Author Topic: Episode 532: Not Caring Our Way to 134 Minutes  (Read 2661 times)

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Offline NWR_Lindy

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Episode 532: Not Caring Our Way to 134 Minutes
« on: July 23, 2017, 07:36:46 AM »

Greg will be portrayed as a CG tiger in the RFN Cinematic Universe.

http://www.nintendoworldreport.com/rfn/45038/episode-532-not-caring-our-way-to-134-minutes

After last week's abbreviated New Business, it should come as no surprise that this week we've got a veritable New Business Bonanza! Greg starts the show off with Nintendo's newest Squid/Kid simulator, Splatoon 2. While he was the only one who had the game as of our recording, Gui and James both spent time with the free Splatfest demo Nintendo ran last weekend. Who won the Cake v. Cake Splatfest? It doesn't matter; Pearl did nothing wrong. James is up next with a new addition to his home: an Xbox One S and its bundled games. He joins Jon and Greg on Team XBONE, discussing his adjustment to the system and offering thoughts on Anime Racing Simulator DX (a.k.a. Forza Motorsport 6). Meanwhile, Guillaume borrowed a physical copy of I Am Setsuna and discovered a better title might have been I Am Recycled Plot Ideas. He does turn the game's rather lackluster writing into a brief dramatic reading, so there's always that brightness in our lives. Jon wraps up New Business with his return to Eorzea with Final Fantasy XIV: Stormblood. I always thought of him as a ranged DPS, and now he can be everyone's favorite Red Mage.

After the break we finally pay off our long-overdue RetroActive debt! We're pleased to announce that Super Mario Sunshine (GC) is the next entry in our long-suffering feature. Greg is already expressing reservations about the pachinko stages, and we're not even planning to do the RetroActive until mid-to-late August. That emotion you're already feeling is called resignation. Look for the comments thread to pop up in the NWR forums in the next couple of days.

We conclude the show with a serving of Listener Mail. Topics this week are: The Legend of Zelda: A Link to the Past for a new generation, the next "great" video game adaption, and the future of Punch-Out!! You can send us more depressing news about Mega Man via our inbox.

Jon Lindemann
Contributing Editor, Nintendo World Report

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Offline K-S-O

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Re: Episode 532: Not Caring Our Way to 134 Minutes
« Reply #1 on: July 24, 2017, 01:20:48 AM »
If the pieces fall in the right places, then the Tetris movie could be a big blockbuster.

Offline Enner

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Re: Episode 532: Not Caring Our Way to 134 Minutes
« Reply #2 on: July 24, 2017, 06:59:48 PM »
Back to the beach!

Offline lolmonade

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Re: Episode 532: Not Caring Our Way to 134 Minutes
« Reply #3 on: July 25, 2017, 09:11:26 AM »
If the pieces fall in the right places, then the Tetris movie could be a big blockbuster.



Offline ClexYoshi

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Re: Episode 532: Not Caring Our Way to 134 Minutes
« Reply #4 on: July 27, 2017, 12:28:15 AM »
I've seen good charger use in turf war in the original Splatoon by virtue of their ability to make essentially 'lanes' of ink to move along quickly in linear fashion and thus help establish position better. it also really depends on your bombs and specials because you have to be alot more comfortable with using those in order to splat charger in a pro-active manner.

I wouldn't mind busting out Super Mario Sunshine, I guess


Offline pokepal148

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Re: Episode 532: Not Caring Our Way to 134 Minutes
« Reply #5 on: July 27, 2017, 03:15:24 AM »
I did a round of Turf Wars once where someone with a charger on the opposite team managed to basically shut down our entire team and trap us in our spawn area in the skatepark while his team mates kept us from escaping.

Even if I managed to break through the rest of his team and find cover he just used splat bombs to limit my movement while he set up his charge. That was probably one of my most devastating losses in splatoon and nobody even disconnected.
« Last Edit: July 27, 2017, 03:24:43 AM by Donkepal148 Kong »

Offline lolmonade

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Re: Episode 532: Not Caring Our Way to 134 Minutes
« Reply #6 on: July 27, 2017, 02:58:23 PM »
Any thoughts on when the retroactive forum post will go up?  I've acquired a PC port of Mario Sunshine, going to be starting this week.  Good chance to try out a gap in my Mario game experience.