| Gaming Forums > Nintendo Gaming |
| Xenoblade Chronicles X: Life on Mira. |
| << < (80/90) > >> |
| Triforce Hermit:
If we could get a group of 4 to go after Ygg and farm tickets, I would be up for it. I would love it actually. I need a ton of a tickets. --- Quote from: Mop it up on February 26, 2016, 04:42:30 PM ---I didn't run into any issues getting through the game proper, nor the squad missions I've played so far, but now that I'm in the post-story parts, I might need it. Are there any good guides out there I could follow? It's a real pain to figure out all this stuff in the game, I may be an insomniac but I still value my time more than that. --- End quote --- For ground gear you want Melee Attack XX (LOTS OF THEM), Overdrive Extend XX, Arts: Gain TP XX, Nullify [Whatever element you've invested in] Reflect, Art Cooldown XX (not sure if there is one for ground gear), and Potential Up/Boost XX. Throw in HP UP and TP UP augments. You combine it with Skills like Fast Forward and other skills that improve melee combos and chain overdrive and melee combos. Early Bird (a Dual Gun Aura) increases critical chance and Skill that increases it in combos works as well. You should be able to chain overdrives like that and essentially spam attacks. With my incomplete set up (not all the augments I want yet) I can set up for a 10-times attack dealing 20k dmg (at least against Telethia Plume so far). I use Spears and Dual Guns....so I'm the odd person. Most people use Swords, Dual Guns, and Dual Swords. Skell augmenting is for fun. Ares 90 is powerful enough, but you can augment normal level 60s enough to make them more powerful. Depends on whether you want to 100% the game or not. |
| Enner:
While the main story of Xenoblade Chronicles X is disappointing, I strangely did not take the entirety of the ending as a cliffhanger. I take the ending as a complete story, and interpret it as a tragic finish for the past struggles and future uncertainties of humanity on Mira. After thinking about it, the ending is surprisingly sad for what it means for the lives lost on Mira and for the future of those currently living. Lies are going to catch up. But only in the sequel in our heads. --- Quote from: Evan_B on February 26, 2016, 05:16:53 PM ---Correct me if I'm wrong, but do the post-game affinity missions explain away the post-credits cliffhanger? There were definitely hints of what was going on earlier in the game, but I wanted to know if there was actually any closure. --- End quote --- The post-story Affinity and Normal missions I have completed are as character-focused and humble as most of the game's Affinity and Normal missions. Maybe there's something left, but I doubt it. --- Quote from: Triforce Hermit on February 26, 2016, 07:46:00 PM ---For ground gear you want Melee Attack XX (LOTS OF THEM), Overdrive Extend XX, Arts: Gain TP XX, Nullify [Whatever element you've invested in] Reflect, Art Cooldown XX ... --- End quote --- What is working in the impressive Youtube videos of a single character one-shotting Tyrants is a build that revolves around MAX Overdrive and Potential. The counter on Overdrive affects the attribute bonuses you get during Overdrive, there are augments that increase the Overdrive Count when activating Overdrive, and you can activate Overdrive while in Overdrive. Put it all together and you can unleash the ultimate slash with augments that gain TP, increase Overdrive count, increase max TP, and a lot of other goodies. When it comes to weapons, blade seems to be the melee weapon of choice due to the excellent damage scaling of Blossom Dance. Adding that Blossom Dance uses a weapon's attribute, and it is a much more flexible art to use in conjunction with damage-boosting skills such as Core Crusher (bans appendage damage, but boosts ether damage by a lot). But as always, it's fun to find what works for you. Needless to say, gathering the monster materials to make the desired rank 20 augments will be a pain in the butt. It's going to take a lot of farming and reward tickets. --- Quote from: Mop it up on February 26, 2016, 04:42:30 PM --- --- Quote from: Enner on February 24, 2016, 05:38:16 AM ---It isn't enough to join a Conquest Squad, sadly. You have to be running with a group that is spending the time doing runs at it. Ah, so sad my Favorites list got flushed and my contact with Justin went away. --- End quote --- Are you not interested in joining up with NWR folk? --- End quote --- I'm game. We can try to get something going when the next Yggralith pops up. EDIT: Forgot to say, Potential is the stat to raise because I think it affects a whole lot of stuff conducive the Overdrive build. |
| Triforce Hermit:
Potential affects the power of Arts that use TP which is why it is considered the most important. Or at least according to someone who was on a server and answered someone about what some of the stats do. Edit: Oh and look I crossed the 100k miranium limit. Time to get an Ares 90 |
| Ninferno:
For ygg tickets run (and also item drop that requires breaking appendages), I highly recommend the "ME or SA M-Missile build" detailed in this GameFAQs thread: http://www.gamefaqs.com/boards/701151-xenoblade-chronicles-x/73104108 With that, I can easily break most of Ygg's breakable parts in about a minutes, then abandon mission and repeat. It is IMO as efficient as ticket farming can get. Of course, you will need to do a bit of grinding before you can have this ultimate grinding machine (I call it Mastema Appendage Crusher ;D ). Getting 2 ME or SA missiles with custom magazine traits can be a pain in the ass, but I can assure you that pain is absolutely worth it. The first time I fired a round of M-Missiles and see a Lepyx's legs exploding (literally) in fire simultaneously, it is one of the most satisfying moment in XCX for me :P: . With that, grinding almost feels too easy (and becomes a joy?), you don't have to rely on joining 3 other players unless you want others to benefit from your build as well (which is perfectly fine, of course). If you also want to actually make your Skells (or ground gears) powerful enough to tackle the super bosses (that's why you grind for tickets, right?) though, you will need something else. Zenith cannon is one, most people have known it. But I also want to recommend the diskbomb. A thread that describes its awesomeness can be found at http://www.gamefaqs.com/boards/701151-xenoblade-chronicles-x/73089986?page=1 (post #15) |
| Evan_B:
This game combines the tedium of the "great grinding games" with the epic storyline of traditional RPGs so well. I think that's what I love about it. |
| Navigation |
| Message Index |
| Next page |
| Previous page |