Right. The game was annoying because it was based around you having infininte lives....so you had levels that, instead of being arcady and fun, were nightmares that you had to try over and over and over again....not because you made yourself fall off the course, but because the level requires you to finickle with the ball so that it's lined up just right with the mechanics in that level....ugg....
Though perhaps I should give more credict to the devs for making something that a) had sometimes insanely imaginitve levels, and b) wasn't a cookie cutter sequel. I mean, it wasn't horrible in the way that, say, the knuckles levels in SA:2 were.....