Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Spak-Spang

Pages: 1 ... 318 319 [320] 321 322 ... 331
7976
Nintendo Gaming / RE: Next Gen gaming gets more expensive?
« on: March 17, 2005, 05:33:08 AM »
Rick, thats for that tidbit.  Oh, and your icon looks mean...specially with no nose.


7977
Nintendo Gaming / RE: Next Gen gaming gets more expensive?
« on: March 17, 2005, 03:57:01 AM »
Well I think we got here because of a few reasons.

1)Developers making games for all three consoles takes more money, more time and resources specially when they are trying to release them simutaneously.

2)Higher Production values mean higher cost games.  Games are not requiring larger budgets.  Not quite up there with movies but they are slowly creeping up faster and faster.

3)The number one issue though, is that games are not selling enough to make money with the increased budgets.  I think this is due to alot of reasons.  However, the biggest is the flood of games and systems there are on the market.  

Each month you it seems you are getting atleast 2 new games, more if you own multiple systems.  Heavy release months even more.  Microsoft says that within the first 3-4 months  of the Xenon's life that it will have 30+ games out on the market.  That is just too many games for everybody to play, and they are all competing with eachother for marketshare.  What will happen is less of every game will actually be bought.  This is becoming more true with the fact that renting games more and more viable option.  You can rent a game for a month and beat it for only $10.00.  Why buy?

Unfortunately, raising the price is not the answer.  Instead, pulling back development on several games, and just making 2 really good games a year is a much viable option.  Raising the price will just make even less people buying more than one game every couple of months.  Its stupid.  You never raise the price to attract more audience.  

That is why if Microsoft and Sony raise the price to $400-500 dollars for their consoles they will lose marketshare.


7978
Nintendo Gaming / RE: Let's Talk Controller
« on: March 17, 2005, 03:44:17 AM »
Don'tHate.

Simple for a fighting game  You have the Thumb rest and you have a button above, below, left, right.  once you "press the Button" then it will activate.  The Button can demand a certain amount of pressure and not just rub against the screen and have it triggered.  

You could also have 4 regular buttons, as well as the analog stick.

Another idea would be to include a few face buttons along with a touchscreen.  I don't know how comfortable that would be in the long run but its possible to work.


7979
Nintendo Gaming / RE: Let's Talk Controller
« on: March 16, 2005, 05:19:21 PM »
You know for those that fear the Touch screen would hinder gameplay, I say that doesn't have to be true.

If you included an analog stick on the left as normal,  4 Trigger Buttons, 2 analog with Trigger click function, and 2 Digital, a Right planted Touch Screen could work for other buttons.  Specially if its designed to respond well to pressure.

Here is the idea:

Allow the Right interface to become anything you need.  If you want to create a driving game that requires precision driving, you can use a touch screen to choose speed, and then just slide the thumb across the speedometer to speed up or slow down.  

Or a game that simulates driving a giant mech could have switchs and icons switch up and down to play.  

If the controller is erganomical enough, and the buttons were well layed out it could be just like normal to play the games.

Also they could design the touch screen with a small indent for a thumb resting point to help gamers have a feel where their fingers are on the controls.  

I see no problem with this setup.

7980
Nintendo Gaming / RE: Next Gen gaming gets more expensive?
« on: March 16, 2005, 05:10:45 PM »
Wow.  I think Nintendo will actually be moving to stay affordable.  It has been apart of Nintendo's marketing plan to appeal to new gamers.  If the product is too expensive fence sitters, and new gamers may not buy the cost of admission.  If Nintendo stays at the $250-300 price point and the other systems are at a $400-500 price point, Nintendo can gain alot of marketshare back.  Who cares if the other systems add HD DVD playback and such out of the box.  $400-$500 is alot to ask for a game system.  

Also, if Nintendo sets a game price rate that is affordable as well then Nintendo can positively ensure a strong launch and future for Revolution.  

I am not too worried about this information...but it is true, I will only own 1 system next generation.  

7981
Nintendo Gaming / RE: Let's Talk Controller
« on: March 16, 2005, 08:03:17 AM »
A Touch Screen could never simulate Analog Control well enough to replace it.  However, it does add features that could replace buttons.  The Touch Screen isn't a perfect replace for buttons mind you, but you could technically custom create Buttons and Switchs for whatever you need for a game.  

That would be quite revolutionary, and I can see some amazing ways to design games for it.  It could be awesome.


7982
Nintendo Gaming / RE:Zelda Four Swords MMORPG
« on: March 16, 2005, 04:20:05 AM »
A 2D Zelda designed MMORPG, might be the only type of MMORPG I would play.  However, it needs to be less focused on the MMORPG aspect and more focused on the Four Swords.

I say the game should have levels that take between 10-20 minutes to beat.  These levels are designed to be played by 1-8 players.  Some of these 8 people levels would require extreme amounts of team work.  While others would have 2 teams fighting against each other to achieve a goal first.  

Keep the game 2D.

Last, Verse Mode should be fully supported with tons of different games for as many as 16 people.  4 teams of 4.  These games could include storming the castle and defending it.  And such.

7983
Nintendo Gaming / RE: Mario 128 early 06 with a fixed camera - EGM
« on: March 14, 2005, 08:04:37 AM »
Bill:  I would actually take a very different approach to the new Mario game.  Fixed Camera is a must.  I would want Mario brought back to a more traditional gameplay in a 2D enviroment...or perhaps 2 1/2D.  

The gameplay would go back to the roots and focus purely on advanced jumping mechanics that Mario can perform.

Here is what I am thinking:  Remember the bonus Stars in Super Mario Sunshine where you went into the special traditional levels, and relied on doing all your moves to beat the level?  Imagine that gameplay in the perfection of a 2D enviroment.  

I want Mario to be running around jumping and dodging Koopas and Hammer Brothers, while triple jumping and Wall jumping to the finish of the levels.  I want the levels to be crazy designs, with equal amounts vertical and horizontal scrolling.  But the emphasis is almost purely on jumping and dodging.

Speaking of dodging I want the Super Smash Brothers Dodge technique incorporated into the game, so I can jump towards a hammer brother, dodge, and smash his head without having to stop movement.  

Last, I want the bare essentials of powerups.  Take way the hats and focus again on the suits.

1)Fire Flowers are a must, but you should be able to shoot them while moving throughout your jumps.
2)Feather:  The cape was awesome and fit Mario so well, besides the Racoon Suit and Tanuki suit were too confusing together.
3)Tanuki Suit.  (Don't call it Tanooki suit) that was just how they spelled it so stupid Americans could pronounce it.
4)Frog Suit.
5)Star
6)Mushroom

Drop Yoshi from the game, and design special levels that require 2-4 player support.  These levels require cooperation to advance.  


7984
General Chat / RE: The Great Crash of 05: Part Deux
« on: March 10, 2005, 06:34:52 AM »
KDR:  Oh there is no doubt in the power of the new engine.  You can definately tell it is a step up from this generation.  What is sad, is whenever you have a step up people immediately just make more realisitic and "gritty" images.  

Games and animation just work better in a more exaggerated and less realistic design.  The more you push for realism the more disconnect there is from the characters.  I didn't think those creatures were very scary.  I also didn't think they looked real, even though they are better textured and more detailed then anything we have seen before, except in the movies.  And speaking of that, look at the movies.  The best animated movies (Pixar) still focuses on more exaggerated styles of art to represent their characters.

The next generation is going to be awesome graphically, but if all we get is really detailed stuff like that.  Oh, I will take it, but I will be disappointed.  

I think this next generation may be the first generation to ultimately realize the dream of having a fully interactive cartoon world.  In that we should be impressed.


7985
General Chat / RE:The Great Crash of 05: Part Deux
« on: March 09, 2005, 07:39:24 AM »
I do not think a Crash will happen because of the direction of video games and the expenses.  The game industry will just evolve to solve the problem.

Also, if Sony blunders another company will be there to pick up the slack.  Just like Sony picked up the slack on the mistakes of Nintendo's N64.  Business is very competitive, and if money can be made then someone will revive any and all slowing businesses.  Period.

On to the topic of that Unreal 3 engine.

Those pictures are amazing, but what I thought after seeing them was:
"Gee, I wish I could see what a creative cartoon world could look like with that engine."  

Seriously, the world and the characters were boring.  


7986
Nintendo Gaming / RE:holographics before VR
« on: March 09, 2005, 07:35:00 AM »
I think the point he was trying to make is VR has been experimented with and found not to be the best solution for total immersion, at least not yet.  So right now we are experimenting with holographics.  Yeah its a long long way off, he even admits it himself, but it is still something we are looking at, and is potentially more viable.

Here is the problem with both.

1)VR:  At the current state VR equipment is too expensive and heavy to really use properly.  It also isn't in a state to where wireless VR is possible.  If we get to a point where VR can literally be wireless googles we wear then we can move on to the possibilities of using this for gaming.  However, once we are there we are going to have to solve the problem of disorientation, because the video images aren't real enough and smooth enough for our brains to interpret without disorientations.  

2)Holographics:  This solves many problems of VR, because you are not viewing a world with googles but with your own eyes.  The problems with VR involve interaction.  You can't touch a Holographic image, and since that image exists in your "real world" you are going to want to touch it.  As well, to create entire worlds you are going to need a room with the technology completely intergrated throughout.  Just like the holodecks in Star Trek this would be expense, and you will have to bring real life props into the room to be able to physically interact with the objects.  This brings costs up, but also limits the room to set enviroments.  In other words it would be used for like a "Laser Tag" game in the mall and nothing more.  


7987
TalkBack / RE: Three Different Nintendogs Versions
« on: March 02, 2005, 07:01:22 AM »
Ian Sane:  You know they could be trying to rip us off...OR they could of just done alot of puppies and have alot of voice recognition, animation, and such that it takes too much space to put all the puppies into one game.  So they divided it into 3 games.


7988
TalkBack / RE: Nintendo DS Colors Announced!
« on: March 02, 2005, 03:39:27 AM »
The White DS I think is the best color, and I kinda wish I didn't already have the silver one, so I can get the white.

The Black is also very nice looking.  

The Blue and Pink add some nice color, and I am sure they will appeal to some.  

Overall, great color selection so far.  It really helps that there are more nuetral colors to choose from as well as the bright ones.

7989
TalkBack / RE: Three Different Nintendogs Versions
« on: March 02, 2005, 03:28:34 AM »
This game is way too cute.  I have no idea how they can make a great game out of this, but I want the game because of the puppies.  ARG.  

Yeah, I think the first game has the best puppies, but they did a good job splitting the variety up.

7990
Bill.  That is great.  The tearing idea with Paper Mario would totally work.  The animation for that could be very cool.  Sliding through the paper, and seeing you pop through the level somewhere else.

You could even have the tears last the entire round.  The more holes in the level the more likely you will knock someone out or be able to escape attack.  

I also wouldn't mind a level that has foreground objects to hide what you are doing.  Nothing extreme, but say in the backyard level or a Pikmin level have blades of grass that hide some of he action.  

Last if they could design special rules for top-down perspective play, it would be cool to do an oldskool throwback to some top-down games.  You can have an old school Zelda level, and a level based on Earthbound as well top down.


7991
Bill:  You got a great list of levels.

What I would like to see is about 5 generic level designs.  These would be just simple levels that can played without much gimmick to the game.  I think a great theme for these levels would be giant toy level.  What I mean is, since the story seems to be playing with your toys (capturing a child's imgination) lets run with it.

Have the generic levels be outside in a backyard.  On a Kitchen Table.  Setup around a Lego base, and a few more as such.

Then the game themed levels I want a cool gimmick for all the levels.  Like your Athers example.  It makes the level play differently.

I would love a Mario Level that you can warp using pipes.  Even set up combos where you can Smash attack someone up or down a pipe and warp them away from you.  

How about another level which tears in reality are affecting the play.  These levels random tears appear and you can jump into these warp tears to get away or knock people into them...where you pop out nobody knows.


7992
Nintendo Gaming / RE:Next Gameboy
« on: March 01, 2005, 03:55:20 AM »
I can see Nintendo releasing information at E3 for the new system Gameboy System.  Here is why, it would show developers that the system is coming out and what it is capable of.  It would hurt Sony and their PSP, because the hype will begin about how Nintendo is about to dominate the handheld market again.

Most important, it would mean Nintendo would have about 1 1/2 year development time for future products for the new Gameboy and allow developers that much time to create launch games.  The end of 2005 is too early to launch a new system, unless Nintendo believes it is going to fail with the DS.  In that case, I can see it happening.  However, I see a more likely first quarter or summer of 2006 as its launch date.  Then the launch of the Nintendo Revolution for the Holiday season.  

2005 would show the end of Cube development and Gameboy Advance development.  2006 will be completely dedicated to Revolution, DS, and the Gameboy.  Also aside note, the new Gameboy could be used as the "normal" controller for the Revolution for more traditional games.  

Moving the DS to a more business friendly product is slightly annoying, but I can understand the logic.  Faced against the PSP the DS doesn't look as attractive of a system.  However, positioned against PDA software the DS could be a cheap alternative, that also plays quality Nintendo games.  

In the end, I think this is Nintendo's contingency plan.  If he DS gets more popular with every new game released then Nintendo will hold off its launch of the new system.  It will spend time perfecting games for it and readying the launch.  However, if the DS fails Nintendo needs something out in the market fast to prevent Sony from completely taking over the handheld market.  For this plan to work though Nintendo needs to show developers its hand so they can ready for whatever happens.

7993
Nintendo Gaming / RE:Probably fake pic of a Rev development kit
« on: February 24, 2005, 06:33:41 AM »
Too bad its fake.  I kinda like that design for the system.  A few minor problems with it would be that it would be harder to store and stack with your entertainment system.  Sliding Disk Trays are the best for stacking devices.


7994
Nintendo Gaming / RE: Let's Talk Controller
« on: February 22, 2005, 05:28:49 PM »
Oh no doubt its doable, and with enough skilled programming, tweaking, and $$$ yeah this setup could work.  Then if a game needs a traditional controller just use the Gamecube controllers.

Here is the issue though.  3rd Parties.

You just made it:

1)Very hard to port products over.
2)You would have to question the quality control over those games.

I also have a few doubts on this easy multitasking.  Not having to think about the camera is easier than better controller manipulation.  Say some how you got everything to work perfect.  

Is it really going to be easier and more responsive, to:

1)Move the camera around with an analog stick,
2)Block and attack with shield and sword.
3)Use another analog stick and buttons to perform advance manuvers?

What happens with you have a large group of people over, it makes the room requirement to play games much greater, as everybody needs their space to play.  


7995
Nintendo Gaming / RE: Let's Talk Controller
« on: February 22, 2005, 04:05:38 PM »
Guitar Smasher:  I know your examples are simple.  But think about this.  You are having to design a game that can interpret movement from people of all shapes, sizes, ages.  A child pulling back would be different than an adult.  If you try to make the game where the further you pull back the further it will go it would almost be impossible.  If you don't, then its a gimmick, that a regular controller would be more responsive and easier.  If you hold the controller differently than it was designed then the gyroscope controls could be altered or slightly mixed up.  It basically won't allow you to do really advanced stuff.

A different technology but a similar problem is the Police 911 games and another Sword fighting game.  It used laser sensors to detect your movment and then respond to it one screen.  It was very slow, and very clunky.  

If Nintendo did it right, then it could be very revolutionary and groundbreaking, but I don't expect other companies to get the same high quality.  then what?  

I like the idea, I just am looking at it skeptically, because I just don't see it as feesable, but I would love to be proven wrong.


7996
Nintendo Gaming / RE:Let's Talk Controller
« on: February 22, 2005, 11:59:18 AM »
To be fair, I don't mind having a controller that is in two parts, I just don't want it to connect together, because I don't to have a game that demands they be put together and then the controller breaks.

As well, some of your concepts sound very cool, and revolutionary, but in practice will be very difficult to impliment.  We are talking much more advanced programming than we have this current generation.  It would be a very hard product to design games for.  


7997
Nintendo Gaming / RE:What characters would you like to see in the next SSB?
« on: February 22, 2005, 06:33:43 AM »
KDR:  Exactly.  I think Wireframe that way could be cool.  You could even have the wireframe morph into the character.


7998
Nintendo Gaming / RE: Wireless Controllers as Standard Next-Gen
« on: February 22, 2005, 04:12:57 AM »
I like this idea with the controller cords for recharge and backup.  Too often you just don't have enough cord to surround 4 people comfortablly around a room.  Everyone deserves to sit on the sofa and play, not just one or two people.


7999
Nintendo Gaming / RE: Let's Talk Controller
« on: February 22, 2005, 04:11:01 AM »
I seriously do not like the idea of a splitting controller...or controllers with additional unneccessary moving parts.

I want a controller that is solid, and that I won't have to worry about dropping, the connectors breaking, or even the analog stick getting worn out.  I want a controller with solid button placement, solid design, and is functional.  

I do not want something that is too abstract, easy to break, or has needless complications.


8000
Nintendo Gaming / RE:What characters would you like to see in the next SSB?
« on: February 22, 2005, 04:07:58 AM »
I would support I Custom Robo character, that morphed into different forms.  Its like Zelda/Shiek, but with 3-4 different forms, and you switch between them randomly.  Each form has drastically different moves, somethign Zelda and Shiek did not have.

Wire Frame Guy would be cool too.  It could be an unlocked secret character, and literally it has every special move in the game, but you don't know which it will do because it is random.  Or it rotates which moves that the character uses each round.


Pages: 1 ... 318 319 [320] 321 322 ... 331