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Wii

North America

Battalion Wars 2

by Steven Rodriguez - October 25, 2007, 11:01 pm EDT
Total comments: 22

War is hell. If that's true, why are online war games like this one so much fun?

I played enough of the original Battalion Wars on the GameCube to understand how the game worked, but not enough to appreciate how it differed from its cousin Advance Wars. After playing a lot of Battalion Wars 2 on the Wii, I now appreciate that difference. I also think that what I played at E For All was great.

The first thing that impressed me was how easy BWii was to pick up and play. The main cursor and camera is controlled with the Wii remote pointer. The D-Pad selects unit groups and individual units within a group, if desired. The A Button directs the currently-selected unit to perform a command (attack, wait, follow, capture, etc.). Locking on to an enemy unit with your troops is as easy as pointing the Wii remote's cursor at it and clicking the nunchuk's Z Trigger, and using the B Trigger to fire your weapon. Ground units are instructed to jump and roll to avoid fire by flicking the nunchuk in the appropriate direction.

My relative unfamiliarity with Battalion Wars didn't stop me from getting A-ranks on a lot of the game's early missions. I quickly understood that the best way to stay alive was to take out the enemy's tank-killing bazooka troops with my nimble grunts, protect my own tanks until I knew it was safe to charge in with them, and then clean up the remaining threats with a few well-placed tank blasts and an overwhelming surge of firepower.

Even with the D-Pad way up high on the Wii remote, I found it efficient to cycle through units and tell each group what to do. Grunts, attack that flame unit. Bazookas, take out that light tank. Assault vets and tanks, take out those mini-gun towers. The multitasking I was able to do felt very natural, and the Wii remote made it a little easier to quickly point out what I wanted to annihilate. I could even manually lob tank shots over great distances with a steady hand and some trial and error. Though the camera turning is a bit clunky (the lighting on the show floor also made life a little hard on the Wii remote's infrared pointer), in general the controls are very tight.

The early campaign missions I tried had some nice variety. One mission had me entering and capturing an enemy base, then subsequently defending it from a reinforcement counterattack. The base had mini-gun nests nearby, which were easy enough to load with grunts that automatically shot on sight. Another interesting mission involved storming an enemy encampment with a recon buggy within a certain time limit. I had to budget between defending myself from enemy fire, speeding through the jungles, and jumping over cliffs to rescue an engineer and blow up radar installments. The last mission I played was on the seas in a battleship, taking out radar stations and their defending bombers and then supporting ground troops landing on a beach.

I could have gone on from there, but Nintendo was also showing off Battalion Wars 2's Wi-fi multiplayer mode. Based on what I played at the show, I have the feeling that the game's online modes will make BWii one of the hidden hardcore gems of the Wii library.

The first game I played was an assault mode, with one player attacking a base and the other defending. The level was broken up into different sections. First up was a sea battle that forced the attacker to destroy seaborne radar installations. Next was a beach landing, where the attacker had to advance to a certain point on the beach. Finally, the city section contained the capture point of the defending team, which needed to be surrounded by a sufficient force of the attacking team long enough to claim victory. The game was limited to 10 minutes, making things speedy.

When an attacker breaks through one section, everything resets for the next section. I like how this is setup because it gives the defender three chances to make a good stand. One may be enough to delay the attacking forces enough so that time expires and the defending team wins. In the game I played, I managed to hold the beach for five minutes, leaving little time for my opponent to grab the flag.

Skirmish mode is a more straight-up battle. You earn points for killing enemy units and capturing vital points like supply depots and enemy bases. You don't build new forces, but instead get resupplied at a steady rate. If you can capture a new factory you can double your output, but you're generally going to be more concerned with blowing the crap out of your opponent. He'll be doing you the same courtesy.

The couple of games I played in this online mode were extremely competitive; so much so that I actually lost a few times! There was no lag or slowdown apparent, though the two Wiis were right next to each other and connected with high-speed convention center Internet. Real-world 'net performance may vary. But, while playing the game, I wasn't really thinking about the control, the interface, or the fact that I was online. All I was thinking about was what I needed to do with my units while at the same time trying to dodge the incoming fire of a wave of enemies. Nothing I saw got in the way of that, except for maybe the guy who was trying to take me out.

It was good times back then, and it's good times now with Battalion Wars 2. The version at the event was the final retail build (the game is out next week), so everything I saw will be in the game that will be on shelves.

Talkback

GoldenPhoenixOctober 25, 2007

Great, I can't wait to pick this up next week.

NinGurl69 *hugglesOctober 25, 2007

This doesn't sound like 7.5 material. What gives?

KDR_11kOctober 25, 2007

Does the Assault mode have a second round like UT and World in Conflict? I.e. after one assault is over the roles are switched and the former defenders try to complete the assault faster than the other team did (or, if the assault wasn't completed, complete more goals)?

couchmonkeyOctober 26, 2007

Quote

Originally posted by: Professional 666
This doesn't sound like 7.5 material. What gives?


New NP management hates Nintendo confirmed!

SheckyOctober 26, 2007

Can you elaborate on the grouping aspect....

Can you actually create groups/squads and drill down into those (or is it you still only have the broad groups and can pick a unit within that)?

PlugabugzOctober 26, 2007

Europe never got the first Batallion Wars, so this is a definite pick up. In 2008.

KDR_11kOctober 26, 2007

Erm, yes, Europe got the first Battalion Wars. I still see copies of it in some stores.

GoldenPhoenixOctober 26, 2007

In regards to the 7.5/10 from NP, since it is a new management I'm not sure how much credit I'd give their scores. Maybe they traded a someone lenient scores for Nintendo games to harsher ones? I dunno but I know it isn't bothering me.

IceColdOctober 26, 2007

Conspiracy!

SheckyAugust 05, 2009

Finally got around to trying BWii about a month ago ... the camera is horrible.  I couldn't progress at all in the second campaign because of it's spasms.

NinGurl69 *hugglesAugust 05, 2009

That sounds more like IR pointer issues with your setup, with what little detail I have to go by.

A lot of times the medium-zoom "Pikmin" camera is ideal for viewing; the close-up camera is nice when there's room to see and aim at stuff, but monitoring the crowd is usually more important.

KDR_11kAugust 05, 2009

Yeah, the camera wasn't my problem, it was the lack of more unit orders. I'd prefer if I could tell my units "go there", especially in case my artillery runs out to the front again.

SheckyAugust 06, 2009

Quote from: KDR_11k

Yeah, the camera wasn't my problem, it was the lack of more unit orders. I'd prefer if I could tell my units "go there", especially in case my artillery runs out to the front again.

Yeah, for some reason I thought that was supposed to be a feature, but couldn't find how to do it in game.... sort of an ability to command units from map mode... tell them to deploy somewhere.  On the first map of the second campaign... where you have limited units and have to first capture a control point.  I found myself left with only the 3 respawning infantry (not that it helped) on my side and 2 light tanks and a whole ton of flame vets at the enemy controlled base.  The enemy tanks came from across a river, and I'm pretty sure it's because one of my units on hold roamed into it's range when it was trying to find a nice spot to stop in.

As for my camera issues... I don't think it was IR related.  It felt as if the camera would roam on its own - especially when I would try to run into "cover"... like against walls or in trees and I found myself constantly changing views too to try and get control, but seemed to make it worse.  I've also had a few units in the first campaign get stuck in the trees.  One of which was the enemy, and made him near impossible to kill by myself.  I had to order my whole battalion to open fire and the CPU found some way to take him out.

And don't even get me started on how much of a pain it is to roll and jump.

NinGurl69 *hugglesAugust 06, 2009

The inability to order units to specific terrain locations is a well known sore spot in this game.  It WAS in the previous game.

Making the transition from BWi to BWii, I learned the game encourages the play style of fast open-field warfare, so I've stuck to that the entire time.  Due to graphical limitations, BWi was lucky to have any foliage you could cross, most missions lacked foliage in the middle of your path, and the gameplay that made a difference took place in open areas.  So, I don't run into those camera troubles you have on a regular basis, because I'm playing quite differently.  It doesn't cross my mind to "get in the trees for cover," cuz to me it's just decoration, and BWii adds more decoration cuz Wii's hardware can afford to.  I will run around corners of structures to briefly get cover, but I'll avoid hugging walls/structures because I know those camera issues exist, and walking along walls has no benefits for me, gameplay-wise (no peek-and-shoot, just pause-or-charge).

Concering the player's approach to combat, finding yourself "in need of cover" could be a sign of misusing the entire force.  When your units are deployed timely, efficiently, the enemy will be kept busy, reducing the direct threat to you, allowing you to focus on exploiting your flexibility/firepower as a leader.  The Light Tanks are nice in this regard, as the lead unit, since it can move well (with fancy driving), take a few hits, and deliver quick damage.  These are just general ideas.

I don't jump at all, and I rarely use the roll; I save it for those Jerry Bruckheimer moments of large projectiles flying at me.  I hope you're not shaking the Nunchuk like a Twilight Princess attack; it should only need a Nunchuk twist action while strafing.

And from what I remember of Campaign 2 M1, I think the infrantry were supposed to man the guns and sandbag areas (the only official "cover" functions in the game), while the player should utilize the Bazooka vets (very important dudes!) to quickly lay waste to any incoming armor.  I don't remember clearly.

SheckyAugust 06, 2009

Hmm, You pretty much hit things head on, on how I've been playing this game.  That includes shaking the nunchuck like in TP to do a roll.  I'm a big advance wars nut... so when I saw foliage... that's the first thing I would gun for.  I thought it would be part of the strategy, but like you note, it's more of just decorations.

I think I'll take your points in mind and give it another shot.  I still haven't tried the multiplayer either.

NinGurl69 *hugglesAugust 07, 2009

I think BwrJim's been waiting to try out multiplayer... co-op BWii is an interesting learning experience if you're new to it =D

When I find the time, I'll convert/upload the videos I captured from June's BWii WiFi night.

BwrJim!August 07, 2009

ahhh you remembered!

NinGurl69 *hugglesAugust 07, 2009

You know, you never set aside a time for matchups!

BwrJim!August 07, 2009

Me thinks me must play this game once again!

NinGurl69 *hugglesAugust 08, 2009

HO. LY. COW.

Saw John Rambo (4) earlier today.  If BWii had authentic visuals, it'd be just like that movie.  Man.  So awesome.

An entire Burmese battalion, turned into lasagne.

NinGurl69 *hugglesAugust 09, 2009

Is that so.

BwrJim!August 10, 2009

hehe, the movie where rambo lost it.

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Battalion Wars 2 Box Art

Genre Action
Developer Kuju Entertainment
OnlineYes

Worldwide Releases

na: Battalion Wars 2
Release Oct 29, 2007
PublisherNintendo
RatingTeen
eu: Battalion Wars II
Release Feb 15, 2008
PublisherNintendo
Rating12+
aus: Battalion Wars 2
Release Mar 20, 2008
PublisherNintendo
RatingMature
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