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Wii

North America

No More Heroes

by James Charlton - September 24, 2007, 12:08 am EDT
Total comments: 68

Suda 51 turned his back on the "More violent than Manhunt 2" comment (at least for Japan), but does that really change anything?

UPDATE: Here is some off-screen video footage of the game, shot at TGS 2007.

I was very excited about playing No More Heroes, the spiritual successor to the fantastically bizarre Killer7 at TGS. I couldn’t wait to see how it looked and played. I had a lot of preconceptions and ideas about how I thought the controls would play out. Let’s just say I was wrong with pretty much all of them, but in a very good way.

Having played several other sword-based Wii games at the show, my wrist was beginning to ache with the amount of frantic swinging I’d had to do previously, so I was pleasantly surprised at how little there was in No More Heroes. The demo got straight into the action with plenty of sword-wielding and gun-toting bad guys to fight, so I ignited my battery-powered sword and got to it. The standard "beam katana" attacks were performed with the A Button and with no gestures at all. That may make it sound simplistic, but it has some nice touches to mix it up.

For instance, you can raise or lower the remote to waist or shoulder height, or even above your head if you wish, and the game’s protagonist, Travis Touchdown, will mimic the same action. The attacks will then change from low cuts to overhead swings, and it feels very cool to do. You can also charge up your sword attack by holding down the A Button, with a nice electricity effect to complement it. This reminded me of the classic Zelda spin attack move.

The B Button took care of the physical attacks like punches and kicks, which can be linked into combos offering a nice variety of attacks. When in a combo, sometimes you’ll be prompted with an on-screen arrow indicating which direction you should "slice" your Wii remote. This will end the combo with a powerful blow, usually destroying the enemy completely in a shower of coins and pixels. There are several motion-based endings, sometimes involving the nunchuk as well. My favourite was done by moving both controllers inwards, which resulted in a wrestling-inspired suplex move. Very tasty.

Blocking was handled with the Z Button, which doubled up as lock-on, so it was pretty easy to avoid being shot as long as you were locked on to the guy shooting at you. At first I thought it would feel better if I could block using my own Jedi-like gestures, but realistically, in the heat of battle, I think the lock-on idea works better. Some attacks couldn’t be blocked, however, such as one of the boss’s beam attacks, so nimble dodging using the D-Pad was required. It was not ideal, but it worked nonetheless.

One thing that threw me about the game happened during an end-level boss battle – the sword’s blade went "out", like it was just a stick of metal. I was suddenly getting my backside handed to me, with attacks doing nothing more than making a clanging sound.

I was then instructed to hold the 1 Button and shake the remote like a spray can, which lets you recharge the beam katana to full power. You are open to attacks during this recharging period, so you’ll have to keep an eye on the power bar and find suitable hiding places to recharge.

Overall, the controls worked surprisingly well, so it looks like Suda 51 has been doing his homework. He’s a self-confessed Nintendo fan, so maybe he wanted to improve on Nintendo's own sword controls from Zelda?

As you’d expect from the guy who made Killer7, the graphics enhance the craziness of the action They have a great saturated colour style, halfway between cel-shaded and traditional texturing. All on-screen icons and effects look like blocks or pixels, and the characters have intentionally blocky features. One of the enemy’s heads was simply a square brown paper bag, but with the way the game is presented, it kind of fit in It was only later on when I thought to myself how weird it all was. I guess that’s a testament to how sucked into the world I was in such a short time with the game.

Another nice touch was about halfway through the demo when Travis received a phone call. He was not able to attack while this was happening I was instructed by the guy at the booth to hold the Wii remote to my ear, and as I did I was listening in to the phone conversation happening on screen. Granted ,I couldn’t make out a word they were saying due to deafening stage presentation next door, but it definitely made me smile. I hope that there are more interactive cut-scenes like this in the final game.

One thing to note, which you may have already picked up on, is that there was absolutely no blood in this version. But fear not, gore lovers out there, this will be restricted to the Japanese version only. The European and American versions will be full of the red stuff.

Whether or not it’s as gory as Rockstar’s effort in Manhunt 2 is completely irrelevant, as the style is very different. I wouldn’t mind playing either the blood splattered version or the stylised-pixel Japanese edit.

What I saw in this TGS demo bodes well for the final product. If the missions and bosses have the same amount of variety I saw, we could have a stylish, wrist-friendly, sword-based action game. Currently, the game is 90% complete and due out in February next year. I'm looking forward to playing the final product.

Talkback

that Baby guySeptember 23, 2007

They should have done flowers instead of blood, like Alien Hominid. Nothing beats slashing open a CIA agent and watching as flowers drain out of his corpse.

IceColdSeptember 23, 2007

I'm not holding my breath for this to be anything more than a dull hack 'n slash.

GoldenPhoenixSeptember 23, 2007

First time I've heard blocky, low polygon characters, being defended as artistic. This makes the Halo 3 reviews seem more even handed.

KDR_11kSeptember 23, 2007

Quote

One of the enemy’s heads was simply a square brown paper bag, but with the way the game is presented, it kind of fit in It was only later on when I thought to myself how weird it all was.


faustsmiley.gif

Dirk TemporoSeptember 24, 2007

Quote

Originally posted by: IceCold
I'm not holding my breath for this to be anything more than a dull hack 'n slash.

Quote

Originally posted by: GoldenPhoenix
First time I've heard blocky, low polygon characters, being defended as artistic. This makes the Halo 3 reviews seem more even handed.


Don't worry, it's required of both of you (especially GP) to post negative comments about NMH every time anyone even mentions the game. You couldn't possibly just ignore threads about a game you're not going to play.

OMG. Dirk Temporo just called you guys ignorant. He's trying to be Svevan! ... but nicer.

CalibanSeptember 24, 2007

February is way too far in time to wait for this game.

18 DaysSeptember 24, 2007

Glad to hear that PAL will get the blood. The trailer I saw at GO3 was totally aweosme with blood all over the joint and lots of swearing, the swearing I noticed wasn't nearly as present in the American version of the same trailer and it made the voice acting a lot less corny.

Bill AurionSeptember 24, 2007

Quote

Originally posted by: Kairon
OMG. Dirk Temporo just called you guys ignorant. He's trying to be Svevan! ... but nicer.

The irony being that he'd have joined their boat if the blood was taken out... =3

ShyGuySeptember 24, 2007

Great preview.

Smash_BrotherSeptember 24, 2007

Sounds like this could be good...

IceColdSeptember 24, 2007

Quote

Originally posted by: Dirk Temporo
Quote

Originally posted by: IceCold
I'm not holding my breath for this to be anything more than a dull hack 'n slash.

Quote

Originally posted by: GoldenPhoenix
First time I've heard blocky, low polygon characters, being defended as artistic. This makes the Halo 3 reviews seem more even handed.


Don't worry, it's required of both of you (especially GP) to post negative comments about NMH every time anyone even mentions the game. You couldn't possibly just ignore threads about a game you're not going to play.
I haven't said a negative thing about NMH before... ever.

GoldenPhoenixSeptember 24, 2007

The odd thing is that I am more than likely getting the game if it is decent, heck I probably bought Killer7 and played it LONG before it became a cult game, in fact I bought it the first week it was out. With that said I do find it ridiculous when the games low polygon characters are defended as artistic, it seems to be more fanboism and refussal to admit that maybe, just MAYBE the game won't be perfect.

that Baby guySeptember 24, 2007

Quote

Originally posted by: GoldenPhoenix
The odd thing is that I am more than likely getting the game if it is decent, heck I probably bought Killer7 and played it LONG before it became a cult game, in fact I bought it the first week it was out. With that said I do find it ridiculous when the games low polygon characters are defended as artistic, it seems to be more fanboism and refussal to admit that maybe, just MAYBE the game won't be perfect.


Well, what do you think about Katamari Damacy? That had a pretty low polygon count, and it was definitely part of the art-style.

To me, polygons do not define style, but style can affect polygons at this point. We've got enough power to handle any style out there.

Of course, despite owning K7, I've only seen pictures of it, so I can't be certain about this low-polygon stuff. I should really play it one day.

GoldenPhoenixSeptember 24, 2007

Quote

Originally posted by: thatguy
Quote

Originally posted by: GoldenPhoenix
The odd thing is that I am more than likely getting the game if it is decent, heck I probably bought Killer7 and played it LONG before it became a cult game, in fact I bought it the first week it was out. With that said I do find it ridiculous when the games low polygon characters are defended as artistic, it seems to be more fanboism and refussal to admit that maybe, just MAYBE the game won't be perfect.


Well, what do you think about Katamari Damacy? That had a pretty low polygon count, and it was definitely part of the art-style.

To me, polygons do not define style, but style can affect polygons at this point. We've got enough power to handle any style out there.

Of course, despite owning K7, I've only seen pictures of it, so I can't be certain about this low-polygon stuff. I should really play it one day.


Katamari does have a low poly count as well, there is no denying that, and I don't think it is a plus either.

Bill AurionSeptember 24, 2007

GP clearly couldn't tell artistic style if it sat on her head...I mean, just look at her avatar! ;_;

GoldenPhoenixSeptember 24, 2007

Quote

Originally posted by: Bill Aurion
GP clearly couldn't tell artistic style if it sat on her head...I mean, just look at her avatar! ;_;


Lego's are the most artistic creations going then, Mr. Generic Loli Artwork face-icon-small-tongue.gif

Bill AurionSeptember 24, 2007

99/100 people would find my avatar more visually and aesthetically appealing than yours, the 100th person being yourself... =3

StogiSeptember 24, 2007

Quote

Originally posted by: GoldenPhoenix
Quote

Originally posted by: Bill Aurion
GP clearly couldn't tell artistic style if it sat on her head...I mean, just look at her avatar! ;_;


Lego's are the most artistic creations going then, Mr. Generic Loli Artwork face-icon-small-tongue.gif


What now about legos?

SvevanEvan Burchfield, Staff AlumnusSeptember 24, 2007

Let's not argue about avatars or the inanity of low polygons. Let's talk about the game. Oh wait! No one here has played it. Glad we have so many frickin opinions already.

GoldenPhoenixSeptember 24, 2007

Quote

Originally posted by: Svevan
Let's not argue about avatars or the inanity of low polygons. Let's talk about the game. Oh wait! No one here has played it. Glad we have so many frickin opinions already.


Obviously someone has played it because I see the words "IMPRESSIONS" at the top. Also didn't know you had to play something to tell if the characters look like blocks or not.

SvevanEvan Burchfield, Staff AlumnusSeptember 24, 2007

You're really easy to get along with.

NinGurl69 *hugglesSeptember 24, 2007

Golden-P needs to re-educate her majestic Borgness about the technology underlying games like Killer7 & Wind Waker before drawing conclusions about the "artistic style" of the final products.

There are reasons why visual elements have been reduced -- but more importantly, the defense of Killer7's so-called style is rooted in fans' affection for the color-palette WHOSE TECHNICAL DEMANDS MIGHT VERY WELL BE the reason why the game can *safely* push the "low" amount of polygons it does. Having less polys would certainly hurt the overall look of the game, but having generous polygon power would not necessarily improve the impression of its style. make sense? no? sit back down

I don't hear ANY complaints about Metroid Prime 3 having nearly ZERO in-game shadows. But hey, their omission was probably for the better. But the mention of MP3 is almost unfair cuz 1) it was made by Retro and 2) the game had the performance advantage of NOT being cel-shaded.

I can elaborate further after I have my lasagne.

GoldenPhoenixSeptember 24, 2007

Quote

Originally posted by: Svevan
You're really easy to get along with.


Yes I am, thank you.

GoldenPhoenixSeptember 24, 2007

Actually I think the reason for the low poly count is something called a poor budget. Also it would be nice if so called artistic geniuses at Grasshopper created a game that didn't utilize cell shading.

TrueNerdSeptember 24, 2007

Like Contact?

Anyways, this demo has gotten nothing but praise from everyone who has played it. Not "OMG BEST GAME EVAR!" praise, but praise nonetheless. Even from Killer7 haters like 1up. I'm certainly looking forward to it.

GoldenPhoenixSeptember 24, 2007

Quote

Originally posted by: TrueNerd
Like Contact?

Anyways, this demo has gotten nothing but praise from everyone who has played it. Not "OMG BEST GAME EVAR!" praise, but praise nonetheless. Even from Killer7 haters like 1up. I'm certainly looking forward to it.


Wait a second I thought most reviewers hated Killer7. Also Contact really is a bad example because it is a handheld game, I'm talking about their console games, it is like they are riding the cell shading.

KDR_11kSeptember 24, 2007

Considering how much Katamari had going on it'd kill the PS2 if it had more polygons.

Karl Castaneda #2September 25, 2007

Grasshopper Manufacture's console, non-cel-shaded games include Flower, Sun, and Rain and Michigan. If you count the Playstation 1, then this list also includes The Silver Case. It's also unknown if their tentative PS3 game, Kurayami, will be cel-shaded.

StogiSeptember 25, 2007

Just ignore GP. She's just looking for a reason to validate her obsession of bitching.

EDIT:

I figure I may as well throw in my two cents. Great preview. I was concerned about the lack of use from the Wiimote, but I see now it may be for the better. Better still, I'm glad to here that there will be ways to link combos and grapples. I originally thought that they were separate ways to attack.

Anyway, can't wait for this game.

GoldenPhoenixSeptember 25, 2007

Quote

Originally posted by: KashogiStogi
Just ignore GP. She's just looking for a reason to validate her obsession of bitching.

EDIT:

I figure I may as well throw in my two cents. Great preview. I was concerned about the lack of use from the Wiimote, but I see now it may be for the better. Better still, I'm glad to here that there will be ways to link combos and grapples. I originally thought that they were separate ways to attack.

Anyway, can't wait for this game.


Don't mind KashogiStogi, he is just looking for a reason to validate his fanboism for No More Heroes. face-icon-small-tongue.gif Also I was talking about games that people actually care about, not some odd ball Japanese game that never made it stateside or Michigan which I've heard nothing but bad things about. So perhaps they are justified in their cell shading because they can't make a good game otherwise! Also is it just me or do they have an obsession with Assassins? Killer7, No More Heroes, and that Japanese only game.

StogiSeptember 25, 2007

Who cares?!

Why do developers need to redevelop the wheel each time they decide to make a game? I don't understand why you can't except a studios style!

GoldenPhoenixSeptember 25, 2007

Quote

Originally posted by: KashogiStogi
Who cares?!

Why do developers need to redevelop the wheel each time they decide to make a game? I don't understand why you can't except a studios style!


Factor 5 must have tons of style then, they don't redevelop the wheel!

EasyCureSeptember 25, 2007

is it just me or...

does nintendo have an obsession with making their main characters mute? mario, link, etc.

does square have an obsession with giving their characters odd spikey hair? Cloud, etc

Does every 360 developer have an obsession with making their characters look like their on steroids? Gears of war, RE5, etc...


hehe, wanted to see what its like to get in on an argument against GP for once

GoldenPhoenixSeptember 25, 2007

Quote

Originally posted by: EasyCure
is it just me or...

does nintendo have an obsession with making their main characters mute? mario, link, etc.

does square have an obsession with giving their characters odd spikey hair? Cloud, etc

Does every 360 developer have an obsession with making their characters look like their on steroids? Gears of war, RE5, etc...


hehe, wanted to see what its like to get in on an argument against GP for once


Yeah but Mario is a plummer, Link is a hermaphrodite peasant, totally different professions. To compare it to what Suda does, every character Nintendo makes would have to be a plummer.

NWR_pap64Pedro Hernandez, Contributing WriterSeptember 25, 2007

I know that everyone's entitled to their opinion, whether it be positive or negative, but GP's comments about the game could almost be considered to be trolling. I know her opinion on Killer 7 and No More Heroes is negative and she's entitled to it, but the way she keeps pushing it on every thread and argues to death with people that see it on a more positive light is weird.

Just so you know I'm not THAT interested in NMH and I liked K7 not because of the graphics, but its certainly weird how you keep pushing your negative views onto everyone else.

GoldenPhoenixSeptember 25, 2007

Quote

Originally posted by: pap64
I know that everyone's entitled to their opinion, whether it be positive or negative, but GP's comments about the game could almost be considered to be trolling. I know her opinion on Killer 7 and No More Heroes is negative and she's entitled to it, but the way she keeps pushing it on every thread and argues to death with people that see it on a more positive light is weird.

Just so you know I'm not THAT interested in NMH and I liked K7 not because of the graphics, but its certainly weird how you keep pushing your negative views onto everyone else.


So people can push their positive views? But when I am concerned the game is going to be low budget going by the visuals then that is trolling? I just don't like fanbois, whether it be Suda, MS, or even Nintendo ones, and Suda fans have to be the most annoying (well I take that back after the Halo fan display I think they are beat). Also someone needs to take up the Suda31 and Killer7 hate since Mashiro has gone missing.

CalibanSeptember 25, 2007

Quote

Originally posted by: GoldenPhoenix
Also I was talking about games that people actually care about, not some odd ball Japanese game that never made it stateside or Michigan...


Isn't Michigan the place to where they send all the trash?
I think we need those odd ball games, otherwise the industry might become stagnant, it's like in the pr0n industry (I know, not the best example), if there weren't people catering to the many kinds of fetishes of every individual on this planet it would become stagnant, they would probably generate loads of money but not as much if they didn't broad their horizons.

Quote

Originally posted by: GoldenPhoenix
Wait a second I thought most reviewers hated Killer7.


Most reviewers loved Halo 3 too, yet Killer7 beats it in creativity, in regards to the single-player mode of course.

GoldenPhoenixSeptember 25, 2007

Quote

Originally posted by: Caliban
Quote

Originally posted by: GoldenPhoenix
Also I was talking about games that people actually care about, not some odd ball Japanese game that never made it stateside or Michigan...


Isn't Michigan the place to where they send all the trash?
I think we need those odd ball games, otherwise the industry might become stagnant, it's like in the pr0n industry (I know, not the best example), if there weren't people catering to the many kinds of fetishes of every individual on this planet it would become stagnant, they would probably generate loads of money but not as much if they didn't broad their horizons.

Quote

Originally posted by: GoldenPhoenix
Wait a second I thought most reviewers hated Killer7.


Most reviewers loved Halo 3 too, yet Killer7 beats it in creativity, in regards to the single-player mode of course.


Even though I find the Halo series more fun, I do admit Killer7 has far more style and creativity at least from a visual/story standpoint. Your other points I can't disagree with at all.

that Baby guySeptember 25, 2007

Quote

Originally posted by: KashogiStogi
Who cares?!

Why do developers need to redevelop the wheel each time they decide to make a game? I don't understand why you can't except a studios style!


This from the guy who writes off the budget title Ninja Bread Man because it offers nothing new...

Quote

Originally posted by: GoldenPhoenix
Quote

Originally posted by: pap64
I know that everyone's entitled to their opinion, whether it be positive or negative, but GP's comments about the game could almost be considered to be trolling. I know her opinion on Killer 7 and No More Heroes is negative and she's entitled to it, but the way she keeps pushing it on every thread and argues to death with people that see it on a more positive light is weird.

Just so you know I'm not THAT interested in NMH and I liked K7 not because of the graphics, but its certainly weird how you keep pushing your negative views onto everyone else.


So people can push their positive views? But when I am concerned the game is going to be low budget going by the visuals then that is trolling? I just don't like fanbois, whether it be Suda, MS, or even Nintendo ones, and Suda fans have to be the most annoying (well I take that back after the Halo fan display I think they are beat). Also someone needs to take up the Suda31 and Killer7 hate since Mashiro has gone missing.


Bububu... what about Earthbound/Mother fanbois?

that Baby guySeptember 25, 2007

Substance! Earthbound has substance!

GoldenPhoenixSeptember 25, 2007

Still have never played Earthbound face-icon-small-sad.gif

that Baby guySeptember 25, 2007

xxxterday?

Yes No

Quote

Originally posted by: thatguy
xxxterday?

Yes No


/win

Karl Castaneda #2September 25, 2007

Killer 7 > Mother Franchise.

Bill AurionSeptember 25, 2007

Nice to meet you Apples, I'd like to introduce you to my friend Oranges...

that Baby guySeptember 25, 2007

The Apple Kid was more useful than the Orange Kid, but he sure knew his way around the ladies...

StogiSeptember 25, 2007

Quote

Originally posted by: thatguy
Quote

Originally posted by: KashogiStogi
Who cares?!

Why do developers need to redevelop the wheel each time they decide to make a game? I don't understand why you can't except a studios style!


This from the guy who writes off the budget title Ninja Bread Man because it offers nothing new...


I didn't say that. I said it didn't look fun. Big difference, my friend.

Hell, I still play TMNT: Turtles in Time because it's fun.

EasyCureSeptember 25, 2007

Quote

Originally posted by: thatguy
xxxterday?

Yes No


I keep submitting that as a question for the everybody voter channel, no luck yet face-icon-small-frown.gif

“yellow submarine: the color is purely coincidental”

“I'm big brother Pancho.
I'm little brother Pincho.
I'm Thomas Jefferson.”

SvevanEvan Burchfield, Staff AlumnusSeptember 25, 2007

Get the discussion back on track, please. I'd rather not close the talkback thread for the first article from one of our brand new writers.

NinGurl69 *hugglesSeptember 25, 2007

"Does every 360 developer have an obsession with making their characters look like their on steroids? Gears of war, RE5, etc..."

Actually, Chris Redfield is overweight. Zombie stress lead to over-eating, etc.

Chris is in top form in RE: UC as you'll see.

EnnerSeptember 26, 2007

Nice preview.

I really like that they saved the gesture movemnt for finishers. That will definitely make things more satisfying and less tiring.

Hostile CreationSeptember 26, 2007

This is the dumbest argument I've ever seen.

My opinion? I liked Killer 7. A lot. It wasn't much of a game, per se, but it was quite an experience. I'm unconcerned about the style or technical capacity of the graphics. I'm not as interested in this as I was in Killer 7, I'm even a bit dubious. But I'm willing to play it and try and have fun and see how it is. It may be good.

that Baby guySeptember 26, 2007

Well, I actually saw some pictures. I don't think the art style or lack of polygons really turn me off. In fact, from pictures, I like them.

EnnerSeptember 26, 2007

Ditto. Especially the screenie with the moeh.

Karl Castaneda #2September 27, 2007

Quote

Originally posted by: Bill Aurion
Nice to meet you Apples, I'd like to introduce you to my friend Oranges...


Hello, garbage game design with an uninteresting theme, I'd like you to meet the exact opposite.

Vert1September 29, 2007

I hope Grasshopper lets you turn off the HUD so I can fully appreciate the visuals. killer7 is picture frame worthy but that damn hud. Those Action Replay guys disabled the RE4 hud so maybe we aren't doomed...

edit: every company should give an option to disable the hud.

Bill AurionSeptember 29, 2007

Quote

Originally posted by: ViewtifulGamer
Quote

Originally posted by: Bill Aurion
Nice to meet you Apples, I'd like to introduce you to my friend Oranges...


Hello, garbage game design with an uninteresting theme, I'd like you to meet the exact opposite.

Haha, you didn't just say Mother has an uninteresting theme, did you? I mean, honestly? HONESTLY?

Karl Castaneda #2September 29, 2007

I noticed you didn't say anything about it having garbage game design, hehe.

To be honest, I've got no qualms with Mother. I just like getting you guys riled up. face-icon-small-wink.gif

Bill AurionSeptember 29, 2007

Well I didn't mention the gameplay because if I did I'd turn this topic off a cliff!

And you're evil! EVIL!

that Baby guySeptember 29, 2007

Quote

Originally posted by: ViewtifulGamer
I noticed you didn't say anything about it having garbage game design, hehe.

To be honest, I've got no qualms with Mother. I just like getting you guys riled up. face-icon-small-wink.gif


You answered "No" to XXXterday, didn't you?

GoldenPhoenixSeptember 29, 2007

Quote

Originally posted by: ViewtifulGamer
I just like getting you guys riled up. face-icon-small-wink.gif



Wait a second I thought that was what I was doing!

SvevanEvan Burchfield, Staff AlumnusSeptember 29, 2007

If you like people "riled up" you don't need to intervene. Everyone here seems fully capable of riling themselves without any help from an external source.

MashiroSeptember 29, 2007

Quote

I noticed you didn't say anything about it having garbage game design, hehe.


Quote

f you like people "riled up" you don't need to intervene. Everyone here seems fully capable of riling themselves without any help from an external source.


Damn right.

Besides, both the mother series and anything made by Suda have garbage game design!

/discuss face-icon-small-wink.gif

Smoke39September 30, 2007

Quote

Originally posted by: MashiroBesides, both the mother series and anything made by Suda have garbage game design!

/discuss face-icon-small-wink.gif

Mash' is a dumb-head.

/discuss face-icon-small-wink.gif

theratSeptember 30, 2007

the main thing that worries me about this title is cheese factor and repetitiveness.

Bill AurionSeptember 30, 2007

Quote

Originally posted by: Smoke39
Mash' is a dumb-head.

/discuss face-icon-small-wink.gif

There is nothing to discuss!

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Wii

Game Profile

No More Heroes Box Art

Genre Action
Developer Grasshopper Manufacture
Players1

Worldwide Releases

na: No More Heroes
Release Jan 22, 2008
PublisherUbisoft
RatingMature
jpn: No More Heroes
Release Dec 06, 2007
PublisherMarvelous Entertainment
Rating18+
eu: No More Heroes
Release Mar 14, 2008
PublisherRising Star Games Limited
Rating16+
aus: No More Heroes
Release Mar 13, 2008
RatingMature
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