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| Forum Retrospective Playthrough #1: Pokémon Black and White |
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| Order.RSS:
All right I can borrow Pokémon White Version for sure, so that's great. I'll pick a different starter than Pokepal to keep things fresh. I recognise the grass starter from Pokkén Tournament, but I don't like the final evolution phase of that line, so I'm a bit torn still between going for Snivy and stopping them from evolving after phase 2, or doing the same but for the water type. Don't like any of the 3 final forms to be honest. Does this game one of those stop-evolution-stone items? Maybe I'll drop the Nuzlocke idea if it's so difficult, we'll see how it goes. |
| lolmonade:
So...my experience with the series is Blue/Red, and then dabbling in X/Y before dropping it. Sounds like B&W2 are what the majority are playing here, so I'll look-out for a cheap copy near me and see if I can scoop it up. |
| ClexYoshi:
it's kinda tough... Samurott is a water type with equally decent attacking stats, but no bulk nor speed to back them up. Emboar is all right, but feels like he's just blaziken with a thicker body thanks to the type combo and distribution of his stats. I have a soft spot for him. Serperior is actually pretty bad without it's dream world ability, which you can't access without a website that went defunct even before Nintendo pulled the plug on Nintendo WFC. that being said, nowdays in modern pokemon games where you have access to Contrary, Serperior is used pretty widely because of how dumb the Leaf Storm nonsense is. Gen 5 I think was the first generation where I actually boxed my starter after getting Samurott for the Pokedex. My plan was to use Jellicent anyway, and Unova has plenty of wonderful pokemon to chose from. Actually, one of the joys I've had with playing BW2 is seeing the way they've distributed encounters. This seems to be the first game where they adopted the mentality of making various areas of the game very densely occupied by wild pokemon, which struck me when I played X/Y for the first time as a good move; in that game's blatant Viridian Forest paralell, they specifically packed in just about every early bug-type line that you could ever want along with some other goodies new and old. Seeing early game Koffing, Grimer, Riolu, Mareep, Magby, and Elekid sprinkled in with your BW early game staples like Pidove, Lilipup, Patrat, and trubbish made me genuinely smile. (I'm the sort that in Sun/Moon ended up trying to SOS chain me the early game salamence) --- Quote from: lolmonade on March 04, 2019, 08:41:01 AM ---So...my experience with the series is Blue/Red, and then dabbling in X/Y before dropping it. Sounds like B&W2 are what the majority are playing here, so I'll look-out for a cheap copy near me and see if I can scoop it up. --- End quote --- I'd take Pokepal's advice; play BW1. the big thing is that BW2 is so heavily remixed it's almost like a different game. VERY different narrative, completely different early game, refers to plot elements of BW1, etc. You even play as a different trainer and have a different rival. also, the thing about BW1 is that they very tightly keep the Unova Ecosystem shut in. you will not see a Pikachu or any recognizable pokemon until after you have bested the endgame of Pokemon Black and Pokemon White, whereas BW2 is less concerned about that. |
| pokepal148:
--- Quote ---Some of the gyms are the most brilliant things that they ever had in the series. I still hold and maintain that Cilan/Chili/Cress of Striaton Gym is one of the most brilliant opening gyms to a pokemon game ever, and offers a tight set of tutorialization opportunities WITHOUT doing things like feeding the player free pokemon or new exp share or such. --- End quote --- Oh we're going to have some fun here. The Striaton City gym is a massive missed opportunity in my opinion. The setup of having the first gym leader just counterpick your starter Pokémon is absolutely brilliant but the thing is the game intentionally holds back pokemon that could be used to counter that gym. Since I started out with Tepig the gym becomes a water type gym and that's absolutely brilliant. It forces me to go out and track down a Pokémon like Joltik and Emolga who has a type advantage against the gym's water pokemon. The only way they could **** this one up is to make it so there's only one Pokémon available at this point in the game who can beat the gym's respective type, that pokemon is given to you rather than you having to go out and find it, and because they only have one pokemon available who can counter the gym available at this point the gym in turn is arbitrarily limited to only having one pokemon of it's respective type and is basically a glorified normal type gym. So guess how they screwed this one up? |
| ClexYoshi:
... thinking back, I did play this game with Oshawott originally, which meant I got milage out of Pidove at this point in the game and probably didn't notice that AS badly. I'm not going to pretend Gen 5 is perfect, because it isn't. there's a lot of stuff where they try an idea and half-heart it, like... rare encounter spots... the shaking grass, clouds of dirt, shadows in the water, and shadows cast on the bridge are all gigantic missed oppertunities, as with the shaking grass, 99.99999% of the time you can expect to see Audino. Drillbur with the dust, Ducklett/Swana with the shadows, and Jellicent/MAYBE the ooposite color of Basculin that's native to your version of the game. Although dream world and the entralink are dead features, the Dream World Website was actually kinda terrible and I disliked every time I had to navigate that website that felt like it was a product of the AOL Fun and Games gate. there is a LOT of ansulary bloat that I had honestly spaced out of my mind until I saw it, like the Pokemon Musical. BW2's Pokestar studios falls under this too, but at least Pokestar studios has a bit of a puzzle element to it that makes it... I dunno, kinda neat? I wish it had more immediate and tangible rewards. could be a fun feature to bring back in one of the Pokemon games that has trainer cosmetics.the 3DS Dream Radar App that was released with BW2 also falls into this category. and Entralink missions in general, but that's a criticism of all pokemon I can make post Gen 3. there's just a LOT of it in Gen 5. Black City/White Forest. there's another example. Triples and Rotation battles are fun formats they thought up and then consequently dropped them for future releases because they were both under supported in the games themselves and also caused the poor 3DS performance to start chugging like it's Turok 2: Seeds of Evil. I also feel like the Unova League in Black/White 1 kinda takes a massive back seat in relevance because of the sharp, nearly blinding spotlight put on Team Plasma. I don't think even Team Rocket over the course of two games has ever felt so monolitic as Team Plasma does, and it actively serves to choke out some other elements of the adventure when so much of the game is Team Plasma, Team Plasma, Team Plasma. |
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