X-Men: Next Dimension

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Impressions

By Ty Shughart, INACTIVE

May 26, 2002

Crazy mutant action, but hold the combo please.

Activision's X-Men: Next Dimension has the potential to be good - the graphics, controls, and overall presentation are quite nice.

The arenas have several areas each; you see, you can knock an opponent through a hole or wall, and a cinematic will follow showing the aggressor jump down and looking around, and then the opponent leaps out of the shadows and the fight resumes. It works really well, even. There're some great ideas here.

The control is very comfortable. Standard punches, kicks and 3D movements included. I've played with Beast (he's the Eddie Gordo of the game) and Phoenix (rushdown!). The moves for all of the characters are simple. The supers are especially easy to pull off - movements like back+Y, or X+Y.

But, to be honest, I found an infinite combo within 20 minutes of playing. I'm super elite a little concerned. There's damage reduction in the combos, but they still need to fix that up before they release it, I'm sure. If they do, it could turn into quite a game.

Get bonus: the GameCube version is the best looking one as of now.

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