Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Luigi Dude

Pages: [1] 2 3 ... 165
1
I do think the whole Game prices thing will affect game sales for the system due to various economic issues but at the same time, indie games are becoming an increasingly viable solution for more budget conscious customers and the Switch 2 is in a really good position to be able to handle those kinds of games, both because of its portability and increased power over the Switch, and because of the wide array of control options the system has over the competition.

I think the mouse deserves special mention because of how it opens the door for several neat indie games that have never really been feasible to bring to a console before because they are built around being played with a mouse. There's stuff like Pony Island and The Hex which are suddenly much more viable to bring to a console because there is now a console that has some sort of mouse input packed in.

If Nintendo can continue to play to their strength with indie games while ensuring that the eshop doesn't become a cesspool of ai hentai shopping simulator games again, then I believe that they will be able to provide options for more budget conscious customers.

Yeah this is something many forget when talking about the Switch as well.  We know from actual sales data, the Switch was a beast when it came to indie sales.  Many indie devs would talk about how the Switch version of the games was either the best selling, or second best selling behind only Steam sales.  And these aren't just small games, quite a few of these indie titles were major hits.

Seriously look at the numbers for Stardew Valley

https://www.stardewvalley.net/press/

Quote
As of December 2024, Stardew Valley has sold over 41 million copies across all platforms, with over 26 million copies sold on PC, and 7.9 million copies on the Nintendo Switch.

So yeah, indie games had massive success on the Switch and made up a pretty large amount of its overall library sales.  So many of the Switch userbase will still have access to a large library of lower priced games.

Plus when talking about Nintendo's own games that will be $10-20 more.  We know from data that most people only buy 2-3 games a year anyway.  So even if those 2-3 games are the newest Nintendo titles at full price, that's still only an increase of $30-60 more on gaming a year then they spent during the Switch 1 era.  To most people, that's not a huge increase.



Even the Wii U & 3DS sold out at launch IIRC, and how'd that work out for both of them a year later?

Both consoles then had a massive drought after launch, with third party support ranging from bad on the 3DS, to non-existence on the Wii U.  The Switch 2 on the other hand has the complete opposite of that with it getting literally a major games in Donkey Kong a month later, as well as great third party support to fill in the gaps.  It's literally a night and day situation with the Switch 2 versus those systems.

Plus the 3DS with all its problems still managed to sell over 70 million units in the end so I'm not sure why you picked that as an example.  I'm sorry but using the 3DS as an example pretty much shows the worst case situation for the Switch 2 is around 100 million units which would still make it a very successful console.

2
Just goes to show how once again the online gaming space is literally an insanely small bubble that represents less than 1% of the real world.  All the negativity that so many were saying would hurt the system, is once again something the average person doesn't give a **** about.

At the end of the day, if people want to play the newest Mario Kart, the sequel to a game that sold close to 70 million copies they'll need to by the Switch 2.  If they want to play the upcoming 3D Donkey Kong, the next game from the 3D Mario team whose last game sold close to 30 million units, they'll need to buy a Switch 2.  Hell if they want to play the newest installments in most Nintendo franchises, which all exploded in popularity over the last decade, they'll need to buy a Switch 2. 

The argument for the Switch 2 not succeeding always relied on some weird thinking that would literally have to involve someone like Thanos snapping the Infinite Gauntlet to make everyone in the world suddenly decide they hate Nintendo games.  You don't go from Nintendo's long running series having their biggest success ever, to suddenly selling worse then ever, especially when hardly anyone else is even trying to make alternatives to Nintendo's games that might draw people attention to other systems.

And before anyone goes, but the Wii U, the Wii U was hurt the most by the 3DS which had many of the same titles, as well as the fact the 3DS had bigger exclusives like Pokemon and an actually mainline Animal Crossing game.  The 3DS and Wii U showed Nintendo that people weren't willing to buy 2 Nintendo systems at the same time anymore to get similar experiences, hence why they merged everything into one.  A Wii U situation is never going to happen to a Nintendo that has only one unified platform they need to support.

3
Nintendo Gaming / Re: Nintendo Switch 2
« on: June 04, 2025, 11:52:01 AM »
If this was 10 years ago I would definitely be waiting in a midnight line tonight.  But I still have a massive backlog of Switch 1 titles to play and I don't feel it's worth messing up my sleep cycle this week and risking maybe getting sick from standing in a long line with strangers to get.

Plus I got a pretty busy summer with work and others things I'd like to do at home so it's best to just wait until around August or September to get one.

4
Luigi Dude is depressing me with the 20-30 years comment.  I'm currently playing a PS2 game that is now over 20 years old.  Will I be playing an equivalent of that when I'm in my 60s?  Hmmmm.

Though we don't need to go 20 years.  The Switch is 8 years old which means that the 3DS ceased to be a current system 8 years ago.  If I want to play a 3DS game today that I don't already own I need to find a used cart.  I can't buy it from the digital store anymore and Nintendo cut that cord really quick.  Now with the Switch 2 being backwards compatible that is not likely going to happen with the Switch 1.  It seems Nintendo is now finally using one store and account that will cross multiple generations.  But it wasn't always that way and that was a good reason to support physical games on the Switch.

Even though it's not currently happening, I wouldn't be surprised if by the end of the Switch 2's lifespan, DS, Wii and 3DS games will all be added to NSO.  I mean Wii games are guaranteed to happen since we already know from Mario 3D All-Stars that Nintendo has a working Wii emulator, similar to how that same collection showed they had a Gamecube emulator that will now be used on the Switch 2.

DS games should also be a guarantee since third parties like Capcom and Konami have already put out collections in recent years that have some of their DS games running on the Switch with the touchscreen parts reworked.  I imagine Nintendo already has the same ready to go for most of their DS collection.  The 3DS should be even easier since most of Nintendo's own games stopped using touchscreen by then.

So by the end of the Switch 2's life, the system will have access to almost Nintendo's entire category of both home and handheld systems through NSO, and all the Switch 1 titles will still be buyable from the eShop.  And since Nintendo will keep building on the Switch, for Nintendo's own published titles, the future will be looking pretty good with easy access to the vast majority of their own published titles at least for the coming decades.

5
I went all digital on the Switch and will continue on the Switch 2.  I just don't see any reason in owning physical when many game get patches or DLC these days.  It's like, what's the point in owning a physical copy when it's an incomplete version of the game anyway?  Plus when I literally have hundreds of games on my Switch, having a physical library would be a nightmare.  I don't have the time and space to deal with all that.

Plus I always find the argument about losing all my games when the system dies laughable.  Right now if my Switch were to die, I can send it in the Nintendo to have it repaired and still keep all my games.  So for at least the next decade, there's nothing to worry about in that regard.  I guess in 20 or 30 years from now it might be a problem, but will I even still be playing my Switch in 20-30 years?  I downloaded a ton of game on the Wii Virtual Console and Wii Ware titles, but I haven't played that system in close to a decade now.  So if I lose my Switch and all its games in 30 years, I don't think I'll care that much when I haven't even touched the system in decades.

Plus like I've said before, will I even be alive 20-30 years from now?  Not to scare people but with many of us on these forums more then likely being at or around middle age, we'll probably have greater things to worry about 30 years from now then what our video game collections look like.  The convenience that digital games provide right now is better then physical in every way to me and the only convenience that physical provides with being something that might last longer, isn't that big a deal the older I get.

6
TalkBack / Re: Nintendo’s second bite at the Wii U apple.
« on: May 29, 2025, 03:15:35 PM »
Since Valve is determined to keep the Steam Deck as niche as possible, the Switch has literally no competition. 

I don't know much about the steam deck, what do you mean by this?

For the last several years, many people in the online gaming bubbles constantly talk about how the Steam Deck has replaced the Switch for them and how the Switch successor will suffer because it won't be the only handheld gaming device anymore.  When you look at the actual sales though, the Steam Deck has been out for 3 years now and only sold about 4 million units.  In comparison the Wii U which is considered a massive failure that people ignored had sold 12 million units by the time it was 3 years old. 

Yeah I know Valve has different expectation for the Steam Deck than Nintendo with the Wii U, but the point still stands that Valve hasn't done anything to make the Steam Deck have greater mainstream appeal. Because of that the Steam Deck is basically a non-factor to the general public and so the Switch 2 has no competition when it comes to a system that allows traditional gaming on a handheld.

This is why the Switch 2 being a Wii U style failure is literally impossible because Nintendo has a monopoly right now on hybrid gaming devices.  Anyone that wants to buy the latest Nintendo games and play third party titles on a handheld will need to buy a Switch 2.

7
TalkBack / Re: Nintendo’s second bite at the Wii U apple.
« on: May 22, 2025, 01:34:06 PM »
I'm sorry but everything you mentioned in your article is not what hurt the Wii U.  The Wii U's biggest problem was it had a small lineup of games throughout it's lifespan, with terrible 3rd party support that lead to horrible droughts in software and the much cheaper 3DS offering similar experiences to most of the major Nintendo Wii U titles, leaving the only audience for it the most hardcore Nintendo fans who needed to have the latest Nintendo games in HD.

Seriously, let's compare the launch lineup.  The Wii U's flagship title was New Super Mario Bros U, released 3 months after New Super Mario Bros 2 on the 3DS.  Doesn't help that both games were just rehashing much of what New Super Mario Bros Wii did just 3 years earlier.  Then the next major game was Mario 3D World in November 2013, a full YEAR after launch.  Between that you had slim pickings from third parties, and Nintendo's own titles were very niche like a Wario Ware spinoff and Pikmin 3.

Meanwhile the Switch 2 will launch with Mario Kart World, the super ambitious sequel to a game that came out over 8 years ago, that not only makes major changes to the Mario Kart formula, but even includes a massive open world for people to explore.  The next major game after this will be brand new 3D Donkey Kong, which looks to be a super ambitious as well, which comes out just a little over a month later.

Plus when you compare third party support at launch and what's coming in the near future, the Switch 2 third party lineup from just what we know about is lightyears better then the Wii U's lifetime total was.


Seriously, at the end of the day it's all about the games that determine the success of a console.  The Wii U's biggest failure was Nintendo being unable to probably support it and the 3DS at the same time, which is the entire reason they began the process of merging their home console and handheld divisions right after the Wii U launch.  This is why comparing the Switch 2 to the Wii U and even the 3DS is beyond silly when Nintendo has already shown the lineup for the Switch 2 at launch is a massive improvement over both systems when they launched.

Plus everyone seems to forget the other part of the Switch success is being a hybrid system.  Since Valve is determined to keep the Steam Deck as niche as possible, the Switch has literally no competition.  So if you want a hybrid console that can play the latest Nintendo games, as well as major third party titles like Cyberpunk and Elden Ring, the Switch 2 is the only console that can do that.  Yeah there's rumor of Microsoft and Sony working on something but those won't be out until 2027 at the earliest and by that time the Switch 2's library will be so massive, it'll be hard for Microsoft and Sony to really take away any attention from the Switch 2.

8
Nintendo Gaming / Re: Nintendo Switch 2
« on: April 27, 2025, 04:11:26 PM »
It's hard to tell from the preorder circus what real sentiment from buyers is, or what real supply is. How much of that chaos was caused by scalpers and bots? How many of those people were on all retailer sites simultaneously because they couldn't trust any single one to come through for them? How many are doing it now for fear of price increases in the future?

The TRUE test for supply and demand will be Holiday 2025, and the doldrums of early mid 2026.

I mean this is the successor to a system that sold over 150 million units and has a super ambitious sequel at launch to a game that sold close to 70 million units.  Even without bots and scalpers, the demand for the Switch 2 at launch it going to be huge.  If Nintendo can produce enough systems this thing could easily be getting record breaking sales every month for the next year.

9
General Gaming / Re: 5th Annual NWR Four on Four
« on: April 27, 2025, 03:05:15 PM »
Representing the PS4 (though it could also represent the PS2, PS3, or Wii): Okami - I have been trying to complete this goddamn game for 13 years over 4 different attempts, and I finally managed to force myself to get through it all. So...was it worth it?

No, not really. There have always been 3 reasons why I could never get through this game before, and they're still very bad now:

1. The framerate - The game is hard-locked to 30 FPS, and with some of the visual effects (especially early on) I found it very easy in earlier versions and on earlier (and smaller) TVs to get motion sick playing this game. I know it can't be helped because the animations were tied to the framerate (much like Tales of Symphonia), but it's still a very noticeable problem, especially since the game clearly doesn't always hit that 30 FPS.

2. The Celestial Brush - I love the idea of Okami, but the furthest I ever got in this game was on the Wii, and I quit it because of the controls. At the time, I thought it was the Wii's fault that the Celestial Brush only correctly guesses what you draw about 2 out of every 5 attempts, because that was the story of Wii controls in general. But no...that's just how this game is. The longer the game goes on and the more brush techniques that get layered on that use similar brush strokes, the less reliable the entire gameplay experience becomes. By the end of the game, I stopped even bothering to use any brush techniques outside the simple slash and wind gale, because nothing else every worked on command. Do you have any idea how much times I'd go to draw a simple circle around something to do the regeneration technique, only for the game to interpret it as the wind gale? It's pure aggravation.

3. The pacing - Okami has a notoriously slow opening and some of the most glacial text crawl conversations in the history of mankind, but on top of that the game's story is a colossal mess that doesn't know when to end. The plot more or less reaches a climax and starts over 2 separate times. It's just too much.

And that's really my problem with Okami in general: it's just too much. It just keeps layering on more and more nonsense until the game sinks under its own weight. The upcoming Okami 2 is the main reason I finally pushed through to complete this game, which is funny because now that I've finished it I don't want to even think about playing Okami 2 unless they REALLY learned how to make a better game since.

For Okami, this was the Okami HD version right?

That was my first playthrough and I think it did still have framerate issues. It is a really slow start and much longer than it needed to be. Also, the celestial brush is a great idea, but was poorly executed. I thought the variety of sigils to actually draw was small and not diverse enough. Of course, adding more would have caused more problems with the recognition, but having them be more varied would have alleviated that issue to some degree. I am also on a wait and see position with the sequel.

Okami is easily the most overrated game I have ever played.  For years I'd see nothing but post after post online about how it's secretly the best Zelda, or lots of people saying it was so much better then Twilight Princess that came out around the same time.  Then I finally played it a few years ago, and this game is nowhere even close to any of the Zelda game.  Anyone that can say this game is better than Twilight Princess let alone any other 3D Zelda, is a fucking troll.

I mean seriously, all the things people would say made Twilight Princess and Skyward Sword terrible games, Okami is way more guilty of.  Okami's intro is literally 2-3 times longer, and has more handholding and less gameplay variety than either of those games.  Even when the game finally opens up, the gameplay is a joke compared to an actual Zelda title.  The dungeons in Okami contain the most simple puzzles that make the great Deku Tree look like the Water Temple in comparison.  The combat is also so damn simple, it makes me even wonder just how involve Kamiya actually was, considering how much better the action in all his other games are.

Oh and don't even get me started on Issun.  People say Fi ruined Skyward Sword but then praise Okami, are the biggest hypocrites in the world.  Not only is Issun just as bad, but he literally sexually harasses every woman he see's.  Seriously, he is one of the most vile and disgusting characters in gaming.  And the worst part is he's never once punished for said behavior, and he actually gets rewarded at the end where the woman he was literally GROPPING at the beginning is now perfectly happy with him bouncing around on her body.  He never had to apologize for his terrible behavior towards women and even gets rewarded for said terrible behavior in the end.

This is why I always roll my eyes when people say Zelda games are overrated because of the name, but then praise stuff like this.  Okami proves that it's actually the opposite that is true, where if you make something that's similar to a popular franchise, people are more willing to completely ignore or downplay its flaws.  If Okami was an actual, official Zelda title, its reception would have been the same as games like Other M and Sticker Star.  It would have been throughly picked apart and roasted for years to the point where even to this day people are trashing the developers for it, even though said developers have gone on to release much better games in each franchise since.  Meanwhile Kamiya gets to announce Okami 2 and people are losing their minds and crying over it.  Despite the fact Okami was a much worse and flawed game than Other M and Sticker Star.

Then again I wouldn't be surprised if Okami 2 gets a reaction similar to Axiom Verge 2.  The original Axiom Verge was a mediocre Metroid clone that got vastly overrated like Okami, but then when the sequel came out, people are like, WTF this isn't all that great, despite the fact the sequel is similar in quality to the original.  It's like, yeah people, the original wasn't that great either, so what did you expect.  The things that made Okami more unique at the time, as well as the comparison to Twilight Princess wouldn't be there this time, so people might be more likely to judge it for what it actually is, and realize the original wasn't that great either.  Which is why I hardly see people talk about Axiom Verge as one of the best Metroid style games anymore, compared to what they used to years ago.

The same thing kind of happened last year with Dragons Dogma 2, where the original game wasn't that great, but the expansion Dark Arisen greatly improved it, but when talking about the game after many seemed to forget how rough the original game was and lumped the original with Dark Arisen, as if both version were these amazing games.  Plus many people seemed to forget that the creator of the series, Hideaki Itsuno, had nothing to do with the Dark Arisen expansion.  Well then when Dragons Dogma 2 comes out and people are like, WTF is going on, it's like, well Itsuno made a sequel to the first Dragons Dogma and 2's quality is similar to that game, but not close to Dark Arisen that he had nothing to do with.  During the hype for the game many seemed to forget that little factor, but after release, now more people rightfully separate all the different versions of Dragons Dogma.


I've tried to get into the X games, but the only one I've ever really enjoyed was the first one. Every game in the series since has had some sort of timer put on it where you have to do stages in a very particular order (without dying too much) in order to complete certain time-sensitive objectives and obtain the best ending.

I would agree that the first one is the best. I am not sure I will go back and replay the other ones even. Definitely some questionable design decisions.

Even though I love the first X, I've always found X2 to be the better game.  The problem with X1 is the Dash is an upgrade that the game eventually makes you get, but most of the levels and bosses are all designed around not having it.  So when you eventually realize to get the Dash first, it pretty much breaks the game and allows you to trivialize a lot of the platforming and enemy challenges.  Now the first Sigma Fortress stage was awesome, but it always disappointed me how the second stage was much easier, and the third stage was pretty much just a boss rush. 

That's what I love about X2 is you have the Dash from the start and all the stages and bosses are designed around that fact.  That makes the levels more challenging and engaging than X1.  Plus all 3 Sigma stages maintain a decent level of challenge as well so the game doesn't feel like it's running out of steam like X1 does at the end.

Now the later X games also have the Dash from the start but I agree they overcomplicate things with some of their decisions, but X2 is very much of the quality of X1 but with better level design and bosses.  And once again anyone complaining about the X Hunters, they're completely optional.  Unlike X3 which can screw you over with bosses like Bit and Byte if you're not prepared for them, the X Hunters can be ignored.  The ending is still the same, the only different with fighting them is whether you fight Zero before Sigma or not, and some would arguing that fighting Zero makes the last level better from a gameplay point of view.

A lot of complaints I see people have with X2 feels more like the problems X3 has instead.  It feels like many lump X2 and X3 together because yeah they were rehashes of X1 and on the SNES, but in terms of quality X2 was still just as good if not better while X3 is the one with the noticeable drop.

It kind of reminds me how for years many used to lump Classic Mega Man 4-6 together as inferior rehashes of 2-3, but now in recent years, I've noticed more and more people, especially on first time players on Youtube are giving Mega Man 4 a lot more credit and even calling it the best in the Classic series.  Even though I still slightly prefer 2 and 3, I always felt MM4 was just as good as those two games and 5 and 6 were the ones with the noticeably drop in quality.  It's nice to see MM4 getting more deserved love in recent years, so hopefully X2 will follow in the future as well.

10
Do you think the Switch 1 price will go up?  Nintendo has avoided a price drop the entire time so you figure they already have quite a bit of wiggle room there.  Could their equivalent of a Switch 1 price drop simply be that the price stays the same?  And if it does stay the same while everything else goes up in price I wonder if the Switch 1 will have longer legs than originally expected by being the most affordable option.

The Switch 1 has been around for so long that gives Nintendo some flexibility since it's much cheaper to product then it was back in 2017.  So they could easily still keep the price of Switch 1 the same.  The Switch 1 being the more affordable console was probably always in the cards, which is why it's still getting good support.  Pokemon Legends ZA is the sequel to a game that sold over 15 million copies.  So they literally have a 10 million plus seller still coming to the Switch 1 as it's big holiday game.

11
Won't this also impact the MSRP on Playstation and XBox consoles? Does a company like Microsoft have more influence here or does that even matter?

If these tariffs stay EVERYTHING is going up.  There's a reason the stock market is literally imploding right now.  Nintendo was just the first one to be unlucky and announce a new product literally on the same day the tariffs were announced.  No company is eating an extra 30-50% tax that wasn't on their products before.

12
I would be very interested to see if Nintendo suddenly remembers they own Eternal Darkness when it comes to adding GameCube games to that service, not to mention several other obscure GameCube 3rd party gems like Lost Kingdoms 1 & 2.

Based on some of the stuff they've put on the N64 service, I'd say weird, obscure **** is probably also on the table here.

Yeah the Gamecube will have a lot more stuff to choose from as well since it had much better third party support.  Lots of crazy stuff from that era from niche franchises that died after that generation, so getting the rights shouldn't be too expensive for Nintendo either.

Like think about a company like Capcom who published a lot of stuff on the Gamecube, but has only remastered RE Remake, RE Zero, and RE4 since then.  I wouldn't be surprised if all 3 Viewtiful Joe games, Gotcha Force, Mega Man Battle Network Transmission, Mega Man X Command Mission, P.N.03 and Killer 7 all find there way on here since Capcom isn't doing anything with them.

Actually I wouldn't be surprised if all the Gamecube Resident Evil games show up on here.  They've put the original version of the Turok game on the N64 app despite them having remasters also on the Switch.  I have to imagine at the very least Nintendo will work out a deal to get Resident Evil 4 on here since they know it's literally one of the most popular games on the system, especially for hardcore crowd that's paying for the expansion pack in the first place.

13
I assumed the high Switch 2 price was in anticipation of tariffs.  So even if it was, did they underestimate what they would be?

Oh I can guarantee they did.  After Trumps tariffs back in his first term, Nintendo moved a lot of their production from China to Vietnam in part to avoid any future tariffs on China.  They probably thought at worse Vietnam might get a 10-20% tariff so raising prices on games $10 to $20 would easily offset that. 

Well now Trump literally slapped Vietnam with a 46% tariff.  That is far beyond any worse case scenario they could have planned for and one of the reasons they invested so much in Vietnam this last generation in the first place.  There's no way a company like Nintendo is going to eat that cost.  So yeah the hardware is about to get a major price increase in America.

Either that or it's a small increase in America and they do a small increase in the rest of the world to offset it.  That could get messy though since they've already been taking Pre-Orders in other countries already.  Maybe they might have to delay the launch as well in a few weeks to replan things.

14
Publishers can set the price to whatever they want. When people can’t afford that price, no one benefits. Anecdotally, I rarely buy games at full price due to my LOL gaming habits. Still, I get why people are mad about this because it isn't just about me, and it reaches way farther than video games. I don't think it's healthy to live in a world as a wage slave where you don't get to unwind and relax.

That said, gaming has not always been “a rich person’s hobby”. You have Neo-dodge a lot of things to get there.

Maybe the word rich was too extreme, but it's always been a hobby the average person finds too expensive to buy large amounts of games for.

https://www.nintendo.co.jp/ir/en/finance/hard_soft/index.html

The average attachment ratio Nintendo systems

Home Consoles

NES - 8-9 games
SNES - 7-8 games
N64 - 6-7 games
Gamecube - 9-10 games
Wii - 9-10 games
Wii U - 7-8 games

Handheld Consoles

Gameboy - 4-5 games
Gameboy Advance - 4-5 games
Nintendo DS - 6-7 games
Nintendo 3DS - 5-6 games

Hybrid

Switch - 9-10 games


The average consumer of Nintendo consoles has never bought more than 10 games on a system.  When you realize most of Nintendo's systems last for 5-6 years, that means on average most people who buy Nintendo consoles are only buying about 1-2 games a year.  Even the handheld consoles that had cheaper prices to be more appealing to kids, only had parents buying a handful of games for them.


Now the question is, what is Nintendo's true motivation here?

Actually when you realize that the more expensive Nintendo systems have had higher attachment rates then the less expensive, it's no surprise they feel they can get away with raising the prices on Switch 2 games.  Remember how back in 2017 a lot of people thought the Switch price tag would be too expensive to appeal to their traditional handheld audience.  There were some back then that said because the Wii U failed, but the 3DS did good, there was no guarantee the Switch would appeal to the 3DS userbase because of the increase in pricing. 

I remember back then people saying the Pokemon audience might not be willing to go from paying $40 for the 3DS titles, to now $60 for the Switch games.  The price jump between the DS to 3DS Pokemon games was no where near that extreme, that might scare away a lot of parents.  And yet Pokemon Sword and Shield went on to sell 26 million units at $60, which is 10 million more than X/Y sold on the 3DS at $40.

So technically you could make the same point with Mario Kart.  Mario Kart 8 Deluxe has sold close to 70 million copies and Mario Kart World is looking to be a massive improvement with 24 character races and being turned into an open world experience as well.  They're offering a Mario Kart experience that has never been done before, and if the majority of their audience before the Switch was willing to go from paying $40 for 3DS games to $60 Switch games, they want to see if they can get away with jumping another $20 for a major title like this.

15
I don't like $80 price for games but $80 in 2025 is $59.52 in 2015 and $48.24 in 2005 so it's not unexpected. Inflation marches on....

Yeah when it comes to game prices, gamers have to realize that we've been insanely lucky the last few decades that game prices haven't gone up the same way lots of other prices have over the years.  With video game development cost rising way more during this same time, it was only a matter time before prices went up.

If you really want to get wild, Mario Kart 64 cost $60 back in 97, which is the equivalent to $120 today.  This is why renting was a huge thing back in the 90's, with even your local grocery store having a wide selection of games to rent.  It's funny to think how Playstation 1 games costing only $40 was considered a big deal since it was cheaper then N64, but even $40 back in the mid to late 90's is the equivalent to $80 today, the exact price Mario Kart World is.

For people complaining that gaming is becoming a rich persons hobby, it's always been that way.  Seriously, this is why the average person owns less than 10 games total on most systems.  Hell even Nintendo's handhelds where the system and games cost less, only had attachment rates of 5-6 games per owner.

16
TalkBack / Re: New Metroid Prime 4: Beyond Footage Shown
« on: April 02, 2025, 07:23:10 PM »
As expected this is also going to have a Switch 2 version.  But there is still no release date.  I really figured they were just holding it off for the Switch 2 Direct.  So is there a possibility that this could still get delayed into 2026?  Why would they not give this a date at this point?  We don't even have a season or quarter associated with it yet.

If it's coming out this Fall, Nintendo usually waits for their June Direct to announce the date of games that come out in the last quarter.  When Metroid Dread came out in early October 2021, they didn't even announce the games existence until the June Direct that year, about 3 months before release.  So yeah, the earliest I'd expect this game is October, with them saving the really big hype trailer for the June Direct.

17
TalkBack / Re: Donkey Kong Bananza Announced for Switch 2
« on: April 02, 2025, 06:45:45 PM »
Wow the rumors from years ago was true after all.  It literally said Nintendo wants Donkey Kong to be a bigger series again and a new game was being made by it's internal Japanese studios, and it was heavily hinted at being Tokyo EAD who was doing it.

Damn, this game just looks incredible.  Can't wait to see the kind of things Toyko EAD is able since this isn't a Mario game and I'm sure they have a lot of idea's over the years of things they weren't allowed to put in a Mario game, but now can go wild with.  Just looking at how frantic and crazy the action is, shows they were having a blast with the development of this game.  You can see that Jungle Beat energy of anything goes in this, except now in a 3D environment with more time and budget devoted to it.

18
Nintendo Gaming / Re: Nintendo Switch 2
« on: April 02, 2025, 06:30:26 PM »
That was a great Direct.  I can see why they announced it 2 months in advanced because that is easily the strongest launch lineup a Nintendo system has ever had.  Mario Kart World alone is already the biggest killer app a system has had at launch.  Yeah it's a sequel to a game that sold about 70 million units which is already a big deal by itself, but it's an insanely ambitious sequel that greatly evolving the Mario Kart series.  People have been complaining about the lack of single player content in Mario Kart since 64, especially when compared to other Nintendo racing gamers like F-Zero and Diddy Kong Racing.  They're finally addressing that in a huge way, but literally giving it a massive open world to explore.  Plus having 24 players, is going to make the online multiplayer even more of a big deal then it already is.  I can certionally see why Nintendo is cocky enough to charge $80 for this game. 

Donkey Kong Bonanza just looks incredible.  Tokyo EAD's first game was Jungle Beat over 20 years ago, and now they finally get to go back to Donkey Kong again with a new 3D title.  You can see a lot of Jungle Beats energy in that trailer, combined with the top notch 3D gameplay of their Mario titles.  I think this does a great job of separating 3D Mario and Donkey Kong, by making Donkey Kong a more frantic and action packed experience.  This also allows Tokyo EAD to do things they wouldn't be able to normally do in a Mario game, so it'll be interesting to see what new things they bring to the table.

The third party lineup is also the strongest Nintendo has ever had in its first year as well.  Unlike the Switch that had to rely on more niche titles its first year, the Switch 2 is literally getting several of the biggest third party games of the last 5 year either at launch, or later this year.  It's funny to see some brush these games off because they're late ports, when to 99% of the worlds population, this will be the first time you can play these games on a portable system. It shows how too many in the online message board bubble, handheld gaming might as well not even exist.  It reminds me of how so many were so sure the Switch would bomb because the Wii U did, despite the fact the 3DS that Nintendo was supporting at the same time was literally over 60 million units at the same time.  Or how recently so many thought there was a good chance the Switch 2 wouldn't be backward compatible because several of their home consoles were not, but ignored the fact all their handheld systems were.


Oh and a sequel to Kirby Air Ride directed by Sakurai was not something I had on my bingo card.  Especially since he literally left HAL after the development of the first game, many speculated the troubled development of that game contributed.  I guess either the development of the original wasn't as bad as some thought or even if it was, Sakurai really wants to make a sequel to that game with the idea's he couldn't do at the time or new idea's he's thought up since.  Seriously, I doubt Nintendo or HAL would have approached him to make this game since the original wasn't exactly a massive hit, so Sakurai himself must have really wanted to do this, and after the massive success of Smash Ultimate, they'll give him a blank check for anything.  Similar to how they let him make Kid Icarus Uprising after Brawls success.

It certionally makes me wonder what might be going on with Smash Bros.  I guess they must have found someone who could actually take over Sakurai's job as director, and Sakurai is a producer who still gives his opinion and oversize, but not to the same degree as previous games.  Or Sakurai is literally directed this game and Smash Bros at the same time, which I could see happen since he's a huge workaholic, but I'd worry for his health in that case since he's already almost killed himself several times just working on Smash Bros games alone.

19
TalkBack / Re: New Metroid Prime 4: Beyond Footage Shown
« on: March 29, 2025, 11:37:09 PM »
I mean people are going to judge one way or another. I don’t blame anyone for “yawning” at this first impression any more than I get on others for being super excited. On both accounts I can see where each side is coming from.

I have no problem with what you said, where you find the footage right now not very exciting, but are hopeful that later footage will bring more to the table.  That's a reasonable thing to say, and opens up discussions on the kind of new things that Retro might do.

But a lot of the people that are not excited are already jumping to the most negative conclusions possible based off of only a few minutes of early footage.  If they think it's ok to act this shitty over something we hardly know anything about, then it's no surprise many of them will then go on to harass the developers of the final product if it's something they don't like, or harass other people in the videogame industry as well.

Plus there's a certain irony to many of these so called Metroid fans losing their **** over something that looks too close to the first 3 Prime games, when they literally sent death treats to Next Level Games over Federation Force.

20
Nintendo Gaming / Re: Nintendo Switch Forum Favorites
« on: March 29, 2025, 10:20:17 PM »
You know I'd like to get involved more in this topic, but the problem is I still have a massive backlog.  I recently counted and I own close to 600 games on my Switch, and have over 300 more on my eShop wishlist.  I don't even think I've played half of  the games I own, and I still over hundreds left to buy.

It's harder to pick my favorite Switch games when there's still so much left for me to play.  Like for the Ubisoft category I just finally played the first Mario X Rabbids at the end of last year and loved it, but that's the only Ubisoft game I've played on the Switch so that's win by default.  I have the sequel Spark of Hope, Prince of Persia: Lost Crown and Immortals Fenyx Rising in my backlog, so one of those my take the spot after I play them.

Don't be surprised if I bump this topic 10 years from now after I've finally played all my Switch games.

21
TalkBack / Re: Live Action Zelda Movie To Launch March 26, 2027
« on: March 29, 2025, 10:06:00 PM »
I have no faith in this movie whatsoever. Yeah, Illumination makes trash, but at least it's competently made trash. Sony's movie division (and increasingly their games division) can't even manage that these days, even if making this movie live action made any sense to begin with.

I actually wouldn't be surprised if Nintendo ends up canceling the movie in the next year once they actually start seeing footage of what Sony is making.  With how protective Nintendo is with their IP's, especially with a critical darling like Zelda, I doubt they'd be happy if this movie ends up the quality of Sony's usual live action films.

22
TalkBack / Re: New Metroid Prime 4: Beyond Footage Shown
« on: March 29, 2025, 09:25:08 PM »
I would agree that the negativity online is bit over blown. However when it comes to gameplay and animations, what we have seen so far does look very dated. It's not necessarily a bad thing either, if what people want is more Prime they certainly have it. Seemingly anyway.

As far as I'm concerned this is par the course for a Nintendo trailer. We first see what we generally know and love. It's very safe. Months later just before release we find out a major hook and gameplay loops that have half of us screaming in delight.

The arm cannon and morph ball gameplay look to play and animate exactly as we remember. Granted there are additions shown. It looks like she can dash backward and controlling shots like the Beatle from Skyward Sword will definitely change things up.

Add that to the somewhat slippery and jittery animations of the 4 armed enemies along with the relatively closed off environments I can see why people are disappointed for now. After 16 years I would just say it looks a little too similar to what came before.

It's less than 3 minutes of footage from what's obvious the opening part of the game, from what's also an unfinished build of the game.  For all we know once Samus gets that new Ladybug suit, she gains a ton of new abilities that radically change the way she controls.  Some thing with the environments.  The early part is smaller and more closed off, then suddenly you get some giant open area's that are much bigger than anything in the original trilogy.

This is what makes much the negativity beyond pathetic and stupid.  It's nothing more than a teaser trailer for a game that none of us even know what the release date is yet.  This is like when people seriously thought Mario Odyssey was going to be an auto-runner based on 3 seconds of footage, or how many we're complaining that Breath of the Wild wouldn't have any towns or NPC's to interact with because none of the early trailers showed them.  Even the original Metroid Prime had people calling it a generic FPS when it was first revealed with many saying they had no faith it could possibly turn out any good.

You'd think people would have learn by now after being proven wrong for the one billionth time, but nope, it's the same **** every single time.  It's one thing for people to want to see more footage, but when many are already declaring this a soul less rehash of Prime 1 based on less then 3 minutes of footage, that is beyond ridiculous.  Especially when we'll more then likely get more information on the game in the Switch 2 Direct, which is less then a week away.

23
Nintendo Gaming / Re: Nintendo Switch Forum Favorites
« on: March 27, 2025, 06:33:53 PM »
What did you this mechanic in Shovel Knight? I know sometimes the loot would appear right above the spikes and the only way to reach it was to just die again.

Not a fan of it there either for the same reason.  2D games are much easier to die when you have instant death spikes and pits, this makes you way more likely to die again before you can get your loot back.

I'm still a big fan of both games, but it's a mechanic I think both would be better off without.  It just adds more tedium to games that didn't need it since both already have decent challenges in the first place from their action and platforming.

24
TalkBack / Re: New Metroid Prime 4: Beyond Footage Shown
« on: March 27, 2025, 06:10:14 PM »
I was not expecting both this and Pokemon Legends Z-A to not have firm release dates shown.  I'm assuming the date does exist but that both titles will have some cross-platform release on the Switch 2, either a separate Switch 2 version or performance improvements when playing the game on Switch 2.  So they avoided revealing the release dates because that would reveal details about the Switch 2 release date and they're saving that for next week's Direct.

Yeah the fact this new trailer hardly showed anything and didn't even say a release date, points heavily to showing more of it on the Switch 2 Direct.  This will probably be the big showcase on how playing certain Switch games on the Switch 2, will have improvements to them.

This makes a lot of the negatively online right now look all the more embarrassing.  It's like seriously, some people can't wait less than a week for more information.

25
TalkBack / Re: Nintendo Airing Switch 1 Dedicated Direct Tomorrow
« on: March 26, 2025, 11:11:42 AM »
Oh ****, the rumors were actually true this time.  Well, this will probably be the last time we see anything major that will come out for the Switch 1 from Nintendo so it'll be interesting to see what they show.  Yeah I'm sure we'll get remasters for years to come, but anything that's either fully new like Prime 4, or full blown remakes like that rumored Fire Emblem 4 remakes that's been going around for years, this will be the last time to show them.

Pages: [1] 2 3 ... 165