Author Topic: Zelda DS: Phantom Hourglass  (Read 91586 times)

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Offline Requiem

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RE: Zelda DS: Phantom Hourglass
« Reply #25 on: March 23, 2006, 03:37:07 PM »
I think it's both....

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Offline Dasmos

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RE:Zelda DS: Phantom Hourglass
« Reply #26 on: March 23, 2006, 03:57:24 PM »
Is it just me or on the map do the islands look really small? Also there is only four, I hope that isn't the whole map..
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Offline MaryJane

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RE:Zelda DS: Phantom Hourglass
« Reply #27 on: March 23, 2006, 04:24:28 PM »
Personally this game is bad news for me.

It tells me that Nintendo has truly forgotten not only what it means to be a gamer, but about their hardcore gamers altoghether.

They refuse to release enough DS Lites for Lik-Sang to ship mine, but they release, and tease with all these great DS games.

What's up with that?

And using the touch screen to solve puzzles in the puzzle heavy Zelda series?? Brilliant! I mean, horrible, absolutely dreadful.  
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Offline Jensen

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RE:Zelda DS: Phantom Hourglass
« Reply #28 on: March 23, 2006, 04:41:17 PM »
Quote

Originally posted by: Ian Sane
I'm curious to see how this plays.  It clearly is using the stylus.  I figure it's d-pad for movement, L for sword swinging, and touchscreen for item with the reverse of that being available for lefties.



It appears that the touchscreen is used to move Link.  The fairy is used as a cursor.

Click or click-drag enemies to attack them, encircle Link to do a spin attack.  The movement speed varies depending on the distance the fairy is from Link.

Offline Svevan

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RE:Zelda DS: Phantom Hourglass
« Reply #29 on: March 23, 2006, 05:13:07 PM »
Quote

Originally posted by: MaryJane
Personally this game is bad news for me. It tells me that Nintendo has truly forgotten not only what it means to be a gamer, but about their hardcore gamers altoghether. They refuse to release enough DS Lites for Lik-Sang to ship mine, but they release, and tease with all these great DS games. What's up with that?


Apparently making great games is offensive to both hardcore and casual gamers? I heartily agree! How dare they overload us with excellent software for a readily available machine! And how dare they release a new version of said machine in Japan knowing full well that the Japanese shipment is actually for AMERICANS! Nintendo has completely forgotten where they came from!

P.S. They came from Japan.  
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Offline Bill Aurion

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RE: Zelda DS: Phantom Hourglass
« Reply #30 on: March 23, 2006, 05:38:42 PM »
Wow, I sure hope MaryJane was being sarcastic, because if not...HA HA HA...HA!
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Offline trip1eX

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RE: Zelda DS: Phantom Hourglass
« Reply #31 on: March 23, 2006, 05:40:29 PM »
The game looks awesome.  I'm so glad they didn't go 3d with this one.  

Offline Wesisapie

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RE: Zelda DS: Phantom Hourglass
« Reply #32 on: March 23, 2006, 05:52:13 PM »
MANN just watched the trailer and its TOTALLY AWESOME!!!!!!!!! I NEED THIS GAME. Reminds me of wind waker to the max! But more oldschool style gameplay!!
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Offline wandering

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RE: Zelda DS: Phantom Hourglass
« Reply #33 on: March 23, 2006, 07:34:36 PM »
I agree. It's totally rad. To the max. Kickin' it 80's style.

Anyway. The gameplay looks amazing, the use of overhead in dungeons and true 3d in the overworld seems brilliant, etc. The style is....goofy. Goofier than WW. I doubt the game will be magical in the same way that zeldas usually are. Though I guess that's not necessarily a bad thing,
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Offline Hostile Creation

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RE: Zelda DS: Phantom Hourglass
« Reply #34 on: March 23, 2006, 07:55:02 PM »
"The style is....goofy. Goofier than WW. I doubt the game will be magical in the same way that zeldas usually are. Though I guess that's not necessarily a bad thing"

What.  How can you say that, based on a twenty second trailer?
Also, the style is not goofy at all.  And it'll only improve between now and release.
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Offline KDR_11k

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RE: Zelda DS: Phantom Hourglass
« Reply #35 on: March 23, 2006, 07:57:08 PM »
2d Zelda. Instant classic. Screw Twilight Princess.

Offline Shecky

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RE: Zelda DS: Phantom Hourglass
« Reply #36 on: March 23, 2006, 07:58:37 PM »
Looks like you chart a course to sail and it does it for you.  You may even man the guns on the way between destinations.  I'm also sure that the game consists of more than the four islands shown .  What your seeing may be a single tile in a grid...  

(One of the gripes I had with WW islands was that a lot of the islands were just, well uneventful.  Only a handful had much of anything realy going on, and there was really only one island for each tile on the grid)

Offline IceCold

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RE:Zelda DS: Phantom Hourglass
« Reply #37 on: March 23, 2006, 08:08:07 PM »
It's interesting that New Super Mario Bros is the first 2D Mario adventure for more than ten years, and this Zelda would be the first internally developed 2D one (apart from Four Swords, which isn't really a traditional one) for quite long as well.

They both appear on the DS and are both quasi-2D in that they incorporate 2D and 3D gameplay with polygonal graphics. Very interesting..
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Offline wandering

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RE: Zelda DS: Phantom Hourglass
« Reply #38 on: March 23, 2006, 08:19:21 PM »
Oh, wow, you can WRITE NOTES ON YOUR MAP. Awesome.

Quote

What. How can you say that, based on a twenty second trailer?
Also, the style is not goofy at all. And it'll only improve between now and release.

Just the dungeons featured bright colors. I dunno.
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Offline norebonomis

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RE: Zelda DS: Phantom Hourglass
« Reply #39 on: March 23, 2006, 08:50:20 PM »
why is everyone saying 2d? it looks fully 3d to me, with the exception of being able to move the camera around... i understand you are moving in a 2d plane but the game look 3d to me...
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Offline Mario

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RE: Zelda DS: Phantom Hourglass
« Reply #40 on: March 23, 2006, 08:55:34 PM »
2D gameplay, 3D graphics. Worst of both worlds... yet the game still manages to look awesome.

Offline TrueNerd

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RE: Zelda DS: Phantom Hourglass
« Reply #41 on: March 23, 2006, 09:18:26 PM »
This game looks f*cking GREAT. Zelda trailers as of late have developed a tendency to drop my jaw in the non-figurative sense. I didn't think DS games could possibly look this good. And huzzah for touch screen puzzles! The first few seconds of the trailer made me think "Oh no, more tacked on, unnecessary Dawn of Sorrows touch screen action." But then I saw the boomerang. And then my pants got tight for some reason.

Also, is there any hope for some wi-fi Four Swords action? The concept of Four Swords has potential which has gone largely untapped thus far, and really, the idea is made for wi-fi play. Voice chatting during gameplay, even with those who don't have your friend code. It's a match made in TrueNerd heaven.  

Offline Hocotate

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RE:Zelda DS: Phantom Hourglass
« Reply #42 on: March 24, 2006, 12:00:30 AM »
Quote

Originally posted by: TrueNerd
And then my pants got tight for some reason.


I hear you there man..... I had to change my pants after watching the trailer.
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Offline nemo_83

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RE:Zelda DS: Phantom Hourglass
« Reply #43 on: March 24, 2006, 12:47:52 AM »
Yeah, this game looks awesome; I expect the next time we see a 2D Zelda it will be online.

I believe it looks like the boat is not a sail boat but a steam boat, upgrade.  No more wind, the wind would only be a good effect if the Zelda game centered around flying on a dragon or griffin.

video from the floor

but Nintendo.com's video is clearer.
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Offline MaryJane

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RE:Zelda DS: Phantom Hourglass
« Reply #44 on: March 24, 2006, 03:56:00 AM »
That trailer was slightly disappointing, i didn't like the sound of link's voice.
Everything else was magnificent, I thought it was awesome how the top and bottom screens switch during gameplay (excuse my ignorance if another game does that just as well). Oh and what is everyone talking about being 2d?? looks 3d to me. although i wouldn't mind a 2d game, but this looks awesome, possibly the first game to make use of the Rev - DS connection with twilight princess?? eh maybe not? I was being sarcastic in the last post. but I do hate how nintendo plans on draining my wallet this year, but its cool cuz its like being robbed by a high priced escort who already did her job. :P
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Offline Ian Sane

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RE: Zelda DS: Phantom Hourglass
« Reply #45 on: March 24, 2006, 06:18:31 AM »
"It appears that the touchscreen is used to move Link. The fairy is used as a cursor.

Click or click-drag enemies to attack them, encircle Link to do a spin attack. The movement speed varies depending on the distance the fairy is from Link."

Looking at the video again it's pretty obvious that's how this plays.  I don't really like the idea of moving Link with the stylus.  I like to be in direct control.  If you're "dragging" Link around with a fairy then the controls are going to feel loosey-goosey like you're not really in control.  Plus honestly I don't see the point.  Using the d-pad to move is the most obvious thing in the world.  If you can't figure that out then you're a f*cking moron and a thinking game like Zelda is going to bore you a few minutes in.

I've heard that Animal Crossing has touchscreen movement in it.  How well does that work?  Seems like unnecessary forced touchscreen usage to me.

The boomerang stuff looks fine though.

Offline ShyGuy

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RE:Zelda DS: Phantom Hourglass
« Reply #46 on: March 24, 2006, 06:28:59 AM »
Quote

I've heard that Animal Crossing has touchscreen movement in it.  How well does that work?  Seems like unnecessary forced touchscreen usage to me.


The touchscreen control works very well in Animal Crossing. I handed it to my sister last Christmas and she had never touched a DS before. She understood it without a single question.

The only thing you want to switch back to the dpad for is some actions like fishing. but you just start using the dpad and buttons and it switches automaticly.

They will probably have a similar setup in Phantom Hourglass


Offline KDR_11k

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RE: Zelda DS: Phantom Hourglass
« Reply #47 on: March 24, 2006, 06:33:27 AM »
As long as accidentally running into an enemy doesn't happen (or at least doesn't hurt you) it should work. After all, it works for Diablo 1 & 2 and pretty much all MMORPGs.

Offline 31 Flavas

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RE:Zelda DS: Phantom Hourglass
« Reply #48 on: March 24, 2006, 06:49:55 AM »
Quote

Originally posted by: Ian Sane

Looking at the video again it's pretty obvious that's how this plays.  I don't really like the idea of moving Link with the stylus.
So its a great game, until you find out it has touch screen. Comon stop being such a buzz kill, Nintendo isn't going to let you down.
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Offline Ian Sane

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RE: Zelda DS: Phantom Hourglass
« Reply #49 on: March 24, 2006, 07:36:32 AM »
"So its a great game, until you find out it has touch screen."

I knew it had touchscreen.  I'm just a little iffy on actually moving Link with the touchscreen.  What honestly gives you more control?  Pressing up and having your character move up or dragging the stylus across the screen upwards and having the character follow you?  Plus if I use the d-pad to move I don't have my hand in the way of the screen.

There's nothing wrong with using the touchscreen when it makes sense to.  There is a problem with using the touchscreen just because it's there for something that not only is doable with the d-pad but is better suited for it.  Stuff like controlling a boomerang's path and drawing on a map is cool.  Dragging Link around like he's on a leash is not.