3 for 5. kinda lost one on a bit of a technicality. I guessed Pushmo World on Crashmo and had no clue about Tomodachi life.
I'd like to use this oppertunity though to talk about game 3's post discussion a bit and another game in that series that was brought up. Kirby Squeak Squad is a game I would very much like to defend. It's not a bad game by any means; it's a lot better than the other rash of DS Second party platformers that were coming out at the time (Wario: Master of Disguise, Super Princess Peach, Yoshi's Island DS, Starfy 4 when that made it's way to the US). The problems with Squeak Squad is that it's this weird flagship half-step that was cast in the shadow of Canvas Curse, which was considered an incredibly innovative game at the time.
Flagship had at the time just come off of Amazing Mirror and probably got right to work on this immediately because it used a lot of those Nightmare in Dreamland/amazing mirror assets. they flirted a little bit more with that Kirby Super Star-esque multiple moves in a copy ability thing that Amazing Mirror had dipped it's toes into, but didn't take the full step. replay value was not instilled through the use of a hard mode, but by littering stages with little treasure chests like amazing mirror had and switches to secret stages... actually, come to think about it? If Amazing Mirror was like them building a whole game off of the Great Cave Offensive's structure, than Squeak Squad is akin to a game built around Dyna Blade.
Yeah, Squeak Squad had really bland level design and was super short to boot with no real replay value. Daroach and his band of thieves aren't very memorable characters, and the game is just a very bland Kirby game with a bunch of half-ideas. The bottom screen served as a reserve inventory for copy abilities, health items, and chests you had to bring to the goal of a level, but it's really not fleshed out... it sort-of teases the ability to merge these items, and you'd think that'd mean some Kirby 64 action, but mixing stored copy abilities really just amounts to getting to be able to use the mix roulette on the fly. They have these collectible technique scrolls for each of the copy abilities to give kirby an extra move with each one (there's some real hilarity going on when you find out that they even gave the Sleep ability a scroll) that ultimately ends up not adding much as the level design never crutches on the idea of needing to use these ability scrolls from what I remember.
Return TO Dreamland and Triple Deluxe are FAR better games because of the masterful level design and the way they play with expectations in their respective hard modes. Squeak Squad is a solid if... forgettable game.