Author Topic: Swords, Pinballs, Vacuums, and Arrows  (Read 2903 times)

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Offline NWR_Karlie

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Swords, Pinballs, Vacuums, and Arrows
« on: July 25, 2012, 09:13:14 PM »

The four featured Game Boy titles are all about adventure.

http://www.nintendoworldreport.com/recommendations/31165

As the quiet summer drifts by gently like a wisp of cirrus cloud, so do the Virtual Console releases for Game Boy on the Nintendo eShop. The clouds gather until they reach a critical mass, and then fall like our four following recommendations.

The Sword of Hope II brings us scattered showers of user interface shortcomings for a typical RPG of the era, yet a humorous story and delightful environment interaction. Zach thinks it's OK as an example of what was out there at the time.

Floating away to Dreamland, Neal takes on Kirby's Pinball Land and experiences pinball and Kirby in simpler times. It's a tough ride, but it's fun to see Kirby before he was all that and everyone else.

Tumble Pop might be more fun in an arcade, but Andy could work with the then-novel concept of vacuuming ghosts until the slow controls and limited mechanic brought it to a halt.

Forever a game, it's Kid Icarus: Of Myths and Monsters drawing us to a sunny conclusion. Much improved from the original in its accessibility it actually becomes somewhat of a walk in the park in the later stages, Zach reports.


Offline Phil

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Re: Swords, Pinballs, Vacuums, and Arrows
« Reply #1 on: July 25, 2012, 10:04:05 PM »
I tried Kirby's Pinball Land for the first time, and I absolutely sucked and blew (puns intended on both) at the game. I just don't think Phil and pinball are a good combination.
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Offline Disco Stu

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Re: Swords, Pinballs, Vacuums, and Arrows
« Reply #2 on: July 25, 2012, 10:47:17 PM »
One of the most surprising things about Kid Icarus 2 for me was the ability to basically grind for hearts in a way you couldn't do in the first game.  While, yes, there were kill rooms in the first one for you to load up on hearts, this game has things like those bags where the snakes will come infinitely and you could just kill, kill, kill for as long as you want right before you go into that store.


I played the Kid Icarus 1 for the first time on the 3D Classics version so I don't know if that changed this in some way, but in that game the number of enemies in each stage was static and therefore the number of hearts you can get is static.  But this ability to grind really made Of Myths and Monsters a much easier game.
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Offline C-Olimar

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Re: Swords, Pinballs, Vacuums, and Arrows
« Reply #3 on: July 26, 2012, 01:04:05 AM »
I don't really understand why Tumblepop is priced as a premium game boy game - unless that's a typo?

Offline TalesOfFan

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Re: Swords, Pinballs, Vacuums, and Arrows
« Reply #4 on: July 26, 2012, 03:55:57 AM »
I don't really understand why Tumblepop is priced as a premium game boy game - unless that's a typo?
It's a typo. Tumble Pop should be $2.99 and Kid Icarus should be $3.99.
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