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Wii Zapper

by Steven Rodriguez - July 12, 2007, 12:29 am EDT
Total comments: 9

It looks funny, but how does it feel when holding it?

During our hotel appointment with Nintendo, I got the chance to try out the newly-redesigned Wii Zapper with Resident Evil: The Umbrella Chronicles. We'll have coverage of the zombie shooter later this week, but first I wanted to tell you how the new-gen gun handled.

When it was first shown, it looked a little strange. Holding it in my hands confirmed that initial impression. The front prong is the primary grip that includes an extended trigger that presses up against the B Trigger on the Wii remote when it is snapped into place. That trigger isn't quite as tight as the trigger on the remote, and it's not optimally placed like a real gun trigger would be. The nunchuk mount on the back side is where the second hand goes, and it lets you move and shoot at the same time, something most other light guns make impossible. Part of what makes holding the Wii Zapper strange is that you've essentially got two triggers: The main trigger in the front, and the Z Button on the nunchuk, on which your other finger naturally resides. And it feels more like a gun trigger than does the main trigger.

On top of that, the grips of the Zapper are closer to each other than I would like them to be. The point of holding a gun in two places is to support and stabilize it. The compactness of the design makes it feel like you've got a shotgun with both hands in the middle instead of how you'd normally hold it. If the design was a one-handed one like seen in the prototype, this would have been fine. If the design were more like a shotgun, with hands placed further apart, this would have also been fine. But what I held at E3 was something between a pistol and a shotgun. It's not the best of both worlds, but it's not the worst of both, either.

The way it is designed, however, lets you do perform all the regular functions that you would need to do with the remote. The two-grip layout makes it easy to roll the entire structure about the Z-axis (the axis that goes through the remote and the TV screen) or quickly yaw the controller pointer off the screen to the side if a game requires a reload in such a fashion. (RE:UC only requires a simple shake to reload a gun.) It feels natural to move the analog stick around. The A Button is a bit of a stretch from the natural front grip position, but you can get to it if you need to. I don't think it would be easy to hit A and B at the same time rapidly, however.

I personally hope that Nintendo reconsiders the design of this thing before releasing it to the public with its mysterious $20 pack-in game. It's great that Nintendo is dedicating a housing to highlight the gun-like properties of the Wiimote, but based on the brief time I've used it, I would rather use the remote by itself.

Capcom's Umbrella Chronicles and Sega's Ghost Squad are Zapper-compatible games that will be on the show floor. We'll have impressions of them later in the week.

Talkback

Do you think you guys will review the third party Zapper alternatives in the weeks before the Wii Zapper is released? There are a bunch of different configurations out there, and I'd love to see a comprehensive rundown of all our options when the time comes for Nintendo's version to hit the market.

UncleBobRichard Cook, Guest ContributorJuly 12, 2007

The design of the new Zapper seems to be almost closer to the Super Scope than the original Zapper... should have named it after that one.

On the bright side, perhaps we can see some kind of Yoshi's Sarfai on the VC now... face-icon-small-smile.gif

MashiroJuly 12, 2007

Oh Super Scope. How I loved thee....

CericJuly 12, 2007

Thats Fugly. Isn't the the Nunchuk $20 dollars?
Why not go full blown with the shell and let it have its own buttons and the like?

I mean this looks like a poor attempt by a third party trying to cash in. Some of those actually look more usable.

Another thought a complete unit will cost you 80 bucks...

It should have been shaped like a real shotgun with only one handle. Putting your free hand on the "barrel" of the gun would allow you to press the buttons on the wii remote even while it's snapped in. And if they wanted to include two triggers, as you see with this model, they could just put two triggers on the single handle of the shotgun. They should be using virtual buttons instead of mechanically pressing the B trigger.

ShyGuyJuly 12, 2007

I want this if it comes with Duck Hunt.

Smoke39July 12, 2007

Quote

Part of what makes holding the Wii Zapper strange is that you've essentially got two triggers: The main trigger in the front, and the Z Button on the nunchuk, on which your other finger naturally resides. And it feels more like a gun trigger than does the main trigger.

That was my first conern when I saw the new design. :/

Also
Quote

RE:UC only requires a simple shake to reload a gun.

Ugh, I really don't like shaking to reload.

Quote

Originally posted by: Ceric
Another thought a complete unit will cost you 80 bucks...

Just plug a remote and nunchaku you already have into it. It's not like you can't disassemble the unit when you don't need the shell.

that Baby guyJuly 12, 2007

Well, technically, like others have said, using the XYZ detecting capabilities of the nunchuk and the Wii-mote in a fixed distance from each other really does allow for more accurate information. I don't know exactly what could be computed, I need to take physics or something, but it should be helpful to have the constants in there.

Infernal MonkeyJuly 12, 2007

Guys, guys, this is Wii Play in reverse. You're buying this one mainly for the game included, not the controller. UNLESS YOU HATE VIDEO GAMES OR SOMETHING. >=ooo

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Genre
Developer Nintendo

Worldwide Releases

na: Wii Zapper
Release Nov 19, 2007
PublisherNintendo
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