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Messages - rbtr

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1
TalkBack / Re: Welcome to the New Nintendo World Report!
« on: June 27, 2010, 02:56:22 PM »
So nice!  It's all displaying properly for me, using firefox.

2
Nintendo Gaming / River City Soccer Hooligans
« on: June 23, 2010, 07:23:39 PM »
So this came out.  And I'm probably the biggest Kunio-Kun fan around, so of course I bought it.  It's also just in time for the world cup.

Like the past few Kunio-Kun games, it's practically a remake of one of the older ones, with a few new quirks.  This is a remake of Nekketsu Kōkō Soccer Bu: World Cup Hen, which is a sequel to Nintendo World Cup, as some may remember from the NES.  The game is the first 3-D game in the Kunio Kun series, as it finally leaves its chubby 5th grader aesthetic, to a more blocky polygonal 5th grader one.  This is actually pretty nice, because it helps the gameplay, despite being a little ugly.  However the classic goofy phrases, as well as the colorful stereotypes it puts on other countries.

The gameplay is solid, unlike most arcade sports games, where you control whoever has ball control, Soccer hooligans has you only controlling your team captain.  You are able to issue orders to teammates, simple commands like "pass" "shoot" "defend" and variations there of.  The CPU doesn't always react how you'd like, but they also worked it in as a game mechanic, as before halves you must talk, and give your teammates presents, to affect how they will play on the field.  Later you unlock items, which affect your teammates stats if you give them to them.  What this means is that you often times have to rely on your teammates, who despite being soulless (chubby) polygons, actual have a fair bit of character.  The gifts you give them range from favorite foods, to "questionable" magazines and videos.  Each character has a data sheet giving you their likes and dislikes, the positions they favor, and their stats.  You have a roster of 16 initially, but can seemingly unlock a couple more later.

There's a host of commands, lots of fighting style tackles, and timing based super shots.  It's good fun trying to trip up the CPU opponents, and it's very intense when you rely on a CPU teammate to make a shot.  Tie games end in shootouts, where each team has 5 attempts to outscore the other.  Speaking of scoring, every time you make a goal you get to prance about in front of the scoreboard and make an ass out of yourself, that'll show that punk CPU.

The presentation is bland to say the least.  There's a save system, but it saves a password, so there's also a password system.  I guess they were trying to be cute.  The top screen has the action, even sporting a TV watermark in the corner, as if you were watching the real thing.  The bottom screen sports a map, showing player locations.  This is helpful because the field is huge, so it's good to know where people are.  When you win games you have a stalker who seems pretty interested in how you're doing, even going as far to get his female assistant to send you gifts.  When you do exceptionally well you get to have a TV apperance.  These cute cut scenes happen in between winning matches.

The game is hard, but fair, so re-playability is high.  In addition to the 12 teams of varying ranks, there's a host of achievements to get, unlocking additional items to give your team, as well as small trophies and trinkets to view and awe at.  The music and sound effects are retro and terrible, but in the best way!

Overall it's a very solid arcade soccer game for the DS.  It has a stark and simple old school aesthetic, tight responsive controls, a light team management portion, as well as a light hearted attitude.  Like all Kunio games it has a strong theme of team spirit, and overcoming odds.  It's the feel good sports game of the year,  and I'd give it a solid 7 out of 10.

Up next month is Sports challenge, which I will buy as well.  Hopefully they remake Ike Ike! Nekketsu Hockey Bu: Subette Koronde Dairantō, one of the best hockey games ever.  Although I would love them to make NEW games in the series, I'm pretty sure the team making them is the original team reliving their glory days, and if that's the case I am happy to oblige them.

I would also suppose that almost nobody has intrest, so hopefully I drum some up!


3
Nintendo Gaming / Re: Monster Hunter Thwii
« on: May 13, 2010, 10:56:36 AM »
Yea, it's funny when a new guy starts up in a group, and you help him grind his way up to fight bigger monsters.  It's actually a nice feeling though, to decimate the monsters that gave you so much trouble.  It's also nice, because when they throw additional big monsters in, they aren't an issue.  "OH NO! The quropeco called the GREAT JAGGI" what will we do!!!!"

If the secondary monsters give you trouble you can throw a dung bomb at them.  Although occasionally they fight each other.  The free hunt bonuses are pretty nice sometimes, so If you can they are worth taking out.

4
Nintendo Gaming / Re: Monster Hunter Thwii
« on: May 11, 2010, 08:57:30 PM »
You can, if you hold down block, and press the sheath button, you'll use the item instead.  Another good thing about the sword and shield!

I promise I have no vendetta against you, Mop it up!   ;D

5
Nintendo Gaming / Re: Monster Hunter Thwii
« on: May 10, 2010, 09:52:06 PM »
The Bnahabra is the flying bug right? How do you kill them so they don't explode? Is it random?

If you use poison bombs they don't explode, or poison shots with the bowgun. 

6
Nintendo Gaming / Re: Monster Hunter Thwii
« on: May 10, 2010, 05:35:18 PM »
I think its sort if the jack of all trades weapons,  Plus it has the highest attack rate.

7
Nintendo Gaming / Re: Monster Hunter Thwii
« on: May 10, 2010, 05:17:52 PM »
You can stun with the sword and shield now, if you hit stuff in the face enough with the shield.  The biggest benefit to the sword and shield is its mobility, not its attack power.  Be sure to be aware of the monster's weakness though, and its a great weapon.  It's also great for multiplayer because of it's ability to stun, and the high elemental damage it does.

8
Nintendo Gaming / Re: Monster Hunter Thwii
« on: May 10, 2010, 05:00:07 PM »
Well, yea, of course.  But when your in the one star quests you shouldnt really be concerned about 5rare armor sets.  As long as youre wearing the skin of a monster that's in your quest set you should be okay.

9
Nintendo Gaming / Re: Pokemon Black and White
« on: May 10, 2010, 04:54:22 PM »
Like two maybe?  He has hypnosis, but that's because of the big swirl on his chest.

10
Nintendo Gaming / Re: Monster Hunter Thwii
« on: May 10, 2010, 04:50:24 PM »
Haven't bothered buying the leather armor. I figured "what's the point? I'll save up from farming crap and buy the better stuff." I didn't realize any of them had bonuses.

The defense bonuses mean almost nill, since its SO MUCH BETTER to just dodge.  So the really useful part of the armors is the skill bonuses they give.  The leather armor gives you the gathering skill, which lets you gather faster, and gather more, so it's incredibly useful if you plan on going out into the field just to gather honey, or whatever.  You can flip what info they give you in the armor screens to see the bonunes, by pressing y.  You only get the skill if you have more than ten points, and some skills can go into the negatives, to where you'd get a bad skill if you went past -10.  Some skills can go all the way to 20, to where you get it for 10+, 15+, or 20.  And they get better the more points you have.  You may also notice that the armor has slots, you can make gems that let you give the armor skill points, so you can add to the skills it gives you, or even give yourself a skill that the armor doesn't offer.  You can also mix and match sets to get skills.

tl;dr don't buy armor for defense, because you shouldn't get hit anyways, buy armor for skills

11
Nintendo Gaming / Re: Monster Hunter Thwii
« on: May 06, 2010, 02:07:49 PM »
You get pretty nice "free hunt" bonuses for killing the other monsters that may appear.  Also if you kill it you can check out his armor sets and stuff.

12
Nintendo Gaming / Re: Monster Hunter Thwii
« on: May 06, 2010, 12:31:54 AM »
Sort of?  I find that the monsters move fairly erratically, and that coupled with travel speed of the darts makes it easier just to aim a the biggest part of them.  Also to cut tails, or what have you off, you have to use slice shots.

There was an awesome moment against the barrioth where I fired a slice shot, and my friend swung at his tail hitting it the same time my dart did, cutting it off.

13
Nintendo Gaming / Re: Monster Hunter Thwii
« on: May 06, 2010, 12:09:35 AM »
Good question! The range only affects the power of the initial hit (which causes a bit of damage), not the explosion. However, I'm not sure if there is a range where the explosion doesn't cause damage, or doesn't go off. I haven't really used them very much.

I was making some long distance shots with them when me and some friends fought the barroth, and they always exploded.  Neat, I guess I need to close my gap up some for everything else.  Another neat thing I've found is that if you use pierce shots, and you hit the monster in the head while its facing you, it has a chance to damage it multiple times while it travels through their body.

Its gonna be like playing a whole different game when I start using a blade.

14
Nintendo Gaming / Re: Monster Hunter Thwii
« on: May 05, 2010, 11:42:21 PM »
The more you know  ------*

I had an inkling that distance affected power, thanks for confirming!  Does it still affect it with crag shots?  I ask because i dont think it should because the damage is done by the explosion?

15
Nintendo Gaming / Re: Monster Hunter Thwii
« on: May 05, 2010, 06:25:22 PM »
I'm using a bowgun, and while it seems to take more effort I'm enjoying it much more than the melee weapons. If you pay attention to elemental damages you deal a little extra that way.  I think the bowgun offers a lot of flexibility, both in combat, and in preparation.  Since you can bring so many different types of ammo with you, its easy to adapt to the situation.  If you plan ahead you can figure out which ammo types will be the most useful, crag ammo for the barroth to knock is mud armour off,  pellet shots for the great jaggi to kill the crowd, and so on and so forth.

I feel much safer 40 ft away from the monster, while my friends bat at it with swords.  Its also a great team asset, if you shoot team mates you can unstun them, knock mud of them, and if you have healing shots heal them.

I'm not having a terrible amount of trouble with it in single player, its just a slow and steady sort of thing.

16
Nintendo Gaming / Re: Monster Hunter Thwii
« on: May 05, 2010, 10:20:02 AM »
There's also a skill that makes capturing a little easier.  Its called capture guru, bone armor gives it to you, and if you have the monster paintballed the icon on the map blinks when they are ready for capture.  Sometimes its tough to know when they are limping, because they only limp when they are gonna run away.  The best place to put traps is closer to exits, in case they try to take it.  Some areas make that tough though, And a lot of monsters fly away, so it really makes no difference.

Lots of times on capture quests if you complete the other objectives they usually give you another trap, so you sort of have one chance to screw up.

17
Nintendo Gaming / Re: Monster Hunter Thwii
« on: May 03, 2010, 06:56:20 PM »
Certainly doesn't CONTROL like a "good Wii game".  All the Classic Controller buzz just proves people are dealing with their unearthly closet desires to have a "PS2 experience" without a PS2.  It merely has Wii decals.

Now we have 2 camps.  The "never let you go" Brawl players who cling to their Nintendo GAMECUBE controllers, and now the Closet Hunters who desired Dual-Shock controllers tethered to their Wii Remotes.

I hate you all.

*returned my Tri copy to pay off Galaxy 2.

whiner :P:

I think its good to have different experiences across the platform.  Not every game needs to have motion controls.  This game is stout in its old gaming mentality.  It contains no hollywood story, no multimillion cutscenes, and is extremely non linear.

It's a perfect fit for the Wii's mentality, but not necessarily its preferred controls.


18
Nintendo Gaming / Re: Monster Hunter Thwii
« on: May 03, 2010, 01:26:25 PM »
So this game is really awesome.

My housemate is a huge monster hunter fan, and talked me into getting it.  He's been showing me the ropes,  telling me what combines into what, monster attack strategies, teaching me how to work the traps, about armor skill sets, and the importance of almost everything.  I think this game is super cool because it almost fosters this sort of behavior, since you don't gain levels, and the game barely tells you anything it really is on you to figure stuff out.  But because the game is also pretty difficult, I think it lends itself to more experienced players helping less experienced ones.

I'm using the bowgun, and tried out the switch axe.  Bowguns are fun because you can make different ammo for them, including healing shots, you get great flexibility but its expensive.  But everything is expensive.

I need to get in the wifi group!

I think this game is a great match for the Wii.  It has an old school aesthetic, and is more about gameplay and content, than anything else.


19
I'd love a sequel, game is so good!

20
General Gaming / Re: Games Industry Death Watch 2010
« on: April 12, 2010, 03:43:16 PM »
CALL OF WARFARE : MODERN DUTIES

21
Nintendo Gaming / Re: Pokemon Black and White
« on: April 11, 2010, 06:21:30 PM »
500+ unique animated sprites would be a pretty big thing.

I really think Pokemon is worth it.  Wario Land Shake it styled sprites, just nice big hand drawn sprites. The series has fantastic artwork, Sugimori is really really great at what he does, and I think these games really deserve an all star treatment.

22
Nintendo Gaming / Re: Pokemon Black and White
« on: April 10, 2010, 04:47:28 PM »
I really dig the sprite work in the pokemon games, outside of a few pokemon it's absolutely stellar.  I would like them to keep that, because I found the pokemon stadium games to make all of them look like they were made of plastic.  Unless they drastically change the battle mechanics, I would want the to keep the sprites but actually animate them.

23
Nintendo Gaming / Re: Pokemon Black and White
« on: April 10, 2010, 02:12:53 PM »
Well, that looks like pokemon.  So that's something.  Since it's clear they aren't changing the graphics, or the overworld, the only thing that could really revolutionize the games is a change in the battle system.  Something like the big physical/special split, hopefully more though.  Or I suppose the progression of the story.  I'd love to see a change in the way HMs are handled (why should I have to carry around up to two useless pokemon, just to get around the world?).  I'd love if the battles weren't random, but you actually saw the little guys running around in the field.  I'd mostly like to see actual attack animations, which would be a pretty big deal at this point.


BlackNMild...you've never played a pokemon game?  Were you in that awkward generation when it came out, where you were too old?  Or just never interested?  You should go get the new ones, they are easily the best ones.  Despite the shortcomings, they are really great RPGs, with an interesting, strategy heavy, battle system.  They are very goal oriented, so even when you're training grinding up your monsters, its not boring.  And my favorite thing is the amount of game in them.  There is SO MUCH content it gets overwhelming.  I've put around 65 hours into SoulSilver, and I'm maybe only 2/3s through it, and that's only 2/3s through the story.  Post story, if you wanted to "catch 'em all", well there's 493, with my 60 hours I've seen about 100, and caught about 90.  There's the battle frontier, you can rematch all 16 gym leaders and do small quests to be able to, and not to mention if you want to play competitively you'll pretty much sink literally 100s of hours in.

24
Nintendo Gaming / Re: Cave Story WiiWare
« on: April 10, 2010, 01:58:53 PM »
If you guys think the doctor is hard, I can't wait till you see the actual final boss.  The final area is called "hell", and its for a good reason!

I need to get this.  It's be much easier with a controller, rather than a keyboard.  And It's been so long since I initially played it I've forgotten enough.

25
It only counts steps for each individual day, and watts are sent back after every "stroll".  As far as Pokemon available for catching, it splits them into three groups, common, uncommon, and rare.  There's 6 pokemon available per course, 2 for each group.  Every "stroll" it pulls one pokemon from each group for you to catch.  Naturally, in this case, Fly pikachu, and surf pikachu are both in group C.  So every time you take a walk on the course you have a chance for one or the other, but not both, and there's no way to tell until you transfer them back.

10,000 steps really isn't that much.  On days when I work, and have class I average about 20k.  Of course, not everybody may have the same oppurtunities to walk, in that case there's dozens of ways to cheat the walker.

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