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Messages - Dirk Temporo

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26
General Gaming / Re: Dead Space 2
« on: February 17, 2011, 03:41:03 PM »
How do you get scared by a game where all you do is slaughter waves after waves of bad guys? Dead Space might be a fun action horror game, but with the exception of the overall atmosphere, it's severely lacking in the horror department.

27
General Gaming / Re: Final Fantasy 13 X-2 Announced
« on: January 18, 2011, 03:39:23 PM »
I love sequels of sequels that aren't sequels of anything else.

I doubt the amount of work put into this sequel is going to justify the full-game price tag. With so much done in terms of resource development, I would be surprised to see more than one or two new areas and enemies.

28
TalkBack / Re: Conduit 2 Delayed to March
« on: January 18, 2011, 03:36:44 PM »
Oh good. Now it's in COMPLETELY direct competition with all the other shooters that didn't want to share a launch window with Halo Reach and Call of Duty. (Homefront, Killzone 3, FEAR 3, Brink, Crysis 2, Bulletstorm...)

I can see how this is much better than launching opposite Black Ops.

29
TalkBack / Re: The Last Story to Debut in Japan in 2011
« on: January 14, 2011, 10:54:45 PM »
Most voicework in a game? I hope you're not including PC in that, because the entire King's Quest series would like to have a word with you, if you are.

30
TalkBack / Re: Beenox Named Lead Developer on Upcoming Spider-Man Games
« on: January 14, 2011, 01:11:56 AM »
Oh man my Spider-Man loving friend is going to be pumped. He beat the crap out of Shattered Dimensions. I'm pretty sure he got every single challenge and spider.

31
it's just a game and Just Another Japanese RPG

As somebody who greatly dislikes JRPGs in general, I would vehemently disagree with that statement.

32
Nintendo Gaming / Re: The OFFICIAL Wii rumor thread *bring your own salt*
« on: January 02, 2011, 04:54:59 PM »
I don't think that discussing the logistics of copyrighting the name of a historical figure counts as "getting into religion."

33
General Gaming / Re: Humble Indie Bundle 2 is here
« on: January 02, 2011, 03:51:36 PM »
With the current status of the physics they should never have moved into the pretty-it-up stage of development, they already have very well developed graphics and all but the basic physics are at a state that's unacceptable.

You know that they haven't changed the graphics at all in nearly the entire time it's been in development, right? It looks exactly the same now as it did two years ago. The only changes they're making are in AI, physics, and other gameplay-related areas.

I can't help but feel like you guys hate sandbox games. Have you even downloaded any mods for the game at all?

34
Nintendo Gaming / Re: The Legend of Zelda: Skyward Sword
« on: January 02, 2011, 03:43:00 PM »
Unless your taste is extremely limited, you should be able to find plenty of good games to tide you over.

There's a necessary balance to strike between perceived quality and value of one's personal time. I feel I would be hard pressed to find even twenty games on the Wii that I find interesting enough that I would fully dedicate myself to them. I want AAA gaming experiences, and as cool as De Blob is, I know I'm never going to play it to completion.

35
TalkBack / Re: Super Meat Boy WiiWare Cancelled
« on: December 28, 2010, 04:24:10 PM »
If it were arbitrary, Nintendo would have changed it by now.

Just like Friend Codes, right?

36
Sagaguchi might be returning to his Final Fantasy roots by teaming up with the very same game company where Square started the franchise. Not too ago I read that Sagaguchi said that Final Fantasy was his ideal version of a RPG, and artisticly this game seems to be similar to Final Fantasy 9. He also left Square Enix after Final Fantasy 10, so I am wondering if he might have had creative differences with his superiors and decided to make his own company based on his ideal RPG, which would later become Last Story Lost Odyssey.

Fixed that for you.

Then how come he's so down on the very gameplay features that Lost Odyssey employs? This game is totally different, and everything I've read about him in regards to producing this says that this is his dream RPG.

37
Nintendo Gaming / Re: Call of Duty Black Ops Wii > Goldeneye ;)
« on: December 27, 2010, 06:37:36 PM »
Since it is another Walmart, it should be no problem (but it would be different for other stores, Walmart will only pricematch advertised prices).

Really? That's bull. Staples price matches everything.

38
Well yeah, but obviously that means that Sakaguchi approached Nintendo about the project. I'm just wondering why Nintendo.

39
Nintendo Gaming / Re: Call of Duty Black Ops Wii > Goldeneye ;)
« on: December 27, 2010, 05:46:56 PM »
You should've just asked if they could price match the other store. They price match competitors and it would be really ridiculous if they didn't match other stores in the area.

40
Yeah, it really seemed like Anfossi just messed up some english words (being a French canadian) in that first article. 200,000 is pretty much completely unbelievable, given that Mass Effect had 20,000 lines, and Mass Effect 2 had 31,000 lines. I don't think any game has really come close to 200,000 lines, and to be honest, the closest would probably be Planescape: Torment, which had 800k words but not sure how many lines.

Still twice as many words and lines as the original Deus Ex is plenty for me. There was a lot of stuff in that game.

BUT ABOUT THAT LAST STORY!

Looks pretty awesome. I'm genuinely interested in it, which is odd for me since I really don't care for JRPGs at all, but this game really looks to be breaking the mold as far as battle systems go, and honestly I'm left wondering why A. It's taken this long for something to come along and fix the problems that only exist in JRPGs because at the time they were created, the consoles they were being designed for weren't powerful enough to keep up with the RPGs that existed on PCs at the time, and computers and general weren't powerful enough to keep up with the rules for the tabletop games on which they were based, and B. Why is it on the Wii? Low development costs?

Either way, I'm incredibly interested. The game LOOKS gorgeous also. I get the feeling the graphics are going to put most of the stuff on the Wii to shame. I showed some videos to my friend who is a hardcore PS3 fanboy (he is 100% convinced that every multiplatform game looks better on PS3), and he was genuinely surprised when I told him the game was on the Wii.

42
General Gaming / Re: Humble Indie Bundle 2 is here
« on: December 26, 2010, 09:27:01 PM »
Well you know, maybe it would be garbage if it were anywhere even remotely near being finished, but given that it's not...

Also, I can't see any of those games working "better" on an iPhone unless you just hate using a mouse.

43
Plus, it's not like 12,000 lines of spoken dialogue is particularly outlandish nowadays.  Bethesda and Bioware both routinely hover around or even exceed that amount, and Deus Ex is about twenty times larger, so it's not like this is an insurmountable amount (...) of stuff to localize.

Buh?

Mass Effect had 20k lines. The original Deus Ex had around 9k. New one probably has around 18k.

44
TalkBack / Re: Super Meat Boy WiiWare Cancelled
« on: December 26, 2010, 09:11:10 PM »
Compression is hard and not everybody is John Carmack.

45
TalkBack / Re: High Voltage Confirms Conduit 2 Release Date
« on: December 22, 2010, 08:20:08 PM »
There is obviously a FPS pecking order on the Wii.

It's not just the Wii. Notice how the only FPSes that came out anywhere near the launch of Black Ops were Goldeneye (Wii exclusive and also an Activision release) and Halo: Reach. Brink was delayed for the same reason. Nobody wants to go toe-to-toe with Call of Duty, because they'll lose.

46
General Gaming / Re: Humble Indie Bundle 2 is here
« on: December 22, 2010, 07:55:18 PM »
It's a pity they can't offer the console versions of these, or I'd actually pick them up.  I have no use for the PC versions

Only two of the five games even have console versions, and there is no way that any kind of bundle like this will EVER fly on a console, because of the licensing fees and whatnot.

I already have Osmos (and it's a lot better on the iPad than on PC anyway)

What?

I'm thinking about this bundle just so I can finally get the full version of Cortex Command legally without paying the ridiculous $20 they want for a pre-alpha product.

47
General Gaming / Re: My First Person Dilemma....
« on: December 08, 2010, 02:47:07 PM »
The same as pirating? Uh, no. Cracking the encryption on games that I have legally purchased through Steam so that I can play them without the restrictive distribution service?

Yes, because if your ability to play the game was revoked, which is the situation that you yourself are presenting, cracking the encryption is EXACTLY THE SAME as downloading the game from a torrent. With that in mind, I don't see that buying games on Steam matters, because if it ever were to go under and your unreasonable paranoia was to somehow become true, then you could just get all your games again with no issues and no guilt, since you already paid for them.

Quote
Besides, I'm not going to take Gabe Newell's word on anything. He might really mean it, I don't know. If for some reason Valve were to go under, and was bought out or liquefied, I doubt that unlocking all of their games would be too high up on the priority list.

Except it's probably three minutes worth of work that I guarantee they would do the instant something happened that would prevent them from honoring their Steam sales. There is no reason for them not to. It doesn't cost them any money, time, or effort. The only reason to think they wouldn't is if you just blindly believe that all corporations are out to f**k the consumer all the time.

48
General Gaming / Re: My First Person Dilemma....
« on: December 07, 2010, 11:14:15 PM »
I figure that if anything does ever happen, it won't take long for the community to crack the encryption... I'll just be out all of the patches and updated then. :P

Which is exactly the same as pirating, so I don't see that it matters anyway. Not to mention Gabe/Valve have stated several times that if something was ever to go awry in regards to the Steam service or the games they offer, they would just unlock all the games, allowing them to be played without Steam.

49
TalkBack / Re: Samurai Warriors 3 Review
« on: December 03, 2010, 01:44:04 PM »
Quote
It runs at 30 frames-per-second, which could come as a disappointment to some gamers.

Uh... On the Wii? I wouldn't think so.

This review seems to be more trashing the idea of the Dynasty/Samurai Warriors games rather than this specific installment. Based on the review, it sounds like it's pretty much exactly the same as Dynasty Warriors 3.

50
Crysis may not be capable of being ported to the Xbox 360 but it doesn't really look it in screenshots.  It's not WAY better like we had before

You're blind.

http://img248.imageshack.us/img248/5579/crysis2007102923551468lo2.jpg

Consoles could barely render anything in this screenshot individually, never mind at the same time. You only get levels like that in completely linear games, and even then you don't have as much stuff in the area, which is why Red Dead Redemption worked on consoles, but a game like Crysis never will. It's also why Crysis 2 is set in a city and not in the jungle.

And that's not even as good as you can MAKE it look through some simple .cfg editing and mods.

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