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Forum Retrospective #5: Metroid Other M - Any objections Lady?
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Khushrenada:
So, I’ll read through some of these other longer posts when I’ve completed the game. Been skimming a lot of this thread to try and keep from being too spoiled as I play through it. At this point, in my playthrough, I’ve gone from the worm creature fight through most of Section 1, a brief excursion through Section 3 and have arrived at Section 2.

Some thoughts on what I’ve played at this point. The worm fight was very easy on my second playthough. I’ve been enjoying the Section 1 holographic room effects of turning boring rooms into forest areas and vice-versa. Fought a couple giant tree deer like creatures. For some reason, I was thinking of that deer Pokemon on the cover of Pokemon X when encountering them. I liked the look of the wide open range at the end with the control tower but it’s a shame there isn’t actually a wide space to explore like that. At the control tower, Samus sneaks up on a Federation soldier named Pierce and then the rest of the soldiers show up. When the soldiers all went to different parts of the ship at the beginning, I was expecting Samus to check in on them or have them call for help at various points in the game only to find them taken down by a creature of some sort. Basically, they’d be sort of cannon fodder and excuse to keep exploring from on check point to the next. Was surprised to have them all show up and keep being part of the story in a way. However, that then had me thinking that perhaps this James guy will be a traitor and working with the Federation faction trying to make these bio-weapons. Still, there was one soldier that bought it so perhaps the soldiers will continue to dwindle as the mission progresses. It would seem that little white furry creature is shaping up to be the big bad of this space station.

There was an odd sort of boss fight when Samus gets pinned under a goofy purple creature and you have to try and blast its pointed tail. With the crazy eyes, hanging tongue and “intelligent” tail that seems to be playing a game of catch me if you can, it created a weird comical moment rather than panic or dread. When exploring the base around the testing area where you find the genetically enhanced Zebesians, there were screens showing different parts of the space station. From that, I could see the other two sections would be an ice and a lava section. I guess it could have been expected but it is a bit disappointing since it doesn’t feel very creative.

Difficulty seems to have ramped up a bit once entering section 3 for a bit. Encountered quite a bit of Game Overs. The biggest offender was the first encounter of the sting-ray like creature. Probably lost a good 4 times before finally getting a hang of that fight. At one point, when running over the little lava islands where some lava fish creature tries to jump out and swallow you, I missed a jump up to a higher level and fell in the lava. Got myself out and tried to get up the ledge but by the time I did, the creature jumped out and grabbed me in its jaws and pulled me under into the lava giving me a Game Over. I was surprised at that since I hadn’t really seen Samus die in such a manner before. Even when I had a loss or two earlier, it was more that her suit would shut down and she’d collapse to the floor in her zero suit. Later, when running up the circle area of rising lava, I again duffed it on some jumps and the lava caught up to me. The hand of the creature in that pool grabbed Samus and pulled her under. It makes me wonder how many different death animations there are for Samus in this game. It’s quite unusual to see. Usually the 2D games just have Samus or her suit just explode. Prime games just had the visor lose signal when you went down.

After fighting some weird Doshin the Giant like lava boss, I understand why so many people have talked about the Varia upgrade for this game. I may circle back to that point but when playing the game, aside from now understanding what that Varia talk was about and acknowledging it as a sort of clunky way to handle the upgrade, I was just happy to now have the Varia suit and no longer fret about the heat. Advanced from there to get sent to Section 2 and that was it. So far, I’m still quite positive on this adventure. I mentioned I probably wouldn’t miss the backstory scenes while playing and after I encountered none during this section, I can confirm that nothing was lost without them. Preferred the focus of just sticking with the mystery of the Bottle Ship.
pokepal148:
I'm sorry, the words "Baby's Cry" do not belong on a Super Metroid style text crawl.
Adrock:

--- Quote from: pokepal148 on October 31, 2019, 08:20:06 PM ---I'm sorry, the words "Baby's Cry" do not belong on a Super Metroid style text crawl.

--- End quote ---
Other M was well known for its subtlety.
pokepal148:
Nothing says subtlety like putting BOTTLE SHIP in all caps every time it gets mentioned.
Khushrenada:
Just finished another long chunk of gameplay. Went through Sector 2, then back to other parts of Sector 3 then Sector 1 where I got a load of cutscenes / story explaining just what all this space station is about and have now reached Sector 0. Maybe the best way to explain it is that I encountered what I call the purple butterfly creature with swinging arms for the first time and faced off against it 3 more times before finally, finally destroying it. According to my play time, I'm at 8:51 which surprises me because I feel like I should have another couple hours at least on the time but whatever.

So many things to unpack with this chunk of gameplay but it won't be right now. It's late and I'm going to bed. I'm just not sure if I want to take the time to compose some of my thoughts and start breaking down my reactions or just keep powering through and finish the game tomorrow. I feel I've got to be getting close to the ending now based on what I've played and what's been accomplished.

What I will just say is that I was thinking of pausing and stopping around the time I was about done Section 2 and then move on to Section 3. But I decided to keep going and found myself just wanting to keep going and going and not stopping. Even now, part of me is like, forget sleep, let's just keep doing this so while I had enjoyed the game from my first few play sessions, it seems to have finally hit that mark of a really good game by becoming a compulsion for the player and not wanting to stop playing and looking forward to the next play session.

It would seem that Team Ninja has done a very good job of this Metroid Fusion remake.  ;)
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