We store cookies, you can get more info from our privacy policy.

Episode 576: E3 2018 - Daisy Deviants

by James Jones, Greg Leahy, Jon Lindemann, and Guillaume Veillette - June 12, 2018, 10:02 pm EDT
Total comments: 10

Daisy is finally playable in Super Smash Bros. She's been at play in the NWR forums for years. You do the math.

Download in AAC Format

Subscribe to AAC Feed

Download in MP3 Format

Subscribe to MP3 Feed

Subscribe via iTunes (Please rate and review, too!)

Fresh off the E3 2018 Nintendo Direct, the RFN Crew assembles to give their thoughts on the news stories of the day. Jon, Greg, and Gui call in from home, while James stumbles in glassy-eyed from the show floor to record in hushed tones from the LACC Media Center. He has to cut out a bit early for a publisher appointment, but I think we can all agree that 50 minutes of James Jones is worth nearly an hour of any mortal man.

Our show begins with a rundown of every game shown at the Direct, along with a more in-depth discussion and hands-on impressions of one you might have heard of: Super Smash Bros. Ultimate. We then talk about third-party games announced for Switch over the last few days, and finish off with our overall impressions of Nintendo's presentation, as well as Sony's and Microsoft's efforts. Overall, we'd probably just rather go play Fortnite (now with voice chat, because who needs an app?).

Now that Nintendo has pulled the curtain back on its E3 showing, we're sure that you have burning questions such as, "What does James' hand look like with a Pokeball Plus in it?" We can answer all that and more if you'd kindly send us an email.

PROTIP: if we reply, you may want to block images.

This episode was edited by Guillaume Veillette. The "Men of Leisure" theme song was produced exclusively for Radio Free Nintendo by Perry Burkum. Hear more at Perry's SoundCloud. The Radio Free Nintendo logo was produced by Connor Strickland. See more of his work at his website.

This episode's ending music is Nemesis Ridley (Metroid Other M), from Super Smash Bros. for Wii U. All rights reserved by Nintendo.

Talkback

The changes made to Super Smash Bros. Ultimate are too subtle for James' trolly brain who thrives on playing Super Smash Bros. like he's the fucking Joker.


Things like Wave Dashing are (Kinda) back! speed has been increased and defensive options have been changes and limited. Damage and UI have been amplified to make the 1 vs. 1 game far more dynamic. Stages having a Battlefield form is something that was specifically requested by the community. This game has Street Fighter 3 style throw-techs. they spent a portion of the stream highlighting that they put in a button combination specifically to make short hopped aerials easier to throw out without accidentally getting normal jump instead of short hop in the heat of the moment!


No, James. I posit that the way YOU play Super Smash Bros hasn't been catered to, and that is why you leave this demo deflated, unable to see the difference like you're an adult in a Cinnamon Toast Crunch commercial. Even the new stages shown in detail at the show (Moray Tower, Great plateau Tower)are the sorts of stable, stage-hazard and major transformation free environments that tend to be legal stages to play in Tournament.
in today's (Wednesday) treenhouse stream, the treehouse people actively talked about Directional Influence in detail and used Directional Influence to refer to it, which is a community term to describe the mechanic!


That being said, there are things that lend lots of credence to your theory. yeah, characters have gotten a lot of changes (some they didn't even talk about, like Donkey Kong's Up+B is now Super armored?!?), but it was clear from yesterday's tournament that characters like Bayonetta still have combos to carry foes to the top Blast zone from 0%. Even after the invitational, the 2-time invitational and 56 major Smash 4 tournament winner ZeRo said if he could make any one change, it's that Bayo still needs more nerfs, which paralells what the Smash 4 community has said about that game.

I do think it speaks volumes that ZeRo and MkLeo were able to play Smash Ultimate on stage with such comfort and ease, that most of Mario's Smash 4 combos still seem to work, etc.

KobeskillzJune 21, 2018

Calling it smash 4 is a bit of a disservice. I played tons of smash 4 and while at first glance it gives off that look they made tons of changes plus sped up the game.

OedoJune 21, 2018

It's not just faster for people who enjoy competitive player either. Most anyone who spent a lot of time with Smash 4 is going to notice it. Here's a good comparison of Smash 4 Ike and Smash Ultimate from ZeRo, as well as Ganondorf (it should be timestamped for that part of the video). It's a big difference.

KobeskillzJune 21, 2018

Yeah i personally noticed right away that the speed was different and probably a hybrid of Melee and smash 4.


Also the rolling and dodging is very noticeably changed as well. Some characters pretty much were mostly the same as smash 4 just faster and some were much different. It's still early though so lots will change.


I'm pretty sure smash Ultimate has more in common with 4 than any smash before had in common with it's predecessor but from what i played and saw it's not smash 4. It has it's own feel. You can just look at it and see it's much faster. Not melee but faster for sure.

I've actually heard many outlets making similar comments as James here that it plays very similarly to Smash 4.


Additionally, Nintendo feeling like they needed to use a healthy amount of their E3 conference outlining all the changes (besides everyone being in the new game) leads me to believe that THEY knew the hands-on impressions might be similar to James' and wanted to get ahead of it to outlined all they've changed.


Have you all played Smash 4 lately?  It is a solid game.  If this game is very similar to Smash 4 with MOAR STUFF and tweaks to the gameplay, it will still be a very good game. 

OedoJune 22, 2018

Quote from: lolmonade

Additionally, Nintendo feeling like they needed to use a healthy amount of their E3 conference outlining all the changes (besides everyone being in the new game) leads me to believe that THEY knew the hands-on impressions might be similar to James' and wanted to get ahead of it to outlined all they've changed. 

If they wanted to do something about hands-on impressions, they might have forced a round of Smash 4 on people before getting to play Smash Ultimate or something. The time they devoted to outlining the differences likely had much more do with all the "is it a port or is it a sequel" rhetoric that existed here and in many other fan communities as soon as the game was announced (or well before that really). They might as well have emailed everyone a bullet point list that they could post on message boards with the way they laid things out.

Quote from: lolmonade

Have you all played Smash 4 lately?

I think that's a question better asked of people who claim Smash 4 and Smash Ultimate play super similarly, actually.

Quote from: Oedo

Quote from: lolmonade

Have you all played Smash 4 lately?

I think that's a question better asked of people who claim Smash 4 and Smash Ultimate play super similarly, actually.

I don't have a stake in "defending" authors of the articles and podcasts I've listened to making that statement of the similarity of the game.  You're right that the recency they've played Smash 4 might have some impact of being able to note differences. 


That said, I do think someone whose actually played the new Smash demos might have a bit better insight as to how big or small the changes are in practice, especially when you're comparing people who play it casually (such as RFN) vs people who visit the smash boards with regularity and attempt to play at a semi-competitive level. 


Maybe y'all have played the demo, and while I know there's plenty of video out there now of the game, video can seem a lot different than a game is in practice. 


I'll reserve judgement of the game til I get my hands on it, but also, Smash 4.5 Deluxe & Knuckles (Funky Mode Included) is generally a pretty good package for Switch, if that's what it ends up being.  I just hope them not mentioning single player content means there is none.









OedoJune 22, 2018

Quote from: lolmonade

I don't have a stake in "defending" authors of the articles and podcasts I've listened to making that statement of the similarity of the game. 

That's good to know, but I don't know what it has to do with the part you quoted. There was no subtext, if that's what you're getting at.

Quote from: lolmonade

That said, I do think someone whose actually played the new Smash demos might have a bit better insight as to how big or small the changes are in practice, especially when you're comparing people who play it casually (such as RFN) vs people who visit the smash boards with regularity and attempt to play at a semi-competitive level. 

This is really what I was talking about. Sure, going hands-on with the game can tell you a lot more than watching a video, but not in every case. If someone hasn't played a lot of Smash 4 in a while, saw Smash Ultimate and said "this looks like Smash 4" and/or was expecting it to play like Smash 4 from the beginning, then I don't know exactly how much it really says when they claim that it feels similar. A lot of people were setting this up as more of a Smash 4 port every since it was rumoured, so I don't think it's out of the question that some confirmation bias may be in play.

Was just prefacing my comments.  Didn't necessarily take yours as having subtext, but didn't want to give the impression to anyone.


We live in weird internet times, I feel the need more often to frame what I'm saying so I'm not misunderstood.

to sidestep Oedo and lolmonade duking it out here, I'm going to quickly put down the list of changes I think Sakurai probably SHOULD have mentioned during Nintendo Direct rather than what he actually did.


* All aerial attacks have had landing lag almost or entirely removed. paired with the new ability to hit A+jump to perform short-hopped attacks, this means a hell of a lot more diversity in attack options.

* Air Dodge Lag, especially when it's a directional air dodge or an air dodge after you've built up the new dodge fatigue a lot, is practically a death sentence to use off-stage. air dodge was such a good option in smash 4 that it made stocks draw out and proper off-stage battles nigh impossible because anyone recovering worth their salt could easily air dodge and get back to the platform no problem.

*The speed of knockback has been increased

*the effectiveness of Smash DI (the treehouse used the term DI, so it's cannon) has been decreased, but regular DI seems to be more effective

*throws knockback farther across the board, making them worse for combos and better for kill moves.

* Overall speed increase, as mentioned in above comments.

* Dash can now be canceled into grounded normals. this means you're not committed to running attack, jump, shield, or the occasional up-smash from running. the Direct mentions running Smash Attacks, but the same is true of running tilts as well. again, this along with the lagless short-hopped normals makes for a VERY diverse and offense-charged neutral

* STAGE HAZZARD TOGGLE! GameXplain was BEGGING For this one. in addition to stages having their omega and battlefield forms, you can also turn off most of what a stage does and have what competitive smashers wanted the whole time, which is stages that have the occasional moving platform to give SOME terrain to navigate during a battle,b ut nothing overtly crazy random about it. Granted, this won't make all stages able to be unbanned because who wants to have a 1-on-1 in Great Cave offensive or a stage where a character with a wall jump can camp out a character without one all day like Saffron City? there's also stages with ridiculously small blast zone spacing like the Game n' Watch stages too, and I don't think it's reasonable to have a blast zone standardization option.

Share + Bookmark





Got a news tip? Send it in!
Advertisement
Advertisement