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  • Spirit Tracks release: December 07, 2009

Author Topic: Legend of Zelda: Spirit Tracks  (Read 70157 times)

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Offline Khushrenada

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Legend of Zelda: Spirit Tracks
« on: March 25, 2009, 01:59:33 PM »
No one has started a topic yet for this game? Then allow me to step in and fill the void by creating a topic for the game of the year 2010. I know, they said it would come out this year. We've heard that before on a Zelda title.

Still, it should be interesting to take a ride on the Reading Railroad and pass Go to collect 20 rupees.

And now I can have a Zelda Megathread.
« Last Edit: December 04, 2009, 10:52:35 AM by vudu »
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Offline NWR_DrewMG

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Re: Legend of Zelda: Spirit Tracks
« Reply #1 on: March 25, 2009, 02:15:49 PM »
I never did finish Phantom Hourglass.  I should probably get around to it eventually so I can hop on board the Spirit Tracks train.  So to speak.
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Offline stevey

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Re: Legend of Zelda: Spirit Tracks
« Reply #2 on: March 25, 2009, 02:55:59 PM »
PROS:
A cell shaded Zelda with LAND! LOTS AND LOTS OF LAND! Finally! Hopefully It will have a much higher difficultly than PH too. Can't wait!

CONS:
A train seem to be pushing the limits of Zelda world too far, before long we might have a Zelda with guns or spaceships... :-\  What's wrong with Epona?

Also, No girl link! or even a girly boy link! :'( Who would want to play as a manly engineer link?
« Last Edit: March 25, 2009, 03:49:57 PM by stevey »
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Offline GoldenPhoenix

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Re: Legend of Zelda: Spirit Tracks
« Reply #3 on: March 25, 2009, 03:49:07 PM »
Wasn't a fan of PH so I can't say I'm horribly excited for this one.
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Offline BeautifulShy

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Re: Legend of Zelda: Spirit Tracks
« Reply #4 on: March 25, 2009, 03:57:23 PM »
I'm surprised the trailer hasn't been posted yet.
Well here it is
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Offline mantidor

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Re: Legend of Zelda: Spirit Tracks
« Reply #5 on: March 25, 2009, 04:06:57 PM »
I loved PH, so I'm excited for this, still, I'm cautionary about the train thing.
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Offline DAaaMan64

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Re: Legend of Zelda: Spirit Tracks
« Reply #6 on: March 25, 2009, 04:07:47 PM »
I thought the train thing was actually pretty funny.

edit: Notice the boss battle happens on both the top screen and bottom. Kinda cool.
« Last Edit: March 25, 2009, 04:14:34 PM by DAaaMan64 »
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Offline Khushrenada

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Re: Legend of Zelda: Spirit Tracks
« Reply #7 on: March 25, 2009, 04:12:38 PM »
I'm surprised the trailer hasn't been posted yet.
Well here it is

I just got back online and saw the trailer was up. I was going to post it but you beat me to it already. Good job.
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Offline AV

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Re: Legend of Zelda: Spirit Tracks
« Reply #8 on: March 25, 2009, 05:36:32 PM »
i wonder other 'modern' things will be in the game. I am actually excited and curious about the game because of trains and fact it might not be same old middle ages type. CHANGE IS GOOD.
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Offline Adrock

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Re: Legend of Zelda: Spirit Tracks
« Reply #9 on: March 25, 2009, 06:01:05 PM »
I wasn't a terribly big fan of Phantom Hourglass either.

I don't mind the train. I like that Nintendo is expanding the universe because they were running out of ways to make the current formula fresh and exciting. They kind of killed the 2 worlds mechanic. Now, I'm not saying that a train is the "end all, be all" but it's something and I, at the very least, appreciate that Nintendo is trying something new.

Spirit Tracks is a totally lame title. I mean, I get it, but that doesn't make it any less lame. Link's conductor outfit is equally lame. Still, my biggest concern is that the gameplay looks pretty identical to PH which means they're following the same trend as before: minor updates to existing gameplay. I honestly didn't think PH's gameplay was good enough to carry over to a new game.

Offline King of Twitch

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Re: Legend of Zelda: Spirit Tracks
« Reply #10 on: March 25, 2009, 06:31:26 PM »
I look forward to meeting the Sage of Steampunk, getting the Golden Rail Spike of Time and defeating the intercontinental Baron of Evil
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Offline rbtr

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Re: Legend of Zelda: Spirit Tracks
« Reply #11 on: March 25, 2009, 06:42:48 PM »
Wow, this looks great!  I love trains, when I was younger I wanted to be a conductor for a week or so.  I guess I only like trains, I take love back.....

I really need to play Phantom Hourglass  :-[

Offline Nick DiMola

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Re: Legend of Zelda: Spirit Tracks
« Reply #12 on: March 25, 2009, 07:14:02 PM »
If there is an equivalent to The Temple of the Ocean King in this game, forget it. Otherwise, I'm interested in seeing where it goes even though I felt the play controls and new style of PH were subpar.
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Offline SirSniffy

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Re: Legend of Zelda: Spirit Tracks
« Reply #13 on: March 25, 2009, 11:06:43 PM »
Wow, Zelda looks so...dead...she looked like a zombie. The game looks fantastic though.
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Offline EasyCure

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Re: Legend of Zelda: Spirit Tracks
« Reply #14 on: March 25, 2009, 11:18:04 PM »
just saw the trailer... hm.. i'm really not sure how i feel about The Legend of Zelda: Revolution of Industry
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Offline GoldenPhoenix

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Re: Legend of Zelda: Spirit Tracks
« Reply #15 on: March 25, 2009, 11:23:41 PM »
If there is an equivalent to The Temple of the Ocean King in this game, forget it. Otherwise, I'm interested in seeing where it goes even though I felt the play controls and new style of PH were subpar.

That is EXACTLY how I feel.
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Offline Spinnzilla

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Re: Legend of Zelda: Spirit Tracks
« Reply #16 on: March 25, 2009, 11:26:13 PM »
I think i'll rent PH first and see how I like that.  The opinion looks pretty divided.
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Offline NWR_pap64

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Re: Legend of Zelda: Spirit Tracks
« Reply #17 on: March 25, 2009, 11:26:24 PM »
Prediction: Despite the doubts fans will be all over the game once its released.

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Offline Spinnzilla

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Re: Legend of Zelda: Spirit Tracks
« Reply #18 on: March 25, 2009, 11:28:51 PM »
Prediction: Despite the doubts fans will be all over the game once its released.

Done.
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Offline mantidor

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Re: Legend of Zelda: Spirit Tracks
« Reply #19 on: March 25, 2009, 11:44:31 PM »
The temple of the ocean king is pretty much one of the greatest Zelda dungeons ever made. The internet is damn wrong about this and it just shows gamers are lame when they are up to an actual puzzle challenge. If people were dumb enough to do the same thing over and over is only their fault, because the dungeon was extremely well designed to use all your items and powers to save up time and get to the end faster and faster the more you progressed through the game. I simply loved the whole mechanic and it annoys me that all the complaints are going to make dungeons in future Zeldas completely stupid and non challenging.

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Offline Djunknown

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Re: Legend of Zelda: Spirit Tracks
« Reply #20 on: March 26, 2009, 01:07:13 AM »
Allllllllllllllllllll aboard the Souuuullllll train!

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What's wrong with Epona?

Epona's services are no longer required. She can rest easy, graze, find a stallion, have children, etc. Not her problem anymore. ;D

Haven't checked PH yet, but I think I have a little bit of time before Spirit Tracks makes its debut... ;)
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Offline Flames_of_chaos

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Re: Legend of Zelda: Spirit Tracks
« Reply #21 on: March 26, 2009, 10:51:49 AM »
If there is an equivalent to The Temple of the Ocean King in this game, forget it. Otherwise, I'm interested in seeing where it goes even though I felt the play controls and new style of PH were subpar.

Well then I hope there is a Temple of the Ocean King in the next Wii Zelda game ;).
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Offline Nick DiMola

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Re: Legend of Zelda: Spirit Tracks
« Reply #22 on: March 26, 2009, 10:57:09 AM »
Don't even say that ****, I'm already worried enough about the next Zelda. If that pile of crap is in there I just might have to go to Japan and smack the **** out of Aonuma.
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Offline KDR_11k

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Re: Legend of Zelda: Spirit Tracks
« Reply #23 on: March 26, 2009, 11:33:15 AM »
I don't get the whole infatuation with Epona anyway. Sure, the horse allowed larger areas to be traversed and thus make Hyrule feel bigger but I'd rather have smaller but denser areas like in the other 2d games. In LttP you had stuff on almost every screen while in TP the fields were 90% nothing. OOT didn't even have the decency of giving you the horse before sending you back and forth over that gigantic void they call Hyrule Field, that's extremely tedious.

I agree with Mantidor on the Temple, it played different every time due to the item loadouts changing and occasionally additional enemy spawns. If it played the same for you you didn't use your items right or at least failed to map the things you couldn't use yet.

Wow, Zelda looks so...dead...she looked like a zombie. The game looks fantastic though.

Well, she looked like crap in Windwaker too, the DS just amplifies it a bit. The "pretty princess" look just didn't work with the Windwaker style.

Offline SirSniffy

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Re: Legend of Zelda: Spirit Tracks
« Reply #24 on: March 26, 2009, 12:00:28 PM »
I don't get the whole infatuation with Epona anyway.
Same here, I never saw what was so great about Epona. Just a generic brown horse. I always thought Link should have some weird creature to get around on. Also, how big can they make the gameworld that you'd even need Epona?
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