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| Adrock:
I bought Dragon's Crown on PS3 yesterday. It's pretty good. I'm still trying to get the hang of the controls. Run and attack are the same button. That's not a new concept, but I'm not sure it works as well in this game since attacking is most of what you do. I admit I'm probably just used to games that either map running to analog sensitivity or by double tapping the analog stick in the direction you want to run. Searching for treasures is mapped to the right analog stick and moving a cursor around. It's a bit jarring, especially when you have an auto-food item that you don't want to use yet. This is most likely a lot easier to mange using the PS Vita's touchscreen. The game is pretty tough in the beginning while trying to get the timing on combos right and getting to know the controls. I started with the Amazon. I might try the Fighter next. The game is gorgeous, but it's obvious where a team as small as Vanillaware is limited, namely the mostly static "cutscenes." The narrator sounds like Edward Roivas from Eternal Darkness. The character designs are indeed initially distracting, but not in the way most people talk about the game. It's more comical than anything else. The character designs are, for the most part, significantly more exaggerated than most Vanillaware titles, but I actually prefer the more subdued designs in Odin Sphere and Muramasa. Still, it becomes less distracting once you delve further into the game. I stopped noticing it because things are too busy getting kicked/sliced. Apparently, you have to unlock online multiplayer. What the what? Unrelated: I wish Vanillaware would port Grand Knights History to 3DS. I would love to play it. |
| azeke:
Apart from going crayzee from Wonderful 101 demo, i also played Jelly no Puzzle. It all started innocent enough. My colleague at work said he was playing Swapper and had a hard time with one puzzle, he then showed me solution which he thought was amazing while i guffawed at it and brought up many other games with much more BS puzzles. Then i remembered that Jelly game and gave the link to my friend. Soon enough we all played it. I remember how i couldn't get through level 10 half a year ago. I guess i got much better cause i managed to get level 15 in a few hours. Design in this game very impressive. Extremely hard puzzles based on a few simple rules and yet each and every single one is very unique and looks impossible at first. |
| NWR_insanolord:
I picked up Rayman Origins for the first time in probably over a year. Man, I barely played this game back then, didn't even finish the first world. I'm not sure why, because I recall it being very good, and my playtime today solidified that. There are so many 2D platformers these days, but this one stands out with its incredible graphics and really polished gameplay. The fact that I have so much content left in this one makes it unlikely I'll be buying Legends any times soon, but the more I play the more I'm convinced that if and when I do buy it, it's going to be on Vita. I'm not sure why, but I just really like handhelds for this kind of game. |
| azeke:
I finally figured how to use Classic Controller in Wonderful 101 demo. Game became even more wonderful. Watching playthroughs helped me: http://youtu.be/eiIWeutoj4Q -- this guy made to platinum using Sword almost exclusively http://youtu.be/lRdRo5MxaJY -- very useful tutorial I also found Wonder Pink and Wonder Yellow. Yellow's hammer kinda sucks, it's powerful enough, but it doesn't have any combos or even launcher. Pink's whip i feel is even more useful than Sword, it can cover almost entire screen and it can even fire fireballs somehow. Reading in-game tutorials helps. I had a real hard time in a stadium with three tanks and they just kept spamming lasers and cannonball at me, Cannonball i could deflect with pudding, but lasers kept destroying me. Thanks to a tutorial hint i now know that Sword can be used to deflect laser beams. Later enemies, scorpions are still very hard. And they called this mission "Easy A"... |
| azeke:
Continuing my Platinum weekend, i was replaying Bayonetta for platinums. Took me many replays and hours but i managed to get platinums on two more levels. It's looking good for my prospects to get all platinums. The worst part to get platinums is easily alhfeims (special hidden challenge rooms). First of all they're all hidden and on top of that some of them are extremely hard. I remember how i stubbornly played from 2am to 4am and still couldn't make one particularly devious alfheim earlier this week. Had to use guide to find alfheims. One of them won't even show up until you destroy one random garbage bin, major bullshit. Alfheims that put special limitations on you require heavy exploiting of the game mechanics and more often than not -- special weapon or item. They're like puzzles that way, only you're still having trouble executing them even if you theoretically know how to do it. Still i am so glad i got two more platinums in a day. I also unexpectedly got a platinum rank on Wonderful 101 demo. This demo is one the best games i played this year already. |
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