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Wii

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Rygar: The Battle of Argus

by Nick DiMola - February 24, 2009, 9:11 pm EST
Total comments: 19

3

Stiff control, boring gameplay, obnoxious semi-static cameras, and terrible graphics make this game completely unenjoyable.

For the unacquainted, Rygar: The Battle of Argus is a port of the PlayStation 2 game, Rygar: The Legendary Adventure, which was originally released over six years ago. One would assume that the game would be improved in a port to a current generation console to justify its existence. Unfortunately, Rygar has seen no improvements whatsoever. As such, the game plays, feels, and looks exactly like what it is: a port of a dated, six-year-old game.

Rygar's story is as generic as they come. Evil (the Titans) invades the land, girl (Princess Harmonia) is captured by bad guys (Icarus), boy (Rygar) must save girl. Thankfully, the setting and characters, derived from Greco-Roman mythology, are interesting enough to keep the player's attention. Players trek through this ancient world as the story's protagonist Rygar from a third person perspective.

At this point it seems near impossible to discuss Rygar: The Battle of Argus without mentioning Sony's popular God of War series. Though Rygar predates the series, the two share strong similarities. Both are set in a mythological Greco-Roman world, both are platformer-adventure titles, and both employ similar battle tactics. Rygar uses the Diskarmor, while Kratos uses the Blades of Chaos; both are strong weapons hooked to chains, which give them range and a unique feel. Regardless of the two games' similarities, one major component separates the two: time. During the gap of time between the original release of Rygar and God of War, many games built on the third-person action formula, polishing it to a point of near perfection. Rygar: The Battle of Argus disregards all of the progress made by games like God of War, throwing players back into 2002.

My biggest grievances with Rygar stem from a few key points. The first and undoubtedly largest is its use of in-game cameras. Similar to other games of the time, such as Devil May Cry and Onimusha, Rygar uses a collection of semi-static cameras. As you walk around any given area, the camera follows along a strict track, never panning around you for a better view; this makes the game's fighting and platforming a constant challenge. It wouldn't be such a problem if it didn't show Rygar from the front most of the time.

The camera problems continue thanks to the game choppily switching to new cameras on a whim. Oftentimes when walking into a new area, the new camera angle causes the player's analog controls to flip-flop, making for a confusing and frustrating battle to reach the desired area. This also causes disorientation, sometimes making it hard to realize exactly where you've ended up.

The second major problem with Rygar involves the combat. Even after playing games from that era, such as the aforementioned Onimusha and Devil May Cry, it's obvious that Rygar's battle techniques—although the first of their kind—were both stiff and outdated. Starting a combo in a particular direction means finishing that combo in that same direction, whether you like it or not. When dealing with multiple enemies, you will needlessly take damage because you're unable to react mid-combo to dispense of enemies attacking from behind.

The final condemnation of Rygar lies in its presentation. Graphically, the game looks awful. It is easily one of the worst-looking Wii games, thanks mostly to the fact that Tecmo apparently didn't put an ounce of effort into updating the game's presentation in the slightest. Furthermore, it does not meaningfully use the Wii Remote and Nunchuk, even though it forces players to use the unwieldy setup. Considering the Classic Controller closely resembles the PS2 controller, an obvious alternate setup would've allowed players to use either a Classic or GameCube Controller. Rather than using the awkward C and Z buttons found on the Nunchuk controller, players could've used the additional face buttons to perform Rygar's guarding and jumping actions.

Gladiator Mode stands as the lone addition to Rygar: The Battle of Argus. Players enter a small arena and are pitted against multiple waves of enemies (and eventually bosses) that they must dispense with. Three rudimentary motions were added in place of the usual button presses found in the main game; unfortunately, these controls are actually stiffer and less responsive than the original button-based combos.

Rygar: The Battle of Argus is a failure on all fronts. It is a port of what is, in my opinion, a poor PlayStation 2 game (even for its time) that shows no signs of improvement. Not even the obvious addition of motion control made it into to the main game, which could've made controlling the Diskarmor an interesting and unique task (though Gladiator mode speaks otherwise). Rygar: The Battle of Argus is a shameless cash-in and should be avoided. Players who feel they need to experience the game are better off rummaging through the clearance bin for a copy of the PlayStation 2 original; aside from the (poor) Gladiator Mode, it is the exact same game, after all.

Score

Graphics Sound Control Gameplay Lastability Final
3 3 3 4 5 3
Graphics
3

With no updates to the Wii port, the game looks like an early PlayStation 2 game ... because it practically is one.

Sound
3

There is little to no music in the background while you are traveling through the land, and the sound effects and enemy sounds are nothing special. Terrible voice acting during cutscenes serves for some unintentional comic relief, but ultimately becomes grating as the game moves onward.

Control
3

Controlling Rygar always seems to be a struggle. Doing combos is obnoxious because you cannot change his direction in the middle of one. When the camera switches to a new position, controls will often become flipped, causing much confusion and a moment or two of complete disorientation. Finally, absolutely no effort was put into utilizing the Wii Remote's strengths meaningfully.

Gameplay
4

Rygar is a mindless third-person hack-and-slash. Being a spiritual predecessor to God of War, it offers much less refined and interesting gameplay than any of the titles in that series. Rygar even pales in comparison to the PS2 original's contemporaries, such as Devil May Cry and Onimusha.

Lastability
5

The single player quest will take most players around eight to ten hours to complete, and harder difficulty settings accommodate additional playthroughs, if you so desire.

Final
3

There is no logical reason for players to even consider playing or buying Rygar: The Battle of Argus. It's a direct port of a six year old game, with play mechanics that are considerably rougher than those in newer titles such as the God of War series.

Summary

Pros
  • Greco-Roman setting is mildly interesting
Cons
  • Camera is unbearable
  • Main game contains no updates whatsoever from PS2 original
  • Poor graphics
  • Stiff controls
Review Page 2: Conclusion

Talkback

Ewww, using a Nunchuk button to jump? Nasty!

StratosFebruary 25, 2009

A bit funny how the game was supposed to come out for the holidays. They delayed it to give it more breathing room and so they but it in February along with House of the Dead, Tenchu 4 and Deadly Creatures. This game is going to sell poorly.

I've heard from multiple sources that one of the later Diskarmors had some motion control added.  Also, the main character model was totally redesigned.  So I don't think it's accurate to say that it's exactly the same game.  The changes may not be particularly meaningful, but it's not a ROM dump.

GoldenPhoenixFebruary 25, 2009

This is a good example of a game that was caught in development hell. Didn't they announce it back around when Wii first came out?

StratosFebruary 25, 2009

Didn't one of the lead people quite the company during the development of this game? I can't remember who it was. Someone big though.

KDR_11kFebruary 25, 2009

Dunno, I kinda liked the game on the PS2 though I got stuck at the boss fight with Icarus (in the sky above some island). Can't say I've really noticed improvements to the genre in GoW (except for the tedious and repetitive quick time event finishers) but maybe that's because I don't like melee combat in any game and will always spam the one combo I can actually remember.

StratosFebruary 25, 2009

Quote from: Stratos

Didn't one of the lead people quite the company during the development of this game? I can't remember who it was. Someone big though.

Itakagaki of Team Ninja is who I was thinking about. I believe he was involved with this game in some part and with his quitting/firing/lawsuit with Tecmo the project may have been impacted.

Nick DiMolaNick DiMola, Staff AlumnusFebruary 25, 2009

Quote from: Jonnyboy117

I've heard from multiple sources that one of the later Diskarmors had some motion control added.  Also, the main character model was totally redesigned.  So I don't think it's accurate to say that it's exactly the same game.  The changes may not be particularly meaningful, but it's not a ROM dump.

The motion control added in the diskarmor only works when it's fully extended, however the function of it was pretty worthless. It took a long time to recognize the motion, and made it very impractical. I said, "Furthermore, it does not meaningfully use the Wii Remote and Nunchuk" as a way of covering my ass, since it does, but definitely not meaningfully.

As far as the model update, I guess it's a matter of opinion on whether that really makes the game any different. In all fairness, it isn't an EXACT ROM dump, but players aren't truly getting anything different (except maybe worse controls) in the Wii version.

In any event, I would've much rather had Tecmo do a half-assed port of Ninja Gaiden.

wataruFebruary 25, 2009

Hi.

I just registered myself on this forum to tell you that in my opinion the reviewers rating for this game is not justified.

I played videogames since Pong hit the arcades and also was involved in the development of some videogames for different home consoles.

A 3.0 rating for the graphics is not quite fair.The graphics where a major aspect why I loved this game on the PS2.That doesn't mean that they were the best in the world at that time but to me the conveyed the mood of the game perfectly and were clean,detailed,colorful and with lots of variation for each setting.

Of course for a re-release they could have been done better by today's standards and graphical/technical possibilities.

And of course they could have redesigned the camera/controls/combat system which were OK but left room for improvement.

I really would have liked a sequel and not just a straight port with minimal changes (I think they changed the main character but that isn't really an improvement).

But I still have fond memory's for the game because it was one of the few games which really kept my interest long enough to even finish it.

Some other games which held my interest that long were Metroid (SNES), Dracula X (PC Engine), Castlevania SOTN (PS2), Alundra (PS1), Ridge Racer 1 (PS1), Zelda Ocarina of time (GC).It's not that it plays in the same league but to me it was fun. I also played through GOW 2 in Co-Op but that didn't took so long. ;-)

So even if I crave some nostalgic passion for the game I would have rated the game with a final 6.0 verdict.

PS:English is not my native language so please excuse any grammar or spelling mistakes.

On the graphics front, it's just unacceptable that a Greco-Roman adventure shouldn't look at least as good as God of War II in today's day and age. I can't believe Rygar was funded. I mean, what was that board meeting like?

"How about this: Take a six-year-old game that sold very poorly on the PS2, and port it to the Wii."

"The Wii is a top-selling machine. I'm intrigued!"

"Shouldn't we make it a sequel or something? Give players something new to experience?"

"Does a new hairstyle for the main player and a worthless arena battle mode work?"

"I'm sold!"

I really enjoyed Rygar on PS2; it was one of the first games I rented for that system.  At the time, there wasn't much to compare it to.  QTEs aside, the biggest improvements that God of War introduced were more fluid controls (you can quickly change directions, branch off into various combos, or cancel out of moves) and a dynamic camera that, while automatic, pans around to follow you through environments and generally lets you see what you need to see.

Having played and loved the GoW games and some others in that genre since 2002, I'm sure I would be very critical of Rygar (either version) now.

StogiFebruary 25, 2009

I don't see what's so complicated about making this sort of game. Dragon Blade did a pretty nice job on there first try.

Flames_of_chaosLukasz Balicki, Staff AlumnusFebruary 25, 2009

The thing is that it was Tecmo's every intent to port the game over and be done with it so I'm not surprised that the game is deemed as poor. I'm sure if Rygar for PS2 came out after God of War did it certainly wouldn't get those 8's that Rygar got back in 2002.

Ian SaneFebruary 25, 2009

Quote:

I'm sure if Rygar for PS2 came out after God of War did it certainly wouldn't get those 8's that Rygar got back in 2002.

Well, yeah, but a lot of games wouldn't do so well if they were released after games that in reality came later.  You could assume that if Rygar came out after God of War it would have ended up a different game and used many of the conventions GoW introduced to the genre.  So you really have to judge the PS2 game in the context of which it was released.

But with the Wii version all is fair game as Tecmo should have realized the game was now dated and should have either updated it significantly or picked something else to port (or make something new but, come on, it's the Wii).  If this was a beloved classic it could get away with being dated but it was never more than just a decent game.  Tecmo went the lazy route and deserve to get the lousy score they got.

Though the fact that they picked such an old game that was never very popular to begin with is really exceptional.  They belong in the Inept Wii Third Party Support Hall of Fame for that one.

Quote from: Ian

Though the fact that they picked such an old game that was never very popular to begin with is really exceptional.  They belong in the Inept Wii Third Party Support Hall of Fame for that one.

Agreed.
I mean, have you seen/played SPRay?
There's another Tecmo Wii title that got a 3.0 at NWR

Tecmo has been supporting Nintendo platforms more than in the past; it's a bit unfair to claim this company is merely developing Wii games to fund other PS3/360 projects.

Tecmo seems to be having an identity crisis lately. Aside from Ninja Gaiden on DS and Ninja Gaiden 2--both of which involved Itagaki (who has left Team Ninja)--the only decent release I'm aware of is Super Tecmo Bowl. I guess the Super Swing Golf might count, depending on who you ask? Anyway, most of those games are on Nintendo platforms. DOA4 was a 360 launch title, well before Wii came out and sold like hotcakes.

NWR_pap64Pedro Hernandez, Contributing WriterFebruary 25, 2009

I think Tecmo is heavily suffering from Itakagi's firing, and Rygar is the product of those dark times.

I agree with TYP. I think Wii fans are quick to judge a third party based on just one game. Like I said, Tecmo has been facing a lot of troubles, and its likely affecting development of current projects.

RizeDavid Trammell, Staff AlumnusFebruary 26, 2009

Quote from: KDR_11k

Dunno, I kinda liked the game on the PS2 though I got stuck at the boss fight with Icarus (in the sky above some island). Can't say I've really noticed improvements to the genre in GoW (except for the tedious and repetitive quick time event finishers) but maybe that's because I don't like melee combat in any game and will always spam the one combo I can actually remember.

The only 3rd person action game whose melee combat I have ever enjoyed is Castlevania LoI.  It's not that it's so great, but it's relatively simple and I find the music entertaining when the game is not.  I can't say the same for its sequel which had crap music, larger (yet still bland) environments and a very poorly designed level layout (making the required backtracking extremely tedious).

Flames_of_chaosLukasz Balicki, Staff AlumnusFebruary 27, 2009

Quote from: TheYoungerPlumber

Tecmo has been supporting Nintendo platforms more than in the past; it's a bit unfair to claim this company is merely developing Wii games to fund other PS3/360 projects.

Tecmo seems to be having an identity crisis lately. Aside from Ninja Gaiden on DS and Ninja Gaiden 2--both of which involved Itagaki (who has left Team Ninja)--the only decent release I'm aware of is Super Tecmo Bowl. I guess the Super Swing Golf might count, depending on who you ask? Anyway, most of those games are on Nintendo platforms. DOA4 was a 360 launch title, well before Wii came out and sold like hotcakes.

I actually hate Ninja Gaiden 2 because the game is just very cheap especially the bosses and what not even though I bought Ninja Gaiden 2 for 9.99 I felt ripped off. The quality assurance in that game is just piss poor.

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Wii

Game Profile

Rygar: The Battle of Argus Box Art

Genre Action
Developer Tecmo
Players1

Worldwide Releases

na: Rygar: The Battle of Argus
Release Feb 03, 2009
PublisherTecmo
RatingTeen
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