Author Topic: WarioWare: Touched (Wii U) Review Mini  (Read 2960 times)

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Offline famicomplicated

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WarioWare: Touched (Wii U) Review Mini
« on: April 13, 2015, 05:49:14 AM »

A lot has happened in the world of touching since 2005

http://www.nintendoworldreport.com/reviewmini/40069/warioware-touched-wii-u-review-mini

It can be hard to overlook just how silly it is to be playing any DS game on a 1080p HD capable console on a huge TV, but WarioWare: Touched definitely emphasises the silliness in both good and bad ways. This is of course the classic ‘microgame’ formula that anyone who has played a WarioWare game in the past will be familiar with. Picking noses, tickling cats, and peeing on fires, within a 10-second limit are all the norm here. Touched looks similar to the earlier GBA games, but with intuitive (at the time) touch controls allowing you direct control of the craziness going on. Back then it was seen as a decent demonstration of the exciting new touch-controlled DS, but now most of that ingenuity is lost. In the era of capacitive touch screens, the sluggishness of using a stylus (or god forbid, your finger) these touch microgames can be frustrating.

The Wii U emulation has some ingenious ways of displaying DS games on your TV and GamePad, however the default is horrifyingly bad, as it puts an entire DS console together with the top and bottom screens all crammed onto one display. I tried all the options available, but ultimately found that playing it exclusively on the GamePad (held vertically) was the best option as it simulated playing the game in its original form. The only downside to that is the gap between the screens is slightly miscalculated, causing objects transitioning from the upper to lower screen feel slightly unnatural. This is especially troublesome in microgames where you have to judge the speed of objects coming down from the top screen. Let me reiterate that this is the ‘best’ way to play the game, as the other options involve splitting the screens across the TV and the GamePad, or putting them side-by-side, which makes judging distance exponentially harder.

To go back to gameplay, there are many fun microgames here, including the 9-Volt stages based on classic Nintendo games, plus the unlock structure based around new characters joining an ever-expanding plaza is quite endearing. There are also dozens of ‘toys’ (read: brief tech demos) to unlock and play around with. However, the ‘hey look at this, you can TOUCH things and they move, isn’t it amazing guys?’ theme of the whole game is completely irelavent in this day and age, and can only be seen as a museum piece of how far we have come in the past decade.

If you want to look back at how touch-based games started off, and how Nintendo basically made games like Fruit Ninja and Slice It before smartphones even existed, go ahead and give this a go, there are some fun games in there. However, if you are looking for a meaty VC game to play on your Wii U, you are probably best looking elsewhere.

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Online Ian Sane

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Re: WarioWare: Touched (Wii U) Review Mini
« Reply #1 on: April 13, 2015, 04:13:00 PM »
Hey, this has some significance.  I believe this is the first time Nintendo released a WarioWare game as a "launch window" game to demonstrate the new features of a new system.  It's pretty much clockwork to expect this now:   this game, Smooth Moves, Game & Wario.  Hmmm, no 3DS one though they did make Snapped for the DSi.

Offline famicomplicated

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Re: WarioWare: Touched (Wii U) Review Mini
« Reply #2 on: April 13, 2015, 07:26:07 PM »
Yeah and the Wii U one wasn't even a proper WarioWare game was it. Weird.
These games are great tech demos, but yeah you need to be timely or they quickly become old...like this one
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Offline azeke

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Re: WarioWare: Touched (Wii U) Review Mini
« Reply #3 on: April 13, 2015, 07:57:23 PM »
They should release WarioWare Twisted on 3DS, Wii U or heck put it on mobile if you want.

More people need to play it, one of the best games Nintendo ever made.
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Re: WarioWare: Touched (Wii U) Review Mini
« Reply #4 on: April 13, 2015, 09:02:45 PM »
The reviewer is dead wrong about the controls being inferior to capacitive touchscreen controls. Capacitive touchscreens are much less precise than resistive screens. Resistive screens can detect where they're being touched down to the exact pixel, while capacitive screens can only detect that they're being touched in a large area, making them far less accurate. Many of the minigames in WarioWare Touched require pinpoint accuracy and would be difficult, if not impossible, to complete reliably without the precision of a resistive touchscreen. I'm sorry that the reviewer wasn't able to notice that.

Offline famicomplicated

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Re: WarioWare: Touched (Wii U) Review Mini
« Reply #5 on: April 14, 2015, 12:54:14 AM »
Wow, it's not often you hear a defense of resistive screens. Well, all I can say is, you're quite wrong on all counts!

For one, did you know capacitive screens work with stylus' when pin point accuracy is required?
Resistive screens require quite a lot of pressure, not ideal for short quick minigames. For instance if you don't apply full pressure, the things you are touching/dragging will not respond, this hardly even happens on capacitive screens.
The 3DS/DS/WiiU screens are quite bad, based on ancient tech, and this game is a testament of that.

« Last Edit: April 14, 2015, 12:57:51 AM by famicomplicated »
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Offline accc

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Re: WarioWare: Touched (Wii U) Review Mini
« Reply #6 on: April 14, 2015, 08:01:03 AM »
Capacitive styli require wide tips for the screen to read them properly. A fine tipped styli like the one that comes with the DS/Wii U won't work on them.

You're arguing against facts here. A resistive screen can read input at each pixel. Capacitive screen can only read input over a large area. Many of Nintendo's touchscreen focused games take full advantage of this and would be impossible to play on a capacitive screen. (See Kirby: Canvas Curse for the biggest example.)

The amount of pressure needed for a resistive screen to read input is minimal. The more advanced WarioWare minigames, which require you to flick or rub the screen, all work perfectly with a gentle flicking or rubbing motion.

Offline famicomplicated

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Re: WarioWare: Touched (Wii U) Review Mini
« Reply #7 on: April 16, 2015, 06:29:46 AM »
Then this game is for you!
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Offline pokepal148

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Re: WarioWare: Touched (Wii U) Review Mini
« Reply #8 on: April 16, 2015, 10:33:49 AM »
Capacitive styli require wide tips for the screen to read them properly. A fine tipped styli like the one that comes with the DS/Wii U won't work on them.

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