Just finished 3rd Birthday (PSP) and here's a quick breakdown: 9/10
BOX QUOTE!
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E.Y.E: Divine CybermancyA janky-ass PC-ass PC game. EYE hasn't come out that long ago so we're still waiting for the first patch and it needs one. The game's made by a French mod team and people complain about the translation a lot. Beyond that, it's a good FPS with the RPG taking more of a backseat, at least if you, like me, spec for firearm usage. It was very interesting for the first two playthroughs with the weirdness adding a lot of exploration but going past that feels kinda like a chore. Of course playing through a game twice is already good enough in my book. I don't buy the hundreds of hours claim of playability, I beat it the first time after 10 hours after which it goes straight into a new game plus. Then you can experiment with different story branches and stuff.
Aside from some GUI jank and an alleged fourth ending that I don't think exists it's fun. The campaign takes a big change of pace after you get to Mars, going from populated, sidequest-heavy maps to more barren combat-only maps and most of your weapons become useless as anything without armor piercing won't cut it then. I'm not sure which is the better half, on my first playthroughs I liked the initial quest-heavy maps more while on the third (where I was getting tired of the game) I preferred the later straight forward shooty maps.
7.5/10
[reverb]
Insanely Twisted Shadow Planet[/reverb]
ITSP is kind of a Metroidvania game though it feels more linear than your usual Metroidvania with distinct areas you beat and then only return for missed gear to. Maybe it should be compared to Zelda instead then. It's very puzzle -heavy (nothing really mind-bending, mostly straight-forward) which results in combat being fairly unsatisfying. You can upgrade your main gun three times but against most enemies it's still not useful as many require specialized tools or approaches to defeat (especially the annoyingly ubiquitous dodge-their-charge-and-shoot-their-back type). The game is very short and the 15€ asking price is too much for that. IMO the art style would go better with a World of Goo-style soundtrack, not epic Dimmu Borgir music. It's not a bad game but it's overpriced and they probably put more money into the graphics design than any other part of the game.
6/10
Earth Defense Force: Insect ArmageddonOkay so they handed one of my favourite franchises to a different developer who's known for crappy games and completely missing the point (Matt Hazard looks NOTHING like an 8 or 16 bit era hero, people had hair and color back then!). It's not all bad but it lacks most of the strengths of EDF games. The good features are the different armor types (though the implementation details may be debatable, e.g. the Tactical's special abilities are useless for several ranks due to lacking damage upgrades), the vastly improved handling of homing weapons and online coop. Vehicles work well but are doled out very sparsely, you don't get the whole motor pool thrown at you in every mission, they're dealt out when the devs want you to use them.
Now for the bad things: The game just isn't really challenging. It's too easy to revive downed squadmates and they gain full health from that, making health pickups not very necessary. You have to beat the campaign once before they let you disable the bots that revive you so quickly. Enemies are much less aggressive, you can run through a bunch of ants or spiders and barely take a hit because their melee attacks are rare and slow, by the time they finish the animation you're already past them. The game's so easy you could play it on Hard with your starting equipment if it wasn't totally boring that way. Enemy health goes up like crazy on higher difficulties, turning the already bullet-spongy enemies into nearly indestructible piles of boredom. For reference, in Sandlot EDF games the enemy health doubles with every difficulty level so ants go 100, 200, 400, 800, 1600 instead of the 60, 500, 2500 they do here. Also while enemy health and damage grows their speed doesn't. In Sandlot EDF the ants would get faster and faster as you dial up the difficulty so even if you can find appropriately powerful weapons you'll need to act quicker and quicker to avoid being overrun.
EDFIA also has a leveling system. By itself not a bad idea but it limits you to weapons that you have leveled to (half of which you can just buy for ingame money then so you can always get your favorite weapon on every tier), even if you found better ones in missions. Then it simply replicates the same weapons for every level with stats always going up, up and up (in Sandlot games higher tier variants could come with downsides like slower reloading, inaccuracy, stupidly short range or simply lacking DPS growth). Later levels require so damn many points to reach that it turns into a grind, forcing you to play WAY more missions than the game has. It has 15. You'll be sick and tired of them by the time you can reliably play on Hard difficulty.
It doesn't help that the missions drag on and on. They're long which isn't good in a game where a wipe means having to start over so you'll never want to push the game's settings too hard against yourself (winning a hard fought battle just to be told to fight another one isn't very encouraging). Enemy numbers are low. Well, not quite. You'll fight the same number during a battle but instead of spawning them all at once and letting you see your progress against the wave by the number of surviving enemies it only spawns a small fraction and keeps spawning more to replace killed ones, making it feel like an endless battle until the game finally gives the go-ahead. Some enemies were declared as Elites which means you'll only see at most 2 of them at once (anything non-boss could appear by the dozen in Sandlot games, no matter how crazy powerful) and they have crazy amounts of health, making you wail at them for minutes without interruption before even the smallest mechs finally die. That's extremely tiring.
Also minor but I don't like the tone of the game. In EDF2017 you'd constantly hear radio chatter about losses, desperate plans to rescue people before they're overrun by the enemy, other cities being obliterated by the aliens, etc. In IA it's mostly stupid (and soon repetitive) jokes by your squadmates (tellingly one of them is voiced by Nolan North) and a blundering idiot heading up the intelligence division. It doesn't feel like Armageddon, it feels more like "yeah, whatever, it's just a minor attack".
6.5/10