Zoids Vs. III

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Review (Japan)

By Daniel Bloodworth, INACTIVE

March 29, 2005

It's a terrible licensed game and it's in Japanese. Hideous.

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I first played Zoids VS III for a few hours on October 19, 2004. The experience disturbed me so greatly that I did everything I could to put it out of my mind, hoping it would run away from neglect. Unfortunately, the "responsibility" of playing this atrocity nagged at the back of my mind for five months before I finally gave in, fighting against my own survival instincts to see the game in full.

Zoids VS III is based on the popular (?) animated series, which showcases perky humans piloting giant robots shaped like various animals. As with many animated series, the show's ultimate goal is to sell toys, and therefore, the coolest new feature in Zoids VS III is apparently the toy packed in with the special edition (which I didn't get).

Graphically, the game is in shambles. The toys Zoids are actually somewhat detailed, so if you want to gawk at them in the museum, you can. Everything else would look bad even for an N64 game. The textures have just enough noise to keep them from being mistaken for solid colors and to suggest basic elements such as rock or snow, and seams can frequently be seen where textures meet or repeat. Most arenas are practically empty. A few levels have background towers and platforms with about as much complexity as elements in Star Fox 64. To top off our N64 comparisons, each level is surrounded by a blur of fog to cover over the short draw distances. Plus, even with this level of visual simplicity, the framerate can never keep up.

The gameplay is similar to titles like Custom Robo. Depending on the mode, you'll either purchase or unlock new Zoids as well as various weapons and upgrades. You then choose a Zoid to face off against another Zoid or a group of Zoids. The game includes a straight-forward battle mode; another mode called Zoids Fist, in which you attempt to knock your opponent off a platform; and Mission Mode, which usually has you battling a group of Zoids, but occasionally provides a different take on the action, such as sniping or dropping bombs from the air. Theoretically, there is also a multiplayer mode, but you won't find anyone who wants to play this game with you.

Control is awkward and non-responsive. The layout actually makes sense: switch weapons with Y, lock-on with R, fire with A, pounce with X, dodge with the C stick. However, in execution the machines seem completely unwieldy. For your shot to really connect, you have to wait for a blue icon to appear over your target. Even then, most weapons rarely seem to hit your opponent, as if they are meant to be fired only from specific distances - too close or far away, and they'll miss no matter what. In contrast, enemies' weapons home in on your position no matter which direction they're fired in or how much you try to dodge. The main control frustration, though, is the fact that whenever you're hit by enemy fire, you're unable to move, and after a few hits, you even get knocked to the ground and have to wait several seconds to get back up. Since you are often surrounded by three opponents at a time, this results in a constant fight with the controls, as you try to dodge successive shots, but can only rock the control stick back and forth and watch yourself get pummeled.

As you may have surmised from the control description, the various Zoids are dreadfully unbalanced. Some Zoids simply have no chance of competing with others. Either you pick a machine that can cream the other, or you get creamed. In Mission Mode, you'll gain plenty of new Zoids, but most of them are not nearly as strong or maneuverable as the tiger you start out with. Zoids Fist amplifies the unbalanced advantages with poor AI; if you pick a flying Zoid, you can easily fly away from the platform and lure your opponent to his doom.

Rounding off the package are frequent load times and long story scenes that can take more than thirty seconds just to skip through. The cut-scenes are just long winded conversations between still character frames. If you tap the button fast enough, it almost looks like animation. In the end, this is a shoddy license tie-in, and it's too frustrating to be any fun.

If for any reason, you do not heed this message of woe, our partners at Lik Sang will gladly take your money. Although, afterwards, you may wish that you had instead purchased a laser pointer to shine in your eyes.

Score

Graphics Sound Control Gameplay Lastability Final
2.0 4.0 2.0 4.0 1.0 3.0

Summary

Pros:

  • Modestly detailed robot models

Cons:

  • Background graphics don't even measure up to the last generation
  • Control? More like out of control
  • Unbalanced selection of Zoids
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