Author Topic: Bangai-O Spirits  (Read 16685 times)

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Offline UltimatePartyBear

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Re: Bangai-O Spirits
« Reply #50 on: September 04, 2008, 10:45:09 AM »
Yep, I figured out the spawners in walls thing late last night.  It actually made my survival level hard enough that I think I'm going to have to figure out a way to make some health powerups available.

I also got to the point that I could fairly reliably predict when a Longai-O would fire a bomb without having to use one of my own first.  It's hard to describe the timing, but it seems to involve keeping up a steady stream of fire while moving towards him.  Now don't get me wrong.  This is definitely a do or die kind of thing, so there are no second chances, but I've gotten to the point that I win more often than not.  Now I just have to start working on fighting two at once.

Offline Yoshidious

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Re: Bangai-O Spirits
« Reply #51 on: September 04, 2008, 04:04:01 PM »
I think D3Publisher has made a smart move with the developers' level design contest they are running over at IGN. Here's the link in case anyone hasn't checked it out yet

http://uk.ds.ign.com/articles/907/907063p1.html

There are some cool levels amongst the entries, my favourite is "Verticality" by Benson Russell of Naughty Dog--it's pretty epic for a Bangai-O level actually.

BTW UltimatePartyBear, I've downloaded your level files, but no luck getting them to load yet. I don't think I have ideal headphones for the job, and so getting any level to work has been a total pain the rear end. Anyway, hopefully I can play them soon and I might get around to making some serious attempts of my own when my review is completed.
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Offline UltimatePartyBear

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Re: Bangai-O Spirits
« Reply #52 on: September 05, 2008, 04:20:08 PM »
I'm trying to design a puzzle level now, and I seem to suck at it.  I like solving puzzles, and I think I'm fairly good at that, but it obviously doesn't give me any help with making them.  The worst part is that once I create one, I can't tell whether it's easy or hard because I already know the solution.

Offline Nick DiMola

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Re: Bangai-O Spirits
« Reply #53 on: September 05, 2008, 04:31:29 PM »
The worst part is that once I create one, I can't tell whether it's easy or hard because I already know the solution.

LOL. I got a kick out of that, don't know why.
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Offline NWR_Lindy

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Re: Bangai-O Spirits
« Reply #54 on: September 05, 2008, 06:06:46 PM »
BEHOLD

Let me know if this works.
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Offline NWR_Lindy

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Re: Bangai-O Spirits
« Reply #55 on: September 05, 2008, 09:39:42 PM »
FYI: It doesn't.  I recorded it way too loud.
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Offline UltimatePartyBear

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Re: Bangai-O Spirits
« Reply #56 on: September 06, 2008, 01:27:41 PM »
I finally finished the puzzle level I was working on.  It's got two block-pushing puzzles, one based on lighting fuses in the right order, and one based on falling blocks.  Personally, I think the difficulty is an uneven mix, but I'd appreciate feedback.  The level in question is called UPB Babel.

I also finished my timed level, UPB Endurance.  Once you light the fuse, it takes just under two minutes for it to reach the target, during which an infinite army of bots will pour out of a line of unreachable spawners.  There are two health powerups that get uncovered as the fuse burns down and some obstacles to provide some cover.  It may even be possible to hide under something for the duration, but since this is basically a score attack only that would just be silly.

Finally, I reuploaded my Sadist level after making the changes that occurred to me while I was posting it the first time (swapping the upper and lower rooms).  It's now a bit harder, since you can no longer avoid fighting the fastbots.  See the original post about it for the new level.
« Last Edit: September 08, 2008, 02:44:55 AM by UltimatePartyBear »

Offline bosshogx

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Re: Bangai-O Spirits
« Reply #57 on: September 08, 2008, 11:37:26 PM »
Anyone got any advice on how to beat the 15th puzzle stage?  It's the one with all the falling blocks, health blocks, and explosive blocks.  It's the last puzzle stage I have yet to complete.
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