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| PC gaming, about to die or experience a revival? |
| << < (5/5) |
| adolfo9:
Second word: Sale!! |
| lesavit7:
Why would PC gaming die when you need a PC to make a game? |
| ThePerm:
a few years from now computers with the power of ps4 will be really cheap and really small. |
| Lemonade:
PC gaming is definitely not dead. Its only getting more and more popular. I was into PC gaming from about 2007-2012. At the time my gaming PC was pretty high end and I was doing regular upgrades. I got the best of everything I could until my mainboard couldnt handle anything better. But after Skyrim and Max Payne 3 and a bit of Path of Exile, I kind of lost interest. It doesnt help being a computer technician either. The last thing I want to do when I get home is sit at another computer. Its much more enjoyable sitting on my sofa and playing consoles. The only PC game I have bought since Max Payne 3 is Fallout 4, which I bought at launch day. Even though my computer is 6 or 7 years old now, it still managed to run it pretty well. You can thank the mighty GTX 480 for that. |
| oohhboy:
--- Quote from: trancaro6 on May 27, 2016, 06:36:31 AM ---Why are we even discussing this, we all know we need PCs/macs to create games. That single fact is all you need to remember. --- End quote --- Not really. When they make the games in an SDK, the game doesn't run on the hardware they develop on, it is run through the actual and very different hardware it is suppose to run on. While the question asked in this thread is asinine now, it was a relevant question from 2000 ~ 2008. During that time, the PC space was exceptionally thin and consoles the superior choice. PC hardware was moving too fast especially with the then fairly new 3D accelerator cards where hardware had a lifetime measured in months before the next game kicked it to the curb. Genres available had near imploded. Anything that wasn't an FPS, RTS and the odd RPG just wasn't a thing. Flight simulators died, space sims died, Sim City stalled out killing sims in that direction. Platformers? hell no. Turn based strategy had disappeared. Point and click? HAHAHaha. It was dire. You still had to go to physical stores for games and more often than not the console games would be cheaper and if you were willing to go second hand, even more so while this wasn't an option for PC. Patches was dicey as network infrastructure wasn't great and visibility of problems low. Like the hardware, software libraries was in constant flux and immature making it hard to do anything. OS stability was dicey and had less protection than now to prevent hardlocks. Throw unbelievably bad DRM on top of that Jenga tower. Now we have broadband, Steam, workshops, intentionally modable games, more games than one can imagine or play in genres that no one had though of or were too niche, good prices and sales. Good visibility so if things go bad the company gets slammed for it. Hardware lasts for years or a decade if you are willing to make some sacrifices and even then the odd upgrade of the GFX is what you need these days. If you can afford the up front cost, the prices you can get for games put you ahead by massive amounts and you get to take those games with you when the next console generation comes out. |
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