics attack
Pixar helping them out?
It might be The Dig all over again, and hopefully that's a good thing.
This looks pretty cool actually.
It reminds me of Itchy and Scratchy land. (God I wish itchy and scratchy land existed)
This looks pretty cool actually.
It reminds me of Itchy and Scratchy land. (God I wish itchy and scratchy land existed)
I don't see why they just didn't build a small one (even if it was temporary) in like Six Flags or something at the height of the Simpsons popularity. I mean what could posibli go wrong?
Word on the streets is that Call of Duty: Modern Warfare 2 is coming to the Wii
Pre-orders are being taken and Wii display boxes have been spotted.
This was thought of as a possibility before E3, but not much has been said since.
I hope that not only is it true, but it gets released at the same time as the HD versions and advertised too.
You need to play the PC, 360, or PS3 version of CoD4!
You need to play the PC, 360, or PS3 version of CoD4!
I'd rather play it with good controls.
You need to play the PC, 360, or PS3 version of CoD4!
I'd rather play it with good controls.
You need to play the PC, 360, or PS3 version of CoD4!
I'd rather play it with good controls.
He did say PC.
You would rather play it with crappy graphics?!?!?
You would rather play it with crappy graphics?!?!?
そして今冬『鋼の錬金術師 FULLMETAL ALCHEMIST -黄昏の少女-』発売決定。translates to: "Full Metal Alchemist - Girl of the Dusk -"
シナリオは続き物のようです。
According to a turkish website, it appears that StarFox Wii is going to be revealed in the next Nintendo Power
rumored title: Star Fox Wii: Battle for Corneria
rumored features: Motion Plus support, WiiSpeak support & Online Battle Mode
(http://i27.tinypic.com/1692nox.jpg)
Souce: nintendocuc.com
I haven't gotten my NP yet but I will fill you in on any info that I come across.
The Avatar issue is the next one that I am going to receive. The most recent issue that I got was The Crystal Bearers issue which I can't find atm.I haven't gotten my NP yet but I will fill you in on any info that I come across.
I can't read the exact wording of the source, in the original post that Stogi quoted (waiting for approval), but it didn't say if it was the issue about to come out, or the one after that, because there are two covers on the source page. Was the last issues cover Silent Hill?
edit: apparently the last issue was Avatar, so maybe SF will be next months reveal
Wii Speak support in a Nintendo sequel to Star Fox? I doubt it.
Exactly what would Motion + be needed for in an on-rails, never-leave-the-cockpit Star Fox game? Zack & Wiki showed that you can already do the flight stick thing with the Wiimote fairly accurately, and either the nunchuck's analog stick or the Wiimote pointer could handle movement just fine.
Exactly what would Motion + be needed for in an on-rails, never-leave-the-cockpit Star Fox game? Zack & Wiki showed that you can already do the flight stick thing with the Wiimote fairly accurately, and either the nunchuck's analog stick or the Wiimote pointer could handle movement just fine.
Wii Speak support in a Nintendo sequel to Star Fox? I doubt it.
Why?
Can anyone think of a reason m+ would be needed or how it could make the game control?
Exactly what would Motion + be needed for in an on-rails, never-leave-the-cockpit Star Fox game? Zack & Wiki showed that you can already do the flight stick thing with the Wiimote fairly accurately, and either the nunchuck's analog stick or the Wiimote pointer could handle movement just fine.
The only way I can see a Wii MotionPlus Star Fox is if they make the game similar to the air plane mini game in Wii Sports Resort.
Wii Speak support in a Nintendo sequel to Star Fox? I doubt it.
Why?
Because Nintendo is always extremely conservative with online features.Can anyone think of a reason m+ would be needed or how it could make the game control?
Nope, Wing Island controls just fine without M+
Nintendo's Masato Kuwahara, project lead on the Nintendo DSi hardware, revealed that games playable only on the latest revision Nintendo DS were in the works at this year's GDC. Those first DSi-only games will hit this fall, sources tell Kotaku.
Software that will only work on a Nintendo DSi will join titles playable on a Nintendo DS or DS Lite that also feature DSi-specific enhanced capabilities, like Ubisoft's Jam Sessions 2 and My Healthy Cooking Coach. Games and apps that will only be playable on a DSi will be visually distinct from past product, sources say.
Those DSi-only games will be packaged in all-white game cases, making them stand out from the standard dark gray cases of currently available Nintendo DS games. Those cases will sport a warning that the software is only compatible with the Nintendo DSi. DSi-only game cards themselves will use a similar white plastic, but it's unclear if those re-colored cards will have any difficulty fitting into a DS or DS Lite cartridge slot.
Another unknown is if DSi-only software will take advantage of the expanded tech specs unique to the Nintendo DSi.
It appears that, like Wii MotionPlus, that Nintendo will be letting third-party publishers take the lead in offering DSi-only software. Nintendo itself has offered plenty of downloadable DSiWare games that are system specific, but it has yet to announce any DSi-only retail games as part of its future lineup. Still a risky proposition, considering the comparatively smaller userbase of the DSi platform and the possibility for consumer confusion.
We contacted Nintendo for comment on the introduction of DSi-only games this year, but the company did not respond to requests before publishing.
Advance retail listings forwarded to Kotaku indicate that Nintendo is planning to issue its first price drop on the Wii, with a less expensive version of the console—currently priced at $249 USD—coming the first week of October.
That listing comes from an early version of a Walmart ad that loosely dates, but does not price a "rollback" for Nintendo's console. While the ad is not official confirmation of a price drop, the timing makes sense, as the Wii is about to enter its fourth holiday shopping season at its original price.
Should Nintendo announce a price drop prior to October, it has a venue at which to do it. The company will be participating at the Kyoto Cross Media Experience 2009, a multimedia event that runs September 26th to October 4th, overlapping with the Tokyo Game Show.
It has been known for a while that Zelda is going to use Motion+I thought they said they were just experimenting with it and would use it only if they found a good fit for it?
So it's a pretty safe bet that Zelda Wii will probably be M+ exclusive now, with a good chance that it will be bundled in as well.
And don't call me "Mop it".
SHouldn't be too tiresome if used in precision required places.
The game we all want and didn't even know it? - Super Annutation (http://supererogatory.tumblr.com/post/151380920) coming through again.
Warren Spectre & Disney/Pixar working on "Epic Mickey" for the Wii?Quotehttp://www.fredgambino.co.uk/film_tv_thmbs.html
Amongst other non-ludological things, concept art for an “interactive game” called “Epic Mickey.”
Seems to lend some credibility to that story from late last year about a Warren Spector-developed, steampunk-themed title of the same name. I really, really, really hope this is being fully realized, or I’ll be very sad.
(http://i27.tinypic.com/11bltmf.jpg) (http://www.fredgambino.co.uk/web_pages/epicmickey/seatransport.html)
(http://i27.tinypic.com/15drodt.jpg) (http://www.fredgambino.co.uk/web_pages/epicmickey/zombie01.html) (http://i30.tinypic.com/zocg1g.jpg) (http://www.fredgambino.co.uk/web_pages/epicmickey/beetleworx.html)
(http://i31.tinypic.com/2e3u34x.jpg) (http://web.mac.com/askbotboy/Site/Environ_concept_3.html)
Gamasutra.com (http://www.gamasutra.com/php-bin/news_index.php?story=21537) ran a story on this game in Dec. of 2008. They also ran posted more in an interview with Warren Spectre @ E3 (http://gamasutra.com/php-bin/news_index.php?story=23916).
And here is a pic straight from the Junction Point Studio website
(http://www.junctionpoint.com/images/office.jpg)
(http://i31.tinypic.com/nn2jh4.jpg) (http://www.junctionpoint.com/images/office.jpg)Quote from: JunctionPointStudio.comBoy, do we wish we could talk about what we're working on. Soon… Soon…
To quote Warren: "When we DO announce what we're doing, half the world's going to think we're crazy and half the world's going to think it's the coolest thing since sliced bread–how great is that?!"
(http://i26.tinypic.com/wcdagi.jpg) (http://www.tonypulham.com/Pages/resume.html)
1up has an article up on this game as well (http://www.1up.com/do/newsStory?cId=3175362)
*all pics in this post are a link*
You draw & paint to return the world to normal.That's interesting. The one idea I've ever had for a videogame involved a colourful happy-go-lucky world which was taken over by filth and darkness, and the hero sets out to clean it all up. I guess I shouldn't write it off so prematurely, but I have trouble getting into games with drab art styles. They tend to make me depressed.
We've since been told that it's a Wii-exclusive where you paint your way through levels using the Wii Remote. This 'painting your way' involves you drawing, etching and erasing whole or parts of levels as you go. Capcom's Okami immediately springs to mind but we've not got enough info to go on to make any kind of informed judgement.
As for the story, we've also been told that it'll be based around very old and/or forgotten Disney characters who are out to get their revenge on Mickey, presumably because they're jealous of all his fame and fortune. We Googled 'early Disney characters' and found that Oswald the Lucky Rabbit returned a lot of hits. A bit before even CVG's time all that though.
Go play WiiSports Resort. Consider yourself uninformed on the subject until you do so.
Then go play Zack & Wiki and tell me ho a little M+ wouldn't improve that game, then apply everything you just learned to the next Zelda.
And don't call me "Mop it".
Yes ma'am!
Factor 5 was my most recent place of employment where I was brought on as a Jr. Game Designer. I was working on an unannounced casual title for the Nintendo Wii.
My main duties were to implement missions based on the activities outlined in the design doc. Most of what I did was to create fun missions/activities using object placement. We had "design kits" which were essentially just a group of assets that were made to function with certain mission types. How they were placed throughout the environment determined the experience given to the player. For example, if a mission was to destroy a number of targets I would vary the mission by changing the number, type, and placement of the targets. The missions were designed to be played in 5-15 minute increments and players had a wide variety of activities to choose from.
...
I loved working on this project because it taught me a lot about designing for casual players as opposed to my previous experience designing for the hardcore players.
...
SHIPPED TITLES
-Title Classified- March 2008 to Dec 2008
Developer: Factor 5
Platform: Nintendo Wii
Publisher: Classified
Lead Systems Designer on a casual title for the Wii.
-Title Classified- Aug 2007 to March 2008
Developer: Factor 5
Platform: Nintendo Wii
Publisher: Classified
Lead Designer on a 3rd person shooter featuring ground and arial combat.
Associate Producer, Engine Tech / Tools / Tech-Art / Build Engineering / Production Test: FACTOR 5, INC.
LAIR(PS3)
UNANNOUNCED WII TITLE 1
UNANNOUNCED MOVIE TIE-IN (PS3, 360, WII) <----- Superman(cancelled)
UNANNOUNCED WII TITLE 2
UNANNOUNCED LICENSED TECHNOLOGY PACKAGE (WINPC).
Multiple unannounced Wii-Titles (2009)
A 3rd person shooter for the Nintendo Wii featuring seamless ground and aerial combat.
Lead a cross-disciplinary team of artists, designers and programmers in the creation of a playable prototype. Major design work included player camera and controls.
A highly accessible game for the Nintendo Wii focusing on many of the features unique to the Wii and Factor 5's strengths.
BTW, good **** Blacky (hehe), your really the only one that updates this thread.
It could be StarFox, all that is known is that it is a flying game, but would you consider StarFox casual?
As far as the name Blacky, I just don't like it. Never said I was offended, just that it almost sounds offensive.
I'm offended by the term whitey.
I wouldn't want Factor 5 to touch Starfox. Pilotwings is definitely the better choice. They can't possibly **** that up.
I suppose youre right, but recently I've had an itch for some Starfox damn you Krystal!
I suppose youre right, but recently I've had an itch for some Starfox damn you Krystal!
Furry? with a lice problem?
I'm sure they have a powder to fix that "itch" for you.
Wii to get a Price Drop!?
http://kotaku.com/5357766/wii-price-drop-looks-to-hit-first-week-of-octoberQuoteAdvance retail listings forwarded to Kotaku indicate that Nintendo is planning to issue its first price drop on the Wii, with a less expensive version of the console—currently priced at $249 USD—coming the first week of October.
That listing comes from an early version of a Walmart ad that loosely dates, but does not price a "rollback" for Nintendo's console. While the ad is not official confirmation of a price drop, the timing makes sense, as the Wii is about to enter its fourth holiday shopping season at its original price.
Should Nintendo announce a price drop prior to October, it has a venue at which to do it. The company will be participating at the Kyoto Cross Media Experience 2009, a multimedia event that runs September 26th to October 4th, overlapping with the Tokyo Game Show.
But Japan don't have a free game packed in.
Japan price drop coming? $189.99 (whatever that converts to Yen as)
Wii to get a Price Drop!?
http://kotaku.com/5357766/wii-price-drop-looks-to-hit-first-week-of-octoberQuoteAdvance retail listings forwarded to Kotaku indicate that Nintendo is planning to issue its first price drop on the Wii, with a less expensive version of the console—currently priced at $249 USD—coming the first week of October.
That listing comes from an early version of a Walmart ad that loosely dates, but does not price a "rollback" for Nintendo's console. While the ad is not official confirmation of a price drop, the timing makes sense, as the Wii is about to enter its fourth holiday shopping season at its original price.
Should Nintendo announce a price drop prior to October, it has a venue at which to do it. The company will be participating at the Kyoto Cross Media Experience 2009, a multimedia event that runs September 26th to October 4th, overlapping with the Tokyo Game Show.
Toys R Us is getting in on the action too
(http://i29.tinypic.com/wci734.jpg)
And to add to it, now wii sports can be sold serperatly in america too.
And to add to it, now wii sports can be sold serperatly in america too.
I can see Mario Galaxy getting a Player's choice discount along with Brawl, Mario Kart, Wario Ware, and TP.
Wii to get a Price Drop!?
http://kotaku.com/5357766/wii-price-drop-looks-to-hit-first-week-of-octoberQuoteAdvance retail listings forwarded to Kotaku indicate that Nintendo is planning to issue its first price drop on the Wii, with a less expensive version of the console—currently priced at $249 USD—coming the first week of October.
That listing comes from an early version of a Walmart ad that loosely dates, but does not price a "rollback" for Nintendo's console. While the ad is not official confirmation of a price drop, the timing makes sense, as the Wii is about to enter its fourth holiday shopping season at its original price.
Should Nintendo announce a price drop prior to October, it has a venue at which to do it. The company will be participating at the Kyoto Cross Media Experience 2009, a multimedia event that runs September 26th to October 4th, overlapping with the Tokyo Game Show.
Toys R Us is getting in on the action too
(http://i29.tinypic.com/wci734.jpg)
Target has this in their sights too
(http://i37.tinypic.com/2gya74i.jpg)
RE5 Director's Cut is for PS3, basically it is support for the Sony Wands.
And have Capcom face the same problem they had with Dead Rising on Wii...no not going to happen.
I would rather have a new Resident Evil game than a port of a game originally designed for a much more powerful system.
What's interesting might just be a game that's on rails through the parts where you travel, but with free-range movement for other points.
More likely that we'll see an Umbrella Chronicles style game with RE5:DC storylines and possibly additional content.RE5 Director's Cut is for PS3, basically it is support for the Sony Wands.
Capcom better take this opportunity to bring RE5 to the Wii.
It makes no sense to bring the whole RE franchise to Wii and then decide to skip out on RE5 especially when they make a DC version that is focused on Wii-like controls.
I'm starting the rumor here, so I hope Capcom is listening.
Resident Evil 5: Director's Cut is coming to Wii
http://www.theinquirer.net/inquirer/news/1556667/holographic-storage-products-developed
My my, what could this lead to?
There is a rumor going around on Disney fan sites that the idea for this game is based on an unused short film idea Walt came up with that was about what would happen if Mickey committed suicide? and the idea was he would go to this scary animated hell like realm with weird characters and eventually escape somehow (because his body was saved by a mad scientist or something). Supposedly elements of that idea are being incorporated into the game.Apparently, this is not so unbelievable (the suicide part) since it's not the first time Mickey has dealt with suicide.
Except we all know what happens when G rated animated characters get shot in the face. Daffy Duck has taken many shotgun blasts to the face and he's just fine.
The prevailing NERD theory is all cartoon characters are fifth dimensional imps who are not governed by the laws of physics, but by comedy and story.
I think of a movie called 'Wrist Cutters Society' (I think it was called that) where all people who commit suicide go to this alternate 'purgatory-like' world similar to ours except no one ever laughs or smiles. It is just a bland life. One guy there apparently thinks his girlfriends is somewhere else in the world and set's out with a friend to find her. It's a really strange movie.
When Jen-Hsun Huang, co-founder and CEO of nVidia announced that he expects to see Tegra capturing 50% of nVidia's revenue within the next couple of years, a lot of people thought that this is a smoke screen to sway the attention from its battles against AMD and Intel.
Incredibly how it may sound, from what we are hearing nVidia is dead on achieving its course. With a very aggressive approach, the company managed to sway not just Microsoft with the Zune HD multimedia player [based on Tegra APX 2600], but also a long-time IBM and ATI customer - Nintendo.
Launched in 2004, the Nintendo DS and its two latter redesigns [DS Lite and DSi] sold in massive 111.49 million units. With almost 40 million handheld consoles sold in United States alone, Nintendo DS owns 68.3% of worldwide market share.
As the time passed by, Nintendo started to work on the successor of its handheld console with a debut planned for late 2010 [Tokyo Game Show?]. According to our confidential sources, Nintendo is going to use Tegra System-on-Chip processor for the successor of DS/DSi handheld console. Unlike the current design, nVidia offered a single-chip proposal to Nintendo, a company famous for keeping the hardware platform absolutely simple.
Given the fact that Nintendo DS hardware is based upon 16-bit and 32-bit ARM cores, it looks like Next-Gen DS could be backwards compatible with the DS application library. According to our sources, all of the apps that came for old DS could run on a single ARM11 core, yet alone the next-gen CorTex-A9-based Tegra, leaving graphics subsystem to do "something smarter".
[...]
Now, the billion dollar question is: if Nintendo chose nVidia for the handheld console, does that mean nVidia may have an entrance into the lucrative Wii business? Bear in mind that Wii console was sold in 53.97 million units, taking almost half of current console market [48.4%, according to VGchartz.com]. Also, we wonder what is going to be in next-generation PlayStation Portable...
What would an example of a "C" grade title be?
Then what would an example of a "B" grade title be?
Nvidia Tegra system on a chip to power Nintendo's Next-Gen DS System? (http://www.brightsideofnews.com/news/2009/10/13/nvidia-tegra-wins-contract-for-next-gen-nintendo-ds.aspx)QuoteWhen Jen-Hsun Huang, co-founder and CEO of nVidia announced that he expects to see Tegra capturing 50% of nVidia's revenue within the next couple of years, a lot of people thought that this is a smoke screen to sway the attention from its battles against AMD and Intel.
Incredibly how it may sound, from what we are hearing nVidia is dead on achieving its course. With a very aggressive approach, the company managed to sway not just Microsoft with the Zune HD multimedia player [based on Tegra APX 2600], but also a long-time IBM and ATI customer - Nintendo.
Launched in 2004, the Nintendo DS and its two latter redesigns [DS Lite and DSi] sold in massive 111.49 million units. With almost 40 million handheld consoles sold in United States alone, Nintendo DS owns 68.3% of worldwide market share.
As the time passed by, Nintendo started to work on the successor of its handheld console with a debut planned for late 2010 [Tokyo Game Show?]. According to our confidential sources, Nintendo is going to use Tegra System-on-Chip processor for the successor of DS/DSi handheld console. Unlike the current design, nVidia offered a single-chip proposal to Nintendo, a company famous for keeping the hardware platform absolutely simple.
Given the fact that Nintendo DS hardware is based upon 16-bit and 32-bit ARM cores, it looks like Next-Gen DS could be backwards compatible with the DS application library. According to our sources, all of the apps that came for old DS could run on a single ARM11 core, yet alone the next-gen CorTex-A9-based Tegra, leaving graphics subsystem to do "something smarter".
[...]
Now, the billion dollar question is: if Nintendo chose nVidia for the handheld console, does that mean nVidia may have an entrance into the lucrative Wii business? Bear in mind that Wii console was sold in 53.97 million units, taking almost half of current console market [48.4%, according to VGchartz.com]. Also, we wonder what is going to be in next-generation PlayStation Portable...
I would love to see Nintendo put some horspower into the next DS even if they themselves don't plan on using much of it for graphical purposes. It would be nice to see developers not having to worry about system constraints right from the start, even if that does sometimes lead to creative ways of doing things.
Should success and user reception even be part of the equation? They don't come into play until after the game is released; many throw around the "triple-A" judgment on games prior to release, and it seems mostly indicative of the perceived work/progress/effort an upcoming game demonstrates. "where are the triple-A games?" "finally, this company looks like it providing a triple-A effort."
I doubt success can be part of the reasoning because many can point to some past games, consider them "A", and note how it flopped on the market.
Wii Sports, Wii Play, Wii Fit... double-A? single-A? B+extra credit?
No, just lucky. ;)
I agree, sales have no bearing on the amount of effort that was originally put into it, so if you are trying to decide on what is an "A" "B" or "C" quality effort, then you shouldn't have to wait until 1 month after release to do so.
Quote from: stevey
Just remember that the Tegra chip is very energy efficient (1 watt), scalable and based off the ARM design.
Nintendo doesn't have to have Nvidia manufacture the chip, just provide a custom design of it (based on Tegra which is built on ARM) that is 100% backwards compatible with the current ARM7/9 that is in the DS/i right now.
There really isn't anything new with Theo's leak; you'll find more info on this forum when me and/or Ailuros hint about it, really... And his speculation doesn't make any sense anyway.
As I said before, it's nearly certainly a 40nm *custom* SoC based on Tegra2 IP (DX9-level like Tegra1) and a single Cortex-A9 with FPU. Tegra1 has 2 TMUs, Tegra2 probably has 4 TMUs. It'd be a relatively safe bet to assume they're going to stick to that, but who knows. I also have no clue about what kind of multimedia system Nintendo might have asked for.
...but it sounds like this is going to have "shaders", which could conceivably make better graphics than the Wii.
...but it sounds like this is going to have "shaders", which could conceivably make better graphics than the Wii.
Wii 2 is a portable system? Or, an even more interesting an idea: Wii2 is DS2 and it can act as both a hand-held and a TV console. I think similar ideas have been batted around in the past regarding a dual portable-console system.
...but it sounds like this is going to have "shaders", which could conceivably make better graphics than the Wii.
Wii 2 is a portable system? Or, an even more interesting an idea: Wii2 is DS2 and it can act as both a hand-held and a TV console. I think similar ideas have been batted around in the past regarding a dual portable-console system.
God thats been my dream for the longest time. Even if it's still two seperate consoles (one home, one portable with its own games), the ability to use one to play the others games would be like a utopian age in video games in my opinion.
...but it sounds like this is going to have "shaders", which could conceivably make better graphics than the Wii.More like the Turbo Graphix 16 and Turbo Express. Same game card could be played in either device. His dream is to have something from 1991.
Wii 2 is a portable system? Or, an even more interesting an idea: Wii2 is DS2 and it can act as both a hand-held and a TV console. I think similar ideas have been batted around in the past regarding a dual portable-console system.
God thats been my dream for the longest time. Even if it's still two seperate consoles (one home, one portable with its own games), the ability to use one to play the others games would be like a utopian age in video games in my opinion.
So in other words, what you've been dreaming of is the PS3 and PSP, with their "remote play" capabilities? Granted, it's limited right now but it's a good start if you've into the kind of games both platforms offer.
...but it sounds like this is going to have "shaders", which could conceivably make better graphics than the Wii.
Wii 2 is a portable system? Or, an even more interesting an idea: Wii2 is DS2 and it can act as both a hand-held and a TV console. I think similar ideas have been batted around in the past regarding a dual portable-console system.
God thats been my dream for the longest time. Even if it's still two seperate consoles (one home, one portable with its own games), the ability to use one to play the others games would be like a utopian age in video games in my opinion.
So in other words, what you've been dreaming of is the PS3 and PSP, with their "remote play" capabilities? Granted, it's limited right now but it's a good start if you've into the kind of games both platforms offer.
...but it sounds like this is going to have "shaders", which could conceivably make better graphics than the Wii.
Wii 2 is a portable system? Or, an even more interesting an idea: Wii2 is DS2 and it can act as both a hand-held and a TV console. I think similar ideas have been batted around in the past regarding a dual portable-console system.
God thats been my dream for the longest time. Even if it's still two seperate consoles (one home, one portable with its own games), the ability to use one to play the others games would be like a utopian age in video games in my opinion.
So in other words, what you've been dreaming of is the PS3 and PSP, with their "remote play" capabilities? Granted, it's limited right now but it's a good start if you've into the kind of games both platforms offer.
This post was useless since i admitted as much at the end of my post...
But yeah, as you mentioned its limited now and unfortunately I don't have much interest in their game line-up. The last PSP game I heard about that I thought "man, i'd love to play that game; too bad I don't have a psp" was Maverick Hunter X...
...but it sounds like this is going to have "shaders", which could conceivably make better graphics than the Wii.
Wii 2 is a portable system? Or, an even more interesting an idea: Wii2 is DS2 and it can act as both a hand-held and a TV console. I think similar ideas have been batted around in the past regarding a dual portable-console system.
God thats been my dream for the longest time. Even if it's still two seperate consoles (one home, one portable with its own games), the ability to use one to play the others games would be like a utopian age in video games in my opinion.
So in other words, what you've been dreaming of is the PS3 and PSP, with their "remote play" capabilities? Granted, it's limited right now but it's a good start if you've into the kind of games both platforms offer.
This post was useless since i admitted as much at the end of my post...
But yeah, as you mentioned its limited now and unfortunately I don't have much interest in their game line-up. The last PSP game I heard about that I thought "man, i'd love to play that game; too bad I don't have a psp" was Maverick Hunter X...
Actually, what you mentioned was the PSP Go, which is a whole different beast from the normal PSP and PS3.
...but it sounds like this is going to have "shaders", which could conceivably make better graphics than the Wii.
Wii 2 is a portable system? Or, an even more interesting an idea: Wii2 is DS2 and it can act as both a hand-held and a TV console. I think similar ideas have been batted around in the past regarding a dual portable-console system.
God thats been my dream for the longest time. Even if it's still two seperate consoles (one home, one portable with its own games), the ability to use one to play the others games would be like a utopian age in video games in my opinion.
So in other words, what you've been dreaming of is the PS3 and PSP, with their "remote play" capabilities? Granted, it's limited right now but it's a good start if you've into the kind of games both platforms offer.
This post was useless since i admitted as much at the end of my post...
But yeah, as you mentioned its limited now and unfortunately I don't have much interest in their game line-up. The last PSP game I heard about that I thought "man, i'd love to play that game; too bad I don't have a psp" was Maverick Hunter X...
Actually, what you mentioned was the PSP Go, which is a whole different beast from the normal PSP and PS3.
Well being disinterested in the PSP in general, i've very little knowledge on the pspGo aside from the fact its doesnt take UMD's anymore.
that just seems pointless
I dunno, that's got a pretty obvious and pronounced ridge in the middle. What's the wear and tear on that thing, because I don't think Nintendo is interested is something that would break easily.
What is this crap? Like Deguello I question the durability and functionality of such a screen (the sensitivity of the section of screen that sits on the "crease," for example, in whether there is dead space or not), though I would have to experience it in person to really judge the product.
But never fear, as I guarantee we will take what we have learned from the DS (including our mistakes) and apply it to our next handheld, no matter what direction we choose to take. I recommend taking my word for it. :reggie:
But I'm glad to read Reggie himself (it is him right?)I highly doubt it, it's just someone who can do a pretty good impression of him. I'm pretty sure it is the alt account of someone else here.
Don't worry Mop_it_up, I've got a little glass globe waiting for Caterkiller too. You'll both be on a shelf protected from the cruelties of the world.
Easycure, we're gonna need some more snow. :P
Don't worry Mop_it_up, I've got a little glass globe waiting for Caterkiller too. You'll both be on a shelf protected from the cruelties of the world.
Easycure, we're gonna need some more snow. :P
I already bought a second freezer to scrape out. What will 'Killers theme be for his globe?
Don't worry Mop_it_up, I've got a little glass globe waiting for Caterkiller too. You'll both be on a shelf protected from the cruelties of the world.
Easycure, we're gonna need some more snow. :P
I already bought a second freezer to scrape out. What will 'Killers theme be for his globe?
Frosty the Snowman VS. Jack Frost locked in an eternal martial arts duel over who controls Winter. That should be the theme.
Don't worry Mop_it_up, I've got a little glass globe waiting for Caterkiller too. You'll both be on a shelf protected from the cruelties of the world.
Easycure, we're gonna need some more snow. :P
I already bought a second freezer to scrape out. What will 'Killers theme be for his globe?
Frosty the Snowman VS. Jack Frost locked in an eternal martial arts duel over who controls Winter. That should be the theme.
If 'killer is Frosty the Snowman and can use his arm (which is made from a branch) as a fighting staff to do those Kilik moves he claims he can do..
THEN **** YEAH!
Reporting error code 206602 on the Nintendo support site results in an interesting message:QuoteError Code: 206602 Nintendo DSi Shop – Nintendo Points Card or Nintendo DSi Download Ticket Error
There appears to be a problem using the Nintendo Points Card or a Nintendo DSi Shop Download Ticket.
* Make sure you entering the number in the correct field in the Nintendo DSi Shop.
o For Nintendo Points Card redemption, enter the number off the Nintendo Points Card in the "Add Nintendo DSi Points" section off of the main Nintendo DSi Shop page, and select "Redeem Nintendo Points Card."
o To redeem a Nintendo DSi Download Ticket number, such as for the Nintendo DSi Speak Channel, enter the number off the Nintendo DSi Download Ticket in "Settings and Features" off of the main Nintendo DSi Shop page, then select "Nintendo DSi Download Ticket."
* After verifying you are entering the number in the correct location, retry the number again and make sure it is being entered correctly.
Voice chat via DSi confirmed?
Nah, it'll be the same thing: Use it once and forget it about it afterwards.
Coming up next: DSi horse attachment.
You could just get some A/V cables and play the PSP on your TV with the Dualshock....but it sounds like this is going to have "shaders", which could conceivably make better graphics than the Wii.
Wii 2 is a portable system? Or, an even more interesting an idea: Wii2 is DS2 and it can act as both a hand-held and a TV console. I think similar ideas have been batted around in the past regarding a dual portable-console system.
God thats been my dream for the longest time. Even if it's still two seperate consoles (one home, one portable with its own games), the ability to use one to play the others games would be like a utopian age in video games in my opinion.
So in other words, what you've been dreaming of is the PS3 and PSP, with their "remote play" capabilities? Granted, it's limited right now but it's a good start if you've into the kind of games both platforms offer.
This post was useless since i admitted as much at the end of my post...
But yeah, as you mentioned its limited now and unfortunately I don't have much interest in their game line-up. The last PSP game I heard about that I thought "man, i'd love to play that game; too bad I don't have a psp" was Maverick Hunter X...
Actually, what you mentioned was the PSP Go, which is a whole different beast from the normal PSP and PS3.
Well being disinterested in the PSP in general, i've very little knowledge on the pspGo aside from the fact its doesnt take UMD's anymore.
You can also program it to accept the Dualshock 3 as a controller, so you can play games using that (which must be rather awkward having to prop the handheld up somewhere and play while leaning close to see what's going on).
Shortly before being pulled from the internet's intimidating view, an animator's online resume may have let out a secret -- concerning an iconic secret agent. According to the eagle-eyed Superannuation, Craig Peck listed work on a game dubbed "GoldenEye 2010 (Wii)," created in association with British developer Eurocom.
Eurocom previously worked on the PlayStation 2 version of Activision's Quantum of Solace tie-in. Assuming "GoldenEye 2010" isn't merely a nostalgic codename, it seems the publisher could be looking to a well-regarded classic for inspiration on a new James Bond game. Alas, Hollywood can't keep up with Activision's annual aspirations.
The publisher won't divulge any of its plans this early, leaving us to wait for further information or for our time-traveling correspondent to confirm the game's existence. He's really more of a GoldenEye 2020 fan -- looking back, that really was the best of the remakes".
garner interest from nostalgia
garner interest from nostalgia
Yeah, that **** never happens...
Well for three reasons:They have made several James Bond games before, none of them were thought of to be as good as Goldeneye. Putting the Goldeneye label on it all of sudden isn't gonna change that fact.
One -- Why **** on a game we know nothing about?
Two -- This game, if even real, is called Goldeneye Wii, meaning it's exclusive. I'd say that's at least a bit interesting.It's actually called Goldeneye 2010 and is currently being developed on Wii but is also rumored for PS360 too
And Three -- The Conduit, the game everyone and their skank ass moms hyped up, was made by the developer who made "50 Cent: the Game."Which I heard wasn't that bad of a game all things considered. The conduit wasn't a bad game either, it just wasn't great.
Exclusive: Wii 2 specs leaked, Blu-ray enabled and 1080p support?
We've just received some exclusive news and specs on the Wii 2 via Logic-Sunrise.com) (though a Nintendo of France marketing employee). The leaked specs denote the Wii 2 will get a Blu-ray drive (mainly to stop piracy), but will also support 1080P for games as well as movies. The new system is due out during the third quarter of next year and there will be the option to trade in old Wii's!
More details below (translated from French):
This is a nice exclusive we have here at MaxConsole courtesy of Artik from www.Logic-sunrise.com on the Wii 2. The actual information is said to have been leaked from an internal source of the marketing Nintendo France Service. Unlucky for them, this kind of information should stay internal, but that's not our philosophy.
- The Wii2 system will feature a Blu-Ray drive with a secondary aim of stopping piracy.
- 1080P and lower resolutions will be supported, for blu-ray movies and games.
- The release date is scheduled for third quarter of 2010.
- The release will be worldwide and on the same day for all countries.
- A scheme will be available in which it is possible to trade in the original Wii for a cheaper price on the new Wii 2.
Moreover, Nintendo wants to make a worlwide annoucement, only one month before release date. Huge publicity and Viral Marketing will be utilized to create the Buzz. Official pictures are not yet available, and more specs will be released in due course.
Why do we believe it at all ?
* Artik from Logic-Sunrise.com has regularly provided news to MaxConsole and has a lot of 'insider' contacts.
* Nintendo has suggested that it's time they embraced high definition technology for the Wii and Blu-ray has firmly established itself. So a Wii 2 with Blu-ray support does make sense.
Now lets debate why this isn't gonna happen.
Don't ever use maxconsole as a "source" - logic-sunrise, their source is somewhat dependable, but still, this is complete bullshit, and I don't even see it on logic-sunrise.com
Last week I received some images that showed Netflix streaming on a Wii console. I didn't run with the story at the time as I didn't know if the images were legit and it's taken me until today to confirm they are in fact real. I'm not disclosing who confirmed it for me but someone involved in the project has confirmed that Nintendo is currently in testing stages with Netflix to bring their streaming service to the Wii very soon.
What I'm hearing is that Nintendo originally planned to bring the Netflix service to the Wii before the end of this year, which still might take place, but that Nintendo is also considering holding off on the Netflix service until they release their next generation Wii HD unit in early 2010.
WiiHD rumors just won't die. This time it's attached to Netflix Streaming coming to the Wii. (http://blog.streamingmedia.com/the_business_of_online_vi/2009/10/confirmed-netflix-streaming-coming-to-the-wii-very-soon.html)I call bull****! >:(QuoteLast week I received some images that showed Netflix streaming on a Wii console. I didn't run with the story at the time as I didn't know if the images were legit and it's taken me until today to confirm they are in fact real. I'm not disclosing who confirmed it for me but someone involved in the project has confirmed that Nintendo is currently in testing stages with Netflix to bring their streaming service to the Wii very soon.
What I'm hearing is that Nintendo originally planned to bring the Netflix service to the Wii before the end of this year, which still might take place, but that Nintendo is also considering holding off on the Netflix service until they release their next generation Wii HD unit in early 2010.
Now it's early 2010!?
I don't believe it, but business wise it would make alot of sense.
Sell a record amount of Wii which are gimped (no dvd playback out of the box, no HD resolution), then release a upgraded version of the same console in an attempt to get everyone to double dip for the extra features that coulda been there from the start.
I call bull****! >:(
I'm calling BULLSHIT on this right now and the only reason I'm posting it is because, well, it's a rumor and someone else would've posted it sooner or later.
and since I'm entertaining the idea of a WiiHD, what if that is the reason why Nintendo was holding off on releasing the Black Wii in America? WiiHD is the Black Wii!!?
It wouldn't require any extra work for the textures to look good when upscaled.
Developers would just need to make good looking textures to begin with and stop being lazy.
I don't get why EasyCure is laughing about the ease of making better looking textures.
It wouldn't require any extra work for the textures to look good when upscaled.
Developers would just need to make good looking textures to begin with and stop being lazy.
LMFAO
No seriously, LOL
HAHAHAHAHA
....
Nope, still funny *giggles*
Nintendo will be putting the full force of its marketing efforts behind Dragon Quest IX when the role-playing game is released in America and Europe, the company has said.
Also, Shigeru Miyamoto has a cat now. Keep reading to find out the connection between these pieces of news.
At a Q&A session last week following the company’s financial results briefing, Nintendo exec Shinji Hatano said that it wants the Dragon Quest series to succeed in overseas territories, and that the companies believe the games should be selling much better than they are.
Dragon Quest, though very popular in Japan, has not traditionally sold well outside its home country.
Nintendo president Satoru Iwata first announced this initiative last year, at a press event announcing the release date for Dragon Quest IX in Japan. There, he said that Nintendo and Square Enix would “tag team” to increase the visibility and success of the series in the U.S.
Hatano said that helping to sell Dragon Quest IX outside Japan is part of a larger effort on the part of Nintendo to partner with software makers to sell their games for Nintendo hardware. He mentioned Professor Layton and Mario and Sonic at the Olympic Games as two other examples.
At the same Q&A event, in response to a question about what sort of game he is currently thinking about making, Nintendo’s Shigeru Miyamoto said that Dragon Quest IX’s “passerby communication mode” makes him want to create a similar style of game that is played outside of the home.
“Dragon Quest IX’s passerby communication has caused the number of people walking around outside using their DS systems to increase greatly, and I’m thinking that I could probably make something unique like that,” he said.
“Also, recently we got a cat,” he added immediately after.
From all this, we can infer that not only is Dragon Quest IX definitely coming to the U.S. and Europe, but also maybe Nintencats, regardless of what he might have said earlier this month.
Sorry, didn't notice developers was bolded as well. Now I'm with you.
Didn't Miyamoto placed on a gag order by Nintendo from talking about his personal life since that is where he thinks up his new game ideas? Or does that only relate to his hobbies?
Someone should just spy on the motherfucker.
I'm looking at you, Sony.
In today's gift from the German USK rating system it has revealed that the Phoenix Wright might be on its way to WiiWare (or retail?)http://www.gamerbytes.com/2009/11/phoenix_wright_ace_attourney_c.php
If you're out of the loop, Phoenix Wright is a fantastic point and click adventure game that has previously been on the GBA and Nintendo DS. The German USK rating system now suggests that the original game is also coming to the Wii.
Why does it have to be the original game and not a new one? Yet more 'Wii-makes'? :/
I'm actually not sure if that's really a Nintendo 64 game because it looks a bit better than what the N64 could muster. But then again, it was a late release so perhaps they figured out how to optimize performance.
I'm actually not sure if that's really a Nintendo 64 game because it looks a bit better than what the N64 could muster. But then again, it was a late release so perhaps they figured out how to optimize performance.Unpopularity is the death blow to projects, no matter how neat they are.
It's a shame there were so many canceled N64 products in 2000-2001...
I'm actually not sure if that's really a Nintendo 64 game because it looks a bit better than what the N64 could muster. But then again, it was a late release so perhaps they figured out how to optimize performance.
Agree. Going from the article, IGN wasn't sure what system it was for and just assumed it was the N64 as they "ruled out the possibility that we're looking at a Dolphin game, because we assume the next generation machine will be able to crank out better graphics than this."
However, it looks better than what the N64 was capable of, and therefore I think it was a Gamecube title. One that just, graphically, wasn't very impressive and I wouldn't be surprised if that fact was partly why the project was shelved to begin with.
The Phoenix Wright game is a Wii-make? Is that confirmed?
Nvidia Tegra system on a chip to power Nintendo's Next-Gen DS System? (http://www.brightsideofnews.com/news/2009/10/13/nvidia-tegra-wins-contract-for-next-gen-nintendo-ds.aspx)QuoteWhen Jen-Hsun Huang, co-founder and CEO of nVidia announced that he expects to see Tegra capturing 50% of nVidia's revenue within the next couple of years, a lot of people thought that this is a smoke screen to sway the attention from its battles against AMD and Intel.
Incredibly how it may sound, from what we are hearing nVidia is dead on achieving its course. With a very aggressive approach, the company managed to sway not just Microsoft with the Zune HD multimedia player [based on Tegra APX 2600], but also a long-time IBM and ATI customer - Nintendo.
Launched in 2004, the Nintendo DS and its two latter redesigns [DS Lite and DSi] sold in massive 111.49 million units. With almost 40 million handheld consoles sold in United States alone, Nintendo DS owns 68.3% of worldwide market share.
As the time passed by, Nintendo started to work on the successor of its handheld console with a debut planned for late 2010 [Tokyo Game Show?]. According to our confidential sources, Nintendo is going to use Tegra System-on-Chip processor for the successor of DS/DSi handheld console. Unlike the current design, nVidia offered a single-chip proposal to Nintendo, a company famous for keeping the hardware platform absolutely simple.
Given the fact that Nintendo DS hardware is based upon 16-bit and 32-bit ARM cores, it looks like Next-Gen DS could be backwards compatible with the DS application library. According to our sources, all of the apps that came for old DS could run on a single ARM11 core, yet alone the next-gen CorTex-A9-based Tegra, leaving graphics subsystem to do "something smarter".
[...]
Now, the billion dollar question is: if Nintendo chose nVidia for the handheld console, does that mean nVidia may have an entrance into the lucrative Wii business? Bear in mind that Wii console was sold in 53.97 million units, taking almost half of current console market [48.4%, according to VGchartz.com]. Also, we wonder what is going to be in next-generation PlayStation Portable...
I would love to see Nintendo put some horspower into the next DS even if they themselves don't plan on using much of it for graphical purposes. It would be nice to see developers not having to worry about system constraints right from the start, even if that does sometimes lead to creative ways of doing things.
Speaking under conditions of anonymity, further credible sources from within the mobile graphics industry have provided Digital Foundry with further background detail on the raw technical capabilities of the new hardware. These sources, intimately involved with the alliances and deal-making within their sector, effectively confirm the reported allegiances between Nintendo/NVIDIA and Sony/IMG, but also provide a fascinating insight into the kinds of devices the new handhelds will be, and the power levels we can expect.
In many ways, the next generation of handheld gaming technology will mirror the differences in philosophy seen in today's devices. Nintendo's new machine will offer a modest level of 3D power using established parts, while Sony will once again be aiming for the bleeding edge in mobile performance, which could well come with the same kind of price premium we saw with the launch of the original PSP.
Miyamoto drops 'Wii Music Plus' hints
Monday 16-Nov-2009 4:04 PM
It may have failed to live up to expectations both critically and commercially, but that hasn't stopped Shigeru Miyamoto from insisting his Wii Music still has a future, and even hinting there may be a 'Wii Music Plus' on the cards.
Speaking to Official Nintendo Magazine (full interview to be published in issue 50), Miyamoto said: "[Wii Music] was a really unique game, and even today, we are receiving several different offers from people in the field of music education... I think it still has great potential."
But more likely to perk the ears of creative Wii musician types, he went onto reveal the game could receive some "developments" for the "future"...
"Unfortunately, we don't have any news we can talk about at the moment," he said, coyly. "But like Wii Fit Plus, it's not really a sequel to the original Wii Fit - but we have added some features to improve the overall experience. It's a kind of an enhanced version."
So a vastly improved Wii Music not too far in the distance? It'd be a bit like Hear'Say reforming and being really, really good. (Without sounding too harsh).
That's not a rumor--it's been confirmed. ;)The game has been confirmed, but not for Wii or DS. It could very well be a 360 or PS3 or PSP game.
There's a talkbalk thread here (http://www.nintendoworldreport.com/forums/index.php?topic=29866.0).
That's not a rumor--it's been confirmed. ;)The game has been confirmed, but not for Wii or DS. It could very well be a 360 or PS3 or PSP game.
There's a talkbalk thread here (http://www.nintendoworldreport.com/forums/index.php?topic=29866.0).
Of course, with the new game, I'd rather speculate that it means the first two games are coming to the VC in some capacity. :)
Wii Music + needs:
- MotionPlus support.
- Music creator.
- A lesson mode on making music.
Add those things in, and I will be sold.
I'll just stick with conductor mode in WW:SM
How about a lower initial price point? $20-30 would give the title a better impulse buy feel for what it is, and would make a great Wii accompaniment. Wii Fit Plus was actually more expensive than Wii Fit, in the end, but truthfully, Wii Music seems like it really wouldn't cost much to make, and so a lower release price could do a lot more for it.
Since Wii Music wasn't exactly a very well-received game I think it would be better to do more than just a Wii Music Plus. A full-on sequel would be better. The common complain about Wii Music is that it is too limited. It has no way to create your own compositions, no real "game" mode where players can win or lose, and the soundtrack is noticably cheaper than other music games with too much public domain music.
Wii Fit Plus seemed to be designed more for people that didn't own Wii Fit since it offered so little new content. Personally I think that's a dickish move since it more or less punishs early adopters (fighting games are guilty of this too). So I guess since Wii Music wasn't as popular the idea here would be to get people that didn't buy it on board. But I think it just needs so much more to attract that audience. It needs more than "now with bonus content". And if you're going to change it that much then you might as well make it a sequel and reward the people that bought the first one.
With this rumour and Wii Fit Plus it makes you wonder if the only reason Wii Sports got a sequel instead of an enhanced version was because it was a pack-in so they know there would be no market for a Wii Sports Plus.
Well, it's going to be a DS game now. They announced it. I'm kinda bummed but still glad a new one is being made.That's not a rumor--it's been confirmed. ;)The game has been confirmed, but not for Wii or DS. It could very well be a 360 or PS3 or PSP game.
There's a talkbalk thread here (http://www.nintendoworldreport.com/forums/index.php?topic=29866.0).
Of course, with the new game, I'd rather speculate that it means the first two games are coming to the VC in some capacity. :)
I really hope it is a Wii RPG but I'm more expecting it to be on DS. I do indeed hope the old games come to VC. I never beat them and actually I only played them on emulators back in my heavy piracy days.
Intel is rumored to be in talks with Nintendo for a possible next generation partnership.
http://www.nintendoworldreport.com/rumorsArt.cfm?artid=20619 (http://www.nintendoworldreport.com/rumorsArt.cfm?artid=20619)
Japanese technology Impress Watch writer Hiroshige Goto has written an article (http://pc.watch.impress.co.jp/docs/column/kaigai/20091225_339345.html) speculates that chip maker Intel is in talks with Nintendo to form a partnership for their next generation console.
According to Goto, Intel is trying to convince Nintendo to use their latest graphics processor, Larrabee (http://en.wikipedia.org/wiki/Larrabee_%28GPU%29), in the Wii's successor. Based on the timing of the talks, the chip would have to be used in their next console rather than the rumored Wii HD system (said to be coming in 2010).
Goto, however, doesn't provide any more information about the talks, explaining that the Larrabee's push for technology might conflict with Nintendo's more conservative approach.
Wii Music + needs:
- MotionPlus support.
- Music creator.
- A lesson mode on making music.
Add those things in, and I will be sold.
eh... i guess but..I'll just stick with conductor mode in WW:SMHow about a lower initial price point? $20-30 would give the title a better impulse buy feel for what it is, and would make a great Wii accompaniment. Wii Fit Plus was actually more expensive than Wii Fit, in the end, but truthfully, Wii Music seems like it really wouldn't cost much to make, and so a lower release price could do a lot more for it.
That might help too.
Hmm... you know, with that Tegra rumor... isn't Tegra so much more traditionally featured a graphics chipset than what the Wii has? This would be interesting if the DS2 hardware is set to leapfrog the Wii.
The Asahi Shimbun has an interview with Satoru Iwata, President of Nintendo, where he comments on a successor to the Nintendo DS. Iwata tells the paper the future handheld will be able to output high resolution graphics and have a motion sensor.Original Source (in Japanese):http://www.asahi.com/digital/pc/OSK201001050110.html
While Nintendo is developing the machine, Iwata did not set a release date. Instead, he mentioned DS sales in North America reached an all time high in 2009.
Hmm... you know, with that Tegra rumor... isn't Tegra so much more traditionally featured a graphics chipset than what the Wii has? This would be interesting if the DS2 hardware is set to leapfrog the Wii.
Looks like that is exactly what it is about to do.
Hi Definition Nintendo DS Successor With Motion Sensor In The Works (http://www.siliconera.com/2010/01/05/hi-definition-nintendo-ds-successor-with-motion-sensor-in-the-works/)QuoteThe Asahi Shimbun has an interview with Satoru Iwata, President of Nintendo, where he comments on a successor to the Nintendo DS. Iwata tells the paper the future handheld will be able to output high resolution graphics and have a motion sensor.Original Source (in Japanese):http://www.asahi.com/digital/pc/OSK201001050110.html
While Nintendo is developing the machine, Iwata did not set a release date. Instead, he mentioned DS sales in North America reached an all time high in 2009.
This seems like an indirect confirmation of the Tegra rumors for the DS2. We might be able to expect this as early as end of 2010, but more likely early 2011.
This also makes it look good for a High Powered Wii2, but I doubt we'll hear anything about that anytime soon.
Details are predictably sketchy but it would appear that the disc-based compendium will feature all of the 8-bit and 16-bit instalments, and may even include the 32-bit Castlevania: Symphony of the Night. ... Rondo of Blood – which is expected on the Virtual Console soon – is also thought to be a possibility. ... Sadly our source – who obviously wishes to remain nameless at this point in time – is under the impression that it is unlikely that the two Nintendo 64 games will feature on the collection. The three GBA adventures – and the trio of monochrome Game Boy titles – are also likely to be absent.
New Play Control
>=|
I hear the 1st game was pretty short.
Whats the chance of them NPCing the first game, but then adding a whole Wii specific 2nd game(expansion) to it of the same length.
a 2 in 1 experience.
This is Nintendo we're talking about, a company that won't lift a finger to do anything with any of their games if it doesn't guarantee at least a 3-fold return on their investment (in other words, "they're pretty damn cheap").If you were running a business, would you choose a project that would give you less return over a project that would give you greater return?
Anyway, I didn't know if this belonged here or in the Zelda Wii thread: Leaked Zelda Wii rumor (http://www.zeldainformer.com/2010/01/new-zelda-wii-information-leaked.php#more)
Most of them are pretty safe guesses.
I think because of the short length a Luigi's Mansion sequel would be ideal as WiiWare. The issue with game length is always the cost. A short game just isn't worth $50. But $10-15 and you don't even have to drive to the store to get it? Yeah, now this seems worth it.
Hopefully though, they will retain classic controller support for those who just like to complain about waggle because they have nothing better to do..
The Buzz: Reveal planned for Game Developers Conference next month?
perspective shot of wii - Devs already working on 'new Nintendo...
Developers are already working on a "new Nintendo platform" ahead of a possible reveal at this year's Game Developers Conference, an industry source has told VideoGamer.com.
Earlier this morning we were contacted by an employee at a major international publisher with the following information:
"Just heard a rumour that you may be interested in: Nintendo are going to announce a new platform at GDC. Some devs have already started work on it."
Our contact had no further information about whether the new platform was a handheld, home console or something else. The source also stated that he was sure of the platform's existence, but that the GDC launch was a less certain possibility.
ofcourse it could always be this:
http://www.nintendoworldreport.com/forums/index.php?topic=29109.msg541224#msg541224
If a Wii HD doesn't have more horsepower or graphical capability, and it's main feature is JUST HD, what's the point of having it? Third parties won't care, they'll probably complain about a split userbase. Nintendo won't benefit as they would have wasted time developing an extra model of the Wii instead of perfecting its successor.I was just speaking for my personal preference. I love my Wii games as they are but would like it all the more if everything was a little less blurry on my TV. I would pay 250 bucks for that feature. There has to be at least a few other people out there like me.
Better to wait until the next system for HD. That's what makes sense.
When Nintendo released the revised NES, they removed the ability to output with Composite cables, limiting you to coax.
When they released the revised SNES, they removed the ability to use S-Video, limiting you to Composite or lower.
When they released the revised 'Cube, they removed the ability to use Component, limiting you to S-Video or lower.
And y'all think a revised Wii will feature better graphics?
When Nintendo released the revised NES, they removed the ability to output with Composite cables, limiting you to coax.
When they released the revised SNES, they removed the ability to use S-Video, limiting you to Composite or lower.
When they released the revised 'Cube, they removed the ability to use Component, limiting you to S-Video or lower.
And y'all think a revised Wii will feature better graphics?
Great, now I actually want the rumor to be true, but I know it's more then likely false. The thought of a great 3D Sonic is just too good to be true. :'(Imagine if Nintendo, of all companies, was the one that did Sonic justice in 3D...
Even though this is probably false, I'll just post it anyway.
http://twitter.com/NGamer_mag (http://twitter.com/NGamer_mag/status/8682674476)QuoteWe've just had some shocking news from an inside source at Nintendo: Sonic will be a playable character in Mario Galaxy 2! Wha? about 7 hours ago from web
It would be quite crazy if true though. I always found that some of the area's in Mario Galaxy felt like they'd work quite well for a 3D Sonic. If Sonic is indeed playable with his own set of levels then that would be amazing.
Great, now I actually want the rumor to be true, but I know it's more then likely false. The thought of a great 3D Sonic is just too good to be true. :'(
More teasing from our insider: Sonic levels will be in 'Green Hill Galaxy'. Matthew's nearly in tears (of despair)
http://twitter.com/NGamer_mag/status/8685960016 (http://twitter.com/NGamer_mag/status/8685960016)
I don't see this happening, but if it does, could it mean that Nintendo is willing to take Sega off of Sammy's hands?Isn't Nintendo against buyouts nowadays? Acquiring that major stake in Monolith Soft notwithstanding though technically wasn't a buyout seeing as Namco still owns like 16%. I don't see it happening. Nintendo let a lot of their second parties go last decade. And Nintendo would have to absorb Sega's losses, something they typically won't do. Still, it might be a good idea if only for all of Sega's IPs since no other company knows how to whore out mascots than Nintendo. Super Smash Bros. with Nintendo and Sega characters would be enough to make most of us cry/joygasm.
They certainly have enough disposable income to spend that they probably wouldn't even remember the making the purchase.
Nintendo could use the Sega brand on products to create a different brand from their own. A secondary platformer would be great for the company too as well as destroying the possible competition.
I wonder if they would even know what to do with say, Shining Force
As far as old IP's that Nintendo wouldn't know what to do with..... what is Sega doing with them?True, but that's besides the point. Why should Nintendo spend millions acquiring Sega to rebuild their IPs? There are better and easier alternatives. Nintendo is what it is today by creating memorable character after memorable character. As much as I'd love to see Mr. Game and Watch ring his bell at Alex Kidd, does Nintendo really need to buy Sega just for their IPs?
IT's funny you should say that because Nintendo's all chummy with Camelot, and they are the original developers of Shining Force.Not that Nintendo couldn't produce a good Shining Force game. I have the utmost confidence in Nintendo's ability to develop quality titles or at least hand them off to good development teams (Wario: Master of Disguise notwithstanding). Rather, I meant would Nintendo know what to do with the franchise in terms of release, marketing etc. This is a company that took some 13 years to bring over Fire Emblem, refuses to release Mother 3 outside of Japan, and publishes Mistwalker/Racjin's Archaic Sealed Heat (and possibly owns it), then doesn't bring it overseas. I'm sure I'm forgetting about more RPGs Nintendo has dicked over. A lot of Sega's IPs are second tier, niche properties. I'm confident that Nintendo never would have brought over Skies of Arcadia Legend, which was a brilliant RPG. Shining Force is a niche series with a name that's been tarnished over the years with several sh*t entries (Shining Force Neo). That's 2 strikes against it. Nintendo is a company that maximizes profits above all things.
I just explained that. Nintendo could use the Sega properties to fill in the holes in their line-up, and use the Sega brand as their Hardcore Teen & Mature games factory.As far as old IP's that Nintendo wouldn't know what to do with..... what is Sega doing with them?True, but that's besides the point. Why should Nintendo spend millions acquiring Sega to rebuild their IPs? There are better and easier alternatives. Nintendo is what it is today by creating memorable character after memorable character. As much as I'd love to see Mr. Game and Watch ring his bell at Alex Kidd, does Nintendo really need to buy Sega just for their IPs?
big ol' quote about RPGs
I just explained that. Nintendo could use the Sega properties to fill in the holes in their line-up, and use the Sega brand as their Hardcore Teen & Mature games factory.And? My point still stands. Nintendo could always create their own brand to release "mature" titles, they don't need to spend millions to acquire Sega's losses and mostly broken IPs. The fact that Nintendo hasn't already, suggests to me that they aren't interested in either. Nintendo wouldn't even keep Rare for their IPs and they could have easily been reorganized as Nintendo's "mature" brand.
I'm playing Glory of Heracles right now, and it's a rather obscure RPG Nintendo just released. Sure they may not localize every single one of their games, but if they went to the trouble of rebuilding Sega, I'm sure they'd want to at least try to make Shining Force marketable as it is a franchise that can be saved and they do have easy access to the original developers..
Nintendo wouldn't even keep Rare for their IPs and they could have easily been reorganized as Nintendo's "mature" brand.So Nintendo should've kept Rare just for that, and release underwhelming games?
Bringing the Glory of Heracles series to the US made no sense,especially considering Mother 3 which already has a fanbase and wasadvertised in Brawl.If Mother 3 got a DS port (which Brownie Brown has expressed doing), NoA has no real excuses to bring it over. We saw what Smash Bros. did for Fire Emblem, it can do the same for Mother 3.
So Nintendo should've kept Rare just for that, and release underwhelming games?Uh, no.... what are you talking about? The main reason, I would think, for Nintendo to buy Sega would be for their expansive IPs, most of them are broken series due to Sega's poor management. Nintendo owned what, like 49% of Rare. If they wouldn't even hold onto Rare, a company they already owned nearly half of, why would they spend even more money acquiring Sega? Relinquishing Rare was a tremendous idea. Nintendo could have probably reorganized Rare, like they did with Retro albeit on a much smaller scale, but ehh, why? Rare, like Sega, lost most of their key people. Nintendo could probably buy out Sega and reorganize the company. However, while it might be nice to get all those IPs, it's still probably more trouble than its worth. The alternative is to just do it themselves. Nintendo doesn't need other companies' IPs, they aren't EA (zing).
I just explained that. Nintendo could use the Sega properties to fill in the holes in their line-up, and use the Sega brand as their Hardcore Teen & Mature games factory.And? My point still stands. Nintendo could always create their own brand to release "mature" titles, they don't need to spend millions to acquire Sega's losses and mostly broken IPs. The fact that Nintendo hasn't already, suggests to me that they aren't interested in either. Nintendo wouldn't even keep Rare for their IPs and they could have easily been reorganized as Nintendo's "mature" brand.
Who or what is UbiBoll?
First of all, Rare was a mess and none of their IP were iconic.And Sega isn't a mess? The last time they weren't a mess was when they were doing what Nintendon't pre-32X. Sega has Sonic and a bunch of niche IPs. I remember when Nintendo apparently went after Sega. It fell through probably because Nintendo realized they didn't need Sega or their IPs. While they'd be nice to have, Nintendo doesn't need them. What has changed since then? Nintendo is a more powerful company and Sega's IPs has fallen even further. As much as I'd love to see Nintendo fix Sonic and bring back Panzer Dragoon etc., it makes no sense financially to do so when Nintendo is doing perfectly fine without them. Nintendo is having trouble releasing entries in their own series. We've yet to see F-Zero, Star Fox, Pilotwings, Pikmin, etc. on the Wii. Go ahead, say it... Sega could develop F-Zero... jeez...
You also asked "Why should Nintendo spend millions acquiring Sega to rebuild their IPs?".They aren't. Nintendo would have spent millions making Super Mario Galaxy 2 with or without Sonic and it will sell millions with or without Sonic though maybe a little more with.
Well what exactly are they doing with Sonic right now, especially if the Sonic in Galaxy 2 rumor is true?
They already put him in SSBB, they teamed him up with Mario in the Olympic Games and next could be Galaxy2. Why do all this hard work at repairing Sonic's tarnished reputation if they weren't gonna be the sole beneficiary of it?What hard work? Licensing Mario to Sega meant Nintendo got a fat paycheck for doing almost nothing. Miyamoto checked to make sure the games aren't utter crap while Sega handled all development duties. Including Sonic in Brawl was a response to fans wanting him in the game. More to the point though, licensing Sonic for Brawl and possibly Super Mario Galaxy 2 probably cost them far less, assuming it wasn't just a part of the previous deal. I hardly believe Nintendo would ever agree to either if they didn't benefit more from it, monetarily or otherwise. Sega probably got as sh*tty deal as SNK got for those vs. games with Capcom.
Bringing the Glory of Heracles series to the US made no sense, especially considering Mother 3 which already has a fanbase and was advertised in Brawl.
And it took Camelot 6 years to even announce a Golden Sun sequel. Who knows how long it take for them to even consider Shining Force IV?
Why should they build that brand from scratch when Sega already has an established name that is in the everyday vocab of core gamers? Not only would they have a stable of already known IP's but they would also have several very capable development studios at their disposal who mostly only needed proper guidance to get a good game out the door.Because it's far more cost effective to start a brand from scratch which is more in line with what Nintendo typically does. Sega has an established name that many gamers now associate withgarbage. Look at the reaction Sega got from announcing Sonic theHedgehog 4, a game people have been clamoring for. Inheriting a stable of already known IPs is great and all except Sega has ran most of them into the ground while the rest have been dormant for years. And clearly, Sega's dev studios are not very capable if they keep f*cking up their games. Don't give me that "proper guidance" nonsense. Many of those teams flat out ignored bugs and glitches. If you need to be told that glitches break games, that's not lacking guidance, that's being terrible.
And starting their own subsidiary to handle all their "core" mature titles over just buying Sega to do it for them? Are you serious? One requires minimal additional effort (already staffed and has lots of IPs to work on) and the other is STARTING THEN ORGANIZING AN ENTIRE COMPANY from scratch, which may or may not pan out for them.I see what you did there, but it's not the same thing. Building they're own brand is more cost effective than buying up a billion dollar corporation. Nintendo could start small and build up while acquiring Sega requires them blow a lot of money up front.
I'm not sure what your point is here. You'd fault them for bringing over a game because it doesn't have an established fanbase and thus not as profitable? Isn't that exactly what you are complaining about?Not faulting them. Simply pointing out that bringing Glory of Heracles over (which I'm happy they did) makes less sense than bringing over an established franchise like Mother 3. In a perfect world, I'd rather Nintendo release both, but if I had to pick one, I would have gone with Mother 3. That said, I have to wonder how Nintendo would handle Shining Force. I guess, if they went through the trouble of buying out Sega and resurrecting the series, they'd be more inclined to do more with it than just let it sit in Japan, but then again, they went through the trouble of resurrecting Mother 3 then let it sit in Japan despite fans begging for a release.
Nintendo is developing new hardware. And Shigeru Miyamoto, in addition to the new Wii Zelda game, is working on a motion-based game (or possibly games) that uses Wii Motion Plus.Shigeru Miyamoto Discusses New Nintendo Hardware (http://www.1up.com/do/newsStory?cId=3177860)
Miyamoto himself mentioned these during a symposium at the 13th Annual Japan Media Arts Festival on Saturday. 4gamer filed a detailed report (http://www.4gamer.net/games/092/G009297/20100208012/) from the event.
After ages of speculation (http://www.1up.com/do/newsStory?cId=3176129) and rumors (http://www.1up.com/do/newsStory?cId=3170266), Nintendo has finally confirmed that they're developing a new gaming system... sort of. During this year's Annual Japan Media Arts Festival, beloved game designer Shigeru Miyamoto talked up the projects he's currently working on: the next Legend of Zelda for the Wii, some kind of Motion-Plus-enabled game, and Nintendo's next hardware release (via (http://www.andriasang.com/e/blog/2010/02/08/media_arts_festival/) Andriasang).The Mario (http://www.1up.com/do/gameOverview?cId=3171254) creator didn't get down to specifics on the device, but this is still the first real acknowledgement of new hardware by one of the higher-ups at Nintendo. We'll have to wait and see whether he's referring to the rumored Wii HD, a successor to the DS, or something totally unexpected.Now let the speculation continue.
また新ハードの開発も行っているとのことなので,追って発表されるだろう詳報を待ちたいところだ.rough translation by Kobun Heat of NeoGaf
Nintendo is working on new hardware and that an announcement could happen soon.
And clearly, Sega's dev studios are not very capable if they keep f*cking up their games. Don't give me that "proper guidance" nonsense. Many of those teams flat out ignored bugs and glitches. If you need to be told that glitches break games, that's not lacking guidance, that's being terrible.
Even the worst Nintendo games are still playable and don't suffer from the bugs and glitches a lot of other companies games do. Any glitches that are in a Nintendo game are usually minor things that the players has to intentionally look for in order to activate themTo be fair, a couple of pretty bad glitches have slipped through the cracks--see Metroid Prime Twilight Princess. But I suppose your point still stands.
Nintendo would buy Sega and say "carry on as usual, just let us know when you need more money".
I think that compromised the development of the game and makes it an unfair test of Rare's talent.
You ever think that the true compromise was that Rare was falling apart internally at the time? That the "shoe-horning" of Star Fox was a desperate attempt to save a project that was already 2 years overdue?
Plus the revisionist history crap were people act like Rare were overrated and didn't release that great of stuff is NUTS.
I am talking about Rare as a creative talent here, not necessarily as a company. I believe, we, the gamers, are worse off because Nintendo broke up the team.
Total Nintendo fanboy doublethink there.
In fiscal 2011, every one of EA’s releases will have an online component, both downloadable content and online play and don’t forget that we have a full roster of titles coming from our online subscription site, www.pogo.com (http://www.pogo.com), from our mobile and iPhone group, and of course, our social gaming team, Playfish. That’s a lot of exciting content and revenue opportunities coming through all three of our businesses, package goods, digital and distribution.http://seekingalpha.com/article/187400-electronic-arts-inc-f3q10-qtr-end-31-12-09-earnings-call-transcript?page=5 (http://seekingalpha.com/article/187400-electronic-arts-inc-f3q10-qtr-end-31-12-09-earnings-call-transcript?page=5)
Aside from the recent White Knight Chronicles, Level-5 has come to be known mostly for its portable hits like Professor Layton and Inazuma Eleven. But the Fukuoka developer does seem to have big plans for consoles.
As reported today at Dengeki Online, Level-5 CEO Akihiro Hino hinted at these console plans during a company introduction speech given to new graduates at the C.C. Lemon Hall in Tokyo's Shibuya Ward on the 9th (we'll ignore for now that Shibuya has a hall named after a beverage).
During a Q&A session at the event, Hino was asked if the studio plans on releasing new console titles as a publisher. Hino's response was that Level-5 signed on with DS because they thought the system was a perfect fit for releasing new titles. They're also researching consoles, however, and they even have unannounced PS3 and Wii titles.
Currently, Level-5's known upcoming console projects are White Knight Story 2 and Inazuma Eleven Break!. Break! is widely believed to be in development for Wii and, depending on how loosely Hino is using the terms "unannounced" could be the Wii title he's alluding to. White Knight has been formally announced for the PS3, but is not a Level-5 published game.
Level-5 also originally mentioned console plans for Ni no Kuni, but never clarified. Currently, the Studio Ghibli tie-up is DS-only.
Sounds to me like NBA Jam will have online multi(Yay!!) and possibly DLC(hmmmm) too?
During the company's investor call today, Disney CEO Bob Iger was asked about the company's current approach to the video game market when compared to the introduction of Disney Interactive Studios in 2007. In his answer, he noted that the company would be publishing fewer titles for "high-end" systems, but suggested that the company may soon be publishing Marvel-based titles to make up for the shift. The high-end consoles weren't named, but it's likely he was referring to the PlayStation 3 and Xbox 360, as he stated "Disney-branded games seem to perform better on the Wii and DS platforms."
I'll just say it out loud since I already know what you're thinking. Kingdom Hearts 3 coming to Wii.
I want that train! What is that from, a movie?
Back to the Future Part III.
Pikmin 3 is possible. All that development time has to have gone towards SOMETHING.
QuotePikmin 3 is possible. All that development time has to have gone towards SOMETHING.
I'd love to see it but I'm iffy about it's existence. Past experience has taught me to not get my hopes up until a game is officially announced. Pikmin is EAD and EAD is working on Zelda and Mario games that HAVE been officially announced. Pikmin 3 might just be a very early concept.
See Retro has been doing dick all since Metroid Prime 3 so unless the Trilogy set took up all their time I would assume that SOMETHING from them is going to be ready to announce soon. But Miyamoto's teams have been consistently busy.
QuotePikmin 3 is possible. All that development time has to have gone towards SOMETHING.
I'd love to see it but I'm iffy about it's existence. Past experience has taught me to not get my hopes up until a game is officially announced. Pikmin is EAD and EAD is working on Zelda and Mario games that HAVE been officially announced. Pikmin 3 might just be a very early concept.
: :
<----------------------------------/ (_:) \-----------------------------+
.-------.------.----/ -+- .-----\ __ /----. ___\.------\------.
/ ) / /____ _/ \/ \/ \/ \ \ ___/
/\__ \ / / \ \ \ \ \ \___\. : \__ __\ __\
\ '- --' / / \ \_ \ \ / \/ \ \
\_________/______/\___/______\_______/___/______/__|___/\___________/dv!
-----------------------------------------, S Y N D i C A T E
PRESENTS! \___________________________ _ _
DWN
____________________________________________________________________ _ _
+-General.iNFORMATION
Since Iwata-san broke his silence about his new baby today, we’d like
to share with the world what we know about the project internally
called ‘dawn’ or ‘dwn’. Last week we received information and a
picture of one of their few prototypes being used for demo purposes
right now. As we understand it, it will debut at E3 and it will NOT
replace the current DS models.
____________________________________________________________________ _ _
+-Further.FACTS
-amazingly sleek and lightweight
-screen covers the whole system
-bezel is made of frosted glass (works like Ambilight, but can be
directly manipulated)
-STUNNING display (custom AMOLED by Samsung)
-no cartridge slot (either that's a dev only thingy or it's going to
be a DD only system like the GO)
-powered by a one-chip solution by nVidia
-‚clicky’ digital stick and two unlabeled facebuttons which are placed
above the screen; no other buttons; no 3.5 jack either; nothing!
-same gyro as motion+
-some kind of touchscreen, but from what we’ve heard it’s a joke - it’s
so imprecise you can’t use it like a regular touchscreen
-no audio output (yet)
-mini USB
-WLAN a/b/g/n
-RFID reader (speculated)
\________________________________________________________________________
++ SYNDiCATE - ++----------------'
-ascii.dv!
I more wish the game shown in the mock-up was real than the system. Imagine a new Mario Brothers game with those graphics.
The least credible part of the mock-up is what the device is. It relies entirely on looking cool and its design makes no sense from a practical functionality point of view. No one would ever want the controls getting in the way like that. Only idiots who don't think things through for more than five seconds would ask for that. So a company like Nintendo, or even Sony would never design it like that. It only works as a mock-up.
It's tiny next to freaking LAPTOP KEYS.
My spacebar is bigger.
To sum it up, Sega is the equivalent to a run-down old building. The building is so run-down, that it'd just be cheaper to make a new building then spend money on remodeling the old one. Not to mention the foundation of the old building is so damaged, that even if you do remodel the old building, there's a good chance it could still collapse on you even after all the work. This is why just making a new building is a cheaper and safer choice.
I have a feeling ngamer is going to be a laughing stock after the 24th.
We already have San Fran people. =PI have a feeling ngamer is going to be a laughing stock after the 24th.
So Pale, whats up with a temporary NWR Press Pass so that you guys have a guy at the event in San Francisco on the 24th? 2 Passes would work better. Me and Pro*Daisy will cover the event together.
I have a feeling ngamer is going to be a laughing stock after the 24th.I have a feeling ngamer is going to be laughing at us on the 24th.
It's a fact that Electronic Arts needs to get off its ass and employ someone (anyone!) to make a true next-generation SSX title. What if that "someone" was Guildford, England-based Burnout developer Criterion Games?
That's the rumor, coming straight from the latest issue of Official PlayStation Magazine. The title is said to be in development alongside the already confirmed "action" Need for Speed title that's set to ship this holiday.
Word of a Criterion-developed SSX started floating around awhile back when the company's official Twitter account dropped a mysterious message referencing SSX announcer DJ Atomika, as well as the "Peak 3."
Whether or not this is true remains to be seen, but with E3 set to be a huge show this year, we may hear more in the coming months. If someone important is reading this -- please make this be true... even if it's not.
Criterion Working On New SSX?
Yeah, a new system isn't going to happen. I hope the announcements include western release dates for several games Nintendo has only announced for Japan so far (most importantly Trace Memory 2 of course).Fixed.
Sounds believable enough. I wouldn't think that the controller for Nintendo's next system would look exactly the same as the current Wii Remote. And if they did introduce a Wii Remote with Wii Motion Plus functionality built-in, then they would put a + next to "Wii" if they really wanted to change something.
Could this be Nintendo's big reveal?
As Nintendo’s Media Summit approaches, rumours about what exactly the big announcement will be are starting to surface. According to French web site Gamekult, it could well be the unveiling of a DS successor.
Developer sources close to the website are said to have revealed that some studios have already received development kits for the new console. No other details surrounding the specifications of the handheld have been disclosed and Nintendo have declined to comment, obviously.
Nintendo should create a new controller that has not only Motion plus built into it, but also the classic controller as well. I'm thinking something essentially that you could just turn on its side and it becomes a classic controller. During normal play you probably wouldn't use the extra buttons/sticks because they would be in awkward locations when played upright.
An ideal solution would be to create a controller that negates the classic controller entirely. It's possible. There are too many peripherals for the system.
The rumoured DS2 development kits are in the hands of select developers in Japan - and include a motion-sensing function, CVG can reveal.Just remember that Pokemon Company has pretty much only worked on DS & possibly Wii recently, so when they say that it's the "best thing they've ever worked on" that lets us know that it's likely better than a Wii.
The biggest of the firms working with the device is The Pokemon Company, which CVG understands was the first third-party business to be offered the dev kit.
A CVG insider at one of the studios currently toying with DS2 said he was aware that "a handful" of developers had been given the hardware on a trial basis.
However, Nintendo informed him that it was merely the first version of what will become the finished product. The platform holder is asking those trialling the hardware for feedback - but our man is certainly impressed.
"It's genuinely the best thing I think I've ever worked with," he said. "I can tell you that it's got a 'tilt' function that's not dissimilar to iPhone, but does a lot more. We know that The Pokemon Company are getting special attention with it."
However, before our source went tight-lipped, he said he didn't expect the hardware to be shown at GDC.
"Any kind of March announcement wouldn't fit with the timeline I understand the second DS to be on," he added.
He wouldn't tell us any more for fear of being rumbled, but we'll keep digging.
So there you are folks, a motion-sensing handheld with definite Pokemon goodies on the way.
Unsurprisingly, a Nintendo rep told CVG today that they wouldn't comment on "rumour or speculation".
Fingers crossed for E3...
In other words, IdolMaster Wii and the new Nintendo hardware that we keep hearing rumors about is Virtual Boy 2.
- Game company 's idol simulation series 's latest game will be released on the Wii. It will utilize the engine from 's 2008 Wii game, [H] (......)
- A Virtual Boy 2 is under development. And it's not going to be a standalone, but rather as a peripheral to the Wii. It will be released around the end of this year[/l][/l][/l][/l]
I have no idea since I don't read Japanese, but Iwata didn't like the idea of glasses worn for 3D effect on TV's so why would he be ok with the even more awkward head gear?
But if Iwata feels that wearing glasses is not gonna work for him or the majority of customers and that is a fairly common thing that people all over the world wear, why would they come up with some retainer headgear that meant for head tracking?
That is the exact type of thing that takes gaming back into the basement and out of the livingroom. Unless Iwata's claim was that wearing glasses just for 3D wouldn't be acceptable and he will make glasses that do head tracking and 3D visuals on and off the screen, but that is all very unlikely and it's even less likely that we are getting headgear.
But please, feel free to continue to speculate.
I have no idea either, but I'm not believing the VB2 rumor either.
I confidently sold on DS2 being the next hardware to be announced and at the earliest E3 but more likely TGS.
True. Not everyone has a head to wear it on.
Think of all the French-Revolutionary-gamers that wouldn't be able to participate.
Hong Kong magazine Gamewave may have a huge scoop. This week’s cover says Monster Hunter Tri Portable, a PSP version of Monster Hunter Tri, will be in stores by the end of this year.
Gamewave correctly picked up on the Shin Megami Tensei: Persona and Disgaea 2: Dark Hero Days announcements before any other publication. However, they blew it with their Gundam x Gundam Next cover story, which sourced an edited image circulating Japanese blogs. We’re not sure where their information is coming from so this is a Lagiacrus sized rumor.
One thing to note is the stories Gamewave got right were PSP games and this was because the information came from early retail listings. A Persona product number revealed the game before Atlus could.
"If Capcom was to announce a new Monster Hunter Portable game, the chances of its first appearance in any magazine other than Famitsu are pretty slim. We are not even remotely close to announcing a new Freedom/Portable game in the West, and I've certainly not heard of an imminent announcement in Japan. This is a rumour." - Capcom UK spokesman Leo TanBut a certain Mikami quote can still be heard echoing through the halls of Capcom, so we'll just have to wait and see if Capcom decides to pull another dick move. This time they would be pissing off someone alot more powerful than a single developer though.
One of the next big steps forward for touchscreen technology is creating a solid solution for gauging pressure rather than just touch, and doing so in such a way that it is cheap enough to be commercially viable in the gadgets we use everyday.
Such a pressure sensitive touchscreen may appear in consumer gadgets this year due to a new $1.4 million deal done between UK company Peratech Limited and Japanese display company Nissha.
[...]
Touch pressure makes the electrons on the two layers jump towards each other while the insulator keeps them separated. The coming together allows for pressure to be measured and sensors at the edge of the screen pick up very slight changes in the bend of the display (2 micrometers). What you end up with is a very accurate pressure sensor from this QTC layer that is just 75 micrometers thick. It also only uses power when pressure is being applied suggesting it will have very little impact on battery drain.
The significance of Nissha licensing QTC technology is due to the companies it supplies. Both LG and Nintendo are customers suggesting pressure-sensing touchscreens could be in both company’s futures. The licensing agreement Nissha has signed allows it to use QTC in screens smaller than 3.5 x 5.5 inches making this purely for mobile devices to begin with.
3.5in x 5.5in (how big is that diagonally? 6inches?)
Activision is to release video games based on the Gogo's Crazy Bones franchise after agreeing an exclusive licensing deal, CVG can reveal.
Gogo's Crazy Bones (http://www.gogoscrazybones.co.uk/) has enjoyed huge popularity as a collectible children's toy - with shops struggling to meet demand on both sides of the Atlantic. The franchise is widely seen as second only to Pokemon in the collectible toy market.
CVG understands that Activision has signed an contract with the toy's creator, Magic Box International, with a view to releasing games on Nintendo formats.
The US publisher is thought to be keen to replicate some of Nintendo's own success with its multi-million-selling Pokemon software on DS.
Created by a Spanish family in the mid-1990s, Gogo's Crazy Bones has more recently won status as a bona fide 'craze' (http://www.telegraph.co.uk/news/2447343/Crazy-Bones-craze-sweeps-British-playgrounds.html) - with some UK schools banning the figures.
Its popularity shows no signs of stopping. A UK magazine, GoGo's Crazy Bones Mega Metropolis, launched earlier this year.
There are hundreds of plastic Gogo's characters available - with each set of three costing around 99p. Rare figures are also on sale as an incentive to keep on collecting.
CVG has contacted Activision for comment.
Activision about to challenge Pokemon (http://http://www.computerandvideogames.com/article.php?id=235561)
....and on it's own turf.QuoteActivision is to release video games based on the Gogo's Crazy Bones franchise after agreeing an exclusive licensing deal, CVG can reveal.
Personally, I've never heard of it, but I am also not the intended audience for this am i?
GameplayOther than the collectible nature of Crazy Bones there are multiple games that can be played with the figurines including;[14] There are about 40 street games with the Gogos. Some of them are:I hope it doesn't use friend codes ;)
- Traditional - Players take turns flicking Gogos at their opponents Gogos, points are scored depending on how many of their opponents Gogos are knocked over.
- On-Line - players throw pieces towards a line on the ground, the closest to the line wins.
- Battle - players line up multiple pieces and flick them towards the opposing players pieces in an attempt to knock them over.
- Bowling - players line up multiple pieces and 'bowl' a further piece at them. (Akin to ten-pin bowling (http://en.wikipedia.org/wiki/Ten-pin_bowling).)
- Bomber - players place multiple pieces in a circle on the ground, then throw a further piece at them in an attempt to knock them out of the circle.
- Airborne - players throw a piece into the air, then attempt to pick up a second piece whilst the first is still in the air. They then throw the two pieces in the air, attempting to pick up a third and so on until they fail. (Akin to Jacks (http://en.wikipedia.org/wiki/Jacks).)
- Basket - players attempt to bounce pieces into a box.[/l][/l]
Sony and Nintendo's new handhelds discussed on the latest 4 Guys 1UP podcast.
In addition to David Jaffe dropping more hints about his next game, former 1upper and now Director of Business Development at Ignition Shane Bettenhausen spoke a bit on 4 Guys 1UP about what he expects to be the big battle at E3: new handhelds from Sony and Nintendo.
"I think the big story of E3 is DS 2 and PSP 2," he stated. "I'm really excited to see that."
And though he didn't offer any details about what he knows about the platforms just yet, he did say that "the two products will be very competitive, which is something that no one experienced [before]." Meaning, in terms of their feature sets -- such as whether they'll have dual screens, touch control, etc. -- they will be very similar. "DS and PSP both existed in completely different sides sides [of the spectrum]," he said. "If those two put out similar products at the same time, it really evens the playing field."
However, with similar platforms coming it seems the importance of exclusive content will become even stronger. "I think we're going to see a lot of fights for exclusive third party games," he said. "I don't think you're going to see the big franchises across both platforms."
Sounds like quite the battle, and sounds like this year's E3 will be certainly be an exciting one.
This will also never happen. Blu-ray drives are still mad expensive.
A mini-brd would cause the same problem the UMD did, in that no one wanted to buy movies that only worked on one piece of technology.
I just think discs are always going to be a bad idea. I also think pushing graphics on a handheld is a terrible idea as well. I'd much rather it focus on durability and processing power.
I actually think that the mBRD version of movies would have to be 720p due to space issues. And I think mBRD as the media format for PSP2 is a great idea if then can fix the battery issue. Maybe lots of RAM and to load all important data for games into the memory and only use the disc when necessary, or partial installs to frequently used software won't need to access the disc very often at all. The only issue would be with watching actual movies that would stream off the disc.A mini-brd would cause the same problem the UMD did, in that no one wanted to buy movies that only worked on one piece of technology.
Not true. Mini BRD are fully playable on any (or at least most) BR players. Its just like with Mini CDs and Mini DVDs which have been around for years. If you ever pop open your DVD player or DVD-drive on your computer and you look at the tray you can see the spot where you put the regular discs, and then in the center is a spot you can put the Mini Discs. BRD have carried on that legacy...
So a Mini BRD drive in the PSP2 wouldn't be faced with that problem that UMD had. If movies started being pumped out in Mini BRD format they would be playable on PSP2 and on any other BRD player. The only real issue I can see is that by being Mini it will have far less storage capacity that a regular sized BRD. This might be an issue for lengthy movies or games. But then again, maybe they could use dual-layer mini brd or something to pump up the storage space so that its the same as a regular size disc.
As I said, the Wii is the only device I know of with a slot-loading disc drive that will accept mini discs. The vast majority of slot-loading drives, such as, I'm assuming, the ones the PS3 uses, not only won't play a mini disc, but will be really screwed up if you even just stick a mini disc into them. Sony's not going to use a format for the PSP2 on the basis of compatibility if it's not even compatible with their other game console.
Download-only worked for Apple because of the 3G network. Unless Sony wants people to also sign up for coverage, it'll never work. The only reason the DSi can get away with it is because those games are cheap.I don't necessarily agree. I think the iPod touch is successful enough in its own rights.
Super Mario Galaxy-2 release in June
NGamer hint naar een hands-on en Wii-DS naar de releasedatum! NGamer hint for a hands-on Wii and DS to the release date!
Super Mario Galaxy 2 ligt dit jaar nog voor de zomer in de winkels. Super Mario Galaxy is 2 years before this summer in the shops. Althans, één van onze meest betrouwbare bronnen liet weten dat het spel in juni in de winkels ligt. At least, one of our most reliable sources said that the game is in stores in June. Een optimistische voorspelling, aangezien de Fransen de titel in Augustus verwachten. An optimistic forecast, given the French title in August expect. Het Engelse blad NGamer schrijft dat men in het volgende nummer een hands-on verslag heeft over de titel. The British magazine NGamer writes that in the next issue a hands-on report on the title. Super Mario Galaxy 2 kan zo maar eens het paradepaardje zijn van de Nintendo Media-Summit die morgen in Amerika en overmorgen in Europa van start gaat. 2 Super Mario Galaxy may just be the flagship of the Nintendo Media Summit tomorrow in America and in Europe the day after starting.
If Metroid is suppose to release this Summer and now Galaxy as well, what will Nintendo release this winter?
Well that hasn't been announced, so I'm not going to make that conclusion. But something of that variety should be expected.
It will be 4 years since the last console Zelda was released, this coming Christmas. I don't know why some people think there's no chance it will be ready.I think people just don't want to get their hopes up, considering that Zelda games have the tendency to get delayed. As for myself, I don't really anticipate games that far in advance, so I don't care so much what the date might be.
Nintendo's next handheld is drastically more powerful, and dev kits are in the wild.
<a href=/newsArt.cfm?artid=22674>http://www.nintendoworldreport.com/newsArt.cfm?artid=22674 (http://www.nintendoworldreport.com/newsArt.cfm?artid=22674)
Developers have their hands on the DS2, and the system could be unveiled at E3 2010, according to an anonymous source. <P>
The source said that a developer is working on a title for the DS successor, which was billed as being much more powerful, and that the release date is set. When pressed, the developer only hinted at the fact that the system won't be announced at the Game Developer's Conference in March, but might be announced at E3 2010 in June. <P>
All the recent rumors make this scenario very plausible, and there is a possibility that the DS2 could be hitting Japan before the year is out. <P>
But my point was that they were upgrades and released in a time frame not so different from that of the DSi to the DS2 which will be around 1.5-2yrs.
But my point was that they were upgrades and released in a time frame not so different from that of the DSi to the DS2 which will be around 1.5-2yrs.
That's bullshit.
Price isn't $200...
...It's $199.
And it's white. They're all white. No black.
And it's a Walmart Exclusive.
Take that, Target. :P
Meh. Who cares about system colour? I'm more interested in whether this means I can convince my friends to get one so I'll have someone to play online with.
Should I get this or a DS Obese?
Meh. Who cares about system colour?Well obviously we care about system color(:P) if we're discussing it.
Meh. Who cares about system colour? I'm more interested in whether this means I can convince my friends to get one so I'll have someone to play online with.
im with Kairon, i like bright shiny red things!
EA is going to be bringing their NHL game to the Wii system this year for the 1st time. They showed us a video last week and it really looks like it could be something special.
DOCTOR Who is to regenerate into Doctor Wii after BBC bosses signed a mega-bucks computer game deal.I know it's The Sun which has a reputation similar to that of The Inquirer, but there are other, older articles from other sources that support this too.
Nintendo has agreed a contract said to be worth over £10million to create the much-anticipated game for its popular Wii and DS consoles.
And the firm is planning to get it into shops in time for the lucrative Christmas market.
The game is at the early stages but is set to be based around the new Doctor, played by Matt Smith.
It will also feature key Doctor Who baddies including the Daleks, the Cybermen and the Silurians.
An insider said: "This has been in the pipeline for years.
"We're delighted to have finally nailed down a deal. We went with Nintendo as they have huge appeal for families and Doctor Who is very much a family brand.
"The Wii console is key for us as it's something families play together."
The game will be closely monitored by the BBC, which does not want anything too violent.
Former Doctor David Tennant said the game had struggled to get off the ground as some developers had wanted the Time Lord to beat up his enemies and blow things up.
Who chiefs prefer the Doc to defeat baddies using his cunning rather than his fists.
David said: "The video game was quite actively developed, but it's difficult to nail as the Doctor doesn't blow things up.
He's not Batman, who goes around smacking people in the head."
Firms had been coming up with ideas for the last three years in a bid to tap into the show's success.
The insider added: "BBC Worldwide, which licenses BBC shows, has been trying to find some way of doing it.
"But you can't have Doctor Who blowing things to bits with a laser gun. That would massively change the nature of the show."
The BBC has made a fortune out of Doctor Who spin-offs - raking in around £100million.
Broadcaster's commercial division Worldwide wants to turn key IPs into DS, Wii, iPhone and online games, MCV can reveal
After spending years sat on the fence, the BBC is returning to games in a big way, MCV can exclusively reveal.
Via its commercial arm BBC Worldwide, the broadcaster is courting both publishers and developers to turn Doctor Who, Top Gear, In The Night Garden and many, many more into games for all audiences.
No stone will go unturned: the BBC wants to see its brands on iPhone and Facebook as much as it wants to see them on DS and Wii.
“We are open to conversations with anybody in games about all kinds of business models to see how we can extract more value,” said Neil Ross Russell, MD of children’s and licensing.
“Outside of Disney we have the most well-known line-up of children’s characters around the world.”
[...]
“There were a few opportunistic licensing deals, but we were largely aggregating and holding on to our properties to wait and see how the market developed.”
The new effort will push key kids’ IPs towards games for DS and Wii, while more long-running brands find their feet on all sorts of platforms.
BBC Worldwide has told MCV that talks are underway to turn Doctor Who into an array of new games.
[...]
As part of the move, a variety of licensing deals for key BBC IPs are in the offing, with the BBC finally releasing its grip on the coveted Doctor Who licence.
[...]
“We’re having a lot of interesting discussions for a variety of ideas around Doctor Who that are complementary to each rather than in competition with each other – boxed product console games, virtual worlds and other experiences,” explained Dave Anderson, head of multimedia development at BBC Worldwide.
“The deals we are looking at are in different spaces, probably looking at overlapping but different audiences and are certainly delivering a different kind of experience.
MCV can confirm that the Doctor Who title for the Wii rumoured to be in the works by The Sun this morning is real.
Furthermore, it will be released in the UK this October with Koch Media handling sales and marketing duties, though when asked by MCV the firm declined to comment.
The Sun reports that the game is based around new Doctor Matt Smith and will include appearances from classic villains such as the Daleks, Cybermen and Silurians.
The paper quotes an ‘insider’ as saying: “This has been in the pipeline for years. We're delighted to have finally nailed down a deal. We went with Nintendo as they have huge appeal for families and Doctor Who is very much a family brand.
“The Wii console is key for us as it's something families play together.”
Furthermore, in 2006, Koch was appointed by Nintendo as its preferred distribution partner in Britain and Ireland and in 2007 was Presented the MCV Distribution Team of the Year at the Industry Excellence Awards.
While nobody would tell me the name of the new handheld or the exact dimensions, I was able to extract some pretty cool tidbits on the “DS2″.Too bad he couldn't get some sort of confirmation on the Tegra chip or not. The extra multimedia capabilities built in(even though Nintendo could strip them out) would already make me grin from ear to ear.That’s all I have for now. Remember, none of this information came from Nintendo. It came from developers that claim to be working on the new system.
- The system has two screens, just like the DS, but they are bigger and higher resolution. I’m sure most of you could have guessed that, but the interesting part is that the gap between the two screens is negligible. Developers will be able to use them as one giant screen. At the very least, this will allow for some awesome cutscenes. It also has some potentially cool gameplay potential, with developers shifting the action from dual screen to single screen depending on the situation.
- The next Nintendo handheld has an accelerometer. I blame the iPhone for this. Everything has to have an accelerometer now. Yesterday I bought a sandwich at the Moscone Center and it had an accelerometer in it.
- The dev kit is similar in power to the GameCube. Developers that worked on GameCube or Wii games will find it easy to create with. I found this information unusual. The DS successor is rumored to use an Nvidia Tegra chip, while the GameCube and Wii have PowerPC CPUs and ATI GPUs. The people familiar with the dev kit made it sound like there wasn’t much of a learning curve on the new system. I have to admit that I’m not familiar enough with Tegra, but I imagined developing for a system-on-a-chip platform to be different enough from developing for a CPU/GPU system. It could be ignorance on my part or maybe the DS2 uses something other than Tegra.
- The developers I spoke with will be finished with their games before the end of the year. The Nintendo DS is still going strong and the company could delay the next handheld’s release if it wanted to, but it looks like an E3 2010 announcement and a late 2010 release.
I hope the ds2 screens have a better viewing angle too. The DS screens could be a little picky when playing it while lying in bed.I'm sure they will still with a similar media to the DS, they could easily expand the memory to 1GB+(not 1Gb like DS is now) w/o much cost difference.
No mention of the storage medium, if I had to guess, I would guess cards kuje the DS except larger capacity and internal storage like the DSi except greater capacity.
The next Nintendo handheld has an accelerometer. I blame the iPhone for this. Everything has to have an accelerometer now. Yesterday I bought a sandwich at the Moscone Center and it had an accelerometer in it.Isn't there an old Miyamoto interview where he said he wanted an accelerometer in the DS?
The dev kit is similar in power to the GameCube. Developers that worked on GameCube or Wii games will find it easy to create with. I found this information unusual. The DS successor is rumored to use an Nvidia Tegra chip, while the GameCube and Wii have PowerPC CPUs and ATI GPUs. The people familiar with the dev kit made it sound like there wasn’t much of a learning curve on the new system. I have to admit that I’m not familiar enough with Tegra, but I imagined developing for a system-on-a-chip platform to be different enough from developing for a CPU/GPU system. It could be ignorance on my part or maybe the DS2 uses something other than Tegra.This confuses me because it's like he's talking about 2 different things. Two separate chipsets can be "similar in power" yet have completely different architectures. The whole thing is pretty vague and doesn't really say much in terms of whether or not DS2 will employ the Tegra 2. I'm still of the opinion that it will because it fits into Nintendo's general strategy: it's powerful yet efficient, affordable and conserves battery.
Who knows? Maybe we'll leapfrog this HD generation in its entirety because at some point in the future maybe there's something better going on. All of this is conjecture at this point.
He knows something. He's not saying, but Reggie knows something.
Reggie schooled Casamassina in an interview recently http://wii.ign.com/articles/107/1077356p1.html (http://wii.ign.com/articles/107/1077356p1.html)QuoteWho knows? Maybe we'll leapfrog this HD generation in its entirety because at some point in the future maybe there's something better going on. All of this is conjecture at this point.
He knows something. He's not saying, but Reggie knows something.
Reggie knows not to answer silly questions. You're over-analyzing his answer.
E3 -- you'll see what we have. I've learned that it's not to Nintendo's advantage for us to foreshadow what we're going to have at E3 because even the smallest little hint or perspective gets blown out to huge proportions. So you're not going to get any more information about E3.
Quote from: From IGN interview with ReggieE3 -- you'll see what we have. I've learned that it's not to Nintendo's advantage for us to foreshadow what we're going to have at E3 because even the smallest little hint or perspective gets blown out to huge proportions. So you're not going to get any more information about E3.
Reggie hates HYPETRAINS confirmed. Though he has a point. We jump all over little tidbits like hyenas on a dead carcass and set ourselves up for disappointment. Though I think we're just masochists that way because I like getting aboard the HYPETRAIN even if the final destination is Disappointment-ville.
At that point, why even have seperate systems? Why not just make it so you can connect the portable to a TV and then use it as a console? Then it's just one format.That's a terrible idea and misses the point entirely.
Will the Wii successor support HD? If we're just talking about the TV standard, of COURSE it will unless Nintendo are the most backwards idiots in the world. Surely Reggie could state that if the TV standard is the concern that, yes, Nintendo would support it next time. But he still doesn't.
Will the Wii successor support HD? If we're just talking about the TV standard, of COURSE it will unless Nintendo are the most backwards idiots in the world. Surely Reggie could state that if the TV standard is the concern that, yes, Nintendo would support it next time. But he still doesn't.
Jesus christ, man. Nintendo is backwards idiots? Do you really thnk that just because they left out HD? I think the proof is in the fact they are the market leading console this generation. If they left HD out the next time around it probably wouldn't hurt them at all. From a profit sense this is a very wise move. Yet you say they're backwards idiots? Really? Come on! BTW, I think Iwata said (or at least hinted) that the Wii's successor will have HD, but I honestly don't give a **** either way. The vast majority of consumers don't care, or even notice.
The ONLY people who give a **** about HD are the people who spent $600 to get a PS3 at launch. I'm so damn sick of hearing about HD this and HD that. Who gives a ****? really??
Well, I don't know about you but I'd rather have $49 games in SD than have to pay $60 for HD games like you have to do with the other systems. I have an HD tv already, but I just don't really notice much difference. I don't understand the hype. If you ask most consumers if they notice a difference they might a little bit, but they would rather not pay extra for it. Its just too small of a graphical advance to justify the extra cost. The ones hyping HD are the movie studios and companies like Sony that just want consumers to buy their products. They're stirring up hype to make money, but most people aren't interested. Look at the lower than expected adoption rate of Blu-ray as an example.
Sure, HD TVs are being adopted more and more, but that's just because only HD tvs are being produced anymore. If someone needs to get a new tv they'll end up buying an HD one, because that's all that's made anymore. He/she might not notice or care about the difference in picture quality. They might have rather spend a few hundred dollars less to get an SD tv, if one had been available.
Now look, the best selling games on the Wii (or this generation, for that matter) are games like Wii Sports with crappy Mii graphics that could probably have been done on an N64. Games like that are king, and they are apparently so cheap to produce that Nintendo bundles them like candy with hardware, but its a strategy that works. You don't see HD games being tossed around freely like cracker jack toys. There's a reason for that: HD games cost a ton more to create. The profit margins are slimmer, even though the games cost more MSRP.
A lot of people don't use online with the 360 because you have to pay for it, or at least that's what they say/believe about it. The 360 has bar none the best online of any system this gen, but you have to pay for it so its something not everyone will take advantage of.not to mention that not everyone can drag an internet cable to their Xbox360 just to get it online and refuse to pay $100 for a wifi adapter that should cost no more than $15-$20.
Zelda and Retro?
It's possible. I'm suspecting Zelda for a December release (if it is not delayed). Assuming Retro's game is almost finished, it could have October all by itself.
I'd like to see numbers on what percentage of 360/PS3 owners have the console hooked up to an HD TV, and what percentage of those people are actually using HDMI cables. The fact that there are over 10 million 360s not connected to the Internet at all leads me to believe that it's far from ubiquitous.
I honestly don't know why anyone would want to own a 360. Aside from the RROD nightmare, nearly every game available for it is also available on the PC. Why not just play the games on a PC? No RROD, and no paying for online play (usually).
I honestly don't know why anyone would want to own a 360. Aside from the RROD nightmare, nearly every game available for it is also available on the PC. Why not just play the games on a PC? No RROD, and no paying for online play (usually).
Because not everyone has an up to date PC. Myself included. Many people just run laptops now.
I honestly don't know why anyone would want to own a 360. Aside from the RROD nightmare, nearly every game available for it is also available on the PC. Why not just play the games on a PC? No RROD, and no paying for online play (usually).
Because not everyone has an up to date PC. Myself included. Many people just run laptops now.
I honestly don't know why anyone would want to own a 360. Aside from the RROD nightmare, nearly every game available for it is also available on the PC. Why not just play the games on a PC? No RROD, and no paying for online play (usually).
Because not everyone has an up to date PC. Myself included. Many people just run laptops now.
There's also the increasing problem of invasive DRM in PC games, and other such "perks". For instance, the upcoming Command & Conquer game requires you to always be connected online to progress through the singleplayer game (as well as the multiplayer), as I believe do Ubisoft PC titles now. I also find that as PC gaming slowly dies a rather pathetic death that I prefer my console experiences...on consoles! Of course, this is counterbalanced by my complete unwillingness to buy a 360 due to the RROD, so it's just PS3 and Wii for me.
Is it really that hard to be online these days?
lol PC's are gay. Who the hell wants to sit in a computer chair while playing games? I want to sit in my awesome couch in front of my awesome 52" TV.
98% of people don't have their computer setup near the main living room TV(the big screen HDTV) to do a PC connection. Probably 80% of people don't even have a HDTV (27" and up) with a VGA connection on it in their bedrooms to hook a computer upto either.lol PC's are gay. Who the hell wants to sit in a computer chair while playing games? I want to sit in my awesome couch in front of my awesome 52" TV.
Nowadays its fairly easy to hook a computer up to a TV and just play games or do whatever that way. All you need is a TV with a VGA input, and most new ones have that these days...
There are probably also computers that can output their display to HDMI too, so that's also an option.
I just can't see the DS2 coming out this year with Pokemon Generation 5 coming to the DS around the same time. Just makes no sense.Wrap your brain around this.
Nintendosource (http://www.neogaf.com/forum/showpost.php?p=20296382&postcount=288)
商願2010-006971 Nintendo∞Wii∞POWER∞Wii
商願2010-006972 Nintendo∞Wii
商願2010-006973 POWER∞Wii
You know Nintendo has lied before about games coming out on certain systems, and even the existence of other systems.Kirby Wii is still a giant lie. Haven't they ****-canned that game by now?
Wait till SpaceWorld!!QuoteYou know Nintendo has lied before about games coming out on certain systems, and even the existence of other systems.Kirby Wii is still a giant lie. Haven't they ****-canned that game by now?
Looks like Nintendo trademarked something by the name of Power Wii.
Anybody wanna speculate on what that might be?QuoteNintendosource (http://www.neogaf.com/forum/showpost.php?p=20296382&postcount=288)
商願2010-006971 Nintendo∞Wii∞POWER∞Wii
商願2010-006972 Nintendo∞Wii
商願2010-006973 POWER∞Wii
DS/DSL = 1
DSi/DSiXL = 2
3DS = 3
;)
We know that, but that's besides the point.DS/DSL = 1
DSi/DSiXL = 2
3DS = 3
;)
DSi was a 1.5 at best.
Rumour: DSMicro will launch soon after the 3DS, as a cheap option for those who don't wish to acquire the new system.
1: The thing your playing with is being projected in 3D in from of your eyes.
2: the camera can track the stylus.
I don't see what so hard about that.
1: The thing your playing with is being projected in 3D in from of your eyes.
2: the camera can track the stylus.
I don't see what so hard about that.
I don't think you read the article correctly. No where does it say that's it's projected in front of your eyes. In fact, it explicitly says that the image is onscreen only. This isn't starwars lol
Maybe I don't understand what's being suggested, but if the 3D image is just your brain being tricked into thinking that the image is coming out of the screen, then when you start waving the stylus in front of the screen, won't the illusion be gone?
Now imagine a rubix cube like puzzle in front of you in 3D. You need to rotate the blocks to match the color and shape of the next block coming in. As you touch the 3D block the stylus vibrates to let you know you've touched the surface. You click the button on the stylus and it locks on to the block. Now you can twist and turn the block in 3 dimensions until you let go of the button.
Well first of all, for that technology to work (the one that interacts outside of the system), you'll need a second object. Your saying that the bottom half of the system will be the second object. The only problem with that, is that you physically have to manipulate the object in the real world to manipulate it in the digital world.Not following you here. I think it would work, but I'm not an expert on the tech.
Next you wanted to have the stylus be tracked by the camera so that you could interact with the object. This is feasible but I see a cord being attached to the stylus.
The popping out aspect, however, could never work in the holographic type of way you are talking about. As soon as you block your perspective with the stylus, either one or both eyes are not getting information to create the illusion of depth for your brain, and thus the illusion would cease to exist.
It's a great idea, but the combination of technologies that you have in your head (1+1 = 3), just isn't sophisticated enough right now.
Nowadays we're all about touching our mobile devices and computer hardware, but despite the ubiquity of touchscreens on the market, almost none are sensitive to varying degrees of pressure. A company in the U.K. by the name of Peratech is looking to fill in that gap by harnessing the power of quantum mechanics.
Technology Review reports that Peratech has signed a deal with screen manufacturer Nissha (whose partners include LG and Nintendo) to license its unique pressure sensitive technology. Peratech's screens use an "electrically conductive material dubbed a quantum tunneling composite" to provide more efficient and more sensitive touchscreens than any other similar technology currently available.
[...]
The licensing agreement gives Nissha exclusive worldwide rights to use the technology for screens smaller than 3.5 by 5.5 inches for an initial period of 1 year.
Philip Taysom, joint CEO of Peratech, said, “This is Peratech’s first million dollar licensing agreement and is a huge testament to the power and potential of QTC technology by one of the world’s leading manufacturers of touch screens for mobile phones and gaming consoles. QTC is also ideal for creating solutions for larger touch screens and we are actively investigating this market.”
[...]
Chris Lussey, joint CEO of Peratech, commented, “QTC changes the game when it comes to human machine interface design with capabilities to build truly 3D user interfaces in small, low power devices. This three dimensionality cannot be matched with existing resistive and capacitive technologies. Using products with an embedded QTC switch consumers could use this third dimension to search deeper into a file structure simply by pressing harder, control an avatar’s movement through a game more naturally or create the thin or thick lines which are vital for Far East characters.”
QTC technology has no moving parts and requires no air gap between contacts. This makes it extremely reliable and suitable for integration into the thinnest electronic designs and with industry leading operational life. With QTC, touch screens can be made feature rich and ultra-thin allowing for the development of even slimmer, lighter weight and lower-power portable devices.
Takao Hashimoto, Director, CTO of Nissha and General Manager of Technology Research & Development, added, “QTC will be a disruptive technology for mobile phones enabling thinner phones to be designed with amazing new input interfaces.”
Next you wanted to have the stylus be tracked by the camera so that you could interact with the object. This is feasible but I see a cord being attached to the stylus.
There are styluses that are a little smaller than the one for the DSiXL that that work on the same level I've described. Battery works fine and this one could be recharged just by putting it back in it's slot.
The Wacom stylus
looks and feels like a pen yet contains no batteries or magnets. Instead it takes advantage of patented resonance technology developed by Wacom Co. Ltd. in which a tiny signal is sent to the stylus and returned for position analysis. In operation, a grid of wires below the screen alternates between transmit and receive modes about every 20 microseconds.
In the transmit mode (1), the tablet's signal stimulates oscillation in the coil-and-capacitor resonant circuit in the pen. In receive mode (2), the energy of the resonant circuit oscillations in the pen is detected by the
tablet's antenna grid. This is then analyzed to determine position and other information including pressure.
Since the grid provides the power to the pen through resonant coupling, no batteries are required. Thus there are no consumables inside the pen that will run down and need to be replaced or that would make the pen top-heavy. A simple analogy for this patented technology is that of a piano tuner using a tuning fork to tune a piano. As the tuning fork is brought into proximity of the appropriate vibrating piano string (if the fork is of the same frequency) it will begin to borrow energy from the vibrating string and resonate, generating a tone. In much the same way, as the Wacom pen comes close to the tablet surface, it begins to resonate, generating its own frequency back to the tablet. When it hears the pen, it tracks the pen'slocation with unprecedented accuracy. The tablet then sends location,pressure and tilt information to the computer along with asignal indicating whether the pen point or the eraser tip is being used.
Join my HYPE TRAIN today!!
Limited amount of tickets available. Only 2 tickets per person. All passengers must be of legal age or accompanied by an adult. No outside food or beverages. 2 Drink minimum. No ugly girls allows ;-). No refunds. No shoes, No Shirt, No Problem (if you are a woman). Void where prohibited. Not applicable in VA, KY, WY.
No ugly girls allows ;-).
No, you just use the persons hair in front of you. I CALL BACK SEAT!
Last we heard (http://www.engadget.com/2009/04/24/artificial-muscle-makes-touchy-devices-burlier/) from Artificial Muscle, the company was trying to convince hospitals, cell phone manufacturers and more that its technology -- a silicon film that expands and contracts with an applied voltage -- would provide a real sense of touch to their cold, hard touchscreens. On at least three counts, it has succeeded. The San Jose Mercury News reports that two cell phone manufacturers are planning Artificial Muscle-based products in 2011, and that an "electronics entertainment product" will be released this Christmas. The company also plans to produce 1 million of the electronic actuators per month to anticipate further demand. While the Mercury News notes that Artificial Muscle's product isn't the holy grail of haptic feedback (http://www.engadget.com/tag/haptic+feedback/) -- the entire screen stiffens when pressed, not just the spot you touch -- its adoption means the company may have set events in motion to ultimately reach that goal.
Darren Abbott
Senior/Group Lead at Midway Games
Durham, United Kingdom
Darren Abbott’s Summary
*undisclosed 1* [Senior/Group Lead Artist] (Xbox, PS3 Wii2)
*undisclosed 2* [Senior/Group Lead Artist] (Xbox, PS3)
This is Vegas [Senior/Group Lead Artist] (Xbox, PS3)
Wheelman [Senior/Group Lead Artist] (Xbox, PS3)
Is it too soon for 3rd Parties to jump on the Wii2 bandwagon? I guess a few people may have decided to not repeat the mistakes of the past.
http://uk.linkedin.com/in/darrenabbott3d (http://uk.linkedin.com/in/darrenabbott3d)QuoteDarren Abbott
Senior/Group Lead at Midway Games
Durham, United Kingdom
Darren Abbott’s Summary
*undisclosed 1* [Senior/Group Lead Artist] (Xbox, PS3 Wii2)
*undisclosed 2* [Senior/Group Lead Artist] (Xbox, PS3)
This is Vegas [Senior/Group Lead Artist] (Xbox, PS3)
Wheelman [Senior/Group Lead Artist] (Xbox, PS3)
I bet we won't find out till E3 2011 though ;)
Is it too soon for 3rd Parties to jump on the Wii2 bandwagon? I guess a few people may have decided to not repeat the mistakes of the past.
http://uk.linkedin.com/in/darrenabbott3d (http://uk.linkedin.com/in/darrenabbott3d)QuoteDarren Abbott
Senior/Group Lead at Midway Games
Durham, United Kingdom
Darren Abbott’s Summary
*undisclosed 1* [Senior/Group Lead Artist] (Xbox, PS3 Wii2)
*undisclosed 2* [Senior/Group Lead Artist] (Xbox, PS3)
This is Vegas [Senior/Group Lead Artist] (Xbox, PS3)
Wheelman [Senior/Group Lead Artist] (Xbox, PS3)
I bet we won't find out till E3 2011 though ;)
Geez, only one of those undisclosed games is actually coming to the Wii2. Looks like Nintendo is getting the 3rd party shaft yet again! Just wait and see if that title doesn't turn out to be "Raving Rabbids: Dance Squad" or some non-game crap like that...
Lets just say that a lot of the stuff along the way may be hard to swallow ;)
Is it too soon for 3rd Parties to jump on the Wii2 bandwagon? I guess a few people may have decided to not repeat the mistakes of the past.
http://uk.linkedin.com/in/darrenabbott3d (http://uk.linkedin.com/in/darrenabbott3d)QuoteDarren Abbott
Senior/Group Lead at Midway Games
Durham, United Kingdom
Darren Abbott’s Summary
*undisclosed 1* [Senior/Group Lead Artist] (Xbox, PS3 Wii2)
*undisclosed 2* [Senior/Group Lead Artist] (Xbox, PS3)
This is Vegas [Senior/Group Lead Artist] (Xbox, PS3)
Wheelman [Senior/Group Lead Artist] (Xbox, PS3)
I bet we won't find out till E3 2011 though ;)
Geez, only one of those undisclosed games is actually coming to the Wii2. Looks like Nintendo is getting the 3rd party shaft yet again! Just wait and see if that title doesn't turn out to be "Raving Rabbids: Dance Squad" or some non-game crap like that...
some On-Rails sections
50K, first month NPD.But that's only for 22 days on sale. Wait until the next month's sales. Then you'll be surprised.
If it has any resemblance to RE4, then I think I'm sold.Make RE5 less frustrating and I'm sold (and add Wii controls too).
Make RE5 less frustrating and I'm sold (and add Wii controls too).
at how much less it will sell? WAOW.$9.96
I don't know if it's official or not, But it looks like Metroid Other M may have been delayed for 2 months till 8/15/10 and S&P has filled M:OM spot on 6/27.
Best (http://www.bestbuy.com/site/WII-METROID+OTHER+M+-+Nintendo+Wii/9903855.p;jsessionid=454C773F3BB253855D433E331828E3B2.bbolsp-app04-19?id=1218192429888&skuId=9903855) Buy (http://www.bestbuy.com/site/olspage.jsp?_dyncharset=ISO-8859-1&_dynSessConf=2450912178154382231&id=pcat17071&type=page&st=Sin+%26+Punushment+2&sc=Global&cp=1&nrp=15&sp=&qp=&list=n&iht=y&usc=All+Categories&ks=960) says it's so, but Amazon (http://www.amazon.com/s/ref=nb_sb_noss?url=search-alias%3Daps&field-keywords=metroid%3A+other+m&x=0&y=0) doesn't agree.
But assuming it did happen, anyone think it's to put wiichuck control into the game?
What could be the reason for a 1.5 month delay just short of 2 months from release?
Would it just be more time for polish or bug fixing?
Preorder Now
Preorder this item today and it should ship on 09/01/2010
I don't know if it's official or not, But it looks like Metroid Other M may have been delayed for 2 months till 8/15/10 and S&P has filled M:OM spot on 6/27.
Best (http://www.bestbuy.com/site/WII-METROID+OTHER+M+-+Nintendo+Wii/9903855.p;jsessionid=454C773F3BB253855D433E331828E3B2.bbolsp-app04-19?id=1218192429888&skuId=9903855) Buy (http://www.bestbuy.com/site/olspage.jsp?_dyncharset=ISO-8859-1&_dynSessConf=2450912178154382231&id=pcat17071&type=page&st=Sin+%26+Punushment+2&sc=Global&cp=1&nrp=15&sp=&qp=&list=n&iht=y&usc=All+Categories&ks=960) says it's so, but Amazon (http://www.amazon.com/s/ref=nb_sb_noss?url=search-alias%3Daps&field-keywords=metroid%3A+other+m&x=0&y=0) doesn't agree.
But assuming it did happen, anyone think it's to put wiichuck control into the game?
What could be the reason for a 1.5 month delay just short of 2 months from release?
Would it just be more time for polish or bug fixing?
Nintendo decided to add the Super Guide to Merftroid. Shows you how to properly "hold Right" and "tap A" to automatically auto-aim.
London's financial district is "aflame" with rumors of a possible takeover of ARM by a company that only yesterday announced that it was sitting on a cash reserve of $41.7bn: Apple.
With that amount of liquidity sloshing around, such a takeover would be by no means unrealistic for Jobs & Co.
According to Wednesday's Evening Standard, The City's "gossips" are floating a rumor of Apple's interest in the UK chip designer.
And apparently many financial types feel there may be truth behind that gossip: the Standard reports that more than five million ARM shares changed hands on Wednesday, boosting the stock price by over 3 per cent and making it FTSE's biggest winner in the day's trading.
"A deal would make a lot of sense for Apple," one trader told the Standard. "That way, they could stop ARM's technology from ending up in everyone else's computers and gadgets."
Which would, shall we say, send shockwaves throughout the "computers and gadgets" industry.
Apple was recently reported to have bagged all or part of chip-designer Intrinsity, (one of) the alleged brains behind the A4 chip powering the iPad. Also, Cupertino acquired chipmaker PA Semi back in 2008, although word on the street is that many of the engineers that came along with that deal have moved on to their own start-up, Agnilux - which was just acquired by Google.
But those acquisitions would be small potatoes compared to an Apple acquisition of ARM. Although the Cambridge-based chipmaker's stock closed today at 251.1p, the Standard's sources are of the opinion that a takeover offer would be in the 500p per share range - which would place ARM's value at more than £5.2bn ($8bn).
That figure would amount to nearly 20 per cent of Apple's war chest - but the competitive advantage of acquiring ARM might very well make such an expenditure a long-term bargain.
After all, Apple is essentially minting money right now. Why not spend a good chunk of it to both enhance your chipmaking expertise and kneecap your competitors?
Nabisco and Frito Lay also make chips.
So do cows.
Newly registered domain names sometimes mean nothing more than a company wanting to protect their intellectual properties online, but they can also sometimes hint at new plans for intellectual properties in the future. And this one's definitely intriguing enough to take note of: Superannuation reports (http://supererogatory.tumblr.com/post/543750124/created-on-2010-04-21) that Activision has registered "goldeneyegame.com," suggesting what may be a new James Bond title.
[...]Activision also already announced (http://www.1up.com/do/newsStory?cId=3175472) last year that a new James Bond title is in development, rumored to be developed by Bizarre Creations -- and also rumored to be titled "Bloodstone" after a leaked U.K. retailer listing (http://www.vg247.com/2010/04/21/hmv-outs-possible-bond-game-james-bond-bloodstone/) earlier this week. All of which just adds more questions to the mix: Are there now two Bond games in the works at Activision? Or (again) is the domain goldeneyegame.com actually just a placeholder with no real game to go with it? We'll have to wait and see until Activision decides to clarify the matter.
I have no doubt that it's the latter. The movie has a 80% fresh rating at Rotten Tomatoes and made $352 million worldwide, Activision knows that GoldenEye 007 is still one of the most popular FPS's and was the game that basically showed that the genre could be done well on consoles.Goldeneye as a movie was horrid. The game, however, which came out TWO YEARS LATER grossed more then the movie.
I liked the Goldeneye movie. I consider that the best Pierce Brosnan James Bond film by far. The game is better though.
Goldeneye has got to be one of the most unexpected videogame successes of all time. The whole point of making a licenced game is that it comes out around the same time as the movie to capitalize on the film's success. But the film came out in 1995 before the N64 was even released so even if Rare had it ready as a launch title it was going to be a year late no matter what. And Goldeneye wasn't a big enough movie that two years later people would still be going nuts for it.
The worse James Bond with Pierce Brosnan I saw was Die another Day, the villain looked too much like a friend of mine for me to take it seriously.
Keep in mind that the invisible car was just the next progression in a series of more-and-more ridiculous gadgets/autos. From an outsider it appears completely silly, but the to the writer who needed a fresh idea, it wasn't that big a leap. And it wasn't just the car, do you remember the villain's mech/armor/suit? Kind of reminds you of certain game developers who add trains to a certain series... (please don't start a debate, this move obviously resulted in mixed-reactions)QuoteThe worse James Bond with Pierce Brosnan I saw was Die another Day, the villain looked too much like a friend of mine for me to take it seriously.
I find it funny that THAT is the reason you couldn't take Die Another Day seriously, instead of, say, the INVISIBLE CAR! Who comes up with an idea like that and doesn't get laughed at? :Q
Though I wonder if I was in a situation where I was making a movie with a big production company and everything if I would have the confidence to tell some exec that his idea is stupid.
(there was an original version, right?).
By Casino Royale do you mean the newest one or the original version (there was an original version, right?).Which one do you think?
The Daniel Craig bonds are good action movies, but I miss the ones from the late 70's and early 80's. Those ones are classic.
As for the most popular bond movie, I'm pretty sure that title belongs to Casino Royale. In terms of cultural significance, however, Goldfinger is still unmatched.
I find it funny that THAT is the reason you couldn't take Die Another Day seriously, instead of, say, the INVISIBLE CAR! Who comes up with an idea like that and doesn't get laughed at? :Q
QuoteAs for the most popular bond movie, I'm pretty sure that title belongs to Casino Royale. In terms of cultural significance, however, Goldfinger is still unmatched.
Is Casino Royale is the most popular entirely because it's newer? I have a feeling that if you did a public poll one of the Daniel Craig films would win because of younger people having no knowledge of the earlier films. I agree that Goldfinger is unmatched. Hell, it's the BEST Bond film. The Sean Connery films are the essential Bond. And any Bond pop culture reference is almost always from the Connery era. If you showed a 15 year old Goldfinger he would recognize stuff like Oddjob and the "no, Mr. Bond I expect you to die" scenes, despite having never seen the original clips.
Though my favourite Bond reference spoofs From Russia with Love. "What are you going to do with these guys?" "Oh nothing. I've just always wanted to open a door to a room where people are being trained like in James Bond movies." :)
You just contradicted the hell out of your self in this post. How do you have no knowledge of something yet recognize scenes from it?
Well new rumor.
Gamestop is alegedly going to be accepting preorders for a Black and White Wii bundle with Wii Sports Resort as the pack in game on May 2nd.The bundle is suppose to come out May 9th. The bundle,if true, will cost $199.99.
Is May 9th the day that the Black Wii comes to America? We shall see what comes of this.
I was talking about box office numbers, although I didn't actually check them. I just seem to remember CR being the winner...QuoteAs for the most popular bond movie, I'm pretty sure that title belongs to Casino Royale. In terms of cultural significance, however, Goldfinger is still unmatched.
Is Casino Royale is the most popular entirely because it's newer? I have a feeling that if you did a public poll one of the Daniel Craig films would win because of younger people having no knowledge of the earlier films. I agree that Goldfinger is unmatched. Hell, it's the BEST Bond film. The Sean Connery films are the essential Bond. And any Bond pop culture reference is almost always from the Connery era. If you showed a 15 year old Goldfinger he would recognize stuff like Oddjob and the "no, Mr. Bond I expect you to die" scenes, despite having never seen the original clips.
I like in You Only Move Twice when Homer tackles the Bond-lookalike and while Hank is thanking him for the good work, armed guards are just nonchalantly killing the guy behind Homer's back.
Though while a really funny episode I found it to be WAY too over-the-top as a Simpsons episode and sure enough the direction of the show quickly changed into something I didn't care for. It's the first non-Halloween episode of season 8 and truly the start of a way wackier Simpsons show than the seven seasons preceeding it.
Well it looks like there are going to be more stores stocking this black Wii. Walmart and Frys as well. So this could be true. Just have to wait on a Nintendo confirmation.Well new rumor.
Gamestop is alegedly going to be accepting preorders for a Black and White Wii bundle with Wii Sports Resort as the pack in game on May 2nd.The bundle is suppose to come out May 9th. The bundle,if true, will cost $199.99.
Is May 9th the day that the Black Wii comes to America? We shall see what comes of this.
**** YES!
I get to play MG2 like everyone else!
The eighth season was the best season of the show.
Well it looks like there are going to be more stores stocking this black Wii. Walmart and Frys as well. So this could be true. Just have to wait on a Nintendo confirmation.Well new rumor.
Gamestop is alegedly going to be accepting preorders for a Black and White Wii bundle with Wii Sports Resort as the pack in game on May 2nd.The bundle is suppose to come out May 9th. The bundle,if true, will cost $199.99.
Is May 9th the day that the Black Wii comes to America? We shall see what comes of this.
**** YES!
I get to play MG2 like everyone else!
Found the gamestop one a few days ago on Gonintendo.Last night the Walmart and Frys popped up on GN who they got from computerandvideogames.Well it looks like there are going to be more stores stocking this black Wii. Walmart and Frys as well. So this could be true. Just have to wait on a Nintendo confirmation.Well new rumor.
Gamestop is alegedly going to be accepting preorders for a Black and White Wii bundle with Wii Sports Resort as the pack in game on May 2nd.The bundle is suppose to come out May 9th. The bundle,if true, will cost $199.99.
Is May 9th the day that the Black Wii comes to America? We shall see what comes of this.
**** YES!
I get to play MG2 like everyone else!
Where is this rumor coming from BTW?
French site LiveWii (http://www.livewii.fr/news/142434/Red-Steel-3-confirme-.html?c=1) is reporting that confirmation of Red Steel 3 has surfaced in the latest issue of French Nintendo Magazine. LiveWii translated into English states:
Despite a slow start of the second game, the Red Steel series is going to be a trilogy. It is still unclear if we can fully rely on the information, but it's credibility comes from the newest issue of French Nintendo magazine."I fully expect more on Red Steel 3 to be shown at E3 and you can bet that Eric and I will be there, waiting to give you the information. Perhaps Red Steel 3 will detect your heartbeat in order to simulate a fatigued character?
Filed under "Hot News" this confirmation comes with an important detail: the game is compatible with the Wii Vitality Sensor as told in an interview Jason Vandenberghe, Art Director of Red Steel 2 at Ubisoft Montreal.
The eighth season was the best season of the show.
Now on to the Red Steel 3 using the vitality sensor. This is interesting if true. How does everybody think it will work?
Now on to the Red Steel 3 using the vitality sensor. This is interesting if true. How does everybody think it will work?
Red Steel 3 to use Vitaluty Sensor? (http://www.neverknowtech.com/home/2010/4/28/red-steel-3-confirmed-uses-vitality-sensor.html)
I didn't know the 2nd one had sold enough already for them to consider a 3rd....QuoteFrench site LiveWii (http://www.livewii.fr/news/142434/Red-Steel-3-confirme-.html?c=1) is reporting that confirmation of Red Steel 3 has surfaced in the latest issue of French Nintendo Magazine. LiveWii translated into English states:
Despite a slow start of the second game, the Red Steel series is going to be a trilogy. It is still unclear if we can fully rely on the information, but it's credibility comes from the newest issue of French Nintendo magazine."I fully expect more on Red Steel 3 to be shown at E3 and you can bet that Eric and I will be there, waiting to give you the information. Perhaps Red Steel 3 will detect your heartbeat in order to simulate a fatigued character?
Filed under "Hot News" this confirmation comes with an important detail: the game is compatible with the Wii Vitality Sensor as told in an interview Jason Vandenberghe, Art Director of Red Steel 2 at Ubisoft Montreal.
So you're saying there is an update to the story and the Vitality sensor comment was a joke and not just mistranslated?http://gonintendo.com/viewstory.php?id=122102
can you point me towards the site that says it?
[...]an open-source operating system from Nintendo, titled ES[...]was made public on August 30, 2006.
[...]
ES "runs natively on x86 (and qemu of course), kernel is written in C++, uses an ECMAScript interpreter for all of the userland, uses Cairo for graphics, and even has a port of [programming language] Squeak."
The OS is a 'research system,' meaning that there is no specific application for it at present, and is being used for experimentation. However, a story commenter on Gamedev.net theorizes: that it could be the framework for something like Microsoft's XNA, and is certainly expandable to platforms other than PC with a little work.
The commenter, 'ravyne2001' postulates: "Officially, it's simply a "research operating system." Something Nintendo is toying with and which may or may not lead to an eventual release in much the same way that Nintendo has always been in constant hardware development..."
"The working theory" he continues, "seems to be that this OS might be the early stages of something similar to Microsoft's XNA -- basically a sandbox environment which offers hardware acceleration and a userland based on some form of VM execution, ECMAscript in this instance. Although the current build is against X86, it could be ported over to PPC to run on the Wii, for instance."
For now, the operating system is laid bare to the public, which OSNews commentors seem to think is designed with broad adoption and simplicity in mind.
Shiki Okasaka’s Experience
*
Software Engineer
Google Japan Inc.
(Public Company; 10,001 or more employees; GOOG; Internet industry)
January 2008 — Present (2 years 4 months)
*
Group Manager
Nintendo Co., Ltd.
(Entertainment industry)
August 1998 — December 2007 (9 years 5 months)
Designed and developed the operating system for GameCube
We are creating a new pure component operating system named ES. This project was started by Shiki Okasaka and Kyu Ueno at Nintendo largely affected by Rob Pike's "Systems Software Research is Irrelevant (http://herpolhode.com/rob/utah2000.pdf)" talk in 2000. Since 2008, this project has been hosted in Google Code under the copyright of both Google and Nintendo in hope we can reach more people worldwide.
"We propose an extensible component operating system architecture in which an operating system kernel uses reflection to process C++ pure virtual function based system calls and upcalls to provide a unified programming environment for application, server, and kernel development. We found that we could even develop file subsystems and a TCP/IP protocol stack on an existing operating system based on this architecture."
Hm. What if the 3DS and the Wii 2 both ran the same OS?
Couldn't the current Wii do that? It can download demos to the DS... now we just need someone brave enough to make a game that communicates with a DS in some way.
This makes sense for Nintendo. Teaming with Google gives them a powerful partner with 2 open source operating systems. I guess it's certainly possible that Nintendo adopted Chrome or Android or even merged their own ES operating system with one of the two though it'd probably make more sense to base their own variation on Android rather than Chrome. Assuming one of these is the case, I wonder if Nintendo plans on making a portable and home console version to unify 3DS/Wii2. Also, would an Android variation give Nintendo access to Google's Android Market? Wouldn't that be something? I highly doubt Nintendo would license out their own games/apps but adopting Google's Android Market into their own shop would be pretty neato.
I think Nintendo can develop a decent OS for the Wii2 and 3DS on their own. Al they have to do is actually THINK of how people and third parties will want to use it. Nintendo's tunnel vision results in them making very short-sighting stupid mistakes that any idiot could avoid. It's very odd that such a successful company flubs such easy stuff so routinely. Design it for everybody, not just Nintendo.Yes, anyone can develop an OS on their own. A lot of good that did Palm, right? The question, then, is why? Android and Chrome already exist. Nintendo would be wise to use that to their advantage (i.e. people already develop for Android) and build their own specific version of the OS rather than start from scratch.
I'm sure they would have to be tweaked to work with the Nintendo system (done that way on purpose) so that they can be sold at a slightly different price so that Nintendo can get their cut for software that works on their system.Not sure it'd need to be. Nintendo could very easily negotiate a cut of every app downloaded onto Nintendo hardware, as well as keeping 1st party software off of the general Android Market. A lot of variables here. Google is involved in everything nowadays. For example, they opened WiFi hotspots in like 40 some airports last year, if I remember correctly. That would be super valuable for the 3DS.
Stop calling the Chrome OS an OS. There's a reason it has the same name as Google's web browser, and that is because Chrome OS is a glorified web browser. In addition to being an awful excuse for an OS, it's especially awful for what Nintendo would want to do with it.
As for Android, I don't think Nintendo would cede that much power over their hardware to a third party. As much as I'd love an opportunity to try out Android, I really can't see Nintendo doing that.
I know you weren't talking about Chrome, but Adrock was referring to it like it was an actual operating system, talking about it in the same breath as Android.Alright, relax.... I admit I don't know much about Chrome outside of a very basic understanding of cloud computing. Every news piece I've read, and I read a lot of them when I supposed to be working, refers to it as an operating system. No need to jump down my throat. You're acting like I killed your dog and called your mother a whore....
The area in which Nintendo could have trouble is in the conceptual sense, figuring out what features to include and how they should be implemented. Starting from the base of Android wouldn't help them in that regard anymore than spending time using Android and other operating systems and observing how they work.Isn't that something Google could help Nintendo with?
Sony's tunnel vision results in them making very short-sighting stupid mistakes that any idiot could avoid.
Nintendo's tunnel vision results in them making very short-sighting stupid mistakes that any idiot could avoid.
I went ahead and fixed that for you, Ian.
I know you couldn't really be talking about Nintendo, because after all they are the most successful video gaming company of this generation with the highest market share.
I went ahead and fixed that for you, Ian.
I know you couldn't really be talking about Nintendo, because after all they are the most successful video gaming company of this generation with the highest market share.
It's just a question of does this OS resurface in the next Nintendo console/handheld and/or is it already being used in some fashion by Google (Chrome/Android).Uh oh... *insanolord smash*
Sony went from first to LAST and yet their third party support has remained strong and virtually unaffected.Whoa, slow down, there, chief. Sony lost almost all of their former exclusives. They've been able to hold on to 3rd party support because of mutlplatform releases. Virtually unaffected? In numbers, yes, kind of, but looking at the big picture, their 3rd party support is no where near what it once was. 3rd party exclusives are becoming a dying breed, but when they hit, it's usually on 360.
I see the theory of how Nintendo and Google could compliment each other but I think that their different approaches would clash. What if Nintendo wouldn't want to spend extra time or money for something that won't matter in the here and now while Google did?Companies make partnerships based on specific needs, not to rifle through each other's sh*t and step on each other's toes. Nintendo partners with tons of companies and the approaches don't clash. If Nintendo made a deal with Google to license Android to base their own OS on, I highly doubt Nintendo would agree to let Google have final say on it.
It's just a question of does this OS resurface in the next Nintendo console/handheld and/or is it already being used in some fashion by Google (Chrome/Android).Uh oh... *insanolord smash*
QuoteI see the theory of how Nintendo and Google could compliment each other but I think that their different approaches would clash. What if Nintendo wouldn't want to spend extra time or money for something that won't matter in the here and now while Google did?Companies make partnerships based on specific needs, not to rifle through each other's sh*t and step on each other's toes. Nintendo partners with tons of companies and the approaches don't clash. If Nintendo made a deal with Google to license Android to base their own OS on, I highly doubt Nintendo would agree to let Google have final say on it.
But they are already partnered on making the OS.....
I was referring to the browser since it shares the idea of running applications much like Android.I know what you were referring to. I was just having some fun....
and if ES was the base for Android in the first place, then Nintendo wouldn't really need to license it since they could just make something very compatible.I highly doubt ES was the basis for Android. From what I understand, Android is based off of Linux and was developed by a company named Android Inc. which in turn was purchased by Google in 2005 therefore Google had nothing to do with Android or Android Inc. until then. Additionally, Android is written in Java while the article you linked to states ES is written in C++. Now, I won't pretend to know all the technical ins and outs. Rather, I'm just pointing out a few inconsistencies.
But they are already partnered on making the OS.....
Covering your ass and partnering are two different things.
I don't think this ES business points to anything Nintendo will put in a future console, either. Since Nintendo is so secretive, the fact that Nintendo let the guy take his pet project with him to Google suggests the opposite. The co-copyright deal only means that Nintendo was smart enough to hold on to partial ownership just in case it turns into something profitable in the future.This is my take as well. Nintendo saw a possible investment opportunity and decided to stick with it. He was leaving Nintendo for Google and asked if he could keep working on ES. Nintendo gave permission on the promise that if it made money, they'd get some of that money. That's why there is a co-copyright on it. Nintendo will do nothing with ES. The only stake they have in it is a monetary one.
Covering their ass how?
They owned the code first.
they co-copyrighted it with Google.
how is Nintendo covering their ass? and covering their ass from what?
I really am not understanding.
I don't think this ES business points to anything Nintendo will put in a future console, either. Since Nintendo is so secretive, the fact that Nintendo let the guy take his pet project with him to Google suggests the opposite. The co-copyright deal only means that Nintendo was smart enough to hold on to partial ownership just in case it turns into something profitable in the future.
Next issue's going to be the big one. In addition to an exclusive cover story on a huge new title, we'll bring you first looks of half a dozen incredible games, including de Blob 2 and an astonishing title that stars one of the gaming's most recognizable heroes. Plus, we'll have major reviews and more! Color us excited.
Speaking of the future, you may want to mark Wednesday 16 June in your diary. We'll be revealing world exclusive details on a top secret new game in the next issue of ONM. We had to make sure we cover this new game which is why ONM 56 and 57 are both being released on a Wednesday rather than a Friday as usual.
Kid Icarus.
IN SPACE!
Maybe it will be Star Fox Adventures 2.
ONM is also hyping something up too (http://www.officialnintendomagazine.co.uk/article.php?id=16947)
Speaking of the future
They mention a huge cover story and first looks but they don't necessarily connect them together. Metroid: Other M could be the cover feature and then some other games are the first looks. The space shot fits Metroid.
It's probably Sonic and the Secret Stars.
I forgot to mention that Metroid: Other M is the cover of the issue this info came out of.
I'm just going to flat-out say this: we're not going to see Star Fox this generation.
Maybe on console. We have had a handheld one this gen. Star Fox Command for DS./facepalm
Which character is the one who brings their own semi-automatic gun? You know, the one that ruins the game for everyone else playing?
Which character is the one who brings their own semi-automatic gun? You know, the one that ruins the game for everyone else playing?
Ten bucks says it is this game:
(http://img.photobucket.com/albums/v144/kingvudu/16627_mario_paintball.png)
It could easily become the next 'Mario Kart' type game. Nintendo and Mario always seem to be the founders of new party/multiplayer/crazy genre games like Kart and Smash Brothers.
I actually think it would be cool to make it include all Nintendo franchises instead of just being Mario based.
^^click link above to re-read^^ GIANT PREVIOUS POST ON THIS TOPIC in it's entirety
http://code.google.com/p/es-operating-system/ (http://code.google.com/p/es-operating-system/)QuoteWe are creating a new pure component operating system named ES. This project was started by Shiki Okasaka and Kyu Ueno at Nintendo largely affected by Rob Pike's "Systems Software Research is Irrelevant (http://herpolhode.com/rob/utah2000.pdf)" talk in 2000. Since 2008, this project has been hosted in Google Code under the copyright of both Google and Nintendo in hope we can reach more people worldwide.Quote from: *2007"We propose an extensible component operating system architecture in which an operating system kernel uses reflection to process C++ pure virtual function based system calls and upcalls to provide a unified programming environment for application, server, and kernel development. We found that we could even develop file subsystems and a TCP/IP protocol stack on an existing operating system based on this architecture."
We are creating a new pure component operating system named ES. This project was started by Shiki Okasaka and Kyu Ueno at Nintendo largely affected by Rob Pike's "Systems Software Research is Irrelevant (http://herpolhode.com/rob/utah2000.pdf)" talk in 2000. Since 2008, this project has been hosted in Google Code under the copyright of both Google and Nintendo in hope we can reach more people worldwide.
As we realize ECMAScript (http://www.ecma-international.org/publications/standards/Ecma-262.htm)/Web based applications are becoming very important and useful, ES operating system has been designed to make the Web Apps APIs as the primary operating system interfaces, and to be an extensible operating system by supporting the component technology from the operating system kernel level as originally proposed for the future direction by Noah Mendelsohn in "Operating Systems for Component Software Environments (http://www.arcanedomain.com/publications/HOTOS%20Final%20Version.pdf)" in 1997.
In ES operating system every system API is defined in Web IDL (http://dev.w3.org/2006/webapi/WebIDL/), a new interface definition language used for defining APIs for Web Apps including HTML5 (http://www.whatwg.org/specs/web-apps/current-work/multipage/), Web GL (https://cvs.khronos.org/svn/repos/registry/trunk/public/webgl/doc/spec/WebGL-spec.html), and so forth. New APIs defined in Web IDL can be dynamically added to the system by loading the corresponding new software components running at the user level. With a better security model in the operating system, we should be able to bring better extensibility to the computers and devices connected to the Internet. For example, a web browser could be implemented as a seamless composition of various software components from various companies, communities, and organizations. As the Web is becoming the new platform replacing the traditional operating systems, we believe we will need an extensible operating system like we're studying with ES operating system. A unique part in ES operating system is we are using Web IDL to generate interfaces for C++ not only for ECMAScript and Java, and the software components written in C++ can be seamlessly controlled from ECMAScript.
Are you saying a Wii 2 game could be started in mere seconds, and flip to a web browser in the same amount of time?Sure, why not.
I'm on board.
Are we now creating our own rumors?
^^click link above to re-read^^ GIANT PREVIOUS POST ON THIS TOPIC in it's entirety
http://code.google.com/p/es-operating-system/ (http://code.google.com/p/es-operating-system/)QuoteWe are creating a new pure component operating system named ES. This project was started by Shiki Okasaka and Kyu Ueno at Nintendo largely affected by Rob Pike's "Systems Software Research is Irrelevant (http://herpolhode.com/rob/utah2000.pdf)" talk in 2000. Since 2008, this project has been hosted in Google Code under the copyright of both Google and Nintendo in hope we can reach more people worldwide.Quote from: *2007"We propose an extensible component operating system architecture in which an operating system kernel uses reflection to process C++ pure virtual function based system calls and upcalls to provide a unified programming environment for application, server, and kernel development. We found that we could even develop file subsystems and a TCP/IP protocol stack on an existing operating system based on this architecture."
So I watched some videos on Google's Chrome OS and I've come to the conclusion that Chrome OS is what's become of Nintendo's ES OS.
first watch the videos on Chrome OS:
What is Chrome OS
http://www.youtube.com/watch?v=0QRO3gKj3qw&feature=channel
Chrome OS Demo
http://www.youtube.com/watch?v=ANMrzw7JFzA&feature=channel
Chrome OS Security
http://www.youtube.com/watch?v=A9WVmNfgjtQ&feature=channel
(there are more videos, but I haven't watched them yet)
Now read the description of what the ES OS is:Quote from: link from previous post quoted aboveWe are creating a new pure component operating system named ES. This project was started by Shiki Okasaka and Kyu Ueno at Nintendo largely affected by Rob Pike's "Systems Software Research is Irrelevant (http://herpolhode.com/rob/utah2000.pdf)" talk in 2000. Since 2008, this project has been hosted in Google Code under the copyright of both Google and Nintendo in hope we can reach more people worldwide.
As we realize ECMAScript (http://www.ecma-international.org/publications/standards/Ecma-262.htm)/Web based applications are becoming very important and useful, ES operating system has been designed to make the Web Apps APIs as the primary operating system interfaces, and to be an extensible operating system by supporting the component technology from the operating system kernel level as originally proposed for the future direction by Noah Mendelsohn in "Operating Systems for Component Software Environments (http://www.arcanedomain.com/publications/HOTOS%20Final%20Version.pdf)" in 1997.
In ES operating system every system API is defined in Web IDL (http://dev.w3.org/2006/webapi/WebIDL/), a new interface definition language used for defining APIs for Web Apps including HTML5 (http://www.whatwg.org/specs/web-apps/current-work/multipage/), Web GL (https://cvs.khronos.org/svn/repos/registry/trunk/public/webgl/doc/spec/WebGL-spec.html), and so forth. New APIs defined in Web IDL can be dynamically added to the system by loading the corresponding new software components running at the user level. With a better security model in the operating system, we should be able to bring better extensibility to the computers and devices connected to the Internet. For example, a web browser could be implemented as a seamless composition of various software components from various companies, communities, and organizations. As the Web is becoming the new platform replacing the traditional operating systems, we believe we will need an extensible operating system like we're studying with ES operating system. A unique part in ES operating system is we are using Web IDL to generate interfaces for C++ not only for ECMAScript and Java, and the software components written in C++ can be seamlessly controlled from ECMAScript.
Now I'm not gonna pretend to understand what all that means, but the text just described what I just watched in those Chrome OS videos. So to me, that means that ES OS has now been shaped and formed into Chrome OS. Which also means that if this OS takes off, Nintendo is co-owner of the code and I see no reason as to why something like this (which boots up in mere seconds) can't be integrated into the core of the 3DS or at the very least the Wii2H3D.
Is anybody on the same page as me here?
That just the same Cloud Computing rhetoric garbage that companies are using to trying and find a way to continuously charge for apps you used to buy/download once and just use forever (word, media players, etc) by keeping them online only. It's meaningless PR. ES and Chrome OS are just a hyped up Linux distros and aren't anymore related than Ubuntu is to OSX. ES only works with x86 processors so it appearing on the Wii or DS, current or future, is impossible. Chrome could run on the DS's ARM processor, but why the hell would you want a handheld that's tied to the nearest wireless router to work?
"The working theory" he continues, "seems to be that this OS might be the early stages of something similar to Microsoft's XNA -- basically a sandbox environment which offers hardware acceleration and a userland based on some form of VM execution, ECMAscript in this instance. Although the current build is against X86, it could be ported over to PPC to run on the Wii, for instance."
Are you saying a Wii 2 game could be started in mere seconds
So whatever was impossible to you didn't seem all that impossible to whoever wrote the article 3 years ago, and if Windows can run just fine on a Mac, then I don't see the problem with porting over an OS to a different structure in 3 years time.
Game saves saved online. Log on and access your last save, your VC, WiiWare, messages & friend list from any machine.
Of course the OS would need to be reworked to support consoles that never make it online, but with I'm sure Nintendo would have some sort of free WiiApp Download to entice you get online.
Personally, I'd prefer that it were a Wii game, but I'd much rather this be true than the other likeliest explanation for the game's complete absence: development troubles or outright cancellation.It's either, as Insanolord said, a 3DS game, or they have halted development... for Wii2/HD.
Game saves saved online. Log on and access your last save, your VC, WiiWare, messages & friend list from any machine.
Of course the OS would need to be reworked to support consoles that never make it online, but with I'm sure Nintendo would have some sort of free WiiApp Download to entice you get online.
Could this OS handle Saturn emulation in any way?
This isn't exactly a rumor; it's more speculation, but since BnM seems to be using this thread for that, I will too.
I think the reason we haven't heard anything about Pikmin 3 since Miyamoto confirmed its existence 2 years ago is that it's a 3DS game. The rumored GC-level hardware would be capable of it, and touch controls seem well suited to the RTS gameplay of the series.
Personally, I'd prefer that it were a Wii game, but I'd much rather this be true than the other likeliest explanation for the game's complete absence: development troubles or outright cancellation.
Game saves saved online. Log on and access your last save, your VC, WiiWare, messages & friend list from any machine.
Of course the OS would need to be reworked to support consoles that never make it online(as I'm sure it already saves locally too), but I'm sure Nintendo would have some sort of free WiiApp Download to entice you get online.
Game saves saved online. Log on and access your last save, your VC, WiiWare, messages & friend list from any machine.But why then? If they're just going to have it work locally anyway, what's the point? I just don't understand the logistics. It seems unnecessary. Assuming the whole point of a cloud OS is to access your info from any console, wouldn't that be possible with WiiConnect24-esque service since your machine is connected to the internet all the time? VC and Wiiware games may not be ideal in that situation, but everything else would. On Xbox Live and PSN, you can access your account by just logging into whatever machine you're near. Not game saves as far as I know, but again, I would think with something like WiiConnect24, you could access anything on your own console.
Of course the OS would need to be reworked to support consoles that never make it online(as I'm sure it already saves locally too), but I'm sure Nintendo would have some sort of free WiiApp Download to entice you get online.
WiiConnect24 I don't think actually keeps you "Connected" 24 hours a day otherwise things like Nintendo Channel, WiiShop & System updates wouldn't take so long to load and/or update.There's no reason why the channels should take so long to load though I don't think that's WiiConnect24's problem. WiiConnect24 is a feature of Nintendo's online service (and I use that term lightly) where the Wii is connected even on standby. I feel like that feature could be optimized to allow the things you suggested. If all you need is "permission" from an account, I don't see the point of anything existing on the cloud for a gaming console. You could just redownload what you want temporarily on a friend's console while you're logged in or pull information from your console that's still connected even on standby. Virtual Console and WiiWare games aren't that large (Ocarina of Time is what, 32MB), neither are save states.
No, I get what you're saying, but just about everything you've suggested is already possible without a cloud OS. Some of those things are unnecessary/extraneous. Home screen setup? Really?
To me, it just sounds like you're trying to justify your Nintendo initialized Google Chrome theory, which, no offense, is probably not true.
I'm just trying to give examples on how it could be used since you didn't see any benefits. And backing up all you info online w/o having to ask isn't possible with WC24/XBL/PSN because none of them are set up to do that.Not that there are zero benefits. Rather, I can't see any additional benefits over what can be done without the cloud. The cost for maintaining those servers is going to get passed to someone and it won't be Nintendo. The things you suggested could be as easy as bringing an SD card over a friend's house and logging into an account or by having the console be able to send data, requested by the account/console owner from a different location, while in standby mode... if Nintendo allowed it.
I see your point, but Nintendo is about keeping it simple...
note: by simple I meant easy to use and/or easy to understand.I see your point, but Nintendo is about keeping it simple...
How do you figure?
I'm just trying to give examples on how it could be used since you didn't see any benefits. And backing up all you info online w/o having to ask isn't possible with WC24/XBL/PSN because none of them are set up to do that.Actually, rumors are suggesting that Sony's PSN Premium will have cloud storage of saved games. So it sounds like PSN at least is capable of it.
note: by simple I meant easy to use and/or easy to understand.I see your point, but Nintendo is about keeping it simple...
How do you figure?
Wiimote is made to look like a TV remote for a reason.
Wii Channels are designed to looks like tv's for a reason too.
GC controller had a central A button and color coded buttons for a reason.
In Nintendo's quest to simplify things they have made it difficult in other ways, but they have been about trying to keep it simple. The intent is there, the execution has been lacking in some places though.
Most recent example would be Friend codes. The intent was to keep people safe from other unwanted people and do that with a simple code... but they screwed that up real bad and made everything more difficult for everyone involved.
a more simple log in with a username attached friends list would have been the simpler way to go, but Nintendo has to try and find their own way most of the time and I'm hoping they realize that that is not always the best thing for them or their customers. You don't always need to reinvent the wheel just to say you reinvented it.
Anybody remember the fate of the other GoldenEye game they tried to jam down our throats?
I'm having a small feeling of deja vu right now.
Anybody remember the fate of the other GoldenEye game they tried to jam down our throats?
I'm having a small feeling of deja vu right now.
http://gonintendo.com/viewstory.php?id=125721 (http://gonintendo.com/viewstory.php?id=125721)
apparently it will be shown at E3 2010 and have some pretty cool gold classic controller pro.
(http://gonintendo.com/wp-content/photos/thumb_z2_1_2.jpg)
^Well that would be great, and if it's true I hope it works so well that everyone copies it.It just feels like we are moving that way anyways. With how complicated these systems are these days, it's very likely that the saves and such could easily get corrupted do to an unforseen error when loading a certain game. If cloud storage existed, we would never have to worry about that and would not need a memory card to transport to and from friends' places.
(http://i45.tinypic.com/15frv4p.jpg)a more englishy translation perhaps:
This Tuesday, June 15 at 9am (18h French time) at Nokia Theatre, that Nintendo (http://translate.googleusercontent.com/translate_c?hl=en&ie=UTF-8&sl=fr&tl=en&u=http://www.gameblog.fr/societe_185_nintendo&prev=_t&rurl=translate.google.com&twu=1&usg=ALkJrhiRGnANIadvCPWp7y-pFU2bdMQPGQ) will hold its conference of E3 2010 (http://translate.googleusercontent.com/translate_c?hl=en&ie=UTF-8&sl=fr&tl=en&u=http://www.gameblog.fr/dossier_159_e3-2010&prev=_t&rurl=translate.google.com&twu=1&usg=ALkJrhiliYyZeqCabNlSLzSXtw2KDkHl0Q) . While many games should be announced as the next Zelda (http://translate.googleusercontent.com/translate_c?hl=en&ie=UTF-8&sl=fr&tl=en&u=http://www.gameblog.fr/jeu_4598_the-legend-of-zelda-next-nom-provisoire-wii&prev=_t&rurl=translate.google.com&twu=1&usg=ALkJrhhTaz20Yf3Vz5_d7IzP16xXqq38MQ) or The Last Story (http://translate.googleusercontent.com/translate_c?hl=en&ie=UTF-8&sl=fr&tl=en&u=http://www.gameblog.fr/jeu_5842_the-last-story-wii&prev=_t&rurl=translate.google.com&twu=1&usg=ALkJrhisveFDEQTPQlKjY3jE3eVvDpuWgg) (with the presence of Hironobu Sakaguchi), many eyes will be riveted on the obvious new laptop: Nintendo 3DS ... But beware, according to our information from developers, the 3DS should not be the only machine unveiled by Nintendo (http://translate.googleusercontent.com/translate_c?hl=en&ie=UTF-8&sl=fr&tl=en&u=http://www.gameblog.fr/societe_185_nintendo&prev=_t&rurl=translate.google.com&twu=1&usg=ALkJrhiRGnANIadvCPWp7y-pFU2bdMQPGQ) . It is becoming increasingly clear that the manufacturer would conclude his lecture by unveiling its next home console, named Wii is currently code HiFi! We learn in the aftermath the next home console from Big N would be calibrated for release in November 2011.Nonetheless, there remains many unanswered questions. This code name will be there final? How will she presented or discussed? The console will she physically present on stage? Will it be a video? Just a few sentences? Answer Tuesday! The conference will obviously follow live on Gameblog ...
- She would have a power similar to that of an Xbox 360
- It should not be called "Wii 2", but Wii HiFi (in any case the code name leaked)
- It would be very oriented online
- One of the main features is the community
- It would be released in November 2011
(http://download.gameblog.fr/images/news/WiiHiFi_MAV_01.jpg)
The journalist from gameblog.fr are on a leash recently. After implying that they already saw Metal Gear Solid Rising running at Kojima productions, and leaking Mizuguchi's next game code name (Child of Eden), they are now affirming that Nintendo's next console will be called Wii HiFi. According to what game developers told them, it will be announced at the right end of Nintendo's E3 conference, and it is planned to release around November 2011. Here are the details that have leaked so far:They don't know how much Nintendo will be showing at E3 though: just the name? Maybe the design? The controller?
- It should be on par with the 360
- It should not be called Wii 2 but Wii HiFi
- It will be very online-oriented this time
- Community aspects will be a big component
- It should be out around November 2011
Psst. I got a hot tip, don't tell anyone: http://www.youtube.com/watch?v=zX2smM87r14 (http://www.youtube.com/watch?v=zX2smM87r14)
One of the clever details of the "Wii Hi-Fi" is that it will have visuals on par with an Xbox 360. See a typical false rumour usually caters to fanboy dreams so the natural tendency would be to say the Wii successor would be more powerful than the current consoles. But matching the weaker of the two HD consoles with a console released YEARS later? That is so up Nintendo's alley. It's so lame that's it's incredibly believable. "Hi-Fi" is also a clever name since it doesn't follow coventional naming and it has never been used before in any other rumours. A lesser bullshitter would have gone for the obvious Wii HD name, which Nintendo would NEVER use.
For those pointing out that Nintendo's isn't going to release a new portable and console so close together what about the Gamecube and GBA? They both came out in 2001 and were revealed around the same time.
The difference is that the Wii is still selling well. N64 was not. I still expect the successor of the Wii to launch November 2011, but I don't think this E3 is when they'll unveil it. They could easily unveil it E3 2011 and launch by November. I'm pretty sure that's what they did with DS. If I remember correctly, it was announced January 2004, the prototype was unveiled and playable in May, then they launched in November. There's really no rush. Nintendo is enjoying brisk sales of their current hardware, something that hasn't happened in 3 generations. It's kind of depressing to think it's been that long and we're this old.For those pointing out that Nintendo's isn't going to release a new portable and console so close together what about the Gamecube and GBA? They both came out in 2001 and were revealed around the same time.It would be quite an epic surprise, wouldn't it? Nintendo allows leaks of 3DS so everyone if focused and expecting only that. Then they one-two punch you with the new console. You think the press conference is over when they dim the lights again and surprise us with it's reveal.
I think they will probaby say something like "Our next console is coming, code named the Insurrection, in 2011" and that's it. When they first mentioned the Revolution in 2005 they told us nothing at all. They didn't show the controller until 5 months later and no game until the next E3.
If anything, Nintendo would make their own propriety disc format based on Blu-ray Disc (like they did with the Wii, it's the same storage size as a DVD but they don't have to pay royalties to the DVD Forum).
What does DVD playback ability have to do with Netflix? The only thing you need for Netflix support is a Internet connection.
What does DVD playback ability have to do with Netflix? The only thing you need for Netflix support is a Internet connection.Part of Netflix's rental program is that they send out these round, shiny plates at the subscriber's request called DVDs and Blu-Ray Discs that... wait for it... play movies! Incredible, right? Welcome to 2010, indeed! Glad to be of help. Thank me later.
If anything, Nintendo would make their own propriety disc format based on Blu-ray Disc (like they did with the Wii, it's the same storage size as a DVD but they don't have to pay royalties to the DVD Forum).
What does DVD playback ability have to do with Netflix? The only thing you need for Netflix support is a Internet connection.
If anything, Nintendo would make their own propriety disc format based on Blu-ray Disc (like they did with the Wii, it's the same storage size as a DVD but they don't have to pay royalties to the DVD Forum).
What does DVD playback ability have to do with Netflix? The only thing you need for Netflix support is a Internet connection.
Copyright infringement seems to be a big deal to Nintendo. That's why it would actually make sense if they dusted off the now dead HD-DVD format and went with that, if that's actually possible. HD-DVD drives and burners are now forgotten relics and extremely rare, so it would be extremely difficult for someone to make copies of games made on that format.
I think what TJ Spyke was saying was that you don't need DVD playback for Netflix because of streaming. Though not all movies and shows are available on the streaming service, so you still need to get the DVDs, mostly for new releases.What does DVD playback ability have to do with Netflix? The only thing you need for Netflix support is a Internet connection.Part of Netflix's rental program is that they send out these round, shiny plates at the subscriber's request called DVDs and Blu-Ray Discs that... wait for it... play movies! Incredible, right? Welcome to 2010, indeed! Glad to be of help. Thank me later.
Ideally, the Wii's successor should leapfrog over the competition with a system which is more powerful than the PS3 or 360.As Wii has shown, at this point in technology, the average consumer doesn't really care about graphics or technical specs. At best, the next system will be on par with the XBox 360, but I have a feeling it will be slightly under it. The important thing is that Nintendo create something which allows for more gameplay possibilities like they have with Wii, it needs something special to attract consumers. Simply upping the specs and/or adding HD doesn't cut it.
I've been saying Microsoft should use HD-DVD next time around for a while now; if Nintendo isn't going to go with their holographic stuff it makes sense for them too.
Ideally, the Wii's successor should leapfrog over the competition with a system which is more powerful than the PS3 or 360.As Wii has shown, at this point in technology, the average consumer doesn't really care about graphics or technical specs. At best, the next system will be on par with the XBox 360, but I have a feeling it will be slightly under it. The important thing is that Nintendo create something which allows for more gameplay possibilities like they have with Wii, it needs something special to attract consumers. Simply upping the specs and/or adding HD doesn't cut it.
But I would bet that MS would rather use Nintendo's holo tech before they went with outdated HD DVD as their format of choice.
Bluray far out paces HDDVD in storage capacity.
I think HDDVD capped out at 4 layers 50GB before it died and Bluray I think they got upto 4 layer 100+GB last I checked.
HD-DVD will run into issues with space before Blu-Ray will, but neither of them will run into those issues before the end of the next generation of hardware.
Yeah, I know what he meant. He just happens to be the most arrogant person on these boards so I couldn't resist the urge to respond sarcastically given the ridiculous response he gave me. And, more to the point, I disagree. Netflix streaming leaves a lot of be desired. The entirety of Netflix is an awesome program and the Wii only sees half of it. Nintendo is more likely to have Panasonic create a proprietary Blu-Ray based media strictly for games. I just think it's worth including DVD/Blu-Ray playback in order to support Netflix to its fullest extent.I think what TJ Spyke was saying was that you don't need DVD playback for Netflix because of streaming. Though not all movies and shows are available on the streaming service, so you still need to get the DVDs, mostly for new releases.What does DVD playback ability have to do with Netflix? The only thing you need for Netflix support is a Internet connection.Part of Netflix's rental program is that they send out these round, shiny plates at the subscriber's request called DVDs and Blu-Ray Discs that... wait for it... play movies! Incredible, right? Welcome to 2010, indeed! Glad to be of help. Thank me later.
But...I thought the origin of the Master Sword was explained in Minish Cap?
But...I thought the origin of the Master Sword was explained in Minish Cap?
Each Zelda game exists in a parallel universe from the other Zelda games, so an explanation of the origin of something in one parallel universe doesn't explain its origin in any of the others.
Pro deserved to get temp banned for spamming the Nintendo Conference thread. Him and the Hulk. Every board is not the Funhouse.
So what do we think about the next Nintendo console possibly including 3D capability (http://www.nintendoworldreport.com/forums/index.php?topic=31661)? Ian calls Nintendo hypocrites for it.
The only other option is if Nintendo started manufacturing their own tv's that'd display 3D without glasses however the hell the 3DS does it.But with the tech so new and only being manufactured in sizes akin to the 3DS right now, it'll be awhile before they'd even have the option of manufacturing their own glasses-free tvs. Plus this tech is made more for personal use rather than with multiple people. Getting it working with multiple people is going to have to be something else.
The only other option is if Nintendo started manufacturing their own tv's that'd display 3D without glasses however the hell the 3DS does it.But with the tech so new and only being manufactured in sizes akin to the 3DS right now, it'll be awhile before they'd even have the option of manufacturing their own glasses-free tvs. Plus this tech is made more for personal use rather than with multiple people. Getting it working with multiple people is going to have to be something else.
So what do we think about the next Nintendo console possibly including 3D capability (http://www.nintendoworldreport.com/forums/index.php?topic=31661)? Ian calls Nintendo hypocrites for it.
I, honestly, think Nintendo's next console is going to be a beast. Nintendo was understandably conservative this generation. They've been making money on each unit sold from day one. They were in last place and did what they needed to do to keep profits up. With renewed brand trust and consumer confidence, Nintendo should be going after 3rd party support. 3rd parties have made it clear that they want a more powerful console, something that will stay competitive for an entire generation. Gameplay is first, but graphics sell games since it's the first thing people see. Casual gamers may not care, but everyone else does. I think Nintendo understands that and to appeal to everyone, this is the next step. I mean, they'll never launch a $400 console, but $300 may not be a stretch. So, I think we'll see something far more powerful than PS3/360 from Nintendo next generation.
You guys are crazy to think Nintendo won't follow the path set by Wii. You're basically asking them to do what Sony did this gen: release a console that completely overshoots the needs of the PS2 fanbase, and reducing them from dominating leader to 3rd place. 3rd parties aren't going to start developing for a new Nintendo console just because "it's a beast". At best, the 3rd parties will wait until the next console matches 360/PS2 sales, before they fully commit.
Oh, and have you not listened to anything said by Nintendo executives since 2005?
3DS & Wii have revived (mostly 3DS though) has revived alot of old properties at this years E3.
So can someone tell me who is Mr. Andonuts and why does he have an office at E3? ;)
http://www.youtube.com/watch?v=7sXyaDOBwlA
3DS & Wii have revived (mostly 3DS though) has revived alot of old properties at this years E3.
So can someone tell me who is Mr. Andonuts and why does he have an office at E3? ;)
http://www.youtube.com/watch?v=7sXyaDOBwlA
If there's something earthbound related at e3 that gets announced for the states I'm going to be ecstatic
If there's something earthbound related at e3 that gets announced for the states I'm going to ejaculate..
3DS & Wii have revived (mostly 3DS though) has revived alot of old properties at this years E3.
So can someone tell me who is Mr. Andonuts and why does he have an office at E3? ;)
http://www.youtube.com/watch?v=7sXyaDOBwlA
what i read at firstIf there's something earthbound related at e3 that gets announced for the states I'm going to be ecstatic
what you actually saidIf there's something earthbound related at e3 that gets announced for the states I'm going to ejaculate..
I, honestly, think Nintendo's next console is going to be a beast. Nintendo was understandably conservative this generation. They've been making money on each unit sold from day one. They were in last place and did what they needed to do to keep profits up. With renewed brand trust and consumer confidence, Nintendo should be going after 3rd party support. 3rd parties have made it clear that they want a more powerful console, something that will stay competitive for an entire generation. Gameplay is first, but graphics sell games since it's the first thing people see. Casual gamers may not care, but everyone else does. I think Nintendo understands that and to appeal to everyone, this is the next step. I mean, they'll never launch a $400 console, but $300 may not be a stretch. So, I think we'll see something far more powerful than PS3/360 from Nintendo next generation.
I, honestly, think Nintendo's next console is going to be a beast.
Every game must have mass appeal. They seem legitimately bothered about games that only appeal to a specific demographic.
I, honestly, think Nintendo's next console is going to be a beast.
I can't believe it.
One of Nintendo's biggest reasons for making the Wii what it is was because the cost to develop games is skyrocketing. They were 100% right. Nintendo realises this far more than Sony and MS because they are the biggest software producer and seller. The cost of making game is incredibly important to them.
Making the system super powerful would throw away the biggest lesson everyone should have learned from the Wii. Cutting edge graphics are not important and not even really desirable. Even as a game buyer I don't want them because the games take longer to come out.
I eventually expect a system that is to the ps3/xbox what the Wii is to the Gamecube.
I'm pretty sure that by next gen, graphics won't really matter. I mean, what's else is there to do graphics wise?
Saying that, I bet that the Wii2 will be on par with the 360/PS3 of now and be a bit inferior to the 720/PS4, except being a familiar and easy to develop for system with a familiar GC/Wii arquitecture (spelling?). That familiarity will save the time and money they want to save, with the power to do basically anything they (any developer) needs.
Focusing on the online experience seems like a better area to focus on though.
I'm pretty sure that by next gen, graphics won't really matter. I mean, what's else is there to do graphics wise?
Saying that, I bet that the Wii2 will be on par with the 360/PS3 of now and be a bit inferior to the 720/PS4, except being a familiar and easy to develop for system with a familiar GC/Wii arquitecture (spelling?). That familiarity will save the time and money they want to save, with the power to do basically anything they (any developer) needs.
Focusing on the online experience seems like a better area to focus on though.
They (non-nintendo developers) will just complain about the proprietary media disk or cart for that new system like they did with the Gamecube :P
I'm pretty sure that by next gen, graphics won't really matter. I mean, what's else is there to do graphics wise?
Saying that, I bet that the Wii2 will be on par with the 360/PS3 of now and be a bit inferior to the 720/PS4, except being a familiar and easy to develop for system with a familiar GC/Wii arquitecture (spelling?). That familiarity will save the time and money they want to save, with the power to do basically anything they (any developer) needs.
Focusing on the online experience seems like a better area to focus on though.
They (non-nintendo developers) will just complain about the proprietary media disk or cart for that new system like they did with the Gamecube :P
Well, hopefully Nintendo uses a common disc type thing...How much can a Wii disc hold? Perhaps something that doubles it?
except being a familiar and easy to develop for system with a familiar GC/Wii arquitecture (spelling?)
Quoteexcept being a familiar and easy to develop for system with a familiar GC/Wii arquitecture (spelling?)
How familiar is the Cube/Wii architecture to developers anyway when the devs that matter never made games for the Cube or Wii? Nobody worth a **** makes games with the architecture except Nintendo!
I think the real solution is to make something that is port compatible with the other systems on the market. Being different doesn't attract ****. Third parties clearly like the flexibility to make multiplatform consoles. The majority of the big third party games this gen have been non-exclusives. Nintendo themselves provides tons of key exclusives anyway so it isn't like having the same third party games as the other consoles is going to hurt them. I think being the odd console out almost every single time is more damaging. If they can match the third party support then it comes down to first party games which is to Nintendo's advantage. Right now it's Nintendo's first party games versus EVERYTHING else. Mario doesn't just compete with Halo and God of War. He competes with Resident Evil and GTA and Metal Gear Solid and Final Fantasy and...
I also think that Nintendo provides too many excuses. "Well this all you should need." "This will you help keep costs down." "Being forced to use this will make you more innovative." Nobody wants to be told what to do or be told what's best for them. Nintendo needs to only worry about themselves and let third parties cut loose. If some devs go broke, too bad. That's how the free market works. Obviously the key to attracting third parties is to provide a flexible model. Nintendo has gone NOWHERE with all their restrictions to "protect" developers from themselves. The model that provides the most freedom is the one that attracts the support.
Ian, I believe almost 90% of developers HAVE developed for either the GC or Wii. It's been crap games, sure, but they have had time with the systems.
The Xbox 360 and PS3 arquitectures are way different and are in no way similar, but they still get the same games. If Nintendo had a console that had similar horsepower graphics wise, was familiar to work for and had the user base to back it up, it'd be 3rd party heaven all over again.
Am I delusional or am I making sense here?
You guys are crazy to think Nintendo won't follow the path set by Wii.I think it's crazy to think they will. What has changed since then and now? Nintendo is in 1st place. I don't think anyone is expecting them to "do what Sony did." Nintendo will never launch a $600 console ever. However, Gamecube was a beast. It was more powerful than PS2, comparable to Xbox and still cheaper than both. Is it really hard to believe that Nintendo couldn't do that again? Nintendo selectively chose the components that went into that console. They were efficient, cheap yet powerful.
3rd parties aren't going to start developing for a new Nintendo console just because "it's a beast".That's oversimplifying and you know it. Being comparable in power essentially allows third parties to port over. The days of one console getting a majority of exclusives are over. There may be a few here and there, but cross platform releases are the best we can hope for. I would think Nintendo has observed that much from the market. Should Nintendo remain market leader, 3rd parties will likely choose it as the lead platform then port to other consoles, granted it's not pathetically underpowered.
Oh, and have you not listened to anything said by Nintendo executives since 2005?Yeah, I have. This is the same Nintendo that talked about simplifying controls then added a f*cking analog stick to the DS. Nice job there, Nintendo. I'm glad they did too, because it makes sense. Playing 3D games on DS sucked sweaty nuts without one and the whole simplified controls thing succeeded, not by limiting the number of buttons and doodads, but by seeing someone use motion controls or a touchscreen. However, you're living in a dream world if you think executives of any company aren't just justifying current choices. At the drop of a hat, they will abandon those so-called convictions should their respective company's circumstances change. If the successor of the Wii remote has an analog stick and 4 face buttons, expect Nintendo to PR spin the sh*t out of it. Why? Because they have to.
I think this is a complete fantasy. I don't think Nintendo cares about third party support. All they care about is if they make a profit off of their own products. They SHOULD care because they get a cut out of every third party title but I don't think that matters to them. Nintendo systems exists to sell Nintendo products and anything else is a bonus. They will only go nuts on hardware if THEY want it to be that way for their own games.Of course Nintendo cares. It comes down to profit margins. They want that money and it does matter to them. They just aren't getting it. If the Wii was on the same level as PS3/360 power wise, 3rd parties wouldn't think twice about porting over games. It would make sense to port because they'd be reaching that many more people. And they would cease porting if sales were low. However, the Wii requires its own version which sucks for them. If they can't sell people on gee-whiz graphics, the experiment fails.
QuoteIan, I believe almost 90% of developers HAVE developed for either the GC or Wii. It's been crap games, sure, but they have had time with the systems.
Yeah, but I feel the relevant experience is important. If you've only made crap with that architecture how much experience do you have? I think of experience meaning that the dev knows how to get good performance out of the hardware. If you're some third party who is capable of making good games but has never bothered on the Wii how do you go from making shovelware to making a great game? You can't have Dreamcast graphics, you can't have laggy online or a chuggy framerate, the controls have to be tight and responsive, there can't be bugs. If you've just half-assed it every time how do you know how to do this the first time you put a real effort in?
Quote
The Xbox 360 and PS3 arquitectures are way different and are in no way similar, but they still get the same games. If Nintendo had a console that had similar horsepower graphics wise, was familiar to work for and had the user base to back it up, it'd be 3rd party heaven all over again.
Am I delusional or am I making sense here?
I think that makes perfect sense. I figure the most likely reason why third parties don't port their games to the Wii is because they designed the games for better hardware and it would be too much work to downgrade it to the Wii... and even then they may have to compromise the quality of the game too much for it to be worth it. It's way easier to go up than down.
I think next gen the controller has to be addressed too in that they have to include the classic controller with the system so that all devs can assume the player has one. The idea of motion control being the new standard has failed. There are too many Wii games that control like complete balls because devs feel that they have to make every Wii game a motion controlled one, and they kind of do because having something that ONLY supports the classic controller would restrict the potential audience. The remote needs to be one of multiple options, not the MAIN option. If each system came with a nunchuk, remote and cc then devs can focus on just making great games, and use whatever control scheme they feel is most appropriate. Again it's about providing flexibility to the third parties. Nintendo may want to exclusively use the remote but that doesn't mean every developer does.
Developers don't have to exclusively use the remote now, they just have to support it. There's no reason they can't also use the Classic Controller, or even make it the primary method of control; hell, Nintendo did it themselves with Brawl. They can't outright require it, which I think is good because I want them to at least try to make the game work with Wii-specific controls, but it's always been an option for developers, they just often ignore it. Don't blame Nintendo for that.
Problem is, the Wii was designed specifically to disrupt the market. If 3rd parties just released their games with CC only and no Motion Controls, the other faults of the console would've been more apparent (weak graphics, online is subpar, etc.) and would've probably resulted in Nintendo not selling as many systems as they currently did. It wouldn't have been a game changing system, but an option only enforced by Nintendo themselves.
And GameCube was a failure in most people's eyes. The majority of current Wii gamers won't buy a new console just because it's got better specs. Why abandon this giant 'blue ocean' you've just created all for yourself?You guys are crazy to think Nintendo won't follow the path set by Wii.I think it's crazy to think they will. What has changed since then and now? Nintendo is in 1st place. I don't think anyone is expecting them to "do what Sony did." Nintendo will never launch a $600 console ever. However, Gamecube was a beast. It was more powerful than PS2, comparable to Xbox and still cheaper than both. Is it really hard to believe that Nintendo couldn't do that again? Nintendo selectively chose the components that went into that console. They were efficient, cheap yet powerful.
Then why didn't GameCube get all this 3rd party support? If Nintendo launches a new console, it instantly becomes the 3rd place console in terms of userbase. Even with GameCube Nintendo was in 2nd place for most of the generation and developers/publishers ignored it. It's become a cliche, but the industry will find any reason to ignore a Nintendo console ("it's a kiddy system", "only casual games sell", etc...).Quote3rd parties aren't going to start developing for a new Nintendo console just because "it's a beast".That's oversimplifying and you know it. Being comparable in power essentially allows third parties to port over. The days of one console getting a majority of exclusives are over. There may be a few here and there, but cross platform releases are the best we can hope for. I would think Nintendo has observed that much from the market. Should Nintendo remain market leader, 3rd parties will likely choose it as the lead platform then port to other consoles, granted it's not pathetically underpowered.
You must have missed it when Iwata said "we can't just make a Wii HD and expect it to become another phenomenon, we have to provide a whole new experience", which Reggie then parroted shortly after. Nintendo 2005 - present has all been about expanding the market, always explaining that graphics =/= sales.QuoteOh, and have you not listened to anything said by Nintendo executives since 2005?Yeah, I have. This is the same Nintendo that talked about simplifying controls then added a f*cking analog stick to the DS. Nice job there, Nintendo. I'm glad they did too, because it makes sense. Playing 3D games on DS sucked sweaty nuts without one and the whole simplified controls thing succeeded, not by limiting the number of buttons and doodads, but by seeing someone use motion controls or a touchscreen. However, you're living in a dream world if you think executives of any company aren't just justifying current choices. At the drop of a hat, they will abandon those so-called convictions should their respective company's circumstances change. If the successor of the Wii remote has an analog stick and 4 face buttons, expect Nintendo to PR spin the sh*t out of it. Why? Because they have to.
And GameCube was a failure in most people's eyes. The majority of current Wii gamers won't buy a new console just because it's got better specs. Why abandon this giant 'blue ocean' you've just created all for yourself?Gamecube being a failure has nothing to do with Nintendo's ability to put together powerful hardware. Wii owners will buy a successor as long as Nintendo gives them what they want (i.e. fun, engaging software). Nintendo is perfectly capable of doing that with competitive yet affordable hardware. And who says they have to abandon the "blue ocean?" I don't know how you're coming to these conclusions.
Seriously, dude? My response is essentially unchanged from the segment you just quoted and replied to. You can't compare this generation to last because the rules have changed. 3rd parties are porting far more often and offering fewer exclusives, mostly offering exclusive bonus content. Not even Final Fantasy is exclusive anymore. What 3rcd parties are generally unwilling to do, however, is make a completely separate Wii version. If they Wii housed comparable hardware, I have no doubt 3rd parties would port games over. It's cheaper and easier than making a console specific version.QuoteThat's oversimplifying and you know it. Being comparable in power essentially allows third parties to port over. The days of one console getting a majority of exclusives are over. There may be a few here and there, but cross platform releases are the best we can hope for. I would think Nintendo has observed that much from the market. Should Nintendo remain market leader, 3rd parties will likely choose it as the lead platform then port to other consoles, granted it's not pathetically underpowered.Then why didn't GameCube get all this 3rd party support? If Nintendo launches a new console, it instantly becomes the 3rd place console in terms of userbase. Even with GameCube Nintendo was in 2nd place for most of the generation and developers/publishers ignored it. It's become a cliche, but the industry will find any reason to ignore a Nintendo console ("it's a kiddy system", "only casual games sell", etc...).
You must have missed it when Iwata said "we can't just make a Wii HD and expect it to become another phenomenon, we have to provide a whole new experience", which Reggie then parroted shortly after. Nintendo 2005 - present has all been about expanding the market, always explaining that graphics =/= sales.I swear, you didn't read a word of my post. I didn't miss anything. I read every interview but I take them with a grain of salt. What they say is true today, tomorrow it probably won't be. In fact, I gave you an example of this. See, Nintendo wants everyone's money. Not just casual gamers and not just core gamers. Everyone. You'd be silly to believe otherwise. I've never suggested that Nintendo just release Wii HD. It won't work. Rather, my point is that Nintendo has to offer something new as well as competitive hardware. That way, everyone wins. Innovative and powerful.
Nobody worth a **** makes games with the architecture except Nintendo!
This (http://www.pixlbit.com/coverage?action=showCoverageArticle&coverageId=57) is ours.
This (http://www.nintendoworldreport.com/impressionsArt.cfm?artid=23407) is NWR's.
I strongly urge absolutely everyone to check impressions of this thing out. It really wowed me quite a bit, and was a step above any Augmented Reality game I've seen or heard of before.
"Of course, I have heard commentary that people feel that Nintendo's online functionality is behind the others or is lacking in some ways," he continued. "And I can say that we are not currently satisfied with the online efforts that we have made so far, and we are working at ways to improve those." Still, Iwata also insisted that the time they devote to online functionality will be decided on a product-by-product basis.
"[...We will] make a decision as to whether or not it's more important to devote resources to making that offline experience more fun and compelling for products where that is going to be the most important element of the game play; and then for products where it is going to be more important, to add online functionality and make that online functionality robust and compelling," Iwata concluded. "We will continue to focus our efforts there when it's appropriate, but it's going to be a product-by-product decision."
What they've said about tag mode and automatic Wi-Fi updates leads me to believe they've done that, at least to some degree.It'd be nice if that were true. I don't trust Nintendo with this type of thing though. They always try to inhibit rather than allow more free reign for software developers. They like to be in full control and so I worry that they will continue to inhibit with this new OS. I am hoping I am wrong though.
What they've said about tag mode and automatic Wi-Fi updates leads me to believe they've done that, at least to some degree.
Not necessarily.What they've said about tag mode and automatic Wi-Fi updates leads me to believe they've done that, at least to some degree.
They have said that you can d/l updates and shop titles in the background while playing games. Doesn't this pretty much confirm that the 3DS is running on a universal OS?
Remember that DSi game, Ghost Wire? It could detect different objects in the real world and then super imposed ghosts in the game around the room you were in. Imagine a pokemon game where the type of pokemon you come across is dictated by where you are in the real world or what is around you.
PS3 and Xbox 360 to get Hulu service. They actually got netlfix before the wii, so will the wii get eventually get a hulu service of its own.
http://ps3.ign.com/articles/110/1101904p1.html (http://ps3.ign.com/articles/110/1101904p1.html)
PlayStation Network users will have to register for a paid subscription service to use Hulu, according to Bloomberg. No word yet if this could one day be implemented into PlayStation Plus, Sony's premium PSN service first detailed this morning.
PS3 and Xbox 360 to get Hulu service. They actually got netlfix before the wii, so will the wii get eventually get a hulu service of its own.
http://ps3.ign.com/articles/110/1101904p1.html (http://ps3.ign.com/articles/110/1101904p1.html)
Not unless Nintendo is gonna start charging for online services or Nintendo users want to pay to use Hulu.QuotePlayStation Network users will have to register for a paid subscription service to use Hulu, according to Bloomberg. No word yet if this could one day be implemented into PlayStation Plus, Sony's premium PSN service first detailed this morning.
Hulu is free online & Netflix also sends me movies in the mail.
Kytime, I don't get what your avatar is supposed to be about. Is it something obscene? I'm just curious.Obscene? No, but it might be slightly inappropriate.
It's pretty self-explanatory. Mario is supposed to be the father of Peach's baby, but clearly isn't the very Bowser looking baby being handed to him.
Essentially, Mario = pwnt
It's pretty self-explanatory. Mario is supposed to be the father of Peach's baby, but clearly isn't the very Bowser looking baby being handed to him.
Essentially, Mario = pwnt
It makes sense now that you've explained it. The problem I had is it was in an avatar no bigger than a postage stamp, and I guess my eyes aren't that good... I could make out Peach's legs spread apart and it looked to me like Mario was reaching between them. I could see that little baby thing, but that's the thing I couldn't make out what it was. I thought it was Toad or something.
Sega's Yosuke Okunari, producer of the Dreamcast re-releases and former producer of the Sega Ages 2500 series of remakes/re-releases, offers hope in an interview that was posted today at Impress Watch.
The site asked Okunari why Sega jumped from Genesis directly to Dreamcast. "When you look globally," responded Okunari, "the Genesis and Dreamcast are well known, but Saturn is unknown. During that period, PlayStation and Nintendo 64 were a success overseas, but to be honest Saturn was not a success. Because of this, we decided on Dreamcast."
There's hope, though. Continued Okunari, "It's not that we're ignoring Saturn I think you can see this, considering that we ported Nights Into Dreams and other titles." He's referring herr to a 2008 PlayStation 2 updated port of Nights.
Impress Watch pressed further, asking if we can look forward to Saturn titles as future download releases. Replied Okunari, "What we announced this time is a project where we will have consecutive releases of titles that were debuted on Dreamcast. Separate from this, we're of course thinking about ports of Saturn games. It's the same as how Sega Ages and Virtual Console were separate existences. It's not that we have no intention of porting Saturn titles, so please share your requests."
Please be XBLA exclusive ... Please be XBLA exclusive ...
Wait, why did my score go from +1 to -1?
This karma system needs to be revamped so you see who gives/takes points and for what.
This karma system needs to be revamped so you see who gives/takes points and for what.It's pretty simple: you either said something which annoyed Vudu, or he was in the mood to give a -1 just for the lolz. There's no appeasing him, so don't bother trying.
That's not true--judging from the positive karma I've been handing out I really have a hard on for Zap and Insanolord.
I'd really like to see Nights on the 3DS, what do you think, Kytim?
If you can't do more than complain about VC games, I will buy you a gold watch and throw you a retirement party :(
you have innocent naivete to offer, that is always good. I'm sure after a while you'll be a hardened veteran.
I think KY is right on Sega products though.. My Nintendo products still work, and my Sega products don't.
My Genesis doesn't work because the power adapter for it doesn't work. My gamegear worked perfectly and then one day the screen was all screwed up. My nomad has staying on problems, and only really works if it stays perfectly still.
That's not true--judging from the positive karma I've been handing out I really have a hard on for Zap and Insanolord.
Nintendo is great for fixing consoles. Hell, Nintendo was still letting people send in NES's to be repaired until 2007. 13 years after the final NES came out and they were still willing to fix systems for people.
It would make more sense if they just used the NDS (or 3DS) as a controller. BTW, wasn't that something Nintendo said they were going to do anyway at some point? I can almost swear I remember before the Wii came out Nintendo hinting at or outright saying that the NDS would be able to link up to it. So far we haven't seen that, but if we did that could fill in as the touchscreen controller and be more justifiable to purchase than a $100 controller, because the NDS isn't just a controller but also a complete handheld system with a huge library.
BTW, wasn't that something Nintendo said they were going to do anyway at some point? I can almost swear I remember before the Wii came out Nintendo hinting at or outright saying that the NDS would be able to link up to it.The DS can link up to the Wii, and this is already being used in a way: DS game demos can be downloaded from the Nintendo Channel. I do vaguely remember Nintendo saying that the Wii has the capability to connect with the DS, but I don't think they ever gave any specifics on what that connection could be used for, or that they had any plans to use it for games. I don't feel like searching threads from 2006 to find out.
With all of their talk about connectivity during the GameCube era, you'd think they would have followed up on it with Wii and DS, especially given the popularity of both, and that no linking accessory is required. I guess it really was their answer to online play.
I am quite surprised as well. I figured that was an obvious WiiWare Title. With online, and DS support for local play it would have been great.
With all of their talk about connectivity during the GameCube era, you'd think they would have followed up on it with Wii and DS, especially given the popularity of both, and that no linking accessory is required. I guess it really was their answer to online play.
Pokemon Battle Revolution, correct?
I have actually heared that you can link up your GBA to the wii's Gamecube port and play such games as Crystal Chronicles and various others as if it was a Gamecube and not a wii. I do not know if that is true or not, but it seems pretty cool.
I have actually heared that you can link up your GBA to the wii's Gamecube port and play such games as Crystal Chronicles and various others as if it was a Gamecube and not a wii. I do not know if that is true or not, but it seems pretty cool.
You mean that you can use the Wii like a Gamecube when it's in Gamecube mode?
....That sounds, interesting, please tell me more
You can even hook up Gamecube memory cards and controllers as well. It is as if there is a Gamecube inside the wii! I am going to disasemble my wii and find out! The I will have two consoles to play games on. Think of the possibilities? LOL. ;D
I think the GBA-GC connectivity had two big problems.
1. The association with multiplayer games. So I have to play with four friends that not only all own GBAs but also own the link cable that does not come with the GBA so I have to ask them to buy one just for this one game? The requirements to play four player Crystal Chronicles or Four Swords was nuts. If you want to talk about hardcore gaming, there you go. Only the most hardcore would be able to organize a full four player game. And this is supposed to be this big Cube selling point? It also didn't help that Cyrstal Chronicles was a lame ass game.
2. Nintendo decided to market this as a replacement for online gaming. This was a feature that was really designed just as an interesting novelty. It was too limited to replace online. So instead of being seen as a neat feature it was seen as a lame piece of ****. It had to meet higher requirements and it failed at that so it had a negative association. And the irony of it all was that the huge hassle of getting a four player connectivity going made you long for online MORE. These were games that made you think "boy this would be awesome online." That's probably the exact opposite impression Nintendo wanted to make. Plus not going online was seen as this frustrating backwards stupid decision and connectivity became a symbol of that.
So I can see why Nintendo has not made a big deal about the DS connecting with the Wii. Connectivity has a negative image. Why remind people that Nintendo had their head in the sand about online gaming for a whole generation? The whole thing is seen as a lame feature so NOT having it as a bullet point is probably better.
But at the same time bringing it back now would make sense since a lot of time has passed. They also attracted a lot of new customers with the DS and Wii so they would reboot the feature with an audience that doesn't have a negative association with the concept.
You can even hook up Gamecube memory cards and controllers as well. It is as if there is a Gamecube inside the wii! I am going to disasemble my wii and find out! The I will have two consoles to play games on. Think of the possibilities? LOL. ;D
If you do this and take pics I'll give you 10 points.
I don't believe you--but I'll give you one point for not making me cringe.
I kept my end of the bargain, I expect you to do the same. :cool;
However, this generation solves the logistics of all that in several ways. Number one, for many games on the DS you can do multiplayer with just a single cart. That means not everyone has to have their own copy, which is great.Connectivity didn't require everyone have their own game, it was only the one GameCube game.
I kept my end of the bargain, I expect you to do the same. :cool;
Herein lies your downfall. I was willing to play along at first, but if you insist on continuing this little charade it will be your undoing.
You might put stickers on your Wii to prevent theft (http://www.nintendoworldreport.com/forums/index.php?topic=31824.msg622136#msg622136) but I can use those same stickers to ensure that it is truly your Wii system that has been dissected and made into a GameCube.
I demand that you provide pictures of your disassembled Wii with stickers or I shall smite you ten times over. You have 24 hours to comply.
No.
You didn't.
But you should.
They look horrible.
I really hope they upgrade the Miis to make them a little more detailed. Microsoft's "avatars" were obviously a complete theft of Nintendo's idea by Rare, so I'd like to see them take the "Mii" idea even further. Make them highly customizable.
I really hope they upgrade the Miis to make them a little more detailed. Microsoft's "avatars" were obviously a complete theft of Nintendo's idea by Rare, so I'd like to see them take the "Mii" idea even further. Make them highly customizable.
More facial features, accessories(glasses hats, earrings) and some custom clothing including shoes would be great.
I don't think the Wii2 will use IR anymore, it will probably use gyros like in wii motion plus. That mockup also looks fairly uncomfortable, either the handles will be too short to serve as a wii remote or too long to be easy to handle as a traditional controller. Also, when separated the D pad and second trigger will become essentially inaccessible, resulting in the wii remote portion not having any usable direction control.And in saying that, you're talking about casual-only games that focus JUST on the remote. And how many casual-only oriented games do you know of that use the D-pad for directional purposes? I know of none off-hand.
Rachtman, I like your controller mock-up but it has the one "problem" that justified the Wii remote's whole design - it looks exactly like those typical controllers that were apparently too confusing for people. Your design looks great and looks very functional and ergonomic, but that was never the plan with the Wii to begin with. Nintendo designed the Wii controller to look like a TV remote because they felt the mainstream would identify with it more. Everything else took a backseat.Not really, Ian. What's the one thing most casual games do anyway? Waggle. Once separated, how is this any different from the Wii remote? Also, and correct me if I'm wrong, don't most normal TV/DVD/etc remotes have MANY more buttons than a Wii remote? Having four face buttons, an R button, and a Z-trigger are hardly complicated or confusing.
Not really, Ian. What's the one thing most casual games do anyway? Waggle. Once separated, how is this any different from the Wii remote? Also, and correct me if I'm wrong, don't most normal TV/DVD/etc remotes have MANY more buttons than a Wii remote? Having four face buttons, an R button, and a Z-trigger are hardly complicated or confusing.
My Controller Design for Nintendo's Next-Gen Console
(http://pages.suddenlink.net/ryanclayton/controllerdesign-web.jpg)
I think this design attacks the best of both worlds for core/casual gamers. It gives plenty of options for devs and also allows compatibility with ANY previous Virtual Console/WiiWare title. AND it eliminates clutter. No more goofy and ridiculously absurd peripherals and add-ons. Keep it simple, and keep it focused. That's what this controller design excels at.
I'll email Nintendo of Japan now. :)
I swear to you that I made the exact same mock-up....get this....6 years ago! hahahahahahahaI made a very similar one around the time gyroscopes were rumoured to be in the new "Revolution" controller. I even posted it on this site.
Wired.com: Having now done a major console game for Nintendo and a major handheld game, where do you as a designer want to go next, home systems or handhelds?
Sakurai: I’ve never made a game for a high-definition platform. That’s definitely something I’m interested in.
From a recent Interview with Sakurai on Wired.com (http://www.wired.com/gamelife/2010/07/sakurai-interview/):QuoteWired.com: Having now done a major console game for Nintendo and a major handheld game, where do you as a designer want to go next, home systems or handhelds?
Sakurai: I’ve never made a game for a high-definition platform. That’s definitely something I’m interested in.
For what it's worth, Sakurai has never designed a game for a non-Nintendo system. ;)
Rachtmann, I like the design, and I think Ian's concerns can be addressed fairly simply, actually.Hah, I actually thought about moving the "breakaway" point closer to the face button side, but I fought my inner graphic designer thinking and kept it symmetrical. :P But yeah, that could work. And also, for those that are complaining about not having a directional pad on the "remote" side after separating the two... um, do you NOT see the Slide pad on the right? It's actually designed to be more easily reached by the thumb unlike the D-pad on the Wii remote.
1) Move the "seam" (breakaway point) next to the "remote" side. The controllers don't need to be symmetrical. Then you have one remote-shaped piece and one connector/add-on piece.
2) Change the button configuration so it's more like the Gamecube: one main button with some bean-buttons around.
Yeah… could work. :D
But unlike Sony's controller, the SNES pad had a distinct "feel" to its buttons -- the convex/concave shape of them. And that made it super easy to feel your way around the controller so that you, as a gamer, always knew what button to push for whichever action.Kudos. I have been saying this for years. I think for most non-gamers/casual gamers, they're rarely ever going to need to press a button other than Start/+ or a trigger. Swinging the remote will always be the main method of command input for them. The convex/concave buttons were highly under-appreciated.
One of the rumors was that Microsoft didn't call their system Xbox 2 was because they didn't want it to sound inferior to the PlayStation 3, so it's not such a crazy idea.
Maybe Nintendo would take a clue from the NES/SNES and call it Super Wii.
Both Munna and Musharna give off Dream Smoke, which is described to hold the dreams of Pokémon. By obtaining Dream Smoke, the player is able to use Game Sync to upload their Black and White save file to the Internet.
The High Link is a building in Isshu where the player is able to connect with other players. With this, multiple players may play Black and White together.
Live Caster is a feature where players are able to video chat which includes a pen and stamp to allow editing. This feature is also used by in-game characters from time to time.
Pokémon Global Link is the service that allows the uploading of Black and White save files and has 2 different modes. One mode allows the player's Pokémon to play in a dream, while the other allows the player to battle online. Access to the Global Link is gained by obtaining Musharna, the evolution of Munna.
All DS games have forwards compatibility with 3DS, I haven't seen anything in Black/White that will only work on the 3DS and not at least some DS systems (stuff like Dream Smoke will work on all DS systems, and Live Caster will work on the DSi and DSi XL too).
What kind of signifcant boost in graphical quality would HD do for wii games?If the current Wii had HD and no other differences? It'd actually make things a whole lot worse. The Wii doesn't have the processing power to run at HD resolutions, so if it were somehow possible, it would come at a significantly reduced framerate (probably 1/3. So a 60fps game would run at 20fps, a 30fps game would run at 10fps, etc). A high resolution would also highlight jagged edges, blurry textures, and a host of other eyesores associated with standard definition graphics.
What kind of signifcant boost in graphical quality would HD do for wii games?
framerate is more important to me then screen resolution
... Wii2HD ...
It's kind of sad that you watch Jerry Springer.
They'd sooner use HD-DVD that go with Blu-Ray. Not a terrible idea considering it's niche usage today. Could probably get the tech for cheap as well.
Yes, that means Blu-Ray has gotten cheaper. But it doesn't necessarily mean it's any cheaper than HD-DVD.They'd sooner use HD-DVD that go with Blu-Ray. Not a terrible idea considering it's niche usage today. Could probably get the tech for cheap as well.
I think the tech would be more expensive for HD-DVD. The more something is manufactured, the less it costs per unit to build. This is because there is more competition, more people working on developing cheaper versions of the technology and better manufacturing processes, and larger factories generally have cheaper per-unit costs than small factories (as long as the factory doesn't get too large).
I'm wagering that Nintendo will use some sort of cartridge/card format. It would suit their needs more than any type of optical medium.
I doubt 20 GB. Seems a bit like overkill. Most games don't even reach the max 8.5GB of DVDs.
The XBox 360 uses DVDs as well so its limit is also 8.5GB. Blu-ray has a limit of 50GB for dual-layer though I don't know if any use it.
I understand now, but I look at all the major titles for the PS360 and think "Damn, there is no way that these games are smaller than 20 GB!"
The only way to even come close to using the full 50 GB is to load it up with all kinds of uncompressed video. Also, some PS3 games fill more space by writing some game data to the disc in multiple places in order to cut down on the longer loading times caused by using Blu-ray discs.I understand now, but I look at all the major titles for the PS360 and think "Damn, there is no way that these games are smaller than 20 GB!"
Only a handful of 360 games use more than one disc, which means only a handful of 360 games take up more than 9 GB.
lol three people jumped on that one.
Behold the amazing advances in compression technology. And I think it really goes to show just how unneeded more space is, especially compared to other advances like elimination of load times.
lol three people jumped on that one.
Behold the amazing advances in compression technology. And I think it really goes to show just how unneeded more space is, especially compared to other advances like elimination of load times.
lol three people jumped on that one.
Behold the amazing advances in compression technology. And I think it really goes to show just how unneeded more space is, especially compared to other advances like elimination of load times.
Honestly, I rather enjoy uncompressed video on my HD TV when it's offered. FF XIII was gorgeous on it, and I'm not fond of the idea of going to the cartridge format and having to endure compression artifacts in exchange for decreased load times that don't really bother me in most games I play.
This might sound like a dumb question, but if most 360 games do not take up more than 9 GB of disc space, can the wii play 360 games with HD stripped off?No, because, to put it simply, the XBox 360 hardware is completely different than Wii hardware and therefore every game is coded differently.
This might sound like a dumb question, but if most 360 games do not take up more than 9 GB of disc space, can the wii play 360 games with HD stripped off?
The same thing was true with the N64 and the PlayStation. The extra space on the CDs was only necessary for full motion video and higher quality audio. Everything else could easily fit on an N64 cartridge. The real issue was the cost, not the space constraints.Technically the N64 could do FMV, it just needed to be heavily compressed. I don't think it's an apt comparison. There was a lot that couldn't be done within 8MB, and what could be done required a lot more work. Looking at the XBox 360, it doesn't seem like there is anything that is being constrained due to needing more space.
This might sound like a dumb question, but if most 360 games do not take up more than 9 GB of disc space, can the wii play 360 games with HD stripped off?
Depends on how the game is coded. If it's a game where performance improves greatly by installing the game to the HDD, no the Wii certainly wouldn't handle the game as well. Provided your typical game has SD and HD resolution textures/etc. on the disc already to deal with people playing with SD TVs, sure the Wii could probably handle a disc with just the SD content and the necessary coding changes to make it Wii-compatible. Space and lack of support for HD textures is far from the Wii's only technical issues handling 360 ports, though. The hardware is just fundamentally different. Just see the Dead Rising Wii port for an example of where this can be problematic: very few zombies anywhere compared to the mobs of them on the 360.
The same thing was true with the N64 and the PlayStation. The extra space on the CDs was only necessary for full motion video and higher quality audio. Everything else could easily fit on an N64 cartridge. The real issue was the cost, not the space constraints.Technically the N64 could do FMV, it just needed to be heavily compressed. I don't think it's an apt comparison. There was a lot that couldn't be done within 8MB, and what could be done required a lot more work. Looking at the XBox 360, it doesn't seem like there is anything that is being constrained due to needing more space.
The same thing was true with the N64 and the PlayStation. The extra space on the CDs was only necessary for full motion video and higher quality audio. Everything else could easily fit on an N64 cartridge. The real issue was the cost, not the space constraints.Technically the N64 could do FMV, it just needed to be heavily compressed. I don't think it's an apt comparison. There was a lot that couldn't be done within 8MB, and what could be done required a lot more work. Looking at the XBox 360, it doesn't seem like there is anything that is being constrained due to needing more space.
The 360 and Wii can do that kind of video with compression as well. Show me a PlayStation game that couldn't be done on the N64 if the video and audio weren't there.If the video and audio aren't there, what in the world are you playing?
No, on the 360 when a developer runs out of space, they just continue the game on a second disc.This was a lot more common on the PlayStation than it is now, and is still a viable option for those that need it without significantly raising the cost.
The same thing was true with the N64 and the PlayStation. The extra space on the CDs was only necessary for full motion video and higher quality audio. Everything else could easily fit on an N64 cartridge. The real issue was the cost, not the space constraints.Technically the N64 could do FMV, it just needed to be heavily compressed. I don't think it's an apt comparison. There was a lot that couldn't be done within 8MB, and what could be done required a lot more work. Looking at the XBox 360, it doesn't seem like there is anything that is being constrained due to needing more space.
No, on the 360 when a developer runs out of space, they just continue the game on a second disc.
*eyes his copies of Mass Effect 2, Last Remnant, and Lost Odyssey.*
That does remind me of something though: it's probably because we haven't seen much RPG support, but I'm kind of surprised we haven't seen any multi-disc games on the Wii (not even when NISA released Sakura Wars 5 several months ago, despite releasing two discs on the PS2 with multiple languages).
The same thing was true with the N64 and the PlayStation. The extra space on the CDs was only necessary for full motion video and higher quality audio. Everything else could easily fit on an N64 cartridge. The real issue was the cost, not the space constraints.Technically the N64 could do FMV, it just needed to be heavily compressed. I don't think it's an apt comparison. There was a lot that couldn't be done within 8MB, and what could be done required a lot more work. Looking at the XBox 360, it doesn't seem like there is anything that is being constrained due to needing more space.
No, on the 360 when a developer runs out of space, they just continue the game on a second disc.
*eyes his copies of Mass Effect 2, Last Remnant, and Lost Odyssey.*
That does remind me of something though: it's probably because we haven't seen much RPG support, but I'm kind of surprised we haven't seen any multi-disc games on the Wii (not even when NISA released Sakura Wars 5 several months ago, despite releasing two discs on the PS2 with multiple languages).
If the wii stays on the market for a few more years and the wii 2 stays on the side lines then the size of wii games will only get bigger. Eventually two disced wii games will start to pop up.
I was at Wal-mart a few days ago and noticed that they were selling 4 GB flash drives for $10. Not a bad deal, but it is a sign that the prices are coming down on the technology. What is to say that necy year it is 8GB in the $10 range?
How big are the average wii games? Are they 8 GB? I forsee wii 2 games being in the the 20 GB range?
Just my guess. Does anyone else have a rough figure?
If the wii stays on the market for a few more years and the wii 2 stays on the side lines then the size of wii games will only get bigger. Eventually two disced wii games will start to pop up.
I like cartridges and all but there is too much Nintendo thinkin' in defense of the idea. Too much "well how much space do you really need?" and "the price difference isn't that much" and "with today's graphics you don't need video." Those are excuses. Those are what drive third parties away. Nintendo has been telling third parties what they should or shouldn't need since the N64 days and, surprise, their third party support has been complete balls the entire time. The most important thing is flexibility and that means lots of storage at a low cost. Obviously that's what is important for third parties.Game companies are showing they don't need more space than offered since very few games come close to filling up the space currently available. So most games wouldn't come on 8GB cards, or probably even 4GB, they'd probably be 2GB or 1GB which would likely cost pretty much the same as discs. And if companies do need more space then it's there if they want it; the limit of what cards can be is pretty high.
My mindset is not telling anyone what they need or don't need, it is what I, as a consumer, want in a product. And that's a durable medium with no load times. It is of no concern to me that companies have to spend a teensy bit more to offer this.
My mindset is not telling anyone what they need or don't need, it is what I, as a consumer, want in a product. And that's a durable medium with no load times. It is of no concern to me that companies have to spend a teensy bit more to offer this.
Game companies are showing they don't need more space than offered since very few games come close to filling up the space currently available.On SD games, HD game have much higher-resolution textures and so need more space.
So most games wouldn't come on 8GB cards, or probably even 4GB, they'd probably be 2GB or 1GB which would likely cost pretty much the same as discs. And if companies do need more space then it's there if they want it; the limit of what cards can be is pretty high.First, no they would cost considerably more than discs. A 4 GB completely blank flash drive costs about as much as a 50 GB blu ray containing a movie, so the unit cost of blu ray would be much less. Expecting game developers to either jack up the prices by 50% or cut their profit margins by half is not going to make them want to make games for Nintendo. It didn't in the N64 days and it certainly won't today when there are two strong, established competitors on the market instead of one unproven upstart.
And that's a durable medium with no load times.If load times are that big a deal they could stream data to internal flash memory in the background and load it off there. And it is possible to put discs in a durable housing, but it looks clunky so people tend to avoid that.
It is of no concern to me that companies have to spend a teensy bit more to offer this.What I want is fun games, and I am not going to get them from third parties if Nintendo takes this approach.
On SD games, HD game have much higher-resolution textures and so need more space.So there are no HD games on the XBox 360?
And are you seriously saying we should just not have any jRPGs?I have no idea how you got that from what I said.
I really want to see my Mario Kart everytrackfromeverymarkiokarteverCould we just have a robust track editor? Please and thank you.
I don't think it's feasible to create a worthwhile track editor for a 3D game. I've played some of the tracks people have created using hacks, and if that's indicative of what could be done with an editor, none of them would compare to professionally designed tracks that are not limited to tilesets.
Hard drive installs, like you can do on the 360, can pretty much get rid of load times, and with the ever-increasing size of console hard drives they're becoming more feasible on a large scale. The only downside, and it's fairly significant, is how long it takes to do. You only have to do it once, but it can be pretty annoying to wait for it to happen.
Hard drive installs, like you can do on the 360, can pretty much get rid of load times, and with the ever-increasing size of console hard drives they're becoming more feasible on a large scale. The only downside, and it's fairly significant, is how long it takes to do. You only have to do it once, but it can be pretty annoying to wait for it to happen.
Could installs be done via internal flash memory?
Here is what I think the wii 2 will have as a storage medium. First, 16 GB of internal flash memory. Second, SDHC support up to 64 GB. Third, external flash and HDD support via USB ports.
Silicone Knights needs to return to Nintendo and make a sequel to Eternal Darkness. That piss poor game Too Human was a sign that the developer needs to stay with daddy, Nintendo.
Hard drive installs, like you can do on the 360, can pretty much get rid of load times, and with the ever-increasing size of console hard drives they're becoming more feasible on a large scale. The only downside, and it's fairly significant, is how long it takes to do. You only have to do it once, but it can be pretty annoying to wait for it to happen.
Could installs be done via internal flash memory?
Here is what I think the wii 2 will have as a storage medium. First, 16 GB of internal flash memory. Second, SDHC support up to 64 GB. Third, external flash and HDD support via USB ports.
Silicone Knights needs to return to Nintendo and make a sequel to Eternal Darkness. That piss poor game Too Human was a sign that the developer needs to stay with daddy, Nintendo.
Alright, allow me to give you some perspective: the average amount of space a single disc of one of my installed 360 games takes on my HDD is around 6-7 GB. The PS3 is around the same amount for its required installs, though multi-disc games don't inflate the number since it's still only one install. If we're going to be serious about talking about installing games in the era of HD games, probably the minimum HDD size we should see in Wii 2 is around 100 or so GB. I don't know the limits of Flash Memory, but I have a feeling they don't generally go that high.
As for Silicon Knights, what in the world are they up to these days? I never heard many sales numbers for Too Human, but I doubt it sold all that well. How are they keeping that studio afloat these days?
You could do that kind of capacity with solid state, but it'd cost more than Nintendo's probably willing to spend. For once, I'm actually going to agree with Kytim: a smaller amount of built in storage, with the ability for users to add to it if they desire, is probably the likeliest outcome.
I also imagine that Nintendo will allow you to use internal HDD, but you, the consumer, muxt provide your own hard drive because Nintendo will not put forth the money to manufacture them. On the bottom of the wii there will be a port where you unscrew a cover and place a 2.5 inch hard drive into the console to boost its memory storage.
I also imagine that Nintendo will allow you to use internal HDD, but you, the consumer, muxt provide your own hard drive because Nintendo will not put forth the money to manufacture them. On the bottom of the wii there will be a port where you unscrew a cover and place a 2.5 inch hard drive into the console to boost its memory storage.
I don't see this happening. No matter how easy you make it (and, based on my recent upgrade of my MacBook Pro's internal drive, you can make it pretty damned easy), Nintendo's not going to like the idea of people opening up the system and swapping stuff out, especially with the much simpler and less prone to error solution of USB drives.
It doesn't matter so much to me how much internal space is offered, as all I really care about is the ability to copy all save files. If it has that, I will be fine with it.
At Nintendo we always have the obligation to surprise users with a new game console. We have never done what others have. We prefer to create something new that catches attention, and I think this will continue this time as well. Surely the new Nintendo machine will leave you all with your mouth open
The guys does care about story and presentation and even if he couldn't tell a decent story to save his life he likes bells and whistles. He would potentially be impressed by better graphics and such.
The guys does care about story and presentation and even if he couldn't tell a decent story to save his life he likes bells and whistles. He would potentially be impressed by better graphics and such.
IMO, it's more likely that he's squeeling over the next Wii having a 2-button controller and no analog stick. It's the modern NES he so clearly wants! ;)
The guys does care about story and presentation and even if he couldn't tell a decent story to save his life he likes bells and whistles. He would potentially be impressed by better graphics and such.
IMO, it's more likely that he's squeeling over the next Wii having a 2-button controller and no analog stick. It's the modern NES he so clearly wants! ;)
How would that be any different than the current Wii controller?
Now, Nintendo has yet to create a controller with six face buttons...
The quote doesn't say anything about graphics, it says Nintendo likes to try new things and the new system is no different. So it can't be an NES controller because they've done that. Now, Nintendo has yet to create a controller with six face buttons...
The next console will produce a dangerous and addictive hallucinogen to intensify the gaming experience.
The next console will produce a dangerous and addictive hallucinogen to intensify the gaming experience.I had heard talk of a Smelling Pak back when the Rumble Pak released. Just make the Smelling Pak release 'special compounds' to help "Increase the user's entertainment level".
Looks like that quad-core Armada processor won't be having apps for breakfast after all -- confronting Marvell's Jack Kang at Mobilize 2010, he told us the chips proved too power-hungry for devices without a dedicated cord. That doesn't mean we won't see them soon, however, as the man let slip that it's actually the quad-core chip that will appear in a new game system, though we can probably rule out the Nintendo 3DS for the same reason as the phones.
New game console in the works, I wonder whose console it could be.....
3D: The wii 2 will some how incorporate 3D like the 3DS, but will be implemented slowly via firmware.
Disc Media: No blu-ray. Nintendo will upgrade to HD-DVD for the wii 2 games and it will keep BC with the wii and possibly the Gamecube.
Unless the Wii 2's going to carry a multi-$1000 price tag to accomodate packed-in 3D TVs, I don't see the Wii going 3D in that way.
I think Nintendo will basically use their own disc format that is of similar capacity to Blu-ray Disc, the same way that the Wii Optical Disc holds the same amount of data as a DVD.
Unless the Wii 2's going to carry a multi-$1000 price tag to accomodate packed-in 3D TVs, I don't see the Wii going 3D in that way.
It doesn't need to. Its the responsibility of consumers to buy their own 3D TVs. All Nintendo needs to do is include the support for said TVs. Of course, not every consumer is going to own a 3D TV within the near future, but the 3D support only needs to be optional and disabled for TVs which can't handle it. Nevertheless, it should be there built into the console.
What is wrong with HD-DVD?
What is wrong with HD-DVD?
Nintendo didn't create it. I also don't know what the financial situation would be with using HD-DVDs now, and I can't imagine Nintendo wanting to pay anything extra for using the format given that they aren't even willing to pay for the license to have .mp3 playback on the Wii. It's possibly cheaper just to use their own format.
What kind of memory storage will the wii 2 use? What about online?
The only way I could see the Wii 2 going that style of 3D is if it uses a specialized headset like the Virtual Boy, and we all know how badly that went the last time Nintendo tried it.
That is why I can't believe some PC publishers have released games that require a constant Internet connection to play (even single player games). Using cloud based solutions would be one of the worst things any console manufacturer could do.Well, it's 2010. I would imagine that their line of thinking is: If you don't have an internet connection by now, why are you even attempting to play games on a PC? To play most new games on PC, you need hardware that can handle it. How many of those people don't have a high speed connection? I would guess very few. I understand not wanting to alienate anyone, but I feel, in this case, the majority of that audience has a constant internet connection.
What happens if your Internet connection goes down? Why should you need to have a Internet connection to play a single player game? I can't really think of any benefits to consumers to have to have a Internet connection just to play their game. I can see the benefit to publishers, but not to consumers.Hey, I didn't say I agreed with them or even supported the decision. However, I do see their POV. Does anyone really need to be online to play a single player game? The answer is no. You're right. I'm not arguing that at all. The point, though, is if it benefits the publishers and people are going to buy the game anyway, it's win-win for them. It'd only be a problem if the decision affected sales which if they're getting away with it, probably not.
There is almost no point in owning a PC if you do not have an internet connection.The operative word being "almost."
Nintendo didn't create it. I also don't know what the financial situation would be with using HD-DVDs now, and I can't imagine Nintendo wanting to pay anything extra for using the format given that they aren't even willing to pay for the license to have .mp3 playback on the Wii. It's possibly cheaper just to use their own format.
Nintendo, for whatever reason, seems allergic to HDDs. Nintendo is more likely to use SSD if anything because they're Nintendo and doing something sideways and ass-back-upwards (you read that right) is typically how they do things, especially since HDD for saving games in consoles was kind of Microsoft's idea. Nintendo is just too proud to admit another company may have had a good idea. SSDs are more expensive, but the benefits seem more in line with Nintendo, namely durability, smaller form factor, and less frequent failure rate among others. And it happens to have a faster start up. I would want 128 GB, but I would expect 32 GB or 64 GB which compared to the HDDs in PS3 and 360 is nothing. Still, it's leagues better than what the Wii offers.
I think the real reason Nintendo is phobic towards HDDs is because of their piracy concerns. Once you introduce a hard drive to a console it becomes a little more like a computer, and therefore more susceptible to hackers and pirates. There must come a point where Nintendo will be forced to adopt HDD (or something similar) but they're going to drag their feet as long as possible because of their anti-piracy and anti-homebrew stance.
I think the real reason Nintendo is phobic towards HDDs is because of their piracy concerns. Once you introduce a hard drive to a console it becomes a little more like a computer, and therefore more susceptible to hackers and pirates. There must come a point where Nintendo will be forced to adopt HDD (or something similar) but they're going to drag their feet as long as possible because of their anti-piracy and anti-homebrew stance.
Nintendo didn't create it. I also don't know what the financial situation would be with using HD-DVDs now, and I can't imagine Nintendo wanting to pay anything extra for using the format given that they aren't even willing to pay for the license to have .mp3 playback on the Wii. It's possibly cheaper just to use their own format.
Developing a new format from scratch would be a massive investment, and its not something Nintendo themselves are in a position to do. Just like how they aren't a chips manufacturer and hired IBM to make the gecko/broadway processor they would also have to hire some other company (like say Toshiba) to do it for them, and if that is going to be the case then they may as well just take a derelict format like HD-DVD which already exists and has been abandoned. It would have to be far cheaper to do that than pay for a new format to be made.
The space HD-DVD provides is less than Bluray, but its still over kill and more than enough for the forseeable future.
Nintendo didn't create it. I also don't know what the financial situation would be with using HD-DVDs now, and I can't imagine Nintendo wanting to pay anything extra for using the format given that they aren't even willing to pay for the license to have .mp3 playback on the Wii. It's possibly cheaper just to use their own format.
Developing a new format from scratch would be a massive investment, and its not something Nintendo themselves are in a position to do. Just like how they aren't a chips manufacturer and hired IBM to make the gecko/broadway processor they would also have to hire some other company (like say Toshiba) to do it for them, and if that is going to be the case then they may as well just take a derelict format like HD-DVD which already exists and has been abandoned. It would have to be far cheaper to do that than pay for a new format to be made.
The space HD-DVD provides is less than Bluray, but its still over kill and more than enough for the forseeable future.
Nintendo has already heavily invested in a new format, It's holographic, in partnership with a company called InPhase. InPhase was pushing out commercial units back in 2008, and Nintendo has been spending dumptruck loads of cash on something since around 2007, so I can only guess they are trying real hard to get some consumer level equipment out of this tech asap (and alot of that R&D also likely went into 3DS).
It's also possible that Nintendo might use some HD-DVD (with a dash :P: ) licensed tech, but I'm sure it won't be standard HD-DVD (again with a dash ;) ). maybe readin from the inside out and the disc spinning the other way or something. But i'm sure they are pushing for their own proprietary, unhackable, self manufactured, future proof, future standard tech.
If they get the holographic tech down, they may never need another format across any platform, retail or digit download, home or portable console.
since an HD Wii 2 would help out the Blu Ray format quite significantly.
since an HD Wii 2 would help out the Blu Ray format quite significantly.
Blu-ray doesn't need help. I don't know if you got the memo or not, but it won the format war against HD-DVD so its pretty much competition free at this point.
I also can't see Nintendo paying licensing fees to Sony in order to use their proprietary media format. This was actually the very same reason that Nintendo rejected the SNES CD add-on (which later went on to become the PS1). Nintendo wants to have complete ownership and control over their gaming hardware. If they went with Blu-ray then it would be Sony who would have control and say over things, and Nintendo isn't going to allow that.
since an HD Wii 2 would help out the Blu Ray format quite significantly.
Blu-ray doesn't need help. I don't know if you got the memo or not, but it won the format war against HD-DVD so its pretty much competition free at this point.
I also can't see Nintendo paying licensing fees to Sony in order to use their proprietary media format. This was actually the very same reason that Nintendo rejected the SNES CD add-on (which later went on to become the PS1). Nintendo wants to have complete ownership and control over their gaming hardware. If they went with Blu-ray then it would be Sony who would have control and say over things, and Nintendo isn't going to allow that.
I don't know if you got the memo, but BluRay is still not doing so hot(10-15% of movie sales vs DVD). It may have won the war against HD-DVD, but it's still getting it's ass handed to it by regular DVD's. There is still plenty of room for another competitor to take the HD crown and Digital Distribution is stalling the overpriced BRD market anyway.
A Wii2 with Bluray support would definitely help the BRD make the inroads that it needs to finally make a significant dent in DVD sales. Nintendo would never agree to something like that even if Sony licensed it to them for free. Maybe if Sony gave them a seat on the board fo directors, bet that will never happen either.
Nintendo's best bet right now is their work with InPhase and hybriding the tech with a DVD for BC with the Wii & GC. If they can accomplish that for a Wii2, and get movie studios on board for the disc format (which could hold significantly more than a BRD at much faster read times for uncompressed anything moving forward), BRD might even find itself in trouble.
Digital Distro is still the path for the future, but audio/video philes, collectors & people that just love to own a physical copy will be all over such a format.
but they don't need HD DVD if they have the Holographic tech on the disc. the Holographic tech is the storage.
If they could get the tech to work with DVD, having HD-DVD would be pointless because the holographic tech is vastly superior in access speeds and storage.
There's no way Nintendo would be stupid enough to put HD DVD in the Wii 2. I honestly can't believe anyone would even recommend it. It's not a fading format - it's dead. I'm sure every factory that was even producing HD DVD discs has already been converted to something else. They don't make the lasers anymore, they don't make the hardware, they don't make the media. It's dead. Let it go.
Athough, they hold 15-30GB, so that would still leave Nintendo behind the competition...they should just go with Blu Ray.
Athough, they hold 15-30GB, so that would still leave Nintendo behind the competition...they should just go with Blu Ray.
Don't you understand that even that smaller space is overkill by far? Even the DVD format itself with its mere 9gb of storage is almost always well more than enough for most games. There are only like two Wii games out there (one of them being Metroid Trilogy with all three on one disc) that even come close to using all the space on a DVD. If 9GB is more than adequate for this generation then why should 15-30gb be not enough for the next gen?
In a worst case scenario games could span 2 discs, but with 30GB of storage per disc I don't imagine that would happen hardly ever (if at all). Its not like the next generation of consoles are going to be running holodeck simulations, so why the hell would the need terabytes of storage space per game?
but they aren't gonna use HD-DVD because it's a dead format. All the hardware to rip and burn HD-DVD are likely dirt cheap on the market right now so why would anyone want to use that format?
If this is the case then what better reason for Nintendo to take it on for the wii 2. Nintendo has always been good at taking discarded technology formally used by its competitors to make their own stuff. It just makes sense to me that Nintendo would have HD-DVD. I just can not shake this feeling that holographics stoarges is still too expensive for implementation by Nintendo.
What other things should the wii have at its disposal?
Operating System
Internal Storage
Anything that we have never thought of yet?
And Nintendo could use mini HoloDisc the size of GC disc next gen and probably still get more storage and faster read times than a next gen BRD.
The most important part being the superior read times.
And Nintendo could use mini HoloDisc the size of GC disc next gen and probably still get more storage and faster read times than a next gen BRD.
The most important part being the superior read times.
I really wish Nintendo would go back to the mini-sized discs like they used with the GC. They were really cool, and it allows for a much smaller console. The problem with the GC discs though is they only had like 1-2gb of storage space per disc so there were quite a few games that had to be on 2 discs, but if they tried that now with mini discs of a higher capacity format then they should be just fine.
Unfortunately, because Nintendo used full-sized discs with the Wii that means that in order for them to maintain BC on the Wii 2.0 they would have to enable full size disc support there as well, which means the drive and therefore the console would have to be designed larger than it would otherwise have to be. So they probably won't be using mini discs, but I wish they would because they were cool.
The wii 2 will have the same dimensions as the 360 slim. What I mean by dimensions is form factor and design. The wii 2 will also retain a disc drive and will be perhaps the last Nintendo console that uses one before switching over to digital download for good.
The wii 2 will have the same dimensions as the 360 slim. What I mean by dimensions is form factor and design. The wii 2 will also retain a disc drive and will be perhaps the last Nintendo console that uses one before switching over to digital download for good.
No. It won't. Nintendo loves their physical media and I would guess they are the ones who will be last to holdout with physical media. Also their lacking online framework, unless severely turned around this coming gen (and I mean severely turned around to rival Live), we won't see digital only from Nintendo for a long while.
The problem with going all digital is that if one switches then the other systems will just get more of the physical sales pie. What would happen if Microsoft and Sony go all digital this next gen and Nintendo doesn't? Nintendo would just dominate all of the physical sales. No one wants to lose out on those.
Kytime, why don't you ever capitalize Wii? It wouldn't bother me so much if you didn't capitalize PS3 and other proper nouns, but you do. I just don't understand why you do it with everything else but never with the Wii.
I'm sure it would spin and read backwards while in game mode. That's all they did to the GC disc (AFAIK) was use a small DVD that spun backwards and read from inside to out.Yeah, that's how they got around paying for the licence to use Mini-DVD. The Wii is similar, the format differs enough from DVD that they don't have to pay. Their next format could be along a similar line as well.
The lack of "prevalent" piracy on the GameCube had absolutely nothing to do with the disc size. After all - they were just DVDs. All you need to do is take off the top of the casing (or replace with with one of the many, many replacement tops) and you could put a regular DVD inside there. The GameCube actually had pretty decent security, but it also had a pretty weak install base, and yes, it was for kids, which is basically why hardly anyone cared enough to try to hack it for so long.There's no way Nintendo would be stupid enough to put HD DVD in the Wii 2. I honestly can't believe anyone would even recommend it. It's not a fading format - it's dead. I'm sure every factory that was even producing HD DVD discs has already been converted to something else. They don't make the lasers anymore, they don't make the hardware, they don't make the media. It's dead. Let it go.
You just don't get it. Nintendo wants to have a format which no one else uses because that makes it harder for pirates to steal their stuff. This is the reason they used weird ass tiny discs with the GC that no one else used, and you know what? The strategy worked. How prevalent was GC piracy? Not very prevalent at all. So why would Nintendo want to use an industry standard format like Blu-ray which every pirate is going to be able to crack almost immediately?
I really do wonder what kind of format Nintendo's next system will use. Given the popularity of the Wii, it would be foolish to not have it play Wii discs, so they need to have some way to play them. I highly doubt it will have support for GameCube, but it doesn't need it, no one is going to care. It would be good to not have it, since the extra spring mechanism in the Wii drive that allows it to accept GameCube discs makes it less durable.Wrong. The discs do not spin backwards, and they are nothing more than DVDs, they're just 8cm discs. The fact that the system did not play DVD video (without modification) is how they got around licensing costs - same thing for the Wii. And all DVD and CD player read from inside to out, that's why if you rip a disc or burn a disc, the process speeds up as it goes on.I'm sure it would spin and read backwards while in game mode. That's all they did to the GC disc (AFAIK) was use a small DVD that spun backwards and read from inside to out.Yeah, that's how they got around paying for the licence to use Mini-DVD. The Wii is similar, the format differs enough from DVD that they don't have to pay. Their next format could be along a similar line as well.
I highly doubt it will have support for GameCube, but it doesn't need it, no one is going to care.
I highly doubt it will have support for GameCube, but it doesn't need it, no one is going to care.
That's absolutely true. In fact, for the most part the GC backwards compatibility on the Wii is largely a redundant feature as it is. Most people who own Wiis did not own GC games and accessories, so the ports serve no purpose to them other than to cause confusion. The only people who cared about GC BC were hardcore Nintendo fans, and they almost certainly have a Wii by now. If Nintendo started manufacturing Wiis without GC ports and support I don't think many people would care or even notice. This is something we might actually see happen in a Wii revision, if Nintendo does that before releasing the Wii 2.
I highly doubt it will have support for GameCube, but it doesn't need it, no one is going to care.
That's absolutely true. In fact, for the most part the GC backwards compatibility on the Wii is largely a redundant feature as it is. Most people who own Wiis did not own GC games and accessories, so the ports serve no purpose to them other than to cause confusion. The only people who cared about GC BC were hardcore Nintendo fans, and they almost certainly have a Wii by now. If Nintendo started manufacturing Wiis without GC ports and support I don't think many people would care or even notice. This is something we might actually see happen in a Wii revision, if Nintendo does that before releasing the Wii 2.
Backwards compatibility is a consistent selling point towards the beginning at a new console's lifetime. The PS2 partially sold so well because people knew they could play nearly every PSX game on it, and those were pretty cheap at the same time.
Likewise, the concept of the Wii's GC compatibility meant a lot to a lot of early adopters, specifically those without GameCubes. Mario, Zelda, Metroid, Pikmin and other Nintendo franchises they missed out on were now suddenly available. Don't underestimate it's value in the initial adoption of a new product.
First of all the Wii chip is a GC chip. The Wii chip downclocks it self to play GC games, so if the Wii2 can play Wii games from the disc, it can play GC from th disc.
2nd, if Nintendo uses a next gen tech for storage (miniHoloDisc), maybe that tech allows for mini disc again and will use the same slot drive tech going forward. It would accept mini Wii2Disc, large Wii Disc and mini GC disc. You don't really want your console being any smaller than the Wii already is. You want it to be noticed and not invisible, so a regular sized disc drive is fine.
3rd, as far as GC ports go, they could release a wireless Bluetooth adapter (something I've suggested since a long time ago) or a 4 port adapter for the Wiimote that has the GC controller and mem card support on it.
4th, why not add GC to the VC list? It's not like you can just go into any store and purchase GC games, especially 2, 3, 4, 5 from now. I expect Nintendo to have figured out storage solutions by the time the next gen home console comes out(Sony & MS have) and space should not be an issue.
Nintendo would want people to rebuy their old GC games anyway, so that creates an incentive for them to break BC even if its a technically trivial feature to implement. I would guess the Wii 2.0 will have a hard drive, or at least flash storage of considerable size so being able to download and store GC games on the HDD should be possible, but even so they might repackage certain GC games and sell them at retail stores on disc format. They've already done that with the Wii-ports of games like Mario Tennis, Pikmin, etc. where the only thing really changed was the addition of motion controls.
We might see something like that happen with other GC classics, like Zelda Wind Waker, Luigi's Mansion, Mario Sunshine, Star Fox Adventures, etc. They may even bundle multiple GC titles on a single disc, ala Metroid Trilogy. That wouldn't be a problem because DVDs hold 2-3 times as much as the GC discs, so you'd think a DVD could contain 2-3 GC games.
Tell me more, future boy
Do you know stuff?
...give it at least 32 gb of onboard from the get go.
Athough, they hold 15-30GB, so that would still leave Nintendo behind the competition...they should just go with Blu Ray.
Don't you understand that even that smaller space is overkill by far? Even the DVD format itself with its mere 9gb of storage is almost always well more than enough for most games.
Dude. That is a LOT of controller sockets.
Dude. That is a LOT of controller sockets.
Pop off a latch on the side of the console and the ports are exposed to plug the controllers into for gameplay. I really like this idea and hope that it hapens, but for some reason it seems as if costs might prohibit it from happening. How much would it cost to produce these ports? I mean SEGA has most of them and I bet they have a warehouse full of spare parts.
Some of you are acting like if a disc can't hold the entirety of a game its the end of the world. Is it really that much of a problem if a game spills over across another disc? Its not like we're talking about N64 carts here, which indeed had very limited space and lacked room for FMV and so on. Putting a game on two carts was out of the question because each cart cost $15 or so to manufacture. That's not true with optical media, where you're looking at like 50 cents or something for each disc. Not a problem at all.
So why is it so absolutely critical that games must be on a single disc? After 20 hours of gameplay you might have to flip a disc, but big deal. If you're that lazy you can't switch a disc half way through the game then there's something wrong with you that no optical format could ever fix.
Dude. That is a LOT of controller sockets.
Pop off a latch on the side of the console and the ports are exposed to plug the controllers into for gameplay. I really like this idea and hope that it hapens, but for some reason it seems as if costs might prohibit it from happening. How much would it cost to produce these ports? I mean SEGA has most of them and I bet they have a warehouse full of spare parts.
Its a stupid idea and it isn't going to happen. Even the GC controller ports will be phased out eventually.
A USB adapter is the way to go then, right?
Some of you are acting like if a disc can't hold the entirety of a game its the end of the world. Is it really that much of a problem if a game spills over across another disc? Its not like we're talking about N64 carts here, which indeed had very limited space and lacked room for FMV and so on. Putting a game on two carts was out of the question because each cart cost $15 or so to manufacture. That's not true with optical media, where you're looking at like 50 cents or something for each disc. Not a problem at all.
So why is it so absolutely critical that games must be on a single disc? After 20 hours of gameplay you might have to flip a disc, but big deal. If you're that lazy you can't switch a disc half way through the game then there's something wrong with you that no optical format could ever fix.
One disc is easier to manage than three. This reminds me of the time when I had a copy of Metal Gear Solid and the second disc got scratched and I sit for a month waiting to get a new one before Snake could proceed into the blast furnace.
Multi-disced games are also a archetype of the PS1 generation and has no place in today's games.
I honestly think that if Nintendo is willing to give "free" 2gb SD cards with every 3DS, that they are seriously considering reverting back to "carts" for their home console.
There are many reasons why this would be beneficial:
1. Load times would again be non-existant, emphasizing the pick-up and play feel the Wii already exudes.
2. Files could be saved directly onto the game. I would love for saves to be on the game itself and on the internet. But I'll suffice with the game itself only.
3. Small thumb print, both in size and packaging. An easy way to shave pennies.
4. It's an easy way to differentiate yourself from the other copy cat systems. It also seems more futuristic, more gadgetry.
@ Kytim - Did you just imply that the format of the 360 is HD DVD?
HD DVD is dead, the equipment for HD DVD has been sold off and your common enthusiast may even have HD DVD burners at home. Nintendo will not use that format for the next system. It may use a blue laser disc tech, but it won't be HD DVD(as it was). You are stuck on that like you were previously stuck on RARE coming back to Nintendo. let it go.
Nintendo is and has been working on their own storage solution for (more than?) a decade now and I'm sure they are working hard to make it useable and affordable.
and for somethingStogisaid earlier, I think Wii2 will exceed the PS360 graphically/technically, but definitely won't blow it away by any means. PS360 <<<Wii2<<<<< PS4/720
edit: beaten to the reply
I think Wii2 will exceed the PS360 graphically/technically, but definitely won't blow it away by any means.I actually disagree. Developers are talking about 3DS coming close to PS3/360 and Nintendo admitted that they didn't want 3rd parties to feel they couldn't create the games they wanted because of the specs. That said, I expect to see Nintendo take the same approach to the successor to the Wii. Their home consoles definitely need more help in terms of support. 3rd parties will say, we want X, Y, and Z and Nintendo will likely give it to them because 3rd parties have made no secret of the fact that they're more than willing to tell Nintendo to f*ck off. Nintendo is selling a $300 handheld in Japan, I think it's safe to say they've abandoned their price weariness, though, admittedly, 3DS is marked up like whoa and I don't actually see them going over $300. I expect it to keep pace with Sony and Microsoft's next consoles, even if it's underpowered due to Nintendo launching first. Still, I'd compare the discrepancy in processing power to PS2 vs Gamecube/Xbox rather than Wii vs. PS3/360.
@ Kytim - Did you just imply that the format of the 360 is HD DVD?
HD DVD is dead, the equipment for HD DVD has been sold off and your common enthusiast may even have HD DVD burners at home. Nintendo will not use that format for the next system. It may use a blue laser disc tech, but it won't be HD DVD(as it was). You are stuck on that like you were previously stuck on RARE coming back to Nintendo. let it go.
Nintendo is and has been working on their own storage solution for (more than?) a decade now and I'm sure they are working hard to make it useable and affordable.
and for somethingStogisaid earlier, I think Wii2 will exceed the PS360 graphically/technically, but definitely won't blow it away by any means. PS360 <<<Wii2<<<<< PS4/720
edit: beaten to the reply
Pardon me. I was not aware that the 360 did not use HD-DVD discs. I was always under the impression that it did use them. I do not want to see cartridges again, though.
I'd love for Nintendo to support cartridges/cards, if they could do so without compromising affordability. Coupled with an SSD for storage and you have a faster console with no moving parts (I detest load times). Of course, Nintendo would have to abandon true backwards compatibility with Wii/GCN, unless they plan a USB disc drive, for example... not sure if people would buy into it though. Abandoning disc based media is an interesting concept and I'm sure the idea has bounced around Nintendo's Research and Development department. If Nintendo can secure quality and consistent 3rd party support (they've pulled off some flat-out miracles on 3DS and all they'd really need is a pledge of multiplatform support), lacking backwards compatibility may actually not hurt Nintendo too, too much in the short run. In the long run, backwards compatibility becomes almost a non-issue. Sony abandoned 2 generations' worth of BC and people bitched at first and hardly anyone mentions it anymore. If Nintendo isn't going to support DVD/Blu-Ray movie playback and most games are under 4GB anyway (and the option for larger cards is available), why not? I think the pros far outweigh the cons.I think Wii2 will exceed the PS360 graphically/technically, but definitely won't blow it away by any means.I actually disagree. Developers are talking about 3DS coming close to PS3/360 and Nintendo admitted that they didn't want 3rd parties to feel they couldn't create the games they wanted because of the specs. That said, I expect to see Nintendo take the same approach to the successor to the Wii. Their home consoles definitely need more help in terms of support. 3rd parties will say, we want X, Y, and Z and Nintendo will likely give it to them because 3rd parties have made no secret of the fact that they're more than willing to tell Nintendo to f*ck off. Nintendo is selling a $300 handheld in Japan, I think it's safe to say they've abandoned their price weariness, though, admittedly, 3DS is marked up like whoa and I don't actually see them going over $300. I expect it to keep pace with Sony and Microsoft's next consoles, even if it's underpowered due to Nintendo launching first. Still, I'd compare the discrepancy in processing power to PS2 vs Gamecube/Xbox rather than Wii vs. PS3/360.
HD DVD is dead, the equipment for HD DVD has been sold off and your common enthusiast may even have HD DVD burners at home.
Can't really say much about it yet except that it's something sort of unexpected.
It makes no sense that it's being revealed on the show, so don't think that logically.
Pro-tip: Don't set your expectations high, though it's definitely something I wouldn't have expected.
I'm glad you agree, but there is no need to completely disavow a DVD drive. They are cheap enough that adding true backwards compatibility for the Wii is well worth the extra price.Include a disc drive just for backwards compatibility? I guess the GBA slot in the DS is along the same concept. Still, I'd rather nix the drive entirely if they're going to use cards as their storage medium. Save on the parts and have an all around more durable console. The only moving part would be the fan, assuming Nintendo goes with a SSD.
HD DVD is dead, the equipment for HD DVD has been sold off and your common enthusiast may even have HD DVD burners at home.
Although that is true, the burners aren't very wide spread and no further burners are or will ever be manufactured again, so the ones that break down are toast forever. Another thing is the blank HD-DVD writable media isn't being manufactured anymore either, and I imagine what little of it remains is so expensive now that it wouldn't make piracy very feasible/profitable. Not to mention the fact Nintendo would bastardize the format even further by using angular lasers or whatever, just like how they've bastardized DVD for the Wii/GC. The format the Wii uses is based on DVD and has the same storage capacity, but its a distinctly different format. This was done to defeat piracy and also make it so Nintendo didn't have to pay licensing fees to the DVD Forum.
However, with HD-DVD I don't think bastardizing it is entirely necessary because like you said its a dead format, which means the HD-DVD forum no longer even exists, however it would put up another layer of obstacles for potential pirates who may happen to have the HD-DVD equipment and blank media laying around.
But you have to agree that even though some people may have HD-DVD equipment, there are fewer who own that that happen to own Blu-ray equipment, seeing as how Blu-ray is still alive and more widely adopted.
I think Kytim might be on to something:
(http://c2.ac-images.myspacecdn.com/images02/128/l_a7c7bcbb2440451cb3d957df13008d59.jpg)
(rough Wii 2 mockup)
Would this be too expensive?No, but it would look ridiculous. That was the whole point of Zap's mock-up... mock being the operative word there.
Would this be too expensive?No, but it would look ridiculous. That was the whole point of Zap's mock-up... mock being the operative word there.
And if something is worth pirating.. pirates will find a way to pirate it... even if it's on HD-DVD. Why are we even still talking about HD-DVD? It's not going to happen.
But, this would be rediculous
And even then, he spelled "ridiculous" wrong....QuoteBut, this would be rediculousThis is the only part of your post that makes sense.
It doesn't make any sense to begin with Kytim!
The VC makes everything you mention superfluous.QuoteBut, this would be ridiculous
This is the only part of your post that makes sense.
Of course there's going to be a Virtual Console. There will always be someone who wants to spend $8 on, say, A Link to the Past (they'd probably spend more if Nintendo charged more). Why wouldn't Nintendo want to make even more money on 20+ year old games?
Of course there's going to be a Virtual Console. There will always be someone who wants to spend $8 on, say, A Link to the Past (they'd probably spend more if Nintendo charged more). Why wouldn't Nintendo want to make even more money on 20+ year old games?
The Classic NES Series proved this, in the United States alone Nintendo sold about 550K copies of Classic NES Series: Super Mario Bros. at $30 (and that was just a straight port).I'm pretty sure that all Classic NES Series games were $20 in the US.
Brandogg, the HDD specs are very optimistic if you ask me. I'm honestly unsure they'll provide a 1/10th of the amount.
And yes, the VC will always be there. As will backwards compatibility for the Wii. It's a no brainer, seriously. How do you get people to pick up your new console? Offer them several advancements and the ability to play they're old games. It's worked before; it'll work again.
And I'm actually very curious if the WiiD (Wii 2) will allow for upcoverting of Wii games since it will no doubt support HD.
I could see Nintendo allowing HDD support through USB, but not out of the box.
The Classic NES Series proved this, in the United States alone Nintendo sold about 550K copies of Classic NES Series: Super Mario Bros. at $30 (and that was just a straight port).I'm pretty sure that all Classic NES Series games were $20 in the US.
http://en.wikipedia.org/wiki/Classic_NES_series#Reception
This doesn't change your point, but the games weren't full priced.
Just because you can put a hard drive in the system, that doesn't aid piracy in *ANY* fashion. The Wii doesn't support hard drives - yet you can softmod your Wii, install a USB HDD, and run downloaded games, homebrew, or basically anything from it.
Have you never seen an Xbox 360 or a PS3? Buy full games online, essentially unlimited DLC, download movies, download demos of games, betas, etc.
I think Kytim might be on to something:
(http://c2.ac-images.myspacecdn.com/images02/128/l_a7c7bcbb2440451cb3d957df13008d59.jpg)
(rough Wii 2 mockup)
Zap, did you make this yourself? What I had in mind involved the Wii 2 being about the same dimensions as the 360 slim.
Imagine console haing the ports for each of thise consoles on top(opposite side of where the HDD is inserted). Would this be too expensive? Judging by all the ports to the 3DS, I am wondering what kindof ports the Wii 2 will have when it releases.
Just because you can put a hard drive in the system, that doesn't aid piracy in *ANY* fashion. The Wii doesn't support hard drives - yet you can softmod your Wii, install a USB HDD, and run downloaded games, homebrew, or basically anything from it.
What are some advantages to having HDD support in a console?
This has to be a joke account.
Just because you can put a hard drive in the system, that doesn't aid piracy in *ANY* fashion. The Wii doesn't support hard drives - yet you can softmod your Wii, install a USB HDD, and run downloaded games, homebrew, or basically anything from it.
What are some advantages to having HDD support in a console?
Do you realize that your score is now -31 and that the more you post the more it tends to plummet? Have you ever wondered why that is?
HDD's also decrease loading times (usually). For example, I hated playing the PS2 versions of any games because loading times were almost always longer than the XBX version. When going from one island to the other in Grand Theft Auto: Vice City, load times in the PS2 version took about 3 seconds compared to about 0.5 seconds for the XBX version.
Just because you can put a hard drive in the system, that doesn't aid piracy in *ANY* fashion. The Wii doesn't support hard drives - yet you can softmod your Wii, install a USB HDD, and run downloaded games, homebrew, or basically anything from it.
What are some advantages to having HDD support in a console?
Do you realize that your score is now -31 and that the more you post the more it tends to plummet? Have you ever wondered why that is?
I am going to continue to express my opinions and if any of you, and especieally Chozo Ghost, do not like it, that is tough **** because I am going to do it any way.
I'm fairly confident that the Wii 2 will use solid state storage instead of a hard drive, making Brandogg's proposed sizes ludicrously high. I'd guess 16 or 32 GB, with the option of expanding it via USB or SD card.
Just because you can put a hard drive in the system, that doesn't aid piracy in *ANY* fashion. The Wii doesn't support hard drives - yet you can softmod your Wii, install a USB HDD, and run downloaded games, homebrew, or basically anything from it.
What are some advantages to having HDD support in a console?
Do you realize that your score is now -31 and that the more you post the more it tends to plummet? Have you ever wondered why that is?
I am going to continue to express my opinions and if any of you, and especieally Chozo Ghost, do not like it, that is tough **** because I am going to do it any way.
I do like it. Your posts add color to the forum, and are often good for a laugh.
But I just wanted to let you know for your sake that much of what you say/ask comes across to others as dumb. I mean, like a whole side of a console being nothing but controller ports for defunct systems. WTF? Most people would feel embarrassed after suggesting something like that. But honestly, I do admire that you don't give a **** what others think.
But can you and Chozo both stop double posting.Yes, please. The spamming has gotten to the point where I don't even want to click a thread that Kytim89 or Chozo Ghost have posted in.
But can you and Chozo both stop double posting.Yes, please. The spamming has gotten to the point where I don't even want to click a thread that Kytim89 or Chozo Ghost have posted in.
I apologize for all the spamming. Perhaps we should create a new topic involving video game ideas regardless of their weirdness.That's not a bad idea, why don't you start one in General Gaming? I'd make one for you, but I think it'd be better if you set the tone of the discussion.
Afer careful consideration, I have found the idea of an entire side of te console being controller ports is kind of silly rather than dumb. Although I am not giving up on my idea of a USB adapter that connects with every console available on VC.
I have something like this in mind, but on one end there would ports for the NES, SNES, N64, Gamecube, SMS, Genesis, Saturn, Dreamcast, Neo Geo, TG-16, etc. I have something similar to this, but it only has ports for four of these consoles and I would prefer to have them all.
I honestly think that Nintendo doesn't give two shits and a **** about third party studios' needs.
While Nintendo's focus seemed to be squarely on first-party development, the publisher also stressed that the 3DS would launch with ample third-party support. The company has now reiterated its aim to better embrace external publishers, with Nintendo president Satoru Iwata telling Japanese news service Nikkei that he intends to work more closely with developers in order to "expand into elaborate games targeting serious gamers."
The wave of third-party titles announced so far for the new Nintendo handheld seem to back up Iwata's statements, with titles like Metal Gear Solid: Snake Eater 3D - The Naked Sample, Dragon Quest, Final Fantasy, Pro Evolution Soccer, Dead or Alive 3D, Resident Evil Revelations, Ninja Gaiden, Pac-Man & Galaga, and Dragon Ball would all be coming to the 3DS, as well as a spate of unnamed titles from developers like Harmonix, Take-Two, Atlus, AQ Interactive, Disney Interactive Studios, Hudson Soft, Majesco, Marvelous Entertainment, and Sega.
In the Nikkei interview, Iwata went on to suggest that the current DS and its software only caters to those who do not play games; something that he hoped to rectify with the 3DS in terms of advances in graphics and gameplay. Recognising this shift in focus from first-party to third-party development, Iwata told Nikkei that Nintendo went to great lengths to incorporate software developers' requests when making the 3DS and called on these developers to make games for the new system.
"These partnerships are good for both Nintendo and the software developers," Iwata said.
Iwata also announced Nintendo's plans to make the successor to the Wii 3D compatible, telling Nikkei that "a full-scale entry into this field will take some time because 3D televisions will not catch on right away."
http://www.vg247.com/2010/09/29/iwata-nintendo-plans-to-support-third-party-publishers-more-with-3ds/ (http://www.vg247.com/2010/09/29/iwata-nintendo-plans-to-support-third-party-publishers-more-with-3ds/)
I love SD cards. They are smaller. Hold a lot of memory, and fairly reliable. I would rather have large SD card support than a HDD.Except SD cards are about 1/20th the speed of an HDD and extremely slower than an SSD. The average SD card transfers data at about 10-15MB/s. The average HDD at even 5400RPM transfers data closer to 60-80MB/s. HDDs win every time.
I've never had a hard drive fail on me, and I have a couple that are 13 years old.What is your secret, Master Splinter? The first computer I ever owned had the hard drive fail after literally a year plus 1 day, conveniently after the warranty expired.
I don't think flash is meant as a primary memory since it can't withstand as many writes and rewrites as hard drives.It should last well beyond a 5 year console cycle. Battery backup as a method for "saving" games is inherently flawed because the battery dies and you lose all your data, but it was still supported through half of the last decade (weird that I can say that now). That said, there are pros and cons to every piece of technology. If Nintendo supported a large SSD, they'd only need it to function properly for the duration of the present console cycle and maybe a year or two after that console's successor launches, which it should, though ideally, we'd want it to last even longer under normal use, which it also should.
Hard drives are in no way more durable than solid state storage. They're much cheaper per GB, and as mentioned are faster than SD, but their moving parts make them much less durable than any kind of solid state media.
And the GBA used battery backup for games though I just looked it up and apparently battery backup was only used in GBA games until 2002, maybe 2003.Where did you read this? I was under the impression that no GBA games used a battery (SRAM) to save, and that's the reason that the GBA Pokémon games do not have an internal clock like the GBC games did.
I have a 120 GB external HDD(2.5 laptop ATA) that whenever I plug it into a computer it says that a drive for the device can not be found and it does not show up in My Computer. Does anyone know how to fix it?Go to Yahoo Answers or something like that to ask that question. It's unrelated to the current topic.
Personally, I don't care what Nintendo uses as long as they use something that is 320GB or more and give the option of some type to expand that storage space.
I have a 120 GB external HDD(2.5 laptop ATA) that whenever I plug it into a computer it says that a drive for the device can not be found and it does not show up in My Computer. Does anyone know how to fix it?
Personally, I don't care what Nintendo uses as long as they use something that is 320GB or more and give the option of some type to expand that storage space.
I went ahead and fixed that for you.
But seriously like you said, if you have the option to expand the space yourself then anything is fine... with that being the case Nintendo could have a mere 4gb of built in storage, just so long as we are free to add on a 2 terabyte hdd of our own later on. The built in storage of the console only needs to be enough to hold the OS, pre-loaded channels/software, and whatever other features and patches Nintendo would offer over the lifetime of the product. As for the game data and everything else, that can just go on user added storage. Nintendo could toss in a 16gb usb stick or something like that to get people started.
im surprised i was able to fill up my 1 TB hard drive.
And the GBA used battery backup for games though I just looked it up and apparently battery backup was only used in GBA games until 2002, maybe 2003.Where did you read this? I was under the impression that no GBA games used a battery (SRAM) to save, and that's the reason that the GBA Pokémon games do not have an internal clock like the GBC games did.
I bought a 1TB drive, upgraded to a 15-22Mb/sec cable line, and filled up my drive in like 2 days.
I bought a 1TB drive, upgraded to a 15-22Mb/sec cable line, and filled up my drive in like 2 days.
If you do not mind me asking, but what could possibly take up that much space?
I bought a 1TB drive, upgraded to a 15-22Mb/sec cable line, and filled up my drive in like 2 days.
If you do not mind me asking, but what could possibly take up that much space?
Lots, and I mean LOTS of porn.
I didn't think bestiality was that popular.
H.264 movies.I bought a 1TB drive, upgraded to a 15-22Mb/sec cable line, and filled up my drive in like 2 days.
If you do not mind me asking, but what could possibly take up that much space?
Nintendo could have the internal HDD bay built into the Wii 2, even if that drive bay is left empty by default. That way users could drop in an HDD of their choice whenever they wanted. As the manufacturing costs of the console go down over time, Nintendo could later bundle in an HDD by default if they so desired. But at least the option should be there from the beginning, because not everyone wants to mess with external hdds dangling around and taking up space.
Bootleg GBA games used batteries.... does that count?It might. It depends on if the statement was more general or if it meant actual commercial products. As far as I know, the Nintendo 64 is the last retail system to use battery-backed saving, and even that was for only twelve games.
My goodness, what are you people doing with your computers that you need 1TB of space? Wait, I probably don't want to know...
Lots, and I mean LOTS of porn.
My goodness, what are you people doing with your computers that you need 1TB of space? Wait, I probably don't want to know...
I am going to see if filling up 2 TB is as easy as every says. ;Dstart from A and work towards Z
I am going to see if filling up 2 TB is as easy as every says. ;Dstart from A and work towards Z
I'm betting you don't make it much further than "An" or "As" before you start worrying about space issues. ;) :P:
IBM is working with gaming machine vendors including Nintendo and Sony, said Jai Menon, CTO of IBM's Systems and Technology Group, during an interview Thursday. "We want to stay in the business, we intend to stay in the business," he said.
"I think you'll see [Cell] integrated into our future Power road map. That's the way to think about it as opposed to a separate line -- it'll just get integrated into the next line of things that we do," Menon said. "But certainly, we're working with all of the game folks to provide our capabilities into those next-generation machines."
"The kinds of things you used to be able to do with the Cell you can do in ... [the] Power line," Menon said
Lessons in reading waaay too deep into a statement
IBM to use Cell in next Nintendo System!!?
http://news.yahoo.com/s/pcworld/20101008/tc_pcworld/cellprocessordevelopmenthasntstalledibmctosays (http://news.yahoo.com/s/pcworld/20101008/tc_pcworld/cellprocessordevelopmenthasntstalledibmctosays)QuoteIBM is working with gaming machine vendors including Nintendo and Sony, said Jai Menon, CTO of IBM's Systems and Technology Group, during an interview Thursday. "We want to stay in the business, we intend to stay in the business," he said.
"I think you'll see [Cell] integrated into our future Power road map. That's the way to think about it as opposed to a separate line -- it'll just get integrated into the next line of things that we do," Menon said. "But certainly, we're working with all of the game folks to provide our capabilities into those next-generation machines."
"The kinds of things you used to be able to do with the Cell you can do in ... [the] Power line," Menon said
No mention of MS though....
Lessons in reading waaay too deep into a statement
IBM to use Cell in next Nintendo System!!?
http://news.yahoo.com/s/pcworld/20101008/tc_pcworld/cellprocessordevelopmenthasntstalledibmctosays (http://news.yahoo.com/s/pcworld/20101008/tc_pcworld/cellprocessordevelopmenthasntstalledibmctosays)QuoteIBM is working with gaming machine vendors including Nintendo and Sony, said Jai Menon, CTO of IBM's Systems and Technology Group, during an interview Thursday. "We want to stay in the business, we intend to stay in the business," he said.
"I think you'll see [Cell] integrated into our future Power road map. That's the way to think about it as opposed to a separate line -- it'll just get integrated into the next line of things that we do," Menon said. "But certainly, we're working with all of the game folks to provide our capabilities into those next-generation machines."
"The kinds of things you used to be able to do with the Cell you can do in ... [the] Power line," Menon said
No mention of MS though....
Lessons in reading waaay too deep into a statement
IBM to use Cell in next Nintendo System!!?
http://news.yahoo.com/s/pcworld/20101008/tc_pcworld/cellprocessordevelopmenthasntstalledibmctosays (http://news.yahoo.com/s/pcworld/20101008/tc_pcworld/cellprocessordevelopmenthasntstalledibmctosays)QuoteIBM is working with gaming machine vendors including Nintendo and Sony, said Jai Menon, CTO of IBM's Systems and Technology Group, during an interview Thursday. "We want to stay in the business, we intend to stay in the business," he said.
"I think you'll see [Cell] integrated into our future Power road map. That's the way to think about it as opposed to a separate line -- it'll just get integrated into the next line of things that we do," Menon said. "But certainly, we're working with all of the game folks to provide our capabilities into those next-generation machines."
"The kinds of things you used to be able to do with the Cell you can do in ... [the] Power line," Menon said
No mention of MS though....
Wouldn't this cause a problem with the backwards compatibility with the Wii/GC? I say that because the Cell processor is quite a bit different technology than the Broadway processor the Wii uses.
Lessons in reading waaay too deep into a statement
IBM to use Cell in next Nintendo System!!?
http://news.yahoo.com/s/pcworld/20101008/tc_pcworld/cellprocessordevelopmenthasntstalledibmctosays (http://news.yahoo.com/s/pcworld/20101008/tc_pcworld/cellprocessordevelopmenthasntstalledibmctosays)QuoteIBM is working with gaming machine vendors including Nintendo and Sony, said Jai Menon, CTO of IBM's Systems and Technology Group, during an interview Thursday. "We want to stay in the business, we intend to stay in the business," he said.
"I think you'll see [Cell] integrated into our future Power road map. That's the way to think about it as opposed to a separate line -- it'll just get integrated into the next line of things that we do," Menon said. "But certainly, we're working with all of the game folks to provide our capabilities into those next-generation machines."
"The kinds of things you used to be able to do with the Cell you can do in ... [the] Power line," Menon said
No mention of MS though....
Wouldn't this cause a problem with the backwards compatibility with the Wii/GC? I say that because the Cell processor is quite a bit different technology than the Broadway processor the Wii uses.
Well, sinc e the Broadway/Gekko is a PowerPC architecture and the cell tech is being integrated into that PowerPC architecture, I don't think BC will be affected at all as long as the cell integrated Power line is still the Power line. If anything, it would mean that the PS4 will theoretically be capable of emulating a GC & Wii processor as well as being PS3 BC, while the Wii2 will theoretically be able to do things the PS3 is doing while also being Wii/GC BC, possibly even having compatible code with PS3.
This would definitely leave Xbox720 as the odd man out next gen with their difference architecture and Kinect technology.
What kinds of programs are you using that cause you to create a few hundred thousand files? I don't think I have even a few hundred.My goodness, what are you people doing with your computers that you need 1TB of space? Wait, I probably don't want to know...
A few hundred thousand few kilobyte data files does it.
Computer simulations of neurons. That are a lot of parameters to play with, which means a lot of results.What kinds of programs are you using that cause you to create a few hundred thousand files? I don't think I have even a few hundred.My goodness, what are you people doing with your computers that you need 1TB of space? Wait, I probably don't want to know...A few hundred thousand few kilobyte data files does it.
If Nintendo used the Cell, they could easily emulate the GameCube/Wii, and have 100% compatibility.
Same thing. In fact, I bet a port of Dolphin (GameCube/Wii emulator, open source) for PS3 won't be *too* far off, especially now that Move has been released.
Same thing. In fact, I bet a port of Dolphin (GameCube/Wii emulator, open source) for PS3 won't be *too* far off, especially now that Move has been released.
If the (hypothetical) Wii2 PowerCell chip can perfectly emulate the Wii/GC 100%, then what do you think it will be able to do for an N64, Sega Genesis, etc etc. if the Wii is powerful enough to emulate those systems now?
I don't know what you mean by "modified Saturn games," but my 5+ year old PC (it has an Athlon X2 6000+, but it had a 4200+ in it a while back) with a shitty video card can play anything on NullDC (Dreamcast emulator) at full speed. Saturn is a little bit different because it didn't have a GPU, it had 2 CPUs, so it's pretty taxing. When you have the official docs, and people getting paid to code the emulators though, you can have much better results.
It would probably be more economical to just remake/port old Saturn games to current hardware than to find a way to emulate them. Sega pretty much washed their hands of the Saturn hardware, so documentation about it these days doesn't really exist. Even if it did, it was an incredibly complicated system in its own time, and that was one of the main reasons for its demise.
It would probably be more economical to just remake/port old Saturn games to current hardware than to find a way to emulate them. Sega pretty much washed their hands of the Saturn hardware, so documentation about it these days doesn't really exist. Even if it did, it was an incredibly complicated system in its own time, and that was one of the main reasons for its demise.
This is the last time that I mention Saturn emulation for a while, so here is my idea on how it could be done. Let's assume, hypothetically, that the Wii 2 can emulate the Gamecube, but can also read its discs along with those of the Wii. All SEGA woul dhave to do is convert the code of Saturn games into Gamecube in a similar way they did with Ikaruga for the Gamecube. Of course they would not have to spend the money on discs and all they would have to do is slap a Saturn logo onto the VC service.
generally on Dreamcast there is a better sequel to every Saturn game.
That's called porting...and that was done by Treasure, not SEGA. It would have to be the developer that does something like that, not the hardware manufacturer, they don't have the source code for the game, and it would be illegal.It would probably be more economical to just remake/port old Saturn games to current hardware than to find a way to emulate them. Sega pretty much washed their hands of the Saturn hardware, so documentation about it these days doesn't really exist. Even if it did, it was an incredibly complicated system in its own time, and that was one of the main reasons for its demise.
This is the last time that I mention Saturn emulation for a while, so here is my idea on how it could be done. Let's assume, hypothetically, that the Wii 2 can emulate the Gamecube, but can also read its discs along with those of the Wii. All SEGA woul dhave to do is convert the code of Saturn games into Gamecube in a similar way they did with Ikaruga for the Gamecube. Of course they would not have to spend the money on discs and all they would have to do is slap a Saturn logo onto the VC service.
The main problem is that this thread has been completely derailed. The only "rumor" that I've seen here in a long time is the Cell processor stuff.
The main problem is that this thread has been completely derailed. The only "rumor" that I've seen here in a long time is the Cell processor stuff.
The way it should be is that a rumor is mentioned on this thread and then everyone is allowed to comment on how that rumor relates to the game industry.
for those that were wondering what Nintendo's next system could use for storage next gen;
http://gadgets.softpedia.com/news/Chinese-HD-NVD-Blu-ray-Killer-Wannabe-Format-Launched-1069-01.html (http://gadgets.softpedia.com/news/Chinese-HD-NVD-Blu-ray-Killer-Wannabe-Format-Launched-1069-01.html)
same assembly line as DVD but hold 12GB on a single layer.
or something like this;
http://www.engadget.com/2009/04/25/red-blows-away-small-room-of-videophiles-with-4k-red-ray-footage/ (http://www.engadget.com/2009/04/25/red-blows-away-small-room-of-videophiles-with-4k-red-ray-footage/)
I don't know too many details other than extremely impressive compression on what appears to be the same red ray disc as above.
Major processor required though (can anyone say PowerCell?).
Compression is compression, the format of the disc shouldn't make a difference as to how "good" the compression can be, but it's newer technology (mostly), so it could have "better" compression due to the hardware used to decode it. Like, you wouldn't be able to use the same technique on a Blu Ray disc (which aren't compressed anyway) since there are already a **** ton of Blu Ray players out there that wouldn't be compatible.
Anyway, I'd give this a "maybe" - it's definitely more plausible than HD DVD (which is never, ever, going to happen), but my gut still says Blu Ray for the Wii 2.
Even if they continue using their modified DVD format...Standard DVDs. Only thing different is the filesystem.
And the "burst cutting area" mark. Both of those are enough of a difference to avoid paying licencing fees to the DVD forum, so that's enough to count as a modification.Even if they continue using their modified DVD format...Standard DVDs. Only thing different is the filesystem.
the Wii does not play video DVDs, nor does the GameCube, that's how they get away without licensing, they even said this when the GameCube and Wii were announced, it was done to lower costs.I think they said that's why the Wii doesn't play DVD movies, but not that it's how they avoided licencing costs for their own media. The DVD format isn't limited to video:
If that is the case, what Chozo Ghost said, "modified DVD format," would indeed be correct.
non Fat file allocation table...?
The Wii 2 could eliminate either Sony or Microsoft from the market.
http://www.gofanboy.com/home/fanboy-features/3359-the-nintendo-wii-2-could-effectively-eliminate-sony-or-microsoft (http://www.gofanboy.com/home/fanboy-features/3359-the-nintendo-wii-2-could-effectively-eliminate-sony-or-microsoft)
Reading about the Sega and the whole Saturn/32X fiasco the general vibe I get is that Sega's failure is largely due to xenophobic jealousy and spitefulness. Sega of Japan were ****-ups. Sega of America were not and were largely responsible for the Genesis' success. Sega of Japan was not too thrilled that Sega of America had made them look like tools (true ****-ups often see peer success as exposure of their own failings) and created a rift between the two resulting in the left hand not knowing what the right was doing and thus having TWO Genesis successors at the same time: the Japanese Saturn and the American 32X. Sonic X-Treme was also developed by the American STI but was in development hell due to interference from Sega of Japan.
Though I think Sega's biggest failure was that neither the Saturn nor the 32X were really designed to push polygons. Sony and Nintendo realized that 3D games were the future and Sega did not.
I wonder if every company has this issue?
Yamauchi was the kind of man who wanted to be in full control over everything that happened with his company and how his products were handled in every territory in the world.
He wasn't going to allow any internal drama mess with his plans for global domination.
and created a rift between the two resulting in the left hand not knowing what the right was doing and thus having TWO Genesis successors at the same time: the Japanese Saturn and the American 32X.
(despite the fact that it was basically just a Genesis with more colors and slightly faster processor)
Nintendo of America is little more than a branch office that basically just does advertising and promotion.
The 32X sucked. Play Mortal Kombat 2 on the Genesis, and then play it on the 32X...it's the same thing. 32X version had better sound, almost on par with the SNES version...that's about it.
The 32X sucked. Play Mortal Kombat 2 on the Genesis, and then play it on the 32X...it's the same thing. 32X version had better sound, almost on par with the SNES version...that's about it.
So 32X was an upgrade that made the Genesis equal to the SNES? /Nintendo fanboy comment ;)
The 32X sucked. Play Mortal Kombat 2 on the Genesis, and then play it on the 32X...it's the same thing. 32X version had better sound, almost on par with the SNES version...that's about it.
So 32X was an upgrade that made the Genesis equal to the SNES? /Nintendo fanboy comment ;)
I consider Doom 64 to be the real Doom 3.
1st of all, your pic is broken (you only see it cause it's in your cache)
The processor powering Nintendo’s 3DS comes from Marvell Technologies group ltd, experts in microprocessor architecture and now the company has advised one of its largest customers has ordered vast quantities of Quad core processors, which are featured in the most capable computer systems
Dr. Sehat Sutardgja CEO of Marvell Technologies had designated the increase in sales of their Armada line to a “major customer preparing to launch a new gaming platform.”
Quad core processors due solely to their size and power, cannot be based in mobile systems, therefore, it is far more likely that this will be a home console. Since Microsoft and Sony are unlikely to announce the successors to their existing home consoles, the option lies at either a new competitor entering the fray or could it be Nintendo is planning something huge.
Only time will tell.
has advised one of its largest customers has ordered vast quantities of Quad core processors
Sources close to SEGA have revealed to Nintendo Life that a follow-up to SEGA's House of the Dead: Overkill is well under way and should be released sometime early or mid-2011.
Details on the game are still undisclosed, but what we've been told is that a title codenamed "House of the Dead: Overkill 2" is being worked on, which we assume is for Wii and potentially PSMove. SEGA has neither confirmed nor denied these claims, and our inquiry with the company was met with an expected "no comment on rumours and speculation" reply.
The original f-bomb record-holding title landed with fairly positive reviews, with fans asking SEGA for more from the London-based Headstrong Games.
Producer Neil McEwan appeared in an interview on the Nintendo Life Podcast back in Feb '09, saying the team would certainly be interested in doing more with the series if given the green light.
Doom64 FTW.YES!!
Adrock gets a point for using the phrase "Thank you, sir. You are a gentleman and a scholar."
NBA Jam's critical success has led EA Sports to resurrect the beloved NFL Blitz series as well, Jeff Gerstmann reports over on Giant Bomb. Development is rumored to be underway, and the multiplatform game wouldn't release until 2012.
Gerstmann attributes the news to an industry insider and also his previous report that EA Sports, in acquiring the NBA Jam franchise from the remnants of Midway, also picked up "multiple Midway sports franchises," which includes NFL Blitz.
"It sounds like the game is going to be developed at EA's Tiburon studio," Gerstmann writes, "which makes sense both because it's where EA makes its football games and it's also where one of the creators of the Blitz series, Mark Turmell, is currently serving as the Senior Creative Director."
The NFL is run by a bunch of square dorks
We have plenty to say about Smash Bros., and you'll definitely hear more about the franchise in the months to come.http://wii.ign.com/articles/113/1138536p1.html (http://wii.ign.com/articles/113/1138536p1.html)
I actually think that Smash Bros has a lot of life in it left...You basically just suggested they make an entirely different game because what you described isn't anything remotely resembling Smash Bros. anymore.
...I think a second attack button is much needed, and actually a well designed combo system and string system that is more inline with traditional fighters would be great too.
True, Sakurai didn't really innovate too much with Brawl, although he fixed the broken train wreck that was Melee.Ehh... Brawl was still broken, just in different ways.
I want to see developers create an adventure mode that basically tries to create the experience of each unique game series in a 2D side scroller...capturing the feel of those games...if only slightly.
I want to see developers create an adventure mode that basically tries to create the experience of each unique game series in a 2D side scroller...capturing the feel of those games...if only slightly.
This is a good idea, but not as part of Smash Brothers. In Smash, every character has to feel the same to an extent, but in a game like that the mechanics would have to be varied for each part or else it wouldn't feel right.
Anyway, I'm personally hoping for a 2D portable Smash Bros. on 3DS. Hopefully with a good online system.
Of course even then he'd probably still be a producer and still have a lot of control over it's development, since Iwata has made it clear that Smash Bros is Sakurai's series and he gets to decide what happens to it. Because of this Nintendo's not going get rid of Sakurai and change one of the most popular series that keeps getting more popular each gen just because a certain group on the internet wants them too.This again... I find it odd when people point out Iwata said this and Miyamoto said that as if it even matters. Nintendo will do whatever they want with their own franchises.
Actually, nothing I said suggested not making it Smash Brothers...Once you start making it more of a traditional fighter, it stops being Smash Bros. The series was always simple to play, but difficult to master. Adding an attack button makes it difficult to play and even more difficult to master. I suggested Nintendo make a new mascot fighting game. Your idea could be it; just don't call it Smash Bros. because it's not Smash Bros. at all...
...a second attack button...
This again... I find it odd when people point out Iwata said this and Miyamoto said that as if it even matters. Nintendo will do whatever they want with their own franchises.
But didn't Nintendo have to beg him to come back and do Brawl? I think he may not want to do another one even if Nintendo would like to have him. There's also the hope that Nintendo has noticed how well things have turned out when they put new teams in charge of old franchises, but considering how stuck in their ways Nintendo tends to be that's probably a long shot.
Yeah and when the franchise is one of their top selling and each installment has sold more then the last, they're not going to completely change the person in charge of it.Gunpei Yokoi produced Super Mario Land, under direct orders from Hiroshi Yamauchi. It was the first Mario title developed without Shigeru Miyamoto. Whether or not that would happen today is debatable. Point is, it already happened. Clearly, there is precedence for it. So yeah, Nintendo took a top selling franchise and completely changed the person in charge of it. Ultimately, it's Nintendo's franchise to do as they please. While Sakurai will most likely be asked to return, that's certainly not a guarantee.
With Metroid, the series had never been a huge seller and Super Metroid was actually the worst selling Metroid back when it came out. So allowing a different studio to make a new installment was not a problem since the it had no where to go but up.Considering how Yoshio Sakamoto treats the Prime series (it's never once mentioned in the main series... at all), he seems pretty butt hurt that Miyamoto gave the series he worked on since its inception to a bunch of fucking cowboys in Austin, TX. You can maybe give passes to Fusion (i.e. developed concurrently with Prime 1) and Zero Mission (i.e. chronologically before Prime 1), but Other M completely ignores that part of the Metroid mythos for absolutely no reason whatsoever.
So as long as Sakurai wants to keep making Smash Bros he will continue to make Smash Bros since Nintendo has no reason to stop him.I'd like to point out that you brought this up originally. I said, "I hope Masahiro Sakurai does not direct it" which doesn't suggest Nintendo give him the boot. If a 4th installment is made, I just don't want him directing it and I don't really care how that happens. I'd rather see the man who created Kirby and Smash Bros. work on something completely original (think of all the franchises we wouldn't have if Miyamoto only made Mario and Zelda games) while someone else bring new ideas to the franchise, something I felt was sorely lacking in Brawl. Iwata or Miyamoto will probably ask Sakurai to helm a new Smash Bros. and good for him, but that's besides the point.
I'd rather see the man who created Kirby and Smash Bros. work on something completely original (think of all the franchises we wouldn't have if Miyamoto only made Mario and Zelda games)
For me, I think there are a lot of ways that they could have built on the formula introduced in the first two Smash Brothers games, and Brawl had none of it. It just changed things for the worse and removed some content, and added a poorly-designed single player mode. I don't see why Smash Brothers needs a single-player mode... I may not have much knowledge of fighters, but I don't think anyone expects a good single player mode in something like Marvel vs Capcom, or would buy the game for it.This. Well, besides the franchise specific versions. I'm not made of money. Cheap gamer is cheap.
Smash Brothers would benefit from keeping its focus on the multiplayer mode, which is the real reason why people like and buy the series anyway. The addition of online pretty much negates the need for some kind of single player component, since people can play it when not playing with their friends and family. That's all I really want to see from the series... just loads of characters, stages, and items, no other modes or filler content necessary. I also wouldn't mind if they made franchise-specific versions of it, since there are a lot of characters and stages in Nintendo franchises that I'd like to see which wouldn't make the cut in a game that combines everything.
It's unlikely, but Smash Brothers would be a good game for Nintendo to start offering DLC. After the game releases, they could periodically offers packs of franchise characters and stages.
I don't want a level editor I want a great set of designed levels.Since when were they mutually exclusive?
I don't want a level editor I want a great set of designed levels.Since when were they mutually exclusive?
Brawl's stage editor was programmed in Fail++. The sets were drab and plain, the options quite limited. When it was decided not to allow players to design a Zelda stage or a Mario Stage, a Kirby stage etc. with series specific pieces, they took away the charm of Smash Bros. It's a celebration of all these different characters.... kicking the crap out of each other in worlds they didn't belong in yet still felt like they did. Fighting on a bunch of brown and gray boxes was BORING. For a stage editor to succeed and be interesting and engaging, it almost has to be a game in and of itself. The developers have to give players to tools to create something that almost looks professional, but above all, it has to be fun.
I'm with Mop it up on nixing the single player filler to focus on multiplayer (more characters, stages, items, options etc.) though I'd still like to see a stage editor assuming it's robust enough to make it worthwhile.
They really just need to make a Captain N game...
They really just need to make a Captain N game...
THIS
i think DIC has the rights to Captain N
i think DIC has the rights to Captain N
Possible, but the Captain N design was based off of Captain Nintendo, created by/for Nintendo Power - so if they can't use Captain N himself, they can use Captain Nintendo. :D
i think DIC has the rights to Captain N
Possible, but the Captain N design was based off of Captain Nintendo, created by/for Nintendo Power - so if they can't use Captain N himself, they can use Captain Nintendo. :D
Correct. DiC Entertainment owns the rights to the show. I am not sure about the character of Captain N, but they could just do what you suggested and do Captain Nintendo instead. Please don't make Mother Brain a southerner, make Simon Belmont not be a egotistical scaredy-cat, etc. Oh, and stop referring to game names as locations (there is no place called "Metroid").
i think DIC has the rights to Captain N
Possible, but the Captain N design was based off of Captain Nintendo, created by/for Nintendo Power - so if they can't use Captain N himself, they can use Captain Nintendo. :D
Correct. DiC Entertainment owns the rights to the show. I am not sure about the character of Captain N, but they could just do what you suggested and do Captain Nintendo instead. Please don't make Mother Brain a southerner, make Simon Belmont not be a egotistical scaredy-cat, etc. Oh, and stop referring to game names as locations (there is no place called "Metroid").
eh.. I guess that'll do.. If we can get Megaman back in, can he still say "MEGA MEGA"?
Masahiro Sakurai, creator of Super Smash Bros. Melee, has claimed that the title was too difficult.
The Gamecube iteration of the Super Smash Bros. series, Super Smash Bros. Melee, has been labelled as too difficult by its own creator. Masahiro Sakurai, in an interview with Famitsu that has been translated by 1UP, claims that the game was not only "hardcore-exclusive" but also "extremely gruelling" to make.
In spite of the game's success, selling over seven million copies, Masahiro Sakurai has stated, "I had created Smash Bros. to be my response to how hardcore-exclusive the fighting game genre had become over the years, but why did I target it so squarely toward people well-versed in videogames, then?" The creator seems to have realised what he believes to have been an error and tried to make the Wii's title Brawl to be more accessible.
The development of the game itself was just as difficult according to Masahiro Sakurai. He worked flat-out on the game out of sheer determination to make it the best he could. If another Super Smash Bros. title was made he promises it will be more accessible than Melee.
"I worked on that game for 13 months straight, after all, without a single Sunday or holiday off that whole time. During parts of it, I was living a really destructive lifestyle -- I'd work for over 40 hours in a row, then go back home to sleep for four...My staff was raring to go, and we plunged in full-tilt from the start. I pushed myself beyond any limit I could think of because I doubted I'd ever have this sheer amount of work in my hands ever again."
Oh, and stop referring to game names as locations (there is no place called "Metroid").
How have I not seen this Captain N cartoon? It sounds so bad, like the Power Glove kind of bad. I'm going to have to look this up.
(defeating Giga Bowser, Mewtwo, and Ganondorf was insanely hard)Good Lord, that event was one never-ending facepalm. I remember beating that the first time spamming Roy's charge B move. I was lucky if Giga Bowser slipped off then got caught under the "lip" of Final Destination and couldn't jump back onto the stage. The hours wasted on "The Showdown" have resulted in the first and only time a video game made me curl up into the fetal position and weep like a 4 year old girl....
so uh...next soul calibur will be announced with the next system :P: ?Considering the miracles Nintendo pulled off with 3DS, I'd expect Soulcalibur returning to Nintendo hardware at some point in the future and nothing like the abortion that Legends was. I mean, Namco made Broken Destiny specifically for PSP so I don't think, at the very least, a 3DS version based on the inevitable Soulcalibur V is terribly farfetch'd (http://guidesmedia.ign.com/guides/9846/images/farfetchd.gif).....
(defeating Giga Bowser, Mewtwo, and Ganondorf was insanely hard).At least Giga Bowser had the weight of normal Bowser (or maybe lighter) instead of his regular Adventure Mode weight, meaning he isn't a stone brick until you get him above 300%.
Brawl and Melee were both great. As for Melee being hardcore, I disagree. The only part that I thought was too hard were a couple of the Events (defeating Giga Bowser, Mewtwo, and Ganondorf was insanely hard).
Did anyone beat this event without losing a life?
Anyway, Brawl has some much harder challenges than Melee did... I gave up the idea of getting all of the trophies in Brawl as some are just so hard.
I think the speed of the games both brawl and Melee became too fast. It wasn't how complicated the games were or the added features, but the speed in which everything happened and can change. I really liked the speed of the first game better. Also, I think scrolling levels, and too many larger interactive levels complicated things too much.I definitely agree with this. The first game had the perfect pacing, and it was a mistake to increase the speed.
Anyway, Brawl has some much harder challenges than Melee did...It depends on your definition of challenge. I thought that all of the single player modes in Brawl were easier than in Melee. The things that are difficult in Brawl are based on luck rather than skill, such as beating the Boss Battles on the hardest difficulty, and getting the boss trophies, since you have to hope a trophy item appears when a boss is down to one hit. Those were the only two tasks I didn't bother with in Brawl, whereas I did everything in Melee except play one million vs. mode matches. Melee's challenges are a test of skill and Brawl's are a test of patience.
I really want a 3rd Smash Bros game to see what could happen to the series...and I really want a new creative team to work on it.
(defeating Giga Bowser, Mewtwo, and Ganondorf was insanely hard).At least Giga Bowser had the weight of normal Bowser (or maybe lighter) instead of his regular Adventure Mode weight, meaning he isn't a stone brick until you get him above 300%.
Did anyone beat this event without losing a life?
“Look, everything I create has a little bit of me in it, and there are some common factors. Mario will never end up in an overly violent game, yet all these years he gets through games by punching and kicking”.
And with that Miyamoto picks up his controllers again and starts punching and kicking. And grinning.
That's kind of like trademarking the name "Jesus."
He was in fact a living person
Talking about the name Jesus in general is not a religious discussion. Doing what Stratos did and referring to Jesus of Nazareth (unless there is another famous Jesus) as dead goes directly at the religion that is based around him.
He was in fact a living person
Actually, there's no proof of that.
HOLLYWOOD STUDIOS ANNOUNCE SUPPORT FOR ULTRAVIOLET™ FORMAT [/color]AND[/b][/color] ENDORSE CONSUMERS’ RIGHT TO INTEROPERABILITY [/b][/color] [/b][/color]Lionsgate Entertainment, Paramount Pictures, Sony Pictures Entertainment,[/color] LAS VEGAS, January 6, 2011 – Six of Hollywood’s largest studios including Lionsgate Entertainment, Paramount Pictures, Sony Pictures Entertainment, Twentieth Century Fox, Universal Pictures and Warner Bros. Entertainment Inc. today announced their support for the UltraViolet service and format created by the Digital Entertainment Content Ecosystem (DECE). Complementing the physical DVD and Blu-ray home entertainment markets, studios will begin offering UltraViolet content this year through digital online retailers and digital rights that come with packaged media, giving consumers the ability to watch digital entertainment across multiple platforms such as connected TVs, PCs, game consoles and smartphones. Through UltraViolet, consumers now have greater choice and freedom to purchase, manage and watch digital movies, TV shows and other entertainment. The UltraViolet experience is powered by a cloud-based UltraViolet Account, which includes a Digital Rights Locker and account management functionality. Consumers can create an UltraViolet account, free of charge, via one of the many participating UltraViolet service providers or through the UltraViolet website. Once created, this account will allow consumers to easily access and manage all of their UltraViolet entertainment, regardless of where it was purchased.
Twentieth Century Fox, Universal Pictures and Warner Bros. Entertainment Inc. to Offer UltraViolet Content in 2011
Consumers will also be able to register up to 12 devices so UltraViolet content can be easily downloaded or shared between them. In addition, UltraViolet streaming access will enable consumers to enjoy their collections via set-top boxes and the Internet including computers, Internet-connected home video devices such as Blu-ray players and Internet TVs, and mobile apps for smartphones and tablets. The UltraViolet Account will also enable retailers to provide consumers with a copy to use on DVD players or other physical media such as portable flash memory. "These six major Hollywood studios were a driving force in creating UltraViolet, and their plans to make films and television shows available through the UltraViolet ecosystem cements a milestone union among the content, technology and retail services industries," said Mark Teitell, General Manager of the Digital Entertainment Content Ecosystem (DECE). "In 2011, UltraViolet will substantially raise the bar on the electronic home entertainment experiences in-market today." UltraViolet titles will be announced by individual studios as they become available and will feature the distinct UltraViolet logo, making it easy for consumers to identify entertainment products and services designed to work together seamlessly.
Take it for what it's worth, but apparently at CES a Wii/DS accesory maker was overheard talking about a new Pokemon game for Wii that is supposed to be like a combination of Pokemon XD: Gale of Darkness and Pokemon Battle Revolution. http://www.gamingupdate.com/news/635/New-Wii-Pokemon-Game-in-the-Works
Take it for what it's worth, but apparently at CES a Wii/DS accesory maker was overheard talking about a new Pokemon game for Wii that is supposed to be like a combination of Pokemon XD: Gale of Darkness and Pokemon Battle Revolution. http://www.gamingupdate.com/news/635/New-Wii-Pokemon-Game-in-the-Works (http://www.gamingupdate.com/news/635/New-Wii-Pokemon-Game-in-the-Works)
Now this thread is getting back on track. Could Nintendo really be moving towards that real console Pokemon MMO/RPG that people have been asking for for ages now?
Take it for what it's worth, but apparently at CES a Wii/DS accesory maker was overheard talking about a new Pokemon game for Wii that is supposed to be like a combination of Pokemon XD: Gale of Darkness and Pokemon Battle Revolution. http://www.gamingupdate.com/news/635/New-Wii-Pokemon-Game-in-the-Works (http://www.gamingupdate.com/news/635/New-Wii-Pokemon-Game-in-the-Works)
Now this thread is getting back on track. Could Nintendo really be moving towards that real console Pokemon MMO/RPG that people have been asking for for ages now?
Ahahaha no. An MMO on the Wii is bad enough, but the developers have admitted that they prefer local meetups (http://www.whattheyplay.com/features/meeting-the-creators-of-pokemon-platinum/) for their communication.
What about Jesus from the Big Lebowski? Can we trademark that? What about Bob?Those sound perfect to me. :)
Pokemon RPG rumor yet again?
*Rolleyes* I'll believe it when I see it.
"We don't expect new hardware any time soon from either Microsoft or Sony. It's difficult on Nintendo - we'll let them announce their new hardware."
The same dry spell happened last year for the Wii, then they announced a bunch of games at E3 (like Kirby and DKCR). This has become standard for Nintendo.Don't forget there were some pretty big titles released midway through the year, in Galaxy 2 and OtherM.
I think GDC is coming up in a few weeks, so if there is something coming soon, then we should atleast have a few rumors and vague comments coming out of there.
And the N64 was in September, which I never see anyone consider part of the holiday season.
They will stick by Wii until their Devs have no more surprises/software ideas possible on Wii.
I do not see Nintendo going the same graphical level as Sony, but I do see them adopting the same graphics as the current 360.
I do not see Nintendo going the same graphical level as Sony, but I do see them adopting the same graphics as the current 360.
What the hell difference is there between the two? The PS3 and 360 have pretty much identical graphic quality. If there is any difference at all its only negligible. Therefore if Nintendo can create a system which trounces one of them odds are it will also trounce the other.
You're talking graphics, correct? If that's the case, you would be incorrect. The difference typically is negligible, but any game that's on both consoles always looks better on the 360 - not including games where there is a huge time lapse between releases. The PS3 is definitely a more powerful machine overall, but as far as visuals, 360 always wins.
I agree with this article except for the part about the Wii 2 having a blu ray drive:
http://n4g.com/user/blogpost/abizzel1/516249 (http://n4g.com/user/blogpost/abizzel1/516249)
CPU: Custom 3.2 Ghz Triple Core CPU
GPU: Custom ATI 512MB GPU @ 600 - 700mhz
RAM: 1GB of DDR3 1333 RAM
HDD: 120GB HDD @ 7200
Rest:1080p, 3D display, 7.1 Dolby, etc...
I agree with this article except for the part about the Wii 2 having a blu ray drive:
http://n4g.com/user/blogpost/abizzel1/516249 (http://n4g.com/user/blogpost/abizzel1/516249)
I don't agree with most things in that article.QuoteCPU: Custom 3.2 Ghz Triple Core CPU
GPU: Custom ATI 512MB GPU @ 600 - 700mhz
RAM: 1GB of DDR3 1333 RAM
HDD: 120GB HDD @ 7200
Rest:1080p, 3D display, 7.1 Dolby, etc...
3.2Ghz TriCore CPU - maybe
512MB ATi GPU - maybe
1GB of DDR3 RAM - not gonna happen, especially not with DDR3. Nintendo will use less RAM but much faster RAM (512MB mix of 1T-SRAM and XDR2 would be good)
120GB HDD - Also not gonna happen; I'd hope for maybe 64GB of SSD instead (small in size, fast & silent)
1080p - definitely and already confirmed
3D Display - Wut? it won't come with a display and even the GC is capable of outputting 3D.
7.1 - probably not - 5.1 is a given though. 7.1 is only used by audio enthusiast and Nintendo is not gonna cater to them and pass the cost onto everyone else.
I've heard people talking that there are HVD players that use modified Bluray lasers or very similar to Bluray drives and maybe that is where all this talk of Nintendo using BRD is coming from. I haven't been able to find any info on any such drives (I did a brief search), but that could be the reason.
From almost 2 years ago
[quote - 4/2009]
General Electric researchers announced today that the company has made a breakthrough in the development of microholographic storage discs for mainstream use. Using G.E.'s current technology, a single holographic disc could ostensibly hold 500 gigabytes of data -- about 100 times the size of a standard DVD -- and still be readable. Better still, these discs should be commercially viable when they're introduced in 2011 or 2012, coming in at around 10 cents per gigabyte (a pittance compared to Blu-ray's initial price of $1 per gigabyte).
Final Fantasy XIII would beg to disagree, and that game was released on both consoles at the same time in North America. The problem is that the 360 is usually the lead platform (since that's where the larger sales tend to be), and the PS3 version is ported from that engine. Without optimizing for what the PS3 can do, that version of the game suffers. Games created on both platforms in tandem tend to be more or less equal technically (such as games from EA like Dead Space 2 or the EA SPORTS line).That's because Square Enix and Sony have been in bed together ever since Square broke up with Nintendo.
Nintendo will never use Blu-ray Discs though. At most, they will use a custom disc that is the same size as BD (the same way the Wii Optical Disc holds the same amount of data as a DVD, but is not a DVD).We've been through this - Wii games are DVDs. They hold the same amount of data because they are the same thing. File system is different, everything's encrypted. Disc is a DVD.
Nintendo will never use Blu-ray Discs though. At most, they will use a custom disc that is the same size as BD (the same way the Wii Optical Disc holds the same amount of data as a DVD, but is not a DVD).We've been through this - Wii games are DVDs. They hold the same amount of data because they are the same thing. File system is different, everything's encrypted. Disc is a DVD.
The fact that newer Wii drives can no longer read DVD movies or Wii games burned onto DVDs leads me to believe the discs are something different than DVDs, but I guess there's no way to know for sure one way or the other.
Wrong. You're just wrong. No need to argue, just do some searching on the internet. The Wii has a single laser diode, and that laser reads DVDs...and nothing else but DVDs. Just because you can't put it in your computer (though in some you can...and this is in a DVD-ROM, not a Wii Optical Disc-ROM, because those do not exist) and read it doesn't mean it's not a DVD. It is a DVD.Nintendo will never use Blu-ray Discs though. At most, they will use a custom disc that is the same size as BD (the same way the Wii Optical Disc holds the same amount of data as a DVD, but is not a DVD).We've been through this - Wii games are DVDs. They hold the same amount of data because they are the same thing. File system is different, everything's encrypted. Disc is a DVD.
The FACT is that you are wrong. They hold the same amount of data, but are not the same. Xbox 360 discs are DVDs, PlayStation 3 discs are Blu-ray Discs, Wii discs are a propriety format that just shares the same data size as DVDs. You can feel differently, but you are wrong.
The fact that newer Wii drives can no longer read DVD movies or Wii games burned onto DVDs leads me to believe the discs are something different than DVDs, but I guess there's no way to know for sure one way or the other.This is because of the software and the hardware being changed. The new Wiis cannot read DVD-R discs (hardware change), and the code that lets you re-enable DVD playback (remember, it was left in the system software, but basically tucked away) is no longer present either (software change).
It's not as simple as that. I used to think that Wiis used their own special media (as in a completely different physical disc), and that GameCube discs were written and spun backwards just like everyone else on the internet, but then i did some research. I will disagree with anyone who says that Wii discs are not DVDs though. Why would the Wii read DVDs (and nothing but DVDs) if Wii games were anything but...DVDs? The new Wii hardware (specifically the drive they use now) explicitly blocks anything but retail Wii and GameCube discs from loading, so DVD movie playback is no longer possible. You can, however, swap in an older model DVD-ROM and regain DVD-R disc (for backups) playback. Not sure if movies will work using this method, but my instincts say yes. If I ever come across a black Wii I'll answer that question.
Nintendo will never use Blu-ray Discs though. At most, they will use a custom disc that is the same size as BD (the same way the Wii Optical Disc holds the same amount of data as a DVD, but is not a DVD).We've been through this - Wii games are DVDs. They hold the same amount of data because they are the same thing. File system is different, everything's encrypted. Disc is a DVD.
The FACT is that you are wrong. They hold the same amount of data, but are not the same. Xbox 360 discs are DVDs, PlayStation 3 discs are Blu-ray Discs, Wii discs are a propriety format that just shares the same data size as DVDs. You can feel differently, but you are wrong.
And you can direct the Wii to read hard drives and the SD card slot in order to play games, too. Turns out when you modify a Wii, it can do things an unmodified Wii can't typically do.But there *IS* something out there for homebrew that lets you play DVDs on the Wii. You can't alter the firmware of the DVD-ROM, but you can alter the system software (and restore the DVD movie functionality that is hidden, but in the Wii's software, from the beginning). The Wii Menu does not have a built-in DVD movie player, which is why you use WiiMC or other means to actually play the disc. New Wiis can't play DVDs because the drive firmware (which cannot be updated via a system update) explicitly blocks DVD movies and DVD-R discs. I've already explained this, and putting an old Wii DVD-ROM should enable DVD movie playback, too. The stuff you're talking about (ISO loaders) has absolutely nothing to do with this, and is a completely different concept. You can also use homebrew that lets you use the Wii DVD-ROM to play games off of...DVD-R discs...because Wii games...are on DVDs. Yes, there is a BCA that is used to authenticate discs, that does not make the disc no longer a DVD, it just makes it a DVD with the appropriate BCA on it.
The point is, if it were as simple as a change in software, there would be something out there for homebrew that could allow users to alter the Wii's firmware to make it play DVDs. As it stands, while Wii Optical Discs are entirely similar to DVDs, they are not one and the same, even if just because of the burst cutting print on a Wii Disc. It's likely there's more to it than that burst cut, or new Wiis would be able to play DVDs like older Wiis can.
I don't see the point of this discussion.
The DVD-Video specification was created by DVD Forum and can be obtained from DVD Format/Logo Licensing Corporation for a fee of $5,000.[5][6] The specification is not publicly available, because every subscriber must sign a non-disclosure agreement. Certain information in the DVD Book* is proprietary and confidential.
*DVD specifications created and updated by the DVD Forum are published as so-called DVD Books
I'm done explaining it. I've already shown why a Wii disc is a DVD, and no one has shown otherwise. So...peace out of this conversation.
I just want to say I enjoy the discussion/argument even if it doesn't belong here... at least no one is trolling or personally attacking each other like in certain other threads. If going offtopic is the worst problem this thread has to deal with then I would say its pretty lucky.
You could, but I don't see that as a likely feature on a console, especially a Nintendo console. It defeats the purpose of a console, having everyone have the same hardware configuration.
The only reason I mentioned this new cable was that it might actually help in the download speed of disc based games. It might actually make it easier to download Gamecube games if they were to appear on the Virtual Console on the Wii 2.
The Wii still had expansion ports. They just standardized this time instead of going proprietary and used two USB ports and an SD card reader.You could, but I don't see that as a likely feature on a console, especially a Nintendo console. It defeats the purpose of a console, having everyone have the same hardware configuration.
The N64 had that memory pak thing which was required for certain games. So you can't say Nintendo hasn't done it before. Plus almost every console they made since the NES had at least the capability to be upgraded via some connection thing on the bottom. If you own or ever owned an NES if you look at the bottom of it there's something that can open up which something could have theoretically plugged into to expand the NES, like a modem or something... but it was never used for anything (maybe in Japan it was, I dunno). But it seems like with the Wii they finally dropped that thing, but even the GC had it, and in the GC's case it was used for the GB player and the almost completely useless modem peripheral. But I imagine it could have been used to expand the capability of the system if Nintendo had been so inclined, which they may have been if the GC had been a serious player.
The Wii still had expansion ports. They just standardized this time instead of going proprietary and used two USB ports and an SD card reader.You could, but I don't see that as a likely feature on a console, especially a Nintendo console. It defeats the purpose of a console, having everyone have the same hardware configuration.
The N64 had that memory pak thing which was required for certain games. So you can't say Nintendo hasn't done it before. Plus almost every console they made since the NES had at least the capability to be upgraded via some connection thing on the bottom. If you own or ever owned an NES if you look at the bottom of it there's something that can open up which something could have theoretically plugged into to expand the NES, like a modem or something... but it was never used for anything (maybe in Japan it was, I dunno). But it seems like with the Wii they finally dropped that thing, but even the GC had it, and in the GC's case it was used for the GB player and the almost completely useless modem peripheral. But I imagine it could have been used to expand the capability of the system if Nintendo had been so inclined, which they may have been if the GC had been a serious player.
The Wii still had expansion ports. They just standardized this time instead of going proprietary and used two USB ports and an SD card reader.You could, but I don't see that as a likely feature on a console, especially a Nintendo console. It defeats the purpose of a console, having everyone have the same hardware configuration.
The N64 had that memory pak thing which was required for certain games. So you can't say Nintendo hasn't done it before. Plus almost every console they made since the NES had at least the capability to be upgraded via some connection thing on the bottom. If you own or ever owned an NES if you look at the bottom of it there's something that can open up which something could have theoretically plugged into to expand the NES, like a modem or something... but it was never used for anything (maybe in Japan it was, I dunno). But it seems like with the Wii they finally dropped that thing, but even the GC had it, and in the GC's case it was used for the GB player and the almost completely useless modem peripheral. But I imagine it could have been used to expand the capability of the system if Nintendo had been so inclined, which they may have been if the GC had been a serious player.
N64 let you add 2MB more RAM.
If you own or ever owned an NES if you look at the bottom of it there's something that can open up which something could have theoretically plugged into to expand the NES, like a modem or something... but it was never used for anything (maybe in Japan it was, I dunno).In Japan it was used for the Famicom Disk System, which Nintendo left as a possibility to release in North America but I don't know if they ever actually planned it. There were also Japan-only add-ons for the SNES and Nintendo 64 released only in Japan that plugged into the underside port, the Satelliview and 64DD, respectively.
It’s not much of a secret anymore that Nintendo has to do something about its Wii console and that it gets run over by Microsoft’s Xbox and possibly even Sony’s Playstation 3, at least in the U.S. A new generation of the Wii may arrive soon and integrate HD capability, EA said in an interview.
Some statements published by Industry Gamers suggest that Nintendo may be closer to releasing information about a new game console than we think. There is no way to put a time frame around the notes, but Frank Gibeau’s quote (http://www.industrygamers.com/news/ea-hints-at-wii-2-says-wii-is-now-legacy-platform/) that Nintendo “is coming back with a second act [now]” is surely an attention getter. Gibeau is president of EA Games Label.
The executive hinted that a new Wii will be an HD platform, while the current Wii is a legacy console like the PS2 is and there are different market dynamics that are capturing sales today. However, there are also notes that suggest Nintendo isn’t quite done with the concept of its next console yet: “They’re going to figure something out. They’re going to come back at it,” Gibeau said. Not surprisingly, he criticized Nintendo’s lack of third party developer support and mentioned that the company will have to do much more in the future to invite the creation of more outside games.
Not surprisingly, he criticized Nintendo’s lack of third party developer support and mentioned that the company will have to do much more in the future to invite the creation of more outside games.[/quote]And in return, third-parties should stop creating so much utter garbage.
Nintendo must have copies of them. If not, they can use the pirated copies that are available on the internet.
The executive hinted that a new Wii will be an HD platform, while the current Wii is a legacy console like the PS2 is and there are different market dynamics that are capturing sales today.
QuoteThe executive hinted that a new Wii will be an HD platform, while the current Wii is a legacy console like the PS2 is and there are different market dynamics that are capturing sales today.
Ouch! Directly comparing the Wii to the PS2 like it literally is a last gen machine.
Madworld 2 will be announced as a Wii exclusive at this year's E3 (I hope).
Madworld 2 will be announced as a Wii exclusive at this year's E3 (I hope).
http://www.sega.com/games/anarchy-reigns/
Not quite Madworld 2 - but kinda. Also, it's a 360/PS3 title.
Didn't Sega state that they were pleased with the sales?FYI, VGChartz makes numbers up.
Acording to VG Chartz it's sold 390k in North America and 620k worldwide.
That low of a price kinda suggests the game bombed in a bad way.What would be a bomb in a good way?
That low of a price kinda suggests the game bombed in a bad way.What would be a bomb in a good way?
That low of a price kinda suggests the game bombed in a bad way.What would be a bomb in a good way?
Charlie Sheen's Live Tour
Bugs Bunny is also racist.
That low of a price kinda suggests the game bombed in a bad way.What would be a bomb in a good way?
Charlie Sheen's Live Tour
Irish Car Bombs.
When I got my 3DS I picked up a Dora game for him so he could play my DS because I know he want to mimic me. Which was fine for his first game Dora should be appropriate he's almost three.
Yoshinori Ono "confirms" that could be presented a new desktop system from Nintendo.
Thus, players could be facing one of the possible bombing that Nintendo would have prepared for the E3 in Los Angeles, the arrival of Wii 2 could be imminent.
All this information has come through the words of one of the people most is betting on Nintendo 3DS, Yoshinori Ono, Capcom and developer already has a review of Super Street Fighter IV on Nintendo 3DS.
It is well known for their support in the handheld, has confirmed that Super Street Fighter IV will have connectivity to a video game system, but can not confirm until three months, coinciding with the E3 in Los Angeles. They suggest two things very interesting in his words, the first that the games could be patched and updated to offer new content and the aforementioned Wii 2 could be presented at the Nintendo press conference.
Wii2 or connectivity with Wii? Some site trolling for hits or this may have some merit to it?
What do you guys think.
Now to get it back on track
More Fuel To The "Wii2 @ E3 Announcement" Rumors?
Ono: SSFIV3DS connects to a Video Game System. Can't say more till E3QuoteYoshinori Ono "confirms" that could be presented a new desktop system from Nintendo.
Thus, players could be facing one of the possible bombing that Nintendo would have prepared for the E3 in Los Angeles, the arrival of Wii 2 could be imminent.
All this information has come through the words of one of the people most is betting on Nintendo 3DS, Yoshinori Ono, Capcom and developer already has a review of Super Street Fighter IV on Nintendo 3DS.
It is well known for their support in the handheld, has confirmed that Super Street Fighter IV will have connectivity to a video game system, but can not confirm until three months, coinciding with the E3 in Los Angeles. They suggest two things very interesting in his words, the first that the games could be patched and updated to offer new content and the aforementioned Wii 2 could be presented at the Nintendo press conference.
Wii2 or connectivity with Wii? Some site trolling for hits or this may have some merit to it?
What do you guys think.
Did the Wii live up to its full potential? Absolutely not!
But all of Nintendo's talk about motion control being the new standard sounds like a lot of meaningless PR speak now. Regardless of their intentions motion control ended up being a shallow gimmick.
At the very least the Wii 2 SHOULD come out this year. It would be stupid not to.
I hear there is a new My Little Pony cartoon that s supposed to be good and just started not so long ago too.
I wouldn't say that. All three console manufacturers now offer a motion control solution, so it kinda is a new standard
The WiiII needs be able to render Wall-E level graphics in real time with physics and interaction. I kid. Sort of. Still thinks being the center of the entertainment center is the place for a game console now.
The Wii2 needs to be a PS3, Xbox360 & Wii duct taped together....and with more Waggle!
Not just power-wise, that also includes all features and control methods too.
No compromises due to the fact that it's already been done. Now it's time to do them better. And cheaper.
Is Sony still taking a loss on the PS3 at $300? Because if they are, you can bet Nintendo's next system won't be on par with it in terms of hardware. Nintendo likes to make a profit on hardware sales and still be within an affordable price range. They'd be smart to launch at $250 again, though they might try for $300 if they think they can get away with more like the 3DS.
Is Sony still taking a loss on the PS3 at $300? Because if they are, you can bet Nintendo's next system won't be on par with it in terms of hardware. Nintendo likes to make a profit on hardware sales and still be within an affordable price range. They'd be smart to launch at $250 again, though they might try for $300 if they think they can get away with more like the 3DS.
I think it pretty likely that the Wii 2 will cost more than the 3DS. Not so much because of the Wii 2 but because it would make the 3DS just look too overpriced. At the very least the Wii 2 will cost more than the 3DS will then, even if the 3DS is more now. $300 is pretty reasonable because that's pretty much when the PS3 stopped being an overpriced joke and people started actually buying the damn thing. I think that's clearly the threshold price.
Wasn't the Blu-Ray drive a big part of the PS3 manufacturing cost? Nintendo is probably not going to use Blu-Ray, and probably doesn't really need to since the Xbox 360 gets along fine with DVDs, so they won't have that cost to worry about.
The PS3 was launched at $600 and even then it was selling for a loss, but that was only because Sony used cutting edge technology which was basically the best technology the year 2006 (or 2005) had to offer. Nintendo doesn't have to do that, though. If Nintendo made a console with the best most cutting edge technology of 2011 it would probably have to be $600 as well. Fortunately, Nintendo can step back and use technology from 2010 or 2009 and since that level of tech is a few years old, the manufacturing costs of it are much cheaper now. And keep in mind, even 2009 technology is still 3 years more advanced than what the PS3 is using. So the point is they don't need to use expensive cutting edge technology in order to have a system that can kick the competition's ass. They can use slightly older tech and that way they can have the console affordably priced and without selling it at a loss.
I think a big olive branch Nintendo could extend to 3rd parties is one that's easily overlooked: drop the proprietary storage device. Have you guys ever considered the cost that your Wii discs (which are not typical DVDs) have for 3rd parties, and I don't mean just the final manufacture of the disc you buy in stores. When developers test their Wii games, while these things can be tested digitally eventually they have to be tested on disc as well to ensure there are no new errors. Every disc used for either development or production has to be acquired from Nintendo, and Nintendo are eventually the ones who manufacture the final product. All that costs money that adds up quickly. The same probably goes for the DS and 3DS. Nintendo just loves their proprietary formats, because they can make money off every disc or cartridge used by developers, and then turn around and make money off the final product and licensing fees as well. Sure, Sony might do that as well with Blu-Ray, but they would have a reasonable reason for that: Blu-Ray discs hold dramatically more data than Blu-Rays. I don't know if Microsoft does that as well with the 360's DVDs, but probably not based on personal experience.
Let's assume that the Wii 2 is released and third parties develop for the system with DLC. If Nintendo wanted to appease third parties then all they have to do is not require that non-mature content has to be rated by the ESRB since Nintendo is a member of the ESA. They could simply check it themselves and save third parties a lot of money, which would be an even bigger feather in their cap.
DLC isn't sold at Walmart, so a lack of ESRB rating would neither harm nor help it in that respect. I suspect if they could get away with it, many developers would try to evade the ESRB thing if possible. The system is certainly not without flaws. For example, I read that Elder Scrolls IV: Oblivion was given an M rating even though by all rights it should have only been rated T. The reason it was rated M was because of some unofficial mod that made it possible for female characters to become naked, but this unofficial mod was only possible on the PC version of the game, so it didn't even apply to the 360 or PS3 version, but the retarded ESRB people forced those versions of the game to be rated M as well.I wonder if the developer opted to have them reviewed as one game instead of doing each version separately to save on cost.
So you have an M rated game which has no nudity or profanity and basically no reason to justify having an M rating.
the WiiD has to be more than a Wii with HD and built-in Motion Plus.
The inflation equivalent of $249.99 in 1996 would be $343.78 in 2010 (last year with inflation stats.)
With that being the case, it may be better if the console were priced $349.99 because I would like to see it have the sort of performance leap that the N64 had over the SNES. If the N64 cost $249 at its launch and if that is the equivalent of $349 in today's money, then maybe the next console should be set at $349.The N64 cost $199.99 at launch. Nintendo announced the launch price at $249.99 but dropped it to $199.99 a few days before the launch.
So we'll change the number to $273.66. I seem to still remember it being $249.99 but that was 14 years ago. Take in consideration you didn't even get a token game with it originally.It was the first Nintendo system that didn't come with a game, at least in the US. So really, to actually play anything at the time, the price was really $259.98.
So we'll change the number to $273.66. I seem to still remember it being $249.99 but that was 14 years ago. Take in consideration you didn't even get a token game with it originally.
The N64 was released with two launch games, Super Mario 64 and Pilotwings 64, and a third in Japan, Saikyō Habu Shōgi. The N64's suggested retail price was US$199 at its launch and it was later marketed with the slogan "Get N, or get Out!". The N64 sold 32.93 million units worldwide. The console was released in at least eight variants with different colors and sizes. An assortment of limited edition controllers were sold or used as contest prizes during the N64's lifespan.
Nintendo's miniature white monolith has sold like gangbusters for long enough that we're wary it'll ever get cheap, but a trusted source tells us a price cut is indeed headed our way -- and that the Nintendo Wii will cost just $150 starting May 15th. The timing would make some sense, given how Nintendo's profits have tanked for a while due to flagging hardware sales, and just last month Nintendo of America president Reggie Fils-Aime hinted that the Wii's price might be a potential variable to change that in an interview with Gamasutra. Still, we're not fully convinced that Nintendo would announce a price cut then, rather than, say, at the Electronics Entertainment Expo in June, and it's not like the company to let this sort of announcement leak out, but if you find a shiny new copy of Mario Kart Wii in a $150 console bundle this time next month, don't say we didn't warn you.
$150 Wii come May 15th!?
http://www.engadget.com/2011/04/12/nintendo-cutting-wii-price-to-150-on-may-15th/ (http://www.engadget.com/2011/04/12/nintendo-cutting-wii-price-to-150-on-may-15th/)
It's a little past due on a price cut, but better late than never. Hope it happens with another color and still has the games packed in.QuoteNintendo's miniature white monolith has sold like gangbusters for long enough that we're wary it'll ever get cheap, but a trusted source tells us a price cut is indeed headed our way -- and that the Nintendo Wii will cost just $150 starting May 15th. The timing would make some sense, given how Nintendo's profits have tanked for a while due to flagging hardware sales, and just last month Nintendo of America president Reggie Fils-Aime hinted that the Wii's price might be a potential variable to change that in an interview with Gamasutra. Still, we're not fully convinced that Nintendo would announce a price cut then, rather than, say, at the Electronics Entertainment Expo in June, and it's not like the company to let this sort of announcement leak out, but if you find a shiny new copy of Mario Kart Wii in a $150 console bundle this time next month, don't say we didn't warn you.
Now hopefully the 3DS follows suit this Xmas making room for a Wii2 @ $250 early 2012.
The real problem is not with $299 or $250, the real problem is that Nintendo sold us a Wii @ $250 while making a ~$100 profit on the hardware from Day 1. That is how they became more Apple like in their approach and not just in the sleek white form factor, but the fact that they basically repacked the gamecube and sold it at a premium for record profits. It's why Iwata can't stop laughing, it's fucking hilarious.
I'm iffy on backwards compatibility. There's a good chance Nintendo could ditch optical media. They've never liked discs, only begrudgingly employing them due to the lack of a viable alternative at the time. And Nintendo doesn't give a shizzle about our backcatalog. Backwards compatibility is not a priority for them and they'll do away with it if they can/have to and they know most of us would rebuy those games anyway. Admit it. I can. I paid $50 for each Metroid Prime game and still bought Trilogy. Even though I got it on sale, I still bought it. Why? Because. How many of us are going to buy Ocarina of Time again? They can toss in Master Quest and call it a deal, but I have that too...
A cart based system would have a lot of advantages. Load times aren't really a major concern these days like they were in the time of the PS1 and Saturn, but optical drives still have many disadvantages. They have moving parts which means they will wear out eventually which means a cart based system will be more reliable and also have less power consumption. The drives also take up a great deal of space which makes the consoles bigger. Sure, the flash media costs more, but when you take into account the many advantages, isn't it worth it?
I'm sure most of us would like to see Nintendo do more than just survive, though. They've become the market leader again, and that's great, but wouldn't it be even better if they had powerful hardware and decent 3rd party support as well?
You are talking as if Nintendo didn't make a single good/great game this generation that wasn't casual focused.
According to multiple reports today, Nintendo will reveal a new console at E3 this coming June.
Game Informer first reported that the console is capable of running games at "HD resolutions." Our sources have said the the console is significantly more powerful than the PlayStation 3 and Xbox 360, and that Nintendo's intent is to recapture the hardcore market. Another source said it is capable of 1080p resolutions.
Nintendo is reportedly showing the console to publishers to garner interest for a late 2012 launch.
Additional sources tell IGN that Nintendo will release a pre-announcement this month with a full reveal expected at E3 and that the console will be backwards compatible with current Wii software.
I'm sure controller emu would be the way to go, and then they would also sell a GC CC on the side for all those games that used the GC controller and the regular CCPro just doesn't cut it.
As far as the controller goes, I think the best way to go is to have a conventional controller which can break apart into a wiimote/chuck type deal for motion gaming, but then easily snap back together for a conventional controller experience. This way you get the best of both worlds in a single controller, instead of having to complicate things with one controller for motion and another for regular gaming.
Nintendo could take it a step further and in addition to dual power gloves they could have some sort of headgear which provides the display, so you are taking the TV out of the equation. It would be an HD 3D display and you'd be immersed in the game and you'd interact with the world with your dual power gloves. It would be virtual reality.
More Fuel To The "Wii2 @ E3 Announcement" Rumors?
Ono: SSFIV3DS connects to a Video Game System. Can't say more till E3QuoteYoshinori Ono "confirms" that could be presented a new desktop system from Nintendo.
Thus, players could be facing one of the possible bombing that Nintendo would have prepared for the E3 in Los Angeles, the arrival of Wii 2 could be imminent.
All this information has come through the words of one of the people most is betting on Nintendo 3DS, Yoshinori Ono, Capcom and developer already has a review of Super Street Fighter IV on Nintendo 3DS.
It is well known for their support in the handheld, has confirmed that Super Street Fighter IV will have connectivity to a video game system, but can not confirm until three months, coinciding with the E3 in Los Angeles. They suggest two things very interesting in his words, the first that the games could be patched and updated to offer new content and the aforementioned Wii 2 could be presented at the Nintendo press conference.
Wii2 or connectivity with Wii? Some site trolling for hits or this may have some merit to it?
What do you guys think.
If they also include a HDD, they can include a patch for all games referencing GC controllers and replace the graphic with a CCpro+
simple solutions(?) for simple problems.
If they also include a HDD, they can include a patch for all games referencing GC controllers and replace the graphic with a CCpro+
simple solutions(?) for simple problems.
BnM you're thinking complicated. Just emulate the GCN port and have it map the CCpro+ according. Coding and testing once support everything this could be done in lou of GCN ports except Unclebob's accessory connection would be lonely.
It's come up in the staff email thread that the current rumor on NeoGAF (which obviously must be accurate) is that the controller has a screen on it.
In addition to being reminiscent of the Dreamcast, which is always a plus in my book, that strongly implies a return to a more traditional controller design. Putting a screen on the current Wiimote setup would require significant changes and be pretty damn awkward.
If anything, just bring back the Gamecube controller with a few improvements/tweaks and go with that. It sucks that the Gamecube flopped, because I think that's why Nintendo seems to want to distance itself from the GC controller because they associate it with that failure, but its not fair because the GC controller is probably the best traditional controller design of all time and it wasn't the reason the GC flopped. So Nintendo took the controller design of the much more popular PS2 and copied that when they made the CCpro. The PS2 may have been a popular console, but its controller was inferior to that of the GC and it pisses me off that Nintendo chose to copy it instead of using the better design which they already had.
I don't like the Playstation controller standard personally. I was really hoping the PS3 controller was going to be the Batarang concept. (Even though I did make a comic making fun of it.)
Eh, it was a cute idea, but there was nothing ergonomic about that boomerang design
I don't like the Playstation controller standard personally. I was really hoping the PS3 controller was going to be the Batarang concept. (Even though I did make a comic making fun of it.)
Eh, it was a cute idea, but there was nothing ergonomic about that boomerang design, and 3rd parties would have had difficulty making their games play well on it.
Sure, it's heavily based on the Dualshock, but the Dualshock and its iterations are excellent controller designs that function favorably with a wide variety of gaming genres.
There's no sense in reinventing the wheel and no shame in copying the current standard when the current standard works just fine.
It's even being rumored to have FULL BC with the Wii, because it would be STUPID not to. How do you follow up your biggest console success in this day and age and not have some way of easing in all the customers of the past 5 years, especially the massive casual market that now all own HD TV's?The Wii is Nintendo's first home console with backwards compatibility so shipping without any backwards compatibility is not without precedence. Nintendo will put backwards compatibility in if they can because it's a nice feature, but it's hardly stupid not to and Nintendo has had no problem ditching this or that in the past. Most casual gamers probably have no idea what backward compatibility even is. The idea of "easing" customers in is total bullshit. If Nintendo wants to keep all of those casual gamers, they absolutely must come up with something brand new and innovative that resonates with that segment of the market because being able to play legacy games isn't going to hack it. Assuming Nintendo gets that killer app for casuals, if they really want to be nice and totally sweeten the deal, they can always upconvert Wii Sports and Resort and preload them onto the new console's internal memory.
Its disconnected, two-part design is really the best thing to happen to controllers since the D-pad
The 360 controller has a real D-padI wouldn't call that circle thingy a D-pad. To me, it's even worse than Sony's D-pad.
Btw, the original dualshock controller is basically a ripoff of the SNES controller. If you take an SNES controller and add some grips and two more shoulder buttons you basically have the dualshock.If that's true, isn't the Classic Controller Pro inspired by the SNES controller, not Sony's controller?
It's even being rumored to have FULL BC with the Wii, because it would be STUPID not to. How do you follow up your biggest console success in this day and age and not have some way of easing in all the customers of the past 5 years, especially the massive casual market that now all own HD TV's?The Wii is Nintendo's first home console with backwards compatibility so shipping without any backwards compatibility is not without precedence. Nintendo will put backwards compatibility in if they can because it's a nice feature, but it's hardly stupid not to and Nintendo has had no problem ditching this or that in the past. Most casual gamers probably have no idea what backward compatibility even is. The idea of "easing" customers in is total bullshit. If Nintendo wants to keep all of those casual gamers, they absolutely must come up with something brand new and innovative that resonates with that segment of the market because being able to play legacy games isn't going to hack it. Assuming Nintendo gets that killer app for casuals, if they really want to be nice and totally sweeten the deal, they can always upconvert Wii Sports and Resort and preload them onto the new console's internal memory.
Good point; I hadn't thought of that. My point's still the same though: it wouldn't be at all hard to include GameCube BC if they're already supporting Wii games, but, given that this is Nintendo we're talking about, that doesn't necessarily mean it's going to happen.
Yeah, considering I have Metroid Prime Trilogy and NPC Pikmin 1 and 2, I don't have many reasons to ever need to play GameCube games. Still, one of these days I'm going to get around to playing Donkey Kong Jungle Beat.
What's most exciting about the Wii successor however is its all-new controller, which industry sources have indicated is not simply an upgraded Wii Remote, and will even feature a built-in HD screen.
Our sources did not specify whether or not the controller displays will feature any other functionality, such as that of the DS's touch screen, but it's easy to imagine the sort of innovation an extra screen could bring to Wii 2 games.
"Nintendo's plans sound unreal," one source said. "Publishers are already planning launch titles and it's all very exciting.
"The hardware is even more powerful than current HD consoles and backwards compatible with Wii. The controller will be all-new and has a HD screen on it."
Nintendo are said to be looking at turning the fortunes of their home console business around and are set to announce the successor to their massively successful Wii home console at E3. Sources have revealed to Blu-ray.com that Nintendo are looking at including Blu-ray as the main optical drive. This would be a natural progression from the Wii which uses DVD, but it isn't clear if Nintendo would enable BD movie playback on the new console or whether they would just use it for data as they do with DVD on the Wii. This new device could be the internal successor to the Blu-ray enabled Wii that was rumored for release in 2010.
Wii backwards compatibility doesn't matter to me because my Wii is just gathering dust due to me having beaten all the games I care about. If I'm not playing Wii games on the Wii, then why would I be playing Wii games on the Wii 2? I'd much rather play brand new games designed specifically for the Wii 2.
As for the Bluray rumor, I hope that's false. I'd rather see Nintendo use HVD instead.
Update: Neowin has received additional information from insider sources regarding the launch date of Nintendo's new console. The source has pointed out that a "major developer" is currently preparing games for the new console, and is planning to ship them in Q1 2012. They state that Nintendo may try for a Q4 2011 launch, but Q1 2012 is more likely. However, Nintendo may be willing to push the launch date a few months later to Q2 2012 and skip Q1, as they are not too thrilled with the lackluster sales coming from the 3DS's Q1 launch.
Because it was only mentioned and never linked to;
http://www.computerandvideogames.com/298241/news/wii-2-has-all-new-hd-controller-out-2012-sources/ (http://www.computerandvideogames.com/298241/news/wii-2-has-all-new-hd-controller-out-2012-sources/)QuoteWhat's most exciting about the Wii successor however is its all-new controller, which industry sources have indicated is not simply an upgraded Wii Remote, and will even feature a built-in HD screen.
Our sources did not specify whether or not the controller displays will feature any other functionality, such as that of the DS's touch screen, but it's easy to imagine the sort of innovation an extra screen could bring to Wii 2 games.
"Nintendo's plans sound unreal," one source said. "Publishers are already planning launch titles and it's all very exciting.
"The hardware is even more powerful than current HD consoles and backwards compatible with Wii. The controller will be all-new and has a HD screen on it."
Additional sources informed IGN the screen has touch capability.
I don't like the CCpro and wish it would die. Its like a ripoff of the Playstation controller, which is ironic and sad because the Playstation controller itself is a ripoff of many Nintendo innovations. So the CCpro is not only a ripoff; its a ripoff of a ripoff.
I hate to say this but who thought the 3DS would sell like gangbusters during tax time, at least here in the US, hasn't really been watching have they. This time might not be a bad time to launch and let it ease into the holiday season.
[The idea of an HD screen on a controller is insane. How much is a single controller going to cost? $100? That's just rumour mongers pulling **** out of their ass.
It could be a HD haptic touch screen.
That would mean that you could feel texture through the screen. That coudl make for some interesting things to add to games, but I can't think of anythign game changing depending on how big the actual screen is.
I just hope Nintendo also makes the controller (w/ the touch screen on it) a universal remote, so that I only need to grab my WiiMote 2.0 to turn on my TV & Wii, cable box, etc etc. I think that would be a feature that everyone would like, it would become a convenience that we would all eventually take for granted.
you should see the concept I had for Wii 2.0
it was a combination of PSMove/Kinect and Wii. I think it was pretty good and could've successfully combined all 3 into something that is the best of all 3.
you should see the concept I had for Wii 2.0
it was a combination of PSMove/Kinect and Wii. I think it was pretty good and could've successfully combined all 3 into something that is the best of all 3.
Where is it? Talking about that I need to find a Nintendo On link.
According to 01net, the peripheral will feature a six-inch single-input touchscreen -- which corroborates a similar report published by CVG yesterday. The French site also says the controller features a standard set of buttons, a front-mounted camera (what?) and can even function as a Wii sensor bar, should the player choose to indulge in the console's built-in backwards compatibility.
Dual analog sticks on the controller. Can stream game content from the console. Not sure if it'll be full games, mini-games, or apps.
Dual Analogs, Streaming & Games!? OH MY!!
https://twitter.com/jimreilly/status/58952595657596929 (https://twitter.com/jimreilly/status/58952595657596929)QuoteDual analog sticks on the controller. Can stream game content from the console. Not sure if it'll be full games, mini-games, or apps.
I'm guessing that the controller will have the insides of a DS? maybe all compressed onto one small chip.
Honestly I think someone is just fucking with us at this point. All the Revolution and NDS2 rumors are surfacing again to HYPE us up for E3. You have to wonder how much a controller like this would cost and how big would it be? It better double as a universal remote if it's gonna have all this functionality. But PSP as your base controller for the system is a pretty big move for Nintendo. Sony can say that you can use NGP as a controller, but will games be designed for that assuming that an NGP will cost at minimum $299 and who is gonna buy 4 of those just so their friends can play too?
I am cautiously optimistic at this point.
But ALL ABOARD!!!! BTTFhypetrain.gif
I can't help but feel if the touchscreen rumor is true that it might, in fact, be a 3D screen.
I just had another thought.
Remember back in '05/'06 when Miyamoto said that he hopes to bypass the need for a TV(or something like that) and then there were rumors flying around about Revolution having a projector and not needing a TV anymore? There were also other rumors about it providing it's own 3D screen?
Have we hit some sort of time warp back to the future ...
Sources now confirm to IGN the new Nintendo controller allows players to stream entire games to the device from the console, saying it's like a miniature television. The screen size on the controller is also confirmed to be six inches in size.
I just had a thought.
Skyward Sword getting the TP treatment.
Plus the other reason is if the Wii successor is indeed going to be significantly more powerful then the PS3, Nintendo would basically have to remake the entire game in order to make it's graphics up to that quality.
How many of us would buy Zelda for Wii and then a few months later buy the Wii2 version for the extra dungeon(s), 1080p and unique control methods?
Forget Dual release just sell DQX in a Wii2 Bundle at launch and it will push units to the sky.
There will be first and third party "Wii 2" games at E3. No clue if they'll be playable.
[...]
New Nintendo controller allows players to stream entire games to the device from the console - like a miniature television.
Stogi already posted part of this
https://twitter.com/jimreilly/status/58948527677648896
https://twitter.com/jimreilly/status/58991231140773889QuoteThere will be first and third party "Wii 2" games at E3. No clue if they'll be playable.
[...]
New Nintendo controller allows players to stream entire games to the device from the console - like a miniature television.
But I can already tell you 3 of the 3rd Party companies that will have games for Wii2 @ E3
EA, Ubisoft & Capcom. All 3 of them have hinted at this announcement over the last 3 months.
All this "confirmed" news, I don't know how I feel about it. It's very exciting, but there still will be motion in the controller right?
When you throw your controller through your TV, you now get to break two screens at once.
When you throw your controller through your TV, you now get to break two screens at once.
Nintendo could release a calculator and EA and Ubisoft would have launch titles for it.
The last couple of years, Microsoft's presser has been a 11am PDT start on the Monday. 5pm is the Ubisoft slot, normally.
Maybe they could have a tiny "wiimote" which would serve as the stylus for the touchscreen? Imagine a magical stylus which has buttons and can also be waved around and waggled for motion control, yet it also is a stylus for the touchscreen. Wouldn't that be awesome?http://www.nintendoworldreport.com/feature/22732 (http://www.nintendoworldreport.com/feature/22732)
Imagine a magical stylus which has buttons and can also be waved around and waggled for motion control, yet it also is a stylus for the touchscreen.
'Wii 2' is being internally referred to as 'Project Café', and sports architecture similar to that of the Xbox 360, "but a bit more powerful".
It says the console will include a custom IBM PowerPC CPU with three cores, a GPU from the ATI R700 family with a shader unit at version 4.1, and at least 512Mb of RAM.
This would of course make HD console ports very easy for developers, but 'Project Café' will also include backwards compatibility with both the Wii (including all peripherals) and GameCube games, it's said.
The controller has a six-inch touch screen, a front-facing camera, D-Pad, two bumpers, two triggers and "possibly more," and can allegedly be used as a Wii sensor bar.
Late 2012 is the release date, and another "big surprise" about the console is set to be revealed at E3, the report concludes.
As always consider this a strong rumour for now, but it's a good source indeed.
3 core and Cell don't go together logically.
Lessons in reading waaay too deep into a statement
IBM to use Cell in next Nintendo System!!?
http://news.yahoo.com/s/pcworld/20101008/tc_pcworld/cellprocessordevelopmenthasntstalledibmctosays (http://news.yahoo.com/s/pcworld/20101008/tc_pcworld/cellprocessordevelopmenthasntstalledibmctosays)QuoteIBM is working with gaming machine vendors including Nintendo and Sony, said Jai Menon, CTO of IBM's Systems and Technology Group, during an interview Thursday. "We want to stay in the business, we intend to stay in the business," he said.
"I think you'll see [Cell] integrated into our future Power road map. That's the way to think about it as opposed to a separate line -- it'll just get integrated into the next line of things that we do," Menon said. "But certainly, we're working with all of the game folks to provide our capabilities into those next-generation machines."
"The kinds of things you used to be able to do with the Cell you can do in ... [the] Power line," Menon said
QuoteImagine a magical stylus which has buttons and can also be waved around and waggled for motion control, yet it also is a stylus for the touchscreen.
How do you get usable buttons at such a small size though? Either that or you have a really chubby stylus.
I'm saying if it was Cell-based, they would have reported how many PPEs and how many SPEs it included rather than just saying Cores.
AMD already sells CPU/GPU processors for computers.
But we don't know how Cell was "integrated" into PPC architecture, and these are still rumors that are likely being passed on 2nd and 3rd hand, so I can't expect too many of the "Details" to be specific. Just like the game telephone, something always get lost in translation.The defining features were the two types of cores and the interconnect bus among them. Anything else is just general microprocessor technology (e.g. the Xenon core is just a modified PPE core).
Ubisoft studios have had development kits “for months”, motion-sensing “better than Move”; announcement at E3?
Sources have this morning confirmed reports that Nintendo has a successor to the Wii in the works, telling us that thirdparty studios including those of Ubisoft, Activision and Electronic Arts have had development units of the new hardware for months.
They have also claimed that the system retains motion control, with capabilities that are “better than Move”, meaning that they boast higher fidelity. We do not yet have word on whether or not its motion-controlled solution introduces a camera.
Citing "multiple sources in the game industry" veteran games journalist John Davison has filed a report on a new Wii, set to launch in 2011.
Posted at WhatTheyPlay, the story says that Nintendo is currently "showing early presentations of its next home console hardware" . It's going under the name Wii HD, suggesting a significant graphical overhaul.
Davison admits details are sketchy but says his sources are pointing towards "a greater emphasis on digitally distributed and backwardly compatible content". Nintendo will once again focus on innovating the console's controller.
Davison, who is extremely well connected and respected in the game industry, points towards surging R&D costs at Nintendo as supporting evidence of his story.
Let's think about this for a second. Nintendo is obviously not gonna abandon the casual market that they so effortlessly conquered. But what is your common casual gonna think about the announcement of new hardware to replace their hardware? "Why would I want a new Wii when my current Wii works perfectly fine." "I'm gonna have to buy all new games for it? what about he games I already own?"I've heard this reasoning before and it's built on the assumption that casual gamers think like traditional gamers. Considering casual gamers are designated "casual," that entire segment of the market is fickle by nature. They don't play or buy videogames nearly as often as the so-called hardcore. It's impossible to sustain interest from the casual market without constantly innovating. Casual gamers will replace hardware if they're given a reason to; when they're old devices can't do what newer devices can. That's why people buy new computers, phones, etc. What's going to sell Nintendo's next console to casual gamers is something that no one has ever seen before. It's the reason the Wii became a mainstream hit. You can't ease casual gamers into new hardware. That's a myth and a silly one. Nintendo can have motion controls and backwards compatibility which are both great, but innovation is going to sell their next console and there is no "easing in." If it's appealing enough, people will jump in.
So to comfortably bring over the Casuals that may want to play newer games but not be with out the games they already own and then also bring over the Core gamers that never bought in and are likely to visit the back catalog is to provide FULL BC. If Nintendo can do Full BC (like Wii w/ GC) without breaking the bank to make it happen (like PS3) then it would be stupid of them not to do it.Except casual gamers wouldn't be without the games they already own because they already own a Wii. That console they bought but probably stopped playing doesn't suddenly cease to be once Nintendo releases new hardware and I would bet that these same casual gamers don't typically trade games into Gamestop. If they bought crap like Deca Sports, they probably still have it. Additionally, if core gamers didn't buy a Wii, backwards compatibility is NOT going to change their minds about Wii games because they didn't find those games appealing to begin with. Otherwise, they'd already own a Wii. Backwards compatibility is a luxury, not a necessity. However, like I said in the post you quoted, "Nintendo will put backwards compatibility in if they can." (italics added for emphasis) I'm not denying that. It's a nice thing to have; just not a dealbreaker by any stretch of the imagination. The whole reason this even came up was if Nintendo ditched optical media, meaning backwards compatibility is physically impossible since the console would flat out not have a disc drive. In that instance, Nintendo would be just fine as long as their next console does something new that any gamer can embrace.
and it begins....... I got to say it, there's nothing better than pre announcement jitters and rumor mongering in these forums. I think these moments are what bring the best out of us and these forums in particular. These are the few times where I'm checking these forums every half hour like clockwork on my cell phone to see what rumors have cropped up and to read everyone's input on the subject. This is definitely good reading lol.
As for my take on all this news? At first, I couldn't believe it. Nintendo is so secretive, to have all this dropped on us in practically 24 hrs is unheard of which leads me to believe Nintendo's hands are all over this. I'm thinking Nintendo dropped this bag of nuggets on us (the internet) to see what kind of reaction everyone was going to have. I think based on the overall feel they percieve from the internet buzz/feedback they will make slight adjustments to the hardware for the better before the doors are opened come June/E3. This is all wishfull thinking on my part though as Nintendo could probably care less what anyone thinks and just keep moving at their own pace regardless of the industry. Hey, it seems to have been working for them all these years. Regardless of what we feel about the decisions they've made, they continue to print money and hord it for a rainy day.
My take on the potential system itself is overyly positive so far. I'm in the camp of gamer that, although I have a 1080p hdtv with a full surround sound setup, my wife takes up the tv for most of the time we're together and she rarely is in the mood to watch me play video games (unless its something cinematic like Mass Effect lol) This new system will solve alot of my issues as I'll finally be able to play my console games without having to wait for her to go to bed lol.
Also, this system will provide some seriously sweet LAN parties. If everyone brings their tablet remotes to a friends house, they can all have a Modern Warfare fragfest on their own dedicated screens.
Hearing all the details also got me thinking that Nintendo could be attempting to connect the ds line with their home console. With this system, we can maybe have a full HD Professor Layton game on our home console. Provide Layton with a tablet in the game so in turn, using the tablet remote in real life will build a solid connection to Layton. It'll be as if your hands will be an extention of his.
All in all, this is so far out there and we still don't know what other suprises Nintendo has in store. I'd be weary of any other company attempting this but given this is Nintendo, I can't wait to see what sort of games they have in mind for this design. Remember, Nintendo usually builds their controllers with a certain gameplay in mind so they must be deep in developement on said games.
A clear example of this is that no one has a problem with the second stick being off-center, because it is still usable.I have a problem with it, that's one reason why I don't like dual-analogue. That, and most games don't use the left stick and D-pad at the same time, yet somehow I'm expected to use the right stick and face buttons at the same time. One stick is plenty.
Something else I was gonna post last night(my computer reset and I can't remember where the links are now) was actually from a little over a month ago. An AMD employee was talking about how he was on the team that was working on a new chip for a next generation console due for release at the end of 2012. He said this back in the beginning of march. It's an AMD Fusion based design which is combined CPU/GPU upto 4cores @ 28nm and if I remember correctly, is the same type of design AMD did for MS with the Xbox Slim to eliminate the RRoD for Slim models.
Phones? You're kidding right? Phones haven't even passed the DS yet. Good luck on that.http://en.wikipedia.org/wiki/Samsung_Focus (http://en.wikipedia.org/wiki/Samsung_Focus)
Something else I was gonna post last night(my computer reset and I can't remember where the links are now) was actually from a little over a month ago. An AMD employee was talking about how he was on the team that was working on a new chip for a next generation console due for release at the end of 2012. He said this back in the beginning of march. It's an AMD Fusion based design which is combined CPU/GPU upto 4cores @ 28nm and if I remember correctly, is the same type of design AMD did for MS with the Xbox Slim to eliminate the RRoD for Slim models.
Just wanted to add more info;
This employee said that they were originally targeted for an end of 2012 release, and that They had already been working on the chip for a little more than a year (this was said back in March) and that chipd esigns like this usually take about 2 years. But then after that he said that they were told to pull in their schedules, meaning they needed to get this chip ready before the original date, which I would assume was early 2012 for fab and assembly in the consoles by late 2012.
(http://www.abload.de/img/11-10-10-amd6002k7lt.jpg)
Educated guesses are leaning towards the Trinity
2-4 cores & DX11 capable
If this is true and Nintendo isn't scaling it back, then this chip should easily low the PS360 out of the water based on the things I've heard, considering that the X360 (the HD console with the stronger GPU) is based on this design: http://www.amd.com/us/products/desktop/graphics/other/Pages/x1900-specifications.aspx (http://www.amd.com/us/products/desktop/graphics/other/Pages/x1900-specifications.aspx)
and I'm guessing that the Trinity won't be completed till sometime later this year at the earliest.
A clear example of this is that no one has a problem with the second stick being off-center, because it is still usable.I have a problem with it, that's one reason why I don't like dual-analogue. That, and most games don't use the left stick and D-pad at the same time, yet somehow I'm expected to use the right stick and face buttons at the same time. One stick is plenty.
Remember that AMD took the MS 3core PPC and fusioned it to their GPU and that's how we got the 360Slim. I'm sure Nintendo likely has their own custom multi-core PPC design and are having AMD fuse it with their current line of GPU.Something else I was gonna post last night(my computer reset and I can't remember where the links are now) was actually from a little over a month ago. An AMD employee was talking about how he was on the team that was working on a new chip for a next generation console due for release at the end of 2012. He said this back in the beginning of march. It's an AMD Fusion based design which is combined CPU/GPU upto 4cores @ 28nm and if I remember correctly, is the same type of design AMD did for MS with the Xbox Slim to eliminate the RRoD for Slim models.
Just wanted to add more info;
This employee said that they were originally targeted for an end of 2012 release, and that They had already been working on the chip for a little more than a year (this was said back in March) and that chipd esigns like this usually take about 2 years. But then after that he said that they were told to pull in their schedules, meaning they needed to get this chip ready before the original date, which I would assume was early 2012 for fab and assembly in the consoles by late 2012.
(http://www.abload.de/img/11-10-10-amd6002k7lt.jpg)
Educated guesses are leaning towards the Trinity
2-4 cores & DX11 capable
The only problem with that is that I'm sure the Trinity is x86 and not PPC. Not to say they couldn't be based around the same tech and all. Get a trinity derivative. Also Nintendo historically likes to own the chip design so they can lower costs later.
(1)What was actually said was that there was no mention of BC , but since it has a similar architecture, there is no reason why it couldn't have full BC with the Wii and it's peripherals
(2)It has a similar architecture to Xbox360 which has a 3core CPU and 512MB of RAM, and has graphics that are better than x360 meaning that it should have atleast a R700 series GPU
...It's an AMD Fusion based design which is combined CPU/GPU upto 4cores @ 28nm and if I remember correctly, is the same type of design AMD did for MS with the Xbox Slim to eliminate the RRoD for Slim models.
(http://www.abload.de/img/11-10-10-amd6002k7lt.jpg)
Educated guesses are leaning towards the Trinity
2-4 cores & DX11 capable
COD and other FPS games are a perfect example of this. How can you aim your gun and move your character at the same time with only one stick? This was a big issue on the N64 which only had one stick.The answer to this problem is the Wii pointer, a setup which is infinitely superior to dual-analogue. Though even the Nintendo 64 setup was better; I used the C-buttons for movement, and it was a lot easier to press the A and B buttons from there than it is to move my thumb off a stick and press the face buttons. Call of Duty has a lot of functions and it's really clunky to have to take a thumb away from a stick and therefore stop moving for a second to press a button.
Is this to say that it would be 28nm tech, or just that it is one of the available specs? If so, they would not be using the Trinity, as the color-coded chart shows it to be 32nm. The 28nm processor would be the "Krishna", which, according to the chart, is meant for small form-factors.
Of, this is all assuming they are using AMD's designs, and that this chart is an accurate depiction of their projected progress.
Some key inside sources have told me that Nintendo has moved Pikmin 3 from the original Wii to their new console, which is currently being codenamed, “Project Cafe”. I have been told that this new Pikmin game will indeed be at E3 in video form. When Pikmin 3 was in development, a decision was made that the boosted graphics from the next Nintendo console would add an extra benefit to create more realistic grass, dirt, mud, rocks, and water in the game. The extra graphics horsepower would allow little extra environment details that couldn’t be done on the original Wii. People who have seen the game have told me that it looks drop dead gorgeous.
imagine this
(http://i.imgur.com/FoVKX.jpg)
Another thing I’ve been told is that Nintendo is trying to build a better relationship with Rockstar Games to get them to throw major support on the next Nintendo console.
Wait, I'm getting a little hazy here. While the principle of grouping the CPU and GPU from IBM and AMD on the same die is along the same principle as AMD Fusion, it's not the same thing as AMD Fusion since anything Fusion based would employ a CPU from AMD, not IBM. I guess what I'm confused about is if the next-gen Nintendo console rumors currently making the rounds on the interwebs are once again pairing an IBM PowerPC based CPU with an AMD GPU like Wii/Gamecube, what does this have to do with AMD Fusion? Furthermore, I'm not sure IBM's PowerPC and AMD Fusion are even compatible. I would imagine if Nintendo ditches IBM's PowerPC based chip design in favor of something AMD Fusion based, backwards compatibility would have to be done through emulation, similar to how Xbox games had to be emulated on 360 when Microsoft switched from Intel/Nvidia to IBM/ATi CPU-GPU. It wouldn't the same thing as the Wii just going into Gamecube mode when a GCN disc is inserted.
It would makes sense for Nintendo to press the reset button on their commissioned chip design and start over with something developers may be more comfortable with, considering no 3rd party developer other than Factor 5 ever bothered to take advantage of the Flipper/Hollywood since everything had to be custom written with TEV. That said, if something Fusion derived makes it easier for 3rd party developers to more easily port from PS3/360/PC to Nintendo's next generation console (or vice versa if Nintendo can manage to become the lead platform for development), that's clearly a better choice. 3rd parties are more likely to embrace development on Nintendo's next console if it requires less work and less money. It doesn't matter how Nintendo gets higher quality games on their next console so long as they get them at all, especially since there are far fewer 3rd party exclusives these days.
If Nintendo is talking with Rockstar then could GTA 5 be a Wii 2 launch title?Rockstar Ping-pong ;)
(http://img857.imageshack.us/img857/7307/controllermockup.jpg)
It's not going to be in the shape of a remote, guys. Get over it. ;)
It's time to go back to what's functional, and what works... with a bit of added flair this time around.
It's not going to be in the shape of a remote, guys. Get over it. ;)What makes you think that? Why would Nintendo abandon the perfectly functional Wiimote which has sold 80 million systems and probably at least twice that many Wiimotes in favour of a design from systems that barely managed to sell half of the Wii and lost billions of dollars for their respective companies?
It's time to go back to what's functional, and what works... with a bit of added flair this time around.
Perfectly functional? I beg to differ. Every... and I mean EVERY stinking Wii game I've played and owned (I have over 40 Wii games) has at least some minute fault in its motion control. Whether it's waggle not functioning as a "button", accelerometer based movements not registering properly, or gyroscopic bending/twisting/turning not recognizing said movements... this blasted Wii remote is far.. FAR from perfectly functional. Even Sony's Move is nowhere near those terms.It's not going to be in the shape of a remote, guys. Get over it. ;)What makes you think that? Why would Nintendo abandon the perfectly functional Wiimote which has sold 80 million systems and probably at least twice that many Wiimotes in favour of a design from systems that barely managed to sell half of the Wii and lost billions of dollars for their respective companies?
It's time to go back to what's functional, and what works... with a bit of added flair this time around.
I just meant that it was functional in a practical way, not a technical one (though I don't agree with every issue you mentioned). There's no reason to go back to some "traditional" controller that a smaller portion of the market cares about, they're just going to tweak the Wiimote and Nunchuk, giving them better motion sensors, and maybe a few more buttons and a different design. Nintendo didn't enter another market, their goal was to expand the existing market, so they aren't just going to toss away the whole Wii concept and designs - and with it the largest portion of the market - just to please a few HD console fans.See, I wanna know what this "smaller portion" is that you're talking about. Because when I see the NPD results of every month, I see only "core" type games completely blowing almost every Wii game out of the proverbial water. So you can't really use those terms here either. It's incorrect.
Like it or not, the Wiimote is a new standard. Notice how Nintendo didn't toss out the touchscreen or two screens or any other functionality of the DS when they made the 3DS, so there's no way they are going to toss out anything about the Wii controller. They are going for both the "casual" and "hardcore" market.
As to whether or not "Fusion" is what was used to get the 360Slim onto a singe chip, I don't know, but what they are working on for this next console (due in 2012) is in their current pipeline and their current pipeline is Fusion.Fusion is an AMD brand for processors that combine the CPU and GPU on a single die, not the process of combining the CPU and GPU on a single die. Several companies have done this so this isn't AMD exclusive by any means. From what I understand, what AMD did for Microsoft for the 360 S has nothing to do with their Fusion line. It seems built strictly for heat reduction rather than heat reduction AND efficiency. Announced in 2006, Fusion was built from the ground up to pair AMD's CPU technology with the GPU technology they acquired when they bought out ATi and take advantage of a unified system. Nintendo could have AMD put an IBM CPU and an AMD GPU on a single die but that still has nothing to do with AMD Fusion. I guess that was what was throwing me off. Looking at AMD's Fusion roadmap doesn't give you an idea of where Nintendo may be going with their next generation console unless they use Fusion or something Fusion derived.
IBM is the one that came out and said they were working on chips for both Sony & Nintendo (cell infused PPC's), so it would also make sense, knowing what AMD has already done for MS, that AMD could be doing the same for Nintendo.
IBM is working with gaming machine vendors including Nintendo and Sony, said Jai Menon, CTO of IBM's Systems and Technology Group, during an interview Thursday. "We want to stay in the business, we intend to stay in the business," he said.
[...]
"I think you'll see [Cell] integrated into our future Power road map. That's the way to think about it as opposed to a separate line -- it'll just get integrated into the next line of things that we do," Menon said. "But certainly, we're working with all of the game folks to provide our capabilities into those next-generation machines."
Menon did not elaborate on specific chip and hardware developments for gaming systems, but said its Power processors have capabilities that are similar to those of the Cell chips.
"The kinds of things you used to be able to do with the Cell you can do in ... [the] Power line," Menon said.
I know everyone has been having a had time imagining what the Wii2 controller must look like assuming that it has a 6" screen and full Wii BC.I would say that hand grips be part of it.
The only thing I could think of that made sense was something similar to the uDraw tablet, but with a touch screen instead of a drawing surface. I would also imagine the Wiimote being on the right side instead of the left. Anyways, someone made a drawing that captures that thought perfectly;
(http://i.imgur.com/dWjvD.png)
That is pretty close to what I was picturing, and reversible too.
I wish I had one of those Phantasy Star Online keyboard GameCube controllers, because if I did I'd tape my iPad to it and sell the pictures to IGN.
I wish I had one of those Phantasy Star Online keyboard GameCube controllers, because if I did I'd tape my iPad to it and sell the pictures to IGN.
You can probably find pictures of it online and then photoshop it.
This is and interesting compilation of the Mock-Ups.
http://dvice.com/archives/2011/04/a-collection-of.php
I have some concerns about how content is streamed back and forth between the controller screen and the console. What sort of content is it going to be? If its HD/3D stuff then it might take a long time to load the data back and forth, and the more intensive the demands the graphics impose on the controller the more powerful the hardware in the controller needs to be in order to handle it. This might create a new sort of problem we never had to deal with before: controller loading time. Are we going to have to wait for the data to transfer back and forth like we had to wait for the PS1 to load games from a CD? And what about lag? I could see people dying in a game needlessly because it takes too long for their input on the touchscreen to get registered and then sent back to the console for processing.Think about how your TV gets information from over the air. I one way stream that is decoded. Now think about Cable mostly still a one way stream that is being decoded but a bit of usage data is passed back. The screen would be essentially like a TV with an over the air signal and just decoding what Super Wii tells it and when you click on the screen it just send where you clicked and probably up and down as well. What we're really talking about is probably less data from the touchscreen portion then the hard buttons.
Plus we all know people are really going to be using the touchscreen to draw pictures of Hitler and penises and Swastikas and other offensive immature stuff. I don't look forward to getting bombarded with that crap when I'm playing online, but we all know that's what will happen. Its already happened in online DS games like Mario Kart. Now its going to be happening on consoles too, and unlike with offensive text there's really no way it can be automatically filtered out.
I have some concerns about how content is streamed back and forth between the controller screen and the console. What sort of content is it going to be? If its HD/3D stuff then it might take a long time to load the data back and forth, and the more intensive the demands the graphics impose on the controller the more powerful the hardware in the controller needs to be in order to handle it. This might create a new sort of problem we never had to deal with before: controller loading time. Are we going to have to wait for the data to transfer back and forth like we had to wait for the PS1 to load games from a CD? And what about lag? I could see people dying in a game needlessly because it takes too long for their input on the touchscreen to get registered and then sent back to the console for processing.Think about how your TV gets information from over the air. I one way stream that is decoded. Now think about Cable mostly still a one way stream that is being decoded but a bit of usage data is passed back. The screen would be essentially like a TV with an over the air signal and just decoding what Super Wii tells it and when you click on the screen it just send where you clicked and probably up and down as well. What we're really talking about is probably less data from the touchscreen portion then the hard buttons.
Plus we all know people are really going to be using the touchscreen to draw pictures of Hitler and penises and Swastikas and other offensive immature stuff. I don't look forward to getting bombarded with that crap when I'm playing online, but we all know that's what will happen. Its already happened in online DS games like Mario Kart. Now its going to be happening on consoles too, and unlike with offensive text there's really no way it can be automatically filtered out.
AMD demonstrating HD streaming tech.
http://www.youtube.com/watch?v=nF8omefUZik
This has probably already been brought up, but the screen on the controller idea is really just an extension of the speaker in the Wiimote idea.What games used the speaker creatively? I have mine muted in the system options because the sound quality is terrible.
What games used the speaker creatively? I have mine muted in the system options because the sound quality is terrible.
May I ask how you would know what games use it well when you always have it muted? Just because it's not great quality does not make it a bad idea.This has probably already been brought up, but the screen on the controller idea is really just an extension of the speaker in the Wiimote idea.What games used the speaker creatively? I have mine muted in the system options because the sound quality is terrible.
All we can say so far is: don’t believe everything you read online. Other than from us, of course. May hear solid details next week…
(details are) significant enough that we can’t reveal what they are.
(console will be) a combination of everything you would expect from Nintendo and yet surprising at the same time.
Nintendo has sold more handheld consoles than anyone. Why have a controller with a screen in? Why not use DS?
Nintendo is a Japanese company. Why would a secret project have a French name?
01net is the same site that broke NGP way ahead of Sony. They also "speculated"(?) that GTA V is likely the title that R* is delivering in the Launch WindowThats sounds to me a Quick way to lose your press rights with a company.
That would be great. No GTA title has ever appeared on a Nintendo console, so that would be an important milestone, especially to have it as a launch title no less.
Getting Rockstar on board, right of the bat, with GTA no less, would set the tone for third party support. GTA V would not be an exclusive. I'm certain there would be PS3 and Xbox 360 versions as well. But the important thing is to be included in multiplatform support. That is where things are right now. Third party exclusives have become rare.
A big reason why the Wii has such crap third party support is that by being so different it went against what third parties wanted to do this generation. They wanted to make multiplatform games so that each game can be sold to all the userbases. Nintendo probably figured that with their unique controller they would have something the competition didn't and it would attract exclusives. It didn't work because no one wants to make exclusives anymore. So we got b-team shovelware content as they scrambled to release something on the Wii. The third parties did not have a business model that allowed for an incompatible oddball console, no matter how well it sold.
You need a familiar base design that allows for anyone to bring their game to your system. Then you can have some extra features to get the odd exclusive or extra content. But that familiar base has to be there. The unique features have to be an advantage, not a tradeoff. Last gen Nintendo said "we've got this new motion control" but they made it motion control vs. a hardware boost and in terms of third party support they lost. They made the mistake of making it a choice. The Wii 2 should make it so that there is no choice; everything can be done on it and everyone with a brain will bring their games to it. And then the first party titles, which Nintendo is better at than anyone, makes the difference.
For all the talk about not competing the uniqueness of the Wii made it us vs. them.
Would not be surprised to start seeing only the first party developed titles being platform exclusive anymore.
If the console can support the latest and greatest version of the Unreal Engine, then it'll be cake.
I also want to see a unified account policy. None of that crap of limiting your content to one console, and then begging to have the content moved to a new system if your current one dies or you decided to get a different color.
They should plan for a 10 year cycle with this console. Do the specs accordingly. Maybe it'll be pricey off the bat, but it won't be long before that price drops and they'll be at a lower price tier once MS and Sony release new systems.
That is the exact situation Nintendo needs to and wants to create.
Why? Because then they automatically win.
If the console can support the latest and greatest version of the Unreal Engine, then it'll be cake.
I'm not so sure about that. Nintendo's 1st party efforts win in terms of quality, but Sony has actually produced more 1st party stuff this generation in terms of quantity. Of course, Nintendo can (and should) address this by hiring more developers and creating or acquiring more studios, but as of the moment Sony is beating them in 1st party quantity.
Sort of Curious why they use PPC.They were probably following a similar design path to Apple. The NES had a 6502 derivative, and the SNES had a followup chip, a derivative of the 65816. The Apple II used a 6502, and the Apple IIgs used a 65816. These designs were originally by Motorola, who was transitioning to RISC, but failed. The Nintendo 64 used a RISC-type MIPS chip, just as Macs used PowerPC RISC architecture. The GameCube used a PowerPC chip, and the Wii uses a similar chip.
It is odd how they all moved to the PPC architecture at about the same time when Apple moved away from it.Apple didn't move to x86 until 2006.
Since this was the Nintendo thread, I didn't realize you meant the other companies.
Iantl;dr
I bet Kytim started that rumor.
Iantl;dr
Rumor Nuggets
-Square Enix, Capcom, Sega, Konami, Activision, Rockstar/Take Two, Electronic Arts, Namco and Ubisoft all have development kits.
-They each have at least one game in development for the Wii 2.
-Expect games to be coming to this system that you would never expect on a Nintendo console.
-Nintendo is kissing third party ****s with this console.
-The new Nintendo controller sounds more ridiculous on paper. When you actually see the thing, it makes a lot more sense from a
design standard.
-Expect Nintendo to roll out the red carpet for third parties so their games don’t get overshadowed. Nintendo has been preaching to third parties that third parties won’t get screwed this time around, so if you’re expecting a ton of amazing first party games at launch…well…think again. Nintendo wants a launch that creates confidence in third parties again so expect very few first party games at launch similar to the 3DS.
-Star Fox is coming. I can’t say when. Very good chance that it WONT be at E3. I am hearing Star Fox is coming for the new Nintendo system, but it is very early in development.
-Nintendo solved every storage issue a third party could possibly have with the new console. I don’t know if it’s a harddrive or a different, cheaper way to store data.
-Nintendo revamping their WiiWare and virtual console services. I don’t think it will be called WiiWare anymore.
-Almost positive that we’ll be seeing Pikmin in some shape or form.
-A first person shooter that people love will be ported to the 3DS. I can’t say what game, but it’s popular among FPS gamers.
-Expect a crapload of 3DS love at this E3. The show will be wayyy more 3DS than Wii 2 (Project Cafe). 3DS stuff will be at least 60 percent of the E3 pre-show.
-Don’t listen to anyone who says new Nintendo console will launch by end of 2011. They are idiots. This holiday season is all about the 3DS and Nintendo’s E3 show will focus on that.
-Don’t expect many games to be shown at E3 for new Nintendo console, but expect all of the key features to be revealed.
-Nintendo is thinking about launching Zelda: Skyward Sword around the same time as Wii 2 since Wii 2 is backwards compatible with Wii 1 games. They want to follow the same strategy when they launched Pokemon Black/White when 3DS was coming out.
-I am 90 percent sure you will not see a Zelda: Skyward Sword port to the Wii 2. It will remain a Wii 1 game.
Nintendo approached Hideo Kojima about the new Nintendo console. Nintendo and Hideo Kojima have a good relationship with each other.
-A Resident Evil game is in development for the new Nintendo system. I don’t know if Capcom is developing an RE spinoff or something part of the “main” Resident Evil series.
-Retrostudios started working on a Wii 2 game. It is NOT Metroid. Retro is done with Metroid.
-Star Fox is coming. I can’t say when. Very good chance that it WONT be at E3. I am hearing Star Fox is coming for the new Nintendo system, but it is very early in development.
-Nintendo is thinking about launching Zelda: Skyward Sword around the same time as Wii 2 since Wii 2 is backwards compatible with Wii 1 games. They want to follow the same strategy when they launched Pokemon Black/White when 3DS was coming out.
-I am 90 percent sure you will not see a Zelda: Skyward Sword port to the Wii 2. It will remain a Wii 1 game.
It looks like Nintendo Technology Development, the Seattle based hardware group under Howard Cheng, has been quite busy researching and developing several of the technologies being used in Project Cafe. One of the more interesting features is their work on tracking systems and head-mounted stereoscopic displays along with CPU and GPU research and evaluation.
For those wondering what direction the system might take from a purely geometrical calculation standpoint. Some of the new team members at Nintendo Technology Development include one of the head engineers responsible for the PS3's Cell CPU and RSX GPU.
While the news is not indicative of the ultimate fire power the system may carry, it certainly is promising.
Sega didn't get a dev kit?
Sega didn't get a dev kit?
Square Enix, Capcom, Sega, Konami, Activision, Rockstar/Take Two, Electronic Arts, Namco and Ubisoft all have development kits.
You know, a 6 inch screen isn't that huge. Two Wii remotes stacked on top of each other gives you a six inch screen space measured diagonally. A PS3 dual shock exceeds those dimensions.I just happen to have a 3DS, Dualshock 3, and 2 Wiimotes beside me. You are right but only because of how the trigger and handles are. Though seriously enough think about how you normally hold the Wiimote and Nunhuck. Thats wider then this controller would be.
I like the idea of that I think Black and Mild talked about. A screen the length and size of the Wii.
I was thinking about this...they would create a wiimote with 2 trigger buttons on the bottom like the nunchuk. Then the touchscreen on the face will have a click feature for buttons. I imagine they could figure out a means of having a few clickable areas. Then for a D-pad like function the glass could have a very small dip in the class that your fingers could feel. Now yes this means sometimes part of the screen will be covered up when you are holding it pointer style.
But it also means when you hold it NES style you can have slew of customizable controller interfaces. In fact, Nintendo could put a side camera on the remote to promote this method with pointer style controls as well.
If this is what Nintendo is creating then the downloadable information is not actual games, but just controller interfaces...you would not need a high resolution screen for this, nor would you need a lot of memory or processing power in the controller, which would help keep the controller price down. I am expecting coontrollers to be priced at the typical $40.00 for the main controller price.
-Expect Nintendo to roll out the red carpet for third parties so their games don’t get overshadowed. Nintendo has been preaching to third parties that third parties won’t get screwed this time around, so if you’re expecting a ton of amazing first party games at launch…well…think again. Nintendo wants a launch that creates confidence in third parties again so expect very few first party games at launch similar to the 3DS.
I have to agree here. Giving Third parties essentially a headstart hasn't been a successful strategy. Think it be better to launch with a, as in 1, Nintendo System seller and let the third parties be the 2nd game in all other niches. I know launch time is when I'll personally be must likely to buy a game out of my norm and if its excellent watch it and the genre for the rest of the console life. Sort of like with SSFIV and the 3DS makes me much more open to getting another fighter.Quote-Expect Nintendo to roll out the red carpet for third parties so their games don’t get overshadowed. Nintendo has been preaching to third parties that third parties won’t get screwed this time around, so if you’re expecting a ton of amazing first party games at launch…well…think again. Nintendo wants a launch that creates confidence in third parties again so expect very few first party games at launch similar to the 3DS.
Eh, I'd rather they not go this route. All it will accomplish is to give the Super Wii a lousy launch lineup. Third parties won't pull their weight. Nintendo needs to set the tone with their own killer app. They've tried this "let the third parties have a shot" thing a couple times now and it always results in a crap launch.
But all this constant third party stuff is very encouraging. Maybe being the market leader but somehow STILL having the worst third party support opened Nintendo's eyes. We all assumed that selling the most consoles would be enough so I wouldn't be surprised if Nintendo figured the same thing. "We're selling more consoles than anyone but still nobody is making games for us. Hmmm, what do we have to do differently?"
And on a separate note, I was thinking about the controller having IR ports like the sensor bar. Can IR lights be different colors or do they only come in white light?IR comes in... IR light. There are different frequencies of IR, just as there are different color LEDs. But it looks like there are only two frequencies commonly available.
And on a separate note, I was thinking about the controller having IR ports like the sensor bar. Can IR lights be different colors or do they only come in white light?IR comes in... IR light. There are different frequencies of IR, just as there are different color LEDs. But it looks like there are only two frequencies commonly available.
Interesting read. http://en.wikipedia.org/wiki/Infrared_light#CommunicationsAnd on a separate note, I was thinking about the controller having IR ports like the sensor bar. Can IR lights be different colors or do they only come in white light?IR comes in... IR light. There are different frequencies of IR, just as there are different color LEDs. But it looks like there are only two frequencies commonly available.
Do you know which frequency the Wii currently uses?
and I asked about colors because I've only seen the sensor bar lights when taking a pic of the bar. they were white.
(http://i56.tinypic.com/2w3xpjs.jpg)
So i was wondering if they hit other colors in the spectrum or if there was a way using IR lights to differentiate each controller from each other.
Honestly we could be getting Wii Plan B controller wise. What Nintendo would have released if Motion needed more baking.
I really question the idea that Nintendo making such awesome games contributes to third parties bailing. The Xbox 360 has no issues but you know that if you put your game up against Halo it is going to get squashed just the same as you would going against Mario. Plus there are third party franchises like Call of Duty that also dominate. No matter where you go there will be some big fish that attract the most attention. To single out Nintendo is stupid.
Quote
Honestly we could be getting Wii Plan B controller wise. What Nintendo would have released if Motion needed more baking.
Well it really does sound like a conventional follow-up to the Gamecube. And the de-emphasis on motion control makes it sound like it has little to do with the Wii. Maybe Nintendo plans on keeping the Wii around as the "casual brand" and will keep releasing Wii Series games on it while this new system is the more "serious" videogame system. Like this is for the gamers and the casuals can continue with their Wiis, since they don't really need anything more than that.
I really question the idea that Nintendo making such awesome games contributes to third parties bailing. The Xbox 360 has no issues but you know that if you put your game up against Halo it is going to get squashed just the same as you would going against Mario. Plus there are third party franchises like Call of Duty that also dominate. No matter where you go there will be some big fish that attract the most attention. To single out Nintendo is stupid.
...
Or it might just be that those spreading the rumours know that that the audience for these rumours is less interested in the motion control aspect so they don't talk about it that much.
This. This is what I'm expecting and hoping for from Nintendo. They can definitely keep the Wii brand alive and separate from this new console... just as Sony kept the PS2 alive for several years after the PS3 released. There can be a harmonious split between the two distinct crowds -- the other doesn't have to end just because.
Nintendo tried "rolling out the red carpet" with 3rd parties on the Wii and withheld their own titles. The result of that is the game drought we now see before us. Nintendo reserved some seats at the table for 3rd parties, but the problem is they never showed up. So those seats were left empty and it ended up being a fairly lame party.
Nintendo shouldn't be jerks and do things that will drive 3rd parties away, but they shouldn't kiss their ass either. They should take a neutral approach where they leave the door open and send the invites but leave it at that.
It makes it seem like Project Cafe would be a sort of gaming hub for the living room that can use the TV & the screens or just the screens themselves."
I'm so glad you don't run Nintendo.
You gotta spend money to make money
To everyone else, I guess I should have stated that I know IR light is not visible to the naked eye, which is why I mentioned only being able to see it using a camera. When I mentioned it being a different "color" I meant in a way that the camera would be able to tell which IR was which without mixing them up, not that we would be able to see it and know the difference.
Would different frequencies show up as different "colors" to the camera? Because I don't see how a camera would track individual controllers otherwise.
Would different frequencies show up as different "colors" to the camera?Yes, but only if the camera has the proper sensors/filters to pick up the colors as different.
Agree. I think the Current way is the better way and I probably add Stereotypic camera, in other words 2 at known distance apart. At that point you should be able to do 3d calculation to get the point much like a human does.To everyone else, I guess I should have stated that I know IR light is not visible to the naked eye, which is why I mentioned only being able to see it using a camera. When I mentioned it being a different "color" I meant in a way that the camera would be able to tell which IR was which without mixing them up, not that we would be able to see it and know the difference.
Would different frequencies show up as different "colors" to the camera? Because I don't see how a camera would track individual controllers otherwise.
This is where I think the rumor has things messed up. Currently the Wii mote has the camera. Different cameras are tracked by their bluetooth assignments. They report their position based on their relative position to the 'sensor' bar. If the controllers hold the IR lights then there wouldn't really be a way to tell the difference unless there is a difference in their blinking pattern, which is how IR remotes for TVs work. The light flashes with a preset pattern to tell the TV what to do. Different frequencies might work, but it seems like the wrong way to go.
To everyone else, I guess I should have stated that I know IR light is not visible to the naked eye, which is why I mentioned only being able to see it using a camera. When I mentioned it being a different "color" I meant in a way that the camera would be able to tell which IR was which without mixing them up, not that we would be able to see it and know the difference.
Would different frequencies show up as different "colors" to the camera? Because I don't see how a camera would track individual controllers otherwise.
This is where I think the rumor has things messed up. Currently the Wii mote has the camera. Different cameras are tracked by their bluetooth assignments. They report their position based on their relative position to the 'sensor' bar. If the controllers hold the IR lights then there wouldn't really be a way to tell the difference unless there is a difference in their blinking pattern, which is how IR remotes for TVs work. The light flashes with a preset pattern to tell the TV what to do. Different frequencies might work, but it seems like the wrong way to go.
To everyone else, I guess I should have stated that I know IR light is not visible to the naked eye, which is why I mentioned only being able to see it using a camera. When I mentioned it being a different "color" I meant in a way that the camera would be able to tell which IR was which without mixing them up, not that we would be able to see it and know the difference.
Would different frequencies show up as different "colors" to the camera? Because I don't see how a camera would track individual controllers otherwise.
This is where I think the rumor has things messed up. Currently the Wii mote has the camera. Different cameras are tracked by their bluetooth assignments. They report their position based on their relative position to the 'sensor' bar. If the controllers hold the IR lights then there wouldn't really be a way to tell the difference unless there is a difference in their blinking pattern, which is how IR remotes for TVs work. The light flashes with a preset pattern to tell the TV what to do. Different frequencies might work, but it seems like the wrong way to go.
The rumor just states that Wii 2 might be able to track the remotes as well as the remotes tracking the sensor bar(assuming new controllers still have Wiimote BC built in).
If the sensor bar has a camera and the controllers have a camera and IR lights, then the camera in the controllers can track the sensor bar as usual and then the camera on the sensor bar can track the controllers like Move. The benefit of this would be extremely precise motion tracking and continuing to have pin point accuracy with a pointer (which move sucks at).
Now that the sensorbar camera (S. Camera) can track the controller, you never have to worry about the fact that you are pointing off the screen. The S. Camera will always know where the controller is and the gyros will always tell how the controller is being held. When the controllers are pointed towards the S. Bar, you continue to have your pointer functionality and basic Wii backwards compatibility.
That was that was the main idea behind my idea for Wii2.0, 2-way tracking, and why I was asking about IR "colors". The Wiimote tracking the sensor bar is one thing as like you said, each wiimote handles that separately, but S. Camera tracking Wiimotes would require it to know which one it was looking at (incase positions get switched during game play).
now I feel slightly motivated to draw up an example, even though I think everyone already knows what I'm talking about.
I think the system will use the new screened controller as well as the current Wii Remote Plus controller. The same way Playstation 3 has the Dualshock and the Move.I will be disappointed if this happens. I like M+ but its been years since the Wii and they can make it better. I also don't want to have to buy a ton of controllers when one will almost certainly get most of the support.
Q: If the Wii 2 is really launching in late 2012 and is being announced this June, how will we survive the drought of games until the Wii 2's launch? - Secret_Tunnel
A: Two points on this. First, I'm hearing that Nintendo would love to launch in Q1 or Q2 2012 if at all possible. So late 2012 does seem a bit out of the picture… software development pending.
Chozo Ghost: Actually that is not exactly true.This is what I'm hoping. Not everyone needed to be filled in but those closer to them would certainly have been given a heads up. If it's designed in a certain way ports of recent games and verisons of upcoming games should be very possible I believe.
If Nintendo notified developers ahead of time ideas of what specs would be in the game, they could have started designing levels, characters, art, music, and probably even program an engine to use...then port it to the devkits. This would allow for a holiday or early 2012 launch quite easily. Honestly at launch all you really need is 6 good games...but if you could get about 20 good games in a launch window you are golden.
Q: Finally to conclude with the objects, I've brought a cup of ... coffee! You'll understand that I am referring to the famous "Coffee Project", the Wii 2 in an uproar for several days on the net ...
A: Yes, I saw found rumors speak of "Coffee". At the time I want to say it's normal. You know Nintendo, like all other manufacturers, our job is to design new machines. We believe it takes 5 years to make the R & D interesting. Afterwards, I admit that there is no smoke without fire. We must realize that we spend our time developing in-house gaming consoles. Some of you will ever see. With us, as we do not know exactly where we are going and when do we get out our next console, we do not disclose publicly. But we should not believe everything we read...
Miyamoto on Project Cafe: "Where there's smoke, there's fire" ;) ;)
http://www.gameblog.fr/interview_293_shigeru-miyamoto-notre-interview-integrale (http://www.gameblog.fr/interview_293_shigeru-miyamoto-notre-interview-integrale)
It's in French, but it's the whole interview that the Super Mario 3DS story came fromQuote from: Google TranslatedQ: Finally to conclude with the objects, I've brought a cup of ... coffee! You'll understand that I am referring to the famous "Coffee Project", the Wii 2 in an uproar for several days on the net ...
A: Yes, I saw found rumors speak of "Coffee". At the time I want to say it's normal. You know Nintendo, like all other manufacturers, our job is to design new machines. We believe it takes 5 years to make the R & D interesting. Afterwards, I admit that there is no smoke without fire. We must realize that we spend our time developing in-house gaming consoles. Some of you will ever see. With us, as we do not know exactly where we are going and when do we get out our next console, we do not disclose publicly. But we should not believe everything we read...
I'm also sure that this next pic is a fake, but this rumor thread don't discriminate.
http://i.imgur.com/zuH7x.jpg (http://i.imgur.com/zuH7x.jpg)
That screen doesn't look 6", but I like the ideas behind the screen in the controller.
LMAOI'm also sure that this next pic is a fake, but this rumor thread don't discriminate.
http://i.imgur.com/zuH7x.jpg (http://i.imgur.com/zuH7x.jpg)
That screen doesn't look 6", but I like the ideas behind the screen in the controller.
Another pic
(http://i.imgur.com/ZzLcf.jpg)
Innovation Reinvented
Project Cafe is simply the most development friendly SDK the industry has ever seen. Deliver unparalleled next generation performance at current generation cost. It doesn't get any easier than this.
-easy portability from PC, Xbox 360
-anytime ?live? update - ?past ? ?
-Integrated ? ? ? framework
-easy portability from PC, Xbox 360
-anytime ?live? update - ?past ? ?
-Integrated ? ? ? framework
The last one is "Integrated AI Live framework"
This slide is bs.
Funny thing:
AiLive (http://www.ailive.net/) - the actual motion control middleware
Ai-Live (http://ai-live.com/) - what the slide has
According to sources with knowledge of the project, Nintendo's next console could have a retail cost of anywhere between $350 and $400, and will ship from Taiwanese manufacturer, Foxconn, this October, putting the earliest possible retail release anywhere between mid-October and early November.
[...]
Additionally, IGN has learned that the system will be based on a revamped version of AMD's R700 GPU architecture, not AMD's Fusion technology as previously believed, which will, as previously reported, out perform the PlayStation 3's NVIDIA 7800GTX-based processor. Like the Xbox 360, the system's CPU will be a custom-built triple-core IBM PowerPC chipset, but the clocking speeds will be faster. The system will support 1080p output with the potential for stereoscopic 3D as well, though it has not been determined whether that will be a staple feature.
In terms of the design of the console itself, the overall size will be comparable to that of the original Xbox 360 and the system is likely to resemble a modernized version of the Super Nintendo Entertainment System (SNES).
As reported last week, it will indeed utilize controllers with integrated touchscreens and be capable of streaming games to each controller, though given the power of the system, could also feasibly provide a virtualized console for each individual unit.
Finally, Nintendo is considering naming the console Stream, though it is potentially one of several names currently being vetted by the company.
The worst thing about this news is that it's as big as the original Xbox 360. I hope it doesn't look it.Yeah, I'm sort of curious why it be so big.
Nintendo's Wii StreamI was going to photoshop out a picture of the Service Mario with the Bow tie for this but, I'll just say it.
Let it's warmth run all over you.
They should call it the xStreamLord I remember the whole Extreme kick...
launch title will be the new 1080
1080 xStream
Super Smash Bros. xStream
F-Zero xStream
it'll be great, like Super and 64 & Wii all before it.
The worst thing about this news is that it's as big as the original Xbox 360. I hope it doesn't look it.
I don't know what to think about these controller rumors. I like the remote and was looking forward to some great motion tech that takes advantage of their experience and their ability to see what works in the competition's systems. I just don't see a screen fitting in with motion at all.I share this sentiment. The Wiimote and Nunchuk combo is a great controller that just needs some tweaking, mostly in the form of better motion detectors. There is still a lot of potential for it.
Wii Stream is so utterly ridiculous you figure this is a joke. It's like blatant defiance in reaction to all the Wii jokes. If they use Nintendo Stream my concern would be brand confusion with Steam, which is the same market (but I can imagine Nintendo, in their bubble, being completely unaware of the existence of).
But if you think about it, the name makes perfect sense, because one thing all the rumors seem to agree on is the console STREAMS content to the controllers, so its a very apt name for it. Probably the most apt name for the console that there could be.
To put things into perspective:
Xenos (360): 48 shaders, 16 TFU, 8 ROPs
HD 4350 (Super low-end R7xx GPU): 80 shaders, 16 TFU, 4 ROPs.
HD 4650 (Low end, gaming grade GPU): 320 shaders, 32 TFU, 8 ROPs.
HD 4730 (Low-Mid end GPU): 640 shaders, 32 TFU, 16 ROPs.
HD 4870x2* ("family" highest end GPU): 1600 shaders, 80 TFU, 32 ROPS.
*also codenamed R700
Allow me to use a Star Wars analogy for the home consoles of this generation.
Wii = Millenium Falcon
360 = Star Destroyer
Wii 2 = Super Star Destroyer
PS3 = Death Star
The DS handheld gaming console, released in 2004, is now the hottest-selling portable video game machine. Did the success of the DS influence your design decisions?
Ashida: The DS had a huge impact on the Wii's design. We had the DS on our minds as we worked on the Wii. We thought about copying the DS's touch-panel interface and even came up with a prototype. But then we rejected the idea, since the portable console and the living-room console would have been exactly the same.
Miyamoto: The DS prepared the way for the Wii. The DS's unique interface had traction with nongamers. That made us think we had a shot at reaching a broader audience. But if the DS had flopped, we might have taken the Wii back to the drawing board.
This thread is moving so fast, has anyone mentioned this?
Pointed out on the Beyond3D forumsQuoteThe DS handheld gaming console, released in 2004, is now the hottest-selling portable video game machine. Did the success of the DS influence your design decisions?
Ashida: The DS had a huge impact on the Wii's design. We had the DS on our minds as we worked on the Wii. We thought about copying the DS's touch-panel interface and even came up with a prototype. But then we rejected the idea, since the portable console and the living-room console would have been exactly the same.
Miyamoto: The DS prepared the way for the Wii. The DS's unique interface had traction with nongamers. That made us think we had a shot at reaching a broader audience. But if the DS had flopped, we might have taken the Wii back to the drawing board.
http://www.businessweek.com/technology/content/nov2006/tc20061116_750580.htm (http://www.businessweek.com/technology/content/nov2006/tc20061116_750580.htm)
I expect the graphics on a technical level to blow PS360 out of the water. To the untrained eye (99% of the masses) you might not really notice all that much of a difference, but once you compare the capabilities as a bunch of numbers and simultaneous effects, I'm expecting to be very impressed by what I see.
Here is a chart of what we may be able to expect depending on which R700/HD 4XXX class GPU we get.QuoteTo put things into perspective:
Xenos (360): 48 shaders, 16 TFU, 8 ROPs
HD 4350 (Super low-end R7xx GPU): 80 shaders, 16 TFU, 4 ROPs.
HD 4650 (Low end, gaming grade GPU): 320 shaders, 32 TFU, 8 ROPs.
HD 4730 (Low-Mid end GPU): 640 shaders, 32 TFU, 16 ROPs.
HD 4870x2* ("family" highest end GPU): 1600 shaders, 80 TFU, 32 ROPS.
*also codenamed R700
So depending on what they meant by R700 GPU, we could be getting a beast of a processor.
If such "rich experiences" were actually the only uniqueness, home consoles would lose their meaning when battery-operated portable devices become capable of reproducing similar rich experiences. On the contrary, and this is something which started to be discussed when Wii made its debut in 2006, bigger screen TVs were entering our living rooms around that time, which enabled people to use their living rooms for a more broad range of purposes. More specifically, living rooms had morphed into play areas where people could move their bodies. This is one of the unique entertainment features that home console systems, not handheld devices, were able to realize.
With this as an example, even such a distinction that "home console machines provide rich experiences but handheld devices cannot" will change as time goes by, and I believe that there will always be unique experiences that only home consoles can realize. Nintendo has to make efforts to offer the public something only our home console systems can achieve. There are also a number of restrictions with home consoles such as you have to be in front of a TV set, all the players must get together in one place and you cannot play if someone else is watching a TV program. I feel that an increasing number of people, who are playing with a variety of games, are saying, "I used to be able to start home console games rather casually, just whenever I felt like playing with them, but nowadays, because I am used to the easy-to-start handheld game devices, I have to have a rather strong determination to start playing with home console games." I understand that the situation surrounding home consoles is changing. Home consoles have to provide something unique to users that is only possible on home consoles in addition to the "rich experiences." For example, we must focus on what kinds of unique entertainment can be created when a home console can reproduce its images on a large monitor screen which can be viewed by several people at the same time. I think that in the mid and long term, the mission of home console machines will change in this fashion.
"Streaming plays a central role in the attraction of this "Project Café. The console will be able to stream wirelessly streaming multiple types of streams (different media, games) to the knobs.This will make it possible to play without turning on the TV, or start a frenzied games on the big screen, and continue uninterrupted into the toilet. A real revolution!"
01net says that the Wii tablet controller resembles the uDraw tablet in style and that this:If thats the controller. Lets not. That is a horrible design and frankly if Nintendo is putting that out I'll go find a Shark for them to jump because, that is where there hardware design is going. Everything handheld after the original GBA hasn't been that great either.
(http://i51.tinypic.com/2uyga69.png)
is the closest mock-up to what the actual controller looks like at this point (design could change before release).
They also said the screen is in 16:9 ratio with a resolution of about 800x500 (sub-HD)
They said that heir sources can't confirm some details from IGN such as the SNES look and "Stream" name because they only have dev kits and the look of the system, the controller and even the name could change before actual release or reveal.
They also mention how June 2012 is the expected release date
http://www.01net.com/editorial/531993/project-cafe-quelques-precisions-sur-la-manette-et-le-streaming/ (http://www.01net.com/editorial/531993/project-cafe-quelques-precisions-sur-la-manette-et-le-streaming/)Quote"Streaming plays a central role in the attraction of this "Project Café. The console will be able to stream wirelessly streaming multiple types of streams (different media, games) to the knobs.This will make it possible to play without turning on the TV, or start a frenzied games on the big screen, and continue uninterrupted into the toilet. A real revolution!"
So Much for golf and bowling.Except that you can still use the Wii Remotes (and Motion+) with it. ;)
I wish they'd bring back see-through. The see-through N64 was the ****.
Reminds me ofIt's supposed to. Rumor was that it looked similar to that.
[uDraw tablet]
What about the nunchuck? Everyone keeps forgetting about that.I've already posted my nunchuck 2.0, Didn't think it was necessary to post again.
"Everything handheld after the original GBA hasn't been that great either."Nope. The GBA SP gave me cramps and just didn't feel right. The DS Phat Cuts into me. DS Lite I can't seem to go as long as I did on my GBA and eventually starts tweaking my thumbs. The GBA Micro was ok to be fair its the only one I haven't had long play time on. To this day I find my Original GBA to be the most ergonomic. Now my 3DS has the best screen and I really dig the Circle Pad, its like the NES Max controller which I almost used exclusively in NES days because I liked how it felt, I wished on it that the bottom curved like the GBA because those corners can dig in sometimes.
Really? You didn't like the GB:SP or the DS Lite or even the GB: Micro?
So Much for golf and bowling.Except that you can still use the Wii Remotes (and Motion+) with it. ;)
Wasn't it THQ that made the uDraw tablet thing? It might just be a coincidence, but this might be an odd case where Nintendo copies someone else's idea instead of vice versa.Or maybe Nintendo had planned to release something like that a while ago (Mario Paint?) but decided against it, but THQ had an idea to use with it so they finished co-development with Nintendo (which would explain why they never released it for another console) like Ubisoft did with the motion camera for Your Shape.
Exactly.So Much for golf and bowling.Except that you can still use the Wii Remotes (and Motion+) with it. ;)
But developers will use the Wii Remotes as much as they have used Gamecube controllers this generation.
I don't want to use a handheld system to play my console games.
-It’ll have a “Wii vibe”
What's the point? Even Nintendo have said that the home and portable systems need to be unique. There's no reason to make a console more like a portable, just as making a portable more like a console doesn't really work out.
I don't want to use a handheld system to play my console games.
Maybe I'm just weird, but I'd prefer to play most games on a handheld. Unless it requires specific controls (motion, mouse/keyboard, or a special proprietary controller) or is more of a party game (something like Mario Party or Smash Bros. or Rock Band), I want to at least have the option of playing it on a handheld.Are you saying what you want is one unified game you can buy and play on both a console and a handheld? I'd be okay with that idea... though the current handhelds can't provide the same games as consoles can. They'd need better tech.
Maybe I'm just weird, but I'd prefer to play most games on a handheld. Unless it requires specific controls (motion, mouse/keyboard, or a special proprietary controller) or is more of a party game (something like Mario Party or Smash Bros. or Rock Band), I want to at least have the option of playing it on a handheld.Are you saying what you want is one unified game you can buy and play on both a console and a handheld? I'd be okay with that idea... though the current handhelds can't provide the same games as consoles can. They'd need better tech.
It is painful to read comments on Youtube. What you could have done is disabled comments for that video.
I just hope this means the new console will keep a Wii remote like controller in addition to whatever new controller is included. I think it's crazy that Nintendo would do away with the control scheme. They have to know it works very well and is the better control method for certain genres. Include both controllers (more buttons on the motion controller) so developers will make control schemes for both.-It’ll have a “Wii vibe”
The rest sounds very promising, but I can't say I'm happy about this "Wii Vibe" business. I was just browsing the Wii Shop Channel, and let me tell you listening to that Wii elevator music over and over and over on a loop makes me just want to blow my brains out.
Well, it seems whoever was first on reporting the codename was definitely up to something. Try this:
https://www.warioworld.com/nitro/ (https://www.warioworld.com/nitro/)
https://www.warioworld.com/wii/ (https://www.warioworld.com/wii/)
https://www.warioworld.com/ctr/ (https://www.warioworld.com/ctr/)
Works, right? Now lets make something up:
https://www.warioworld.com/neogaf/ (https://www.warioworld.com/neogaf/)
https://www.warioworld.com/believe/ (https://www.warioworld.com/believe/)
404, obviously. Now try this:
https://www.warioworld.com/cafe/ (https://www.warioworld.com/cafe/)
Another (more reliable site?) says that Retro's showcase title for Wii2 that they've been working on for some time now is actually a sequel to Donkey Kong Country Returns.
http://www.fudzilla.com/games/item/22483-new-donkey-kong-country-for-wii2 (http://www.fudzilla.com/games/item/22483-new-donkey-kong-country-for-wii2)
It appears that the Project Cafe code name may have some truth behind it.Looks like they have a Cafe header image up and ready. code name confirmed.
This is as close to a confirmation of one of the rumors we will get until it comes out of Nintendo's own mouth, which will hopefully be 12am pst/3am est Monday nite during the Nintendo Investors meeting @4pm JPN Time on the 26th.Quote from: wsippel @ NeoGAFWell, it seems whoever was first on reporting the codename was definitely up to something. Try this:
https://www.warioworld.com/nitro/ (https://www.warioworld.com/nitro/)
https://www.warioworld.com/wii/ (https://www.warioworld.com/wii/)
https://www.warioworld.com/ctr/ (https://www.warioworld.com/ctr/)
Works, right? Now lets make something up:
https://www.warioworld.com/neogaf/ (https://www.warioworld.com/neogaf/)
https://www.warioworld.com/believe/ (https://www.warioworld.com/believe/)
404, obviously. Now try this:
https://www.warioworld.com/cafe/ (https://www.warioworld.com/cafe/)
For those that don't get it, WarioWare.com is a Nintendo development site.
If you put the codename/name of several systems it takes you to the front page. You put something that isn't Nintendo's, then you get an error.
https://www.warioworld.com/NWR/ (https://www.warioworld.com/NWR/) = 404 error
but https://www.warioworld.com/cafe/ (https://www.warioworld.com/cafe/) = working page
I'm so going to laugh if in the end of this we find that Nintendo actually changed the codename just for the hype that was being caused by Project Cafe.It appears that the Project Cafe code name may have some truth behind it.Looks like they have a Cafe header image up and ready. code name confirmed.
This is as close to a confirmation of one of the rumors we will get until it comes out of Nintendo's own mouth, which will hopefully be 12am pst/3am est Monday nite during the Nintendo Investors meeting @4pm JPN Time on the 26th.Quote from: wsippel @ NeoGAFWell, it seems whoever was first on reporting the codename was definitely up to something. Try this:
https://www.warioworld.com/nitro/ (https://www.warioworld.com/nitro/)
https://www.warioworld.com/wii/ (https://www.warioworld.com/wii/)
https://www.warioworld.com/ctr/ (https://www.warioworld.com/ctr/)
Works, right? Now lets make something up:
https://www.warioworld.com/neogaf/ (https://www.warioworld.com/neogaf/)
https://www.warioworld.com/believe/ (https://www.warioworld.com/believe/)
404, obviously. Now try this:
https://www.warioworld.com/cafe/ (https://www.warioworld.com/cafe/)
For those that don't get it, WarioWare.com is a Nintendo development site.
If you put the codename/name of several systems it takes you to the front page. You put something that isn't Nintendo's, then you get an error.
https://www.warioworld.com/NWR/ = 404 error
but https://www.warioworld.com/cafe/ = working page
https://www.warioworld.com/images/cafe/cafe_header.jpg
(http://i.imgur.com/abCWj.jpg)
I'm so going to laugh if in the end of this we find that Nintendo actually changed the codename just for the hype that was being caused by Project Cafe.As you can see from my story, I checked out the image dates, and they're from before the rumors first broke.
I'm also sure that this next pic is a fake, but this rumor thread don't discriminate.
http://i.imgur.com/zuH7x.jpg (http://i.imgur.com/zuH7x.jpg)
That screen doesn't look 6", but I like the ideas behind the screen in the controller.
Another pic
http://i.imgur.com/ZzLcf.jpg (http://i.imgur.com/ZzLcf.jpg)
Innovation Reinvented
Project Cafe is simply the most development friendly SDK the industry has ever seen. Deliver unparalleled next generation performance at current generation cost. It doesn't get any easier than this.
-easy portability from PC, Xbox 360
-anytime live update past release
-Integrated Ai-Live framework
If the staff doesn't get paid, none of you forum people do either.You were cool before you became staff.
Being incredibly easy to port games to it from the 360/PC is an extremely beneficial feature, and that should go a long way towards improving multiplatform support. However, hearing that this thing is only going to be on par with a 360 makes my stomach drop, because I was really hoping for something that would be ahead of the competition by leaps and bounds. Let's say MS and/or Sony comes out with their own successor 2 years down the road. Then its just going to be like the Wii all over again, where Nintendo is stuck with outdated hardware while the competition has moved on with the PS4/720.
In fact, the Cafe reportedly resembles Xbox 360 even "anatomically": it is based on custom triple-core IBM Power microprocessor and features ATI R700-like (Evergreen) custom graphics engine.http://www.xbitlabs.com/news/multimedia/display/20110422090131_Nintendo_s_Next_Gen_Console_Code_Named_Cafe_Report.html
Fake or not, this one keeps popping upI'm also sure that this next pic is a fake, but this rumor thread don't discriminate.
http://i.imgur.com/zuH7x.jpg (http://i.imgur.com/zuH7x.jpg)
That screen doesn't look 6", but I like the ideas behind the screen in the controller.
Another pic
http://i.imgur.com/ZzLcf.jpg (http://i.imgur.com/ZzLcf.jpg)
Innovation Reinvented
Project Cafe is simply the most development friendly SDK the industry has ever seen. Deliver unparalleled next generation performance at current generation cost. It doesn't get any easier than this.
-easy portability from PC, Xbox 360
-anytime live update past release
-Integrated Ai-Live framework
http://i.imgur.com/6BVpS.jpg (http://i.imgur.com/6BVpS.jpg)
http://i.imgur.com/yNj6o.jpg (http://i.imgur.com/yNj6o.jpg)
Looks a little small in those pics according to the IGN rumor (about the size of the Original Xbox).
Actually it looks a little small regardless of what size IGN said. That thing looks to be a little smaller than a Wii.
These are obviously fake and the reflection looks very photoshopped in the first pic, but the light is on in both pics and the console is not even plugged in.
Wireless communication game system
United States Patent 7929911
A wireless communication game system includes a plurality of mobile game apparatuses, which function as a parent device or a child device and are capable of making a communication with each other, and broadcasts from the parent device a parent device packet including a parent device PID, a user name UserName, a game name GameName, an OC flag, an E slot, a U slot, and a payload. All the parent device packets are received from the parent device existing within a communicationable range of a user's own apparatus, and the user's own apparatus creates a parent device list, and displays the parent device list on an LCD. Therefore, a user or a player of his own apparatus looks at the game name of the parent device list, for example, and operates a cross key included in an operation key so as to select one desired parent device. Then, transmitting a child device number CID of the user's own apparatus at the E slot designated by the parent device packet, the user's own apparatus transmits a connection request to the parent device.
One more thing. A Nintendo Patent Published on the 19th of April 2011This also sounds like the logical expansion of the Wiimote Memory idea that didn't take off where the console is who you are. So you take it somewhere else and there you are.
http://www.freepatentsonline.com/7929911.html (http://www.freepatentsonline.com/7929911.html)QuoteWireless communication game system
United States Patent 7929911
A wireless communication game system includes a plurality of mobile game apparatuses, which function as a parent device or a child device and are capable of making a communication with each other, and broadcasts from the parent device a parent device packet including a parent device PID, a user name UserName, a game name GameName, an OC flag, an E slot, a U slot, and a payload. All the parent device packets are received from the parent device existing within a communicationable range of a user's own apparatus, and the user's own apparatus creates a parent device list, and displays the parent device list on an LCD. Therefore, a user or a player of his own apparatus looks at the game name of the parent device list, for example, and operates a cross key included in an operation key so as to select one desired parent device. Then, transmitting a child device number CID of the user's own apparatus at the E slot designated by the parent device packet, the user's own apparatus transmits a connection request to the parent device.
I would use bolding, but then I would just end up bolding the entire thing.
Does that sound like an account based log-in to anyone else?
I'm thinking Master/Slave (Console/Controller) where the user logs in through the controller and then preset parental controls (stored on the console) block what that user is able to see, do, access & play based on built in game/movie ratings and and parental restrictions.
To take that idea even further (since I've speculated on something similar before), you could log in and your custom menu comes up with your personalized Mii and your own personal friends list. You will have access to the game/movie in the drive (parental controls permitting) or the eShop, Nintendo Channel or Internet browser by default. More customization comes just like the Wii Home Screen where you can choose the Games/Channels/Appz that sit on your home screen.
However, hearing that this thing is only going to be on par with a 360 makes my stomach drop, because I was really hoping for something that would be ahead of the competition by leaps and bounds. Let's say MS and/or Sony comes out with their own successor 2 years down the road. Then its just going to be like the Wii all over again, where Nintendo is stuck with outdated hardware while the competition has moved on with the PS4/720.
I don't want to use a handheld system to play my console games.
QuoteI don't want to use a handheld system to play my console games.
I don't either. But it sounds like I'll be able to play stuff on the TV so that will work okay for me. I predict that either the screen will be used for connectivity gimmicks, (hopefully) a DS player, and the odd game that you can "take with you" which will probably be mini-games within the game or scaled down titles because they aren't going to get the tech they need for the "real" games into the controller. Even streaming there would be lag. They'll push the screen gimmick but the meat and potatoes will be playing the thing on your TV like a normal console.
AMD demonstrating HD streaming tech.
http://www.youtube.com/watch?v=nF8omefUZik (http://www.youtube.com/watch?v=nF8omefUZik)
On a technical sidenote I wonder what Frequencies are being used for that tech, I didn't see it.QuoteI don't want to use a handheld system to play my console games.
I don't either. But it sounds like I'll be able to play stuff on the TV so that will work okay for me. I predict that either the screen will be used for connectivity gimmicks, (hopefully) a DS player, and the odd game that you can "take with you" which will probably be mini-games within the game or scaled down titles because they aren't going to get the tech they need for the "real" games into the controller. Even streaming there would be lag. They'll push the screen gimmick but the meat and potatoes will be playing the thing on your TV like a normal console.
The rumor states that the controller is a client that is streamed to from the console. The console does all or most of the processing. New HDstreaming tech has far less lag than your LCD screen/monitor, so you would see it practically the same as you would on your TV.
I've posted a vid of the HDwifi or whatever it was called before. I'll edit it in if I find it again though.
edit:AMD demonstrating HD streaming tech.
http://www.youtube.com/watch?v=nF8omefUZik (http://www.youtube.com/watch?v=nF8omefUZik)
One more thing. A Nintendo Patent Published on the 19th of April 2011But filed in 2002 (Japan) / 2003 (US).
Which means its a well aged plan. Not uncommon for Nintendo.One more thing. A Nintendo Patent Published on the 19th of April 2011But filed in 2002 (Japan) / 2003 (US).
The rumor states that the controller is a client that is streamed to from the console. The console does all or most of the processing. New HDstreaming tech has far less lag than your LCD screen/monitor, so you would see it practically the same as you would on your TV.
About this investor's meeting, can we really expect anything more than a few choice quotes?Probably not, but BnM loves the hype train so he's rolling with it.
About this investor's meeting, can we really expect anything more than a few choice quotes?11.5 hours and we will find out.
concerns over Nintendo fixing problems that don't concern him
You obviously don't remember the n64 days with $70+ games.
What I've been salivating over is "What's going to happen once somebody jailbreaks it?" Can I make it my media hub? If the little screen is 3D, can I watch movies on it?
Again, I'm surprised by you Ian. All you preach is: Options! Give me options! Well, it seems like Nintendo is doing that and more, yet you still bash them for solving a "non-existent" problem.
In terms of available power, R700 scales up from anything from a low-power Radeon HD 4350 with 80 streaming processing units all the way to the HD 4890 that utilises 10 times as many. Optimistic speculation zeroes in on the HD 4770 as the most likely candidate for inclusion in Cafe, but our sources suggest that the overall profile of the GPU is much closer to the Xbox 360 - and we've even heard that in some applications it may even operate at a deficit compared to Xenos.
While this may come as a disappointment to many, it's important to remember that Nintendo has achieved incredible success in recent years through a combination of factors: new concepts that appeal to a mainstream audience, a price point that's "right" straight from launch, per-unit profitability from day one and not getting involved in spec wars with rival manufacturers. Wii - and perhaps Project Cafe - aren't consoles with 10-year lifecycles in the way that Xbox 360 and PS3 need to be in order to recoup their costs.
What's almost as interesting as the rumours themselves right now are the topics not being addressed by the speculation. For example, how much RAM does Project Cafe have? With the 3DS packing 512MB, we would expect more: at least 1GB. And what about onboard storage: iOS-style flash RAM, SD card support or onboard HDD? Assuming an optical drive, is it DVD or Blu-ray based? Can movies be streamed across to the controllers too?
chugga chugga CHOO CHOO Hype Train!Please... Hype Trains are Mag Lev Bullet trains.
We don't need either of those where we're going
(http://i55.tinypic.com/24brdl1.jpg)
More leaks about Project Cafe:
- Nintendo are planning a full reveal of the console, controller and 1st/2nd party games at E3.
- The console is confirmed to be backwards compatible with all Wii/Gamecube titles, and all your VC games will be transferred over once you link your credit card to the system.
- Many 3rd party developers have development kits who are supposedly hard at work to have something to show (and play) at E3.
- 3rd Parties were involved with the development of the console, with requests for what specifications they'd like to see. As of now (which could change) the system runs of a custom built IBM triple-core CPU and has 2gb RAM. The graphics chip is a custom built Radeon R700 chip.
- There is an internal SSD. Size is unknown at this point.
- It will run natively at 1080p.
- The new controller slightly resembles a Gamecube controller with a large LCD screen in the middle of it. The controller is light for its size and looks like a tablet with Gamecube-like prongs to the side. It has dual analogue sticks, face buttons, d-pad and shoulder buttons. No triggers were on the device.
- The screen on the controller is indeed a 6" LCD high resolution (reported 640 x 960 pixels) display. However, Nintendo said in order to keep battery life manageable, the controller doesn't have any hardware to produce graphics itself. The image is simply a video stream directly from the console.
- The controller uses rechargeable lithium ion batteries. Size of the battery is unknown.
- The Wiimote can be used and a new model of Wiimote will be released with the console. This new controller will have overhauled internals allowing for much more precise movement tracking than even the Wiimote Plus had.
- The Project Cafe system development kit is not representative of the final console design. The console is smaller and resembles the Japanese/European SNES models.
- Nintendo have told developers that their online system will be 'the best online experience' that's available on consoles. The whole idea of the machine is to be connected to the internet 24/7. It's being targeted as an online/social console. Friend codes are gone, but no word on whether the online service will be subscription based.
- The Pokemon RPG is the title Nintendo will be showing off their online experience with.
- As reported by other sources, Nintendo is targeting this console to the hardcore gamers once again.
- Nintendo is planning on some sophisticated inter-game communication between the 3DS and the console. Nintendo didn't explain what they're planning on.
To be shown at E3:
Nintendo:
- Pikmin 3 (playable, launch title)
- Pokemon RPG (video, launch or near launch title)
- Super Mario Bros title (playable)
- Star Fox (playable)
- Smash Bros 4 (playable)
- Mario Kart (video)
- Zelda (tech demo)
- Metroid (tech demo)
- New IP (video)
Rockstar Games:
- Red Dead Redemption 2 (video)
- Grand Theft Auto "New Title" (video)
Ubisoft:
- Rayman Legends (playable)
- Red Steel 3 (playable)
- New IP (video)
SquareEnix:
- Final Fantasy XV
Capcom:
- Resident Evil (video)
- Megaman (video)
- Monster Hunter (video)
EA:
- NBA '13 (video)
- NFL '13 (video)
- NHL '13 (video)
Activision:
- Modern Warfare 3 (video)
Konami:
- Metal Gear title (video)
- Winning Eleven (video)
Namco:
- Tekken Tag Tournament 2 (playable)
- Soul Calibur 5 (video)
- Pacman Rebirth (video)
all your VC games will be transferred over once you link your credit card to the system.That won't work. That excludes games that were purchased using Wii Points cards or with different credit cards.
- There is an internal SSD. Size is unknown at this point.
Paging Kytim.... Paging Kytim.... Please report to the Rumor Thread.
....*tapping feet*
.... *checks watch*
Is he here yet?
ok, good.
Nintendo in talks with MS & Rare to get some Rareware games on 3DS?
http://gameolosophy.com/consoles/rumor-rareware-on-3ds-future-of-metroid/ (http://gameolosophy.com/consoles/rumor-rareware-on-3ds-future-of-metroid/)
Diddy Kong? Banjo Kazooie? Star Fox Adventures?
I'm not even gonna quote it, but if your interested, there is the link.
They also mention 3rd party ports (already mentioned)
Retro not making Metroid, but a new Metroid is not out of the question.
Earthbound..... (lol)
& a colorful HD game from Nintendo (who woulda thought?)
The vitality sensor has so many uses. It just has to be inobtrusive. Imagine having a character walk up to a cliff and it opens up to a beautiful vista. If you don't react, then maybe a flock of birds/creatures suddenly swoosh up past the cliff, but if you are just in awe of the site, the birds slowly come out of the distance. Geeze, I don't get why people don't like the idea of it. Its the ultimate **** with you game changer mechanic. Especially if they really are considering Eternal Darkness 2.
In response to BlacknMild's long, most-likely-completely-speculative-fanboy-BS post, I can definitely see the potential link between the code name "Project Cafe" and a strong emphasis on online. "Cafe" just seems to evoke that social feeling.
It's because you've got a server...
(http://www.crestock.com/images/500000-509999/500737-xs.jpg)
...streaming out four cups of gaming (possibly ala carte)
(http://garcya.us/wp-content/uploads/2010/03/4-Coffee-Cups-in-vector.jpg)
...to you and three of your friends in a social atmosphere.
(http://www.wethechange.com/wp-content/uploads/2007/11/business-men-drinking-coffee.jpg)
That's what I think anyway.
A new mock-up, and my favorite so far
(http://i.imgur.com/Svd8W.jpg)
just missing the IR lights and a view where we can see the shoulder buttons and triggers.
This was posted, right? http://www.irwebcasting.com/110426/87/258092c49e/index.htmlAh the Background.. Ok I'll watch the rest at home.
I stand by what I said. They still look to far. I move the both out so their edge lines didn't match the screens one. The Dpad Left edge would start about where the circle indention ends, drawing a straight line down from it, and the Circle pad indention right side be closer to the y buttons right side. It is a picture though and a lot of it matters on how they did the shoulder buttons and back grips.Feel free to edit it to your liking, but it's the look and concept that I'm digging.
The text version is in the sales thread.
This was posted, right? http://www.irwebcasting.com/110426/87/258092c49e/index.html
Now imagine actually using the L&R buttons,
While the positioning of the buttons and sticks need to be tweaked, I'm digging the iPad-like design. though I would hope we can use regular controllers as well. Maybe let us synch WiiMotes? Because it'd be a shame if we loose the best thing to come from the Wii Phenomenon (IR FPS controls).This was my idea for that
http://i46.photobucket.com/albums/f118/Cericme/HackedTogetherWiiStream.jpg
This is more what I was thinking with this design. I'm drawing up a mock-up of what I think it should be.
(http://i46.photobucket.com/albums/f118/Cericme/HackedTogetherWiiStream.jpg)This one looks more comfortable to hold over a longer period of time.
This is more what I was thinking with this design. I'm drawing up a mock-up of what I think it should be.
I don't really like it. Aesthetically, it's slick. But I don't think that form factor would work. I think the controller would be much more comfortable and lighter if the screen was on top of a standard controller. So when you are holding it, it feels like a normal controller but looks like an iPad in portrait mode. So it would still be a flat surface on the front, but taller rather than wider.
That way, when I hold the controller with one hand, it doesn't feel unbalanced and I can easily manipulate the touch screen with the other hand.
I know what your thinking, this mock up allows you to access the touchscreen with your thumbs, but I don't think that's possible. Not with the added width two joysticks, a d-pad, and buttons add. So it all comes back to how comfortable can I make the device when holding it one handed.
Go ahead and try it out. Grab a book and hold it in one hand in portrait and landscape. You'll see my point.
Fake or not, this one keeps popping uphttp://wii2blog.com/another-leaked-image-of-project-cafe/I'm also sure that this next pic is a fake, but this rumor thread don't discriminate.
http://i.imgur.com/zuH7x.jpg (http://i.imgur.com/zuH7x.jpg)
That screen doesn't look 6", but I like the ideas behind the screen in the controller.
Another pic
http://i.imgur.com/ZzLcf.jpg (http://i.imgur.com/ZzLcf.jpg)
Innovation Reinvented
Project Cafe is simply the most development friendly SDK the industry has ever seen. Deliver unparalleled next generation performance at current generation cost. It doesn't get any easier than this.
-easy portability from PC, Xbox 360
-anytime live update past release
-Integrated Ai-Live framework
http://i.imgur.com/6BVpS.jpg
http://i.imgur.com/yNj6o.jpg
Looks a little small in those pics according to the IGN rumor (about the size of the Original Xbox).
Actually it looks a little small regardless of what size IGN said. That thing looks to be a little smaller than a Wii.
These are obviously fake and the reflection looks very photoshopped in the first pic, but the light is on in both pics and the console is not even plugged in.
This is the Aino V8000HDW media player, compared with a PSP. It has a 6" 16:9 screen...
(http://i.imgur.com/G16pV.jpg)
Here it is in someones hands
(http://i.imgur.com/RHYkZ.jpg)
and here is a mockup made to the same scale
(http://i.imgur.com/mG09J.gif)
It comes down to size, cost, and ergonomics. And no R&D team worth their weight would draw up that mock-up. Too much wasted space. It's slick, but more expensive for no reason.
I am going to laugh so hard if this thing doesn't end up with screens on the controllers.
Rumor: Nintendo to release budget Wii titles under the Nintendo Select brand?That supports a release for this year.
games to be-rebranded and sold @ $19.99
Zelda:TP, Super Mario Sluggers & WiiSports(Resort?)
Listed to hit in May 2011
Rumor: Nintendo to release budget Wii titles under the Nintendo Select brand?So the player's choice games require a 4+ year life cycle before they go down in price? Interesting. I think the Wii needed this last year and they would've sold more systems. The PS2 kept selling late in life due to so many greatest hits being available. There's a few games I'd buy for $20 right now.
games to be-rebranded and sold @ $19.99
Zelda:TP, Super Mario Sluggers & WiiSports(Resort?)
Listed to hit in May 2011
However, they just lowered the price of Wii Sports Resort by $10 so if true, I don't think that will be one of them.
I wasn't aware of that. In fact, I thought it was still sold packaged with a Wii Motion Plus accessory and not the full controller. Is it really now being sold for $40 for just the game and nothing else at all? Because that seems a little ridiculous.Agree
I think people are going to break these screen alot. By sitting and stomping on them.
Here is a design someone else made and I tweaked
I actually like the circle pad over the stick (and the dpad.) Though I can see how people wouldn't.Here is a design someone else made and I tweaked
looks pretty slick, just replace cirlcle pads with normal sticks and I'd be happy if that was the final design
No wings, no sale.
Do I need a controller that flies? NO. Think, mcfly.But then you wouldn't need roads where your controlling.
Do I need a controller that flies? NO. Think, mcfly.
Just think of the warning screens we'd have to sit through..You know I always thought they where dowsing rod handles not wings.
(http://a2.l3-images.myspacecdn.com/images02/144/2d4a651ab02b470d901fd11bb0234e02/l.jpg)
Mockups with screens gotta have wings
I guess you didn't notice Valve on the list?Steam intergration confirmed.
Can we speculate on what game(s) each of those developers may or may not be developing for the Super Wii?
Disney Interactive: Epic Mickey 2: Spectrobes
Rockstar: GTA 5: LA
Square: Final Fantasy 15: Crystal Chronicals Edition
Can we speculate on what game(s) each of those developers may or may not be developing for the Super Wii?
Is that a list of developers or publishers? Either way, the inclusion of XSEED sticks out like a sore thumb in my mind: they're not a developer, and while I'm personally a fan I can hardly think of them as a "major licensed publisher."It does say "Connected" to a major licensed publisher. Who publishes XSEED games?
Is that a list of developers or publishers? Either way, the inclusion of XSEED sticks out like a sore thumb in my mind: they're not a developer, and while I'm personally a fan I can hardly think of them as a "major licensed publisher."It does say "Connected" to a major licensed publisher. Who publishes XSEED games?
Just think of the warning screens we'd have to sit through..
(http://a2.l3-images.myspacecdn.com/images02/144/2d4a651ab02b470d901fd11bb0234e02/l.jpg)
Mockups with screens gotta have wings
Same source just said that something is going down on May 10th.
It's her put up or shut up moment. So keep an eye out for anything on that date.
source also admitted to editing the pic a few post up as well. Apparently before i saw it it had E3 dates at June 7-8, now it says June 7-9. Someone also pointed out that Nintendo is using the Grey logo now and not the Red one, so that could be another oversight from a fake document.
Well my cheeky wee monkeys, you sure have quite the imagination.
I call it the Dual Shock and Awe
(http://a2.l3-images.myspacecdn.com/images02/132/f569b607458e43369d2d9e16a98be8b9/l.jpg)
More mysteriously, Itagaki said that the game could be released on platforms in addition to PlayStation 3 and Xbox 360. "We're developing it so that it can be brought to as yet unknown hardware as well. Specifically, the various areas of technology are scalable."
Impress asked if this means Nintendo 3DS and a next generation PSP are included in Itagaki's sights. Responded Itagaki, "More than that, although I can't say this easily because I don't have any information, it's possible that Nintendo could release a higher end console. Something like that."
He resigned supposedly because of bonuses he wasn't paid by Tecmo (he filed a lawsuit against them too). Then, he opened his own studio Valhalla Game Studio.Believe the order was Suit, Resignation, and Studio.
Believe the order was Suit, Resignation, and Studio.Okay. Thanks?
(http://i.imgur.com/uqdIn.jpg)
– Nintendo wants to change the way we play – again. The success of Wii was essentially proof that the controller is every bit as important as graphical technology. When Nintendo unveils its next piece of hardware on June 7th, the presentation will be as much about the feel, as the look, of its new games. The revolutionary aspect will once again be found in the controller itself.
After Touch comes Feel
We already know Nintendo is developing a controller with a built-in screen. Since that info got leaked there have been paralels between Apple's iPad and how Nintendo used the GBA as a controller for a few Gamecube-games. But this new "Screen-controller" brings another dimension - Feel. Our source uses the name "Nintendo Feel"
– Haptic technology is a form of tactile feedback used to simulate the experience of touching different objects shown on screen. The player can move their fingertips across a surface and clearly feel the difference between soft, smooth or rugged textures. Electronic companies across the world have been conducting research in this field for years. It’s been rumored that Apple is close to patenting a similar technology, and we’ve seen the Toshiba demonstration of ‘New Sensation UI Solution’, that applies a thin film over a screen in order to achieve a haptic effect. In Nintendo’s case, this is a natural progression of both the Nintendo DS touch screen and the Wii technology.
Hardcore meets Casual
After having recieved the information on Nintendo Feel from our source we have gotten confirmation that the technology exists. Toshiba seems to have shown it to the public and we have had a Novint Falcon in the office for a long time. Novint was one of the first companies to introduce haptic feedback to the gaming world.
According to our source the work for the new console has been going on for a few years, and throughout this whole time the goal has been to create an as direct and easy-to-understand concept as the Wii.
– You have to try Nintendo Feel to really understand. But the idea itself is very easy to sell, no matter if you are aiming for hardcore players or the wider audience that was first introduced to games through DS, Wii or Kinect.
And sure, anyone can suddenly realize the feeling of fur agains the fingertips would do for Nintendogs. You don't have to be unfamiliar to The Legend of Zelda to understand the epicness in drawing patterns in a desert, feeling the breeze from a lake, the burning sensation from lava or realizing the structure of a very old tree.
At the same time, Nintendo Feel is an experience that doesn't want to explain itself in words, but rather tell the player through his hands. Which is probably why Nintendo will bring playable demos to E3, even tho the finished console won't be available until 2012.
All visions in one
Nintendo Feel is on many levels a summary of all the grand visions Nintendo has had during the latest gaming generation. Starting with the Rumble Pack for the Nintendo 64, Nintendo gave the player physical feedback through the controller, and 2006 they started the concept "Touch Generations" to marked the Wii and DS to a whole new audience. If we get to see a "Feel Generations" marketing remains to be seen, but one thing is sure: The new console is an extension of the idea of more intuitive control methods.
Also the individual screens revived the "Connectivity" concept launched during the Gamecube/GBA era. A concept that never got the impact Nintendo was hoping for. Our source says:
– Remember Vitality Sensor? It will most likely make a comeback at this year’s E3, though not as a peripheral for Wii, but as a key feature of Nintendo Feel.
And yet another puzzlepiece.
Feel The Magic XXX/Y
Imagine how popular that game would be.....
It is rather sad how my faith in Nintendo has changed over the years. Ten years ago when Nintendo had introduced the analog stick and rumble and it was all really cool I was pumped for any new Nintendo innovations. But the touchscreen and waggle wand were so underwhelming to me that I read about this haptic stuff and I am instinctively rolling my eyes. It's like I'm just waiting for the stupid gimmick that fucks up the Super Wii's capacity to play normal videogames.
In theory the ideas presented sound really cool and have potential. But I figure they'll just be used in a lame way. Hell I feel the same about 3D and how they hell can you screw up that idea? Nintendo has going have to really blow me away to get me back to that old feeling where I looked forward to their new ideas and gave them the benefit of the doubt.
Of course the thing with force feedback is that it really adds to a game at first but it doesn't take long for you to stop noticing it. It's still there and it's subtle but if you took it away most people probably would not notice.
Ten years ago when
and forget 3D porn. Now you can join in on the grope fest of your favorite pornstar.
This will innovate beyond the gaming uses.
on a more serious note though, with haptics, now you will be able to navigate the touch screen without looking away from the TV.
Buttons, sliders, dials & switches. Puzzles and menus will never be the same again.
You say that Rumble is easily forgotten, but I think it's just more taken for granted. It's something that we've become so used to, that we probably don't consciously acknowledge it. Haptic touchscreens could become the next rumble in a sense that it will be in most devices with a touchscreen and we will eventually not even notice it as some extra feature we didn't use to have.
My only question, beyond is this even legit, is how much would this tech cost to implement and what would this magical controller cost us in th end?
I don't want you to feel old, but the N64 came out in 1996, so that was actually 15 years ago.
But the big question is if this can be pulled off? Is it going to be a reliable functionality that is going to perform as well as standard controller buttons do?
So if the screen can create textured buttons then maybe all these mockups are getting it wrong because every mockup has standard buttons, but if the screen can generate the buttons then maybe standard buttons aren't even needed on it. Maybe all it needs is an analog stick or two and that's it. Everything else can just be made on the touchscreen thinger.
Either this console is gonna be expensive, I've extremely over estimated the cost of parts, this controller is not gonna be anything like the rumors suggest or the console itself will be weak in favor of a beefed up controller.The console can be a beast and have a pricey controller as well. If Nintendo and 3rd parties can deliver a seamless and unique experience, price really isn't going to be an issue. That's a huge "if" but if any company can do it, I'd put money on Nintendo. They've made ideas work that sound absolutely insane on paper. Ignore the one handed controller shaped like a TV remote. How about Mario driving a go-kart? How about Mario in general? Bitch, please....
The console, codenamed Project Café, will include 8 gigabytes of on-board flash-based memory, presumably for game storage. That quantity, while nearly 16 times the storage capacity of the Wii, is smaller than the 20GB of room available in the original, optional hard drives offered in 2005 for the Xbox 360. The amount of memory in the new Nintendo console would also be dwarfed by the 250 GB drives offered in current, high-end versions of the Xbox 360 and PlayStation 3.more at the link
[...]
The new 2012-scheduled Nintendo system will fall more in line with the 360 and PlayStation 3 by matching those consoles' abilities to render and output graphics in high-definition. I've heard mixed things about whether Nintendo will cap their machine's graphical resolution at 1080i or 1080p, but either figure would significantly exceed the Wii's 480p and achieve the resolutions used for most high-end console games on the Microsoft and Sony consoles.
Nintendo's disc format for the new console will hold 25GB of data, I've heard. That capacity is triple the size of the biggest DVD-style discs for Wii and Xbox 360 and comparable to the capacity of single-layer Blu-Ray discs on the PlayStation 3.
Project Cafe: 8GB onboard Flash, 25GB discThat doesn't make sense.
http://kotaku.com/# (http://kotaku.com/#)!5797890/nintendos-next-console-will-enter-the-hd-era-but-not-the-hard+drive-eraQuoteThe console, codenamed Project Café, will include 8 gigabytes of on-board flash-based memory, presumably for game storage. That quantity, while nearly 16 times the storage capacity of the Wii, is smaller than the 20GB of room available in the original, optional hard drives offered in 2005 for the Xbox 360. The amount of memory in the new Nintendo console would also be dwarfed by the 250 GB drives offered in current, high-end versions of the Xbox 360 and PlayStation 3.more at the link
[...]
The new 2012-scheduled Nintendo system will fall more in line with the 360 and PlayStation 3 by matching those consoles' abilities to render and output graphics in high-definition. I've heard mixed things about whether Nintendo will cap their machine's graphical resolution at 1080i or 1080p, but either figure would significantly exceed the Wii's 480p and achieve the resolutions used for most high-end console games on the Microsoft and Sony consoles.
Nintendo's disc format for the new console will hold 25GB of data, I've heard. That capacity is triple the size of the biggest DVD-style discs for Wii and Xbox 360 and comparable to the capacity of single-layer Blu-Ray discs on the PlayStation 3.
8GB onboard flash sounds fine(16-32GB sounds better), 25GB disc sounds great, 1080p should be a given.
SD card support is good, but Optional HDD's better be an option though.
BUT IT'S ONBOARD STORAGE. IT'S LITERRALLY ON. BOARD.
BUT IT'S ONBOARD STORAGE. IT'S LITERRALLY ON. BOARD.
seriously.
The original Xbox has 0 bytes of onboard storage
The original Xbox360 had 0 bytes of onboard storage (+ Optional 20-250GB HDD)
The PS3 has 0 bytes of onboard storage (+ 20GB - 250GB HDD)
Wii has 512MB of onboard storage
New 360slim has 4GB of onboard storage (+ Optional 250GB HDD)
3DS has 2GB of onboard storage (+ 2GB SD card)
Wii2 is rumored to have 8GB of onboard storage
sounds like Nintendo is ahead of the curve on Onboard storage
HDD support on the other hand.....
Atleast we will have SD card expansion out of the box if 3DS is anything to go by.
32GB SD card Aren't that expensive right now and will only be cheaper a year from now and then again a year from then.
edit: Nintendo could always do what they did with the 3DS (& Verizon did with my cell phone) by including a separate SD card to expand space out of the box. Maybe Wii2 will come with a 16GB card already in the slot just like my phone came with a 32GB card already installed.
That's also a possibility and much better than the idea I had of them releasing an external shell tethered by a USB 3.0 cable, that you just plug any HDD into and the Wii2 would recognize it & format it accordingly.
BUT IT'S ONBOARD STORAGE. IT'S LITERRALLY ON. BOARD.
seriously.
The original Xbox has 0 bytes of onboard storage
The original Xbox360 had 0 bytes of onboard storage (+ Optional 20-250GB HDD)
The PS3 has 0 bytes of onboard storage (+ 20GB - 250GB HDD)
Wii has 512MB of onboard storage
New 360slim has 4GB of onboard storage (+ Optional 250GB HDD)
3DS has 2GB of onboard storage (+ 2GB SD card)
Wii2 is rumored to have 8GB of onboard storage
sounds like Nintendo is ahead of the curve on Onboard storage
HDD support on the other hand.....
Atleast we will have SD card expansion out of the box if 3DS is anything to go by.
32GB SD card Aren't that expensive right now and will only be cheaper a year from now and then again a year from then.
edit: Nintendo could always do what they did with the 3DS (& Verizon did with my cell phone) by including a separate SD card to expand space out of the box. Maybe Wii2 will come with a 16GB card already in the slot just like my phone came with a 32GB card already installed.
As for the optical media of the Wii 2, I am going to assume dual layered HD-DVD and not Blu Ray because Nintendo may not want to get involved with Sony.I'm sure it will be something semi-custom.
As for the optical media of the Wii 2, I am going to assume dual layered HD-DVD and not Blu Ray because Nintendo may not want to get involved with Sony.
As for the optical media of the Wii 2, I am going to assume dual layered HD-DVD and not Blu Ray because Nintendo may not want to get involved with Sony.
I swear my post are invisible.Also have it spin backward. :P As I said I'm sure that it will be something mostly custom except the media. The Presses themselves don't care.
HDDVD will be easy to revive with very similar disc formats in China.
Sony DOES NOT own Bluray and it is not their own proprietary format.
The Bluray Disc Association owns it: http://en.wikipedia.org/wiki/Blu-ray_Disc_Association (http://en.wikipedia.org/wiki/Blu-ray_Disc_Association)
as Bluray as it is today was a collaborative effort from many different companies who probably all own some patents that were used in finalizing the tech that we use today.
Sony sees a very small portion of royalties from Bluray movie sales and licensing for the BRD drives (capable of playing back movies) are at ~$14 per unit right now and expected to drop again next year.
A bigger F-U to Sony that also helps Nintendo (& one of it's partners Panasonic) is to use the Bluray format and not pay any licensing to anyone.... like they did with DVD on the Wii and miniDVD on the GC.
edit: And to my understanding Nintendo didn't back out of the Play Station with Sony because it used CD's that would give sony rights to Nintendo's money, they backed out of it because of a term in the contract where Sony would own any properties released on the CD's for use with the Play Station. 2 very different things.
BUT IT'S ONBOARD STORAGE. IT'S LITERRALLY ON. BOARD.
I could see Nintendo releasing 2SKUs, one with a HD and one without but still upgradable should one decide to buy one separately. Seriously, though, SSD or GTFO. The prices are going down. In any case, Nintendo needs a solution to this and if they don't, that's pretty much going to prove how serious they are about supporting 3rd parties who love DLC since Gamestop can't get a cut because DLC can't be traded and resold.
I'm still curious why Nintendo would even consider optical discs when they don't even like the format and already support the format they prefer. Most games are well under 8GB in this so-called "HD era." What does Nintendo have to gain by having a 25GB disc, especially when they have to pay Panasonic for the parts? With Nintendo most likely shunning DVD/Blu-Ray playback (which is fine by me, I have a PS3 that I don't play games on), the only advantage is the price difference between discs and cards which isn't that large anymore. What hogs up memory these days? CG and uncompressed data. No one needs 25GB's of disc space no matter what Sony says.
I say 1 SKU with the option to add storage to match your needs and budget. No reason Jack & Jane shoudl buy a $349 Wii2 with a 250GB HDD in it when they don't need it and won't use it when everyone could have bought a $299 Wii2 w/ no HDD and then spend $30 on that same 250GB HDD later when I felt I would actually need it.Selling it separately costs more.
Portability with PS360 & PS4/720/facepalm
Does Nintendo really want to be the only hardware stuck with an 8GB disc format when everyone else is pumping out games that fill up BRD's?
Lots of games may still take up less than 8GB today, but I'm guessing alot of that is because 360 is the lead platform and most of the games don't actually run at 1080p. I'm pretty sure that most games even at 1080p won't need 25GB of space, but you gotta see and plan a little further in the future than just tomorrow when you are planning a system that is supposed to last from 2012 to 2017 at the very least.
a cartridge based flash disc would be too expensive to use in place of a disc especially at the number of GB's they are planning on needing. To press a BRD probably cost $0.70 per disc while a 10GB flash cart might cost a 3rd party something like $8 a cart.
That extra cost is gonna get transfered onto to someone because the 3rd party ain't gonna eat it.
I can bet you money that Nintendo ain't gonna eat it and the retailer ain't gonna eat it, so I'm sure you won't like it when you could either buy a game on the PS360 & 'PS4/720 for $60 or the same game on Wii2 for $70.
Quotea cartridge based flash disc would be too expensive to use in place of a disc especially at the number of GB's they are planning on needing. To press a BRD probably cost $0.70 per disc while a 10GB flash cart might cost a 3rd party something like $8 a cart.
That extra cost is gonna get transfered onto to someone because the 3rd party ain't gonna eat it.
I can bet you money that Nintendo ain't gonna eat it and the retailer ain't gonna eat it, so I'm sure you won't like it when you could either buy a game on the PS360 & 'PS4/720 for $60 or the same game on Wii2 for $70.
I don't think it would be us paying $70, I think it would be us not getting the game at all. $8 vs. 70 cents? That's not even close. This would be N64 territory.
Despite what Nintendo thinks the world honestly is not that concerned with load times and sure as hell is not interested in paying a premium to avoid them.
Fifa 11 & BlOps on PS2 were those size, but how big were the 360 versions?I think this is sort of ironic because of the load time don't matter argument. I mean seriously I've been looking into some old RPGs and a lot of the version to get is because of load times. Same with Portal 2. With all things equal if the load times on one platform is non-existent I'm sure people who know would go for that one.
I ask because a lot of PS3 games dulplicate data because of how much space is on the disc and how long it takes the PS3 drives to read that data. It's easier & more convenient to duplicate the data all over the disc than it is to have long load times or smaller areas in the game.
With all things equal if the load times on one platform is non-existent I'm sure people who know would go for that one./internet five
Told Nintendo filmed Cafe E3 promotional videos last week in Orange County with a bunch of seeming hand models cast "based on their hands."
The hands "had to be flawless" and "couldn't have blemishes, wrinkles or a lot of hair."
it is May.
it is May.
Thank you. Finally someone understands. I am so sick and tired of this '/sarcasm' in this thread. It seems that in their old age, too many on this very forum have grown into the warped, frustrated old man who can't see beyond his neighbor's overgrown hedges and have lost sight of what's important. In my heydey, May used to be the holiest month of the gamer's calendar; the month of E3 and the leadup to it was a time of reflection, speculation, tall tales, glorious controller mockups, vision quests, and unbroken unity. What is it now? One or two guys posting rumors and the rest crapping on them as if they were confirmed and acting as if it's the second coming of the Nintendo 64. We are one month and 4 days from the greatest day of the year, the day the Nintendo Hype Train leaves the station at full speed into the future, so is it too much to ask for a little more decorum? Names will be taken, ***es will be kicked, motion-controlled shields will be shattered, and 3D will blow our brains like OBL's... Sure, it may be the last console full of new screwups and subpar technology that only the lowest of nerds will care about... And sure, it may be the last hurrah before Nintendo rides off into the third party sunset, but I tell you -- IT IS NOT THIS DAY. ERE THE SUN RISES.
I would love ZERO load times, but I wouldn't like to pay an extra $10 for them per game.See, this is where I get hazy. What are you basing this off of? If it's N64, I already addressed this. It's not even the same thing by a long shot. A $20 cartridge with with 10-20 times less storage is a far cry from a $5 card with similar storage capabilities. Using cards in 2012 when Cafe launches has none of the handicaps that N64 cartridges had. And if no one is using 25GB, that extra space means nothing. Sony and their 1st and 2nd party developers are pushing the size limit and knowingly writing unoptimized code and leaving data uncompressed. Everyone else is fine making games on Xbox 360 without Blu Ray and 99% of time on a single DVD. Square Enix used 2 DVDs for Final Fantasy XIII because they still feel the need to use CG. Same with Mistwalker and Lost Odyssey's 4 Discs. If Cafe is as powerful as rumors suggest, Square Enix will probably be the only company still wasting their time with CG cutscenes. As long as 3rd parties can put theirs games on Cafe and turn a nice profit, we'll see those games. However, that has little to do with the cards vs. discs and everything to do with Nintendo putting the right pieces together. I doubt any 3rd party is telling Nintendo "Blu Ray or GTFO" considering almost all of them have supported DS and are working on 3DS titles. Alternatively, I can see them telling Nintendo that they want more RAM, a faster CPU, a more powerful GPU, a better online service, more buttons on the controller etc. All of them potential dealbreakers because if Nintendo fails at providing any of those things, then 3rd parties can't bring over the same game to Cafe. If Cafe can't offer the same experience or better, Cafe gets a shittier version or nothing at all.
I would Karma you SO HARD right now.
it is May.
Thank you. Finally someone understands. I am so sick and tired of this '/sarcasm' in this thread. It seems that in their old age, too many on this very forum have grown into the warped, frustrated old man who can't see beyond his neighbor's overgrown hedges and have lost sight of what's important. In my heydey, May used to be the holiest month of the gamer's calendar; the month of E3 and the leadup to it was a time of reflection, speculation, tall tales, glorious controller mockups, vision quests, and unbroken unity. What is it now? One or two guys posting rumors and the rest crapping on them as if they were confirmed and acting as if it's the second coming of the Nintendo 64. We are one month and 4 days from the greatest day of the year, the day the Nintendo Hype Train leaves the station at full speed into the future, so is it too much to ask for a little more decorum? Names will be taken, ***es will be kicked, motion-controlled shields will be shattered, and 3D will blow our brains like OBL's... Sure, it may be the last console full of new screwups and subpar technology that only the lowest of nerds will care about... And sure, it may be the last hurrah before Nintendo rides off into the third party sunset, but I tell you -- IT IS NOT THIS DAY. ERE THE SUN RISES.
I would love ZERO load times, but I wouldn't like to pay an extra $10 for them per game.See, this is where I get hazy. What are you basing this off of? If it's N64, I already addressed this. It's not even the same thing by a long shot. A $20 cartridge with with 10-20 times less storage is a far cry from a $5 card with similar storage capabilities. Using cards in 2012 when Cafe launches has none of the handicaps that N64 cartridges had. And if no one is using 25GB, that extra space means nothing. Sony and their 1st and 2nd party developers are pushing the size limit and knowingly writing unoptimized code and leaving data uncompressed. Everyone else is fine making games on Xbox 360 without Blu Ray and 99% of time on a single DVD. Square Enix used 2 DVDs for Final Fantasy XIII because they still feel the need to use CG. Same with Mistwalker and Lost Odyssey's 4 Discs. If Cafe is as powerful as rumors suggest, Square Enix will probably be the only company still wasting their time with CG cutscenes. As long as 3rd parties can put theirs games on Cafe and turn a nice profit, we'll see those games. However, that has little to do with the cards vs. discs and everything to do with Nintendo putting the right pieces together. I doubt any 3rd party is telling Nintendo "Blu Ray or GTFO" considering almost all of them have supported DS and are working on 3DS titles. Alternatively, I can see them telling Nintendo that they want more RAM, a faster CPU, a more powerful GPU, a better online service, more buttons on the controller etc. All of them potential dealbreakers because if Nintendo fails at providing any of those things, then 3rd parties can't bring over the same game to Cafe. If Cafe can't offer the same experience or better, Cafe gets a shittier version or nothing at all.
I remember reading that an N64 cart cost 3rd parties something like $20 vs. a CD at $1. That's not even close to what you're suggesting. The largest N64 cartridge offered 10 times less storage at 20 times the price. And that was at a time when developers were filling entire CDs. No one has filled an entire Blu Ray with actual content. A lot of it is uncompressed data. Just seems like Sony trying to justify Blu Ray than Blu Ray being a superior format.But we have such common views at times.
You can try to argue that 3rd parties would balk at the extra cost but Nintendo's been using cards for 6 and a half years now and no one has complained. Obviously, Cafe games would ship on larger capacity cards. An 10GB card today might cost 3rd parties something like $8 per card, "today" being the operative word because it won't cost that much a year from now. And that's assuming they'd even need that much storage space. They wouldn't order 10GB cards if their game is, for example, sub-5GB thus reducing the price even more.
DS cards cost more than UMDs but that didn't change anything. Wii used regular sized DVDs, that didn't change anything either. It was also cheaper to develop for. There are other factors. Cartridges were certainly a deterrent on N64, but so was its awful hardware architecture. 3rd parties will support hardware they deem worth supporting. That's really the bottomline here. That and Nintendo doesn't even like optical media. Technology has finally caught up to the point where Nintendo can abandon it. For a game console, cards are a superior format. That's why I even brought this up. Nintendo marches to the beat of their own drum. This seems like something Nintendo would do and for once, I actually don't think 3rd parties would scoff at the decision so long as Nintendo provides them with quality hardware which, if the rumors are true, they are... finally. If 3rd parties feel they can make a profit, they'll support anything.With all things equal if the load times on one platform is non-existent I'm sure people who know would go for that one./internet five
And to think I said all those terrible things about you. I take back (some of them).
But we have such common views at times.I remember reading that an N64 cart cost 3rd parties something like $20 vs. a CD at $1. That's not even close to what you're suggesting. The largest N64 cartridge offered 10 times less storage at 20 times the price. And that was at a time when developers were filling entire CDs. No one has filled an entire Blu Ray with actual content. A lot of it is uncompressed data. Just seems like Sony trying to justify Blu Ray than Blu Ray being a superior format.
You can try to argue that 3rd parties would balk at the extra cost but Nintendo's been using cards for 6 and a half years now and no one has complained. Obviously, Cafe games would ship on larger capacity cards. An 10GB card today might cost 3rd parties something like $8 per card, "today" being the operative word because it won't cost that much a year from now. And that's assuming they'd even need that much storage space. They wouldn't order 10GB cards if their game is, for example, sub-5GB thus reducing the price even more.
DS cards cost more than UMDs but that didn't change anything. Wii used regular sized DVDs, that didn't change anything either. It was also cheaper to develop for. There are other factors. Cartridges were certainly a deterrent on N64, but so was its awful hardware architecture. 3rd parties will support hardware they deem worth supporting. That's really the bottomline here. That and Nintendo doesn't even like optical media. Technology has finally caught up to the point where Nintendo can abandon it. For a game console, cards are a superior format. That's why I even brought this up. Nintendo marches to the beat of their own drum. This seems like something Nintendo would do and for once, I actually don't think 3rd parties would scoff at the decision so long as Nintendo provides them with quality hardware which, if the rumors are true, they are... finally. If 3rd parties feel they can make a profit, they'll support anything.With all things equal if the load times on one platform is non-existent I'm sure people who know would go for that one./internet five
And to think I said all those terrible things about you. I take back (some of them).
As far as carts are concerned, that was how Nintendo did it before.Doesn't Nintendo own all the tech for the Discs as well because their slightly different and the process would need to be licensed? Didn't companies start going around Nintendo in the Cart days and made their own licensed carts? Not to mention the technology in and of itself was not in the general consumers hands at the time, all hail the Floppy.
Cost per unit, minimum orders & several month lead times before shipment ready and then again for re-orders with upfront payments.
I think things are far more favorable with a standard optical disc with quicker turnarounds and much shorter lead times
Even though lots of things have changed since 2000 with read/write carts and internet info sharing, I think that even ignoring the cost difference, 90% of 3rd parties would rather keep disc if it meant Nintendo being in charge of carts on consoles again.
I would imagine when 1080p games become the standard, the assets are gonna increase in size yet again and now 8GB disc won't be enough for lots of projects.And when will that be? 8GB may not be enough when that happens, but the storage of cards is scable and the prices are dropping. As long as 360 is the lead platform, that's really not an issue anyway. Even if Cafe is capable of true 1080p, 360 is the lead platform and games will be release at 720p and upscaled to 1080p if 3rd parties want to put in the effort (chances are most won't). Estimates place Sony and MS launching in 2014. That's 3 years from now; 3 years of 360 being the lead platform, unless Cafe can become the lead platform at some point in that time and it's still not an issue because advances in technology and the passage of time will have dramatically dropped prices of solid state memory. In 3 years, a 16GB card won't be anywhere near $5 (as in lower), chances are a 32GB card will be less than that as well. What, then, is the benefit of discs over cards? The price discrepancy is narrowing with each passing day.
Carts make sense on a handheld because disc use too much power (see PSP).True, but your point was that 3rd parties prefer discs over cards because of price. If 3rd parties were so concerned over the price of media, they would have demanded Nintendo employ discs or cut support which clearly did not happen. DS provided a better ecosystem for profitability despite more expensive media. That's the model Nintendo should be following. As long as suporting Cafe is profitable, it will get support, but that depends on far more than its storage medium.
But we have such common views at times.Just having some fun. Trying to lighten the mood. No hard feelings. :) We all may get into heated debates on these forums but anyone who takes it personally needs to chillax.
I think the only thing different about Nintendo's disc is the way they are read (CAV*) and the file system used.If I'm reading that right it halves the Disc space. So an 8gig game would be 16gig on a Nintendo disc.
Other than that it's a standard DVD for Wii and a miniDVD for GC
*http://en.wikipedia.org/wiki/Constant_angular_velocity (http://en.wikipedia.org/wiki/Constant_angular_velocity)
And I think Panasonic actually owns it... or at least Panny created it.
...*Pats head* I was too.But we have such common views at times.Just having some fun. Trying to lighten the mood. No hard feelings. :) We all may get into heated debates on these forums but anyone who takes it personally needs to chillax.
QuoteCarts make sense on a handheld because disc use too much power (see PSP).True, but your point was that 3rd parties prefer discs over cards because of price. If 3rd parties were so concerned over the price of media, they would have demanded Nintendo employ discs or cut support which clearly did not happen. DS provided a better ecosystem for profitability despite more expensive media. That's the model Nintendo should be following. As long as suporting Cafe is profitable, it will get support, but that depends on far more than its storage medium.
debates on these forums but anyone who takes it personally needs to chillax.
QuoteCarts make sense on a handheld because disc use too much power (see PSP).True, but your point was that 3rd parties prefer discs over cards because of price. If 3rd parties were so concerned over the price of media, they would have demanded Nintendo employ discs or cut support which clearly did not happen. DS provided a better ecosystem for profitability despite more expensive media. That's the model Nintendo should be following. As long as suporting Cafe is profitable, it will get support, but that depends on far more than its storage medium.
debates on these forums but anyone who takes it personally needs to chillax.
PSP used disc and gamers didn't buy the games. Why didn't they buy the games? I can only guess that it was because the UMD's ate up all the battery life, which lead for the need to bypass the UMD drive, which led to ripping games off the UMD which led to games as torrents which then meant free games to all who had a memstick.
The DS provided a better ecosystem mostly because there was no clear alternative and trust me when I say that 3rd parties propped up the PSP long since past it should have been considered dead. They tried to make an alternative to DS but games simply were not being bough outside of Monster Hunter. In other words, 3rd parties didn't really have a choice but to support the DS with it's record breaking sales in both hardware and software.
If Nintendo can dominate the console industry again and effectively shut out MS & Sony from actually being profitable and/or viable alternatives in that area then sure, Nintendo can do whatever they want, such as using more expensive carts that regardless of how cheap they get will always cost more than a disc.
But you are also forgetting the other thing I mentioned about carts, Nintendo controls them. You have to go to Nintendo for their proprietary carts and Nintendo can price them as they see fit. They control the manufacture and will probably still request high minimum orders & queued up lead times for manufacturing.
I'm not saying that Carts on home consoles are dead, but I don't think we will be going back to them this generation, and probably not the next either unless they find a way to incorporate that holo tech into it for really cheap.
A box that shines lasers on a spinning holocube probably wouldn't fit in my entertainment center very nicely though.Just put it where your GameCube was. :D
Regarding carts remember that third parties are lazy and are always looking to cut corners. And they already have a rocky relationship with Nintendo. I think it is important that Nintendo not provide them with even the slightest excuse to not support Cafe. Yeah maybe the increased cost is minimal or that such-and-such amount of space should be good enough. It doesn't matter because the other guys are still cheaper and allow for more space. In a perfect world I think carts are the better way to go but Sony and MS are providing an easier way out and third parties are going to take it. They would use the increased costs of the carts as an excuse to bail.Honestly being able to use the competitors disc wholesale would be great for third parties. Print once for all.
Nobody wants to go the extra mile for Nintendo, particularly since Nintendo has a reputation for jerking everyone around. The slightest inconvenience will send them packing. Nintendo's third party relations are **** largely because they have this arrogant "everyone will support us because we're Nintendo" attitude and carts would reflect that attitude. Assume NO ONE wants to make Nintendo games and then think about what sort of format Nintendo would have to go with to change their minds. Carts ain't it. Not at all.
all this controller is missing is a fleshlight.
PSP used disc and gamers didn't buy the games. Why didn't they buy the games? I can only guess that it was because the UMD's ate up all the battery life, which lead for the need to bypass the UMD drive, which led to ripping games off the UMD which led to games as torrents which then meant free games to all who had a memstick.What the? Really? You can do the same thing on DS. PSP is just easier to pirate than DS. There will always be a subset of gamers who pirate games. People pirate games because getting something for free is, in fact, cheaper than paying for it. I know, crazy, right? I can't believe that either. Nice try, though.
But you are also forgetting the other thing I mentioned about carts, Nintendo controls them. You have to go to Nintendo for their proprietary carts and Nintendo can price them as they see fit. They control the manufacture and will probably still request high minimum orders & queued up lead times for manufacturing.No, I didn't. And no, they probably wouldn't. (see quote below)
No one has complained about Nintendo's handling of DS/3DS cards, not in terms of price, lead times or any other ridiculous old-school Nintendo conditions/restrictions. If it was a problem, we would have heard about it ages ago.
Adrock: On the PSP back touch area. Using your free fingers to press soft buttons so you don't have to clutter the screen with them would probably be the best way to use it. Its actually in a way an elegant solution to avoid making a DS and give the extra buttons.
I know, I know... so you can have touch controls without interfering with action on the screen so on and so forth.Come on, man.....
supererogatory superannuation
It is my understanding that the new GTA will be unveiled at E3 in some capacity.
You can't continue to ignore that fact.
All points duly noted.Ignoring what? I've acknowledged all of your points. Your point of there being no viable alternatives is NOT the reason why cards work. Cards work because it's a good format for gaming and no one has complained. No one, about anything regarding cards. Even if 3rd parties didn't consider PSP a viable alternative and everyone only begrudgingly supported DS, someone somewhere still would have said, "Cards are bullshit" then explained why. If 3rd parties were so vehemently against the price or Nintendo's policies regarding cards as you've mentioned before, they would have voiced a dissenting opinion. Furthermore, no one has ever said UMDs are a better format for any reason, including price. DS dominated because Nintendo, for once, had the foresight to predict where the market was headed and flat-out made a better system.
You guys should just make a bet. Neither of you are going to agree.Bet on what? This all started because I called out the 25GB disc rumor and said moving to cards seems like something Nintendo would want to do considering they don't like optical media. It was an observation until BlackNMild2k1 made it into a debate which is fine by me. This is a message board, people talk about things. As far as I'm concerned, it's not malicious. If it bothers you, I don't really know what to tell you. I signed up for this site years ago so I could talk about things with people who are interested in the same things I'm interested in.
Honestly that would be very cool and I don't see Nintendo limiting it to the touch area but extend it all the surfaces you normal handle.
I don't believe it because that would mean Nintendo is throwing every trick at this controller...tricks that no other company has been working on or really developed a consumer product. The expense is just too high for a consumer.
However, IF I am wrong...then I believe this would mostly be used to feel buttons on a screen and that is all. You can no simulate real feelings and textures with a touchscreen. And if you could and Nintendo had the technology first...they shouldn't be making a game system, but a freaking tablet with the device because it would revolutionize every industry.
Quote from: twittersupererogatory superannuation
It is my understanding that the new GTA will be unveiled at E3 in some capacity.
He didn't mention Cafe, but it was rumored that Nintendo and R* had talked, and that R* was one of the first to have a Dev kit. Then it was separately rumored that R* was working on GTAV for Cafe.
Super Annutation has been pretty reliable in the past and has no reason to lie now, so I'm just gonna put 2+2 together and hope that means that fanboys will be happy come E3.
I see the Wii 2 as the second coming of the SNES and I hope that Nintendo collaborates with third party developers on a scale not seen since the days of the SNES. Perhaps it is wishful thinking, but I hope that SquareEnix reintroduces all of their RPG glory of that console era onto the Wii 2 and Nintendo themeselves reinvigorate their franchises in tune with what they did back in the early 1990s.
3rd parties aren't gonna complain about the only system actually making them moneyWell, that's just silliness. 3rd parties can criticize something and still support it. They have and will continue to do so. Nintendo is still criticized for Friend Codes which started on DS. Sony was criticized for putting only one analog nub. 3rd parties still published games on DS and PSP, as opposed to neither. And seriously, 3rd parties are making money on PSP games. That's why they still release PSP games. They wouldn't continue doing that if they expected to lose money. They just make more money on DS.
We have been hearing this rumor for about two weeks now, but we had difficultly verifying it until now. The Taiwan Economic News has confirmed that Hon Hai Precision Industry Co reportedly has an exclusive contract to build the Wii2 for Nintendo.
Our sources are also saying that Hon Hai will be able to start delivering the first units to Nintendo in October, but it is unclear what the run rate will be once the building is on the way. Whispers suggest that Nintendo will start ramping up production for an expected launch in North America slated for next year. Despite some suggesting a holiday launch for Nintendo yet this year, we just don’t hear it that way.
With the news from Taiwan comes word that the MSRP of the Wii2 will be an estimated $350 to $450. This number is a bit shocking for Nintendo, but actually not unexpected given the hardware that the Wii2 will be using. While others continue to report that the Wii2 will not be HD, the information we have still indicates that the console will use a modified GPU from the ATI R700 family and it will support 1080 HD.
$350+ Wii2 production (by Hon Hai) to start in Oct. coming in 2012Agree. $350-$450 is still a price point I expect a Haus of a system. I won't take just better than a PS3.
http://fudzilla.com/notebooks/item/22633-wii2-to-be-built-by-hon-hai (http://fudzilla.com/notebooks/item/22633-wii2-to-be-built-by-hon-hai)QuoteWe have been hearing this rumor for about two weeks now, but we had difficultly verifying it until now. The Taiwan Economic News has confirmed that Hon Hai Precision Industry Co reportedly has an exclusive contract to build the Wii2 for Nintendo.
Our sources are also saying that Hon Hai will be able to start delivering the first units to Nintendo in October, but it is unclear what the run rate will be once the building is on the way. Whispers suggest that Nintendo will start ramping up production for an expected launch in North America slated for next year. Despite some suggesting a holiday launch for Nintendo yet this year, we just don’t hear it that way.
With the news from Taiwan comes word that the MSRP of the Wii2 will be an estimated $350 to $450. This number is a bit shocking for Nintendo, but actually not unexpected given the hardware that the Wii2 will be using. While others continue to report that the Wii2 will not be HD, the information we have still indicates that the console will use a modified GPU from the ATI R700 family and it will support 1080 HD.
Wii2 production (by Hon Hai) to start in Oct. & a $350 - $450 price point with a 2012 release
This is the 2nd time we've heard the rumor about system being produced starting in October. This is also the second time we've heard a price point of $350+.
At that price this system better blow the screen off my 720p TV forcing me to go buy a 1080p set to replace it because 720p just couldn't handle it.
This is the 2nd time we've heard the rumor about system being produced starting in October. This is also the second time we've heard a price point of $350+.
At that price this system better blow the screen off my 720p TV forcing me to go buy a 1080p set to replace it because 720p just couldn't handle it.
BnM, 720p and 1080p aren't much different from each other. You'd be hard press to tell them apart if shown side by side. It does look better, but I wouldn't go out and buy a new TV for it.
No, keep the water. Despite all the hate, I loved it.Oh fine.
The water was fine. There just needed to be more interesting things on and in it. More and bigger islands, more ships, and more giant sea monsters.Fine but, I want more excuses to use the combat system. I itched a lot to just go and kill stuff in that game but I had a hard time finding a place local to where I was to do it.
I agree with everything you said, specifically about bigger islands, but I kinda liked how empty the ocean was. It was peaceful like the real ocean. In real life, when you go sailing, the last thing you want to see are other ships.I don't mind the ocean being empty but as I said above I really really wanted to use the combat more and felt punished by being in the boat soooo long.
Hon Hai Precision Industry Co Ltd was founded in 1974 as a manufacturer of electrical components (notably electrical connectors for computer components[5] -- which found use in the Atari 2600,[7] etc.) by Terry Gou.[5] Foxconn was first a trade name of Hon Hai before becoming a subsidiary of the company in 2000.[5]
I wonder why they would partner with that company again. Nintendo themselves had to launch an investigation to find out the cause of all the deaths. The company is political poison. It is very odd Nintendo would use them again.
You may think you would prefer the PS3 version of the multi-plat game, but what if GTAV (for example) was inspired by & designed for the Cafe and then down ported to PS360?
The PS360 version could be missing some very fun features, so I think you should reserve judgement on what you will or won't do until after Cafe is even revealed.
QuoteYou may think you would prefer the PS3 version of the multi-plat game, but what if GTAV (for example) was inspired by & designed for the Cafe and then down ported to PS360?
The PS360 version could be missing some very fun features, so I think you should reserve judgement on what you will or won't do until after Cafe is even revealed.
Yeah but would be so much better as to justify the purchase of a whole new system? I mean if I own both systems I'm going to always go with the better version of the game. But I wouldn't buy a whole system for it. I didn't buy a Wii for Twilight Princess because I already owned a Gamecube and the new controls of the Wii version were not sufficient to get me to buy a new system (though in TP's case I personally would prefer the Cube controls anyway).
It isn't about what version I would prefer but rather if the Cafe version is enough to justify a Cafe purchase. Now if I'm already buying Cafe for some awesome Nintendo title then it's all good.
You already know that they are coming. GTA could just be the first of many 3rd party titles to help you make that purchase sooner rather than later.
If they nail 1 and 3 with an iffy 2 would your really wait a year?QuoteYou already know that they are coming. GTA could just be the first of many 3rd party titles to help you make that purchase sooner rather than later.
Yeah I guess the steps for Nintendo to get a purchase out of me would be:
1. Show me a system that appeals to core gamers.
2. Demonstrate strong third party support.
3. Release a first party game that I must play and would feel deprived to go without it.
I'll find out about steps 1 and hopefully 3 at E3. Step 2 will be the hardest. It could be obvious at launch but it probably would take a good year or so for me to feel comfortable.
I do not get the $350 to $450 price tag for the Wii 2 if it is going to use the same technology as the 360. It would seem to me as though the system should be $299.99 at the most and that is most I will want to pay for a new HD system.
I do not get the $350 to $450 price tag for the Wii 2 if it is going to use the same technology as the 360.
I do not get the $350 to $450 price tag for the Wii 2 if it is going to use the same technology as the 360. It would seem to me as though the system should be $299.99 at the most and that is most I will want to pay for a new HD system.
This is the company that is currently overcharging at least $50 on the 3DS, so it's more than feasible to me that Nintendo would charge $350-$450 for an Xbox 360 with a new controller gimmick.
For all our sakes, I hope that the press just bags on the new Nintendo hardware at E3 this year. Everyone going nuts over the 3DS last E3 is what led to Nintendo upping the cost.
If they nail 1 and 3 with an iffy 2 would your really wait a year?
I do not get the $350 to $450 price tag for the Wii 2 if it is going to use the same technology as the 360. It would seem to me as though the system should be $299.99 at the most and that is most I will want to pay for a new HD system.
DS success funds PSP failures. That's the way it's been for a long time.
Just like WIi shovelware has been funding AAA budget HD games.
So I don't know why PSP continues to get more games than Wii or DS, I can only guess that Sony is offering some sort of incentive, but even if they aren't really losing money, they surely aren't making any eitherYou have no evidence for any of this. It's just poorly supported conjecture on your part. In fact, looking back, most of your points are. (that sounds worse than I mean it to)
For all our sakes, I hope that the press just bags on the new Nintendo hardware at E3 this year. Everyone going nuts over the 3DS last E3 is what led to Nintendo upping the cost.I don't know. Nintendo just said 3DS isn't selling as well as they expected. That was their own fault. They overcharged, like you said, and to top it off, their launch line-up was pretty unspectacular. I know they apparently were trying to help 3rd parties which was awful nice of them, but really, when the best 3rd party game on 3DS is a port of a game that came out last year on home consoles, it's hard to justify that choice. In a perfect world, Nintendo will learn from its arrogance, hopefully sooner rather than later, and charge fairly for Cafe. They better. 3DS will recover; Ocarina of Time will see to that, but Nintendo doesn't have the luxury of making these kinds of mistakes in the home console market.
The problem with #2 on Ian's list is that Nintendo has no direct control over 3rd parties.
I think third parties want to put their games on ever platform they can and ignored the Wii entirely because Nintendo released a refurbished Gamecube. If that sort of thing is not an issue next gen, and it shouldn't be, then things should be fine.Agreed for the most part. If 3rd parties could have ported from 360 to Wii, we would have been given most if not all of those games simply because of Nintendo's position in the market.
Mass Effect 3 has been dalyed until the first quarter of 2012, so could it be a Wii 2 launch title? If so, I will take two of those games. With this game and the nexy GTA under its belt it could be a real badass of a console.
http://www.1up.com/news/mass-effect-3-release-delayed-212 (http://www.1up.com/news/mass-effect-3-release-delayed-212)
Mass Effect 3 has been dalyed until the first quarter of 2012, so could it be a Wii 2 launch title? If so, I will take two of those games. With this game and the nexy GTA under its belt it could be a real badass of a console.
http://www.1up.com/news/mass-effect-3-release-delayed-212 (http://www.1up.com/news/mass-effect-3-release-delayed-212)
There's not a chance in Hell of Mass Effect 3 coming to the Wii 2. There's just no point if you don't have experience with Mass Effects 1 or 2, and if you're strictly a Nintendo owner you haven't. And Microsoft owns the rights to Mass Effect 1, so that will never come to a Nintendo console even as part of a collection. And by the time the Wii 2 and Mass Effect 3 come out, Mass Effect 2 will be too old to be financially viable to port.
Mass Effect 3 has been dalyed until the first quarter of 2012, so could it be a Wii 2 launch title? If so, I will take two of those games. With this game and the nexy GTA under its belt it could be a real badass of a console.
http://www.1up.com/news/mass-effect-3-release-delayed-212 (http://www.1up.com/news/mass-effect-3-release-delayed-212)
There's not a chance in Hell of Mass Effect 3 coming to the Wii 2. There's just no point if you don't have experience with Mass Effects 1 or 2, and if you're strictly a Nintendo owner you haven't. And Microsoft owns the rights to Mass Effect 1, so that will never come to a Nintendo console even as part of a collection. And by the time the Wii 2 and Mass Effect 3 come out, Mass Effect 2 will be too old to be financially viable to port.
That hasn't stopped Mass Effect 2 & 3 from coming to the PS3. Mass Effect 1 has not and likely will never come to PS3, but the others have/will. Why can't that happen with Cafe as well? Remember, Mass Effect 2 didn't come to PS3 until a FULL YEAR after its 360/PC debut.
Mass Effect 3 has been dalyed until the first quarter of 2012, so could it be a Wii 2 launch title? If so, I will take two of those games. With this game and the nexy GTA under its belt it could be a real badass of a console.
http://www.1up.com/news/mass-effect-3-release-delayed-212 (http://www.1up.com/news/mass-effect-3-release-delayed-212)
There's not a chance in Hell of Mass Effect 3 coming to the Wii 2. There's just no point if you don't have experience with Mass Effects 1 or 2, and if you're strictly a Nintendo owner you haven't. And Microsoft owns the rights to Mass Effect 1, so that will never come to a Nintendo console even as part of a collection. And by the time the Wii 2 and Mass Effect 3 come out, Mass Effect 2 will be too old to be financially viable to port.
There's not a chance in Hell of Mass Effect 3 coming to the Wii 2. There's just no point if you don't have experience with Mass Effects 1 or 2, and if you're strictly a Nintendo owner you haven't. And Microsoft owns the rights to Mass Effect 1, so that will never come to a Nintendo console even as part of a collection. And by the time the Wii 2 and Mass Effect 3 come out, Mass Effect 2 will be too old to be financially viable to port.
You could say the same thing about what ever game Rockstar might be developing for the Wii 2, which very well could be the next GTA game.
With 25GB of storage, BioWare could fit all 3 on a single Blu-Ray disc and release it as Mass Effect Trilogy......... Sorry.
So, tell me, why would 3rd parties complain about those things and not Nintendo imposing strict N64-esque cartridge policies on DS/3DS cards? Hint: there are no such policies currently in place. We live in the internet age. If Nintendo was jerking 3rd parties around like the old days, we would have heard about it. They'd still support the hardware, but they'd make their voices heard by leaking it to IGN or Kotaku because news outlets love juicy stories. Your fears that Nintendo will suddenly revert to Evil-Empire-Darth-Yamauchi-Run-Nintendo are baseless.
I think we're done here. I never said Nintendo would use cards; rather I said it seems like something they would do considering their displeasure with optical media. Do I really think they'll do it? I'm sure it's been tested in Kyoto. I'm leaning on them not switching to cards even though it totally fits their company culture. Nintendo has a habit of embodying "I play by my own rules, nobody else's, not even my own."
With 25GB of storage, BioWare could fit all 3 on a single Blu-Ray disc and release it as Mass Effect Trilogy......... Sorry.
With 25GB of storage, BioWare could fit all 3 on a single Blu-Ray disc and release it as Mass Effect Trilogy......... Sorry.
Nintendo could satisfy me solely on the porting of third party HD titles until the original titles for the Wii 2 are available for purchase. As silly as this sounds, I am not going to waste my money on the current HD consoles because I prefer to save my money for the next system from Nintendo.
Nintendo could satisfy me solely on the porting of third party HD titles until the original titles for the Wii 2 are available for purchase. As silly as this sounds, I am not going to waste my money on the current HD consoles because I prefer to save my money for the next system from Nintendo.It's not really a waste of money if you get something out of it.
No, they can't because of Microsoft's publishing rights to Mass Effect 1. Besides, even if that wasn't an issue, that's a pretty tight fit on a 25 GB disc when you factor in the DLC (and projected DLC for #3).Gah... I was joking hence the exaggerated use of ellipses followed by "Sorry" referring to the drawn out debate I had with BlackNMild2k1... which by the way...
Ummm.... I never said that they would switch to N64-like iron fisted policies
The extra cost of actually pushing these games to 1080p and optimizing them to run off a cart that would likely cost whatever Nintendo feels they can get away with charging ($5-$10 a cart?) multiplied by 100,000 unit minimum order (just like they used to do back in the day) plus mandatory lead times on re-orders and all the other bullshit that comes along with 3rd parties having abandoned Nintendo when they last used carts leads to decreased 3rd party support and increased cost for everyone down the line which ends up costing me more to play the same games.Really?
With 25GB of storage, BioWare could fit all 3 on a single Blu-Ray disc and release it as Mass Effect Trilogy......... Sorry.
No, they can't because of Microsoft's publishing rights to Mass Effect 1. Besides, even if that wasn't an issue, that's a pretty tight fit on a 25 GB disc when you factor in the DLC (and projected DLC for #3).
I don't think Nintendo will ever have DLC in their games. Or patches. They should allow 3rd parties to patch and DLC the **** out of their games though. Nintendo should be supporting them in every way Sony and Microsoft do in order to stay competitive.
Would anyone like to do this?
Would anyone like to do this?
not really. as for the whole sd cartridge vrs discs I'd say we'd have to wait about 1 or 2 more generations for them to be super cheap and have lots of storage for the idea to work, Nintendo also has to drop those old school policies. Seriously though, by then downloadable games (like steam) will be all the rage.
the price point issue wasnt regarding your point but rather the other ongoing argument that's hapening in this thread.
as far as your suggestion goes it seems kind of impractical the size of the files arent that big and it's simply more convientent to have them on the onboard storage. I guess if you're nostalgic for cartridges fine but its kind of a waste of money to have to buy all those extra SD cards just to put one game on it, anyways if you were to do that there are ebay sellers that stock empty game cases for DS and you can print your own boxart if you want to. It's basically what i did with my wiisports game sleeve
Actually, they have complained. Here's an example: http://www.neogaf.com/forum/showthread.php?t=408920
That doesn't mean the Wii 2 can't see a NEW game in the Mass Effect series that tells a different story
@The Unagi - Yeah, probably even if those same people were capable of keeping track portable cartridges since 1989 as well as SD cards and other memory card types.
@Ceric - I kind of feel like that's too big. I imagined something like half the size of a credit card or something slightly bigger than a DS card so idiots couldn't ram it into a DS/3DS thinking it's the same thing. That probably wouldn't stop them from trying. I guess if it was the same size, a message could always pop up asking to insert a proper card.
March 2011:
-AMD working on CPU/GPU combined chip for console due for release @ end of 2012; Told to bring schedule in for earlier release
The successor to the Xbox 360 console is on desks at an unnamed Electronic Arts studio, Develop understands.
The new hardware, sent to EA last month, is a very early build with no casing – it is in fact being stored inside a PC shell.
EA developers are getting to grips with the tech to create first-generation software, Develop has been told.
“Quite often when new consoles come around they’re packaged into a PC shell, but actually what’s inside is an entirely new console,” a senior, trusted, well-placed source said.
Microsoft has declined to comment. EA has declined to comment. Develop’s source is not employed at either company.
The source believed, but did not have certain information, that the new Xbox would launch by the end of 2012. The individual expects an announcement will be made, at least in some form, at E3.
That might be bad for Microsoft. 360 is doing really well right now. They're the lead platform the vast majority of multiplatform ganmes with no signs of that changing. Why rush into new hardware?
That doesn't mean the Wii 2 can't see a NEW game in the Mass Effect series that tells a different story
So we end up getting some casual on rails side story crap like Umbrella Chronicles or Dead Space Extraction while every other console gets the real stuff? Geezus Christ!
Cafe may get overtaken by the Xbox420 with the hardcore crowd, but Nintendo will probably keep the casual market, so even in a worst case scenario its not going to be like the Dreamcast which led to the demise of Sega.
There's no way they'd call it Xbox 420, since 4/20 is also Hitler's birthday. That's not really good press.
Well people always say the same about the Wii. "Why should they release a new system when the Wii is the most successful console in the universe?" Eventually you have to move up. Though I think this would be premature it does make a little more sense than if Sony did it.The Wii's sales have been dropping due to market saturation and they get no support. 360 is enjoying great sales and has the best support out of the 3. The technology on the Wii is a decade old too. It makes more sense for Nintendo introduce a new console.
A retailer has revealed a schedule of upcoming retail meetings for some major game companies.
Here's the schedule:
5/11: Sony Computer Entertainment
5/12: Nintendo
5/13: Microsoft
5/13: Sega
These meetings, especially in the case of Nintendo, are accompanied by major announcements, or at the very least leaks from attending retailers, so keep a ear open over the coming days.
The retailer that revealed this is Games Maya. In addition to having an adorable puppy as its top image, which in my book instantly makes your blog credible (even if the puppy is clothed, which puppies really don't like), Games Maya is a hot spot for official retail demo events even though it's in the middle of nowhere.
Developed by Zoe Mode, Zumba®Fitness 2 will launch on Wii™ this holiday season and another to-be-announced platform in early 2012.
Sounds like a job offer.
If he'd write these things up as actual articles, I'd post them.I'll take that into consideration
Pay him double James Jones' salary.The bill is in the mail.
The 360 seems to be getting Papal as a new payment method along with a new disc format and a Kinect chatroom. Could similar features be added to the Super Wii? It seems to me that adding Paypal to the eShop would be a quick and easy method to aquire games.Payment vy the Pope? :P
http://www.1up.com/news/xbox-36-spring-update-adds-paypal-new-disc-format-support (http://www.1up.com/news/xbox-36-spring-update-adds-paypal-new-disc-format-support)
Microsoft buys Skype for 8.5 billion for Xbox Live and Kinect communication and the PSP will not lose Skyoe support. I always thought that Skype integration would be good for Nintendo's Super Wii and 3DS fr online communication.
http://www.1up.com/news/microsoft-buys-skype-xbox-live-support-promised (http://www.1up.com/news/microsoft-buys-skype-xbox-live-support-promised)
I am trying to out sleuth BnM. ;)
http://www.famitsu.com/news/201105/11043465.html (http://www.famitsu.com/news/201105/11043465.html)
From what I can make out on Google Translate, it sounds like Squenix has 1up'd Nintendo in the "Worst execution of a 25th anniversary" sweepstakes - DQ 1, 2 and 3 on a disc.
Natsume (http://scrawlfx.com/tag/natsume) will reveal a “a highly-anticipated unannounced title for PS3 and Wii,” the company has said. Revealing their E3 lineup — which consists of Harvest Moon: Tale of Two Towns, Gabrielle’s Ghostly Groove, and Reel Fishing Paradise — the company teased an E3 unveiling for the unannounced game.[/size][/font]
Like our friends at Siliconera (http://www.siliconera.com/2011/05/10/natsume-will-announce-a-highly-anticipated-title-for-ps3-and-wii-at-e3/), when we think ‘PlayStation 3 / Wii’ and ‘Natsume,’ the only game that comes to mind is Rune Factory Oceans (http://scrawlfx.com/tag/rune-factory-oceans). Given the publisher’s association with the Harvest Moon series — of which Rune Factoryis a spinoff — and their relationship with Marvelous Entertainment, we’d sayOceans is pretty much a given for the reveal.
Today I have another update to the puzzle and it comes from a close 3rd party contact. I asked my source about the power of the console, the likelihood of release this year, are the suggestions of the controller having a screen on it true, and more of the like and did get one nice answer and a little explanation.
“Nintendo’s new machine is powerful and though I hate to bash, it won’t be another Dreamcast. This will be the PS2 of its generation.”
The game life bar and what not on both of those games seem oversized. Maybe they are shots of the on controller touch screen?
The game life bar and what not on both of those games seem oversized. Maybe they are shots of the on controller touch screen?
I actually would be content with Cafe being a Dreamcast. I just don't want it to be a, well, Wii. But being the PS2 would be awesome.
So you want the Cafe to be unsupported, overshadowed and prematurely abandoned?
But who says you can't have an awesome system that is also a big financial success? I would obviously prefer that.
Nintendo was the biggest success this generation because they innovated. They brought something new to the table and people found it irresistible. A fresh experience to old and new gamers alike. And despite the lack of support, they made more money than their competitors combined. So while the market is screaming for commoditization, people are buying innovation.
Here is a good article on nine things the Wii 2 needs to be successful:
http://mediarushes.com/2011/05/04/nine-things-nintendo-needs-to-do-with-wii-2/ (http://mediarushes.com/2011/05/04/nine-things-nintendo-needs-to-do-with-wii-2/)
Nintendo could have made a Trading Places* bet with Sega on this generation for a total profit of $1 and still made more money than both Sony & MS combined.
Here is a good article on nine things the Wii 2 needs to be successful:
http://mediarushes.com/2011/05/04/nine-things-nintendo-needs-to-do-with-wii-2/ (http://mediarushes.com/2011/05/04/nine-things-nintendo-needs-to-do-with-wii-2/)
It's funny, even though Nintendo has continually made a profit off of every system they've made (sans the VB), we don't really consider many of them to be successful.
Nintendo could have made a Trading Places* bet with Sega on this generation for a total profit of $1 and still made more money than both Sony & MS combined.
That was true at one time back when both systems were selling at a huge loss, but hasn't both the 360 and PS3 moved into the black since then?
(http://i.imgur.com/SvNjY.png)
It's funny, even though Nintendo has continually made a profit off of every system they've made (sans the VB), we don't really consider many of them to be successful.That depends on who you're asking. Nintendo consoles have always been very good to me, but I buy them for Nintendo games. Not that I don't buy 3rd party games, I do and I'd buy more if there were more I wanted available, but Nintendo releases great games and as long as they keep doing that, I'll keep buying hardware from them. Ideally, I would only buy one console. My issue with Nintendo is that they're often holding themselves back. They make some questionable moves which prevents me from being cheap and only buying 1 console for my gaming needs/urges. Despite that, I find them plenty successful.
How come whenever Square Enix releases the old DQ games DQ IV is often left out? Why not include all the NES games? Yeah we got a remake recently but the old 8-bit DQIV is one of the most obscure NES games.It's because the first three games all have a related story, while the fourth game is completely different. They make up the Erdrick Trilogy, so putting number IV together with them would make no sense outside of it appearing on the same system.
http://www.neogaf.com/forum/showpost.php?p=27758388&postcount=614 (http://www.neogaf.com/forum/showpost.php?p=27758388&postcount=614)
This comes from NeoGAF, who claims to have a source close to Nintendo. Grain of salt. Indeed. Would be awesome, though! And I could really believe a good portion of that list, too. Crazy.
A personal acquaintance of mine sent me this list, saying it came from a source close to Nintendo. It's probably fake, but I figured I'd share anyway:
--First Party--
::Launch Games::
Extreme Sports Cafe ("New" IP, Combines 1080 and Wave Race + Other Sports)
Pikmin Cafe (Interfaces with Pikmin 3DS)
Endless Ocean Cafe
Nintendogs Cafe Kennel (Interfaces with Nintendogs + Cats)
Mii Explore (New IP, Multiplayer Adventure Game)
::Launch Window::
Kirby's Epic Yarn 2 (Launch Window, Multiplayer)
Wario Ware Cafe (Launch - Launch Window?)
::Future Games::
Super Mario Cafe (Late 2012/Early 2013, Paradigm Shift ala SM64)
Legend of Paper Zelda (Mid 2012, Paper Mario version of SNES Zelda)
Fire Emblem Cafe (Late 2012)
Retro Studios IP (Late 2012, New IP)
Project Sora IP (New IP)
Monolith Soft RPG (New IP)
Miyamoto Game (New IP)
--Third Party--
::Launch Games::
Battlefield 3 (Extra Content)
Street Fighter X Tekken (Timed Exclusive)
SSX
Super Monkey Ball Cafe
Tony Hawk Cafe
Ridge Racer Cafe
Mass Effect 3 (Possibly with ME 1 + 2?)
InVersion
Dragons Dogma
Tom Clancy's Ghost Recon: Future Soldier
Metal Gear Solid: Rising (Extra Content)
Silent Hill: Downpour (Extra Content)
PES 2013 Cafe (Timed Exclusive)
Trauma Center Cafe
::Launch Window::
Modern Warfare 3
Grand Theft Auto V (Launch?, Timed Exclusive)
Dead Space Spin Off
Final Fantasy Crystal Chronicles Cafe
Soul Caliber V (Extra Content)
::Future Games::
Sonic Cafe (Sonic Generations?)
Platinum Games IP (Bayonetta 2?)
Phantasty Star Online 2 (Late 2012?)
SEGA Game (? ? ?)
The Amazing Spider-Man: The Game
Rockstar Game (New IP?)
BioShock Infinite (Timed Exclusive)
Red Steel III
Beyond Good & Evil 2
Doom 4
Madden 2013 (Timed Exclusive)
Tiger Woods 13
Fight Night Cafe
Need for Speed Cafe
Level-5 Game (New IP)
Kingdom Hearts Cafe (Possibly KH3)
Square Enix Game (New IP)
Square Enix Game (? ? ?)
Grasshopper Game (New IP or No More Heroes 3)
Valve Game (Possibly a collection set + new game?)
Epic Games (New IP, Bulletstorm 2 or New Gears of War Trilogy exclusive to Cafe)
Once again, I can't confirm the validity of this information, but I figured it may be worth discussing, on the off chance that it's real.
Project Sora (http://www.project-sora.co.jp/) is the joint venture between Nintendo and Sakurai's Sora Ltd.
lol Legend of Paper Zelda. Crazy kids.
I thought that the 3rd party list was pretty realistic. Though I really doubt there be a PSO2 because I like the Gamecube one soooo much. (I have an insane amount of hours in single player and I had a network adapter just for the game but, people wanted to talk to much online.)PSO2 is being made. It's right now only a PC game in Japan, but it's official.
The Wii2 needs to not be limited by storage.This is why it is rumored that you will have options for what storage type you want. Install an HDD/SSD, plug in a USB HDD, use an SD card or even a USB thumb drive. It will all work we hope.
I hate what Video Game Systems have become. Back in the day, I didn't know how any of my game systems work. They just worked.
Now I feel invested in checking specs, like I'm buying a new computer.
Why don't they just give the system as much RAM as its discs will hold? That way, the system could store the entire game in the RAM, eliminating loading times!
Nintendo likes fast RAM in place of more RAM.I would assume whatever Ram Nintendo uses for the normal RAM role would be Wickedly fast and have its cycles tuned to complement the GPU and CPU, which is what they did with the GameCube.
You can actually do more with a smaller pool of fast RAM than you can with a larger pool of slow RAM. So I would hope that Nintendo would but 1.5/2GB of some really good RAM in the machine over a pool of 4+GB's of whatever RAM is cheap enough today. (DDR3 probably wouldn't be good enough for Nintendo)
Nintendo could probably get it for a quarter of that so lets say its $68.75. I don't think they'll spend that much but it be cool if they did.RAM margins are very thin; there's no way they'd get a discount of even 50%.
The Cafe should use Isolinear Chips for its RAM like they use on the U.S.S. Enterprise D.
The Cafe should use Isolinear Chips for its RAM like they use on the U.S.S. Enterprise D.
But where are we going to get an android to do all the multi-model reflection sorting?! ;)
The Cafe should use Isolinear Chips for its RAM like they use on the U.S.S. Enterprise D.
But where are we going to get an android to do all the multi-model reflection sorting?! ;)
Maybe its time to bring R.O.B. out of retirement?
I've been surprised before what guaranteed large Quantities have done for prices. Though you are probably right.Nintendo could probably get it for a quarter of that so lets say its $68.75. I don't think they'll spend that much but it be cool if they did.RAM margins are very thin; there's no way they'd get a discount of even 50%.
IGN collaborated with their "sources" and built a Cafe.Cafe using a 4850 will good enough to compete against a PS4/720. Cafe using a 4850 should be able to render anything the PS360 can, but do it at 1080p 60fps with all effects enables and lots of extra AA. And that's with improved textures and increased draw distance.
http://gear.ign.com/articles/116/1168222p1.html (http://gear.ign.com/articles/116/1168222p1.html)QuoteBased on the information we received and with help from our sources, we found retail PC components comparable to the ones Nintendo is expected to use in their new system and built a mock console of our own.
We called upon our trusted sources to help us determine the retail products with the closest possible clock speed and power, as well as fill in some of the blanks for other components, like finding a suitable motherboard and appropriate amount of RAM.
Our system comprises of the following:
-CPU: 3.2GHz Triple Core AMD Athlon II X3 450
-GPU: XFX Radeon HD 4850 GPU with 1GBs of VRAM
-Motherboard: BIOSTAR A780L3L Micro ATX
-RAM: 2GBs of Kingston DDR3
-Power Supply: Rosewill RV350 ATX 1.3
-Hard Drive: 80GB WD Caviar Blue 7200RPM
Though the parts we used are comparable, our sources say there will be some significant variation in the final product. For one, the CPU is likely to be clocked above 3.2GHz and the GPU will feature a tweaked design but a similar speed to the HD 4850 we used. Most importantly, the Wii 2/Project Cafe's total RAM is likely to be 1GB, but we added an extra GB to offset the Windows 7 OS, which is pretty taxing otherwise.
In total, our system cost $423.93, which, of course, accounts for retail markup. In the case of Nintendo, hardware and production costs will be drastically lower given the high volume at which the components will be produced, though the final retail price could be upwards of $300.
I think the most interesting thing is that they (at the suggestion of their "sources") used a 4850 which is pretty much near the top of the R700 food chain. They said it was for similar clock speed, but I can only assume it's because of similar feature set and power too (in other words, because it's the base model that is being customized).
It was being speculated that Nintendo would go with a 4770 which was roughly 3-4x a PS360, but now IGN is suggesting a 4850 which would put it 3-5x as powerful as a PS360. Not a HUGE difference (from what I've been reading), but more is better. Lets just hope they are off on the RAM and Nintendo goes 1.5GB minimum for total system memory.
edit:---------------------
Don't read IGN's conclusions of their test. They put an unoptimized PC against an optimized 360 and were slightly underwhelmed. In a closed box with a tweaked 4850, the difference will be MUCH greater, but even still, only to those that are really looking for more detail.
That would mean the Cafe is basically two generations ahead of the Wii in terms of power,
Not only that but it needs and will set the bar for what an 8th Generation system needs to be to play. I would like to come out with something that when MS and Sony see's it they have to go back to their current plans and go "What the heck where we thinking" and start from scratch.That would mean the Cafe is basically two generations ahead of the Wii in terms of power,
A two generational leap is precisely what is needed. If Nintendo's next console were only a one generation leap then that would only put it on par with the 7th generation PS3 and 360. It needs to be an 8th generation system.
The people that brought us friend codes will surpass XboxLive?
The people that brought us friend codes will surpass XboxLive?
Friend codes were the result of Nintendo doing the online thing themselves. I'm certain this time around they are contracting outside help. The difference is like some average Joe painting their house themselves versus hiring the painters of the Sistine chapel to do it.
I wonder, though, if Cafe's online structure went the Steam route, if it could be carried over to 3DS.
Why AT&T? Just curious.
Makes you wonder about why that 3DS update was delayed till E3.....Makes me wonder a lot of things.
Because obviously no one knows more about online gaming than a phone company who never had a thing to do with video games...... oh, wait.To be fair, he did say "non-gaming companies" so I'm just curious why AT&T. I ask only because AT&T is my mobile service provider and they fucking suck so I would certainly hope Nintendo steers clear of dealing with them.
The people that brought us friend codes will surpass XboxLive?
Friend codes were the result of Nintendo doing the online thing themselves. I'm certain this time around they are contracting outside help. The difference is like some average Joe painting their house themselves versus hiring the painters of the Sistine chapel to do it.
Well, Microsoft pretty much knocked it out of the park on their first try. Friendcodes were more likely just an idea that Nintendo didn't think everyone would hate, that gave us online and kept the system "safe."
Makes you wonder about why that 3DS update was delayed till E3.....Makes me wonder a lot of things.
I assume it was delayed because Nintendo sucks and it just isn't ready even though it should have been ready by launch. Similarly, Microsoft launched Windows Phone 7 without some key features then ran into some update snafus. I'm not convinced that delay means or even suggests that Nintendo suffered amnesia and decided to have an awesome online system. A girl can dream though...
Nintendo "leapfrogged" before. Back when they made the transition from the SNES to the N64 they went from 16bit straight to 64bit and they never released a 32bit system.
This is why Nintendo needs to return to cartridges:Thats awesome. Makes me want to find the vids of PS2 VS Xbox VS GCN for being beaten tests.GCN Wins.
http://www.youtube.com/watch?v=uCLOxK6FpfA&feature=feedrec_grec_index (http://www.youtube.com/watch?v=uCLOxK6FpfA&feature=feedrec_grec_index)
But the thing is this is what Nintendo HAS to do. If they do this they are doing it right. They're a generation behind on hardware and a generation behind on online gaming. They have to do a leapfrog at some point if they are to ever catch up. So this would be the correct thing to do. I have serious doubts that they will, but if Nintendo knows what they are doing then they WILL leapfrog a generation. It isn't really exceptional for them to do it. Sony and MS would jump to the same level, the only difference is they didn't "skip" a gen like Nintendo did.
Looks like Rune Factory Oceans might be getting announced for a N.A. release @ E3
http://scrawlfx.com/2011/05/natsume-to-announce-highly-anticipated-ps3-and-wii-title-at-e3 (http://scrawlfx.com/2011/05/natsume-to-announce-highly-anticipated-ps3-and-wii-title-at-e3)QuoteNatsume (http://scrawlfx.com/tag/natsume) will reveal a “a highly-anticipated unannounced title for PS3 and Wii,” the company has said. Revealing their E3 lineup — which consists of Harvest Moon: Tale of Two Towns, Gabrielle’s Ghostly Groove, and Reel Fishing Paradise — the company teased an E3 unveiling for the unannounced game.[/size][/font]
Like our friends at Siliconera (http://www.siliconera.com/2011/05/10/natsume-will-announce-a-highly-anticipated-title-for-ps3-and-wii-at-e3/), when we think ‘PlayStation 3 / Wii’ and ‘Natsume,’ the only game that comes to mind is Rune Factory Oceans (http://scrawlfx.com/tag/rune-factory-oceans). Given the publisher’s association with the Harvest Moon series — of which Rune Factoryis a spinoff — and their relationship with Marvelous Entertainment, we’d sayOceans is pretty much a given for the reveal.
it and the Playstation were clearly comparable
The Wii was more like Nintendo releasing a slighty beefed up SNES to compete with the Playstation and then had to jump right to the Gamecube to catch up.
The PS1 may have been a more powerful system, but the leap from the late era SNES games to PS1 is miniscule and very much comparable to the leap from the GC to the Wii. Many late era SNES games actually looked better than the majority of PS1 games. So yeah, the CD drive was the only remarkable improvement there.Please site examples of late SNES games that looked better than PS1 games. I can't recall any to that effect.
No, it wasn't. Actually, the Playstation games were more comparable to the late era SNES games such as Killer Instinct, DKC, Super Mario RPG, etc. N64 games at times came close to the level of the Dreamcast (a 128bit system).
I assume you meant to say N64 and not the Wii.
The PS1 may have been a more powerful Please site examples of late SNES games that looked better than PS1 games.
Actually, the Playstation games were more comparable to the late era SNES games such as Killer Instinct, DKC, Super Mario RPG, etc.
So the Wii successor has to leapfrog the other consoles to "catch up". No one has ever done that before because there was never a reason to have to do that.
I think we can safely assume Nintendo won't go for all out power. They may be concerned with being "leapfrogged" but I am positive that they have bigger concerns, like for instance, how do they entice current Wii owners to buy their next system? Power isn't the answer, in fact, I'm sure its main function is to keep the competition at bay, if anything.
I think we can safely assume Nintendo won't go for all out power. They may be concerned with being "leapfrogged" but I am positive that they have bigger concerns, like for instance, how do they entice current Wii owners to buy their next system? Power isn't the answer, in fact, I'm sure its main function is to keep the competition at bay, if anything.
Agreed, but they are also trying to attract western developers, and try to stay relevant in the multi-platform arena which is something they haven't done since the SNES.
Nintendo "leapfrogged" before. Back when they made the transition from the SNES to the N64 they went from 16bit straight to 64bit and they never released a 32bit system. Unless you count the virtual boy, because I believe that was 32bit.
it and the Playstation were clearly comparable
No, it wasn't. Actually, the Playstation games were more comparable to the late era SNES games such as Killer Instinct, DKC, Super Mario RPG, etc. N64 games at times came close to the level of the Dreamcast (a 128bit system).
Someone is either really dedicated at passing off a fake or....Fake or not, this one keeps popping uphttp://wii2blog.com/another-leaked-image-of-project-cafe/ (http://wii2blog.com/another-leaked-image-of-project-cafe/)I'm also sure that this next pic is a fake, but this rumor thread don't discriminate.
http://i.imgur.com/zuH7x.jpg (http://i.imgur.com/zuH7x.jpg)
That screen doesn't look 6", but I like the ideas behind the screen in the controller.
Another pic
http://i.imgur.com/ZzLcf.jpg (http://i.imgur.com/ZzLcf.jpg)
Innovation Reinvented
Project Cafe is simply the most development friendly SDK the industry has ever seen. Deliver unparalleled next generation performance at current generation cost. It doesn't get any easier than this.
-easy portability from PC, Xbox 360
-anytime live update past release
-Integrated Ai-Live framework
http://i.imgur.com/6BVpS.jpg (http://i.imgur.com/6BVpS.jpg)
http://i.imgur.com/yNj6o.jpg (http://i.imgur.com/yNj6o.jpg)
Looks a little small in those pics according to the IGN rumor (about the size of the Original Xbox).
Actually it looks a little small regardless of what size IGN said. That thing looks to be a little smaller than a Wii.
These are obviously fake and the reflection looks very photoshopped in the first pic, but the light is on in both pics and the console is not even plugged in.
http://i.imgur.com/pfwYM.jpg (http://i.imgur.com/pfwYM.jpg)
They are really dedicated to passing off a fake
Look at the size of the cables in comparison to the disc drive slot.
Either this thing takes mini disc, or those are some super duper shielded cables.
Please. Anyone can go rent a room in a coffee shop or hotel with a projector and throw a home made power point presentation on it. Its a project that someone put a lot of time into, that's for certain.
That be the big take away from this is that people are excited enough to Hoax it which says good things about the interest factor. Though having a simulated case prototype right now especially if manafacturing would be this year wouldn't be unheard of.Please. Anyone can go rent a room in a coffee shop or hotel with a projector and throw a home made power point presentation on it. Its a project that someone put a lot of time into, that's for certain.
This is exactly what went through my mind while watching that video. Sure, a lot of effort did go into this, but anyone with a little time on their hands could have made this.
Bah. All this hoax BS is rather stimulating. June 7th can't come soon enough. :c
The sizing is way off
(http://i56.tinypic.com/35irtc0.jpg)
that's just a quick paint edit though
this is to scale
(http://i55.tinypic.com/r8s0er.jpg)
This is how large the analog sticks should be to a 6" screen
(http://i52.tinypic.com/2yo5to0.jpg)
This is a very rough approximation as to what theirs looks like on the same 6" screen
(http://i55.tinypic.com/eb91tj.jpg)
Blah, blah, screen size, blah, analogue sticks.
What if the screen and controller where seperate?
The controller for Nintendo’s new home console includes a front-facing camera system, a person close to the matter has told Develop.
The source also confirmed some, though not all, of the controller details that are already in circulation.
The new Nintendo console – widely dubbed the ‘Wii 2’ – will officially be unveiled at E3 in June, Nintendo said.
Its controller has for weeks been at the centre of intense speculation, and Develop understands Nintendo is not showing the tech to all development partners in a bid to curb leaks.
An insider said the Wii 2 pad features a front-facing camera that can be used for in-game images. The person also corroborated a number of well-referenced rumours, such as the controller features a six-inch touch-screen, “possibly with a stylus”, as well as a standard button layout.
Develop could not obtain details of the Wii 2’s hardware specifications.
Develop’s source elsewhere speculated – but was not claiming to know – that Nintendo’s 3DS handheld could act as a replacement controller.
“The functions are the same,” the source said. “It is a standard wireless controller added with a front-facing camera and touch screen. That sounds far too much like a 3DS to me. But I can’t confirm this, Nintendo is being very cautious about the details.”
The 3DS could be used for certain games as an extra controller if it was programmed into the game. It most likely won't be a required feature.Batman the Brave and the Bold Cafe :D
That's one way to sell 3DS's. Make it the official controller of Wii 2.
Nintendo E3 Conference Countdown (http://www.timeanddate.com/counters/customcounter.html?msg=Nintendo+E3+Conference&month=06&day=07&year=2011&hour=9&min=&sec=&p0=224)
edit: I also added it to my sig so you don't have to look for it.
Someone is either really dedicated at passing off a fake or....Fake or not, this one keeps popping uphttp://wii2blog.com/another-leaked-image-of-project-cafe/ (http://wii2blog.com/another-leaked-image-of-project-cafe/)I'm also sure that this next pic is a fake, but this rumor thread don't discriminate.
http://i.imgur.com/zuH7x.jpg (http://i.imgur.com/zuH7x.jpg)
That screen doesn't look 6", but I like the ideas behind the screen in the controller.
Another pic
http://i.imgur.com/ZzLcf.jpg (http://i.imgur.com/ZzLcf.jpg)
Innovation Reinvented
Project Cafe is simply the most development friendly SDK the industry has ever seen. Deliver unparalleled next generation performance at current generation cost. It doesn't get any easier than this.
-easy portability from PC, Xbox 360
-anytime live update past release
-Integrated Ai-Live framework
http://i.imgur.com/6BVpS.jpg (http://i.imgur.com/6BVpS.jpg)
http://i.imgur.com/yNj6o.jpg (http://i.imgur.com/yNj6o.jpg)
Looks a little small in those pics according to the IGN rumor (about the size of the Original Xbox).
Actually it looks a little small regardless of what size IGN said. That thing looks to be a little smaller than a Wii.
These are obviously fake and the reflection looks very photoshopped in the first pic, but the light is on in both pics and the console is not even plugged in.
http://i.imgur.com/pfwYM.jpg (http://i.imgur.com/pfwYM.jpg)
They are really dedicated to passing off a fake
Look at the size of the cables in comparison to the disc drive slot.
Either this thing takes mini disc, or those are some super duper shielded cables.
Seriously, If this thing is fake (and I believe it is) then someone is really dedicated to passing it off as real
Developer "Project Café" demonstration.....
http://i56.tinypic.com/2w4k0zm.jpg (http://i56.tinypic.com/2w4k0zm.jpg)
http://www.youtube.com/watch?v=fgjES1oOTlc (http://www.youtube.com/watch?v=fgjES1oOTlc)
Or maybe it's real and we all just want to believe it's fake....
pretty sure it's fake though.
A French website gave students the challenge of creating a piece of multimedia work in order to bring 5000 views to the page. The winning prize went to two students for faking an event displaying Project Cafe. And when you click the link to their work it goes straight to the youtube video we’ve all been debating over.
This seems to be heavy evidence that this video is definitely fake.
My body is ready (http://greatgamingcrusade.com/2011/04/28/rumor-next-smash-bros-game-to-be-shown-at-e3-2011/)
;D ;DQuoteAlthough our sources within the industry are few and far between, we do have them and what they are telling us is that Nintendo will be showing off the next Super Smash Bros. game at this year’s E3. On top of that, it’s said that it will be shown for the Wii’s successor. We don’t yet know how true this is, so for now we’ll keep this as a rumor. We also would like to know if the game will be shown in video or playable form. Knowing that Kid Icarus: Uprising for the Nintendo 3DS is almost done, it’s quite possible that Masahiro Sakurai has been working on the next Super Smash Bros. title.
Here’s lookin’ at you E3 2011. I’m sure if this turns out to be true, there will be many a happy gamer at this year’s expo.
Super Smash Bros. Café @ E3?Man when those Vehicles come out in their Robot Mode to smash people and turn into their Car/Animal mode to run away.. .Awesome. On a serious note they would be cool Smash Characters.My body is ready (http://greatgamingcrusade.com/2011/04/28/rumor-next-smash-bros-game-to-be-shown-at-e3-2011/)
;D ;DQuoteAlthough our sources within the industry are few and far between, we do have them and what they are telling us is that Nintendo will be showing off the next Super Smash Bros. game at this year’s E3. On top of that, it’s said that it will be shown for the Wii’s successor. We don’t yet know how true this is, so for now we’ll keep this as a rumor. We also would like to know if the game will be shown in video or playable form. Knowing that Kid Icarus: Uprising for the Nintendo 3DS is almost done, it’s quite possible that Masahiro Sakurai has been working on the next Super Smash Bros. title.
Here’s lookin’ at you E3 2011. I’m sure if this turns out to be true, there will be many a happy gamer at this year’s expo.
This is certainly good news. I've been playing Brawl quite a bit lately (& Excite Bots), so I look forward to Nintendo being able to showcase all of their franchises in HD through one game. We will literally be able to see ALL of Nintendo's franchises in HD including Earthbound (lol), Zelda, Metroid & Mario.
Image was here
Shinobi 3DS anyone?
http://www.linkedin.com/in/brandenbrushett (http://www.linkedin.com/in/brandenbrushett) (via http://twitter.com/#!/supererogatory (http://twitter.com/#!/supererogatory))QuoteBranden Brushett's Experience
Envrionment Artist
Griptonite Games
November 2010 – Present (7 months)
Shinobi 3DS, and an Unannounced title
The profile has been edited since this news was made public earlier, but the quote above is exactly what it said this morning.
Apparently the development for Max Payne 3, The Agency and Spec Ops have been delayed until well past 2012. Could these games end up being launch titles for the Super Wii? Also, The Agency was a collaboration between Sony and Rockstar, which I believe has been cancelled. However, what if Rockstar has moved development to Nintendo's new console depending on how robust its online system is going to be once it is released.If thats the case I sure hope its not a launch title.
http://www.1up.com/news/agent-max-payne-3-in-development-spec-ops-delayed (http://www.1up.com/news/agent-max-payne-3-in-development-spec-ops-delayed)
Could these games end up being launch titles for the Super Wii?
Could these games end up being launch titles for the Super Wii?
No, because there is never going to be a console called "Super Wii".
Power Entertainment Nintendo Innovation System
There has gotta be more interesting things you can nit pick about on the internet.We wouldn't have this problem if you would post more rumors. I, personally, blame you.
There has gotta be more interesting things you can nit pick about on the internet.We wouldn't have this problem if you would post more rumors. I, personally, blame you.
There has gotta be more interesting things you can nit pick about on the internet.We wouldn't have this problem if you would post more rumors. I, personally, blame you.
(http://i55.tinypic.com/fd7ciu.jpg)
Well, if there's any one franchise of Nintendo's that could definitely be turned into an amazing MMO, it'd be Zelda. All of the different character races make for a fantastic starting point to entry. I'd be on board -- monthly fee and all. :)
I could definitely see the world of Hylia being expanded on, too. There's just so much one could do with this franchise as an MMO. Same goes with Pokemon also.
Make it happen, Nintendo!
Power Entertainment Nintendo Innovation System
P.E.N.I.S.?
Café Virtual Console to have HD remixes?I am not surprised by this at all. Makes sense considering the 3DS move. Now I hope this allows for Super Meatboy to go to its original planned platform.
http://telewatcher.com/telewatching/rumor-project-cafe-virtual-console/ (http://telewatcher.com/telewatching/rumor-project-cafe-virtual-console/)
from the same Emily that was posting rumors at Gameolosophy (Pikmin & EO screenshots/3rd party dev list)
I think it's a horribly written article padded for word count, so
I will summarize instead:
-Some VC games get HD version made for Café like they got 3D versions on 3DS
-You will be able to transfer VC games to Café like DSi does to 3DS
-Some XBLA HD remixes will make the move
An HD Remix is a cheap recycling job that can get suckers to buy a game they already own for like a fourth time. Of COURSE Nintendo is going to have that.However they look know will be what they look then. I'm sure Nintendo will use the same emulators and just throw the system into Wii mode when its time to play those.
Though I was thinking about something when I was playing Chrono Trigger on the VC the other day. In regards to TV formats the Wii is in the stone age. Obviously Cafe will not be. I figure the VC will just continue on Cafe. But what happens with VC titles we bought on the Wii? Aren't they going to look like balls on an HDTV? Are they going to provide some way to upscale them? I doubt any VC games you buy on Cafe are going to be restricted to a non-HD resolution. So will I have to buy my old games again to get a better resolution? How is it going to work?
Obviously retro games are going to look pixelated on an HDTV anyway but I wonder how this all going to be handled.
I've been playing SNES games on my PS3. The greatest thing about it is that it upscales every game I throw at it to either 720p or 1080p (your pick).My biggest problem with the PS3 Upscaling is that sometimes it will decide that something needs to kick down to 720p from 1080i. Which my screen doesn't support so it will just be green and seperated.
It looks glorious coming out of my projector.
So I wouldn't worry about it looking like piss.
I've been playing SNES games on my PS3. The greatest thing about it is that it upscales every game I throw at it to either 720p or 1080p (your pick).
It looks glorious coming out of my projector.
So I wouldn't worry about it looking like piss.
An HD Remix is a cheap recycling job that can get suckers to buy a game they already own for like a fourth time. Of COURSE Nintendo is going to have that.Maybe they will do something like the GB Player and add custom borders, or special café social stuff on the side and the game screen off to another side.
Though I was thinking about something when I was playing Chrono Trigger on the VC the other day. In regards to TV formats the Wii is in the stone age. Obviously Cafe will not be. I figure the VC will just continue on Cafe. But what happens with VC titles we bought on the Wii? Aren't they going to look like balls on an HDTV? Are they going to provide some way to upscale them? I doubt any VC games you buy on Cafe are going to be restricted to a non-HD resolution. So will I have to buy my old games again to get a better resolution? How is it going to work?
Obviously retro games are going to look pixelated on an HDTV anyway but I wonder how this all going to be handled.
Maybe the VC game will just stream to the controller screen instead and will look perfectly fine at 480p with an icon/status bar at the top or bottom of the controller screen.
QuoteMaybe the VC game will just stream to the controller screen instead and will look perfectly fine at 480p with an icon/status bar at the top or bottom of the controller screen.
If that was the only option that would SUCK. If I want to play retro games on a handheld screen I'll go rebuy them all for the GBA and DS. I want to play those games on a TV.
Isn't baseball widely known as America's past time? Stop stealing our ****, Japan.
If the system doesn't upscale, your tv will so stop worrying about it.QuoteI've been playing SNES games on my PS3. The greatest thing about it is that it upscales every game I throw at it to either 720p or 1080p (your pick).
It looks glorious coming out of my projector.
So I wouldn't worry about it looking like piss.
Well that's the question. Will it upscale or will Nintendo not offer that ability out of either laziness or ignorance?
Our James McWhirter from over at the 3DS Tribe has some juicy gossip for us straight from the London MCM. Upon questioning the Nintendo representatives there this weekend, James was able to learn that we can expect to see The Last Story (Wii) released in Europe! It’s nice to see them change their minds about not releasing it here.
Let’s hope that we’ll see Pandora’s Tower released in Europe too.
I LOL @ EB because we all know it's not gonna happen.
I've never even played the game and I'm right beside everyone that has hoping for some sort of Mother Resurgence. I'm just not holding my breath waiting for it to happen.
An HD Remix is a cheap recycling job that can get suckers to buy a game they already own for like a fourth time. Of COURSE Nintendo is going to have that.
The Last Story to leave Japan!?Ah, ha. Finally. Maybe now we'll get an announcement from NoA at e3. A little over a week to go, folks! Excited much!
looks like it could be headed to Europe
http://jrpgtribe.com/news/a-change-of-heart-from-nintendo-the-last-story-is-coming-to-europe/ (http://jrpgtribe.com/news/a-change-of-heart-from-nintendo-the-last-story-is-coming-to-europe/)QuoteOur James McWhirter from over at the 3DS Tribe has some juicy gossip for us straight from the London MCM. Upon questioning the Nintendo representatives there this weekend, James was able to learn that we can expect to see The Last Story (Wii) released in Europe! It’s nice to see them change their minds about not releasing it here.
Let’s hope that we’ll see Pandora’s Tower released in Europe too.
..... NoA has a lot of announcement s to make at E3. This better be one of them.
Is it known yet if the Nintendo World Store in NYC will be holding an event? I'd love to go and experience the hype trainWhy can't you watch it live with us online?1st handsecond hand, instead of checking in on the forums a day or two after the event for recaps.
Is it known yet if the Nintendo World Store in NYC will be holding an event? I'd love to go and experience the hype train1st handsecond hand, instead of checking in on the forums a day or two after the event for recaps.
Starting at 11 a.m. on June 7, Nintendo and StreetPass NYC will host an event featuring tournaments, E3 bingo, and AR cake. They will also showcase the Nintendo Press Conference, which begins at 12 p.m. EST, on a large screen.
Is it known yet if the Nintendo World Store in NYC will be holding an event? I'd love to go and experience the hype trainWhy can't you watch it live with us online?1st handsecond hand, instead of checking in on the forums a day or two after the event for recaps.
Is it known yet if the Nintendo World Store in NYC will be holding an event? I'd love to go and experience the hype train1st handsecond hand, instead of checking in on the forums a day or two after the event for recaps.
Does no one read the news stories on the site?
http://www.nintendoworldreport.com/news/26428Quote from: The goddamned front page of this site.Starting at 11 a.m. on June 7, Nintendo and StreetPass NYC will host an event featuring tournaments, E3 bingo, and AR cake. They will also showcase the Nintendo Press Conference, which begins at 12 p.m. EST, on a large screen.
I'm totally banning BnM so you all can't rely on him for news anymore. Or maybe I'll just start enforcing that ban on discussing video games in the forums I laid down a week or two ago.
I'll drive traffic to the front page if I have to dismantle the forums entirely to do so I tells ya!
Or just make the forum the front page. Saves you time and effort.
I'm totally banning BnM so you all can't rely on him for news anymore. Or maybe I'll just start enforcing that ban on discussing video games in the forums I laid down a week or two ago. I'll drive traffic to the front page if I have to dismantle the forums entirely to do so I tells ya!
I'm just gonna drop this here.
(http://i.imgur.com/i3vXP.jpg)
originally posted on the consolewars forums, supposedly from a German Dev
No idea how reliable this is, but sometimes you just never know.
That seems like a rather annoying oversight if you don't already have a Blu-Ray player.
HDD included (250GB/320GB) & SD card expansion.
If that is the case, then let the 3rd party flood gates come crashing down. There will be no excuses as to why the Café couldn't and shouldn't receive each and every game that is not exclusive. I just hope it is a non-proprietary HDD (assuming any of this is true) that is easily user swappable like on PS3.
HDD included (250GB/320GB) & SD card expansion.
If that is the case, then let the 3rd party flood gates come crashing down. There will be no excuses as to why the Café couldn't and shouldn't receive each and every game that is not exclusive. I just hope it is a non-proprietary HDD (assuming any of this is true) that is easily user swappable like on PS3.
I'm thinking Nintendo may go with a proprietary hard drive just for anti-homebrew/piracy concerns. They sure don't want what happened to the PS3 to happen to their next console. Fortunately though, 250gb/320gb should be plenty, especially with the ability to expand it via SD. I'm just relieved its not the mere 8gb of onboard flash like an older rumor suggested...
Also, I think Nintendo should just have an app you can buy that unlocks the Bluray playback. The cost of the app would cover the Licensing fee and only those that would use it would pay for it. Win/Win situation and all parties involved are happy.
If your controller already has a 6" touch screen in and maybe an IR port, then you potentially already have the best possible Universal remote (with a customizable touch interface) and one that will certainly work perfectly with your Café. (No IR and you still have a touch screen remote)
Either way, buying a remote or buying an App, the outcome is the same. Nintendo provides the drive, the consumer pays for the license to allow Movie Playback.
And I think the app route would be the better route to take for various reasons.
1. It get the user online to purchase and download the app.
now you have a consumer that is online capable and has already familiarized them selves with the online app/ware store
2. It allows you to keep your Café controller within reach whenever using the TV which would allow for a smooth transition into a game or other social features that the Café touch screen controller will provide.
By needing yet another remote control on the table is more of a hassle than necessary when they provide you with a better one out of the box.
If your controller already has a 6" touch screen in and maybe an IR port, then you potentially already have the best possible Universal remote (with a customizable touch interface) and one that will certainly work perfectly with your Café. (No IR and you still have a touch screen remote)
Either way, buying a remote or buying an App, the outcome is the same. Nintendo provides the drive, the consumer pays for the license to allow Movie Playback.
And I think the app route would be the better route to take for various reasons.
1. It get the user online to purchase and download the app.
now you have a consumer that is online capable and has already familiarized them selves with the online app/ware store
2. It allows you to keep your Café controller within reach whenever using the TV which would allow for a smooth transition into a game or other social features that the Café touch screen controller will provide.
By needing yet another remote control on the table is more of a hassle than necessary when they provide you with a better one out of the box.
3. The possibility of taking the movie with you into any room like the DirectTV commercials, only here you don't even have to pause it.
Imagine watching a movie with the family and you run out of popcorn and/or soda, need to grab a blanket or maybe need to goto the bathroom. Now you don't even need to pause it and interrupt everyone else's movie watching experience. You can stream to the controller and not miss a second while you are out of the room and still be watching the same movie at the same time as everyone else.
SEVENTY DOLLARS PER CONTROLLER *IS* TOO MUCH TO ASK.
So what are the chances of Nintendo, considering their history with ARM, going with them in project Cafe?I believe the main strength of ARM processors is their lower power consumption which is why they're normally found in mobile devices. Would Nintendo need that for a home console that is meant to be plugged in all the time?
Hey guys just thinking aloud here.
I know history suggests an IBM/AMD combo but by this point in the Wii's history they had already been confirmed as the chip manufacturers, we only have rumours this time.
SEVENTY DOLLARS PER CONTROLLER *IS* TOO MUCH TO ASK.
If your controller already has a 6" touch screen in and maybe an IR port, then you potentially already have the best possible Universal remote (with a customizable touch interface) and one that will certainly work perfectly with your Café. (No IR and you still have a touch screen remote)
Either way, buying a remote or buying an App, the outcome is the same. Nintendo provides the drive, the consumer pays for the license to allow Movie Playback.
And I think the app route would be the better route to take for various reasons.
1. It get the user online to purchase and download the app.
now you have a consumer that is online capable and has already familiarized them selves with the online app/ware store
2. It allows you to keep your Café controller within reach whenever using the TV which would allow for a smooth transition into a game or other social features that the Café touch screen controller will provide.
By needing yet another remote control on the table is more of a hassle than necessary when they provide you with a better one out of the box.
3. The possibility of taking the movie with you into any room like the DirectTV commercials, only here you don't even have to pause it.
Imagine watching a movie with the family and you run out of popcorn and/or soda, need to grab a blanket or maybe need to goto the bathroom. Now you don't even need to pause it and interrupt everyone else's movie watching experience. You can stream to the controller and not miss a second while you are out of the room and still be watching the same movie at the same time as everyone else.
4. Parental Controls (Spectator Mode).
A parent could pick up a spare controller (assuming all 4 aren't being used) and see & hear what is being played on the console regardless of if it's a game, internet browser or a movie.
Their is a statement, I believe it was an Iwata ask but I know it was Iwata, that Nintendo would really like to get to the point where you press a button and everything is ready to go for you to game.
There is a misinterpretation here. I'll use the NES for example.QuoteTheir is a statement, I believe it was an Iwata ask but I know it was Iwata, that Nintendo would really like to get to the point where you press a button and everything is ready to go for you to game.
This isn't a new concept. The NES works like this. Pop the game in, flick the switch and the game is ready to go... in theory. We'll discount all the blinking lights and blowing on the cartridge.
If Nintendo wants to do this then they have to get rid of their annoying mandatory warning messages. With the complexity of videogame systems these days, particularly with internet connections and hard drive storage space, you have to have SOME sort of menu.
*Generic super hero struggling noise*Channel your inner Ian.
Can't...over hype myself...Hype train too unrealistic...Skepticism...need skepticism...
If the controller does indeed cost $70 it would be more than worth it if it is something that you can program to use for anything and everything.
If the controller does indeed cost $70 it would be more than worth it if it is something that you can program to use for anything and everything.
What if that turns out to be the surprise hidden feature.
The Wiimote was designed to look and work like a remote control...
but the Café Controller will actually replace all the other controllers in your home.
One Controller to Control them ALL!!!
Would that be a considered a MAJOR function? Would that be enough to get alot of people HYPED up over the new controller? Would that get YOU hyped up over the controller?
What Nintendo wants:
1. NES ON
1a. Turns on TV
1b. Turns on Reciever
1c. Set all inputs to correct position
I actually know people who are like that.QuoteWhat Nintendo wants:
1. NES ON
1a. Turns on TV
1b. Turns on Reciever
1c. Set all inputs to correct position
That seems like some pretty complex stuff to have in one function. Wouldn't you need to do some setup to get your TV and everything to work with the one button design? And if you are smart enough to do this aren't you smart enough to just, you know, turn your TV on and set it to the right input and everything? That's kind of a cool feature and all but does Nintendo honestly think this is some major barrier that casuals can't overcome? If little kids can figure it out any adult that can drive a car, use a phone, or just function in society in the bare minimum way can do it. And if this TV stuff is too hard for you to figure out then handhelds are already there and they're one button and you're on your way.
It's a convenient feature but that is all Nintendo should ever consider it as. There is no one out there who would have bought a Wii but didn't because they didn't feel like fussing around with their TV.
That seems like some pretty complex stuff to have in one function. Wouldn't you need to do some setup to get your TV and everything to work with the one button design?
Nintendo 3DS
*Paper Mario 3DS coming before Christmas (Before end of 2011)
*Animal Crossing 3DS coming before Christmas (Before end of 2011)
*Kingdom Hearts 3D: Dream Drop Distance coming before Christmas (Before end of 2011)
*Mario Kart 3DS coming before Christmas (Before end of 2011)
* Metal Gear Solid 3DS coming before Christmas (Before end of 2011)
* Mario Bros 2D platformer is in development for 3DS. (No release date I know of)
* Metroid 3DS is in development for 3DS. (No release date I know of)
Nintendo Wii
* Legend of Zelda: Skyward Sword will be re-confirmed to come before Christmas (Before end of 2011).
* Kirby for Wii will get release date and proper trailer. Also coming before Christmas (Before end of 2011)
* Xenoblade Chronicles and The Last Story coming to the U.S. before end of 2011.
Project Café
* There will be over 20 playable games for the new Nintendo console at the show floor.
*I guarantee Pikmin 3 for the new Nintendo console at E3. I was the first person to say Pikmin 3 for the new Nintendo console. I was the first person to say it would be at E3 and I’m sticking with my sources on this one.
*Soul Calibur 5 is a launch game for Project Cafe. It will be on the show floor. Will have exclusive content. Nintendo pushed Namco to make Soul Calibur 5 become Project Cafe’s fighting game for launch the same way that Street Fighter 3DS became the flagship fighting launch title for Nintendo 3DS.
*Ubisoft wants to launch with at least 3 games at Project Cafe’s launch.
*You will see Nintendo sway more toward Western publishers than Eastern/Asian publishers. Nintendo feels that Eastern/Japanese publishers have lost their persuasion over the gaming market. They don’t feel japanese publishers have the appeal to gamers like they did years ago. They feel companies like Activision, Bioware, 2K Games, Rockstar, Blizzard, Valve, Electronic Arts, are dominating the gaming industry. Nintendo feels that North America is a more important gaming market than Japan and they will go to the publishers that appeal the most to North America. Nintendo no longer considers Japan to be as important of a market as they use to believe.
*Nintendo wants to launch the console with a big first person shooter that has a lot of mass appeal. They realize that is a popular genre in North America. Expect a few big FPS games at E3. Nintendo is not stupid when it comes to the appeal of first person shooters. They understand the appeal. That’s why they persuaded companies to like Ubisoft to make Red Steel or persuaded Activision to make Goldeneye 007 for Wii.
*The team that worked on Smash Bros 64, Smash Bros Melee, and Smash Bros Brawl transferred the assets of the game to another developer to work on it. The original Smash Bros team is not working on this new Smash Bros title.
*Rockstar is working on something for Project Cafe. It will most likely not be revealed at E3 because Rockstar normally doesn’t reveal stuff at E3.
* No harddrive. Nintendo chose to go with a cheaper alternative way of storage. This is a fact. Sorry if you’re disappointed. Nintendo would have to make a special deal with a harddrive manufacturer, and they decided not to.
* You will be able to transfer some of your downloadable content (Wiiware/VC games) from Wii 1 to the new Nintendo console.
* Much more improved online system. Nintendo went to another company to help them with their online gaming services.
*You will see Nintendo sway more toward Western publishers than Eastern/Asian publishers. Nintendo feels that Eastern/Japanese publishers have lost their persuasion over the gaming market. They don’t feel japanese publishers have the appeal to gamers like they did years ago. They feel companies like Activision, Bioware, 2K Games, Rockstar, Blizzard, Valve, Electronic Arts, are dominating the gaming industry. Nintendo feels that North America is a more important gaming market than Japan and they will go to the publishers that appeal the most to North America. Nintendo no longer considers Japan to be as important of a market as they use to believe.Seems odd that Blizzard would be listed here considering they don't typically release console games. Starcraft 64 is the last console game I remember them being involved in. Being listed separately from Activision is somewhat odd since they're under the same parent company though they exist and operate as a separate entity
*The team that worked on Smash Bros 64, Smash Bros Melee, and Smash Bros Brawl transferred the assets of the game to another developer to work on it. The original Smash Bros team is not working on this new Smash Bros title.What does that even mean? The original and Melee were developed by Hal Labs. Brawl was developed primarily by Game Arts. I don't recall Hal Labs having any direct involvement in Brawl's development besides granting Game Arts access to the old code and materials of the previous games.
New Metroid Café Game Screen Shot or Interesting Fake?
you be the judge. (I say fake, but it still looks good)
(http://i.imgur.com/9huBj.jpg)
http://wii2blog.com/a-metroid-screenshot/ (http://wii2blog.com/a-metroid-screenshot/)
I hope its fake because it looks like another Sakamoto abortion. Look at the Other M styled Samus and that pointer which suggests motion control aiming.
Console plans were also unusually singled out during the call. The company said it had obtained a "significant design win" to supply cameras for a game console that would be ready in the next several months.
While the customer wasn't named, it wasn't likely to be Microsoft given that it already has a deal with the Kinect. With Sony more likely to use its own sensors for the NGP, the deal is more likely to focus on Nintendo's Project Cafe. The sequel to the Wii is rumored to be getting a controller with a camera for self-portraits and other photo-related gameplay that would need phone-sized sensors like those made by OmniVision.
Nintendo has already promised a sequel to the Wii for 2012 and plans to show it at E3 in early June.
http://i53.tinypic.com/15hekqh.jpg
Found another pic of the supposed specs.
(http://i53.tinypic.com/15hekqh.jpg)
Found another pic of the supposed specs.
I'm just gonna drop this here.
(http://i.imgur.com/i3vXP.jpg)
originally posted on the consolewars forums (http://www.consolewars.de/messageboard/showthread.php/64615-Project-Cafe-Wii-Nachfolger?p=3707338&viewfull=1#post3707338), supposedly from a German Dev
"SDHX"
What a load of crap.
It's supposed to say SDXC
It's supposed to say SDXCThat would make it less likely in my mind. That is too new of tech.
The Custom Bluray-disc line makes it suspect, for one. They don't say custom mini-DVD or custom DVD for the other two formats.Not so much for me because it says its backward compatible right below and I doubt Nintendo will give developers the option of producing games on the lower media, even though I'm sure some would fit on Wii media.
I'm talking about how they named them on that sheet, not specifically the technology.I get what your getting at. The obvious answer would be since the other discs have their console name in it they be keeping it from the unavoidable know days leak but, something else to point toward fake you are right.
The live-event has now come and gone, and we're hearing that Mr. Aonuma said that a new Zelda title will be shown during the week of E3. This title is related to the 25th anniversary of Zelda.Original Source: http://www.p-nintendo.com/news/N-1064080983.html (http://www.p-nintendo.com/news/N-1064080983.html)
New Zelda Title @ E3 to celebrate Zelda 25th Anniversary?
They are saying that Aonuma said it on Live TV...QuoteThe live-event has now come and gone, and we're hearing that Mr. Aonuma said that a new Zelda title will be shown during the week of E3. This title is related to the 25th anniversary of Zelda.Original Source: http://www.p-nintendo.com/news/N-1064080983.html (http://www.p-nintendo.com/news/N-1064080983.html)
http://gonintendo.com/viewstory.php?id=159540 (http://gonintendo.com/viewstory.php?id=159540)
A Link to the Past 3Dmake?
Something to hold us over till Skyward Sword get a dual release for Wii & Café
A whole new portable Zelda for 3DS for release after OoT3D? (The Legend of Paper Zelda?)
A console Zelda Compilation for Wii & a handheld compilation for 3DS?
What could it be?
That would make it less likely in my mind. That is too new of tech.
Wide term acceptance. I'm trying to think of something that comes with SDXC. Point being SDHC is the mainstream for this type of tech and still has a little iffy acceptance.That would make it less likely in my mind. That is too new of tech.
According to Wikipedia it came out in 2009. How is that "too new of tech" for a console that comes out in 2012?
The problem is that the spec sheet list 64GB SD cards which would automatically make it a SDXC card as 64GB and up are all SDXC.And limiting it to the smallest SDXC card doesn't make much sense.
Regarding Mop it up's two versions idea, why not just have one version but offer the OPTION for a hard drive? So if you want one you just buy one and hook it up? Nintendo would probably prefer to have one model and that would allow them to.You'd still have the option to buy one later if you bought the basic package, and the premium package would just make everything simpler for those who want it. If Nintendo thought that having more than one model would be confusing then I don't think they would have the DS Lite, DSi, and DSi XL on store shelves at the same time.
Though if a hard drive is not standard I figure Nintendo is going to be all about size restrictions for downloads and that would be the root of any problems relating to third party support.I figure that anyone interested in downloading content is going to get the model packaged with a hard drive; with any luck, Nintendo will realize that too. So if there is a limit, maybe it'll be the 8GB but, are there any downloads on the XBox 360 or PS3 larger than even 1GB?
One of the more popular Project Cafe rumors going around right now comes from someone who claims to work for the ESRB, an agency which is tasked to rate the appropriateness of everything vidoegame related, even the trailers. This ESRB employee claims to have seen the video that Nintendo will be showing at E3 to promote Project Cafe --or, as they call it, "Current" -- and the list of games they've named from the video is pretty astounding.
This list includes: a new mini-game collection, Mario Kart, Super Smash Bros. 4, Endless Ocean, Pikmin, Kirby, a new Zelda collection, Animal Crossing, Kid Icarus, Donkey Kong Country, Super Mario., Dead Rising 2, Street Fighter 4, Resident Evil 5 "or something that looked like it," Silent Hill Downpour, a new Suda51 game that is "not No More Heroes" but is about "something hunting demons," "some mech game," Trauma Center: Current Crisis, Soul Calibur, Tekken, GTA V, Final Fantasy: Crystal Chronicles, "some Metal Gear Solid game where you play as a girl," "some cyber punk game" that looks like Snatcher, Gradius, Contra, Castlevania, and "Fallout 3 or 4."
So yeah, that's a pretty insane list. It's hard to believe that any of it's real, but seeing as the 3DS had a new Kid Icarus, Metal Gear, Assassin's Creed, two Resident Evil games, Contra, Castlevania, Street Fighter, Zelda, Persona, and many other games announced in conjunction with the console's initial reveal at E3 2010, I wouldn't put it past Nintendo to somehow get that many third parties to back them out of the gate with their next home console. It especially makes sense to see so many titles from Konami, Namco, and Capcom, who were strong early supporters of the Wii as well.
Mini editorial time -- third parties largely avoided putting their AAA titles on the Wii, and as such, they lost out on potential revenue from the Wii's 70+ million unit user base. We've heard third parties say time and time again that when they Wii took off in popularity, that they were "caught with their pants down." I'm guessing that with Project Cafe, those same third parties will be sure not to make the same mistake twice.
I honestly didn't think that list was impressive at all.Really? That list is insane in the membrane, considering the expectation for Nintendo home consoles is nothing.
1. Skyward Sword is complete, but still needs debugging/testing.
2. There will be a demo at E3 with three different aspects of the game explored: Flying combat, overworld + sky exploration, desert dungeon.
3. Skyward Sword girl's name is "Dorella."
4. Magician from GDC trailer's name is "Nephiburoo," he'll be a part of a group of evil sorcerers who wish to obtain the Triforce.
5. Ganondorf is in the game briefly as a child. Isn't too important to the story.
6. Zelda has a new design, similar to an Egyptian princess with brown hair. She's still recognizable however.
7. Full orchestrated soundtrack by the person responsible for Super Mario Galaxy's soundtrack. (This one is actually true, but I do wonder if the poster only put this one in to make the rumors more
believable.)
8. Two overworlds: Skyloft and Hyrule. Contrast is similar to Heaven and Hell.
9. Ten minute live-action prologue that'll be posted on the net a couple of months before release. (Zelda Williams Secret Shoot? Zelda is rumored to have brown hair and take on an Egyptian princess aesthetic. It COULD fit.)
10. After you complete the game, the game goes into a storyless, neverending epilogue. Every dungeon in the game gets another dungeon inside of it utilizing everything you've obtained in the game with new bosses. New areas on the overworld are unlocked in places you wouldn't expect. Similar to the original Zelda.
11. Game will feature horse riding and boat riding. Not as expansive as seen in Twilight Princess and Wind Waker, however, but a boat will be required to complete some dungeons.
12. Coming November 1st, 2011.
9. Ten minute live-action prologue that'll be posted on the net a couple of months before release. (Zelda Williams Secret Shoot? Zelda is rumored to have brown hair and take on an Egyptian princess aesthetic. It COULD fit.)
I take that back, I want him to ride a flying animal, preferably an eagle or owl.
5. Ganondorf is in the game briefly as a child.
Wasn't Peach and Samus all sorts of different hair colors before they settled on Blond?Zelda, too.
They get up to about 2 GB, but not really any higher than that, at least that I've seen.Mass Effect 2 is over 12GB and downloadable on the PSN.
I didn't realize I could pick it up on PSN.They get up to about 2 GB, but not really any higher than that, at least that I've seen.Mass Effect 2 is over 12GB and downloadable on the PSN.
They get up to about 2 GB, but not really any higher than that, at least that I've seen.Mass Effect 2 is over 12GB and downloadable on the PSN.
But will you get your trophies if you buy them on Steam? I thought not. :P:I didn't realize I could pick it up on PSN.They get up to about 2 GB, but not really any higher than that, at least that I've seen.Mass Effect 2 is over 12GB and downloadable on the PSN.
Edit:
But both Mass Effect 1 and 2 are $20 each on Steam...
But the question was about what the largest downloadable title was. I'm pretty sure ME2 is it regardless of if it's a download only title or not. :)They get up to about 2 GB, but not really any higher than that, at least that I've seen.Mass Effect 2 is over 12GB and downloadable on the PSN.
I was referring to things designed as download titles. Download versions of retail games will of course exceed that.
Wasn't Peach and Samus all sorts of different hair colors before they settled on Blond? In the first NES game when Samus takes off her suit she was either a brunette or a redhead I believe.It was Purple or Green. Though I think she was Blonde for the Nintendo Power Comic for Super Metriod. I need to dig all those out and read them.
we've also heard another little whisper from our Ninty sources - that Super Mario 3DS won't be the only new Mario title to be shown off in Los Angeles. Could we be looking at a Super Mario Galaxy for the next, next generation?
New Super Mario World it is then.Please...
I know it sounds crazy, but hear me out... maybe Nintendo could try, oh, I don't know... making a Mario game that isn't either a sequel to a recent game or remake of one from 20 years ago? Instead of Super Mario Galaxy 3 or NSMB2 or New Super Mario Bros. World, how about they make something completely different like Super Mario Oasis? Or Super Mario Safari? Or Super Mario Island?
Mario gets the Shadow the Hedgehog Treatment in Mario Be a Gangster.I know it sounds crazy, but hear me out... maybe Nintendo could try, oh, I don't know... making a Mario game that isn't either a sequel to a recent game or remake of one from 20 years ago? Instead of Super Mario Galaxy 3 or NSMB2 or New Super Mario Bros. World, how about they make something completely different like Super Mario Oasis? Or Super Mario Safari? Or Super Mario Island?Those titles all remind me of Super Mario Sunshine in some way. How might they be different?
Or Super Mario Safari?
"Wii" successor, the portable game controller
Nintendo is also equipped with touch screen camera functions
2011/6/4 2:09Electronic version of the Nihon Keizai Shimbun
Nintendo has also released a stationary game machines in mid-2012 "Wii" on the successor, to adopt the new touch panel controller. In addition to the games for a tablet device, such as operations, so that as a handheld game play. 06 Wii was released in the round of boom. Regain lost ground by introducing the successor of increased convenience.
The new controller is equipped with a touch of the screen size of about 6 inches. The controller also incorporates a secondary battery...
Wii 2 will feature a new type of controller that includes a touch screen. The controller will give tablet-like controls to games and can also be used itself as a portable game machine.
The touch panel on the controller is six inches. The controller itself has a built in battery and includes a camera. The camera can be used for a variety of play opportunities -- for instance, a player making an avatar of himself for use in a game.
Nikkei says that Wii 2 will be released in the latter half of 2012.
>新型コントローラーは、画面サイズが約6インチのタッチパネルを搭載。コントローラーには2次電池も内蔵しており、
>テレビが使えない状況では、コントローラーを携帯型ゲーム機のように利用することができる。
>据え置き型として使う場合は、例えば画面を指先でなぞってテレビ画面上のキャラクターを動かすようにする。
> the new controller will include a around 6" touch panel, including rechargeable battery inside
> when not using TV, the controller is treated as a handheld
> when treating as a console, you play the game on the TV as usual
Boom goes the dynamite.Fixed to not anger the Hype Train.
All abord the hype train, folks!
Woo WOooo
>新型コントローラーは、画面サイズが約6インチのタッチパネルを搭載。コントローラーには2次電池も内蔵しており、
>テレビが使えない状況では、コントローラーを携帯型ゲーム機のように利用することができる。
>据え置き型として使う場合は、例えば画面を指先でなぞってテレビ画面上のキャラクターを動かすようにする。
> the new controller will include a around 6" touch panel, including rechargeable battery inside
> when not using TV, the controller is treated as a handheld
> when treating as a console, you play the game on the TV as usual
Well it's official. The hype train has gone super sayian.How many more levels do we have to go after that... Will it do Fusion with Reggie.
I don't know. This still worries me. If this 6"screen business is indeed true, what are they sacrificing for the room and ergonomics?Ironically that is not the oddest one I've seen before on here.
It needs to be positioned in such a way that it will be quick and easy to use on the fly, but also somewhere that allows our buttons and control sticks and things. Unless, contrary to there word, they are forgoing buttons and everything is done on the touch screen. Damn I hope not
I guess this will also mean that rumble is out.
Btw, lols at the 360 ad banner beneath the page.
I don't know. This still worries me. If this 6"screen business is indeed true, what are they sacrificing for the room and ergonomics?
It needs to be positioned in such a way that it will be quick and easy to use on the fly, but also somewhere that allows our buttons and control sticks and things. Unless, contrary to there word, they are forgoing buttons and everything is done on the touch screen. Damn I hope not
I guess this will also mean that rumble is out.
Btw, lols at the 360 ad banner beneath the page.
It has to have physical buttons or it'll be a pain to play games straight off the 6 inch screen. You'll have to dedicate screen space for digital buttons then squeeze a smaller screen in the center. That'll suck unheard of ass.Not exactly what I was thinking. Haptic tech will one day yield buttons that will puff up from the screen. Think about those young kids toys that are soft pieces of plastic. That would be an interesting development. All the basic tech is around but, I don't know if anyone has solved how to put it all together.
Touch-screen technology has become wildly popular, thanks to smart phones designed for nimble fingers. But most touch screens have a major drawback: you need to keep a close eye on the screen as you tap, to make sure that you hit the right virtual buttons. As touch screens become more popular in other contexts, such as in-car navigation and entertainment systems, this lack of sensory feedback could become a dangerous distraction.
Now researchers at Carnegie Mellon University have developed buttons that pop out from a touch-screen surface. The design retains the dynamic display capabilities of a normal touch screen but can also produce tactile buttons for certain functions.
What if it's something like this: http://www.technologyreview.com/computing/22550/page1/ (http://www.technologyreview.com/computing/22550/page1/)QuoteTouch-screen technology has become wildly popular, thanks to smart phones designed for nimble fingers. But most touch screens have a major drawback: you need to keep a close eye on the screen as you tap, to make sure that you hit the right virtual buttons. As touch screens become more popular in other contexts, such as in-car navigation and entertainment systems, this lack of sensory feedback could become a dangerous distraction.
Now researchers at Carnegie Mellon University have developed buttons that pop out from a touch-screen surface. The design retains the dynamic display capabilities of a normal touch screen but can also produce tactile buttons for certain functions.
it could power NASA
NASA accomplished its greatest feats back in the 1960s-19702 such as when they landed on the moon and sent out all those probes and so on... and of course the only computers available back then were those hulking behemoths which were the size of a house yet no more powerful than a calculator.
Its weird how computers have gotten so much more powerful yet less and less stuff is getting accomplished anymore.
NASA accomplished its greatest feats back in the 1960s-19702 such as when they landed on the moon and sent out all those probes and so on... and of course the only computers available back then were those hulking behemoths which were the size of a house yet no more powerful than a calculator.
Its weird how computers have gotten so much more powerful yet less and less stuff is getting accomplished anymore.
So rather than talk about how NASA is an antiquated department of government since we can't discuss politics, how about what it would mean, would it be feasible, for the controller to have raised touchscreen 'buttons'?
I don't know. This still worries me. If this 6"screen business is indeed true, what are they sacrificing for the room and ergonomics?
It needs to be positioned in such a way that it will be quick and easy to use on the fly, but also somewhere that allows our buttons and control sticks and things. Unless, contrary to there word, they are forgoing buttons and everything is done on the touch screen. Damn I hope not
I guess this will also mean that rumble is out.
Btw, lols at the 360 ad banner beneath the page.
This is what I have in mind
Image
I'm expecting something sort of tablet-like but with traditional grips on the back for comfort.
But why would that mean rumble is out?
I'd rather the screen give an electrical charge to make it feel like you are hitting a button rather than actual buttons. One of these posts linked to a technology that gives an impression of touching something by stimulating nerve endings. That would be pretty cool, until someone uses it to make it feel like a needle went through your finger...
QuoteThis list includes: a new mini-game collection, Mario Kart, Super Smash Bros. 4, Endless Ocean, Pikmin, Kirby, a new Zelda collection, Animal Crossing, Kid Icarus, Donkey Kong Country, Super Mario., Dead Rising 2, Street Fighter 4, Resident Evil 5 "or something that looked like it," Silent Hill Downpour, a new Suda51 game that is "not No More Heroes" but is about "something hunting demons," "some mech game," Trauma Center: Current Crisis, Soul Calibur, Tekken, GTA V, Final Fantasy: Crystal Chronicles, "some Metal Gear Solid game where you play as a girl," "some cyber punk game" that looks like Snatcher, Gradius, Contra, Castlevania, and "Fallout 3 or 4."
If Snatcher is announced for the Super Wii and/or 3DS this E3, I will buy everyone on this forum a round of beer of their choice.
Guinness!Exactly what I was thinking!
http://mynintendonews.com/2011/06/04/nintendo-wii-new-super-mario-bros-wii-2-to-be-announced-at-e3-according-to-retail-list/ (http://mynintendonews.com/2011/06/04/nintendo-wii-new-super-mario-bros-wii-2-to-be-announced-at-e3-according-to-retail-list/)
I could see this happening for this Holiday for the mainstream crowd. Take the same engine, create 80 new levels, and presto!
And if it's true, I suspect Jon Lindemann will shudder the exact moment it's announced.
Thats cool, but I wish they would have saved it for Cafe.It says "Super Mario Wii 2" and they have "Wii 2" listed under Wii, so it might actually reference Cafe.
Remember that supposed ESRB leak from a few days ago....QuoteThis list includes: a new mini-game collection, Mario Kart, Super Smash Bros. 4, Endless Ocean, Pikmin, Kirby, a new Zelda collection, Animal Crossing, Kid Icarus, Donkey Kong Country, Super Mario., Dead Rising 2, Street Fighter 4, Resident Evil 5 "or something that looked like it," Silent Hill Downpour, a new Suda51 game that is "not No More Heroes" but is about "something hunting demons," "some mech game," Trauma Center: Current Crisis, Soul Calibur, Tekken, GTA V, Final Fantasy: Crystal Chronicles, "some Metal Gear Solid game where you play as a girl," "some cyber punk game" that looks like Snatcher, Gradius, Contra, Castlevania, and "Fallout 3 or 4."
It mentioned Contra and game that looked like Snatcher.
The next day Contra was teased at the Konami conference and if you watched the conference closely you will notice something else.
http://www.youtube.com/watch?v=7Bvyq8S46O0&feature=player_embedded#at=56 (http://www.youtube.com/watch?v=7Bvyq8S46O0&feature=player_embedded#at=56)
http://i51.tinypic.com/2q900zp.jpg (http://i51.tinypic.com/2q900zp.jpg)
now that has got to be more than just a coincidence right?
The System:
- Uses a custom IBM triple-core CPU running at 3.6GHz per core
- The development kit contains 1gb RAM, but Nintendo have hinted that the console will actually have 1.5gb
- Nintendo will be releasing games that will run 1080p natively. Sources say that with Nintendo’s art style and the power of the system, the games look ‘stunning’.
- The system does run on AMD R700 card, but the architecture is slightly different and the clock speeds are much higher.
- The System resembles JPN/EU SNES machines in color only and not in shape
- The development kit is about the size of a 360, not the console
- Close sources say it’s as if Nintendo is in “damage control” with 3rd party developers. Nintendo is trying really hard to get 3rd parties on board to develop games and have offered incentives such as not releasing big-title Nintendo games in holiday seasons to compete against 3rd party titles.
- Nintendo went to many 3rd party developers on guidance on what they were after with the new console in terms of system specs, controller and online system.
The Controller:
- Nintendo have been keeping this really quiet and have only given developers controller prototypes to start designing games. However, the final controller build with all the features have only been given to Nintendo 1st and 2nd party developers for now.
- Nintendo had planned on inserting a screen on the controller back when the Gamecube was in development, but opted out due to technology not being advanced enough to be functional
- The controller that’s been given to developers has a large 5.7inch hd (960x640pixel) screen, 2 analogue sticks, 4 face buttons, 3 middle buttons (select/home/start in that order), 2 shoulder buttons and 2 triggers.
- The triggers aren’t as deep as the 360’s triggers, but have plenty of push
- The big thing about the screen is that it’s a multi-touch screen, contains it’s own battery and is detachable from the controller unit
- The screen when detached contains its own memory so developers can store data on it, so gamers can play whatever the developer designs for the screen-only use
- When the screen is attached to the controller it works by streaming content directly from the console
- Nintendo are giving developers ideas other than just having it function as a quick menu screen for games while attached, or as a simple tamagochi-like mini-game when detached
- The controller contains a gyroscope, but motion controls isn’t the focus of the controller like it was for the Wii
Games:
- Nintendo will release a Mario platformer as a launch title which hasn’t been done since the N64.
- The Mario platformer looks to be the spiritual successor to Mario 64.
- Gamefreak and EAD are hard at work developing a Pokemon online RPG.
- The Pokemon RPG is not an MMO, but does have a large online emphasis and will be Nintendo’s flagship title when showing off the online capabilities of the console.
- There will be at least one new IP Nintendo will reveal at E3.
- Nintendo is working on a new Zelda, but didn’t reveal anything to developers.
Other:
- Some developers have had the Wii 2 dev kit for going on 2 years now. When the Wii 2 is released in late, that’s 3 years to develop games on.
- Because of such generous development time, Nintendo have pushed 3rd parties to develop high quality games to be released at or near launch.
- Nintendo have sourced an external company to develop their online network, which the developer has commented, surpasses both the PS3 and 360 in terms of speed and functionality.
- Nintendo is pushing for the console to be online 24/7 and have seamless online integration with many of their games
- Friend codes are confirmed to be gone
- Nintendo has been toying with the idea of a game where the main character is your Mii
- Nintendo will be pushing their Pokemon RPG to showcase their online network
- Rockstar are supposedly hard at work in bringing on of their “most popular” titles to the console.
Nintendo is trying really hard to get 3rd parties on board to develop games and have offered incentives such as not releasing big-title Nintendo games in holiday seasons to compete against 3rd party titles.
- The big thing about the screen is that it’s a multi-touch screen, contains it’s own battery and is detachable from the controller unit
- The screen when detached contains its own memory so developers can store data on it, so gamers can play whatever the developer designs for the screen-only use
- When the screen is attached to the controller it works by streaming content directly from the console
- Nintendo are giving developers ideas other than just having it function as a quick menu screen for games while attached, or as a simple tamagochi-like mini-game when detached
- The controller contains a gyroscope, but motion controls isn’t the focus of the controller like it was for the Wii
Thats cool, but I wish they would have saved it for Cafe.It says "Super Mario Wii 2" and they have "Wii 2" listed under Wii, so it might actually reference Cafe.
Hot Definition confirmed by Nintendo :O :O :O
Rumor of Virtual Console "remasterings" for next Nintendo console interesting since Iwata told me of same idea for Wii in ooold EGM intervew
Quote- The big thing about the screen is that it’s a multi-touch screen, contains it’s own battery and is detachable from the controller unit
- The screen when detached contains its own memory so developers can store data on it, so gamers can play whatever the developer designs for the screen-only use
- When the screen is attached to the controller it works by streaming content directly from the console
- Nintendo are giving developers ideas other than just having it function as a quick menu screen for games while attached, or as a simple tamagochi-like mini-game when detached
- The controller contains a gyroscope, but motion controls isn’t the focus of the controller like it was for the Wii
If the screen is detachable from the controller (as I speculated a while back) and has it's own battery, it's very possible that the controller can split in two and be used for motion gaming.
Oh, and now buttons on the screen is seeming even more likely.
The System:Sped up 360?
- Uses a custom IBM triple-core CPU running at 3.6GHz per core
- The big thing about the screen is that it’s a multi-touch screenAren't Apple defending that patent with vigour?
- There will be at least one new IP Nintendo will reveal at E3.I'm revealing at least 3 on pietriots. If I finish writing it tonight. Might have to wait for my morning.
- Nintendo have sourced an external company to develop their online network, which the developer has commented, surpasses both the PS3 and 360 in terms of speed and functionality.Confirming it now: It's Facebook.
- Nintendo is pushing for the console to be online 24/7 and have seamless online integration with many of their games
- Friend codes are confirmed to be gone
Quote- The big thing about the screen is that it’s a multi-touch screen, contains it’s own battery and is detachable from the controller unit
- The screen when detached contains its own memory so developers can store data on it, so gamers can play whatever the developer designs for the screen-only use
- When the screen is attached to the controller it works by streaming content directly from the console
- Nintendo are giving developers ideas other than just having it function as a quick menu screen for games while attached, or as a simple tamagochi-like mini-game when detached
- The controller contains a gyroscope, but motion controls isn’t the focus of the controller like it was for the Wii
If the screen is detachable from the controller (as I speculated a while back) and has it's own battery, it's very possible that the controller can split in two and be used for motion gaming.
Oh, and now buttons on the screen is seeming even more likely.
Isn't that called a "3DS"
Of course, it's unlikely we'll know for sure until Tuesday morning's Nintendo press briefing. Even so, new variations are still emerging on the name even this late in the process. The most recent reports Game Informer is hearing, just two days before the show? It's possible the final name will be just a single word that everyone is already familiar with.
Nintendo.
Apparently, the domain beem.com was sold on January 31st for about $136,000*, most likely to a major company. Dooks1111 told me that when he tried to access the site then, he found a logo on it which looks very much like a possible logo for a gaming console, which he then sent me a screenshot of. Here it is:
(http://i.imgur.com/nbqGW.jpg)
The domain currently resolves to a blank page, and is under WHOIS protection, which would make sense if Nintendo is indeed trying to mask the identity of its new console.
It’s interesting to note that just a couple of weeks prior, Nintendo registered the domain touchthegame.com, which strongly supports everything we’ve been hearing about a touchscreen-enabled controller. Now, while there is no way to find out who actually owns beem.com, the relatively close registration dates of both domains suggests that it’s possible they may be related.
Secret Buyer
As mentioned above, Kate Wilson, Karen King and now Emily Jones all have something in common! They use the Authsome.com domain as an email address and are in whois after a domain sells. jones@authsome.com is another email used when the domain name Beem.com sold for $136,000 in January 2011. Beem.com is under privacy protection and doesn’t resolve currently, but it was likely purchased by a large company.
NINTENDOBEEM.COM
- Registered on May 24, 2011 through the same company that registered NINTENDOWII.COM and NINTENDO3DS.COM. This was registered nearly a year before any of the next-gen speculation began.
NINTENDOBEEEM.COM
NINTENDOBEAM.COM
- Registered on May 28, 2011 through two differed registrars. This obviously isn't just a coincidence.
NINTENDOBEEMSTORE.COM
NINTENDOBEEMSHOP.COM
NINTENDOBEEMGAMES.COM
- All registered on June 1, 2011.
Hmmmm....
May 10, 2011 - IGN
http://www.ign.com/blogs/daimyonintendo/2011/05/10/im-calling-it-now-nintendo-beem (http://www.ign.com/blogs/daimyonintendo/2011/05/10/im-calling-it-now-nintendo-beem)
(http://i.imgur.com/t31w5.jpg)
Hmmmm.....
May 7, 2011
http://video-games.findtechnologynews.com/project-cafe-your-wii-2-designs/ (http://video-games.findtechnologynews.com/project-cafe-your-wii-2-designs/)
(http://i51.tinypic.com/2ypglqx.jpg)
There is also a Nintendo Current design at the link...
I remember seeing all these, but it didn't really stick with me since we were all so focused on the controller and it's designs.
.... http://www.projectbeem.co.cc/?e7a26600 (http://www.projectbeem.co.cc/?e7a26600)
This guy went through a lot of trouble for all of this.
I said WOW and then proceeded to LOL
Remember that supposed ESRB leak from a few days ago....QuoteThis list includes: a new mini-game collection, Mario Kart, Super Smash Bros. 4, Endless Ocean, Pikmin, Kirby, a new Zelda collection, Animal Crossing, Kid Icarus, Donkey Kong Country, Super Mario., Dead Rising 2, Street Fighter 4, Resident Evil 5 "or something that looked like it," Silent Hill Downpour, a new Suda51 game that is "not No More Heroes" but is about "something hunting demons," "some mech game," Trauma Center: Current Crisis, Soul Calibur, Tekken, GTA V, Final Fantasy: Crystal Chronicles, "some Metal Gear Solid game where you play as a girl," "some cyber punk game" that looks like Snatcher, Gradius, Contra, Castlevania, and "Fallout 3 or 4."
It mentioned Contra and game that looked like Snatcher.
The next day Contra was teased at the Konami conference and if you watched the conference closely you will notice something else.
http://www.youtube.com/watch?v=7Bvyq8S46O0&feature=player_embedded#at=56 (http://www.youtube.com/watch?v=7Bvyq8S46O0&feature=player_embedded#at=56)
http://i51.tinypic.com/2q900zp.jpg (http://i51.tinypic.com/2q900zp.jpg)
now that has got to be more than just a coincidence right?
Everything the "ESRB Guy" said back on May 15th 2011
(http://i.imgur.com/fy2gp.jpg)
As you can see by the previous update, some of those statements have proven themselves true (Contra & Snatcher specifically) but he kinda loses some credibility with the Zelda Universe comment, although it could be refered to that as some sort of code name until official announcement....
2 days 10hours 5minutes remain
Hey BlackNM it looks like you posted the same thing twice. Both those things say the exact same thing and it looks like its for Mario World 3. What is the Smash specific stuff?
(http://i.imgur.com/t31w5.jpg)The font looks too much like the Playstation 2's. Shenanigans?
This time, the most common scuttlebutt across the industry seems to point to a move towards simplicity in naming conventions. Some have suggested that Nintendo will stick with the enthusiasm for their last console and name the new machine the Wii 2 or Wii HD. Other sites, including Game Informer, have commonly referred to the system as Nintendo HD. Another popular rumor suggests that this next-gen system will be called Nintendo Stream, partly due to the supposed ability of the system to stream info to its own controllers. This idea is at least partially supported by the purported presence of a six-inch touchscreen on the primary controller, which would presumably receive data directly from the core console.
Of course, it's unlikely we'll know for sure until Tuesday morning's Nintendo press briefing. Even so, new variations are still emerging on the name even this late in the process. The most recent reports Game Informer is hearing, just two days before the show? It's possible the final name will be just a single word that everyone is already familiar with.
Nintendo.
http://www.gameinformer.com/b/news/archive/2011/06/05/final-nintendo-hd-name-debate-continues.aspx (http://www.gameinformer.com/b/news/archive/2011/06/05/final-nintendo-hd-name-debate-continues.aspx)
Oh. Snap.
It's a reboot, not a sequel.
I saw what you did their.http://www.gameinformer.com/b/news/archive/2011/06/05/final-nintendo-hd-name-debate-continues.aspx (http://www.gameinformer.com/b/news/archive/2011/06/05/final-nintendo-hd-name-debate-continues.aspx)
Oh. Snap.
It's a reboot, not a sequel.
Already posted;
Project Cafe to be called... Nintendo? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg676915#msg676915)
I'm just gonna suggest the name
Nintendo Super Entertainment System - "Keeping Gaming Pure"
No Beyond Good & Evil 2 this generation
Michel Ancel has confirmed that the much-anticipated sequel to Beyond Good & Evil will not be released on the current generation of home consoles.
The graphics in that image also look like Wii quality. I hope the Cafe will be capable of much better than that.Totally Agree.
The graphics in that image also look like Wii quality. I hope the Cafe will be capable of much better than that.Totally Agree.
How many systems would have a white A button symbol?(http://i.imgur.com/HCWk4.jpg)
My only guess would be a Nintendo system.
The graphics in that image also look like Wii quality. I hope the Cafe will be capable of much better than that.
How many systems would have a white A button symbol?(http://i.imgur.com/HCWk4.jpg)
My only guess would be a Nintendo system.
There's your white A button. That's the transforming d-pad 360 controller that came out last year. You're probably right though. On screen, it'd probably be green in a 360 game.
Ok Check this out: http://www.youtube.com/watch?v=ctSO3U_0vCg&t=6m19s (http://www.youtube.com/watch?v=ctSO3U_0vCg&t=6m19s)
Doesn't the way he shoots look familiar? Doesn't that look a little like how you shoot on the wii?
At least read the entire post first.....There's your white A button. That's the transforming d-pad 360 controller that came out last year. You're probably right though. On screen, it'd probably be green in a 360 game.But that doesn't make sense. Why would they have a white 'A' representing a controller that I doubt a very big chunk of the 360 consumer base even owns? Most of them, including myself, have the standard controller with a green 'A.'
Maybe the A button is from the controller of Microsoft's upcoming console?The MS Unannounced Surprise 7?
At least read the entire post first.....There's your white A button. That's the transforming d-pad 360 controller that came out last year. You're probably right though. On screen, it'd probably be green in a 360 game.But that doesn't make sense. Why would they have a white 'A' representing a controller that I doubt a very big chunk of the 360 consumer base even owns? Most of them, including myself, have the standard controller with a green 'A.'
I don't know. This still worries me. If this 6"screen business is indeed true, what are they sacrificing for the room and ergonomics?
It needs to be positioned in such a way that it will be quick and easy to use on the fly, but also somewhere that allows our buttons and control sticks and things. Unless, contrary to there word, they are forgoing buttons and everything is done on the touch screen. Damn I hope not
I guess this will also mean that rumble is out.
Btw, lols at the 360 ad banner beneath the page.
This is what I have in mind
(http://i51.tinypic.com/16itudy.jpg)
I'm expecting something sort of tablet-like but with traditional grips on the back for comfort.
But why would that mean rumble is out?
But that is better till I here differently from the staff and I had even trimmed that one down.I don't know. This still worries me. If this 6"screen business is indeed true, what are they sacrificing for the room and ergonomics?
It needs to be positioned in such a way that it will be quick and easy to use on the fly, but also somewhere that allows our buttons and control sticks and things. Unless, contrary to there word, they are forgoing buttons and everything is done on the touch screen. Damn I hope not
I guess this will also mean that rumble is out.
Btw, lols at the 360 ad banner beneath the page.
This is what I have in mind
(http://i51.tinypic.com/16itudy.jpg)
I'm expecting something sort of tablet-like but with traditional grips on the back for comfort.
But why would that mean rumble is out?
this was close
That's not the one you trimmed down.I was mention I had a version which I trimmed down of that picture.
The one you did looked like a Tetris shape.
(http://i46.photobucket.com/albums/f118/Cericme/HackedTogetherWiiStream.jpg)
This is more what I was thinking with this design. I'm drawing up a mock-up of what I think it should be.
This wasn't just close, it arguably looks more usable and comfortable.
I've held things both way and I find the bottom approach better.This wasn't just close, it arguably looks more usable and comfortable.
holding up the bulk of the wait from the bottom? nah
It can clock upto 4.25Ghz, but Nintendo would likely downclock it to mid 3Ghz
Why does Nintendo want to artificially gimp its performance potential?
32+32 kB L1 instruction and data cache (per core)[8]
256 kB L2 Cache (per core)
4 MB L3 cache per core with maximum up to 32MB supported
AMD also introduced AMD Eyefinity Technology (previously ATI Eyefinity) in this GPU family - the ability to connect three to six displays to one graphics card. It also supports grouping of multiple monitors into a single large surface (SLS), treated by the OS as a single monitor with very high resolutions. It is promoted as an inexpensive alternative for ultra-high resolution displays.
The entire HD 5000 series products have Eyefinity capabilities supporting three outputs. The Radeon HD 5870 Eyefinity Edition, however, supports six mini DisplayPort outputs, all of which can be simultaneously active.[6]
I agree with the cooling thats the reason most CPU's today are still 2.*ghz. I doubt they want to move away from a more passive form of cooling.QuoteWhy does Nintendo want to artificially gimp its performance potential?
Cooling perhaps? Maybe if they run it full on it would overheat the system with the way they have everything arranged on the motherboard.
Nintendo has also been known to gimp its hardware in order to get everything in the same order of frequency. If they don't synch up there will be wasted clock cycles.I wouldn't call that gimping because getting things synced up allows for better flow of data. Which helps in the long run. Like in a traffic jam just going 2 miles an hour instead of racing up and stopping that continual motion will un-kink thing later down the line.
12 Pre-E3 Rumors about Zelda: Skyward Sword
http://www.zeldainformer.com/2011/06/heres-the-first-of-the-annual-batch-of-pre-e3-zelda-rumors.html#more (http://www.zeldainformer.com/2011/06/heres-the-first-of-the-annual-batch-of-pre-e3-zelda-rumors.html#more)Quote1. Skyward Sword is complete, but still needs debugging/testing.
2. There will be a demo at E3 with three different aspects of the game explored: Flying combat, overworld + sky exploration, desert dungeon.
3. Skyward Sword girl's name is "Dorella."
4. Magician from GDC trailer's name is "Nephiburoo," he'll be a part of a group of evil sorcerers who wish to obtain the Triforce.
5. Ganondorf is in the game briefly as a child. Isn't too important to the story.
6. Zelda has a new design, similar to an Egyptian princess with brown hair. She's still recognizable however.
7. Full orchestrated soundtrack by the person responsible for Super Mario Galaxy's soundtrack. (This one is actually true, but I do wonder if the poster only put this one in to make the rumors more
believable.)
8. Two overworlds: Skyloft and Hyrule. Contrast is similar to Heaven and Hell.
9. Ten minute live-action prologue that'll be posted on the net a couple of months before release. (Zelda Williams Secret Shoot? Zelda is rumored to have brown hair and take on an Egyptian princess aesthetic. It COULD fit.)
10. After you complete the game, the game goes into a storyless, neverending epilogue. Every dungeon in the game gets another dungeon inside of it utilizing everything you've obtained in the game with new bosses. New areas on the overworld are unlocked in places you wouldn't expect. Similar to the original Zelda.
11. Game will feature horse riding and boat riding. Not as expansive as seen in Twilight Princess and Wind Waker, however, but a boat will be required to complete some dungeons.
12. Coming November 1st, 2011.
It's missing the all to infamous lucky #13, so I'll add it in myself
13.Skyward Sword will see an HD version for Café. Believe :P: :
The original source was 4chan, but the post has been removed from the site.
This wasn't just close, it arguably looks more usable and comfortable.
holding up the bulk of the wait from the bottom? nah
This wasn't just close, it arguably looks more usable and comfortable.
holding up the bulk of the wait from the bottom? nah
This.
That's one of the (many) reasons why the PSP analogue stick is so horrible, you kinda have to hold it from an awkward bottom position to use the analogue stick (whereas the d-pad is in much more natural position).
Nintendo's actual design for the wiiu controller looks vastly more comfortable (not to mention more secure).
I'd be more worried about a foot or a fat ass.
I'd be more worried about a foot or a fat ass.
Sources close to Rockstar Games say latest installment in blockbuster franchise is already getting final touches; 2012 release "pretty likely."
Saying that Rockstar Games is working on a new Grand Theft Auto game isn't exactly a bold prediction. However, sources close to the Take-Two Interactive subsidiary have confirmed to GameSpot that the next installment in the blockbuster series is "well underway," and is already having final touches such as minigames being applied to it. The source said a 2012 release was "pretty likely."
Unfortunately, the sources would not divulge any further details on the project, which is already the subject of much speculation. A recent set of casting calls from a talent agency point to the game as being set in a Los Angeles-like metropolis, with a motley crew of California characters being filled for a voice-over session. Prior rumors had the game being set in the Miami clone Vice City.
As of press time, Rockstar reps did not have any comment on casting calls, the game's setting, or whether a new GTA was even in development.
Iwata taking responsibility for 3ds,, taking 50% salary cut and other execs 30% cut, reduced bonuses too
@BlackNMild2k1 - I wonder how much Iwata and the other executives makes in stocks. I read that execs at Apple (including and especially Steve Jobs), Google and other companies make a yearly salary of $1 then make millions on stocks.
Being a "market of one", as Iwata put it, isn't relevant when few wants that one.
Yamauchi just lost $500mil in stocks yesterday due to Nintendo stocks dropping 21% in a single day.
source: http://www.bloomberg.com/news/2011-07-29/nintendo-s-yamauchi-loses-500-million-in-single-day-after-plunge-in-stock.html
Yamauchi just lost $500mil in stocks yesterday due to Nintendo stocks dropping 21% in a single day.
source: http://www.bloomberg.com/news/2011-07-29/nintendo-s-yamauchi-loses-500-million-in-single-day-after-plunge-in-stock.html (http://www.bloomberg.com/news/2011-07-29/nintendo-s-yamauchi-loses-500-million-in-single-day-after-plunge-in-stock.html)
:confused; Huh? The article say it was just 12%(±2%) and $300M.
2011 hasn't been a good year for Nintendo stocks.......
No. You must live with your shame.Which means a 50% reduction of your Forum Pay and NO bonus. Give back your Lindy Mask.
Or die with honor.
How will the 3DS price effect the Wii U?
Well, they have said they are looking into the possibility. You have to remember that it will tax the system though, the Wii U itself has to process and handle all the video and stuff that appears on the Wii U controllers (the controllers don't do any of it). That means a second controller would take away processing power and memory that a publisher can use in a game if they support a second controller.
If the Wii U is truly more powerful than the Xbox 360 and PlayStation 3, I wouldn't be shocked if they put Final Fantasy XV on the Wii U since Square Enix usually put the series on the most powerful hardware.
But will this mean the Nintendo will strip features from the Wii U to keep it as profitable as possible if they are forced to sell it cheaper than first planned?
Another reason Iwata mentioned for the decision to drop the price is the state of Nintendo's finances. The success of the Wii and the DS have left Nintendo's war chest in a good condition, allowing it to take on business risks, such as the 3DS price drop and Wii U development, simultaneously.
"It’s possible. For the 3DS, I wanted to do an [Super Street Fighter IV:] Arcade Edition version, but I haven’t had a chance to do that because of all the other things I’m up to. At the company, we’re debating should we go for an AE port on 3DS? Should we skip that and go straight to Street Fighter x Tekken? There are a lot of things up in the air, so I can’t say for sure what our next 3DS project will be."http://www.n-europe.com/news.php?nid=16002 (http://www.n-europe.com/news.php?nid=16002)
They also said they were looking at a Wii version of Street Fighter IV before it came out, so I won't believe anything unless they announce it.
There was no reason Street Fighter IV couldn't have come to the Wii. The only thing that had to be cut out was HD, but who needs that? Its a fighting game and a 2D one at that, so there's absolutely nothing that would have taxed the Wii hardware. The only thing is the controls might have sucked, but that's what the Classic Controller is for.
Hell, Capcom could have brought Resident Evil 5 to the Wii if they wanted to. Activision was able to bring COD Black Ops to the Wii, so there's really no excuse.
Wii owners, you may soon have four new games to play at budget-friendlier prices. According to retail sources, Nintendo will update its "Nintendo Selects" budget line with Super Paper Mario, Mario Strikers Charged, Punch-Out!! and Super Mario Galaxy in August.
Source of the rumor?
If true, glad it would have a mood for people who aren't hardcore SRPG fans.
[...]Square Enix usually put the series on the most powerful hardware.
Man what ever happened to that Pokemon game for Wii? I know it's being worked on. I expected it and Zelda to hold me til Wii U.
[...]Square Enix usually put the series on the most powerful hardware.
Several titles were PS2 exclusive, in spite of it being the weakest of the three main players during its time...
Plus the NES, SNES, and PlayStation were not the most powerful pieces of hardware for their respective generations. That statement is true only of Final Fantasy XIII. In other cases, the system was chosen because it was the most popular, and also because the PlayStation could do the CG scenes they wanted. Though when they started developing FFXIII they probably expected the PS3 to sell better than it did.[...]Square Enix usually put the series on the most powerful hardware.
Several titles were PS2 exclusive, in spite of it being the weakest of the three main players during its time...
We are lucky to count among our –mostly anonymous - sources several foreign correspondants, some of them at key positions in the global gaming industry. We owe them, among other things, our early coverage of the Playstation Vita and Wii U hardware. One of them, who happens to be one of the very few Nintendo employees to dare break the code of silence, recently gave us a sobering account of the state of affairs inside the Big N structure. More than any other sector, beit the music, motion picture, luxury or automotive industry, gaming is synonymous with emotional attachment to brands, devices and companies. And among all studios, publishers and makers, Nintendo enjoys by far the most sincere and dedicated following. Its logo, its many characters and IPs, its leading figures, like Shigeru Miyamoto, are the object of passionate scrutiny all around the world.
01net. writers are true Nintendo fans. One of us, William Audureau, recently published one of the most careful studies ever about the company’s most celebrated character (in French only so far). Our source has lived for, and eventually thanks to Nintendo, for most of his/her life. What s/he told us sounds like a wake-up call, inspired by the many troubles threatening the institution to which s/he has dedicated his/her life. For the same reasons, we decided to publish this information, as a five-part series running all week.
Part 1/5
3DS: the early bird who couldn’t catch the worm
We have known for a long time that the 3DS had been launched early to undercut the mobile industry, and the upcoming next-gen Playstation Portable. But this rushed release, probably partially responsible for its technical limitations and a disappointing battery life (when compared to past performance), will eventually have much graver and far-ranging consequences.
Ooops… I think we forgot something
It’s a mistake beyond belief, but Nintendo honchos finally had to admit, after the 3DS went through the mass production and release stage, that they had made a terrible omission: a right analog stick was a requirement to provide a superior gaming experience. According to our source, right as you read those lines, Nintendo engineers are spending many sleepless nights working on an additional device, which should be sold separately for about 10 dollars. Its shape and fixation mechanism are still unknown, but it needs a tight grip on the right part of the console. Will it have to be removed everytime you want to close the 3DS?
Feeling the pressure
Very recently, Nintendo asked a select group of developers to create titles specifically designed for two analog controls… even if that will entail an additional cost of 10 dollars per console to be played on currently available hardware. Although such noises rarely if ever reach the higher strata of the company, most Nintendo employees working with third-party developers are indeed feeling the heat, as disgruntled studios and publishers become more vocal in their disappointment.
Developers stand in line
Third-party support is key to the 3DS’s potentiel success. Only they can enrich the software line-up,
suffering so far from a relatively low volume of fresh titles, which makes Nintendo’s ongoing policy towards developers all the less coherent. The submission and approval process is described as very costly, time-consuming and often arbitrary in nature. Worse even, dev kits are still extremely scarce. Although no longer produced by Intelligent Systems – Nintendo’s hardware R&D arm – but outsourced to Tokyo Electric and Marubeni, dev kits are still produced at a ridiculously slow pace (300 units per month), and sold for a hefty price. As a consequence, even six months after the release, the waiting lists are getting more crowded, and many studios are still waiting for a chance to develop on the 3DS. This erratic situation is described by our source as a good example of serious management mishaps inside the Big N, that act as an impediment to developer relations and hardware adoption by consumers.
What you can’t see…
According to our source, Nintendo is well aware that it has so far failed to convince the public that its 3D display technology was harmless. Many parents are refraining from buying the console for fear of adverse effects to their children’s eyesight. This innovative “glasses-free” 3D display technology, the console’s main selling point, could well prove a major stumbling block. The advertising issue, despite a vast deployment of demo units at the point of sale level, remains: how do you sell something you can’t show? In the wake of the early price-slashing and “3DS ambassadors” (20 free VC games) program announcements, Iwata’s welcoming of 2D (totally free of 3D content) games on the platform smells like capitulation.
This information corroborates several elements we obtained very recently from various sources. According to them, Nintendo is currently preparing a new 3DS for a 2012 release. This new version would radically tone down the whole “3D“ angle, with a new design and even probably a different name. In that perspective, the radical price-slashing, touted as a measure to boost sales, would also be a way to liquidate current stocks to make way for the sucessor…
There’s a war raging on out there…
Some of the problems alluded to by our source could find a happy resolution, but let’s not forget the unrelentless assaults from the mobile industry, with its breathtaking race to the heights of computing power. Phone makers, like LG with its Optimus 3D smartphone, are even coming up with their own “glasses-free” 3D displays. If John Carmack’s predictions – of smartphones outgunning current last-gen home consoles in “a very short time” – ever came true, the 3DS’s future could seem bleak at best… but let’s not forget there’s always the next brand new Pokémon around the corner!
Copyright 01net – 2011
a right analog stick was a requirement to provide a superior gaming experience
As soon as Nintendo realized that we would all want a second uMote for our Wii U's and 2 seconds after Miyamoto said "just use a 3DS" did it dawn on them that the Umote has 2 analogs and a touch screen and therefore the 3DS was not a viable 2nd controller due to that glaring omission.The Wii U controller also has two more shoulder buttons plus other functionality like an IR sensor (or camera, I forget which), so simply adding a second stick to the 3DS would not put it on par with the functionality of the Wii U controller. Besides, I don't think a game would use both the touch screen and two sticks because people have only so many thumbs. I also don't think Nintendo intended the 3DS to be used as a controller for very many multiplayer games, just ones that used the touchscreen; a developer could always use the Classic Controller if their game needs two sticks.
According to our source, Nintendo is well aware that it has so far failed to convince the public that its 3D display technology was harmless.
The thing about adding another analog stick is it would screw all the people who already invested in a 3DS... arguably even worse than the $250 price and price drop. That said one way they could do it is have like a recall thing where they get current 3DS users to send their system to Nintendo and they will ship them a dual stick 3DS in return or a voucher so they can pick one up in stores free of charge.
That wouldn't happen. They would have to replace more than 5 million 3DS's.
The more people post good points, the more I think it's exactly what Nintendo would do...
I don't see how they could do it without being ridiculously awkward, and even if they could they'd certainly charge more than $10 for it.
I look at this as the same sort of thing as Motion Plus which started out as an addon module which could be purchased separately or came bundled with certain games but then later was integrated into the controller by default. I think that's how its going to be with this thing too. It will probably cost about $20 to buy it separately, and there will be certain games which will come bundled with it. Hell, it will probably come bundled with the 3DS SKU itself...
Then as soon as Nintendo makes the first revision of the 3DS it will be integrated into it by default, just like how Motion Plus was integrated into the Wiimote Plus by default. This way it will become a new standard, and at the same time those who bought the original 3DS model won't be screwed because they can just get the addon module and they'll be good to go.
So seeing how this same company (Nintendo) has already done basically the same thing with Motion Plus I'm going to chalk this rumor up as very plausible. I'm not going to say its probable, but its certainly plausible.
Can somebody please remind me how things went when Sony introduced the Dual Analogue controller for the PS1? I can't remember if all the games released after that still supported the original digital controller, or if the new controller became mandatory. It's not a perfect analogy to the rumored second pad, but something like this has been done successfully before.Dual Analog didn't become Default till the PS2.
Can somebody please remind me how things went when Sony introduced the Dual Analogue controller for the PS1? I can't remember if all the games released after that still supported the original digital controller, or if the new controller became mandatory. It's not a perfect analogy to the rumored second pad, but something like this has been done successfully before.Dual Analog didn't become Default till the PS2.
The thing about adding another analog stick is it would screw all the people who already invested in a 3DS... arguably even worse than the $250 price and price drop. That said one way they could do it is have like a recall thing where they get current 3DS users to send their system to Nintendo and they will ship them a dual stick 3DS in return or a voucher so they can pick one up in stores free of charge.
According to 01net Nintendo took an unpublished real-time strategy game, proposed to Nintendo by the game's creators years before Pikmin's development, and Nintendo turned it into Pikmin and fabricated the commonly-heard story about Shigeru Miyamoto thinking of the idea while gardening.
The site also claims that a number of ideas were pitched for "Mario 128", which would eventually become Super Mario Galaxy, but they were all rejected. Nintendo then allegedly took a prototype it bought from another company years before and turned it into Super Mario Galaxy.
01net's confidential informer also claims that Nintendo is worried about its future and is aware that they need new franchises and IPs in order to keep going. According to the source Nintendo actually has a "treasure trove" of ideas that it could hand to young developers, both internal and external, for them to develop into new games.
Another rumor from 01net.This is getting to be trolling and spin doctoring.QuoteAccording to 01net Nintendo took an unpublished real-time strategy game, proposed to Nintendo by the game's creators years before Pikmin's development, and Nintendo turned it into Pikmin and fabricated the commonly-heard story about Shigeru Miyamoto thinking of the idea while gardening. Um, With how many game Ideas Nintendo gets I could probably find something similar enough if I digged but, I really doubt that was the source of Pikmin. It has Miyamoto all over it and its different enough it would need a champion to get made at Nintendo initially.
The site also claims that a number of ideas were pitched for "Mario 128", which would eventually become Super Mario Galaxy I be surprised to find out otherwise, but they were all rejected Considering the game wasn't made. That was sort of assumed. Nintendo then allegedly took a prototype it bought from another company years before and turned it into Super Mario Galaxy. So what? They bought it. That means, if they did the contract right, they have the full rights to it and can make it whatever they want. Nintendo doesn't develop all its own code. I know that may shock some of you and I'll make sure to give you your Dino when you go to bed but, that's how the game works. You be a fool to think you can code everything by yourself in the most efficient manner or would want to.
01net's confidential informer also claims that Nintendo is worried about its future and is aware that they need new franchises and IPs in order to keep going. My 3 year Old could have told you that. According to the source Nintendo actually has a "treasure trove" of ideas that it could hand to young developers, both internal and external, for them to develop into new games. When you been doing this as long as Nintendo I'm sure a lot of ideas have gotten put on the Back Burner or didn't fit the time they were proposed. Yet again, no surprise.
http://www.n-europe.com/news.php?nid=16155 (http://www.n-europe.com/news.php?nid=16155)
Aside from the Wii U, what have these guys been right about in the past? Were they always reliable?
...No, it is Microsoft you fool. Halo Halo Halo. Now spread your Blasphemy Somewhere else.
Rumor: Yes, Nintendo STOLE all of their gaming ideas and Sony is to true face of Video Game innovation.
...
Yes, every rumor is B.S. just like those rumors a few months back about the Wii U..... oh, wait.
I think a lot of people refuse to believe the rumors just because they don't want them to be true, not necessarily because they don't think its possible. They just don't want to admit that it could be possible. Like that rumor about the analog slider addon for the 3DS. Alot of people don't want that to be true either because they already bought a 3DS or because they don't like Dual Analog controls period. So they don't want it to be true, and I think that clouds their judgement and makes them refuse to accept the possibility that it could be real.
It's one thing to add it to a controller since most people will buy more than 1 controller, and it costs about the price of a game to replace it. Adding it to a system would be a big FU to consumers and telling them they have to pony up another $170+ tax to get use of a analog stick, and I think few games would use it.
The 3DS is supposed to be portable. How the hell are they going to make an add-on like that remotely portable? That alone is reason enough why Nintendo wouldn't do something like that.
I don't think it's possible to do it without being ridiculously awkward.
More system sales wouldn't help if it's the same people who already bought one.
The thing barely fits in my pocket as it is,My Observation since the 3DS launch is that the majority of people on this forum have Midget pockets or wear Girl Pants. Ever wonder why Women have purses? Its because they don't have good pockets.
...
LOL, why both a Windows Phone and iPhone?I had download Monster Hunter Dynamic Hunting and wanted to play it. I had updated my iPhone from 3.9 to 4.3 just to do that... and the app always crashes...
I think a lot of people refuse to believe the rumors just because they don't want them to be true, not necessarily because they don't think its possible.
I agree it would be awkward, and that would be a strong incentive to get people to upgrade to the newer model (which is good for Nintendo because it means more system sales).
Just on Tuesday my standard pocket had:
Left: Wallet
Right: 3DS, Windows Phone, iPhone, Pen, Car Keys, Keyring with about 20 Keys. Though I am required to wear dress pants.
...lol
Did you get your pants from MC Hammer's yard sale? I admit even loose fit jeans have smaller pockets than dress pants, but sweet zombie Cthulhu, man.
There should be a powerup in the Mario games that turns Mario into a werewolf who can then savagely tear his enemies apart and devour them with blood and gore splattering all over the screen.I say give it to Luigi as revenge. Then an Epic Sonic VS Luigi VS Link Full On Wolf Battle
There should be a powerup in the Mario games that turns Mario into a werewolf who can then savagely tear his enemies apart and devour them with blood and gore splattering all over the screen.
...
The 3DS has been a flop because Nintendo charged an arm and a leg for a system that has nothing but a few tech demos and N64 ports. It has not sold because based on the current library it's a waste of money. It is no more complicated than that.
...
The 3DS started off slow, but has not been a flop (and sales have spiked since the price drop). I agree with the rest of your post though.
What benefit is there in adding it?
The 3DS has been a flop because Nintendo charged an arm and a leg for a system that has nothing but a few tech demos and N64 ports. It has not sold because based on the current library it's a waste of money. It is no more complicated than that.
No one wants an FPS on their 3DS. That's the only thing it'll ever be good for.
It is however quite hilarious that they're making a Luigi's Mansion sequel for the thing when that game absolutely required dual analog sticks.
A new Baten Kaitos on 3DS? Great, yet another RPG franchise I love being relegated to the handhelds because Japan's obsessed with them. I guess I won't be playing that one.
A new Baten Kaitos on 3DS? Great, yet another RPG franchise I love being relegated to the handhelds because Japan's obsessed with them. I guess I won't be playing that one.
I'm not going to tell you what you should and shouldn't do, but that's kind of a lame reason not to play a game.
A new Baten Kaitos on 3DS? Great, yet another RPG franchise I love being relegated to the handhelds because Japan's obsessed with them. I guess I won't be playing that one.
I'm not going to tell you what you should and shouldn't do, but that's kind of a lame reason not to play a game.
I don't like playing my big epic RPGs hunched over and squinting at tiny screens with even tinnier music, especially a series like this where being able to see tiny numbers and text on the cards and acting accordingly is vital to your success.
Broodwars is right in that once a series moves to handhelds, it is stuck there forever.
Either I look down and hurt my neck or hold the system up and hurt my arms.
QuoteBroodwars is right in that once a series moves to handhelds, it is stuck there forever.
Give me example of games being doomed when going to a handheld.
Valkyria Chronicles was lucky to even get a sequel at all since it bombed. Since I don't think a third game has been announced, not sure how you can call it doomed.
A new Baten Kaitos on 3DS? Great, yet another RPG franchise I love being relegated to the handhelds because Japan's obsessed with them. I guess I won't be playing that one.
I'm not going to tell you what you should and shouldn't do, but that's kind of a lame reason not to play a game.
I don't like playing my big epic RPGs hunched over and squinting at tiny screens with even tinnier music, especially a series like this where being able to see tiny numbers and text on the cards and acting accordingly is vital to your success.
Fixed. Also, try playing your epic RPGs while in the tub. You might find games becoming a lot more epic.
LMAO. How old are you?
Both of you need to meet in real life. It sounds like you have the same kind of stick stuck in your asses. You could start a relief group!
Does anyone think its possible that they could put a DS game slot in the Wii U?
They could include the hardware and maybe charge for an app to enable it.
Does anyone think its possible that they could put a DS game slot in the Wii U?
They could include the hardware and maybe charge for an app to enable it.
though considering how badly DS games translate to the 3DS screens, I'd hate to see what they'd look like on the Wii U controller and a TV.
though considering how badly DS games translate to the 3DS screens, I'd hate to see what they'd look like on the Wii U controller and a TV.
I am playing Dragon Quest IX on my 3DS, and it looks the same as it does on my DSi.
A new Baten Kaitos on 3DS? Great, yet another RPG franchise I love being relegated to the handhelds because Japan's obsessed with them. I guess I won't be playing that one.
I'm not going to tell you what you should and shouldn't do, but that's kind of a lame reason not to play a game.
I don't like playing my big epic RPGs hunched over and squinting at tiny screens with even tinnier music, especially a series like this where being able to see tiny numbers and text on the cards and acting accordingly is vital to your success.
Fixed. Also, try playing your epic RPGs while in the tub. You might find games becoming a lot more epic.
Still with the tub? This is like Game Gear all over again..
LMAO. How old are you?
Both of you need to meet in real life. It sounds like you have the same kind of stick stuck in your asses. You could start a relief group!
You know, it's funny: I don't throw out half-baked, childish, and inane insults every time I see an opinion I don't agree with. In fact, I post maybe a few posts a day if I post any at all. And yet, despite quite a few of you "loyal Nintendo followers" doing just that every time I voice an opinion, somehow I'm the villain. It's always good to see the hypocrisy of some Nintendo loyalists, where an opinion will only be tolerated if it conforms to a very select set of pro-Nintendo guidelines. Whatever makes you feel better about your Wii and 3DS purchases, I guess.
Right, you have to hold Select while booting to make it do the original resolution.
If something pleases you, you two won't post about it.
In fact, in the last year I think you guys combined have only posted maybe 3 positive things you like about anything related to video games that wasn't a review (btw, what does that say?)
On the flip-side though, if something displeases you, which is most if not all of the time, you'll voice your opinion in a lengthy, repetitiousness form spanning several threads that are similar or even vaguely similar.
Then when someone calls you out, you get pissed. Just like you did right now.
Arguing something that is only vague and hasn't become a real product is even weaker. But most of all, arguing something that has no precedence is the weakest.
I wouldn't call Valkyria Chronicles notable.
Yeah, but it tanked in sales (I think even in Japan).
It's official. There is a cradle add-on for the 3ds that has an extra slide pad.
There are scans of Famitsu with pictures. Looks clunky as hell and extends the right end of the 3ds by a couple of inches. :'(
That is the most hideous abomination I have ever seen. I will most certainly wait for a proper revision now if that thing is going to become standard. I don't care what games come out for it in the mean time.
yet we're all ready to boycott Nintendo over it.
We know virtually nothing about this. We don't know who made it, we don't know if it'll be used beyond one game, we don't know hardly anything about it, we barely know what it looks like, aside from a single scan that may or may not even be a prototype version... hell, we don't even know if this'll get released in the US... yet we're all ready to boycott Nintendo over it.Some people, like meself, are passionate, and just like to react to things how they happen, whether it be positive or negative. I don't find anything wrong with that. Now that I've had some time to reflect on it, I don't particularly care about this attachment... for the time being. My impression from what's in the magazine is that this accessory is actually made by CapCom, and will be used only with Monster Hunter Tri G, and maybe some other CapCom games. That's what I'm going to go with unless more facts surface, and as long as there are no games that require the accessory (beyond MHTG, in which I have no interest), then I'll be fine with its existence.
It's unfortunate that the Circle Pad attachment was announced in response to a leak with no details given. That's not really a good way to introduce that concept into people's minds...
All that sounds retarded. It doesn't sound legit. Well, besides for a 3DS revision in 2012.
Ooops… I think we forgot something
It’s a mistake beyond belief, but Nintendo honchos finally had to admit, after the 3DS went through the mass production and release stage, that they had made a terrible omission: a right analog stick was a requirement to provide a superior gaming experience. According to our source, right as you read those lines, Nintendo engineers are spending many sleepless nights working on an additional device, which should be sold separately for about 10 dollars. Its shape and fixation mechanism are still unknown, but it needs a tight grip on the right part of the console. Will it have to be removed everytime you want to close the 3DS?
Feeling the pressure
Very recently, Nintendo asked a select group of developers to create titles specifically designed for two analog controls… even if that will entail an additional cost of 10 dollars per console to be played on currently available hardware. Although such noises rarely if ever reach the higher strata of the company, most Nintendo employees working with third-party developers are indeed feeling the heat, as disgruntled studios and publishers become more vocal in their disappointment.
Those carrying cases are for squares. No self-respecting person is going outside with a handheld game system carrying case or fanny pack. It's like you want people to be ridiculed and beaten up for looking like a douchebag.
There's no benefit to using 3DS in this way over another tablet controller.
If people wanted a 3DS, they'd get a 3DS.
@Uncle Bob - Making it an option is fine. Making it a requirement and the only way to play multiplayer games locally (with screen equipped controllers) is wrong. It's asking too much.
Not only would people need a 3DS but the peripheral too.
So? Four Swords Advantures was bundled with a link cable. That didn't save GCN-GBA connectivity.
And a redesign will likely cost more than the current model and that's only attractive if you want a 3DS.
I believe the link cable was $20 individually.
What you're suggesting is here is paying over $500 to play a 4-player game. How is this not ridiculous to you?
How do you think Wii U is going to fair against the competition if Nintendo asks people to pay that much money? And, more importantly, that much more money than Sony and Microsoft because they sure as hell are not requiring that much from consumers.
[...]Nintendo had trouble selling a Zelda game to a lot of Zelda fans because it required so much.
4 GBAs and 4 link cables. That's a lot more than most multiplayer games asked. Four Swords Adventures sold considerably less than its console predecessor, The Wind Waker.
There are probably still people out there who don't know you can play it solo.
See, I never knew you could play FSA single player.
I got the Japanese version so that we could play Navi Trackers. I still don't understand why they removed that in the US version.
Language only came up as a problem in the forest where they ask you about certain items.
I'm still hoping to find the mythical link cable at a GameStop, as well...
Not bad, but they'd be only 99 cents at GameStop!
Ew, I wouldn't put a bird in my hand.
I could get six of them at GameStop for Amazon's price, so I'll risk never finding one. It isn't something I particularly care about enough to seek it out and pay any price, 99 cents about represents how much use I'd get out of it.
Pokémon Game Announcement Incoming?
TV Tokyo (http://www.tv-tokyo.co.jp/program/detail/21362_201109180730.html) has posted the summary for the episode of Pokémon Smash, a variety show that covers all aspects of the franchise, due to air next week on Sunday 18th of September. In this summary, it mentions that Pokémon Game Creator, Junichi Masuda is set to appear on the show with a massive shock announcement. While it is possible that the announcement could be unrelated to a new game, his announcements in the past similar to this have ended up being new games. This follows on from Pokémon Company CEO Tsunekazu Ishihara hinting that there are more surprises coming this year. It's possible that the reveal of this game will be in CoroCoro, which is due any day now and/or in Nintendo's special 3DS conference in Japan on Tuesday morning.
Guys, it seems that the "shock announcement", was a Mewtwo giveaway. Check out that same Serebii article. It's had a few updates since yesterday.
Though I could be wrong...the article isn't exactly clear.
I know a person who is an investor of MoSys and other technological companies, we talked about Wii U a few days ago and I became surprised with a comment from him about the new console:
"Wii U uses 28nm manufacturing process from NEC and 1T-SRAM from MoSys"
I asked him how he could know it and he told me that this information have been shared to the investors of MoSys because Nintendo partnership is the more important one for them and any signal of losing the deal can be very dangerous for the health of MoSys business. Since he isn´t a technical person I didn´t ask him about technical specs, but the 28nm comment was very interesting.
All that was just mumbo jumbo to me. What is the significance of that?
Looks like the Wii U is shaping up to be an awesome kickass system. Too bad it has such a shitty name attached to it...
I think the only way they'll change it is if they see people having real trouble differentiating the 3DS from the DS. If that becomes a significant issue they may change their mind.People already have trouble doing that. And when the Wii U debuted, the media at large thought it was an add-on. They attributed it to not showing the actual system enough during E3, but that was a single tree to the forest of problems. If Nintendo doesn't change the name by the next time they showcase the system, it's gonna be 100% stuck.
I think the Wii name as a brand is more harmful than good. Nintendo should try to distance themselves from that as much as possible. Casuals won't care, and they may even love it, but Hardcore gamers don't have a good opinion of the Wii and may be less likely to take the Wii U seriously or consider buying it. If Nintendo wants to win over the hardcore crowd they should distance the Wii U from the Wii as much as possible to give people the impression its something different.Yeah, but I think the blue ocean Nintendo catered to before saw the Wii as a fad. If you ask most people it's the tennis/bowling machine that has the Michael Jackson game (even if that one's on other systems). If they see "Wii U" they'll think it's more of the same.
I think the Wii name as a brand is more harmful than good. Nintendo should try to distance themselves from that as much as possible. Casuals won't care, and they may even love it, but Hardcore gamers don't have a good opinion of the Wii and may be less likely to take the Wii U seriously or consider buying it. If Nintendo wants to win over the hardcore crowd they should distance the Wii U from the Wii as much as possible to give people the impression its something different.
Super Smash Bros. _________ (http://www.youtube.com/watch?v=jhUkGIsKvn0#t=0m25s)Super Smash Bros. Only Game to Be Released on First Build In Honor of Referenced Song Here.
The document mentions third-party support, exclusion of the tripping mechanic and changing Samus Aran's move set and overall 'feel'.
When asked about the rumours Nintendo refused to comment, as per usual. Despite this though, Masahiro Sakurai told fans on Twitter that work on the Wii U version of Smash Bros. has not begun, seemingly making these rumours fake.
Sakurai wrote "I'm currently concentrating on one title, Kid Icarus. Until this wraps up, Smash Bros. will not progress. Of course, characters have not been decided at all."
All I really want out of the next SSB is speedy gameplay and smooth online.
I can dream.
All I really want out of the next SSB is speedy gameplay and smooth online.
I can dream.
If it gets smooth online, I will never set foot outside or feed myself again, and that would be bad. :(
Well, bad-ish.
All I really want out of the next SSB is speedy gameplay and smooth online.
I can dream.
If it gets smooth online, I will never set foot outside or feed myself again, and that would be bad. :(
Well, bad-ish.
Maybe that's where the Vitality Sensor comes into play. Maybe the Wii U will require you to have the Vitality thing hooked up to your body at all times and when it starts to show your health declining it will shut itself down and refuse to boot up again until you go out and get some exercise.
So yeah, I'm expecting the 3DS version in late 2013 and the Wii U version in early 2015.
And many characters need to be reworked. Samus and Luigi are the first but not the only characters that need radical changes in my book.
I want to see Smash Bros. 3DS come out in early 2012 and Smash Bros. Wii U come out late 2012.
Ironically enough I don't think I mind that too much.I want to see Smash Bros. 3DS come out in early 2012 and Smash Bros. Wii U come out late 2012.
As amazing/horrible that would be, I think Luigi Dude is right in that we wont see this game until 2015 at the earliest. By then the world will be destroyed anyway so who cares?
I want to see Smash Bros. 3DS come out in early 2012 and Smash Bros. Wii U come out late 2012.
As amazing/horrible that would be, I think Luigi Dude is right in that we wont see this game until 2015 at the earliest. By then the world will be destroyed anyway so who cares?
That would be nice but it's not in the least bit plausible.
Regardless, Luigi's Mansion 2 was in development before the second slide pad attachment was created, so they've already created a normal control scheme. I do think the game will be compatible with the attachment because it would make some sense, but not a requirement.
If LM2 would've made Nintendo make the add-on, they would've just had the second slide pad on the system in the first place. It's their game on their system. The add-on had to come from outside pressure because again, LM2 demoed without it.
It's the same mindset that observed that not enough people were on broadband in 2002 but didn't take into account how many people would be in 2004.
I expected any redesign to be larger anyway. There isn't a lot of room to make the current model smaller without reducing the size of the screens which would be silly.http://pocketmedia.ign.com/pocket/image/article/642/642275/game-boy-micro-date-revealed-20050816105328468-001.jpg
It's the same mindset that observed that not enough people were on broadband in 2002 but didn't take into account how many people would be in 2004.
That's not really fair, though. Because Nintendo did release a broadband adapter for the Gamecube. Its not entirely their fault that only one or two games supported it. Now you might argue the Gamecube should have had ethernet built into it right from the beginning, but by that same logic why don't you criticize the PS2 for it? The PS2 didn't have ethernet in the beginning either, but it was added later. The PS2 had like 6 times the marketshare that the Gamecube had and no shortage of 3rd party software, so of course it managed to pull the broadband adapter off. Online failed on the GC simply because the GC itself failed. At least Nintendo provided the option for developers to use it, though.
It's the same mindset that observed that not enough people were on broadband in 2002 but didn't take into account how many people would be in 2004.
That's not really fair, though. Because Nintendo did release a broadband adapter for the Gamecube. Its not entirely their fault that only one or two games supported it. Now you might argue the Gamecube should have had ethernet built into it right from the beginning, but by that same logic why don't you criticize the PS2 for it? The PS2 didn't have ethernet in the beginning either, but it was added later. The PS2 had like 6 times the marketshare that the Gamecube had and no shortage of 3rd party software, so of course it managed to pull the broadband adapter off. Online failed on the GC simply because the GC itself failed. At least Nintendo provided the option for developers to use it, though.
I criticize Nintendo for not making any online games themselves. THAT is the reason the Gamecube was effectively an offline system. Aside from offering the adapter themselves they didn't put any effort into it and third parties were not going to do it for them. Nintendo's "effort" was a technicality at best. It's the sort of effort one does in bad faith so they can claim "See? We did it." without actually doing it. Doesn't matter anyway because Nintendo not making online games themselves demonstrates the point of not thinking ahead. They needed to do it then to have the proper experience to do it right in the next gen. But they didn't so we got friend codes and the Wii having insufficient internal storage.
Not really sure if I should put this here or in the Wii U topic but here is some Sonic Dimensions rumors.
- working title
- takes place directly after Generations
- spiritual successor to Sonic Colors
- visual quality in line with Generations
- will take advantage of many Wii U specific capabilities
- includes the use of the Wii U controllers for up to a 4 person multiplayer
- use of touchscreen to destroy enemies and activate powers
- storyline will center around another time-space continuum shift at the hands of Eggman
- this alters Sonic’s world and Sonic himself
- Sonic will allegedly split into multiple personalities denoted by color
- each color has its own unique abilities
- blue Sonic will be the core Sonic, and will be the uniting figure with the other colors
- five other colors: Red, Orange, Purple, Green, and Yellow
- Red Sonic can cause explosions to open up new areas, but has a slow speed and a short jump
- Purple Sonic will be able to move platforms and float and will have a dark attitude
- Orange personality similar to Big the Cat
- yellow Sonic will be the fastest of them all, but takes damage easily
- only two of the personalities can be used in-stage
- all may be able to combine and act as an equivalent Super Guide
- White Sonic allegedly pops up as an option after dying in a stage a certain number of times
- using White Sonic will make the game easier, but will give you a low rank
- SEGA may be working with Nintendo developers on this game
- includes most of the Sonic Colors staff
- Nintendo helping with level design, which will take a more surreal approach
- Music Plant from Sonic Advance 2 may be revived for this project
- Rival battles: fight evil versions of friends like Amy Rose
- Eggman's personality will split, making a nice version
- classic Sonic-style 2D elements
Most noteworthy things from this rumor is that it will use the Wii U controllers for 4 person multiplayer,Nintendo might be helping out Sega with level design, most of the Sonic Colors team will be working on this title and the Clasic Sonic-style 2D elements will be there. As far as I know there hasn't really been any hints as if any games will use 4 Wii U controllers or not. Question is does this game support 4 Wii U controllers or a mix of Wii controllers and Wii U controllers.
TSSZ has learned Sonic Dimensions, a working title for the next Sonic, will take place directly after Generations and be a spiritual successor to Sonic Colors. We don’t know if this game will necessarily be exclusive to the Wii U, but we’re told it will have visual quality in line with Generations and it will take advantage of many Wii U specific capabilities. That includes the use of the Wii U mini-tablets for up to a 4 person multiplayer, and use of the revised Wii U remote and its touchscreen to destroy enemies and activate powers.
Here is a new patent that is more than likely Wii U related (since the Wii all but dead at this point)
http://www.siliconera.com/2011/11/03/nintendo-patent-reveals-accessory-that-turns-a-wii-remote-into-a-touchpad/ (http://www.siliconera.com/2011/11/03/nintendo-patent-reveals-accessory-that-turns-a-wii-remote-into-a-touchpad/)
(http://i39.tinypic.com/1zydnhd.jpg)
image courtesy of NeoGAFQuoteWii U’s defining feature is a giant touchpad controller. While one player controls Samus’ spaceship, other players may have tiny touch screens of their own. A Japanese patent application filed by Nintendo reveals an accessory you slide on to a Wii remote and turns it into a touchpad.
The magic of mirrors makes the device work. When you touch the pad an infrared LED turns on and the amplified beams from the LED bounce off the mirror and are interpreted by the controller as position data. If you don’t touch the pad, the remote works just like a standard Wii remote.
Nintendo proposes their accessory can be used as an in-game drawing pad or to add a mouse pointer interface to a video game.
So now the wiimote can be a pointer or a trackpad.
Maybe that is a MarioPaint Wii accessory?
or a new way to play FPS on consoles.
But this is surely no substitute for 2-4 uMote local multi, so I hope this isn't an attempt at that solution.
they already have 5 player local multi with the 1 tablet ;)
j/k I know what you mean.
Hopefully this means that it will now be 6 player local Multi
2 uMote and 4 wiimotes or
1 uMote & 2 wiimotes vs 1 uMote & 2 wiimotes
I really don't think 4 uMotes will be necessary, but if support for them can be added without raising the cost of the system any further, then why not include it.
Considering that the reports say that the framerate may drop even with 2 Wii U controllers, I don't see 4 happening.
“At E3 they didn’t commit to this, but they know how important it is to make it technically feasible to support two screens. Even if that affects framerate, as a developer and player, I don’t care. It needs to work. Developers will design appropriate games for this. If you’re building a quiz game you’re not going to give a **** about the framerate.”
We received a tip from an EA intern with some very interesting information pertaining to the Wii U’s online system. Our source, who wishes to remain anonymous, claims that her information comes from a network engineer whom she is friends with. As with all news from anonymous sources, it’s difficult to determine its authenticity. But what we received sounds plausible and even explains Peter Moore’s relentless excitement for the Wii U.
It’s no secret that EA are helping Nintendo develop the Wii U’s online service. It will allegedly offer voice- and video-chatting support, leaderboards, and detailed friend lists that tell you who’s online and what they’re playing. The service aims to offer greater flexibility to publishers than Xbox Live, and EA . From our source:QuoteMany publishers are happy with Xbox Live’s features, but they aren’t happy with how strict Microsoft’s guidelines are. Nintendo went with an open flexible approach with online because when Nintendo asked developers/publishers what they wanted in an online service, that was the number one thing they asked for.But interestingly, EA are supposedly in talks with Nintendo to try and make Origin, their digital games distribution platform, a key element of Nintendo’s online strategy, too. EA would have the chance to bring Origin to the console space and win many new users while Nintendo see it “as an opportunity to rebuild relationships with Western gamers because they feel that only a massive western company such as EA nderstands what is needed to make an online service attractive to western gamers.”
According to our source, EA isn’t the only company looking into bringing its digital distribution platform to the Wii U – Valve, too, are interested in getting Steam onto it. But EA are “aggressively persuading Nintendo to go Origins exclusive with Wii U’s online so they can gain a competitive advantage over Steam.”
"We are currently in discussions with other potential partners. The recent Ontario government funding is tied to future performance targets, spread out over the next 5 years, which we will meet."
Silicon Knights declined to say who the partner was, but said it wasn't Activision, who they worked with on their last game.
"The company is currently refocusing and returning to its roots, working on one of its most requested titles for the next generation,"
Remember how Nintendo didn't want to release the CD-ROM addon for the SNES because it would have given too much control over to Sony? Well, with that being the case I'm surprised Nintendo would even be considering letting EA use their proprietary Origin thing as the online infrastructure for the Wii U. Wouldn't this give too much control to EA? And also, how are the other 3rd parties going to feel about this? Won't companies like Activision and so on be pissed off that EA is getting this special preferential treatment?
Maybe they are working with Konami on making MGS HD.
"is in any kind of financial trouble"Are you kidding me? You quoted less than half of that entire sentence and completely took it out of context. /facepalm
LOL? You don't qualify for a government handout if you're making money. Also you're know your hurting when your publisher dumps you again, first MS and now Activision.This article (http://www.wellandtribune.ca/ArticleDisplay.aspx?e=2529331&archive=true) doesn't suggest that Silicon Knights got bailed out for hemorrhaging money. More like the government is trying to support the expansion of game development in Saint Catherines. The news media is not that kind. If Silicon Knights were in trouble, that's all we'd be hearing because that's the bigger story. The only one sensationalizing things is you.
He griped about poor sales and how poor Nintendo marketted his games.Would you kindly provide a link? I couldn't find one though beyond a few Google searches, I didn't try terribly hard to help you prove your point. Dyack has gushed over his collaborations with Miyamoto and Nintendo.
As for the bad blood it has to deal with Too Human going to MS even though Nintendo already gave them years developing th game. You don't want to hire someone who already burned you once do you?
Maybe they are working with Konami on making MGS HD.
To be honest, I was surprised to not see Twin Snakes on the list of games in the Metal Gear Solid HD Collection that just released on PS3, since the original MGS was too old to port to HD. Maybe Nintendo owns the publishing rights on that game?
If SK was on the verge of going down, it might be in their best interest to throw them a bone just to get their stock up to high enough to be profitable to sell.It would be even better if Nintendo could get Silicon Knights to the point where they could make great games without the handholding. It's been like 7 years since Silicon Knights and Nintendo ended their exclusive deal. Why hold onto them for so long just to let them flounder? With Wii U on the horizon, it's as good a time as any to bring them back into the fold and put them to work.
Silicon Knights was not part of the N64 "Dream Team" Nintendo announced.
You're probably thinking of Silicon Graphics, one of the teams who helped design the Nintendo 64 hardware. Silicon Knights signed on in 1998 to create Eternal Darkness for the Nintendo 64, which was mentioned in Nintendo Power a few times. That's probably what you're mixing things up with.Silicon Knights was not part of the N64 "Dream Team" Nintendo announced.
Yeah they were, because I remember it.
Silicone Knights(http://i37.tinypic.com/vh8dix.jpg)
You're probably thinking of Silicon Graphics, one of the teams who helped design the Nintendo 64 hardware. Silicon Knights signed on in 1998 to create Eternal Darkness for the Nintendo 64, which was mentioned in Nintendo Power a few times. That's probably what you're mixing things up with.Silicon Knights was not part of the N64 "Dream Team" Nintendo announced.
Yeah they were, because I remember it.
Silicone Knights(http://i37.tinypic.com/vh8dix.jpg)
Creepy Cat is Creepy.
And that's the last time I try and applaud MegaByte.
OK here is the rumor: big N will announce a megaton on next year’s meeting which to celebrate 3DS sold XX million.
It’s a remix version of the 7th game of a famous (J)RPG series, and will sell half year later of a spin-off game of the series.
If you ever want proof that Square Enix has lost it (or only cares about pre-merger Enix properties) it's the fact that a Final Fantasy VII remake has never been done. I can't think of more OBVIOUS can't-miss hit. The fans have begged for it for years. And how could you even **** it up? You just make the exact same game with better graphics. Done.I disagree. Of course, it's an instant hit but Square Enix never had any reason to go back to the well... until recently. Final Fantasy Versus XIII is still MIA. Final Fantasy XIII enjoyed good sales but was hammered for its linearity. And Final Fantasy XIV just got plain hammered by everyone. It's not easy to recover from a string of failures in your biggest money maker. A remake of Final Fantasy VII is something Square Enix is saving for a rainy day, a day when they really **** up. It's like buying your girlfriend flowers and new earrings then taking her to her favorite restaurant because you forgot her birthday and/or insulted her mother.
wouldnt people rather a console ff7 remake? I think people would **** skyscrapers if they saw that ff7 was coming to wii u with graphics from that ps3 demo and was exclusive to Wii U
A DQ7 remake wouldn't be "big" news, especially if the other six have already been remade. It's not the kind of thing that's even worth a rumor, unless you're just trying to troll. Now, FFVII would be huge. It's the kind of thing that'd merit a big, surprise announcement.
FF VII isn't necessarily the best FF but it is undoubtable the most significant from a historical point of view. It made the Playstation and made Japanese RPGs popular in North America. It is certainly the sort of rare title deserving of a remake. In that sense, why not give the fans what they want?
Because the whiny Final Fantasy 7 fanbase doesn't deserve any more projects devoted strictly to them.
NES? FF7 was on the PS1.He specifically referenced the gameplay so I think he's talking about turn-based battles.
If it does turn out to be FF7 I will be disappointed. I think it's a horribly overrated game (FF6 rapes its face) and is lifted to a mythical, yet laughable, status. Don't get me wrong it's good but the fanboy gushing over this game is tantamount to idle worship.
I liked Yuffie. Sure, she's no Celes but let's be honest, no other Final Fantasy character will ever match Celes's awesomeness.
If it does turn out to be FF7 I will be disappointed. I think it's a horribly overrated game (FF6 rapes its face) and is lifted to a mythical, yet laughable, status. Don't get me wrong it's good but the fanboy gushing over this game is tantamount to idle worship.
Agreed. It's funny reading about how people love the story and characters when both are laughably bad.
Gameplay is ok though but isn't worthy of the golden idol status it gets.
FF VII isn't necessarily the best FF but it is undoubtable the most significant from a historical point of view. It made the Playstation and made Japanese RPGs popular in North America.RPGs were never popular in North America. If they were, there would be other RPGs on the PlayStation's million-sellers list that aren't Final Fantasy, but there are only a few that just barely topped a million and most of those sales are from Japan. Instead, FF7 made FMV popular; this is the main reason why people bought FF7. Once FMVs started showing up in action games and the like, sales of FF games started declining, until today where they sell a small fraction of what the PlayStation games managed.
It's kind of like how Nintendo makes tons and tons of Mario product. You might think "man, those Mario fans are catered to way too much and me as a Pikmin or Star Fox or StarTropics fan is left out in the cold." But those various Mario spin-offs aren't what the Mario fanbase is asking for. They'll buy those spin-offs and usually enjoy them but all they really are asking for is new Mario platformers.Wrong. I've been asking for Mario Party 9 for a few years now. In some cases I actually enjoy the spin-offs more than the platformers.
but let's be honest, no other Final Fantasy character will ever match Celes's awesomeness.Bleh. She's such a drama queen. Terra is way better.
Bleh. She's such a drama queen. Terra is way better.
I was always more a fan of Terra and her theme song as well.Oh yeah, I forgot to mention the theme. It's one of the best overworld tunes in the series.
FFX sold 6.6 million whereas FFVII was 9.8 and FFVIII was 8.15. FFX did beat out FFIX but to be fair on that, FFIX was not only released after the PS2 launched but it also was styled after the earlier FF games and therefore less cinematic.
Bleh. She's such a drama queen. Terra is way better.Nonsense! All Terra did was sulk. boo/hiss
I was always more a fan of Terra and her theme song as well.Hmm, I think Celes's theme wins this round for me too (just barely), but Final Fantasy VI's soundtrack is my favorite in any videogame. It's hard to pick a favorite. Okay, that's a lie. It's Forever Rachel.
Out of curiosity, where are you getting your numbers?Wikipedia. I didn't check the sources for the numbers but I know they don't use VGChartz.
but let's be honest, no other Final Fantasy character will ever match Celes's awesomeness.Bleh. She's such a drama queen. Terra is way better.
I'm trying to think of a Europe derived set of RPGs... My mind is blanking for some reason.
Most people from Europe I know play more strategic boardgames then pen and paper. I have to admit I haven't played any of those.but let's be honest, no other Final Fantasy character will ever match Celes's awesomeness.Bleh. She's such a drama queen. Terra is way better.
Sure, but Terra's super-emo. Besides, the real best FF VI character is clearly Mog. Moogle Charm, baby!I'm trying to think of a Europe derived set of RPGs... My mind is blanking for some reason.
If you mean video game RPGs, The Witcher, Drakensang, Mount and Blade, and Two Worlds are some of the more popular recent titles. They've actually made a bunch of them. If you mean tabletop RPGs, there's probably a whole bunch there too, but I tend to play the more strategic boardgames, so I'm not up on the scene.
I think what it is that makes an RPG an RPG is that your character gains experience from combat and levels up and becomes more powerful.So you think that the gameplay has absolutely nothing to do with what makes an RPG?
Sure, but Terra's super-emo.No way. Let's see you go through what she went through and tell me how you feel.
Sure, but Terra's super-emo.No way. Let's see you go through what she went through and tell me how you feel.
One thing I never liked about risk was the dice role, and some jrpg/ srpg stuff would play in nicely and allow for some skill.
Besides, take Rydia from FF IV: an eight year old forcibly kidnapped by the man who confessed to murdering her mother and burning down her entire village. She didn't get emo at all! That's a sign of true maturity right there.No, that's a sign of poor writing. Every character in FFII/IV is that sort of way, they barely react to anything and just keep pressing onward. Plus, there's a huge chunk of time where we see nothing of Rydia, so we have no idea want she went through to transition from that scared little girl into what we see when she rejoins the party. In contrast, we follow Terra through her transformation.
Lots of people has tried risk. Though you pretty much described Fire Emblem Styled RTSes.
Not sure they would want to re-use the name of their worst-selling console.
if there was no xbox than gcn would have probably done better.
The Virtual Boy was Nintendo's worst selling console. At least the GameCube wasn't discontinued and never mentioned again.
...VB, Defying classification better than the Wii.The Virtual Boy was Nintendo's worst selling console. At least the GameCube wasn't discontinued and never mentioned again.
But the Virtual Boy wasn't a console, it was a handheld..... er, uh I mean it was a portable.... um, well... actually it wasn't portable or handheld, but it had its own display and didn't hook up to a TV so it wasn't a console.
I think the Gamecube's biggest problem was that it's first impression played into the hands of Nintendo's detractors. "Nintendo is kiddy" so Nintendo makes the system look like a purple lunchbox. "Nintendo are behind the times" so Nintendo announces that they won't make online games. "Nintendo has no third party support" so the system's first E3 shows off Rogue Leader, and virtually no other third party titles. "The N64 had too big of gaps between releases" so the Gamecube starts things off with a huge post-launch drought. "Nintendo just does the same thing over and over again" and Nintendo does the "Who Are You?" marketing campaign that almost literally tells people "we're just the same thing over and over again."
Whatever negative opinions people had with the N64 Nintendo seemingly went out of their way to confirm them with the Gamecube. And the Gamecube wasn't even that bad. Some better PR work and undoing some really dumb decisions like not going online and it probably would have done way better. What Nintendo needed to do was tell the world that the N64 was a fluke and that the problems it had were not going to be the norm. They did nearly the opposite. And the whole thing came across like Nintendo was utterly oblivious to what problems the N64 had in the first place. They came across as having learned NOTHING.
The Wii was Nintendo saying "we give up." "We either don't know what we've been doing wrong or are just too stubborn to change so we're going to focus on a new audience that is ignorant of how idiotic we can be." And the old videogame audience (minus hardcore Nintendo fans that Nintendo thinks will stick around no matter what) read that loud and clear and wanted nothing to do with Nintendo. Now with the Wii U what Nintendo needs to do to get the core audience back (assuming they actually give a ****) is tell the world that the Wii U isn't the Wii again. It isn't going to be predominantly casual focused. It will have good third party support, it will have cutting edge hardware, it will have current gen graphics. But will they do that or will it just confirm everything the detractors are saying like the Cube did? Well they're calling it the Wii U and it sure looks like a Wii so I guess they never learn.
pfffffffffffhahahahhaha
The Wii was Nintendo giving up? More like Nintendo was tired of getting with the same chick everyone else was hitting on and decided to go find themselves some new pussy.
Yet PS3 & 360 keep sharing the same chicks, while Nintendo is popping cherries left and right.
Then all those popped cherries are recommending their friends who also get their cherries popped.
But it was elderly soccer mom cherries.Wait, what? Soccer mom cherries are already popped. Do you know how sex works?
But it was elderly soccer mom cherries.Wait, what? Soccer mom cherries are already popped. Do you know how sex works?
...My those are quite specific there BnM. New Haunts?
The ones at the library, the office building, the grocery store, the parking lot at the elementary school, the gym, garden center at Home Depot, etc etc.
Not only were they easy to please, but they were eager to be pleased.
Good call Nintendo. Good Call.
Well, this is an interesting rumor: Xenoblade's been marked (apparently) for an April release as a GameStop exclusive.
(http://i.imgur.com/34q5m.jpg)
Huh.
Well, this is an interesting rumor: Xenoblade's been marked (apparently) for an April release as a GameStop exclusive.
(http://i.imgur.com/34q5m.jpg)
Huh.
I hope that "exclusive" is just some extra content and not the whole game.
Supposedly the best RPG of the gen version regardless of console.
It will probably be the last game I buy for Wii considering how big my back log is too.
It will probably be the last game I buy for Wii considering how big my back log is too.
It will probably be the last game I buy for Wii considering how big my back log is too.
Not to mention that the Wii U will be out two months later in June 2012 (I'm hoping).
It will probably be the last game I buy for Wii considering how big my back log is too.
Not to mention that the Wii U will be out two months later in June 2012 (I'm hoping).
I highly doubt that. It will most likely be pushed back until November since that's holiday shopping season.
According to the source, the Wii U specs are:
Quad Core, 3 GHz PowerPC-based 45nm CPU, very similar to the Xbox 360 chip.
768 MB of DRAM “embedded” with the CPU, and shared between CPU and GPU
Unknown, 40nm ATI-based GPU
The source also mentions that Nintendo has been testing two versions of the console, one with 768 MB of RAM, and one with 1 GB. The RAM is also made by IBM and is embedded with the processor on the same die/silicon, which results in more bandwidth.
These were the specs that Nintendo showed developers around March 2011, so it’s unknown how close to the final specs these are, considering there’s a year until the console is scheduled for release.
IBM's embedded DRAM technology provides the most dense on-chip dynamic memory available today, enabling more than 1Gb of memory on a single chip. IBM eDRAM performance has advanced to a point where it can replace conventional on-chip static memory (SRAM) in many applications, taking up 60% less space on the chip, and consuming up to 90% less power.
So then let's say it's actually 768 Megabits. That would be much more in line with this tech, but still nearly ten times the 360 at 96 MB.That would make much more sense as the frame buffer for a 1080p image plus 2 or more uPads @ 480p are gonna need the additional eDRAM.
Keep in mind Moore's Law...
Moore's law describes a long-term trend in the history of computing hardware (http://en.wikipedia.org/wiki/History_of_computing_hardware): the number of transistors (http://en.wikipedia.org/wiki/Transistor) that can be placed inexpensively on an integrated circuit (http://en.wikipedia.org/wiki/Integrated_circuit) doubles approximately every two years.
Anyone remember the slot chips from the late 90's they were huge. The point being that physical size really isn't a real design limitation with a fully custom system.Yes it is. The larger the chip is, the less you can make and the more chance there is for a defect, meaning even less that are usable.
NeoGAF user Spike took that screenshot before the news was taken down. In addition to the VC Super Mario Kart and the 3D Classic Xevious, the WiiWare title Fluidity and the DSiWare title Mario vs. Donkey Kong: Minis March Again! were also touted at values ranging from 100 to 150 coins. The selection will be chosen based on member feedback, and will include a "surprise selection" each month.
CN just got a redesign for North America - and a Zelda poster set - AND DOWNLOAD GAMES.
3D Classics Xevious, Mario Kart and Fluidity are on the list, the selection changes monthly. Notice they put download code support in the 3DS update? This is probably why.
I've been to the site, but I have yet to see this:
(http://i.imgur.com/TAgav.jpg)
it seems to cheap to be legit though. But I an't complaining.
So the site that first revealed Project Cafe aka WiiU has come back with a doozy. Get your salt licks ready, folks.Just thought I'd relink this page as the circle pad came true. So it is very likely they are correct about the 3DS redesign in 2012.
http://www.01net.com/editorial/537862/nintendo-l-and-039-envers-du-decor-confidences-d-and-039-un-employe-de-big-n/
Translation follows, some parts bolded for emphasis:QuoteWe are lucky to count among our –mostly anonymous - sources several foreign correspondants, some of them at key positions in the global gaming industry. We owe them, among other things, our early coverage of the Playstation Vita and Wii U hardware. One of them, who happens to be one of the very few Nintendo employees to dare break the code of silence, recently gave us a sobering account of the state of affairs inside the Big N structure. More than any other sector, beit the music, motion picture, luxury or automotive industry, gaming is synonymous with emotional attachment to brands, devices and companies. And among all studios, publishers and makers, Nintendo enjoys by far the most sincere and dedicated following. Its logo, its many characters and IPs, its leading figures, like Shigeru Miyamoto, are the object of passionate scrutiny all around the world.
01net. writers are true Nintendo fans. One of us, William Audureau, recently published one of the most careful studies ever about the company’s most celebrated character (in French only so far). Our source has lived for, and eventually thanks to Nintendo, for most of his/her life. What s/he told us sounds like a wake-up call, inspired by the many troubles threatening the institution to which s/he has dedicated his/her life. For the same reasons, we decided to publish this information, as a five-part series running all week.
Part 1/5
3DS: the early bird who couldn’t catch the worm
We have known for a long time that the 3DS had been launched early to undercut the mobile industry, and the upcoming next-gen Playstation Portable. But this rushed release, probably partially responsible for its technical limitations and a disappointing battery life (when compared to past performance), will eventually have much graver and far-ranging consequences.
Ooops… I think we forgot something
It’s a mistake beyond belief, but Nintendo honchos finally had to admit, after the 3DS went through the mass production and release stage, that they had made a terrible omission: a right analog stick was a requirement to provide a superior gaming experience. According to our source, right as you read those lines, Nintendo engineers are spending many sleepless nights working on an additional device, which should be sold separately for about 10 dollars. Its shape and fixation mechanism are still unknown, but it needs a tight grip on the right part of the console. Will it have to be removed everytime you want to close the 3DS?
Feeling the pressure
Very recently, Nintendo asked a select group of developers to create titles specifically designed for two analog controls… even if that will entail an additional cost of 10 dollars per console to be played on currently available hardware. Although such noises rarely if ever reach the higher strata of the company, most Nintendo employees working with third-party developers are indeed feeling the heat, as disgruntled studios and publishers become more vocal in their disappointment.
Developers stand in line
Third-party support is key to the 3DS’s potentiel success. Only they can enrich the software line-up,
suffering so far from a relatively low volume of fresh titles, which makes Nintendo’s ongoing policy towards developers all the less coherent. The submission and approval process is described as very costly, time-consuming and often arbitrary in nature. Worse even, dev kits are still extremely scarce. Although no longer produced by Intelligent Systems – Nintendo’s hardware R&D arm – but outsourced to Tokyo Electric and Marubeni, dev kits are still produced at a ridiculously slow pace (300 units per month), and sold for a hefty price. As a consequence, even six months after the release, the waiting lists are getting more crowded, and many studios are still waiting for a chance to develop on the 3DS. This erratic situation is described by our source as a good example of serious management mishaps inside the Big N, that act as an impediment to developer relations and hardware adoption by consumers.
What you can’t see…
According to our source, Nintendo is well aware that it has so far failed to convince the public that its 3D display technology was harmless. Many parents are refraining from buying the console for fear of adverse effects to their children’s eyesight. This innovative “glasses-free” 3D display technology, the console’s main selling point, could well prove a major stumbling block. The advertising issue, despite a vast deployment of demo units at the point of sale level, remains: how do you sell something you can’t show? In the wake of the early price-slashing and “3DS ambassadors” (20 free VC games) program announcements, Iwata’s welcoming of 2D (totally free of 3D content) games on the platform smells like capitulation.
This information corroborates several elements we obtained very recently from various sources. According to them, Nintendo is currently preparing a new 3DS for a 2012 release. This new version would radically tone down the whole “3D“ angle, with a new design and even probably a different name. In that perspective, the radical price-slashing, touted as a measure to boost sales, would also be a way to liquidate current stocks to make way for the sucessor…
There’s a war raging on out there…
Some of the problems alluded to by our source could find a happy resolution, but let’s not forget the unrelentless assaults from the mobile industry, with its breathtaking race to the heights of computing power. Phone makers, like LG with its Optimus 3D smartphone, are even coming up with their own “glasses-free” 3D displays. If John Carmack’s predictions – of smartphones outgunning current last-gen home consoles in “a very short time” – ever came true, the 3DS’s future could seem bleak at best… but let’s not forget there’s always the next brand new Pokémon around the corner!
Copyright 01net – 2011
Not really, and they could make money by selling them (assuming a 3DS redesign would change it in such a way that the CPP couldn't fit it).It's not much of a revision if it's the same size.
TGS is in the fall? i expect to see it at E3 myself. I'm expecting they are going target the battery issue and have the dual analog as a complete system.
Also expect them to release it at current prices with the orginal 3ds dropping to $130-150 range.
I doubt Nintendo would want to split its message with the Wii U coming out. The New Nintendo Product should be the Wii U. Not a 3DS Revision.agreed. I would be very surprised if the 3ds revision comes out in 2012. 2013 seems more likely.
GDC would be a likely choice, but I don't know if they'd make a move that quickly since sales have picked up significantly, and it's doing much better than the DS was.
8 months apart.In Japan. It was closer to 5 months (June 11 to November 19) in the US which was what I was referring to since I specifically mentioned buying a DS Lite and Wii in 2006. I did buy them about 6 months apart because I bought DS Lite the day it launched and I was on the Wii waiting list at Gamecrazy for 2-3 weeks.
How can they make it more comfortable without increasing its size and therefore reducing portability?I don't know that they can much. The Wii U controller is very comfortable, and I remember the original Game Boy being pretty comfortable. My 3DS is a lot more comfortable than it would be because I have a higher capacity battery. The commonality is that they are all thicker. If they could make the top screen thinner, they could make the bottom thicker. And if they could figure out how to move the controls up a bit more from the bottom, that would help.
I have to disagree, unless a game gets announced before E3 2012 that REQUIRES the CCP to be used, I don't think it will be included with the system itself since it would be an unnecessary added expense for Nintendo.
It doesn't divide the install base. Whoever has the old 3DS model can upgrade their system with the attachment and it becomes exactly the same in functionality as the revision. The only difference is it will look uglier and require a battery, but in every functional way it is identical.
need to cough up the $20
I think they left it out deliberately so as to encourage/force developers to shoehorn the gimmicky motion control into their games even if it didn't make sense.
Nintendo stealthily building app store for its next-gen console
Nintendo’s next game console, the Wii U, is months away from launch, but its touchscreen controller is already turning heads — and The Daily has learned that Nintendo plans to implement a full-blown app store for the system.
Nintendo currently maintains repositories that act as “light” app stores: The DSi Shop for its portables, and the Wii Shop for its current console. Most of its apps are games and basic utilities like Mario Calculator. The Wii U’s as-yet-unnamed store will go far beyond this, proffering a wider variety of apps, said a person familiar with the matter.
Wii U owners will be able to use apps that operate on the Wii U itself, such as MLB.TV, and others that run independently on the Wii U’s controller. Given its tablet-like design and 6.2-inch screen, it’s not hard to imagine being able to check email, browse the Web, post to social networks and even get some gaming in.
It’s unknown whether Nintendo plans to monetize its app store with a points system, which it currently uses for WiiWare and DSiWare, or with a more Apple-like pay-to-play system.
That article, or at least the part you quoted, completely ignores the eShop, only mentioning the DSi Shop on the handheld side, leading me to believe it's either out of date or written by someone who doesn't have any idea what they're talking about.
Man I love being excited for Nintendo! The weight of the world and past Nintendo short comings haven't crushed my spirit yet!
Apparently Disney accidentally released a newsletter that confirmed the existence of Epic Mickey 2.
Multi-platform, co-op, Fall 2012 release.
http://www.gameinformer.com/b/news/archive/2011/12/29/rumor-co-op-multi-console-epic-mickey-2-to-release-next-year.aspx (http://www.gameinformer.com/b/news/archive/2011/12/29/rumor-co-op-multi-console-epic-mickey-2-to-release-next-year.aspx)
Manage your expectations.
no
no
The tablet is a dumb terminal meaning it doesn't really do any heavy processing of anything, that is all handled by the Wii U and then magically beamed over to the tablet (technology is magical).
Man, if only there was an expansion port on the Wii U controller... that you could add a sort of "cpu+battery" pack to so the thing could go untethered from the console...
But I do hope they opt for an SD card slot in the tablet if they intend for us to travel with this thing to a friends house so that we can bring our saves, Mii's, and even our apps/games with us to share with a friend while visiting.
Nintendo building a full on App Store for Wii U!?
let's all hope Nintendo is finally ready to dive in headfirst into the deep end. No more baby steps.
http://www.thedaily.com/page/2011/12/29/122911-tech-gaming-wii-appstore/ (http://www.thedaily.com/page/2011/12/29/122911-tech-gaming-wii-appstore/)
Unless you go through the '80s-style "becoming super cool" montage, the other app stores won't respect you. Nintendo seems to be in this mindset, as a source has stated that it's creating an app store for its upcoming Wii U controller that goes "far beyond" the online stores the company currently provides for its DSi and Wii consoles. According to The Daily, the new gaming system, which is set to launch in the second half of 2012, will be able to use apps that operate on the controller itself, much like iOS and Android-based tablets.
Mike Gwilliam of Forget the Box has shared that the company a friend of his in Los Angeles works for has been approached by Nintendo and they apparently:(edit: Source - http://www.forgetthebox.net/mag/culture/forum-m/nintendo-e-readers.php (http://www.forgetthebox.net/mag/culture/forum-m/nintendo-e-readers.php) )
"...offered them assistance in porting and publishing some software from iOS to the Wii U so it can be played on the Wii U’s touchscreen controller."
There is also talk that:
"Nintendo is planning to launch a digital e-reader type service where you can download books, magazines, newspapers, comics, and other publications to your Wii U console."
This feature would also apparently extend to the 3DS, and the comparison is made that this would be similar to how the iPad and the iPhone share similar functionality. Other content that could also (supposedly) come to the platform includes strategy guide and instruction booklets for virtual console games (meaning, you'd have digital copies of the original booklets included with NES and SNES games etc).
Apparently, Nintendo is also "interested in making every single issue of Nintendo Power (from 1988 to currently) available for download to be read on the Wii U’s touchscreen controller."
I do have some more stories in the pipeline for next year, and I’ll try to get one in particular out in January. The one I have in mind is huge and should be a real crowd pleaser. Before I share what it is though, I have to confirm a few things. I’ll give you a couple of hints in the fashion that I did for Title Fight…shortly. For now, know that it’s for Wii U and 3DS. Thank you and here’s to 2012!
Also if they are thinking of getting iOS ports a lot of those need Multi-touch.
We have received word from a tipster, who wishes to remain anonymous, that a new Sonic & SEGA All-Stars Racing game could be on the way. Our tipster recently spoke to a high ranking staff member at development studio Sumo Digital, and when queried about new projects, the developer gave the below reply.
“Now working on another title for Sega on 3DS, VITA and WiiU. [The] title we are working on is top secret but the last game we did for them was Sonic And Sega All-Star Racing, so the logical conclusion would be… ”
While the game could be a sequel to 2010′s Sonic & SEGA All-Stars Racing, there is also a possibility, given the platforms, that it could be a remixed version of the first game with new characters & courses specifically tailored to Wii U, 3DS & Vita. But having said that, the tipster informs us that the developer told them months ago that they will be doing no more additional work on the first game.
The Sonic Stadium has received proof of the discussion and the Sumo Digital source in question and have confirmed the authenticity of both. But, as the game has not been officially announced by SEGA and things can often change dramatically behind the scenes, we’re posting this up as rumour for now.
F-Zero GX2! Quite possibly the most impressive racing game that no one bought, but it would make an awesome title on an engine with more horsepower. Yessir!
A source that wished to remain anonymous has told us that Nintendo will launch a website accessible from any web browser that will handle configuration of your Nintendo Network account for use on the Wii U or 3DS. He also stated that Nintendo Network will include many new features that haven’t been used before by Nintendo. According to his accounts: Nintendo Network = Sony PSN = Xbox Live.
Nintendo's online equal to that of Microsoft and Sony?
Aside from some sort of achievement system, what do PSN and XBox Live offer that Nintendio's current online service does not?Nintendo corrected or improved many issues with their online service on 3DS. Friend Codes are significantly less annoying now since there's only one and the friend list lets you know who is online and what they're playing. However, I believe Nintendo still doesn't allow exchanging Friend Codes or chatting with random opponents. So, say you're playing Smash Bros. with a really skilled random person, you'll never know who that is once the match is over. If you're big on the social networking aspect of online gaming, Nintendo's online service is extremely limited in that respect. Also, not every game features voice chat, let alone cross game voice chat like 360. PS3 can't cross game voice chat but Vita apparently can.
I actually like that the 3DS uses a friend code for the system account, because it allows two or more people to use the same name. I'm pretty sure that two XBox Live accounts cannot have the same name, though I don't know how PSN works.
It may not be a system feature and Nintendo may not use it in their games, but there is nothing stopping third-parties from allowing these features. It would be nice if Nintendo did make them standard features of the Wii U though, so developers wouldn't have to implement them on a game-by-game basis.Yeah, I didn't list anything that wasn't a standard. I think not standardizing these things is the issue. If given the choice, most 3rd parties will not put these options in their games. I think it's a shared problem. Not sure about 3DS, but the Wii was not made with these things in mind. Sure, it's possible with some resource finagling, but having to go the extra mile to include these features is something that Microsoft and Sony are not asking 3rd parties. Something has to give and Nintendo is probably going to have to be the one to fold. 3rd parties have made it clear that they can easily just not support Nintendo's home consoles. They clearly have more leverage so Nintendo is pretty much being put in a position to provide these tools to 3rd parties or get next nothing at all.
- Teenage Mutant Ninja Turtles: Manhattan Crisis is the alleged name of the title.
- Leonardo, Donatello, Raphael, and Michelangelo are the four playable characters, each with their own varied move set and weapon of choice (sword, bo staff, sai, and nunchucku…respectively).
- Flashbacks are played as Master Splinter/Hamato Yoshi.
- Shurikens, smoke bombs, grappling hooks, and climbing foot spikes.
- Gameplay and story/stage progression similar to Batman: Arkham City.
- Classic characters such as Bebop and Rocksteady (warthog and rhinoceros), Dr. Baxter Stockman, Shredder (Oroku Saki), and Krang act as bosses and in the case of the humans-turned-mutants, you fight them in both forms throughout the story.
- The Turtle Van and Turtle Blimp will be present and with them and other gadgets, the Wii U build is expected to have touch screen controls for specific actions.
- Multiplayer is unknown.
- Graphics engine used is that of Arkham City.
- The game is expected to be more dark than slapstick, but the turtles themselves and their interactions with the Foot Clan, bosses, and story characters like April O’Neil and Casey Jones will still have comedy attached.
- Purportedly being in development for Wii U, Xbox 360, and PlayStation 3.
- Careful selection of voice actors to bring the universe to life as well as Rocksteady did with their two Batman games.
- Manhattan Crisis shares a similar name to the 1991/1992 NES title, “The Manhattan Project”, but is very much its own title.
Final devkits are out, and rumor has it they differ quite a bit from earlier kits. Supposedly more powerful than anticipated, too.
- Leonardo, Donatello, Raphael, and Michelangelo are the four playable characters, each with their own varied move set and weapon of choice (sword, bo staff, sai, and nunchucku…respectively)No Venus De Milo?! This is bullshit.
No Venus De Milo?! This is bullshit.
another rumor that has been floating around for about a week now just got a little juicier.
http://forum.beyond3d.com/showpost.php?p=1614288&postcount=406 (http://forum.beyond3d.com/showpost.php?p=1614288&postcount=406)QuoteFinal devkits are out, and rumor has it they differ quite a bit from earlier kits. Supposedly more powerful than anticipated, too.
Makes me want to believe that IBM got the CPU down to 28/32nm and that AMD got the GPU down to the same size.
That doesn't even make any sense...I'm curious if you're unfamiliar with Venus De Milo, the female turtle from the late 90's live action show or if you think I actually want her in the game. No one liked Venus De Milo. No one. Peter Laird, one of the co-creators of TMNT, won't even joke about her existence.
I wonder how long this TMNT game has been in development?
Come on! Who's not excited?! Ian... Broodwars?
well, Retro would probably make the best version of Star Fox yet
well, Retro would probably make the best version of Star Fox yet
How do you figure? I mean, they didn't make the best version of Metroid (Super Metroid) and they didn't make the best version of Donkey Kong (DK: Jungle Beat). I am confident Retro could make a great Star Fox game, but it would have to be pretty gosh darn amazing to be better than Lylat Wars.
Yeah, I am very aware of what Retro has done with Metroid and I am also aware that they also made the only worthwhile entry in the DKC series, but that's not what my post was about. Read it again.
I don't disagree with anything in your post, mate.
What if this rumored Star Fox game in question is actually Star Fox Adventures II? Would everyone's excitement evaporate?
Yeah, I am very aware of what Retro has done with Metroid and I am also aware that they also made the only worthwhile entry in the DKC series, but that's not what my post was about. Read it again.
I don't disagree with anything in your post, mate.
I mean Q Games could make a decent Star Fox game, but to truelly make the series cerdible again it needs to be deloped by Retro themselves.
well, Retro would probably make the best version of Star Fox yet
How do you figure? I mean, they didn't make the best version of Metroid (Super Metroid) and they didn't make the best version of Donkey Kong (DK: Jungle Beat). I am confident Retro could make a great Star Fox game, but it would have to be pretty gosh darn amazing to be better than Lylat Wars.
I really need to play Jungle Beat.
What if this rumored Star Fox game in question is actually Star Fox Adventures II? Would everyone's excitement evaporate?
Whenever people call Super Metroid the "superior game" over Metroid Prime, I have to ask a simple question: if that is true, then why did relatively no one buy it?
Whenever people call Super Metroid the "superior game" over Metroid Prime, I have to ask a simple question: if that is true, then why do the sales not show that? Why did Metroid Prime dramatically out-sell it on a platform with a dramatically smaller user base? Just food for thought there.
EDIT: Broodwars, I really don't think you want to set the precedent that you think sales=quality.
It should be noted that while even though Metroid Prime did outsell Super Metroid the Prime sequels did not fair so well. If Prime was a superior game you would think sales of Echoes and Corruption would have been at least equally as good, but they aren't. This means a lot of people who bought Prime were not pleased enough with it to bother with the sequels.
I like Retro and all but I don't see why some people are hyping them up to be the only one who can revive Star Fox.
If i could choose any dev to make the next star fox it would be Treasure without any hesitation.
I have never played a Star Fox game before. "What kind of Nintendo fan are you?!"
I own Star Fox on SNES, Star Fox 64 on N64, and Star Fox Command on DS. Of these, which one should I start with? Thoughts?
As cool as that might be (I liked Sin & Punishment 2 as well), the game would be 3 hours long and have a completely incomprehensible story like seemingly every other Treasure game and I wouldn't relish that. I'd like the next Star Fox to have more staying power than that, especially as game prices continue to tick upwards.
I have never played a Star Fox game before. "What kind of Nintendo fan are you?!"
I own Star Fox on SNES, Star Fox 64 on N64, and Star Fox Command on DS. Of these, which one should I start with? Thoughts?
See I wouldn't mind Kamiya making a Star Fox game at all, he has the cred and the passion to do a nice job. But I'd like the idea of a non-arwing Star Fox game being more like a Vanquish type game as opposed to a DMC type.
well, Retro would probably make the best version of Star Fox yet
How do you figure? I mean, they didn't make the best version of Metroid (Super Metroid) and they didn't make the best version of Donkey Kong (DK: Jungle Beat). I am confident Retro could make a great Star Fox game, but it would have to be pretty gosh darn amazing to be better than Lylat Wars.
http://wii.ign.com/articles/121/1217316p1.html (http://wii.ign.com/articles/121/1217316p1.html)Thats my issue with the name. Its to similar.
..
Though that's not the issue, the issue is apparently the mass media being confused about what it actually is. We all remember E3 confusing the non gaming press. I know some put the 3DS in the same boat, when they are right next to each other, I guess the average joe would think another DS but with 3D.
...
I never saw the problem people have with the name. I was surprised by it at first, but I like it and it sounds good. It also fits based on what they want to do with it. I hope Nintendo doesn't cave in and re-name it. Like Cater said, people did the same thing about the 3DS. If the Internet was as big back then, I am sure you would have had people complaining about the Game Boy Color name too (thinking it was just a upgrade to the Game Boy rather than a new system).GameBoy. Everyone knew it was 2 colors.
Might I make a suggestion? Super Wii should be th new name of the console.Stop it, kytim.
The Wii name is synonymous with success
Nintendo made the Wii anti-hardcore and cashed in on it. This pissed the hc gamer off.The Wii name is synonymous with success
Only with casuals. That's my point. To casuals its an awesome name, but to hardcore gamers its not.
Might I make a suggestion?
I think you are blowing things out of proportion. The name is not the problem, it was the lack of games that caused so-call "hardcore" gamers to start avoiding it. If the Wii U has the games and tech, then people will flock to it.
Nintendo made the Wii anti-hardcore and cashed in on it. This pissed the hc gamer off.The Wii name is synonymous with success
Only with casuals. That's my point. To casuals its an awesome name, but to hardcore gamers its not.
Nintendo then stopped going after their new customers by 2010 (nintendo's last BIG game came out in 2009) so I doubt any of them will even care by the launch of Wii U--Nintendo might have poisoned the well, so to speak.
Wii U is a name that screams confusion.
It's not going to bring back Wii-gamers and it just sounds dumb to... everyone.
Those are big games,
they have also released more hardcore games that are not necessarily "big" (like Xenoblade Chronicles and Metroid: Other M).
Super Wii is where it's at. ;D ;)
I think you are blowing things out of proportion. The name is not the problem, it was the lack of games that caused so-call "hardcore" gamers to start avoiding it. If the Wii U has the games and tech, then people will flock to it.
Super Wii is where it's at. ;D ;)
Personally if they are going to keep the Wii name I like a clearly indicator.
Wii Too
Would fit there need and Too sounds like Two which indicates iteration.
Wii X
X in the US means Extreme which is synonomous with more Power, Ho HO hO.
neWii
New Wii. Its in the name.
The name should trigger easy logic to it being the next one.
I'm vehemently opposed to anything with Wii in it...Really? That's not the impression I got at all.
What's in a name? Nintendo considering Wii U rebrand, sources claim (http://www.computerandvideogames.com/333583/whats-in-a-name-nintendo-considering-wii-u-rebrand-sources-claim/)
Nintendo is considering changing the name of its next-generation console, Wii U, sources close to the platform holder have suggested.
they could call it Wii² and then make the case a square. Then of course if they want to continue with the branding next time they can call the next one Wii³... I think you know where im going with this.
they could call it Wii² and then make the case a square. Then of course if they want to continue with the branding next time they can call the next one Wii³... I think you know where im going with this.
Best name yet that actually gets the point across. I don't know how to make the tiny two but Wii Squared. I think it sounds cool and easily makes sense to all.
How is it confusing? Because it keeps a successful brand name alive? And I didn't know you spoke to all 7 billion people in the world. It's fine if you think it's dumb, but please don't act like you know how most people feel. They didn't try to make it anti-hardcore, third party publishers did that when they stopped trying to put good games on it. Nintendo tried to make the system one that was for everyone."sounds dumb to...everyone." is a half-joke. I haven't heard Nintendo or anyone else offer a good reason why it's not dumb. I don't care that it's a dumb name but that doesn't make it any less dumb sounding. And boy is it dumb.
No big games since 2009? A few off the top of my head that came out in 2010 or 2011: Super Mario Galaxy 2, Donkey Kong Country Returns, The Legend of Zelda: Skyward Sword. Those are big games, they have also released more hardcore games that are not necessarily "big" (like Xenoblade Chronicles and Metroid: Other M).Okay, a bunch of games that didn't sell anywhere near what Mario Kart, NSMB, Smash Bros, Wii Fit, or Wii Sports Resort sold. Those might be games you or I liked but the vast majority of Wii owners didn't buy them. I mean, Just Dance games sell better than any of those installments of Nintendo's main franchises but I'm not going to put a value judgment on that. Nintendo has proven that they can do 20-30+ million sellers. When their AAA titles don't even match the sales of Just Dance, I think it's safe to say that those aren't big games.
Most games on Xbox 360 and PlayStation 3 don't reach the sales of the Just Dance games, so what? Ubisoft got a massive hit on their end with the franchise.Yes, MS and Sony don't have a lot of big games. In fact, Nintendo had the biggest games early on and crushed MS and Sony this generation. What's odd though is that Sony and MS gamers still get AAA titles and some of them turn into big games or big franchises.
Motion controls work well when the developer puts effort into it, though a lot never did. What about Mii's? Sony and Microsoft like them enough to copy them.
I can only think of 2 games that motion controls helped: Wii Sports and No More Heroes. God Father was also good but it's a port so I don't think that counts.
So did Boom Blox, Tiger Woods, and Trauma Team, and probably much more. And if we add in pointer controls...I'm not a detractor of motion controls, I just think a lot of games that used motion controls poorly would have been better with better controls or traditional controls. I also didn't play Godfather on any other system so it doesn't quite work as a counter-example since I can't say that the Wii version was better for any reason. I just liked the game, motion controls included.
But realistically, I think the ports are the perfect counter-example. If the thesis is "motion controls don't help games," and then at least one game is cited which, by the detractor's own admission, is better than the original game because of motion controls, well...
It's like how "Fisher-Price" means pre-school toys so Mattel doesn't put THAT brand name on Hot Wheels cars because it doesn't fly with that audience.(http://di1-1.shoppingshadow.com/images/pi/18/a0/28/42827326-260x260-0-0_Fisher+Price+Smart+Cycle+8482+Hot+Wheels+Software.jpg)
Wow, way to take it WAY too far, BlackNMild ::)No, we must go deeper!!
:P: :
Endless hours of entertainment would ensue with such a name.
Most games on Xbox 360 and PlayStation 3 don't reach the sales of the Just Dance games, so what? Ubisoft got a massive hit on their end with the franchise.Yes, MS and Sony don't have a lot of big games. In fact, Nintendo had the biggest games early on and crushed MS and Sony this generation. What's odd though is that Sony and MS gamers still get AAA titles and some of them turn into big games or big franchises.
Motion controls work well when the developer puts effort into it, though a lot never did. What about Mii's? Sony and Microsoft like them enough to copy them.
I can only think of 2 games that motion controls helped: Wii Sports and No More Heroes. God Father was also good but it's a port so I don't think that counts. I don't blame Nintendo for the bad games they didn't make. But a lot of Nintendo's games would have been better off using traditional controls.
"Hey I just bought my daughter that new Nintendo for her 12th birthday. what was it called... Oh yeah, anyway, you guys wanna come over and check out her VAGINA? To be honest, I think I play with it more than she does. Even my wife plays a few touch games on it when she thinks no one is watching."
I don't see that happening.
I know people have been speculating that Resident Evil 6 could come to Wii U
I have it on good authority (not from the horses mouth, but from his jockey) that RE6 IS coming to Wii U.
I will see if I can find out more tomorrow. ;)
What else should I try to find out ?Anything about Megaman.
Give me questions to ask...
I will ask about any unknown features of Wii U
Monster Hunter 4 Wii U
a version of MvC coming to Wii U
What other games?
Feed me with ammo people.
I'm also gonna see if I can get me a guest pass to E3....
Most games on Xbox 360 and PlayStation 3 don't reach the sales of the Just Dance games, so what? Ubisoft got a massive hit on their end with the franchise.Yes, MS and Sony don't have a lot of big games. In fact, Nintendo had the biggest games early on and crushed MS and Sony this generation. What's odd though is that Sony and MS gamers still get AAA titles and some of them turn into big games or big franchises.
Motion controls work well when the developer puts effort into it, though a lot never did. What about Mii's? Sony and Microsoft like them enough to copy them.
I can only think of 2 games that motion controls helped: Wii Sports and No More Heroes. God Father was also good but it's a port so I don't think that counts. I don't blame Nintendo for the bad games they didn't make. But a lot of Nintendo's games would have been better off using traditional controls.
...and here I was thinking that I was the only one who thought Godfather: Blackhand Edition had excellent motion controls.
What else should I try to find out ?
Give me questions to ask...
I will ask about any unknown features of Wii U
Monster Hunter 4 Wii U
a version of MvC coming to Wii U
What other games?
Feed me with ammo people.
I'm also gonna see if I can get me a guest pass to E3....
Count me in too. I'm not violent man, but I loved smashing people into cash registers in that game... and strangling them... and kneeing them...
What else should I try to find out ?
Give me questions to ask...
I will ask about any unknown features of Wii U
Monster Hunter 4 Wii U
a version of MvC coming to Wii U
What other games?
Feed me with ammo people.
I'm also gonna see if I can get me a guest pass to E3....
Why box-art MegaMan? Seriously. We'll we actually be seeing more of him?
a version of MvC coming to Wii U
Rumored to be coming to just every 2012 platform.... (except maybe the 3DS?)
A source close to Dual Pixels has revealed a massive Ubisoft E3 2012 leak confirming Lady Gaga: The Experience as currently in development and set for release later this year across multiple platforms. Previous entries in the Experience franchise include Michael Jackson and Black Eyed Peas. The same source also revealed a pending Assassin's Creed and Splinter Cell (Next-Gen).
I'd like to see her in a survival horror game as the final boss you must defeat.Just to find out you have just been a figment of her imagination all along. You've always been in her head. Haunting her Dreams. For you are the Monster.
I'd like to see her in a survival horror game as the final boss you must defeat.
Nintendo Enthusiast has learned that Activision will be major ally to Nintendo in the upcoming months and years. When learning about Activision’s support for Nintendo we were told by an industry source to just wait and see because Activision will be playing an important role on ALL Nintendo consoles this year and the next.
So, does that mean the launch window, as well? Yes. You should anticipate Activision backing Nintendo during the launch of the Wii U as well as over the next few years. They are currently working on multiple titles for Nintendo systems. And not just a couple unrefined ports as they did with the Wii launch. Remember EA’s people up on stage at last E3′s Wii U introduction? Well Activision won’t let EA have Nintendo all to themselves. It might not be as pronounced as with EA but it will still be a key role for Nintendo.
Apparently Junction Point is "implementing Wii U support for Epic Mickey 2." Not sure if that means WiiU SKU or Wii version supports tablet.
Also, it sounds like Ubisoft Vancouver was working on a MotionSports WiiU launch title—now presumably dead—at the time of their closure.
It's more of what we've heard before, but if they really mean it, then I welcome them with open arms.
Guitar Hero and Call of Duty were their big franchises this gen and both appeared on the Wii.
Activision is going to port every Call of Duty game to every platform available.
I wonder if COD will be the outrageous seller next gen as it is today. What was it last gen for home consoles GTA?
What ever the case I will undoubtedly get my first COD on Wii U and contribute to the madness.
I remember when Reggie managed to talk Rockstar into making GTA: Chinatown wars on the DS. From what I understand the sales of that game failed to meet expectations, and consequently Rockstar later ported the game to the PSP. With that experience in mind, I wonder if Rockstar would ever be willing to bring a GTA game to Nintendo hardware again. By all rights the game should have sold better than it did. Its not like the DS doesn't have an enormous install base or anything...
I personally bought the game when it came out and it was an awesome game. It wasn't until recently that I was able to play GTA IV and compare the two, but aside from the graphics, the DS version does an extremely good job of replicating the experience in handheld form. So it was a great game. I can't think of any good reason why the game didn't sell better than it did. Maybe the marketing wasn't good enough. I don't know.
I remember when Reggie managed to talk Rockstar into making GTA: Chinatown wars on the DS. From what I understand the sales of that game failed to meet expectations, and consequently Rockstar later ported the game to the PSP. With that experience in mind, I wonder if Rockstar would ever be willing to bring a GTA game to Nintendo hardware again. By all rights the game should have sold better than it did. Its not like the DS doesn't have an enormous install base or anything...
I personally bought the game when it came out and it was an awesome game. It wasn't until recently that I was able to play GTA IV and compare the two, but aside from the graphics, the DS version does an extremely good job of replicating the experience in handheld form. So it was a great game. I can't think of any good reason why the game didn't sell better than it did. Maybe the marketing wasn't good enough. I don't know.
Personally I wasn't in the mood for a DS GTA. I wanted the REAL GTA games on the Wii. Handheld versions of popular consoles series always come across as unessential filler product, even if they turn out decent.I respectfully disagree with this statement. It sounds more like your issue is with handheld games being on a handheld than the actual games being "unessential filler."
When Nintendo fans said "we want GTA" what they were saying was "hey, we're missing out on this series which is on every system but the Gamecube (and then later the Wii). What the ****, Nintendo?" Reggie interpreted this as a GTA game on the DS. Who the **** wanted that?I really don't think that's how it went down. What Reggie did was nothing short of a miracle. The alternative was nothing. Of course, he would have wanted a major seller like GTA on the Wii. He's a businessman and GTA is a big deal. I'd bet the issue came up but he has no say in what Rockstar develops. Selling Rockstar on releasing a game on the more popular and cheaper to develop for DS was probably the backbone of Reggie's pitch. It was that or nothing. Reggie was probably banking on Nintendo fans to support the game which would give him leverage in negotiating a Wii title. If there was an audience for mature titles on Nintendo hardware (which seems to be a major concern for 3rd parties), Reggie would have some leverage in negotiating a more expensive production.
Chinatown Wars came across as a token effort
He should have gotten a Wii GTA game made
If memory serves, the two PSP GTA ports prior to CT did pretty well, but CT itself sold like octogenarian porn at a pedo convention. I'm glad you enjoyed it, but judging from the game's sales across all systems, you're in the minority. Not a huge surprise though, since it harkened back to the style of the first two titles, whereas the series only got big starting with the shift in III.
Sales of Chinatown Wars on PSP were terrible by all accounts, but weren't the strong sales of earlier GTA games related to hacks that allowed gamers to unlock their PSP systems for piracy? I vaguely remember hearing something about that.
Ignore quality, ignore stuff like how Mario is a spin-off of Donkey Kong. All through this generation Nintendo fans don't get the real thing, we get spin-offs.How can one ignore something like quality? That's the entire point of a product designed to entertain. There's nothing wrong with a spin-off so long as it's fun.
Ignore quality, ignore stuff like how Mario is a spin-off of Donkey Kong. All through this generation Nintendo fans don't get the real thing, we get spin-offs.How can one ignore something like quality? That's the entire point of a product designed to entertain. There's nothing wrong with a spin-off so long as it's fun.
I'm just sick of spin-offs of existing franchises made specifically for the "Nintendo audience". The Wii was full of that crap and Nintendo fans became hostile to that sort of thing really quick. Remember the huge fuss about Dead Space: Extraction? Those that play it say it's good but that game was doomed the second it was announced. The rumour started off as if Dead Space was being ported to the Wii. Then it became a spin-off and interest waned and then it was revealed to be an on-rails shooter and things got hostile. We were sick of getting the on-rails shooter spin-off instead of the real thing. It didn't matter that the reviews were positive or that those that played it said it was good. The very idea was offensive and insulting.
Chinatown Wars is the same idea. We don't get the REAL GTA, we get a special spin-off made just for us. That **** comes across as incredibly patronizing like Nintendo fans aren't capable of playing "real" games and have to have our own game suited for our specific needs. By the time Chinatown Wars came out the idea of getting a Nintendo-only spin-off was insulting and the reaction was immediately hostile. When it was debuted at whatever E3 it was the reaction was REALLY negative. We were sick of having special Nintendo-only products and missing out on the real deal. No one wanted Chinatown Wars. It represents everything that pissed us off about third parties this gen, regardless of quality.
Maybe Reggie didn't screw up but Rockstar did by not realizing the hostility for third parties that this "for the Nintendo audience" philosophy had created. Any third party that is stupid enough to try the same crap on the Wii U is going to have a big bomb on their hands. The well is poisoned. You give us some special Wii U version while everyone else gets the "real" game and we're going to throw it back in your face. We get either the real deal or an exclusive that has no equivalent on the other systems. Nothing else is acceptable and I am certain nothing else will sell.
I usually pride myself on being part of the solution instead of part of the problem with regards to third party sales on Nintendo platforms. Along these lines I've been rewarded with fun times playing Far Cry, Godfather, Red Steel 2, House of the Dead: Overkill and Dead Space Extraction. But not buying and playing GTA chinatown wars is a blemish on my record... I can't say exactly why! It just never seemed to... capture my excitement.
Could someone describe the gameplay mechanics and narrative themes of the game? Maybe late is netter than never...
The First 2 GTA's where just about stealing cars really.
I will be there on day 1 for COD Wii U, just like I was for every COD for the Wii.Why didn't you join the online community?
I don't think that buying a game you don't want or like is a good way to get a game you do want or like to come to a system you own. That sounds like a hostage situation. "Buy this game and maybe, just maybe, we'll give you what you want."
Why didn't you join the online community?
I hear all the talk about people and their backlogs, and it makes me realize just how expensive and time consuming his hobby is. There are fans that can't play everything they want to play...and more and more games are released.I've done the math. For me it works out that gaming is still much cheaper then most hobbies.
I hear all the talk about people and their backlogs, and it makes me realize just how expensive and time consuming his hobby is. There are fans that can't play everything they want to play...and more and more games are released.I've done the math. For me it works out that gaming is still much cheaper then most hobbies.
More depressing TMNT news. It appears that there is a rumour going around that the developers of Arkham City are not working on a TMNT game after all. If so, what a bummer. Can the TMNT games ever come back into the lime light?
http://kotaku.com/5883797/arkham-city-makers-arent-making-a-teenage-mutant-ninja-turtles-game (http://kotaku.com/5883797/arkham-city-makers-arent-making-a-teenage-mutant-ninja-turtles-game)
Nope, don't need to.I hear all the talk about people and their backlogs, and it makes me realize just how expensive and time consuming his hobby is. There are fans that can't play everything they want to play...and more and more games are released.I've done the math. For me it works out that gaming is still much cheaper then most hobbies.
I think you need to double check your work, buddy. Probably forgot to carry the 1 somewhere.
Nope, don't need to.I hear all the talk about people and their backlogs, and it makes me realize just how expensive and time consuming his hobby is. There are fans that can't play everything they want to play...and more and more games are released.I've done the math. For me it works out that gaming is still much cheaper then most hobbies.
I think you need to double check your work, buddy. Probably forgot to carry the 1 somewhere.
Nope, don't need to.I hear all the talk about people and their backlogs, and it makes me realize just how expensive and time consuming his hobby is. There are fans that can't play everything they want to play...and more and more games are released.I've done the math. For me it works out that gaming is still much cheaper then most hobbies.
I think you need to double check your work, buddy. Probably forgot to carry the 1 somewhere.
The only reason I spend money on books is because I found a bloody scab about the size of a GameCube disc in a library book once (and seriously **** that!), otherwise that would be free too.
Not every game gets cheaper, though. Some go out of print and become hard to find and the price skyrockets. A good example of that would be Metroid Prime Trilogy, and Radiant Historia (before the reprint). When it comes to games like that if you wait for them to become cheaper you are waiting in vain.
Its hard to believe now, but there was a brief time when Metroid Trilogy was clearanced out of stores for prices like $19.99. This was back in late 2009, which is ancient history now. If I knew then what I know now I would have bought every copy I could find.
Its hard to believe now, but there was a brief time when Metroid Trilogy was clearanced out of stores for prices like $19.99. This was back in late 2009, which is ancient history now. If I knew then what I know now I would have bought every copy I could find.
the Xbox 720's raw graphics processing power is expected to be six times that of the Xbox 360 and will yield 20-percent greater performance than Nintendo's forthcoming console, the Wii U.
It's either go with the tablet or go for power, not both. That's also the reason why you won't see an tablet controller for the Xbox or PS next systems--at least not as a standard package anyhow.The tablet controller isn't much more than a Wii Remote Plus with a touch screen and some fairly inexpensive parts like a camera, magnetometer, NFC chip and whatever wireless thingamajig Nintendo is using to stream content to the controller. I'm not really convinced that Nintendo has to choose between the tablet controller and more powerful hardware. I don't expect Wii U to use state of the art chips but being within spitting distance of the next Xbox is possible even if Wii U launches an entire year earlier.
You know what, I read about this last month, but somehow it seems like no one ever posted it here, so I guess better late than never:
Wii U to be 5X more powerful than X360
and this was based off that last dev kit rumor I postedQuotethe Xbox 720's raw graphics processing power is expected to be six times that of the Xbox 360 and will yield 20-percent greater performance than Nintendo's forthcoming console, the Wii U.
That is plenty powerful if you ask me and it keeps both system easily within spitting distance of each other.
The latter is the lesser of the 2 evils but it's still what differentiates the console.
No, it doesn't. Both Sony and Microsoft are going to copy the tablet concept, so that does not differentiate Nintendo.Sometimes I feel like you just like disagreeing with me...
Adrock, apparently you missed what BnM posted about the patents Sony and Microsoft filed for a tablet thinger. Its already confirmed they are copying it. There is no maybe.
Adrock, apparently you missed what BnM posted about the patents Sony and Microsoft filed for a tablet thinger. Its already confirmed they are copying it. There is no maybe.
Well it still remains to be seen if they actually come out with a product.
Vita isn't the main controller nor does it come with every console. That's not even close to the same thing. It would similar to if 3DS was used as a Wii U controller.
...I think it looks likely that's what will happen.
1. There's no guarantee that they copy the tablet controller. Likely, but not a fact therefore it's still what sets Wii U apart.
Not sure if this was posted, saw it a week ago.
http://www.gonintendo.com/?mode=viewstory&id=171749
Retro working on a game with hand painted textures? New Zelda that really looks like the art work? Yoshi's Island?
One of the more interesting nuggets involves 3D and HD. The former might not have caught on like Nintendo, or other electronics companies, had hoped. The 3DS is making innovative use of 3D, but it's still not mainstream. In the patent filing, Nintendo noted that the Wii U "might" feature a 3D display. It also mentions it "might" feature a HD display on the Wii U controller, which so far has sported a sub-HD resolution of around 850x.Patents:
I don't think either of those things are really necessary for the tablet controller. Maybe the higher resolution screen but not 3D. That would only be useful when you use it for gameplay.
Holography like Star Wars for the home would be common first.
I really want an AR game. Pokemon Battle Stadium or something would be perfect for it if they come out with new cards/toys with NFC and are AR capable.I would like that for Madden with the Covet of it digitally rendering a live football game.
But I really want a Fifa AR game. I want to see the stadium on my table through my screen and be able to walk around it.
The site claims that a product page for the sequel to the 2010 Call of Duty title went live on Amazon.fr and that, after they reported this, Activision France requested that the story be killed. When they refused, Gameblog.fr claims that the publisher blacklisted them, disinviting them from a Transformers: Fall of Cybertron preview event and pulling planned advertising from the media outlet.
That would be an awesome gimmick, although I'm not sure what practical benefits it would bring. Still, a similar effect got me to blow $5 on that mediocre Time Traveler game twenty years ago, so...Holography like Star Wars for the home would be common first.
I can see something like that hologram Leia recorded for Obi-Wan being possible 7 years from now. The "Super WiiU's" tablet controller may have little holograms like that popping out of it.
Black Ops 2 is a much better idea than Modern Warfare 4, although really why does every COD game have to be a sequel? I am still holding out hope for a COD game set during the Civil War.
Black Ops 2 is a much better idea than Modern Warfare 4, although really why does every COD game have to be a sequel? I am still holding out hope for a COD game set during the Civil War.
I would like to have a CoD set exclusivly in the Vietnam war.
I want to kill JFK.
I want to kill JFK.
Black Ops 2 is a much better idea than Modern Warfare 4, although really why does every COD game have to be a sequel? I am still holding out hope for a COD game set during the Civil War.
I would like to have a CoD set exclusivly in the Vietnam war.
Black Ops takes place in 1968 so it is set during the same time as the Vietnam War (except the bay of pigs thing and the flashback to WW2), and many of the missions do take place in Vietnam. Isn't that good enough?
I wonder if Black Ops 2 is going to be set immediately after the original one ends, or if it will be set sometime later. I'm sure it will be set during the Cold War, but the Cold War lasted until 1991 so there's ample time where it could take place.
What about a future Call of Duty? Or would that be fairly boring?
Then how about something that ISN'T American? I've had enough with "America saves the day" storylines.
The reason WWII gets used as a context a lot is because Germany and Japan were truly evil during that time period. Having people play as them would be incredibly controversial...
Anything, that you are playing against the winning team would be controversial. I think you could do a World War 2 game where you play as the Russians.See Red Orchestra 1 and 2.
How about a WW2 COD game where you get to be the Germans and/or Japanese? Or would that be too controversial?Again, Red Orchestra 2 lets you play as the Germans. Pearl Harbor Trilogy on WiiWare lets you play as the Japanese. I'm sure there are other examples.
The reason WWII gets used as a context a lot is because Germany and Japan were truly evil during that time period. Having people play as them would be incredibly controversial...
But apparently not in strategy games, be they turn based or real time. Which is odd, since I can't see any real reason why this would be, but it seems true nonetheless.
My dream CoD game is a third person action title set in the near future and centers around China as the villain.
If you had a WWII game from the Axis perspective how do you handle the Holocaust?
Again, though, why would you do that? What, other than the shock value of the story, does that add to the game?
Again, though, why would you do that? What, other than the shock value of the story, does that add to the game?
Earlier someone in the thread asked about playing as someone other than the American "good guys" for a change. As for what it would add to the game? Not much, except that it would be something different. People say a lot of the FPS genre has been beaten to death, and it has, but being able to switch sides and play from the opposite perspective would be a change. Its just nice to be the "bad guy" once in a while for a change.
I just had an idea where someone could touch on the holocaust in a game and you could be an Axis soldier who fights against it and disobeys orders and sets some of the prisoners free. We shouldn't forget that during the war there were a lot of good Germans who risked their own lives to save the lives of people the Nazis were trying to kill. Shouldn't their stories be told? If there was a COD game that touched on this then you could be both the "bad guy" and the "good guy" at the same time.
I hope Star Fox is already underway cause they need to get there own franchises back in gear before they start working on other companies.
According to a concept artist for a developer studio associated with Electronic Arts, there are plans that Visceral Games, the company behind the Dead Space games, to make a new installment of Dead Space, and that will be coming to Wii U and other consoles. No Dead Space game will be shown at this year’s E3.Dead Space 3 would still be really early in development, and it better not be a sequel to the onrail version in anyway whatsoever.
Another game from Electronic Arts that I was told will receive the Wii U treatment is Overstrike, which is developed by Insomniac games. Insomniac has received Wii U development kits. Insomniac are known for franchises such as Resistance and Ratchet & Clank for Sony’s consoles.
And the last interesting tidbit of news that I am hearing involves Crytek, who is a partner with Electronic Arts. Crytek might be giving Electronic Arts the publishing duties for TimeSplitters 4 for the Wii U. Coincidentally, before Free Radical became part of Crytek, Electronic Arts published Timesplitters: Future Perfect. TimeSplitters 4 will be announced at E3 this year for the Wii U and other consoles.
I’m hearing that there is over 150-200 Wii U games currently in development. Nintendo is planning to announce numerous partnerships and collaborations regarding the Wii U at this E3
My friend told me that when Electronic Arts received the first and second versions of Wii U development kits, Nintendo wasn’t sure how powerful the console was going to be. All they cared about at that point was making a console that was easy to port 360/PS3 games. They had to keep the dev kits at 360/PS3 level in the beginning because it’s easy to start low on specs and go up in power, but it’s impossible to create a super powerful development kit and then downgrade it in power. I hear that the 5th and 6th versions of this development kit are pretty powerful, and Frostbite 2 has been seen running on the Wii U with very smooth results and a higher frame rate than the 360 version of Battlefield 3, that are superior to any PS3/360 game running Frostbite 2.
Again, take all of this as a grain of salt/rumor until its confirmed, but I felt the need to share some of this since people seem to want Wii U news.
Sup BnM, Longtime no see:p E3 eh? Sounds fun,send me a post card, or juicy details of behind the scenes stuff ;)
Also Far Cry 3 looks like it's going to be my game of the year. People say Far Cry 2 was broken, which I can agree to, but that didn't stop me from playing damn near er'day for a month.
haha, stuff to look forward to this gen :)
A wise man on these boards once said, "Manage your expectations." /Uncle Bob
haha, stuff to look forward to this gen :)
I felt the same way in 2006. I thought that wiimote thing could be a sword, or a gun, or a paint brush, or a toilet plunger, or whatever... it didn't really quite work out the way I was hoping. So this upcoming generation I am going to cut my expectations to a minimum and that way I won't be disappointed.
Acknowledging the potential for disappointment is, in fact, managing your expectations.
Too late..
I'm glad driving is back. Now if they only let me hit the switch on my C4 trap while i'm driving..
A wise man on these boards once said, "Manage your expectations." /Uncle Bob
Manage your expectations.
no
All I ask of from the Wii U is that it have enough software support that it can be my one and only console.
Any word if Wii U can run Unreal 4 engine? I'm assuming most likely, since it's been stated to be x amount more powerful than pS360, and both those use Unreal 3 engine.
Hope GDC has Wii U info galore, so much is a mystery, and damnit Zelda would be a dream! again..! :p
All I ask of from the Wii U is that it have enough software support that it can be my one and only console.
I dunno. Can you be a hard-core gamer and get by with only one system now?
If you get a 360, you miss out on PS3 titles like God of War, Uncharted, Metal Gear, Infamous, Gran Turismo... etc.
If you get a PS3, you miss out on Halo, Gears of War, Fable and the robust online multiplayer offered by XBox live.
Meanwhile, either way, you miss out on all the first party Nintendo games.
A truly hard-core gamer would *need* all three systems.
I dunno. Can you be a hard-core gamer and get by with only one system now?
If you get a 360, you miss out on PS3 titles like God of War, Uncharted, Metal Gear, Infamous, Gran Turismo... etc.
If you get a PS3, you miss out on Halo, Gears of War, Fable and the robust online multiplayer offered by XBox live.
Meanwhile, either way, you miss out on all the first party Nintendo games.
A truly hard-core gamer would *need* all three systems.
Curious, What do you believe BnM? You're saying it's been known to run Unreal Engine 3.9 so it's theoretically safe to assume 4 is a safe bet? :D any word on if Retro is working a return on the Metroid franchise or something new? I know Zelda has been tossed around as an idea.
The Wii's questionable/poor third party support and droughts of interesting games probably made it hard for it to be a person's only video game console.
The Wii's questionable/poor third party support and droughts of interesting games probably made it hard for it to be a person's only video game console.
Not at all. You just have to know what you want out of gaming.
The Wii's questionable/poor third party support and droughts of interesting games probably made it hard for it to be a person's only video game console.
Not at all. You just have to know what you want out of gaming.
yeah i'm one of those wii only gamers this generation (not counting ds) and use my PC to supplement my gaming, mostly to get my Valve fix.
yeah i'm one of those wii only gamers this generation (not counting ds) and use my PC to supplement my gaming, mostly to get my Valve fix.
Not counting the DS and PC is cheating! :p
Adrock, you're assuming the PS3 is going to be Sony's direct competitor to the Wii U. I figure the PS3 will be replaced by the PS4 at some point in the next few years.And you're assuming it isn't. It will be when Wii U launches. PS4 is likely at least 2 years away. That's 2 years you don't have to spend any money on new hardware. More importantly, if PS3 had what you needed, then the logical next step is to wait for PS4. That will likely have ALL of the 3rd party games. I don't know why you're even considering Wii U when the Wii was such an utter disappointment to you. For 2 whole years, 99% of games not made by Nintendo or Microsoft will be available to you on PS3. That's the answer to your gaming question. Look no further than the console you already own.
A truly hard-core gamer would *need* all three systems.This is a sentiment that I agree with. With the amount that some hardcore gamers play, there's simply no way that any one system could satiate them.
Adrock, you're assuming the PS3 is going to be Sony's direct competitor to the Wii U. I figure the PS3 will be replaced by the PS4 at some point in the next few years.And you're assuming it isn't. It will be when Wii U launches. PS4 is likely at least 2 years away. That's 2 years you don't have to spend any money on new hardware. More importantly, if PS3 had what you needed, then the logical next step is to wait for PS4. That will likely have ALL of the 3rd party games. I don't know why you're even considering Wii U when the Wii was such an utter disappointment to you. For 2 whole years, 99% of games not made by Nintendo or Microsoft will be available to you on PS3. That's the answer to your gaming question. Look no further than the console you already own.
Of the three current home systems, I have only a Wii and I don't regret it or feel left out. There are certainly some games on the XBox 360 and PS3 which appeal to me, but whenever I try to make a list it always ends up being smaller than I would have thought. I've never come up with enough games that interest me so I've never wanted to pay current-gen pricing for those systems and games. I may get one of them in a few years after successors are out and they get cheap, but even then there still may not be enough for me (plus some of the games I'd want are online games that may not still be functional). Meanwhile I keep finding games on Wii that I like, some have even surprised me, so I see no reason for me to buy another system yet.A truly hard-core gamer would *need* all three systems.This is a sentiment that I agree with. With the amount that some hardcore gamers play, there's simply no way that any one system could satiate them.
And in all seriousness, if he stops being a Nintendo customer altogether there might not be any reason for him to stay on this site, so he might leave. Do you want that to happen? I don't.Wait, is that a trick question? No, I'm just kidding. One doesn't have to stop coming here just because he/she doesn't have the latest Nintendo wares. We talk about games and generally shoot the **** but this isn't about the message board. What I don't get is continually buying Nintendo hardware when one isn't enjoying Nintendo games. That's the only reason one should buy Nintendo hardware. The ONLY one. Generally speaking, Ian hasn't liked the last 5 years worth of Nintendo games. That's a long time to keep eating at a restaurant that he dislikes even if he used to like eating there. More importantly, he has something that provides him with the entertainment he desires. Why mess with a good thing? If money is an issue (and it usually is), why make it a bigger one? He has a PS3; he should enjoy his PS3 for as long as he can. Then, he can get a PS4. If he doesn't agree with the way Nintendo conducts business these days, stop giving them money and give it to someone who gives him what he wants (i.e. Sony). That's the simplest, most straight forward logic there is.
I think to be fair to Ian Sane...he doesn't hate all Nintendo software. He loves the characters and the games. He loves the potential of Nintendo and the quality Nintendo brings even when the potential isn't met.
If one dislikes Nintendo's games over the past few years, it stands to reason that one will continue to do so. His issue lies in Nintendo's entire philosophy on games these days.
I think the way that this thread became about IanSane just shows how much he's become a part of this community, and how significant his views and perspective are in our discussions. What a great derailing of a thread! ^_^
I think you're misunderstanding Ian's viewpoints. He doesn't hate Nintendo, its characters, or even all of its games./facepalm
But why should I wait for the PS4 to get my "next-gen" gaming fix, when it's about to happen in the second half of this year?Well, you can do whatever you want. However, Ian specifically cited cost as an issue. Almost every 3rd party game coming out on Wii U is also coming out on PS3. If cost is an issue, why pay $300+ for a new console to play games that are also available on a console that is already sitting under the TV?
The only reason a person would buy a Wii U knowing that he/she doesn't like Nintendo games is so he/she can complain about it
BnM.. any new rumors? Talk going on around the industry? Please? Hah.
Heh Heh
Bluff = Called
Advantage: Adrock
And I never said that you claimed you did. :P:
Maybe we'll see a return of classic Nintendo next go around... maybe not. But anyway...
BnM.. any new rumors? Talk going on around the industry? Please? Hah.
I think we should blame BlackNMild for this thread once again descending into chaos. Get your **** together, man.
Called it yesterday.... Thread would go in this direction. Don't feed the parasprites.It wasn't so much about "hardcore vs. casual" as it was about how Ian could logically save $300 over the course of a few years. There was no name calling or mudslinging. Off topic but that's bound to happen in a thread 220+ pages long. I don't think Ian hates Nintendo; I just think, all things considered, he'd be happier sticking with the PS3 he already owns for the time being and strongly considering its successor over Wii U. If Wii U happens to tickle his fancy at some point, he should get one but there's no reason for him to jump in early. Holding off allows him to save money like he wants, scope out the trajectory of 3rd party support and test run some 1st party games from friends or demo kiosks. All of those things allows him to make an informed decision. There should be no surprises then. While he's enjoying 3rd party games on PS3 (the same basic 3rd party games the Wii U will have during that time frame), he gets to decide if Wii U floats his boat. He's free to do what he wants but that certainly sounds like the most logical path.
Anyway that is interesting BlackNMild. That kinda leaves the Wii U coming out the same postion as the 360 was this gen. Think it will get the same type of support as it did if this is indeed true?
They have plenty of time to revamp their hardware to make the jump from Wii U even greater in an attempt to make Wii U look dated. Considering Sony's hard-on for powerful hardware, I wouldn't be surprised if their next console is powered by Skynet.
The Blu Ray drive really pushed the price of the PS3 to unacceptable levels. That's no longer an issue. Price still doesn't seem to concern Sony very much considering Vita is a penny pincher's nightmare. Still, there are ways for Sony to cut costs. How they handle backwards compatibility is one. PS3 initially included the entire PS2 chipset within it further driving up costs. Alternatives include PS4 emulating PS3 games like how 360 ran Xbox games, having a PS3 mode like how Wii runs GCN games or cutting disc based BC altogether (in favor of downloads) or just cutting it entirely period.I think BC was a bad example. Sony ultimate solution was to totally take it out of later systems and start reselling the games even though it was the system with the most to gain from BC.
Ultimately, I don't think packing egregiously powerful an pricey hardware is something Sony of all companies will lose much sleep over.
A bad example of what? How to potentially lower the cost of the PS4 hardware? If so, I'm sorry but I don't understand how that was a bad example.It was an example of feature loss. I can't take my PS1/2 collection and play it on a brand spanking new PS3.
Ian, I think it's always been like that.
SNES's gimmick was more buttons.
N64's gimmick was the analogue stick and 3D.
Gamecube's gimmick was dual-analogue sticks and analogue triggers.
The Wii's gimmick was motion control.
The Wii U's gimmick is a touchscreen.
The trend of gimmicks has always existed.
Nintendo will price the Wii U aggressively at $299 when it launches later this year, according to a report WiiUDaily has received (from the same source that brought us the Wii U system specs rumor (http://wiiudaily.com/2011/12/wii-u-has-quad-core-3ghz-cpu-768-mb-of-ram/)). Nintendo will price the Wii U at $299 in the US, $299 Euro in Europe, and at 20,000 Yen in Japan, which comes in at around $250 USD. No word on Wii U software pricing.
It was an example of feature loss. I can't take my PS1/2 collection and play it on a brand spanking new PS3.I'm still not sure how it's a "bad" example. It wasn't a lost feature until Sony made it one. The original 60GB PS3 (and the MGS4 gun metal edition) had full BC because it had the PS2's entire chipset inside. Depending on how Sony handles BC in PS4, they can drive the cost down while still preserving BC. I read a rumor that they're considering ditching Cell which would essentially veto a Wii-like GCN mode approach. That would leave Sony with 2 options if they hope to keep cost down as much as possible: emulation or dropping backwards compatibility. Sony doesn't have to lose the feature entirely if they don't want to.
$299 is still my guess for lowest price, but I lean more towards $349.99 based on what's been rumored so far.I'm hoping for $299 but I still think Nintendo is launching at $349.
I think they would want to lose backwards compatibility. Letting people play old games for free doesn't make Sony any money. They want you to rebuy those old games so they can get more money out of you.
I think they would want to lose backwards compatibility. Letting people play old games for free doesn't make Sony any money. They want you to rebuy those old games so they can get more money out of you.
There's no reason to single-out Sony on that, though. Microsoft hasn't been a big supporter of BC either, and Nintendo is practically the master of trying to get people to buy the same game multiple times.
I think they would want to lose backwards compatibility. Letting people play old games for free doesn't make Sony any money. They want you to rebuy those old games so they can get more money out of you.
There's no reason to single-out Sony on that, though. Microsoft hasn't been a big supporter of BC either, and Nintendo is practically the master of trying to get people to buy the same game multiple times.
Hey BnM Any rumors pertaining to GDC yet? Seeing that were mere days away, I'm sure hoping to hear more on Wii U, maybe actual software shown off running on hardware, really wanna see what it can do lol.
Love to hear it.... MEGATON!
If that was true, I'll eat my hat.
Love it, a state of the art gaming machine at a LOW price that's going allow developers/publishers no royalities fee, sure and the damn thing prints MONEY to boot.
Another 3D0 in the works or an early april's fools day joke.
allow developers/publishers no royalities fee
If you read the report it states how it's allowing EA's Origin and other services to be used without fees--hense everybody can use it free of charge.
The only way they could stop it is if they closed the architecture and made it essentially like a console, but in that case software support would be limited and the thing would probably flop.
If you read the report it states how it's allowing EA's Origin and other services to be used without fees--hense everybody can use it free of charge.
That's because hardware wise its a PC which will be running windows and/or Linux. That means anything which can run on those OSes can also run on this steambox. The only way they could stop it is if they closed the architecture and made it essentially like a console, but in that case software support would be limited and the thing would probably flop.
Which is what Apple does with their computers, and why there really are so few Mac games (compared to Windows games).That's what Apple does with iOS because Apple can demand absolute control of the platform. Outside of jailbreaking, users have to get software directly through the App Store. My understanding is that OSX is considerably less closed, much to the chagrin of Apple and especially the late Steve Jobs. The reason it has far less software is because developers have to make a Mac version and the userbase is significantly smaller than Windows. It's up to these companies to decide whether it's worth porting to OSX. Every Nintendo fan should be familiar with that reasoning. It's gotten significantly better. Mac gets more major software. Apple has made it easier since switching from Power PC to Intel though they're trying to exact more control of the platform with the Mac App Store and the rumors of them dropping support of disc drives. Not adopting Blu Ray despite being on the BDA is just the beginning. They want people to have to go through the Mac App Store.
Well, it was true. They may have eased up a little since, but no software gets on Mac without Apple's approval.
Well, it was true. They may have eased up a little since, but no software gets on Mac without Apple's approval.
That is absolutely false.
Well, it was true. They may have eased up a little since, but no software gets on Mac without Apple's approval.
That is absolutely false.
In your opinion
Well, it was true. They may have eased up a little since, but no software gets on Mac without Apple's approval.
That is absolutely false.
In your opinion
No, in fact. Anyone can make whatever Mac software they want and release it however they want outside the Mac App Store without any kind of approval or involvement from Apple. You are misinformed.
Why would it flop? Game consoles are closed platforms, yet they still get plenty of developer support. Developers already know what to expect when developing for a game console, so why should a SteamBox be any exception?
I don't think Valve has the billions at its disposal to strong arm its way to success like that, and even if they could why would they want to?Why else? To make even more money by spreading they brand.
I don't think Valve has the billions at its disposal to strong arm its way to success like that, and even if they could why would they want to?Why else? To make even more money by spreading they brand.
And if Nintendo refuses?
Then Nintendo adopts Origin, or tries creating their own thing and then we end up with another 5 years of shitty online infrastructure on a Nintendo console. Steam is probably Nintendo's best option.No, that's not the point. This isn't about Nintendo. It doesn't matter what they do here. This is about Valve. For clarification: If Nintendo refuses, then Valve doesn't get to expand their brand that way. Sucks for both of them but that's not the point. The point is Valve doesn't get to expand Steam through an existing console maker.
And even if Nintendo turns them down, that's where the Steambox comes in. Valve can expand Steam by having it preinstalled on PCs so it is available to more people. It looks like that is what they are aiming for with that. For the umpteenth time this is not a new console or platform, its a PC with Steam preinstalled. That's all it is.I'm not saying Valve can't expand Steam through pre-installation and/or a Steambox. Of course, they can. It would be silly to believe otherwise. That's the very definition of expansion. I'm saying Valve can also expand Steam by releasing their own console, especially one that could and probably would have cross platform play between PC and a Valve console, something no other console would likely offer.
http://mynintendonews.com/2012/03/04/nintendo-software-technology-developing-a-new-game/
Nintendo Software Technology developing some new unannounced game. They think it could be wave race or 1080.
But just a rumor from some guy at another forum, don't know how reliable he is.
Then Nintendo adopts Origin, or tries creating their own thing and then we end up with another 5 years of shitty online infrastructure on a Nintendo console. Steam is probably Nintendo's best option.No, that's not the point. This isn't about Nintendo. It doesn't matter what they do here. This is about Valve. For clarification: If Nintendo refuses, then Valve doesn't get to expand their brand that way. Sucks for both of them but that's not the point. The point is Valve doesn't get to expand Steam through an existing console maker.
Supposedly, the company is in talks with Nintendo to develop games for the 3DS platform, including a 3D continuation of the Banjo-Kazooie (http://retro.nintendolife.com/games/n64/banjo_kazooie) franchise. Pleased with the success of their previous handheld outings and seeing no conflict between the Xbox market and the handheld gaming market, Microsoft supposedly sees this as a positive as it could boost sales of their titles developed for Xbox 360. Sources also say that Nintendo and Rare discussed a 3DS continuation of the Star Fox Adventures (http://retro.nintendolife.com/games/gamecube/star_fox_adventures) series, but that nothing is currently in development on that front.
Edit: Brought to you by not BlackNMild!
Rumour: Rare Looking Into 3DS Development
Posted Tue, 26 Apr 2011 | 21:30 BST by Zach Kaplan (http://www.nintendolife.com/users/Zach)
Is there any rumor linked to the Darksiders 2 release date?
If someone suggested a Gradius game where you do more than dodge and shoot would you not consider it ridiculous? Yet all sorts of ideas get tossed out for Star Fox. Star Fox is a shmup. It isn't supposed to be some epic ambitious adventure title, it is supposed to dodge and shoot, kill or be killed. It sucks now because Nintendo has totally lost track of that.
Gradius doesn't have characters with personalities talking to each other.That would be Parodius, or Otomedius.
It would have been funnier if they changed your name to "Not BlackNMild". Still time...
Oh and Ian, I know how you feel about Star Fox Adventures, but I think taking another stab at it wouldn't be such a bad idea.
If done right, it could be a hilarious parody of Mass Effect. Flying to different destinations could be like the Star Fox we know and love, while adventuring on planets could be a mix of Zelda and a RPG. You'll stumble on to missions, find new crew mates and level up your ship with new equipment that lets you further explore the vast reaches of space. With plenty of satire, solid gameplay and furry action, it could easily become a highly anticipated game.
There is no word on platform(s) yet, but I'm gonna drop this here anyway
http://venturebeat.com/2012/03/03/inside-source-reports-darkstalkers-4-is-in-the-works-exclusive/
So, with that final enigma to muse over, that’s about it. We do know that Ken Levine of BioShock fame has got something planned for the new machine (BioShock Infinite looks most likely, which suits us just fine, as you can see from our Bioshock Infinite Wii U feature here) as has Warren Spector, of Junction Point and Disney Interactive. With a third-party line-up like this already and the machine still waiting for its first finalised design debut, the future is looking very bright indeed. Bring on E3 2012!
Some of the GDC Wii U titles are pretty hot
[...]
It's just cool to see how things have improved since E3. The controller does spark some creative ideas when teams have the time and budget to play around. I think it'll have a good launch lineup (better than 3DS for starters). Though it's still too early to really tell what'll hit launch vs launch window
[...]
I dunno what people are going to 'announce,' but tons of people come to SF to hit the career path and lots of people talk about what they've been working on. It's like a walking version of LinkedIn
He said he wasn't developing anything yet, but we shall see come E3.I know. I just meant, it seems more likely that Levine and irrational Games already came to some kind of an agreement to develop for the platform prior to E3. They probably already started and Nintendo asked them to hold off on announcing anything. My understanding is that Levine and co have never developed for Nintendo hardware ever. If there was no intention for development, why him of all designers? Why not someone else? I think there's a strong possibility that Wii U at least gets a port of Bioshock Infinite though I'd love to see something entirely new from Irrational Games for their inaugural game for Nintendo hardware.
That article also said that Scribblenauts is coming to Wii U too, so let's see if we can get some info on that (new or old rumor) as a member of the Scribblenauts team was a frequent poster over at NeoGAF back when the first and second game came out.
LATEST TITLES:http://nintendoeverything.com/83112/rumor-5th-cell-creating-wii-u-launch-title/ (http://nintendoeverything.com/83112/rumor-5th-cell-creating-wii-u-launch-title/)
Drawn to Life, Drawn to Life: The Next Chapter, Lock’s Quest, Scribblenauts, Super Scribblenauts, Hybrid, Unannounced Wii U launch title.
http://www.develop-online.net/news/40073/GDC-Nintendo-licenses-Autodesk-tech-for-Wii-U-devs
Nintendo is licensing the tech from Autodesk for the use of developers with there dev kits.
They got rid of the big keynotes this year, so there's no Nintendo speech.
http://www.develop-online.net/news/40073/GDC-Nintendo-licenses-Autodesk-tech-for-Wii-U-devs
Nintendo is licensing the tech from Autodesk for the use of developers with there dev kits.
That should be in the Wii U thread or in a newly created "News from GDC 2012" thread.
Since the opening of GDC Monday morning is the Nintendo Wii U which is usually in the middle of conversations, notes the media monitoring agency Clara, which closely follows the conference in order to award the main trends . "Of all the subjects analyzed, and what are the next Nintendo Wii that generate the most interest of the people attending the conference," the agency noted in a statement. Nintendo has already released details of the U Wii, but what are some developers who should be a little more in the coming days, while the studio Epic Games provides a demonstration of its next generation of game technology Unreal Engine 4 is designed for this new
Wii U's fall line-up is shaping up. The big question - when does the system launch?https://twitter.com/#!/RichIGN/status/177109941100888064
This may be gibberish from Google Translate, but I think it said UE4 is being demonstrated on Wii UIt says that "Epic is expected to demonstrate its next generation Unreal Engine 4, conceived for this new platform [Wii U]." But yeah, it sounds like UE4 is coming to Wii U.
http://www.jeuxvideo.com/forums/1-36-16074193-1-0-1-0-la-gdc-2012-n-en-a-que-pour-la-wii-u.htm (http://www.jeuxvideo.com/forums/1-36-16074193-1-0-1-0-la-gdc-2012-n-en-a-que-pour-la-wii-u.htm)QuoteSince the opening of GDC Monday morning is the Nintendo Wii U which is usually in the middle of conversations, notes the media monitoring agency Clara, which closely follows the conference in order to award the main trends . "Of all the subjects analyzed, and what are the next Nintendo Wii that generate the most interest of the people attending the conference," the agency noted in a statement. Nintendo has already released details of the U Wii, but what are some developers who should be a little more in the coming days, while the studio Epic Games provides a demonstration of its next generation of game technology Unreal Engine 4 is designed for this new
When we questioned him specifically on whether "it's too much to ask" for a new Eternal Darkness, he responded, "I don't think it is too much to ask. Certainly we love Eternal Darkness. It's a project that's near and dear to our hearts."
Dyack noted that the game is "requested a lot by a lot of people" but he also said that he simply can't comment on what the studio is working on right now. When we pressed Dyack on whether a new Eternal Darkness could indeed be what the studio is developing for next-gen, he once again hinted that "anything's possible."
"The company is currently refocusing and returning to its roots, working on one of its most requested titles for the next generation,"
GDC topic is here (http://www.nintendoworldreport.com/forums/index.php?topic=36922.0).
You can see here (http://gameware.autodesk.com/) which games use Autodesk. I think they bought out some other companies, so the name itself isn't as well-known.
They have served me well indeed.
and maybe this will hype you some moreQuote from: IGN TwitterWii U's fall line-up is shaping up. The big question - when does the system launch?https://twitter.com/#!/RichIGN/status/177109941100888064
Indeed! Unless BnM knows something... that was shown behind closed doors? I need updated Wii U game footage xD E3 is killing me, 3 months. Help us BnM, Your our Only Hope.
Help us OBnM Kenobi! You're our only hope.
That's what the studio told assembled press at GDC yesterday, adding that the decision to put its UE4 demo behind closed doors - and viewing developers under non-disclosure agreement - at the conference "wasn't our decision".
If that is possible, then Nintendo will have struck Gold with the device. There will be nothing to prevent developers from fully supporting this system.
"We are about to announce our first big triple-A being developed by the studio," she confirmed. "I've got to say I think it's going better than I could've imagined. I'm really amazed at the team we've put together and what we've been able to accomplish and I think Ubisoft is pretty excited too. Soon we'll find out what everyone else thinks!"
[...]
"We're not actually working on a big new IP yet within the studio," she explained. "It's one of the mandates and we're definitely starting up some things in that direction, but we're not working on a big new IP yet. Right now we're 100% focussed on Splinter Cell."
Kytim, none of those are even confirmed to be Wii U games (yet alone launch games).
Of the ones you think are confirmed for launch:
Ubisoft just said they are working on a new Rabbids game for it, no launch date has been announced (not even a year). Same with the untitled Ubisoft sports game. LEGO just has a "2012" release date. Ghost Recon is just "2012". Same with Killer Freaks. Assassin's Creed almost certainty will (but not confirmed) since the other versions are out in October. The only confirmed launch game right now is Darksiders (at least from what I have been able to find), every other game is just speculated for launch or seems obvious to be one.
Kytim, none of those are even confirmed to be Wii U games (yet alone launch games).
Actually, I think just about all he listed (I question Ubi sports game) has been confirmed to be in development for the Wii U.
They've all been confirmed by the developers. Maybe you should revisit the Wii U thread.
Lego City stories was in the E3 presentation.
Ghost Recon & Killer Freaks where shown off on the Wii U hardware @ E3
Batman, Darksiders II & Ninja Gaiden 3 have all been talked about on numerous occasions by the developers.
You even back up the claim on Raving Rabbids among the rest of them, but then follow up that they aren't confirmed!?
Now that seems odd.
He forgot Aliens Colonial Marines, which has also been talked about and even shown off in the GDC Epic reel.
But the majority of those are more than confirmed. Some we've even seen being played.
BNM, I am referring to the list of games Kytim lists as "probably or unconfirmed". None of those have even been confirmed as Wii U games, so I don't see how they could probably be launch games.
Has there been any word on Dirt or F1 Racing for the Wii U? Also, Toki Tori 2 could possibly make Launch/Launch Window.Project Cars has also been left off the list of confirmed Wii U games and I think DiRT was mentioned too, but I can't remember. & yes Toki Tori 2 was also just recently mentioned by the dev too.
God Caterkiller, I'm hoping, so hoping, what you're saying about UE4 on Wii U is true. I'm pretty sure the Wii won't be gangbusters compared to X720 and PS4, but if it was JUST barely powerful enough to be a sort of minimum-level spec to the next-gen engines like UE4, then by god that sounds powerful enough for 90% of the games out there!
Hmmm I don't even know what that is. To be honest I thought Frostbite was a game it's self. I can check for other stuff, but UE4 was the only thing I thought mattered.
...the 3DS Smash Bros is supposed to come out this year? I thought it hadn't even started development?
Probably going to call fake on this one.
What other major next-gen engines are out there that will be contemporary to UE4? Frostbite 2?
Crytek confirmed it last year at E3: http://www.computerandvideogames.com/307061/wii-u-gets-crytek-support-with-cryengine/ (http://www.computerandvideogames.com/307061/wii-u-gets-crytek-support-with-cryengine/)
Unreal Engine 3 was the most popular engine of this generation, but I think it also had the least imaginative games and the art design usually had a very similar feel across the games that used it. I hope another engine is more popular next gen.Alice: Madness Returns, Asura's Wrath, Mirror's Edge, and TERA look similar to each other?
What other major next-gen engines are out there that will be contemporary to UE4? Frostbite 2?
Talked to my source again. Nothing else actually. This person didn't get to do extensive research on engines or anything. They were at GDC for other business and nonesense regarding the company.
What other major next-gen engines are out there that will be contemporary to UE4? Frostbite 2?
Talked to my source again. Nothing else actually. This person didn't get to do extensive research on engines or anything. They were at GDC for other business and nonesense regarding the company.
You should ask him if he has a devkit.
if yes:
does it contain more or less than 3GB RAM
if more:
is it closer to 4GB or 3GB
Is there another feature to the uMote that we haven't heard about yet?
if yes:
is it from additional hardware added since E3 (such as a rear facing camera, analog triggers or something along those lines)
What AMD GPU would he most closely associate the Wii U GPU and why?
I'm going to assume that UE4 is intended for DirectX 12 and up which would be quite a leap from 11.
Wii U has a modern GPU with modern architecture. The 4870 is more or less a 5770 or 6750 or 7750 with the lack of a proper tessellation unit.And the GPU in the WiiU can easily be modified to do proper tessellation, though it may not be extremely necessary. Tessellation is only just now being utilized more substantially in PC games.
We are hearing from our sources that there will be between ten to eleven Nintendo published retail games shown for the Wii U at E3, with the rest of the Wii U games being third party titles. It seems that Nintendo already knows what titles they will be revealing and displaying at E3 even though E3 is still a little less than three months away. Around 70 Wii U games are currently in development from a variety of publishers, and Nintendo will be publishing/releasing four Wii U games of their own before the end of 2012. We’ve been told that Nintendo is considering keeping the price of the Wii U lower than they want to, and they will release a tsunami wave of 3DS and Wii U software this holiday season to soften the blow from hardware losses.
According to our insider source, Nintendo has at least three new franchises in development by various studios for the Wii U. Nintendo has always been under criticism for recycling their existing franchises over and over again, and it seems that Nintendo may have taken some of that criticism to heart. Nintendo had recently published new intellectual properties such as Pandora’s Tower, Xenoblade Chronicles, and The Last Story for the Wii, and then they published Dillon’s Rolling Western, Pushmo, and Freaky Forms for the 3DS. It seems more evident that Nintendo is pushing harder for new franchises and more creativity.
The rumor that interests me most is Nintendo taking a loss on the Wii U. Given the history of how Nintendo profits off of selling hardware, this is an unexpected and aggressive move if it is true. It might mean a cheap home console, or it could be that the system has a lot of pep.Yeah, I'd be really surprised if Nintendo took a loss on hardware out of the gate. Is that really a smart strategy? I'm not convinced that they're taking a loss on 3DS but I recall reading years ago that they took a small loss during the GameCube years after one of the price drops (possibly when they cut it to $99, not sure though).
...that Nintendo is considering keeping the price of the Wii U lower than they want to...
Wow that sounds exciting but sounds a little too good to be true. Or you know maybe not. A new Wii like series could be one or 2 of them. I'm hoping for at least 1 character based, story driven IP.
Wow that sounds exciting but sounds a little too good to be true. Or you know maybe not. A new Wii like series could be one or 2 of them. I'm hoping for at least 1 character based, story driven IP.
I'm hoping for something story driven as well. Steel Diver is new IP but do I give a ****? It needs to be something exciting where we are introduced to a new world and form an emotional connection with it. Wii Sports was a licence to print money but is there any emotional interest in it like fans have for Mario, Pokemon, Zelda? It's just customized avatars playing sports. Not every game can have a mythology to it but that is what I really want out of a new IP from Nintendo.
Wow that sounds exciting but sounds a little too good to be true. Or you know maybe not. A new Wii like series could be one or 2 of them. I'm hoping for at least 1 character based, story driven IP.
I'm hoping for something story driven as well. Steel Diver is new IP but do I give a ****? It needs to be something exciting where we are introduced to a new world and form an emotional connection with it. Wii Sports was a licence to print money but is there any emotional interest in it like fans have for Mario, Pokemon, Zelda? It's just customized avatars playing sports. Not every game can have a mythology to it but that is what I really want out of a new IP from Nintendo.
Xenoblade and The Last Story are exactly what you people are asking for and are coming out on the Wii in the next few months. Both games are very story driven new Nintendo IP's and in the case of Xenoblade, a f*cking massive 100+ hour experience. Just because NOA hasn't been the most supportive in bringing them over, doesn't chance the fact they're still new Nintendo IP's that NCL funded and created.
Tetsuya Nomura says in this week's Famitsu that he's almost ready with preparations for sharing new Final Fantasy Versus XIII info. So does that mean we can expect an update soon? Apparently not. According to Nomura, certain circumstances, which he describes as "totally unrelated," are preventing him from sharing the info. He also said that he's not allowed to talk about the situation, so all he can do is continue engaging in discussions. Discussions with who? He didn't say.
Mysterious!
And seeing how Smash is the most important thing on my mind right now, I just hope at E3 we get at least 1 more new IP that is character and story driven, so another new character or 2 could join the smash bros crew.
Oh god if the Wii U could bring mainline FF back to Nintendo consoles... *swoon*Technically FF Versus XIII is not mainline. It's similar to FFXIII-2 only held in much higher regard.
I may be in the minority, but I'd argue that every Mario RPG since the original is a better game than Super Mario RPG. Both Paper Marios, and at least Mario & Luigi 1 and 3, if not 2.
The mode 7 mole cart races and battling a giant wedding cake are two good reasons why Super Mario RPG game is better than all Mario RPGs since. Oh yeah, and don't forget Frogfucious.
Meanwhile, as Microsoft and Sony sort their next-generation plans out internally, Nintendo is preparing to release the Wii U, its Wii successor, in time for Christmas.
Iizuka said Sonic is the "perfect fit" for the device, but kept his cards close to his chest when quizzed by Eurogamer.
He said: "The Wii was an extremely successful platform. It was totally global. It went into the families that maybe would not have picked up a home console before. It created that living room experience with families, and it had great success.
"Now, adding the controller, and in a sense upgrading the Wii, it has got potential to further that and increase its customer base.
"I feel Sonic is the right fit because it is that kind of family experience game. I do feel Wii U is applicable to Sonic. But how we will apply using the controller to Sonic is something we're still thinking about at the moment."
(http://i43.tinypic.com/ndu42b.jpg)
It's been rumored for quite a while now that AMD & IBM have been developing the Wii U together somewhere in India for the last 2 years, but now there are some resumes out there that back this up. But I'm only gonna quote the one with the most direct evidence.I doubt that is good for getting them a job because I'm sure the NDA isn't up on that stuff. At the very least should have left Wii-U out in that part till it was released.Quote(http://i43.tinypic.com/ndu42b.jpg)
Is anyone interested in Ninja Gaiden 3 for the Wii U?
Could be the sequel to Too Human, as it ended in a way that hinted at a sequel... actually, I remembered now that they said it was supposed to be a trilogy. Oh well, Eternal Darkness 2 it most likely is.
It's been rumored for quite a while now that AMD & IBM have been developing the Wii U together somewhere in India for the last 2 years, but now there are some resumes out there that back this up. But I'm only gonna quote the one with the most direct evidence.Quote(http://i43.tinypic.com/ndu42b.jpg)
I would love a Too Human sequel. The first was a solid game with some problems, and if they had the opportunity to hone what they had and fix the flaws a sequel could be great.
But if you look back on the list, Dyack said they are working on their most requested title of this gen and I'm sure that could only be ED2
But if you look back on the list, Dyack said they are working on their most requested title of this gen and I'm sure that could only be ED2
Wouldn't that mean they would have to work with Nintendo again?
Has this rumor been posted yet?
http://www.gamezone.com/products/wii-u/news/rumor-wii-u-to-get-three-new-franchises
Three new franchises, 70 games in development (10 by Nintendo) Multiple price points
Has this rumor been posted yet?
http://www.gamezone.com/products/wii-u/news/rumor-wii-u-to-get-three-new-franchises
Three new franchises, 70 games in development (10 by Nintendo) Multiple price points
You just pulled a Caterkiller!
Has this rumor been posted yet?
http://www.gamezone.com/products/wii-u/news/rumor-wii-u-to-get-three-new-franchises (http://www.gamezone.com/products/wii-u/news/rumor-wii-u-to-get-three-new-franchises)
Three new franchises, 70 games in development (10 by Nintendo) Multiple price points
You just pulled a Caterkiller!
Rumour: Mini Ninjas sequel coming to Nintendo platforms?
...
I know Mini Ninjas was kind of under-the-radar, but I thought it was a pretty good action-adventure game, even if it was primarily aimed at kids.
Quote from: wsippelSince I suspected SoCtronics to be involved in the Wii U design, I dug a little deeper. Turns out at least one of my early conclusions was spot on: SoCtronics did, in fact, work with AMD Hyderabad on a GPU. And at least one more company was seemingly involved: Incube Solutions. (http://www.incubesol.com/) Turns out Incube Solutions designs high performance audio DSPs (Incube APS), as well as custom realtime operating systems, drivers and frameworks for high performance multimedia applications.
The part they worked on is a 40nm GPU with GDDR5 interface, ~625 million transistors, which would put it roughly in line with Redwood (5570). Raw performance wise, that part would actually be about twice as fast as Xenos.Quote from: wsippelI'm not reaching far, I'm connecting dots:
- The Wii U GPU was in the works at AMD Hyderabad from June 2009 to June 2011
- SoCtronics worked with AMD Hyderabad from 2009 to June 2011
- SoCtronics worked with AMD on the GPU I described
- The GPU in question is not available at retail and doesn't match any off-the-shelf AMD GPU
the console's going to need more internal room and be larger sized.
Analyst things GTA V early next year with a Wii U version possible.
http://www.gamesindustry.biz/articles/2012-03-14-gta-v-likely-to-launch-in-early-2013-wii-u-sku-possible-analyst? (http://www.gamesindustry.biz/articles/2012-03-14-gta-v-likely-to-launch-in-early-2013-wii-u-sku-possible-analyst?)
According to a new financial report from developer/publisher Rockstar, the company will release Grand Theft Auto 5 in early 2013, and it will be coming to the Wii U in addition to other consoles. GTA V was announced last year, but no release date was given. Considering that Rockstar usually takes their time with games, and rarely announces release date until they’re absolutely certain, it’s easy to see Grand Theft Auto 5 be released about a year from now. But the biggest surprise is that it now appears we’ll be seeing GTA V on the Nintendo Wii U as well, and hopefully with some new and innovative ways of using the new Wii U controller.
the console's going to need more internal room and be larger sized.
The console could always be slimmed down later on in a future revision, once the chips can be made smaller.
I'm totally having flashbacks of Shattered Glass right now.
Shattered Glass?
About the resolution of the games from which my second-hand knowledge come. This may precise a tad more the Wii U power, in a specific context, how third-parties handle the system. It’s related to everything I’ve said before.
The games concerned run ALL in 720p on the main screen. For now, from the mouths of my sources, it's not a console that looks to manage software with complex engines with such ease that their resolution might be 1080p, even at 30 fps. The 720p resolution is best suited for these titles to have a smooth framerate, in addition of the subscreen.
Now let’s talk about the context, which is as important as the information itself:
- Both games have an intensive use of the padlet. More concretely, 3D scenes, different angle of what is on the TV (bird eye view for example). The system is therefore capable of displaying a main screen of AT LEAST comparable quality than current gen versions in 720p (with I guess, a certain amount of AA, etc.) AND another 480p content on the tablet.
- The titles are ports that will be available on actual HD platforms, or more “exclusive” ones but build on inhouse engines already deployed in previous softs. They aren’t tailored from A to Z for the Wii U particularities. And everything is still in development, + dependent of the evolution of dev kits that are changing regularly (at least until now). So it can only improve, and the situation may be different for Nintendo and first-party titles.
- The dev kit involved are the V4 ones. The “V5” is a little more powerful, but apparently not to a point to push these games from 720p to 1080p.
- My sources added that the resolution is the one chosen for now, but a hypothetical other power boost that may occurring post V5 need to be important to allow the system to run these games properly in 1080p.
- These titles will change in the visual department as, like I said, some effects will be applied more in the “end” of the development, with perhaps graphical features not handled by current gen, thanks to the more modern Wii U GPU. So the end result on the main screen will be prettier than on PS360, with a higher resolution (many current gen content are not in true 720p) and especially in conjunction with a heavy use of the tablet. We might expect that games leaving it for simple things will be even more impressive on the TV.
From these informations, several speculations can be derived as:
- The possibility that games with simple engines, such as family titles, Mii-based ones, etc, will be in 1080p.
- Maybe other developers, with a simplistic use of the padlet + after all the optimizations and hardware boosts/tweaking until the dev kit finalization (if they are only moderate and not extensive to a point that it will change this situation completely), will release games in 1080p (with less AA than on 720p, less FPS, etc.), but it doesn’t seem possible AT the moment, if they want their titles to reach a certain level of sophistication and quality in visuals on the TV + intricate use of the subscreen.
- I guess we can speculate further on the power and the amount of some components with this, such as memory / buffer, the GPU…
All these infos are related to my previous posts (it’s the same context) about the hardware power scale, the impressions of my sources, the tablet usage, the memory, the surprising amount of RAM occupation from the OS/Background (it will surely be better and therefore have a positive impact on the general performances, etc.).
Nothing revolutionary as I said, but it can help narrowing a little more the Wii U capacities in this particular context, what you can expect from third parties ports/not exclusive games (because having followed each page of these threads, I saw many gafers who are expecting these titles to be the 1080p versions of their current gen counterparts, but for now, it’s not the case). This does not necessarily mean that the Wii U is underpowered EITHER: manage a visually ambitious game in a solid 720p & framerate, at the minimum a bit prettier than on Xbox 360 + an additional 480p screen with a complex scene rendered on it, is not a small thing.
I am surprised to find that rendering anything to the uMote effects the main screen. Simply because the 3DS has a GPU for each screen if memory serves. I be very surprised if the uMote doesn't have a smaller dedicated GPU of its own in the WiiU.
I personally be dismayed to only be doing 720p on complex things. Why? Because PCs can support larger than 1080p and has for while.
But the Wii U console has to process the image and send it to the controller.
I'm a litte confused by this. Read the portion that is bolded. The WiiU does all the processing and then sends it to the uMote. It makes sense that it would have a dedicated GPU that sole purpose in life was to do the processing for the uMote. The 3DS already has the concept with the second GPU which was intended to just drive 1 of the screens.I am surprised to find that rendering anything to the uMote effects the main screen. Simply because the 3DS has a GPU for each screen if memory serves. I be very surprised if the uMote doesn't have a smaller dedicated GPU of its own in the WiiU.
But the Wii U console has to process the image and send it to the controller. With the 3ds, each process can access the game information independently and thus they do not need to be linked. The controller has no access to anything unless the console accesses it and sends it in a format that the controller can understand. It would have to be plugged into the Wii console to do things independently of the system.
Whats baffling? PCs have been able to do 1080p since before it was relatively standard on TVs. Mind you maybe not very cost effectively. With how Consoles can specialize it should be easier to obtain the same goal.QuoteI personally be dismayed to only be doing 720p on complex things. Why? Because PCs can support larger than 1080p and has for while.
That is a little baffling. I know a decent computer would cost more than most consoles, but a console isn't running a large OS and dozens of programs in the backgrand. Plus, you know what your getting with a console. On the PC you have to code additional options to be able to handle all the different hardware possibilities.
Yeah. It was also a statement of confusion since Nintendo has already done this method before with the DS line. It would also make the initial 1 uMote only concept make more sense.But the Wii U console has to process the image and send it to the controller.
He gets that. He said the WiiU should have a separate GPU on the console (not the tablet) which has the sole purpose of handling the display which is then streamed to the tablet. Apparently, as it is there is only one GPU on the WiiU and this one GPU has the burden of handling display to BOTH the tablet and the TV at the same time.
What Ceric is saying is the WiiU console should have another GPU to handle the tablet streaming. That way the core GPU which does the TV would be completely free to do its thing and not have to be taxed by doing multiple things.
I'm a litte confused by this. Read the portion that is bolded.
I personally be dismayed to only be doing 720p on complex things. Why? Because PCs can support larger than 1080p and has for while.I was agreeing with you. I.E. that is baffling that console's haven't pulled off 1080p yet(other than some token PS3/xbox360 games). Then in my own way tried to list a couple of reasons why consoles should be able to hit those goals easier despite not having the same specs as modern PCs.
That is a little baffling. I know a decent computer would cost more than most consoles, but a console isn't running a large OS and dozens of programs in the backgrand. Plus, you know what your getting with a console. On the PC you have to code additional options to be able to handle all the different hardware possibilities.
Whats baffling? PCs have been able to do 1080p since before it was relatively standard on TVs. Mind you maybe not very cost effectively. With how Consoles can specialize it should be easier to obtain the same goal.
The 3DS does not have a second GPU. It has a dual-core CPU, but a single-core GPU.I know I have read that it had a big and a little GPU at least at one point here before.
I think I'm more interested to know what developers are putting on the uPad screen that's so taxing. Gotta be some pretty neat stuff.
Excellent stuff, BlackNMild.Oh, I don't mind at all. It would also be nice if you linked them to the rumor consolidation(s) too.
Also, I hope you don't mind, but I sometimes post your rumors finds at gamespot.com. Of course, I always give you credit. ;)
Holy smokes GTAV for Wii U!!!!!!
Nah I'm kidding! I'm not that late! I checked this time!
I am surprised to find that rendering anything to the uMote effects the main screen. Simply because the 3DS has a GPU for each screen if memory serves. I be very surprised if the uMote doesn't have a smaller dedicated GPU of its own in the WiiU.That would honestly be a waste of silicon. Modern GPU's can handle processing images for up to 3 screens or more without much issue. And having 1080p and 60fps as a standard would severely limit what you could achieve over the current generation of consoles. Better to keep 720P as the standard in this day and age.
I personally be dismayed to only be doing 720p on complex things. Why? Because PCs can support larger than 1080p and has for while.
If I was going to make a game system today I would want doing 1080p 60 FPS on my most taxing game in the current gen to be a clear goal. We are not moving from 1080p in a while. I would have an eye on doing 1080p 3D at 30 FPS on the same game. I be very surprised if MS and Sony are not thinking much the same thing.
... having 1080p and 60fps as a standard would severely limit what you could achieve over the current generation of consoles. Better to keep 720P as the standard in this day and age.Where did I say it was the standard? So having a machine capable of doing 1080p 60 FPS on this gens complex games = severely limiting what you could achieve over the current generation? That's like saying that buying a Sports car will stop me from going as faster then I would just buying another station wagon.
I bet Ubisoft's Petz Babiez for the Wii U will still be in 480pand will require not TV ever to play.
Ok well i must admit i didn't catch the current gen comment you stuck in there so my understanding of your post was off. But even still to have a console take the most taxing current gen game and running it at 1080P 60fps without the developers having enough understanding of the new system would be an absolute beast of a machine and something i would not expect from Nintendo.... having 1080p and 60fps as a standard would severely limit what you could achieve over the current generation of consoles. Better to keep 720P as the standard in this day and age.Where did I say it was the standard? So having a machine capable of doing 1080p 60 FPS on this gens complex games = severely limiting what you could achieve over the current generation? That's like saying that buying a Sports car will stop me from going as faster then I would just buying another station wagon.I bet Ubisoft's Petz Babiez for the Wii U will still be in 480pand will require not TV ever to play.
There is a cool rumor about Counter Strike and World of War Craft coming to the Wii Us download service. It has a big list of games like Sonic 4 part 2 and FF Crystal Chronicles Wii U. Don't know how to link from my phone. If BlackNM were here he would know what to do!That is a false rumor. World of Warcraft will never be on a console. The rest of it could work out. Do people still play Counter Strike?
There is a cool rumor about Counter Strike and World of War Craft coming to the Wii Us download service. It has a big list of games like Sonic 4 part 2 and FF Crystal Chronicles Wii U. Don't know how to link from my phone. If BlackNM were here he would know what to do!
Nintendo Wii U eShop Titles In Development
Level 5
Professor Layton Chronicles (Level 5)
Activision
Tony Hawk Pro Skater HD-Complete (Activision) (Launch)
Goldeneye 007: Reloaded (Acitivsion) (Launch)
World of Warcraft (Activsion) (Launch)
Capcom
Resident Evil: The Mercenaries Bio Ops (Capcom)
Okamiden HD (Capcom) (Launch)
Electronic Arts (EA)
Boom Blox Wii U (EA)
NFL Blitz Touchdown (EA)
Burnout: Rush Hour (EA) (Launch)
Shank 2 (EA) (Launch)
Crysis (EA) (Launch)
Gaijan Games
Bit Trip Runner 2 (Gaijan Games) (Launch)
Namco Bandai
Tank! Tank! Tank! (Namco Bandai)
Meteos (Namco Bandai)
Pac-Man Battle Royal (Namco Bandai) (Launch)
Nexon
Dragon Nest (Nexon)
Nintendo
Big Brain University (Nintendo) (Launch)
Super Mario Strikers Unlimited (Nintendo) (Launch)
Fluidity: Toxic (Nintendo) (Launch)
Sabarasa
Protocol (Sabarasa) (Launch)
SEGA
Rodea the Sky Soldier (SEGA)
Renegade Ops 2 (SEGA)
Phantasy Star Online 2 (SEGA) (Launch)
Sonic the Hedgehog 4: Episode 2 (SEGA) (Launch)
Spicy Horse
Big Head Bash (Spicy Horse) (Launch)
Square Enix
Demon's Score (Square Enix/Epic)
Final Fantasy: Crystal Chronicles (Square Enix)
Telltale Games
The Walking Dead (Telltale Games) (Launch)
Ubisoft
UbiArt Presents: Sketchtarium
Red Steel 2: Locked a Reloaded (Ubisoft)
I Am Alive (Ubisoft) (Launch)
Valve
DotA 2 (Valve)
Counter-Strike: Global Offensive (Valve) (Launch)
I call fake just for the fact they have a Mario Strikers sequel as an eShop game. Mario Strikers for the Wii was a million selling $50 retail game. Does anyone honestly believe Nintendo would release a Mario spinoff that can easily sell millions, as just a cheap download game instead of a full price retail game were they'd make more money off it?
I call fake just for the fact they have a Mario Strikers sequel as an eShop game. Mario Strikers for the Wii was a million selling $50 retail game. Does anyone honestly believe Nintendo would release a Mario spinoff that can easily sell millions, as just a cheap download game instead of a full price retail game were they'd make more money off it?
I call fake just for the fact they have a Mario Strikers sequel as an eShop game. Mario Strikers for the Wii was a million selling $50 retail game. Does anyone honestly believe Nintendo would release a Mario spinoff that can easily sell millions, as just a cheap download game instead of a full price retail game were they'd make more money off it?
Maybe they are planning to do what Sony is doing with the PS Vita, and make every retail game also available on the eShop?
World... Of... Warcraft. No way Blizzard is putting that on Console. Diablo 3 be much much more believeable.
Do people still play Counter Strike?
Has anyone noticed my new avatar?
La présentation d'Epic Mickey 2 aura lieu la semaine prochaine. Une version 3DS, Power of Illusion, plus "classique" en 2D est aussi prévue.
translated:
presentation of Epic Mickey 2 will take place next week. 3DS version, Power of Illusion, more "classic" 2D is also planned.
WoW really requires mods to play most effective plus in a year or two the WoW replacement will be here. Also Diablo 3 is coming out soon (5/15/2012) and controls and what your doing wise just makes more sense. I be very surprised to see WoW on even the Wii U.World... Of... Warcraft. No way Blizzard is putting that on Console. Diablo 3 be much much more believeable.
WOW subscriptions have been dropping quite a bit, why wouldn't they want it on Wii U too? Another $15 a month per subscriber (in addition to the cost of the initial game)? The Wii U controller makes it more app than any current console.
I don't think Epic Mickey 2 moved to 3DS. I think the 3DS version is a portable, spin-off version of the console game. It seems the 3DS version has an extra subtitle. I think the console version will be mlti-platform, including WiiU. I wouldn't even be surprised to see bundles for multi-plat that include the original (maybe an HD version of it).
Those memories may be getting a modern-day resurrection, according to VG247. Citing "anorexic" sources, the website's reporting that dev studio Crystal Dynamics is working on an all-new iteration of its nocturnal action property. It's not clear if this will be a reboot like Tomb Raider's getting with a new version of those Kain or Raziel characters or something entirely different. The report loosely speculates on that a reveal might happen this year.
I noticed a few things in the [E3] floor plans, Wii U is mentioned on a number of occasions, under the following product categories:
Accessories > Nintendo Wii U
Hyperkin, Inc.
http://hyperkin.com/ (http://hyperkin.com/)
Action > Nintendo Wii U
Capcom U.S.A., Inc.
http://www.capcom.com (http://www.capcom.com)
Casual Games > Nintendo Wii U
Bigben Interactive
http://www.bigben.eu/ (http://www.bigben.eu/)
Distributor > Nintendo Wii U
GAMEWORLD DISTRIBUTORS
http://www.gameworlddistributors.com/ (http://www.gameworlddistributors.com/)
Mecca Electronic Ind. Inc.
http://www.meccaelect.com/ (http://www.meccaelect.com/)
Proximo Games LLC
http://www.proximogames.com/ (http://www.proximogames.com/)
Family/Children's Entertainment > Nintendo Wii U
Bigben Interactive
Fitness > Nintendo Wii U
Bigben Interactive
Hardware > Nintendo Wii U
Mecca Electronic Ind. Inc.
Internet Product/Service > Nintendo Wii U
Pole To Win
http://www.poletowinamerica.com/ (http://www.poletowinamerica.com/)
Manufacturing > Nintendo Wii U
LevelUp
http://www.levelupgear.com/ (http://www.levelupgear.com/)
Peripherals > Nintendo Wii U
Mecca Electronic Ind. Inc.
Retail > Nintendo Wii U
Pole To Win
Proximo Games LLC
Sports > Nintendo Wii U
Bigben Interactive
As the hub appears to be only in the starting phase, I assume much more will be added soon, or perhaps Nintendo wants to have everything under wraps. Though that wouldn't explain why Capcom is listed under "Action > Nintendo Wii U". The Pole To Win America testing group is kinda interesting as well.
http://www.mapyourshow.com/shows/index.cfm?Show_ID=E312 (http://www.mapyourshow.com/shows/index.cfm?Show_ID=E312)
Concerning the recently trademarked "The Last Ranger"
I'm sorry but it appears it won't be a fantasized J-RPG nor a dreamed of Mach Rider revival for Wii U. A contact told me that when you complete Rolling Western on 3DS and respect some parameters (maybe beating a special boss, or reach an amount of gold, i don't know), it hints toward a sequel named The Last Ranger. I think i've seen someone suggesting that this new trademark could be that, but it was just a guess without data to proof it from what i remember. If this information is true, it's a confirmation. I didn't saw it while reading all the thread pages, or on the dedicated topics.
I haven't witnessed this myself so don't know if it's true, it would be cool if someone with this game could check that.
If it's the case, then, The Last Ranger could simply be a sequel on 3DS, still on Eshop, maybe the first game was an appetizer to probe the market and the 2 will be available on retail, or it could be a future installment of this franchise on Wii U via the Nintendo Network (perhaps a double launch, for handled and home system), or we can even imagine a more ambitious action/tower-defense shipped in box for the platform.
I don't know. The Japanese title of The Last Ranger makes me think more of
(http://i.imgur.com/4bmjQ.jpg)
I don't know. The Japanese title of The Last Ranger makes me think more of
(http://i.imgur.com/4bmjQ.jpg)
I don't think Epic Mickey 2 moved to 3DS. I think the 3DS version is a portable, spin-off version of the console game. It seems the 3DS version has an extra subtitle. I think the console version will be mlti-platform, including WiiU. I wouldn't even be surprised to see bundles for multi-plat that include the original (maybe an HD version of it).Yeah, I just noticed that too. Guess I got all upset for nothing.
I don't know. The Japanese title of The Last Ranger makes me think more of
(http://i.imgur.com/4bmjQ.jpg)
Usagi Yojimbo.
If an Usagi Yojimbo game was ever released...ok...scratch that if a GOOD Usagi Yojimbo game was ever released...I would be the happiest person in the world.
The only thing that would make me happier is if a GOOD Usagi Yojimbo cartoon was created. (The stories are already written...the style is perfect for animation...and you even have a cute way of showing death to make it less scary) Cartoon Network do this NOW!!!!
No. He is from an independent Comic, which is amazing...much better than anything the Turtles ever did. Written by Stan Sakai.
At a comic convention Stan just happened to be placed by the TMNT booth and a collaboration was born, which Stan wrote a few stories with the Turtles in his book, and TMNT had Usagi in the cartoon, and I think the comic. Stan Sakai did some awesome stuff with the Turtles treating them more like real Ninjas.
Usagi Yojimbo is one of the longest running comic book series, that is written, drawn and inked by one guy. Please check it out.
Some of the tightly sealed NDA's might be coming to an end on March 26th. While I'm very skeptical of the "source" of this information since this time of year always has unconfirmed sources of other sources who claim their source is a developer who knows the truth. However, if I was a developer sitting on exclusive Wii U information for nearly a full year.....
For now, at least for another week we need to wait and see what comes of this. While it's a bit frustrating to not get any confirmation of these rumors from Nintendo themselves, it's also fun to live through the experience.
No. He is from an independent Comic, which is amazing...much better than anything the Turtles ever did. Written by Stan Sakai.
At a comic convention Stan just happened to be placed by the TMNT booth and a collaboration was born, which Stan wrote a few stories with the Turtles in his book, and TMNT had Usagi in the cartoon, and I think the comic. Stan Sakai did some awesome stuff with the Turtles treating them more like real Ninjas.
Usagi Yojimbo is one of the longest running comic book series, that is written, drawn and inked by one guy. Please check it out.
When you say Cartoons are you referring to the 80's or 2002's? As he has appeared in both ;)
Well going back to seeing MMO on consoles, nothing stopping you from using any usb keyboard (or even WII wireless ones) for the WII U.
Just provide a virtual keyboard on the touchscreen with swype installed and the issue is resolved imo. Swype is so easy to use as long as you know how to spellA lot of MMO controls require pressing more than 1 button at a time plus mods that aren't made by the company in WoW's case plus Vent, Teamspeak, Mumble, etc. if you want to progress in large group content in an effective manner plus at time clicking special on screen objects fast.
as long as you know how to spell
Well going back to seeing MMO on consoles, nothing stopping you from using any usb keyboard (or even WII wireless ones) for the WII U.Just provide a virtual keyboard on the touchscreen with swype installed and the issue is resolved imo. Swype is so easy to use as long as you know how to spellA lot of MMO controls require pressing more than 1 button at a time plus mods that aren't made by the company in WoW's case plus Vent, Teamspeak, Mumble, etc. if you want to progress in large group content in an effective manner plus at time clicking special on screen objects fast.
Don't get me wrong. I think SWTOR could be adapted ok. Though most of what we think of today as an MMO could not unless it had a console in mind already. I do think the Wii U will allow for an MMO that is made with the console in mind to really outshine other console MMOs that have beend done before.
as long as you know how to spell
Sadly, that seems to be too much to ask for from most young people these days.
I've never played an MMO, but I'm sure that if you really need to press combinations of buttons at the same time, they can be replaced bu a combination of buttons on the controller and icons on the touch screen.
no need to hit Shift-S for your spell book or whatever and then shift l for your lava spell when you could just touch your spell book and then tap your lava spell.
but at the same time I am also in the multi-touch uMote camp because there are lots of things that multi-touch could come in handy for.
... most of what we think of today as an MMO could not unless it had a console in mind already. I do think the Wii U will allow for an MMO that is made with the console in mind to really outshine other console MMOs that have beend done before.
or... keyboard button combinations replaced by *wait for it*
.... *wait for it*
...icons!!!
...
... most of what we think of today as an MMO could not unless it had a console in mind already. I do think the Wii U will allow for an MMO that is made with the console in mind to really outshine other console MMOs that have beend done before.
...However, as with a lot of PC-centric games, there are a lot of things you can do at any given moment but only a few things that would be meaningful in a given moment. With some smart design, the touchscreen should do just fine with a MMORPG.
According to a B3D member Li Mu Bai, they have heard that whatever Retro is working on, it is NOT DK, Metroid or Zelda, but visually it is "extrememly impressive".
which we knew it would be considering that Retro recently hired some people from (I think) Crytek and the Uncharted games on PS3.
So even though I've never played Star Tropics, I've heard great things and think a reimagining by Retro could be just what Nintendo needs.
According to a B3D member Li Mu Bai, they have heard that whatever Retro is working on, it is NOT DK, Metroid or Zelda, but visually it is "extrememly impressive".
which we knew it would be considering that Retro recently hired some people from (I think) Crytek and the Uncharted games on PS3.
So even though I've never played Star Tropics, I've heard great things and think a reimagining by Retro could be just what Nintendo needs.
There is the Weapons (http://tartarus.rpgclassics.com/startropics/weapons.php) Yo-yo etc.According to a B3D member Li Mu Bai, they have heard that whatever Retro is working on, it is NOT DK, Metroid or Zelda, but visually it is "extrememly impressive".
which we knew it would be considering that Retro recently hired some people from (I think) Crytek and the Uncharted games on PS3.
So even though I've never played Star Tropics, I've heard great things and think a reimagining by Retro could be just what Nintendo needs.
After watching some vids of Star Tropics, it looks like you'd basically be working with a blank canvas if you were trying to re-imagine it. Other than walking on land, travelling by submarine and heading into caves, you're pretty much free to do what ever you want, from an artistic stand point.
So yeah, I'd be down with that. Retro re-did Metroid and even with all its precedence, made it feel fresh and new. I can't imagine what they can do when given even more freedom. It might be what Ian has been screaming for (though we all agree with him).
That doesn't make any sense.
Retro could do more with Star Fox than Star Tropics. A smaller developer could handle Star Tropics and Star Fox has the benefit of having all of Retro's talent focused on bringing backs its quality.
That doesn't make any sense.
That being said I have to respectfully disagree with you there Kytim. Star Fox is very set in what it really is at its core. A Space on Rail Shooter.That doesn't make any sense.That was my way of saying Retro should do the next Star Fox.
Retro could do more with Star Fox than Star Tropics. A smaller developer could handle Star Tropics and Star Fox has the benefit of having all of Retro's talent focused on bringing backs its quality.Stop it, Kytim.
Star Tropics is basically a rougher version of Zelda. It plays less like how you would expect a Nintendo game to play and more like some third party Zelda clone that lacks polish.
Not that I'm really attached to bringing back Star Tropics but your reasoning for not bringing it back is just as valid as a reason to bring it back. If it would essentially be a new IP, what's the harm in bringing it back? Fans get to have a nostalgia erection while everyone else just thinks it's new. I don't really see how anyone loses.I agree. It could also lead to Star Tropics and Zoda's Revenge getting released on the Virtual Console to give more of the nostalgia.
Not that I'm really attached to bringing back Star Tropics but your reasoning for not bringing it back is just as valid as a reason to bring it back. If it would essentially be a new IP, what's the harm in bringing it back? Fans get to have a nostalgia erection while everyone else just thinks it's new. I don't really see how anyone loses.I agree. It could also lead to Star Tropics and Zoda's Revenge getting released on the Virtual Console to give more of the nostalgia.
Not that I'm really attached to bringing back Star Tropics but your reasoning for not bringing it back is just as valid as a reason to bring it back. If it would essentially be a new IP, what's the harm in bringing it back? Fans get to have a nostalgia erection while everyone else just thinks it's new. I don't really see how anyone loses.
If Retro managed to make the Star Tropics franchise awesome as hell and extremely popular, then one day people might look at Zelda and say that is just an inferior Star Tropics clone.
How did I not know this? Oh yeah, I haven't turned on my Wii in over a year. And I haven't paid any attention to VC releases for even longer.Not that I'm really attached to bringing back Star Tropics but your reasoning for not bringing it back is just as valid as a reason to bring it back. If it would essentially be a new IP, what's the harm in bringing it back? Fans get to have a nostalgia erection while everyone else just thinks it's new. I don't really see how anyone loses.I agree. It could also lead to Star Tropics and Zoda's Revenge getting released on the Virtual Console to give more of the nostalgia.
Unless you're referring to the 3DS, those games are already on the Virtual Console.
Expect a tiny bit of info (not a wall of text this time, maybe 2 or 3 sentences) regarding the dev kits, soon :p
"Visually, for the most part, It will be pretty much the same... You know, so far the hardware it´s been on par with what we have on the current generation"
most of those asking for a new Star Tropics don't even know what the hell they're asking for. ...they're either asking for a Zelda cloneIs Donkey Kong Country a Mario clone? Is Wario Land a Mario clone? Is Kirby a Mario clone? All those series have their differences from Mario that make then unique, just like how StarTropics has its differences from Zelda.
Vigil declarations about Darksider 2 WiiU version:Quote"Visually, for the most part, It will be pretty much the same... You know, so far the hardware it´s been on par with what we have on the current generation"
WTF??? WiiU the same to PS3/360? I wish not, but those words scared me... :-[ :-[
http://wii.ign.com/articles/121/1217316p1.html (http://wii.ign.com/articles/121/1217316p1.html)
According to IGN there is a rumor going about that Nintendo is considering renaming the Wii U.
“Labelling 3DS a ‘headache machine’ was textbook scaremongering. The real problems Nintendo needs to learn from were the ludicrous pricing and the confusion between DS and 3DS. 3DS followed four iterations of DS – it was all too easy to mistake it for a fifth. No wonder we hear rumblings about regional Nintendo offices wanting to change Wii U’s name.”
* Ability to access Nintendo eShop account from other internet enabled devices including computers and smartphones.
* This system update will allow users to take pictures of QR codes with the 3DS from the other device’s screen to redeem purchased content.
* This update will add the application "Nintendo Network" to the 3DS.
* Ability to update physical Nintendo 3DS Games via Nintendo Shop (DLC feature).
* A "Game Preview" Mode for the Nintendo 3DS system Nintendo Shop.
* Enhances the speed of the handheld.
* Increases the system security with automatic security updates.
* Nintendo Zone will be automatically added to European 3DS owners.
A news concerning the dev kits, as promisedThird-party studios will receive the "v5" dev kits very soon (before the next month). It's even possible that some just got them- They are apparently the dev kits which where in possession of Nintendo lately (whereas third-parties had the V4).
There is a noticeable increase of performances with them, a noticeable but not huge however. We don't know if this amelioration is due to a change of components, tweaking of the previously present ones (frequencies, etc.), or a global & light optimization of the hardware, the dev kit itself, the software development kit that may be linked to it, etc.
Some details about the context and assumptions:- Except maybe big japanese studios (like Capcom), i doubt that other third-parties received these dev kits (much) earlier. It's likely that my sources are one of the firsts to be granted of the latest revisions. This means that all the declarations, the news, from foreign developers, that you've read until now, were in a V4 dev kit context, before the release of these newest ones.
- A previous post of lherre indicated that Nintendo guys were testing an engine and saw slightly improved results on the V5 compare to V4.
Context: it was posted 1 month ago, when lherre decided to come out of his lair in answer to my very first message to confirm that Wii U was clearly closer to "2x than 5x xbox360". And he basically added that the expected more advanced dev kit in Nintendo headquarters at the time that i've talked about will not change dramatically the Wii U power status. So he surely knew of these engine benchmarks before my intervention, maybe some days, maybe some weeks.
Assumption: considering the 1month+ interval between these internal tests and the V5 delivery to third-parties (minus the dev kits assembly and shipping), there's a chance that the V5 dev kits in the hands of foreign studios have received even more hardware refinements and optimizations than the models used for these Nintendo tests some time before.- They could have a different code name, but my sources called them V5, as in "the ones following the V4 that they currently develop on".
Therefore, it appears they are a rather major revision.[Now, a detail that could be important, but i'm not sure at all of it, as what my sources told me isn't clear and rely on subjectivity (maybe they didn't understand well what Nintendo said). Take that with caution, and it would be cool if a developer working on the Wii U could precise this.
- It seems these kits may be "near final"Maybe Nintendo still have more advanced dev kits, but apparently not to a point to constitute a real new future revision (perhaps just small increments in numbers like 5.1/5.2). There may be new dev kit shippings to come but it could point that there is a progressive stabilization in hardware changes.
It could also be a word-confusion from my sources between "last" and "latest", or maybe Nintendo thought that when i gathered these infos (a few weeks) but in fact there will be new revisions in the work because they decided to modify the components again, etc.
So big grain of salt for this part]I hope we'll hear more about these dev kits, what kind of modifications occurred on them, and their performances.
And for your conclusions about the hardware, really, don't expect too much from it, but don't be disappointed in advance. From all i've heard, the guts aren't on par with current gen at all, and there's so much room for improvements, optimizations, and potential stretching of the Wii U capabilities that you'll say wow many times in front of your screen (for first-party titles in the first place obviously). I bet a video of myself running disguised as a Nintendo character in a Paris street by night that it will be the case :p
Wait, so he's saying the guts aren't even current gen but we'll still be wowed? Is he optimistic or pessimistic? Anyone else confused? Is this good or bad?
Another quote from him:QuoteAnd for your conclusions about the hardware, really, don't expect too much from it, but don't be disappointed in advance. From all i've heard, the guts aren't on par with current gen at all, and there's so much room for improvements, optimizations, and potential stretching of the Wii U capabilities that you'll say wow many times in front of your screen (for first-party titles in the first place obviously). I bet a video of myself running disguised as a Nintendo character in a Paris street by night that it will be the case :p
I think the only big thing ideaman did is to change the tone of speculation on RAM. I think people were all talking 768 MB or 1 GB before he chimed in, and now even pessimists like me seem to be dreaming of 2 GB.
I think I have an exclusive tidbit about an upcoming video game (probably not something to get excited over), but I don't know if it's coming to Wii U. Do we have a general gaming rumor thread?
I remember reading rumors a while back that a lot of Japanese midsize developers were targeting both Vita and Wii U releases because they couldn't afford anything higher. If true, I'm excited to see what sort of quirky out-there Japanese games the Wii U will get!
He was talking about the ram being more than 1GB and possibly 1.5GB or so way before Ideaman came into the picture.
I remember reading rumors a while back that a lot of Japanese midsize developers were targeting both Vita and Wii U releases because they couldn't afford anything higher. If true, I'm excited to see what sort of quirky out-there Japanese games the Wii U will get!
He was talking about the ram being more than 1GB and possibly 1.5GB or so way before Ideaman came into the picture.
Yeah, but I think it was some uber vague Ideaman comments that all of a sudden shifted the conversation into the 2+ GB range.
But I totally see what you're saying. For all intents and purposes, the guy is 100% unconfirmed.
The Wii U is basically a handheld console too
Right now, I hope PSO 2 gets ported from Vita to Wii U.
The Wii U is basically a handheld console too
How do you figure? You still need to have the system on and plugged into the tv (even if someone else is using it), and you can't go too far from the system because the controller needs to be able to communicate with it. The closest it gets to being handheld is some more simplistic games can be played on the controller. And only if you are like maybe 30 feet from the console.
The Wii U is basically a handheld console too
How do you figure? You still need to have the system on and plugged into the tv (even if someone else is using it), and you can't go too far from the system because the controller needs to be able to communicate with it. The closest it gets to being handheld is some more simplistic games can be played on the controller. And only if you are like maybe 30 feet from the console.
portable home console
Please read my post again, I never said the tv needed to be on. I said the system needed to be plugged into the tv.
wrong.I read your post right the first time ;)
you need the system to be plugged in and near by, but if it delivers like Nintendo said, you shouldn't need a TV at all.
Actually most games have the WII U remote as an inventory screen/map ect meaning the main game is still on the big screen without all the menus/hud so you wouldn't be able to play any of them.I'm sure that lots of games will be playable the same way as it's PS360 counterpart on just the tablet too. There may be a few Wii U exclusives that rely heavily on the use of a second screen and can't be played without it, but I could see a majority of titles having a "tablet only" mode too.
I just wondered something. If a player ops for striclty Upad play, without the TV, would Nintendo, or any developer, be able to up the framerate to 60 frames then? This would be similar to how some 3ds games run smoother when you turn 3d off. The WiiU will now just have to display 1 image at 480p, that should make it a cakewalk no matter how much graphic effects are being shown. It should easily be able to run smoother.
Who takes their iPads out of their house?
Who takes their iPads out of their house?
Really? I've never seen that before. I always thought people used them as their laptop replacement.
I should also point out that single people who never have to share the TV don't really have that much use for a second screen that is purely for not tying up the TV. The appeal of that is more for families or couples that apparently live in 1987 and only have one TV. Yes the family demographic is large but it isn't enough to sell a whole videogame system primarily on this concept. And if this issue that a videogame console ties up the TV is such a dealbreaker for someone couldn't they have bought a DS or 3DS? Nintendo (if they're not completely nuts) is going to sell the interaction between the two screens and the ability to use a touchscreen on a console and this "leave the room" stuff will be secondary, particularly since Nintendo has already been selling the solution to this "problem" since 1989.
Not that we'd ever see it...
But imagine an app that lets you connect your phone to your WiiPad via Bluetooth. Then, via your cell connection, over the internet, to your WiiU. Then, playing VC games and other Pad-only games in the car. :D
It's not that hard. I'll bet most of us have done a lot of grinding in Gameboy/DS RPGs while watching TV. A lot of people text or check facebook while in front of the television so I don't see it being that big of a hurdle.
"There is not much I can really talk about right now, but I think that the Wii U is a pretty powerful machine, which obviously means more resources, and means you can do a lot more. So the Wii U team is doing very well, we've been working with Nintendo and I think it's going to be a very exciting version of Darksiders but we want to keep the overall theme relatively consistent."
It is when both screens must be used ACTIVELY, that will make it difficult. It also depends on the type of game you are playing obviously, a game like Pokemon can be played somewhat more passively.
Two Tribes
@TwoTribesGames
“@rothsothy: @TwoTribesGames Steamworks/Steam Cloud support! #tokitori2” Cross platform PC/Wii U saves! Wouldn't that be nice ;)
I swear I'm trying, Kytim. But that sentence makes no sense whatsoever.
Yes I understand that games might be coming out before Wii U is released, but your concern...It doesn't make any sense. Are you saying that third parties will wait to release the PC version of games to accommodate the Wii U version? Why would they do that?
The only thing I can think of that would pertain to what your talking about is if the Wii U is straight up a Steam Hub and allows you to access more than just your save, but also your game. But then, that wouldn't delay the release either. In fact, that would be a main draw to the Wii U.
Iwata already mentioned selling the eShop titles through different vendors or was it being able to access the eShop from anywhere and not just from Nintendo hardware?
...
Although this next feature is not going to be available with the next system update, we are now preparing for the Nintendo eShop to be available on the Web so that you can access it via PCs or smartphones too. As of now, the information available on our Nintendo eShop, including the reviews that I mentioned just now, is only available at the Nintendo eShop on Nintendo 3DS and it does not have a great affinity with the social media which are currently being used as a means to spread information. In other words, even if a software title receives an incredible review, majority of people will not know about it unless they access the Nintendo eShop with their Nintendo 3DS system.
We would like to solve this issue by making the Nintendo eShop accessible via PCs and smartphones as well. At the beginning, you will not be able to directly purchase software from your PC or smartphone. Instead, you will need to take a photo of a QR code at the Nintendo eShop by using the camera of your Nintendo 3DS. The Nintendo 3DS will then open that specific page of the Nintendo eShop. That function is already included in the upcoming system update for the Nintendo 3DS. In the future, we will make it so that you will be able to purchase software by using your PC or smartphone,
I take my laptop to school when I need to write a paper.
When I went to school in the 90's (1st - 12th) I used a laptop of some sort that whole time.I take my laptop to school when I need to write a paper.
When I was in school we wrote our papers on, well... paper. At the time Laptops cost like $2,000.
We also had to walk 50 miles up hill in the snow every day to get to school, but that's another story. :P
Magnet stripe....how about NFC?
A weak point is a lack of an overall wallet. On the 360 and PS3, you have a unified account that has funds, and you pay MS or Sony and they redistribute the cash. Though on a PC you do have to maintain separate accounts, so its not an entirely new idea. Just throw a magnet stripe reader on the controller... lol.
Due to the state of “rapid change” in the video game industry, Sega Sammy is going to take a large hit in 2012. Reporting a loss of 7.1 billion Yen ($86.4 million) for the year the company will be going through “structural reform” and “studio streamlining”. Basically the company will be downsizing and is currently reviewing their game lineup to see what can be cancelled.
While they haven’t revealed what those cancelled games are they have assured us that their “strong IPs” will remain safe and include franchises such as Sonic the Hedgehog, Football Manager, Total War, and Aliens. The most successful product for Sega Sammy wasn’t actually video games at all; it was their Pachinko machines and amusements. Guess it was a good thing they stopped making Marvel games (http://www.screwattack.com/news/disney-tells-sega-they-can%E2%80%99t-make-marvel-games-anymore), but now I see why they won’t commit to Sonic 4 Episode III (http://www.screwattack.com/news/further-sequels-sonic-hedgehog-4-not-currently-planned)…
Sega seems fine enough to last for at least this year. At least I hope as I want to see Phantasy Star Online 2 to come out. I hope its strong series such as Sonic, Yakuza (in Japan), and such will sustain the company for at least a few more years. However, I doubt that we'll see any big games from them that aren't a sequel, spin off, or well in to production.
Apparently SEGA is in some bad financial straits.
Apparently SEGA is in some bad financial straits.
This would be the perfect time for Nintendo to show a little charity and throw a little money their way to help them out.
And by help them out, I mean buy them out of course. Then Sonic and all the other Sega franchises would be Nintendo exclusive.
Yeah, they would have to take on the debt. As for EA, Nintendo could not only do the same, but would likely do it better. It doesn't really have to do with West vs East. Nintendo handles their numbers better than most companies. That's why they've stayed in the game for so long. That said, they would probably consider buying Sega or their IPs a bad investment. Nintendo clearly doesn't need them because they have several of the strongest IPs in the industry. I was just saying that Nintendo would manage those IPs better than anyone and from a gamer's POV, Nintendo and Sega together would be the bomb diggity.
What SEGA should do (and I'm not sure why this is in the Rumor thread) is make sure they support the Wii U with all they got when it comes to launch time. There is a lot of money on the table should the Wii U be a success. Put real software out at launch along with some casual flare, and enjoy your recovery.
If such a plan were to fail and Sega/Sammy were to fail right along with it, then Nintendo should absolutely NOT buy the company and assume any of that bad debt. Nintendo should wait till they fail, then pick off the talent as they get let go or leave the sinking ship. Buy rights to any IP's Sega/Sammy is willing to sell off (such as Sonic) to recover from their losses and possibly buy the Sega name from them and form a new studio using that that name to house all the "new" talent and their "old" IP's.
Now it will look like Nintendo bought Sega and that Sega is a Nintendo exclusive dev. This would also allow Nintendo to fund/produce some more risque games under a different brand that everyone is familiar with without having to tarnish the Nintendo brand with lots M rated content.
Now it will look like Nintendo bought Sega and that Sega is a Nintendo exclusive dev. This would also allow Nintendo to fund/produce some more risque games under a different brand that everyone is familiar with without having to tarnish the Nintendo brand with lots M rated content.Yeah, Sega could essentially be Nintendo's Miramax/Buena Vista brand. At the same time, isn't Sega's name tarnished? Maybe it would be better for Nintendo to establish their own M-rated brand. Then again, Infogrames adopted the Atari name and that's one of the most tarnished names in gaming so perhaps you can't beat name recognition.
Since Nintendo is moving into HD development they could use the man power, and since SEGA's developers are more familiar with developing HD games then they could get a whole lot of work done on making games. However, I do not see Nintendo buying their IPs because Nintendo has enough of their own to manage, and they have the capacity to grow new IPs if the need ever arises.Okay, I'm a little confused. Your reasoning for Nintendo not buying the Sega's IPs also applies to the 4 other companies you mentioned. In fact, with the exception of maybe Activision, they have all introduced more new IPs in recent years than Nintendo. So, if anything, Nintendo would benefit the most from an IP grab because they wouldn't have to establish a new IP (something they almost seem allergic to). They could rely on name brands and just focus on making games that people already recognize.
If SEGA does go bankrupt for good then I see Capcom or Konami buying them in the east and EA or Activision buying them in the west. Who ever would get them would most likely jump at the chance to have a second tier mascot at their disposal.
I don't know how strong of a rumor this is, but right now it's being discussed that Jet Set Radio for Wii U was possibly one of the unannounced games that Sega cancelled due to the restructuring.
If I find something/someone I can source I'll let you guys know more.
In a statement published by Joystiq (http://www.joystiq.com/2012/03/30/sega-canceling-games-cutting-jobs-in-us-and-europe-to-restructu/#continued), Sega of America re-named those four series and confirmed the layoffs. "As a result of the SEGA Sammy Board decision to consolidate the business, many of our internal functions will be re-structured and this could result in a number of redundancies within the publishing business across the Western organisation," it said.
IGN reported (http://games.ign.com/articles/122/1222024p1.html) that QA for North America has been completely shut down, with Sega Europe taking over its functions. Positions in functions like marketing, social media and design also got the axe, IGN says, citing unnamed sources.
The reduction of Western publishing will surely kill off a significant chunk of Sega's portfolio here. In addition to the four franchises named above, western consumers have seen titles like Virtua Tennis, Virtua Fighter, Bayonetta, MadWorld and The Conduit published by Sega over the past three years. No word yet on what this means, specifically, for HD re-release plans for Jet Set Radio. (http://kotaku.com/5888947/hd-jet-set-radio-blasts-onto-consoles-and-pc-this-summer) But it probably kills rumors of a similar re-release for Shenmue. (http://kotaku.com/5893458/sega-might-actually-re+release-shenmue-in-hd-and-skies-of-arcadia)
I don't know how strong of a rumor this is, but right now it's being discussed that Jet Set Radio for Wii U was possibly one of the unannounced games that Sega cancelled due to the restructuring.I found out more thanks to Shocking Alberto over @ GAF
If I find something/someone I can source I'll let you guys know more.
It was passed down the grapevine that Nintendo is working behind the scenes with MySpace. They are trying to create something like a MySpace TV app for the Wii U that would turn the controller into a full communication/social media device. I have no idea what that means, but that was the notion of it.
“We’re ready to take television and entertainment to the next step by upgrading it to the social networking experience. Why text or email your friends to talk about your favorite programs after they’ve aired when you could be sharing the experience with real-time interactivity from anywhere across the globe? As the plot of your favorite drama unfolds, the joke of your favorite SNL character plays, or even the last second shot of your favorite team swishes the net, we’re giving you the opportunity to connect your friends to your moments as they’re actually occurring. This is the evolution of one of our greatest inventions, the television. And, we no longer have to crowd around the same one to experience it together.”
According to the press release, the social activity will be handled via a smartphone or tablet app. If that’s the case, then it’s really not much more than GetGlue, Miso, and several other apps are already doing. It works, but it feels like two experiences, what’s happening on TV and what’s happening on your phone.
I don't know how strong of a rumor this is, but right now it's being discussed that Jet Set Radio for Wii U was possibly one of the unannounced games that Sega cancelled due to the restructuring.I found out more thanks to Shocking Alberto over @ GAF
If I find something/someone I can source I'll let you guys know more.
According to his source, the rumor goes that Sega reached out to Headstrong Games to reboot one of their Dreamcast IP's and that IP had ties to a XBLA port.
There were several IP's in question
Space Channel, Crazy Taxi & Jet Set Radio
and if you read the Sega layoff/restructuring news, that leads to speculation of it being Jet Set
Radio since that has(?) an HD port coming to XBLA.
and now it's possible that this may be one of the unannounced games that Sega cancelled.
Blah, blah, blah MySpace.
Blah, blah, blah MySpace.
Just because MySpace is giving it one last hurrah, doesn't mean that they aren't dying.
As for SEGA, I think Nintendo should just take the plunge and buy them out. There's too much brand synergy going for them right now. Nintendo's about to post a loss themselves, but the company still keeps a large cash reserve. SEGA would be foolish to just sell off their IPs to pay their creditors, and I wouldn't think too many companies would buy them. Yeah, you can buy Shenmue and give that game's fans the sequel they've been begging for to make a quick buck, but that game would suck and make everyone hate you. (Actually, Rockstar could probably pull it off.)
In any event, Nintendo could easily rotate some staff around and whip whatever remaining studios SEGA has in to shape. Rebranding existing IPs and giving some of Nintendo's (F-Zero, Star Fox) over could really work out in Nintendo's favor.
Most people like Dimps, they do a really good job.
Pinterest is the new hotness in social media. Nintendo needs to jump on that, not MySpace.
Is the Sega brand really worth all that much anymore?
Blah, blah, blah MySpace.
Just because MySpace is giving it one last hurrah, doesn't mean that they aren't dying.
Never said they weren't dying. M point was that they need to do something bold and Nintendo needs someone that has social networking down to make it work flawlessly on the Wii U the first time.
QuoteAs for SEGA, I think Nintendo should just take the plunge and buy them out. There's too much brand synergy going for them right now. Nintendo's about to post a loss themselves, but the company still keeps a large cash reserve. SEGA would be foolish to just sell off their IPs to pay their creditors, and I wouldn't think too many companies would buy them. Yeah, you can buy Shenmue and give that game's fans the sequel they've been begging for to make a quick buck, but that game would suck and make everyone hate you. (Actually, Rockstar could probably pull it off.)
In any event, Nintendo could easily rotate some staff around and whip whatever remaining studios SEGA has in to shape. Rebranding existing IPs and giving some of Nintendo's (F-Zero, Star Fox) over could really work out in Nintendo's favor.
Nintendo buys them out then they have to buy them off of Sammy (who already bough them) or buy SegaSammy as a whole which would mean assuming whatever debts they have at the moment. and that doesn't guarantee all the talent that made the IP's they just acquired will stick around to continue working on them.
I think it would be much easier and cheaper to pick them off in pieces.
Is the Sega brand really worth all that much anymore?
It is in the sense that it is a brand everyone recognizes and remembers, just like Atari. If Sega did go under the Sega brand name would be something alot of companies would want to be in possession of. When Atari went bankrupt all of its various property was split up among various parties. There is a company today called Atari Interactive, but it has nothing to do with the original Atari other than the name and logo. I suspect if Sega went under and was auctioned and parceled out something similar would happen with the name. It would live on, but it probably wouldn't have Sonic or the other IPs associated with the original Sega. Someone else would be in possession of that.
Also, Acclaim is probably about the only major publisher to go under and bankrupt in recent years.
"No, it's not up to the same level as the PS3 or the 360.," said one developer who's been working with the Wii U. What does that mean? "The graphics are just not as powerful," reiterated the source.
This developer is not alone in their opinion. Another developer at a major company confirmed this point of view. "Yeah, that's true. It doesn't produce graphics as well as the PS3 or the 360," said the source. "There aren't as many shaders, it's not as capable. Sure, some things are better, mostly as a result of it being a more modern design. But overall the Wii U just can't quite keep up."
Nintendo is also hampered in some ways by the tablet controller. Putting something innovative into a new console is pretty much expected, and the tablet controller is Nintendo's big innovation for the Wii U, not raw horsepower. The tablet controller, with its color LCD touchscreen, is not going to be an inexpensive component. This would tend to push the price of the Wii U (which consists of a Wii U console plus a single tablet controller, according to sources) higher; keeping the retail price of the whole package low means cutting back on the capability of the GPU, CPU, RAM and other components in order to keep the price at the desired level.
What is that level? Nintendo hasn't said yet, but certainly the continued weakness in the retail market for console hardware and software (down 8% last year in both the US and Japan) indicates that consumers will not be enthusiastic about high prices for new consoles.
Nintendo has been focusing their public statements about the Wii U on innovation, and game design quality, and offering a unique experience. Those are good things, but at the same time they have avoided direct power comparisons between the Wii U and the current competitors, the Xbox 360 and the PS3. This implies that at the least the Wii U does not have a strong graphics advantage over the competition; if they did, why wouldn't Nintendo want to shout that from the rooftops?
"The whole thing about the tablet controller is that you only get one of them, and you can only use one and it's not completely independent," noted the source. "The base console has to be on, and you have to be in range." Queried about other controllers, the source was clear: "Other controllers are just Wiimotes, or other Wii controllers. They may change the form factor or looks a bit, but it's the same controller."
This means that one player using the tablet controller will be having a somewhat different experience than other players on the same console. Nintendo has shown several Wii U games that make interesting use of this, where the player with the tablet controller has a different view and different goals than the other players, or is competing directly against the other players. However, what if you've got 2 or 3 or 4 players who all want to play Call of Duty on the Wii U, and the tablet controller offers some advantage (or puts you at a disadvantage)? Will there be arguments, and will that affect satisfaction with the console?
Some developers are looking at the PS3/PS Vita combo as being more powerful than the Wii U with tablet controller, and easier to program, too. "You can do everything with that combo that you can with the Wii U, and more," said the source. Nintendo's bid for a unique play experience with the tablet controller may not be completely successful.
The key issue of console price versus performance is definitely a difficult one for Nintendo. Unless they can price the Wii U very low, Microsoft and Sony will probably be able to price their consoles below the Wii U, and they may well want to do that in the Wii U's first holiday selling season. Will Nintendo be able to convince hard-core gamers to buy the Wii U if it offers somewhat less power at a higher price? Or, indeed, what would any consumer think of slightly less power at a higher price? This would force Nintendo to make sure the innovations of the tablet controller (and perhaps other features) are compelling enough to make the Wii U a desirable buy despite the price. Many fans would probably buy a Wii U if they could get a new Legend of Zelda game with HD graphics; but are their enough of those fans to make the Wii U a hit? Will Nintendo even have one ore more of its iconic brands available in a game at the Wii U's launch? These critical questions are likely to receive some answers at E3 this year.
Just read something official (middleware documentation I won't link here) that made it sound like the Wii U CPU should perform roughly comparable to Xenon for the most part, and better in some cases. So while the CPU itself is only slightly better, the fact that the system can offload stuff to the GPU and DSP leaves more computational performance for logic and AI. That's pretty much in line with my expectations.
I guess I should clarify the statement a bit further: A company I won't name wrote that their engine performs "roughly the same and in some cases better" on Wii U. The engine in question is completely CPU bound, so the GPU doesn't matter and the DSP wasn't used. Said company also notes that the Wii U version now performs an order of magnitude faster compared to previous releases, which helps explaining some statements by 3rd parties: unoptimized middleware can bring even the strongest system to its knees.
Anyway, as the piece is strictly talking about software performance, stuff like OS overhead wasn't taken into account (they only used the resources available to developers). The 360 version also had tons of updates by now, so there's probably still room for further optimizations on both ends, the OS and the engine itself. But at this point, the systems seem roughly comparable, with the Wii U having the edge.
Wii Less Powerful than PS360, according to two anonymous developers
http://www.gamesindustry.biz/articles/2012-04-02-wii-u-less-powerful-than-ps3-xbox-360-developers-say (http://www.gamesindustry.biz/articles/2012-04-02-wii-u-less-powerful-than-ps3-xbox-360-developers-say)
Unless I am mistaken, but haven't NAMED developers stated it is at least as powerful as PS3/360 if not more powerful? Why are we believing anonymous developers if that is the case when larger, known, developers have stated the opposite?
Unless I am mistaken, but haven't NAMED developers stated it is at least as powerful as PS3/360 if not more powerful? Why are we believing anonymous developers if that is the case when larger, known, developers have stated the opposite?
Why? Because we all know that Nintendo will go cheap on the hardware to keep entry costs low and stay profitable, and it wouldn't be a surprise to see them release new hardware that is closer to the previous generation than push any boundaries on the technical side.
That said, not many people seem to really believe these anonymous statements - or at least not that they represent the full story.
SEGA is in trouble? That's news to me. They just finished their publishing deal with Platinum Games, they made Sonic Colors and Generations, they're currently working on Sonic 4 Episode 2 and Phantasy Star Online 2. Not to mention the new IP's like Valkeria Chronicles.
SEGA has done a lot the past few years. If they really were in trouble, then they wouldn't have spent the time and effort in developing/publishing those big games.
Then again, with them shutting down much of their North American QA and publishing sectors, maybe they're just going to exit the Western market and simply focus on Japan? If they do that, then what will become of the Sonic franchise and its fanbase?
And if Nintendo doesn't release the specs, then the Wii U IS underpowered.Flawed logic is flawed. Nintendo didn't release the specs of 3DS. If nothing else, they're consistent. They haven't released specs since the GameCube (possibly DS) so that seems more like an Iwata policy than anything else. I think Nintendo was ahead of the times with the whole "specs don't matter" thing. They don't. Ultimately, you don't play specs; you play games and Nintendo hasn't stopped making great games despite their dated hardware. In 2006, you could still see the difference in games. However, we're reaching a point of diminishing returns. How much better are games going to look? How much further can they push those boundaries before it's almost a waste to do so?
And if Nintendo doesn't release the specs, then the Wii U IS underpowered.Flawed logic is flawed. Nintendo didn't release the specs of 3DS. If nothing else, they're consistent.
SEGA has been in trouble for a while.
Plus buying a new system is expensive. If Nintendo is to convince me to upgrade from one console to the next they better provide some noticable improvement. There has to be some justification to create games for a new console instead of an existing one. With the Wii it was like they just re-released the Gamecube with a new hat. Yeah I can't play Wii Sports on the Gamecube, but only because Nintendo decided to release the Wiimote as the standard controller for a new system, instead of as an accessory for the old one. I understand the business reason to start fresh but from a technical perspective there was no reason to make me buy a whole new system.
This applies to all console makers. If the PS4 is a glorified PS3 with used games locked out, that's a borderline scam. A new system should allow for games that cannot be done on the old hardware. If the SNES was just a slightly spruced up NES (say SMS level graphics) with a six button controller it would justifiably be seen as a huge rip-off. You have to provide some value to justify asking everyone to pay for a brand new system. The Wii got away with it because they targetted a large group of new users and thus were not asking them to pay for an upgrade that wasn't really an upgrade. If Sony or MS, who were trying to get an existing customerbase to upgrade, tried that crap it would have bombed. A follow-up to the incredibly popular PS2 that is essentially a PS2.5? That would have been a disaster. The Wii worked because the Gamecube wasn't very successful so there were less people being asked to upgrade (and those that were were largely loyal Nintendo fans). It was like a Gamecube do-over. But they can't do that again. The Wii was successful so they have to follow it up and expect the existing Wii userbase to upgrade. They can't just sell a Wii 1.5.
Perhaps it is just their policy now but there is justification to hide the 3DS specs and again it has to do with the Wii. Revealing the 3DS specs further exposes the inadequecy of the Wii. Nintendo's handheld is more powerful than their console? This isn't a good thing to promote.Really? Why would it matter? Nintendo made boatloads of money on the Wii and their own development resources had already begun shifting at that point to Wii U.
Yes, and both of those Demos were done with no AI or other programing required for a real game.Wouldn't that be handled by the CPU? Those demos give a good indication of what ATi's GPU can do so unless Nintendo plans on putting a really shitty CPU in there, there's really nothing to worry about on that front.
Plus buying a new system is expensive. If Nintendo is to convince me to upgrade from one console to the next they better provide some noticable improvement. There has to be some justification to create games for a new console instead of an existing one. With the Wii it was like they just re-released the Gamecube with a new hat. Yeah I can't play Wii Sports on the Gamecube, but only because Nintendo decided to release the Wiimote as the standard controller for a new system, instead of as an accessory for the old one. I understand the business reason to start fresh but from a technical perspective there was no reason to make me buy a whole new system.
This applies to all console makers. If the PS4 is a glorified PS3 with used games locked out, that's a borderline scam. A new system should allow for games that cannot be done on the old hardware. If the SNES was just a slightly spruced up NES (say SMS level graphics) with a six button controller it would justifiably be seen as a huge rip-off. You have to provide some value to justify asking everyone to pay for a brand new system. The Wii got away with it because they targetted a large group of new users and thus were not asking them to pay for an upgrade that wasn't really an upgrade. If Sony or MS, who were trying to get an existing customerbase to upgrade, tried that crap it would have bombed. A follow-up to the incredibly popular PS2 that is essentially a PS2.5? That would have been a disaster. The Wii worked because the Gamecube wasn't very successful so there were less people being asked to upgrade (and those that were were largely loyal Nintendo fans). It was like a Gamecube do-over. But they can't do that again. The Wii was successful so they have to follow it up and expect the existing Wii userbase to upgrade. They can't just sell a Wii 1.5.
Have you not seen the tech demo's because the Wii U is far beyond the Wii in terms of power. Once again, we have seen at a minimum what the Wii U is capable of doing from last year's E3 and it's a huge difference from the Wii.
Zelda Demo
http://www.youtube.com/watch?v=arHNcSMXaBk (http://www.youtube.com/watch?v=arHNcSMXaBk)
Japanese Garden Demo
http://www.youtube.com/watch?v=i2Nsa06KRLo (http://www.youtube.com/watch?v=i2Nsa06KRLo)
Both of these demo's were done on early Wii U hardware which is weaker then the final hardware. Both of these demo's already look better then nearly everything on the 360/PS3. If the early Wii U hardware was already above the 360/PS3, this proves the final hardware will have a significant difference in power. This proves that any source that says the system is actually weaker is outright lying because the actual video's prove differently.
Unlike Microsoft and Sony who show fake FMV's for their tech demo's that look better then what the final games look like, Nintendo's early tech demo's are actually done on real hardware and always look weaker then what the final system can do because Nintendo actually makes them on the early hardware.
Nintendo can try to play it off that they're aren't competing with Sony and MS but they really are. If you buy a Sony/MS console or game, you didn't buy a Nintendo console/game. Nintendo wants people to spend money on their wares.
Yeah I can't play Wii Sports on the Gamecube, but only because Nintendo decided to release the Wiimote as the standard controller for a new system, instead of as an accessory for the old one. I understand the business reason to start fresh but from a technical perspective there was no reason to make me buy a whole new system.Could you buy an accessory for Miis, online play, the digital game store, more space on discs, and everything else the Wii brought with it? I know there was technically online on the GameCube, though it wasn't wireless so it wasn't as practical. The Wii brought a lot more than just the Wiimote, and if there were a hypothetical accessory for all its features, it would cost more than what a Wii does, function less smoothly, and be one ugly monstrosity.
Yeah I can't play Wii Sports on the Gamecube, but only because Nintendo decided to release the Wiimote as the standard controller for a new system, instead of as an accessory for the old one. I understand the business reason to start fresh but from a technical perspective there was no reason to make me buy a whole new system.Could you buy an accessory for Miis, online play, the digital game store, more space on discs, and everything else the Wii brought with it? I know there was technically online on the GameCube, though it wasn't wireless so it wasn't as practical. The Wii brought a lot more than just the Wiimote, and if there were a hypothetical accessory for all its features, it would cost more than what a Wii does, function less smoothly, and be one ugly monstrosity.
There is no excuse for Nintendo to not go online with the Cube.
The big difference between GCN being online and the DD drive was that the Gamecube had the hardware for it in the market. Nintendo should have tried to go online with there games.There is no excuse for Nintendo to not go online with the Cube.
Actually, there was an excuse: the Gamecube did poorly. I honestly think when Nintendo was promising online with the Cube they probably really meant that, but then the system bombed and third party support was almost non-existent. I think that's what forced them to change their plans.
The same is probably true with the 64DD addon which they promised for the N64. At the time, they probably thought the developer support would be there, and that the N64 itself would sell a lot better than it did. Not that the N64 did poorly by any means, but it didn't reach the NES or SNES level of success. So when things change and don't measure up to your expectations sometimes its necessary to alter your plans to accept the reality of the situation.
I don't know what all Nintendo has planned for the Wii U or might promise us with that, but if the Wii U bombs or just doesn't do as well as expected those plans may be altered or scrapped.
No one would buy a new console entirely for the Mii's, digital game store and more space on discs. Those are rinky-dinky improvements. They're important but they aren't the selling pointActually, I recall lots of people finding the Miis to be a large part of the charm of the Wii in the first couple of years. The Virtual Console also received a lot of praise for a while, so I have no doubt it's one of the reasons that people bought a Wii. Larger discs may not seem very important, but many games like Super Mario Galaxy could not be on the GameCube in their current form (even assuming the GameCube could push the graphics), as the data is too large to fit on a GameCube disc. You can discount online if you want, but the fact is, it practically didn't happen on the GameCube and the Wii did it a lot better than the GameCube could have. Did Nintendo actually promise online on the GameCube, or did they just toss out the Broadband Adapter for third-parties to use? I don't recall Nintendo ever talking about using it themselves, but I could be mistaken.
Did Nintendo actually promise online on the GameCube, or did they just toss out the Broadband Adapter for third-parties to use? I don't recall Nintendo ever talking about using it themselves, but I could be mistaken.
Larger discs may not seem very important, but many games like Super Mario Galaxy could not be on the GameCube in their current form (even assuming the GameCube could push the graphics), as the data is too large to fit on a GameCube disc.Many of the Wii games that are too big to fit on a GC disc are due to the use of a relatively uncompressed video format, Super Mario Galaxy included.
Nintendo showed off both the broadband adapter and dial-up modem when they debuted the Gamecube...Ah, I had forgotten about that. I never really paid attention to online back then, but if they debuted the adapter with the GameCube and things were like you explained, I can see how that made it seem like it would be something more than it was.
Many of the Wii games that are too big to fit on a GC disc are due to the use of a relatively uncompressed video format, Super Mario Galaxy included.Doesn't more compression equal lower quality, though?
It's like when everyone suspects a celebrity is gay and when asked about it he responds something like "I don't think one's personal life is anyone's business" which of course means he IS gay because if he wasn't he would just say "no, I'm not".If you really think that argument holds water, then apparently, you are just as stupid and narrow minded as the masses. Come on Ian, I expect better than that from you.
It's like when everyone suspects a celebrity is gay and when asked about it he responds something like "I don't think one's personal life is anyone's business" which of course means he IS gay because if he wasn't he would just say "no, I'm not".If you really think that argument holds water, then apparently, you are just as stupid and narrow minded as the masses. Come on Ian, I expect better than that from you.
"If you've got nothing to hide, then why don't you answer the question?" "Because I don't fucking have to, that's why. Just cuz you asked, doesn't mean I have to tell you sweet-fVck-all." This is the correct reponse to all questions of a personal or confidential nature, whether or not you have "something to hide."
I realize this may have little or nothing to do with Nintendo's corporate rresponse to questions about " WiiU Powah".
New Thought: Maybe Nintendo doesn't want to give specs because it would give Sony and MS too much of a benchmark? If they're next consoles are as close to being done as rumors say, you wouldn't want them to say they're gonna beat that (eventhough they have to and will).
What doesn't make sense to me is why we are all of a sudden hearing the exact opposite of what we have been hearing for the last few months.Click bait. Remember all of those "insiders" back in 2005-2006 who ended all of their blog posts with nonsense like "Stay tuned. The Revolution is coming!"
http://wiiudaily.com/2012/04/wii-u-launch-date-set-for-november-18-2012-report/ (http://wiiudaily.com/2012/04/wii-u-launch-date-set-for-november-18-2012-report/)
some people may want to reevaluate their choice of launch date in the appropriate thread before it's too late (myself included) ;)
...or maybe not considering that site still has up their story about 768MB of embedded DRAM in the Wii U.
and the story that puts words in the mouth of Take Two and their financial report regarding GTAV.
Nintendo is working on their killer app simulation racer for Wii U that is designed to put GT and Forza on their heels.
Their newest project, which our source (who has insight of Nintendo developments) refers to as "Concept Grand Prix", is in development by Lucid Games made up of ex-Developers of Bizarre Creations (Fur Fighters, Project Gotham Racing, Blur).
Concept Grand Prix is expected to provide extremely realistic physics, with controls and gameplay similar to Project Gotham.
Nintendo working on a GT/Forza of their own?
http://www.dualpixels.com/profiles/blogs/rumor-nintendo-s-answer-to-gran-turismo-and-forza-in-development-?utm_source=dlvr.it (http://www.dualpixels.com/profiles/blogs/rumor-nintendo-s-answer-to-gran-turismo-and-forza-in-development-?utm_source=dlvr.it)QuoteNintendo is working on their killer app simulation racer for Wii U that is designed to put GT and Forza on their heels.QuoteTheir newest project, which our source (who has insight of Nintendo developments) refers to as "Concept Grand Prix", is in development by Lucid Games made up of ex-Developers of Bizarre Creations (Fur Fighters, Project Gotham Racing, Blur).
Concept Grand Prix is expected to provide extremely realistic physics, with controls and gameplay similar to Project Gotham.
There are more details at the link if you're interested. I'm not, as I prefer my racing to be a little more on the arcadey side than the straight up real-life simulator side of things.
All this talk of hardware upsets me. From what we had seen at E3, I really thought this machine would be more powerful than the PS360. But people claiming that it doesn't seem up to par just makes me wonder if I'm going to feel bad about being "a step behind" everyone else for owning a Wii U instead of these next gen Microsoft/Sony machines.
But then again, I buy Nintendo consoles for Nintendo games... because they're damn good. And when people commit to their hardware, they make good things too- the 3DS is a great example of this, with its third party games being pretty good. I think Nintendo's main focus with this next console, really, is going to be how you can use the controller to enhance online playability. I think this is Nintendo's "online age" beginning. And I hope that people respond to it well, because we could end up getting some really cool stuff from it.
HD Zelda doesn't hurt, either.
If aren't worried now, you will be after you read this.Another day, another analyst.
And for those of you who just ignore all analysts like me just read this!
http://www.zeldainformer.com/2012/04/nintendos-e3-show-floor-booths-revealed-haptic-technology-is-coming.html?utm_source=twitterfeed&utm_medium=twitter (http://www.zeldainformer.com/2012/04/nintendos-e3-show-floor-booths-revealed-haptic-technology-is-coming.html?utm_source=twitterfeed&utm_medium=twitter)
The feelable touch screen!
I believe I put that on my Reveal bingo sheet that they have that sort of Haptic. It would be an amazing boon for Nintendo if they have that technology in the uMote.And for those of you who just ignore all analysts like me just read this!
http://www.zeldainformer.com/2012/04/nintendos-e3-show-floor-booths-revealed-haptic-technology-is-coming.html?utm_source=twitterfeed&utm_medium=twitter (http://www.zeldainformer.com/2012/04/nintendos-e3-show-floor-booths-revealed-haptic-technology-is-coming.html?utm_source=twitterfeed&utm_medium=twitter)
The feelable touch screen!
If it is a standard feature in the controller then I really look forward to it. if it's just an add on, then.... I'll pass. unless it sees incredible support with good games.
Strar Wars MMO for Wii U?
http://mynintendonews.com/2012/04/06/lucas-arts-creating-an-mmo-for-wii-u/ (http://mynintendonews.com/2012/04/06/lucas-arts-creating-an-mmo-for-wii-u/)
If LucasArts is creating the game then, no, not The Old Republic. That was developed by BioWare. If it was The Old Republic, I feel they would have just said so since it's already out.
Why go to all the trouble of making a new one when the Old Republic on home consomes would suffice.Is that a real question? Replace "The Old Republic" with any popular game. You're basically asking, "why make anything new when something that already exists would suffice?" As I said, that rumor has LucasArts developing the game and LucasArts didn't develop The Old Republic. The rumor is so vague and based on so little (a map of their E3 booth, really?). It's obviously sensationalized/click-bait and many of us already fell for it so clearly it worked. Let's assume that this is even a thing, who said it has to be a Star Wars game? LucasArts isn't only involved in Star Wars branded things. You may still get The Old Republic on Wii U but just looking at the wording of this rumor, it's not referring to The Old Republic.
LucasArts isn't only involved in Star Wars branded things.
I'm not techie, but to me it sounds like Nintendo is planning a Fixed Function and Programmable Shader hybrid beast of a GPU.
It's raw specs may not wow us, but it's output should more than get the job done.
http://forum.beyond3d.com/showpost.php?p=1634440&postcount=833 (http://forum.beyond3d.com/showpost.php?p=1634440&postcount=833)
I think 3DS shares the same design of Fixed/Programmable shaders on the GPU.
What does NFC stand for?
http://mynintendonews.com/2012/04/08/wii-u-cost-of-manufacturing-detailed-system-to-retail-for-under-300/ (http://mynintendonews.com/2012/04/08/wii-u-cost-of-manufacturing-detailed-system-to-retail-for-under-300/)FZero, I'll actually give you an applaud for new rumors to the thread. (Cater I owe you a few too :P), but you should have linked the actual source.
discuss
Speaking with sources closely involved with manufacturing and distributing Nintendo products, the total cost of materials to manufacture the Wii U console (includes cost of controller) is estimated to be around $180. On top of this, our source tells us the controller’s total bill of materials and components cost no more than $50.Summary:
The source goes on to say that Nintendo is assessing the overall market and finalizing costs to determine the price for the Wii U, but it will be no less than $300 retail price when it launches.
It only costs Nintendo $180, but they will sell it for no less than $300? Isn't that a huge profit margin?
Wait, am I crazy or did Nintendo not say that the Wii U would likely be a pricey console?
Maybe it's just me, but I don't exactly view $300 as pricey.
Wait, am I crazy or did Nintendo not say that the Wii U would likely be a pricey console?
Maybe it's just me, but I don't exactly view $300 as pricey.
The rumor says the Wii U would be at LEAST $300, meaning that is the lowest it would possibly be. And $300 is not cheap.
Sites iSuppli are interesting, though some people think that the manufacturing costs are the only expenses. As others pointed out, you have to add in money for the retailer, shipping costs, advertising costs, etc.
What, are you rich or something? $300 is pretty pricey.
It only costs Nintendo $180, but they will sell it for no less than $300? Isn't that a huge profit margin?
http://mynintendonews.com/2012/04/08/wii-u-cost-of-manufacturing-detailed-system-to-retail-for-under-300/ (http://mynintendonews.com/2012/04/08/wii-u-cost-of-manufacturing-detailed-system-to-retail-for-under-300/)
Discuss.
I'm not expecting it to out muscle the PS420 either. The minimum I hope for is that it at least out muscles the current HD systems, and hopefully by as wide of a margin as possible. If it can at least pull ahead of existing systems then I will be satisfied.
I just saw a mock-up of a Nyko branded uMote.
It looked pretty nice. Let me go find it again and I will edit it.
I hope it's a real concept and not just a fan made thing as that would all but confirm multiple uMotes per system (although it could just be for replacement controllers too).
Does anyone think that Nintendo will launch the Wii U in multiple colors? Honestly, if the Wii U just launches in white then I will pass because I prefer a black Wii U.
Nintendo is not stupid enough to make a console that is still underpowered compared to its current competition and will still be underpowered when it new competiton arrives in the next few years.
I just saw a mock-up of a Nyko branded uMote.
It looked pretty nice. Let me go find it again and I will edit it.
I hope it's a real concept and not just a fan made thing as that would all but confirm multiple uMotes per system (although it could just be for replacement controllers too).
Hopefully, there seemed to be a lot of fans upset when they suggested it would only support one controller. I just hope the system is powerful enough that the quality isn't degraded when using more then one. I know some of the rumors seemed to suggest that one controller can potentially hog a pretty big chunk of the resources, unless it is something simple like a map or item select screen.
Can someone direct me to the page/topic with the rumors consolidated?
The thing is Shorty, we've already seen things at the last E3 that look better than the current generation. The bird demo and the Zelda HD demo. Not to mention Ghost Recon looked as good as a PS360 game.
The thing is Shorty, we've already seen things at the last E3 that look better than the current generation. The bird demo and the Zelda HD demo. Not to mention Ghost Recon looked as good as a PS360 game.
I'm afraid I am getting more and more disheartened by everything I hear now. I am growing more and more fearful this will be the Wii all over again. An underpowered machine with a gimmick strapped onto it.
I never thought I would say this, but if this thing does turn out to be thus I will not be purchasing it until it see it in a bargain bin somewhere. Which incidently I don't think will be that long a wait. Can they really pull off a Wii miracle for 2 generations? I doubt it very much.
I'm afraid I am getting more and more disheartened by everything I hear now. I am growing more and more fearful this will be the Wii all over again. An underpowered machine with a gimmick strapped onto it.
I hear ya. The only difference for me is that I'm not really disheartened, because in order to be disheartened I would have to be heartened in the first place, but ever since E3 2011 when Reggie announced the name of the new console was going to be "Wii U" my heart sank like the Titanic, and ever since then my expectations for the new console have been very low.
But that said, I did expect at the very least it was going to be more powerful than the PS360. If it can't even pull that off then even my very low expectations for it won't be met. I guess we just have to wait and see. Maybe in two months time at E3 more stuff will come to light and maybe alot of these rumors about the hardware being trash will be put to rest.I never thought I would say this, but if this thing does turn out to be thus I will not be purchasing it until it see it in a bargain bin somewhere. Which incidently I don't think will be that long a wait. Can they really pull off a Wii miracle for 2 generations? I doubt it very much.
I think they can and they will. By being the first on the market and at such a low price and with the Wii name attached they will draw the same casual crowd they did 6 years ago. Maybe its possible it won't do quite as well as the Wii did, but I can't see how it can really fail in a commercial sense.
But that doesn't matter to me. It can sell 200 million units for all I care, but if its severely underpowered and developers don't want to support it with the sort of games I want to play then what good does it do me if it is breaking sales records left and right? I don't care at all about the "Wii ---" series of games, or the raving rabbids or "let's dance" casual party stuff. Millions of people do love this stuff though, so the Wii U should do quite well sales wise, but what does that mean to me as a "core" gamer?
Navigating the dangerous soul-wrecking straits of Hype is a perilous and important travail for every Nintendo fan. I wish you luck Shorty!
Personally, I've been following every rumor, but my expectations are pegged almost squarely to what I've already seen. I personally already feel so excited for what E3 2011 promised: visuals as fancy as the Bird and Zelda demos and 3rd party experiences like AC3, DS2, and Aliens. That's all stuff I feel virtually guaranteed to get since it's been more or less confirmed and shown or publicized already. And while I definitely DO want more from Nintendo and the Wii U (an RE announcement, multitabled support), this handful of what I consider "knowns" is already enough to get me excited for launch.
Eh?
I am not hyped. That was the whole point of the post. I was. But not now. I am expecting mediocrity.
...etc. will be remembered 20 years from now?
Right, because Duck Hunt was a hardcore experience that was totally not a casual tech demo at all.
I was optimistic until I heard all these recent rumors. I have always given Nintendo the benefit of the doubt. But it is really wearing thin on me.Well, I wish I could make some of Nintendo's appalling decisions. I'd be super rich at this point. People keep stating that Nintendo made horrible decisions, yet they fail to realize that these "horrible decisions" led to Nintendo's most successful period in history. The Wii is their most successful home console ever and the DS is their most successful handheld system ever.
I mean sure. Some high profile figures in the gaming community have said that the hardware is good. Sure. That's awesome. But how can one ignore the other more recent rumors from "Anonymous sources"? Ordinarily, they would be the ones to disregard, but given Nintendo's recent history and absolutely appalling decision making therein, I'm afraid I am now completely disregarding my former optimism until I am shown otherwise.
edit: Spelling
So as I said if this same attitude had been in place back in the 80s then a lot of the core Nintendo franchises never would have been created at all, or if they were they would be drastically different.
Well, I wish I could make some of Nintendo's appalling decisions. I'd be super rich at this point. People keep stating that Nintendo made horrible decisions, yet they fail to realize that these "horrible decisions" led to Nintendo's most successful period in history. The Wii is their most successful home console ever and the DS is their most successful handheld system ever.
The only real mistake was not having the foresight to see how successful the Wii would be so that they could futureproof it a little better. From all the rumors and statements they've made about the WiiU, they will have that foresight this time around and try to futureproof it as best they can.
I feel like Nintendo is just adding one generation inbetween the PS420 and PS580 generations so eventually they will be back on equal footing with those two systems in about 12 years time.
What you say is true Mr Turkey. But we need ask just one question. Why should we as a consumer care if they profited? Yes it sounds selfish. But that is the hard truth. Why should we care if they make 100 Billion dollars or 1 million profit? As long as they have enough money to keep pumping out the awesomeness, then who cares?
In actual fact, this huge profit is probably the reason why Nintendo would once again make a limp wristed system. They made a toybox with a CPU for nigh on free, slapped a Wii badge on it sold it for a (knowing Nintendo probably substantial) profit and watched their bank account exponentially grow. Why not do the same thing again?
As long as the dollars roll in, who cares about the loyal followers who were there through the hard times. If the average joe will pay them for toybox 0.5 with a shiny new gimmick than thats fine.
That is what worries me the most. We keep hearing that the true follower is getting looked after, but nothing ever materializes except for the expected sequels.
But why is their past more important than what they showed last year at E3 and what people who have no reason to want to be kind to Nintendo have to say? Granted, talk is cheap, but everything we've seen and pretty much everything anyone who's actually played the thing or seen it in action has said indicates that Nintendo did this right.
Which is more likely: some random anonymous accusation, or the opinion of Mark Rein, a man who consistently went out of his way to criticize the Wii? Were all the demos we saw at E3 last year faked, when Nintendo has no history of that? Lots of actual developers have gone on record saying it's a step up from the current systems; are you suggesting there's some kind of pro-Nintendo conspiracy going on here?
But why is their past more important than what they showed last year at E3 and what people who have no reason to want to be kind to Nintendo have to say? Granted, talk is cheap, but everything we've seen and pretty much everything anyone who's actually played the thing or seen it in action has said indicates that Nintendo did this right.
Which is more likely: some random anonymous accusation, or the opinion of Mark Rein, a man who consistently went out of his way to criticize the Wii? Were all the demos we saw at E3 last year faked, when Nintendo has no history of that? Lots of actual developers have gone on record saying it's a step up from the current systems; are you suggesting there's some kind of pro-Nintendo conspiracy going on here?
In actual fact, this huge profit is probably the reason why Nintendo would once again make a limp wristed system. They made a toybox with a CPU for nigh on free, slapped a Wii badge on it sold it for a (knowing Nintendo probably substantial) profit and watched their bank account exponentially grow. Why not do the same thing again?Oh I agree here. I got bored and fed up with the Wii 3 years ago. Yes, I've bought the occasional game here or there, but nothing like what I buy for the PS3 or PC.
As long as the dollars roll in, who cares about the loyal followers who were there through the hard times. If the average joe will pay them for toybox 0.5 with a shiny new gimmick than thats fine.
That is what worries me the most. We keep hearing that the true follower is getting looked after, but nothing ever materializes except for the expected sequels.
Personally, I'm so hyped for Pikmin 3 that as long as I get that I'll be satisfied with my purchase.I think this is where I will be when Pikmin 3 is set for release. If it's not a launch title, and I haven't bought a WiiU by the time it's set for release, I think I will get the system for this game alone.
In actual fact, this huge profit is probably the reason why Nintendo would once again make a limp wristed system. They made a toybox with a CPU for nigh on free, slapped a Wii badge on it sold it for a (knowing Nintendo probably substantial) profit and watched their bank account exponentially grow. Why not do the same thing again?Oh I agree here. I got bored and fed up with the Wii 3 years ago. Yes, I've bought the occasional game here or there, but nothing like what I buy for the PS3 or PC.
As long as the dollars roll in, who cares about the loyal followers who were there through the hard times. If the average joe will pay them for toybox 0.5 with a shiny new gimmick than thats fine.
That is what worries me the most. We keep hearing that the true follower is getting looked after, but nothing ever materializes except for the expected sequels.
I've always bought the Nintendo system each generation first. This time, I am definitely waiting, especially if the system is only slightly more powerful than the PS360.
I'm afraid Nintendo will only think about their profit margins and try to cater once again only to the "casual" demographic. I'm worried they will still leave things out of the WiiU that are standard with the PS360 because it wouldn't benefit them monetarily. I'm worried they will gimp the system to make sure they make a profit at launch on the system itself.
I'm also worried they'll never release a true Pokemon MMO for a home console (though I've only bought one Pokemon game, the original Blue).
But I'd still like to make money like they do, even when they are considered a failure. The GC was the worst selling system for them and that generation, yet they made more money than Sony and M$ during those years (partly because of the GBA, but they weren't losing money on the GC either).
The lack of true Pokemon RPGs on a home console system does bother me. I'd love to have them do one, if Game Freak is uncomfortable doing it, I'd give it to Monolith Soft to develop.Monolith Soft would make an awesomely epic Pokemon MMO.
The lack of true Pokemon RPGs on a home console system does bother me. I'd love to have them do one, if Game Freak is uncomfortable doing it, I'd give it to Monolith Soft to develop.Monolith Soft would make an awesomely epic Pokemon MMO.
In all seriousness. I think I enjoyed the GC generation over the Wii anyday. I just seemed to have more fun with it. I dont know why. It was the only system I had. I didn't need an Xbox or a PS2. The cube was enough. And I didnt have a good PC in those days either.
I really want to see Monolith be successful with Nintendo, while I haven't played it, Xenoblade sounds like one of the best RPGs around, not just on Wii. With the Pokemon name you know it would sell amazing, people could care less who developed it as long as it appears to be a mainline Pokemon game.Xenoblade is, by far, the best RPG of the past decade. There's no ifs, ands, or buts about it. It easily surpasses the trash that Square Enix has put out in the past few years in terms of gameplay and story.
No real offense to people who are actually putting stock in the rumors(because I am just as guilty of getting excited over the good rumors) but some of you people are just sheep.
It's like when you watch the news and you hear "New study says if you take 1 fish oil pill a day, your risk of heart diseases will be lower." Fast forward 1 year later "New study says if you take 1 fish oil pill a day, your risk of heart diseases will be higher." And people just go "oh me of my!" They have no idea what is true! When all that technical jargon is being thrown at us, the majority of the time we can only take some scientists word for it. Even the reporters reporting on it and the whole darn news crew don't even know whats truly up. You can't just get frantic every time you hear some new rumor, because how the hell do you honestly know? Following random literal nobodies like it's gospel? Come on now!
The difference between the fish oil analogy and the Nintendo rumors is that we have actual facts and product to go by to do actual research ourselves! Quit acting like you aint got no god damn sense! I can look at Aliens, Darksiders, that Ghost Recon, and even the word of Ubisoft who say's Assassins Creed 3 won't look any different on the Wii U and I can make my on intelligent assessment of the situation. Who has gone on record to say bad things about the Wii U other than analysts? Which developer who has even the oldest kits(assuming) has said it doesn't perform as well as the PS360? Weren't the first things we were hearing long time ago was that it was structured like a 360 so porting games was very easy?
I think people just have gotten cynical. I honestly don't take much stock in the anonymous comments in regards its power, but a part of me can't help be a little worried considering how the Wii turned out power wise. On the flip side though there are people, like Epic, that have been saying positive things about the hardware's ability and they were hardly a fan of the Wii's power.
I think people just have gotten cynical. I honestly don't take much stock in the anonymous comments in regards its power, but a part of me can't help be a little worried considering how the Wii turned out power wise. On the flip side though there are people, like Epic, that have been saying positive things about the hardware's ability and they were hardly a fan of the Wii's power.
The thing everyone has to remember is the situation Nintendo was in when making the Wii and the Wii U is completely different. The number one reason the Wii was as underpowered as it was is because the Gamecube was Nintendo's worst selling home console and Nintendo worried that their presence in the home console market was dying. The whole point of the Wii was to see if they could do something radically different to try and become popular again, but in a way that wouldn't sink the company if it failed. This is why the Wii was just a Gamecube with more RAM because if the system only sold 10 million units, the losses would be very minimal compared to what a way more powerful systems losses would be. And in 2005, there was a real chance Nintendo's next system could have only sold 10 million or less.
These were the sales of Nintendo's home consoles before the Wii.
NES - 61 million
SNES - 49 million
N64 - 33 million
Gamecube - 22 million
Seriously, Nintendo didn't have a time machine in 2005 when they were making the Wii. They had no idea the Wii would be as popular as it did. If Nintendo had released the Wii with power similar to the 360/PS3 and it only sold 10 million units, it would have been a disaster that would have cost Nintendo billions of dollars. People have to remember that Nintendo's home console brand had been severally weakened during the Gamecube era and so there's a reason Nintendo wasn't willing to risk a lot of money on their next home console because they worried it might do worse then the Gamecube.
For the Wii U though, it'll be the successer to the Wii which is Nintendo best selling home console by far. By the time the Wii U comes out, the Wii will have sold around 100 million units, with it's top selling games managed to sell over 20-30 million copies each. The Wii completely revitalized Nintendo's home console presence and made it stronger then ever, which is why Nintendo can afford to actually make the Wii U a more powerful system this time because the risks with the Wii U are way less then the risk with the Wii were.
The Wii completely revitalized Nintendo's home console presence and made it stronger then ever,
Game Informer magazine wrote in an issue a few months ago that the Wii is "irrelevant".
So just like how the Dreamcast was the first 6th generation console, so too should the Wii U be the first 8th generation console. Being a true 8th generation console is the key, though. It can't just be a 7th generation console with a gimmicky controller slapped on. That's not going to fly with developers in the long run. If Nintendo does that, the developer support may be there at first, but a few years later it will be like the Wii all over again.
Actually, I think Nintendo having the most conservative hardware is the smart move and I'm fine with that. Using conservative hardware allows them to keep the MSRP lower than the competition, which means better sales.
I really don't think we're going to be seeing much of a graphical leap like there was from GC/xBox/PS2 to 360/PS3. It's just not going to happen. If it does, then game developers are going to have one hell of a time dealing with that.
The thing is it's very doubtful Microsoft and Sony will make their next systems as powerful as the 360/PS3 were for their time.
According to a tip WiiUDaily obtained from source close to publisher Square Enix, the parent company of Hitman developer IO Interactive, they’re looking into bringing several of their properties to the Wii U, either as launch titles or as releases down the line. One of those titles is supposedly Hitman Absolution, which would use the new Wii U controller to display additional mission information, use the accelerometer during melee combat, and more. So far Hitman Absolution has only been confirmed for the PC, PlayStation 3 and Xbox 360, and will be released sometime in 2012.
The thing is it's very doubtful Microsoft and Sony will make their next systems as powerful as the 360/PS3 were for their time.
Well, due to the graphical wall and the law of diminishing returns even if they did make their systems as much of a leap forward it wouldn't be very noticeable. That doesn't mean the leap won't be made, its just that from a graphics perspective it won't be very noticeable. There is still a lot of room for improvement in terms of the A.I. and things like that, though.
I think the reason why Sony and Microsoft pushed so hard for such a drastic leap forward this generation is the result of a technological arms race between these two electronics giants. In generations past video game systems were made by companies such as Sega, Nintendo, and Atari who only did video games and nothing else. But then in 1995 the TV and Walkman giant known as Sony entered the race, but it wasn't such a big deal until another giant named Microsoft showed up. Now these two behemoths are duking it out in a sort of video game Cold War like between the Soviet Union and United States. Just like the real Cold War eventually one of these two is going to lose. I think its just a matter of time. But until that happens I think this video game arms race is going to continue.
Making money isn't really the goal of either Microsoft or Sony in this case. The only reason they are in this race at all is for dominance over everyone's living room. Video games have always been an after thought to them, which is also why they put such an emphasis on things like Blu-ray and HD-DVD in their consoles. Video gaming is only one aspect of it. They want to control all media in your living room.
Their goals are very different than the goals of Nintendo who won't even offer DVD playback on the Wii. Nintendo's focus is 100% video gaming, but in Sony and Microsoft's case video gaming is probably only 25% of the focus. Since they have such differing goals that's also why they have such different design philosophies.
Nintendo working on a GT/Forza of their own?
http://www.dualpixels.com/profiles/blogs/rumor-nintendo-s-answer-to-gran-turismo-and-forza-in-development-?utm_source=dlvr.it (http://www.dualpixels.com/profiles/blogs/rumor-nintendo-s-answer-to-gran-turismo-and-forza-in-development-?utm_source=dlvr.it)QuoteNintendo is working on their killer app simulation racer for Wii U that is designed to put GT and Forza on their heels.QuoteTheir newest project, which our source (who has insight of Nintendo developments) refers to as "Concept Grand Prix", is in development by Lucid Games made up of ex-Developers of Bizarre Creations (Fur Fighters, Project Gotham Racing, Blur).
Concept Grand Prix is expected to provide extremely realistic physics, with controls and gameplay similar to Project Gotham.
There are more details at the link if you're interested. I'm not, as I prefer my racing to be a little more on the arcadey side than the straight up real-life simulator side of things.
Here's the thing: Nintendo had to be conservative with the Wii, or else it would have been very risky. They knew the possibility of people buying a Wii solely for Wii Sports and buying little else, and if they took a loss on the hardware, these people do nothing but cost Nintendo money. The low price point was one of the keys to Nintendo's success, so raising the price if the specs were higher wasn't an option. The way I see it, Nintendo had two choices: make the Wii, or stop making home systems. My question for the room is, is it better to have had the Wii, or have had no Nintendo consoles?Nintendo made the Wii needlessly riskier by making motion controls the only viable option on the console which they've thankfully backed off from. They wanted to replace traditional controls but motion controls works much better along side it. In terms of hardware, I don't think Nintendo had to lowball the specs quite so much. I'll always wonder if it was possible for them to have positioned themselves somewhere between where the Wii and PS3 so perhaps 3rd parties could scale down the games rather than make an entire separate version.
I disagree about the motion controls thing, especially since the Nunchuk and Classic Controller exist, but that's neither here nor there.Well, no, that's a whole point. Some developers just flat out don't want to finagle with motion controls and the Classic Controller cost extra. It didn't come with the Wii. That made supporting it less desirable.
That didn't make it riskier for Nintendo, though. The motion controls were the draw of the system, so they had to be front and center.I disagree about the motion controls thing, especially since the Nunchuk and Classic Controller exist, but that's neither here nor there.Well, no, that's a whole point. Some developers just flat out don't want to finagle with motion controls and the Classic Controller cost extra. It didn't come with the Wii. That made supporting it less desirable.
That didn't make it riskier for Nintendo, though. The motion controls were the draw of the system, so they had to be front and center.I don't know if I'm just not explaining this well enough. Asking 3rd parties to adopt motion controls without question was an absurd proposition. Nintendo should have offered both motion and traditional controls equally and let developers decide what was right for them because some games are just not appropriate for one or the other. By making traditional controls are far less convenient option, Nintendo put themselves in a much worse position. That's what made it riskier and needlessly so. Consumers were drawn to motion controls; developers not so much. Some experimented and that's great but I think Nintendo did themselves a great disservice by downplaying the Classic Controller to the point where they didn't even include one with the system.
Here's the thing: Nintendo had to be conservative with the Wii, or else it would have been very risky.
Wow, this thread sure turned into a floundering cesspool of pessimism fast. I'm not however suprised who instigated the negativity, it's the same jugheads who always do.
Wow, this thread sure turned into a floundering cesspool of pessimism fast. I'm not however suprised who instigated the negativity, it's the same jugheads who always do.
What can people do?
What can people do?
People can wait. People can not jump to conclusions and get ahead of themselves based on absolutely nothing. And sure this can go both ways, people get ahead of themselves and over-hype everything. But isn't it more conducive to discussion and active participation in discussion to conduct this in a positive way rather than a negative one, especially when most of the stuff people are arguing over is speculation and opinion?
But hey, we're probably doomed to see the same posters spouting their same stagnant opinions over even more stagnant discussions forever.
I love these forums dearly, but they're in kind of a bad way recently, and I'm not sure how to get them out of it, which is probably my job as King of the Forums.
But isn't it more conducive to discussion and active participation in discussion to conduct this in a positive way rather than a negative one,
I honestly think a lot of it is there isn't much engaging Nintendo news really at the moment. This is how it is right before an E3 that we know will be huge. I think things will become better again when we have WiiU and like.
A lot of the pessimism went away when many developers began talking about being pleased with the Wii U hardware. The only thing which has changed recently was the anonymous rumors that the system was weaker than the PS360. This ignited a fresh wave of pessimism that wasn't there a few weeks ago.See, that is the part that people don't understand. That means any Joe Schmoe with an imagination and an internet connection can run his mouth without even a lick of evidence supporting his claims and pessimists are going eat it up. How does that even make any sense? How does some anonymous source invalidate months of good will and good news? That's what makes pessimism so exhausting to be around and why people (not even just the optimists) are like, "Uh, what just happened?"
A lot of the pessimism went away when many developers began talking about being pleased with the Wii U hardware. The only thing which has changed recently was the anonymous rumors that the system was weaker than the PS360. This ignited a fresh wave of pessimism that wasn't there a few weeks ago.See, that is the part that people don't understand. That means any Joe Schmoe with an imagination and an internet connection can run his mouth without even a lick of evidence supporting his claims and pessimists are going eat it up. How does that even make any sense? How does some anonymous source invalidate months of good will and good news? That's what makes pessimism so exhausting to be around and why people (not even just the optimists) are like, "Uh, what just happened?"
If a complete stranger gave you a bowl of something and you don't know what it is or what's in it and they just insist that it's edible, would you eat that? I wouldn't and that's why I brushed off those reports. There's a mountain of evidence to the contrary. Then again, I suppose if you were hungry enough, you'd eat it so I understand the stance that we're starved for news and it's easy to grasp onto something that comes along even if it's unhealthy. I kind of wish some of the people who were praising Wii U weeks and months ago would step forward and say, "Yeah, I don't know what the hell that's about. All nonsense, don't listen to it."
If a complete stranger gave you a bowl of something and you don't know what it is or what's in it and they just insist that it's edible, would you eat that?
Adrock, those anonymous rumors in and of themselves weren't a big deal and were easy to brush off. What made them most troubling was how Nintendo reacted to them. Instead of denying them, Nintendo seemed to get defensive about it and said "we care more about gameplay than technical specs". That's the thing which has raised some red flags.
Or the statement could have easily been more of a PR mistake.
Truth.Or the statement could have easily been more of a PR mistake.
I'm convinced that that is exactly what this is. If Nintendo had just said "Nintendo does not comment on rumors and speculation." like they always do I think they could have avoided a lot of this.
If Nintendo can produce games that look like the demos they showed off last year, the thing could have NES guts for all I care.
The Wii U's already a hard sell with me, as I found the Wii years just abysmal both in terms of 3rd party and 1st party software (outside a few select titles). Nintendo seems to be targeting people like me who went multiplatform because of their bungling with the Wii, but so far they haven't demonstrated why I'd want to leave my PS3/360 for the Wii U. It would probably be the final nail in the coffin with me if it turns out the Wii U is as powerful or less than the current Sony and Microsoft platforms. At that point, I can play anything 3rd party I'd want to play on the consoles I already own with pretty much the same graphical fidelity and none of Nintendo's gimmicky B.S. When Sony/Microsoft leapfrogged Nintendo again with their next platforms, the Wii years would just repeat themselves when it came to 3rd party support. And as Nintendo's 1st party titles don't tend to appeal to me as much these days, I don't think I'd be losing much 1st party-wise.
The Wii U needs to be at least technologically on-par with where Sony and Microsoft are likely headed, or the 3rd parties will drop it again after a year or two. I'll believe the stories about the Wii U's specs when Nintendo releases them themselves, but it's troubling that these rumors are starting to creep up now when Nintendo is very close to unveiling the finalized Wii U at E3.
The Wii U needs to be at least technologically on-par with where Sony and Microsoft are likely headed, or the 3rd parties will drop it again after a year or two. I'll believe the stories about the Wii U's specs when Nintendo releases them themselves, but it's troubling that these rumors are starting to creep up now when Nintendo is very close to unveiling the finalized Wii U at E3.
The Wii U needs to be at least technologically on-par with where Sony and Microsoft are likely headed, or the 3rd parties will drop it again after a year or two. I'll believe the stories about the Wii U's specs when Nintendo releases them themselves, but it's troubling that these rumors are starting to creep up now when Nintendo is very close to unveiling the finalized Wii U at E3.
So a no name anonymous rumor has more credibility then actual named major developers that have praised the Wii U and it's hardware power?
The Wii U needs to be at least technologically on-par with where Sony and Microsoft are likely headed, or the 3rd parties will drop it again after a year or two. I'll believe the stories about the Wii U's specs when Nintendo releases them themselves, but it's troubling that these rumors are starting to creep up now when Nintendo is very close to unveiling the finalized Wii U at E3.
Nintendo's been awfully reticent to reveal details on the Wii U for a console where being more powerful than the current HD consoles would be a major selling point.
In all seriousness. BlackNMild you do make great points it is the games that sell the systems. It always has and always will. A great game is timeless no matter the system or hardware specs.
In all seriousness. BlackNMild you do make great points it is the games that sell the systems. It always has and always will. A great game is timeless no matter the system or hardware specs.
In all seriousness, tell that to Nintendo. They've hyped their last two systems focusing solely on their respective gimmicks: the Wiimote's motion control for the Wii and "3D without the glasses" for the 3DS, and IMO at least in the Wii's case I've found their software for the platform rather lacking. That's something that troubles me with the Wii U as well: once again, Nintendo has focused on the gimmick of the tablet controller rather than their content. As the saying goes, "content is king" but Nintendo seems more interested in talking about the interface than their content. After all, once you start focusing on the content, some of Nintendo's more glacially-evolving franchises start to show their age. That was the big failure of the Wii U's last E3 appearance, so hopefully Nintendo is ready to rectify that this E3 by showing that they have great games coming for the Wii U (rather than "games with an interesting control method").
A great game is a great game, regardless of platform; genre; or interface device. If Nintendo wants me to buy into the Wii U, they need to start by showing that their content is worth buying the device for, not the idea of playing games with a tablet controller. I can already play great games on other consoles without a tablet controller.
Like the Wii U spec rumors, I think we have to take the PS4/Xbox Next rumors with a grain of salt. I could see Sony or Microsoft deciding to attempt to lock out Used Games, but I find it unlikely that both would make that same mistake, especially Sony given their severe financial woes of late. They really can't afford that sort of high-risk, grand-scale experiment right now.
Like the Wii U spec rumors, I think we have to take the PS4/Xbox Next rumors with a grain of salt. I could see Sony or Microsoft deciding to attempt to lock out Used Games, but I find it unlikely that both would make that same mistake, especially Sony given their severe financial woes of late. They really can't afford that sort of high-risk, grand-scale experiment right now.
I was pretty suspicious of the PS/Xbox next gen rumors, but over the course of the last two months there have been quotes splashed every other day on Gamespot by high-profile devs complaining about how bad used games are for the industry. It feels like the third parties are linking arms and putting the pressure on Sony/MS to move to an always-on DRM system or at the very least charge for access to used games. Which would be bogus and demonstrate the industry's continued confusion about what ownership is and what the nature of its product is. I think they're longer-term really itching to move to all-digital-download, so they can hack up games to their hearts desire and sell them piece by piece.
Nintendo might luck into a superior market position this time around by being a generation behind as far as shiesty business practices go.
Does Nintendo actually have some great ideas that require this thing or did they just notice that the iPad is big and putting that kind of functionality in their system will make a great marketing gimmick? Having the marketing department design the controller is a HORRIBLE idea.Are you for rizzle? Nintendo has been tinkering with the concept of a second screen on a home console for over 10 years.
At least this time Ian the new controller isn't a 1 or the other type of thing. All the necessary functions are in this controller without having to resort to another controller that people may not have. I think more than anyone you are going to eat up the tablet when it comes out. If only for quicker weapon switches and a clean screen on the tv.
Games make the system. Do you know what I'll always think of when I reflect on the Wii? Struggling to play DKC Returns because Nintendo insisted on shoehorning some broken, unresponsive **** control scheme into every game because it was an effective marketing tool for rubes. That's the Wii: potentially great games ruined by **** controls. So I don't give a **** about this tablet nonsense.
Anyone remember how word of a 3DS headset popped up a while back? Well, GoNintendo put up a rumor to add to that.
http://www.gonintendo.com/?mode=viewstory&id=175301 (http://www.gonintendo.com/?mode=viewstory&id=175301)
And for memory's sake, here's the original account from Nintendo Life:
http://www.nintendolife.com/news/2011/10/officially_licensed_3ds_headset_revealed_priced_and_dated (http://www.nintendolife.com/news/2011/10/officially_licensed_3ds_headset_revealed_priced_and_dated)
Games make the system. Do you know what I'll always think of when I reflect on the Wii? Struggling to play DKC Returns because Nintendo insisted on shoehorning some broken, unresponsive **** control scheme into every game because it was an effective marketing tool for rubes. That's the Wii: potentially great games ruined by **** controls. So I don't give a **** about this tablet nonsense.
I understand where you're coming from, but I don't think we need to worry quite as much about the tablet controller. The Tablet's gimmick is a touch screen, which could be annoying if games shoe horn that in where it isn't needed, but from having played the DS at least we can be sure the touch screen will be precise and not hit or miss like the wiimote and its waggle controller is.
But the real danger is there is more to the tablet controller than just a touch screen. Apparently it also has gyroscopes and accelerometers, and the E3 presentation last year demonstrated it being used to catch a baseball and things like that. I think this is the area we need to worry about, because this is where things can get really imprecise and wonky.
Another thing we should keep in mind is the Wiimote itself isn't actually dead, because again at E3 2011 they showed that all the Wii accessories we know and "love" will be forward compatible on the Wii U. So once again we may have to deal with that imprecise waggle instead of just doing a button press. But what makes me hopeful is that the Wiimote gimmick is old news now, so it doesn't need to be "proven" like it needed to be on the Wii, so that means developers don't have to shoe horn it into their games. Unfortunately, they still can and probably will in many cases, but at least there isn't the same pressure on them to do it this time.
The Wii U needs to be at least technologically on-par with where Sony and Microsoft are likely headed...
Does anyone get the feeling that Miyamoto is going to blow every single HD game that has come before it out of the water?
Other than in style, how could you improve NSMB? That's the question people refuse to ask themselves.
Other than in style, how could you improve NSMB? That's the question people refuse to ask themselves.
More unique characters (instead of two generic toads), higher polygon models, and better animation would be a good start. The problem with your question, though, is that the game's art style is at the heart of what's wrong with the way that game looks IMO.
If you're going to make a 2D game, make it the most gorgeous 2D game anyone's ever seen, with fluid and detailed animation and a great sense of style (such as Rayman Origins or WaveForward's A Boy & His Blob and Bloodrayne Betrayal). The New Super Mario Bros. games just feel cheap and lazy to me whenever I look at them, lacking both Retro's boldness and the charm of the old 2D Mario games. If the game had the sheer energy and creativity of DKCR or the sheer gorgeousness of something like a Trine 2 (both of which also use the "3D character on 2D plane" style), I would have probably liked the game a lot better with this concept. But I really would have preferred a straight-up 2D Mario revival over the hybrid that Nintendo went with.
Other than in style, how could you improve NSMB? That's the question people refuse to ask themselves.
The problem with your question, though, is that the game's art style is at the heart of what's wrong with the way that game looks IMO.
The whole Mii system needs a drastic overhaul. I'd like it to be as advanced as the options to create your own wrestlers in the WWE 12 game. You should be able to make Miis which are extremely detailed and realistic like a real person, instead of a goofy cartoon character that looks like something from the N64.If that's what you're looking for, you've missed the entire point of the Miis. They're supposed to be goofy cartoon characters. That's what makes them charming and inviting.
The whole Mii system needs a drastic overhaul. I'd like it to be as advanced as the options to create your own wrestlers in the WWE 12 game. You should be able to make Miis which are extremely detailed and realistic like a real person, instead of a goofy cartoon character that looks like something from the N64.
Controllers and input methods always go through bumpy patches, just go back to the N64 controller or even the NES's original pad, and neither are a perfect controller (the N64 was limited and clunky at times with some games, and the NES wasn't that comfortable), in fact they are quite flawed compared to what we have now.I remember that the NES controlller was quite "controversial" in its day. Up until then, most folks had been gaming with joysticks, where you move the character with your right hand and press the button(s) with yor left. The NES controller reversed that (forever, it seems). It really did take some getting used to at the time.
That NSMB Wii U demo used the Miis and as a result it's visuals are restricted.I know you have an ax to grind but, come on, that's not even remotely true. New Super Mario Bros. Mii's look has nothing to do with the Miis. It looks like a New Super Mario Bros. game without the jagged edges. The only restriction is Nintendo's insistence on adhering to the series' boring art style.
I don't have a problem with the way the Miis look but they're very basic design means that any game that uses them if also going to have a basic design. If they put Miis in Mario Kart then Mario Kart's visual design is restricted to something that the Miis wouldn't look ridiculously out of place in. That NSMB Wii U demo used the Miis and as a result it's visuals are restricted.
Yes we'll eventually get a NSMB game for the Wii U
Because when I think of integrity and pure storytelling, I immediately think of the Mario universe.
Do I have to repeat this a millions time? The NSMB Mii demo at E3 2011 was not a real game. It was nothing more then a tech demo using the NSMB Wii engine to show how the Wii U controller can stream the games from the TV onto the controller and still be playable.
Well, NSMBMii was the only thing Nintendo showed @ E3 that was listed as "software" and had screen shots released of it. Everything else was labeled demo.
This invention relates generally to remote control systems and, more particularly, to a system and method for facilitating the set up and configuration of a portable device, e.g., a smart device which may incorporate universal remote control functionality, to command operation of one or more types of remotely controllable appliances of one or more manufacturers. Exemplary smart devices include but are not limited to Apple's "iPhone` and "iPad," Google's "Android" platform, Nintendo's "Wii U" controller, Blackberry's "Torch" or "PlayBook," etc. Exemplary types of appliances include, but are not limited to televisions, digital video disc players (DVDs), cable or satellite set top boxes (STBs), digital video recorders (DVRs), audio video (AV) receivers, thermostats, game consoles, lighting systems, etc.
Yeah, let's remember that this is the same franchise that gave us such "gems" as Mario is Missing!, Mario's Time Machine, Hotel Mario (yes, I know...it wasn't made by Nintendo, but it still bears his name and characters)
I don't really see what the big deal is with having one's Mii substituted for Mario in a 2D Mario adventure.
There's a fourth wall in video games?I don't really see what the big deal is with having one's Mii substituted for Mario in a 2D Mario adventure.
The problem with Miis being in a Mario game is they would break the fourth wall.
The Uncanny Valley. (http://en.wikipedia.org/wiki/Uncanny_valley)There's a fourth wall in video games?I don't really see what the big deal is with having one's Mii substituted for Mario in a 2D Mario adventure.
The problem with Miis being in a Mario game is they would break the fourth wall.
If they put Miis in Zelda or Metroid I would agree with that argument, but this is Mario. The story is irrelevant.
Are my hopes of a Universal uMote closer to reality than I thought?
Wii U Controller listed as Univeral Remote Tech in Patent (http://appft1.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&Sect2=HITOFF&p=1&u=%2Fnetahtml%2FPTO%2Fsearch-bool.html&r=1&f=G&l=50&co1=AND&d=PG01&s1=%22wii+u%22&OS=%22wii+u%22&RS=%22wii+u%22)
It's not a Nintendo Patent, but they are specifically mentioned in it.QuoteThis invention relates generally to remote control systems and, more particularly, to a system and method for facilitating the set up and configuration of a portable device, e.g., a smart device which may incorporate universal remote control functionality, to command operation of one or more types of remotely controllable appliances of one or more manufacturers. Exemplary smart devices include but are not limited to Apple's "iPhone` and "iPad," Google's "Android" platform, Nintendo's "Wii U" controller, Blackberry's "Torch" or "PlayBook," etc. Exemplary types of appliances include, but are not limited to televisions, digital video disc players (DVDs), cable or satellite set top boxes (STBs), digital video recorders (DVRs), audio video (AV) receivers, thermostats, game consoles, lighting systems, etc.
Now if they put TVGuide on it and channel previews, DVR management and things of that sort, the battle for the living room would be over. Wii U would have won that war without a doubt.
Summary: a screenshot that seems to indicate something called "The Wii Entertainment System" - speculating a WiiU re-name.
WAIT WAIT WAIT: Apparently GoNintendo shot this rumor down. False alarm, folks! (I think.)
Courtesy of NeoGAF:
http://www.neogaf.com/forum/showpost.php?p=36921818&postcount=1 (http://www.neogaf.com/forum/showpost.php?p=36921818&postcount=1)
The icon is the WiiWare icon and this is the only 100% English part on a Japanese website.
IT'S FAKE!
I can guarantee you now 6000% its not a product of Photoshop . . . . It is 100% a screenshot taken running Chrome on my iMac . . .
Weren't there rumors that the system would simply be called the "Nintendo" last year?
Interesting informed speculation at Beyond3D: http://forum.beyond3d.com/showthread.php?p=1637040#post1637040Mind explaining this in layman's terms? All I got from it is that it's trying to be as port-friendly as possible, though I don't understand the reasoning for bringing this up...
Weren't there rumors that the system would simply be called the "Nintendo" last year?
Yep. It's on the list if you want to check.
edit: and while you're in there, I just updated the list with 4 rumors.
2 previous ones that got skipped over on accident (2 in 2011 and the other in 2012), and the latest about the Universal uMote.
The previously omitted entries:
April 2011 (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg667950#msg667950) - Head mounted 3DVR potentially using uMote motion tech being worked on right now bu Nintendo
August 2011 (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg727691#msg727691) - Patents reveal uMote may use Flash Mem, H.264, WirelessN, Multi-Touch & have a Cradle/Docking Station
Feb 2012 (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg720529#msg720529) - Nintendo planning to turn Wii U into a media centerpiece taking a page from Xbox LIVE
But is it a Multi-Touch screen? Will it be able to play all iPad games?
But is it a Multi-Touch screen? Will it be able to play all iPad games?
The Wii U controller uses a resistive touch screen and a stylus, similar to the DS / 3DS. This was confirmed by Nintendo at E3 2012, and they even showed pictures of it.The patent application in question says they could opt to use a capacitive one; the hardware shown last year wasn't final. There are special styluses designed for capacitive screens.
Cut the Rope has you use two fingers to cut ropes simultaneously.
The Wii U controller uses a resistive touch screen and a stylus, similar to the DS / 3DS. This was confirmed by Nintendo at E3 2012, and they even showed pictures of it.The patent application in question says they could opt to use a capacitive one; the hardware shown last year wasn't final. There are special styluses designed for capacitive screens.
Cut the Rope has you use two fingers to cut ropes simultaneously.
A shitty iPhone game requires it? That's a reason? God, I hope Nintendo don't included multi-touch so all the horrible iPhone games don't start getting ported over.
edit: and while you're in there, I just updated the list with 4 rumors.
2 previous ones that got skipped over on accident (2 in 2011 and the other in 2012), and the latest about the Universal uMote.
The previously omitted entries:
April 2011 (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg667950#msg667950) - Head mounted 3DVR potentially using uMote motion tech being worked on right now bu Nintendo
August 2011 (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg727691#msg727691) - Patents reveal uMote may use Flash Mem, H.264, WirelessN, Multi-Touch & have a Cradle/Docking Station
Feb 2012 (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg720529#msg720529) - Nintendo planning to turn Wii U into a media centerpiece taking a page from Xbox LIVE
The Wii U controller uses a resistive touch screen and a stylus, similar to the DS / 3DS. This was confirmed by Nintendo at E3 2012, and they even showed pictures of it.
[img]http://e3.nintendo.com/_ui/img/hw/playstyle/hardware/2b.jpg[img]
Nintendo uses that same line with each new console they reveal at E3. They said the 3DS hardware wasn't final, yet the actual device only had a small color difference (the circle pad was a lighter grey). The Wii U's controller is final. The only thing that might change is the overall size of the Wii U console, it might be a bit shorter or a different color, but the final design will most-likely be the same.You say that with such conviction.
Nintendo uses that same line with each new console they reveal at E3. They said the 3DS hardware wasn't final, yet the actual device only had a small color difference (the circle pad was a lighter grey). The Wii U's controller is final. The only thing that might change is the overall size of the Wii U console, it might be a bit shorter or a different color, but the final design will most-likely be the same.And yet, they've already announced that they're adding NFC at a minimum.
But is it a Multi-Touch screen? Will it be able to play all iPad games?
I don't think you can do multi touch with a resistive screen.
(http://i101.photobucket.com/albums/m74/nickmitch889/IMG_0840.png)
My only gripe is that it is not multi-touch enabled. For example, some levels require swift actions like using a few whoppee-cushion to push the candy into a bubble, to pop it and drop it; which would be more convenient using two hands, but I can respect how it adds to the complexity of gameplay challenge.
I don't think we are going to see great looking third party games until Microsoft and Sony join the next gen. As long as developers are making the 360 the primary platform. There won't be much difference between a 360 and Wii U game. To illustrate this, check out Console vs PC on Youtube. The visual game experience between the two is small.
http://www.youtube.com/watch?v=RZmfHzqQxzw (http://www.youtube.com/watch?v=RZmfHzqQxzw)
Cut the Rope has you use two fingers to cut ropes simultaneously.
A shitty iPhone game requires it? That's a reason? God, I hope Nintendo don't included multi-touch so all the horrible iPhone games don't start getting ported over.
HEY! Cut The Rope is a very good game! >:^(
Bethesda isn't known for being a technical jaw dropper with its games.
If you want to see the current graphics gap between multiplatform X360 and the PS3 games and the best PC can offer, then the quickest way is to look at comparisons of Battlefield 3 and The Witcher 2: Assassins of Kings - Enhanced Edition. It's mostly in the details so your mileage my vary.
http://www.gamespot.com/the-witcher-2-assassins-of-kings-enhanced-editio/videos/the-witcher-2-enhanced-edition-graphics-comparison-6370098/ (http://www.gamespot.com/the-witcher-2-assassins-of-kings-enhanced-editio/videos/the-witcher-2-enhanced-edition-graphics-comparison-6370098/)
Here's a juicy rumor for you guys and gals. We're hearing that Square-Enix may have worked some sort of deal with Nintendo to share a character or characters for use in a game project. We don't know what Square-Enix characters these are, but apparently they haven't been used in a very, very long time. Is Square-Enix looking to revamp a forgotten series/character with Nintendo's help?
A rumor with no real source.
http://www.gonintendo.com/?mode=viewstory&id=175607 (http://www.gonintendo.com/?mode=viewstory&id=175607)QuoteHere's a juicy rumor for you guys and gals. We're hearing that Square-Enix may have worked some sort of deal with Nintendo to share a character or characters for use in a game project. We don't know what Square-Enix characters these are, but apparently they haven't been used in a very, very long time. Is Square-Enix looking to revamp a forgotten series/character with Nintendo's help?
I certainly don't believe it, but it would be nice to think Geno is getting a shot at Smash Bros.
Considering Square-Enix's pathetic history of "sharing" characters before in games like that DS Mario Basketball game, something tells me we're more likely to get such renowned characters as "Black Mage", "Fighter", and "Slime". I would LOVE for a major favorite character like Geno to appear instead, though. I've never understood why Square-Enix has always been so hesitant about putting a real named character in these crossover games when they have no problem whoring out such characters in their own crossover games like the Kingdom Hearts series.You've answered your own question. People need to give Square the Big Cuts to get the Good Stuff.
YouTube is developing a "TV experience" for next-generation consoles. In a job listing on Google Jobs, the company advertises that it's hiring a Game Console Software Engineer to develop "versions of YouTube to work with next generation game consoles."
The listing notes that the engineer will "build the next generation game-console-based TV experience with YouTube video content" and "integrate and optimize with distribution channels and devices including all major game platforms." It also specifically notes that candidates will need "deep technical knowledge of Microsoft Xbox 360, Sony PlayStation 3 and/or Nintendo Wii." YouTube already exists as an app for Xbox 360, so this position could be to expand the service onto the PS3 and Wii-U markets.
We've reached out to YouTube for comment, as well as Nintendo. Sony and Microsoft declined to comment.
nevermind... this post never happened.You, sir, are evil.
expect something to be edited in here later.
nevermind... this post never happened.Still evil.
expect something to be edited in here later.
EDIT: something -UB
Thanks for the suggestion, I bought it from the app store last night after reading the praise for it. I can see the game designed without multi touch though, but still a wonderful little game.
Youtube TV App coming to Wii U?
http://games.ign.com/articles/122/1223191p1.htmlQuoteYouTube is developing a "TV experience" for next-generation consoles. In a job listing on Google Jobs, the company advertises that it's hiring a Game Console Software Engineer to develop "versions of YouTube to work with next generation game consoles."
The listing notes that the engineer will "build the next generation game-console-based TV experience with YouTube video content" and "integrate and optimize with distribution channels and devices including all major game platforms." It also specifically notes that candidates will need "deep technical knowledge of Microsoft Xbox 360, Sony PlayStation 3 and/or Nintendo Wii." YouTube already exists as an app for Xbox 360, so this position could be to expand the service onto the PS3 and Wii-U markets.
We've reached out to YouTube for comment, as well as Nintendo. Sony and Microsoft declined to comment.
makes sense.
Youtube TV App coming to Wii U?
http://games.ign.com/articles/122/1223191p1.html
makes sense.
Didn't we basically see that during the E3 presentation?
Youtube TV App coming to Wii U?
http://games.ign.com/articles/122/1223191p1.html
makes sense.
Didn't we basically see that during the E3 presentation?
Yes. There was even an adorable parrot!
Youtube TV App coming to Wii U?
http://games.ign.com/articles/122/1223191p1.html (http://games.ign.com/articles/122/1223191p1.html)
makes sense.
Didn't we basically see that during the E3 presentation?
Yes. There was even an adorable parrot singing the Super Mario Bros. theme!
Fixed.
- Nintendo + Epic = Metroid on UE3
- Big online multimedia content push for Wii U
- Wii U operating system to be mobile based (Android powered?)
Metroid with Unreal Engine 3 will look bland. :(
Metroid with Unreal Engine 3 will look bland. :(
Ha! Says you. Imagine Metroid Prime with graphics like Gears of War. *drools*
Doesn't that have more to do with the artists to who created the characters rather than the engine they used?
Metroid with Unreal Engine 3 will look bland. :(
Metroid with Unreal Engine 3 will look bland. :(
Ha! Says you. Imagine Metroid Prime with graphics like Gears of War. *drools*
Metroid with Unreal Engine 3 will look bland. :(Metroid with Unreal Engine 3 will look bland. :(
Ha! Says you. Imagine Metroid Prime with graphics like Gears of War. *drools*
OMG Screenshots!!!!
(http://i.imgur.com/6Lmwy.jpg)
http://wiiugo.com/a-metroid-screenshot/ (http://wiiugo.com/a-metroid-screenshot/)
if you hover your mouse over the pic I tell you it's not a real Metroid game, but some mod for Unreal Tournament or something like that.
No way it looked better.
No way it looked better.
The lighting and smoothness of the animation were leagues better than what Uncharted 3 pulled off.
if you hover your mouse over the pic I tell you it's not a real Metroid game, but some mod for Unreal Tournament or something like that.
Even though the rumor is probably false I do expect Nintendo to have a western studio make a new Metroid game this gen. Like I said a few days ago, Metroid Prime western First Person style gameplay is much more popular then the Japanese 2D/3rd person style gameplay so Nintendo will make the next Metroid more western style again. Since Retro is probably working on something new now, Nintendo is going to find a different western studio to make the next Metroid.Ironically Half-Life and Portal to an extent are the exact reason I wouldn't want Valve doing Metroid.
Of course whether it'll be Epic or not remains to be seen. Personally I'd think Valve would be a better choice since their previous work like Half-Life and Portal would give me more faith in them doing a great Metroid then any other western studio that isn't Retro.
I'm in a good mood, so i'll drop a mini-bomb, k ?
This is NOT the final & definitive controller. The one used in this trailer isn't the "updated" model.
Ideaman says that the controller shown in the leaked Rayman Legends trailer is not the final "updated" uMote.
He did not specify what changes were made though.Quote from: IdeaManI'm in a good mood, so i'll drop a mini-bomb, k ?
This is NOT the final & definitive controller. The one used in this trailer isn't the "updated" model.
so besides what could be an outward facing camera shown in the Rayman Trailer
http://www.nintendoworldreport.com/forums/index.php?topic=37608.msg730117#msg730117 (http://www.nintendoworldreport.com/forums/index.php?topic=37608.msg730117#msg730117)
(http://i.imgur.com/geEnV.jpg)
what else do you think could have changed?
I would bet that circled thing is just the NFC reader.It probably isn't since the NFC stuff doesn't need to have an edge area. If I was placing it I put it smack in the middle. I keep it away from the speaker and mic.
...Something just occurred to me. Given the apparent ability to scan figures and put them into the game, what if Nintendo uses that for the Wii U Smash Bros.? Makes sense, given the characters in that series are figurines come to life.Considering Kid Icarus has AR cards I be surprised if that was not the case.
They could sell additional characters as figurines for 5-10 bucks a pop. You scan them once, they're added to the game, and buyers get a nice little collectible. It's genius!
...Something just occurred to me. Given the apparent ability to scan figures and put them into the game, what if Nintendo uses that for the Wii U Smash Bros.? Makes sense, given the characters in that series are figurines come to life.Yes- frighteningly so. Factor in having a starting roster that comes with the game and slowly releasing new characters in congruence with DLC and it could be the most ambitious and clever use of NFC for a console game yet- Skylanders be damned. The only thing that worries me about this idea is that Sakurai is the kind of guy who finishes a game and moves on- I don't see him wanting to go back to the next Smash Bro.s once he's completed what he believes to be a full product. HOWEVER- Kid Icarus pretty much utilizes EVERYTHING the 3DS has to offer, from AR cards to online, and I think that the next Smash Bros. will definitely do that as well.
They could sell additional characters as figurines for 5-10 bucks a pop. You scan them once, they're added to the game, and buyers get a nice little collectible. It's genius!
The latest pad (product id DK-DEV-V5) is wireless. Also looks like Nintendo uses Ni-Fi for the controller now (2.4 or 5GHz), so range shouldn't be limited to a single room - possibly not even just a single floor.
Just let me connect it to a WiFi connection and be able to then connect to my WiiU at home. :D
Just let me connect it to a WiFi connection and be able to then connect to my WiiU at home. :D
What if you are suddenly out of range?
Nintendo had added a very important concept to the gaming industry with Nintendo 3DS's Street Pass feature. Knowing that the guy sitting in the next car of the train you're in, or the kids playing in the park are also gamers on the console of your choice will expand the amount of allies and foes amongst your personal gaming scene. The NFC feature of Nintendo 3DS (Street Pass) will return on Wii U integrated with the Nintendo network according to our source industry source Geno.
Earlier today, the NFC functionality of Wii U was previewed in a leaked Rayman Legends trailer that showed Ubisoft character action figures being migrated into the game by simply sitting them on the Wii U tablet display. We've gotten word that the tablet won't be the only NFC device featured with Wii U. According to Geno, a small device that's comparable to Pokemon's pedometer (seen with Heart Gold and Soul Silver) will accompany Wii U to "Street Pass" gamers everywhere. This small device can be carried inside a pocket or can be clipped upon one's waist. The device currently has no name but 3rd Parties have nicknamed it the "Gamer Card". It's a small low res color LCD device that shows an image of your Mii and a few stats about you. The device will gather the Nintendo Network profiles of the people you come in range with allow you to play games and communicate with them via Wii U. The slogan for the device is "When you walk back from work or school and log into Wii U you will have met new friends and even more enemies."
I would like something the size of a credit card so I can just put it in my wallet.
The ThinQ pedometer from Sportline is about the size of a credit card (3mm thick) and easily fits into your pocket or even your wallet giving you discrete tracking of your steps, distance traveled and calories burned. It also houses a sports timer and comes in colors of blue, orange or green, retailing for about $35.
Why not just use a synced 3DS? Do we really need more devices to worry about charging or losing on us?
But with this or similar on the screen instead of a Counter.I would like something the size of a credit card so I can just put it in my wallet.
something like this?
(http://i.imgur.com/qqQKn.jpg)
you do realize that the rumor said a low res color screen right?I still rather it just be B&W.
Considering Nintendo not announcing a price point at E3, they probably don't have a set price yet and is going use the show to test publics interest. If it recieves high praise expect to see an higher price point but my guess it's going be sub-$300 still with the likely hood of $250 or less since both the PS3 and Xboxs are stated to be taking a price cut as well.
If they use E3 to gauge interest and set the price based on that, they will be repeating their mistake with the 3DS. At E3 2010, the 3DS got huge praise and Nintendo decided to set the price at $250 because of that. That failed and they admitted it. They said they learned from the 3DS launch, but if they do the same thing here, they will be repeating their mistakes.
Another reason is inflation. The U.S. dollar has lost a lot of value over the last 5 years or so due to the economy being down the crapper and whatnot... so stuff has to go up in price simply because the money itself isn't worth as much. A console which just barely broke even at $249.99 would be selling at a loss in terms of today's money.This makes huge sense. I wouldn't be surprised if the lowest priced PS4 and Nexbox SKU start at $400 when they release. Sony really can't afford to sell their new console at a huge loss this time around.
If they use E3 to gauge interest and set the price based on that, they will be repeating their mistake with the 3DS. At E3 2010, the 3DS got huge praise and Nintendo decided to set the price at $250 because of that. That failed and they admitted it. They said they learned from the 3DS launch, but if they do the same thing here, they will be repeating their mistakes.
Its debatable why the 3DS had such sluggish sales in its first months. Price is certainly a factor, but you can't deny the software lineup wasn't that impressive. Eventually the 3DS turned around, but one could argue that was as much due to the release of Super Mario Land 3D and other hit titles as to the price drop itself.
When Nintendo said they "learned from the 3DS mistake" I thought they meant in regards to the games available at launch.
I WANT the WiiU to cost more than $300. That means they've put some muscle in the box.
It's a good thing the SNES didn't sacrifice Mode 7 for a pack-in Super Scope.
It's a good thing the SNES didn't sacrifice Mode 7 for a pack-in Super Scope.
The funny thing about the SNES is it had far better graphical and audio capabilities than the Genesis, but the Genesis utterly smoked it in terms of CPU speed. That was one (probably the only) respect where the SNES was actually inferior. A game like Sonic which is obviously involves a very fast moving character is something the SNES couldn't pull off very well. I remember a lot of the early SNES games which had a lot of stuff going on had some severe slowdown because the processor had a hard time keeping up with it. On the Genesis that was never an issue.
But as I said, the SNES delivered far better graphics and audio, so it was the superior console for more slow paced games like RPGs and Mario platformers and such, but when it came to fast paced shoot em ups, sports games, and of course Sonic, the Genesis had the better CPU to make it happen. In comparison to SNES games, Genesis games looked duller and more dreary. They played blazingly fast and with no slowdown, but they didn't look or sound anywhere near as good.
The question is did Nintendo make sacrifices with the CPU just so they could pack in Mode 7 and 16bit audio and a more vibrant color pallete? I honestly don't know, but I'm kinda glad they did because I prefer the genres of games that the SNES can pull off more beautifully versus the ones better suited for the Genesis. At least we can be sure Nintendo didn't make sacrifices for the sake of a controller gimmick, but on the SNES maybe they did sacrifice power for looks?
The question is did Nintendo make sacrifices with the CPU just so they could pack in Mode 7 and 16bit audio and a more vibrant color pallete?Well, it was more complicated than that. Even though the SNES base CPU was relatively slow, they added co-processor chips right in the cartridges that needed them. Apparently, the SNES was supposed to ship with a DSP co-processor, but it was either not ready or too expensive to include at launch. So, when they actually needed this functionality, they stuck one in every cartridge (for example, heavy Mode 7 games such as Super Mario Kart and PilotWings). Chips like the Super FX and SA1 (Super Mario RPG) chips were more complex processors running much faster than the SNES CPU. Somehow, Nintendo (and other companies like Capcom) managed to put these in games cost-effectively (which says something about how much they must have ultimately been making on hardware). This was actually a continuation of a practice that served them well in the NES days -- adding memory mapper chips and the like greatly extended the ability of the system (otherwise, Super Mario Bros. would have been the end of the system rather than the beginning). Sega instead opted for add-ons like the 32X. They did try to go the embedded chip route once with Virtua Racing, but it ended up being too expensive.
Because, generally, it's true. Lower price generally is a sign of lower power.
Lower compared to whatever Sony and Microsoft has up their sleeve in the next two years. It may look good next to the Wii, but the 360/PS3? No difference so far. And please, no need to insult us with accusations of brainwashing.
I think I found my first smite. xD
PS3 launched at $600. Hence the "599 US DOLLARS" meme. And I wasn't aware they announced the proce for the Wii U.
PS3 launched at $600. Hence the "599 US DOLLARS" meme. And I wasn't aware they announced the proce for the Wii U.
PS3 launched at $600. Hence the "599 US DOLLARS" meme. And I wasn't aware they announced the proce for the Wii U.
Technically they had a $500 model too. It was inferior, but it existed.
PS3 launched at $600. Hence the "599 US DOLLARS" meme. And I wasn't aware they announced the proce for the Wii U.
Technically they had a $500 model too. It was inferior, but it existed.
Really? In what was it inferior?
$200 - $300 was the standard launch price of consoles for many years.
$200 - $300 was the standard launch price of consoles for many years.
Did you miss what I said earlier about inflation?
50 years ago a Coke cost a nickel. Things change. Just because video game consoles used to be a certain price level doesn't mean its always going to stay that way forever.
All anyone is really saying is that it should be driven up EVEN HIGHER THAN THAT because the hardware is just so kick-ass.
All anyone is really saying is that it should be driven up EVEN HIGHER THAN THAT because the hardware is just so kick-ass.
Sony did just that with the PS3 and look what happened. They had a disastrous 2 years. The PS3 didn't take off until they finally dropped the price to under $400 a few years later. Do you want Nintendo to be in Sony's shoes next gen?
We don't even know what MS or Sony are planning for their next systems, so all this speculation is pointless. Nintendo will price the Wii U based on how they design the system (cost of components, power, features). Iwata already said that he wants to balance cost vs power (cost of the system, power of the hardware), so I highly doubt they will price themselves out of the market like Sony did.
Long story short: Nintendo knows that a high price will turn away consumers, like what almost happened with the 3DS.
Inflation doesn't affect everything.
You know the ironic thing about this whole discussion. The $500 dollar PS3 which is pretty much equivalent to today's PS3 was consider at Launch a Cheap Blu-Ray Player. Considering it has/had a lot more capability then most/all Blu-Ray players at the time. Its can stream video, Play Games, Store and play Music, output 3D, etc. Being one of the people who decided to buy a $600 PS3 for Hardware Backward compatibility I can easily say that my RoI for the system is better than almost anything I own. It definitely wasn't because of the games.
You know I use mine at least 6 hours a day average and I haven't had any notable problems at all out of it. Been going strong for over 4 and a half years now.Inflation doesn't affect everything.
Nah. Just the stuff that costs money.You know the ironic thing about this whole discussion. The $500 dollar PS3 which is pretty much equivalent to today's PS3 was consider at Launch a Cheap Blu-Ray Player. Considering it has/had a lot more capability then most/all Blu-Ray players at the time. Its can stream video, Play Games, Store and play Music, output 3D, etc. Being one of the people who decided to buy a $600 PS3 for Hardware Backward compatibility I can easily say that my RoI for the system is better than almost anything I own. It definitely wasn't because of the games.
The only problem with that is the Phat PS3 model has a really bad failure rate. Maybe its not quite as bad as the 360 was in its first years, but it was still pretty bad. So $600 is a lot of money for something that breaks down a few months or a couple years after purchasing it. In order for the RoI to pay off the investment has to actually continue operating, and with the Phat model that was an issue for a good number of people.
Launch Prices
$199 Atari 2600
$299 Intellivision
$150 Intellivision II
$249.99 Jaguar
$299.99 TurboDuo
$200 Master System
$200 Genesis
$200 Super Nintendo
$399 Sega Saturn
$299 Playstation (That was a surprise to me. It thought it looked terrible and would never make it)
$199 N64
I just feel that it's gotten to the point that since there not using off the shelf parts that a $50 price markup would be justified. Especially if they included a game like everyone wants. (I had a point with those but lost. Though I thought that was interesting so I'm leaving it up.)
I fix game consoles for a living, and I think it's safe to say that the "phat" model PS3 failure rate most likely is just as bad as the 2005-08 XBox 360.I can't find any numbers online that put the PS3 and 360 in the RROD era at the same percentage of failure. The numbers I've been able to find puts the PS3 at half the failure rate of the 360, which in my opinion is still high.
That 6%/60% comparison is not even close. I would put them both at around 85% - but the susceptibility to failure is 100% in both cases.
The failure of the PS3 and XBox 360 is not due to having too many components around, or poor ventilation (though that certainly does not help) - it was bad design, period. I have only seen one PS3 Slim with the Yellow Light of Death (which is a generic code anyway, though 95% of the time it's a cold solder joint under the GPU just like on the 360 with the RRoD), and have *never* seen a Jasper (late 2008-2009) XBox 360 with the RRoD.
I fix game consoles for a living, and I think it's safe to say that the "phat" model PS3 failure rate most likely is just as bad as the 2005-08 XBox 360.FYI, most people sent their 360s back to M$ because they were replaced for free and wouldn't lose what was on the HDD. With the PS3, sending the system to Sony meant losing everything on your HDD no matter what. It's the main reason I went with a 3rd party repair company to fix my system. They guaranteed the HDD would be left as is and all my stuff would stay. It was there when I got it back.
That 6%/60% comparison is not even close. I would put them both at around 85% - but the susceptibility to failure is 100% in both cases.
The failure of the PS3 and XBox 360 is not due to having too many components around, or poor ventilation (though that certainly does not help) - it was bad design, period. I have only seen one PS3 Slim with the Yellow Light of Death (which is a generic code anyway, though 95% of the time it's a cold solder joint under the GPU just like on the 360 with the RRoD), and have *never* seen a Jasper (late 2008-2009) XBox 360 with the RRoD.
I wouldn't worry about the functionality of Wii U's OS or front-end. It'll be more full-featured then most people imagine.
[...]
...I wasn't guessing.
Not going to say anything else, but people should take heart.
I've got something for us all to speculate on. It's something some of us have mentioned that Nintendo needs in the next system to bring them up to date feature-wise with the competition.
A background operating system that allows uniformity of function between different features and software. Such as Wii speak being independent from the game you are playing so that you can have a conversation with a friend while surfing the net, paying a game (same or different) or while browsing the WiiShop, background downloading (self explanatory), user accounts, etc. etc.
First we'll start with the Nintendo ES Operating System (NES OS?)that they were working on since way back before the release of the Wii
Inside Nintendo's ES Open-Source Operating System (http://www.gamasutra.com/php-bin/news_index.php?story=16503)Quote[...]an open-source operating system from Nintendo, titled ES[...]was made public on August 30, 2006.
[...]
ES "runs natively on x86 (and qemu of course), kernel is written in C++, uses an ECMAScript interpreter for all of the userland, uses Cairo for graphics, and even has a port of [programming language] Squeak."
The OS is a 'research system,' meaning that there is no specific application for it at present, and is being used for experimentation. However, a story commenter on Gamedev.net theorizes: that it could be the framework for something like Microsoft's XNA, and is certainly expandable to platforms other than PC with a little work.
The commenter, 'ravyne2001' postulates: "Officially, it's simply a "research operating system." Something Nintendo is toying with and which may or may not lead to an eventual release in much the same way that Nintendo has always been in constant hardware development..."
"The working theory" he continues, "seems to be that this OS might be the early stages of something similar to Microsoft's XNA -- basically a sandbox environment which offers hardware acceleration and a userland based on some form of VM execution, ECMAscript in this instance. Although the current build is against X86, it could be ported over to PPC to run on the Wii, for instance."
For now, the operating system is laid bare to the public, which OSNews commentors seem to think is designed with broad adoption and simplicity in mind.
We know the next Wii needs a central OS to avoid the incompatible short sighted mess that is the current IOS we use now (older games can't use SDHC cards because it wasn't programmed for them, can't use WiiSpeak in multiplayer games because they weren't programmed for it, can't use whatever control scheme I want since it wasn't programmed for it, etc. etc.).
But the lead programmer for this ES Operating system left Nintendo for Google Japan....
http://jp.linkedin.com/pub/shiki-okasaka/7/876/5b3 (http://jp.linkedin.com/pub/shiki-okasaka/7/876/5b3)QuoteShiki Okasaka’s Experience
*
Software Engineer
Google Japan Inc.
(Public Company; 10,001 or more employees; GOOG; Internet industry)
January 2008 — Present (2 years 4 months)
*
Group Manager
Nintendo Co., Ltd.
(Entertainment industry)
August 1998 — December 2007 (9 years 5 months)
Designed and developed the operating system for GameCube
But he is still working on the ES Operating system which just so happens to be under copyright by Nintendo & Google.
http://code.google.com/p/es-operating-system/ (http://code.google.com/p/es-operating-system/)QuoteWe are creating a new pure component operating system named ES. This project was started by Shiki Okasaka and Kyu Ueno at Nintendo largely affected by Rob Pike's "Systems Software Research is Irrelevant (http://herpolhode.com/rob/utah2000.pdf)" talk in 2000. Since 2008, this project has been hosted in Google Code under the copyright of both Google and Nintendo in hope we can reach more people worldwide.
But what does all this mean? Is this something that Nintendo is hoping to make standard and use in the next home console?
Google just recently came out with their own browser and have an Operating System that soon to follow, could this code research have some overlap?
Is it possible that for the next generation Nintendo & Google team up to provide the software tools & enironment needed to build games and online infrastructure for future Nintendo systems?Quote from: *2007"We propose an extensible component operating system architecture in which an operating system kernel uses reflection to process C++ pure virtual function based system calls and upcalls to provide a unified programming environment for application, server, and kernel development. We found that we could even develop file subsystems and a TCP/IP protocol stack on an existing operating system based on this architecture."
What does everyone think of a NintenGoogle team-up?
They do have common rivals in Apple & MS
and if the OS is any good, you can count on Sony licensing it* just to stick it to MS... and make things harder for Apple.
There is a huge public outcry over the PS3, there just aren't nearly as many old-style PS3s as their are old-style XBox 360s. SONY does not give a single **** about their customers (and Microsoft voluntarily did the 3 year warranty - not that they are any better than SONY) - SONY even charges a $50 diagnostic fee just for you to send them your console, and if you don't pay it within 15 days THEY KEEP YOUR CONSOLE.
so I looked it up after all.I've got something for us all to speculate on. It's something some of us have mentioned that Nintendo needs in the next system to bring them up to date feature-wise with the competition.
A background operating system that allows uniformity of function between different features and software. Such as Wii speak being independent from the game you are playing so that you can have a conversation with a friend while surfing the net, paying a game (same or different) or while browsing the WiiShop, background downloading (self explanatory), user accounts, etc. etc.
First we'll start with the Nintendo ES Operating System (NES OS?)that they were working on since way back before the release of the Wii
Inside Nintendo's ES Open-Source Operating System (http://www.gamasutra.com/php-bin/news_index.php?story=16503)Quote[...]an open-source operating system from Nintendo, titled ES[...]was made public on August 30, 2006.
[...]
ES "runs natively on x86 (and qemu of course), kernel is written in C++, uses an ECMAScript interpreter for all of the userland, uses Cairo for graphics, and even has a port of [programming language] Squeak."
The OS is a 'research system,' meaning that there is no specific application for it at present, and is being used for experimentation. However, a story commenter on Gamedev.net theorizes: that it could be the framework for something like Microsoft's XNA, and is certainly expandable to platforms other than PC with a little work.
The commenter, 'ravyne2001' postulates: "Officially, it's simply a "research operating system." Something Nintendo is toying with and which may or may not lead to an eventual release in much the same way that Nintendo has always been in constant hardware development..."
"The working theory" he continues, "seems to be that this OS might be the early stages of something similar to Microsoft's XNA -- basically a sandbox environment which offers hardware acceleration and a userland based on some form of VM execution, ECMAscript in this instance. Although the current build is against X86, it could be ported over to PPC to run on the Wii, for instance."
For now, the operating system is laid bare to the public, which OSNews commentors seem to think is designed with broad adoption and simplicity in mind.
We know the next Wii needs a central OS to avoid the incompatible short sighted mess that is the current IOS we use now (older games can't use SDHC cards because it wasn't programmed for them, can't use WiiSpeak in multiplayer games because they weren't programmed for it, can't use whatever control scheme I want since it wasn't programmed for it, etc. etc.).
But the lead programmer for this ES Operating system left Nintendo for Google Japan....
http://jp.linkedin.com/pub/shiki-okasaka/7/876/5b3 (http://jp.linkedin.com/pub/shiki-okasaka/7/876/5b3)QuoteShiki Okasaka’s Experience
*
Software Engineer
Google Japan Inc.
(Public Company; 10,001 or more employees; GOOG; Internet industry)
January 2008 — Present (2 years 4 months)
*
Group Manager
Nintendo Co., Ltd.
(Entertainment industry)
August 1998 — December 2007 (9 years 5 months)
Designed and developed the operating system for GameCube
But he is still working on the ES Operating system which just so happens to be under copyright by Nintendo & Google.
http://code.google.com/p/es-operating-system/ (http://code.google.com/p/es-operating-system/)QuoteWe are creating a new pure component operating system named ES. This project was started by Shiki Okasaka and Kyu Ueno at Nintendo largely affected by Rob Pike's "Systems Software Research is Irrelevant (http://herpolhode.com/rob/utah2000.pdf)" talk in 2000. Since 2008, this project has been hosted in Google Code under the copyright of both Google and Nintendo in hope we can reach more people worldwide.
But what does all this mean? Is this something that Nintendo is hoping to make standard and use in the next home console?
Google just recently came out with their own browser and have an Operating System that soon to follow, could this code research have some overlap?
Is it possible that for the next generation Nintendo & Google team up to provide the software tools & enironment needed to build games and online infrastructure for future Nintendo systems?Quote from: *2007"We propose an extensible component operating system architecture in which an operating system kernel uses reflection to process C++ pure virtual function based system calls and upcalls to provide a unified programming environment for application, server, and kernel development. We found that we could even develop file subsystems and a TCP/IP protocol stack on an existing operating system based on this architecture."
What does everyone think of a NintenGoogle team-up?
They do have common rivals in Apple & MS
and if the OS is any good, you can count on Sony licensing it* just to stick it to MS... and make things harder for Apple.
But he is still working on the ES Operating system which just so happens to be under copyright by Nintendo & Google.
http://code.google.com/p/es-operating-system/ (http://code.google.com/p/es-operating-system/)QuoteWe are creating a new pure component operating system named ES. This project was started by Shiki Okasaka and Kyu Ueno at Nintendo largely affected by Rob Pike's "Systems Software Research is Irrelevant (http://herpolhode.com/rob/utah2000.pdf)" talk in 2000. Since 2008, this project has been hosted in Google Code under the copyright of both Google and Nintendo in hope we can reach more people worldwide.
But what does all this mean? Is this something that Nintendo is hoping to make standard and use in the next home console?
Google just recently came out with their own browser and have an Operating System that soon to follow, could this code research have some overlap?
Is it possible that for the next generation Nintendo & Google team up to provide the software tools & enironment needed to build games and online infrastructure for future Nintendo systems?Quote from: *2007"We propose an extensible component operating system architecture in which an operating system kernel uses reflection to process C++ pure virtual function based system calls and upcalls to provide a unified programming environment for application, server, and kernel development. We found that we could even develop file subsystems and a TCP/IP protocol stack on an existing operating system based on this architecture."
So Nintendo and Google teamed up to make an OS? This is news to me, how long have they supposedly been working on it?
Nintendo would make sure all software patents were available or secured before release.Would they? I thought that was one of the biggest issues with Android. Apple has been suing the **** out of Android OEMs for patent infringment and Microsoft has been practically forcing companies like Samsung and HTC into signing licensing deals.
There is a huge public outcry over the PS3, there just aren't nearly as many old-style PS3s as their are old-style XBox 360s.Please site your numbers. This seems farfetched unless you are including all models of old style 360(including Jasper)
SONY does not give a single **** about their customers (and Microsoft voluntarily did the 3 year warranty - not that they are any better than SONY) - SONY even charges a $50 diagnostic fee just for you to send them your console, and if you don't pay it within 15 days THEY KEEP YOUR CONSOLE.I believe I read about this. It's another reason why I didn't send my YLOD system to them and instead to a 3rd party.
You'll never find official failure rates, because no one releases information like that, but on a percentage-wise basis, the failures rates are certainly extremely close - again, there aren't nearly as many "Phat" PS3s as there pre-Jasper XBox 360s.According to this study by Squaretrade in 2009 (http://www.squaretrade.com/pages/xbox360-ps3-wii-reliability-08-2009/) and this study in 2008 by Ars Technica (http://arstechnica.com/gaming/news/2008/02/xbox-360-failure-rates-worse-than-most-consumer-electornics.ars), the PS3 is failing at a normal rate, whereas the 360 was absolutely horrible. Please site your studies that show the PS3 and 360 failed at an equal rate.
Also, if you ever did send a console to SONY, they specifically tell you to remove the hard drive, just like Microsoft does, so you shouldn't lose anything (unless SONY sends you a different console, in which case, depending on which model PS3 you have, you might lose everything anyway).Yeah, they said to remove the HDD. The problem was that you had no guarantee you'd get your original system back, whereas the 3rd party guaranteed they'd give me my original system back. I think we're agreeing here that Sony's repair, replacement, and warranty system suck.
The main guy on that project later left Google to start his own company and continue development on the OS. Here's his blog: http://shiki.esrille.com/ (http://shiki.esrille.com/) FWIW, he also designed the GameCube OS.Didn't this guy work for Nintendo at first and was working on this OS? Then he started working for Google and was allowed to continue to work on the OS (hence how Nintendo and Google started talking)?
Why does Nintendo (or anyone, for that matter) need to make an entirely new OS for the Wii U? Why can't they just take an existing OS like Linux or Android and run with that? Why reinvent the wheel?Optimization and the removal of bloat.
Also, if Nintendo had Linux pre-installed on the Wii U as its default OS then the Linux hackers would have no need to hack it, because the Linux would already be there anyway. The PS3 didn't get hacked until Sony stripped out Other OS support. Had Sony left it in GeoHot and others would have had no motivation to do what they did.
Why does Nintendo (or anyone, for that matter) need to make an entirely new OS for the Wii U? Why can't they just take an existing OS like Linux or Android and run with that? Why reinvent the wheel?FYI, PS3 was hacked before OtherOS was removed. I saw a huge discussion about it I think in an Engadget talkback thread about Geohot having an article done about him.
Also, if Nintendo had Linux pre-installed on the Wii U as its default OS then the Linux hackers would have no need to hack it, because the Linux would already be there anyway. The PS3 didn't get hacked until Sony stripped out Other OS support. Had Sony left it in GeoHot and others would have had no motivation to do what they did.
A controller system includes a terminal device 7, and an input device 200 as an additional device which can be attached to and detached from the terminal device 7. The controller device 7 includes a generally plate-shaped housing 50, and an LCD 51 provided on the front side of the housing. The input device 200 includes an operation section such as a stick 204, a bar-shaped first grip portion 200a, and a support portion 205. The support portion 205 detachably supports the terminal device 7 so that the screen of the LCD 51 is in a generally vertical direction when the first grip portion 200a is in the vertical direction.
A terminal device 7 includes a generally plate-shaped housing 50, an LCD 51 provided on the front side of the housing, analog sticks 53A and 53B, a second L button 54K, and a second R button 54L. The analog sticks 53A and 53B are provided respectively in left and right portions of the LCD 51 above the center of the housing 50. The second L button 54K and the second R button 54L are provided on the back side of the housing 50 so as to generally correspond to the analog sticks 53A and 53B on the front side of the housing 50.
I don't like the stick clicking either, but I think I would like it more with a Circle Pad type of thing than with a traditional stick, so maybe it will be better.
I mean, won't Dragon Quest X require an included custom 16 GB flash memory usb drive to run on the Wii?
Interesting. Now, if only the triggers...
I wonder how much internal Flash storage they'll throw on there. The Wii had 512 MB, the 3DS had 2 GB, so I'd like to think that sets a baseline. The XBox 360 has that 4 GB model out there, and I'd like to think that Nintendo could best that... is that too much to hope? I mean, won't Dragon Quest X require an included custom 16 GB flash memory usb drive to run on the Wii?
Honestly- when I purchase a digital copy of something I don't want to have to pay MORE MONEY FOR ANOTHER FLASH DRIVE FOR IT. I don't care if SD cards are the new memory card, I shouldn't have to pay more for it.
Just saying.
Honestly- when I purchase a digital copy of something I don't want to have to pay MORE MONEY FOR ANOTHER FLASH DRIVE FOR IT. I don't care if SD cards are the new memory card, I shouldn't have to pay more for it.
Just saying.
I hope the internal storage is only 2gb so Ian can do an epic rant.
I hope the internal storage is only 2gb so Ian can do an epic rant.
Heh.
I'm already running on the assumption that whatever storage the Wii U will have out of the box, it will be inadequate for the needs of the video game enthusiast. Well, at least for the needs of an enthusiast who plans to own their entire collection of games digitally.
Haha, me too. In fact, my Wii U budget projected budget is taking into assumption I'll want to buy a 64 GB SD card at launch.... hmmm... I just realized I haven't even factored in an external HDD purchase, but I don't know enough about how that would work to budget for it...
HDDs were a lot cheaper about a year ago, but apparently a Tsunami in Taiwan (where most HDD manufacturers are) made all the prices go way up. I got a 2TB external HDD for $79.99 on Black Friday 2010.
80 GB External Hard Drive for under $60:
http://www.newegg.com/Product/Product.aspx?Item=N82E16822158054
This seems like an adequate number for games,
The price for games is should be market based. The rules of supply and demand should dictate that as demand falls for the physical copy of a certian games, so should the price of the digital version of the game. If I can get Steel Diver for $8.99 on Amazon then I should be able to do the same on the eShop, right?
Evan, if that is "smart marketing", then almost no game/movie/TV/music company does "smart marketing". Although smaller games can be price less, the size of the download is not the main factor in determining the price.Huh. I suppose I should have elaborated. My comment was not meant in a "nerd-pushes-glasses-up" manner commenting on the unfairness of the industry- I know the industry is unfair. While I understand that the wholesale price of digital and physical will be the same, companies should understand that they would benefit greatly from honestly pricing their games based on how much space it takes up and factoring in the necessity to buy more SD cards, etc to cover that cost. I mean, they'd gain more trust and generally be more decent, but that's a risky move by anyone because the losses could also be just as severe. Yadda yadda yadda marketing 101 you all know this and it would be stupid for me to dream ideally about this silliness.
I heard it was floods in Thailand.My bad, it was Thailand.
• Just Dance 4
• Killer Freaks From Outer Space
• Marvel Super Heroes
• Metro Last Light
• Monsters Party
• New Super Mario Brothers Mii
• Ninja Gaiden 3
• Pikmin
• Rabbids Party Land
• Raving Rabbids
• Rayman Legends
• Shield Pose
• Splinter Cell 6
• Sports Connection
• Tekken
• Your Shape 2013
• Zombie
• Aliens: Colonial Marines
• Assassin’s Creed
• Batman Arkham City
• Darksiders II
• Dirt 3
• Formula 1 All Stars
• Game Party
• Ghost Recon Online
Isn't that also pretty much just a list of every Wii U game announced so far?
Did Blockbuster in the UK just accidently reveal the Wii U launch titles?
http://www.infendo.com/did-blockbuster-leak-wii-u-launch-titles-in-the-uk/#more-40193 (http://www.infendo.com/did-blockbuster-leak-wii-u-launch-titles-in-the-uk/#more-40193)
Quote
• Just Dance 4
• Killer Freaks From Outer Space
• Marvel Super Heroes
• Metro Last Light
• Monsters Party
• New Super Mario Brothers Mii
• Ninja Gaiden 3
• Pikmin
• Rabbids Party Land
• Raving Rabbids
• Rayman Legends
• Shield Pose
• Splinter Cell 6
• Sports Connection
• Tekken
• Your Shape 2013
• Zombie
• Aliens: Colonial Marines
• Assassin’s Creed
• Batman Arkham City
• Darksiders II
• Dirt 3
• Formula 1 All Stars
• Game Party
• Ghost Recon Online
my Wii U budget projected budget is taking into assumption I'll want to buy a 64 GB SD card at launch....
my Wii U budget projected budget is taking into assumption I'll want to buy a 64 GB SD card at launch....
Woah, wait a sec, I just double-checked and the Wii U only supports SDHC (Max SD card size 32 GB), not SDXC(64GB-2TB). According to wikipedia supporting SDXC requires licensing some proprietary tech from MS so that's probably why.
my Wii U budget projected budget is taking into assumption I'll want to buy a 64 GB SD card at launch....
Woah, wait a sec, I just double-checked and the Wii U only supports SDHC (Max SD card size 32 GB), not SDXC(64GB-2TB). According to wikipedia supporting SDXC requires licensing some proprietary tech from MS so that's probably why.
For small games like the ones found on 3DS, smartphones, and tablets, 32GB is more than enough. For console-size games, it's pathetic.
In Nintendo's defense, they are very good at file size compression. I have a ton of games on my Wii's 8GB SD card, and I've only used a fraction of the card's total capacity. Same thing with my 3DS.
The 3DS officially only supports SDHC (and regular SD), but has been shown to accept SDXC as well. The Wii didn't officially support SDHC at first, but it was added via software update with the SD card channel.
Rumor Consolidation 2011
September 2010:
-Itagaki of Team Ninja hints at game Devil's Third being made for Wii2 (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg670302#msg670302)
October 2010:
-Marvell QuadCore processors for new console (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg637155#msg637155) - *This might have had something to do with Kinect, But I don't remember.
-IBM implies that Wii2 uses Cell based PPC (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg638565#msg638565) *Confirmed (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg678425#msg678425)*
November 2010:
-Marvell Quad cores gets a large order: (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg642274#msg642274) From large console manufacturer - *once again might be Kinect related.
-House of the Dead: Overkill 2 in the works (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg642866#msg642866)
-EA reviving NFL Blitz (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg644226#msg644226)
December 2010:
January 2011:
-UltraViolet Media Cloud service coming to a console (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg648998#msg648998) - Most Likely Sony since Sony is a partner.
-New Pokemon game for Wii (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg649154#msg649154) *New Pokémon game for 3DS instead* (http://www.nintendoworldreport.com/forums/index.php?topic=34703.msg679452#msg679452)
February 2011:
-Wii2 announcement coming soon (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg657316#msg657316) according to THQ *Confirmed*
March 2011:
-Wii2 announcement coming soon (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg661397#msg661397) according to EA *Confirmed*
-AMD working on CPU/GPU combined (Fusion based) chip for console due for release @ end of 2012; Told to bring schedule in for earlier release. *Update* - This matches up with this rumor from back in Dec. AMD Fusion based Xbox 720 in 2012? (http://www.nintendoworldreport.com/forums/index.php?topic=32855.msg645130#msg645130)
April 2011:
-Monster Hunter 3DS to be announced soon (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg664597#msg664597) *Confirmed* (http://www.nintendoworldreport.com/forums/index.php?topic=35578.0) Monster Hunter 3G & Monster Hunter 4 (http://www.nintendoworldreport.com/forums/index.php?topic=35667.0)
-SSFIV3D connects to home console (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg665437#msg665437) - Hint @ Wii2 from Capcom and 3DS -> Wii2 connectivity
-Wii price drop to $150 on May 15th (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg666463#msg666463) *Confirmed* (http://www.nintendoworldreport.com/forums/index.php?topic=34277.msg671062#msg671062)
-Wii2 announcement @ E3: (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg666740#msg666740) 1080p HD, More powerful than PS360, BC with Wii, release late 2012 *Confirmed* (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg668832#msg668832)
-New Wii2 controller has HD screen built in (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg666915#msg666915) *Non HD Screen Confirmed*
-Wii2 to use Bluray technology (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg666928#msg666928) *High Density Optical Disc Confirmed*
-Wii2 actually aimed at early 2012 release (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg666975#msg666975) (1st half 2012) *IGN backs this up in their mailbag (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg668171#msg668171)*
-Controller Screen is actually a Touch Screen (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg666977#msg666977) *Touch Screen Confirmed*
-Project Cafe: Wii2 Controller is a Tablet: (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg667008#msg667008) 6" touch Screen on Controller, front facing camera & doubles as sensor bar for BC *Codename Confirmed* (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg668778#msg668778) *All Confrmed*
-Dual Analogs, Streaming & Games (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg667026#msg667026) Wii2 controller to rival 3DS, NGP, iPhone & iPad apparently *Confirmed*
-1st & 3rd Party games @ E3 (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg667069#msg667069) *confirmed* EA, Ubisoft & Capcom all but confirmed
-Wii2 = TriCore PPC & R700 class GPU w/ 512+MB Ram (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg667113#msg667113) Another surprise to be shown @ E3 *TriCore CPU Confirmed*
-3rd Parties have had Wii2 Dev Kits for Months (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg667129#msg667129), Has better Motion Tracking than Move *Dev Kits Confirmed*
-Pikmin 3 moved to Project Cafe (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg667251#msg667251) *Confirmed* to be shown @ E3; Nintendo also in talks with R* for solid AAA support.
-Wii2 launch June 2012 (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg667781#msg667781); Rockstar delivering game (?GTA V?) during launch window
-Wii2, 3DS & E3!? Oh Yes!! (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg667939#msg667939); 3rd Parties taking a front seat this time around.
-Retro working on Wii2 game (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg667943#msg667943); and it's "a project everyone wants us to do" (Starfox? Zelda? New Original FPS?)
-Nintendo prepping Head Mounted 3D VR? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg667950#msg667950) sounds like the NintendoOn to me....
-Wii 2 will not be Dreamcast, it’ll be “the PlayStation 2 of next gen” (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg672134#msg672134); A true next gen console? sounds like it.
-Retro's new game is actually Eternal Darkness 2? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg668169#msg668169)
-"Where there's smoke, there's fire" - Miyamoto's comment on Project Cafe (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg668209#msg668209) - He also said not to believe everything you hear though.
-Wii2 controller has a 6.2" screen and 8 buttons (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg668218#msg668218) *Confirmed*
-IGN: The N Stream (Wii2) Details "confirmed"? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg668242#msg668242)
-1up says: No Friend Codes for Wii2 (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg668681#msg668681) *Confirmed* I think
-Retro making DKCR sequel for Wii2? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg668753#msg668753)
-Project Cafe Codename Confirmed (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg668778#msg668778); 01net rumors now have even more credibility
-4Chan Cafe "Leak" (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg669121#msg669121)?; Sounds like a wishlist to me.
-Rareware to make 3DS games? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg669156#msg669156); not sure how likely this one is, but Rare did release DS games
-Nintendo Select = $19.99 Players Choice line? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg669695#msg669695) *Confirmed* (http://www.nintendoworldreport.com/forums/index.php?topic=34261.msg670710#msg670710)
-Project Cafe E3 Publishers List? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg670039#msg670039); More than likely fake, but the real thing will probably still be close
-Super Smash Brothers Café @ E3 2011? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg673816#msg673816); Every Nintendo Franchise to be shown off in HD? Sounds good to me ;) *SSB Wiiu & 3DS Announced - Confirmed*
May 2011:
-Haptic Feedback & Vitality Sensor Built In? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg670488#msg670488) *Fake*
-Project Cafe: 8GB onboard Flash, 25GB disc & 1080p (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg670741#msg670741)
-Track Pad in the Cafe Pad? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg671094#msg671094); Just because I don't believe it don't mean it's not possible... *False*
-GTAV to be revealed @ E3? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg671178#msg671178)
-$350+ Wii2 starts production in October (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg671233#msg671233) (Foxconn to produce (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg671259#msg671259))
-MS to steal Nintendo's thunder @ E3? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg671476#msg671476) *False* Not at this E3 atleast
-Zumba Fitness 2 for Project Cafe? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg671988#msg671988) to be announced/released early 2012!?
-Pikmin 3 & Endless Ocean 3 screenshots? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg672082#msg672082) They're likely fake, but what if they aren't.... E3 is still so far away.
-IGN: Cafe to use a 4850? maybe 2GB's of RAM (1GB GPU & 1GB CPU)? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg672602#msg672602)
-Valve working on Café (Wii2)? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg672732#msg672732); *Confirmed (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg682834#msg682834)* HipHopGamer says Gabe Newell is impressed with Café and it's ease of development
-The Last Story coming to Europe!? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg675149#msg675149); If they translate it, it better come to the U.S. too.
-Wii VC transferable to Café? HD versions getting made? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg674961#msg674961)
-Project Café Spec Sheet? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg675476#msg675476); Only time will tell *Fake*
-21 Rumors & A Bet To Back Them Up (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg675797#msg675797); Gotta love a bet where we win either way!
-Metroid Café Screenshot!? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg675802#msg675802); I call fake, but it still looks good to me. [fake (http://www.youtube.com/watch?v=IyWPCF-fDH0)]
-HQ Camera's in Café? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg675819#msg675819)
-"Final" Spec Sheet and Comparison (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg675910#msg675910); I compare it to the previous Spec Sheet... (less than 6 days left) *Fake*
-New Zelda for 25th Anniversary!? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg675947#msg675947); Legend of Paper Zelda anyone!? *4 Swords DSi - Confirmed*
-ESRB Leak!? Nintendo Current!? E3 Games Reel!? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg676051#msg676051) *update (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg676943#msg676943)* *fake*
-Project Cafe @ EB Games Expo!? (http://www.nintendoworldreport.com/forums/index.php?topic=34193.msg676129#msg676129); Nintendo will be there, surely Café will be too. Will you be there?
-12 Skyward Sword Rumors (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg676158#msg676158); A Pre-E3 roundup of Zelda Rumors (with a bonus #13)
-Super Mario Café @ E3? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg676352#msg676352); It would only make sense.... *NSMBMii - Confirmed*
-Nikkei Confirms 6" Touch Screen, Camera and Rechargeable Battery (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg676489#msg676489); Mid-2012 Launch Date expected *Confirmed*
-Super Mario Wii 2!? as in Super Mario for Wii 2? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg676845#msg676845) *NSMBMii could be considered NSMBW2 - Confirmed?*
-Another 4Chan leak!? I want to believe it. So do you. (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg676858#msg676858); So. Do. You. *Controller details are False*
-Project Cafe to be called... Nintendo? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg676915#msg676915) Just Nintendo.... that's it. *False*
-Nintendo Beem? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg676926#msg676926); I think it works... not as well a xStream ;P but it's probably [fake (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg676937#msg676937)] anyways.
June 2011:
-GTA V coming in 2012!? It's Likely. (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg682385#msg682385); Wiiu launch window title sounds likely too
July 2011:
-Iwata subsidizes 3DS price drop with executive pay cuts!? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg688559#msg688559)
-Street Fighter x Tekken is coing to 3DS!? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg688947#msg688947)
August 2011:
-4 New Nintendo Selects this Month!? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg690187#msg690187) *Confirmed* (http://www.nintendoworldreport.com/forums/index.php?topic=34277.msg691493#msg691493)
-Patents reveal uMote possibly uses Flash Mem, H.264, WirelessN, Multi-Touch and has a Cradle/Docking Station! (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg690854#msg690854)
-Zone Of Enders 3DS - ZOE:3DS (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg691440#msg691440); Kojima Tweeted it with pics, so it must be true right?
-Magic Box says: New Fire Emblem: Blue Sacred Sword and Red Demon Lance (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg692494#msg692494)
-01.Net says 2nd Analog Attachment for 3DS coming (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg692603#msg692603) & then details some internal Nintendo Drama *2nd Analog Confirmed* (http://www.nintendoworldreport.com/forums/index.php?topic=35578.0)
-Dragon Quest X to be MMO-like *Confirmed* (http://www.nintendoworldreport.com/forums/index.php?topic=35570.0)
-01.Net says that some Nintendo Game Designs may be a little more than borrowed (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg693212#msg693212); Truth may never come to light on this one
-Epic Mickey 2 in development!? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg693626#msg693626) Mickey & Oswald co-op?
September 2011:
-Monster Hunter TriG, Baten Kaitos & Mach Rider: Unchained to be unveiled @ 3DS event next week (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg695169#msg695169)
-More games rumored for next week (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg695582#msg695582); Yoshi, Ace Attorney, Etrian Odyssey and more....
-Wii U uses 28nm chips & 1T-SRAM!? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg697314#msg697314) NEC & MoSys still in the picture
-Super Smash Bros. Universe!? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg697830#msg697830)
October 2011:
-Luigi's Mansion 2 slide pad compatible? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg700132#msg700132) That would make it the only 1st party game so far that is...
-Some Sonic Dimensions Rumors and Details(?) (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg703220#msg703220); Sega Dev [laughs] and says "*Hoax* (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg723280#msg723280)"
November 2011:
-Silicon Knights working on Eternal Darkness 2? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg705588#msg705588); it's the only "requested" title from them that I can think of.
-Revised Wiimote w/touchscreen mentioned in Sonic Dimensions rumor? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg704076#msg704076) yet another wiimote attachment? :/
-Wii U to support 2 tablets!? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg704840#msg704840) they never said it wouldn't, but anything confirming that it will is good news in my book.
-Is EA gunning to be the sole Digital Distributor for Wii U? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg705558#msg705558); Trying to get any edge over Steam that it can.
-Wii U Dev Kits have atleast 2 GB of RAM (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg706351#msg706351); it was also mentioned that it was tri-core dual threaded Power based CPU & GPU around 1.2 TFlops
-DQVII or FFVII 3DS!? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg707251#msg707251) - Something about 7th entry of popular JRPG released 6 months after spinoff....
-AMD's GCN Graphics Core a possibilty for Wii U? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg708338#msg708338); Graphics Core Next & GameCube Nintendo... surely it's just a coincedence
December 2011
-Xenoblade April 2012 in the US? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg708587#msg708587); Operation Rainfall would like to take credit for this one...
-Wii U Specs: 768MB of eDRAM & 3Ghz QCore PPC? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg708741#msg708741); I call BS (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg708752#msg708752) on this one... (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg708859#msg708859) but we will know soon enough.
-Real Wii U App Store!? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg712565#msg712565); I can't wait for Angry Birds & Customizable clocks...
-EPIC Mickey 2 - Fall 2012 (Multi-plat & Co-op) (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg712588#msg712588); I hope it's an improvement over the original (which I still have yet to play :P: : )
Rumor Consolidation 2012
January 2012
-Wii U eReader & iOS Apps!? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg713004#msg713004); Taking on Apple head to head? You have my sword.
-Sega All-Star Racing 2? Wii U (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg715600#msg715600) - was the first one any good? serious question. I've never played it.
-Nintendo's Online Network to revival Live & PSN!? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg715658#msg715658); Now your taking on MS & Sony head on too? You have my shield.
-Rocksteady Studios (Batman AA/AC) making a new TMNT game!? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg715797#msg715797); As long as it includes Bebop, we approve.
-New Wii U Dev Kits More Powerful than expected. (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg715798#msg715798); Now we are playing with POWER!!
-Retro Studios working on StarFox Wii U? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg715904#msg715904); I'd rather them work on something else, but I'm not mad if it's true.
-Wii U = 5X360!? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg719089#msg719089); Let's hope IGN gets it right this time.
-Nintendo renaming the Wii U? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg716335#msg716335); No. they will not call is Super Wii. Stop It Kytim.
-Resident Evil 6 is coming to Wii U (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg717101#msg717101); I'm the source on this one... a very pretty birdie told me.
-Nintendo using voice recognition software in Wii U (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg717101#msg717101); I hope it's comparable to this Siri I keep hearing so much about
-Zelda 3DS to be unveiled at GDC 2012 (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg717101#msg717101); So soon after SS?
February 2012
-Lady GaGa: The Experience!? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg718197#msg718197); My ears will bleed, but I'll have no choice but to buy it (not for me)
-Activision backing Nintendo Big in 2012 & 2013 (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg718303#msg718303); Time to walk the walk this time
-Epic Mickey 2 U? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg718305#msg718305); Looks like it could be headed to Wii U now
-Samaritan on Wii U? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg718736#msg718736); @ 720p if rumors of power are to be believed.
-HD & 3D uMote screen!? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg719567#msg719567); I know it was speculated before, but this is a whole new patent
-CoD: BlOps2 is this years CoD title? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg719711#msg719711); if it is, it will be on Wii U no doubt.
-Activision Working On Teenage Mutant Ninja Turtles Game? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg719782#msg719782); Do they have a studio by the name Bebop?
-Pokemon B&W Sequel to be announced this Week!? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg720052#msg720052); Pokemon Grey incoming? *Confirmed* Pokemon B&W2 (http://www.nintendoworldreport.com/forums/index.php?topic=37097.msg720936#msg720936)
-Nintendo to make Wii U a media centerpiece!? (http://www.nintendoworldreport.com/forums/index.php?topic=34617.msg720529#msg720529) Taking a page from Xbox Live's playbook? Sounds good to me.
-CryEngine Wii U Demo @ GDC (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg720711#msg720711); Rumor is that they can't wait to show it off. Fact is that I can't wait to see it.
-Time Splitters 4, Overstrike & Dead Space Wii U!? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg720904#msg720904); Add the sports titles and EA is not playing around this time.
-No Xbox720 till maybe 2014 & PS3 to come in 2013!? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg721397#msg721397); So says the same source as RE6 on Wii U...
-$299 Wii U @ launch? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg721567#msg721567); This rumor is from the same place that said 768MB embeded DRAM in Wii U. Salt Lick needed.
March 2012
-Nintendo tweaked Wii U to run Unreal Engine 4 (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg722856#msg722856); Caterkiller knows the source, so direct your questions at him ;)
-Donkey Kong 3D in the works for 3DS!? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg722869#msg722869);GameStop seems to thinks so...Now GameStop says *NO* (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg723170#msg723170)
-3 New IP's @ E3 for Nintendo? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg723117#msg723117); and 10 Nintendo titles @ E3 + 70 3rd Party games in development!
-AMD has been working on Wii U GPU since atleast June 2009? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg723379#msg723379); and possibly with IBM all while in India
-Current Wii U Dev Kits are True 720p with heavy uPad usage. (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg723752#msg723752); 1080p still possible with less uPad usage & current dev kit is not the most recent released.
-Major eShop leak? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg723997#msg723997); I would love for it to be true... but I do not believe it is. But we shall see. Can't wait 4 E3!
-Epic Mickey 2: Power of Illusion 3DS!? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg724084#msg724084); *TRUE* (http://www.nintendoworldreport.com/forums/index.php?topic=37299.msg724638#msg724638)... but still waiting on a Wii U version.
-Nintendo NDA's to be lifted sometime next week? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg724212#msg724212) FY2012 ends after next week. Investor Meetings & Financial Reports could reveal some goodies.
-Capcom has an Action Title ready to show for Wii U @ E3! (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg724212#msg724212); RE6 anyone?
-The Last Ranger is actually a sequel to Dillon's Rolling Western!? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg724212#msg724212); I guess we'll have to wait and see...
-Retro's next game looks "extremely impressive" and it is NOT DK, TLOZ or Metroid... (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg724428#msg724428); StarTropics?
-Regional Nintendo's want change U too!!? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg724641#msg724641); It's not just the gamers wishing for this to happen...
-New 3DS Firmware Update Incoming? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg724642#msg724642) with lots of new features included!! Nintendo Network goes live early?
-Two tribes hints @ Steamworks/Wii U Cross Platform Play? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg725225#msg725225) it would be nice if Steam was on Wii U.... *wink wink*
-Headstrong rebooting a Sega IP from the Dreamcast Era? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg725544#msg725544) only to have it cancelled!? ....Jet Set!?
-Nintendo & MySpace Sitting in a Tree....? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg725548#msg725548); getting together for the launch of MySpaceTV? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg725551#msg725551)
April
-Wii U less powerful than PS360, Developers say... (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg725755#msg725755); late April fools joke or the bitter truth? Probably BS either way.
-Wii U Launch 11/18/2012? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg725800#msg725800); GameStop agees (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg726437#msg726437); Lots of Nintendo stuff has launched the week b4 Black Friday.
-Nintendo Grand Prix? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg726440#msg726440); Nintendo's own GT/Forza? in the style of Project Gotham Racing?
-Haptics coming to Wii U!? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg726451#msg726451); ViviTouch does haptic rumble and not haptic touch (from what I've heard)
-Engine optimizations lead to 3x-4x performance increase (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg726576#msg726576); That's from software documentation (uMote is referred to as DRC)
-Lucas Arts making a Star Wars MMO for Wii U!? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg726522#msg726522); I don't know, but they are making something MMO for Wii U.
-$180 is what it cost Nintendo for all the parts in Wii U? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg726699#msg726699); not including assembly, R&D, shipping, etc. etc.
-Wii U currently reserves 512MB of RAM for OS functions? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg726740#msg726740); that's a lot of space for a console OS. Must be nice!
-Hitman: Absolution coming to Wii U? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg726955#msg726955) along with several other titles from SE devs?
-Pandora's Tower Coming to North America? (http://www.nintendoworldreport.com/forums/index.php?topic=37428.msg727346#msg727346) NWR got the scoop, GameStop is the source.
-Universal uMote!? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg727584#msg727584) Potential TVGuide, Channel Preview, multi-device control and more!? make it happen please.
-Nintendo & Square ink a deal to revive an old Square character? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg727964#msg727964) From SMRPG maybe?
-Crazy rumors... (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg729622#msg729622) something about Epic & Metroid / Wii U & Android / & a big multimedia push
-uMote has been remodeled and leaked pic is not the final version? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg730120#msg730120)
-uMote to get better range than we thought!? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg730349#msg730349) let's hope so. Nintendo was conservative with Wavebird too...
-Wii U to "Street Pass" like 3DS? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg730431#msg730431); using Gamer Cards to collect data on the go? sounds good to me... I guess.
-Wii U @ $350? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg730805#msg730805); Likely just a place holder price, but why spend money to advertise it?
May
-More to the "Android on Wii U" rumors than we previously thought? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg731235#msg731235) Very fully featured OS incoming? A supposed Google employee on GAF seems to think so....
-Google and Nintendo have been working on an OS together since 2007 (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg731247#msg731247) (post from 4/30/2010)
-"Clicky Sticks" on the uMote!? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg731499#msg731499); Another controller feature to bring parity between Wii U and PS360
-New Patents show possible uMote stand and Zapper gun attachments (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg731499#msg731499); lots more plastic attachments to come, I''m sure.
-Starfox in the works for Wii U? (http://www.nintendoworldreport.com/forums/index.php?topic=37674.0); Let's hope that whoever is making it, loved SF64.
-Blockbuster Leaks Wii U Lineup? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg731878#msg731878); looks pretty solid if true.
Did Blockbuster in the UK just accidently reveal the Wii U launch titles?A former Blockbuster UK EE told Joystiq that this is just a list of speculated games. It's nothing different from what Gamestop does, especially during the run up to the launch of new consoles.
http://www.infendo.com/did-blockbuster-leak-wii-u-launch-titles-in-the-uk/#more-40193 (http://www.infendo.com/did-blockbuster-leak-wii-u-launch-titles-in-the-uk/#more-40193)
Quote
• Just Dance 4
• Killer Freaks From Outer Space
• Marvel Super Heroes
• Metro Last Light
• Monsters Party
• New Super Mario Brothers Mii
• Ninja Gaiden 3
• Pikmin
• Rabbids Party Land
• Raving Rabbids
• Rayman Legends
• Shield Pose
• Splinter Cell 6
• Sports Connection
• Tekken
• Your Shape 2013
• Zombie
• Aliens: Colonial Marines
• Assassin’s Creed
• Batman Arkham City
• Darksiders II
• Dirt 3
• Formula 1 All Stars
• Game Party
• Ghost Recon Online
That is what I like to call a "blockbuster" Announcement.
my Wii U budget projected budget is taking into assumption I'll want to buy a 64 GB SD card at launch....
Woah, wait a sec, I just double-checked and the Wii U only supports SDHC (Max SD card size 32 GB), not SDXC(64GB-2TB). According to wikipedia supporting SDXC requires licensing some proprietary tech from MS so that's probably why.
Though you are forgetting Nintendo war against load times in general. I think we will get USB 3.0 if you can only hook an external harddrive to the Wii U. If it has a spot for an internal one then I think it will probably be no dice. Though I sort of rather have eSata.Either eSata or USB 3.0 would be ideal, or even Thunderbolt would be fine (though that is less supported). If they do have a slot for an internal HDD, I hope they use Sata 3.0 so it's 6GB/s download speed. SSDs make load times nearly non-existent, especially on Sata 3.0.
I keep waiting for SSD prices to drop but they really haven't.Though you are forgetting Nintendo war against load times in general. I think we will get USB 3.0 if you can only hook an external harddrive to the Wii U. If it has a spot for an internal one then I think it will probably be no dice. Though I sort of rather have eSata.Either eSata or USB 3.0 would be ideal, or even Thunderbolt would be fine (though that is less supported). If they do have a slot for an internal HDD, I hope they use Sata 3.0 so it's 6GB/s download speed. SSDs make load times nearly non-existent, especially on Sata 3.0.
I can't speak on GTAV, but CoD will be on all available systems this fall/winter.I know you're pretty reliable, but do you know CoD 3DS and Wii U for sure, or are you just speculating based on their prior platform choices?
from iPhone to 3DS/Vita to Wii to PS360 to Wii U & PC
GTAV was part of the original rumors coming from 01.net, so I'm sure we will see it come to light at E3 as just about everything else they were talking about came true.
SSD prices have dropped dramatically from even a year ago, but they aren't coming down fast enough for the mainstream. I don't have one yet either. Of course, I still haven't built my dream machine either. Until I do that, I won't need an SSD. :) (unless I found one for a great price and could put it in a WiiU.)I keep waiting for SSD prices to drop but they really haven't.Though you are forgetting Nintendo war against load times in general. I think we will get USB 3.0 if you can only hook an external harddrive to the Wii U. If it has a spot for an internal one then I think it will probably be no dice. Though I sort of rather have eSata.Either eSata or USB 3.0 would be ideal, or even Thunderbolt would be fine (though that is less supported). If they do have a slot for an internal HDD, I hope they use Sata 3.0 so it's 6GB/s download speed. SSDs make load times nearly non-existent, especially on Sata 3.0.
I wouldn't say dramatically when you compare them to the drop in price of even the Fastest Largest SD Cards.SSD prices have dropped dramatically from even a year ago, but they aren't coming down fast enough for the mainstream. I don't have one yet either. Of course, I still haven't built my dream machine either. Until I do that, I won't need an SSD. :) (unless I found one for a great price and could put it in a WiiU.)I keep waiting for SSD prices to drop but they really haven't.Though you are forgetting Nintendo war against load times in general. I think we will get USB 3.0 if you can only hook an external harddrive to the Wii U. If it has a spot for an internal one then I think it will probably be no dice. Though I sort of rather have eSata.Either eSata or USB 3.0 would be ideal, or even Thunderbolt would be fine (though that is less supported). If they do have a slot for an internal HDD, I hope they use Sata 3.0 so it's 6GB/s download speed. SSDs make load times nearly non-existent, especially on Sata 3.0.
I think we might have to put the odds of Nintendo using USB 3.0 pretty low. They're known for their. . .frugality.
I can't speak on GTAV, but CoD will be on all available systems this fall/winter.I know you're pretty reliable, but do you know CoD 3DS and Wii U for sure, or are you just speculating based on their prior platform choices?
from iPhone to 3DS/Vita to Wii to PS360 to Wii U & PC
GTAV was part of the original rumors coming from 01.net, so I'm sure we will see it come to light at E3 as just about everything else they were talking about came true.
In other words, has a source clued you in on this?
Even if they don't at first, they could always add it into a later revision (if they do a revision).I certainly hope not mainly because I plan to be an early adopter.
But is it really that costly to toss in a USB 3.0 port or two? I'm sure its a bit more than a USB 2.0 port, but could it really be THAT much more?The components aren't but Nintendo has to do more than just tossing a couple ports in Wii U. My understanding is Nintendo can either write drivers for the operating system or have the IBM integrate USB 3.0 directly into the chipset. The former is probably the cheaper route. It comes down to whether Nintendo decided USB 2.0 was adequate or had the foresight to decide that USB 2.0 won't be in a year or 2.
You do realize that SD cards tap out around 30MB/s read and 10MB/s write speeds whereas SSDs are now hitting 500+MB/s read and write speeds right? There is no comparison between the two. SSDs are clearly superior by a huge margin and the reason why there is a price difference.I wouldn't say dramatically when you compare them to the drop in price of even the Fastest Largest SD Cards.SSD prices have dropped dramatically from even a year ago, but they aren't coming down fast enough for the mainstream. I don't have one yet either. Of course, I still haven't built my dream machine either. Until I do that, I won't need an SSD. :) (unless I found one for a great price and could put it in a WiiU.)I keep waiting for SSD prices to drop but they really haven't.Though you are forgetting Nintendo war against load times in general. I think we will get USB 3.0 if you can only hook an external harddrive to the Wii U. If it has a spot for an internal one then I think it will probably be no dice. Though I sort of rather have eSata.Either eSata or USB 3.0 would be ideal, or even Thunderbolt would be fine (though that is less supported). If they do have a slot for an internal HDD, I hope they use Sata 3.0 so it's 6GB/s download speed. SSDs make load times nearly non-existent, especially on Sata 3.0.
Tech wise there not to dissimilar.You do realize that SD cards tap out around 30MB/s read and 10MB/s write speeds whereas SSDs are now hitting 500+MB/s read and write speeds right? There is no comparison between the two. SSDs are clearly superior by a huge margin and the reason why there is a price difference.I wouldn't say dramatically when you compare them to the drop in price of even the Fastest Largest SD Cards.SSD prices have dropped dramatically from even a year ago, but they aren't coming down fast enough for the mainstream. I don't have one yet either. Of course, I still haven't built my dream machine either. Until I do that, I won't need an SSD. :) (unless I found one for a great price and could put it in a WiiU.)I keep waiting for SSD prices to drop but they really haven't.Though you are forgetting Nintendo war against load times in general. I think we will get USB 3.0 if you can only hook an external harddrive to the Wii U. If it has a spot for an internal one then I think it will probably be no dice. Though I sort of rather have eSata.Either eSata or USB 3.0 would be ideal, or even Thunderbolt would be fine (though that is less supported). If they do have a slot for an internal HDD, I hope they use Sata 3.0 so it's 6GB/s download speed. SSDs make load times nearly non-existent, especially on Sata 3.0.
Just because something is flash based storage does not make it similar. That means the ipod is similar since it has flash based storage. You can run apps from an SD card and store music an movies. It's obviously similar.Tech wise there not to dissimilar.You do realize that SD cards tap out around 30MB/s read and 10MB/s write speeds whereas SSDs are now hitting 500+MB/s read and write speeds right? There is no comparison between the two. SSDs are clearly superior by a huge margin and the reason why there is a price difference.I wouldn't say dramatically when you compare them to the drop in price of even the Fastest Largest SD Cards.SSD prices have dropped dramatically from even a year ago, but they aren't coming down fast enough for the mainstream. I don't have one yet either. Of course, I still haven't built my dream machine either. Until I do that, I won't need an SSD. :) (unless I found one for a great price and could put it in a WiiU.)I keep waiting for SSD prices to drop but they really haven't.Though you are forgetting Nintendo war against load times in general. I think we will get USB 3.0 if you can only hook an external harddrive to the Wii U. If it has a spot for an internal one then I think it will probably be no dice. Though I sort of rather have eSata.Either eSata or USB 3.0 would be ideal, or even Thunderbolt would be fine (though that is less supported). If they do have a slot for an internal HDD, I hope they use Sata 3.0 so it's 6GB/s download speed. SSDs make load times nearly non-existent, especially on Sata 3.0.
Honestly do you think an SSD drive has more in common with a traditional HDD then an SD card?It actually does. That is fact. There's no thinking involved here. They are mostly internal drives, not portable. They are in the same form factor as 2.5" HDDs. They have the same connectors as HDDs (SATA). They are 99% of the time used as the drive in the PC/Mac that you put your main OS and executable programs onto because it dramatically increases the speed in which they are accessed and started. Here is a blog also explaining the differences between SSD & USB Flash drives. (http://premnair.wordpress.com/2010/12/20/ssd-solid-state-drive-vs-flash-drive-usb-drive/) Here's the Wikipedia articles on SSD (http://en.wikipedia.org/wiki/Solid-state_drive) and SD Cards (http://en.wikipedia.org/wiki/Secure_Digital). Here is a link (http://www.maximumpc.com/forums/viewtopic.php?f=1&t=110985) to a forum post at Maximum PC from last year asking what the differences are between a Class 10 SD Card (fastest out there) and an SSD (please note that most SSDs have doubled in speed since this question has been asked and SD cards are still stuck at USB 2.0 speeds).
I Harddrive uses a motor turning a magnetic disk.Honestly do you think an SSD drive has more in common with a traditional HDD then an SD card?It actually does. That is fact. There's no thinking involved here. They are mostly internal drives, not portable. They are in the same form factor as 2.5" HDDs. They have the same connectors as HDDs (SATA). They are 99% of the time used as the drive in the PC/Mac that you put your main OS and executable programs onto because it dramatically increases the speed in which they are accessed and started. Here is a blog also explaining the differences between SSD & USB Flash drives. (http://premnair.wordpress.com/2010/12/20/ssd-solid-state-drive-vs-flash-drive-usb-drive/) Here's the Wikipedia articles on SSD (http://en.wikipedia.org/wiki/Solid-state_drive) and SD Cards (http://en.wikipedia.org/wiki/Secure_Digital). Here is a link (http://www.maximumpc.com/forums/viewtopic.php?f=1&t=110985) to a forum post at Maximum PC from last year asking what the differences are between a Class 10 SD Card (fastest out there) and an SSD (please note that most SSDs have doubled in speed since this question has been asked and SD cards are still stuck at USB 2.0 speeds).
Getting an SSD into your computer is the number one way to increase the perceived speed of your computer. Nothing else comes close.
An USB flash drive uses lower quality low performance NAND flash with just 1 or 2 channels. Its durable, cheap but slow. An SSD on the other hand uses high performance NAND with mutliple channels. ( 12 or 8 is not uncommon), and there is a memory controller on a SSD which is much better and both can store data even if its not powered.
Like I've said before, the only similarity is the fact that SD and SSDs use flash memory. Speed (both access speed and read/write speed), how they're built, how they are used, and portability are all different (some drastically). Saying SD and SSD are the same thing is like saying a steak and an orange are the same thing because they are both edible and both have a taste and flavor.I never said they were the same thing. Just at their core they use the same type of tech and that price fluctuations in one would mean more to the other then price fluctuations in there equivalent for the role.
And like I said, I only said they were similar because they both are flash based, which I guess is sort of what you said, even though there is a lot more tech going into an SSD than and SD card.Like I've said before, the only similarity is the fact that SD and SSDs use flash memory. Speed (both access speed and read/write speed), how they're built, how they are used, and portability are all different (some drastically). Saying SD and SSD are the same thing is like saying a steak and an orange are the same thing because they are both edible and both have a taste and flavor.I never said they were the same thing. Just at their core they use the same type of tech and that price fluctuations in one would mean more to the other then price fluctuations in there equivalent for the role.
Agree. Its like the difference between a Cyborg and a Human.And like I said, I only said they were similar because they both are flash based, which I guess is sort of what you said, even though there is a lot more tech going into an SSD than and SD card.Like I've said before, the only similarity is the fact that SD and SSDs use flash memory. Speed (both access speed and read/write speed), how they're built, how they are used, and portability are all different (some drastically). Saying SD and SSD are the same thing is like saying a steak and an orange are the same thing because they are both edible and both have a taste and flavor.I never said they were the same thing. Just at their core they use the same type of tech and that price fluctuations in one would mean more to the other then price fluctuations in there equivalent for the role.
That works. Same human shell, just the cyborg has enhanced tech making it faster and more durable. Nice.Agree. Its like the difference between a Cyborg and a Human.And like I said, I only said they were similar because they both are flash based, which I guess is sort of what you said, even though there is a lot more tech going into an SSD than and SD card.Like I've said before, the only similarity is the fact that SD and SSDs use flash memory. Speed (both access speed and read/write speed), how they're built, how they are used, and portability are all different (some drastically). Saying SD and SSD are the same thing is like saying a steak and an orange are the same thing because they are both edible and both have a taste and flavor.I never said they were the same thing. Just at their core they use the same type of tech and that price fluctuations in one would mean more to the other then price fluctuations in there equivalent for the role.
supposedly SE wants to port FFXIV to Wii U depending on whether it picks up popularity on PC soon. The PS3 port is still being worked on and the Wii U version would not take much more in the way of resources.
- Crytek is NOT developing a game for Wii U, but they created a Crysis 3 level just to fully understand the console capabilities
- apparently he tried this level on the last DevKit available
- the game run on dx9 with a native 720p resolution, fxaa filter (it is impossible to use txaa), good framerate (30-35 stable fps), high quality texture (no pop up as in the Ps3/x360 game version due to the higher RAM amount), not fully implemented water shaders
- great particles effects (ambient occlusion on par with PC version)
- lighting effect on par with PC version (ultra setting)
- in the dev kit he tested, it is not possible to "turn off" the Pad monitor, so that it always streams 480p contents
- the programming staff thinks that (they are not sure) toggling off the Pad monitor, the game could run on a 1080p native resolution
In other posts he is well impressed by the overall console power, but he hopes that in future dev kits there will be the opportunity to disable the Wii U pad in order to unleash the console full power.
He thinks Crytek will show this demo on E3 showflor even if the game is not under development.
Original post
http://forum.spaziogames.it/board/showthread.php?t=324866&p=16074539&viewfull=1#post16074539 (http://forum.spaziogames.it/board/showthread.php?t=324866&p=16074539&viewfull=1#post16074539)
FF XIV is not doing anywhere near as good as Square Enix hoped, so I could see that alone being reason for a Wii U version so they can try to make back as much money as possible.
So it seems Wii U could be a natural home to many upcoming MMO'sI've been playing FFXIV well over a year-and-a-half now -- I've seen every change it's made. All of the ups and downs, and it has definitely improved since its inception. The game is actually pretty fantastic now -- all that's really left to do is the graphical revamp and restructuring of the land and zones.
DQX is leading the way, so what would follow?
Well, it seems that Square Enix is looking to possibly bring FFXIV over to the Wii U.
http://www.neogaf.com/forum/showpost.php?p=37731595&postcount=5818 (http://www.neogaf.com/forum/showpost.php?p=37731595&postcount=5818)Quotesupposedly SE wants to port FFXIV to Wii U depending on whether it picks up popularity on PC soon. The PS3 port is still being worked on and the Wii U version would not take much more in the way of resources.
Not sure exactly where that is coming from, but I don't see why he would make it up either. grain of salt as with just about everything in this thread.
So it seems Wii U could be a natural home to many upcoming MMO'sI've been playing FFXIV well over a year-and-a-half now -- I've seen every change it's made. All of the ups and downs, and it has definitely improved since its inception. The game is actually pretty fantastic now -- all that's really left to do is the graphical revamp and restructuring of the land and zones.
DQX is leading the way, so what would follow?
Well, it seems that Square Enix is looking to possibly bring FFXIV over to the Wii U.
http://www.neogaf.com/forum/showpost.php?p=37731595&postcount=5818 (http://www.neogaf.com/forum/showpost.php?p=37731595&postcount=5818)Quotesupposedly SE wants to port FFXIV to Wii U depending on whether it picks up popularity on PC soon. The PS3 port is still being worked on and the Wii U version would not take much more in the way of resources.
Not sure exactly where that is coming from, but I don't see why he would make it up either. grain of salt as with just about everything in this thread.
In terms of a Wii U version... based on the current structure of the battle system, the game figuratively BEGS to be played with that tablet controller. Using the touch screen as an input method for your character's abilities/traits would be perfectly suited for the style of gameplay SE has created in FFXIV.
I say do it. I'll hold off buying the PS3 version, and instead, I'll pick up the Wii U version - it should graphically be more impressive anyway.
Seems a shame that the developers aren't able to shut off the tablet controller if they want to. Sure, the tablet controller is the defining feature of the console, but it would be nice for the developer to have options. I guess it is currently out of the question that the Wii U can be operated with just a Wii remote and Classic Controller (Pro).The impression I got from that quote was when you use the tablet controller, the screen is always on which makes sense though the option to shut the screen off would be nice. Still, I can't imagine it's taxing the hardware if it's only displaying a map or mission objectives. And I would hope that you can operate the Wii U with a Wii Remote but then again, the Wii didn't recognize the GameCube controller until you were in an actual game that used it. A very bizarre oversight.
What just happened here?
With all this supposed MMO support for Wii U, I hope Nintendo's gearing up for a MMO themselves...They outsourced it to Blizzard. Which then made it part of World of Warcraft: Mist of Pandaria
*cough cough* POKEMON *cough*
Sorry, I had something in my throat. What I meant to say was "Come on, Nintendo. Get on that Pokemon MMO already."
I recall there being a rumor of the tablet controller have a click function. It can't be that hard to implement.
I'm surprised we haven't had any confirmation of RTS games being developed for the Wii U (and 3DS). I'm not talking about Fire Emblem or Pikmin, either.Patience, grasshoppa. E3. Next month. ;)
I'm surprised we haven't had any confirmation of RTS games being developed for the Wii U (and 3DS). I'm not talking about Fire Emblem or Pikmin, either.Patience, grasshoppa. E3. Next month. ;)
I wonder if the 3DS will get ports of the PSP GTA games... The 3DS could certainly handle them, seeing as how it's a bit more powerful than a PSP.
ON TOPIC:
So what are the chances that the Wii U will have clickable circle pads? I'd say next to 0%. How would it be possible to make a circle pad that clicks?
But with analog sticks, the sticks are raised to make the "clicking" feature work better. I don't think you'd get the same accuracy with a circle pad.The Wii U circle pad is raised compared to the 3DS circle pad.
I'm surprised we haven't had any confirmation of RTS games being developed for the Wii U (and 3DS). I'm not talking about Fire Emblem or Pikmin, either.
I think the WiiU analog pads would be so much better for clicking than regular analog sticks. My experience with pressing analog sticks is that they feel fine when its dead center but when your moving the analog stick to its limit in any direction and then try and press it down, it feels off and unnatural. Given the WiiU seems to use raised slide pads, it'll work much better as the pad will stay perpendicular to the controller regardless which direction your moving it.
Why is a first person shooter making you Press a button on an analog stick to make you sprint? Seriously!!!
It is like the game is being designed by a someone without a clue to developing intuitive controls.
Why is a first person shooter making you Press a button on an analog stick to make you sprint? Seriously!!!
It is like the game is being designed by a someone without a clue to developing intuitive controls.
- involves the Nintendo Network
- allows for 512 MB of online storage to each gamer
- storage tied to each Nintendo Network profile
- exclusively for save games and player profile data
- launching in Japan first
- supposedly working with Seattle, WA-based Mozy, Inc.to handle this
- source says Nintendo approached Mozy in 2010
- integrated into Wii U channels
That is an odd vestige from the 2D era, but I think it stems from being in run mode in a lot of FPSs means you're not allowed to shoot. You're essentially in a "run mode." It's easier for a player to know they're not gonna be able to shoot by pressing a button that says "I'm willing to make that tradeoff right now" than by moving the stick just slightly so.
Well this would sure-as-hell solve the internal memory issue.
Hopefully this hasn't been posted previously, but Wii U to have Cloud storage. Looks like it will be used just for profile and save data so the 512 mb doesn't sound so low when that is taken into consideration.Quote- involves the Nintendo Network
- allows for 512 MB of online storage to each gamer
- storage tied to each Nintendo Network profile
- exclusively for save games and player profile data
- launching in Japan first
- supposedly working with Seattle, WA-based Mozy, Inc.to handle this
- source says Nintendo approached Mozy in 2010
- integrated into Wii U channels
http://wiiudaily.com/2012/05/nintendo-to-offer-wii-u-cloud-storage-for-save-games-and-player-profiles/
Well this would sure-as-hell solve the internal memory issue.
Hopefully this hasn't been posted previously, but Wii U to have Cloud storage. Looks like it will be used just for profile and save data so the 512 mb doesn't sound so low when that is taken into consideration.Quote- involves the Nintendo Network
- allows for 512 MB of online storage to each gamer
- storage tied to each Nintendo Network profile
- exclusively for save games and player profile data
- launching in Japan first
- supposedly working with Seattle, WA-based Mozy, Inc.to handle this
- source says Nintendo approached Mozy in 2010
- integrated into Wii U channels
http://wiiudaily.com/2012/05/nintendo-to-offer-wii-u-cloud-storage-for-save-games-and-player-profiles/ (http://wiiudaily.com/2012/05/nintendo-to-offer-wii-u-cloud-storage-for-save-games-and-player-profiles/)
Well this would sure-as-hell solve the internal memory issue.
Hopefully this hasn't been posted previously, but Wii U to have Cloud storage. Looks like it will be used just for profile and save data so the 512 mb doesn't sound so low when that is taken into consideration.Quote- involves the Nintendo Network
- allows for 512 MB of online storage to each gamer
- storage tied to each Nintendo Network profile
- exclusively for save games and player profile data
- launching in Japan first
- supposedly working with Seattle, WA-based Mozy, Inc.to handle this
- source says Nintendo approached Mozy in 2010
- integrated into Wii U channels
http://wiiudaily.com/2012/05/nintendo-to-offer-wii-u-cloud-storage-for-save-games-and-player-profiles/ (http://wiiudaily.com/2012/05/nintendo-to-offer-wii-u-cloud-storage-for-save-games-and-player-profiles/)
How would it solve internal memory issues?
Cloud is a technically-infinite storage solution, but nobody has the nerve to go all the way with it because it's cyberspace, not real, and therefore can be lost with a simple global energy crisis.
a mere 512 MB is a joke. Amazon gives you 30 gigs FREE upon using their service.If this is just for game saves and player profiles, does it really need to be bigger? It doesn't seem like it's aspiring to be a storage solution, just a back-up tool mainly for simpler system transfers and broken consoles. I don't know too much about the cloud but going by what Chozo said, if there are speed issues, maybe Nintendo doesn't want to deal with that for anything major just yet. It would be nice to get the same kind of free storage that Amazon is offering because free things are nice. However, like GP said, for what it seems to be used for, 512MB is a decent amount of memory. I wonder how many people will need that much for game saves and such.
512MB is not that much storage even for saves.
I'll go back through my PS3 when I get home. I don't have nearly that many and I'm fairly sure my saves take more then that in space.512MB is not that much storage even for saves.
If you have fifty games. Just looking through my PS3, the largest save file is a 10 MB file.
It could be a solution to the lack of internal storage space if Nintendo wanted to, I don't know, actually stay ahead of the game and offer something other consoles don't have, but a mere 512 MB is a joke. Amazon gives you 30 gigs FREE upon using their service.Amazon only offers 5GB of free space. That is still a lot more than 512MB. But so far, on my PS Plus account, 512MB is more than enough. I have over 30 game saves in my online storage and have yet to crack 100MB of space used. Unless a save file is overbloated (the largest file I have on there is about 3MB), then 512MB should be more than sufficient for save files.
What games do you play? Are you making huge custom maps on FPS games or huge amounts of custom characters on a sports game?I'll go back through my PS3 when I get home. I don't have nearly that many and I'm fairly sure my saves take more then that in space.512MB is not that much storage even for saves.
If you have fifty games. Just looking through my PS3, the largest save file is a 10 MB file.
Don't own an FPS and only own 2 sports game which I only played through 1 game of baseball and Football on respectively. I'll check when I get home. I may be mistaken.What games do you play? Are you making huge custom maps on FPS games or huge amounts of custom characters on a sports game?I'll go back through my PS3 when I get home. I don't have nearly that many and I'm fairly sure my saves take more then that in space.512MB is not that much storage even for saves.
If you have fifty games. Just looking through my PS3, the largest save file is a 10 MB file.
Noted. I just checked the ECloud service though, and that's what they had on the site... in any case, Nintendo could offer a little bit more, I think, especially if they want to push the system. 512MB implies the same amount of games I bought for my Wii, which was a pretty poor amount.It could be a solution to the lack of internal storage space if Nintendo wanted to, I don't know, actually stay ahead of the game and offer something other consoles don't have, but a mere 512 MB is a joke. Amazon gives you 30 gigs FREE upon using their service.Amazon only offers 5GB of free space. That is still a lot more than 512MB. But so far, on my PS Plus account, 512MB is more than enough. I have over 30 game saves in my online storage and have yet to crack 100MB of space used. Unless a save file is overbloated (the largest file I have on there is about 3MB), then 512MB should be more than sufficient for save files.
512MB is not that much storage even for saves.
It could be a solution to the lack of internal storage space if Nintendo wanted to, I don't know, actually stay ahead of the game and offer something other consoles don't have, but a mere 512 MB is a joke. Amazon gives you 30 gigs FREE upon using their service.Amazon only offers 5GB of free space. That is still a lot more than 512MB. But so far, on my PS Plus account, 512MB is more than enough. I have over 30 game saves in my online storage and have yet to crack 100MB of space used. Unless a save file is overbloated (the largest file I have on there is about 3MB), then 512MB should be more than sufficient for save files.
You're right, it is only 150MB. I believe I am still no where near capacity on my storage though. I'll look again when I get home...after I install Diablo III on my computer. :)It could be a solution to the lack of internal storage space if Nintendo wanted to, I don't know, actually stay ahead of the game and offer something other consoles don't have, but a mere 512 MB is a joke. Amazon gives you 30 gigs FREE upon using their service.Amazon only offers 5GB of free space. That is still a lot more than 512MB. But so far, on my PS Plus account, 512MB is more than enough. I have over 30 game saves in my online storage and have yet to crack 100MB of space used. Unless a save file is overbloated (the largest file I have on there is about 3MB), then 512MB should be more than sufficient for save files.
PS Plus only offers 150MB, which is pathetic, considering many PS3 games can have large save files.
512MB is about twice what the Wii has available for game saves, did anyone here fill up their Wii memory with nothing but saves? I know I haven't and I've played a lot of games.Due to stuff like Swapnote, Nintendo Video, and Pokedex 3D, "extra data" is taking up about 500MB on my 3DS currently. If the limit is that low, they'll have to exclude those types of apps from backup.
Most Wii games have very small save files (1-3 "blocks"),
There's no way the cloud storage will be for Nintendo Videos. That would be something you'd have to back up used an SD card or upload to Youtube/Facebook to be able to save.512MB is about twice what the Wii has available for game saves, did anyone here fill up their Wii memory with nothing but saves? I know I haven't and I've played a lot of games.Due to stuff like Swapnote, Nintendo Video, and Pokedex 3D, "extra data" is taking up about 500MB on my 3DS currently. If the limit is that low, they'll have to exclude those types of apps from backup.
Bullshit btw, the concept art was ripped off from a student's blog/DeviantArt page.
Bullshit btw, the concept art was ripped off from a student's blog/DeviantArt page.
I was referring to the follow-up rumor content (http://www.gonintendo.com/?mode=viewstory&id=177431).
I was referring to the follow-up rumor content (http://www.gonintendo.com/?mode=viewstory&id=177431).
@Caterkiller Can you ask your source what resolution Unreal Engine 4 uses on Wii U, and at how many frames?
- Nintendo sees Retro Studios as a very competent developer and worked with them in creating the hybrid title of Star Fox – Metroid: Fusion Saga.
- The title has multiple gameplay mechanics and needed a wide staff of talent to incorporate the many ideas.
- The story begins as you control Fox McCloud and the Star Fox team on deep space mission in your Arwing, flying through a Meteos-like stage. As you enter a light speed warp, there’s a collision with an orange ship (Samus’) and the game continues with you now plummeting to a planet as Samus in her craft.
- The game switches off between intense Arwing space and planetary battles as Fox makes his way to the planet that Samus crashed on and a Metroid Prime-like experience of gameplay as Samus on this planet, gradually uncovering its mysteries, leveling up, etc.
- The Star Fox stages represent what the series is best known for, including the chatter and coming to the aid of the rest of your team, all range mode battles, and on rails stages.
- The Metroid part of the game puts you alone, void of human or any talking character contact, and like the Prime series, sees you gaining upgrades, battling bosses, and in this case, repairing your ship.
- The game is said to be epic in size, scope, ambition.
- The pacing has been perfected to not interrupt what the feeling is behind either franchise, since Star Fox is more often known for being acceptable to have short sessions with and Metroid rather the opposite. You can opt to continue playing either just Samus’ part or Fox’s part without crossing over for much of the main game (or play it as it’s scripted back and forth), but will eventually have to complete both, as the characters will ultimately meet up.
- Though a tentative title, the idea behind the story of “Fusion Saga” is both a play on the fact that the two series are fusing together into one game and of course, a storyline behind Andross using Metroids to enhance himself, his army, etc.
I’m leaning towards believing that this indeed could have possibly been conjured up at some point when Nintendo and Retro Studios were deciding what should the latter’s first Wii U game be.
What I can’t tell you or even guess, really, is whether or not this proposal/concept is actually, in fact, the game that Retro Studios has been working on all this time for Wii U.
Retro said before they were "working on a game everyone wanted them to do". Since I don't think anyone (except maybe Kytime) would want them to do a Metroid-Star Fox hybrid game, I think that statement contradicts this rumor.
Although I have to admit, I am curious how such a game would turn out. I think it would have a lot of potential for spawning internet memes, so it would be kinda interesting even if its just for that purpose.
I also don't think it could end up being any worse than that Other M abomination. A Metroid-Star Fox hybrid might be a pretty shitty concept, but with Retro at the helm they could probably make it good. Give Sakamoto gold and he will turn it into a piece of ****; give Retro a piece of **** and they will spin it into gold. That's the difference between Retro and Sakamoto.
I'd play that game, but you know, maybe without bastardising two of Nintendo's franchises in the process?
That game would be perfect for a new IP, make it the crew's captain that goes down in the middle of a dogfight or something and everyone presumes he/she are dead. One half see you piloting the rest of the squad through Star Fox like missions to keep battling a war (or something) the other half sees you as the captain fighting off monsters/baddies to explore the planet and restore your ship so you can rejoin your comrades.
I'm pretty sure Retro is done with Metroid. After the three games and Wii-conversion, they're probably burned out a bit.
I do not want to see Nintendo's mascots cross over in anything other than Smash Bros. It'll come off as cheesey or hookey. No thank you.
So I just got confirmation from a great source that Far Cry 3 will NOT be coming out for Wii U.
That rumor is fake as fake can be. Nintendo has a long history of making sure its different franchises are separated from each other so they don't cause brand confusion. Unless it's a crossover game that plays completely different from the games the characters come from like Smash Bros, they won't in a million years combine the two main series of something together.
Seriously, Nintendo had Good Feel remove this song from Wario Land Shake because it was a remix of a Mario song.
http://www.youtube.com/watch?v=8oa_X8gQVaQ (http://www.youtube.com/watch?v=8oa_X8gQVaQ)
Even though it's one of the best songs composed for the game and the best remix of the Mario 1 Underground theme ever made, Nintendo had Good Feel remove it because they wanted to keep the Mario and Wario Platformers as completely seperate series, which means even a remix of one song was unacceptable to the management of NCL.
So if one song was a big deal to Nintendo, no way in hell they'll allow something like this to happen.
Actual WiiU pad leaked!! From the twitter of a TT games tester:
(http://media1.gameinformer.com/imagefeed/featured/nintendo/wiiu/newwiiucontroller_610.jpg)
And here, the old and actual WiiU pad, to se it´s changes:
(http://i.imgur.com/bvgFm.gif)
-Now we have analog sticks and no circle pads like on 3DS (And, on Neogaf says that the sticks have "click" feature)
-Also, we can see a new distribution of the buttons and sticks.
-Twoo unknown square little buttons...
-And the console stills remains as WiiU.
Retro said before they were "working on a game everyone wanted them to do". Since I don't think anyone (except maybe Kytime) would want them to do a Metroid-Star Fox hybrid game, I think that statement contradicts this rumor.
Although I have to admit, I am curious how such a game would turn out. I think it would have a lot of potential for spawning internet memes, so it would be kinda interesting even if its just for that purpose.
I also don't think it could end up being any worse than that Other M abomination. A Metroid-Star Fox hybrid might be a pretty shitty concept, but with Retro at the helm they could probably make it good. Give Sakamoto gold and he will turn it into a piece of ****; give Retro a piece of **** and they will spin it into gold. That's the difference between Retro and Sakamoto.
Different people want them to make different things. Some people would love Retro to be making Zelda, whereas I'd be pretty disappointed if that's what it turned out to be. Some people want them to make Star Fox, while others want Platinum or Q Games to be doing that. Whatever it turns out to be, as good as Retro is, I'd be shocked if it weren't great.
Why would Platinum Games make a StarFox game? They aren't owned by Nintendo, they're a completely independent developer.
Or Platinum is working on a new Star Fox and Sakurai wanted to see it because he's a huge Star Fox fan. Like I've said before, Platinum would be the best choice for a Star Fox game because Kamiya himself is a huge fan of the series, wants to make a game for it, and has the resume of great action games to insure he'd deliver on the actual gameplay. Considering Kamiya's record, I'd imagine Sakurai himself would agree that Kamiya is a great choice for the series and really wanted to see the game.
Why would Platinum Games make a StarFox game? They aren't owned by Nintendo, they're a completely independent developer.Or Platinum is working on a new Star Fox and Sakurai wanted to see it because he's a huge Star Fox fan. Like I've said before, Platinum would be the best choice for a Star Fox game because Kamiya himself is a huge fan of the series, wants to make a game for it, and has the resume of great action games to insure he'd deliver on the actual gameplay. Considering Kamiya's record, I'd imagine Sakurai himself would agree that Kamiya is a great choice for the series and really wanted to see the game.
And how does Luigi Dude know this?Source: the internet
And how does Luigi Dude know this?Source: the internet
Platinum's Kamiya wants to make a new Star Fox at gunpoint (http://www.joystiq.com/2010/04/19/platinums-kamiya-wants-to-make-a-new-star-fox-at-gunpoint/)
Sounds pretty legit to me. No one is saying Platinum Games absolutely are making Star Fox. You asked why they would. Well, this is why they would, not why they are.
Just who exactly is a 1st-party Nintendo developer? I know of the following:Gack. You're selling Intelligent Systems far too short. Those guys rocked the Paper Mario series, as well as Pushmo. WarioWare is far from their best game... IMO.
- Retro Studios
- Intelligent Systems (WarioWare)
- HAL Labs (Kirby, Smash Bros. series)
- Project Sora (Masahiro Sakurai's joint venture with Nintendo, created Kid Icarus Uprising)
- The Pokemon Company
- Game Freak (Pokemon main seiries)
- Monolith Soft (Xenoblade)
- EAD (Mario, Zelda, Donkey Kong, etc.)
- EAD Tokyo (DK Jungle Beat, Super Mario Galaxy series, Super Mario 3D Land)
- Nintendo Software Technology / NST (Mario vs DK series, Metroid Prime Hunters)
Am I missing some developers?
Just who exactly is a 1st-party Nintendo developer? I know of the following:Gack. You're selling Intelligent Systems far too short. Those guys rocked the Paper Mario series, as well as Pushmo. WarioWare is far from their best game... IMO.
- Retro Studios
- Intelligent Systems (Paper Mario, WarioWare, Pushmo, Super Metroid)
- HAL Labs (Kirby, Smash Bros. series)
- Project Sora (Masahiro Sakurai's joint venture with Nintendo, created Kid Icarus Uprising)
- The Pokemon Company
- Game Freak (Pokemon main seiries)
- Monolith Soft (Xenoblade)
- EAD (Mario, Zelda, Donkey Kong, etc.)
- EAD Tokyo (DK Jungle Beat, Super Mario Galaxy series, Super Mario 3D Land)
- Nintendo Software Technology / NST (Mario vs DK series, Metroid Prime Hunters)
Am I missing some developers?
Also: http://en.wikipedia.org/wiki/Nintendo_development_teams (http://en.wikipedia.org/wiki/Nintendo_development_teams)
It just had a name or two that wasn't on your list, sorry. I was just hoping to help out.
Intelligent Systems gets around.Sluts. Where are they going to wake up next?
I think I saw them with my ex-girlfriend last week...Intelligent Systems gets around.Sluts. Where are they going to wake up next?
I think I saw them with my ex-girlfriend last week...Intelligent Systems gets around.Sluts. Where are they going to wake up next?
...which means they've learned a new cheat move.. or something. :/
I think I saw them with my ex-girlfriend last week...Intelligent Systems gets around.Sluts. Where are they going to wake up next?
...which means they've learned a new cheat move.. or something. :/
Up up, down down, left right, left right, B, A, select cheat
I think I saw them with my ex-girlfriend last week...Intelligent Systems gets around.Sluts. Where are they going to wake up next?
...which means they've learned a new cheat move.. or something. :/
Up up, down down, left right, left right, B, A, select cheat
fixed
I posted this else where, but about the Retro rumor...here is my thoughts.I am thinking of something along the lines of Star Wars Battlefront, but a little more story driven. You'd have missions with different vehicles and such available to you, or maybe you could have a Slippy science bay and upgrade to new tech, all while trying to route out the enemy. Almost RTS esque, but from a third person perspective... and depending on how you want the multiplayer to be, the story could either only focus on Team Fox, or it could introduce a galactic defense force to buff your numbers a bit.
This is a pretty stupid rumor...I don't believe it.
Unless, they took the Metroid leap too literal.
If they said the gameplay Started as a standard Star Fox mission and Fox McCloud was stranded on a planet...and he sends his team off to finish the battle while we repairs his ship I would buy it.
Then you would have Fox playing the part of explore trying to find make shift parts to repair his ship...all along while being on a hostile alien planet...potentially being controlled by Andros's Army.
Now, that would be a cool game. Mix in exploring and shooting action...as well as tight space control. And even allow Fox to jump into vehicles for combat would be great...
But more importantly...this could be Nintendo asking Retro to create a bigger universe for Star Fox for the express purpose of multiplayer.
Imagine, If Retro designed an all out robust Star Fox battle system for 8-16 players online...with Star Fox Tank, and Ar-Wing battles as well as well designed on foot combat.
Now that would be an Epic game.
iv always thought of a more robust Star Fox, but i understand half the fans are against it. SFA does not count though, it wasn't really in the Star Fox universe.FYI, Dinosaur Planet was mentioned in the instruction manual for the original Star Fox game on the SNES.
As some of you may have seen Castlevania: Mirrors of Faith(3DS) got leaked earlier today, this news coincides with it. Castlevania: Mirrors of Faith will be shown with a Castlevania Lords of Shadows Sequel which is hinted for a PS3, Xbox 360, Vita, and Wii-U release. The Wii-U and 3DS Castlevania Titles are said to be Cross Compatible according to our source, which makes us ponder about the Cross Compatibly for Vita and PS3. The 3DS Version of Castlevania: Mirrors of Faith, will also feature Co-op play and will be a 2-D sidescrolling game. We will give you more details as unveilings follow.
The Wii U gamer card will be able to also Street Pass Nintendo 3DS(s) that are synced to the Nintendo Network. A single gamer card will be available with the Wii U along with more that can be purchased at retailers for $5 or (possibly) $10; Nintendo is said to be planning a family pack containing multiple gamer cards. From what we've been told, the gamer card hardware features a small low res GBA like LCD screen; to our assumption this keeps costs down allowing them to make the Street Pass feature a possibility without the significantly higher entity of purchasing a 3DS for the functionality across Nintendo Network devices (Wii U & 3DS).
Remember this: Wii U to "Street Pass" using a "Gamer Card"? (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg730431#msg730431)
Well, there is some more detail to go along with that now
Rumor: Wii U's Revolutionary Gamer Card Feature Detailed
http://www.dualpixels.com/profiles/blogs/rumor-wii-u (http://www.dualpixels.com/profiles/blogs/rumor-wii-u)QuoteThe Wii U gamer card will be able to also Street Pass Nintendo 3DS(s) that are synced to the Nintendo Network. A single gamer card will be available with the Wii U along with more that can be purchased at retailers for $5 or (possibly) $10; Nintendo is said to be planning a family pack containing multiple gamer cards. From what we've been told, the gamer card hardware features a small low res GBA like LCD screen; to our assumption this keeps costs down allowing them to make the Street Pass feature a possibility without the significantly higher entity of purchasing a 3DS for the functionality across Nintendo Network devices (Wii U & 3DS).
Not much more new that what was said/speculated before. But interesting none the less.
Rumor: Wii U's Revolutionary Gamer Card Feature Detailed
Actual WiiU pad leaked!! From the twitter of a TT games tester:
(http://media1.gameinformer.com/imagefeed/featured/nintendo/wiiu/newwiiucontroller_610.jpg)
http://www.nowgamer.com/news/1388344/wii_u_price_release_date_details_leaked_by_ubisoft_dev_rumour.html? (http://www.nowgamer.com/news/1388344/wii_u_price_release_date_details_leaked_by_ubisoft_dev_rumour.html?)
- Crytek, EA and Valve are all working on Wii U
- Valve are working on a digital distribution platform and Portal ports
Something about that big list of rumors sorta makes me distrustful of it.560MB dedicated to the OS <--This and the Grammar mistakes
http://www.nowgamer.com/news/1388344/wii_u_price_release_date_details_leaked_by_ubisoft_dev_rumour.html? (http://www.nowgamer.com/news/1388344/wii_u_price_release_date_details_leaked_by_ubisoft_dev_rumour.html?)
- Crytek, EA and Valve are all working on Wii U
- Valve are working on a digital distribution platform and Portal ports
that sounds way too good to be true
I agree. the XMB on the PS3 originally took up around 100MBs I think and they even cut that to 50MB late in the system's life. 560MBs seems like way way WAY overkill.Something about that big list of rumors sorta makes me distrustful of it.560MB dedicated to the OS <--This and the Grammar mistakes
560MB dedicated to a console OS seems to me to be way way overkill for something on specific hardware. Especially when in a dorment state behind a game.
I agree. the XMB on the PS3 originally took up around 100MBs I think and they even cut that to 50MB late in the system's life. 560MBs seems like way way WAY overkill.Something about that big list of rumors sorta makes me distrustful of it.560MB dedicated to the OS <--This and the Grammar mistakes
560MB dedicated to a console OS seems to me to be way way overkill for something on specific hardware. Especially when in a dorment state behind a game.
Wii U supports DirectX 11 and is already running Unreal Engine 4This part especially doesn't make sense. DirectX 11 is a Microsoft API.
Hi everyone, I'm a developer Ubisoft Milan.Does that in anyway sound legit?
I followed the situation very recently the Nintendo Wii U, I would like to spread some information with you that Nintendo has told us about.
Most likely, however, will not last long, but we feel the same.
>A lot of Dev-kits were sent to Ubisoft
>One of them was 4GHz
>The 6GHz one was from 3 months ago
Wii U supports DirectX 11 and is already running Unreal Engine 4This part especially doesn't make sense. DirectX 11 is a Microsoft API.
It is a Microsoft API, but Microsoft also has released Hardware standards to accompany it. They have done this for the last few DirectX versions because they were tired of the API not being fully supported. Being DirectX 11 could simply mean that the Wii U as a piece of Hardware is DirectX 11 compliant in its feature set. Now with that being noted if Nintendo reimplemented the exact DirectX 11 API like how Wine implements the Windows library then that be a great boon for Developers. 3 Platforms from 1 API.Wii U supports DirectX 11 and is already running Unreal Engine 4This part especially doesn't make sense. DirectX 11 is a Microsoft API.
Indeed. Shouldn't it be OpenGL? I've heard that is what is used on Nintendo platforms.
I honestly don't care about clicky sticks at all.
I know what you are thinking, this isn’t an article about Nintendo. You are right, it isn’t…at least not directly.
In 2010, Motorola sued Microsoft for infringement of 16 patents (http://techcrunch.com/2010/11/10/motorola-strikes-back-sues-microsoft-for-infringement-of-16-patents/). I won’t bore you with the details, however Motorola had requested that Microsoft cease using their patented technology and provide compensation for past infringement. Needless to say, Microsoft did not just write a blank check to Motorola, but instead decided to battle it out in court. Of course there is a lot more to the court battle. Microsoft has sued Motorola as well, so it seemed that the case would be tied up in the court system for years, or until one side gave in.
The court battle has been ongoing and it is look like Microsoft might not come out of this one victorious. In fact, it is looking really bad for Microsoft right now. International Trade Commission Judge David Shaw has suggested that the Xbox 360 should stop all imports and all existing consoles already in the US should be banned from further sales. This is a huge roadblock for a console that is posting stellar sales. This does not even take into consideration the fact that we are entering a crucial time of the year for the video game industry with E3 just around the corner.
Of course Microsoft disputed the potential banning of the system, however Judge Shaw had the following response to Microsoft’s dispute:
“enforcing intellectual property rights outweighs any potential economic impact on video game console buyers.”
As part of the judgement, Judge Shaw has stated that he wants imports of the 4GB and 250GB models stopped as soon as possible. If the judgement is enforced, President Obama and his officials will have 60 days to decide whether to allow the ban, or override the ban. Now, normally I would say that the judge has the final say in an issue such as this, however it is an election year, and a ban on Xbox could mean layoffs. This could get pretty ugly.
On a lighter side, a ban on the Xbox 360 could be huge fro the Wii U. With Microsoft out of the picture only Sony and Nintendo would remain. And with only one of the two pushing a new system, could we see Xbox fans jumping to Nintendo? I only ask because the rivalry between Sony and Xbox fans is pretty rough. What are your thoughts on the judgement?
Metroid Wii U concept art? New Deadspace in HD?
I'm not sure, and an exact source was not linked, so just enjoy the pic regardless of whether it is legit or not.
(http://cghub.com/files/Image/095001-096000/95042/007_max.jpg)
you could import your xbox 360 from mexico, wait...you already do...
you could import your xbox 360 from mexico, wait...you already do...
You'd think Microsoft, Sony, Nintendo, etc. would be wealthy enough to build their own factories and hire their own workers. But no, they just have to outsource to China so they can get the cheapest workers possible.
Underpaid workers = cheap/low quality output
There's a reason why most auto companies build their cars in America, even the foreign companies have plants over here. The quality (for the most part) is better.
You'd think Microsoft, Sony, Nintendo, etc. would be wealthy enough to build their own factories and hire their own workers.
Car companies have factories here because it's cheaper than having 10 million cars shipped from overseas.
Car companies have factories here because it's cheaper than having 10 million cars shipped from overseas.
Then shouldn't that also apply to video game systems as well?
Nintendo would have to pay them an actual wage and not the beads that Foxconn gives their workers.
Assuming that the Foxconn thing did shut down, what would happen to the people who work there? See, that's something Tendoboy isn't considering. Those factories are their livelihood. The reason they choose to work there (and they do work their willingly, because they aren't slaves) is because its either the best job they could get or the only job they could get. If that's gone then what the hell are they supposed to do? Commit suicide becasue they can no longer support themselves and their family?
That's the thing people don't realize when they complain about sweat shops in foreign countries. You shut them down then what happens to those people?
The actual hardware design is done by their own engineers, so why do they have to outsource the actual hardware manufacturing?
Yes it's cheaper to send everything to China, but most of those workers are treated very poorly.
Well none of these problems would happen if the sweatshops didn't exist.
You don't see auto companies outsourcing their manufacturing to 3rd world countries.
Cars tend to weigh at least a ton and a half (3000 pounds). The original PS3 was 11 pounds. It would take about 273 PS3s to equal a car, or over 1000 Wiis.
While unions are great they tend to drive up costs. Companies don't like unions for that reason, so moving jobs to union based work forces isn't a perk to anyone.
And we've already gone over how exaggerated the conditions at Foxconn have been.
Look at cartoons today, everything looks sloppy and hastily done.
The actual hardware design is done by their own engineers, so why do they have to outsource the actual hardware manufacturing?
Because to do it like how you suggest would bankrupt the company.
Maybe you don't really want Nintendo to go bankrupt or for the Foxconn workers to starve to death, but that's the effect that would happen if what you want were actually carried out.Yes it's cheaper to send everything to China, but most of those workers are treated very poorly.
A poor job is better than none at all.
Would you at least ensure there is some alternative in place for those workers before you pulled the rug out from underneath them?
Look at cartoons today, everything looks sloppy and hastily done.
Um, you think The Simpsons looks sloppy and hastily done? That is animated in South Korea. As are Family Guy, Justice League/Justice League Unlimited (which looked fantastic), Futurama, and King of the Hill. Many others do as well (most actually), but I just picked some that look really good and not "sloppy and hastily done" like you say.
The actual hardware design is done by their own engineers, so why do they have to outsource the actual hardware manufacturing?
Because to do it like how you suggest would bankrupt the company.
Maybe you don't really want Nintendo to go bankrupt or for the Foxconn workers to starve to death, but that's the effect that would happen if what you want were actually carried out.Yes it's cheaper to send everything to China, but most of those workers are treated very poorly.
A poor job is better than none at all.
Would you at least ensure there is some alternative in place for those workers before you pulled the rug out from underneath them?
It wouldn't bankrupt the company. Many of the world's auto companies manufacture their cars domestically, and a majority of Ford, GM, Chrysler cars are built right here in America. Those workers are unionized, and the companies haven't done anything to change that.
Toyota, Honda, Volkswagen, etc. have plants in America too, and those workers are all unionized. If Nintendo, Sony, Microsoft, etc. followed the fair labor laws and convinced Foxxcon to change their practices, then we wouldn't have to worry about those poor workers in China.
Companies don't like unions. It's not a matter of being lazy, it's a matter of not wanting to shoot themselves in the foot. Workers have to come together themselves to form a union. And no, they didn't work for the auto industry because they shipped a whole bunch of their factories to Mexico to get around union costs. Unions and companies work AGAINST each other. I don't know why you'd think the opposite.
Look at cartoons today, everything looks sloppy and hastily done.
Um, you think The Simpsons looks sloppy and hastily done? That is animated in South Korea. As are Family Guy, Justice League/Justice League Unlimited (which looked fantastic), Futurama, and King of the Hill. Many others do as well (most actually), but I just picked some that look really good and not "sloppy and hastily done" like you say.
King of the Hill has terrible animation. None of the cartoons today are of the quality of the shorts made during the 1940's and 1950's. The animators back in those days did everything themselves, they didn't have to outsource to Korea to get things done quickly.
Look at South Park, that entire series is made in-house. If South Park can do it, then other animation studios can do it.
I'm just glad that CG movies are still made in-house (Pixar, DreamWorks, etc.). The quality of their work is evident.
If companies don't like unions, then the foreign car companies wouldn't have built plants in America. There is something called fair labor, and the factories in China obviously don't adhere to it. Perhaps Microsoft, Sony, Nintendo, Apple, etc. should persuade the Chinese government to overhaul its labor policies and institute better wages for their workers.
It wouldn't bankrupt the company. Many of the world's auto companies manufacture their cars domestically, and a majority of Ford, GM, Chrysler cars are built right here in America. Those workers are unionized, and the companies haven't done anything to change that.
Toyota, Honda, Volkswagen, etc. have plants in America too, and those workers are all unionized. If Nintendo, Sony, Microsoft, etc. followed the fair labor laws and convinced Foxxcon to change their practices, then we wouldn't have to worry about those poor workers in China.
KOTH was not badly animated (except the first season, but that was true of Simpsons as well). And I noticed you glanced over the greatly animated shows I mentioned. Most cartoons in the 40s and 50s had static backgrounds and very little actual animation.
South Park is one of my favorite shows, but its animation is extremely simplistic at best and not a show I would consider one of the better animated ones.
Pixar movies tend to take 2-3 years to animate and are not cheap. CGI movies also sometimes have work outsourced too. It seems like you think anything not made 100% in American is not as good.
Source: http://cghub.com/images/view/95042/
Learn to use Google image search :-p
Comparing movie animation and TV animation isn't apples to apples. Disney movies gross hundreds of millions for 2 hours of animation. Most television shows (cartoon or otherwise) don't actually make ANY money in their initial run.
Also, here's a scene from Ren and Stimpy's "Sven Hoek". This scene shows how well done TV animation can be if they actually tried.
Also, here's a scene from Ren and Stimpy's "Sven Hoek". This scene shows how well done TV animation can be if they actually tried.
You apparently didn't realize that Ren and Stimpy was another cartoon animated in South Korea. As is Family Guy. So don't use those as examples of American animation.
And Tom and Jerry having great animation? Hanna-Barbera cartoons were very simplistic and not high quality by current standards.
Bigger budgets equals having to make even more money just to break even. Most of the animating done overseas is just menial work anyways, the creative stuff is usually done here.
Do you have any source that those two scenes were made by American studios? Especially since the Ren and Stimpy clip looks exactly like nearly every other scene from the show (which is Korean animated).
Greg Colton says:
09/28/09 2:52pm
Sweet – I knew if Cartoon Brew liked this sequence, I did my job right! For this sequence to work, it could NOT have looked like “TV studio trying to look like a feature” …it had to look real. We were fortunate enough to work with Andrew Egiziano at Mainstreet Productions, who put together an amazing group of talented animators and artists.
Kyle – Darlie and Sandro did in fact animate this sequence, along with some excellent inbetweeners and cleanup artists. *round of applause*
If I remember correctly, Darlie animated everything through the scene with Peter holding Stewie in the air…then another animator (man, I can’t remember his name…) did the Cleveland skunk and Adam West mouse scenes….Sandro did “The bees making honey” scene through the scene where they all scream “NO!” to Herbert (although Darlie animated Herbert at the end of the 3D camera move) ..and then Darlie did the rest after that!
Sandro also did all the final character designs. I roughed out a lot of them myself, Mick Cassidy did Lois & Chris, Sharon Ross did Cleveland …but Sandro took our designs and really made them LEGIT!
I can’t forget to mention Tony Pulham – he designed/painted all of the backgrounds and colored the characters.
Everyone involved in this episode, especially the Disneyverse, went above and beyond…..thank you!
LOL, you think the animation then surpasses what we see today? Not overall, maybe some specific cartoons.
Anyways, can we get this topic back on discussion to Nintendo rumors? And not about whether stuff made outside of America is better or worse than American products and why trying to say the cost of shipping a 4,000 pound car is the same as shipping a 10 pound game console.
I only glanced at the Cartoon discussion because I'm somewhat passionate about that and I don't want to really get into it with anyone. I will say this. Computers.
Comparing animation now to animation pre-'95 when most of it had to be done fully by hand. I can't state how much that changed the amount of labor and the improvement that made in the overall average quality. Its really night and day.
As Tendoboy1984 did point with the appropriate budget and time hand drawn animation can look and feel more realistic, but outside of blockbusters you weren't going to see that. Its like comparing Toy Story to Reboot.
Hannah Barbara cartoons had the best animation ever.
Then shouldn't that also apply to video game systems as well? All Nintendo hardware is manufactured in China, and Foxxcon is known for its poor treatment of its workers. Nintendo could build their own factories in Japan, Europe, and America, where they can have unionized workers. And they wouldn't have to worry about overseas shipping costs, since each region would manufacture it's own product.
Car companies have factories here because it's cheaper than having 10 million cars shipped from overseas.
Rumors. I thought I came to this thread looking for them.Of the video game type, right? I thought that's what this was, too...
There has to be a limit to how much you can do with the shitty cameras Nintendo uses.
based on the IBM 710 Express chip- underclocked at 3 GHz- comes with 4 cores and 8 threads- 20X faster than the chip found in the Wii- made by IBM and is based on their POWER 7 architecture- built on 45nm- the standard has 6 cores and runs at speeds of up to 3.7 GHz- 710 Express chip can also execute 4 threads per core at the same- Nintendo has scaled this down for Wii U- threads per core will go down from 4 to 2- roughly ?around 50% more powerful than current gen systems[/font][/color]
http://wiiudaily.com/2012/05/wii-u-cpu-said-to-support-8-threads-is-20x-faster-than-wii/ (http://wiiudaily.com/2012/05/wii-u-cpu-said-to-support-8-threads-is-20x-faster-than-wii/)[/b]
Wasn't there a rumor recently that Nintendo upped the camera resolution?
Normally I'm very lazy, but I'm also bored, so to remedy that I de-hideoused your text for you.
LOL Matrix.
Not sure if BlackNMild posted any of this. But supposedly stuff from the latest Dev Kit for Wii U.
http://www.zeldainformer.com/news/comments/wii-u-rumors-new-functions-available-in-new-dev-kits?utm_source=twitterfeed&utm_medium=twitter (http://www.zeldainformer.com/news/comments/wii-u-rumors-new-functions-available-in-new-dev-kits?utm_source=twitterfeed&utm_medium=twitter)
-Video Chat is available, but must be from the main menu of the system (not while playing a game).
-Voice Commands are available (similar to this rumor we heard about the 3DS maybe?)
-Facial Recognition (similar to features of the Xbox Kinect)
-Ability to suspend games, similar to 3DS.
-Ability to share achievements with friends by sending videos or screenshots with drawings on them.
-Watch a friend play online
-Multitasking (example: keep a text or video walkthrough open from the site while playing the game, swap back and forth as needed)
Has this been posted yet?Quotebased on the IBM 710 Express chip- underclocked at 3 GHz- comes with 4 cores and 8 threads- 20X faster than the chip found in the Wii- made by IBM and is based on their POWER 7 architecture- built on 45nm- the standard has 6 cores and runs at speeds of up to 3.7 GHz- 710 Express chip can also execute 4 threads per core at the same- Nintendo has scaled this down for Wii U- threads per core will go down from 4 to 2- roughly ?around 50% more powerful than current gen systems[/font][/color]
http://wiiudaily.com/2012/05/wii-u-cpu-said-to-support-8-threads-is-20x-faster-than-wii/ (http://wiiudaily.com/2012/05/wii-u-cpu-said-to-support-8-threads-is-20x-faster-than-wii/)[/b]
About Unreal 4 on WiiU... Mike Capps from Epic Games, confirmed on the last GDC that WiiU is only capable to Run Unreal 3, but no Unreal 4. The Journalist Geoff Keighley have confirmed this via Twitter. Let´s see if something has changed since GDC...:'( :'( :'( :'( :'( :'( :'(
It seems the Dev kits have been upgrading a bit since then, but, I don´t know what to think... :(
Just because the Dev kits have improved doesn't mean they've improved by enough to allow Unreal 4. I guess we will just have to wait and see (and hope).
About Unreal 4 on WiiU... Mike Capps from Epic Games, confirmed on the last GDC that WiiU is only capable to Run Unreal 3, but no Unreal 4. The Journalist Geoff Keighley have confirmed this via Twitter. Let´s see if something has changed since GDC...
It seems the Dev kits have been upgrading a bit since then, but, I don´t know what to think... :(
Well the DSi and 3DS cameras are equivalent to standard definition TV resolution, so maybe they at least upped it to 1080p (or even 720p) level.I believe the rumor was that they upped it from 0.3 mp to 0.7 mp. I believe that 2 mp is actually what would be the equivalent of 1080P so 720P would be around 0.92 mp. Maybe 0.7 is the resolution of the uMote screen.
Nintendo could work their butts off to support UE4, only for UE4 to bomb and some other engine that the Wii U is completely incompatible with takes off.
Well the DSi and 3DS cameras are equivalent to standard definition TV resolution, so maybe they at least upped it to 1080p (or even 720p) level.I believe the rumor was that they upped it from 0.3 mp to 0.7 mp. I believe that 2 mp is actually what would be the equivalent of 1080P so 720P would be around 0.92 mp. Maybe 0.7 is the resolution of the uMote screen.
CATERKILLER...dude!!.. :'( :'( :'( :'( :'( ...pls reassure us that what you are saying is true..my hype just went down the toilet.. :'( :'( :'( :'(
http://www.neogaf.com/forum/showthread.php?t=475868 (http://www.neogaf.com/forum/showthread.php?t=475868)
Ugh, why would you leave over something so trite? You're a good member, I'm pretty sure everyone would rather you stick around even if UE4 doesn't end up on the Wii U.
All he has to do is change his name, so we can all make fun of that old member - #catersomethingorotherwhodoesntknowwhatheistalkingaboutkillerFixed it for you. :P:
Oh, kytim. You're such a card. You had me fooled there for a second. Your post started sensibly enough then quickly descended into typical kytim nonsense. I'll give you a +1 for the effort.
Didn't Take-Two already release a compilation disc of GTA games? I coulda sworn...Oh, kytim. You're such a card. You had me fooled there for a second. Your post started sensibly enough then quickly descended into typical kytim nonsense. I'll give you a +1 for the effort.
Every other last generation franchise is getting HD rereleases, so why is GTA any different? Also, I meant that Wii U, PS3, 360, anf possibly Vita will get the game.
Also a Kingdom Hearts HD collection for Wii U? I tried to play the first Kingdom Hearts I really did, but I just could not bare to get past Tarzan. It was so boring to me. If this comes out I will try and give it a go.
http://www.dualpixels.com/profiles/blogs/kingdom-hearts-hd-remix-to-be-shown-at-e3-2012-for-ps3-wii-u-and- (http://www.dualpixels.com/profiles/blogs/kingdom-hearts-hd-remix-to-be-shown-at-e3-2012-for-ps3-wii-u-and-)
Every other last generation franchise is getting HD rereleases, so why is GTA any different? Also, I meant that Wii U, PS3, 360, anf possibly Vita will get the game.To clarify, I don't think such a compilation is coming to the Wii U.
Oooh. Sold. Big time. Sold.Also a Kingdom Hearts HD collection for Wii U? I tried to play the first Kingdom Hearts I really did, but I just could not bare to get past Tarzan. It was so boring to me. If this comes out I will try and give it a go.
http://www.dualpixels.com/profiles/blogs/kingdom-hearts-hd-remix-to-be-shown-at-e3-2012-for-ps3-wii-u-and- (http://www.dualpixels.com/profiles/blogs/kingdom-hearts-hd-remix-to-be-shown-at-e3-2012-for-ps3-wii-u-and-)
I'm gonna ignore the rest of your previous post as I didn't believe that other rumor anyway, but a Kingdom Hearts HD collection would be a nice addition to the Wii U launch. Also the perfect way to introduce some newer Nintendo audience to RPG's in general and everyone else to RPG's with the menu on the touch touch screen.
Also a Kingdom Hearts HD collection for Wii U? I tried to play the first Kingdom Hearts I really did, but I just could not bare to get past Tarzan. It was so boring to me. If this comes out I will try and give it a go.
http://www.dualpixels.com/profiles/blogs/kingdom-hearts-hd-remix-to-be-shown-at-e3-2012-for-ps3-wii-u-and- (http://www.dualpixels.com/profiles/blogs/kingdom-hearts-hd-remix-to-be-shown-at-e3-2012-for-ps3-wii-u-and-)
I'm gonna ignore the rest of your previous post as I didn't believe that other rumor anyway, but a Kingdom Hearts HD collection would be a nice addition to the Wii U launch. Also the perfect way to introduce some newer Nintendo audience to RPG's in general and everyone else to RPG's with the menu on the touch touch screen.
Why doesn't Nintendo just get 'em to develop a new Super Mario RPG? It's been like 15 years, Paper Mario is a biiiit played out and Kingdom Hearts itself has certainly seen a fair amount of sequels and side stories.Three words: Mushroom Kingdom Hearts. I would eat that shite up.
Or, to set the universe on fire, a Nintendo character cross-over RPG orgy-fest that centers on Geno the stellar dimension-hopping puppet badass.
THAT is the fusion saga I be wantin.
Besides what Megabyte posted about the developer of that joint project splintering off to continue the work on it, all I've got as a follow-up is rumor
http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg731235#msg731235 (http://www.nintendoworldreport.com/forums/index.php?topic=16688.msg731235#msg731235)
Nah, it would definitely be just FF and Mario characters. I hate the "mysterious, somehow interconnected youths" of KH, myself.
Bonus side note: EvanB, please keep Sora and those other KH youngsters outta my Nintendo RPGs, pleeeease!!Why? Such a game wouldn't hurt anybody. In fact, it may garner more interest in the console. If you're worried about an entire team being used to make the game, consider that Square Enix would likely develop the game and that they'd be making a Nintendo exclusive title instead of anything for PS3/360. I have a hard time getting into RPGs these days so I'm not bursting with excitement for such a game. However, I see no reason why it could be considered a bad thing. It's a better crossover idea than Mario and Sonic at the Olympic Games.
Again, for me, shoe-horning...People keep throwing around that word but I don't think it means what some of you think it means. In this instance, if Nintendo and Square Enix make a Mushroom Kingdom Hearts, they aren't making a sequel to any Mario RPG or Kingdom Hearts. They would be making a completely separate game. It's not shoehorning if that's the entire point and intention of the project. Shoehorning, from what I understand, would be if say, Square Enix developed Kingdom Hearts 3 but then delayed the game to inexplicably throw in Mario characters. Since Mario has nothing to do with the game, what would he even be doing there?
There's are rumor (http://www.mcvuk.com/news/read/final-fantasy-versus-xiii-renamed-final-fantasy-xv/097017) going around that Final Fantasy Versus XIII (a name which never made sense to me) has been renamed Final Fantasy XV and it's coming to PS3 and (wait for it) Wii U.
Is this real? I haven't completed a Final Fantasy title since FFIX but I'd welcome the series back to Nintendo home consoles.
There's a rumor (http://www.mcvuk.com/news/read/final-fantasy-versus-xiii-renamed-final-fantasy-xv/097017) going around that Final Fantasy Versus XIII (a name which never made sense to me) has been renamed Final Fantasy XV and it's coming to PS3 and (wait for it) Wii U.
Is this real? I haven't completed a Final Fantasy title since FFIX but I'd welcome the main series back to Nintendo home consoles.
There's a rumor (http://www.mcvuk.com/news/read/final-fantasy-versus-xiii-renamed-final-fantasy-xv/097017) going around that Final Fantasy Versus XIII (a name which never made sense to me) has been renamed Final Fantasy XV and it's coming to PS3 and (wait for it) Wii U.
Is this real? I haven't completed a Final Fantasy title since FFIX but I'd welcome the main series back to Nintendo home consoles.
Well, call me a skeptic, but I can imagine that video done in some college lecture room (is that a pull down projector screen?) and, while I'm definitely no linguist, that sounded more like English with European accents to me.
I highly doubt that. The logos in that trailer look too professionally done to be made by some college kids.Seriously? The ill-timed fade-outs were terrible.
So how can include my links into the actual text like some of you do?[*url="your link"]your text[*/url]
Well, call me a skeptic, but I can imagine that video done in some college lecture room (is that a pull down projector screen?) and, while I'm definitely no linguist, that sounded more like English with European accents to me.
I highly doubt that. The logos in that trailer look too professionally done to be made by some college kids.
Geoff said on SpikeTV that Mario Wii U would be a launch title.
Probably just New Super Mario Bros. Mii
which we already knew about.
Now if it turns out to be Super Mario Universe, then consider me surprised.
If they did a Full HD remake of Super Mario 64 added in the bonus characters from Super Mario 64 DS...and include better controls with Mario sliding down the walls for wall jumping it would be the best Mario game ever.
Though perhaps Nintendo should also add a few new levels just to make it even a better option.
3DS revision rumors.
http://kotaku.com/5914495/is-nintendo-planning-to-announce-a-new-model-3ds
Rumor or not it's going to happen sooner or later and at least twice.
So how can include my links into the actual text like some of you do?
http://gamingunwrapped.com/rumor-nintendo-to-show-star-fox-f-zero-and-smash-bros-at-e3/ (http://gamingunwrapped.com/rumor-nintendo-to-show-star-fox-f-zero-and-smash-bros-at-e3/)
Smash Bros, F-Zero and Star Fox at E3? Would be a dream comer true but don't count it. How reliable are these guys?
Because they have unlimited time through the magic of the internet.
I don't know why Nintendo is only having an hour-long conference. That won't be enough time to show everything.
You can also type what you want us to see, highlight that text, then hit the hyperlink button and paste in the url you want the text to link.So how can include my links into the actual text like some of you do?[*url="your link"]your text[*/url]
Remove the stars. Also, no quotes around whatever your web address is.
**** that. They should skip 2 and go straight to Super Mario 64 3.
**** that. They should skip 2 and go straight to Super Mario 64 3.
How about an HD collection which includes SM64, SM64 2, and SM64 3 all on the same disc?
Super Mario 64x4. That's all I'm gonna say.
Uh, did you not see Nintendo's coverage last year? They've ramped it up even more this year.
How many bit graphics will the Wii U have? SM64 is so named because it was on a 64 bit system, so if the Wii U has like 1024 bit graphics then the game should be called Super Mario 1,024.
Actually...instead of a Super Mario 64 HD...why not make a Super Mario 64 sequel with the Mario 64 game mechanics. You know the punching, picking up...throwing and such. They could even make the twirling and tossing, not just a Bowser boss thing, but implement it into the entire game...as well as add some Fire Flower, Cape, Yoshi power ups.
Of course the Cape would be for flying and adding a 360 spin dash that could like Zelda reflect back attacks. Yoshi has the ability to eat things and shoot eggs in 3D space...and fireballs can melt ice and bounce on the ground. I could care less about the other hats, except for Metal Mario....that was pretty awesome.
I think it's pretty clear at this point that that's not the game EAD Tokyo wants to make, as each of their Mario games has gotten progressively farther away from the Mario 64 style. Add to that the fact that the 3D Marios don't sell anywhere near as well as the 2D ones, and I don't think this kind of game is likely to happen.
If it were to happen, it would likely have to be an outside team doing it, which Nintendo's never done with a mainline Mario game, despite doing it with Zelda several times and at least partially with Metroid Other M.
Achievements? (http://techtroid.co.uk/rumour-wii-u-has-a-form-of-achievements-11825)
Seems pretty likely, I would be surprised if there wasn't such a function on Wii U.
But what if, in turn, they granted you spendable Club Nintendo coins? Would you turn it off then? Or would you push yourself to go after every conceivable thing a dev could think of for you to enjoy the game they made for you?Achievements? (http://techtroid.co.uk/rumour-wii-u-has-a-form-of-achievements-11825)
Seems pretty likely, I would be surprised if there wasn't such a function on Wii U.
Hopefully we can either turn them off, or just have the option to not see them pop up.
But what if, in turn, they granted you spendable Club Nintendo coins? Would you turn it off then? Or would you push yourself to go after every conceivable thing a dev could think of for you to enjoy the game they made for you?Achievements? (http://techtroid.co.uk/rumour-wii-u-has-a-form-of-achievements-11825)
Seems pretty likely, I would be surprised if there wasn't such a function on Wii U.
Hopefully we can either turn them off, or just have the option to not see them pop up.
I'm all too excited about this aspect of the system, as I've loved getting "trophies" on my PS3 for the longest time now. It's fun stuff.
Nintendo plans to show Star Fox, F-Zero and Super Smash Bros. in some form at E3 this year. It’s not clear whether these will be shown for the 3DS or Wii U and whether what is shown will be art, gameplay or a simple video.
I know a first-party Wii U game in development. Not an obvious one. But something mentioned a few times. Not Mario or Zelda or Pokemon related.
Outside of that you can propose which teams are lined up to release something. I have a pretty good guess of the nature of some of these projects. But there are also some important questions I can not answer.
But. I have mentioned this. And I think it is a very important thing. Dual releases of several big ips with possible connectivity features. We first heard about it with Smash Bros, now it seems like it is happening with New Super Mario Bros, and it may continue with Animal Crossing and other BIG ips.
Wii U Controller will have a 3DS Card Slot in it.
Nintendo should put all their 3DS demos on the eShop. Not just trailers.
I wonder if the Wii's Nintendo Channel and 3DS eShop will show the press conference after E3 is over? The press conference from E3 2011 is still on the Nintendo Channel.
Wii U Controller will have a 3DS Card Slot in it.
Wii it? I thought the understanding was the controller just has content streamed to it and that it doesn't really do any major processing of its own? In order to process the 3DS games, the controller would end up being as expensive (or close to it) as the 3DS itself, and considering the 3DS is $170 that probably wouldn't fly.
And, besides, couldn't the controller send the card info to the Wii U and let it do all the processing?
Iwata said that the WiiU Game Pad could be used even when the WiiU is not turned on. I'm sure that functionality will be very limited...but there will at least be some functionality.And, besides, couldn't the controller send the card info to the Wii U and let it do all the processing?
I don't know. But wouldn't it make more sense to just have the 3DS card slot on the system itself? That way instead of the data having to stream forward and then back, it would only have to be streamed out once after it was already processed? Since the uMOTE thing can't operate independently of the Wii U anyway there's nothing to be gained by having the 3DS card slot on the controller instead of on the console.
I just heard some info from someone who seems trustworthy and I wanted to share the few details I was given. Feel free to believe it or not.
-My source was told by his industry contacts that Blizzard has two unannounced games in the works "that cannot [yet] be discussed" that are scheduled to be released by year's end.
Now, speculation from my source (a fellow Gaffer who wants to protect his sources) based on what he knows about his contacts:
-He is confident that at least one of them is for Wii U, if not both.
-He believes Blizzcon 2012 was cancelled for more reasons than just to focus on SC2 and Diablo 3. If Blizzard had more titles coming out by the end of the year, why would they not show it off at their own show? Unless their hands were tied by heavy-duty NDAs...the kind Nintendo likes to issue...
-He believes Diablo III and StarCraft II are the safest guesses: Diablo III is, of course, officially confirmed to be coming to consoles, but Blizzard won't say which ones (NDA again?).
-His more "crazy-out-there" theory (again, all pieced together from hints dropped by his own sources and what he knows about them) is the MMO Project "Titan," which he believes might have a Free-to-Play model (downloadable from the Wii U eShop-equivalent) with microtransaction support and possibly NFC items at retail.
Diablo 3 I think be an excellent fit. Maybe even WoW. SC2 on the other hand. Single Player be fine but Multiplayer prepare to be super creamed.
Diablo 3 I think be an excellent fit. Maybe even WoW. SC2 on the other hand. Single Player be fine but Multiplayer prepare to be super creamed.
Only if their isn't a Korean.Diablo 3 I think be an excellent fit. Maybe even WoW. SC2 on the other hand. Single Player be fine but Multiplayer prepare to be super creamed.
If both players are equally handicapped, the fight's still fair, no?
Only if their isn't a Korean.Diablo 3 I think be an excellent fit. Maybe even WoW. SC2 on the other hand. Single Player be fine but Multiplayer prepare to be super creamed.
If both players are equally handicapped, the fight's still fair, no?
Wii U specs leaked?
http://www.vgleaks.com/world-premiere-wii-u-specs/
Odd that they keep calling it Cafe.
That proves it's old info from last year.
That proves it's old info from last year.
Not necessarily. "Cafe" is the development name, just as "Revolution" was the dev name for the Wii, and "Dolphin" was for the Gamecube. Since this document was probably intended for developers eyes only, it actually adds more weight to this being the real deal because if someone were to hoax this they would probably put "Wii U" even though that's not the name used by the development team.
That proves it's old info from last year.
Not necessarily. "Cafe" is the development name, just as "Revolution" was the dev name for the Wii, and "Dolphin" was for the Gamecube. Since this document was probably intended for developers eyes only, it actually adds more weight to this being the real deal because if someone were to hoax this they would probably put "Wii U" even though that's not the name used by the development team.
Nobody calls it "Cafe" anymore. And that was never an actual codename for the system, it was just a rumor.
It's definitely fake, but it's a pretty damn gorgeous fake.
It sounds better, if you're playing a game on just the Gamepad and hear something on the left, you'll know it's to the left...clues for "scanning" things, etc, etc.
That proves it's old info from last year.
Not necessarily. "Cafe" is the development name, just as "Revolution" was the dev name for the Wii, and "Dolphin" was for the Gamecube. Since this document was probably intended for developers eyes only, it actually adds more weight to this being the real deal because if someone were to hoax this they would probably put "Wii U" even though that's not the name used by the development team.
Nobody calls it "Cafe" anymore. And that was never an actual codename for the system, it was just a rumor.
Well looks like Silicon Knights is dead and Nintendo cancelled Eternal Darkness II, well according to Gaf anyway.
I can't say i'm surprised after the lawsuit.
Does SK own any portion of Eternal Darkness, or can Nintendo theoretically move the project to some other developer at some point down the road?
Nintendo owns the Eternal Darkness IP, that's for sure. Otherwise, SK would've cranked out a sequel as a quick cash grab.I doubt it (that they would crank out a sequel quickly). The only game that took them less than 50 years to make was Metal Gear Solid 2 for GameCube...and that was a port.
Nintendo owns the Eternal Darkness IP, that's for sure. Otherwise, SK would've cranked out a sequel as a quick cash grab.I doubt it (that they would crank out a sequel quickly). The only game that took them less than 50 years to make was Metal Gear Solid 2 for GameCube...and that was a port.
S-K is probably the most overrated developer ever. They screwed up so poorly that they had to fire over half their staff. Too Human was the most worthless piece of trash ever to grace a console. Moreso than Duke Nukem Forever. They should just shut down forever; they've lost all their credibility, and they'll probably never make a good game ever again.
Speaking of insanity effects, you guys ever play Amnesia: The Dark Descent? Think first person ED without combat, and an emphasis on barricading and hiding.
If Miyamoto and Kojima trust SK enough to handle their published titles, they're a competent developer.
Doesn't this happen with all Nintendo 2nd parties? Nintendo lets them work alone until they are scheduled to show the project. The project is no where near Nintendo's standards and they delay the game for a long time while hand holding the developer to guide them in the right direction. The game finally comes out to critical praise. Then Nintendo decides not to buy or re-up their commitment to the developer who them goes on to another platform where the game they make there sucks universally and the company is barely heard from again.If Miyamoto and Kojima trust SK enough to handle their published titles, they're a competent developer.
With adult supervision, most children can appear competent.
Doesn't this happen with all Nintendo 2nd parties? Nintendo lets them work alone until they are scheduled to show the project. The project is no where near Nintendo's standards and they delay the game for a long time while hand holding the developer to guide them in the right direction. The game finally comes out to critical praise. Then Nintendo decides not to buy or re-up their commitment to the developer who them goes on to another platform where the game they make there sucks universally and the company is barely heard from again.If Miyamoto and Kojima trust SK enough to handle their published titles, they're a competent developer.
With adult supervision, most children can appear competent.
Doesn't this happen with all Nintendo 2nd parties? Nintendo lets them work alone until they are scheduled to show the project. The project is no where near Nintendo's standards and they delay the game for a long time while hand holding the developer to guide them in the right direction. The game finally comes out to critical praise. Then Nintendo decides not to buy or re-up their commitment to the developer who them goes on to another platform where the game they make there sucks universally and the company is barely heard from again.If Miyamoto and Kojima trust SK enough to handle their published titles, they're a competent developer.
With adult supervision, most children can appear competent.
Doesn't this happen with all Nintendo 2nd parties? Nintendo lets them work alone until they are scheduled to show the project. The project is no where near Nintendo's standards and they delay the game for a long time while hand holding the developer to guide them in the right direction. The game finally comes out to critical praise. Then Nintendo decides not to buy or re-up their commitment to the developer who them goes on to another platform where the game they make there sucks universally and the company is barely heard from again.If Miyamoto and Kojima trust SK enough to handle their published titles, they're a competent developer.
With adult supervision, most children can appear competent.
Yeah, that sounds about right. Though when the game came it fuckin' delivered.
Rare is all sucky now so a common opinion is that it was good Nintendo got rid of them. Nintendo didn't ditch Rare they ditched the Rare/Nintendo team. THAT was worth hanging on to. The collaboration between those two companies consistently delivered amazing games. It isn't like if Rare was still with Nintendo we would get the same lukewarm games MS got out of them. That would only happen if Nintendo allowed it to be that way. Odds are we would have continued to get great stuff out of them because of Nintendo's involvement.
Nintendo works really well as QA for someone else's work.
Probably wouldn't happen due to the dismal sales of the first one.Doesn't this happen with all Nintendo 2nd parties? Nintendo lets them work alone until they are scheduled to show the project. The project is no where near Nintendo's standards and they delay the game for a long time while hand holding the developer to guide them in the right direction. The game finally comes out to critical praise. Then Nintendo decides not to buy or re-up their commitment to the developer who them goes on to another platform where the game they make there sucks universally and the company is barely heard from again.If Miyamoto and Kojima trust SK enough to handle their published titles, they're a competent developer.
With adult supervision, most children can appear competent.
Yeah, that sounds about right. Though when the game came it fuckin' delivered.
Rare is all sucky now so a common opinion is that it was good Nintendo got rid of them. Nintendo didn't ditch Rare they ditched the Rare/Nintendo team. THAT was worth hanging on to. The collaboration between those two companies consistently delivered amazing games. It isn't like if Rare was still with Nintendo we would get the same lukewarm games MS got out of them. That would only happen if Nintendo allowed it to be that way. Odds are we would have continued to get great stuff out of them because of Nintendo's involvement.
Nintendo works really well as QA for someone else's work.
Conker's Bad Fur Day 2.
Retro in trouble? :confused; ??
I'm on my cell so I can't post much but I ran into this story in gonintendo and I hope its not true. The article seems in depth but I've never heard of this site or if the info is accurate.
http://emilyrogersblog.wordpress.com/2012/06/13/trouble-brewing-at-retro-studios-rocky-development-for-wii-u-project/ (http://emilyrogersblog.wordpress.com/2012/06/13/trouble-brewing-at-retro-studios-rocky-development-for-wii-u-project/)
Retro in trouble? :confused; ??
I'm on my cell so I can't post much but I ran into this story in gonintendo and I hope its not true. The article seems in depth but I've never heard of this site or if the info is accurate.
http://emilyrogersblog.wordpress.com/2012/06/13/trouble-brewing-at-retro-studios-rocky-development-for-wii-u-project/ (http://emilyrogersblog.wordpress.com/2012/06/13/trouble-brewing-at-retro-studios-rocky-development-for-wii-u-project/)
Without reading past the link, its Emily Rogers, everything she has "rumored" to date has been bullshit or never come to light. I wouldn't just take with some salt, I would get a whole salt lick for this one.
Is Emily Rogers the chick who said she slept with someone for a news scoop? Her name sounds so familiar but I don't remember why.
Even if that rumor is true, does it matter? Metroid Prime had a pretty rocky development cycle too. The game came together at the end and that's what matters. Didn't Retro/Nintendo also say that Donkey Kong Country Returns only started to come together within the last year of development? As long as they don't put out garbage, I don't think there's any reason to panic.
well idk, it sounds pretty reasonably true if you follow the rumor mill. I think by now things would have stabilized though. However, That must be why we didn't see anything from Retro this year though. It just seems odd what went on after Prime. Does a 2d DK sound like the right series for the Metroid Prime team? No of course not, and thats probably why the 3 key Metroid People left. What other GOOD reasons would people leave to work with the same people?
Does Retro include any of the old talent that made up Rare? If so, that would explain why they would have asked to do DKCR. Otherwise, they might just perceive themselves as the reincarnation of Rare.If they did, then that would mean people moved from Europe to the US for the job. It's highly unlikely unless they loved either the IP or Nintendo that much.
Retro in trouble? :confused; ??
I'm on my cell so I can't post much but I ran into this story in gonintendo and I hope its not true. The article seems in depth but I've never heard of this site or if the info is accurate.
http://emilyrogersblog.wordpress.com/2012/06/13/trouble-brewing-at-retro-studios-rocky-development-for-wii-u-project/ (http://emilyrogersblog.wordpress.com/2012/06/13/trouble-brewing-at-retro-studios-rocky-development-for-wii-u-project/)
PD64>GE64No doubt, but it also came out three years later! Though I think Goldeneye has better single player levels than Perfect Dark does.
I don't think he means visual polish.
Oh, definitely. GoldenEye is a very well-polished game. Still has great gameplay, solid play-control, a decent soundtrack, awesome multiplayer... yeah, it's still a great game.
How can one not see that? o_O
Goldeneye had polish? lol
If that isn't the very definition of being "blinded by nostalgia" I don't know what is. I'll give you Perfect Dark, but not Goldeneye at all.
Retro in trouble??????
I'm on my cell so I can't post much but I ran into this story in gonintendo and I hope its not true. The article seems in depth but I've never heard of this site or if the info is accurate.
http://emilyrogersblog.wordpress.com/2012/06/13/trouble-brewing-at-retro-studios-rocky-development-for-wii-u-project/
“A complete fabrication. All is very well at Retro Studios.”
Not talking about that either. The gameplay is boring, the multiplayer levels were bland, and even for the time, the framerate was ****.
Not talking about that either. The gameplay is boring, the multiplayer levels were bland, and even for the time, the framerate was ****.
Well, I have to disagree with this statement. I spent hours upon hours playing the game in both the single and multiplayer modes, and I wouldn't have done so if it weren't fun, interesting, and engaging. Goldeneye was not a simple run and gun shooter like many FPSes today. The ability to sneak up on enemies and strategically eliminate them added a ton of depth to the game, and I wish more FPSes would utilize the same mechanic today. As for the multiplayer levels, there were one or two that were bland, sure, but the majority of them kept me and my friends playing this game until only a couple years ago.
It certainly could have used a better frame rate, but other than that, I have to think it is one of the most polished games on the N64. They went the extra mile in many areas including multiple enemy reactions to where they were hit (something I am not sure all FPSes even do today), as well as including excellent soundtracks and level designs that really use the 007 license to its full extent.
Quake and Goldeneye really shouldn't be compared with each other. One's an arcadey twitch shooter, while the other is Goldeneye. Go and play the original Deus Ex and tell us you also hate that game. I know I definitely couldn't get into it after playing it two years ago, and it's the same reason you can't play Goldeneye.
No one's bloody patient enough to figure **** out for themselves these days. End! We've all been babied through incredibly pretty-yet incredibly non-interactive FPS games for the past decade and it's sent the genre way back. But that's my opinion, and obviously sales for those select few explosive set piece-driven shooters are through the roof, but whether or not they're successful due to ease of play or merely the appealing action sequences is anyone's guess.
The original A Boy and his Blob is totally a **** game compared to Super Mario bros.!!! Accessibility, right? Trying to make a game as appealing to on-lookers at a first glance as possible. Quake is incredibly easy to pick up and get in to, where Goldeneye needed those two old words no one uses anymore, learning curve.
Nintendo has mentioned many 'o times recently--as recently as a week ago when referring to the WiiU Zelda in fact--that they're trying to make their games as accessible as possible. No learning curves!!! Great for you, someone who grew up in such a time, but for the rest of us? It sends shivers down our spines, as we find sticking with complex games with layers of depth rewarding when digging deeper. Most people are just happy with runnin' and gunnin' though, yay. -___-
WALL OF TEXT OVER.
tl;dr Back in my day, etc...
PD64>GE64
I played both Quake and Goldeneye just four months ago,
I played both Quake and Goldeneye just four months ago,
There is a difference between playing these games four months ago and playing them 15 years ago when they were revolutionary and mind blowing.
I didn't come to these forums to be treated like I'm your child that just doesn't know any better...But I'm too young so my argument is instantly invalid right?
How old were you when you played the game?
Quake and Goldeneye really shouldn't be compared with each other. One's an arcadey twitch shooter, while the other is Goldeneye. Go and play the original Deus Ex and tell us you also hate that game. I know I definitely couldn't get into it after playing it two years ago, and it's the same reason you can't play Goldeneye.Learning curve and difficulty curve are not the same thing.
No one's bloody patient enough to figure **** out for themselves these days. End! We've all been babied through incredibly pretty-yet incredibly non-interactive FPS games for the past decade and it's sent the genre way back. But that's my opinion, and obviously sales for those select few explosive set piece-driven shooters are through the roof, but whether or not they're successful due to ease of play or merely the appealing action sequences is anyone's guess.
The original A Boy and his Blob is totally a **** game compared to Super Mario bros.!!! Accessibility, right? Trying to make a game as appealing to on-lookers at a first glance as possible. Quake is incredibly easy to pick up and get in to, where Goldeneye needed those two old words no one uses anymore, learning curve.
Nintendo has mentioned many 'o times recently--as recently as a week ago when referring to the WiiU Zelda in fact--that they're trying to make their games as accessible as possible. No learning curves!!! Great for you, someone who grew up in such a time, but for the rest of us? It sends shivers down our spines, as we find sticking with complex games with layers of depth rewarding when digging deeper. Most people are just happy with runnin' and gunnin' though, yay. -___-
WALL OF TEXT OVER.
tl;dr Back in my day, etc...
The source, working at a European developer who previously informed on Wii U Achievements (a report which was later confirmed by Nintendo), said that Nintendo is taking digital downloads seriously this time. He said Nintendo wants to offer all retail games — first and third party titles– available as downloadable titles on the console via the Wii U eShop.
“They’re offering insane incentives for publishers to sell retail games as downloads on the console. You’d be stupid not to take advantage of it and go retail box-only”, he said, adding “The new platform is perfect for indie devs, it’s a whole different ball game than WiiWare. They’ve learned a lot from that mess”.
When we asked what the “insane incentives” on the Wii U eShop were, he replied: “It’s just a much bigger revenue cut that you’d get selling it on any other platform at the moment, plus promotions on the online store. If they [Nintendo] pull it off and it gains traction, it’ll press the other guys [Microsoft and Sony] to give more of the revenue to the publishers. It’s very good for us who make games”.
http://wiiudaily.com/2012/06/nintendo-offering-insane-incentives-to-publish-on-wii-u-eshop/ (http://wiiudaily.com/2012/06/nintendo-offering-insane-incentives-to-publish-on-wii-u-eshop/)Quote
The source, working at a European developer who previously informed on Wii U Achievements (a report which was later confirmed by Nintendo), said that Nintendo is taking digital downloads seriously this time. He said Nintendo wants to offer all retail games — first and third party titles– available as downloadable titles on the console via the Wii U eShop.
“They’re offering insane incentives for publishers to sell retail games as downloads on the console. You’d be stupid not to take advantage of it and go retail box-only”, he said, adding “The new platform is perfect for indie devs, it’s a whole different ball game than WiiWare. They’ve learned a lot from that mess”.
When we asked what the “insane incentives” on the Wii U eShop were, he replied: “It’s just a much bigger revenue cut that you’d get selling it on any other platform at the moment, plus promotions on the online store. If they [Nintendo] pull it off and it gains traction, it’ll press the other guys [Microsoft and Sony] to give more of the revenue to the publishers. It’s very good for us who make games”.
Sounds good to me. However they can entice 3rd parties to bring more games to the system, then the better.
This isn't "money hats." This is Nintendo not taking as much of a cut of the pay when a third party's game sells on the eShop. More profits for third parties means happier third parties distributing games on our Wii U consoles means MORE games for Wii U console owners.http://wiiudaily.com/2012/06/nintendo-offering-insane-incentives-to-publish-on-wii-u-eshop/ (http://wiiudaily.com/2012/06/nintendo-offering-insane-incentives-to-publish-on-wii-u-eshop/)Quote
The source, working at a European developer who previously informed on Wii U Achievements (a report which was later confirmed by Nintendo), said that Nintendo is taking digital downloads seriously this time. He said Nintendo wants to offer all retail games — first and third party titles– available as downloadable titles on the console via the Wii U eShop.
“They’re offering insane incentives for publishers to sell retail games as downloads on the console. You’d be stupid not to take advantage of it and go retail box-only”, he said, adding “The new platform is perfect for indie devs, it’s a whole different ball game than WiiWare. They’ve learned a lot from that mess”.
When we asked what the “insane incentives” on the Wii U eShop were, he replied: “It’s just a much bigger revenue cut that you’d get selling it on any other platform at the moment, plus promotions on the online store. If they [Nintendo] pull it off and it gains traction, it’ll press the other guys [Microsoft and Sony] to give more of the revenue to the publishers. It’s very good for us who make games”.
Sounds good to me. However they can entice 3rd parties to bring more games to the system, then the better.
I thought Nintendo was against money hats?
I thought Nintendo was against money hats?They are. What that rumor is saying is that Nintendo is taking a smaller cut of revenue from 3rd parties. For example, say a company sells a digital download for $10 and Nintendo used to take $6. Here, Nintendo would only take $3 or $4 and the 3rd party gets more back. Those aren't official numbers. I was just using them for simplicity's sake.
I thought Nintendo was against money hats?They are. What that rumor is saying is that Nintendo is taking a smaller cut of revenue from 3rd parties. For example, say a company sells a digital download for $10 and Nintendo used to take $6. Here, Nintendo would only take $3 or $4 and the 3rd party gets more back. Those aren't official numbers. I was just using them for simplicity's sake.
A money hat for be if Nintendo gave Capcom $50 million for Resident Evil 7 exclusivity. That's a gamble because there's no guarantee that the initial investment pays off. By the time the game comes out, it might not make a difference in the grand scheme of things. Sure, Wii U owners get a nice exclusive but it might only amount to a short spike in hardware sales.
Giving 3rd parties are larger cut of revenue is probably a sounder strategy. It encourages 3rd parties to support Wii U. Ultimately, Nintendo may even make more money this way despite taking a smaller cut per download by increasing the amount of titles available.
I thought Nintendo was against money hats?
When is Nintendo EVER third party friendly?Between 3DS and Wii U, they've been really 3rd party friendly.
Looks like Nintendo now partially owns the Fatal Frame/Project Zero IP.
Looks like Nintendo now partially owns the Fatal Frame/Project Zero IP.
As an American, there goes my hopes of ever playing a new mainline Fatal Frame game again. :P:
While nintendo could go westto look for aquistions they would probably be better off picking up tecmo koei. Seems alot of bang for ones buck. Alot of valueable IP would be gained from that as well.I personally think that Japanese developers could do great things if they united under a single banner, especially with the new minds being mixed with the veterans.
Maybe Sega or THQ would be great before nintendo has to compete with the guys with more money when picking apart the corpses of those guys in about three years. (Sega can easily turn it around, not sure about thq)
Woulnt mind them picking up mistwalker and intergrate them into monolith soft.
1. Go to Konami.
2. Buy Bomberman IP.
3. Profit.
Actually I would love that with some gameplay tweaks. Imagine holding the GamePad up like a camera to take pictures...even if it isn't the most intuitive controls...it would feel pretty awesome.If you've paid attention to either of the HD systems this gen, you'd know how incorrect you are. I've seen so many hd collections of ps2 games this gen than any other gen has had previous gen's collections. Also with Fatal Frame 2 already remade for Wii, I don't think it'd be that hard to upgrade it to hd. HD upgrades really are all the rage.
And I love the idea of collections...however, these days more money is in releasing individual games as download titles...and not changing them. I would imagine upconverting the original 2 games would actually be quite expensive.
Nintendo probably could not afford Konami...and they would not sell anyway, unless they were drastically in trouble. However, Bomberman is an IP I could see them selling...and Nintendo would be a great owner of it...and just for Smash Bros...it would make me happy.
Hey, if we end up with an HD collection of DMC then we have me to thank for that.It's already been released...on PS3 & 360. (http://www.amazon.com/Devil-May-Cry-Collection-Playstation-3/dp/B005VBVQDI/ref=sr_1_3?ie=UTF8&qid=1340597348&sr=8-3&keywords=dmc)
Hey, if we end up with an HD collection of DMC then we have me to thank for that.It's already been released...on PS3 & 360. (http://www.amazon.com/Devil-May-Cry-Collection-Playstation-3/dp/B005VBVQDI/ref=sr_1_3?ie=UTF8&qid=1340597348&sr=8-3&keywords=dmc)
I'm confused. DMC3 was a PS2 game and it was part of the HD collection. Did you mean DMC4 or the new Dmc?Hey, if we end up with an HD collection of DMC then we have me to thank for that.It's already been released...on PS3 & 360. (http://www.amazon.com/Devil-May-Cry-Collection-Playstation-3/dp/B005VBVQDI/ref=sr_1_3?ie=UTF8&qid=1340597348&sr=8-3&keywords=dmc)
I said "we" as in Nintendo gamers and more specifcally for Wii U and in conjunction/bundle with DMC3.
to keep it in context of the comment right before I posted it.
Something I just thought of but didn't know where to post it lol, Nintendo should team up with Squareenix to help publish a "RPG classics" line where they take all the great rpgs from the SNES era and remake them in HD yet still retain the 2d graphics approach and release them digitally on the WiiU's eshop. I'd kill for a remade HD 2d chrono trigger, FF6, Secret of Mana, Soul Blazer, Act Raiser, Secret of Evermore, Illusion of Gaia, Earthbound, Super Mario RPG, Zelda: LttP, and so on, and so on.
I'm confused. DMC3 was a PS2 game and it was part of the HD collection. Did you mean DMC4 or the new Dmc?Hey, if we end up with an HD collection of DMC then we have me to thank for that.It's already been released...on PS3 & 360. (http://www.amazon.com/Devil-May-Cry-Collection-Playstation-3/dp/B005VBVQDI/ref=sr_1_3?ie=UTF8&qid=1340597348&sr=8-3&keywords=dmc)
I said "we" as in Nintendo gamers and more specifcally for Wii U and in conjunction/bundle with DMC3.
to keep it in context of the comment right before I posted it.
So your hope is that the DMC Collection is also released for the Wii U and includes (either with it or released beside it) DMC4 and possibly the new Dmc as well at the same time. Is that right?
Well, either way, I talked with them about bringing the new game (of the same name) to the Wii U but also consider bringing the HD collection along with it.So you just want all five of the games on Wii U. I understand now.
Watch Dogs was the GTA like game?
There was a GTA like game next to the Capcom booth at E3, I think it was what became of True Crime Tokyo. Insano, do you know what game im talking about?
Watch Dogs was the GTA like game?Watch Dogs is the one where you have your phone/pda that can hack into anything electronic and either manipulate it (controlling traffic signals) or find out info about people. It looked like it would be a sandbox type open world game just with the hacking gimmick added in.
There was a GTA like game next to the Capcom booth at E3, I think it was what became of True Crime Tokyo. Insano, do you know what game im talking about?
Watch Dogs was the GTA like game?Watch Dogs is the one where you have your phone/pda that can hack into anything electronic and either manipulate it (controlling traffic signals) or find out info about people. It looked like it would be a sandbox type open world game just with the hacking gimmick added in.
There was a GTA like game next to the Capcom booth at E3, I think it was what became of True Crime Tokyo. Insano, do you know what game im talking about?
Watch Dogs was the GTA like game?
I know that at the Ubisoft presser when they were showcasing it, they were playing it from onstage. So it could very well have been playable. Did you go to the Ubisoft booth?Watch Dogs was the GTA like game?Watch Dogs is the one where you have your phone/pda that can hack into anything electronic and either manipulate it (controlling traffic signals) or find out info about people. It looked like it would be a sandbox type open world game just with the hacking gimmick added in.
There was a GTA like game next to the Capcom booth at E3, I think it was what became of True Crime Tokyo. Insano, do you know what game im talking about?
Yeah, I remember the trailer for that game now. Was that playable at E3?
Is it weird that im asking all of you, while I was the one that was actually there?
I know that at the Ubisoft presser when they were showcasing it, they were playing it from onstage. So it could very well have been playable. Did you go to the Ubisoft booth?Watch Dogs was the GTA like game?Watch Dogs is the one where you have your phone/pda that can hack into anything electronic and either manipulate it (controlling traffic signals) or find out info about people. It looked like it would be a sandbox type open world game just with the hacking gimmick added in.
There was a GTA like game next to the Capcom booth at E3, I think it was what became of True Crime Tokyo. Insano, do you know what game im talking about?
Yeah, I remember the trailer for that game now. Was that playable at E3?
Is it weird that im asking all of you, while I was the one that was actually there?
Not really a rumored but wanted tl get everyones thoughts on the NFC.FYI, there is a thread here (http://www.nintendoworldreport.com/forums/index.php?topic=38331.0) pertaining to NFC. It was specifically made for Smash Bros but it's a better place to discuss NFC, or you can create your own thread about NFC only.
For those who don't know what NFC is.
http://www.engadget.com/2011/06/10/engadget-primed-what-is-nfc-and-why-do-we-care/ (http://www.engadget.com/2011/06/10/engadget-primed-what-is-nfc-and-why-do-we-care/)
Its probably one of the reasons I'm excited about the wii U.
According to my source, whom I will keep anonymous, who has actually had play time with the Wii U, yes it is. I have spoken with him many times previously and he told me, and even showed me drawings, of the 3DS XL way before it was announced and Nintendo were still prototyping it a year ago (yes, so soon after launch as some of you may be surprised to hear).
At launch, of course, we won’t expect to see the best out of the system because developers can’t just get the max out of a system that they have had for little under 2 years; just look at the difference between Uncharted: Drake’s Fortune (2007) and Uncharted 3 (2011). But the 2 titles that he has seen have been superb, he said, and they are both multiplatform games. The Wii U will boast a higher texture resolution that what we will see in these games compared to the PS3 and 360 versions, making it look much better.
[size=0px]According to the tipster, Nintendo is in direct negotiations with Microsoft to buy RARE, though the purpose of buying them seems to be all based around getting the rights to Banjo and Kazooie. Of course, we can't forget the other key franchises Nintendo gets with the acquisition. Conker's Bad Fur Day may have been shunned by Nintendo, but a sequel to that game should be embraced by the Nintendo brass if they want the Wii U to really be for everyone. Of course, this rumor doesn't stop there - it goes as far as to suggest that Retro Studios is actually deep into development on a Banjo and Kazooie title, and that the talks with Microsoft have been ongoing for some time."[/size]
Now this rumor is just insane, but it certainly is interesting. Just no way.Quote[size=0px]According to the tipster, Nintendo is in direct negotiations with Microsoft to buy RARE, though the purpose of buying them seems to be all based around getting the rights to Banjo and Kazooie. Of course, we can't forget the other key franchises Nintendo gets with the acquisition. Conker's Bad Fur Day may have been shunned by Nintendo, but a sequel to that game should be embraced by the Nintendo brass if they want the Wii U to really be for everyone. Of course, this rumor doesn't stop there - it goes as far as to suggest that Retro Studios is actually deep into development on a Banjo and Kazooie title, and that the talks with Microsoft have been ongoing for some time."[/size]http://www.zeldainformer.com/news/comments/rumor-nintendo-attempting-to-negotiate-its-way-into-ownership-of-banjo-and (http://www.zeldainformer.com/news/comments/rumor-nintendo-attempting-to-negotiate-its-way-into-ownership-of-banjo-and)
Now this rumor is just insane, but it certainly is interesting. Just no way.Quote[size=0px]According to the tipster, Nintendo is in direct negotiations with Microsoft to buy RARE, though the purpose of buying them seems to be all based around getting the rights to Banjo and Kazooie. Of course, we can't forget the other key franchises Nintendo gets with the acquisition. Conker's Bad Fur Day may have been shunned by Nintendo, but a sequel to that game should be embraced by the Nintendo brass if they want the Wii U to really be for everyone. Of course, this rumor doesn't stop there - it goes as far as to suggest that Retro Studios is actually deep into development on a Banjo and Kazooie title, and that the talks with Microsoft have been ongoing for some time."[/size]http://www.zeldainformer.com/news/comments/rumor-nintendo-attempting-to-negotiate-its-way-into-ownership-of-banjo-and (http://www.zeldainformer.com/news/comments/rumor-nintendo-attempting-to-negotiate-its-way-into-ownership-of-banjo-and)
Now this rumor is just insane, but it certainly is interesting. Just no way.Quote[size=0px]According to the tipster, Nintendo is in direct negotiations with Microsoft to buy RARE, though the purpose of buying them seems to be all based around getting the rights to Banjo and Kazooie. Of course, we can't forget the other key franchises Nintendo gets with the acquisition. Conker's Bad Fur Day may have been shunned by Nintendo, but a sequel to that game should be embraced by the Nintendo brass if they want the Wii U to really be for everyone. Of course, this rumor doesn't stop there - it goes as far as to suggest that Retro Studios is actually deep into development on a Banjo and Kazooie title, and that the talks with Microsoft have been ongoing for some time."[/size]http://www.zeldainformer.com/news/comments/rumor-nintendo-attempting-to-negotiate-its-way-into-ownership-of-banjo-and (http://www.zeldainformer.com/news/comments/rumor-nintendo-attempting-to-negotiate-its-way-into-ownership-of-banjo-and)
Yeah, no way in hell that's true for any number of reasons. Out of curiosity, though, is there any precedent for a developer buying the rights for a single franchise when it didn't involve a company going bankrupt? Nintendo knew what they were doing when they sold Rare, but I can almost countenance the notion of them trying to get B&K back. Microsoft clearly doesn't need the franchise, and doesn't seem inclined to let Rare do anything else besides Kinect games. They've probably juiced the HD versions of the original games for about as much as they're worth at this point, so it wouldn't be a big loss to take them off Xbox Live.
Forget Banjo, I'd kill to see what Retro could do with Perfect Dark. I mean, if we're going to dream, we might as well go all out.
Forget Banjo, I'd kill to see what Retro could do with Perfect Dark. I mean, if we're going to dream, we might as well go all out.
Of course, this rumor doesn't stop there - it goes as far as to suggest that Retro Studios is actually deep into development on a Banjo and Kazooie title, and that the talks with Microsoft have been ongoing for some time."This is why I don't believe this rumor. Why would Retro Studios have already started to work on a game for a series Nintendo doesn't own? What if negotiations broke down? That would be like if the Brooklyn Nets started making Dwight Howard jerseys back in June. This isn't like Pac-Man Vs. where Nintendo was experimenting with a concept with probably only a few programmers. And at least Namco was a 3rd party when Nintendo developed Pac-Man Vs. There aren't as many barriers.
If Rare and Nintendo got back together then think about what it would mean for the next Smash Brtohers game.Probably nothing. The roster was probably finalized back in April/May. I suppose there could be DLC characters, but Katsuhiro Harada, who produces Tekken and is involved with the new Smash Bros. games, is not a fan, going as far as to say he would maybe quit than deal with paid DLC. It's not up to him since Sakurai is in charge. However, he might have enough influence to say, "F that noise." Unless Nintendo released it for free... what are the chances of that?
Screw all that noise; Grabbed by the Ghoulies HD Remix!
Now this rumor is just insane, but it certainly is interesting. Just no way.Quote[size=0px]According to the tipster, Nintendo is in direct negotiations with Microsoft to buy RARE, though the purpose of buying them seems to be all based around getting the rights to Banjo and Kazooie. Of course, we can't forget the other key franchises Nintendo gets with the acquisition. Conker's Bad Fur Day may have been shunned by Nintendo, but a sequel to that game should be embraced by the Nintendo brass if they want the Wii U to really be for everyone. Of course, this rumor doesn't stop there - it goes as far as to suggest that Retro Studios is actually deep into development on a Banjo and Kazooie title, and that the talks with Microsoft have been ongoing for some time."[/size]http://www.zeldainformer.com/news/comments/rumor-nintendo-attempting-to-negotiate-its-way-into-ownership-of-banjo-and (http://www.zeldainformer.com/news/comments/rumor-nintendo-attempting-to-negotiate-its-way-into-ownership-of-banjo-and)
Jumping on this bandwagon I like to see Jet Force Gemini with pointer controls.OOOOOOH. You're my new favorite person! :D
(and DS?).
You know, it is possible that some Retro folk were fans of some Rare franchise and started dabbling in a side project off of a Rare franchise and Nintendo was so impressed that they are trying to acquire the property.
Zelda Informer is a website notorious for making stupid rumors up. Seriously people, anytime you hear a rumor from Zelda Informer you should know it's false right away because 100% of all their rumors since the very creation of the site of been wrong.
Man why is no one talking about the 2 unannounced better looking major multiplayform games? That's the rumor that should have gotten all the responses!Probably because that one was less specific than the Rare one. That Rare rumor was so easy to pick apart; that's why i responded to it. The other one was just vague enough that it could be true and could be twisted any which way to be construed as true once we know more about Wii U's upcoming lineup. That said, there isn't much to talk about. Those 2 games could literally be any 2 games coming out. Pick 2 games and that's kind of it: Resident Evil 6 and Tomb Raider.
Pah, Microsoft can keep Rare, what talent is left with them anyway? N64 was a long time ago!I think the point of scooping up Rare was specifically for their IPs which Nintendo made no attempt to keep when they sold back their near-half in Rare and let them walk. The rumor is claiming that Nintendo wants all of those IPs, namely the Banjo series. They're not in it for the talent or what's left of them. A good bulk of Rare's talent from the N64 days are at Crytek UK (Free Radical Designs) anyway. It's a bizarre rumor to say the least. Why would Nintendo want a bunch of franchises a decade later that Microsoft either didn't use or squandered? I could see Nintendo wanting something with tons of history that was just dormant like Mega Man. Then again, maybe Nintendo would want Rare's IPs because they're inextricably a part of Nintendo's history. Having Banjo and Conker sure would make Diddy Kong Racing feel more complete.
Releasing Rare games on the VC is money in the bank. I would definitely buy Killer Instinct Gold. But yeah...this idea is bullish.
As for the two games, my guess they are from a developer who was given a Wii U Dev kit early; probably EA.
We can talk all we want about what should happen in the present, but do you know what should have happened 15 years ago? Rare should have made a Metroid game for the N64. That is what SHOULD have happened.
I wonder if Nintendo could get Rare cheaper tha they paid for them since they have been run into the ground by Microsoft? How about 100 million?I don't know how much Nintendo paid for their 49% of Rare back in the 90s but $100 million to acquire them today seems low, especially with inflation. Rare and their assets are probably worth less now than they did when Microsoft bought them in 2002 since they've been mishandled or just plain dormant. To be worth almost 1/4 of what Microsoft paid is stretching it.
Nintendo never should have sold Rare's IPs in the first place. Selling the studio itself was the right move because all the talent was gone and it was basically an empty husk of what it used to be, but the franchises were worth holding onto. Why did Nintendo part with those?Because MS really wanted them.
Nintendo never should have sold Rare's IPs in the first place. Selling the studio itself was the right move because all the talent was gone and it was basically an empty husk of what it used to be, but the franchises were worth holding onto. Why did Nintendo part with those?
Also Rare owned the IP not nintendo.
Also Rare owned the IP not nintendo.
I'm well aware of that, but the fact of the matter is Nintendo owned Rare, so everything Rare owned Nintendo also owned. Do you get it?
This is correct. The only way Nintendo would have been able to get those IPs was to buy them, either from the Stamper brothers or from Microsoft once they bought the brother's shares.Also Rare owned the IP not nintendo.
I'm well aware of that, but the fact of the matter is Nintendo owned Rare, so everything Rare owned Nintendo also owned. Do you get it?
Actually, Nintendo only owned 49% of Rare. This why they were always called 2nd party instead of 1st party developers. I'm pretty sure any new IPs developed internally by Rare were owned wholly by them.
Okay then. But if they owned 49% of Rare then doesn't that mean they were 49% owners of these franchises as well?
Okay then. But if they owned 49% of Rare then doesn't that mean they were 49% owners of these franchises as well?
I wonder if Nintendo could get Rare cheaper tha they paid for them since they have been run into the ground by Microsoft? How about 100 million?But see, that's the thing. They'd just be buying the name. Rare's talent has all scattered and left. It's not Rare anymore.. just a company that designs avatars and Kinect games for Microsoft.
their consistently great and successful games were often delayed even though Nintendo themselves always did that anyway.
Nintendo put up with a lot of crap from Rare, like the constant delays in development. If anything, Nintendo should have been more strict with them.
It's pretty well-documented that Miyamoto had frequent correspondences with Rare every month and would fly out to the UK to observe their progress a couple times a year. Miyamoto often had to tell Rare what they were doing wrong and how to fix it. That same kind of handholding should be familiar to Nintendo fans because it's what gave us Eternal Darkness and Metroid Prime. The difference between Rare (and Silicon Knights for that matter) and Retro Studios is that Retro Studios eventually earned their autonomy by not sucking. Miyamoto doesn't have to babysit them. I'm sure Nintendo steps in every now and then, but for the most part, Retro Studios is trusted to make good games.
At what point did the talent leave Rare? When defending Nintendo's decision to sell them all I hear is that "well everyone who was any good had left". Uh huh. When did this happen? Conker's Bad Fur Day kicked ass. Star Fox Adventures is a pretty low note to end the Nintendo/Rare era on but it isn't just outright crap. I would call it a well-made game with some major flawed ideas (and made by a team that had clearly lost their passion for the project when the big company execs shoehorned an unrelated IP into their game). Did everyone skip out between Conker and SFA or is this revisionist history to defend the all-mighty infallible Nintendo. All I get is vague answers. Who left and when? And no, don't point out DK64 and say "that game sucked" to defend yourself because Rare still released awesome games, including Perfect Dark, after DK64.
To me it seems like Nintendo sold off the company that almost single-handedly kept the N64 afloat in North America because their consistently great and successful games were often delayed even though Nintendo themselves always did that anyway. And while Rare sucked with Microsoft, that's the point. They sucked with Microsoft. The Nintendo/Rare collaboration was what created the magic.
I look at the Rare sale as Nintendo pretty much signing the Cube's death certificate. Okay so we're going in with the image that we're some kiddy company and the only cool stuff we got is Rare and Zelda. So let's sell Rare and turn Zelda into a cartoon and then act completely befuddled when the system underperforms.
Did Star Fox Adventures suck because Rare had lost it or because Nintendo meddled with it in a way I would expect out of Activision or EA? Hell the game came out around the same time Rare was sold. The sale didn't happen overnight. Is it possible that the impending sale could have had some effect on the SFA team's work? You start off with this ambitious N64 game and then you have to move it to another system and then some meddling exec (ironically a fellow game designer) sabotages your whole creative vision and insists you insert an unrelated IP (with ridiculous gameplay elements like the Arwing levels that would naturally have to be thrown in) and this is all happening while there is talk that your company might be sold to someone else. Could there be a less inspiring work environment? Dinosaur Planet was likely ruined by outside factors.
At what point did the talent leave Rare? When defending Nintendo's decision to sell them all I hear is that "well everyone who was any good had left". Uh huh. When did this happen? Conker's Bad Fur Day kicked ass. Star Fox Adventures is a pretty low note to end the Nintendo/Rare era on but it isn't just outright crap. I would call it a well-made game with some major flawed ideas (and made by a team that had clearly lost their passion for the project when the big company execs shoehorned an unrelated IP into their game). Did everyone skip out between Conker and SFA or is this revisionist history to defend the all-mighty infallible Nintendo. All I get is vague answers. Who left and when? And no, don't point out DK64 and say "that game sucked" to defend yourself because Rare still released awesome games, including Perfect Dark, after DK64.
To me it seems like Nintendo sold off the company that almost single-handedly kept the N64 afloat in North America because their consistently great and successful games were often delayed even though Nintendo themselves always did that anyway. And while Rare sucked with Microsoft, that's the point. They sucked with Microsoft. The Nintendo/Rare collaboration was what created the magic.
I look at the Rare sale as Nintendo pretty much signing the Cube's death certificate. Okay so we're going in with the image that we're some kiddy company and the only cool stuff we got is Rare and Zelda. So let's sell Rare and turn Zelda into a cartoon and then act completely befuddled when the system underperforms.
Did Star Fox Adventures suck because Rare had lost it or because Nintendo meddled with it in a way I would expect out of Activision or EA? Hell the game came out around the same time Rare was sold. The sale didn't happen overnight. Is it possible that the impending sale could have had some effect on the SFA team's work? You start off with this ambitious N64 game and then you have to move it to another system and then some meddling exec (ironically a fellow game designer) sabotages your whole creative vision and insists you insert an unrelated IP (with ridiculous gameplay elements like the Arwing levels that would naturally have to be thrown in) and this is all happening while there is talk that your company might be sold to someone else. Could there be a less inspiring work environment? Dinosaur Planet was likely ruined by outside factors.
its not so much that they left all at once, but they are 80% gone now. First Free Radicals left so no more Goldeneye/PD team, then slowly more people left, and finally the stampers themselves left.
but back to the wishing Rare would come back. I think i mentioned earlier, but its worth mentioning again...Microsoft posted their first quarterly loss ever, and a good Hollywood accounting way for making that as if it never happened is to sell some IPs that don't make them much money. They might make more money selling those IPs then holding on to them. If their long term global domination goals are to be believed, then they will get them back in the long run anyhow.
SFA was indeed crap, but it was a graphically stunning game on the GameCube. It's one of the only GCN games I've ever played that isn't plagued by aliasing issues.
It's actually very taxing performance-wise, at least on older hardware.
It's actually very taxing performance-wise, at least on older hardware.
If the N64 could do AA, then the GameCube and Wii can do it since they are more powerful.
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This item will be released on October 1, 2012. Pre-order now! Ships from and sold by Amazon.ca. Gift-wrap available Sports Connection - Trilingual - WiiU by Ubisoft (http://www.amazon.ca/s?ie=UTF8&search-type=ss&index=video-games-ca&field-keywords=Ubisoft) Platform: Nintendo Wii | Rated: Everyone 10+
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This item will be released on October 1, 2012. Pre-order now! Ships from and sold by Amazon.ca. Gift-wrap available. |
October 1 is a Monday and the 1st day of Q4. October 7 is a possibility if this is to be believed unless Nintendo wants to pull the nostalgia card and launch 16 years after N64. In any case, that gives Nintendo plenty of time to start the hype train. It might not be smart to launch so close to Resident Evil 6 if they're not getting it at the same time.
I won't be buying a Wii U this year. I just spent an arm and testicle on new out of network eyeglasses. For anyone who is 3DS friends with me, my Mii is accurate.
WiiU releasing on or about October 1?
On Amazon.ca, you pre-order Zombi-U and Sports Connection (Ubisoft games) and the info page for each game states they will be rleased on October 1. Zombi-U is $59.99, Sports Connection is $39.99.
ZombiU - Trilingual - WiiU by Ubisoft (http://www.amazon.ca/s?ie=UTF8&search-type=ss&index=video-games-ca&field-keywords=Ubisoft)
Platform: Nintendo Wii | Rated: MatureLike 1343238810 false 1 1 1 0 (1)
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Price: CDN$ 59.99 & this item ships for FREE with Super Saver Shipping. Details (http://www.amazon.ca/gp/help/customer/display.html/ref=mk_sss_dp_1?ie=UTF8&nodeId=918742&pop-up=1) Pre-order Price Guarantee. Learn more (http://www.amazon.ca/UBI-Soft-18763-ZombiU-Trilingual/dp/B0088XNS32/ref=br_nf_5_2?pf_rd_p=400143401&pf_rd_s=center-11&pf_rd_t=101&pf_rd_i=306387011&pf_rd_m=A3DWYIK6Y9EEQB&pf_rd_r=189T91MRET8BH5X7HDWS#productPromotions).
This item will be released on October 1, 2012.
Pre-order now!
Ships from and sold by Amazon.ca. Gift-wrap available Sports Connection - Trilingual - WiiU by Ubisoft (http://www.amazon.ca/s?ie=UTF8&search-type=ss&index=video-games-ca&field-keywords=Ubisoft)
Platform: Nintendo Wii | Rated: Everyone 10+Like 1343239243 false 1 0 0 0 (0)
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Price: CDN$ 39.99 & this item ships for FREE with Super Saver Shipping. Details (http://www.amazon.ca/gp/help/customer/display.html/ref=mk_sss_dp_1?ie=UTF8&nodeId=918742&pop-up=1) Pre-order Price Guarantee. Learn more (http://www.amazon.ca/UBI-Soft-18761-Sports-Connection/dp/B0088X6QJA/ref=vg_flx_preorder1?pf_rd_p=435630101&pf_rd_s=center-7&pf_rd_t=101&pf_rd_i=306387011&pf_rd_m=A3DWYIK6Y9EEQB&pf_rd_r=1XVYGRS610908S5PEGT1#productPromotions). This item will be released on October 1, 2012.
Pre-order now!
Ships from and sold by Amazon.ca. Gift-wrap available.
WiiU releasing on or about October 1?
On Amazon.ca, you pre-order Zombi-U and Sports Connection (Ubisoft games) and the info page for each game states they will be rleased on October 1. Zombi-U is $59.99, Sports Connection is $39.99.
ZombiU - Trilingual - WiiU by Ubisoft (http://www.amazon.ca/s?ie=UTF8&search-type=ss&index=video-games-ca&field-keywords=Ubisoft)
Platform: Nintendo Wii | Rated: MatureLike 1343238810 false 1 1 1 0 (1)
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o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o[/t]
Price: CDN$ 59.99 & this item ships for FREE with Super Saver Shipping. Details (http://www.amazon.ca/gp/help/customer/display.html/ref=mk_sss_dp_1?ie=UTF8&nodeId=918742&pop-up=1) Pre-order Price Guarantee. Learn more (http://www.amazon.ca/UBI-Soft-18763-ZombiU-Trilingual/dp/B0088XNS32/ref=br_nf_5_2?pf_rd_p=400143401&pf_rd_s=center-11&pf_rd_t=101&pf_rd_i=306387011&pf_rd_m=A3DWYIK6Y9EEQB&pf_rd_r=189T91MRET8BH5X7HDWS#productPromotions).
This item will be released on October 1, 2012.
Pre-order now!
Ships from and sold by Amazon.ca. Gift-wrap available Sports Connection - Trilingual - WiiU by Ubisoft (http://www.amazon.ca/s?ie=UTF8&search-type=ss&index=video-games-ca&field-keywords=Ubisoft)
Platform: Nintendo Wii | Rated: Everyone 10+Like 1343239243 false 1 0 0 0 (0)
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Price: CDN$ 39.99 & this item ships for FREE with Super Saver Shipping. Details (http://www.amazon.ca/gp/help/customer/display.html/ref=mk_sss_dp_1?ie=UTF8&nodeId=918742&pop-up=1) Pre-order Price Guarantee. Learn more (http://www.amazon.ca/UBI-Soft-18761-Sports-Connection/dp/B0088X6QJA/ref=vg_flx_preorder1?pf_rd_p=435630101&pf_rd_s=center-7&pf_rd_t=101&pf_rd_i=306387011&pf_rd_m=A3DWYIK6Y9EEQB&pf_rd_r=1XVYGRS610908S5PEGT1#productPromotions). This item will be released on October 1, 2012.
Pre-order now!
Ships from and sold by Amazon.ca. Gift-wrap available.
They list the platform as "Nintendo Wii". Good way to confuse customers, Amazon.
The worst rumor ever. Good god, I don't even...
Smash Bros rumor.
http://www.zeldainformer.com/news/comments/rumor-next-smash-to-be-a-retro-throwback (http://www.zeldainformer.com/news/comments/rumor-next-smash-to-be-a-retro-throwback)
Zeldainformer
Well, you gotta give Zelda Informer credit for trying. Its not like there are a lot of "real" rumors in circulation at the moment, but they didn't let that stop them.... they just made rumors up. Sure, those rumors are almost certainly false, but anything is better than nothing, right? It gives people something to talk about where otherwise there would be nothing.
Capcom to be bought by Nintendo (e5)Nintendo to be bought by Capcom.
I like that retro SSB idea. It would keep the two games distinct. Now I'm going to be all disappointed when the 3DS SSB is really no different than the Wii U one. What purpose is there for both to exist other than wanting one for each system? That's like the lame Sony handheld approach, where the handhelds games are just scaled down console games made by b-team devs. One thing that worked well in the past was that the handhelds were 2D and the consoles were 3D so the games were naturally distinct. To maintain that they now have to make a deliberate effort to differentiate. If they don't then we're going to get some redundant games.
Or maybe the 3DS game will be a fully fleshed out Sub Space Emissary .
It wasn't great, but SSE wasn't that bad.This. It's not the most amazing platforming adventure game, but it does what it was supposed to do well enough. At least it was a fresh take on the "fighting games having a story" idea.
Plus Sakurai already said both versions will be different
Wouldn't this statement from Sakurai give some credence to the Zelda Informer rumor?
Specifically, Sakurai feels that a portable system makes the game a more "individual" experience in that, compared to a console, it's easier to make players attached to the data that they've built up and collected. The fact that you're carrying the hardware with you makes for a more personal experience.
The difficulty here is that the current Smash Bros. games haven't relied on rewards, collecting money or raising your character's level. There's no element of gaining experience to make your character stronger, Iwata noted.
Adding the notion of experience would pose a dilmena, explained Sakurai, as there are some players who would get into such a game, while others would not like it. Iwata added that placing a focus on experience would also make the game lose its instant play quality.
What Sakurai hopes to do is have the 3DS version of Smash Bros. allow players to build up their character through battle and rewards, then take their custom character to the Wii U version to face off against everyone. He feels it could be nice if they can make the "personal" portable space and the stadium-like "public" console space mesh together.
Iwata summed it the basic idea nicely: players would spend time on the 3DS version, building up their character and collecting stuff, then show off their skills on the Wii U version.
Plus Sakurai already said both versions will be different
Wouldn't this statement from Sakurai give some credence to the Zelda Informer rumor?
Running Left 4 Dead 2 on Windows 7 with Direct3D drivers, we get 270.6 FPS as a baseline. The data is generated from an internal test case.
When we started with Linux, the initial version we got up and running was at 6 FPS. This is typical of an initial successful port to a new platform.
After this work, Left 4 Dead 2 is running at 315 FPS on Linux.
Linux has always had games.Now it's going to have steam which should be pretty big.
That's what I run. Do you get the cinnamon or mate version?
Yeah, Wine is like using the terminology from McDonalds to order food from Burger King. It just steps in the middle and goes "Hey this translates to this".
That's probably the best analogy for anything, ever.pretty much
A rumor has been spreading on the web that suggests publisher EA and Nintendo tried to work out a deal for Wii U online component. Reportedly, Nintendo was in talks with several third parties to improve the Wii U’s online capabilities, and EA was one of them. However, the talks broke down when EA wanted all of Wii U’s online network — including the Nintendo Network — to be run through its Origin system. As expected, Nintendo walked out of the negotiations after such outrageous demands by EA.
I'm glad Nintendo didn't cede that much control to EA, but I'd bet the system EA would have put in place would have been better and more full-featured than what we'll get.Probably, but as an American I fully understand fighting to the death to be allow to make hard and difficult choices that I'm not qualified to make in my life.
I'm glad Nintendo didn't cede that much control to EA, but I'd bet the system EA would have put in place would have been better and more full-featured than what we'll get.Maybe, but I'm still hoping something is worked out similar to Portal 2 on PS3 where you bought the PS3 version, you get a Steam copy for free. It'd be where you buy a copy of Mass Effect 3 on Wii U and you get an Origin copy for free and you can link your Nintendo account with Origin. I'd love to see something like that. Maybe it's not feasible to include cross network play but that would be awesome as well.
I rather that work the other way because I have an Origin Copy >,> <.<I'm glad Nintendo didn't cede that much control to EA, but I'd bet the system EA would have put in place would have been better and more full-featured than what we'll get.Maybe, but I'm still hoping something is worked out similar to Portal 2 on PS3 where you bought the PS3 version, you get a Steam copy for free. It'd be where you buy a copy of Mass Effect 3 on Wii U and you get an Origin copy for free and you can link your Nintendo account with Origin. I'd love to see something like that. Maybe it's not feasible to include cross network play but that would be awesome as well.
I'm just hoping the talks aren't completely done and EA and Nintendo find a way to work together with their online networks in some capacity.
I'm glad Nintendo didn't cede that much control to EA, but I'd bet the system EA would have put in place would have been better and more full-featured than what we'll get.Probably, but as an American I fully understand fighting to the death to be allow to make hard and difficult choices that I'm not qualified to make in my life.
But all your examples the platform holder is also running the service. The EA deal would be like letting the company you work for dictate where you take your vacation and what you eat.I'm glad Nintendo didn't cede that much control to EA, but I'd bet the system EA would have put in place would have been better and more full-featured than what we'll get.Probably, but as an American I fully understand fighting to the death to be allow to make hard and difficult choices that I'm not qualified to make in my life.
You don't have that choice on others really. Every game on Xbox 360 (except EA) runs trough Microsoft. Sony is the same way with PS3 (with minor exceptions). The only difference here is that EA would be doing it rather than Nintendo themselves.
Which is what I even said in that statement. It would be the same thing, but just EA doing it rather than Nintendo themselves.
Which is what I even said in that statement. It would be the same thing, but just EA doing it rather than Nintendo themselves.There some context missing. Did you mean:
True, but if EA ran the Nintendo Network, don't you think the EA games on the Wii U will get better features?Which is what I even said in that statement. It would be the same thing, but just EA doing it rather than Nintendo themselves.
It wouldn't be the same thing to Nintendo. And it wouldn't be the same thing to other third parties on the Nintendo platform.
True, but if EA ran the Nintendo Network, don't you think the EA games on the Wii U will get better features?Which is what I even said in that statement. It would be the same thing, but just EA doing it rather than Nintendo themselves.
It wouldn't be the same thing to Nintendo. And it wouldn't be the same thing to other third parties on the Nintendo platform.
Maybe. Never said I was for it.True, but if EA ran the Nintendo Network, don't you think the EA games on the Wii U will get better features?Which is what I even said in that statement. It would be the same thing, but just EA doing it rather than Nintendo themselves.
It wouldn't be the same thing to Nintendo. And it wouldn't be the same thing to other third parties on the Nintendo platform.
And maybe Activision, Ubisoft, Squaresoft, and etc. would get worse features?
Images of a GameStop Wii U advertisement have been circulating the internet today, and we now have confirmation of the “official” plans for the promotion. Since I have good relations with GameStop management, I can confirm that these are official Nintendo-made advertisements that are intended to go on display in GameStop stores on August 13th (though some stores may obviously have put theirs up early).Source: http://gengame.net/2012/08/gamestop-na-wii-u-promotion-officially-begins-august-13th/
I can also confirm that there is currently no SKU in the GameStop system for a Wii U pre-order, but I’m told it is likely that pre-orders will begin the same day or shortly after. With in-store advertising and official pre-orders just around the corner, it seems as though we’ve gotten our first sign that Nintendo will soon release the big news we’ve all been waiting for: Wii U’s price, release date, and other official launch details.
Resident Evil 6 will be announced as a Wii U launch title. Capcom has had more than enough time to port it over and tack in motion controls. If this happens then I will buy the Wii U for sure.
Hahaha, you guys are silly.
When BlackNMild was in town we talked about RE6 every day. If I remember correctly when he was talking with people behind the scenes at E3 the prospect of it coming to Wii U was discussed, but nothing confirmed.
My bet? It will come out for Wii U. Only a guess though.
Integrated Circle Pads and an Accomplishments system are two things Nintendo needs to put into the 3DS ASAP.The latter, perhaps. But not the former.
Hardware Features
Main Application Processor
PowerPC architecture.
Three cores (fully coherent).
3MB aggregate L2 Cache size.
core 0: 512 KB
core 1: 2048 KB
core 2: 512 KB
Write gatherer per core.
Locked (L1d) cache DMA per core.
Main Memory
Up to 3GB of main memory (CAT-DEVs only). Note: retail machine will have half devkit memory
Please note that the quantity of memory available from the Cafe SDK and Operating System may vary.
Graphics and Video
Modern unified shader architecture.
32MB high-bandwidth eDRAM, supports 720p 4x MSAA or 1080p rendering in a single pass.
HDMI and component video outputs.
Features
Unified shader architecture executes vertex, geometry, and pixel shaders
Multi-sample anti-aliasing (2, 4, or 8 samples per pixel)
Read from multi-sample surfaces in the shader
128-bit floating point HDR texture filtering
High resolution texture support (up to 8192 x 8192)
Indexed cube map arrays
8 render targets
Independent blend modes per render target
Pixel coverage sample masking
Hierarchical Z/stencil buffer
Early Z test and Fast Z Clear
Lossless Z & stencil compression
2x/4x/8x/16x high quality adaptive anisotropic filtering modes
sRGB filtering (gamma/degamma)
Tessellation unit
Stream out support
Compute shader support
GX2 is a 3D graphics API for the Nintendo Wii U system (also known as Cafe). The API is designed to be as efficient as GX(1) from the Nintendo GameCube and Wii systems. Current features are modeled after OpenGL and the AMD r7xx series of graphics processors. Wii U’s graphics processor is referred to as GPU7.
Sound and Audio
Dedicated 120MHz audio DSP.
Support for 6 channel discrete uncompressed audio (via HDMI).
2 channel audio for the Cafe DRC controller.
Monaural audio for the Cafe Remote controller.
Networking
802.11 b/g/n Wifi.
Peripherals
2 x USB 2.0 host controllers x 2 ports each.
SDCard Slot.
Built-in Storage
512MB SLC NAND for System.
8GB MLC NAND for Applications.
Host PC Bridge
Dedicated Cafe-to-host PC bridge hardware.
Allows File System emulation by host PC.
Provides interface for debugger and logging to host PC.
Unfortunately that still doesn't give us clock speeds.
http://www.vg247.com/2012/08/17/metroid-team-ninja-wants-to-work-with-nintendo-again-hayashi/ (http://www.vg247.com/2012/08/17/metroid-team-ninja-wants-to-work-with-nintendo-again-hayashi/)
Hayashi (Team Ninja) wants to have another go at Metroid, he has kept in touch with Sakamoto apparently.
For a release this year They should be locked by this time.Unfortunately that still doesn't give us clock speeds.
Clock speeds and RAM amounts are the last things to get locked down. They can tweak those right up till the final stages pre actual production
http://www.vg247.com/2012/08/17/metroid-team-ninja-wants-to-work-with-nintendo-again-hayashi/ (http://www.vg247.com/2012/08/17/metroid-team-ninja-wants-to-work-with-nintendo-again-hayashi/)Absolutely fantastic. I welcome it with open arms. I'd love to see that team have another go at making a Metroid title - this time correcting any mistakes made from the first game's development. A bit more backtracking, take away the pixel hunts, and I think we could see a great Metroid game come out of the whole ordeal.
Hayashi (Team Ninja) wants to have another go at Metroid, he has kept in touch with Sakamoto apparently.
Because the Wii U isn't a computer, and no one will give a **** about thunderbolt and USB 3.0.
Because the Wii U isn't a computer, and no one will give a **** about thunderbolt and USB 3.0.
What's Thunderbolt? Is it anything like that failed Firewire tech from the early 2000's?
What's Thunderbolt? Is it anything like that failed Firewire tech from the early 2000's?
http://www.apple.com/thunderbolt/ (http://www.apple.com/thunderbolt/)
And firewaire wasn't a failure. There is a big difference in being a consumer standard than being a industry standard. Firewire was widely used in the photography/film industries and is just now being slowly phased out.
2 USB ports on the Wii U is exactly enough to be able to plug in a USB hard drive that requires 2 USB ports. Too bad if you want to be able to plug anything else in, though. Is it really too much to ask to have at least 4 ports?
2 USB ports on the Wii U is exactly enough to be able to plug in a USB hard drive that requires 2 USB ports. Too bad if you want to be able to plug anything else in, though. Is it really too much to ask to have at least 4 ports?
Minimum is probably known already. It's one reason games in the first year usually look worse than games in years 2-5 of a system. The games made in the first year are using the minimum specs to make sure their game will run no matter what on launch day. Once they find out that Nintendo upped the ram by 512MB and upped the clock a bit, they will push the next game even further.For a release this year They should be locked by this time.Unfortunately that still doesn't give us clock speeds.
Clock speeds and RAM amounts are the last things to get locked down. They can tweak those right up till the final stages pre actual production
2 USB ports on the Wii U is exactly enough to be able to plug in a USB hard drive that requires 2 USB ports. Too bad if you want to be able to plug anything else in, though. Is it really too much to ask to have at least 4 ports?
*sigh*
Would you care to re-read the specs? Or Shyguy's previous post? Or just look at Nintendo's already announced number of USB ports the things has?
First off, the game pads were tethered, no luck testing distance, however I spoke to one of the actual Nintendo employees there Not the black shirted cheerleaders, the plain clothed guys who fixed the systems if there were to be any type of problem He told me that he had personally seen one work at 30 yards bit beyond that he couldn't say. He then specified that there were also no walls separating the game pad and system at the time, then added the standard anywhere in the living room line before stating that they always officially state a shorter range than what is technically possible because depending on their setup not everyone will achieve Max range. We then spoke of the wave bird functioning at double Nintendo's official range, but he would comment further...
but but the controller is still tethered! Nintendo not understanding wireless technology confirmed.
but but the controller is still tethered! Nintendo not understanding wireless technology confirmed.
Or maybe it's because they don't want people attending events to steal the Wii U GamePad, since the GamePad is wireless and we've known that for quite some time.
Nintendo doesn't launch hardware on Thursdays.
Nintendo doesn't launch hardware on Thursdays.
Nothing stays the same forever.
Nintendo launches software and hardware on Thursdays in Australia. . . .
Doubt Patcher is predicting the Australian Launch though.
It be nice if Nintendo would get off their high horse on Sunday's though. That is a terrible release day.
No, Its still terrible. Simply being most people don't live by a store that sells videogames so you have to make a trip into town to pick it up. The stores open later and close earlier. The games have to be shipped there by Saturday anyway. Saturday be a much better day.It be nice if Nintendo would get off their high horse on Sunday's though. That is a terrible release day.
As I explained though, it's actually not. It allows people to get it without having to miss work or school, and people can line up the night before without missing anything. Pretty much the only issue is if you plan to order it online since you will wait til Monday. I don't see any downside to a Sunday launch.
Majority people live in Suburbs. Which is really hit or miss on items like Videogames. I'm not really fond of Tuesday either. Thats why I mentioned Saturday. Its an ideal balance. Though at least Tuesday I can pick up things after work.Wow, you live that far away from a Walmart or Target? You are not the majority with this.
I did the math before on the cost for me to make a trip solely to pick-up a videogame at the absolute closest place to me that sells them. I'm going to use the Government Mileage just for consistancy, $0.555/mile. To make a trip with the sole purpose of picking up a Video Game it costs me Roundtrip $18.97, 44 miles. That's easily a Digital release or a bargain on Steam. That's a big part of why I'm looking forward to a Digital future if the price is right. If I can buy the same game physically for say $10 cheaper, effectively a $9 mark up, all the extras you get with a physical copy may be worth it.
I can't fully believe that:Majority people live in Suburbs. Which is really hit or miss on items like Videogames. I'm not really fond of Tuesday either. Thats why I mentioned Saturday. Its an ideal balance. Though at least Tuesday I can pick up things after work.Wow, you live that far away from a Walmart or Target? You are not the majority with this.
I did the math before on the cost for me to make a trip solely to pick-up a videogame at the absolute closest place to me that sells them. I'm going to use the Government Mileage just for consistancy, $0.555/mile. To make a trip with the sole purpose of picking up a Video Game it costs me Roundtrip $18.97, 44 miles. That's easily a Digital release or a bargain on Steam. That's a big part of why I'm looking forward to a Digital future if the price is right. If I can buy the same game physically for say $10 cheaper, effectively a $9 mark up, all the extras you get with a physical copy may be worth it.
Ceric's new title should be, "Does his math...and YOURS, too." :PHe also seems to live far away from all other human establishments.
Intelligent guy, that Ceric is.
lol No it's not. In the state I live in we have the highest price of gas than anywhere else in the country.
lol No it's not. In the state I live in we have the highest price of gas than anywhere else in the country.
So you live in Hawaii?
LOL, good point. California is expensive, but Hawaii's average price is about 15 cents per gallon higher (even DC is slightly more than California).DC is nowhere near California (http://www.gasbuddy.com/gb_gastemperaturemap.aspx), especially after the Chevron refinery fire.
interesting wal-mart colonization chart. Also keep in mind western states are bigger and more sparsely populated except in urban areas. Like I live in Arizona for instance...and thats basically where the cities are.
It's the lack of News Tendo. If there was actually a good amount of Rumors or Nintendo News Insano or UncleBob would probably come in and say "Hey, stick to the topic at hand." They tend to be looser within the rules when it is a really slow news period.interesting wal-mart colonization chart. Also keep in mind western states are bigger and more sparsely populated except in urban areas. Like I live in Arizona for instance...and thats basically where the cities are.
What part of Arizona? I live in Mesa, near Tempe.
And I'm surprised how often threads get derailed here. The mods over at GoNintendo and NintendoLife would be banning people left and right for doing this.
And I'm surprised how often threads get derailed here. The mods over at GoNintendo and Nintendo Life would be banning people left and right for doing this.
Forum topics are like reading wikipedia articles. Eventually you just end up at Hitler.
I believe he was talking about clicking through links from article to article. There's a fun game that I think I originally learned about on these forums, where you click random article and have to navigate from that one to the one for Hitler in 5 clicks or fewer. More often than not, it's possible, unless you end up starting with a stub.
Right now in WA it's $4.21.
Luckily, gas is "cheap" in Tennesee. If it was West Coast prices with how little the pay is compared to the West Coast and how under developed the Public Transportation system is it be devastating to the Tennessee Economy.
I believe he was talking about clicking through links from article to article. There's a fun game that I think I originally learned about on these forums, where you click random article and have to navigate from that one to the one for Hitler in 5 clicks or fewer. More often than not, it's possible, unless you end up starting with a stub.
It might work well with Napoleon, but Hitler just has that reach. WWII was an incredibly important event for the 20th Century, and Germany is still kind of a big deal in the global economy.
Is Zombie U the Wii Sports of the Wii U?
It might work well with Napoleon, but Hitler just has that reach. WWII was an incredibly important event for the 20th Century, and Germany is still kind of a big deal in the global economy.
That doesn't have much to do with Hitler really. Germany was a big Global player in WWI too. They were left in shambles after WWII, the rebuilding took forever. Things didn't really pick up for Germany until they tore down the wall. Actually, the reson Germany didn't have prominence before the 1870's was because there was no Germany, just a bunch of little German speaking kingdoms.
It might work well with Napoleon, but Hitler just has that reach. WWII was an incredibly important event for the 20th Century, and Germany is still kind of a big deal in the global economy.
I would like a story and an adventure to play but I am not hopeful about them being included.You need to get Assassin's Creed III if you want that. It will by far have the most story and adventure of any launch game. I'm still hoping that Ubisoft will release a collection of the other four games in the series on the Wii U as well. I may just get it and replay these games.
You need to get Assassin's Creed III if you want that. It will by far have the most story and adventure of any launch game. I'm still hoping that Ubisoft will release a collection of the other four games in the series on the Wii U as well. I may just get it and replay these games.Yes to all of this. I keep forgetting about AC3.
@chozo...oh chozo (sigh)
Anyway, I am liking what I have seen and heard of ZombiU. I am skeptical, however, that it will be a deep experience. Seems arcade-y. Like the whole point is to survive as long as you can. Get killed, rinse and repeat.
I would like a story and an adventure to play but I am not hopeful about them being included.
What happened to this thread?
Most I could find is that Ubisoft's European website is listing the Wii U version of Just Dance 4 as an October release.22 October release date, baby! ;)
You can buy upscalers if you TV doesn't offer it but it's really not worth the cost unless you find it in a garage sale.
I'm pretty much 100% sure that the "dream Zelda game" I envision in my head is one that will NEVER happen.
http://wiiudaily.com/2012/09/wii-u-zelda-game-coming-2014/ (http://wiiudaily.com/2012/09/wii-u-zelda-game-coming-2014/)But... it HAS to live up to this hype. It... has to...
Lots of info. Most likely fake. Though this source talked about nintendos social network and achievements before they were revealed. So who knows? Seriously though read it. It's super hype inducing and no Zelda could live up to this article.
Due 2014, first temple as big as hyrul field, etc.
I would love to see mini-dugeons all over the game's over world. These mini dungeons play like Zelda versions of Super Mario Sunshine's no water pack star levels. What I mean is that they are tightly designed challenges that force the player to use specific items carefully and wisely to get through the level. These mini dungeons are where Zelda gets hear pieces, rubies, special weapon upgrades, anything that is basically a bonus item not needed for the game. The dungeons could even be worked to disable certain items, or even disable Link's sword so you can only use items.
Yes, the TP Orc battle was awesome...and shows a good use for larger over worlds, but that battle could have been done easily in OoTs Over World.
I haven't played it because I don't have a Wii anymore...and living in S.K...I don't think I could play it because it would be in Korean.My suggestion is you should buy it and make it your first game you play on your shiny new Wii U. :)
I'm pretty much 100% sure that the "dream Zelda game" I envision in my head is one that will NEVER happen.
You mean Zelda + Animal Crossing + a lot of random crying? :P
The overworld undoubtably has to be interesting and not just big, but I want to feel like I'm really on an epic quest. I remember in OoT when I had to go back on learn Saria's song. They made out like me leaving the forest was this huge deal and yet I could easily walk for ten minutes to get back on see Saria again? So my epic journey is like walking to the corner store for milk? Lame. At the time I figured that was just the limitations of the N64 but the Zelda games have not really gotten bigger since then. RPGs used to use overworld maps to give the illusion of covering a great distance and Xenoblade is the first game I've ever played where all the distance is covered in realtime and feels grand. In Zelda I feel like I'm walking around Disneyland where I have all these different areas cramped into one property. The older games feel bigger and I think it's because of the limitations at the time. The original LoZ was HUGE compared to the typical game of the time but Skyward Sword does not.
I kinda disagree with this point. The reason it was a big deal Link left the forest was because none of those kids left the forest before. They always stayed and were protected. The impact is the same even if you only walked 10 minutes back to the forest...and you know what...that 10 minutes sometimes felt long and boring...I didn't care for it. In OoT before I got the horse, I hated walking in the over world.
These action RPG games have a delicate balance to maintain. Creating an interesting world that is big enough to feel like you are exploring a world...but small enough not to be boring, because in the end, you are moving from one level to the next in these worlds...there is just some stuff and story to experience on the way. In Twilight Princess, there were many times, I dreaded changing locations, because it was going to take 10-15 minutes to just get to the location I wanted to be in before doing what I really wanted to do.
I am kinda liking the sound of Skyward Sword's disconnected over world because it seems to allow for easier exploration and perhaps travel to teach area.
I don't need voice acting. But for the love of god, I DESIRE ARCHERY TO BE A MAJOR PART OF THE GAME. Especially horse-back archery. I want the Zelda series going all Samurai about it too.
I don't need voice acting. But for the love of god, I DESIRE ARCHERY TO BE A MAJOR PART OF THE GAME. Especially horse-back archery. I want the Zelda series going all Samurai about it too.Oooh... +1 for you, sir. I wholeheartedly agree!
I never said I wanted it to be entirely like the Uncharted series, hah. I just want Link to have more mobility and fluidity to his actions and movements - just like Nathan Drake. Also, you can't possibly tell me that having Link hiding behind a huge rock (via a cover system style), waiting for an impending Moblin to walk by, only to catch him from behind, stuff a bomb into the Mob's garb, and watching the Mob blow up and *POOF* up in smoke ala WW or SS style... wouldn't be cool as hell?
If not, you're crazy. The Zelda formula needs to be changed up, and Skyward Sword was a good start to the changes that need to occur.
I want the Zelda series going all Samurai about it too.
I just like exploring a world crammed with secrets while killing a bunch of enemies with my sword 'n stuff.
As cliche as it is, I still want a steampunk Zelda. Imagine the dungeon puzzles! :D x 10000000I just like exploring a world crammed with secrets while killing a bunch of enemies with my sword 'n stuff.
You could still do that in an Aztec universe.
As cliche as it is, I still want a steampunk Zelda. Imagine the dungeon puzzles! :D x 10000000
I want the Zelda series going all Samurai about it too.
What if the Zelda series took a more Aztec oriented direction?
Also, you should be able to cut out your opponents still beating hearts with an obsidian knife
I just like exploring a world crammed with secrets while killing a bunch of enemies with my sword 'n stuff.
You could still do that in an Aztec universe.
They do? Because those aren't really steampunk in design.
As cliche as it is, I still want a steampunk Zelda. Imagine the dungeon puzzles! :D x 10000000
Majora's Mask's "Great Bay Temple" and Skyward Sword's "Lanyru Mining Facility" say hi.
Aztec swords just aren't the same... :'(
Nintendo renews it's Wave Race trade mark.
http://www.trademarkia.com/wave-race-74246565.html (http://www.trademarkia.com/wave-race-74246565.html)
Wave Race, Star Fox and F-Zero. Three franchises that the Wii hardware probably would not have done justice, I think now they could make a come back.
Going back to Zelda, a good way to incorporate the steampunk idea is to offer time travel in a way much grander than that in OoT. If you could swap between the traditional fantasy setting and a steampunk setting set hundreds of years later then you can do it without really "betraying" the traditional Zelda style.
I think a problem Nintendo has is that they clearly don't play other companies' games and certainly not ones on non-Nintendo systems. In a way that allows Nintendo to be creative since they can think out of the box more freely. But it becomes a problem when new ideas are introduced to the industry and are so well accepted that Nintendo not being influenced by them makes their games seem archaic. Zelda is supposed to be very ambitious and part of its appeal is that it tried to give us a world that felt more real than a standard videogame level. During the N64 years Nintendo was at the cutting edge regarding this and OoT was probably the most impressive videogame world ever at the time. But now games like GTA or Uncharted have introduced a lot of ideas that really make a videogame world feel alive and Nintendo is probably as ignorant of those games as you could get. Skyward Sword isn't a generic game but it does not stand out as particularly ambitious (part of that is the archaic hardware it's on). I still want Zelda to feel like Zelda but I think Nintendo has to do some research to figure out what would make Zelda a truly ambitious title in today's day and age. The fact that they're six years behind the rest of the world because of the Wii makes it worse.
I want them to make Zelda with the goal of making the best game of all time. But to do that they need to be aware of where the rest of the industry has gone so they can improve and top it. It feels a little too much like they're just making a more polished version of what was ambitious on the N64.
Aztec swords just aren't the same... :'(
In some ways they are superior to metal swords. Against an opponent wearing armor they would probably shatter, but against raw flesh obsidian blades are better because they are much sharper than any metal blade could ever be. You can hack off limbs and decapitate your opponents with minimal effort. They also don't rust the way a typical iron/steel sword would.
I never said I want Zelda to be a clone of other games. But there are ideas and elements from other games that could be incorporated into Zelda. I suggested some ideas from Xenoblade as concepts that would work well in Zelda but that's doesn't mean they should make it the same thing. If Nintendo was more aware of well, ANYTHING, outside their little bubble, they could be inspired by other games. Maybe see an idea that would fit Zelda well or an idea that they immediately think of a way to improve it. Sandbox games like GTA have REALLY changed the idea of how a videogame world can be presented. Same with the post-Morrowind Elder Scrolls games. Nintendo could probably learn a lot from those. I'm not saying to make Zelda in GTA or Skyrim, but these days Skyward Sword's world doesn't come across as epic or expansive.
One thing I noticed in SS is that I felt the story was (at least until Zelda got kidnapped) so much better than a typical Zelda game. There was actually a sense of romance to Link and Zelda's relationship. Of course this was like Playstation era RPG storytelling at best but still a big step up from Nintendo's usual. So good for you, Nintendo. You're now only 15 years behind the rest of the industry in storytelling instead of 20. It comes across exactly like what it probably is - a very isolated company discovering storytelling techniques on their own and coming to the same conclusions someone else did 15 years ago. Only the rest of the industry noticed when Square figured that stuff out back then. Isn't this Nintendo's whole problem with online? They're five years behind the rest of the industry and are slowing figuring this stuff out themselves. Only that's fucking stupid. How about they just do some research, figure out how the rest of the industry does things, catch up and then go forward from there?
Nintendo is going into HD for the first time. So are we going to get cutting edge stuff or is Nintendo going to be cranking out games that feel like they're from 2006? Look how long it took orchestral music to make it into Zelda games. No way Nintendo actually paid any attention to what was being done back in like 1997 and decided to just wait until now to go with it. They're in their bubble and they missed out on the CD thing and it took a long time for them to discover what was already discovered.
Don't know if this has yet to be posted but there's a rumour on Neogaf that certain third parties are trying to convince Nintendo to not pack in Nintendoland with the Wii U as it may take steam away from their own mini game compilations.This actually makes sense. So it may just be one person's good idea and other people believing it is a rumor from 3rd parties.
I know not what these things mean, but man do I want an ethernet port. Are there usb converters for such things?
I know not what these things mean, but man do I want an ethernet port. Are there usb converters for such things?
Yes. Or at least, there were for the Wii.
I'd actually prefer if Nintendo's pack-in hurt the sales of other mini-game comps. We all know Nintendo's will be good and everyone else's will be ****. Mini-game shovelware is what gave the Wii its casual image. I don't want such titles to succeed. It would be far better if things start off with shovelware selling poorly so as to discourage devs from making it.
http://www.vgleaks.com/world-exclusive-wii-u-final-specs/ (http://www.vgleaks.com/world-exclusive-wii-u-final-specs/)
CPU:
“Espresso” CPU on the Wii U has three enhanced Broadway cores
GPU:
“GPU7” AMD Radeon™-based High Definition GPU. Unique API = GX2, which supports Shader Model 4.0 (DirectX 10.1 and OpenGL 3.3 equivalent functionality)
Memory:
Mem1 = 32MB Mem2 = 1GB (that applications can use)
Storage:
Internal 8 GB with support for SD Cards (SD Cards up to 2GB/ SDHC Cards up to 32GB) and External USB Connected Hard Drives
Networking:
802.11 b/g/n Wifi
Video Output:
Supports 1080p, 1080i, 720p, 480p and 480i
Video Cables Supported:
Compatible cables include HDMI, Wii D-Terminal, Wii Component Video, Wii RGB, Wii S-Video Stereo AV and Wii AV.
USB:
Four USB 2.0 Ports
I know not what these things mean, but man do I want an ethernet port. Are there usb converters for such things?
If these things are real I expect melt downs like the other websites. Still what does this really tell us? Can't wait to see how far the other systems take their hardware. Despite knowing nothing about specs I'm still convinced the gap this generation from Wii to PS360 will be impossible to replicate, in the graphics department that is.
am sure nintendo will announce Resident Evil 6 on thursday
am sure nintendo will announce Resident Evil 6 on thursdayAlong with Resident Evil 5 Gold Wii U edition.
Nope, just another round of RE4. It's a test to see if the WiiU is worthy of getting games worth a damn this generation.
So, if 1gb is useable, then 1.5gb on the retail system? 512mb is a lot for the OS, but I wouldn't be surprised if they planned it so Netflix is streaming on the TV while junior plays New Super Mario on the tablet.
So, if 1gb is useable, then 1.5gb on the retail system? 512mb is a lot for the OS, but I wouldn't be surprised if they planned it so Netflix is streaming on the TV while junior plays New Super Mario on the tablet.Considering how much resources your OS and API eat up on your PCs, it's really not that much.
You call it pessimism.
I call it realism.
You're the one holding bananas!
...I got nothing.
Sakurai just retweeted the tweet regarding the announcement of the Japanese Nintendo Direct tonight.
The last time he did that, they announced Namco Bandai was working on the next Smash Bros.
oh boy.
Caterkiller, you cock-tease!
You're the one holding bananas!LOL. I'd +1 you if I could. ;D
I'd actually prefer if Nintendo's pack-in hurt the sales of other mini-game comps. We all know Nintendo's will be good and everyone else's will be ****. Mini-game shovelware is what gave the Wii its casual image. I don't want such titles to succeed. It would be far better if things start off with shovelware selling poorly so as to discourage devs from making it.
Shovelware are like the games Atari were releasing before the market crashed. They are probably developed in 3 weeks with not even a shoestring budget.I think you need to do your homework. That was one game, E.T. and it was produced so quickly so as to tie in with the film's release popularity. And the crash happened in large part because of that one game, too. They sort of put their eggs all in one basket, produced way too many cartridges of E.T., which did not sell well (possibly due to the game's crappiness) and so thousands of cartridges became garbage. It is rumoured they were hastily buried in a land fill (or under a new developmet site?) in the desert.
Shovelware are like the games Atari were releasing before the market crashed. They are probably developed in 3 weeks with not even a shoestring budget.I think you need to do your homework. That was one game, E.T. and it was produced so quickly so as to tie in with the film's release popularity. And the crash happened in large part because of that one game, too. They sort of put their eggs all in one basket, produced way too many cartridges of E.T., which did not sell well (possibly due to the game's crappiness) and so thousands of cartridges became garbage. It is rumoured they were hastily buried in a land fill (or under a new developmet site?) in the desert.
At least, that is what I recall. If I am wrong, I will expect the cutomary skewering, starting with the turnabout observation that I need to do my homework! :D
Shovelware are like the games Atari were releasing before the market crashed. They are probably developed in 3 weeks with not even a shoestring budget.
I don't know what kind of low you're talking about, but I had a blast between the ages of 3 to 5 playing games like Megamania, Pitfall, River Raid, Kangaroo, Asteroids, and even Mario Bros. on my Atari 2600. Even today, I'll fire up Megamania every once in a while just to see how high of a score I can get.Shovelware are like the games Atari were releasing before the market crashed. They are probably developed in 3 weeks with not even a shoestring budget.
You could say that about any console game that came out before the NES. The gaming industry was revolutionized by games like Super Mario Bros., Castlevania, Mega Man, Legend of Zelda, Contra, etc.
I've played quite a few Atari games, and I feel sad that the industry's standards were so low back then.
Shovelware are like the games Atari were releasing before the market crashed. They are probably developed in 3 weeks with not even a shoestring budget.I think you need to do your homework. That was one game, E.T. and it was produced so quickly so as to tie in with the film's release popularity. And the crash happened in large part because of that one game, too. They sort of put their eggs all in one basket, produced way too many cartridges of E.T., which did not sell well (possibly due to the game's crappiness) and so thousands of cartridges became garbage. It is rumoured they were hastily buried in a land fill (or under a new developmet site?) in the desert.
At least, that is what I recall. If I am wrong, I will expect the cutomary skewering, starting with the turnabout observation that I need to do my homework! :D
My statement was hyperbole based on how Atari gave a developer one month to make E.T. and how the marketing manager of Atari told the President gamers wouldn't want to play Pacman and he was ignored. Also that there were many games released by different companies in that era that were heavily marketed but were of poor quality and other companies jumping on the video games band wagon while it was booming in the mid 80s.
Pacman probably had a bigger effect on the market crash than ET. I believe Atari manufactured 12 million cartridges when they had only sold 10 million 2600s. It ended up selling around 8 million if I recall correctly
I probably should stop making similar statements.
ET was never a movie that should have been made into a game...there just isn't content to make the game work...and it would suck. Suck donkey balls...or something. I dunno why every big movie is assumed to be able to be a video game...because it just isn't true.
As I said it might have to deviate from the movie a lot in order to be fun and interesting. How many movie based games follow the movie to the letter anyway? All that's necessary is that it is set in the ET universe and uses the ET characters. Everything else can be altered to be more game friendly.
The real question isn't "is it possible to make a good E.T game?", but "does anyone actually want an E.T. game?".
And the answer to that question is an emphatic "No".
I need to dig up some new rumors.... i'm not sure what happened in this thread, and i'm too afraid to go back and read it.Don't. It's not worth your sanity.
I heard a rumor that the Wii U is going to be the hot toy of Christmas 2012.I heard a rumor that it's going to fail miserably because science.
GS told me today that they couldn't guarantee a Wii U on Day 1 for me, and that priority would be given to customers with more pre-orders.
Then I was told that more preorders got me higher priority in the queue. I preordered NSMBU and LEGO City Undercover.
When I pressed them why preorders should matter, they said something about wanting to be sure I was a serious customer.
If this means they're telling the eBay flippers to jump off a cliff, I approve.
He specifically cited that as a reason as well.
It's a rumor I've heard from two sources now and one of those sources is a friend who works for Ebay. He said that internally there are serious talks of deterring resales of Wii U, which, in the past, has led to unhappy customers acting out and fake-bidding to sabotage auctions. Apparently there will be some screening/checks in place when it comes to listing the Wii U in the launch window and possibly a waiting period of 2 weeks to list the system when it releases.
Seems a little harsh but Considering some of the backlashes from last gen it makes sense. I wonder if Nintendo could have possibly had a hand in that.
Actual rumor: Nintendo and partners taking steps to cut off system flippers?
First sign: Our own Andy Goergen has this experience when he goes to preorder:Quote from: http://www.twitter.com/drewmgGS told me today that they couldn't guarantee a Wii U on Day 1 for me, and that priority would be given to customers with more pre-orders.
Then I was told that more preorders got me higher priority in the queue. I preordered NSMBU and LEGO City Undercover.
When I pressed them why preorders should matter, they said something about wanting to be sure I was a serious customer.
I asked about flippers...Quote from: http://www.twitter.com/donaldmickIf this means they're telling the eBay flippers to jump off a cliff, I approve.
And got this response...Quote from: http://www.twitter.com/drewmgHe specifically cited that as a reason as well.
Now tonight, a post on another prominent internet messageboard...Quote from: http://www.neogaf.com/forum/showthread.php?t=491855It's a rumor I've heard from two sources now and one of those sources is a friend who works for Ebay. He said that internally there are serious talks of deterring resales of Wii U, which, in the past, has led to unhappy customers acting out and fake-bidding to sabotage auctions. Apparently there will be some screening/checks in place when it comes to listing the Wii U in the launch window and possibly a waiting period of 2 weeks to list the system when it releases.
Seems a little harsh but Considering some of the backlashes from last gen it makes sense. I wonder if Nintendo could have possibly had a hand in that.
Has anyone else gotten this treatment when pre-ordering?
So you think the most interesting possibilities of the hardware won't be realised for a while?
There is still a degree of uncertainty about exactly what you can, should and must do with the Wii U, almost as if Nintendo is still working this out for itself, or not quite ready to show all its cards. Even though we have the hardware in house, we won't really know what it's all about until we see the first wave of first Party Titles, and see and play what Nintendo have been working on.
It definitely has a lot of scope for experimentation. The combination of a second viewport on handheld screen, very accurate gyroscopes and accelerometers, and front and back cameras seems to offer a lot of possibilities – and you're seeing some of the more obvious ideas already in titles like ZombiU. The Controller itself is light, nice to hold and has a great display on it – it feels impressive and natural in the hand; once you hold it and play with it, it does make sense – perhaps not in the revolutionary way Wii Remote made sense, but it is intriguing nonetheless.
Why does every developer play "the waiting game" with Nintendo consoles? You don't see them do this with Xbox and PlayStation consoles.
The Wii's lower graphic standards and perceived casual audience allows you to get away with less. That becomes the B-team project because the bare bones standards for a PS360 games is higher. Also it isn't Wii vs. PS3 or Wii vs. Xbox 360. It's Wii vs. PS3, Xbox 360 and PC COMBINED. The Wi is the best selling console but doesn't sell better than everything else put together.
Sometimes the Nintendo SKU team (the so-called "B-team") did it better than the lead SKU team (i.e., PS3 or 360). Like for Star Wars: The Force Unleashed, Guitar Hero World Tour and GH5, and Dark Void Zero (the DSi tie-in game which folks liked much better than the console game).Good for them. I don't mean that to sound sarcastic. Maybe they had a chip on their shoulder for being considered that B-team. It doesn't really matter. It's always a great thing when developers work their asses off to put out a quality product. It's also a great thing for Wii owners (even if I never played any of those games myself).
I'm sure someone will suggest that if devs are so ambitious and want new hardware why didn't they flock to the 3DO or Jaguar back in the day.
which is where the 3DO name came from.
This talk of the 3DO is kind of interesting too. I think today's equivalent of the 3DO may just be the Ouya (http://www.ouya.tv/). You may eventually have to scroll through a ton of crap to find the real gems.Actually, scrolling through the crap to find the real gems can also be what the Wii was outside of 1st party efforts. Ouya is an unknown quantity and can't really be compared to anything at this point. If it never materializes, it'll be another Phantom. If it does, we don't know exactly how popular it will be.
This talk of the 3DO is kind of interesting too. I think today's equivalent of the 3DO may just be the Ouya (http://www.ouya.tv/). You may eventually have to scroll through a ton of crap to find the real gems.
Kairon is today's Neo Geo.
You could be the Jaguar CD, and be a dental camera.
You could be the Jaguar CD, and be a dental camera.
didn't that thing look like a toilet?
The Jaguar bombed because it just wasn't all that impressive.
Jaguar was not 64 bit at all, and they got ripped to shreds by the competition because of it. It did have 64-bit co-processors, but the CPU and GPU operated at 32-bit.
Do any of you even know what 64-bit means?
Do any of you even know what 64-bit means?64 Bit registers.
Do any of you even know what 64-bit means?
Four times the power of the Sega Genesis. DUH!
Retro has been an invaluable asset for Nintendo. Too bad they are Nintendo's only official link to the Western development world. Nintendo needs to buy (or startup) a second Western studio. It's surprising that a company as big as Nintendo tends to keep all their game development within Japan. Why not open up a few more European and American studios to diversify their portfolio?
they could have a robot that rolls around each office set up with cameras and wifi so that Miyamoto can keep an eye on these studios and remotely have the robot upend the tea tables for him.Ha!
Retro has been an invaluable asset for Nintendo. Too bad they are Nintendo's only official link to the Western development world. Nintendo needs to buy (or startup) a second Western studio. It's surprising that a company as big as Nintendo tends to keep all their game development within Japan. Why not open up a few more European and American studios to diversify their portfolio?
It's too hard to upend tea tables from half way around the world.
Although they could have a robot that rolls around each office set up with cameras and wifi so that Miyamoto can keep an eye on these studios and remotely have the robot upend the tea tables for him.
Retro has been an invaluable asset for Nintendo. Too bad they are Nintendo's only official link to the Western development world. Nintendo needs to buy (or startup) a second Western studio. It's surprising that a company as big as Nintendo tends to keep all their game development within Japan. Why not open up a few more European and American studios to diversify their portfolio?
It's too hard to upend tea tables from half way around the world.
Although they could have a robot that rolls around each office set up with cameras and wifi so that Miyamoto can keep an eye on these studios and remotely have the robot upend the tea tables for him.
Then Nintendo should give more power to NOA and NOE. Let NOA and NOE make their own decisions and fund their own studios, instead of using them as puppets. Sony gives SCEA and SCEE their own corporate freedom, and it's worked out quite well for the company. They have a diverse portfolio of games and developers to utilize.
Correct me if I'm wrong, but wasn't Sega ironically, a Company started by an American after WWII? Could've sworn I heard it somewhere.
Correct me if I'm wrong, but wasn't Sega ironically, a Company started by an American after WWII? Could've sworn I heard it somewhere.
Yes, it was founded as Service Games (which is where "Sega" came from), and he would import games from America to Japan. Eventually they merged with Rosen Enterprises (found by David Rosen, they started as a company that made two-minute photo booths and later imported coin-op games to Japan) to become Sega Enterprises. So yeah, Sega is an American-created company (from 1969-1982 they were even owned by Gulf+Western, the company now known as Viacom).
lol +1 for BnMCorrect me if I'm wrong, but wasn't Sega ironically, a Company started by an American after WWII? Could've sworn I heard it somewhere.
Yes, it was founded as Service Games (which is where "Sega" came from), and he would import games from America to Japan. Eventually they merged with Rosen Enterprises (found by David Rosen, they started as a company that made two-minute photo booths and later imported coin-op games to Japan) to become Sega Enterprises. So yeah, Sega is an American-created company (from 1969-1982 they were even owned by Gulf+Western, the company now known as Viacom).
You're gonna tell me you didn't have to wiki search that info, and all of that, names dates and all, were common everyday knowledge in that head of yours?
edit: LOL haha just noticed this
TJ Spyke (http://www.nintendoworldreport.com/forums/index.php?action=profile;u=4306)[size=0.85em]Wikipedia Lite
[/size]
- [size=0.85em][/size]
nice
Correct me if I'm wrong, but wasn't Sega ironically, a Company started by an American after WWII? Could've sworn I heard it somewhere.
Yes, it was founded as Service Games (which is where "Sega" came from), and he would import games from America to Japan. Eventually they merged with Rosen Enterprises (found by David Rosen, they started as a company that made two-minute photo booths and later imported coin-op games to Japan) to become Sega Enterprises. So yeah, Sega is an American-created company (from 1969-1982 they were even owned by Gulf+Western, the company now known as Viacom).
You're gonna tell me you didn't have to wiki search that info, and all of that, names dates and all, were common everyday knowledge in that head of yours?
edit: LOL haha just noticed this
TJ Spyke (http://www.nintendoworldreport.com/forums/index.php?action=profile;u=4306)
Wikipedia Lite
nice
Yes, it was founded as Service Games (which is where "Sega" came from), and he would import games from America to Japan. Eventually they merged with Rosen Enterprises (found by David Rosen, they started as a company that made two-minute photo booths and later imported coin-op games to Japan) to become Sega Enterprises. So yeah, Sega is an American-created company (from 1969-1982 they were even owned by Gulf+Western, the company now known as Viacom).
Retro is not only making engines, they wouldn't have hired some amazing character modelers otherwise. They are probably making a really good engine though, but a game too.
Chances are it will be a very powerful engine that will be used by Nintendo internally thmselves, and a select group of 3rd parties who will make new games, or ports.
So technically SEGA is an American company that's based in Japan with all-Japanese employees. But SEGA does a lot of software development in America, too. So are they an American or Japanese company?
So technically SEGA is an American company that's based in Japan with all-Japanese employees. But SEGA does a lot of software development in America, too. So are they an American or Japanese company?No, they are a Japanese company. They were bought by Japanese in the 80s and again in the 2000s. They also closed down much of their American and European operations over the past year.
Platinum Games was on that reel.
Nintendo Cozying up to Platinum may have it perks after all ;)If only Shinji Mikami was still working with Platinum Games... Blerg! /LizLemonStyle
I applaud moves like this and how Nintendo snagged Bayonetta 2 and buying Fatal Frame and so forth. But I still can't get over the fact it took Nintendo so long to do this. Why didn't they make these moves years ago when they were sorely needed on the Wii? Its like even Nintendo knew the Wii was a lost cause, so they decided to wait until their next console before doing anything.
Well yeah since videogames take years to make.
That's why I specifically said in my post that this should have been done years ago. That was my whole point. Waiting until its too late was a mistake. Sure, it will be a good thing for the Wii U, but it should have been done when it could have saved the Wii.
Platinum is making Ground Zeros?No, Kojima Productions is. I was suggesting Nintendo ask Konami to allow Platinum Games to port the game to Wii U since they're familiar with the hardware.
Like I already said in my post, the Wii didn't need saving until 2011. By that time it was too late to get anything done since its successor was just a year away.
I disagree. I'd love for Nintendo to grab them. They need some big guns to fight this war, and even though I disagree, western gamers don't consider Zelda, Mario, and Metroid big guns anymore.You're underestimating the star power of Zelda and Metroid. Everytime a Wii U article gets posted somewhere I read comments like "I don't care about the specs I just want to play the next Smash Bros, Mario, Zelda and Metroid" I certainly consider Nintendo's key franchises to be big guns. If you mean "western gamers" as in the ones who exclusively play CoD and insert annual sports game here then you would be right.
I can't remember who it was at Nintendo but they said they made the mistake was pushing too much in to casual gaming. While they made a lot of money from the casual gamers they weren't the type to stick around long enough to give Nintendo long lasting success. The core gamers are the ones who will stick around and continually increase their library of games.
I can't remember who it was at Nintendo but they said they made the mistake was pushing too much in to casual gaming. While they made a lot of money from the casual gamers they weren't the type to stick around long enough to give Nintendo long lasting success. The core gamers are the ones who will stick around and continually increase their library of games.
What I really hate is how PC elitist gamers consider themselves to be the only "true" gamers, like they're all part of some exclusive club. There's no such thing as a "true gamer". Gaming is for everyone enjoys it, regardless of whether they're casual players or mainstream "core" gamers.
I guess film critics are the only ones who truly appreciate movies, or painting is the only "true" art. See how ridiculous that sounds?
I'd want Platinum to stay independent. I'm tired of larger game companies gobbling up the independents. I think too much consolidation will lead to bad things.
I'd want Platinum to stay independent. I'm tired of larger game companies gobbling up the independents. I think too much consolidation will lead to bad things.
You know those larger companies had to start out somewhere right? Every successful company has humble beginnings. Buying out companies and forming partnerships is the only way to grow in today's corporate world. That's how capitalism works.
In June of 2012. A similar procedure has been completed regarding Nintendo, the third largest operator in the stationary consoles market. The Farm 51 Group developer has obtained an official game development license for the Wii U, whose premiere is planned in the fourth quarter of 2012. It should be noted that unlike the Xbox 360 platform and PlayStation 3, which are available on the market for several years, the opportunity to create games for the Wii U before the planned market launch is made available only to developers who are are planning to release titles in the coming years particularly of interest to Nintendo. In this case, not only the history but experience and current status of the issuer was analyzed, as well as the market potential for future products. The issuer has taken this action in cooperation with the publisher Nordic Games, in plans involving production and release of new games in the series "Painkiller" for the Wii U.source: http://www.neogaf.com/forum/showpost.php?p=41028909&postcount=16016 (http://www.neogaf.com/forum/showpost.php?p=41028909&postcount=16016)
It says "couldn't run on the Wii U". To me that implies it was formally PC exclusive? If it couldn't run on Wii U, then how would it run on the PS3 or 360?
I'm really hoping Wii U becomes a PC port haven, a sort of console version of steam with retain and indie PC projects. Touch screen controller really opens up the input options for PC style games.Nintendo should have bought Blizzard when they had the chance. They could have Starcraft, Diablo and/or WoW working on WiiU in no time.
I don't know if WoW be a good fit for the WiiU with the mods necessary for the game. Now Diablo and Starcraft sure. Especially Diablo.I'm really hoping Wii U becomes a PC port haven, a sort of console version of steam with retain and indie PC projects. Touch screen controller really opens up the input options for PC style games.Nintendo should have bought Blizzard when they had the chance. They could have Starcraft, Diablo and/or WoW working on WiiU in no time.
]http://mynintendonews.com/2012/11/16/next-generation-unexpected-game-coming-to-wii-u/ (http://mynintendonews.com/2012/11/16/next-generation-unexpected-game-coming-to-wii-u/)
IdeaMan, a very reputible insider from Neogaf, has said a branded game that was thought to not be able to run on the Wii U is being made for the system. He knows what it is but can't reveal it.
Looking for the actual quote.
I can't reveal the name, but a branded "next gen" game that some people thought couldn't run on Wii U seems to be in development for the system :p
Even if downscaling the engine may be employed, it shouldn't be to a point the developers behind wouldn't recognize what they envisioned for their game visually.
So it's a really promising news about the viability, the future proof aspect, of the system (along with other data we got like Shin'en comments on their NotEnoughShaders interview).
HYPE BEFORE LAUNCH GUYS ! :D
I want to make sweet, sweet love to Watch Dogs. That E3 showing completely blew me away.
They may say that, but there is no way that game is ready to come out next year.There is always a way.
Source please?
Source please?
Source please?
sry dude, did not know links to other sides are allowed.
http://wiiu.gaming-universe.de/news/309_wiispiele-auf-der-wii-u-doch-auf-hd-skaliert.html
Not sure if the Wii U can handle that, but 720p should be relatively easy. Disappointed that there is no resolution bump, to say the least.If they can do it with an emulator on a different architecture I would think the Wii U would be able to being able to leverage the similar architecture.
How could Nintendo build a console that's technically weaker than 6-year-old machines? It's impossible.I can totally believe that.
supposedly the clock-speed is lower, but it's designed to offload work to the DSP & GPU so maybe Nintendo figured that it didn't need to be as beefy as it could've been.
Nintendo loves to optimize hardware towards optimal performance over raw power, so I'm sure on paper somewhere, they have their reasons.
But how can the Wii U's more modern CPU be slower than the 6-year-old Xbox 360's? Did Nintendo tell IBM to deliberately design an outdated chip?I'm going to say the same thing that I said earlier in the thread (or a similar one) Technically almost every CPU today is "Slower" than something in the past. How many of us use a computer or device that is running consistently at over 3.1GHz? We aren't. Most of are processors are in the 2.something to upper 1 GHz range.
Slower than the PS3 I can understand, because that thing was (and in some cases, still is) way ahead of its time.
...That would be a trick. Those human processors are glitchy and rarely follow instructions.
they can run on abacus for all i care.
So apparently there was this giant Miiverse leak, and one of those things shown was a game called "Yoshi Land".
And where there's smoke... there's a retail listing.
http://www.futureshop.ca/en-CA/product/nintendo-wii-yoshi-s-land-nintendo-wii-u-400100624975/10233565.aspx?path=dda434935b6fe7de496bacec7db51837en02#/catalog/productdetails.aspx?ajax=true&sku=10233565&lang=en-CA
http://www.bestbuy.ca/en-CA/product/nintendo-wii-yoshi-s-land-nintendo-wii-u-400100624975/10233565.aspx?path=e4768593576af6e744f8febb6da02aa8en02
Release date suggests a 2013 release.
Good Feel did Yoshi's Island DS right? It wasn't a bad game by any means, but I thought multiple baby's switching off gave me a DK 64 kind of vibe. It wasn't a bad game by any means just really underwhelming to me.
It's just a rumor based on what some hacker allegedly found in the Miiverse system data. Don't take these things seriously.
THQ going out of business? See if I were Nintendo I would buy the rights to whatever popular series a company has that going out of business. Red Faction might be worth nabbing. Other than that I'm surprised THQ doesnt have more, they mostly make licensed ****.
ironic...
http://www.pcworld.com/article/2017401/humble-thq-bundle-is-ready-to-shut-up-and-take-your-money.html (http://www.pcworld.com/article/2017401/humble-thq-bundle-is-ready-to-shut-up-and-take-your-money.html)
But saints row is a really good and well made series and the only IP that thq has that's wortha damn.
Even on firesale, I don't think it's worth it for Nintendo to buy Darksiders. It's like 70% Zelda, not super popular, and Joe Madureira recently left Vigil Games. Nintendo might as well just create a new IP at that point.
Buying the developers is a lot better of an idea than buying the Darksiders IP. I like whoever's idea it was to have them make a new Freespace, although that sadly will never happen.
1. Have the Wii game inserted into the Wii U so that the disc app on the Home Menu changes so that it directs you to the Wii Menu when you start it.
2. Drag the Wii disc app over to the Wii Menu app, and let go.
When I did this, the Wii Menu app disappeared. Instead of both apps swapping places, the Wii disc app that I dragged over to the Wii Menu app took its spot, and an empty space went to where the Wii disc app was originally located as if I were actually moving an empty app slot. What essentially happened was that the Wii disc app took over the Wii Menu app and the Wii U treated them as the same thing, causing them to merge into a single app in which the disc app had the priority of being executed. This is a very plausible theory because the Wii U actually refers to both the Wii Menu app and the disc app when a Wii game is loaded as "Wii Menu" when you select either, creating the implication that the Wii U may interpret both apps as the same thing.
I am now left with a Wii U that no longer provides me direct access to the Wii Menu without having having a Wii game disc inserted, because the app that lets me do that no longer exists. This is not good. This means that if I want to play a WiiWare or Wii Virtual Console game, I have to have a Wii game disc inserted. In theory, I have no way of retrieving the Wii Menu app back unless I reformat my console.
http://www.examiner.com/article/rumored-single-player-and-online-super-smash-bros-4-details-for-3ds-and-wii-u (http://www.examiner.com/article/rumored-single-player-and-online-super-smash-bros-4-details-for-3ds-and-wii-u)
No way they are going to to a 1 year beta test. Is that not insanely long? These are all very safe guesses aside from the testing.
Namco-Bandai is working with Sakurai to get a fully working demo at E3 for Smash Bros. Sakurai really took to heart the complaints about the single player game and the online game. He is solving this by making the single player very deep this time done by the Tales series people and is planning to have a Network Beta of the game for download the day of Nintendo’s E3 show. This way they can beta test online for about one year before they ship the game.
ome possible details may have been revealed on Saturday in regards to the upcoming multiplatform title, “Super Smash Bros. 4.” (http://www.examiner.com/slideshow/rumored-single-player-and-online-super-smash-bros-4-details-for-3ds-and-wii-u) According to Dual Pixels, Namco Bandai Games is preparing a demo for next year’s E3.
That's an awfully long beta. Would they have to charge to keep it up that long?You apparently haven't been a subscriber to Final Fantasy XIV like I have. :P
Doesn't Resident Evil 6 suck? I've heard that, like a lot of bad games, it has sold below expectations so I can see why Capcom would want to try to get some Wii U sales to compensate. But I'm pretty sure the game has sold below expectations because it sucks and negative word-of-mouth has killed it. So I fear that Capcom will make a Wii U version, it won't sell because it's a crap game and it will not have the benefit of early adopters buying it before the negitive opinions were in, and then Capcom will base future Wii U support on that. Much like Mass Effect 3, it's a con game that only Wii U owners that are completely ignorant of the rest of industry would buy. Capcom's hope would be to get enough people thinking "hey, Resident Evil!" without knowing the full details.
So either the game sells and third parties figure that Wii U owners are dumb rubes that will buy anything OR the game flops and third parties figure that Wii U owners don't support third party games. It's a rigged game.
Resident Evil 6 is okay. It gets better after upgrading your skills but it takes forever. It has a lot of really dumb design choices which individually aren't bad, but as a whole really drags the game down. Jake was super annoying.
I heard this rumor a couple weeks ago, but it didn't get picked up by the bigger sites so I figured it was bogus. I have no doubts that a special edition of the game will eventually come out; I just wasn't sold on this being true, at least not yet. I'm pretty confident that RE6 will eventually come to Wii U and a special edition is how I would expect it brought over. The Claire scenario sounds like shenanigans. An HD Revelaitons is pretty likely. The game was well received and is an obvious port. Still, while it is nice and all, but I can't imagine it playing better than it does on 3DS, even if there is a Wii U version though that would be the best HD version due to the GamePad.
I would pay good money to have aFixed.betterversion of Resident Evil 6 on the Wii U.
They mention bug and gameplay fixes, so maybe that'll make the game better?Capcom announced back in November that they had heard the complaints and seen the scores and were working to fix the game to make it better and more playable, that the update would be free for the PS3 & 360 versions. I'm waiting to pick the game up until that actually happens and probably will still wait for the Gold/GOTY version of the game.
Resident Evil 6 is coming to Wii U!!!!!
Why are we just now hearing about this!?
Adrock heard this rumor a few weeks ago!?
why are you just sharing this now!?
Adrock heard this rumor a few weeks ago!?Someone already complained about Dual Pixels so I wanted to wait for better sources. The entire universe expects Capcom to release a special edition of Resident Evil 6 and the "Final Hope" subtitle does go along with the game's "No Hope Left" tagline so this rumor wasn't much of a stretch. That said, anyone can make up a rumor this believable. The Claire scenario makes this sound fake though. I'm not saying it can't or won't happen, but I was a bit more skeptical of the rumor after reading it. She's the bridge between Leon and Chris, but I don't see how she fits into game's plot. The rumor does state a "sequel scenario" featuring Claire so it would take place after the events of RE6. Not to spoil anything, but RE6 wraps itself up pretty neatly, in terms of the conspiracy that drives the plot. Some **** goes down in China, but the plot doesn't lend itself to a new scenario like Resident Evil 4 or 5 did. We'll see.
Somebody needs to come out with an arcade stick for the Wii U first.
Tekken?Somebody needs to come out with an arcade stick for the Wii U first.
Speaking of which, has anyone tried out their Capcom vs Tatsunoko arcade stick on the Wii U? I suppose there's no reason to, as there's no fighting games yet for the Wii U.
I SEE RIDLEY
Tekken?Somebody needs to come out with an arcade stick for the Wii U first.
Speaking of which, has anyone tried out their Capcom vs Tatsunoko arcade stick on the Wii U? I suppose there's no reason to, as there's no fighting games yet for the Wii U.
I'm still hoping for that special version of MvC3 for WiiU that i requested, but I'm not holding my breath.
Animal Crossing was in that span, and I think a character based on that would work well. There's also Custom Robo, which is fairly obscure, but has seen two releases outside of Japan.
I'm shocked they didn't include Miis in Brawl. It just makes too much sense to include what have to be the most significant new characters Nintendo's created in close to a decade.
Lately there seems to be a shift were everyone is poo-pooing Aliens:Colonial Marines. Is it because it's coming out on Wii U?
Lately there seems to be a shift were everyone is poo-pooing Aliens:Colonial Marines. Is it because it's coming out on Wii U?
It's the only reason why numbered final fantasy will ever make it back to Nintendo home consoles.I can't wait until Final Fantasy XV is announced for Wii U and PS4. Going to make heads roll!
I can't wait until Final Fantasy XV is announced for Wii U and PS3. Going to make heads roll!
Lately there seems to be a shift were everyone is poo-pooing Aliens:Colonial Marines. Is it because it's coming out on Wii U?
Who are these everyone?
Lately there seems to be a shift were everyone is poo-pooing Aliens:Colonial Marines. Is it because it's coming out on Wii U?
Who are these everyone?
Weekend Confirmed, NeoGaf, Gametrailers commentors, Joystiq commentors, Kotaku commentors.
That game looks good. MAybe I just like my Aliens universe. What if this was the Goldeneye of Wii U? Maybe it will be amazing and hit everyone off guard.
The thing is the press was rah-rah about it several months ago. I think it will at least be competent. Gearbox knows shooters, Gearbox knows co-op.
Weekend Confirmed, NeoGaf, Gametrailers commentors, Joystiq commentors, Kotaku commentors.
Polytron saying they're porting Fez to other platforms. I know it's a long shot but...eShop maybes?I'll have a long and hearty laugh when it will appear on PC.
The thing is the press was rah-rah about it several months ago. I think it will at least be competent. Gearbox knows shooters, Gearbox knows co-op.
Eh game sounds cool but really isn't what I want in an aliens game which is a metroid/read space/borderlands hybrid.
Even if the game turns out good I'm expecting it to bomba which is really bad for Sega which desperately needs a hit.
it also gives someone like me who doesn't own a 3ds more hope that they'll release a revised version with dual circle pads, and the wiiu cart built in.. nah, it'll never happen :'(I'd buy it immediately if they did that. I'll continue to hope.
Touch screen is ridiculously small yes. It would be just too much of a hassle for devs, i think.
Maybe if it was a game especially meant to be played that way and built from ground up with this feature in mind... Something like LoZ: Four Swords or such... Then it would work...
Same thing happened with the Wii, no big deal.
EB games reserve list shows Watch Dogs and Rainbow 6 for Wii U.Couldn't care less about either of games if i tried.
Watch Dogs has been confirmed for PS4, PS3, Xbox 360, and Wii U!
§ Coming Soon:
Lego City Undercover: The Chase Begins, Animal Crossing: New Leaf, Super Smash Bros., Pokémon X/Pokémon Y
So NOA sent out a PR blast celebrating the 2 yr anniversary of the 3DS launch in North America. After the puffery, there's a list of games on the 3DS, and this is the coming soon listing...none whatsoeverQuote§ Coming Soon:
Lego City Undercover: The Chase Begins, Animal Crossing: New Leaf, Super Smash Bros., Pokémon X/Pokémon Y
Now, the other lists aren't in any chronological order, and I'm taking this with the salt generated by Bayonetta 2, but I'll just throw this out there; Is there a possibility of Smash 3DS coming out this summer, given Namco is working on it and Sakurai maybe wanting it out so he can get surgery?
Why do you assume Yarn Yoshi will be in the Nintendo Direct? Nintendo has not said it would. And you assume that and X have been in development for years? Based on the footage, both could have easily been very early builds (like a couple of months max). Plus, both only have "TBA" release dates, no indication they will be out in the next year.
I just hope we get some Dragon Quest announcements for the west. Sony really carved out a niche by having somewhat obscure jrpgs on their systems. Nintendo is at a point where they could capture that market early on.
Plus a B2P Dragon Quest would do quite well I would imagine.
If Nintendo's smart they're going to show every game they have far enough into development to be able to cobble together a trailer of. They need a big show, and they should be throwing everything they've got at it.
I think it's a guarantee that the games aren't going to come fast enough.
I think it's a guarantee that the games aren't going to come fast enough.
the real guarantee is that the next Smash can be announced to be released this Xmas and the internet will still bitch that it should of been there at launch (along with all new zelda, 3d-mario, mario kart and every other franchise we know is coming but are too impatient to wait for)
I think it's a guarantee that the games aren't going to come fast enough.
the real guarantee is that the next Smash can be announced to be released this Xmas and the internet will still bitch that it should of been there at launch (along with all new zelda, 3d-mario, mario kart and every other franchise we know is coming but are too impatient to wait for)
Personally, I don't like Mario Kart being so early in a console's life. Haven't played the 3DS one in ages, and I that might've been different. At least it'd be downloaded to my SD card.
One of the things that is great about Nintendo is it doesn't need 3rd parties that much. Its nice when we do of course, but the ultimate snub is inevitable. It is hard to compete with Nintendo on their own console. The balance of games though is what Nintendo needs to work on. I feel this is a goal that will finally be reached this generation.
I think it's a guarantee that the games aren't going to come fast enough.
the real guarantee is that the next Smash can be announced to be released this Xmas and the internet will still bitch that it should of been there at launch (along with all new zelda, 3d-mario, mario kart and every other franchise we know is coming but are too impatient to wait for)
Personally, I don't like Mario Kart being so early in a console's life. Haven't played the 3DS one in ages, and I that might've been different. At least it'd be downloaded to my SD card.
Neither do I. Nintendo's top franchises are event-games to me; having them too early feels like the console is blowing its load and there is nothing left to look forward to. Personally, I don't care when Smash 4U comes out; I finally have some friends who AREN'T Melee hardcore fanatics so after all these years I'm finally enjoying some good multi-player matches in Brawl.
a major game each month is too high of an expectation. Do you expect to pay $600 in games a year or $3000 in games for a console lifespan? I'd say 2-3 major releases every year half seems reasonable to support. A great game is a game you can play for several months though IMO. I dont want to play a game for 6 hours and it be done. I want to play a game thats 10-30 hours and still be fun to play over and over again.I have neither the time nor the money to devote to a big game every month of every year of a console's life. I now even wait for sales and bundles. Still, a major release about every month isn't a bad benchmark for any console because the expectation isn't that consumers will buy each one. Some may, but many will not. Having a healthy release schedule, however, allows for people to have something available from either Nintendo or third parties close to every time people are finished with the last game they bought.
a major game each month is too high of an expectation. Do you expect to pay $600 in games a year or $3000 in games for a console lifespan? I'd say 2-3 major releases every year half seems reasonable to support. A great game is a game you can play for several months though IMO. I dont want to play a game for 6 hours and it be done. I want to play a game thats 10-30 hours and still be fun to play over and over again.
Just read over kotaku that Nintendo is getting rid of the white 8 gig sku. I hope this is true and that the premium goes down to 300.Yeah, I've seen the same thing. Seems plausible, the Basic is always piled up unsold in stores. It needs to go, it's clear no one thinks it's worth getting over the Deluxe.
Just read over kotaku that Nintendo is getting rid of the white 8 gig sku. I hope this is true and that the premium goes down to 300.Yeah, I've seen the same thing. Seems plausible, the Basic is always piled up unsold in stores. It needs to go, it's clear no one thinks it's worth getting over the Deluxe.
I also wouldn't be surprised if the Deluxe takes its place at the $300 point, though this probably wouldn't happen till the holidays. They don't want to do it too quickly and tick off the early adapters. Again.
FUSION DS
CPU: ARMv8-A Cortex-A53 GPU: Custom Adreno 420-based AMD GPU
COM MEMORY: 3 GB LPDDR3 (2 GB Games, 1 GB OS)
>2 130 mm DVGA (960 x 640) Capacitive Touchscreen
>Slide Out Design with Custom Swivel Tilt Hinge
>Upper Screen made of Gorilla Glass, Comes with Magnetic Cover
>Low End Vibration for Gameplay and App Alerts
>2 Motorized Circle Pads for Haptic Feedback
>Thumbprint Security Scanner with Pulse Sensing Feedback
>2 1mp Stereoptic Cameras
>Multi-Array Microphone
>A, B, X, Y, D-Pad, L, R, 1, 2 Buttons
>3 Axis Tuning Fork Gyroscope, 3 Axis Accelerometer, Magnetometer
>NFC Reader
>3G Chip with GPS Location
>Bluetooth v4.0 BLE Command Node used to Interface with Bluetooth Devices such as Cell Phones, Tablets
>16 Gigabytes of Internal Flash Storage (Possible Future Unit With 32 Gigbytes)
>Nintendo 3DS Cart Slot
>SDHC “Holographic Enhanced” Card Slot up to 128 Gigabyte Limit
>Mini USB I/O
>3300 mAh Li-Ion battery
FUSION TERMINAL
GPGPU: Custom Radeon HD RX 200 GPU CODENAME LADY (2816 shaders @ 960 MHz, 4.60 TFLOP/s, Fillrates: 60.6 Gpixel/s, 170 Gtexel/s)
CPU: IBM 64-Bit Custom POWER 8-Based IBM 8-Core Processor CODENAME JUMPMAN (2.2 GHz, Shared 6 MB L4 cache)
Co-CPU: IBM PowerPC 750-based 1.24 GHz Tri-Core Co-Processor CODENAME HAMMER
MEMORY: 4 Gigabytes of Unified DDR4 SDRAM CODENAME KONG, 2 GB DDR3 RAM @ 1600 MHz (12.8 GB/s) On Die CODENAMED BARREL
>802.11 b/g/n Wireless
>Bluetooth v4.0 BLE
>2 USB 3.0
>1 Coaxial Cable Input
>1 CableCARD Slot
>4 Custom Stream-Interface Nodes up to 4 Wii U GamePads or 4 DSc
>Versions with Disk Drive play Wii U Optical Disk (4 Layers Maximum), FUSION Holographic Versatile Disc (HVD) and Nintendo 3DS Card Slot.
>1 HDMI 2.0 1080p/4K Port
>Dolby TrueHD 5.1 or 7.1 Surround Sound
>Inductive Charging Surface for up to 4 FUSION DS or IC-Wii Remote Plus Controllers
>Two versions: Disk Slot Version with 60 Gigs of Internal Flash Storage and Diskless Version with 300 Gigs of Internal Flash Storage.
Even if this is real some of those specs sound like they are still below Xbox One and PS4. And I don't know why they replace the 3DS so soon.
Four Gamepads seems rather unnecessary if the console connects to the handheld. Why not just allow support of using the handheld as the controller?Why not both? The GamePad route is cheaper for those who don't want a separate handheld system. Also, real analog sticks > circle pads. Nintendo could stand to be far more accommodating.
Of course the other reason connectivity didn't catch on was that Nintendo didn't have that many great ideas for it and they still don't as the Wii U demonstrates.That remains to be seen. For someone who likes to point out that Nintendo was so unprepared for HD development, is it that hard to imagine that those games are still in development? Of course, since this is you, "I didn't like it" means "No one liked it" therefore the idea was bad.
So why stick to the feature when it is associated with a flop when you have never demonstrated it as some essential feature that has to be available?That's terrible logic. Unworthy by association? That's like saying a player is bad because he's on a bad team. Maybe, but not necessarily. Also of note, the entire industry crashed in 1983. We wouldn't be playing video games as we know them today if Nintendo didn't try again. It's silly to just give up on an idea just because everything didn't go according to plan.
QuoteOf course the other reason connectivity didn't catch on was that Nintendo didn't have that many great ideas for it and they still don't as the Wii U demonstrates.That remains to be seen. For someone who likes to point out that Nintendo was so unprepared for HD development, is it that hard to imagine that those games are still in development? Of course, since this is you, "I didn't like it" means "No one liked it" therefore the idea was bad.
I think Yahtzee of Zero Punction mentioned in his review that a semi-transparent GUI would create the same effect of looking at the menu on the gamepad and having action on the main screen.Well, ****, if one reviewer said it, I should rethink my entire opinion on the game.
I would think Nintendo Land was supposed to be the game to showcase the Gamepad capabilities. It brought a lot of fun possibilities to the table. Granted, there has been no follow up to that title, but did everyone hate that game and thus it 'cannot' be counted as this generation's Wii Sports?I would have brought up Nintendo Land, but I felt it goes without saying.
I would think Nintendo Land was supposed to be the game to showcase the Gamepad capabilities. It brought a lot of fun possibilities to the table. Granted, there has been no follow up to that title, but did everyone hate that game and thus it 'cannot' be counted as this generation's Wii Sports?
Nintendo still doesn't have that "one game" that explains the concept and sells the system.I agree and have said the same in the past, but that's still not the same thing as "There just isn't a game that wouldn't be the same without the gamepad." There are many. The ZombiU example is still an very important part of the game and is one of several ways the GamePad is used. It simply would not be the same game without the GamePad. Personally, I think it'd be worse. To use another UbiSoft game, I don't think I've ever heard anyone say Rayman Legends was better on PS3/360. Not that those versions are terrible, it's just that the Murfy sections were made with the GamePad in mind thus are better on Wii U.
They should have enhanced the control bar, and figure out a way to use the Wiimote with a new HD system and new control bar and package the game with an enhanced Nunchuk controller or two.
Nintendo still doesn't have that "one game" that explains the concept and sells the system.I agree and have said the same in the past, but that's still not the same thing as "There just isn't a game that wouldn't be the same without the gamepad." There are many.
QuoteThey should have enhanced the control bar, and figure out a way to use the Wiimote with a new HD system and new control bar and package the game with an enhanced Nunchuk controller or two.
I had a pretty good idea for that too. It involved a two way tracking, from the wiimote to the sensor bar, and from the camera(s) in the sensor bar tracking the wiimote 2.0 and the wireless nunchuck 2.0.
Unfortunately, that vision won't be realized since Nintendo decided to go the DS home console route instead.
Instead of complaining about what we didn't get like we're ungrateful children, how about we discuss the positive aspects of the Wii U?
What the hell happened to this thread?
Can't have rumors if you don't have games...
Rumour: The rumour thread may be dead.My uncle that works at Nintendo said that's true.
Development was difficult because of differing viewpoints on how the project should be handled story-wise. Apparently the SMT team was possessive and difficult around the story, and the FE team was frustrated because it was being bossed around, which created tension and overall awkwardness.
Intelligent Systems needs to be making a new Advance Wars for 3DS.See, that's where you're wrong, and will always be wrong.
Intelligent Systems needs to be making a new Advance Wars for 3DS.Yeah, been a while since we've gotten a new game in that series. Not even any representation in Smash!
Intelligent Systems needs to be making a new Advance Wars for 3DS.Yeah, been a while since we've gotten a new game in that series. Not even any representation in Smash!
...Not to mention fools Errands.
So the need to develop proprietary hardware could be a fools errand. But this is Nintendo after all, and they love their proprietary hardware.
In the latest issue of Gamereactor Magazine - out in stores today - we have an interview with Legend of Zelda producer Eiji Aonuma, who discusses not only the remake of Majora's Mask (out last Friday, and reviewed here), but the upcoming Wii U title.
"A huge, seamlessly unfolding world is something that can't be achieved if the hardware isn't advanced enough," he responded when asked how the studio was transitioning to the new world teased in last year's demo. "Ever since we made the very first generation of Legend of Zelda games though, we've had as large a world as can be realised with the hardware, so you could say it was inevitable that we've now done the same with the new Wii U title."
He also commented on claims that the series had finally gone open world.
"When I first showed off the new Zelda game on the Wii U, it seemed everyone was very excited and started proclaiming that a Zelda game had at last become open world! Zelda games have always allowed you to roam and explore a huge world.
"What's changed now is that the hardware has progressed to the point that you can now explore this vast world seamlessly; the underpinning of the game hasn't changed."
And keeping track of where you are in that open world is now easier with the second screen on the Wii U GamePad, which Aonuma says aids with the sense of adventure while paralleling real life.
"Recently, I've taken to relying on the map on my smart phone when I'm out walking in a place I'm not familiar with. A map isn't something you keep tucked away in your bag, it's by holding it in your hand and being able to constantly check it as you move forward step by step that gives you that sense of adventure."
Aonuma: Zelda has "as large a world as can be realised" on Wii U
... so not that big then? KIDDING!
Sounds cool. Hey if they want to have a dick measuring contest with Monolith Soft I'm all for it. Having a Nintendo team talking about maximizing the hardware is a nice change of pace. "A huge, seamlessly unfolding world is something that can't be achieved if the hardware isn't advanced enough" is not the sort of comment I can imagine coming from Iwata or Miyamoto. How did Aonuma feel about making Zelda games with effectively the same level of hardware for 11 years? We've been debating about what to do with the Zelda series for a while but Wind Waker is the last time Nintendo was using new hardware to push the scale of the world in a Zelda game. Maybe the "problem" with Zelda lately has been that the series outgrew it's sandbox and now it finally has a bigger one to play in.
Zelda and Xenoblade in the same year might be my killer app for the Wii U.
Well, you're in luck!
Here's that console you desire! (http://www.playstation.com/en-us/explore/ps4/)
But you have to buy the Game Pad separately. (http://www.playstation.com/en-us/explore/psvita/)
Some dude worked as a programmer on Headstrong Games for a year, put "Unannounced Wii U game" in his LinkedIn profile, and the internet found him.That or a House of the Dead: Overkill 2: Kill Harder
I'm guessing it's the Art Academy game that hasn't come out yet.
Speak for yourself, I'd totally care about a new Mario Strikers.
I hate to admit it because I don't care for that series at all and I'd rather they work on anything BUT Animal Crossing.EAD2 (i think it's 2) is a dedicated Animal Crossing studio, and them doing/not doing the next Animal Crossing has zero effect on other studios.
As much as I hate to admit it, I think Animal Crossing is going to be a big reveal at E3 this year. I hate to admit it because I don't care for that series at all and I'd rather they work on anything BUT Animal Crossing.
EAD 2 works on Animal Crossing and the Wii _____ games. They are working on Splatoon and are most likely also working on the next Animal Crossing game by now. If Nintendo is serious about getting StarFox and Zelda out this year, Animal Crossing will come out next year.
Nintendo can barely manage their own franchises.True, but at least they're doing MUCH better job than any other long-running videogame company.
Unfortunately, none of the recent ripoffs have been great. I doubt Mighty Number 9 will be, either.
Unfortunately, none of the recent ripoffs have been great. I doubt Mighty Number 9 will be, either.
Having played the Kickstarter Beta, I can tell you that unless that game has really come together in the last 4 months since I played it, it sure isn't worthy of the hype it's gotten and will probably disappoint a lot of people. That game was ****ing rough in the Beta, which was to be expected of an in-development title but it really felt like the devs hadn't figured out what made their game fun yet. Hopefully they have by now, because I pledged a lot of money on that Kickstarter.
I didn't know this. Now I'm worried. I initially thought, how could you fail? This coming from a guy who has seen none of the footage and going in with blind faith.I don't know, man. The game doesn't look good. I mean, it LITERALLY doesn't look good. The concept art was gorgeous and if they had gone the hand-drawn look I would at least be interested in the visuals. But the gameplay isn't stellar either and the level design is garbage.
I didn't know this. Now I'm worried. I initially thought, how could you fail? This coming from a guy who has seen none of the footage and going in with blind faith.I don't know, man. The game doesn't look good. I mean, it LITERALLY doesn't look good. The concept art was gorgeous and if they had gone the hand-drawn look I would at least be interested in the visuals. But the gameplay isn't stellar either and the level design is garbage.
Then, of course, there's also the fact that Inafune went back to Kickstarter to try to get MORE money for DLC. That was a low blow.
Hudson doesn't exist anymore. Nintendo should have bought that up when they had the chance. Maybe they still do.The Nintendo subsidiary Nd Cube houses many former employees from Hudson, most notably the Mario Party team, so Nintendo have already gotten a piece of them. Nd Cube took over the Mario Party series with 9 and also make the Wii Party series.
I enjoyed the 3DS and WiiWare games. Didn't play the Wii U one due to there not being dungeons and instead just an arena format.I too enjoy the Rumble series a great deal- the original game is ridiculously addicting, but each subsequent title has moved away from what made the original so great. Here's hoping World has the original formula intact.
If Xenoblade Chronicles X is the last big Wii U release (quite possible) than its ironic.Have some faith man, Zelda U at the least will be the last "big" game, even if it isn't Wii U exclusive.
Here's hoping we get some confirmation that Shovel Knight isn't in Smash and that they have some decent holiday fun planned.
He's the anti-christ or something apparently.Here's hoping we get some confirmation that Shovel Knight isn't in Smash and that they have some decent holiday fun planned.
Why wouldn't we want Shovel Knight in Smash?
He's the anti-christ or something apparently.II was referring to the NWR article, which was from trusted sources etc etc.
Evan are you referring to this video? If so it was debunked as a past direct they privated for whatever reason.
https://www.youtube.com/playlist?list=PLPh3p_yYrx0CjUKA7c0f8K20wMD-crPMx
I don't think it's out of the question that Nintendo would just do a whole lot of nothing for 12-18 months.
http://www.nintendo.co.jp/ir/pdf/2015/151028_3e.pdf (http://www.nintendo.co.jp/ir/pdf/2015/151028_3e.pdf)
The release list from Nintendo out today is mostly reliable, although not completely since Brain Training is still on EU's list and it's missing some games like DQ Monsters 3, DQ 11 and Shin Megami Tensei 4F. If we take third parties into account and assume everything will be localised the 3DS would have an excellent year in 2016 although that likely won't happen. There isn't much original coming put in terms of second wave sequels, oh man, new entries in Monster Hunter, Phoenix Wright, Fire Emblem, Shin Megami Tensei, Etrian Odessy, Bravely Second, Picross 3D, Project X Zone and if we're lucky Rhythm Heaven and Dragon Quest. Not to mention game of the year 2016...
3DS: Uhh. Mario and Luigi: Paper Jam. Happy Home Designer. Triforce Heroes. Hyrule Warriors port. Chibi Robo The Last. I think they're publishing Yokai Watch. I must be missing something.Well that was in response to this, but as for Wii U releases I think what we have coming is decent for the last year of a console and would be about on par with '13 '14 and '15. If we get Q1 Twilight Princess HD and Star Fox, Q2 Pokken Tournament and Lost Reavers, Q3 Genei Ibun Roku #FE and Pikmin 4, and Q4 Zelda Wii U (+ the launch of NX with all of it's launch games) I will be more than satisfied. HD console games take longer to make and require more resources so I fully expect to spend more time with my handheld than with my console.
The NX is coming out in 2016 or it might as well come out in 3045 for all the fucking good that any further delay will do Nintendo.
I'm with Ian on this one. If they wait til 2017 they're toast as hardware makers.
3DS: Uhh. Mario and Luigi: Paper Jam. Happy Home Designer. Triforce Heroes. Hyrule Warriors port. Chibi Robo The Last. I think they're publishing Yokai Watch. I must be missing something.Well that was in response to this, but as for Wii U releases I think what we have coming is decent for the last year of a console and would be about on par with '13 '14 and '15. If we get Q1 Twilight Princess HD and Star Fox, Q2 Pokken Tournament and Lost Reavers, Q3 Genei Ibun Roku #FE and Pikmin 4, and Q4 Zelda Wii U (+ the launch of NX with all of it's launch games) I will be more than satisfied. HD console games take longer to make and require more resources so I fully expect to spend more time with my handheld than with my console.
I'm sure it's easy to up the resolution of a texture but if you want to truly make something look good and take advantage of the hardware I think it would take a lot more time. Nintendo relative to other companies is quite small, like twice as many people at Ubisoft than at Nintendo and Ubisoft doesn't have a hardware division. Ubisoft releases many massive open world games per year but in my personal opinion I think these mass produced AAA games lack the soul of something made by a smaller team with less resources like child of light or grow home.3DS: Uhh. Mario and Luigi: Paper Jam. Happy Home Designer. Triforce Heroes. Hyrule Warriors port. Chibi Robo The Last. I think they're publishing Yokai Watch. I must be missing something.Well that was in response to this, but as for Wii U releases I think what we have coming is decent for the last year of a console and would be about on par with '13 '14 and '15. If we get Q1 Twilight Princess HD and Star Fox, Q2 Pokken Tournament and Lost Reavers, Q3 Genei Ibun Roku #FE and Pikmin 4, and Q4 Zelda Wii U (+ the launch of NX with all of it's launch games) I will be more than satisfied. HD console games take longer to make and require more resources so I fully expect to spend more time with my handheld than with my console.
My bad, I apologize for the attitude then forgive me friend. I don't buy the HD games take longer story though, Sony, EA, Activision, Microsoft, they don't have any trouble putting out multiple HD games a year that any ONE game could take vastly more resources than every single Nintendo game released in a year. Okay a Star Fox, Metroid, Zelda I see those taking longer but Mario Maker? Mario Tennis? Those don't need any longer in HD than they did before, how much longer does it take to paint a new HD jpeg image for the textures that is all HD takes over SD, larger textures the rest is easily scaleable in the dev software.
I'm sure it's easy to up the resolution of a texture but if you want to truly make something look good and take advantage of the hardware I think it would take a lot more time. Nintendo relative to other companies is quite small, like twice as many people at Ubisoft than at Nintendo and Ubisoft doesn't have a hardware division. Ubisoft releases many massive open world games per year but in my personal opinion I think these mass produced AAA games lack the soul of something made by a smaller team with less resources like child of light or grow home.3DS: Uhh. Mario and Luigi: Paper Jam. Happy Home Designer. Triforce Heroes. Hyrule Warriors port. Chibi Robo The Last. I think they're publishing Yokai Watch. I must be missing something.Well that was in response to this, but as for Wii U releases I think what we have coming is decent for the last year of a console and would be about on par with '13 '14 and '15. If we get Q1 Twilight Princess HD and Star Fox, Q2 Pokken Tournament and Lost Reavers, Q3 Genei Ibun Roku #FE and Pikmin 4, and Q4 Zelda Wii U (+ the launch of NX with all of it's launch games) I will be more than satisfied. HD console games take longer to make and require more resources so I fully expect to spend more time with my handheld than with my console.
My bad, I apologize for the attitude then forgive me friend. I don't buy the HD games take longer story though, Sony, EA, Activision, Microsoft, they don't have any trouble putting out multiple HD games a year that any ONE game could take vastly more resources than every single Nintendo game released in a year. Okay a Star Fox, Metroid, Zelda I see those taking longer but Mario Maker? Mario Tennis? Those don't need any longer in HD than they did before, how much longer does it take to paint a new HD jpeg image for the textures that is all HD takes over SD, larger textures the rest is easily scaleable in the dev software.
The NX is coming out in 2016 or it might as well come out in 3045 for all the fucking good that any further delay will do Nintendo.I'm with Ian on this one. If they wait til 2017 they're toast as hardware makers.
Granted, Nintendo's advertising has been weak for years. Also, I'm going at this as a person that can wait a while.
But this is a problem that can be solved with a good marketing story. Okay, and maybe enough games for the Wii U and 3DS.
My thinking is that whatever perception there is on Nintendo from the enthusiast audience and press won't be any significantly different between 2016 or 2017. Put another way, whatever gamers think of Nintendo has solidified a while ago and any conversions will be few. Meanwhile the wider audience, who is most likely largely ignorant of the daily tumbles of the enthusiast audience, is just as susceptible to a shiny new Nintendo game in 2017 as it would in 2016. And hey, everyone likes the underdog and a comeback story, right?
Personally, I'm hoping for NX in 2017 in order to have a higher quality games at launch. If NX SDKs are only now being sent out to third-parties, a 2016 NX launch would mean third party games that have spent a year in development with Nintendo games that only had a little more time being made. Maybe that works out somehow, but I have my doubts.
Alas, perhaps I am overestimating the patience available for Nintendo these days. I can't discount that I'm a weirdo for saying, "I can wait for you in 2017!" Also, the 3DS is in dire need of a successor.
"When it comes to the scale of software development, Wii U with HD graphics requires about twice the amount the human resources than before" - Shigeru Miyamoto
When you have more detail on screen it stands to reason that if you want to fill that detail it's just going to take longer. Not just resolution but you have more complex lighting , physics and particle effects that come with new hardware. Now for something faux retro like Mario Maker or something like NES Remix I agree more powerful hardware wouldn't drastically increase development time. But the argument that the time taken to develop graphics for a game like Mario 3D Land and Mario 3D World would be identical, I just find it silly.
(http://i1030.photobucket.com/albums/y362/tophatant123/large_zpss5ho9wv4.jpg)
(http://i1030.photobucket.com/albums/y362/tophatant123/024_zpsjqhcckde.jpg)
How does Xbla, PSN, or Steam do it?
I don't know about cupholders, but it should definitely have a handle. That would come in handy in so many different situations.
username?
I'm going to need to see some numbers on this...
My Thread LIVES!!!!
so is there any juicy Nintendo rumors? What are we expecting out of E3? when exactly is it?
Is the pic above supposed support some rumor for a Fire Emblem game for Switch or something?
Are there any rumors or anything about Nintendo adopting VR with the Switch?
it is absolutely perfect to be a market leader for the tech.
they already have the display and the controllers in the peoples hands. just need the the headset to attach the device to and BAM instant potential largest gaming install base (excluding cellphones and basic free-ware micro-transaction games.)
Too bad! You'll take your Sin & Punishment and you'll like it!
Did you buy Wario World, Mischief Makers, Gunstar Super Heroes, Ikaruga, Sin and Punishment 64?
Did you buy Wario World, Mischief Makers, Gunstar Super Heroes, Ikaruga, Sin and Punishment 64?Yes, yes, no, no, yes (VC).
A new Sin & Punishment would be really cool. But the Wii game didn't sell very well so Nintendo to still release games in that series while neglecting Metroid and F-Zero, which get flack for not selling well enough but clearly outsell Sin & Punishment, is kind of bullshit. They can't keep niche franchises going while making excuses to not continue much more popular franchises.
Nintendo has a lot of stuff they haven't brought to the Switch yetAdvance Wars...
Animal Crossing
F-Zero (lol)
Paper Mario
Smash Bros
Donkey Kong
Mario Party
Pilot Wings...
Nintendo has a lot of stuff they haven't brought to the Switch yet
Animal Crossing
F-Zero (lol)
Paper Mario
Smash Bros
Donkey Kong
Mario Party
Pilot Wings...
:-\ :-\ :-\ :-\ :'( :'( :'( :'(
Where was Sin & Punishment?!?!
Well, we know Nintendo wouldn't have someone more qualified working on Metroid, so we can assume no one's working on it.
Nintendo has a lot of stuff they haven't brought to the Switch yetAdvance Wars...
Animal Crossing
F-Zero (lol)
Paper Mario
Smash Bros
Donkey Kong
Mario Party
Pilot Wings...
Promised that I would post the Monster Hunter rumor so here it is (http://www.neogaf.com/forum/showthread.php?t=1302699).
Gist is that Sony paid for exclusive MH5, contract explicitly forbids a Switch version, doesn't care about XBox and PC.
Detailed all of the things revealed in Monster Hunter World such as open worlds and more "western friendly" gameplay.
But allegedly Capcom is kicking themselves now due to Switch's success and so they are reviving the "Monster Hunter Portable" series with the primary MonHun dev team and that will be considered the true mainline MonHun sequel (MonHun5).
Seems a bit out there, but this "leak" did predict the name of Double Cross (XX) and the multiplat Monster Hunter World, so the rest doesn't seem as far-fetched anymore.
Interesting times for Monster Hunter fans. I'm confident we will see Double Cross in the west at some point, but they didn't want it to overshadow this MonHun World reveal at E3.
RE4 portable (not the mobile ****) would be great. I already bought it for GameCube, Wii and PS4...what's another copy?Probably $40 with the Switch tax. I'd gladly pay that for one of the best games ever made.
I'm kind of amazed SFII sold 450,000 units myself. How is the Switch becoming such a software sales beast? Is it the small selection still facing the millions of owners at the moment?
So the first batch of new Capcom support comes in the form of Resident Evil Revelaitons 1 & 2 on Switch (after the PS4 and Xbone versions, since this was a recent decision)...hopefully we get RE7 and the RE2 remake that apparently has been in development for PS4 for a while now.
If anything there's a selling point here for all Switch titles. Maybe Capcom stumbled into a money concept - portable Street Fighter II uncompromised. If Nintendo is smart they should emphasize that to third parties.
Ian being the non-cynic in a thread currently discussing an influx of support from Capcom is cray.It's comforting to know we aren't in the darkest timeline.
So the first batch of new Capcom support comes in the form of Resident Evil Revelaitons 1 & 2 on Switch (after the PS4 and Xbone versions, since this was a recent decision)...hopefully we get RE7 and the RE2 remake that apparently has been in development for PS4 for a while now.
I'll jump in when Marvel vs Capcom: Infinite (or whatever it was subtitled) gets announced as well.
If anything there's a selling point here for all Switch titles. Maybe Capcom stumbled into a money concept - portable Street Fighter II uncompromised. If Nintendo is smart they should emphasize that to third parties.
So the first batch of new Capcom support comes in the form of Resident Evil Revelaitons 1 & 2 on Switch (after the PS4 and Xbone versions, since this was a recent decision)...hopefully we get RE7 and the RE2 remake that apparently has been in development for PS4 for a while now.
I'll jump in when Marvel vs Capcom: Infinite (or whatever it was subtitled) gets announced as well.
I understand some people came out and said it was a bad slice of the game, but man, have you played the post-E3 Demo? I love me some MvC, and I just did not like the way that game demo played.
So, it sounds like the Switch would, oddly enough, be better off with a port of last gen's MvC.
So the first batch of new Capcom support comes in the form of Resident Evil Revelaitons 1 & 2 on Switch (after the PS4 and Xbone versions, since this was a recent decision)...hopefully we get RE7 and the RE2 remake that apparently has been in development for PS4 for a while now.
I'll jump in when Marvel vs Capcom: Infinite (or whatever it was subtitled) gets announced as well.
I understand some people came out and said it was a bad slice of the game, but man, have you played the post-E3 Demo? I love me some MvC, and I just did not like the way that game demo played.
I've seen pics, but no video's... if they fucked up the game, that is very disappointing, as I've been waiting on a MvC game on a Nintendo platform for waaaay too long. I don't have a Switch yet, and barely take a passing interest at VG news lately, but I know I'm gonna jump in before the year is over (Xmas present to me and my daughter from Santa ;) what a swell guy. lol) so I'm really hoping for about 4-5 games I really want to play at purchase, and about 3-4 more to look forward to shortly after that.
So, it sounds like the Switch would, oddly enough, be better off with a port of last gen's MvC.
But they can't port it as it has X-Men and probably F4 characters in it. Disney/Marvel has cracked down on the licensing of non MCU related/accessible Marvel characters for games due to marketing reasons.
So, it sounds like the Switch would, oddly enough, be better off with a port of last gen's MvC.
But they can't port it as it has X-Men and probably F4 characters in it. Disney/Marvel has cracked down on the licensing of non MCU related/accessible Marvel characters for games due to marketing reasons.
So, it sounds like the Switch would, oddly enough, be better off with a port of last gen's MvC.
But they can't port it as it has X-Men and probably F4 characters in it. Disney/Marvel has cracked down on the licensing of non MCU related/accessible Marvel characters for games due to marketing reasons.
This is the stupidest bullshit imaginable. Oh no, someone else may indirectly make money because our game, which those people will get no money for, may remind people that someone else is making movies with our licences... which unless we made the stupidest deal ever should also make us some money. I swear every company big enough that all the employees don't know each other's names is run by morons. This would be like Nintendo holding off on Zelda games for a bit to sabotage those CD-i games.
Or work out something with Fox for F4 rights, and in exchange make merchandise, games and new comics for X-Men related crap, also help produce more X-related TV shows.Marvel cancelled Fantastic Four two years ago so it isn't fucking around. I wish it was as easy as tossing money at Fox to relinquish the rights to at least Fantastic Four. I'm not a big Fantastic Four fan, but I want Marvel to get the rights to Galactus. I was under the impression that Fox just isn't willing to play ball. It made Fant-four-stic to build its own shared universe with X-Men which obviously didn't work out for the studio. Fox seems only willing to deal with Marvel when it can benefit (e.g. trading the film rights to Ego the Living Planet for permission to change Negasonic Teenage Warhead). That ultimately sucks for everyone including Fox because it has made more shitty movies than good ones. And as long as the shitty movies are profitable, those rights aren't going anywhere.
I can't say that I don't care how they work it out, but they need to work something out so that I can get my MvC: Ultimate Edition on a Nintendo system please. With ALL the relevant Marvel Characters please.That's the goal. It's a shame Marvel and Fox can't figure this out. I find myself in a tough position. I want all Marvel properties returned to Marvel because Marvel Studios has proven time and again that it can make great movies and shows consistently with very few duds (looking at you Iron Fist). The problem is that it often forces me to hope Fox shits the bed. I'm torn between wanting good movies but kind of hoping they fail at the same time. It's great that Deadpool was a hit, but it also encourages Fox to hold onto the rights. It won't sell the properties until it feels like it can't make money on them.
On the other hand Nintendo has handled it's franchises and licenses with care. They only fucked up in the early 90s, and learned their lesson. cdi-zelda, cdi-mario, mario bros movie. Those are the only **** ups. Everything else since then has been good.
Allegedly Nintendo was a huge pain in the butt for Wreck it Ralph. They kept complaining Bowser wasn't large enough as they wanted him bigger than what would have been reasonable for the film.
On the other hand Nintendo has handled it's franchises and licenses with care. They only fucked up in the early 90s, and learned their lesson. cdi-zelda, cdi-mario, mario bros movie. Those are the only **** ups. Everything else since then has been good.
Would like to add one more screw-up: when they handed Donkey Kong over to Adam Sandler & co. for that awful movie Pixels. Especially strange since they clearly know quality scripts when they see them, as evidenced by Bowser appearing in Wreck-It Ralph.
Pixels isn't that bad. I've had to watch it repeatedly with nephews. I've seen worse movies.
-A sequel to a 3DS game is coming to Switch. Remember what was said about new character inclusion for Smash.
-Netflix (but not Hulu) are coming Q1. Announcement will be tied with a Netflix-produced show.
-Themes will arrive with a Dec. 25 update. Free if you own the game or amiibo.
-Metroid Prime 4 will have a subtitle that people know, Q4 at the earliest. First footage in January Direct.
-Little Mac was almost in ARMS. There's a reason he's not.
-A new spinoff is coming exclusively to the eShop using assets from a game already released
Metroid Prime 4 will have a subtitle that people knowMetroid Prime 4: Micheal Jordan
A sequel to a 3DS game is coming to Switch.Codename S.T.E.A.M. 2: STEAM Harder!
Little Mac was almost in ARMS. There's a reason he's notPunch-Out franchise was sold to EA last year.
Netflix (but not Hulu) are coming Q1. Announcement will be tied with a Netflix-produced show.Can't wait for gritty Urban Champion show.
-A sequel to a 3DS game is coming to Switch. Remember what was said about new character inclusion for Smash.
I'd love them to do update to enable Wii U pro-controller. I might have to get one of those maytag dongles.
I posted this elsewhere, but I'll share it here too. Adapter available for ~$25 (https://smile.amazon.com/gp/product/B074JZPS39/ref=oh_aui_detailpage_o09_s01?ie=UTF8&psc=1) that lets you use the Wii U Pro Controller on a Switch.As a staunch defender of the Wii U Pro Controller (and a huge fan of its 70 hour battery life) I will be taking advantage of this.
Something is definitely happening. Nintendo is getting super weird on Twitter.
At least now we know what Retro's been working on.Are we sure Retro Studios is handling this port? Monster Games ported Donkey Kong Country Returns for 3DS and co-developed Tropical Freeze with Retro Studios. I'd expect Monster Games to be on port duty again.
At least now we know what Retro's been working on.:( :( :(
At least now we know what Retro's been working on.Are we sure Retro Studios is handling this port? Monster Games ported Donkey Kong Country Returns for 3DS and co-developed Tropical Freeze with Retro Studios. I'd expect Monster Games to be on port duty again.
Bandai Namco DID give use Lost Reavers!
Ridge Racer 8 Switch Exclusive Reportedly in Development by Bandai Namco Alongside First-Person Shooter Adventure Title – Rumor (https://wccftech.com/ridge-racer-8-switch-exclusive-metroid/)
If you’re too lazy to click the link, it cites the LinkedIn profile of Shawn Pitman, the lead designer at Bandai Namco Singapore, who mentions both an “Unannounced First Person Shooter/Adventure Exclusive to the Nintendo Switch” and “Ridge Racer 8 (Drift-based High Speed Car Racing Exclusive to the Nintendo Switch)” as projects he’s working on. Pitman has worked for Sony, Midway, and LucasArts. According to MobyGames, his past credits include Star Wars: The Force Unleashed and EverQuest.
Ridge Racer 8 is seemingly out of nowhere. The series has been largely dormant for several years save for a couple mobile games. The last main series installment, Ridge Racer 7, was released in 2006. Bringing it back exclusively on a successful platform with a dearth of comparable racing games makes sense. The other bit may be more interesting as people seem to be connecting it with Metroid Prime 4.
If true, it’s nice that Nintendo and Namco Bandai are continuing their close working relationship. I feel like it’s practically a given that the latter is also porting Super Smash Bros. for Wii U to Switch.
What else had Retro Studios done to suggest they would be a good team for Metroid Prime?Just about the post the same thing. Most of the original team was poached from id Software, Epic Games, Iguana Entertainment etc. Granted, many of them had experience making first-person games, but Metroid Prime was always more of an adventure game.
What else had Retro Studios done to suggest they would be a good team for Metroid Prime?
Today I don't really trust that Nintendo truly understands why Metroid is as well regarded as it is, and I had no reason to assume that when Metroid Prime was in development.
Emily Rogers is saying Smash is coming to Switch this year. (https://mynintendonews.com/2018/02/21/emily-rogersa-smash-bros-title-will-be-announced-and-released-for-switch-later-this-year/)
She also says she doesn't know if it's a sequel or a deluxe port.
Edit: alright where did this new description come from? It disrespects Ridley and all who worship him! As I tell my kids, who I got to whoop?
A deluxe port may run into licensing issues with guest characters like Cloud. I think at this point a full-on new SSB game makes sense. They can then negotiate third party characters from scratch. After all if they can't get the Wii U third party characters in a Switch port then it's an inferior port.
I also fear that if Nintendo goes with ports for this and Mario Kart that we may not get a proper new release for those series on the Switch. We don't get multiple games in those series for one platform. Are we going to get a Mario Kart 9 on the Switch or does the MK8 port "count"?
I don't have SSB on the Wii U as I was holding out for a version with all the DLC included so it doesn't really matter to me either way. But I think a proper sequel is the way to go.
Edit: alright where did this new description come from? It disrespects Ridley and all who worship him! As I tell my kids, who I got to whoop?
:D You're only noticing that title change now?! I think I did that at least a month ago if not longer. I think it's a great title tat captures something we all associate with you. Plus, I don't see any mention of Ridley in that title so not sure what he's got to do with it. It seems that you yourself are too big for Smash Bros if I'm reading it correctly. However, if you really want another title change, just send me a pm or reply back to this stating so but I can't guarantee you will like it any better. That's the NWR Title way!
This is Smash 5.No it isn't. One has smash run and the other one has smash tour. They're totally different. :smug:
Smash 4 3DS and Smash 4 Wii U were essentially the same game. This one is likely going to be the same case, so really we should just call it Smash 4 Switch.
Maybe Doom guy will be in Smash Bros.
2. Speaking of the work, I find it unlikely that Sakurai would develop a new Super Smash Bros. in secret and in fewer than three years since finishing the Bayonetta DLC.
2. Speaking of the work, I find it unlikely that Sakurai would develop a new Super Smash Bros. in secret and in fewer than three years since finishing the Bayonetta DLC.
Considering they're 2 versions of the same game, combined they're already the best selling Smash Bros, which means Nintendo can not get away with just releasing an enhanced port.I disagree. Port or not, the series is bankable. A port would sell well; a brand new game may sell more. Either way, it's a win for Nintendo. People who post on video game message boards may be privy to the development history of the 3DS and Wii U games. I wonder how many people view them as "two versions of the same game." While they share content, the 3DS version is a severely stripped down experience missing features from previous installments played using a Circle Pad. Still pretty good, but let's call it how it is.
Plus I don't see why some think they wouldn't be able to get a new Smash Bros this year. They made Smash Bros 3DS/Wii U in a little over 2 years since development started during Summer 2012 with that game, and since they wouldn't have to worry about making a 3DS version as well this time, they would have had more then enough time to create enough new content.There's a lot to unwrap here.
This also might make other Wii U/3DS multiplatform games like Super Mario Maker, Yoshi's Woolly World and Hyrule Warriors a hard sell in porting. Putting these games on the 3DS was already moving them to a more popular platform to get them noticed.Hyrule Warriors Definitive Edition is already scheduled for a Spring 2018 release on Switch so there goes that idea.
I also fear that if Nintendo goes with ports for this and Mario Kart that we may not get a proper new release for those series on the Switch. We don't get multiple games in those series for one platform. Are we going to get a Mario Kart 9 on the Switch or does the MK8 port "count"?That's what bums me out too. I'm ready for a Mario Kart 9, but it's probably years away at minimum.
This also might make other Wii U/3DS multiplatform games like Super Mario Maker, Yoshi's Woolly World and Hyrule Warriors a hard sell in porting. Putting these games on the 3DS was already moving them to a more popular platform to get them noticed.Hyrule Warriors Definitive Edition is already scheduled for a Spring 2018 release on Switch so there goes that idea.
Doesn't the 3DS version of Hyrule Warriors run extremely poorly without the NEW 3DS model? That would limit its appeal on 3DS. It's one reason why I didn't get that version and am waiting for the Switch version instead.
Yeah, NEW Smash games usually get the insane hype train- if a new game were to be announced AND released this year, if would give almost no time for that hype train to get moving.
If we do, I will punish myself by not buying it. Happy?No. You’ll have to buy eight.
I just want people to keep talking themselves into the idea that a port is more likely to happen the more time passes.The more time passes, sure. Rumor states a release later this year though. Here’s a crude over-simplification:
As far as sequels go, Melee is the outlier, having been released on the same year it was shown to the public.Yeah, and if I remember rightly the game was rushed out for the GameCube launch window, leaving it with something like eleven months of development time. I doubt Nintendo will be rushing out the next game.
If an actual new Smash Bros. game releases this year, I'll eat my cat.As far as sequels go, Melee is the outlier, having been released on the same year it was shown to the public.Yeah, and if I remember rightly the game was rushed out for the GameCube launch window, leaving it with something like eleven months of development time. I doubt Nintendo will be rushing out the next game.
This thread sure has taken a catastrophic turn.
https://www.gameinformer.com/2019/02/21/rumor-microsoft-bringing-game-pass-and-published-titles-to-switch (https://www.gameinformer.com/2019/02/21/rumor-microsoft-bringing-game-pass-and-published-titles-to-switch)
Rumor: Xbox Game Pass to Switch
I mean I don't want to support eating a cat, but Smash Ultimate really has enough brand new features to be called a new game.4) An entirely new Link
1) Many new characters
2) New Single player game
3) New Spirits System
https://www.gameinformer.com/2019/02/21/rumor-microsoft-bringing-game-pass-and-published-titles-to-switch (https://www.gameinformer.com/2019/02/21/rumor-microsoft-bringing-game-pass-and-published-titles-to-switch)
Rumor: Xbox Game Pass to Switch
This got trampled by the people eating...felines conversation,[. . . ]
Would it be a limited offering of indies that can run competently on Switch? Would it include some kind of streaming ability to try and push the larger Xbox exclusives like Sea of Thieves/Crackdown/Halo/Gears of War? So many questions come to mind from this.
Pretty sure Switch is going to surpass Xbox One LTD sales in the next couple month globally,I thought Micro$oft stopped revealing the sold numbers of XBONE a while ago, how can we be sure what they are?
No worries, this is why I had two cats.
Just to get us off the topic of feline feasting...
https://gonintendo.com/stories/329361-rumor-microsoft-bringing-cuphead-to-switch-over-100-xbox-games
This would be crazy.
I feel like if this is true, then the Xbox basically becomes the Google Pixel of video game consoles. It provides a reference design, and is there if you want a pure experience, but you can buy so many alternatives from other suppliers with their own twist on the platform.
The problem is the other companies have diversification to help or hurt them. But Nintendo doesn't. So Nintendo is always all in, and if they get a bad product or something happens then the stock suffers.
I'd say that they've been keenly aware of the issue with identical game boxes for a while, as they've never veered back after bailing on the arms race with the Wii. For all that the Switch is loaded with ancillary gimmicks, I'd bet that most of it's usage is as a low-powered static home console, which I would imagine gives them the willies.
Some existing Switch owners bought a Lite because they wanted the better battery life. If the Pro also has better battery life that also might have been their pick.
And if the Switch Pro has exclusive games or games that are noticeably inferior on a vanilla Switch then that might upset Lite owners as well. The Lite has some compromises but the owner felt it was worth it. But if "won't play certain new games a year from now" was factored in the decision maybe they wouldn't have gone with the Lite.
Currently, we can only provide two form factors because if we had three or four different architectures, we would face serious shortages of software on every platform. To cite a specific case, Apple is able to release smart devices with various form factors one after another because there is one way of programming adopted by all platforms. Apple has a common platform called iOS. Another example is Android. Though there are various models, Android does not face software shortages because there is one common way of programming on the Android platform that works with various models.The plan: Regularly release new form factors then eventually phase out the older ones. I don’t know if that’s going to work in the video game hardware space because these are specialized devices. Smartphones are used all day, every day in a variety of ways.
PS4 Slim and PS4 Pro released close together and I didn't hear a lot of kerfuffle about it.
I’ve been meaning to post a new poll/thread asking if you fine people think Nintendo should release a Pro soon or wait to launch a successor. Unfortunately, I have been too lazy.
Releasing an enhanced Switch revision fits into what Iwata said way back about NX:QuoteCurrently, we can only provide two form factors because if we had three or four different architectures, we would face serious shortages of software on every platform. To cite a specific case, Apple is able to release smart devices with various form factors one after another because there is one way of programming adopted by all platforms. Apple has a common platform called iOS. Another example is Android. Though there are various models, Android does not face software shortages because there is one common way of programming on the Android platform that works with various models.The plan: Regularly release new form factors then eventually phase out the older ones. I don’t know if that’s going to work in the video game hardware space because these are specialized devices. Smartphones are used all day, every day in a variety of ways.
Switch Lite has a specific use case: Parents can buy all their wiener kids a “cheap” Switch. It’s much easier to understand Switch Lite’s place on store shelves. I don’t know what the market is for a “Pro” revision since it will be a half-step more powerful than the OG Switch yet still lag behind PlayStation 5/Xbox Series X/PC in terms of hardware power. If it’s powerful enough to get some ports, maybe I can see it’s worth if I squint though most of the Switch audience will remain on the standard chipset. Still seems unnecessary and Nintendo not done well justifying the existence of such revisions in the past. I suppose it depends on just how powerful a “Pro” revision is. The modest spec bumps of DSi/New 3DS won’t cut it.
But the Switch... ...people are not worried about it's power,That aged well.
But the Switch... ...people are not worried about it's power,That aged well.
So, at this point Metroid Prime 4 is going to be a launch title for the next hardware isn't it? If it comes out at all.
There's no guarantee of a large media drive for Wii either; it was only said to be possible due to the USB slot.
Mobdro Vip (https://get-mobdro.com/home/)
Playing CD based games off a memory card = ass. Those things are too slow.
There's no guarantee of a large media drive for Wii either; it was only said to be possible due to the USB slot.
Meh, this is why I don't like rumor discussions.
I couldn't find the Switch 2 thread, and didn't feel like creating a new one, so I'll just bump this instead.I found this topic: http://www.nintendoworldreport.com/forums/index.php?topic=65290.0 (http://www.nintendoworldreport.com/forums/index.php?topic=65290.0)
https://www.eurogamer.net/nintendo-demoed-switch-2-to-developers-at-gamescom
Apparently Switch 2 was demo'd using BotW remastered as a showcase.
Dev Kits are out and we can expect this to happen sometime next year.
I couldn't find the Switch 2 thread, and didn't feel like creating a new one, so I'll just bump this instead.I found this topic: http://www.nintendoworldreport.com/forums/index.php?topic=65290.0 (http://www.nintendoworldreport.com/forums/index.php?topic=65290.0)
https://www.eurogamer.net/nintendo-demoed-switch-2-to-developers-at-gamescom
Apparently Switch 2 was demo'd using BotW remastered as a showcase.
Dev Kits are out and we can expect this to happen sometime next year.
Another VGC source claimed that Nintendo showcased Epic's impressive The Matrix Awakens Unreal Engine 5 tech demo – originally released to showcase the power of PlayStation 5 and Xbox Series X in 2021 – running on target specs for its next console.
[...]
The demo is said to have been running using Nvidia's DLSS upscaling technology, with advanced ray tracing enabled and visuals comparable to Sony's and Microsoft's current-gen consoles (however, it should be noted this does not mean the Switch successor will sport raw power anywhere near that of PS5 or Xbox Series X, which aren't portable devices).
[...]
DLSS (deep learning super sampling) is a feature exclusive to Nvidia graphics cards. On PC, it works by using AI to upscale the resolution of games, effectively allowing developers to achieve higher graphical settings and better frame rates on weaker hardware. According to Digital Foundry analysis, DLSS at any normal screen distance "looks almost as good as the real thing."
-All of what they discussed is the rumor/chat that dominated Gamescom. The impressions of the demo are from second hand sources so they could be well off on how did The Matrix demo actually compared to PS5 and Xbox Series as 2 years passed between the 2 demos, or the “target hardware” may be not representative of what Nintendo/Nvidia actually manage to achieve in their final hardware (PS3 was only half as powerful as the “target hardware” that run many demo at E3).https://mynintendonews.com/2023/09/11/digital-foundry-discusses-vgc-eurogamer-switch-2-gamescom-rumors/
-What Eurogamer and VGC reported is what everyone at Gamescom was hearing behind the scene.
-The reports seems to confirm the T239 Nvidia SoC being the actual Switch 2 intended hardware as the Nvidia leak indicated.
-BotW demo was running at 4K/60fps using DLSS.
-The Matrix demo has the benefit of Nvidia having much better ray tracing hardware than AMD.
-DLSS 3.5 (minus frame generation) is what they probably were using to run the demo and they think it’s reasonable to expect T239 to be able to handle DLSS 3.5 features (minus frame generation).
-Unreal Engine was 5 developed quite a lot in the past 2 years after the PS5/XBS demo released and it’s more scalable now that it was when the demo first debuted. The engine is getting “lighter”.
-It’s in Nvidia and Epic Games’ best interests to have Unreal Engine 5 be scalable down for Switch 2. Epic Games wouldn’t want to make Unreal Engine 5 hard to use on a platform potentially as successful as the original Switch was and Nvidia would desire this console to be a showcase of their impressive DLSS/ray tracing capabilities.
Though I would like backwards compatibility with both digital purchases and physical ones. I'll keep my Switch 1 so it won't be like these games will disappear for me but I'd like to just keep one system docked that plays everything. My DS was essentially retired once the 3DS came out but I played DS games on it as much as 3DS games. I would love to be able to do that with the Switch. Also if it's backwards compatible then the eShop will stick around longer. Nintendo has been brutal with retiring their online stores so early but they'll have no reason to if digital Switch games can be purchased for the Switch 2.
Sony fanboys have taken over the internet, they made their word "the law of gaming" and they destroyed the games of the competition, especially Nintendo's ones, by spreading a lot of deliberate hate and false informations. Because of all of that, I cannot express anymore appreciation over Nintendo games without being victim of online attacks. It's disgusting situation and as long I still get new games I will always be forced to face this crap... which is why I've decided to quit gaming for good as soon Switch ends its lifecycle next year.I feel this is just the online spaces you’re hanging out in. Anyone who is a Sony fan in 2023 is an imbecile, or doing it ironically. Their machine is overpriced, has less features than its Xbox competitor. It has no exclusive games and every other year hackers steal all your information.
I already talked about it enough in my own topic, but I want to bring it up again because it seems to be an overlooked problem: Things have gotten grim for gaming, as someone who is mainly a Nintendo fan. Sony fanboys have taken over the internet, they made their word "the law of gaming" and they destroyed the games of the competition, especially Nintendo's ones, by spreading a lot of deliberate hate and false informations. Because of all of that, I cannot express anymore appreciation over Nintendo games without being victim of online attacks. It's disgusting situation and as long I still get new games I will always be forced to face this crap... which is why I've decided to quit gaming for good as soon Switch ends its lifecycle next year. I'm still going to get most o the remaining major releases on the console, including the remakes (except Luigi's Mansion 2 HD), but as soon the new console is officially revealed, I will stop looking at gaming sites for good, as I will ignore what will come next.
Altec Lansing, the leading global audio electronics company, today announces its role as the first licensee of Ai Shark’s cutting-edge gaming software. Formerly known as GameShark, Ai Shark is set to redefine the gaming landscape with its revolutionary AI-enhanced technology. The innovative gaming software is set to mark a significant leap forward in the gaming experience, bringing enhanced gameplay for beginner-level users. The official launch is planned to coincide with the Nintendo Switch 2 in September 2024.
This says that Switch 2 will have physical and digital backwards compatibilityThe backwards compatibility would be lovely, if true. But I find the backwards enhancements a bit suspect. It has to be a dev-side thing, right? Like, the system can’t possibly perform such actions itself.
and that Devs can "enhance" Switch 1 games on the Switch 2
https://universonintendo.com/rumor-proximo-hardware-da-nintendo-tera-retrocompatibilidade-fisica-e-digital-com-jogos-do-switch/
I'm assuming that will be higher frame rates, cleaner textures, higher rez output?
This says that Switch 2 will have physical and digital backwards compatibility
and that Devs can "enhance" Switch 1 games on the Switch 2
https://universonintendo.com/rumor-proximo-hardware-da-nintendo-tera-retrocompatibilidade-fisica-e-digital-com-jogos-do-switch/
I'm assuming that will be higher frame rates, cleaner textures, higher rez output?
This says that Switch 2 will have physical and digital backwards compatibilityProbably some DLSS/AI upscaling wizardry.
and that Devs can "enhance" Switch 1 games on the Switch 2
https://universonintendo.com/rumor-proximo-hardware-da-nintendo-tera-retrocompatibilidade-fisica-e-digital-com-jogos-do-switch/
I'm assuming that will be higher frame rates, cleaner textures, higher rez output?
With recent games on the Switch like Batman: Arkham Knight or Mortal Kombat 1 which had videos highlighting the drops in framerate or downgrade in graphics. Thus, it has made me ponder if some of those game might get updates that allow them to run a bit better on the next Switch or if the Switch 2 would just run them better on its own.
I wouldn't be surprised if the option to upgrade Switch games will be there on the Switch successor, but as Stratos said, it'll be developer dependent. So some of the more recent titles might get patches if the developers are still working on them, but how many older titles will have devs willing to create a new patch for them?
So it'll be a nice feature to have, but I wouldn't hold my breath and act like all the Switch games that had frame rate and graphical issues will magically be getting fixes. Like I've seen a lot of people online talking about how Xenoblade 2 will suddenly be improved, when it's like, really guys, Monolith Soft is busy on whatever new Xenoblade game for the Switch Successor, I doubt anyone at Monolith Soft or Nintendo really cares about patching an almost 7 year old game by the time the Switch Successor comes out.
The internet went into meltdown because Switch 2 got "delayed" to 2025 (https://www.polygon.com/24075215/nintendo-switch-2-delay-2025-reports). Can it really be a delay when Switch 2 wasn't even officially announced? I'm being pedantic.
I'm not even disappointed. I only opened Tears of the Kingdom to claim the My Nintendo Gold Points, and I haven't bought Super Mario Bros. Wonder or Super Mario RPG. My backlog is LOL even without those games. I'm old; it'll be 2025 before I know it.
I only opened Tears of the Kingdom to claim the My Nintendo Gold Points, and I haven't bought Super Mario Bros. Wonder or Super Mario RPG.
The internet went into meltdown because Switch 2 got "delayed" to 2025 (https://www.polygon.com/24075215/nintendo-switch-2-delay-2025-reports). Can it really be a delay when Switch 2 wasn't even officially announced? I'm being pedantic.
I'm not even disappointed. I only opened Tears of the Kingdom to claim the My Nintendo Gold Points, and I haven't bought Super Mario Bros. Wonder or Super Mario RPG. My backlog is LOL even without those games. I'm old; it'll be 2025 before I know it.
The internet went into meltdown because Switch 2 got "delayed" to 2025 (https://www.polygon.com/24075215/nintendo-switch-2-delay-2025-reports). Can it really be a delay when Switch 2 wasn't even officially announced? I'm being pedantic.
I'm not even disappointed. I only opened Tears of the Kingdom to claim the My Nintendo Gold Points, and I haven't bought Super Mario Bros. Wonder or Super Mario RPG. My backlog is LOL even without those games. I'm old; it'll be 2025 before I know it.
The internet went into meltdown because Switch 2 got "delayed" to 2025 (https://www.polygon.com/24075215/nintendo-switch-2-delay-2025-reports). Can it really be a delay when Switch 2 wasn't even officially announced? I'm being pedantic.
I'm not even disappointed. I only opened Tears of the Kingdom to claim the My Nintendo Gold Points, and I haven't bought Super Mario Bros. Wonder or Super Mario RPG. My backlog is LOL even without those games. I'm old; it'll be 2025 before I know it.
Not only do I have a huge backlog of games I own and need to play, I still have over 160 games on my eShop wishlist. So my backlog, literally has a backlog of games that needed to be added to it.
I also find it funny how a lot of the comments about people being angry are acting like nothing else is coming to the Switch this year. Which is the same thing they were doing last year when many of these same people thought Tears of the Kingdom would be the last game released in 2023 and then a new system was guaranteed to come out in the 2nd half of 2023.
I mean Prime 4 is probably still a regular Switch title and can still come out this year. Grezzo hasn't done anything since the Links Awakening remake so a new 2D Zelda could come out. The rumored Fire Emblem 4 remake that has been around for years now could finally come out. There's also the rumored Donkey Kong platformer that EAD has been rumored to be working on for years now. And who knows what other 3rd party collaborations Nintendo mights have for Switch titles as well.
I predict Prime 4 will just be a Switch 2 title.
Likely, that's all Switch 2 will have going for it for the first year. Other than backwards compatibility, and upgraded version of games.
Now the question is will Nintendo name Switch 2 something sensible like Switch 2, or something stupid that confuses people? Did they learn their lesson with the Wii U, or has the success of the Switch made them forget how Wii was successful too before Wii U came out?
It's kind of funny to think that the Switch has been out so long, that there is a generation of kids who don't understand the concept of an upgraded generation.
Even though there hasn't been an official announcement from Nintendo themselves, we've been hearing rumors and leaks for a long time about Switch 2, the upcoming successor to the Nintendo Switch. Speculation grew at the end of last year, when Gamescom attendees claimed to have seen the new Nintendo console behind closed doors.
Today at Vandal we can share some exclusive details about the upcoming hardware from the Japanese company after hearing non-official information from manufactures that have had a first contact with Switch 2. Our colleague Rubén Mercado has been the one that has had access to these exclusive details during an accessory manufacturer fair, the same way it happened during the pre-launch period of Nintendo Switch OLED.
Some manufacturers have been able to "touch" the new Nintendo console, without the possibility of actually seeing it to avoid leaks. There are no concrete dates for its release, but they all agree that it won't release this year, even though the console is ready. This is just a strategic decision to have a better lineup, and they expect this Christmas period to be the last one for Switch, and Switch 2 to release Early 2025.
The information we've managed to get says the console is a bit bigger than the current Switch models, but still smaller than a Steam Deck. Another change is on the joy-con side, which will trade their current attachment system using rails for a magnetic system.
As of right now we don't have information on the specs of the console itself, but what we can confirm is that the current Pro Controller will be forwards compatible with Switch 2. However, it's possible that the current joycons won't be, whether for the change on how they attach to the console or if they have new functionalities.