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| Xenoblade Chronicles X: Life on Mira. |
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| Enner:
I made it! 274 hours in and... my own Ares 90 is finished! I couldn't have done it without great Conquest squads take getting their reward tickets seriously. No, seriously. I couldn't have done it without squads and reward tickets. The drop rates for some of the required materials are absurdly low, and that's if you can complete the Time Attack missions where the drops exclusively come from. Oh, and those Time Attack missions prohibit Skells, have modified bosses, and generally require a properly geared single-player party. Suffice to say, it's going to be a sad time for a completionist when Xenoblade Chronicles X's online servers go away. I've been plugging away at the last few Affinity and Normal missions remaining. While I ultimately come away from the Story and Affinity missions disappointed, there continues to be delightful and deranged Normal missions that make me smile. |
| Evan_B:
I've just reached post game myself, and will be occupying my time with the affinity missions rather than delving right into the process of getting a level 90 Skell- although I definitely want to do that, and I dread the amount of time necessary during online play. As for the narrative of the game, I am quite conflicted. Where Xenolade Chronicles wrapped everything up nearly at its conclusion, X is much more open-ended, and though I don't know if there is a post-game narrative that explains some of the major aspects of the game's ending, I am struggling with feeling satisfied. Maybe that's the point- to encourage the player to keep coming back- which it certainly has done for me. Still, I think that loading the bulk of the plot on the end of the game was a poor choice, and though the first game had a twist that required a good deal of end-game exposition, it still felt like you were doing a great deal during the story. In some ways, this game feels very different- I was definitely occupied, though it didn't feel as if it had as much weight. The real shame about the story of this game was the lack of choreographed cutscenes, which really enhanced the storytelling. Otherwise, I can't place it higher or lower than the original just because of its fundamental differences. I stand by a sequel that is able to do that effectively rather the give more of the same. |
| Triforce Hermit:
@Enner- How many Storage probes, Duplicator, and copy probes? And layout if you don't mind (Think I can figure that out on my own though). I'm at 90k miranium limit and I'm struggling to find more probes. Materials aren't a problem to me. At all. I actually am just missing Crude Neilhail Masks and the miranium and the masks aren't that much of a problem. You know what is soul-sucking? Grinding for True Comms armor. I don't think I'm going to grind for another set even it is so bad. Hell I'll go a grind 4 Ares 90s before that happens. Hopefully when the day comes to servers go away, there is a contingency patch. @Evan- The story is okay. Not as good as the first Xenoblade at all. The first one had far superior characters and story. X offers better gameplay and a lot more staying power post game. Each game is a masterpiece in its own way. For that I am content even if the lack of great character and story is left on the wayside. |
| Mop it up:
I thought the ending was garbage, but it was what I expected. The story was pretty much non-existent and just tried to toss in a few interesting bits here and there. As such, it was also pretty dumb how the game ended in a cliffhanger, since this game's story is not one that should be continued in a sequel game. --- Quote from: Evan_B on February 18, 2016, 04:28:19 PM ---If you want to maximize damage output and make equipment sets specifically tailored towards your build, yes, it is important. Essentially, it's crucial for any sort of online play. Otherwise, you would probably be okay with getting through the game without it. --- End quote --- I didn't run into any issues getting through the game proper, nor the squad missions I've played so far, but now that I'm in the post-story parts, I might need it. Are there any good guides out there I could follow? It's a real pain to figure out all this stuff in the game, I may be an insomniac but I still value my time more than that. --- Quote from: Enner on February 24, 2016, 05:38:16 AM ---It isn't enough to join a Conquest Squad, sadly. You have to be running with a group that is spending the time doing runs at it. Ah, so sad my Favorites list got flushed and my contact with Justin went away. --- End quote --- Are you not interested in joining up with NWR folk? |
| Evan_B:
I would love to do some conquest stuff. Correct me if I'm wrong, but do the post-game affinity missions explain away the post-credits cliffhanger? There were definitely hints of what was going on earlier in the game, but I wanted to know if there was actually any closure. |
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