World is flooded. E3 is dead. Boats: Floating.
http://www.nintendoworldreport.com/rfn/63286/episode-816-they-should-have-let-us-sink-the-boat
About three years ago, E3 was brutally attacked in the parking lot by an unknown assailant. On the shelf for years, by the time it was ready for action in 2023 the world had moved on. No longer undisputed at the top of the card, E3 finds itself cut by the publishers it supported.
Setting aside our overly-dramatic writing, E3 officially died this week. We had a plan to fix it all the way back in 2020. It involved sinking cruise ships, multiple frauds, probably a few involuntary manslaughter charges, and more hype than any industry event in history. Our genius went unheeded, and hopefully the lessons are learned by all.
This week also offered some insights on the upcoming The Legend of Zelda: Tears of the Kingdom. Series Producer Eiji Aonuma hosted a 10 minute presentation on a handful of mechanics new to the upcoming sequel to Breath of the Wild. Fuse is of particular interest, including his boat building demo and his construction of the world's longest salad fork.
Speaking of Zelda games and sinking boats, we also had Part 1 of our RetroActive for The Legend of Zelda: The Wind Waker. We split this into a two-parter due to scheduling struggles. If you want to continue to contribute, you can do so here.
This week we spent most of the time talking about the history of game and its HD remake. We also talk some of the early parts of the game, and some mechanical components.
With Gui out for a few weeks, we need email content. SEND US EMAILS!
I’m definitely one who had hoped Tears would have hewed back to the traditional Zelda line. Weapon degradation made BotW a distinctly unpleasant experience for me. I don’t mind it existing, but give a moderately powered weapon for those who don’t care for it. Make it expensive and/or need special whetstones to recover until a worthless level that requires taking it to an armorer. It’d be like Monster Hunter, there’d still be friction but not so much on a game already filled to the brim with it. Those who like weapon degradation could just ignore it. Zelda has been my favorite franchise since I first played the original game when it came out when I was 8. This is the third new Zelda that doesn’t interest me (I thought rent-a-weapon was the worst new thing until I saw required weapon degradation), I probably just have to accept the franchise has moved on without me.You know that… you can buy the weapons in A Link Between Worlds, right? Or does the non-linear structure not gel with you?
I’m definitely one who had hoped Tears would have hewed back to the traditional Zelda line. Weapon degradation made BotW a distinctly unpleasant experience for me. I don’t mind it existing, but give a moderately powered weapon for those who don’t care for it. Make it expensive and/or need special whetstones to recover until a worthless level that requires taking it to an armorer. It’d be like Monster Hunter, there’d still be friction but not so much on a game already filled to the brim with it. Those who like weapon degradation could just ignore it. Zelda has been my favorite franchise since I first played the original game when it came out when I was 8. This is the third new Zelda that doesn’t interest me (I thought rent-a-weapon was the worst new thing until I saw required weapon degradation), I probably just have to accept the franchise has moved on without me.You know that… you can buy the weapons in A Link Between Worlds, right? Or does the non-linear structure not gel with you?
Either way, fuse is made for you. Allows you to revive weapon durability with new materials. I will never understand the dislike of weapon degradation but I do feel that this new game is attempting to cater to you.