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Messages - NeoStar9X

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401
TalkBack / Re: Warren Spector Discusses Disney Epic Mickey
« on: June 17, 2010, 12:48:26 AM »
Very nice. I wonder if you can paint anything and everything or certain things. The one scene with the tree house platforms seems like the platform outline was there but only appeared once painted. I guess that's a trade off. Anything there in the game by designers can be removed and then reconstructed. If there is outline (meaning it used to be there before Mickey arrived) it can be rebuilt if you choose to. At least that's what it's looking like.

402
TalkBack / Re: PDP Unveils Headset for Wii
« on: June 16, 2010, 07:34:28 PM »
That cord had better be several feet long. By several I mean more then 5 feet.

403
Nintendo Gaming / Re: Dragon Quest IX - Release Date 7/11 - U.S.
« on: June 16, 2010, 01:20:50 PM »
After the Nintendo E3 conference I've put my pre-order in for this game at Amazon.com. I had no clue there was that level of customization and items in the game. My experience with Dragon Quest has been limited to Dragon Warrior on the NES (was to young at the time to really play it properly) and Dragon Quest 4 on the DS but I bought that more for my mom then anything else since she's an RPG fan as well but sticks to handhelds as she doesn't really like non-2D games. So I never really paid much attention to the franchise. Glad I watched the the conference though or I really would have not given this a second look. I hope when it does come time to advertising the game Nintendo makes a point of pointing out all the options within the game.

404
TalkBack / Re: Red Steel 2 Sells 50,000 According to NPD
« on: April 18, 2010, 10:41:26 AM »
You get the results that reflect how you push the game. Midnight advertising (and midnight commercials that significantly shows more live actors then the game itself) is almost the same as no advertising. I don't ever recall PS3 or Xbox 360 games ever having their commercials limited to midnight time slots and no network TV presence.

I don't really care anymore at this point in time. The game was enjoyable for me. I'd recommend it to others without any problem. However if Ubisoft loses money on this because of their lack of action and effort then too bad for them. I hope no one that developed this game is hurt. They did their job well. It's the marketing department that needs to have some changes yet that won't happen because Ubisoft upper levels will continue not to care in the end.

405
Nintendo Gaming / Re: Red Steel 2 Megathread!
« on: March 24, 2010, 12:36:56 AM »
Excellent game. . I will say though that I've had to play standing up. Can't seem to play correctly sitting down. If I had a different chair that might be different as I have a computer chair and not a couch (Wii is in my bedroom). That's not a problem since it's very entertaining. Only sat for some of the cut scenes while characters were talking. You have to be very deliberate I'm finding with your sword attacks. Taking your time is good thing and the best way to play I'm finding as you have to make sure you do swing correctly if you are doing heavy attacks. You can swing quickly but attacks are light. The video clips they include in the game to show you the movies really help. Pay attention to them.

Downward slashing seems a bit iffy at times I found but then again it could have been me. I felt things weren't being read correctly so I played my TV (flat HDTV LCD like) on a box I had. My TV stand is sort of low. This brought up the sensor bar on top of the TV to the level of my stomach. Things improved greatly. I think I need to go back and pop in EA Sports Active because there were times when things weren't registering correctly and the height of the bar could have been the issue there. The only other game where I've had to stand with the remote so I guess this is why I haven't noticed this problem. Need to pop in Wii Sports Resort as well.

The voice acting is cheesy but in a good way. Music is great. I really hope this does well sales wise and we get a Red Steel 3 and it doesn't get moved from the PS3 or 360.

Sword fighting works best when you target enemies. You can swing while in pointer mode but it causes the camera to go crazy. Locking on to a target (you're able to target others by pressing Z) causes the camera to lock in place and makes sword fighting possible (well it's possible without it so I guess enjoyable is a better word.). Switching between sword and gun is very smooth. The game does want you to do swing the remote correctly as I said. That matters more it seems. You can change the sensitivity too but there are three presets available as well.

406
Nintendo Gaming / Re: Red Steel 2 Megathread!
« on: March 21, 2010, 10:42:26 PM »
I just hope Ubisoft advertises this. We have a commercial I just hope they air it well. I do want to this to sell well. Hopefully I can  pick this up Tuesday.

407
Nintendo Gaming / Re: Red Steel 2 Megathread!
« on: March 21, 2010, 09:53:15 PM »
Had to cancel my Amazon.com pre-order and decided to put it through Best Buy so I can just pick it up from the store. I'm getting tired of the shipping wait with Amazon. Free shipping would result it seems in the game being shipped out around the 29th.

The length of the game has me concerned a bit but there seems to be some extra modes outside of the main single player game so that could extend the length of the game.

408
TalkBack / Re: Two New Wii RPGs Revealed
« on: January 31, 2010, 08:47:47 AM »
Someone has edited in the new Xenoblade music with the original trailer for Monado. The music makes all the difference I think. What do you think.

http://www.youtube.com/watch?v=RNvFp4jVU6U&feature=player_embedded

409
Nintendo Gaming / Re: Nintendo Teabagged Once Again....
« on: December 24, 2009, 11:32:41 PM »
Can we stop it with the 2 generations old console warring and focus on Epic again?

Sorry I brought it up. Didn't want to get distracted from the current topic at hand. Let's move on people.

410
Nintendo Gaming / Re: Nintendo Teabagged Once Again....
« on: December 24, 2009, 10:44:44 AM »
But this thread isn't so much about what Nintendo has done wrong, but how they are being done wrong.

A bit melodramatic, don't you think?  The only company I can think of that would even entertain the notion of using this engine in their Wii games is High Voltage, and they make their own ****ty tech.

Not really. It's really the situation at the moment. Actually it's been the situation since the N64 when SquareSoft as the story goes pretty much helped Sony in getting developers to pull support from Nintendo while backstabbing them in the process. It's part of why Square and Nintendo had their falling out for so long until Square came backing wanting to release their older games on the DS since they needed the money. 

This industry vs Nintendo thing has been going on for a while. All their excuses as well aren't valid either. I have a feeling as well that they some have to become furious when the Wii's sales numbers come out. There has to be some confusion as well with shareholders when they see the Wii's market share and then see they aren't making money on the system. If only they knew enough about gaming to question the type of games being put on the system. Then they'd understand. However the lack of knowledge in regard to shareholders works in the favor of those that lead these publishers/developers. I can only imagine how upset some people must have been when they had a look at the numbers New Super Mario Bros. Wii did.

411
Nintendo Gaming / Re: Nintendo Teabagged Once Again....
« on: December 23, 2009, 09:13:57 PM »
Licensing the properties is weird step to take. They might simply be better off continuing what they did with Retro Studios. Buy a studio here and there and have them do their own thing. If they have a great IP that would be great. Nintendo I think made a mistake letting Rare go in terms of IPs alone. They should have put down the money to keep them out of Microsoft's hands. Perfect Dark with Wii controls would have been great. Rare trying to out do Nintendo with Banjo-Kazooie (which is more home among the Nintendo IPs anyway. Always was.) would be great to see.

It's looking more and more like Nintendo has to create a mini-industry within itself to get fair treatment. In a way they seem to be going in that direction. They have their internal studios which have been changed and renamed over the last decade or so. http://en.wikipedia.org/wiki/List_of_Nintendo_developers#Current_Development_Teams

Then you have their subsidiaries.

Retro Studios, Project Sora, Nd Cube, Monolith Soft, and Brownie Brown

BB seems to be a DS developing team (hope they are still doing the Magical Starsign series and that one game wasn't the last) and Nd Cube according to wiki is still rebuilding itself after losing a lot of people.  Retro, Sora, and Monolith Soft seems to be the only ones actively working on things.

Then their partner studios. The 2nd party developers as the name goes.

AlphaDream (These are the guys that did the Mario & Luigi games),  Jupiter Corp., Agenda, Monster Games, Kuju Entertainment, Paon, Skip Ltd., Noise, Game Freak (Pokemon), Indieszero, SUZAK Inc., TOSE, Ambrella.

The thing is most of this group have been making Nintendo DS or WiiWare games. Two of these are responsible for the Excite games and the Donkey Kong Beat game.  I wonder why Nintendo hasn't gotten some of these guys to do some Wii games (casual or hardcore or inbetween). They clearly are on better terms with Nintendo then many of these 3rd parties could ever hope to be.

So Nintendo has the teams and access to teams. It seems 3rd party developers in general (there are exceptions of course) aren't going to treat the Wii the same as the other two systems for whatever reason I wonder why Nintendo keeps holding back.

412
Nintendo Gaming / Re: Nintendo Teabagged Once Again....
« on: December 23, 2009, 08:03:07 PM »
It may be that third-parties don't feel like Nintendo would give their titles the same marketing support as they do their own titles.  It'd be hard to green-light a non-family-oriented Wii game knowing that the odds are stacked against it because 1) It's not family-oriented, and 2) Nintendo won't help you market it, guaranteeing that it'll languish on the shelf.

Now that's a question of why should Nintendo advertise their games? It's not as if Nintendo is the publisher. Do Sony and Microsoft spend extra money to advertise the games of other publishers? It would be one thing if they needed some extra help to reach more markets or advice on how to advertise the game but they don't even do small advertising where people will see it on their own. It's not as if these companies don't have the money either. Capcom for example had no problems at all advertising Resident Evil 5 and Street Fighter 4. However they did nothing at all for Resident Evil: Darkside Chronicles. They could have actually thrown RE:DC on the back of a commercial for one of the other games and it wouldn't have cost them more.

It's situations like that make it hard for me to accept it could be them looking to Nintendo for marketing support. They could do it on their own. Activision pretty much had a media black out on Modern Warfare Reflex, even now after MW2 made tons of money they still have a blackout on it. One could say they didn't want to have people confuse it with MW2. That's a leap and paints a picture of Activision thinking customers are stupid but okay. EA on the other hand, the giant that it is, for as proud they say they are of Dead Space: Extraction didn't lift a finger in pushing the game. It was a prime example of sending out a game to die. They again could have simply thrown it on the back of a commercial for one of their own games they were already advertising and it wouldn't have cost them the money to make a new commercial.

413
Nintendo Gaming / Re: FF Crystal Bearers -- Harmonica/WTF Trailer
« on: December 20, 2009, 09:38:31 PM »
Though sometimes even with Japanese dialogue the mouths still don't always sync up. You can expect it when you are watching a show or game that has an English or some other language dub track. However it's beyond annoying when you watch something subtitled with the original language and it still doesn't even sync up.

414
Nintendo Gaming / Re: Animal Crossing: City Folk
« on: December 20, 2009, 07:13:21 PM »
Is altering your Wii's internal clock the only way to trick the game that it's still daytime or can you do it within the game?

This was the only thing stopping me from getting the game. My schedule is such I can only game in the evenings and even then that can be after 8 or 9pm. So I figure I'll miss out on events in game, stores will be closed, etc unless I can correct this time issue.

415
Nintendo Gaming / Re: FF Crystal Bearers -- Harmonica/WTF Trailer
« on: December 20, 2009, 07:10:41 PM »
The voice acting isn't to bad. We've all most likely heard a LOT worse. It can be bit off in terms of delivery when you see the characters on screen talking to each other but especially when the camera is focused on their mouths.

416
Nintendo Gaming / Re: FF Crystal Bearers -- Harmonica/WTF Trailer
« on: December 20, 2009, 11:09:23 AM »
Which is strange since that is how Chocobos work in Final Fantasy. They always run away as soon as you dismount.

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