Nintendo World Report Forums

Gaming Forums => Nintendo Gaming => Topic started by: Khushrenada on June 15, 2010, 12:52:15 PM

Title: Donkey Kong Country Wii
Post by: Khushrenada on June 15, 2010, 12:52:15 PM
That was completely unexpected and awesome.
Title: Re: Donkey Kong Country Wii
Post by: Mannypon on June 15, 2010, 01:04:48 PM
Tell me about it, Nintendo is bringing back 2d gaming with style between this and Kirby.  I'm loving it.
Title: Re: Donkey Kong Country Wii
Post by: Peachylala on June 15, 2010, 01:17:06 PM
You are really earning my spending dollars Ninty.
Title: Re: Donkey Kong Country Wii
Post by: Kytim89 on June 15, 2010, 01:34:12 PM
So this is Donkey Kong Country 4?
Title: Re: Donkey Kong Country Wii
Post by: King of Twitch on June 15, 2010, 01:35:54 PM
Why is it "Donkey Kong Country Returns"? Is DK island itself returning?

Is the island...alive?
Title: Re: Donkey Kong Country Wii
Post by: Peachylala on June 15, 2010, 01:41:18 PM
Basically they pulled a Bionic Commando Rearmed in terms of naming the game. "R" stands for remake, hur.
Title: Re: Donkey Kong Country Wii
Post by: Toruresu on June 15, 2010, 02:32:32 PM
http://e3.nintendo.com/wii/game/?g=dkcr

Go there now!
Title: Re: Donkey Kong Country Wii
Post by: Mop it up on June 15, 2010, 02:36:41 PM
It did look pretty good, and I'm not even a Donkey Kong fan. This will be one to watch.
Title: Re: Donkey Kong Country Wii
Post by: noname2200 on June 15, 2010, 02:47:50 PM
I kind of wish IGN hadn't opened their mouths now, but it's still fantastic news.  I'm loving the 2D platformer Rennaisance! :D
Title: Re: Donkey Kong Country Wii
Post by: Sundoulos on June 15, 2010, 02:49:35 PM
Ditto.  I'm surprised that it was 2D, but I think I actually prefer that.

I've always loved the pirate ship motif in the DKC games.
Title: Re: Donkey Kong Country Wii
Post by: Ian Sane on June 15, 2010, 03:18:23 PM
This looks like it will be a lot of fun.  But I still would have preferred it if Retro worked on something else.  I'll enjoy this sure, but is it really anything I haven't experienced a thousand times already?
Title: Re: Donkey Kong Country Wii
Post by: BlackNMild2k1 on June 15, 2010, 03:26:28 PM
Pics look good. Have to wait till I get home for video,but is this basically DKC4?
Title: Re: Donkey Kong Country Wii
Post by: BeautifulShy on June 15, 2010, 03:27:51 PM
Yeah pretty much.
Title: Re: Donkey Kong Country Wii
Post by: Kytim89 on June 15, 2010, 03:27:56 PM
I look for Nintendo to release DK64 on VC soon to coincide with this game.
Title: Re: Donkey Kong Country Wii
Post by: Peachylala on June 15, 2010, 03:39:31 PM
I look for Nintendo to release DK64 on VC soon to coincide with this game.
You are better off playing NPC Jungle Beat.
Title: Re: Donkey Kong Country Wii
Post by: Luigi Dude on June 15, 2010, 03:52:03 PM
Quote
So this is Donkey Kong Country 4?
Actually this game looks like a love child of Donkey Kong Country and Donkey Kong: Jungle Beat.  The levels design seems to be based off more from the Country series, but the enemies and interactive elements in them are more similar to Jungle Beat.  Not to mention the game is obviously using the Jungle Beat engine as well since DK's model, sounds and movement are the exact same.

Of course since the original Country sold way better then Jungle Beat, they're calling the game Donkey Kong Country Returns so it'll be a million seller.  But in reality, it looks like they should have called it, Donkey Kong: Jungle Country Beat Returns.
Title: Re: Donkey Kong Country Wii
Post by: Ian Sane on June 15, 2010, 04:40:33 PM
Quote
Of course since the original Country sold way better then Jungle Beat, they're calling the game Donkey Kong Country Returns so it'll be a million seller.  But in reality, it looks like they should have called it, Donkey Kong: Jungle Country Beat Returns.

Well I think Jungle Beat is associated with the bongo controls so not using the name for this, which I assume has more traditional controls, makes sense.
 
I didn't know they were potentially re-using the Jungle Beat engine.  So Gamecube visuals!  Oh and by re-using the engine Retro's graphic talents aren't even used at all!
Title: Re: Donkey Kong Country Wii
Post by: Adrock on June 15, 2010, 05:06:28 PM
As much as I like Donkey Kong, I was really pulling for a new IP from Retro Studios.
Title: Re: Donkey Kong Country Wii
Post by: TJ Spyke on June 15, 2010, 05:09:39 PM
I look for Nintendo to release DK64 on VC soon to coincide with this game.

I doubt it will happen, they would have to make a lot of programming changes that they may not consider worth it (specifically that part of the game requires you to play JetPac, which is a Microsoft IP).

Despite Ian thinking this is a bad idea (in every thread about E3), I am excited about this and glad that Retro wanted to do this.
Title: Re: Donkey Kong Country Wii
Post by: Ian Sane on June 15, 2010, 05:14:48 PM
Quote
Despite Ian thinking this is a bad idea

I don't think resurecting DK is a bad idea persay.  It just seems like a waste of Retro.  If Tokyo EAD or something was working on this I probably be pretty pumped about it.
Title: Re: Donkey Kong Country Wii
Post by: TJ Spyke on June 15, 2010, 05:19:16 PM
I was talking about you thinking Retro doing it is a bad idea.

Why would you feel any different if EAD Tokyo did it? I consider them equal in quality. I have no doubt that Retro Studios could restore Donkey Kong back to its A-list status it had during the SNES era.
Title: Re: Donkey Kong Country Wii
Post by: Shorty McNostril on June 15, 2010, 05:19:46 PM
I'm all for this.  I have been waiting for a proper DK game for years now.  I've always been partial to Donkey Kong, and to have such a good developer working on it makes me smile.
Title: Re: Donkey Kong Country Wii
Post by: Ian Sane on June 15, 2010, 05:34:31 PM
Quote
Why would you feel any different if EAD Tokyo did it?

Because this is their style of game, you know?  They already made Jungle Beat and the Mario Galaxy games.  I expect EAD to make games like this.  Although I would like them to try some new stuff (I loved Pikmin), this is their unique style.
 
I like it when a company has a specific feel and style to them.  Intelligent Systems for example never really makes games that feel like EAD's.  Paper Mario, Fire Emblem and Advance Wars are quite different.  It all still feels like Nintendo but you can tell who did what game.  IS and EAD are both Nintendo but compliment each other by being different.  HAL is also different.  SSB by EAD wouldn't be the same.  In the Metroid Prime games Retro demonstrated that they also have a distinct style.  You could not imagine any other team making those games.
 
I don't like it when companies that are not EAD are assigned games that look and feel like EAD games.  Often when Nintendo has another dev work on some Mario spinoff it doesn't feel like it's that dev's unique take.  It feels like they're being codemonkeys for EAD.  They don't provide more variety but just more of what EAD would make if they had more time.
 
Rare had a unique style which I really enjoyed during their time with Nintendo.  Silicon Knights demonstrated a unique style with Eternal Darkness.  I like getting that Nintendo quality but with the uniqueness and creativity of the different developer involved.  Nintendo works very well as a general manager.  I never liked NST because they seemed generic.  I was mad when SK worked on MGS because, while that was really good and all, it felt like a Kojima game.  SK's involvement was not noticable.
 
This looks too much like EAD forcing their style on Retro.  It doesn't look like Retro's involvement will shine though.  It looks like a mix of EAD's Jungle Beat and Rare's DKC.
 
Metroid: Other M has attracted controversy but, no doubt, that's not EAD or IS making that game.  For better or worse that reaks of Team Ninja.  This should reak of Retro.
Title: Re: Donkey Kong Country Wii
Post by: NWR_insanolord on June 15, 2010, 05:39:32 PM
Maybe Retro doesn't want to be pigeonholed as a developer that can only do one thing. Maybe they wanted to branch out and prove they could do something radically different, and when Nintendo wanted to do a new DK game they volunteered for it.

Also, don't assume that we know exactly what this game is like after seeing a very short trailer for it. I have faith in Retro; they are a great developer, and I am sure that they will do great things with this game.
Title: Re: Donkey Kong Country Wii
Post by: noname2200 on June 15, 2010, 05:40:20 PM
Quote
Why would you feel any different if EAD Tokyo did it?

 
This looks too much like EAD forcing their style on Retro.  It doesn't look like Retro's involvement will shine though.  It looks like a mix of EAD's Jungle Beat and Rare's DKC.

You got this from a brief trailer and some loose hearsay regarding the game's engine?  You have a much better-trained eye than I do!
Title: Re: Donkey Kong Country Wii
Post by: Ymeegod on June 15, 2010, 06:18:44 PM
Not surprised about DK returns but was shocked about the developer--Retro.  But I'll like to add, just because Retro/Nintendo announced this one game doesn't mean they don't have another one baking.  Do you really think this game took 3+ years to make?  Even back when the orginal MP game was being made, Retro had 3 other titles they were working on (raven blade anyone) of course no of them were ever finished.

Title: Re: Donkey Kong Country Wii
Post by: Mop it up on June 15, 2010, 06:20:00 PM
Retro was working on another game: Metroid Prime Trilogy.
Title: Re: Donkey Kong Country Wii
Post by: TJ Spyke on June 15, 2010, 06:22:06 PM
Even back when the orginal MP game was being made, Retro had 3 other titles they were working on (raven blade anyone) of course no of them were ever finished.

The reason their other games were canceled was because Nintendo decided they wanted Metroid Prime to be a AAA level game, so Retro Studios put their whole focus on just that one game. That gives me more confidence if they are doing the same here.
Title: Re: Donkey Kong Country Wii
Post by: Caterkiller on June 15, 2010, 07:33:42 PM
I just played the game and man I enjoyed it very much! The controls were very easy and 2 players was allot of fun! I always wanted a DK game like this, and I finally got it!
Title: Re: Donkey Kong Country Wii
Post by: noname2200 on June 15, 2010, 07:35:16 PM
I just played the game and man I enjoyed it very much! The controls were very easy and 2 players was allot of fun! I always wanted a DK game like this, and I finally got it!

Great to hear!  How did it compare to the original DKC's?  Can you feel the cold, dead hands of EAD all over it?
Title: Re: Donkey Kong Country Wii
Post by: Caterkiller on June 15, 2010, 07:56:57 PM
It felt very familiar actually. Rolling and slapping the ground required shaking but it was as responsive as Mario's spin shake in Galaxy.

I tried to play around with the 2 player aspects of it a bit but I'm not sure what I really did. Classic movements like Dixie walking on Kiddie kong return for these kongs as well as Diddy giving Donkey a boost with his jets. Though it all seemed to be controlled by just one person when Diddy jumps on Donkey's back. Though Diddy is in charge of shooting enemies while on his back.

At first glance I thought their movements were really strange, but after a moment it really grew on me! And I loved that so much was going on in the back grounds it was pretty cool.

Barrel blasting is the same as ever, along with secrets to uncover with bonus rooms all over the place. Gotta teach in a bit, tell more soon.
Title: Re: Donkey Kong Country Wii
Post by: noname2200 on June 15, 2010, 07:59:30 PM
Glad to hear it.  Thanks for the impressions!
Title: Re: Donkey Kong Country Wii
Post by: D_Average on June 15, 2010, 08:50:04 PM
I predicted this in last years E3 thread.  Guess I was ahead of my time....
Title: Re: Donkey Kong Country Wii
Post by: EasyCure on June 15, 2010, 09:06:09 PM
New forum game; Take a shot every time Ian mentions EAD in this thread! if you want to be an alcoholic, you can even take a shot when words have those letters (in that order) in them, such as thrEAD!

Kidding aside, this game looks FUCKING AWESOME. When UB updated my inbox with this e3 info i thought "oh.. cool i guess". Not because I wasn't excited for some more DKC (DKC2 is one of my favorite SNES games) but I was simply caught off guard by the announcement, especially the Retro thing. Big shocker there.

Now that I've seen the trailer, I'm completely blown away and actually I'm a little more excited about this than Zelda right now[/spoilre].. Yes, its true. I dunno what excites me more, the nostalgia factor mixed with anticipation of new goodies to find in good ol' DK Isle or the fact that I'll get to play this co-op! I always wished the DKC co-op was simultaneous.. and now it is!
Title: Re: Donkey Kong Country Wii
Post by: Mop it up on June 15, 2010, 09:24:50 PM
I haven't had enough experience with Donkey Kong games to decide if I would want this game. I own the original Donkey Kong Country, and I think I got maybe halfway through or less before I got distracted by some other game. I should try to finish that up before this is released, and I might check out the others if I find them at a price I want.

Co-op is always enticing, though.
Title: Re: Donkey Kong Country Wii
Post by: EasyCure on June 15, 2010, 09:36:31 PM
I really liked DKC back in the day, but I never raved about it. It was just a really fun game but (music aside) a little forgetable. DKC2 however I LOVED. I'd recommend playing that one NOW!

I didn't like DKC3 back in the day, I recently gave it another shot on VC however and it's pretty good. Some of the DK coins are a little challenging to get, but still it doesn't have the spark that DKC2 had. To this day I can't put my finger on it. If DKCR is anywhere near as good as DKC2 then it'll be right up there in my top favorite games (Cranky Kongs Hall of Fame style! with Sonic and Earthworm Jim* in the garbage)

*I actually really liked EWJ 2, no flaming here
Title: Re: Donkey Kong Country Wii
Post by: BeautifulShy on June 15, 2010, 09:48:42 PM
I remember getting the SNES/DKC2 bundle for Christmas that year as well as a SuperGameboy. I was in heaven. I liked the level designs of the second game better than the first. I also remember playing Toxic Tower and getting frustrated. It was I think the last level before the final battle. It I think involved using lots of different animal buddies to progress up the stage while a toxic liquid would rise slowly. Music was great in DKC2.

Didn't get around to DKC3. I'll probably grab that after I DL and beat DKC2. Beat DKC a few months back.
Title: Re: Donkey Kong Country Wii
Post by: Peachylala on June 15, 2010, 09:50:01 PM
People hate DKC3 solely because of Dixie and Kiddy.

And that is fucking horrible. DKC2 is still better though.
Title: Re: Donkey Kong Country Wii
Post by: EasyCure on June 15, 2010, 10:01:01 PM
People hate DKC3 solely because of Dixie and Kiddy.

And that is fucking horrible. DKC2 is still better though.

I remember being excited to try out a new Kong in Kiddie, and Dixie was my preferred character in DK2, so I thought I'd enjoy DKC3. I didn't. I played it, beat it and just felt meh about the whole experience. I didn't like the music at all, some of the level design was annoying and Kiddie Kong was just dumb.

On the second playthru (only a few months back) I was able to appreciate some of the games nuances, even Kiddie Kong. I still don't hold the game in very high regard, but I'm much less harsh on it now.
Title: Re: Donkey Kong Country Wii
Post by: Peachylala on June 15, 2010, 10:21:23 PM
DKC2 was a massive leap forward in terms of game play choices. Yes, you had to collect ****, but the **** was optional. It also turned Squawks the Parrot from being "that animal friend from DKC1 nobody gave a **** about" to "HOLY **** I CAN FLY A PARROT THAT SHOOTS COCONUTS".

Retro's take on the game may be a mix between DKC1 and 2 in terms of environment. I found DKC1 a bit more cheerful (sans the later stages like the factory AHH BLACKOUT BASEMENT) and DKC2 to be more darker.
Title: Re: Donkey Kong Country Wii
Post by: King of Twitch on June 15, 2010, 10:28:22 PM
"Retro's take on the game may be a mix between DKC1 and 2 in terms of environment."

With all due respect sir, it looked like too much retreading of DKC1. Yea, some stuff happens to the environment and rocks fall down, but it didn't look any better than hot air ballooning on a rhino over lava.

--But I realize it's still early and they don't want to spoil too much, for good reason--
Title: Re: Donkey Kong Country Wii
Post by: Peachylala on June 15, 2010, 11:20:26 PM
None of the backgrounds fell apart in the DKC game. Though with what has been showing, this looks like a hawt 3d remake of DKC.

Now let's see is Retro will give the game a map system and use stupid puns to give away the stage's gimmicks.
Title: Re: Donkey Kong Country Wii
Post by: Shorty McNostril on June 15, 2010, 11:29:33 PM
I hope the animal buddies are back.  I want expresso back.  I always liked him and they ditched him from 2.  Grrrr. 

And I don't mean to be picky, but squarks spat out eggs didn't he?  It was that bird boss that spat coconuts.  But meh, whatever.
Title: Re: Donkey Kong Country Wii
Post by: Peachylala on June 16, 2010, 12:27:47 AM
No, it was coconuts. I have been on a DKC2 addiction lately (with DKC1 and 3 to follow), and after playing through Bramble Blast he shot coconuts. Not eggs.

And while we're on a nostalgia fix, I found the SNES manuals for the DKC games to be pretty bad-assed.
Title: Re: Donkey Kong Country Wii
Post by: EasyCure on June 16, 2010, 01:16:11 AM
don't those manuals have Cranky patronizing the game (and possibly us, the gamers) on every page??

awesome.
Title: Re: Donkey Kong Country Wii
Post by: Shorty McNostril on June 16, 2010, 02:03:00 AM
Yes they do.  I remember Cranky suggesting the Trash barrell.
Title: Re: Donkey Kong Country Wii
Post by: Caterkiller on June 16, 2010, 02:36:46 AM
Though there was a general jungly theme going on with that super familiar music the setting did have a fresh feel to it. These strange tiki things were everywhere with very few kremlin(if any) in site. But I saw sharks and whales and all kinds of awesome things that made those familiar settings feel very fresh.

It doesn't feel like the Jungle Beat engine, it very well could be, but it just felt new as far as I could tell. Gonna play more tomorrow or thursday to get a better feel for it.
Title: Re: Donkey Kong Country Wii
Post by: Peachylala on June 16, 2010, 11:40:51 AM
It could even be a more advanced engine of the Jungle Beat build. I saw an Octopus tearing the living hell out of a pirate ship, the backgrounds have a lot more going on (but hopefully won't be distracting to newer, less skilled gamers).
 
Can I also have Dixie too...?
Title: Re: Donkey Kong Country Wii
Post by: Caterkiller on June 16, 2010, 11:45:50 AM
It could even be a more advanced engine of the Jungle Beat build. I saw an Octopus tearing the living hell out of a pirate ship, the backgrounds have a lot more going on (but hopefully won't be distracting to newer, less skilled gamers).
 
Can I also have Dixie too...?

2D games with insane back grounds are pure win. That's what made this games trailer so exciting, dominoing structures, flying banana air planes(?), giant octopuses destroying ships, it was just full of life.
Dixie would be so awesome as an unlockable right? She could have a similar floating ability like Diddy. If she appeared in this game, she would be a shoe in for the next Smash Bros.
Title: Re: Donkey Kong Country Wii
Post by: EasyCure on June 16, 2010, 12:21:30 PM
It could even be a more advanced engine of the Jungle Beat build. I saw an Octopus tearing the living hell out of a pirate ship, the backgrounds have a lot more going on (but hopefully won't be distracting to newer, less skilled gamers).
 
Can I also have Dixie too...?

2D games with insande back grounds are pure win. That's what made this games trailer so exciting, dominoing structures, flying bananana air plaines(?), giant octopuseses destroying ships, it was just full of life.
Dixie would be so awesome as an unlockable right? She could have a similar floating ability like Diddy. If she came in this game, she would be a shoe in for the next Smash Bros.

Rated M for mature? Might wanna fix that or else sound like a furry :P
Title: Re: Donkey Kong Country Wii
Post by: ShyGuy on June 16, 2010, 01:21:51 PM
I was on PC gaming when DKC came out, so this has little appeal for me.
Title: Re: Donkey Kong Country Wii
Post by: King of Twitch on June 16, 2010, 01:27:50 PM
Did the PC have hot monkey blond chicks that played guitar?
Title: Re: Donkey Kong Country Wii
Post by: ShyGuy on June 16, 2010, 02:24:31 PM
Ew. No, it mostly had Doom and SimCity.
Title: Re: Donkey Kong Country Wii
Post by: Chozo Ghost on June 16, 2010, 02:32:28 PM
Did the PC have hot monkey blond chicks that played guitar?

Let's not forget that she also wears a bikini. Hopefully she will return in DKCR, and as a playable character this time. ;)
Title: Re: Donkey Kong Country Wii
Post by: noname2200 on June 16, 2010, 03:52:14 PM
I was on PC gaming when DKC came out, so this has little appeal for me.

Then you're the luckiest one of us all, since this will be your first experience with the series.
Title: Re: Donkey Kong Country Wii
Post by: Mop it up on June 16, 2010, 06:49:21 PM
Does one really need to have played the SNES Donkey Kong Country games to appreciate and enjoy this game? It's a platformer, it stands on its own. And if it's something new to someone, I'd think that'd give it more appeal since it's a new experience.
Title: Re: Donkey Kong Country Wii
Post by: GoldenPhoenix on June 16, 2010, 08:33:38 PM
Does one really need to have played the SNES Donkey Kong Country games to appreciate and enjoy this game? It's a platformer, it stands on its own. And if it's something new to someone, I'd think that'd give it more appeal since it's a new experience.

Not to mention it is being made by one of the most talented developers around.
Title: Re: Donkey Kong Country Wii
Post by: ShyGuy on June 16, 2010, 08:56:49 PM
Hey, GP is back.
Title: Re: Donkey Kong Country Wii
Post by: Caliban on June 17, 2010, 12:34:42 AM
It could even be a more advanced engine of the Jungle Beat build.

I doubt it. In Jungle Beat, didn't Donkey Kong have fur? It doesn't look like he has any fur in this game.
Title: Re: Donkey Kong Country Wii
Post by: Peachylala on June 17, 2010, 11:35:42 AM
I didn't mean graphics, mostly what I meant was in terms of gameplay. DKCR looks like Jungle Beat, but much more lively.

Does one really need to have played the SNES Donkey Kong Country games to appreciate and enjoy this game? It's a platformer, it stands on its own. And if it's something new to someone, I'd think that'd give it more appeal since it's a new experience.
No, but if anyone have never played the games in their original forms (GBA ports FOAD), the VC is the place to go. In order of greatness.

DKC2
DKC1
DKC3

My honest opinion.
Title: Re: Donkey Kong Country Wii
Post by: Chozo Ghost on June 17, 2010, 02:49:19 PM
This game came near the end of the life of the SNES, and it pushed it to the limit in terms of graphics. DKC looked as good or better than most PS1 games at the time.
Title: Re: Donkey Kong Country Wii
Post by: EasyCure on June 17, 2010, 05:52:43 PM
Does one really need to have played the SNES Donkey Kong Country games to appreciate and enjoy this game? It's a platformer, it stands on its own. And if it's something new to someone, I'd think that'd give it more appeal since it's a new experience.
No, but if anyone have never played the games in their original forms (GBA ports FOAD), the VC is the place to go. In order of greatness.

DKC2
DKC1
DKC3

My honest opinion.

FIST

This game came near the end of the life of the SNES, and it pushed it to the limit in terms of graphics. DKC looked as good or better than most PS1 games at the time.

DOUBLE FIST
Title: Re: Donkey Kong Country Wii
Post by: Mop it up on June 17, 2010, 07:05:10 PM
Is "FIST" a good or bad thing? Are you punching them?
Title: Re: Donkey Kong Country Wii
Post by: BeautifulShy on June 17, 2010, 07:12:41 PM
Is "FIST" a good or bad thing? Are you punching them?
Its a good thing.It is another way of giving someone a high five.

I wonder what type of music this game will have.Will it be remixes of the DKC music or all new music with a DKC flair?
Title: Re: Donkey Kong Country Wii
Post by: Ian Sane on June 17, 2010, 07:19:23 PM
Quote
  This game came near the end of the life of the SNES, and it pushed it to the limit in terms of graphics. DKC looked as good or better than most PS1 games at the time. 

Hell, practically every SNES game looked better than most PS1 games.  Early polygon games looked ROUGH.  Even at the time I felt that they didn't look so hot and saw it as a tradeof for going into 3D.  Some N64 games impressed me by 3D standards but the Dreamcast was the first time I saw anything that looked good.  Donkey Kong Country looks better than Donkey Kong 64.  DKC wasn't blocky.
 
But 2D Playstation games looked great.  And DKC looks dated now because I can see pixelation I didn't notice at the time.  Hell back when the game came out I used to hook the SNES up using COAXIAL so my standards were a little different.
 
Although I'm mad about the Retro thing the DKC games truly are some of my favourite games ever.  If this is at least DKC3 good it's going to be one hell of a game! :)
 
If you're unfamiliar with DKC... what the hell Nintendo fan are you?  Might as well tell me you haven't played Super Mario Bros 3.  Play them!  Play them now!
 
For music I want original themes with the same level of quality.  They can use the occasional remix but overall I see that as lazy.  They didn't do that too much in the original DKC games.  The fact that they introduced great tunes in each game is part of the appeal.  The famous underwater music is ONLY in the first game.
Title: Re: Donkey Kong Country Wii
Post by: Mop it up on June 17, 2010, 07:27:31 PM
I hope the Bramble Blast theme is in the game. Even although I haven't played DKC2 or 3 and don't recall the music in 1, I can say with the utmost confidence that it is the greatest piece of music from all the games.
Title: Re: Donkey Kong Country Wii
Post by: EasyCure on June 17, 2010, 07:44:36 PM
I hope the Bramble Blast theme is in the game. Even although I haven't played DKC2 or 3 and don't recall the music in 1, I can say with the utmost confidence that it is the greatest piece of music from all the games.

Followed only by the opening stage of DKC 1, but then again Bramble Blasts is so far ahead of it - its not even funny..

Random opinion: I really dislike Diddy's character design for one simple reason; His hat reads "Nintendo" and that just irks me.
Title: Re: Donkey Kong Country Wii
Post by: Peachylala on June 18, 2010, 11:27:21 AM
DKC2's soundtrack added alot to the stages atmosphere. But oh my god, HAUNTED CASTLE ROLLER COASTER WITH BIG GIANT GHOST CHASING ME FUUUUU----
Title: Re: Donkey Kong Country Wii
Post by: Ian Sane on June 18, 2010, 12:15:23 PM
Quote
  DKC2's soundtrack added alot to the stages atmosphere. But oh my god, HAUNTED CASTLE ROLLER COASTER WITH BIG GIANT GHOST CHASING ME FUUUUU---- 

My brother and I are such geeks that we actually choreographed a dance to the disco roller coaster music.
 
I find that Hot Head Bop and the swamp music, both from DKC2 get stuck in a my head a lot.  The swamp music in particular has this bridge in the song, which is odd for videogame background music to have, that just gives me this feeling of wonder.
 
The funny thing is is that the music in the DKC games is almost TOO epic for the game you're playing.  Listen to just how damn serious Aquatic Ambiance sounds and it's used in a game about monkeys trying to get their bananas back!  Huh?
Title: Re: Donkey Kong Country Wii
Post by: Caterkiller on June 18, 2010, 01:12:50 PM
Awesome interview from IGN! Lots of music talk to!

http://wii.ign.com/articles/109/1099190p1.html (http://wii.ign.com/articles/109/1099190p1.html)
 
-They replayed All DK Country and Land titles.
-No Crocodiles in the game! No Kremlings or K Rool?
-Miyamoto wants the music to be just as epic it seems.
-Retro WANTED to make this title! They wanted to Ian!
Title: Re: Donkey Kong Country Wii
Post by: Ian Sane on June 18, 2010, 01:52:57 PM
Quote
Retro WANTED to make this title! They wanted to Ian!

But they were approached by Nintendo.  Would they honestly say no?  Still the guys who left, left before they got the game.  Retro sounds enthusiastic about it so at least there's that.  And since this is out this year, they can then work on something else - though it'll probably be a sequel to this.
 
Nintendo is still being all "sequel, sequel, sequel".  I wish they were encouraging of new ideas.  They rely too much on their franchises.  I feel Nintendo should encourage Retro to come up with something new instead of offering them a game that looks like it will play on nostalgia like NSMB did.
 
I became a Nintendo fan largely because they weren't one of those sequel-crazy developers.  These days they're worse than companies like Sega and Capcom which at the time I considered to be too sequel dependent.
Title: Re: Donkey Kong Country Wii
Post by: Ian Sane on June 18, 2010, 02:11:20 PM
The interview is a fun read and gives me much more confidence in the game because the Retro guys sounds so into it!  He gushes about the silhouette levels and that concept is very DKC.  I remember being blown away about some of the unique visual ideas in DKC like that level that starts as a thunderstorm but clears up by the end of the level or the blizzard one.
Title: Re: Donkey Kong Country Wii
Post by: EasyCure on June 18, 2010, 02:15:59 PM
The interview is a fun read and gives me much more confidence in the game because the Retro guys sounds so into it!  He gushes about the silhouette levels and that concept is very DKC.  I remember being blown away about some of the unique visual ideas in DKC like that level that starts as a thunderstorm but clears up by the end of the level or the blizzard one.

I LOVE the silhouette level they show in the trailer as much as I loved the levels you're describing for all their little details. I have no doubt this games gonna be a blast and the passion put into it is already shining through.
Title: Re: Donkey Kong Country Wii
Post by: DAaaMan64 on June 18, 2010, 05:16:45 PM
The big difference between Nintendo vs Sega and Capcom is Nintendo's sequels don't suck, and often change. >.>  Unless you haven't played the sequels, then you might not know that.  (Ignoring Animal Crossing and Fire Emblem here -_-)

And come on, Nintendo releases new IPs here and there.  Pikmin, ChibiRobo, ExciteTruck, ExiteBots, ArtStyle. etc
Title: Re: Donkey Kong Country Wii
Post by: King of Twitch on June 18, 2010, 05:32:22 PM
Quote
We couldn't say yes fast enough.

rtfa

MONEY LINE:

Quote
... the same composer that did all the Metroid   Prime stuff is working with Nintendo's composer on the NCL side, Mr.   Yamamoto. We have a long relationship with him, and the goal was to use   the familiar melodies but bring them into a more contemporary sound.

PANTPANTPANT

Quote
The first week that we knew we were working on this project, we played   every single DK game. We wanted to just immerse ourselves in Donkey   Kong. We made everybody play through all three of them. And people were   saying, "Dude! This is too hard!" (laughs)
Title: Re: Donkey Kong Country Wii
Post by: Luigi Dude on June 18, 2010, 07:27:12 PM
the same composer that did all the Metroid  Prime stuff is working with Nintendo's composer on the NCL side, Mr. Yamamoto. We have a long relationship with him, and the goal was to use  the familiar melodies but bring them into a more contemporary sound.


Well now we know the soundtrack will be in good hands.  Kenji Yamamoto is one of Nintendo's top composers and is the master of creating great atmosphere music.
Title: Re: Donkey Kong Country Wii
Post by: Armak88 on June 18, 2010, 11:22:19 PM
I just showed a friend of mine who doesn't keep up with gaming news or anything the trailer for this. When the screen was black and the music started playing he just said, "No way!" I know that I'm excited for this, but I didn't realize that there are many people who grew up with the snes but don't follow Nintendo anymore that will be just as excited as I am.
Title: Re: Donkey Kong Country Wii
Post by: Arbok on June 18, 2010, 11:28:22 PM
I know that I'm excited for this, but I didn't realize that there are many people who grew up with the snes but don't follow Nintendo anymore that will be just as excited as I am.

My girlfriend is the same way. She grew up on the SNES, and we recently played New Super Mario Bros on the Wii... and she said "I wish they made a Donkey Kong game like this". So when they announced this, she was the first one I showed the trailer for and she described it as "Donkey Kong Porn": she was in heaven.
Title: Re: Donkey Kong Country Wii
Post by: Mop it up on June 18, 2010, 11:43:02 PM
Coincidentally, "Donkey Kong Porn" is one of billions of phases which you DON'T want to enter into Google.
Title: Re: Donkey Kong Country Wii
Post by: Chozo Ghost on June 19, 2010, 12:49:39 AM
If you're unfamiliar with DKC... what the hell Nintendo fan are you?

The thing is, the game came out in 1994 which was a long long time ago. There are more than a few Nintendo fans who were in diapers back then, or not even born yet.

That's why I think resurrecting something like Kid Icarus might be a problem, because the last game in that series is even older than that, so you have fewer people who will remember it, and those who do remember it are possibly no longer even interested or have time for video games. So Kid Icarus is probably a franchise Nintendo can't guarantee to be a success. With Mario and Zelda and so on everyone recognizes them and they will sell just on the name alone. If you look at Punch-Out on the Wii I think it proves my point. I don't think the game was a failure or anything, but it dropped off the charts pretty fast and you don't hear about it much anymore. So Kid Icarus might end up something like that if Nintendo were to bring it back.

Of course, the Donkey Kong franchise is strong and this game will sell because Donkey Kong is one of the most recognized Nintendo franchises. All I'm saying is the "Country" series of Donkey Kong games has some dust on it from years of disuse, but Donkey Kong himself hasn't faded away. Diddy and the rest of the gang will be less well known, though.
Title: Re: Donkey Kong Country Wii
Post by: Peachylala on June 19, 2010, 12:52:53 AM
Coincidentally, "Donkey Kong Porn" is one of billions of phases which you DON'T want to enter into Google.
What about porn fan fiction?
Title: Re: Donkey Kong Country Wii
Post by: Chozo Ghost on June 19, 2010, 01:17:16 AM
Coincidentally, "Donkey Kong Porn" is one of billions of phases which you DON'T want to enter into Google.
What about porn fan fiction?

If Candy Kong is in it, I'm sold!
Title: Re: Donkey Kong Country Wii
Post by: Luigi Dude on June 19, 2010, 02:30:07 AM
If you look at Punch-Out on the Wii I think it proves my point. I don't think the game was a failure or anything, but it dropped off the charts pretty fast and you don't hear about it much anymore.  So Kid Icarus might end up something like that if Nintendo were to bring it back.

In North America, Punch-Out sold somewhere around 150K it's first month.  In it's second month, it sold around 150K again thanks to great word of mouth.  In it's third month even though it's numbers were never released, it was the 15th best selling game in North America for that month.  In it's fourth month it did finally drop out of sight but according to those with NPD access, Punch-Out crossed crossed the 500k mark at the end of December 2009.  So in the end Punch-Out had pretty nice legs and did very well for the type of game it was.

So Kid Icarus does have the potential to do well like Punch-Out did.  All it needs is a good advertising campaign like Punch-Out had so a good amount of people buy it right away and then hope the word of mouth is just as good.
Title: Re: Donkey Kong Country Wii
Post by: Peachylala on June 20, 2010, 07:25:39 PM
Whether or not it had a play in sequals getting made (sans Sin and Punishment), the VC must've played a major role in these games getting made.

Again, PEOPLE WHO HAVE NOT PLAYED DKC2 ON THE SNES, GET IT ON VC AND PLAY IT NOW.

Ok?
Title: Re: Donkey Kong Country Wii
Post by: Mop it up on June 20, 2010, 07:34:10 PM
Can I get it on SNES instead?
Title: Re: Donkey Kong Country Wii
Post by: TJ Spyke on June 20, 2010, 07:54:43 PM
If you're unfamiliar with DKC... what the hell Nintendo fan are you?

The thing is, the game came out in 1994 which was a long long time ago. There are more than a few Nintendo fans who were in diapers back then, or not even born yet.

All three DKC games have been re-released both on the GBA and on VC, so they have held more chances to play the series. I don't think I ever played the second and third ones. I owned and enjoyed the first, but I never play the sequels (and I never play DK64 either, the next DK game I would play was DKJB, or DKR if you want to count that).
Title: Re: Donkey Kong Country Wii
Post by: Kytim89 on June 20, 2010, 08:23:06 PM
This game is definently my holiday game buy. I really enjoyed the first DKC game, but I never played its sequels. I am also excited about the possibilty of playing the notourious mine cart levels in improved graphics. THose levels were cool, challenging and very creative. I can not wait for this game to release.
Title: Re: Donkey Kong Country Wii
Post by: NWR_insanolord on June 20, 2010, 08:32:00 PM
To the two people above me who have only played the first DKC, let me repeat Peachylala's strong insistence that you should play DKC2.
Title: Re: Donkey Kong Country Wii
Post by: Shaymin on June 20, 2010, 09:54:41 PM
I third the motion. DKC2 is the only one I bothered to get 100+% on.
Title: Re: Donkey Kong Country Wii
Post by: Mop it up on June 20, 2010, 10:29:14 PM
To the two people above me who have only played the first DKC, let me repeat Peachylala's strong insistence that you should play DKC2.
I count three people. And it's one of few games which are on my SNES wish list (few because I'm not that into the SNES). I'll try to get a hold of it (and maybe the third game if I find a deal) before this one launches.
Title: Re: Donkey Kong Country Wii
Post by: Peachylala on June 20, 2010, 11:11:49 PM
A local used game shop has the game for $50.

You can get it on VC for 800 Wii Points.

CURRENT DKC2 progress: Just reached Rambi's Rumble in Krazy Kremland. I suck at finding bonus stages and DK Coins. =(
Title: Re: Donkey Kong Country Wii
Post by: Chozo Ghost on June 21, 2010, 01:26:08 AM
I hope you'll be able to swing on vines be using the motion controls. It would make perfect sense.
Title: Re: Donkey Kong Country Wii
Post by: Caterkiller on June 21, 2010, 05:22:07 PM
Does anyone care that there won't be any Kremlings in the game? I imagine people would love to see all those guys again. I really don't care that much as long as at least 4 Kongs make an appearance.
Title: Re: Donkey Kong Country Wii
Post by: Ian Sane on June 21, 2010, 06:23:27 PM
Quote
Does anyone care that there won't be any Kremlings in the game? I imagine people would love to see all those guys again. I really don't care that much as long as at least 4 Kongs make an appearance.

I think not having them will force Retro to come up with more original enemies.  I think the tendency to include every little thing from previous games is why sequels usually feel stale.  Remember that when DKC came out Kremlings were brand new.  If you want to play DKC again then play DKC again.  Donkey Kong Country Returns should do something new, not just be nostalgic fan-service.
 
Often when a series has been dormant for a while the fans have a laundry list of things they want to see return.  I think that when people ask for the same thing over again they don't really know what they want so they just rattle off all the stuff they liked before.  What they want is the feeling that those things gave them in the first place.  Those elements were once new and that was a big part of the thrill they created.  You don't want Kremlings, you want the feeling you had when you played DKC for the first time and almost all of it was new.
 
This happens every time.  Fans ask for the same exact thing again, get it, and then complain that it's too similar.  To recreate the magic the game needs to change things up.
Title: Re: Donkey Kong Country Wii
Post by: Mop it up on June 21, 2010, 06:49:33 PM
I'm hoping for a new batch of enemies equally as memorable as Kremlings.
Title: Re: Donkey Kong Country Wii
Post by: Mop it up on June 21, 2010, 06:50:11 PM
A local used game shop has the game for $50.
That store way overprices their games.

EDIT: Oops, I did not mean to double post, I meant to edit.
Title: Re: Donkey Kong Country Wii
Post by: Arbok on June 21, 2010, 07:45:13 PM
This happens every time.  Fans ask for the same exact thing again, get it, and then complain that it's too similar.  To recreate the magic the game needs to change things up.

Couldn't agree more, excellent post Ian.
Title: Re: Donkey Kong Country Wii
Post by: Mop it up on June 21, 2010, 07:52:07 PM
The problem is, tons of people complain whenever a game is too different, probably even more than the people who complain games are too similar. It's happened with Zelda games (Zelda II, Majora's Mask, Wind Waker), it's happened with Mario games (Super Mario Brothers 2, Super Mario Sunshine), it's happened with Donkey Kong (DK64, Jungle Beat), it has happened with Metroid (Fusion), and in fact is currently happening with Metroid (Other M)...

There's no pleasing everyone. I wish Nintendo wouldn't try and just create whatever games they wanted to make. That's what any real artist does.
Title: Re: Donkey Kong Country Wii
Post by: Peachylala on June 21, 2010, 08:20:19 PM
DK64 deserves all the scorn it gets. The DKC games made the collecting tons of **** optional at best (all that mattered was finding the bonus rooms in DKC1, and the Krem/DK Coins in DKC2/3 if you wanted that 101% completion), DK64 made it MANDATORY and GRUELING.

A local used game shop has the game for $50.
That store way overprices their games.
That I've noticed, I've hardly ever gotten games from them.
Title: Re: Donkey Kong Country Wii
Post by: King of Twitch on June 21, 2010, 08:36:15 PM
On this gameplay video (http://www.youtube.com/watch?v=OM7Im8d00Fs) on youtube, one of the crabs cries "Ahh!" when you jump on it, so the new Kast should have at least some amusing personalities in the mix.

Miyamoto will probably make the Kremlings into annoying, happy happy friendly friends. Hey hey! HOW YOU DOIN LITTLE BUDDY? I'm your Krazy Unkle, Krong! Wanna buy some of my peanut gun ammo? Do ya?? [Pay 500 tiki coins][leave]
Title: Re: Donkey Kong Country Wii
Post by: Guitar Smasher on June 21, 2010, 08:40:58 PM
Is there any indication Miyamoto has had or will have any involvement with this title?  What was the last DK title he actually worked on?
Title: Re: Donkey Kong Country Wii
Post by: Mop it up on June 21, 2010, 10:16:23 PM
I haven't seen any indication that Miyamoto has any involvement with the development of this game. As far as I know, though, he generally has some small involvement in games which feature characters he created, and is often listed as the "Supervisor" in the credits.
Title: Re: Donkey Kong Country Wii
Post by: Caterkiller on June 22, 2010, 01:53:58 AM
Is there any indication Miyamoto has had or will have any involvement with this title?  What was the last DK title he actually worked on?

From IGN

IGN: Donkey Kong Country Returns. Of all the legacy games, I wouldn't have expected to see a return to Donkey Kong Country. Why that game over anything else?

Miyamoto: One of the reasons is that a lot of people in North America have been telling us that they want another Donkey Kong Country. So that's one reason. The other reason is that when Retro was considering what project to work on next and the Donkey Kong Country name came up as an option, everyone on the Retro team got very excited. I thought they might be more interested in creating something that has more realistic graphics, or something like that.

IGN: I was interviewing them earlier, and even though you weren't directly involved you were definitely very inspirational in making sure certain things were done in that game correctly. I'm wondering, which parts of Donkey Kong Country did you like versus not like? And what did you address with them?

Miyamoto: The first point that I want to make is that I actually worked very closely with Rare on the original Donkey Kong Country. And apparently recently some rumor got out that I didn't really like that game? I just want to clarify that that's not the case, because I was very involved in that. And even emailing almost daily with Tim Stamper right up until the end.

And with this game too, I'll be involved on a check/confirmation level, looking over the game and checking the content. So it'll probably be a similar role to what I played in the development of Donkey Kong Jungle Beat.

In terms of things that I really wanted to see them focus on, particularly was the idea that in the original Donkey Kong Country the rendering and the effects that they used were very different from what you'd see in a Mario game. It had a very distinct feel. I thought it was important for them to keep that in mind. And also the fun of seeing the motion of that Donkey Kong hand slap is something that you don't get in other games as well.

http://wii.ign.com/articles/110/1100039p3.html
Title: Re: Donkey Kong Country Wii
Post by: EasyCure on June 25, 2010, 02:44:34 PM
I don't know what has me more excited; all this game hype or the Donkey Kong Porn Mop it up raved about earlier!
Title: Re: Donkey Kong Country Wii
Post by: BeautifulShy on June 25, 2010, 02:52:41 PM
Just thought I would let everybody know that Jimmy Fallon is going to have a demo of this on his show tonight. Hope to hear from those that watched it.
Title: Re: Donkey Kong Country Wii
Post by: BlackNMild2k1 on June 25, 2010, 03:43:39 PM
I don't know what has me more excited; all this game hype or the Donkey Kong Porn Mop it up raved about earlier!

Wait... what did I miss now?
Title: Re: Donkey Kong Country Wii
Post by: Chozo Ghost on June 25, 2010, 05:56:00 PM
Isn't this site supposed to be rated PG or at least PG-13?
Title: Re: Donkey Kong Country Wii
Post by: Luigi Dude on June 25, 2010, 08:07:58 PM
Just thought I would let everybody know that Jimmy Fallon is going to have a demo of this on his show tonight. Hope to hear from those that watched it.

Not only that, but Reggie is going to be the one showing it.

http://kotaku.com/5572886/reggie-to-play-donkey-kong-with-jimmy (http://kotaku.com/5572886/reggie-to-play-donkey-kong-with-jimmy)
Title: Re: Donkey Kong Country Wii
Post by: BeautifulShy on June 25, 2010, 08:08:58 PM
Just thought I would let everybody know that Jimmy Fallon is going to have a demo of this on his show tonight. Hope to hear from those that watched it.

Not only that, but Reggie is going to be the one showing it.

http://kotaku.com/5572886/reggie-to-play-donkey-kong-with-jimmy (http://kotaku.com/5572886/reggie-to-play-donkey-kong-with-jimmy)
Hey even better!
Title: Re: Donkey Kong Country Wii
Post by: ThePerm on June 25, 2010, 08:33:19 PM
nice...sold

Jimmy is getting all the e3 games....Reggie on Fallon, lol Nintendo Rockstar
Title: Re: Donkey Kong Country Wii
Post by: King of Twitch on June 26, 2010, 02:18:48 PM
Reggie: ...And just like a traditional Donkey Kong game you gotta get all the items, all the stuff...

 :moonface: :moonface: :moonface: 
Title: Re: Donkey Kong Country Wii
Post by: Caterkiller on June 26, 2010, 11:22:54 PM
Reggie: ...And just like a traditional Donkey Kong game you gotta get all the items, all the stuff...

 :moonface: :moonface: :moonface: 

Yeah I heard that to, hahaha! But I can assure you there at most 5 puzzle pieces in a stage, and K O N G only seems to give you a life. So far there are no different colored Bananas for each Kong to run through the same area 19 times.
Title: Re: Donkey Kong Country Wii
Post by: ThePerm on June 27, 2010, 12:28:30 AM
im thinking its not going to be an 80 hour game,  but who needs one for a donkey kong game?
Title: Re: Donkey Kong Country Wii
Post by: Kytim89 on June 27, 2010, 01:39:28 AM
I have a very strong feeling that Nintendo will release Donkey Kong 64 on VC to coincide with the holiday release of this game.
Title: Re: Donkey Kong Country Wii
Post by: Chozo Ghost on June 27, 2010, 08:47:47 AM
I have a very strong feeling that Nintendo will release Donkey Kong 64 on VC to coincide with the holiday release of this game.

http://www.nintendoworldreport.com/forums/index.php?topic=31560.msg616700#msg616700

Title: Re: Donkey Kong Country Wii
Post by: TJ Spyke on June 27, 2010, 09:43:58 PM
And my reply to Kytim's post:

http://www.nintendoworldreport.com/forums/index.php?topic=31560.msg616906#msg616906

I would like the game to appear on the VC, but I just don't think Nintendo considers it worth the effort it would take to legally get it on.
Title: Re: Donkey Kong Country Wii
Post by: Mop it up on June 28, 2010, 12:36:29 AM
And here's a post which was randomly pulled from my posting history, which is somehow related to the topic at hand:

http://www.nintendoworldreport.com/forums/index.php?topic=30407.msg578859#msg578859

I just hope this stirs interest in more 2D games, as it would seem that Mario Brothers is the only 2D game that can sell well on a home system.
Title: Re: Donkey Kong Country Wii
Post by: Chozo Ghost on June 28, 2010, 05:10:48 AM
Speaking of 2D games, I was thinking about Super Princess Peach the other day and was hoping we would see some sequel to that on the Wii, DS, 3DS, or whatever.
Title: Re: Donkey Kong Country Wii
Post by: Ian Sane on June 28, 2010, 01:48:53 PM
Quote
Reggie: ...And just like a traditional Donkey Kong game you gotta get all the items, all the stuff...

One of these days it would be nice if Nintendo would realize that just because they add something to a series doesn't mean everyone likes it and that it has to stick around forever and ever.  It's like when they keep references to Star Fox Adventures in every Star Fox game or have stuck with the Yoshi's Story design for Yoshi when everyone hates those two games.
 
Collecting stupid bullshit is that one part of Rare's Donkey Kong that everyone makes fun of.  You might as well put the DK64 rap in while you're at it, if you're going to be this clueless.  If there wasn't a bunch of dumb collecting crap no one would complain.  No one wants it.
 
I expect NCL to be clueless because they have Japan tunnel vision.  But I except Retro, being American, to be a little more with it and if they have paid attention to any of the critical response to the Rare DK games they would know that collecting stuff isn't popular.
 
Do videogame companies ever read reviews or make an effort to figure out what fans think of their games?
Title: Re: Donkey Kong Country Wii
Post by: Dirk Temporo on June 28, 2010, 03:10:57 PM
Collecting stupid bull**** is that one part of Rare's Donkey Kong that everyone makes fun of.

You are literally the only person I've ever heard complain about that. It's not even like you had to do it.

Quote
You might as well put the DK64 rap in while you're at it

And much like a lot of other things, people joke about it, but everybody secretly loves it.
Title: Re: Donkey Kong Country Wii
Post by: ThePerm on June 28, 2010, 03:23:01 PM
speaking of collecting
http://www.penny-arcade.com/comic/2002/9/27/

i love the DK rap

Title: Re: Donkey Kong Country Wii
Post by: Invincible Donkey Kong on June 28, 2010, 04:37:40 PM
Do videogame companies ever read reviews or make an effort to figure out what fans think of their games?

We look at impressions from gamers as a whole, not just "comments by IanSane."  Because, honestly, we don't give a **** about the opinions of people who don't like anything.  :reggie:
Title: Re: Donkey Kong Country Wii
Post by: Caterkiller on June 28, 2010, 04:59:23 PM
It is kinda true Ian, you really don't like anything. Kidding aside, I have to say I LOVED collecting in DKC2, Mario Galaxy 2, Banjo Kazooie, and Yoshi's Island. And I bet very few of you had any problems with the collecting in those games, mainly because what was too be collected was very little. Actually that statement doesn't apply to Yoshi or Banjo but collecting those things really meant something. 

DKC2 actually gave a sense of purpose for collecting instead of just gaining life after life. We all knew if we got all Krem Coins and that 1 DK coin in every stage something great was bound to happen! In DKC one, if you missed a bonus room or any giant animal charm, who cares right? Right! How awesome does it feel to have all that stuff tally up in Yoshi's Island just to hear that amazing tune of 100% for a single stage?

Banjo-Tooie, DKC3, and DK64 just went waaaaay over board. These games make people think ALL collecting is bad, then we forget how great it was to find 20 Red Coins, 5 flowers, 50 Stars, and what ever else all in a single stage.

This new Donkey Kong has 5 puzzle pieces in stage, if the rep I talked to is to be believed. I could be wrong, but I am certain K O N G just gives lives like before. Now even if it doesn't 9 items per stage isn't too bad. Besides I guarantee that most of the Puzzle Pieces will be in  the bonus rooms, the rooms that you'll be looking for like crazy any way, because of the fond memories you all had as kids. Only now unlike the first DKC these Bonus rooms mean something if you get all the bananas before you fall through the hole.
Title: Re: Donkey Kong Country Wii
Post by: broodwars on June 28, 2010, 05:08:23 PM
I don't really mind collecting in games if the collecting doesn't feel repetitive and if it leads to better appreciation of a game's level design and game mechanics.  I didn't really mind collecting in the DK Country games because it didn't feel obtrusive and the reward you got for collecting it all was worth the effort.  DK64 was a different story, as the collecting was almost the worst amount of excess Rare ever did (they unfortunately may have topped it with Star Fox Adventures) and it always felt extremely arbitrary and tedious and the bonus ending was not worth everything you had to do to get it.  Thankfully, the boss fights (especially the final one) managed to somehow save the game.
Title: Re: Donkey Kong Country Wii
Post by: Ian Sane on June 28, 2010, 05:24:01 PM
I recall people on THIS FORUM complaining about Rare's endless collectathons with DK64 being considered one of the worst.  This isn't something I just pulled out of my ass.  Go to the Penny Arcade forum and any suggestion of collecting doo-dads will bring up negative comments about Rare games.  Hell, when I bring up Rare on these forums I get lots of "Rare sucked anyway so I'm glad Nintendo sold them.  They just made us collect stuff." comments.

I don't even care that much.  I'm not an OCD gamer who gets bothered by not getting 100%.  But it is probably the most common complaint about DK64.  So feeling that collecting doo-dads is an important part of DKC (but animal friends and underwater levels aren't) is pretty weird.

One things I always did dislike about most collecting games is that you often have to start over each time.  I love Yoshi's Island but getting 100 on each level was not something I enjoyed much because you had to have full stars.  You collect everything and then get hit by an enemy?  FAIL!  Start again from the beginning.  It would be nice if they saved your progess a bit.

I feel that DKC1's bonus rooms meant something because they earned you free lives.  The DKC2 & 3 stuff is arbitrary.  The DKC1 bonuses actually  help you.  The game can get challenging in later levels (or were when I was a kid) and those lives are useful.  Lives and power-ups are great rewards if they're in a game that provides some sort of challenge.  Yeah the endless lives in NSMB are kind of retarded but I think that's poor balance.  The game should either be harder or the lives should not be so plentiful.

I think collecting tokens and stuff is a very different design technique.  In the past secrets existed to help you beat the game, not get 100% on your save, just like how doing cool stuff was done for the fun of doing cool stuff, instead of checking off a list of achievements.
Title: Re: Donkey Kong Country Wii
Post by: King of Twitch on June 28, 2010, 05:33:13 PM
"I feel that DKC1's bonus rooms meant something because they earned you free lives.  The DKC2 & 3 stuff is arbitrary."

Disagree here. Like Super Mario World, the bonuses actually gave you more stages to play, so the hardcore players were actually rewarded with optional challenges. DKC1 you might as well go back to level 1 if you need extra lives, start-select, repeat, and rinse.
Title: Re: Donkey Kong Country Wii
Post by: Mop it up on June 28, 2010, 06:37:42 PM
If done properly, collecting is the best structure for a platformer game. There has to be a reason to get you to go across dangerous platforms, or to do things you wouldn't normally do as you play through a stage. Having something to grab is the best way to accomplish this.

Donkey Kong 64 missed this point. There was basically five of every item, which required using all five characters to collect everything. It meant going back through the same areas five times over, doing the exact same stuff. Granted the characters had different moves, but this didn't really change enough to warrant the retreads.

Then there are things like Banjo-Kazooie, which had 100 notes that you had to collect in one run. If you mess up, you have to start all over. The levels are a bit too large for this, and the later ones have cheap deaths that make the process nothing but frustrating. This is one reason why I love its sequel, Banjo-Tooie, as it has none of that nonsense. Sure, it has more replenishable items, like all those eggs and feathers. But those are scattered around in bunches, and reappear after collection, so they're not a pain at all.

That said, I have such limited experience with Donkey Kong Country games! I can't really say if they use collecting effectively or not. That'll have to be my goal for the summer.
Title: Re: Donkey Kong Country Wii
Post by: Ian Sane on June 28, 2010, 07:35:49 PM
Quote
Disagree here. Like Super Mario World, the bonuses actually gave you more stages to play, so the hardcore players were actually rewarded with optional challenges. DKC1 you might as well go back to level 1 if you need extra lives, start-select, repeat, and rinse.

The extra step of finding doo-dads to earn the secret level is what I consider arbitrary.  SMW had none of that.  If you found a secret it was the entrance to the level that you found.  I find that more interesting than finding little icons that then unlock levels.  If anything it's inflation.  They can stretch out the game by making me have to find five secrets to unlock a level instead of one.
 
And in DKC1 you had to have access to Funky's Flights to go back to the first level which at certain points in the game wasn't possible.  And the only thing I didn't like about DKC2 is they made you pay coins to save the game.  Having to pay to save is just plain cruel.  "Well I finally beat that super hard level with only one life to spare. Oh I can't save because I'm short a coin.  Well I remember there was one in the this level. *Mistimes a jump and gets killed by a routine enemy* ****!"
 
Quote

 Then there are things like Banjo-Kazooie, which had 100 notes that you had to collect in one run. If you mess up, you have to start all over.

Yes, that is one of the worst game design ideas ever.
Title: Re: Donkey Kong Country Wii
Post by: ThePerm on June 28, 2010, 07:52:28 PM
what i liked about mario 64 was collecting coins only accounted for 30% of the game, and the rest was more goal oriented star collecting. Collecting a star is much different, its just a reward you get for passing a test. Collecting coins is just that. So each level had 5 goal oriented missions and 2 collecting missions. This was a good balance. Also, achieving goals was more important than collecting. You weren't held back for not collecting. You could beat the game without ever having to do a collecting mission. Banjo forced you to collect, but it didn't go overboard like DK64 and BKT.
Title: Re: Donkey Kong Country Wii
Post by: Chozo Ghost on June 28, 2010, 08:57:47 PM
If you don't like collecting stuff, the way you deal with that is pretty simple. Don't do it. Only get the stuff you need to progress through the game, and ignore the rest. Yeah, you won't get a complete 100% score at the end, but you can still beat the game.

But to be honest, Ian is the only one I've ever heard complain about that. He says everyone hates that, but I know that's not true. I'm sure there are others besides Ian that hate it, but come on, everyone? That's a pile of crap to say that. But like I said, for those who don't like it, don't do it. Its optional.
Title: Re: Donkey Kong Country Wii
Post by: King of Twitch on June 28, 2010, 10:29:02 PM
"Well I finally beat that super hard level with only one life to spare. Oh I can't save because I'm short a coin.  Well I remember there was one in the this level. *Mistimes a jump and gets killed by a routine enemy* ****!"

Did this really happen to you or are you being a baby? Whatever happened to adapting and rising to the challenge to overcome adversity? The only thing that's rising in this thread is my baby monitor's volume level.
Title: Re: Donkey Kong Country Wii
Post by: TJ Spyke on June 28, 2010, 10:56:28 PM
Maybe he is overreacting, but it is piss-poor gameplay design that the player has to actually pay just to save the game.
Title: Re: Donkey Kong Country Wii
Post by: ThePerm on June 28, 2010, 11:21:21 PM
enough plumbers was a collection game, but it was awesome!
Title: Re: Donkey Kong Country Wii
Post by: Sessha on June 29, 2010, 01:50:55 AM
I remember the first snowboard kids game was annoying in that aspect, you needed to have coins if you wanted to run over the item boxes and if you didn't you would fall down and hear "not enough" funny at the time but still annoying
Title: Re: Donkey Kong Country Wii
Post by: Peachylala on June 29, 2010, 02:07:34 AM
enough plumbers was a collection game, but it was awesome!
Which led to some very hilarious puzzles, I might add. (<3 <3 <3 Enough Plumbers)
Title: Re: Donkey Kong Country Wii
Post by: Spak-Spang on June 30, 2010, 10:50:28 AM
Collecting items when down right can be very fun.  Purple coins in Mario Galaxy, the 100 coins in Mario 64.  But they can also be very annoying and frustrating.  Blue Coins in Sunshine?  What I like about well designed collection is it guides you through a level and helps you know what to do next, and motivates you.

And really most game has some sort of collection aspect that helps guide the game.  Collecting weapons, ammo, ect...
Title: Re: Donkey Kong Country Wii
Post by: Peachylala on June 30, 2010, 02:36:08 PM
Donkey Kong 64 is a collect-a-thon hell.
Title: Re: Donkey Kong Country Wii
Post by: ThePerm on June 30, 2010, 05:06:51 PM
Purple coins in galaxy was fun, honestly i need to play sunshine again.
Title: Re: Donkey Kong Country Wii
Post by: Mop it up on June 30, 2010, 06:06:26 PM
Collecting items when down right can be very fun.  Purple coins in Mario Galaxy,
Do you mean the ones in Super Mario Galaxy 2? Because a lot of the ones in the first Galaxy game plopped you in the middle of a big level, and it was mind-numbingly boring to seek them all out.
Title: Re: Donkey Kong Country Wii
Post by: ThePerm on June 30, 2010, 08:36:44 PM
there was this purple coin challenge on galaxy where there were more than 100 coins in the level to get, but you only had 30 seconds to get it. It was one of those floating levels with the air mines and stuff. It took me many tries till i got it right. Was frustrating, but overall fun.
Title: Re: Donkey Kong Country Wii
Post by: Peachylala on July 01, 2010, 12:03:34 AM
The purple coin challenges in Galaxy 1, some them anyway, had more then 100 coins to collect. I forget which ones, but the challenge Perm mentioned was one of them.

I have to get back to Galaxy 1 again, but Galaxy 2 comes first. And S&P2.
Title: Re: Donkey Kong Country Wii
Post by: ThePerm on July 01, 2010, 12:41:39 AM
i hope some Dk64 character make cameo's at least
Title: Re: Donkey Kong Country Wii
Post by: Mop it up on July 30, 2010, 03:03:13 AM
I've been playing the original Donkey Kong Country on the SNES recently, to help decide if Donkey Kong Country Returns is something I might want. This is the first time I've played it, so I'm looking at it with fresh eyes. At first it seemed difficult, but after taking some time to get used to the mechanics, it isn't so bad. Though the barrel cannons seem finicky to me, I can't say I've liked those parts. The stages so far have a lot of variety to them, both in elements and look, and the animation is top notch. I also enjoyed the opening Donkey Kong arcade game music remix, that was a nice touch.

I know I have only the perspective of one of the games... but there are a couple of things I'd like to see in this game. One is, a camera that zooms in and out, similar to New Super Mario Brothers Wii. In DKC, there are times when the camera seems too close, and I can't see a part of the stage that I want to jump/climb to. Sometimes this results in getting hit by an unseen enemy. I also like the little secret minigames of sorts to earn lives, I hope those have a place in this game. Oh, and the Donkey Kong arcade theme would be nice for an opening number!
Title: Re: Donkey Kong Country Wii
Post by: MegaByte on July 30, 2010, 03:11:53 AM
I also enjoyed the opening Donkey Kong arcade game music remix, that was a nice touch.
Actually, that was the NES game remix.  The arcade version didn't have much in terms of music.
Title: Re: Donkey Kong Country Wii
Post by: Mop it up on July 30, 2010, 03:15:45 AM
Eh, same difference. I like the theme is all.
Title: Re: Donkey Kong Country Wii
Post by: ThePerm on July 30, 2010, 02:41:07 PM
http://www.youtube.com/watch?v=4hdrcDDqRHk
Title: Re: Donkey Kong Country Wii
Post by: Kytim89 on August 26, 2010, 08:32:00 PM
When Retro Studios is done with Donkey Kong Returns, Nintendo should put them to work revitalizing the Starfox series. The Starfox series offers the realistic sci-fi elements of the Metroid series, but the light hearted cartoon feel of something like the Donkey Kong series. Because of this, the Starfox series would be a perfect fit for Retro Studios.
Title: Re: Donkey Kong Country Wii
Post by: Adrock on August 26, 2010, 09:13:43 PM
Eww, no. Let them work on a brand new IP.
Title: Re: Donkey Kong Country Wii
Post by: broodwars on August 26, 2010, 09:24:17 PM
When Retro Studios is done with Donkey Kong Returns, Nintendo should put them to work revitalizing the Starfox series. The Starfox series offers the realistic sci-fi elements of the Metroid series, but the light hearted cartoon feel of something like the Donkey Kong series. Because of this, the Starfox series would be a perfect fit for Retro Studios.

The only people I want even coming close to another Star Fox project are either Nintendo themselves or the ex-Factor 5 employees who made the Rogue Squadron games.  After Donkey Kong, Retro should work on a new IP.
Title: Re: Donkey Kong Country Wii
Post by: Luigi Dude on August 26, 2010, 11:18:54 PM
The best thing Nintendo could do with Retro is to have them work on a new FPS IP that will be ready for the launch of the Wii's successor.  Since the Wii has shown that the western FPS audience is the largest audience Nintendo doesn't have, what better way to get them interested in their system then by launching it with a brand new AAA style FPS.  Retro proved with the Metroid Prime games they're an amazing developer and if given the chance they could definitely deliver.
Title: Re: Donkey Kong Country Wii
Post by: Spak-Spang on August 27, 2010, 11:18:09 PM
I think Nintendo should do the exact same thing.  Give them a legacy franchise and ask if Retro wants to work on it.  And if they don't have them propose an idea for an original game.

Perhaps they don't want to make a first person shooter.  Or perhaps they have another idea.  I personally do not think it is a good idea try to have Retro try to create the perfect Nintendo fps...because it will just be compared to Halo and whatever PS3 has...and if it doesn't hold up as good Nintendo will just be criticized even more.

Title: Re: Donkey Kong Country Wii
Post by: Mop it up on August 28, 2010, 02:45:50 PM
These days, people complain about everything Nintendo does. I don't think Nintendo has ever based their game-making decisions on complaints they may receive, otherwise Wii Music would have been cancelled. If Retro wants to make a shooter, there is no reason why they shouldn't; the thought of being compared to Halo didn't stop the scores of other shooters out there from being made.
Title: Re: Donkey Kong Country Wii
Post by: Adrock on August 28, 2010, 07:38:13 PM
These days, people complain about everything Nintendo does. I don't think Nintendo has ever based their game-making decisions on complaints they may receive....
Twilight Princess.
Title: Re: Donkey Kong Country Wii
Post by: Mop it up on August 28, 2010, 07:42:11 PM
Personally I think Nintendo would have made that game regardless, and just used the "We listened to fans" as marketing.
Title: Re: Donkey Kong Country Wii
Post by: NWR_insanolord on August 28, 2010, 10:50:41 PM
Personally I think Nintendo would have made that game regardless, and just used the "We listened to fans" as marketing.

You thought that despite Aonuma very strongly insisting it would be a follow-up to Wind Waker?
Title: Re: Donkey Kong Country Wii
Post by: Mop it up on August 28, 2010, 10:56:52 PM
Wasn't that Phantom Hourglass - and always Phantom Hourglass?

I didn't follow the development of Twilight Princess so I don't know what it entailed, I'm just forming my opinion on what little I know. If it truly was in response to fans, then, after seeing all the complaints about it being too similar to OoT, I think Nintendo would have learned to not listen to complainers. Are there any other games that were created in response to fans? At the least, the majority of their games are what the developers wanted to make, and I don't think Nintendo would not make a game because they fear people would complain or compare it to a popular game.
Title: Re: Donkey Kong Country Wii
Post by: Ian Sane on August 30, 2010, 01:27:03 PM
Quote
I personally do not think it is a good idea try to have Retro try to create the perfect Nintendo fps...because it will just be compared to Halo and whatever PS3 has...and if it doesn't hold up as good Nintendo will just be criticized even more.

I personally have enough confidence in Retro and Nintendo to make something that just crushes Halo.  I have faith that Nintendo's games are limited only by their own desire.  When they make something weak it's because they limited it for a certain audience or they wanted to shoehorn some bullshit control scheme or something like that.  But they have such sheer talent that I believe they could take any genre and, provided their goal was to make the best game they could, just hit it out of the park.  A Nintendo FPS would only suck if Nintendo insisted that it be accessible for non-gamers or if they farmed it off to some nothing Olsen Twins games dev or if there own stupid online model restricted it.  But they have the talent.  If they put one of their top teams to work on it the results would be amazing.
 
And even then attempting to make an FPS and failing is still better than not even trying at all.  The first Killzone was kind of a joke but Sony got it with the sequel and with the Resistance games.  You can get away with not quite getting it right the first time.
Title: Re: Donkey Kong Country Wii
Post by: NWR_insanolord on August 31, 2010, 12:01:50 AM
And even then attempting to make an FPS and failing is still better than not even trying at all.  The first Killzone was kind of a joke but Sony got it with the sequel and with the Resistance games.  You can get away with not quite getting it right the first time.

That only works if they eventually get it right. If they fail and just move on, that's worse than not trying, because the time and effort they spent on it was just a waste.
Title: New Trailer! Spoilers! But not really!
Post by: Caterkiller on September 22, 2010, 03:37:22 PM
Don't read anything in this post if you get upset by whats included in the game manual!
 
 
 
 
 
http://www.ign.com/videos/2010/09/22/donkey-kong-country-returns-rambi-trailer (http://www.ign.com/videos/2010/09/22/donkey-kong-country-returns-rambi-trailer)
 
Rhambi is back, so maybe other animal buddies are too
 
 
Article Here.
 
http://wii.ign.com/articles/112/1122720p1.html (http://wii.ign.com/articles/112/1122720p1.html)
Title: Re: Donkey Kong Country Wii
Post by: King of Twitch on September 22, 2010, 03:40:57 PM
Heck yes he jumped through a ring of fire!
Title: Re: Donkey Kong Country Wii
Post by: Caterkiller on September 22, 2010, 05:14:36 PM
I do like the idea of animal buddies returning, but I have to wonder how well they will be implemented. At E3 Retro questioned weather or not they would be included, and the game was stated to be around 90% done, with all stages completed.

So did they just get shoe horned in at the last minute or have they been there all the time just leaving us to speculate. We will most likely know once all the interviews start to pour out after it's release.

And did someone seriously get upset when I said "Don't read anything in this post if you get upset by whats included in the game manual!" Show your self! 
 
Title: Re: Donkey Kong Country Wii
Post by: broodwars on September 22, 2010, 05:17:32 PM
So did they just get shoe horned in at the last minute or have they been there all the time just leaving us to speculate. We will most likely know once all the interviews start to pour out after it's release.

The animal buddies had to already be in the game.  You don't just add something major like that late in Alpha, which DKC Returns almost certainly was by the time it was shown at E3.  The models have to be created, animated, balance-tested, and bug-tested.  I know Retro has some amazing programmers, but that's a major design change way too late in the development cycle.  The new controls have a similar problem, but it's likely the Retro figured out how to implement them without causing many issues.
Title: Re: Donkey Kong Country Wii
Post by: Sundoulos on September 22, 2010, 05:51:57 PM
I'd have to agree that it's likely that the animals were already in the game.   It's possible that Nintendo restricted what reps could say about the game during E3, though I admittedly can't imagine why they would choose to withhold that information. 
Title: Re: Donkey Kong Country Wii
Post by: GoldenPhoenix on September 22, 2010, 06:49:53 PM
The coolest news is that the game will have a 3D hub!
Title: Re: Donkey Kong Country Wii
Post by: MegaByte on September 22, 2010, 07:10:26 PM
It's probably not what you're thinking.  The main map is basically like the first game's, except it rotates.  The individual world maps are similar to New Super Mario Bros. Wii.
Title: Re: Donkey Kong Country Wii
Post by: Killer_Man_Jaro on September 24, 2010, 01:23:12 PM
Strange pre-order goody ahoy!


(http://images.nintendolife.com/news/2010/09/have_a_banana_when_you_pre_order_donkey_kong_country_returns/attachment/0/medium.jpg)


I'll admit, the mental image of someone storing their Remote inside a banana did make me chuckle.
Title: Re: Donkey Kong Country Wii
Post by: apdude on September 24, 2010, 01:30:30 PM
Does this mean you play the game with the Wii Remote only?  Based on the impressions topic it seems that you press the B button for some actions which is difficult when holding the remote sideways.
Title: Re: Donkey Kong Country Wii
Post by: Killer_Man_Jaro on September 24, 2010, 01:37:33 PM
Does this mean you play the game with the Wii Remote only?  Based on the impressions topic it seems that you press the B button for some actions which is difficult when holding the remote sideways.

The default control scheme is Wii Remote and Nunchuck, which is the set-up the impressions are referencing. However, Retro have said that Wii Remote only will be an option.
Title: Re: Donkey Kong Country Wii
Post by: Peachylala on September 28, 2010, 12:51:06 AM
It's probably not what you're thinking.  The main map is basically like the first game's, except it rotates.  The individual world maps are similar to New Super Mario Bros. Wii.
And I am thankful for this. DKC1's map system was ugly as hell. Despite being the same, I thought DKC2 has awesome looking maps... then they ruined them in the GBA port.
Title: Re: Donkey Kong Country Wii
Post by: Killer_Man_Jaro on September 28, 2010, 01:13:20 PM
More developing news for European readers. We knew that DK Country Returns was coming this side of the Atlantic some time in Q4 2010, but within the last 24 hours, Nintendo has announced a solid date. It's 3rd December, under two weeks off the American release. Ta very much, NoE.
http://www.nintendo.co.uk/NOE/en_GB/news/2010/donkey_kong_country_returns__a_rip-roaring_banana-scoring_treat_19211.html (http://[url=http://www.nintendo.co.uk/NOE/en_GB/news/2010/donkey_kong_country_returns__a_rip-roaring_banana-scoring_treat_19211.html)

Oh, and this is old news, but I noticed the box art for the first time today... not too shabby.
(http://upload.wikimedia.org/wikipedia/en/thumb/1/1f/Donkeykongcountryreturns.jpg/250px-Donkeykongcountryreturns.jpg)
Title: Re: Donkey Kong Country Wii
Post by: Mop it up on September 30, 2010, 03:19:36 AM
Rambi was fun, though that super charge move of his was dangerous. Too many times I'd run off a cliff trying to use that. I think my favourite animal was Squawks the parrot, I hope to see him return. A bird that spits eggs? Ooh, so close! It was fun to zip around through the bramble patches, and, hey, speaking of, I love that stage's music. If they have only a couple older songs, that should be one of them.
Title: Re: Donkey Kong Country Wii
Post by: Armak88 on September 30, 2010, 04:25:58 PM
This is the first DK game without Enguarde the sword fish. It's too bad, he was one of my favourites. Also the spider, but he didn't come in until later. I think squawks is a lock to be in there, I hope the frog makes the cut too. I doubt the elephant will make it in... maybe the ostrich?
Title: Re: Donkey Kong Country Wii
Post by: Retro Deckades on September 30, 2010, 06:35:17 PM
...and, hey, speaking of, I love that stage's music. If they have only a couple older songs, that should be one of them.

Stickerbrush Symphony is a contender for one of my favourite songs found in a video game. I love the version in SSBB, too, and often play that annoying Rumble Falls stage just to hear it. Incidentally, it was a long time before I actually recognized the track, yet I always felt that there was something familiar about it.
Title: Re: Donkey Kong Country Wii
Post by: Mop it up on September 30, 2010, 06:51:58 PM
I'm not too surprised you didn't recognize the version of the tune in SSBBrawl. That version has different instrumentation and tempo, which really affects the tone and mood of it. I actually heard that version first, and though I like it, the original is a thing of absolute beauty.
Title: New Screen Shots!
Post by: Caterkiller on October 16, 2010, 05:15:10 PM
New screens!
 
(http://wiimedia.ign.com/wii/image/article/112/1128059/donkey-kong-country-returns-20101014073142414_640w.jpg)
 
 
http://media.wii.ign.com/media/143/14354707/imgs_1.html (http://media.wii.ign.com/media/143/14354707/imgs_1.html)
 
 
Title: Re: Donkey Kong Country Wii
Post by: Killer_Man_Jaro on October 17, 2010, 03:57:16 AM
I wish Retro would divulge a bit more about DKC Returns. There's been such good coverage for Kirby's Epic Yarn, but as for this... diddly squat since Rambi was revealed. I'm holding out hope that there is something major they haven't shown yet that will really set it apart from the SNES Donkey Kong Countries.
Title: Re: Donkey Kong Country Wii
Post by: alegoicoe on October 17, 2010, 04:39:15 PM
Am new to the forums and i know this is an old thread, but i just got to say that am very exited about this game, been wating for it since the good old 16 bit days.
Title: Re: Donkey Kong Country Wii
Post by: BlackNMild2k1 on November 05, 2010, 03:54:02 PM
Another new trailer
http://www.gametrailers.com/video/exclusive-eruption-donkey-kong/707131
Title: Re: Donkey Kong Country Wii
Post by: Caterkiller on November 05, 2010, 04:47:00 PM
WAHOO!!!!!! Look at that man! No more media for me! For real this time!
Title: Re: Donkey Kong Country Wii
Post by: Luigi Dude on November 06, 2010, 12:43:07 AM
And another new trailer.

http://www.youtube.com/watch?v=mj-tkwelhGw
Title: Re: Donkey Kong Country Wii
Post by: Caterkiller on November 06, 2010, 01:36:55 AM
I've already shamed myself.
Title: Re: Donkey Kong Country Wii
Post by: Killer_Man_Jaro on November 06, 2010, 04:38:05 AM
Huh. Are there like three different remixes of the Jungle Hijinks theme in this game? I swear I keep hearing it in every new video with slightly different instrumentation.

Anyway, I'm still dismayed that North America is getting both of Nintendo's new 2D platformers before Europe gets even one of them. Must be the extensive translation required...  ::)
Title: Re: Donkey Kong Country Wii
Post by: Peachylala on November 06, 2010, 09:32:33 PM
And another new trailer.

http://www.youtube.com/watch?v=mj-tkwelhGw (http://www.youtube.com/watch?v=mj-tkwelhGw)
*applause*
Title: Re: Donkey Kong Country Wii
Post by: BeautifulShy on November 08, 2010, 09:24:16 PM
Just thought I would let you guys know that the Super Guide is going to be in the game. I think I used it once in NSMBW just to see how it works. I did beat the part after Luigi did his thing. So I'm going to guess that this will be pretty hard then.
Title: Re: Donkey Kong Country Wii
Post by: Shaymin on November 08, 2010, 09:36:25 PM
As long as I can trigger it and still get 100% completion, that's cool.

(Seriously New Super Mario Wii... dirty pool.)
Title: Nintendo files to Trademark "It's On Like Donkey Kong" for upcoming game
Post by: BlackNMild2k1 on November 10, 2010, 11:15:18 AM
Nintendo: "It's on like Donkey Kong"™

http://www.cnn.com/2010/TECH/gaming.gadgets/11/10/on.like.donkey.kong/ (http://www.cnn.com/2010/TECH/gaming.gadgets/11/10/on.like.donkey.kong/)
Quote
The makers of the classic video-game franchise have filed a request with the U.S. Patent and Trademark office to trademark the pop-culture phrase, "It's on like 'Donkey Kong.' "

Nintendo claims that the catchphrase "is an old, popular Nintendo phrase that has a number of possible interpretations depending on how it's used."

"In addition to Nintendo's use, it has been used in popular music, television and film over the years, pointing to Donkey Kong's status as an enduring pop-culture icon and video game superstar," they said Wednesday in a written release.

We tend to use it when something big is about to go down. Or when we're trying to save a princess by jumping over a bunch of barrels. Whichever.

Urban Dictionary defines it as "A phrase to denote that it's time to throw down or compete at a high level."

The phrase has popped up in music (Urban Dictionary says a song by rapper Ice Cube may have been its first pop-culture appearance) and movies, including 2003's "American Wedding," a sequel to "American Pie."
[...]
And it's clearly no coincidence that Nintendo's request comes just days before the latest Donkey Kong adventure, "Donkey Kong Country Returns," is to be released on November 21.

"On Nov. 21, It's on like Donkey Kong!" reads a company press release.

I'm surprised they didn't do this many many years ago.
Title: Re: Donkey Kong Country Wii
Post by: Peachylala on November 10, 2010, 12:14:50 PM
I swear I heard this phrase in 1994... but I was only in grade one back then when DKC came out. Now 1999 when DK64 came out, I heard that a lot. It also got really annoying. Like "Do A Barrel Roll" annoying.
Title: Re: Donkey Kong Country Wii
Post by: BlackNMild2k1 on November 10, 2010, 12:41:50 PM
Ice Cube: The Predator - Now I Gotta Wet'Cha (http://www.youtube.com/watch?v=Fgd2L4U8WtM) - (1992) NSFW Explcit Lyrics
Title: Re: Donkey Kong Country Wii
Post by: Shaymin on November 10, 2010, 09:18:34 PM
I'm pretty sure I heard that phrase in American Pie 1.

Of course, "It's On Like Cranky Kong" is superior anyway.
Title: Re: Donkey Kong Country Wii
Post by: BlackNMild2k1 on November 10, 2010, 09:56:18 PM
It's in American Wedding.... they mention it in the article.
Title: Re: Donkey Kong Country Wii
Post by: ThomasO on November 14, 2010, 07:34:59 PM

I was initially indifferent to this game, but I've grown pretty excited for it.


Game Informer has given it 9.5/10, saying it's one of the best platformers he's ever played.
Title: Re: Donkey Kong Country Wii
Post by: Caterkiller on November 14, 2010, 11:49:50 PM

I was initially indifferent to this game, but I've grown pretty excited for it.


Game Informer has given it 9.5/10, saying it's one of the best platformers he's ever played.

Horray! I hope Retro gets awesome NSMBW like sales, they totaly deserve it. After Metroid and this I'd love to see them take on another genre, seems like they could make anything they wanted.
Title: Re: Donkey Kong Country Wii
Post by: Peachylala on November 15, 2010, 01:01:32 PM
Quote
Game Informer has given it 9.5/10, saying it's one of the best platformers he's ever played.
what is this i don't even
Title: Re: Donkey Kong Country Wii
Post by: NWR_insanolord on November 15, 2010, 03:07:32 PM
A Wii game getting a 9.5 in Game Informer is the equivalent of a 14 on NWR's scale.
Title: Re: Donkey Kong Country Wii
Post by: Killer_Man_Jaro on November 15, 2010, 04:55:59 PM
Awesome. Much like the Metroid Prime situation, Retro Studios is ingeniously crafting modern design onto an old-school style of game, and it sounds like they have succeeded again with Donkey Kong Country Returns. Roll on December 3rd!
Title: Re: Donkey Kong Country Wii
Post by: Mop it up on November 15, 2010, 06:48:44 PM
A Wii game getting a 9.5 in Game Informer is the equivalent of a 14 on NWR's scale.
Seriously. If Donkey Kong Country Returns has any of the problems I worry about (basically relying too much on nostalgia and remaking DKC1, like the original New Super Mario Brothers), then Game Informer is one of the publications I could count on for pointing that out. The title had me worried it'd end up like that, but it is shaping up to be a true sequel, Donkey Kong Country 4.
Title: Re: Donkey Kong Country Wii
Post by: Peachylala on November 16, 2010, 01:23:48 AM
A Wii game getting a 9.5 in Game Informer is the equivalent of a 14 on NWR's scale.
Seriously. If Donkey Kong Country Returns has any of the problems I worry about (basically relying too much on nostalgia and remaking DKC1, like the original New Super Mario Brothers), then Game Informer is one of the publications I could count on for pointing that out. The title had me worried it'd end up like that, but it is shaping up to be a true sequel, Donkey Kong Country 4.
NSMBWii was still fantastic though. I love me some 2-D Mario because I'm such a 2-D whore.
Title: Re: Donkey Kong Country Wii
Post by: GoldenPhoenix on November 16, 2010, 03:52:41 AM

I was initially indifferent to this game, but I've grown pretty excited for it.


Game Informer has given it 9.5/10, saying it's one of the best platformers he's ever played.

Definitely, the more I learn about the game, the more I want it. I may have to break down and buy it even though I really shouldn't with my current financial situation. But the game looks stunning, and a good blend of old and new, with fantastic art style and visuals. Thank you Retro for taking on Donkey Kong and making it relevant again!
Title: Re: Donkey Kong Country Wii
Post by: Peachylala on November 16, 2010, 12:53:02 PM
Quote
Thank you Retro for taking on Donkey Kong and making it relevant again!
I second this. I have to find a demo station of this after the game is released. It's on my X-mas list, and it deserves it.
Title: Re: Donkey Kong Country Wii
Post by: GoldenPhoenix on November 16, 2010, 08:09:25 PM
Quote
Thank you Retro for taking on Donkey Kong and making it relevant again!
I second this. I have to find a demo station of this after the game is released. It's on my X-mas list, and it deserves it.

I am most excited for the boss battles, I've only seen clips of one battle and it looked very interesting. Retro crafted some wonderful bosses in the Prime games (though some battles lasted way longer then they should have because of the boss's health), so I am excited to see what they can do with boss designs in a platformer.
Title: Re: Donkey Kong Country Wii
Post by: MegaByte on November 16, 2010, 08:12:01 PM
I'd say the boss battles are one of the most marked improvements over the original games.
Title: Re: Donkey Kong Country Wii
Post by: GoldenPhoenix on November 16, 2010, 08:18:17 PM
I'd say the boss battles are one of the most marked improvements over the original games.

Awesome to hear, though I thought the DKC games had some good boss battles (then again it has been awhile since I've played through them, who knows how they hold up now), especially DKC2. I really do hope this game does well, Retro is looking more and more like they deserve it.
Title: Re: Donkey Kong Country Wii
Post by: Mop it up on November 16, 2010, 11:26:24 PM
Yeah, I enjoyed most of the boss battles in the Donkey Kong Country games, they usually had a little more to them than simply jumping on the enemy's head. Looking forward to seeing how they play out here.
Title: Re: Donkey Kong Country Wii
Post by: broodwars on November 20, 2010, 06:54:11 PM
Well, I went to my local GS today and paid off the rest of what I owed on Donkey Kong Country Returns (I wanted to take advantage of the 25% trade in bonus before the game released) and am now really looking forward to the game after all the great reviews the game has gotten (though Weekend Confirmed's somewhat tepid impressions of the game trouble me).  The reviews all seem to agree on one thing, though: this game should have had Classic Controller support because shaking to roll just isn't precise enough.  Hmm.

Incidentally, I ended up using the rest of my trade-in credit towards Kirby's Epic Yarn.  This seems to be the year of games I'm not usually interested in but end up surprising me (Super Mario Galaxy, Split/Second, Castlevania: Lords of Shadow, etc.) , so I thought I'd give it a chance.  Just starting that up now.
Title: Re: Donkey Kong Country Wii
Post by: broodwars on November 21, 2010, 03:15:22 PM
I've only had a chance to play the first 3 levels of the game, but so far I really like this game.  The level design is superb, the visuals (once I calibrated my TV so it didn't have so much color bleeding) are great, and the sound is...well...nostalgic.  Unfortunately, the tacked-on motion controls work as horribly as I thought they would: shaking the Wiimote and Nunchuk together to ground slap works fine, though I would prefer to only have to shake one controller if I have to shake any and you have to do both to do a continuous slap.  Blowing kind of works but I find it takes a rather hard shake of my Wiimote to get the thing to trigger.  Likewise, the roll jump never works when I want it to (and like blowing, it takes a pretty hard shake with my Wiimote to get the thing to trigger), and sure enough there's a KONG letter in the very first level where you need it to.  Damn you, Nintendo, for deciding this generation it was more important to push a motion control agenda than offer the best controls available.  I haven't looked at the manual yet, but the C button doesn't seem to do anything and would have worked fine for rolling so I don't see why Nintendo didn't offer us the option of using that instead.

Other than the typically horrible motion controls, this game is awesome.  Definitely get it if you aren't already.
Title: Re: Donkey Kong Country Wii
Post by: GoldenPhoenix on November 21, 2010, 03:53:51 PM
I've only had a chance to play the first 3 levels of the game, but so far I really like this game.  The level design is superb, the visuals (once I calibrated my TV so it didn't have so much color bleeding) are great, and the sound is...well...nostalgic.  Unfortunately, the tacked-on motion controls work as horribly as I thought they would: shaking the Wiimote and Nunchuk together to ground slap works fine, though I would prefer to only have to shake one controller if I have to shake any and you have to do both to do a continuous slap.  Blowing kind of works but I find it takes a rather hard shake of my Wiimote to get the thing to trigger.  Likewise, the roll jump never works when I want it to (and like blowing, it takes a pretty hard shake with my Wiimote to get the thing to trigger), and sure enough there's a KONG letter in the very first level where you need it to.  Damn you, Nintendo, for deciding this generation it was more important to push a motion control agenda than offer the best controls available.  I haven't looked at the manual yet, but the C button doesn't seem to do anything and would have worked fine for rolling so I don't see why Nintendo didn't offer us the option of using that instead.

Other than the typically horrible motion controls, this game is awesome.  Definitely get it if you aren't already.

Have you tried it with the Wiiremote only? I've read in a few reviews that it actually controls better with it, including the motions needed.
Title: Re: Donkey Kong Country Wii
Post by: Adrock on November 21, 2010, 03:58:06 PM
This seems to be the year of games I'm not usually interested in but end up surprising me (Super Mario Galaxy, Split/Second, Castlevania: Lords of Shadow, etc.) , so I thought I'd give it a chance.  Just starting that up now.
Exact opposite for me. I've bought so many games in the past few months: Metroid: Other M, Shantae: Risky's Revenge, Castlevania: Lords of Shadow, God of War: Ghost of Sparta, Super Mario Galaxy 2, Goldeneye, and now this. I also bought Halo Reach and Fable 3 for my brother and A Boy and his Blob used. Super Mario All-Stars will round out the year though if I had more spending cash, I would have bought NBA Jam and Epic Mickey. This was a phenomenal end of year for me. I haven't bought this many games so close together in.... probably ever.

Anyway, I'm digging Donkey Kong Country Returns. Could have used an option for the classic controller or at least either C or Z (pretty sure Z and B do the same thing) to roll, but the controls work pretty well. Blowing air could have been nixed entirely and collecting puzzle pieces is kind of lame. Would have been nice if Donkey Kong could do his spinning jump move from Smash Bros. Otherwise, I like this game a lot.
Title: Re: Donkey Kong Country Wii
Post by: broodwars on November 21, 2010, 03:59:43 PM
Have you tried it with the Wiiremote only? I've read in a few reviews that it actually controls better with it, including the motions needed.

No, because as I said back when I was playing Metroid Other M, the Wiimote's D-pad is too small for my thumb to use for more than a couple hours of strenuous use without causing a fair amount of pain.  I was just playing Kirby's Epic Yarn last night and I didn't have any problems with the controls, but Kirby plays very slowly and there isn't a lot of rapid movement and changes of direction.

Donkey Kong Country Returns, however, is very fast paced and you're always moving, so I just don't think that control scheme will work for my hands.  Besides, playing DKCR with a control stick feels good.  I just wish that Nintendo hadn't mapped one of the most important moves in the game to finicky motion control.

EDIT: Beat the boss of the first world, and I think I've figured out the issue with the motion control on the Roll: despite rolling being a "forward" movement, I'm finding the only way I can trigger it is either with an extremely hard left->right shake or a simple up->down shake.  Shaking down instead of left->right, I'm getting the roll pretty much whenever I want it.  I don't know if that means my Wiimote is malfunctioning or not, but at least I can do the move now.

Oh, and the bonus level that unlocks when you get all the KONG letters in World 1 is EVIL.  Delightfully so, actually.   ;D
Title: Re: Donkey Kong Country Wii
Post by: Retro Deckades on November 21, 2010, 06:57:22 PM
I think I am at about the same point as broodwars (at least at the time of his last post). I just finished the first world. I have to agree with the bonus level -- it is a sadistic design, but it is fun works very well.

Speaking of which, there is definitely a much greater emphasis on bouncing off the enemies in order to reach different things than any other DKC game. I vaguely recall a couple of instances in the original when you had to bounce off one or two in order to reach bonus barrels, but never eight!

I am playing NES style, which I very much prefer for 2-D games. I have yet to master the controls, though I have just finished World 1 which doesn't require a whole lot of twitch-rolling. To me, it feels like the roll is slightly delayed -- as in it seems to begin at the tail end of a shake -- so I haven't adjusted to it yet. It also seems like I have to shake the controller a lot harder than I have had to in the past. (My batteries are low, which could account for both of these problems, but I don't think that's the issue).

Ground Pound and Blow work perfectly, and I was hoping that at least Ground Pound would be mapped to shake. After playing it, I would agree that roll, however, ought to be mapped to the run button. I do expect the controls to become more responsive as I get the timing down, though.

The oddest thing about the game would have to be the inability to switch between Kongs and play as Diddy in single player.
Title: Re: Donkey Kong Country Wii
Post by: broodwars on November 21, 2010, 07:21:14 PM
Reached World 3, and so far this is one of the most satisfying games I've played on Wii.  In many ways, it feels like I wanted New Super Mario Bros. Wii to: consistently challenging and devious, especially if you're trying to find the secrets, and constantly throwing something new at you.  So far, I've only managed to get all the KONG letters and all the puzzle pieces in a single stage, which is pretty impressive considering nothing really challenged me in NSMBW until around World 5.  I'm actually finding that I need to take breaks every once in a while, as the game is very intense (especially the bonus KONG stages).  And yeah, I'm not sure how I feel about Diddy Kong being a glorified power-up in single-player, given that Diddy was the character I always used in DKC 1 and 2.

It's going to be a real conundrum by the time I finish this game whether I'd want Retro to return for another DKC game, because as much as I want them to do a new IP I'd also like to see them make more Retro Revivals like this.

Oh, and Warren Spector: remember your claim that Epic Mickey was the best-looking game on Wii?  Yeah, one look at DKCR and I'm just laughing.   ;)
Title: Re: Donkey Kong Country Wii
Post by: Mop it up on November 22, 2010, 12:20:08 AM
The oddest thing about the game would have to be the inability to switch between Kongs and play as Diddy in single player.
I haven't played this game yet, but, I'm going to guess this change was done so you weren't stuck with a character you didn't like. Diddy Kong was weak compared to Donkey Kong, so on some stages, getting stuck with him makes things tough.
Title: Re: Donkey Kong Country Wii
Post by: Retro Deckades on November 22, 2010, 01:02:47 AM
Well Mop, you will be happy to hear that within the first two worlds, I only found one bonus room whose location wasn't clearly hinted at. (Yes, it was in a pit) Everything else has been identifiable. Of course, you have to be paying attention, and actively looking for these secrets.
Title: Re: Donkey Kong Country Wii
Post by: alegoicoe on November 22, 2010, 10:51:32 PM
I have been playing the game all day, this more than i expected, the stages, the throw back music, the graphics are amazing, but specially i like the difficulty, its by far one of the hardest 2d platformers  i have ever played, but hard in a good way, there is great satisfaction in beating a difficult level. it reminds me of metriod prime difficulty.
Title: Re: Donkey Kong Country Wii
Post by: Retro Deckades on November 23, 2010, 01:53:01 AM
So I just played the most impressive level yet (and when talking about this game's level design, that's really saying something): a mine cart stage in World 4 called "Bombs Away." I have to hand it to Retro Studios. Sure, I expected awesomeness, but I did not expect awesomeness of this magnitude.
Title: Re: Donkey Kong Country Wii
Post by: alegoicoe on November 23, 2010, 08:11:41 PM
am close to finishing world 7, this game is getting tougher every level.
Title: Re: Donkey Kong Country Wii
Post by: Retro Deckades on November 25, 2010, 04:27:51 AM
Well, I just tamed the wild beast. Though I collected everything and finished with 100%, there is still plenty to do in terms of time trials, and another unlockable mode which, let's just say, would make a certain RFNer very happy. Those things, however, will have to wait for another time, as having finished the game I am relatively sated.

Which brings me to my point. I just feel completely satisfied. The game isn't perfect -- the inability to control Diddy Kong, the fickle shake-to-roll mechanic, and the lack of any snow levels (a personal favourite of mine) -- yet when I played through it, it provided an experience that represented with the very reason I play games. Things like the genuine challenge. I died A LOT, but I was only on one or two occasions was I on the verge of frustration. It never felt like doing something was impossible, but it didn't come easy. And things like the sense of discovery. Trying to collect all the puzzle pieces, which were hidden in clever and thoughtful places, was a blast. Sure, other games exhibit these elements, but this one just seemed to wrap them up in such a nice package. The highlight of the game would have to be the level design. There are so many cool elements thrown into each stage. In terms of imagination, it's on par with Super Mario Galaxy 2, despite the handicap of being stuck on an island.

I'd just like to mention the unlockable images and dioramas. Often such extras are just throwaways, but these are truly fantastic (the rather bland character sketches notwithstanding). The art is really, really cool.

Despite this game leaving me completely satisfied, I would love to see a sequel. Retro did an amazing job, and like Super Mario Galaxy, I wouldn't be surprised if some great ideas got left on the cutting room floor. If that's the case, then tighten up the controls and create me some bitchin' snow levels!
Title: Re: Donkey Kong Country Wii
Post by: Caliban on November 26, 2010, 06:28:29 PM
the fickle shake-to-roll mechanic

This was definitely bad mechanic implementation. I still can't understand why I have only managed to do a continuous roll with DK once, and it's not like I need it all the time, but because of that I thought I couldn't run continuously with the rhino. Why not have the B button to roll, optional even.

I hate the rocket-barrel.

I don't get the time trials. Just the first stage is mind boggling to me, how am I supposed to do it in under 1 minute?
Title: Re: Donkey Kong Country Wii
Post by: Halbred on November 26, 2010, 09:26:57 PM
Caliban, I'm stumped too.

OH MY GOSH PLATFORM PANIC. I did it, but it took like 30 tries. Holy CRAP that was a difficult stage, especially when you get to the specific enemies you have to bounce high off.
Title: Re: Donkey Kong Country Wii
Post by: broodwars on November 26, 2010, 09:29:26 PM
I'm in World 5, the Forest.  Man, I was wondering where all the Mine Cart levels went but World 4 was a little much with just about every level being a Mine Cart or Rocket Barrel stage.  That stage with the bats was particularly annoying.  I must have died around 30 or so times trying to get that "G" letter during the sequence where the giant bat shoots sonar at you.  The control stick is also definitely less than ideal for taking on the Mine Cart stages, as it seems even the slightest movement of the stick when you're crouched down forces you to pop up again (with explosive results, unfortunately).
Title: Re: Donkey Kong Country Wii
Post by: Caliban on November 26, 2010, 10:05:51 PM
I had a tough time on the Bat stage too. Specially that last part that you mentioned, Broodwars.

I was reading the manual, and it seems that you can do a continuous roll with DK only when Diddy is on you. Swell.
Title: Re: Donkey Kong Country Wii
Post by: broodwars on November 27, 2010, 10:55:28 PM
I've made it to World 7, but before moving on to that world I seem to be stuck on Perilous Passage, the Temple stage for World 6.  Even with the banana juice that stage is extremely hard and requires reflexes I don't have after battling through Worlds 5 and 6.  Maybe the next time I pick the game up, it'll be much more manageable.  I'm also finding as the game goes on that I'm running into a lot more instances of me accidentally dying because Donkey rolled off a platform instead of blowing a flower/hammering the ground near the edge of platforms.  Incredibly irritating, and something that would have easily been fixed by not mapping probably the game's most important move to motion control.
Title: Re: Donkey Kong Country Wii
Post by: broodwars on November 28, 2010, 04:17:50 AM
Ok, Music Madness in World 7 may very well be one of the best designed platforming stages I've ever played.  The timing on the obstacles on that stage to the music was just superb.  Nice to see Retro still tossing out new ideas this late in the game.  Could have done without yet another Rocket Barrel stage, though.  I have to admit it's a bit eerie to hear music that I think was either used on Snow or water stages in the original DKC games remixed on the Factory stages.  :confused;

EDIT: Beat the final boss, who I found to be very aggravating (especially getting that last hit in).  It didn't help that the approach to him was yet another irritating Rocket Barrel sequence.  I only have Perilous Passage (the temple stage on World 6) to complete and then I'll be able to enter the Golden Temple.
 
Title: Re: Donkey Kong Country Wii
Post by: broodwars on November 28, 2010, 10:54:18 PM
Beat the Golden Temple, and I'm somewhat underwhelmed by this final stage.  I'm probably not going to bother with Mirror Mode, and I'm probably done with the game in general with my completion percentage at 100%.  Still, a satisfying game and easily one of the best games on the Wii.
Title: Re: Donkey Kong Country Wii
Post by: Kytim89 on November 29, 2010, 12:32:16 AM
Beat the Golden Temple, and I'm somewhat underwhelmed by this final stage.  I'm probably not going to bother with Mirror Mode, and I'm probably done with the game in general with my completion percentage at 100%.  Still, a satisfying game and easily one of the best games on the Wii.

I keep mentioning that Retro should make a Starfox game, but is the quality of this title open any of you up to them making a Starfox game? Would you feel confident if they made a new Starfox? I would have no issue with it myself if it were to come about.   
Title: Re: Donkey Kong Country Wii
Post by: broodwars on November 29, 2010, 12:41:26 AM
Beat the Golden Temple, and I'm somewhat underwhelmed by this final stage.  I'm probably not going to bother with Mirror Mode, and I'm probably done with the game in general with my completion percentage at 100%.  Still, a satisfying game and easily one of the best games on the Wii.

I keep mentioning that Retro should make a Starfox game, but is the quality of this title open any of you up to them making a Starfox game? Would you feel confident if they made a new Starfox? I would have no issue with it myself if it were to come about.

Do you just delight in asking the same questions over and over again, expecting a different result?  You already asked this question in the Donkey Kong Country Returns review talkback thread, and my view on the matter hasn't changed: I'm not sure about Retro trying a completely new genre when there's so much potential in a new exploration-based IP or even a DKCR 2, but if they were to be assigned to reboot Star Fox I couldn't think of many studios more likely to make it awesome.  Honestly, at this point I think Retro Studios is quite possibly Nintendo's best studio, better even than the Mario or Zelda teams.
Title: Re: Donkey Kong Country Wii
Post by: JoeFenix on November 29, 2010, 03:01:06 AM
This game is absolutely amazing, I'm currently doing a Shiny Gold Medal run and am up to world 5!
 
Here is my channel if you guys are interested in checking it out http://www.youtube.com/user/JoeFenix?feature=mhum (http://www.youtube.com/user/JoeFenix?feature=mhum)
Title: Re: Donkey Kong Country Wii
Post by: Caterkiller on November 29, 2010, 11:26:13 AM
Finally I'm back home to spend some quality time with the game! Oh man am I in love and all i've done was complete the first world and the first extra stage!

For the first time I seemed to have trouble with the waggle button press, so I experimented for a moment and realized the wiimote does not register side to side shaking when rolling or cart wheeling. After that I had no issue at all.

Even after I beat the game, I have to get back to my mothers house and play co-op with my brother all christmas break long. This is the co-op DK game i've waited years for.
Title: Re: Donkey Kong Country Wii
Post by: Caliban on November 29, 2010, 01:39:31 PM
Honestly, at this point I think Retro Studios is quite possibly Nintendo's best studio, better even than the Mario or Zelda teams.

I would say they are just as good as the Mario team, and the Kirby team. The Zelda team needs to step up their game.
Title: Re: Donkey Kong Country Wii
Post by: NWR_insanolord on November 29, 2010, 01:42:13 PM
I haven't played DKCR yet, but I can't imagine it would change my mind that Retro isn't quite as good as EAD Tokyo. I'm also really hoping the Zelda team puts themselves back in the discussion with Skyward Sword.
Title: Re: Donkey Kong Country Wii
Post by: TJ Spyke on November 29, 2010, 07:43:57 PM
I think the Metroid Prime games showed that Retro Studios are one of the best studios in the world (I haven't played DKCR yet).
Title: Re: Donkey Kong Country Wii
Post by: Dasmos on December 01, 2010, 01:43:55 AM
I haven't played DKCR yet, but I can't imagine it would change my mind that Retro isn't quite as good as EAD Tokyo.

Pretty much this. And although I still haven't played DKCR yet (comes out here tomorrow), I doubt Retro will be able to do Donkey Kong as well as Tokyo EAD either.
Title: Re: Donkey Kong Country Wii
Post by: noname2200 on December 01, 2010, 06:43:36 PM
I haven't played DKCR yet, but I can't imagine it would change my mind that Retro isn't quite as good as EAD Tokyo.

Pretty much this. And although I still haven't played DKCR yet (comes out here tomorrow), I doubt Retro will be able to do Donkey Kong as well as Tokyo EAD either.

I liked Jungle Beat, but I also like Returns better than Jungle Beat.
Title: Re: Donkey Kong Country Wii
Post by: Caterkiller on December 01, 2010, 08:42:33 PM
I am having a blast with this game! Makes me see just how stale the first DKC was. Don't get me wrong, I love the first DKC but there wasn't much to do as far as actions were concerned and there was very little incentive to seek out secrets. Diddy's Kong Quest solved allot of those problems. But seems like so many things are going on at the same time in this game at such a fast pace it can be delightfully over whelming!
Title: Re: Donkey Kong Country Wii
Post by: Luigi Dude on December 03, 2010, 06:50:51 PM
Ask Iwata interview.

http://us.wii.com/iwata_asks/donkey-kong-country-returns/vol1_page1.jsp (http://us.wii.com/iwata_asks/donkey-kong-country-returns/vol1_page1.jsp)

Lots of good stuff in this one and how the game was made.  Also some rather interesting things as well.

Quote
Iwata:  I remember telling you during the first meeting to treat the music with care. The music for Donkey Kong Country is in my iPod and I often listen to it even today. I don't often do that, but Donkey Kong Country had so many memorable tracks that I bought the soundtrack CD.
Title: Re: Donkey Kong Country Wii
Post by: ThomasO on December 03, 2010, 07:33:11 PM
Question for those who've played the game:


Does any of the music come from DKC2 or 3? Or is it all from 1? Because I loved 2's music a lot more.
Title: Re: Donkey Kong Country Wii
Post by: Dasmos on December 04, 2010, 01:01:21 AM
I haven't played DKCR yet, but I can't imagine it would change my mind that Retro isn't quite as good as EAD Tokyo.

Pretty much this. And although I still haven't played DKCR yet (comes out here tomorrow), I doubt Retro will be able to do Donkey Kong as well as Tokyo EAD either.

I liked Jungle Beat, but I also like Returns better than Jungle Beat.

I have played upto world 4, and I have to respectfully disagree.

The good thing is, this game is nothing like any of the original DKC games. I mean sure, it has Donkey Kong in it, but it also has great level design, amazing graphics and art direction, tons of personality and tons of incentive to replay levels. The original games had none of that, so I guess this is merely DKC in name alone.
Title: Re: Donkey Kong Country Wii
Post by: Caterkiller on December 04, 2010, 06:56:10 PM
Question for those who've played the game:


Does any of the music come from DKC2 or 3? Or is it all from 1? Because I loved 2's music a lot more.

I'm not entirely sure, but I believe all the music comes from the first game with some original tracks as well.

I'm at the boss stage of the Factory and I have to say this game is brilliant! The Rocket Barrel in the factory?! Holy smokes what a thrill ride! I often go through each stage twice in a row to collect everything and that is just perfect. I can't say the same about the previous titles in the series. After a stage was done, I just wanted to be done with it. I've herd someone say on another site that this game doesn't capture the magic of the original, they are obviously high on nostalgia, because this game is better in just about every aspect.
Title: Re: Donkey Kong Country Wii
Post by: Adrock on December 04, 2010, 08:28:09 PM
Lots of good stuff in this one and how the game was made.  Also some rather interesting things as well.
Quote
Iwata:  I remember telling you during the first meeting to treat the music with care. The music for Donkey Kong Country is in my iPod and I often listen to it even today. I don't often do that, but Donkey Kong Country had so many memorable tracks that I bought the soundtrack CD.
I kind of feel like the most interesting thing about this quote is that Iwata admittedly owns an iPod. A pretty bold statement coming from the same person who said Apple is "the enemy of the future." Bill and Melinda Gates won't allow any Apple products into their home/floating castle fortress.
The good thing is, this game is nothing like any of the original DKC games. I mean sure, it has Donkey Kong in it, but it also has great level design, amazing graphics and art direction, tons of personality and tons of incentive to replay levels. The original games had none of that, so I guess this is merely DKC in name alone.
Well, yeah, by today's standards. In 1994, those graphics were Oh-My-God...
Title: Re: Donkey Kong Country Wii
Post by: Halbred on December 04, 2010, 08:50:36 PM
Oh, I think they hold up okay today. Some of the backgrounds look worse than others, though.
Title: Re: Donkey Kong Country Wii
Post by: NWR_insanolord on December 04, 2010, 09:57:08 PM
I don't mind the standard controls that much, but this game is so much better with the Classic Controller. If you haven't installed the Homebrew Channel yet, it may be worth it just for this game.
Title: Re: Donkey Kong Country Wii
Post by: Tanookisuit on December 05, 2010, 12:09:23 AM
I think the wiimote-only control works just fine.  I've had to trouble.
Title: Re: Donkey Kong Country Wii
Post by: Nick DiMola on December 05, 2010, 06:04:20 PM
Figure this might be of interest to you guys. The homebrew community has managed to get Classic Controller support out there for DKCR, and I decided to write up a quick story and guide on how to enable it.

The story is here (http://www.pixlbit.com/news?action=showNewsArticle&newsArticleId=1037 (http://www.pixlbit.com/news?action=showNewsArticle&newsArticleId=1037)), but if you don't care to read up on it, feel free to download the Ocarina cheats here (http://www.pixlbit.com/displayImage?type=external&path=CC_Support_DKCR.zip). To save the file, right click, choose Save Link As..., and name the file "CC_Support_DKCR.zip". After saving the file and unzipping it, you need only to drop the contained "codes" folder from either the v2 or v1 directory onto the root of your SD Card. If you already have a "codes" folder, simply take the file from the folder and drop it in your "codes" directory.

There are two versions of the game, so be sure to test both, starting with v2 as it seems to be more prevalent.
Title: Re: Donkey Kong Country Wii
Post by: Adrock on December 05, 2010, 08:52:58 PM
This game tries my patience so much sometimes. Classic Controller support isn't going to change the fact that this game is groin grabbingly difficult. I don't think I've beaten a single level without dying. The Caves collectively raped some 70 lives I had amassed while playing through the game getting the Kong letters and puzzle pieces. Still, there's nothing more satisfying than completing a stage with everything and never using the Super Guide.

I love Donkey Kong Country Returns. It's probably my favorite Wii game this year. I'll be going back to Super Mario Galaxy 2 after this and it feels like a downgrade: still awesome, just not as awesome. I think Retro has just spoiled me. They've yet to make a game I've hated. Metroid Prime 2: Echoes is their worst game and even that's still pretty good.
Title: Re: Donkey Kong Country Wii
Post by: NWR_insanolord on December 05, 2010, 09:31:02 PM
Figure this might be of interest to you guys. The homebrew community has managed to get Classic Controller support out there for DKCR, and I decided to write up a quick story and guide on how to enable it.

The story is here (http://www.pixlbit.com/news?action=showNewsArticle&newsArticleId=1037 (http://www.pixlbit.com/news?action=showNewsArticle&newsArticleId=1037)), but if you don't care to read up on it, feel free to download the Ocarina cheats here (http://www.pixlbit.com/displayImage?type=external&path=CC_Support_DKCR.zip). To save the file, right click, choose Save Link As..., and name the file "CC_Support_DKCR.zip". After saving the file and unzipping it, you need only to drop the contained "codes" folder from either the v2 or v1 directory onto the root of your SD Card. If you already have a "codes" folder, simply take the file from the folder and drop it in your "codes" directory.

There are two versions of the game, so be sure to test both, starting with v2 as it seems to be more prevalent.

I wish you'd posted that earlier, since I spent the better part of yesterday searching through forum threads all over the internet trying to figure it out. Still, it was worth it: the game feels so much better with the classic controller.
Title: Re: Donkey Kong Country Wii
Post by: Nick DiMola on December 05, 2010, 11:09:30 PM
...

I wish you'd posted that earlier, since I spent the better part of yesterday searching through forum threads all over the internet trying to figure it out. Still, it was worth it: the game feels so much better with the classic controller.

Sorry about that, I wish I would've found it earlier myself. Last night, Mop_it_up posted that she had heard such thing existed in the forums at PixlBit, so I set out this morning to figure it out when I saw the post. I already beat most of the game, just trying to finish up the extra 'K' levels to get access to the Golden Temple. While it won't be a huge help here, I've found it extremely useful in the Time Attack levels. Nothing beats continuous rolling by just holding the y button.
Title: Re: Donkey Kong Country Wii
Post by: NWR_insanolord on December 06, 2010, 12:18:49 AM
I'd only played a few levels into the game before I heard about it, so I get to play the whole thing with it. I didn't have much trouble with the standard controls, but I have no trouble at all with the CC.
Title: Re: Donkey Kong Country Wii
Post by: Caterkiller on December 07, 2010, 02:03:55 PM
Ok so I got 100% and would not mind playing through this game one more time. But Mirror mode? Come on! a few stages in particular seem nearly impossible!

One questions about later stages. Where is the cameo of Mr Game and Watch? And does one get anything after completing EVERYTHING? Other than self satisfaction?

Now that I am more or less done, I can finally spend quality time with Kirby, Sonic Colors, and finish up Goldeneye.
Title: Re: Donkey Kong Country Wii
Post by: broodwars on December 07, 2010, 03:07:21 PM
Ok so I got 100% and would not mind playing through this game one more time. But Mirror mode? Come on! a few stages in particular seem nearly impossible!

Yeah, Mirror Mode really bothers me as an unlockable, as it's just lazy in a game where I wouldn't otherwise use that word.  When I heard about it, I thought maybe you had to play the stage in reverse, which could be interesting.  But it's just the same stage with everything flipped backwards, including things like the KONG letters, and 1-hit kills.  No Thank You.

Quote
One questions about later stages. Where is the cameo of Mr Game and Watch?

I can't remember exactly where, but I know I saw him on one of the later Factory stages, one of the ones that's constantly obscured by steam/fog.
Title: Re: Donkey Kong Country Wii
Post by: Shorty McNostril on December 07, 2010, 04:02:20 PM
He is in the first factory stage. The one where everything is black except rod the tie and hat due to all the smoke as brood wars said. He is in the background hammering something.

I'm also sure I saw a reference to another character too, but for the life of me I can't remember who it was.
Title: Re: Donkey Kong Country Wii
Post by: Caterkiller on December 08, 2010, 12:21:00 PM
Thanks guys.

I don't know if we talked about this, but would anyone have any theories on why so few Rare creations were used in this game? We had about 4 total I believe, DK, Diddy, Cranky, Rambi, and Sqwaks, so 5. I really don't care much about any Kong past Dixie, but some of the Kremlings were pretty interesting. I just thought it was interesting, seeing as Nintendo sure does not seem to mind Krunch or Funky Kong.

I would say Nintendo just wants to do away with anything Rare in a relevant DK title. But then again, to include 4 other Rare creations along with all that Rare music confuses me a bit. When jungle beat came out, I just figured Nintendo had enough with Rare's characters and music and wanted to wash away all that was them. Of course that doesn't stop smash bros, but I would really like to know from Nintendo how they went about their decisions.
Title: Re: Donkey Kong Country Wii
Post by: noname2200 on December 08, 2010, 06:13:31 PM
Thanks guys.

I don't know if we talked about this, but would anyone have any theories on why so few Rare creations were used in this game?

It's probably a call made by Retro rather than by Nintendo.  Judging by the Prime games, it seems like Retro's confident enough in itself to expand an existing franchise rather than simply adopt wholesale.  I wouldn't be surprised if the Kremlings et al's disappearances came about because Retro figured they weren't necessary, and that they could do well by going a different direction.
Title: Re: Donkey Kong Country Wii
Post by: alegoicoe on December 11, 2010, 12:11:27 AM
This game tries my patience so much sometimes. Classic Controller support isn't going to change the fact that this game is groin grabbingly difficult. I don't think I've beaten a single level without dying. The Caves collectively raped some 70 lives I had amassed while playing through the game getting the Kong letters and puzzle pieces. Still, there's nothing more satisfying than completing a stage with everything and never using the Super Guide.

I love Donkey Kong Country Returns. It's probably my favorite Wii game this year. I'll be going back to Super Mario Galaxy 2 after this and it feels like a downgrade: still awesome, just not as awesome. I think Retro has just spoiled me. They've yet to make a game I've hated. Metroid Prime 2: Echoes is their worst game and even that's still pretty good.

dude finally someone i can agree with, i love the game but it tested my patience to the limit specially those barrel blast levels, i hate them, its not only the difficulty its that one hit bulls*it and you have to start over or from the frikin check point, i think the game its great but they over did it in terms of difficulty, specially with all the wii motion gimmicks.
Title: Re: Donkey Kong Country Wii
Post by: Adrock on December 12, 2010, 06:03:04 PM
Seriously. **** you, 5-K Blast & Bounce.

EDIT: I ended up beating the level right after I posted this... then died a bunch more times before beating it again with the puzzle pieces. I never thought I'd ever die 74 times on a single level in a video game but here we are....
Title: Re: Donkey Kong Country Wii
Post by: Shorty McNostril on December 12, 2010, 07:36:22 PM
Someone should change the name of this thread to DKCR venting thread.
Title: Re: Donkey Kong Country Wii
Post by: Caliban on December 13, 2010, 02:26:10 AM
The DK bongos were great for venting.
Title: Re: Donkey Kong Country Wii
Post by: alegoicoe on December 13, 2010, 02:27:11 PM
Seriously. **** you, 5-K Blast & Bounce.

EDIT: I ended up beating the level right after I posted this... then died a bunch more times before beating it again with the puzzle pieces. I never thought I'd ever die 74 times on a single level in a video game but here we are....

yes indeed, i hope if they release some sequels to tone it down a bit, like they did from prime 2 to 3.
Title: Re: Donkey Kong Country Wii
Post by: EasyCure on December 17, 2010, 06:24:52 PM
lol netflix just sent me an email telling me to check out this game..
Title: Re: Donkey Kong Country Wii
Post by: TJ Spyke on December 17, 2010, 07:08:35 PM
Why would Netflix do it? They don't sell or rent video games.
Title: Re: Donkey Kong Country Wii
Post by: Sundoulos on December 20, 2010, 10:26:41 AM
My guess is that they would get money from cross-promotional advertising, or that it's part of their existing deal with Nintendo.
Title: Re: Donkey Kong Country Wii
Post by: alegoicoe on December 22, 2010, 02:55:13 PM
i finished beating all the extra levels including the temple ones, which are a nice addition.
Title: Re: Donkey Kong Country Wii
Post by: leroypantweather on December 23, 2010, 08:49:44 PM
i cant take super guide pig basically calling me out, he needs to be in the next smash brothers and he needs to be beat down
Title: Re: Donkey Kong Country Wii
Post by: Adrock on December 24, 2010, 03:54:04 AM
^ I know! I feel like the pig is taunting me because I keep dying/failing and he's totally worse than the Duck Hunt dog because the pig is trying to be polite and helpful except he's neither. He just comes off as condescending. That smug bastard....

Anyway, I finally beat this game with all Kong letters and puzzle pieces. I tried the Golden Temple... which honestly, just seems like a drug trip died a bunch of times then decided, "Aaaaaaaaaand, we're done here." I'll try it again tomorrow. I doubt I'll bother Gold Medal speed runs. I don't think you get anything for it. Considering how difficult the game already is just playing through it regularly, I don't know why anyone would want to do that to their soul.
Title: Re: Donkey Kong Country Wii
Post by: alegoicoe on December 24, 2010, 03:24:37 PM
i did not bother either with the speed runs, i found them to extreme and no joy at all.
Title: Re: Donkey Kong Country Wii
Post by: Armak88 on December 27, 2010, 09:54:31 PM
I just got this game for christmas and I am loving every minute of it. I'm playing through it with my brother and when my brother isn't around I play time trials. My brother and I just got to the cave level and I'm pumped for some kart action. So far we have all the kong letters and puzzle pieces in all the levels we've beat and I managed to gold medal the time trials for all the levels in the first world. Some speed runs are harder than others, you really need to use the roll jump technique to full effect. I enjoy them because it really shows how much care was put into the level design, enemies and obstacles are placed exactly far enough apart to keep roll jump chains going brilliant stuff. After retrying the same time trial for about an hour finally getting it is extremely satisfying. Really love this game.
Title: Re: Donkey Kong Country Wii
Post by: Caterkiller on December 28, 2010, 12:17:28 AM
I tried a few time trials, got a gold on the first stage, but I want that shiny gold! I feel like I want to complete everything to get all the art work, but it just seems way way way way too difficult to be as enjoyable as the first run through. Anywhere online we can view the art work?

Speaking of the unlockable art, I love the concepts that didn't make it into the game. Hopefully we'll get an eel fight in Returns 2 or some under water stages.

Nintendo seriously needs to release some of that art as posters for us club Nintendo guys. Oh how I want that picture where Dk is crossing the land bridge over the beach.
Title: Re: Donkey Kong Country Wii
Post by: BlackNMild2k1 on February 05, 2011, 08:36:30 PM
OMG, I really want to LOVE this game, but I can't. The almost non-responsive waggle forced into this game just keeps ruining it for me.
I have yet to play it with a 2nd player, but I really don't feel compelled to do so.

I just got to World 3 and I'm just not into it. I'm gonna give multi a shot in a little bit, but that's not gonna fix the waggle that is taking me out of th game.
Title: Re: Donkey Kong Country Wii
Post by: GoldenPhoenix on February 05, 2011, 09:09:14 PM
OMG, I really want to LOVE this game, but I can't. The almost non-responsive waggle forced into this game just keeps ruining it for me.
I have yet to play it with a 2nd player, but I really don't feel compelled to do so.

I just got to World 3 and I'm just not into it. I'm gonna give multi a shot in a little bit, but that's not gonna fix the waggle that is taking me out of th game.

That is the one thing keeping me from getting it, the motion controls sound like they really detract. Usually I don't care, but when a game requires precision controls and is difficult, it starts to matter quite a bit.
Title: Re: Donkey Kong Country Wii
Post by: Caterkiller on February 05, 2011, 09:48:53 PM
I sware I do not play the same game as you guys. Now when it comes to goldeneye swinging the nunchuk to pistol whip then I get angry. I did have a few issues with the shake roll, but it was almost never an issue.
Title: Re: Donkey Kong Country Wii
Post by: Guitar Smasher on February 05, 2011, 10:00:08 PM
OMG, I really want to LOVE this game, but I can't. The almost non-responsive waggle forced into this game just keeps ruining it for me.
I have yet to play it with a 2nd player, but I really don't feel compelled to do so.

I just got to World 3 and I'm just not into it. I'm gonna give multi a shot in a little bit, but that's not gonna fix the waggle that is taking me out of th game.
Which setup are you using?

For the nunchuck setup, just flick the wiimoted downwards (not sideways).  It works well for me.

Also I find the multi less fun, simply because your partner is usually dragging you forward when you want hunt out secrets.
Title: Re: Donkey Kong Country Wii
Post by: NWR_insanolord on February 05, 2011, 10:22:02 PM
I'd just like to pop in to remind BnM and GoldenPhoenix that it's not hard to set up the Homebrew Channel and that the game plays oh so much better with roll mapped to a button on the Classic Controller.
Title: Re: Donkey Kong Country Wii
Post by: BlackNMild2k1 on February 05, 2011, 10:31:00 PM
I'd just like to pop in to remind BnM and GoldenPhoenix that it's not hard to set up the Homebrew Channel and that the game plays oh so much better with roll mapped to a button on the Classic Controller.

you can remap buttons in games thru the HBC?
I did not know that and might actually be incentive to figure out how to install it.
Title: Re: Donkey Kong Country Wii
Post by: King of Twitch on February 05, 2011, 10:42:31 PM
I'd just like to pop in to say if you can't beat Donkey Kong Country Returns without remapping you are not a man.
Title: Re: Donkey Kong Country Wii
Post by: BlackNMild2k1 on February 05, 2011, 11:01:23 PM
If I don't remap, I might lose all motivation to even play.
Title: Re: Donkey Kong Country Wii
Post by: NWR_insanolord on February 06, 2011, 12:35:23 PM
I'd just like to pop in to remind BnM and GoldenPhoenix that it's not hard to set up the Homebrew Channel and that the game plays oh so much better with roll mapped to a button on the Classic Controller.

you can remap buttons in games thru the HBC?
I did not know that and might actually be incentive to figure out how to install it.

There's a patch you can apply through the homebrew program Gecko OS that will let you play this game with a Classic Controller. It's not a standard feature, but the control issues with the game prompted people to find a way to hack the game to do it. I've heard there may be a similar solution for Metroid: Other M, but I haven't looked into that myself.
Title: Re: Donkey Kong Country Wii
Post by: GoldenPhoenix on February 06, 2011, 04:45:01 PM
I may try homebrew, just hope it isn't too complicated to put on the system. Any good how to instructions for it?
Title: Re: Donkey Kong Country Wii
Post by: broodwars on February 06, 2011, 04:49:45 PM
I may try homebrew, just hope it isn't too complicated to put on the system. Any good how to instructions for it?

I'd like to know as well.  Looking the patch/homebrew channel up on the internet, there really isn't a good set of instructions for installing it.
Title: Re: Donkey Kong Country Wii
Post by: MegaByte on February 06, 2011, 10:12:46 PM
Try http://gwht.wikidot.com/
Title: Re: Donkey Kong Country Wii
Post by: Mop it up on February 11, 2011, 12:43:17 AM
I wish I came across that site when I was trying to figure it out, it looks to have pretty good instructions. Installing the Homebrew Channel is fairly easy, provided you have clear instructions on what it is you have to do, which I didn't seem to be able to find, for some reason. If you're going to be using homebrew programs though, I highly recommend you create a backup of your system memory, as the instructions in the link also suggest.

Myself, I patched this game with Riivolution. I like it better than GeckOS, it's easier to use and it seems to run better. Both use the same code files, you just need to take an extra step and create one XML file per game, which is worth it for faster program loading time and less chance of freezing up.

As for the original controls, I didn't think they were terrible. I have only one Classic Controller, so my sister had to use the Wiimote on its side since the Nunchuk doesn't work with the hack. We got through the main levels just fine, but we didn't play the bonus levels and didn't care that much about puzzles pieces/Kong letters. They probably would have been pretty tough with them.
Title: Re: Donkey Kong Country Wii
Post by: NintendoDad on February 12, 2011, 08:48:11 PM
I really enjoyed this game and would put it just below Super Mario Galaxy 2. It was hard but not impossible hard. I constantly had 999 coins which meant I could have 99 lives whenever I wanted. And yeah, there were a couple levels I probably died 30-40 times before completing. After beating the game I went back to each level to find all the KONG letters and puzzle pieces. Around world 4, I came across some levels I just couldn't find all the puzzle pieces, even after playing through the level 4 or 5 times looking in holes and everyplace else I could think of. I hate using FAQS so I ended up abandoning the quest for all the puzzle pieces and just focused on the KONG letters. I finally got them all, and completed the levels you get for completing them, along with the level you get for completing those as well. I ended up with 100%, but again, I was probably missing 10% of the puzzle pieces. My favorite levels were the roller coaster and rocket stages, probably the levels most people hated. I didn't even try the speed runs because I hate doing that. This surpassed DKC 1, 2, and 3 for me.


Oh yeah, I used wii remote on it's side the first couple worlds, then tried the remote with nunchuck. After that I never went back to the remote on it's side. I didn't like having to shake the remote to roll and using the nunchuck meant I only had to shake one hand, much easier when playing while laying on your side, which I usually did.
Title: Re: Donkey Kong Country Wii
Post by: Caterkiller on March 04, 2011, 01:55:05 PM
Ian you might be happy to know that Retro approached Nintendo to make DK before they were assigned the game.

From IGN
http://wii.ign.com/articles/115/1153582p1.html (http://wii.ign.com/articles/115/1153582p1.html)
Quote
One unlikely game Retro Studios studied while planning Donkey Kong Country Returns was Wario Land for the Virtual Boy -- specifically the separated platforming planes which allowed Wario to switch between background and foreground.

After working on dark sci-fi environments for nearly a decade, the design team would occasionally create something that looked too Metroid, but Donkey Kong Country had to be "fun and whimsical," a mantra much repeated during development, so many initial designs were tossed out.

With production finished on Metroid Prime 2: Echoes, Retro first brought up the idea of working on a Donkey Kong game but were told to make Metroid Prime 3 instead. Kensuke Tanabe said, "We wanted to depend on Retro to make games we couldn't [in Japan]."

The wave level, in which tidal waves rise from the background to smash into the screen, took a long time to program. Estimates from the panel of Retro developers ranged from "months" to (hopefully jokingly) "years."

Shigeru Miyamoto the creator of Donkey Kong, who Retro refers to fondly as "Master Yoda," told the US developers, "Donkey Kong is my baby and you better get it right!"

The Super Guide feature which helps lackluster players complete levels was also used to test and record bugs.

Many bugs came from players running back to the left instead of constantly running to the right; Michael Kelbaugh joked, "We were going to make an addition to the manual that said 'Don't go left.'"

Satoru Iwata, president and CEO of Nintendo, told the Retro team "I am looking forward to playing this product with my family and having fun." They checked in with him after the game's release and he confirmed that his wish came true.

After simply running back and forth for ten minutes and watching the animations of Donkey Kong turning around, Shigeru Miyamoto told Retro that it seemed like Donkey Kong was "blowing" when he created dust clouds. The "blow" mechanic used in Donkey Kong Country Returns was born from this off-handed remark.

After showing a few levels at E3 in the summer of 2010, the team still had to make about 70 more before the game's release in November.

I left this one out and it's the most interesting.
 
Quote
Retro (facetiously) claimed that a classic Nintendo (http://games.ign.com/objects/025/025047.html) game they would like to revive next would be Doki Doki Panic (http://cheats.ign.com/objects/546/546768.html) (which was Kensuke Tanabe's first game, and eventually became Super Mario Bros. 2). Members of the panel also joked that they would like to make "Pokemon Prime" and/or work with (infamous Legend of Zelda character) Tingle.

Things like this always start out jokingly at first until Retro gages Nintendo's reaction. When they see that they arent pissed and somewhat open to the idea they move from there. We all know how that little game works.
 
I know we all really want Retro to make something new with thier talents, and chances are they will be doing Donkey Kong CR 2, but I say in every little Nintendo Survey we do we throw in "Get Retro to make the next Star Fox!" Doesn't matter what game. They seem to want to revive franchises, Star Fox is due for an awesome revival! I wish every Nintendo message board would light up with that kind of talk.
Title: Re: Donkey Kong Country Wii
Post by: Caterkiller on March 05, 2011, 04:46:40 PM
From N-Europe
 
http://www.n-europe.com/news.php?nid=15097 (http://www.n-europe.com/news.php?nid=15097)
 
Quote
Kensuke Tanabe has stated that there are no plans to make a sequel to Donkey Kong Country Returns at present.
 
At this week's Game Developers Conference in America Nintendo producer Kensuke Tanabe claimed that there are currently no plans
to make a sequel to last year's Donkey Kong Country Returns.
 
Game Informer (http://www.gameinformer.com/b/news/archive/2011/03/03/no-sequel-planned-for-donkey-kong-country-returns.aspx) report that a new title is not currently being planned. It took a lot of effort, and numerous years, for Nintendo to get Retro Studios to work on Donkey Kong Country Returns and the company are not looking to quickly cash-in on its success.
 
However, Mr. Tanabe does note that he has been caught off guard in the past. “I wasn’t even thinking about doing a sequel for
 
Metroid Prime until Retro showed me the last scene in the game, which was near the end of development. I wouldn’t say we won’t do a sequel, but we don’t have anything planned at this time.”
 
It is unlikely that we will never see another game in the series, given the franchise's popularity and the success of Donkey Kong Country Returns, but it would seem that we'll have to wait some time for it to appear.

This and that last post are full of good stuff! Don't you guys have fun theories to talk about? It gives us some insite on what Retro might want to do, plus it is nice to know that we can probably wait until the next home console before we see another major DK game which is nice.

 
Title: Re: Donkey Kong Country Wii
Post by: Razorkid on March 05, 2011, 06:53:05 PM
I loved this game! The music was remixed fantastically (The Forest theme is my favorite), the animations for the characters and enemies was charming, and the gameplay was challenging but never felt cheap to me.  I absolutely wished they allowed the roll to be assigned to a button press instead of a shake, but outside of that I had no complaints about the game.


It was FAR harder than any of the other previous DKCs.  My wife and I tried to play the game co-op, but she just couldn't hang because of the difficulty (we ended up playing the original on VC which she incidentally is a master at, revealing all types of hidden bannas, bonus barrels and generally surprised the crap outta me  ;D ).


I, too, found this one to be my most favorite out of the series (barring the shake to roll mechanic) and my favorite world by far was the mine cart themed one.
Title: Re: Donkey Kong Country Wii
Post by: TrueNerd on May 23, 2011, 12:34:55 AM
I'm late to the party on this one, but I borrowed this game from a friend last week and have been playing it non stop since.

I friggin love it.

I enjoy the SNES DKC games, but I never thought they were anything special. DKCR doesn't reinvent the wheel, but it's so well executed. This is the best level design the series has seen. There is so much variety level to level, so many delightful set pieces and it's all satisfying. I'm halfway through world 7 and I think the difficulty is perfectly tuned. It's hard, but it's not cheap. I have yet to be frustrated to the point where I've given up or shut the system off in anger. It always feels doable. More importantly, I always want to do it. I've heard the music in this game apes (lolz) the music from previous games in the series, but I've had the volume off for the duration so I can't speak to that. Like I'm sure everyone else, the only problem I have with the game is waggling to roll. It should have been a button. I've died more than once due to accidental rolling. The waggle is serviceable, but there's no reason for it. NONE. To recap, way better than New Super Mario Bros and previous DKC games, almost as good as Jungle Beat.

Also, I'm once again thoroughly impressed with Retro. It would seem to me as an outsider that the things that made the Prime trilogy so wonderful wouldn't make for a good DKC game. They've got some skills down there in Austin. And I'm sure I'm not the first to suggest this, but Retro needs to make a 2D Metroid game.
Title: Re: Donkey Kong Country Wii
Post by: Ymeegod on June 02, 2011, 01:18:48 AM
Man, it's crazy hard, nearly Battletoads level of nuts--I'm talking about those freaking mine cart mission.  Bet I spent nearly 50+ lives trying to get all the letters.

I was laughing my arse off when I realized my 6 year old nephew said he beaten the game?  Was totally shocked until I took a look at the saved file--he used the guide for all levels past 1-3. :0 

Still missing a couple of letters in later levels but I think I'm going put it down while I still have hair on my head.

Can't wait to see Retro's next project?  I'm guessing they are going try to get something for the Cafe's launch?
Title: Re: Donkey Kong Country Wii
Post by: Mop it up on June 03, 2011, 10:20:59 PM
That seems excessive for the mine cart stages. They aren't very lengthy and are mostly about memorization, so they should be difficult only the first time you come to each part. I actually found them to be some of the easiest stages to complete the second time around since I knew what was coming and how to avoid it.
Title: Re: Donkey Kong Country Wii
Post by: Ymeegod on June 04, 2011, 02:29:37 AM
It wasn't because I couldn't recall the level--no.  It was the *low* jump.  No matter how fast I tapped the button I kept on doing an high jump.  Others had issues as well so I'm not the only one. 

I finially switched over to remote only and it seemed to work a tad better but still had trouble getting the timing down --was going for the letters and there's a couple that you had to bounce off others to get extra height.

Title: Re: Donkey Kong Country Wii
Post by: Mop it up on June 06, 2011, 06:03:56 PM
Ah, that makes sense. Tapping for the low jump does seem to require a bit too much quickness. It's a shame that this game doesn't have very good controls, because it's otherwise excellent.
Title: Re: Donkey Kong Country Wii
Post by: Caterkiller on June 06, 2011, 07:38:50 PM
I just about beat the game a second time with all puzzle pieces and Kong letters. Only this time I went through the game with my brother. I know guys like BlackNM had a tough time with 2 people due to the difficulty but man when you have someone with equal or greater skill than you it is a blast to coordinate through the stages. We had so many laughs and epic moments I had the feeling of Turtles in Time or Battle Toads. Super hard and super satisfying.

Now just give me Dixie for the sequel and Winky the frog pulling you around speedily underwater and I will be happy.
Title: Re: Donkey Kong Country Wii
Post by: EasyCure on June 06, 2011, 09:29:35 PM
I've just started putting some serious time in this today; the difficulty really ramps up right off the bat. It wasn't anything terrible but then I got to world 3 and lost the abundance of lives I had on two stages. WTF? I hadn't bled lives like that since 4-player Wold 8 levels in NSMBW or "the perfect run" in SMG2.

Fuckin' love it! :D