Author Topic: Official Virtual Console Mondays Thread  (Read 717630 times)

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Offline GoldenPhoenix

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RE:Official "Virtual Console Mondays" Thread
« Reply #1250 on: July 16, 2007, 07:32:50 AM »
Quote

Originally posted by: vudu
Paper Mario (N64)
Balloon Fight (NES)
Silent Debuggers (TG16)

'Bout flipping time.


Yeah for Paper Mario, eww to Balloon Fight, and ummmm to Silent Debuggers.
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Offline Kairon

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RE: Official "Virtual Console Mondays" Thread
« Reply #1251 on: July 16, 2007, 09:33:13 AM »
Balloon Fighters = dream come true. Also Paper Mario.
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Offline Spak-Spang

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RE:Official "Virtual Console Mondays" Thread
« Reply #1252 on: July 23, 2007, 03:25:22 AM »
Today is a great list of Virtual Console games.  One of the best actually with three very solid games.

Devil's Crush
Kirby's Dream Course
Shining Force


I am sure there is something for most people to download and enjoy.

For me it will be Kirby's Dream Course.


Offline Mashiro

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RE: Official "Virtual Console Mondays" Thread
« Reply #1253 on: July 23, 2007, 03:36:18 AM »
No way! Kirbys Dream Course!?

Wow I wasn't expecting that to come out on VC anytime soon, what an obscure title. My cousin had the game at it was a lot of fun playing against each other.

Offline vudu

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RE: Official "Virtual Console Mondays" Thread
« Reply #1254 on: July 23, 2007, 07:25:11 AM »
The game came out in Europe like three weeks ago.  You really should pay attention to their releases; they typically get VC games before we do.
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Offline Mashiro

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RE: Official "Virtual Console Mondays" Thread
« Reply #1255 on: July 23, 2007, 07:33:05 AM »
I usually do Vudu, I'm surprised I missed that one about Kirby.

Offline Spak-Spang

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RE:Official "Virtual Console Mondays" Thread
« Reply #1256 on: July 23, 2007, 08:49:39 AM »
Mashiro:  I know what you mean.  I rented that game a loooong time ago...and I never thought it would come to Virtual Console.  I did see it on the Euro release, but it is still nice to see it really on our Wii's finally.


Offline KDR_11k

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RE:Official "Virtual Console Mondays" Thread
« Reply #1257 on: July 23, 2007, 08:50:45 AM »
Quote

Originally posted by: vudu
The game came out in Europe like three weeks ago.  You really should pay attention to their releases; they typically get VC games before we do.


Yeah except for the other two games you got this week.

Offline MilkManX

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RE: Official "Virtual Console Mondays" Thread
« Reply #1258 on: July 23, 2007, 06:36:26 PM »
Yes! I love Devils Crush! I have been waiting for this since they gave me Alien Crush.  
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Offline IceCold

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RE: Official "Virtual Console Mondays" Thread
« Reply #1259 on: July 23, 2007, 07:05:36 PM »
I've never played Shining Force.. is it any good?
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Offline Caliban

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RE: Official "Virtual Console Mondays" Thread
« Reply #1260 on: July 24, 2007, 03:40:24 AM »
Do you like the way Fire Emblem (or any other strategy-rpg) is played? If yes then you will enjoy Shining Force. But there's always gametrailers.com, gamevideos.com, or youtube.com to check out vids of the game just to see if you would like it. Personally I love Shining Force.

Offline Kairon

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RE: Official "Virtual Console Mondays" Thread
« Reply #1261 on: July 24, 2007, 12:39:19 PM »
Ah, but how hard is it? I love the genre, but is Shining Force hardcore in a way that they expect only fans of the genre to play it and beat it? I mean, I played the Game Gear's Shining Force: Sworf of Hayja and that game was, thankfully, beatable, but I don't know about the console versions.  
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Offline Urkel

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RE:Official "Virtual Console Mondays" Thread
« Reply #1262 on: July 24, 2007, 03:29:09 PM »
I never played Shining Force all the way through to the end, but it didn't seem all that hard to me. In fact, I think the reason I quit playing was because the AI is pretty stupid. Other than a little grinding needed early on it seemed pretty accessible to me.

BTW, wasn't Shining Force made by Camelot, before they were called Camelot?
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Offline Mashiro

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RE: Official "Virtual Console Mondays" Thread
« Reply #1263 on: July 24, 2007, 03:33:55 PM »
You are indeed correct Urkei =)

That was when they were known as "Sonic Software Planning" (and were, of course, a sub division of Sega).  

Offline Kairon

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RE: Official "Virtual Console Mondays" Thread
« Reply #1264 on: July 24, 2007, 04:53:53 PM »
OMG! Camelot used to be a part of SEGA?!?!?! ... does this mean we can't call their games good anymore?
Carmine Red, Associate Editor

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Offline Mashiro

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RE: Official "Virtual Console Mondays" Thread
« Reply #1265 on: July 24, 2007, 04:56:32 PM »
Key word is USED to be.

There were many Sega games that were good. So Sega USED to be good =D lol.

Besides joining up with Nintendo nullified any bad Sega juju the company had.

Offline KDR_11k

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RE: Official "Virtual Console Mondays" Thread
« Reply #1266 on: July 25, 2007, 07:55:09 PM »
I grabbed Paper Mario. Does timed button pressing during attacks not get unlocked until some wayy in or is the game really a completely boring "I hit, you hit" thing?

Offline NWR_insanolord

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RE: Official "Virtual Console Mondays" Thread
« Reply #1267 on: July 25, 2007, 10:29:57 PM »
You'll get the thing that lets you do the timed attacks pretty quickly, before you get into anything close to serious combat.

I played through this when it came out, I played Thousand Year Door, I'm in the middle of Super Paper Mario (very different game, but excellent concept and really cool mix of platforming and role playing with just the right amount of creative puzzles), and now I'm back playing the original, and absolutely loving it. Gamespot has it right (that happens once in a while, you know) when they say it's a steal at $10. I never played Super Mario RPG (I didn't have a SNES, I had  a Genesis, and by the time I decided to buy a new console the N64 was out), but everyone is always screaming about how amazing it is, so I can't wait for fork over eight dollars for that.
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Offline Mashiro

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RE: Official "Virtual Console Mondays" Thread
« Reply #1268 on: July 26, 2007, 03:49:41 AM »
If you've never played Mario RPG you'll probably like Paper Mario.

Once you play Mario RPG paper Mario looks like absolute garbage compared to it. (Mario RPG is a masterpiece, one of the best games of all time IMHO).

(But that's just my opinion lol).

Offline NWR_insanolord

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RE: Official "Virtual Console Mondays" Thread
« Reply #1269 on: July 26, 2007, 04:32:10 AM »
Does SMRPG have the badges? I absolutely love the badges in the Paper Mario series and there's no way SMRPG is going to make it look like garbage if it doesn't even have the badges. (That's not saying it won't be great, but it can't be up to that level without the badges, if it's even possible at all)
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Offline Mashiro

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RE: Official "Virtual Console Mondays" Thread
« Reply #1270 on: July 26, 2007, 04:38:52 AM »
SMRPG is an RPG lol Paper Mario is a horrible excuse for an RPG (I guess you could see it as 'my first rpg' type game).

SMRPG has well ITEMS lol. You actually equip stuff like normal RPGs. New weapons, 'armor', and accessories which include badges haha. You get super moves similar to how badges would work ie: Mario gets Super jump -> ultra jump as he levels up.

It's more of an RPG than Paper Mario. It's really a great work of art. Fantastic graphics, really awesome story (which Paper Mario borrows elements from), AMAZING music (Paper Mario's arguably weakest area), and really great new characters (Geno and Mallow).

When it hits Super NES on the virtual console I'll be downloading it even though I already own it. =D

Offline NWR_insanolord

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RE: Official "Virtual Console Mondays" Thread
« Reply #1271 on: July 26, 2007, 06:22:28 AM »
Well part of why I like Paper Mario is it's not like normal RPGs (I like those too, just in a different way).

Calling it "My First RPG" is kind of missing the point. It's not supposed to be a standard RPG. Nintendo doesn't make standard RPGs, it goes against their (Miyamoto's) entire philosophy (Fire Emblem doesn't count, its tactical elements allow it to fit the philolsophy). The philosophy puts gameplay, and immediate reaction and consequences to player action, first. Since they bought controlling interest in Monolith this may change a bit, but you won't see it in the first-party developers.

I think you may be letting your disappointment that it isn't a true follow-up to SMRPG get you into thinking it's horrible. It's a different kind of game, intentionally. It shows the difference between a Square game and a Nintendo game. I, for one, love the more lighthearted and playful, funny story, especially in TTYD and Super because Treehouse improved over time. They manage to be genuinely funny in a way that many games try to be but very few get right. The combat, unlike most RPGs, keeps you on your toes and remains engaging throughout the game.

I realize SMRPG has equippable items like a standard RPG. That really doesn't fit into the Mario universe for me unless it's done like Mario & Luigi where it's just new pants and the like. I was asking about the badge system in Paper Mario specifically, which allows for quite a bit of customization (not just special moves, there are some really cool, and really odd things you can do with badges) and a bit of a strategic element with the badge points in a very simple way.

You say SMRPG is more of an RPG than Paper Mario, which is probably true, but I don't necessarily count that as a negative for Paper Mario. You say SMRPG has fantastic graphics, and from what I've seen it does, but I also really like the style of the Paper Mario games. You seem to be judging it in a way that's not really the way it's intended. In the same way that Metroid Prime isn't really a first-person shooter and Smash Bros. isn't really a fighter, Paper Mario isn't really an RPG. Nintendo seems to not consider the genre as a constraint, but as a decent jumping-off point. The only Nintendo franchise that squarely fits into a genre is Mario, and that's only because the genre (platformer) was created and named after Super Mario Bros.

I will definitely check out SMRPG when it hits the VC (that is if I have the blocks, my Wii's internal memory is nearly full, maybe ~120 blocks), but I don't expect (or necessarily want) it to be like Paper Mario.

BTW, I'd like to hear your thoughts on the Mario & Luigi games, which are a bit more RPG like and have a few interesting new characters, and also Super Paper Mario, which drops nearly every RPG aspect.

Oh, and while this is kind of on topic, to be a little more on-topic, when is this week's VC Mondays coming? It was a pretty good week, I bought Kirby's Dream Course and am loving it and I would have bought Shining force if the AI was better and the battle system wasn't a total joke.
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Offline Mashiro

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RE: Official "Virtual Console Mondays" Thread
« Reply #1272 on: July 26, 2007, 06:46:51 AM »
Quote

Calling it "My First RPG" is kind of missing the point. It's not supposed to be a standard RPG. Nintendo doesn't make standard RPGs, it goes against their (Miyamoto's) entire philosophy (Fire Emblem doesn't count, its tactical elements allow it to fit the philolsophy). The philosophy puts gameplay, and immediate reaction and consequences to player action, first. Since they bought controlling interest in Monolith this may change a bit, but you won't see it in the first-party developers.


Nintendo had done more traditonal RPGs though. Pokemon, Zelda II (Miyamoto's done it too), Earthbound. Nintendo does do traditional RPGs. It doesn't go against their philosophy. Also Paper Mario's use of "immediate reaction and consequences"  that you are refering to, do you mean the whole timing system? That's pretty much lifted exactly from Mario RPG but made slightly easier.

Quote

think you may be letting your disappointment that it isn't a true follow-up to SMRPG get you into thinking it's horrible. It's a different kind of game, intentionally. It shows the difference between a Square game and a Nintendo game. I, for one, love the more lighthearted and playful, funny story, especially in TTYD and Super because Treehouse improved over time. They manage to be genuinely funny in a way that many games try to be but very few get right. The combat, unlike most RPGs, keeps you on your toes and remains engaging throughout the game.


No I'm not letting it make me think it's horrible. I let my playing experience think it's horrible. It's boring. I don't mind it being lighthearted and playful and I did find myself laughing at a few points but Mario RPG had those moments too. Ever hear of the Axem Rnagers? Pretty much the equivalent of the troopas in Paper Mario (though the Axem Rangers were more interesting on their blatant rip on power rangers lol).

The combat (at least in paper mario) is just watered down elements from Mario RPG. The whole guarding timing thing? It's in Mario RPG. Hold to charge? Mario RPG. Repeated Super Jump attack? Mario RPG. Hit a button as fast as you can do to more damage? Mario RPG (Mario's fireball attack). These elements were all lifted from Mario RPG.

Quote

I realize SMRPG has equippable items like a standard RPG. That really doesn't fit into the Mario universe for me unless it's done like Mario & Luigi where it's just new pants and the like. I was asking about the badge system in Paper Mario specifically, which allows for quite a bit of customization (not just special moves, there are some really cool, and really odd things you can do with badges) and a bit of a strategic element with the badge points in a very simple way.


Mario RPG did make the whole equipment thing work for the Mario universe which is why it was so well received. Mind you, Mario RPG was my gateway RPG so it wasn't like I enjoyed these elements beforehand. While I agree the badges give the game a unique flavor to Paper Mario it just wasn't all that engaging to me.

Quote

You say SMRPG is more of an RPG than Paper Mario, which is probably true, but I don't necessarily count that as a negative for Paper Mario. You say SMRPG has fantastic graphics, and from what I've seen it does, but I also really like the style of the Paper Mario games. You seem to be judging it in a way that's not really the way it's intended. In the same way that Metroid Prime isn't really a first-person shooter and Smash Bros. isn't really a fighter, Paper Mario isn't really an RPG. Nintendo seems to not consider the genre as a constraint, but as a decent jumping-off point. The only Nintendo franchise that squarely fits into a genre is Mario, and that's only because the genre (platformer) was created and named after Super Mario Bros.


Paper Mario just lacks those RPG elements that make me feel like I'm getting stronger and advancing. Yeah your character gets more HPs and stuff but your power doesn't feel like it's getting any stronger and that just bored me. As for graphics, I'm not going to knock paper mario that wasn't my intention, I was just saying Mario RPG had the whole package. I like it's unique graphics, I do.

I don't, however, like the music. If there is one element I HATE about Paper Mario it's the god awful music.

Quote

BTW, I'd like to hear your thoughts on the Mario & Luigi games, which are a bit more RPG like and have a few interesting new characters, and also Super Paper Mario, which drops nearly every RPG aspect.


TBG, I never got the play the Mario and Luigi games but I plan to in the near future. I'll letcha know what I think =). As for Super Paper Mario I'll give it a rental sometime soon too.

Also sorry to thrash on Paper Mario so bad. It is just my opinion and everyone is entitled to theirs, I don't mean to come off as a jerk who's trying to make anyones opinion less valid. My personal Paper Mario experience just wasn't a good one.

Edit: and yes Kirbys Dream Course is MASSIVE fun! =D

Offline NWR_insanolord

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RE: Official "Virtual Console Mondays" Thread
« Reply #1273 on: July 26, 2007, 07:34:49 AM »
You got me there with Earthbound, which is odd because it's a game I'm dying to play and can't wait for the VC release. Though the only thing standard about it is the battle system, and even then it's just the core mechanics, which might be what threw me. Zelda II is in no way a standard RPG, yes it has leveling and the like, but it's really a 2D action platformer with an overworld. Pokemon is a standard RPG, but plots for world domination don't necessarily have to completely mesh with the philosophy  (I love the games, but come on, 2 nearly identical versions? Who sold their soul to Satan for that fiendishly evil and brutally effective marketing scheme?)

I really want to play SMRPG. I never had an SNES, I had a Genesis back then and by the time I decided to get something new the N64 had been out a while. SMRPG and Earthbound were at the top of my list going into the VC, as pretty much everything else I was interested got ported to the GBA (so did Earthbound, actually, but Nintendo wanted to be mean and not release that collection in English, odd because they had already translated both games into English, as long as you believe the rumor that the Earthbound Zero ROM floating around out there used an actual Nintendo translation. There's a kind-of-funny story about that, in that Nintendo decided not to release Mother I and the original Fire Emblem in America due to the low sales of a little game called Final Fantasy.)

I would definitely recommend Super Paper Mario, the flipping between dimensions and Pixl abilities make for some pretty interesting (and sometimes tough) puzzles, and the writing is spectacular. Hilarious writing, in particular the whole Francis part and anything with Bowser, who has some great meta-joke style lines in your first encounter with him.

As for Dream course, it is amazingly fun, possibly the most fun I've ever had with a game I'm this bad at  
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Offline IceCold

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RE:Official "Virtual Console Mondays" Thread
« Reply #1274 on: July 26, 2007, 03:29:58 PM »
Are you one of the new staffers insanolord? In any case, welcome to the forums.. hope you stay
Quote

Calling it "My First RPG" is kind of missing the point. It's not supposed to be a standard RPG. Nintendo doesn't make standard RPGs, it goes against their (Miyamoto's) entire philosophy (Fire Emblem doesn't count, its tactical elements allow it to fit the philolsophy). The philosophy puts gameplay, and immediate reaction and consequences to player action, first. Since they bought controlling interest in Monolith this may change a bit, but you won't see it in the first-party developers.
That's part of the reason why I love Nintendo. I can't stand most regular RPGs.. they're my least favourite genre. The few that have caught my interest include Tales of Symphonia and the Paper Mario series, the former because of the realtime combat and the latter because of the Nintendo influence.
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