Author Topic: New Details About A Link Between Worlds Revealed  (Read 3580 times)

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Offline Traveller

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New Details About A Link Between Worlds Revealed
« on: October 13, 2013, 11:50:00 PM »

Eiji Aonuma himself spoke at this weekend's New York Comic Con about the latest game.

http://www.nintendoworldreport.com/news/35692/new-details-about-a-link-between-worlds-revealed

At this year's New York Comic Con, Nintendo producer Eiji Aonuma hosted a panel about The Legend of Zelda series, specifically he spoke about the recently released Wii U title, The Wind Waker HD, and the upcoming 3DS game, A Link Between Worlds.

During the presentation, Aonuma revealed some new details about the upcoming game. Much like in the original game, A Link to the Past, Link will travel to another world, this time, a realm called Lorule. This land also features its own princess, but instead of Zelda, she is known as Hilda. To teleport between the worlds, Link will have to transform into 'painting Link' to slip into cracks in walls.

Some other smaller details were also touched on, such as the bottom screen having a map that you can scroll and zoom with. Additionally, weapons and items can be upgraded by finding creatures called Maimai's and then returning them to their Mother, after which, the player will be rewarded with an upgrade. It was also shown that the bow is able to do a triple shot. It also has unlimited ammo from the start.

Check out the trailer below!

Nicholas Bray - Australian Correspondent

Offline Khushrenada

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Re: New Details About A Link Between Worlds Revealed
« Reply #1 on: October 14, 2013, 01:24:21 AM »
I get it. Instead of "High"rule, it is the opposite and "Low"rule. So clever.
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Offline azeke

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Re: New Details About A Link Between Worlds Revealed
« Reply #2 on: October 14, 2013, 02:03:12 AM »
Zelda is ripping off Wonderful 101. Watch next Zelda game feature Kowrule along with Lowrule.
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Offline Adrock

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Re: New Details About A Link Between Worlds Revealed
« Reply #3 on: October 14, 2013, 02:24:54 AM »
Zelda was always full of puns and cheesy names. The Lokomo being especially cringe worthy. I'm surprised Hilda wasn't named Adlez.

I don't really like the art direction at all. They should have stuck strictly with A Link to the Past or gone full Wind Waker toon shading. I don't think I'll ever like the art, but I'll get over it once I start playing the game.

Offline TheXenocide

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Re: New Details About A Link Between Worlds Revealed
« Reply #4 on: October 14, 2013, 08:52:14 AM »
Hilda and Zelda were the aunts from Sabrina the Teenage Witch.

Offline Ceric

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Re: New Details About A Link Between Worlds Revealed
« Reply #5 on: October 14, 2013, 02:06:03 PM »
Zelda is ripping off Wonderful 101. Watch next Zelda game feature Kowrule along with Lowrule.
I don't know if you have played Pokemon yet but their are a few Wonder things in there.  In specific Wonder Trade and I can't help but read that like its coming out of Reds mouth in Wonderful 101.  "Woooonnddeeer Traaaddeee"
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Offline Stogi

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Re: New Details About A Link Between Worlds Revealed
« Reply #6 on: October 14, 2013, 05:41:28 PM »
That last little bit gives me hope that the story line might be interesting.
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Offline Stratos

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Re: New Details About A Link Between Worlds Revealed
« Reply #7 on: October 14, 2013, 06:06:59 PM »
Unlimited arrows from the beginning? They should have tied arrow usage to you rupees. That would be a throwback.
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Offline Spak-Spang

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Re: New Details About A Link Between Worlds Revealed
« Reply #8 on: October 14, 2013, 07:45:00 PM »
Stratos:  I agree.  If you want to simplify the game make arrows cost rubies is a great fix. 


Personally, I see having unlimited arrows as problematic.  To me there was an important item management balance to Zelda games.  I always viewed the boomerang and the Arrows as different, because the arrows could kill, but I could run out of arrows.  The Boomerang was limited in range, and couldn't kill, but I never ran out of boomerangs, AND it could stun enemies. 


If I have unlimited arrows, why would I risk moving in on enemies that I can easily kill with arrows?  Why would I risk that extra damage.  Even if enemies are smart and can block arrows, I may still be able to sneak behind them and attack.


Does this mean magic arrows might play more importance?  This to me is the only reason to go this route.  Perhaps magic attacks will be linked to shooting arrows, and therefore, you use magic to hurt stronger enemies.  Having 2 items to manage then would be pointless. 


Now, for the positive I love the idea of item enhancements and upgrades.  Hopefully, Nintendo allows the players to choose which items/when/and how.  I think it would be good to have a few items that MUST be upgraded, but mostly, have the basic items be the only thing needed for level advancement.  Then players can have a sort of custom play style.  Maybe I want to use the hammer more for area of effect attacks, I could upgrade that to be stronger and faster.  ect.

Offline Master Chief

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Re: New Details About A Link Between Worlds Revealed
« Reply #9 on: October 14, 2013, 11:24:59 PM »
Just love that there's a new zelda game coming out!

Offline Adrock

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Re: New Details About A Link Between Worlds Revealed
« Reply #10 on: October 15, 2013, 08:34:57 AM »
This was just announced for Europe.



The inside is gold. I still prefer my solid black XL, but I love the Light/Dark Triforce on the top/bottom of this unit. This might be my favorite limited edition 3DS yet.

Offline Stratos

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Re: New Details About A Link Between Worlds Revealed
« Reply #11 on: October 15, 2013, 10:23:57 AM »
I wouldn't mind trading my blue XL for a gold one. Hope if comes here.
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