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General Gaming / Re: What is the last game you beat? Thoughts/impressions?
« on: March 22, 2023, 07:25:51 AM »
I will be returning my friend's PS Vita, so might as well write down impressions about games i finished on it.
Flower:
Nice artsy-fartsy experience. Tilting Vita to control petals' movement didn't felt precise enough but the game doesn't really require it. Night rain level was so dark i could barely see what is around me, i wonder if it was because Vita model i had wasn't OLED...
Tearaway:
It's alright, though i never really liked tone in Sony's games in genres that are close to Nintendo games (like this one and Little Big Planet) -- it comes off as insincere and saccharine to me. Gameplay-wise it's a decent 3d platformer -- even if you can't jump for the first hour or so. Utilizing all of Vita's features works okay and gimmicks don't have the time to get old until the game ends. Though the one where you need to cut out hats, crowns and other character's features out of coloured paper -- i never really bothered with it and the characters were happy no matter how half assedly i made their thing.
Gravity Rush:
This game's movement is fun. Pressing shoulder button to change direction of gravity and "fall" in any chosen direction is exhilarating. You can also press another shoulder button to turn artificial gravity off and fall down naturally to reorient yourself or get a quick breather on solid ground when you need to refill your gravity gauge. Flying is pretty fun though it can get disorienting -- i was even getting dizzy at times. I guess this explains Japanese name "Gravity Daze".
The city you're in floats in the air and has many levels with lots of skyscrapers and towers. I always liked complex vertical architecture like this in videogames, Gotham in Batman: Arkham Knight comes to mind. There are crystals floating on top of every roof and under every bridge so you can just collect them for a while and upgrading your abilities without even touching any story missions. Just traversing this city is fun by itself.
Story missions also unlock challenge missions these are probably the part where game's movement mechanics really shine. I spent many hours optimizing's my routes in race challenges. Gravity slide challenges were harder to do because sliding controls are kinda broken -- you need to touch bottom corners of your touchscreen to start sliding and direction is motion controlled. It kinda works but making tight corners during sliding is almost impossible.
Combat challenges i stopped bothering with because unlike movement combat is pretty boring. All the more shame that story is filled with combat especially later in the game.
Story itself is kinda baffling. It doesn't really explain anything, things just happen, story arcs keep piling up and not get resolved at all, even the ending is more of a cliffhanger than a proper wrap-up.
Overall, very fun game with great movement and cute main character but the story and the combat are kinda meh.
Flower:
Nice artsy-fartsy experience. Tilting Vita to control petals' movement didn't felt precise enough but the game doesn't really require it. Night rain level was so dark i could barely see what is around me, i wonder if it was because Vita model i had wasn't OLED...
Tearaway:
It's alright, though i never really liked tone in Sony's games in genres that are close to Nintendo games (like this one and Little Big Planet) -- it comes off as insincere and saccharine to me. Gameplay-wise it's a decent 3d platformer -- even if you can't jump for the first hour or so. Utilizing all of Vita's features works okay and gimmicks don't have the time to get old until the game ends. Though the one where you need to cut out hats, crowns and other character's features out of coloured paper -- i never really bothered with it and the characters were happy no matter how half assedly i made their thing.
Gravity Rush:
This game's movement is fun. Pressing shoulder button to change direction of gravity and "fall" in any chosen direction is exhilarating. You can also press another shoulder button to turn artificial gravity off and fall down naturally to reorient yourself or get a quick breather on solid ground when you need to refill your gravity gauge. Flying is pretty fun though it can get disorienting -- i was even getting dizzy at times. I guess this explains Japanese name "Gravity Daze".
The city you're in floats in the air and has many levels with lots of skyscrapers and towers. I always liked complex vertical architecture like this in videogames, Gotham in Batman: Arkham Knight comes to mind. There are crystals floating on top of every roof and under every bridge so you can just collect them for a while and upgrading your abilities without even touching any story missions. Just traversing this city is fun by itself.
Story missions also unlock challenge missions these are probably the part where game's movement mechanics really shine. I spent many hours optimizing's my routes in race challenges. Gravity slide challenges were harder to do because sliding controls are kinda broken -- you need to touch bottom corners of your touchscreen to start sliding and direction is motion controlled. It kinda works but making tight corners during sliding is almost impossible.
Combat challenges i stopped bothering with because unlike movement combat is pretty boring. All the more shame that story is filled with combat especially later in the game.
Story itself is kinda baffling. It doesn't really explain anything, things just happen, story arcs keep piling up and not get resolved at all, even the ending is more of a cliffhanger than a proper wrap-up.
Overall, very fun game with great movement and cute main character but the story and the combat are kinda meh.